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5278759 No.5278759 [Reply] [Original]

Just played through Baldur's Gate 1 / 2 / Icewind Dale and really enjoyed them. However, I felt that the games ended up being a bit too easy for my tastes.

What are some interesting ways to play through BG1/2/IWD that would make them more challenging? Preferably without mods.

>> No.5278776

>>5278759
make the game turn based like it should be?

>> No.5278871

No reload, solo mage run should do it

sword coast strategems supposedly makes it more challenging, but essentially just allows the AI the same bitch moves you're capable of as a player

>> No.5279138

inb4 beamdog pasta

>> No.5279171

>>5279138
beandog is gay etc

>> No.5279185

>>5278759
>Preferably without mods
kys

>> No.5279235
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5279235

Beamdog is a guilty of a number of different crimes. Here are the major ones.

1. The Enhanced Editions are essentially a collection of free mods that had existed for nearly twenty years. Beamdog gathered them all up, slapped "Enhanced Edition" on it and resold it as a new product. There's very very little in the Enhanced Editions that wasn't already out there, and most of it is stuff you don't want (like obnoxious character outlines).

2. The games didn't sell so well and the originals were still far outselling them, even twenty years after their release, so Beamdog had EVERY digital distributor stop selling the originals and ONLY sell the Enhanced Edition. If you want to buy a digital copy of the originals now, they're "bundled" into the Enhanced Edition. Now these scumbags can claim sales from people just wanting to buy the originals as their own.

3. The infamous 600+ bugs on launch. The game is still riddled with bugs (as even a perfunctory glance over their forums show) but the fact that it took nearly two years for them to get a game that had been working fine for 20 years to reach playability after launch is telling of their wild incompetence.

4. This is where we get to the ones that really piss people off. Beamdog couldn't just remaster the game, they had to fuck with the content too. New dialogue for existing NPCs like Jaheira, Viconia, Safana, Kivan, et cetera was written in to make the characters more progressive and leftist friendly. Beamdog shills will argue that "adding content isn't changing content XDDD" but it is when the new content changes the core personalities of the existing characters. This is in addition to adding a slew of their own LGBT (hitherto there were none in Baldur's Gate) NPCs, all flooded with OP attributes and magic items to encourage people to play them despite their cancer.

5. Siege of motherfucking Dragonspear.

>> No.5279278

>>5279235
"Getting a personality upgrade" is a really disgusting way to say "we turned her into whatever we wanted her to be", and I'm not even a poltard.

>> No.5279401

>>5279185
There's not many mods for the IWD series, because the games are ok as they are. You have to play the original IWD though, since the EE allows you to play with BG2's classes and that ruins everything.

>> No.5280329

>>5278759
No reload for starters.

>> No.5281620

>>5280329
Hard to do no death runs in a game about unfair dice rolls

>> No.5281689

>>5278871
>sword coast strategems supposedly makes it more challenging, but essentially just allows the AI the same bitch moves you're capable of as a player
You can just install the minimum components that just make the AI act smarter.

>> No.5281707

>>5281620
Incorrect. You just need to learn the mechanics. There are no fights in Baldur's Gate 1 or 2 that hinge on random numbers.

>> No.5281721

>>5281707
Literally the entire game is based on random numbers. It's a fucking D&D game, retard.

>> No.5281736

>>5281721
I can no-reload Baldur's Gate with a 100% repeatable success rate. There's no randomness that actually matters. It doesn't matter if there's a random chance whether Sarevok can hit me or not in the final battle, because there's a 0% chance he can kill me in one hit.

Baldur's Gate 2 is harder because its too long and its easy to get lazy but no required fights rely on one random roll.

>> No.5281741

>>5281736
In addition, before you bring up status effects. That is what consumables are for. You can make yourself immune to anything.

>> No.5281750

>>5281736
The only way to assure that you never die in Baldurs Gate is to have memorized every encounter and exploit them. There are no "mechanics" in the game that let you use skill to avoid dice rolls.

>No way dude I'm cool guess you're not as cool as me!
We're all very impressed.

>> No.5281760

>>5281750
You don't need to memorize everything. Why aren't you scouting with rogues or invisible mages? Why don't you learn generically what different enemies do (Mages: horror, cleric: hold person, ghouls: hold person, ankhegs: lots of damage, carrion crawler: hold person, sirines: dire charm) which you should know from already playing the game. And if they get you, well, it isn't a very long game. They shouldn't get you next time. If you're protecting your main, perhaps they only get some of your NPCs.

Playing something many times is how you get good at any game. OP wanted a challenge for an experienced player who has beaten the game normally with quicksaves and here it is. You're just making excuses for being bad and not getting good. Typical save-scummer.

>> No.5281771

>>5281760
You can't scout every event in the game with rogues. And even if you did, that doesn't stop you from getting hit. And if you're using exploits to evade situations then you're not "good" at anything.

>> No.5281790

>>5281771
Playing something you enjoy several times to get the hang of it, using consumables, and scouting (which can do on anything that isn't a random encounter in Baldur's Gate 1, yes, including "boss" fights) isn't exploiting, you brainlet. Are you just so used to handholding games that you expect to perfectly beat something the first try?

>> No.5281797

>>5281771
Not other anon, but:
>You can't scout every event in the game with rogues
But you can.
>And even if you did, that doesn't stop you from getting hit
You're right, anon, properly preparing for the event you've just scouted does.
>And if you're using exploits to evade situations then you're not "good" at anything.
Where did he say anything of this sort?

>> No.5281823

>>5281797
So all those events where you get ambushed without warning you can scout beforehand. Gosh, I had no idea.

>Where did he say anything of this sort?
The only way to avoid getting hit in Baldur's Gate is to use exploits. "Scouting with rogues" is not going to stop enemies from attacking you.

>> No.5281835

>>5281823
"Getting hit" in Baldur's Gate isn't a game over. Have you even played it? You have this thing called hit points.

>> No.5281839

>>5281823
>So all those events where you get ambushed without warning you can scout beforehand. Gosh, I had no idea.
Game explicitly tells you, in numerous ways, that the roads are dangerous and that you should expect bandits, gibberlings, kobolds, wolves and whatnot.
The only lose condition is your main character dying.
Drink a potion of invisibility and run away if you're vulnerable, or simply regroup so that your main character isn't at risk anymore, then re-engage. Or run away on oil of speed. Or just run away. Or travel in a formation where your hero is the least likely to be targetted first.
>The only way to avoid getting hit in Baldur's Gate is to use exploits
>What is stacking up Armor Class with armor, spells and consumables
>What is using crowd control to paralyze your enemies
>What is using ranged weaponry to kite your enemies
>What is using summons to separate your enemies from yourself with expendables
>What is taking precautions so that whatever plan you come up with can survive contact with the enemy, e.g. you don't decide to face-tank an ogre with a naked Dynaheir
BG2 is even more generous in that manner because there are arcane spells to make yourself entirely invulnerable for a long, long time. Long enough to dispatch your enemy.
Even the arguably most dangerous event in the entire no-reload run, which is the ball in Baldur's Gate where you get a whole bunch of unarmed, soft NPCs surrounded by dopplegangers and losing Belt and Jiia is game over, is still perfectly doable and the ambush itself is foreshadowed plenty of times beforehand, so you don't even have a roleplaying pretense to fall back on ("My character totally couldn't have seen that coming!")

>> No.5281845

>>5281835
>14/14 HP
>Get hit with Lightning for 21 HP

You cannot assure you survive unless you literally never get hit. This is why the whole "git gud" argument doesn't apply to Infinity Engine games.

>> No.5281860

>>5281845
You know you can chug insulation between when that's cast and when it hits. There's only a handful of mages that can even cast that and the only one early on is Silke. An optional fight that if she kills you well, you learned from your mistake.

>> No.5281875

>>5281845
>You cannot assure you survive unless you literally never get hit
Yes, you can.
14/14 HP is standard HP for a level 1 Fighter with 18 CON, and the Lightning Bolt this early is most likely to come from the Silke encounter, which has plenty of ways to deal with it:
>simply interrupt her spellcast (Imoen starts with a wand of magic missile, so you are GUARANTEED to have a way to break the cast as vanilla Silke doesn't Mirror Image and Magic Missile can't miss; seeing someone start spellcasting should be a massive flag to SHOOT THE CASTER ASAP, you already survived Tarnesh at that point!)
>Don't have your main character get hit by the lightning bolt (use another NPC as bait, either you rez him afterwards or he dies)
>run away the moment shit goes wrong (your final statement in that conversation is literally "Calm your tits Silke, we're NOT killing these innocents"
>hide in the inn nearby (...and likely run into Karlat, admittedly, but on the plus side, he doesn't cast any spells)
>simply don't do the quest because it smells fishy as fuck or you don't feel competent enough to be someone's bodyguard
>simply side with Silke and kill the harmless merchants
>surround her so that the lightning bolt doesn't fry your entire party if it DOES go off
>use one of your own spells (if you took everyone as they go and have a "canon" party, you have Xzar and Jaheira) to try and shut her down
None of these require meta knowledge, merely stuff that a level 1 band of misfits who want to survive in a dangerous AD&D world would have had easily picked up by this point.
Later, as you meet other mages, the moment you see a named guy wearing robes and casting something foreboding, you probably will have more and more tools to deal with this shit before it kills you.
The argument applies to IE games handily, QED.

>> No.5281882

>>5281839
>Game explicitly tells you, in numerous ways, that the roads are dangerous and that you should expect bandits, gibberlings, kobolds, wolves and whatnot.
In other words, situations you cannot avoid and cannot scout.
>Drink a potion of invisibility and run away
Not enough potions in the game to drink for all your party members every time you encounter an ambush. Also doesn't work on Undead or other enemy types. Also, road ambushes are not the only events in the game where you get attacked without warning. Some you can't run away from, especially story battles.
>What is stacking up Armor Class
There is no way to make you invulnerable with THAC0 and it doesn't apply to magic.
>What is using crowd control to paralyze your enemies
It is not possible to have CC spells to cover every enemy in the game in all situations.
>What is using ranged weaponry to kite your enemies
An exploit. Also doesn't work on most enemies.
>What is using summons to separate your enemies from yourself with expendables
Another exploit that only works in BG1 before the fix.

>> No.5281891
File: 999 KB, 400x300, goforit.gif [View same] [iqdb] [saucenao] [google]
5281891

>>5281736
>>5281741
>>5281760
based and redpilled ironman player

>> No.5281896

>>5281875
>All you have to do to avoid that situation is happen to have rolled a character with more HP than what you got attacked with!
Gosh, what an amazing strategy.

Also, that was just one random example. There will be endless situations in BG where enemies will attack you for more HP than you anticipate. Such is the nature of RPGs based on the D20 system.

>> No.5281905
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5281905

>>5281882
>Not enough potions in the game to drink for all
The "lose" condition is to simply have the CHARNAME die. If you're concerned about dying to an ambush, keep a potion on the one character who actually matters. That was the argument from the start.
>Also doesn't work on Undead or other enemy types.
Invisibility doesn't work on... Skeletons, Ghouls, Ghasts, Zombies? What sort of undead do you meet in BG1? Even fucking Vampires that you meet wholesale in BG2 can be snuck past!
>Also, road ambushes are not the only events in the game where you get attacked without warning
Most of the time your default assumption after a lifetime of adventuring should be to be pretty damn well prepared. None of what I said involves spamming +1 buffs before opening every single door, but simply keeping the right consumables. You are ALWAYS allowed to scout, and also to run away and regroup if you can immediately tell the fight is not going your way. This is basic D&D survival shit. If you're in a dungeon and you're caught in an "unexpected" fight, you're an idiot.
>Some you can't run away from, especially story battles.
Those story battles often come with enough foreshadowing for you to be adequately prepared, and there's usually also nothing to stop you from firing a spell to buy you time while you sort your shit out under time pressure.
>There is no way to make you invulnerable with THAC0 and it doesn't apply to magic.
Yes, Anon, that was just ONE in a bucketlist of suggestions, one that mostly applies to BG1 since you seem fixated on the claim that BG1 is a RNG-laden game and that other anon is invaraibly an exploitative faggot.
>CC spells
No, but it's, again, only ONE possibility. And there's plenty of AoE crowd control in this game.
>An exploit.
Yes, Anon, standing a fair distance from your melee enemy to shoot them with arrows is now an exploit.
>Another exploit
No, Anon, summons might be capped, but they are still goddamn effective.

>> No.5281907

>>5281896
>Such is the nature of RPGs based on the D20 system.
>based on the D20 system
>D20 system (2000)
>Baldur's Gate (1998)
It's 2E, you fuckin goober.

>> No.5281908

>>5281882
>playing the game is an exploit
what the fuck

>> No.5281918

>>5281907
>An exploit.
Using ranged weapon for its intended purpose is an exploit, holy shit.
>Also doesn't work on most enemies.
It most certainly does. I can count on one hand the enemies that an entirely ranged build isn't effective against in BG1.

>> No.5281926

>>5281896
No, nobody said "have a character with more HP than what you got attacked with", although yes, that's OBVIOUSLY one of the more blunt ways to deal with the problem - stick to safe jobs and calculated risks before attempting harder stuff. Otherwise, just have a hireling to protect your ass from stuff like that happening - they might die, but the main goal of the Ironman is for YOU not to die. That's literally the only lose condition, I'm repeating myself for the third time. Whatever ends you get to that work. If you're Evil, it's even in character to throw the dwarf in the way of a lightning bolt and staying in the shadow yourself.
> There will be endless situations in BG where enemies will attack you for more HP than you anticipate.
Except there isn't and the Ironman player Anon probably also plays on Insane where you're literally expected to not get hit at all whatsoever until you get a few levels under your belt, since a kobold with a bow is lethal at that point,and yet there's like 4934 different ways to avoid getting hit and killed, so, yes, it's VERY possible to remain consistently alive in an Ironman run, you're just unwilling to accept it.

You keep trying to dismantle my argument by picking a single bit of my entire dissertation on different ways of how to avoid getting assfucked and consider my entire argument to be crumbled. "That was just one random example" my ass, anon, as you can see you're NEVER in a situation where you're facing a death sentence with player agency thrown out of the window, and you don't even have to utterly abuse the game engine to ensure this.

>> No.5281934

>>5281905
>The "lose" condition is to simply have the CHARNAME die.
Your argument now changed from "if you're good you won't die" to "You can sacrifice all your other party members." What happened to being so "good" that you evade all situations?
>You are ALWAYS allowed to scout
We already established that many events ambush you without notice. You cannot "scout" when you're in a battle.
>you seem fixated on the claim that BG1 is a RNG-laden game
So now you're moving goal posts to claiming you're only talking about BG1. Yes, of course you can exploit the game more in BG1. Hence why most of your "strategies" includes memorizing the game and exploits. None of them will guarantee that you survive.

>> No.5281948

>>5281934
>What happened to being so "good" that you evade all situations?

You're referencing your own claims, brainlet. You've derailed this entire thread by claiming something that plenty of people do it is impossible. When the OP's request was specifically for an expert level challenge.

>> No.5281967

>>5281926
> nobody said "have a character with more HP than what you got attacked with"
>>14/14 HP is standard HP for a level 1 Fighter with 18 CON

That is literally what you said. You suggested to roll a warrior with high constitution to evade dying from an attack.

>stick to safe jobs and calculated risks before attempting harder stuff.
You can't "calculate" RNG. That is the point. Even if you play a warrior with high HP you can still die in one hit.

>> There will be endless situations in BG where enemies will attack you for more HP than you anticipate.
>Except there isn't
>a kobold with a bow is lethal at that point

You just disproved yourself.

>> No.5281974

>>5281934
>What happened to being so "good" that you evade all situations?
Literally who said that?
And why do you keep insisting on fixating on only one part of my argument instead of taking it as a whole, finally understanding that you have a shitload of options available to you?

If you get ambushed by enemies in the early game and you're squishy, Jaheira has a perfectly servicable Potion of Invisibility your main should hog. If you got hit by bandits and they're raining arrows, you go invisible and regroup. You usually try to run away as fast as possible as trading fire might be really, really unfavorable (or it might not - it's well-assumed that you will have 2-3 high armor characters in the party with helmets), but your primary purpose - keeping your main character safe - is fulfilled.
>So now you're moving goal posts to claiming you're only talking about BG1.
No, you're the one who challenged Ironmanon's claim that he has a 100% win rate in Ironman BG1, and that's why the angle of the argument initially focused on BG1. All of your bullshit examples (roving bandit squads, Lightning Bolt against a 14 HP enemy) all primarily alluded to BG1. Why do you think we were talking about BG1 in the first place?

In BG2, it's much harder, because there's a lot more variables to consider and nastier spells, but it's still perfectly doable without having to be a walking metagame encyclopedia. People even attempt (and succeed) the Ironman challenge with item randomizer mods in place, so you can't just beeline your favourite artifacts that easily.

Stop attacking me, try actually dealing with the argument, because so far you're only dealing with bits and pieces of it hoping to invalidate one tiny bit of my argument and hoping that the entire argument will fall apart like a house of cards, and you're also trying to infer that I'm moving goalposts. I'm not. It's not working.

