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/vr/ - Retro Games


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5280647 No.5280647 [Reply] [Original]

What are the best FPSs PS1 games?

>> No.5280671

>>5280647
Rainbow Six and Medal of Honor.

>> No.5280760
File: 382 KB, 640x480, 1489041010709.png [View same] [iqdb] [saucenao] [google]
5280760

>>5280647
Alien Ressurection. It even has mouse support!

>> No.5280785

Quake II

>> No.5280798

>>5280671
Apart from being comfy, I remember Rainbow Six being a fairly shitty fps.
Alien Resurrection and MoH on the other hand are to fucking notch with both having modern day, two sticks control scheme (its just not the default scheme in MoH)

Doom is fairly good for psx, even with its control scheme.

Quake 2 being a great game but for some reason allowing to look on left stick and move on right but if you chose look on right stick you cant chose move on left stick and have to move with dpad (I guess fixable on emulator by just flipping sticks)

Duke total meltdown.

>> No.5280803

>>5280798
Actually, now that I think about it, if you can get emulator to support mouse Quake 2 have mouse support which instantly makes it the best fps on psx from a technical standpoint.

>> No.5280804

>>5280760
This will never be not funny to look back at.

>> No.5280812

>>5280647
the world is not enough

>> No.5280826

>>5280647
Medal of Honor, Medal of Honor: Underground, Quake II and Disruptor.

> 1535530035405.png

I didn't play Delta Force: Urban Warfare much, but it was impressive as fuck.

>> No.5280883
File: 79 KB, 2880x2160, 1526400851337.png [View same] [iqdb] [saucenao] [google]
5280883

>>5280826
>Delta Force: Urban Warfare
love it

>> No.5280891

>>5280647
>>5280883
This game looks out of this world with the PS2 texture filter, and even without it can still pass for an early 6th gen game.

>> No.5280902

MoH and Armorines.

>> No.5280925

>>5280891
Looks good in stills but janky as hell in motion on a real PS1/PS2.

>> No.5280943

>>5280891
>PS2 texture filter
you mean bilinear?

>> No.5280961

>>5280943
Of course it's going to be bilinear, but I'm strictly talking in conjuction with an accurate GPU/framebuffer, which only the PS2 can provide while filtering the output.

>> No.5280964

>>5280961
Oh I get it, you mean the one in the bios/startup with the disc loading option

>> No.5280973

>>5280964
No a properly dithered 15bpp framebuffer of the intended resolution. Name an emulator which can do accurate software emulation of that rendering while also allowing you to filter textures just the way a PS2 does it, not even Mednafen has the option. And of course, playing it over RGB on a CRT restricts the possibilities even more.

The only possible way is for PCSX2 to finally amp up on their PGIF emulation.

>> No.5280978

>>5280803
no, it makes it the most boring FPS. using mouse control in first person console games trivializes them and ruins the experience.

>> No.5280983

>>5280978
>using mouse control in first person console games trivializes them and ruins the experience.
I can't imagine being this cucked.

>> No.5280991

>>5280983
What’s the matter baby? Are you still dealing with the cognitive dissonance of being a “hardcore” PC gamer as compared to those casual console peasants and yet crying any time an FPS doesn’t give you quicksaving to cheese the game through?

>> No.5280993

>>5280991
>Because intuitive and precise control is somehow bad McKay

>> No.5281004

>>5280983
>games designed less around aiming
>more around movement, objectives, enemy design
>hurr lets make it like every other fps and make it about point & click
pc faggotry, not even once.

>> No.5281008

>>5280991
What does anything you said have to do with anything? If a console game supports mouse control there is no way in which it could be considered bad or cheating to use mouse control because it's literally developer-intended.

>> No.5281013

>>5281008
>quake 2 good because you can point & click
you're retarded

>> No.5281014

>>5281004
We're talking about fucking Quake, though. Can't you read?

>> No.5281016

>>5281014
We're talking about all first person games, can't you read? If you want to talk about Quake, stop responding.

>> No.5281025

>>5281016
Regardless, there is no reason why mouse aiming reduces or hinders any of the other elements you mentioned of movement, objectives, and enemy design in any way. You're literally saying that console FPS derives all of its difficulty from bad controls, which is false, but even if if were true that would not be something to defend. If mouse aiming somehow breaks the game then that's just bad design.

>> No.5281029

>>5281016
>>5281025
Plus, how do you reconcile the fact that there are tons of PC FPS that were ported to console and vice-versa? Do you think that Rainbow Six or Quake 2 or Half-Life on PC are somehow broken by mouse aiming? It makes no damn sense.

>> No.5281031

>>5281025
>If mouse aiming somehow breaks the game then that's just bad design.
What’s the bet you are a brainlet who thinks survival horror games would be improved if you could move around like Gears of War?

>> No.5281036

>>5281031
>Implying that is quake ever was a survival horror game.