>> No.5281976

>>5281934
Not him, but nothing happened to being so good you can evade all situations, he's just giving other tactical examples to your dense ass.
Ambush are a thing, you know it, so why aren't you always ready for them? You have a buttload of spells, consummables, microgestion and abilities to tackle any situation whatsoever in this game, why aren't you using them? Why do you wander butt naked in bandit land and then complain about getting killed?
There is nothing exploitative about using fucking protection spells, I play low reload and I use a generic set of protection spells that I never change in anticipation of an event according to my exterior knowledge of the game. Because I don't need to. I just always have on hand anything to solve any shitty situation. You can do it too, and it will 100% guarantee your survival, if you only start reading the damn spell descriptions.

>> No.5281981

>>5281948
Your entire argument fringes on the idea that stealth scouting, invisibility potions and exploits will save you from dealing with the encounters.

And I never claimed it was "impossible". I said it's not a game you can depend on living in since the game is based on RNG. Baldur's Gate is not a game that you employ "skills" to avoid death in. It's all dice rolls.

>> No.5281992

>>5281976
There's a big difference between being "ready" for something and being able to guarantee that you won't die in a game where enemies can kill you in one hit.

>> No.5281994

>>5281981
No you dense retard, it's not all about dice roll.
You don't roll if you are immune.
You don't need to roll for everything if you protect yourself properly.
Start reading the damn descriptions for fuck's sake.
Scouting will save your ass, use it. Invisibility is a spell, cast it.

>> No.5282000

>>5281967
>That is literally what you said. You suggested to roll a warrior with high constitution to evade dying from an attack.
Holy fucking shit! The example with a 14/14 HP warrior was YOUR OWN ARGUMENT! Yours! Not mine! I merely observed that a 14/14 HP player character who dies to a 21 HP lightning bolt pretty much is guaran-fucking-teed to mean a Level 1 Fighter with 18 CON attempting to fight Silke, who does open the fight with a Lightning Bolt, and is pretty much the only enemy you're likely to meet at level 1 to do so! If you notice, a Level 1 Fighter with 18 CON doesn't even HAVE enough HP to survive 21 HP worth of damage! He has 14! 14 - 21 = -7 !

Do you have issues with reading comprehension? Because trying to pretend I introduced your own argument to you is a fucking first!
>a kobold with a bow is lethal at that point
Yes, Anon, nobody fucking denied that HP damage can and will kill you! What I denied, however, is your ridiculous notion that you're completely and absolutely helpless whenever the game whims it! The kobold with a bow is potentially "lethal" even on Easy mode, depending on player skill. Stop misrepresenting my argument!

>> No.5282005

>>5281992
Well yeah there is.
Just don't get hit butt naked, idiot.
If you play low hp character, what are you doing in range of an enemy?
If you are a mage, what are you doing without relfected image, mirror image, armor, shield, blur, etc...
Why are you close enough to an enemy that he he can hit you in the first place? Like just go further away lmao

>> No.5282006

>>5281994
You cannot make yourself "immune" to death for the entire game. Unless you're using some serious exploits. And those "protections" you're talking about are also dice rolls.

>Scouting will save your ass, use it. Invisibility is a spell, cast it.
Yes, they will be helpful. But they won't always guarantee your survival.

>> No.5282012

>>5282005
>Just don't get hit
I would love to see your playthrough of Baldur's Gate where you never get hit and use no exploits.

>> No.5282013

>>5282006
>Unless you're using some serious exploits
what? which ones?
You can be immune to death if you pay attention to what's going on for fuck's sake. Just don't be in situations where you can get killed in one shot and you won't get killed in one shot lmao what are you doing meleeing enemies that can one shot like, get out idiot

>> No.5282016

>>5282012
what the fuck, just fucking learn to micro a bit you know, send tanks in front, kite if you don't have tanks, i don't know like just keep clicking on the screen and you'll get there buddy, not standing in front of an enemy that can kill you instantly is not an exploit, that's just how you play the fucking game

>> No.5282019

>>5282013
>just don't be in situations where you can get killed in one shot
This is impossible. Which is the point.

>> No.5282027

>>5282016
This isn't Starcraft. You don't avoid all damage in the game by positioning your units.

>> No.5282035

>>5282013
>You can be immune to death if you pay attention to what's going on for fuck's sake.
Even as squishy mage you can get buffs that make you statistically fucking impossible to hit for 99% of the game's enemies.
I'm thoroughly convinced anyone complaining has no fucking clue how to play the game.

>This is impossible. Which is the point.
Don't walk tank with low AC
Don't walk into fights without buffs
Don't use classes the wrong way in combat
Don't attack enemies which outlevel you

Seriously, this is fucking stereotypical RPG stuff. Don't be a dipshit and its not hard to stay alive as any class.

>> No.5282043

>>5282019
it is perfectly possible lmao why don't you learn to identify when a situation suck and learn how to get away from it? I mean just fucking explain to me how can't avoid these situations I just don't understand what the fuck is so hard for you
>>5282027
of course you don't you fucking tard, that's where your literal thousands of other options to protect yourself from damage come into play, just because you haven't figured them out doesn't mean they don't exist, just learn to play the game and figure out how you can avoid death, I really don't see what more there is to it.

>> No.5282047
File: 2.35 MB, 542x320, for the swarm.webm [View same] [iqdb] [saucenao] [google]
5282047

>>5282027
Show me a Starcraft match where you actually avoid all damage through positioning. No, you don't, you just fucking pick your engagements smartly and settle for avoidable losses whenever possible.

Same in BG. The entire point of "not getting hit" is simply to not get hit at level 1, where getting hit is actually very likely lethal even on Core Rules. Later on you're perfectly allowed to take some damage, but you still have like hundreds of ways of reducing and minimizing it, making Ironman rules possible.

No one argued for a playthrough where you never, ever, absolutely get hit. We argued for a playthrough where the main character doesn't die. We argued for a playthrough where you'll rather sacrifice some kobolds from a wand before you wade into melee. We argued for a playthrough where you use HP cushions in form of your companions and your own fortitude.

Your entire argument can be summed up in this post:
>>5282019
>just don't be in situations where you can get killed in one shot
>This is impossible
It is very possible, and you're wrong. We shut down every single example you provided with means on how to counter them, and your only means of defense has been deflection.

>> No.5282065

>>5282035
>Even as squishy mage you can get buffs that make you statistically fucking impossible to hit for 99% of the game's enemies
Not possible.

>Don't walk tank with low AC
I don't understand your grammar but even having high AC will not guarantee that you don't get hit.
>Don't walk into fights without buffs
Which buff makes it so you can go through the whole game invincible?
>Don't use classes the wrong way in combat
What is this even supposed to mean.
>Don't attack enemies which outlevel you
So avoid all story battles. Nice tactic. Unfortunately, even enemies at or below your level can still kill you.

>> No.5282076

>>5282065
We're not having the same argument anymore. You're asking for a playthrough absolutely no one argued for - where you avoid any and all combat damage. The point wasn't to avoid combat damage, but to minimize risk to the point where you can consistently beat the game. Sorry, but your argument is entirely devoid of merit. You're now grasping at straws, trying to attack grammar issues. Go away.

>> No.5282095

>>5282047
>at level 1, where getting hit is actually very likely lethal even on Core Rules
In other words, there are situation in Baldur's Gate where you can die in one hit. Thank you for illustrating my point.

>It is very possible, and you're wrong.
If I am wrong, you have yet to prove it. The dice roll system ensures that there will be regular situations where fatal situations will occur without warning regardless of preparation. We are talking about a game series where there are spells that literally auto kill you when cast on you. Even discussing "skill" is stupid.

>> No.5282104

>>5282065
>but even having high AC will not guarantee that you don't get hit.
Well, there's your problem, shithead. This is 2E so you want LOW AC. As if it wasn't clear enough that you have no fucking clue how to play.
>Which buff makes it so you can go through the whole game invincible?
Are you seriously so handicapped that you can't stay alive unless you're invincible? This game is not hard. Git fucking gud.
>What is this even supposed to mean.
It means don't use your mage like a fighter. Don't use your thief like a fighter. Don't use your fighter like support. Don't use your cleric like a mage. Etc, etc.
Essentially, just gain even a modicum of understanding about what the classes do and what their strengths are going forward so you can stop being such a persistent dipshit.
>So avoid all story battles. Nice tactic. Unfortunately, even enemies at or below your level can still kill you.
You can do like two quests within the first five minutes that require no combat and gets you to level 2. There you go, you've now outclassed every level 1 and 2 enemy.
Do some combat and you're 3 and ready to do the Nashkel Mines. Do the mines and whaddya know, you're 4 ready to take on the bandits.

It's almost like the designers engineered the quests and enemy placement to guide you through the game, from zero-to-hero. Honestly, if you're complaining that this game is hard, you've already lost the argument and shown you don't know what the fuck you're doing.

I could see maybe complaining about BG2, but BG1 is a fucking cake walk.

>> No.5282106

>>5282065
>Not possible.
lmao prove it, that's going to be fun.
Are you literally retarded by any chance?
Your entire gripe with this is "I don't understand core game mechanics, therefore it is impossible to finish an Ironman BG".
No it's not, you're just fixated on these dice rolls like they mean anything. They don't. The rules, spells and abilities matter more. You can be immune to anything. You can do anything in this game. You can avoid death in all situations if you add a correct understanding of microgestion to a good understanding of the rules, status effects and how to avoid them, crtis and how to avoid them, retreat if there's any serious risk for your character, etc...
You just keep demonstrating that you have no idea how to play this game in depth. Admit it and git gud you know, if you want examples of anything we demonstrated itt, just watch videos of SCS insane no reload runs. It will speak better than words and you can do something more productive than defending a shitty argument just for the sake of it.

>> No.5282109

>>5282076
The point is that you cannot guarantee survival if you cannot avoid being hit. To suggest that you can use "skill" to evade death in an RNG dice roll system implies that you're circumventing dice rolls completely.

>> No.5282118

>>5282095
>In other words, there are situation in Baldur's Gate where you can die in one hit. Thank you for illustrating my point.
Your argument is literally that you can't walk up to a stone golem with a naked mage at level 1 and survive. My argument is that you can readily avoid any one hit kills easily to the point where the risk is negligible if not non-existent.
>We are talking about a game series where there are spells that literally auto kill you when cast on you
Said game also provides you with a fuckton of means to avoid the effects of those spells through other buffs or similar means.
>>5282109
>To suggest that you can use "skill" to evade death in an RNG dice roll system implies that you're circumventing dice rolls completely.
Absolutely not and that's why we're not even arguing on the same radio waves anymore.

>> No.5282120

>>5282109
The point is you don't know how to play and you should stop parroting this retardation because there is always a way to avoid getting killed if you keep your eyes on the screen and are not taking risks. Get out if you can't survive a hit, you've no business being in a fight in this condition.

>> No.5282132

>>5282106
>lmao prove it
You cannot prove a negative. The onus is on you to prove that it IS possible. Not the other way around.
>Your entire gripe with this is "I don't understand core game mechanics, therefore it is impossible to finish an Ironman BG".
The mechanics of the game involve dice rolls which will occasionally involve RNG that either kills your characters outright or put you in unfavorable circumstances. Baldu's Gate is not an action game where you use twitch reaction to evade death.
>you're just fixated on these dice rolls like they mean anything.
Next time you play, try enabling "show dice roll". You'll notice that those rolls are what causing damage and death. They're kind of a big deal.
>The rules, spells and abilities matter more
You mean the things based on dice rolls?

>> No.5282140

>>5282118
> My argument is that you can readily avoid any one hit kills easily to the point where the risk is negligible if not non-existent.
Only if you use exploits. If you don't exploit and engage an enemy in combat, occasionally RNG will force you to take damage, sometimes fatally.

>> No.5282141

>>5282109
>To suggest that you can use "skill" to evade death in an RNG dice roll system implies that you're circumventing dice rolls completely.
Your argument is that you are always put in static situations where you trade fire with NPCs with your main character and you're always at risk of being hit by damage you absolutely cannot predict, which will lead to your main character - your only loss condition - being instantly destroyed. This is not how the game is played out by a skilled, cautious player at all. You have 5 meatshields that can trade fire for you, a plethora of summons at your command, spells that allow you to contribute without being in the enemy's line of sight, defensive spells that render you pretty much immune to death, and other "oh shit" effects that allow you to simply put a halt to a battle and say "It's Rewind time!"

You also made some bullshit comparisons to Starcraft but any Starcraft player worth their salt knows they can't play a game where they withstand no losses, even with perfect micro. It's all about minimizing said losses, unless you're playing against a cripple. In your case, you probably should stick to Ironmanning the Beamdog Story Mode.

>> No.5282154

>>5282132
>Baldu's Gate is not an action game where you use twitch reaction to evade death.
You're right. It's an RPG, and one where you have to actually understand the meaning behind the number and the application of varies abilities, strategies, and mechanics to effectively survive.
You can't survive in a game where you don't understand what's happening and you can't survive in an argument where you have no fucking clue what you're talking about.

Cause at this point your argument has essentially boiled down to "this game is too hard". Which if the OP, the fandom, and the sequel are any indication of, it's really not. You're just too stupid to play it.

>> No.5282158

>>5282140
>Only if you use exploits.
So far your definition of "exploit" included using summons to tank damage for you (which hasn't been "fixed", contrary to your bullshit; there was a cap on summons put on the battlefield at a time, but that doesn't mean you CAN'T have summons to tank for you. Or Charmed nearby creatures. Or simply NPCs) and using ranged characters to attack melee enemies from a safe distance. We can't argue like this at all.

>> No.5282160

>>5282132
>You cannot prove a negative. The onus is on you to prove that it IS possible. Not the other way around
alright, so let's reverse it then
explain to me how 99% of the enemies in this game can get to a mage with mirror image, stoneskin, minor globe, barskin/spirit armor, blur, resist fear, chaotic commands and spell immunity abjuration.
good luck
>The mechanics of the game involve dice rolls which will occasionally involve RNG that either kills your characters outright
they don't if you learn how to avoid these situations. Again, git gud.
Enemy has a chance to paralyse? free action.
Enemy casts fear? resist fear
Enemy cast confusion? Chaotic commands
Enemy casts fireballs? Protection from fire.
Enemy hits hard in melee? Stoneskin.
Enemy dispels your protection? Spell immunity abjuration.
Enemy gets crits? Wear a helmet.
Etc...
>Next time you play, try enabling "show dice roll"
yeah thanks retard, I really wouldn't have figured that out without you
Now do you actually know how to read them? Because most of them are worthless because of what I mentioned just above. Rules, spells and abilities are more important than dice rolls because if rules prevent you from getting confused, the dice roll for that can go fuck itself.

>> No.5282164

>>5282141
>Your argument is that you are always put in static situations where you trade fire with NPCs
Not always, but sometimes you are forced to, yes.
>you're always at risk of being hit by damage you absolutely cannot predict
Correct.
> You have 5 meatshields that can trade fire for you, a plethora of summons at your command, spells that allow you to contribute without being in the enemy's line of sight, defensive spells that render you pretty much immune to death, and other "oh shit" effects that allow you to simply put a halt to a battle and say "It's Rewind time!"
There are no spells that prevent death, only buffs and temporary mitigation. And as previously noted, swamping enemies with summons is a pathing exploit, which was why it was fixed in BG2. Other strategies can certainly help you in battle, but none can always guarantee survival. Especially when enemies can literally do more damage in a single attack than you have HP.

>> No.5282178

>>5282164
>Not always, but sometimes you are forced to, yes.
You're not. You tried to argue with actual encounters from within the game, but your bullshit has already been proven to be bullshit.
>And as previously noted, swamping enemies with summons is a pathing exploit,
Again, using NPC frontliners as frontliners isn't a fucking exploit. No one is talking about pathing exploits. We're not talking about cheesing Drizzt, we're talking about normal application of summons in combat.

>> No.5282180

>>5282160
explain to me how 99% of the enemies in this game can get to a mage with mirror image, stoneskin, minor globe, barskin/spirit armor, blur, resist fear, chaotic commands and spell immunity abjuration.
By attacking him? None of those spells make you immune to damage. Also, good luck having all of those effects on you at the same time all of the time.

>> No.5282184

>>5282164
>Especially when enemies can literally do more damage in a single attack than you have HP.
This is only ever a problem 1) at extremely low levels or 2) against enemies which outlevel you.
Which, yet again, is proof that you're just fucking bad at the game. Because it becomes a non-issue after the first level up for most classes, if you're not charging into dungeons under-leveled like a tard.

>> No.5282189

>>5282178
So you're attempting to suggest you can go through the entire game without entering combat without exploits. Interesting. Perhaps you're confusing Baldur's Gate with Fallout.

>>5282178
>using NPC frontliners as frontliners isn't a fucking exploit.
No. And they also don't prevent you from being attacked. If all you had to do in BG is put warriors in front to always avoid dying it would be one incredibly easy game.

>> No.5282191

>>5282180
>good luck having all of those effects on you at the same time all of the time.
It's actually pretty easy if you read the spells descriptions and their respective durations.
You should see what a complete buff sequence can look like, this is BG1 stuff.
How can 99% of those enemies do damage through a stoneskin again? That's right they can't. There is only a handful of enemies that can pass a few points of damage through it.

>> No.5282193

>>5282180
>stoneskin
>mirror image
>barskin/spirit armor
>minor globe
>None of those spells make you immune to damage.
Do you understand the relationship between resistances, AC, and damage, anon?
Cause this is really helping the case that you have no fucking clue how anything works.

>> No.5282196

>>5282184
1) Low levels are a part of the game
2) There situations like this throughout the game.
Wyverns can attack you at level 5 for 40+ damage without crits. Dragons can one shot you. Wizards can kill you with Death spells, etc.

>> No.5282197

>>5282189
>So you're attempting to suggest you can go through the entire game without entering combat without exploits. Interesting.
You've twisted and misrepresented my argument for the sixth time today, just so you know. Nobody said anything about not entering combat.
>And they also don't prevent you from being attacked. If all you had to do in BG is put warriors in front to always avoid dying it would be one incredibly easy game.
Yes, Anon, you're really starting to get it!

>> No.5282202

>>5282189
>So you're attempting to suggest you can go through the entire game without entering combat without exploits.
Yeah you can, that's how you speedrun it too. What the fuck do you call an exploit for fuck's sake?

>> No.5282208

>>5282193
There is no relationship. AC is a dice roll from physical damage that doesn't mitigate damage and never applies to a natural 20. Resistances are another dice roll completely.

>> No.5282210

>>5282196
>Wyverns can attack you at level 5 for 40+ damage without crits. Dragons can one shot you. Wizards can kill you with Death spells, etc.
All of those have ways of preventing and mitigating this damage beforehand. It's never completely down to dice roll, it never completely strips the player of player agency.

>> No.5282216

>>5282208
Fuck off with your AC retard, half those spells have nothing to do with it, read the damn descripitions ,test them and just fucking stop arguing about something you're clearly not famliar with

>> No.5282217

>>5282202
>Yeah you can, that's how you speedrun it too. What the fuck do you call an exploit for fuck's sake?
Considering that are scripted events throughout the game where you are required to combat enemies to procede, including the final boss, that kinda suggests the use of exploits.

>> No.5282219

>>5282217
Then watch it and make your own opinion about it.

>> No.5282225

>>5282216
I'm not sure what your argument is anymore since you're replying with non sequiturs but spells you mentioned like Spirit Armor are AC buffs.

>> No.5282230

>>5282196
>Wyverns can attack you at level 5 for 40+ damage without crits.
>Wyvern: 2-16/1-6 DMG (No. Attacks 2)
Hahaha. No, they can't. Wyvern's highest attack is a crushing attack for 2d8. Without a crit, their highest damage is 32.
Which, again, you'd know if you had any clue what the number mean or where they're coming from.
The more you try and pretend you understand the mechanics of the game, the more you show just how fucking ignorant you are.

>>5282208
>There is no relationship. AC is a dice roll from physical damage that doesn't mitigate damage and never applies to a natural 20. Resistances are another dice roll completely.
Jesus the levels of stupid here are reaching all-time highs. Where do I even start.
>AC is a dice roll
No, ATTACKING is a dice roll. And whether or not it hits depends on both your ability to attack (THAC0, which itself is dependent on your proficiencies and class) and the target's AC (which is dependent on your armor and your DEX).
>Resistances are another dice roll completely.
No, hahaha. Just no. It's applied directly to damage, and vary depending on the source. So if I have a 75% resistance to missile weapons, I'm only getting 25% of any damage they do to me, which affects nothing about my ability to be hit by them though.

You're seriously just a moron. Go pick up a 2E manual or something, cause you need to come to Jesus.

>> No.5282234

>>5282210
>>5282210
>All of those have ways of preventing and mitigating this damage beforehand. I
Only for a turn or two. No spell in the game makes you invulnerable to all attacks forever.

>> No.5282241

>>5282196
>Wyverns can attack you at level 5 for 40+ damage without crits
Why are you in a situation where you allow a Wyvern to attack a squishy character?
>Dragons can one shot you.
Why are you in a situation were you would fight a dragon with nothing that prevents you from being one shot by him?
>Wizards can kill you with Death spells
Why don't you cast Death Ward?
>>5282225
Why are you such a deflective bitch? You wanted me to prove to you that 99% of the enemies in the game couln't do shit to a mage with the right protection, which I did, these protection block pretty much any physical damage and spell damage you'll encounter in BG1. Add death ward and protection from fire and it leaves you vulnerable to the +1 frost damage of the +2 longsword and poison, frost and acid (so level 4 frost spells, cloudkill and death fog, which you can mitigate with appropriate elemental protection but are pretty uncommon and easy to avoid)
With adding spell shield and knowing when to recast protections against another mage, you can raise this percentage to 100.

>> No.5282243

>>5282234
>No spell in the game makes you invulnerable to all attacks forever.
Again, if this is what you need to survive any encounter, you're bad at the game, brainlet.

>> No.5282245

>>5282208
>AC is a dice roll from physical damage
Anon, AC is fixed, it's one of the few parts of D&D where there's no roll whatsoever, attacking takes rolls, but AC is a fixed part of subsequent damage calculation.
This is D&D 101.

>> No.5282246

>>5282234
Who is arguing that you need to be immortal forever? Why are you constantly bringing up arguments literally nobody made? Why does your argument come from completely outlandish and ridiculous claims only you made? Are you arguing with yourself or with us?

>> No.5282251

>>5282245
Just add it to the growing pile of shit showing this brainlet doesn't understand the ruleset.

>> No.5282258

>>5282230
Wyverns attack twice per turn. Might want to dig a little deeper in your Google research.

>No, ATTACKING is a dice roll.
>whether or not it hits depends on both your ability to attack (THAC0, which itself is dependent on your proficiencies and class) and the target's AC (which is dependent on your armor and your DEX).
In other words, AC is a part of the attack dice roll.

>No, hahaha. Just no. It's applied directly to damage,
Incorrect. It applies to save throws.

You'll also note that none of your statements are attempting to even address the original argument anymore.

>> No.5282261

>>5282258
>Wyverns attack twice per turn.
No, they attack twice per ROUND. He already accounted for it. Why are you accusing him of not including something he already accounted for?

>> No.5282262

>>5282246
>Who is arguing that you need to be immortal forever?
You would need to in order to avoid dice rolls. This has been covered more than once.

>> No.5282267

>>5282261
2d6 x 2 = 4d6

>> No.5282273

>>5282258
None of your post are related to your original statement anymore because it's so dismantled it's barely recognizable in its orginal retardation anymore. Wyverns attack twice per ROUND (a turn is a fucking minute) and you have ample time to move in between the two attacks, again just don't fucking stand near enemies, that's unealthy.
>>5282262
no you don't if you kill your enemies before they can do shit to you, if you recast your protections appropriately, etc..., my god why are you so fucking dense over something so fucking basic, it's incredible.

>> No.5282283

>>5282267
>2d6 x 2 = 4d6

That's cute you trying to math like a normal person, but the wyvern crush attack is 2d8.

For one attack:
>(2-16).
Try that twice? 4d8
>(4-32)
>32 max

Whaddya know, the number I already gave, you faggot.

>> No.5282292

>>5282273
The claims you've made have been that you can avoid all damage in the game if you use buffs or scout with rogues, which you cannot. I've addressed why this is fallacious in a game where RNG can cause instant death. Your response is now to call me names and claim I'm a N00B to D&D.

>> No.5282298

>>5282258
>In other words, AC is a part of the attack dice roll.
In other words, you're talking out of your puckered lil ass.
>Incorrect. It applies to save throws.
Please google Damage resistance for 2E/Baldur's Gate while you're busy pretending to know what the fuck a Wyvern does.
>You'll also note that none of your statements are attempting to even address the original argument anymore.
Because the original argument boiled down to you not knowing how to play the game.
And whaddya know, when you tried to go into the details of the mechanics, that proved to be true. Cause you've not said a single thing that is actually how the game works.

So in short, you're a brainlet like we all originally thought.

>> No.5282301

>>5282292
And we've adrssed a million times why your claim that RNG can cause instant death is fallacious if you know what you're doing, and scouting and using buffs is an integral part of that process. Noob.

>> No.5282303

>>5282292
The reason you can't avoid damage is because you don't understand how the mechanics work, faggot.

That's why you're getting called names. Because your problems are only problems if you don't know what the fuck you're doing.

>> No.5282307

>>5282301
There is no buff in the game that prevents all damage and enemies throughout the game can deal more damage than you have HP. You cannot circumvent this system without exploits.

>> No.5282318

>>5282298
>In other words, you're talking out of your puckered lil ass.
You insinuating that AC is not a part of an attack dice roll? Do you really want to embarrass yourself in this way?
>Because the original argument boiled down to you not knowing how to play the game.
Or maybe you just simply don't have an argument outside of claiming I don't know how to play the game.

>> No.5282319

>>5282307
>There is no buff in the game that prevents all damage
Probably because 2E's designers didn't want some brainless dipshit like yourself to spam that one spell the entire session because they didn't understand the game well enough to not die otherwise.

Honestly, you're just embarrassing yourself. It's one thing to just not like cRPG's, it's a whole other to call it a bad game for your own ignorance and lack of skill. Just quietly slink off and go play something that has less crucial information to misunderstand and completely ignore.

>> No.5282324

>>5282292
>The claims you've made have been that you can avoid all damage in the game if you use buffs or scout with rogues, which you cannot.
No, the core of the argument was that you can avoid triggering a lose state by losing your main character. You've been called names and a noob to D&D because you've shown plenty of times that you don't even understand basic terminology, you're unable to have an honest argument, and you keep bringing up examples that have been thoroughly debunked, but you still refuse to acknowledge you failed the argument and instead grasp at straws calling non-exploits exploits.

>> No.5282329

>>5282307
I give up you just don't understand how to read.
Yes of course there is no absolute god mode cheat that makes all your character invulnerable 100% of the time, that's the point of the fucking game you absolute fucking dense tard, doing the most with what you have available.
If you are in a situation where an enemy can kill you, you only have yourself to blame. Just don't be in that situation, get another NPC there or find appropriate buffs that will allow you not to get killed here.
If you can't find them, look harder and don't start crying about exploits because seeing how fucking poorly you understand the ruleset, you clearly have no idea of what an exploit in DnD is.

Time stop / Wish / projected image infinite loops that crash the game? That's an exploit. Using C/M kit to cast sequencers while polymorphed and do absolutely insane shit? That's an exploit.
But both are so complex and fun, and quite frankly, still in the spirit of the rules that I'll have more respect for someone who tries to understand how they work and how it can give them ideas for less insane shit than for a bitch crying about it. Especially when that bitch clearly has no sense of scale about what an exploit with this engine actually is.

>> No.5282330

>>5282324
>the core of the argument was that you can avoid triggering a lose state by losing your main character.
That's the first I've heard that. I'm not sure how this is a defense since your main character can still be attacked.

>> No.5282332

>>5282319
fucking this

>> No.5282336

>>5282330
I'm not sure why you don't just shut the fuck up and stop arguing like a fucking delfectlive child.

>> No.5282337

>>5282330
>That's the first I've heard that.
Too bad, I argued that in 7 different posts. It's too bad that you can't read or remember what we discussed.
>I'm not sure how this is a defense since your main character can still be attacked.
I provided a billion arguments that revolved around protecting your main CHARNAME on discussions regarding how to avoid losing the game during a bandit ambush.

It's not my fault you cannot read and have the memory of a goldfish, we just went over this during the grand debate where you invented a "14/14 HP charracter, meet Lightning Bolt" conundrum, I debunked it, and you insisted that I made up the conundrum in the first place.

>> No.5282339
File: 157 KB, 500x309, 1448381473133.png [View same] [iqdb] [saucenao] [google]
5282339

>>5282258
>AC is a part of the attack dice roll.
Anon, AC is most definitely not a part of the attack dice roll as its value is decided by what you wear and treated as absolute in the damage calculation formula, to which you add THE RESULTS of your attack dice roll.

Sure, you can further modify AC with some spells, but there is literally no way to change AC values through an Attack roll, you do interact with AC, but it's not a part of an attack roll no matter how hard you try to twist your definition, your attack roll with a sword doesn't magically make that 15 AC go down to 12 or up to 16, that AC is not variable.

>> No.5282342

>>5282329
>Yes of course there is no absolute god mode cheat that makes all your character invulnerable 100% of the time,
Are you sure? Because that appears to be the crux of your argument. That you can utilize buffs to evade all damage in all situations.
>If you are in a situation where an enemy can kill you, you only have yourself to blame.
That is most situations.

>> No.5282345

>>5282318
>You insinuating that AC is not a part of an attack dice roll? Do you really want to embarrass yourself in this way?
Hahah, yeah, pretend to understand AC now that four people just had to painstakingly explain it to you, you insufferable faggot.
>Or maybe you just simply don't have an argument outside of claiming I don't know how to play the game.
You don't.
You misunderstand the application and importance of buffs. You don't understand basic strategy and threat mitigation. You don't understand leveling or enemy capabilities. You don't understand the statistics behind the numbers. You obviously don't understand the pretty basic fucking mechanics of system itself, where RNG is actually applied, and where the game expects you to influence that in your favor.

There are legitimate criticisms to be leveled at Baldur's Gate, but "it's too hard" is not one of them. I mean, hell, the whole conceit of the thread was "this game is too easy, how do I make it harder".

You got fucking shat on. You're bad at the game. Now go the fuck away.

>> No.5282349

>>5282342
>That you can utilize buffs to evade all damage in all situations.
Yes, that's true. However, you seem to argue that you need to have those spells on you at all times, which absolutely no one except yourself argued for. We argued for the fact that you can safeguard yourself against every encounter in the game, and every single encounter in the game is capable of being predicted through scouting beforehand. Not even metagame knowledge - simple scouting or even disengaging and reengaging once you know something is up.
>That is most situations.
No. You can absolutely avoid getting killed in all situations.

>> No.5282350

>>5282337
I'm sorry that I didn't give you attention. Be that as it may, how can something be a core of an argument if no one is arguing it except you?
>I provided a billion arguments that revolved around protecting your main CHARNAME on discussions regarding how to avoid losing the game during a bandit ambush.
You provided helpful hints, not guaranteed outcomes.

>> No.5282351

>>5282342
I reiterate >>5282336
Stop strawmanning, read carefully what we're posting, you'll get it eventually.
You can use all kinds of buffs for all damage types and status effect. The core of the game is understanding their synergies, how and when to use them appropriately, or reload like a whore every 3 seconds to get good dice rolls. If that's something you're not willing to do, fine, but don't complain about it.

>> No.5282352

Baldurs Gate games are the only RPGs I really like, but I hate playing with mouse/keyboard

Is there a way to play these games with a gamepad?

>> No.5282357

>>5282352
yes

>> No.5282359

>>5282350
>Be that as it may, how can something be a core of an argument if no one is arguing it except you?
...This sentence is comedy gold as, coming from you, reeks of complete and utter lack of self-awareness.
>You provided helpful hints, not guaranteed outcomes.
Wrong.

>> No.5282360

>>5282357
How? Can you give me a link please?
I just want to get comfy in these games, and it's not possible for me with kb/mouse

>> No.5282361

>>5282352
no

>> No.5282362

>>5282349
You cannot scout ambushes or immediate events. You cannot buff yourself to avoid all damage. You cannot avoid dying if an enemy has a successful dice roll for more damage than you have HP. These facts will not change.

>> No.5282363

>>5282360
no i'm just kidding i have no idea because i a sane person and I wouldn't want to harm myself with that kind of setup
You can play it on tablet though.

>> No.5282364

>>5282359
>You're stupid lol
>WRONG
Thanks for coming.

>> No.5282370
File: 102 KB, 390x597, 1114987376fullres.jpg [View same] [iqdb] [saucenao] [google]
5282370

>>5282364
In anon's defense, you are.

Like extremely fucking stupid. And wrong.

>> No.5282374

>>5282362
>You cannot scout ambushes or immediate events
The only ambushes that this point is relevant on come in the early game, and I already told you a single Potion of Invisibility on your main character fixes the problem of possibly losing the game entirely completely. After that, you're never, ever at a risk of dying to an ambush without even getting to perform an action. Again, preparation against *foreseeable* things that can happen. Everything else you can scout. You're not relying on metagame knowledge to know you might get waylaid by enemies.
>You cannot buff yourself to avoid all damage.
You can for long enough to ensure you won't die.
>You cannot avoid dying if an enemy has a successful dice roll for more damage than you have HP
You can avoid dying by simply not getting your main character into a situation where he's an attack away from getting killed, something 3 different posters are trying to fruitlessly hammer into you for hours now.
>>5282364
You are saying I provided "helpful hints" when I literally told you you are guaranteed to have a wand of magic missiles at the point of the specific confrontation you are talking about, meaning you have a foolproof way of interrupting the Lightning Bolt spellcast before it has a chance of even hitting you - and that's on top of like 8 different ways I listed of not dying. You're stupid. I am stupid for wasting this much time in this thread with you.

>> No.5282378

>>5282370
Also I'm gay and lame and totally not good at video games.

Meanwhile, you still have no argument.

>> No.5282385

>>5282364
>>5282374
Also let's not even get into the mere fact of the matter that you're calling me out on arguing a point nobody but myself made, but then, during our actual argument, presented your own fucking argument as if I were the one to fucking make it. You're illiterate.
>>5282378
We do, you just deflect and ignore arguments you can't deal with, which is probably why you conveniently forgot half of the conversation. Otherwise we wouldn't be in this insane, endless loop of telling you the same things over and over, hoping they finally stick.