>> No.5281037

>>5281025
> You're literally saying that console FPS derives all of its difficulty from bad controls
You are objectively retarded
>Do you think that Rainbow Six or Quake 2 or Half-Life on PC are somehow broken by mouse aiming?
Where was that even stated? Are you braindead? PC faggotry really is the peak level of patheticness. If a game is designed for controllers, play it with controllers. If the game is designed to be a point & click shooter, play it that way you dunce. Doom 64 EX trivializes doom 64, powerslave ex is broken and trivializes a game about movement and enemy control. turok reveals how boring it is with keyboard and mouse. goldeneye with the trojan ruins the games flow.

You are a fucking idiot, no wonder you're a mustard retard.

>> No.5281048

>>5281037
If mouse aiming ruins the game then the game was badly designed and its difficulty must be derived entirely from limited aiming control.

>> No.5281053

>>5281031
But we're not talking about survival horror games, we're talking about FPS games.

>> No.5281056

>>5281048
Your statement is a begging the question fallacy, fuckwit.

>> No.5281061

>>5280973
No emulator has it because it looks like hot ass dude, not because it’s some secret sauce filter. You can get similar looking output out of mednafen if you’re that buttpained about it

>> No.5281063

>>5281048
If the game is about aiming, mouse aiming is fine. if the game is about everything else, like many console fps games are, mouse aiming ruins the experience by making it like every other game, and also trivializes itself.

How retarded are you? How much reddit race kool-aid have you drank?

>> No.5281078

>>5281056
How about this:

>Doom 64 EX trivializes doom 64
Doom is a game based around autoaim where you just have the have the enemy visible on the screen to hit them. How can mouse aiming trivialize that?

>powerslave ex is broken and trivializes a game about movement and enemy control
You can have a game about movement and enemy control with mouse aiming, too. See: Literally every arena shooter; they're just as much about positioning and map control as they are about aiming precisely. If mouse aiming trivializes the game, then it wasn't actually about movement and enemy control, it just seemed that way because the controller aiming was poor.

>turok reveals how boring it is with keyboard and mouse.
A boring game is a boring game. If it's less boring with controller aiming that just means it's deriving its challenge from difficult controls, which is poor design in an FPS.

>goldeneye with the trojan ruins the games flow.
I don't see how this could be possible unless you think that stopping and holding R to aim is part of the game's flow. Goldeneye has control schemes that support dual sticks or even stick aiming on a single controller where you use the d-pad to move. Do you think those would ruin the flow of the game? It's not the fault of mouse aiming, it's the fault of you using the awkward default controls that force you to stop all the time. Goldeneye is just as fun (imo, MORE fun) when you can fight the enemies without having to stop to aim.

>> No.5281089

>>5281078
Unless you actually explain why difficult controls = bad design then you are still begging the question. You just keep asserting it as if we're all supposed to be nodding our heads in agreement.

This isn't your Reddit echo chamber fuckface.

>> No.5281097

>>5281063
If the game is truly not "about aiming" then mouse aiming shouldn't ruin anything. If mouse aiming is capable of ruining the game then it must not really be as focused on those other elements as you think and it's more of an emergent property of bad controls. PC FPS games aren't always "about aiming" either, in fact most of them are about positioning and movement and avoiding getting shot just as much as they're about hitting the enemies.

>> No.5281119

>>5281089
If you don't see how the challenge of a game being trivialized by more precise aiming is proof that its difficulty is not derived from anything other than awkward aiming controls, then I don't know what else to say to you. If the games' difficulty was truly based on other elements like movement and positioning, then the ability to aim more quickly wouldn't reduce that difficulty at all, as noted by all the PC FPS games that are about movement and positioning.

>> No.5281302

>>5281061
>No emulator has it because it looks like hot ass dude

No it does not.

>You can get similar looking output out of mednafen

No, you cannot. You couldn't even increase the resolution for the software renderer a few years ago, and that was no secret sauce either, but it takes a decent amount of work to operate as it should (i.e. as the PS2 does it).

>> No.5281405

>>5280760
>using analogs

that still holds true.

>> No.5281763
File: 44 KB, 640x480, tom-clancys-rainbow-six-rogue-spear-image347187.jpg [View same] [iqdb] [saucenao] [google]
5281763

>>5280798
>rainbow six
>comfy
???????
Also the PS1 version sucks, but at least it doesn't have a game breaking bug in one of the missions like the PC version in modern machines.

>> No.5281791
File: 11 KB, 146x216, Ding_c.jpg [View same] [iqdb] [saucenao] [google]
5281791

>>5281763
>yfw when you're the last on your team and the tangos aren't on their locations
https://www.youtube.com/watch?v=-zT1XNNCNV0&index=8&list=PLpoC-4gJX0Y6erijfvKiLPiej0TkD0JU1

>> No.5281820

>>5281063
this fucking retard doesn't know that quake 2 on the psx supported the psx mouse
no one is talking about pc

>> No.5281890

>>5281302
It takes next to no work. And the emulator on PS2 is far less accurate. Do you think they included the original hardware or some shit? It’s just a software emulator that has tons of issues. The filter is just a low res form of FXAA with some bilinear smoothing applied to the textures. Play at native res, use FXAA and bilinear filtering and you’d be amazed how it looks just like the ps2.