>> No.5282386

>>5282378
>Also I'm gay and lame and totally not good at video games.
Finally, an admission.

Now let's go back to talking about how to make BG harder, since you'd be a complete faggot to think it was hard.

>> No.5282391

>>5282374
>I am stupid for wasting this much time in this thread with you.
This is the one that hurts most to me. Could've been playing Baldur's Gate instead of trying to teach this fag what AC means, but some part of me wanted him to learn.

>> No.5282398

>>5282374
>Everything else you can scout.
I thought you could scout everything, now you've changed your tune, it seems. You also cant scout scripted events such as when you must run from the werewolves, get ambushed by mercenaries, get attacked in your dungeon, etc etc. I'm sure you'll find an excuse on why those don't count either.
>You can for long enough to ensure you won't die.
Considering that most buffs last only a few turns and only give you mild buffs to AC or save throws, no you cant.
>You can avoid dying by simply not getting your main character into a situation where he's an attack away from getting killed
What you're suggesting here to keep your character invulnerable from harm for the entire game. Can't be done without exploits.
>at the point of the specific confrontation you are talking about,
I didn't talk about any specific confrontation.

>> No.5282403

>>5282386
I never said it was hard. I said it was a game that doesn't lend well to attempting a no save run since the game is RNG based not skill based.

>> No.5282413

>>5282403
the skill is precisely how you avoid RNG please stop and git gud

>> No.5282416
File: 3.89 MB, 261x261, 1399084530567.gif [View same] [iqdb] [saucenao] [google]
5282416

>133 replies
>15 posters

>> No.5282418

>>5282416
all me

>> No.5282425

>>5282413
RNG is what the game is based around. It's like saying if you're good at fighting games you can avoid health meters.

>> No.5282426

>>5282398
>I thought you could scout everything, now you've changed your tune, it seems
Yes, because, again, every single time we keep fucking arguing that YOU ARE ABSOLUTELY ALLOWED TO MAKE PREPARATIONS FOR A JOURNEY! SCOUTING AHEAD IN THIS CASE WAS ALSO EXPLICITLY STATED TO ALSO MEAN KNOWING TO EXPECT WAYLAID ENEMIES ON YOUR WAY! THAT INCLUDES TAKING GUARANTEED "OH SHIT" BUTTONS TO PRESS IN ORDER TO RETREAT, DISENGAGE OR REGROUP IN CASE YOU FIND YOURSELF IN A SITUATION WHERE YOU ACTUALLY ARE WAYLAID BY SOMETHING! IT'S BEEN POSTED HERE 10 TIMES ALREADY! JESUS FUCKING CHRIST!
>You also cant scout scripted events such as when you must run from the werewolves, get ambushed by mercenaries, get attacked in your dungeon, etc etc
Not a single one of these is going to get you instantly killed without player agency to interfere. It's NEVER down to a single RNG roll, or even a series of outrageously bad RNG rolls. ACKNOWLEDGE THIS POINT FOR ONCE, FOR FUCK SAKE.
>Considering that most buffs last only a few turns and only give you mild buffs to AC or save throws, no you cant.
HOW MANY TIMES DOES ONE HAVE TO SPELL OUT MIRROR IMAGE, BLUR, STONESKIN AND THE PLETHORA OF VARIOUS "IMMUNE TO ALL SORTS OF BULLSHIT" SPELLS BG2 HAS TO OFFER? HOW HARD IS IT TO PLAN YOUR ACTION ECONOMY AROUND THE FEW ROUNDS YOU ARE IMMUNE, AND RETREAT / DISENGAGE / REENGAGE TO REPLENISH THOSE BUFFS?
>What you're suggesting here to keep your character invulnerable from harm for the entire game. Can't be done without exploits.
READ! REAAAAAAD! REAAAAAAAAAAD THE FUCKING POSTS!
>I didn't talk about any specific confrontation.
YOU WERE THE ONE TO COME UP WITH THE FUCKING 14/14 HP CHARACTER AGAINST A 21 HP LIGHTNING BOLT! A SITUATION THAT CAN ONLY REALISTICALLY HAPPEN AT ONE VERY SPECIFIC POINT IN THE GAME!


>>5282403
Then why is vanilla and even SCS consistently beatable in Ironman, retard?

>> No.5282428

>>5282398
you still can't argue without deflectin and strawmanning and you still don't understand what an exploit is

>> No.5282434

>>5282425
this is hands down the most retarded shit you've written in this entire thread, after all you've been given to prove that RNG doesn't matter if you know what oyou're doing. Just fuck off.

>> No.5282436

>>5282426
>YOU CAN TOTALLY SCOUT AHEAD IN EVERY SINGLE SITUATION
>>What about all the times you cant?
>WELL OF COURSE I DIDN'T MEAN *THOSE* TIMES!

>> No.5282439

>>5282403
> I said it was a game that doesn't lend well to attempting a no save run since the game is RNG based not skill based.
Just stop faggot. Just because you don't have the skills to do it, doesn't mean they don't exist. Plenty of people have done it. Doesn't mean it's easy, and in fact that would be the entire point of doing it in the first place. Y'know, seeing as that's what OP asked for.
>Considering that most buffs last only a few turns
A turn is an entire minute you fucking dipshit. Most combat doesn't last much longer than a minute or two anyway, at their most intricate.
Y'know, just in case we needed yet another red flag that you don't understand the game's mechanics and have zero clue what you're talking about.

>>5282416
I don't even know why I try. Faggots gonna fag.

>> No.5282442

>>5282436
>still pretending to not understand
fucking dense retarded piece of shit i swear to me mom

>> No.5282443

>>5282434
Amazing argument, anon.

>> No.5282447

>>5282436
Can you fucking stop twisting my argument to suit your need to strawman, obfuscate, and troll? Because the whole song and dance about scouting every encounter also explicitly meant that a savvy player KNOWS to expect to be waylaid by enemies and that's why you prepare for the occasion. Once again, you're literally never, at no point, stripped of player agency or killed before you have a chance to react. No death in this game is unpreventable, contrary to your own bullshit argument.

>> No.5282449

>>5282443
Amazing arguments, anon. Still waiting for anything to disprove these btw >>5282241 but maybe you'd like to insist a bit more on your lack of understading of anything related to scouting or rulesets before?

>> No.5282452

>>5282443
>conveniently dodges, deflects or strawmans 147 arguments against his retarded position
>gets everyone angry because, by his own admission, he refuses to remember his own past arguments
>angry responses are telling him to stop being a fag
>pulls the "Not an argument" card now, of all times
You don't know what you're talking about.

>> No.5282453

>>5282439
All you can do is put buffs on your characters and hope for the best. It doesn't always work out. You can say "faggot" and "git gud" some more but we both know this is true.

>> No.5282457

>>5282453
>hope for the best
no you don't if you know what you're doing. Git gud faggot.

>> No.5282464
File: 34 KB, 645x729, NLDugGD.jpg [View same] [iqdb] [saucenao] [google]
5282464

>>5282449
>but maybe you'd like to insist a bit more on your lack of understading of anything related to scouting or rulesets before
buT AC IS RNG

>> No.5282468

>>5282453
>All you can do is put buffs on your characters and hope for the best
on top of like 2137 other ways to safeguard an encounter to the point where only human error will get you killed, but you've already ignored half of the arguments posted within this thread and are still insisting that even spells like Stoneskin or PfMW (which are a guaranteed shield from physical attacks) rely on hope and not preparation and calculation.

>> No.5282469

>>5282453
if you die, you made a mistake, that's really all there is to it. Git gud.

>> No.5282482

>>5282449
I'm sorry I didn't give you the attention that you desire. Allow me to accommodate you.

>Why are you in a situation where you allow a Wyvern to attack a squishy character?
Because those characters are in the game and sometimes they get targeted and attacked by enemies. Attempting to form human walls with some of your party members is not always a dependable way to avoid all damage.

>Why are you in a situation were you would fight a dragon with nothing that prevents you from being one shot by him?
Any such spells only have a limited duration, and it's still possible to be killed in one or two hits if you're unlucky.
>Why don't you cast Death Ward?
Because it is not reasonable to assume that the player will have access to all spells all the time and have them up at all times on all of their party members in order to always avoid all effects from all enemies in the game.
>Why are you such a deflective bitch?
No deflections here, mate. Just arguments that you can't reply to without frothing in frustration.

>> No.5282485

>>5282469
>7 hp
>get hit for 8 hp
>"You made a mistake you should have had more hp. Git gud."

>> No.5282486

>>5282482
>Because it is not reasonable to assume that the player will have access to all spells all the time and have them up at all times on all of their party members in order to always avoid all effects from all enemies in the game.
"git gud", the post.
I really have nothing to add.

>> No.5282492

>>5282485
>let paty member at 7 hp anywhere near an enemy that can do more than 7 damage
>oh no he died, who could have foreseen such a turn of event?
"git gud", the post, 2 electric boogaloo

>> No.5282496

>>5282468
It's literally just buffs and scouting in some situations with a rogue.
>BUT WHAT ABOUT STONESKIN THAT'S A GOOD ONE
Stoneskin only works for a few attacks, has no effect against magic attacks, and can be dispelled. Your favorite buffs don't stop you from dying.

>> No.5282498

>>5282492
Pretty much every enemy in the game can do 7 damage.

This is what I mean when I say that you're suggesting to avoid all encounters.

>> No.5282502

>>5282482
>Because it is not reasonable to assume that the player will have access to all spells all the time and have them up at all times on all of their party members in order to always avoid all effects from all enemies in the game.
Nobody ever argued for doing that. We argued for having those up before encounters based on prior information. You aren't expected to Death Ward before opening the front door to your inn. You also often have enough time to cast Death Ward even if you roleplay a retard who waltzes in everywhere without scouting.
>Any such spells only have a limited duration, and it's still possible to be killed in one or two hits if you're unlucky.
Again, plan your actions around that duration. The fact that you can't speaks volumes of your lack of understanding, aside from all the other blunders you commited already.
>Attempting to form human walls with some of your party members is not always a dependable way to avoid all damage.
>still ignoring the summon argument
>still ignoring the crowd control argument
>still ignoring the fact that only the death of the main character is a failure state
>>5282496
>Stoneskin only works for a few attacks, has no effect against magic attacks
then use other buffs to protect yourself against those attacks
>gets dispelled
Just fucking recast it.
>literally just buffs and scouting with a rogue
Oh, right, you are the guy who considers archery and using summon cannon fodder (even in BG2 or the fixed BG1) to be "exploits".

>> No.5282503
File: 234 KB, 294x312, danksun.png [View same] [iqdb] [saucenao] [google]
5282503

>>5282453
>All you can do is put buffs on your characters and hope for the best
Haha!
We've reached peak "I don't know how to play this game." I don't think we can go any higher.

>>5282482
>I'm sorry I didn't give you the attention that you desire.
Oh fuck off, (You)-grubbing faggot. You're the one refusing to give up your bullshit argument after being explained to in painstaking detail countless times why you're ignorant, misinformed, and wrong.

>>5282485
Literally impossible as everyone begins at max for their hit die, and there sure as fuck isn't a d7.
So if you're below 8HP, you're either a mage, a thief, or a dipshit who didn't put enough into constitution.
Again, learn how to play the game you're trying to play and you'll understand why exactly you suck ass.

>> No.5282507

>>5282496
>oh no my stoneskin does jack shit against magical damage and got dispelled, oh I really wish there were spells that allowed me to deal with these situations
Git. Gud.
>>5282498
microgestion, buffs, understanding what you're doing. Playing the game.
In two words
GIT. GUD.

>> No.5282519

>>5282502
>Nobody ever argued for doing that.
See >>5282160
>Again, plan your actions around that duration.
Okay, so all encounters should be completed in 1-3 rounds.
>then use other buffs to protect yourself against those attacks
What happens if there is an enemy or group of enemies that have multiple types of attacks? Just have all the buffs active all the time? You wouldn't even begin to prepare for such a fantasy situation without memorizing every single encounter and finding a way to ignore all random encounters.
>Just fucking recast it.
GUYS TIME OUT. I'M REAPPLYING BUFFS. STOP ATTACKING. NO I SAID STOP IM NOT READY.
>Oh, right, you are the guy who considers archery and using summon cannon fodder (even in BG2 or the fixed BG1) to be "exploits".
So does the developers, since they fixed those exploits in BG2.

>> No.5282537

>>5282507
Which spell allows you to avoid all damage all of the time? You couldn't accomplish this even memorizing and using every buff in the game.
>microgestion, buffs, understanding what you're doing. Playing the game.
You're not going to have all buffs in the game on you at all times. Please stop perpetuating this lie.

>> No.5282539

>>5282519
>Okay, so all encounters should be completed in 1-3 rounds.
Even the most restrictive yet mandatory buffs give you 5 rounds (see PfMW).
Also, tell me, anon, have you ever heard about replenishing buffs you lost?
>What happens if there is an enemy or group of enemies that have multiple types of attacks?
You prepare against multiple types of attacks, duh. What the fuck is your point?
>GUYS TIME OUT. I'M REAPPLYING BUFFS. STOP ATTACKING. NO I SAID STOP IM NOT READY.
Plenty of solutions to retreat, disengage, and re-engage have been already provided, ranging from crowd control through cannon fodder to invisibility, and you are still ignoring all of them when convenient.
>So does the developers, since they fixed those exploits in BG2.
Right, they removed archery and summons in BG2. This is why BG2 allows you to summon up to five skeleton warriors immune to magic, and why Archers are ridiculously strong. Obviously, when talking about archery and summons, we were referring to BG2 as well (you're the one flipflopping on whether we mean BG1 or the entire saga at this point when convenient), so if I'm still maintaining that those are two valid avenues of procedure in that game as well, you have literally no argument to stand on.

>> No.5282558

>>5282537
but of course you can memorize and use ever useful protection spell once you got out of level 1, try doing it yourself, it's not that difficult.
If you're learning to play no reload, you're going to have a base of long lasting buffs (>10 turns) that you will supplement with shorter lasting buffs before combat. Once you really know your way around the game, you can get away by only casting protection spells when you need them, but that requires really good game knowledge and it's mostly for skipping long buff sequences.
Just git gud and stop perpetuating lies based on your poor knowledge of the game.

>> No.5282559

>>5282539
>Also, tell me, anon, have you ever heard about replenishing buffs you lost?
Of course. Those buffs require casting time and extra memorization slots. You do realize that your fantasy of having all relevant buffs always available to you and applying the exact ones you need in all situations is an extreme fantasy, right? Also, buffs don't really do more than allow you to avoid a few initial physical attacks or a small temporary adjustment to dice rolls. They're not always going to stop you from dying.
>Plenty of solutions to retreat, disengage, and re-engage have been already provided
You can use such an exploit in BG1.
>This is why BG2 allows you to summon up to five skeleton warriors immune to magic, and why Archers are ridiculously strong.
You may be the first person in the world to suggest monster summoning in BG2 is good. Regardless, they fixed the exploit where you can use summons to control enemies by reducing their number and allowing enemies to push the monsters aside. You can also no longer kite enemies since the AI changes targets more dynamically.

>> No.5282570

>>5282559
It's not a fucking fantasy git gud for fuck's sake.
Retreating is not a fucking exploit, it's actually one of the most complex things to do properly in this game, you really have to be a fucking save scummer to believe retarded bullshit like this.
Goddammit, he's not the only one suggesting summons are good, skeleton warriors are amazing, everyone who has tried using them fucking knows it. Most of the other summons are terrible, but these ones and a handful of others like aerial servants, demons and of course fucking planetars are useful against anything.

>> No.5282581

>>5282570
>It's not a fucking fantasy git gud for fuck's sake.
Of course it is. In order to use buffs in the manner you're describing you would need to memorize EVERY encounter in the game, EVERY attack table for every enemy in the game, know EXACTLY when every enemy will use each of their attacks, and have the hundred or so different buffs in the game memorized and used JUST BEFORE the enemies attack. Nobody in the fucking universe is going to do this. And even IF they did, it still wouldn't stop you from dying from time to time since no buff makes you immune from attacks and they have limited durations.

I don't see why it's so hard to admit that Baldur's Gate is a game based on RNG and sometimes you'll get unlucky dice rolls.

>> No.5282584

>>5282559
>Of course. Those buffs require casting time and extra memorization slots. You do realize that your fantasy of having all relevant buffs always available to you and applying the exact ones you need in all situations is an extreme fantasy, right?
Successful Ironman runs are literally documented. There's a Twitch streamer and like a fuckton of knowledge written on the subject on Bioware and now also the Beamdog forums.
>You may be the first person in the world to suggest monster summoning in BG2 is good.
It fucking is? Fire Elementals? Aerial Servants? Greater Elemental Summoning? Animate Dead at level 15? Unseen Servants? A billion of utility items (various figurines summoning berserkers, feral cats and whatnot)? Summons are fucking great. You're betraying the fact that there's another facet of the game you have absolutely no understanding of.
>Regardless, they fixed the exploit where you can use summons to control enemies by reducing their number and allowing enemies to push the monsters aside.
You do realize that's not what we're talking about? Siccing a summon on an enemy is there to deal more damage, catch their attention and provide you with breathing room. That's all we've been talking about, not about bodyblocking a helpless opponent with endless swarms.
What about archery? What happened to that? In what world is using it an exploit?

>> No.5282585

>>5279278
It's true that they fucked up hard in there either way.

That's what happens when you hire someone to write shit when your job is an updated re-release that puts together mods. You really don't care that much about new content because it's extra, meaning the writer can do anything they want.

I'll give BD credit. At least after BG 1/2 and after they fired the writer, they left characters alone. Can't say the same about the rest of their practices though, which are still shitty.

>> No.5282595

>>5282581
>I don't see why it's so hard to admit that Baldur's Gate is a game based on RNG and sometimes you'll get unlucky dice rolls.
That was never your point. Jesus, your memory is about as transient and selective as your latest deflection. Of course its based on RNG.
People only starting shitting on you when you starting insinuating that the RNG made the game impossible. That player death is assured if RNG is involved. That getting hit AT ALL is tantamount to dying.
>In order to use buffs in the manner you're describing you would need to memorize EVERY encounter in the game, EVERY attack table for every enemy in the game, know EXACTLY when every enemy will use each of their attacks, and have the hundred or so different buffs in the game memorized and used JUST BEFORE the enemies attack.
Understanding enemy attack patterns? A working knowledge of what buffs your have and which ones are useful when?
Motherfucker, there aren't even 100 buff spells that are consistently useful. As you're playing, you're getting better versions of the shortlist of ones that keep you alive and using those.

Jesus, each time you trot out some ignorant fucking observation or assumption, I think you couldn't possibly be more transparent in demonstrating you have no fucking clue how the game works.

>> No.5282598

>>5282584
>Successful Ironman runs are literally documented. There's a Twitch streamer and like a fuckton of knowledge written on the subject on Bioware and now also the Beamdog forums.
Of course it's possible. But without using various exploits it's not always going to be dependable. The childish "git gud" argument doesn't hold up with RNG based games.
>It fucking is? Fire Elementals? Aerial Servants? Greater Elemental Summoning?
The elementals only stay for 1 turn and take up a 7th level priest spell slot. They suck. Please don't embarrass yourself by trying to argue against this.
>You do realize that's not what we're talking about?
>catch their attention and provide you with breathing room.
You're describing using summons to exploit enemy pathing. Yes, that is an exploit. Which is why it doesn't work in BG2.

>> No.5282608

>>5282559
To add to the retreat part I think everyone piling on your bullshit arguments is playing with SCS were abusing aggro is not a option at all.
>>5282581
Alright let's get down to it.
Stoneskin, invisibility and potions of mind focusing, 12 hours.
Protection from evil, remove fear, 1 hour
Can be on at all times.
Chaotic Commands, Death Ward, Protection from magic energy, protection from fire (mage), 1turn/level, lasts for fucking ever.
Potion of heroism, giant strenght, defense, 10 turns
all of these can be on pretty much anytime on important characters, potions are plentiful.
For combat, lots of options
Spell turning/delfections (not critical) spell shield (definitely critical) 3 rounds/level
blur, mirror image, improved haste (3 rounds +1 round per level)
improved invisibility/mislead 1 round/level
Spell immunity abjuration/divination 1 round per level
Protection from the elements/from energy 1 round/level
when needed, protection from magical weapons (4 rounds)
pretty easy to use all of these in a party honestly.

>> No.5282612

>>5282598
again you cry about exploits without being able to actually name exploits
>exploit enemy pathing
my fucking ass.
he clearly talking about using summons as targets for the enemies, not to block them or whatever gamey mechanic you're imagining. Again, most people here play with SCS, shitty gamey exploits are not fun anymore when you're at that point in the game and they are not viable in that setting anyway.

>> No.5282618

>>5282595
>That was never your point.
Of course it is. You've been trying to insinuate that if you "git gud" you can circumvent the effects of RNG. You cannot.

>you when you starting insinuating that the RNG made the game impossible. That player death is assured if RNG is involved. That getting hit AT ALL is tantamount to dying.
Never said this at any point. I said that RNG will lead to situations that you cannot always control which can lead to death. This is fact. You can't argue against objective facts.
>Understanding enemy attack patterns? A working knowledge of what buffs your have and which ones are useful when?
There are literally hundreds of enemies in the Baldurs Gate franchise. You're not going to memorize the attack tables of all of them, use a crystal ball to know when theyre going to use all of them, and have enough memorization slots to plan for every outcome. Don't even fucking try to claim that you do this. You're not fooling anyone with your "git gud" rhetoric.
But like I said, it still wouldn't stop you from dying in all cases even if you did.

>> No.5282627

>>5282618
>You've been trying to insinuate that if you "git gud" you can circumvent the effects of RNG. You cannot.
yes you can and you're still unable to explain how you are unable to do it without showing your lack of understanding of the mechanics of the game.
You don't need to know enemy types if you already know what they can potentially do to you and already have the necessary spells anyway, because if you play safe and not save scum, you never leave home without them.
I really don't see what's so fucking hard to understand about it.

>> No.5282628

>>5282608
>everyone piling on your bullshit arguments
It's literally the same 2 people. Before I came to this thread there were 14 unique posters. There is no army at your back.

And sorry, but spells like Stoneskin and Protection from Evil are not going to make you immune to fail states. Please stop pretending that they do.

>> No.5282629

>>5282598
>You're describing using summons to exploit enemy pathing.
...by your reasoning putting Korgan with Mirror Image in front of a dying Viconia is an exploit.
>The elementals only stay for 1 turn and take up a 7th level priest spell slot.
Considering you are the person who is on the record as having confused "turn" with "round", you're the one embarassing yourself. 10 rounds of whoopass is an extremely substantial time to fuck an enemy up, considering that the elemental princes are capable of shit like dispel on-hit.
You are also trying to deflect all the other mentioned summons by focusing on this one issue. It won't work. Summons are really strong in BG2, and nothing in my endorsing of their usage involved anything even close to an "exploit".
>Never said this at any point. I said that RNG will lead to situations that you cannot always control which can lead to death. This is fact. You can't argue against objective facts.
We have debunked this "fact" of yours at least 14 times already.

>> No.5282638

>>5282628
then don't put yourself in a situation where you could be vulnerable to a fucking failed state, whatever the fuck that could be, fuck me. If you know you are vulnerable, send something else to take the hit.
If you mean failed save, I really have to fucking ask against what with that list?
Also I don't really understand what the fuck you're on about with that army stuff but do us a favor and calm your persecution complex.

>> No.5282639

>>5282598
Also, I'm still waiting. Where is your argument about archery in BG2? Are you dropping it? You are once again conveniently ignoring the fact that you've called using archers an exploit in the saga (that was supposedly "fixed" in BG2). You just made a preposterous claim that summons are bad in BG2, and tried to discredit me on this basis. What about archery? Where's the exploit coming from? How was it fixed in BG2? Is archery bad or good in BG2, according to you?

>> No.5282646

>>5282629
If you cast a spell where 6 Korgans surrounded the enemy and prevents the enemy from moving or attacking, yes that would probably be an exploit.
>10 rounds of whoopass is an extremely substantial time to fuck an enemy up,
Most people wouldn't consider a 7th level priest spell that summons an easily-killable enemy that does 1d8 damage to be "whoopass", but if you need to use descriptive terms to sell people on it then free free.
>We have debunked this "fact" of yours at least 14 times already.
You cannot. RNG by definition is a numeric representation of situations that cannot be predetermined. Claiming that you can is objectively false.

>> No.5282650

>>5282618
>Never said this at any point. I said that RNG will lead to situations that you cannot always control which can lead to death. This is fact. You can't argue against objective facts.
Not. If. You. Know. What. You're. Doing.
Jesus Christ, you dense record-player motherfucker. If you understand the mechanics of the game, if you're adequately prepared, the RNG is negligible and you do not end up in situations where you're relying solely on the RNG.
Which is precisely what EVERYONE in this thread has being trying to cram into your fucking empty skull.
>You're not going to memorize the attack tables of all of them
Did I say you need to? I said understanding what enemies do what. No harder than understanding what enemies do in any other RPG. Unless, which we know by now, you're fucking stupid and have the memory of a gnat. Considering you rarely fight enemy types only once, and most enemies are introduced through introductory encounters.
>You're not fooling anyone with your "git gud" rhetoric.
You're not fooling anyone pretending you know enough about the game to be an authority on it, faggot. It was obvious from the beginning that you've played this game like once and barely got past level 2 before ragequitting. But please tell us again how AC is RNG and damage resistance is applied to saving throws.
Throw around some more vocab you picked up off a 30 second google search while having zero understanding of what they actually mean or how they affect gameplay.

>> No.5282654

>>5282628
>Before I came to this thread there were 14 unique posters.
Because the rest of them had enough sense not to argue with stupid.

>> No.5282671

>>5282646
>If you cast a spell where 6 Korgans surrounded the enemy and prevents the enemy from moving or attacking, yes that would probably be an exploit.
Great! No one said otherwise.
>easily killable enemy dealing 1d8 damage
Zaaman Rul is the weakest of the bunch, but have you fucking seen Sunnis and Chan?
>You cannot.
Sadly, we did. You claim that RNG will lead to situations that you cannot control. Our claim is that every single situation thrown at you, including dice rolling and random whim of the aggro system, is perfectly controllable to the point where good play results in reducing the possibility of dying to be non-existent. Explaining what RNG is to me is not going to automatically win the argument.

>> No.5282676

>>5282650
If you understood the mechanics of the game you'd know it's RNG based and can still die even with buffs. We can keep arguing the dumb "git gud" argument but we both know this so why bother.

>> No.5282680

>>5282646
>Most people wouldn't consider a 7th level priest spell that summons an easily-killable enemy that does 1d8 damage to be "whoopass", but if you need to use descriptive terms to sell people on it then free free.
You're literally selling lies disguised as mathematics.
Sunnis has 3 APR, strikes as +3, for 3d12 damage. Chan does 1d6 + 3d10 (as electricity) and has a permanent Globe of Blades on. Zaaman Rul does 1d6 + 3d10 (as fire) with permanent Fire Shield on.
Where did the 1d8 easy to kill spiel come from? Their HP range from 160 to 230!

>> No.5282681

>>5282676
of course you can still die with buffs, if you stand around doing nothing to avoid it, that's where you know, player input, fucking matters.
Fucking retard?

>> No.5282686

>>5282676
also, fun fact, buffing and debuffing has, what a surprise, nothing to do with RNG
If you are fully buffed, your demise will have nothing to do with RNG, but with you failing to retreat, rebuff or kill an enemy fast enough when you had an opening.

>> No.5282692

>>5282681
This isn't Dark Alliance, anon. If an enemy attacks you then you roll dice to see if it hits and for how much. you dont use MAD SKILLZ to evade getting hit.

>> No.5282695

>>5282686
You can still die with buffs. As strange as it might be to imagine, that +2 to your AC or ability to evade 2 physical attacks isn't always going to save you.

>> No.5282696

>>5282692
I'm not going to detail you once again every fucking mean from AC to stats to buffs and spells you have to tilt this dice roll in your favor or avoid it altogether, you are clearly too stupid to understand even if I did.

>> No.5282702

>>5282695
>he's still going on about AC rolls
If you die because of an AC roll it's your fault for relying on AC to protect you, now fuck off and go play the game instead of pretending to have done so.

>> No.5282707

>>5282692
Your Starcraft example has already shown that you have absolutely no grasp on other game mechanics and you've already discredited yourself completely when talking about Baldur's Gate on like 6 different occasions, so just going by what you say I'm assuming Dark Alliance is a first-person perspective farming simulator.

Also, even Baldur's Gate lets you evade "getting hit with mad skillz". An Archer with Haste can run circles around an enemy without Haste, for example.
>>5282695
Yes, no one claimed +2 AC is the way to not die. You're literally being constantly showered in all sorts of ways to properly micromanage your troops, how to stack buffs, how to stack the buffs that make you ACTUALLY invulnerable to whatever attack type, and then you're like "b-b-buh Protection from Evil is just a small boost to avoidance".

You literally cannot die to purely physical assault when Stoneskin is on you. By the time Stoneskin wanes off you through constant attacks, you have a near infinite number of options to win the fight or reposition to reconsider the approach to the next few turns. Your arguments only make sense in an universe where you are only setting up the prebuffs and spectating the fight, relying on AI scripts.

>> No.5282709

>>5282676
>If you understood the mechanics of the game you'd know it's RNG based and can still die even with buffs.
That's cute come from the guy who claimed AC and Resistances are "RNG based" when both are static values. Please, I'd love to hear from you how you think RNG is implemented in game.
How do attack rolls work?
How do saves work?
What's THAC0, is that RNG?
I'd love to hear you try and bumble your dumbass way through either of those.
>Well, it does the RNG, uh, thing and then it says you hit or not...
>...
>...RANDOMLY.
All your argument comes down to anymore is throwing "RNG" around while claiming there's no way to influence it. Which is bullshit.

Wearing armor? You're influencing the RNG in your favor.
Have a DEX AC bonus? You're influencing the RNG in your favor.
Have a bonus attack per round? Influencing the RNG.
Using a buff to raise your AC? Influencing the RNG.
Using a debuff to put penalty on their attack rolls? Influencing the RNG.

In fact, the entire RPG element of this game is essentially window dressing over how the player can manipulate the RNG calculations. And the only way you wouldn't know that is if you either don't understand or don't know the calculations being done behind the pixels.

>> No.5282712

>>5282702
>If the game kills you because of dice rolls which literally the entire game is based around then its your fault. GIT GUD BRO

>> No.5282714

>>5282712
well yeah, why were you in a position to get hit when you were not ready for it? git gud, seriously.

>> No.5282716

>>5282712
Were you wearing armor?
Using a buff?
Using the correct class and tactics?
Using the correct weapons?

No, because you're a fucking idiot. Git gud.

>> No.5282717

>>5282712
>waaah, I made a dice roll happen because I can't micro my party and that dice roll failed me FUCKING GAME waaahhh

>> No.5282719

>>5282712
You keep ignoring, deflecting or brushing off arguments that are related to buffs and other states where you pretty much cannot fail no matter how bad the rolls go in your favor. The entire metagame of playing without savescumming is to completely reduce the impact of the diceroll to the point where you're absolutely never, ever relying on a dice outcome in a life or death situation. You're gonna claim that it's impossible to do, but it is and, again, there's a fuckton of literature available to you to see the truth of this matter.

>> No.5282727

>>5282719
>but it is
but it is not* impossible to do

>> No.5282731

>>5282709
>Please, I'd love to hear from you how you think RNG is implemented in game.
Dice rolls, of course. Everything in this game is a dice roll. You can't avoid this by trying to act like a cool guy on 4chan.
>What's THAC0, is that RNG?
THAC0 is an integer that modifies a dice roll. It doesn't prevent RNG from occurring. Also, did you know that THAC0 never prevents damage from a natural 20? Gosh, it's almost like there are situations in the game that you can't avoid regardless of preparation but you don't have the courage to admit it.

>Did you know you can wear ARMOR to increase your AC?

Yes, anon. But "influencing RNG" does not mean it is no longer a factor. RNG is still there and dice rolls will still cause you to get hit and occasionally you will take heavy or even fatal damage.That buff you threw on yourself or your super cool plate mail won't always stop it.

But of course, we all know this. You just don't have the courage to admit that the game isn't really about skill. It's about roleplaying and advancement.

>> No.5282745

>>5282714
If you're "positioning" your characters so that they evade all damage and no dice rolls ocurr, that's called exploiting. Or maybe you're stupid and think putting a warrior in front of everyone is going to prevent all damage. This isn't fucking tower defense.

>> No.5282749

>>5282731
you're the only one babbling about skill here, Baldur's Gate isn't about skill, it's about theory crafting, if that's something you can't grasp, too bad for you. Baldur's Gate is about a somewhat complex system of rules where everything has an aswer that you have to understand in order to not be a retard completely overevaluating the importance of RNG in the game just because he saw a lot of number in the dialogue box.
>>5282745
>using tanks as tanks is an exploit, if my mage gets targeted by an enemy fighter i'll just stand in place and then complain about that FUCKING RNG
whatever dude

>> No.5282757

>>5282731
>That buff won't always stop it
Luckily there are plenty of well-known buff configurations that make you guaranteedly immune to damage completely circumventing your ranting about RNG because SCS/Ascension no-reloaders know that they need to calculate precise timings with their various abilities to become immortal. But we're talking about the vanilla game, where the need for precise calculation is much, much lesser.

And of course there is skill present in this game. You know what game also has RNG elements present? Starcraft. Would you say Starcraft isn't about skill?

>>5282745
>If you're "positioning" your characters so that they evade all damage and no dice rolls ocurr, that's called exploiting.
What if I'm soloing and putting Stoneskin on before going into a combat encounter where I can foreseeably see what the enemy is packing and prepare accordingly - say, with a solo F/M/T, who has the kit to both detect the danger and dispatch it easily? What if I'm clearing out the vanilla Unseeing Eye sewers where I can literally have a Sanctuaried Cleric walk his own Animate Dead summons between beholders and have them wail uselessly at the magic-immune undead while getting whittled down to death, completely risk-free to my entire party? What if I'm under Time Stop and nobody can move but me, at which point I can easily nuke whichever target I wish to without being bothered, barring extremely specific circumstances at which point I probably have plenty of contingencies set up to not die? What if I know exactly what damage to expect from my enemies and ensure that my MAIN CHARACTER is never, ever in a situation (even in a situation where EVERYONE gets to roll 20) where he will die without even getting to quaff a healing or invis potion, by sheer mathematics?