>> No.5281931

>>5281890
>It takes next to no work.
Then why don't they do it?

>Do you think they included the original hardware or some shit?
The answer is yes? Please don't talk about subjects you don't know the first thing about.

>The filter is just a low res form of FXAA

How would that help with textures you fucking moron. The framebuffer itself is unfiltered on the PS2, the opaque textures are.

>> No.5282114

Played the shit out of Delta Force, controls were awesome but framerate was very often around 10 or 12, nigh unplayable.
MOH and MOHU are top tier except they are meant to be played with a dpad, it's way more efficient over shoddy clunky dual analog scheme because the game was built around it. Think of it like REmake nucontrols in the remaster.
Spent way too much time playing Rainbow Six but sadly never got over that shitty stealth mission so I never finished it. Non-analog controls were pretty damn bad butI kinda got used to them. I imagine analog ones were better.

The World Is Not Enough is underrated as fuck, that game is awesome. Great atmosphere, great controls (like MOH), great mission variety, fairly challenging, memorable pacing... Really good.

Honorable mentions: Quake 2 and Die Hard Trilogy 2 lightun section

>> No.5282754

>>5280647
What game is this?

>> No.5282958

>>5281119
What a stupid and uninformed view. The games that are not about aiming embrace how difficult it is and focus on other factors. When you can trivialize all encounters and no longer have to rely on an auto aim which has mechanical factors such as distance and the developers intend for you to engage in enemy arenas instead of from down the hall because you can just click away from a distance you trivialize encounters and ruin the way the game is intended to be played. Golden Eye isn't about taking precise shots it's about understanding how the generous auto aim works based on proximity and using the load out you have to compliment that as well as complete objectives. Enemies are slow to aim and miss many shots not so you hide behind cover but so you can bolt through them and sweep them with shots from up close, not snipe them from far away but it is a possibility to do that, just not an assured solution.

You know nothing about how these games are designed and your embarrassing views on them is ridiculously close minded, cripples potential in video games and literally removes fun from them. Power Slave isn't about sniping beetles from across the hallway it's about lunging a grenade in a group of them once you've got them all coming toward you in a small area. It's not about picking off mummies with the M60 it's about exploding the urns next to him so he self immolates and you save ammo while getting an exciting reward. PC gamers seek to ruin fun and make games all the same boring shit.

>> No.5283147
File: 357 KB, 999x1454, deltoid.jpg [View same] [iqdb] [saucenao] [google]
5283147

Sounds, controls, visuals, spooks, everything was here except saving and loading, but who gave a fuck, it came with a case/box big enough for a folded peace of paper with all the level codes written on it.

>> No.5283161

>>5283147
This is the actual answer. It plays at a performance very close to what the game played like on DOS at the time, and looks slightly better too.

>> No.5283171

>>5283161
visually it was classic Doom with Doom 64 lighting and it just had it's own unique flair of retro horror that still gives me the jitters when I play in the dark. The sound with the lighting just made it really bite you like Doom 3 does.

>> No.5283452

>>5280804
Red faction was the first game with the modern fps control scheme I ever played and tbf I thought it was fucking atrocious at first too

>> No.5283694

>>5280647
The ones with dual analog.

>> No.5284156

>>5281890
>Do you think they included the original hardware or some shit? It’s just a software emulator that has tons of issues.
POPS != PS2's native PS1-support
TMYK

>> No.5284158

Quake 2 looks kino as fuck at vanilla shakey texture res

Cool lighting

>> No.5284487

>>5283171
>retro horror
What's the deal with every retro FPS having a horror vibe? It does nothing but slowly giving me anxiety ulcers.

>> No.5285618
File: 141 KB, 800x600, AT screenshot2415-1.jpg [View same] [iqdb] [saucenao] [google]
5285618

>>5280647
Alien: trilogy
>>5280760
Alien: ressurection isn't that greatThe movie is better

>> No.5285765

>>5281405
*sips monster*

hey man they can't all be goldeneye.

>> No.5285879
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5285879

>> No.5285962

>>5285618
>>5280760
Resurrection is atmospheric as hell and looks great compared to Trilogy. Unfortunately it is heavily dependent on memorization and offers little room for skill or twitch action, which can make it pretty frustrating in later levels.

Basically every time you go through a door or pass a wall there is about a 50% chance an alien is going to teleport in and take off 50% of your health in a single blow. It might be behind you, on the ceiling, or it might leap at you as soon as the door opens. Unless you know where it's coming from beforehand your characters are simply not fast enough to evade or kill it before it hits you.

>> No.5285998

>>5282958
But mouse aiming doesn't necessarily mean sniping every enemy from a mile away. You can have mouse aiming and still run around in close combat. I don't understand this false equivalency.

>> No.5286023

>>5285618
Alien Trilogy is great, but I was spoiled by the PC version. It runs much more smoothly.