>> No.5282767

>>5282731
>Dice rolls, of course. Everything in this game is a dice roll.
Yikes, this is even dumber than I expected.
Jesus, you're grasping.
AC? THAC0? Saves? Resistances? Spell slots? Spell levels? Proficiencies? I could keep going.
All these are static values not derived from a dice roll. And all of them are both integral to the mechanics and DIRECTLY INFLUENCED BY THE PLAYER.
>THAC0 is an integer that modifies a dice roll. It doesn't prevent RNG from occurring.
Yeah, that dice roll happens on the attack. But the lower the THAC0, the less that RNG really means. It's extremely possible to modify THAC0 in such a way that an attack occurs 95% of the time (1's always a miss).
>Yes, anon. But "influencing RNG" does not mean it is no longer a factor.
Dipshit, you've just spent the last 10 posts sperging about how RNG can't be influenced. Now you're running away with your tails and your goalpost to "WeLL IT's StILL A FaCtOr!"
No shit it's a factor. THAT'S THE GAME, you miserable faggot. Mitigating the impact RNG has by manipulating static variables.
>You just don't have the courage to admit that the game isn't really about skill.
We can't all be the fucking dumbest person in the room.

>> No.5282780

>>5282767
You're just saying the exact same thing in the same flustered way.

RNG is a basic part of Baldurs Gate. All attacks are RNG-based dice rolls. RNG will cause you to get hit and die regardless of your AC, THAC0 or buffs. You cannot deny this.

>> No.5282784

>>5282780
>RNG will cause you to get hit and die regardless of your AC, THAC0 or buffs.
RNG is a factor that you hardly have to consider when an ironman run simply stacks the deck in your favor in such a way that even the worst possible RNG result (literally everyone critting, literally no saving throws working out for you) won't result in permanent death of your main character, which is the only loss condition in the entire game. The game isn't completely unpredictable. You can recuperate even from a total party wipe where everyone except you gets chunked and can no longer be resurrected.

>> No.5282789

>>5282780
>you can't deny RNG exists
nobody's doing that except you by refusing to understand how it actually works
the game is about minimizing the impact of RNG on gameplay and you can do so to a level where you have no excuse for dying except a mistake on your part that you could always have avoided, even and especially at low levels.

>> No.5282795

>>5282780
>RNG BAD DIE
You're just saying the exact same thing in the same flustered way.
>RNG will cause you to get hit and die regardless of your AC
We've reached new levels of absolute retardation.
It's not hard to reach levels of AC not even 2 hours into BG1 that makes pretty much every variety of enemy in starting zones completely, statistically unable to hit you.
>THAC0
THAC0 helps you hit, fag. So if you've got good THAC0 most things don't live long enough to do damage anyway.
>buffs
Buffs augment resistances, AC, and THAC0. Which I already explained.

>You cannot deny this.
Oh no, I just did?
And so has everyone else who's replied to every one of your increasingly retarded posts?

>> No.5282802

>>5282784
There is no plate mail or buff spell that's going to alleviate your fears of death. Having +2 AC, evading a couple of physical attacks isn't going to stop unfavorable dice rolls. Also, these fantasy situations of having some kind of extreme THAC0, every spell in the game, etc wouldn't even occur until endgame.

>> No.5282808

>>5282795
>It's not hard to reach levels of AC not even 2 hours into BG1 that makes pretty much every variety of enemy in starting zones completely, statistically unable to hit you.
Complete lie. The best plate mail in the game won't even get you to THAC0 -10, let alone be anywhere near that with basic items. And THAC0 has no effect on magic.

>> No.5282817

>>5282802
Okay, can you actually reply to what I'm actually trying to posit here, which is that you're absolutely capable of engineering any situation to work in such a way that with GOOD play you absolutely won't trigger a fail state unless you make a mistake?
Meaning that the worst thing that can happen to you with RNG, assuming proper play, is not death, but loss of resources?
You keep harping on and on about how you're literally always a single dice roll away from death but this is not even remotely the case.

>> No.5282845

>>5282817
It is the case. RNG can cause you to die very easily regardless of whatever buff you have which you bizarrely think makes you invincible.

>But if you have memorized the entire game and know every single situation beforehand and have memorized every enemy's attacks and have collected the best items in the entire game you will have an easier time!

Of course, but you can still easily die. You don't have the courage to admit this because you wan't to believe you have some kind of skill in the game and your time playing it is meaningful. It isn't. And I guarantee you if you were to stream the game publicly you'd die a lot.

>> No.5282870

>>5282845
>RNG can cause you to die very easily
no, your poor decision making does that, not the RNG
the point of an ironman run is that you don't die. If you die you start over. So if you complete an ironman run, that's because you don't die. At all. Not a lot.

>> No.5282880

>>5282845
also fuck off with your psychology 101 projection bullshit, playing this game and minmaxing it is fun as fuck, nobody needs your approval to have a good time with it. Especially since you've proven nothing but how little you understand it or how it can be interesting.

>> No.5282887

>>5282808
>>5282808
>The best plate mail in the game won't even get you to THAC0 -10
Probably because ARMOR doesn't effect THAC0, dipshit.
Hahahaha. Jesus Christ, even when I don't set you up to make you look like a jackass, you do it yourself.
THAC0 is not AC, which is what I was talking about.
And you definitely don't need [[AC]] -10 to be unhittable. Hell, anything below AC 0 makes you unhittable to anything with THAC0 20 (goblins, kobolds, bandits, etc). Y'know, all the starting area enemies I was referencing.
>And THAC0 has no effect on magic.
Again, you're getting AC and THAC0 confused. Lemme help:

>THAC0 - To Hit Armor Class 0
>modified by class and weapons and proficiencies, entirely unconcerned with AC beyond this formula:
>Target AC - THAC0 = # to beat)

>AC - Armor Class
>modified by DEX and armor and spells, entirely unconcerned with THAC0 beyond that same formula.

Which is like yet another giant red flag that you have ZERO fucking clue how 2E works. As if we need more.

>> No.5282895

>>5282845
>But if you have memorized the entire game...
Literally no one claimed that. You are the only one who thinks you need to go to such an extreme. All you need to do to be in a situation I described (where volatility is extremely controllable and the worst RNG result will result in a setback and not death) is, initially, decent defenses, common sense, scouting and a good set of emergency consumables. Those things escalate as you keep playing, but they still do not require omnipotence.
>RNG can cause you to die very easily regardless of whatever buff you have which you bizarrely think makes you invincible.
Are you ever going to finally actually start acknowledging what has already been written instead of harping on about "hurr durr +2 AC won't save you if a crit happens"? The point is to be in a situation that you aren't getting into a fight where you can all of a sudden randomly have your PC get hit by an amount of crits they can't handle simply by the laws of action economy. This is doable even on Insane. We provided straight on examples of encounters that you can win in such a way where the outcome is never in doubt.
>And I guarantee you if you were to stream the game publicly you'd die a lot.
The guy who streams no-reload BG playthroughs on Twitch relies on a risky speedrun strategy where he doesn't care about what happens to the character until he hits level 7 (through Basilisk farming at level 1) and until then he has a ridiculously consistent track record of not dying in BG1 and is doing pretty well in BG2, and pretty much always acknowledges he dies to mistakes or not caring enough rather than RNG. To the point where he even completed BG1 with a Fallen Ranger who at one point lost all of his companions to a fireball crossfire that caused them all to get chunked and unresurrectable. He didn't die himself, regrouped, hired new NPCs and won. THIS is the sort of "controllable RNG" I'm talking about.

>> No.5282896

>>5282887
>this formula
*THAC0 - TARGET AC = # to beat

>> No.5282903

>>5282870
You don't "decide" dice rolls, anon.

>> No.5282917

>>5282895
No, you are literally suggesting that a person have to know the entire game and have the proper buffs and items prepared for every enemy ability and situation beforehand. You don't know what spell an enemy is going to cast because you scouted with a Thief.

But as I've said, buffs don't stop you from dying, despite your insistence that it somehow does.

>> No.5282920

>>5282917
Maybe they don't stop YOU from dying, because you're a brainlet and play like one. But they sure as hell stop me from dying.

>> No.5282921

>>5282903
for the 100th time you have a thousand ways to influence them, their occurence or prevent them from taking place altogether

>> No.5282926

>>5282920
this but unironically, it just werks, git gud

>> No.5282931

>>5282903
Again: the point he was making is that you are absolutely capable of setting things up in such a way that no matter what fight you're going into, you have enough resources to ensure the fight won't end in your death. That is the primary objective of an ironman run. If you ever find yourself relying on chance to survive, you might luck your way through some fights and save yourself some prep time and stress, but ultimately, the most consistent way to achieve success in ironman is to never, ever allow.

Is an experienced Ironman player going to go up with his protagonist against 2 bandits with bows when they know 4 consecutive bow hits (assuming they roll 20 on ALL of their attacks) could entirely kill them? No, they will send summons as bait, attack from invisibility (to ensure they can't fire the bow), use crowd control, initiate the fight with a backstab, use an NPC to fight instead, etc. etc.

An experienced Ironman player might very well take on this fight with his protagonist if he knows he can survive 5 bow shots and he's going up against a maximum of 4. He can just quaff a big healing potion and kill off the first bandit, or he can pop invisibility and reconsider his plan in case the RNG is really bad for him.

I don't know how else to illustrate this to you, but you're operating on a binary where the chance of death is literally always 50/50 ("you either die or you don't") when the reality is that RNG for most Ironman players means that the lucky Ironman player gets out of a fight with 60 HP, all NPCs and a bonus healing potion intact, and the unlucky Ironman player has to resurrect two NPCs, remains at 19 HP and had to blow a charge from a Wand of Fire to survive the emergency. Both knew the risks exactly and mitigated them perfectly - one simply spent more resources due to RNG.

Conversely, there's pretty much no death in the entire saga where you die out of nowhere and can't wonder whether you could have done anything more to help your survival.

>> No.5282942

>>5282917
>No, you are literally suggesting that a person have to know the entire game and have the proper buffs and items prepared for every enemy ability and situation beforehand.
No.
>You don't know what spell an enemy is going to cast because you scouted with a Thief.
>go into a fight where there's a robed guy or cleric-looking guy, and I'm prepared against most generic effects and abilities
>oh, he's casting something unprecendented
>CHARNAME quickly drinks Oil of Speed and retreats, or Potion of Invisibility and retreats
>engage the NPC with my own followers
>if the fight is still going well, continue and win, then recuperate losses
>if the fight goes badly, retreat, regroup, and make a different plan
This is literally all it takes to play without savescumming without encyclopediac knowledge.

>> No.5282950

>>5282921
And for the 100th time, those "influences" don't remove them. You'll get hurt and even die with or without your buffs.

>> No.5282960

>>5282942
You are just flat-out wrong. There are no "generic" spells or abilities. Different enemies respond different ways. And by the time you encounter the enemy you do not have the time to go run back outside to go rest and memorize different spells, which wouldn't even fully counter them anyway.

>> No.5282971

>>5282950
No I won't because I don't let RNG decide if my buffs are up or not.
If my buffs go off I retreat, if my spell immunity abjuration is in danger of being dispelled, I retreat, if one of my mages is in danger of being attacked in melee unprotected, I retreat him and potentially use invisibility spells, if my fighter potentially can't soak up enough damage and survive, I retreat him. If I'm not 100% sure a decision is safe to make, I don't take it, so I don't die. I can make mistakes and die sure, but I won't die or be dispelled because of RNG. I will die or be dispelled because I allowed myself into a situation where RNG would have an impact on that outcome.

>> No.5282979

>>5282950
We have already provided you with plentiful examples of ways in which you can completely remove the RNG influence from the successful outcome of an encounter:
>Fighter/Mage with Stoneskin scouting out a camp where very few non-physical assailants are expected, in which case pretty much all attacks will fall victim to the "My weapon has no effect" curse
>Mage using Time Stop to unleash death without giving a chance of being hit
>Cleric escorting his Skeletons while invisible, so that they can murder beholders with impunity thanks to their virtual immunity to magic in a risk-free attempt at the Unseeing Eye quest
here's some more
>protagonist being an archer shooting a physical melee opponent down while the tank is a Rat-form companion with Shield of Faith on
>Critical Strike + Improved Haste buffed K->M with Protection From Magic Weapons who knows exactly how much damage he can do in a round thanks to Kai, so he can know exactly how much to dish out to dispatch a particular foe
>>5282960
>There are no "generic" spells or abilities.
There's plenty of spells that you can apply before combat - and that are expected to last you for the entire combat - that are going to be no-brainers to use and that significantly and in measurable ways increase your survival chances. For everything more niche - e.g. a mage fond of an uncommon element (like Acid) you can disengage and reinvent your approach.

>> No.5282980

>>5282971
>I don't let RNG decide if my buffs are up or not.
You have no choice. The game is based on dice rolls.
>If my buffs go off I retreat
More fantasy situations. You cannot just "go off and retreat" whenever you want. Especially in BG2 where enemies will follow you even if you exit the map.
>I can make mistakes and die sure, but I won't die or be dispelled because of RNG
You die because of RNG, dumbass. All of the damage done in the game is dice rolls.

>> No.5282989

>>5282980
>You have no choice. The game is based on dice rolls.
If that were the case then all the defensive buffs we're talking about would have to have either a completely random duration unknown to the player or have an effect that would randomly fail to work. But they don't - Stoneskin doesn't randomly let physical attacks through and PfMW certainly doesn't let attacks get through the barrier on occasion. You're talking nonsense.
>You cannot just "go off and retreat" whenever you want
Yes you pretty much can. "Retreat" doesn't necessarily mean "physically run away from the map", you have plenty of ways to do so, with invisibility, crowd control. And you always can simply smash "PAUSE" and ponder on how to get out of your predicament (or better yet, prevent yourself from getting into it in the first place!) for however long you want.
>You die because of RNG, dumbass. All of the damage done in the game is dice rolls.
See >>5282931.

>> No.5282990

Honestly what the fuck can be gained by trying to get this faggot to understand how the RNG works in the game at this point.
Dice rolls, dice rolls, yet he's consistently demonstrated when pressed that he doesn't actually understand the statistics and probability behind the dice rolls and how the stats and variables effect those.

Just let this thread and this dipshit fade away.

>> No.5282991

>>5282980
>More fantasy situations. You cannot just "go off and retreat" whenever you want. Especially in BG2 where enemies will follow you even if you exit the map.
you are fucking retarded once again, you perfectly can even in SCS tactics insane super über difficulty mod damage x10000, invisibility, sanctuary, oils of speed, haste, spell immunity divination, fucking hell, it's a complex thing to learn but if you can't do it, too bad for you, don't paint it as a fantasy because you can't into micro or metagame for shit though.
>You have no choice. The game is based on dice rolls.
No you fucking retard. Spouting that shit over and over don't make it true. The game is based on rules. Use these rules to influence dice roll. You don't save vs. spell for confusion if you are immune to confusion, fuck off.
If you know how to play really well, you are constantly in situations were the only rolls you make are 95% attack rolls at 10APR.
If you find yourself down to a situation where you are vulnerable, just avoid it and you don't roll. Really, just fuck off with that shit.

>> No.5282996

I'm waiting for anon to respond to my queries regarding what is the exploit whose fixing ruined archery in BG2 and how are summons bad in BG2 as well, considering that he attempted to lie about the Elemental Princes dealing only 1d8 damage and being "easy to kill" in order to discredit my argument.

I need him to address these matters because this is not the first time he made an unsubstantiated claim.

>> No.5283005

>>5282979
>Fighter/Mage with Stoneskin scouting out a camp where very few non-physical assailants are expected, in which case pretty much all attacks will fall victim to the "My weapon has no effect" curse
LOL I'm sorry anon, but the Stoneskin buff doesn't make you invincible. You'll shrug off a couple arrows then go back to dying. There's also no way to "expect" what's going to happen without first memorizing every aspect of the game, which doesn't account for randomly generated enemies.
>Mage using Time Stop to unleash death without giving a chance of being hit
Only usable for 1 round. Can be resisted.
>Cleric escorting his Skeletons while invisible, so that they can murder beholders with impunity thanks to their virtual immunity to magic in a risk-free attempt at the Unseeing Eye quest
How are the skeletons going to "murder" enemies without RNG? Dice rolls are required to attack and survive attacks.
>protagonist being an archer shooting a physical melee opponent down while the tank is a Rat-form companion with Shield of Faith on
Again, attacks involve dice rolls.
>There's plenty of spells that you can apply before combat - and that are expected to last you for the entire combat - that are going to be no-brainers to use and that significantly and in measurable ways increase your survival chances.
Not really. All of the long-lasting spells are either small buffs to AC/rolls or cause you to evade a couple physical attacks. If you think you just toss up a buff and say "okay I wont die now" then you're pretty stupid.

>> No.5283006
File: 97 KB, 825x464, letitgo.jpg [View same] [iqdb] [saucenao] [google]
5283006

>>5282996
We both know he's never going to. He's going to keep shifting his argument and starting new ones to keep deflecting from the fact that his argument was 1) bullshit to begin with and 2) demonstrated a fundamental lack of understanding in the games systems.

Giving him any more (You)'s to regurgitate his nonsense ain't gonna make him less of an idiot.

>> No.5283015

>>5282990
>Just let this thread and this dipshit fade away.
Yeah there is some truth in that
>>5283005
>still more bullshit
every single one of those points is wrong and proven wrong if you spend like 5 minutes reading the spell descriptions mentioned.
Have you ever cast Time Stop? How many enemies resist it again? Yeah.

>> No.5283027

>>5283015
>YOUR WRONG
Amazing arguing as always, anon.

>> No.5283029

>>5283005
>LOL I'm sorry anon, but the Stoneskin buff doesn't make you invincible.
It does for the duration. Which is actually pretty long even assuming all of the hits are going to hit me, unless we're assuming now that I'm actually going to walk in the middle of the entire camp and get myself pincushioned. Considering the instant casting time, yes, I have enough to consider myself entirely victorious in this battle before it even begins.
>Only usable for 1 round. Can be resisted.
By 0,001% of enemies in which case I'm still not completely defenseless.
>How are the skeletons going to "murder" enemies without RNG? Dice rolls are required to attack and survive attacks.
Because first of all I'm using summons that are easily replenishable (replacing them only costs me spellslots, which are easy to come by) and second of all because beholders will be utterly unable to utilize the magic damage or status-inflicting aspects of their kits, rendering me the winner by default. All RNG does in this case is prolong the inevitable.
>Again, attacks involve dice rolls.
Yes, but they're completely irrelevant in this case. The rat is completely immune to all forms of physical damage in the setup I provided. The archer is a fair distance away, and if the melee opponent ever chooses to disengage from the rat I have plan B, C and D at my disposal to make sure the archer is still never going to get hit.
>Not really. All of the long-lasting spells are either small buffs to AC/rolls or cause you to evade a couple physical attacks
>Death Ward
>Chaotic Commands
>"small buffs"
>"evade a couple of attacks"
>If you think you just toss up a buff and say "okay I wont die now" then you're pretty stupid.
This entire thread has been a fucking goldmine of survival tactics and anyone reading this shitfest could easily find pearls of wisdom to attempt ironman play. And then there's you, arguing that Death Ward won't protect you against a kobold's insta-death attack, so it's worthless.

>> No.5283034

>>5283006
fucking insane to parrot so much empty bullshit for so fucking long
watching VODs of that twitch guy another anon mentioned, just as we talk about the finer points of buffs spells his sorcerer gets murdered by the vorpal hit of the balrog in the underdark because he hadn't cast death ward. Good shit honestly
>>5283027
fuck off and read the spell descriptions you piece of shit.

>> No.5283042

>>5283034
Davaeornlol pretty much only ever dies because he lets his concentration slip, like dying to fucking Adalon because he didn't pack any simple enchantment protecting against Hold Person AND leaving his entire party in the backstage without any means to quickly back him up because he wanted to show off his epic turbo powerful character effortlessly soloing a dragon.

>> No.5283046

>>5283042
kek, yeah he seems pretty relaxed
but he's fun to listen to honestly, I'm checking and seeing he also made spell guides on youtube,I've started to listen to them it's really on point, he seems to know his shit well

>> No.5283049

>>5283034
>fucking insane to parrot so much empty bullshit for so fucking long
I agree. The two of you have managed to post over 200 times saying the exact same thing trying to get me to believe that Baldurs Gate is not RNG-based and is somehow skill-based.

>> No.5283053

>>5283049
Kay, whatever, you're right, I am super stupid and all that, whatever you say just to quit this stupid thread. Good night, I'm gonna go play Dragon Age Origins because someone bought it for me and said that I'd enjoy it based on my time with BG, and I somehow missed it all these years.

>> No.5283054

>>5283049
because it is, but not everyone can aprreciate it in all its beauty sadly, fuck off retard.

>> No.5283058

>>5283053
Thanks for being man enough to admit your loss. Have a good night. Better luck next time.

>> No.5283059

>>5283053
It's really alright, not spectacular but one playthrough can be a lot of fun and there are a few cool mods

>> No.5283237
File: 67 KB, 1000x567, 1544315480810.jpg [View same] [iqdb] [saucenao] [google]
5283237

>leave the thread because work
>come back
>245 posts
>16 IPs

>> No.5283258

>>5283237
baldur's gate always brings out the opinionated autists, man

myself included

>> No.5284138

>>5283237
lol this, bg is riling up the masses

>> No.5284443

>>5284138
Honestly, retards not understanding the game and making retarded claims for hours because they suck at it is what riles up the masses.

>> No.5284949

>>5278759
install Baldurs Gate Trilogy for the BG originals
then play with SCS and Ascension

>> No.5285164

I like threads like these because it is clearly just someone who doesn't know what they're talking about (the hur dur ironmans are impossible because RNG guy) and who has not done an even cursory amount of research wasting the time of well-meaning and informed posters.

>> No.5285170

>>5278759

Play BG2 and complete every single quest and side quest without killing, or allowing a single innocent bystander to die, this includes the slaves of Mind Flayers and the prisoners with the control collars in the Planar Prison. The only NPC you are allowed to let die is the Minotaur underneath the Copper Coronet. all the others can be saved. I've done it.

Play IWD on the hardest setting with a party of 3.

>> No.5285492

>>5285164
He wasn't saying they're impossible. He was saying that they don't lend well to a game like Baldur's Gate because RNG tends to make you die without warning.

>> No.5285496

>>5285492
Read the thread again faggot.
On multiple occasions, he claims that because the combat uses R N G that you're doomed to die all the time everytime.

>> No.5285516

>>5285496
I've read the thread. I've also read the thread stats and noticed the unique posters number didn't go up after you posted. You're obviously the same butthurt guy whose come back to keep arguing.

>> No.5285519

>>5285496
Um... but the combat DOES use rng.

>> No.5285530

>>5285516
I'm one of the people stupid enough to keep arguing with this dipshit and now stupid enough to try and set dumb motherfuckers like you straight who fell for his deflective, goal-posting bullshit.
He started the argument saying it was impossible because of the RNG. And when repeatedly shown that's wrong, he backpedaled to "well uh, it's not conducive to an ironman run," which he was again shown refutation of.
In short, go fuck yourself.
>>5285519
No shit, Sherlock. I never said it didn't.
I did say that the player has a fuckton of avenues to directly influence the RNG in their favor. Buffs, debuffs, spells, stats, AC, THAC0, all static variables that make the statistics of the RNG weighed in your favor if you're not an absolute dipshit and understand how the game works.
RNG is a factor, and one that's really easy to manipulate given that's the entire way the play interacts with the game.

>> No.5285551

>>5285530
>No shit, Sherlock. I never said it didn't.
So if you can agree that RNG is in the game, logic would suggest that RNG can lead to death sometimes. Especially on Insane difficulty where all enemies do double damage.

I've watched a ton of experienced players play BG/Icewind Dale and even people playing for 20 years sometimes get fucked and die.

>> No.5285559

>>5285551
>So if you can agree that RNG is in the game, logic would suggest that RNG can lead to death sometimes.
No, logic really wouldn't.
Y'know seeing as there's a whole thread an a (You) devoted to explaining why blaming the RNG is unbridled faggotry. Manipulating statistics, playing smart, playing safe, and knowing what the fuck you're doing. I too have watched experienced BG/IWD players, mate, and no one but insecure dipshits blames the RNG.
As has been run into the fucking ground by now by everyone in this thread with a brain:
>If you're relying on the RNG or a single die roll for your survival, you're playing the game badly.

>> No.5285654

>>5285551
>So if you can agree that RNG is in the game, logic would suggest that RNG can lead to death sometimes. Especially on Insane difficulty where all enemies do double damage.
I already explained it, but basically, an Ironman player's only goal is to not lose his main character. You may very well not lose your main character by simply not exposing him to damage, using other means instead. Plenty of ways to do so were posted, but then the argumentative poster argued that even in a situation where the outcome is pretty much fixed (fully immune expendable summons dispatched to beat up on creatures that have no means to battle said summons), the poster argued that the game is still "pure RNG" because the summons use damage rolls, which is utterly irrelevant - you will STILL beat up the enemies in this situation even if you were to exclusively roll 1 for damage, because they're never under any danger in this situation.

RNG merely means that if your character is in range of 7 enemies who each MAY somehow decide to attack and hit him for max 20 damage and he has 150 HP, he's safe, but 8 enemies MIGHT kill him, so you must simply not overextend. The idea is to play in such a way that regardless of how lucky or unlucky you are, you are never more than one contingency away from averting your death.

>I've watched a ton of experienced players play BG/Icewind Dale and even people playing for 20 years sometimes get fucked and die.
Most of the time the "get fucked and die" part comes from taking unnecessary risks or overlooking something that could have been fixed, or the fight could have been re-planned.

Besides the entire argument that BG "doesn't take skill because it has RNG" is utterly retarded, unless the poster just randomly waltzes into poker or MtG tournaments and once in a blue moon makes bank just like that, and there are never any consistently good players for whom the RNG element doesn't detract from consistent, strong performances.

>> No.5285670

>>5285654
Also, the poster has been wilfully ignorant of his own claims and completely forgot some of his own lines of argument halfway through. Also, his ideas of what passes as "good" is dubious, considering that he attempted to lie about the effectiveness of certain spells, effects and creatures by utterly misrepresenting the mathematics behind them and hoping no one would know better (or double-check). He's been called out on it numerous times throughout this ordeal and never, ever provided any context. None of us still know why archery is an exploit and how are summons bad in BG2, but for all we know, the poster lives in an alternative universe where the dice roll is so omnipotent that any trashmob can nova a high-level character to oblivion and the only possible way to guard against that lasts very few rounds / turns (nobody knows, as the poster has confused these two terms at least three times during this conversation).
And since the nature of RNG, as presented by the anon, means that even a level 18 Barbarian is in danger of instantly dying to a single punch from a bandit (as it's implicit that Anon believed the nature of RNG in the game to be binary - as in, EVERY dice roll means that you're either dead or not), there's no point in arguing - his vehemently maintained position that "you can't go through the entirety of BG without getting hit once, which means you are always at the risk fo death" means he must play Baldurout 2, where kobold commandos can land instadeath crits to the eyes for no damage.

>> No.5285708

>>5285492
His point definitely changed throughout the thread. But all of his assertions were basically wrong, because they essentially amounted to "Ironman is too RNG-based to be 100 percent consistent", which is not true. He argued that the mechanics were such that it was impossible to completely mitigate risk, which is not true.

I'm not going to argue about this because it's unnecessary. Again, it is very easy to see the evidence: People do, indeed, consistently iron man both BG1 and BG2. They don't die in the ways that the poster suggested because the threats can be mitigated.

>> No.5285738

>>5285551
stats and "playing smart" won't always save you from death. You do know this game is based on dice, rolls, right?

>As has been run into the fucking ground by now by everyone in this thread with a brain:
It's literally just been you.

>> No.5285740

>>5285559
>>5285654
>>5285670
>>5285708
You've posted 4 times in a row. The unique poster count hasn't changed. You are literally having a tantrum because others aren't agreeing with you. Grow up and stop shitposting.

>> No.5285742

>>5285738
>stats and "playing smart" won't always save you from death
yes it will if you're not utterly retarded, git gud.

>> No.5285743

>>5285740
Not him but how the fuck is that relevant?
Just fuck off you dumb nigger, grasping at straws won't make you appear any less retarded.

>> No.5285747

>>5285738
>>5285740
faggot, there are two other people posting from the same argument who aren't me.
>>5285738 is definitively the same faggot we've been arguing with, who arguably is samefagging
Why don't you actually read the threads you post in so you don't come blustering in with no fucking clue what the conversation it, you braindead faggot.

>> No.5285751

>>5285740
>I am literally unable to understand rules, muh dice rolls
You don't roll when you are immune. If you're not immune, you're at risk. If you know you're at risk, adapt. If you can't adapt, don't blame the RNG. Fucking loser.

>> No.5285760

what sort of mental illness can draw someone to refuse to spend a few hours playtesting all the shit he's been spoonfed and keep arguing his bullshit instead?

>> No.5285773

>>5285747
There isn't. Unique poster counts don't lie. It's just you literally having an autistic tantrum.

>> No.5285778

>>5285751
>You don't roll when you are immune
Of course you do. How else would the immunity check occur? You'll also be fighting an uphill battle arguing that you can play Baldur's Gate while being always immune to attacks.

>> No.5285789

>>5285773
>>5285778
Says the saaaame dumb faggot who replies to three posts seconds after each other everytime he replies...instead of doing them all in the same post.

Sure, believe we're the same person if that makes it easier to be an opinionated and uninformed cunt, despite having post times seconds apart and all that.

>>5285778
>How else would the immunity check occur?
Jesus, you know absolutely fucking dick.
Immunity is not an RNG value. If you're immune to missile attacks, you IMMUNE. It's almost like the word is right fucking there.

Anyways, glad to know that the bump on this thread was you trolling for more dipshittery like the cum-chugging slut you are.

>> No.5285791

>>5285773
You are literally insane, because I'm not him and there's definitely a third nigger arguing with us since yesterday.
Mental illness and autism will however make obsess on irrelevant numbers, like poster count on a day old conversation and dice rolls that don't actually matter if you actually understand what they mean and how they work. Which you have repeatedly proven to be incapable of.
>>5285778
And where is the RNG in that immunity check? That's right, it doesn't exist.
I'm not fighting an uphill battle, you are, because you most certainly can be immune to all relevant damage and status effect in any battle whatsoever in the entire game. But again, that's only if you're not utterly retarded, which you have also repeatedly proven to be.

>> No.5285798

>>5285791
>You are literally insane, because I'm not him
No, no, we're totally the all the same person.
Y'know despite having completely separate posts all addressing and refuting the same posts he's making in completely different ways.

>> No.5285802

>>5285798
No I'm defintely the same person, it seems obvious. I'm in your mom's basement, posting on your computer.
behind you

>> No.5285835

>>5285789
>Immunity is not an RNG value.
Reading comprehension. You mentioned dice rolls, which occurs on all attacks. You also realize that there is no spell in the game that makes you immune to all attacks, right?

Of course, this is all deflection. If you don't have the courage to admit that RNG is very much a part of the game then I don't see how you actually have any understanding of the game system. Enemies in the game can literally attack you for hundreds of HP in one round. Sometimes you will die in Baldur's Gate regardless of preparation. This is fact.

>> No.5285852

>>5285835
>You also realize that there is no spell in the game that makes you immune to all attack
yes there is have you even fucking played this game for fuck's sake?
protection from normal weapon if enemies are using normal weapons
protection from magical weapons if enemies use magical weapons
bonus : can combine both effects if you equip yourself properly
gg wp no physical attack can make any damage whatsoever. Combine with other protection to be immune to anything, congratz, you've passed Baldur's Gate 101. Or that would be the case if you had actually played the game.

Nice of you to talk of reading comprehension when you just mentioned a "check" instead of a roll just in the post he was answering to and tried to argue that there somehow was RNG somewhere in that, really classy, 10/10 argument, a pleasure as always with your bitch ass.

You don't have the courage to admit that all RNG in this game can be controlled because you are a coward who can't admit he is wrong and a retarded save scumming noob who refuses to understand the game.
So fuck off, you dishonest retard, take a nice long look at yourself, you frankly need it.

>> No.5285859

>>5285835
Reading comprehension. You said you roll to check immunity. Which isn't a fucking thing in 2E, or any D&D system for that matter, you actual brainless cunt.
>You also realize that there is no spell in the game that makes you immune to all attacks, right?
You realize you've already said this about 12 times now you sperg? And that each time we've told you that there is a spell to mitigate or outright deflect every type of damage you might encounter?
No?
Of course you don't, because you lack short term memory. Which is why you suck ass at the game.
>Of course, this is all deflection.
Naw, I've been pretty on message the whole time. As have the other two dudes shitting on you, too. It's you, faggot, who've been deflecting to every argument you can get your cheeto-dusted mitts on to distract from consistently being dead fucking wrong.
>If you don't have the courage that RNG is very much a part of the game
Haha! You're a faggot. Just a pure, unexaggerated faggot. Because I have. Everyone has. RNG is a PART of the game. Not the whole game. Because the whole game,
- leveling up
- wearing armor
- getting new weapons
- setting proficiencies
- using spells
- using buffs/debuffs
directly affects your chances in the RNG. That's the game. You're manipulating the RNG to your advantage. Which is why, a braindead cunt like yourself who sees D I C E R O L L and spergs the fuck out, is completely incapable of getting past level 1.

>> No.5285861

>>5285835
>>5285859
>Enemies in the game can literally attack you for hundreds of HP in one round.
Aw, like clockwork. Mouthing off straight from your gaping asshole.
Because no, they can't. That's statistically impossible.
Firkolg, red dragon, arguably one of the hardest enemies in BG1 (and optional as most hard ones are) barely breaks 100 in a round.
He's got 3 attacks per round, and a special, and his strongest attack caps out at 30.

But why am I rattling off monster manual shit to you when you, an illiterate stubborn lil autist, isn't gonna read a word. You're gonna latch onto something else I say and start and argument over that instead of just admitting you're dead fucking wrong.

Like you've already done countless times. Because you're a coward and a faggot.

Genuinely, kill yourself.

>> No.5285863

>>5285859
>You said you roll to check immunity. Which isn't a fucking thing in 2E, or any D&D system for that matter, you actual brainless cunt.
from what I understand, this deflective retard tries to pass a check in the game engine as a roll to make his retarded black-and-white point that everything in the game is rng
what a fucking joke

>> No.5285869

>>5285852
Most spells in BG do not stack. It's interesting how you are now actually trying to argue that you can make yourself completely immune to damage in the games. That would make the game incredibly easy and broken. Fortunately, we both know that's not the case.

Also, I'm not going to reply to each of your posts if you insist on spam posting. Keep it to one or don't bother.

>> No.5285870

>>5285863
Honestly, my read on this autist from the beginning was that he tried it like 15 years ago, accidentally turned on the "display dice rolls" option, and immediately blamed R N G on him getting his ass consistently handed to him before ragequitting.

And the more he talks shit, the more it's blatantly obvious.

>> No.5285874

>>5285869
>Most spells in BG do not stack.
lmao they do, just play the fucking game, not even reading the rest of your bullshit, you simply haven't played it, it's not possible otherwise

>> No.5285878

>>5285874
It's odd how you keep claiming that you know about a game while not understanding how RNG can kill you in the game. You also seem to now believe that if you cast two Protection From spells on you that you wont ever take damage in the game.

>> No.5285880
File: 13 KB, 152x172, icannotbecaged.jpg [View same] [iqdb] [saucenao] [google]
5285880

>>5285869
>newfag doesn't know how to reply twice in the same post
>still thinks all anons are the same person
back to rpgcodex with you, primo autismo

>> No.5285886

>>5285869
>>Also, I'm not going to reply to each of your posts if you insist on spam posting. Keep it to one or don't bother.
If you shut the fuck up and stop being a fucking retard arguing when you're dead wrong and being a little bitch incapable of admitting it, people will stop piling on your bullshit.
Go cry further away you little bitch
>>5285878
>Combine with other protections to be immune to anything, congratz, you've passed Baldur's Gate 101
That's an F, for "failing at basic fucking reading comprehension", you absolute fucking moron.
Just neck yourself.

>> No.5285889

>>5285880
I know how. But you are stupid if you think I am going to bother replying to every one of your flood posts. Especially when you don't have have any argument outside of childish insults and boring "GIT GUD" rhetoric. You've made over 200 posts saying the same thing.

>> No.5285892

>>5285889
>Especially when you don't have have any argument
>You've made over 200 posts saying the same thing.
Is this the greatest example of dishonesty, retardation and lack of self-awareness I've ever fucking seen in over 11 years in this shithole?
Probably not, but it's pretty damn fucking close.

>> No.5285894

>>5285889
dude every one of your replies in the thread have been separate posts, you clearly don't know how

yikes he actually does think all 200+ posts are one person

>> No.5285897

>>5285894
Are you going to pretend to have a sockpuppet army? You're making the same dumb ad hominem and the poster count hasn't increased.

You've ran out of argument. You have nothing to say and just want my attention. Very well. What would you like to talk about?

>> No.5285898

>>5285897
>You've ran out of argument. You have nothing to say and just want my attention.
see>>5285892

>> No.5285901

>>5285898
And what exactly am I supposed to see in your post there? Another dumb insult? You're not hurting my feelings.

>> No.5285908

>>5285901
Why do you keep replying? What are you trying to prove? To whom?
You're a retarded cunt who has provided no valid argument in over 200 posts and has used pretty much any rhetoric fallacy ever put in a book. If you think that's admirable, I just don't know what to say to you.

>> No.5285913

>>5285897
>Sock puppet army
Imagine being so self absorbed in the least consequential part of the web over the dumbest topics, that you're mentally incapable of believing that more than one person could possibly disagree with you.

I don't want your attention. I don't want to talk. You have nothing interesting to say.

I want you to fuck off and die, so that someone can talk about something you don't like anyway without you expending another 2 hours and 50 posts to remind us you don't like it.

Genuinely, you're pathetic and I hope you're miserable. Thank god things die, cause fuck me do you have it coming.

>> No.5285934

>>5285913
>Imagine being so self absorbed in the least consequential part of the web over the dumbest topics, that you're mentally incapable of believing that more than one person could possibly disagree with you.
IMost people would agree in the basic concept of Baldurs Gate being based around RNG and dice rolls. It's not a hard concept to understand. And while it is entirely possible that more than 2 people disagree with me, that is not the case here. It has literally been the same two people for the past 300-some posts. You can see how the unique poster count changes. Spoiler: It hasnt.

>Genuinely, you're pathetic and I hope you're miserable.
Says the person who has spent literally hundreds of posts over two days saying "you suck git gud" over and over.

>> No.5285949

>>5285934
>IMost people would agree in the basic concept of Baldurs Gate being based around RNG and dice rolls.
Yeah, yeah, yeah. Predictably misrepresent the argument again, like trite lil faggot you are.
>And while it is entirely possible that more than 2 people disagree with me, that is not the case here. It has literally been the same two people for the past 300-some posts.
Oh wow, it's two people now? What happened to the one man army with the sockpuppets and nothing to lose?
Man you're backpedaling hard against aren't you? Predictable, to be sure. You can't even keep up your delusions, you're so fucking flailing and grasping for straws.
>You can see how the unique poster count changes. Spoiler: It hasnt.
Other anon had it right with the autism and the obsession with numbers. Unique poster count, post numbers, MUH R N G.
Leave it to some insufferable autist to be constantly pointing to meaningless numbers like it fucking wins the argument.
>Says the person who has spent literally hundreds of posts over two days saying "you suck git gud" over and over.
I came into a thread to talk about I think I liked. You came in, time after time, to shit on it and spread misinformation.
Eat shit.

Also, you do suck. And you should git gud.

>> No.5285951

>>5285934
>IMost people would agree in the basic concept of Baldurs Gate being based around RNG and dice rolls
Most people who are not completely retarded and have actually played this game would tell, and do fucking tell you, that this game is based around rules before being based around RNG
But since you're an autistic retard fixated on numbers, this simple concept that completely puts RNG in the background of the actual core mechanics of the game is entirely lost to your dumb ass.
As you put it yourself, "It is not a hard concept to understand".
Also if you are dishonest enough to take literally hundreds of advices that would turn anyone vaguely competent at this game into an advanced player as "you suck git gud", you are just too dense to indeed get good at this game.

>> No.5285965

>>5285949
>Yeah, yeah, yeah. Predictably misrepresent the argument again, like trite lil faggot you are.
That is literally the entire argument. An argument you have been strangely trying to argue against.
>Oh wow, it's two people now? What happened to the one man army with the sockpuppets and nothing to lose?
It was one at first then two. I've mentioned the unique poster count more than once. I'm not sure why you're continuing to try to bluff this.
>Other anon had it right with the autism and the obsession with numbers. Unique poster count, post numbers, MUH R N G.
You're in a 4chan thread spending the past 300 posts upset that someone doesn't agree with you about a video game. If you want to call someone autistic, the mirror is over there.

>> No.5285967

>>5285965
>You're in a 4chan thread spending the past 300 posts upset that someone doesn't agree with you about a video game
no, he's stuck in an unfinishable one sided debate with a fucking infuriatingly dishonest shithead
you are insane

>> No.5285975

>>5285967
No one is stuck. You're volunteering this. Your argument hasn't convinced anyone so you're not actually doing anything except spamming for attention.

>> No.5285981

>>5285975
Your are literally unable to to provide any rebuttal that isn't a fallacy. You are accusing everyone of doing exactly what you've been doing the whole damn thread.
If you're 11 and laughing your ass off at having the feeling of making someone waste their time, I'd vaguely understand your behavior, but I have a feeling that you're older than that and whatever the explanation for your dishonesty, you're a piece of shit anyway.
No one is volunteering to put a retard in his place, it's just something your natural tendencies of being a worthless liar make us do.

>> No.5285990

>>5285965
>>5285967
>be dumb faggot
>try to play BG
>suck ass
>"R N G"
>go on 4chan bg thread
>"yeah, this game's too hard already cause R N G will always kill you"
>gets shown to be objectively wrong
>"well that's not even the argument because I meant there's nothing to fight the R N G"
>gets shown to be objectively wrong
>"well that's not even the argument because I meant that it's not conducive to ironman runs"
>gets shown to be objectively wrong
>while(anon=="faggot" | | argument==NULL)
>{
>printf("well that's not even the argument because you won't admit that R N G is in the game\n")
>}

>>5285981
Forget it, Jake. It's Autismotown.

>> No.5286008

>>5285990
>Forget it, Jake. It's Autismotown.
yeah there's just no ther explanation
Damn you all, why do I fight over this place when I could be playing the damn game? I must start anew.
Have your victory here, but know that you are still a lying retarded cunt on the inside even now. Many will join us before it is done. You will feel my wrath for it is great indeed
Here, argue with the mindless posts I would sacrifice! I shall reroll a new character to serve my needs. This thread is yours! I hope it is your tomb!

>> No.5286028

>>5285990
It doesn't matter whether someone is good or not. RNG is always a core element of the game. There will be moments when enemies will attack you for more damage than you have HP. Buffs will not always prevent this.

Of course, I've already made this point. Which is why you are so frustrated and calling me names.

>> No.5286030

>>5286028
>Buffs will not always prevent this.
not putting yourself in situations where buff can't prevent this is your #1 job in the game, if you fail at understanding that incredibly basic concept there's nothing anyone can do for your disabled ass. Ask for a government paycheck if you haven't already.

>> No.5286045

>>5286030
You obviously don't understand the game if you think you have all buffs from the beginning of the game or that buffs prevent all death states.

>> No.5286053

>>5286045
You obivously don't understand the game and have not played it if you think that you can't have all relevant buffs for all situations you will encounter right from the start of the game if you read the damn spell descriptions, loot the damn containers and put 2 and fucking 2 together.

>> No.5286067

>>5286053
So now you're arguing not only that buffs make you invincible, that you can have all buffs in the game from the beginning? lol

Please, continue posting. This is pure entertainment.

>> No.5286072

>>5286067
"oh, a potion of mind clarity in candlekeep inn, nice, let's right click on it to see what it does"
"oh, man that wizard in front of the friendly arm inn cast a nasty fear spell on me, I wonder if that potion that makes me immune to fear according to its description would be of any help here?"
would do a normal person

"hurr durr thAt fuCkInG RnG man, I keep reloading and my guy just keeps getting wReckEd, there's nothing to do, fucking RNG based games man"
does a fucking retard

Not only is this game based on excellent rules, it is also well crafted if you mind focusing your attention elsewhere than on the fucking dice rolls.
Watching your complete lack of understadning of this game would be entertaining if it wasn't that pathetic.

>> No.5286079

>>5286072
I'm not sure what this is supposed to mean. A mind clarity potion doesn't make you immune from harm.

>> No.5286089

>>5286079
how is a level 3 wizard with 8 hp and no protection spells able to kill anyone in your part if your mc is immune to the only offensive status effect spell he has and you're getting helped by guards?
Interesting scenario.
Maybe putting xzar or your shitty sorcerer right in front of him doing nothing while the rest of your party fucks off to the other end of the map, he could take a magic missile and die, yeah that could happen, 10/10 tactic, no exploits used, 100% immersion preserved.
Point is, you, the fucking player, has to protect your party from harm, and you most definitely can 100% of the time if you're a good player that never gets lazy.
I'm not sure what don't understand about that, it's pretty self explanatory.

>> No.5286106

>>5286089
oh, and I might add, 100% of the time with no exploits whatsoever before you start crying about those

>> No.5286109

>>5286089
You seem to be getting lost in your own argument. This was what you claimed:
>you can have all relevant buffs for all situations you will encounter right from the start of the game
You cannot. In the early game you'll be lucky to have more than one spell effect on a single character at all. Your strategy seems to be to keep shifting goal posts and hope that I'm impressed that you know where to get a potion.

But to answer your question.
>how is a level 3 wizard with 8 hp and no protection spells able to kill anyone in your part if your mc is immune to the only offensive status effect spell he has and you're getting helped by guards?
By targeting someone else. Your potion you are so proud of knowing the location of only effects one character for 5 minutes.

And again, the argument has been that RNG can kill you in Baldurs Gate. This doesn't stop being the case because you killed one enemy.

>> No.5286115

>>5286109
RNG doesn't kill you, suck at this game does. There's nothing more to it.

>> No.5286130

>>5286115
>7 Hp
>Enemy hits you for 8 HP
>B-But I have a mind clarity potion... how can this happen

>> No.5286131

>>5286109
And no you crying retard, I'm not proud of showing you one of the very first items you encounter in the game if you're not a complete braindead moron, I just used this example to show you that the developpers intended you to find it and fucking use it.
There are thousands of such examples throughout all three games.
Never will you face an encounter without having had the possibility to find the means to make sure your entire party is absolutely certain to survive it if you play your cards right.

Can't find them? Too bad, you suck.

>> No.5286134

>>5286130
>7HP
>standing anywhere near an enemy that does more than 8HP
Why would you do this? Are you stupid?

>> No.5286135

>>5286134
that does more than 6HP damage*
For that matter ,why would a character with 7HP stand near any enemy whatsoever if you're not completely braindead?

>> No.5286141

>>5286130
>>5286135
the literal first fucking wolf you encounter 3 minutes into the game is there only to fucking warn you about this very obvious fact "don't fucking melee with your shitty level 1 character, he will fucking die, what else did you expect?"
How can you not get this?

>> No.5286145

>>5286131
>I just used this example to show you that the developpers intended you to find it and fucking use it.
Yes, and? Game designers tend to put items in the game to be used. That doesn't mean you can't still die in the video game at some point due to RNG. Even in your extremely isolated case of that very specific wizard you mentioned, what's going to happen in the very next battle you get into? Just keep finding potions to make you immune to each encounter?

>> No.5286152

>>5286135
>Have 30 HP
>Enemy does 31 HP
If you were smarter you would understand that the example provided can be applied to any scenario.

And before you repeat yourself, no, there is not a hidden potion for every encounter that will make you avoid all damage.

>> No.5286167

>>5286145
Oh yeah, it's totally not like resist fear was a fucking level 1 priest spell (so if you rolled a priest, you don't need the potion, if you move away from the wizard before he casts it, the guards will tank it for you and you don't need the potion, etc.) and a level 2 wizard spell and that you won't need it again until getting there, how fucking convenient is that. How fucking convenient is that, that there are tons of options of each specific
You can't die because of RNG if you don't make mistakes, stop trying to argue otherwise you can't, you're just salty because you suck, that's it, get over it and learn how to play, or move on and play something else, just stop spouting bullshit you barely understand.
>>5286152
there are spells, protections ,synergies and strategies for any situation whatsoever and you can't prove th contrary because there is not a single situation in the game that fits your shitty imaginary scenario.

Same reasoning I mean, just be somewhere else than next to it you retard, 31HP strike is huge and made by creatures like dragons and demons, shit any non retarded player would avoid having next to his wizard.
But that's apparently your entire playstyle, so who am I to judge really?
I'm done with your dumb ass really, if you don't understand that you're supposed to play the game to avoid dying, what is there to do?

>> No.5286180

>>5286167
What happens after you defeat your wizard? Which potion do you use on the next enemy? Is there also a spell that will make you immune to all damage from the hobgoblins just to the left of him?

And if a random enemy spawns, what do you do? Find a randomly generated potion as well?

> just be somewhere else than next to it you retard
So just avoid all enemies in the game and you'll be fine. Awesome!

>> No.5286197

>>5286152
>there is not a hidden potion for every encounter that will make you avoid all damage.
also fun fact there, is, it's called a potion of invisibility and it can save your ass every time you need to if you're not a brainlet and use it well
>>5286180
> Is there also a spell that will make you immune to all damage from the hobgoblins just to the left of him?
yeah it's called sleep you retard, what a chance that wizard had a scroll on him or if he didn't you come back later with it, and that the nearby temply sells potions of genius.
Also a level 1 Imoen can solo the whole area with her shitty bow because hobgoblins suck but if you're too retarded to get caught by the slowest motherfuckers on this side of cormyr, fuck off, this is basic stuff i'm telling you here, you can figure it out on your own if you play, the more you talk, the more i'm convinced you haven't played it at all.

>And if a random enemy spawns, what do you do?
no random encounter has an enemy than can cast fear. again, resist fear is also a fucking priest spell, use it brainlet.
Just look for shit, read the spell descritpions and figure out what you're supposed to use and when. Just play the motherfucking game and stop being a fucking retard for the love of god.
>So just avoid all enemies in the game and you'll be fine. Awesome!
Just use this thing called a mouse to micro your units, protect them, hide them, make them invisible if needed, think about what you can do for them not to get hit, it's not like baldur's gate was starcraft levels of micro intensive.
So I'm really done teaching you how to fucking get beyond the five first minutes this time, read the manual and think a bit if you're really curious.

>> No.5286324

>>5286028
I just woke up and
>There will be moments when enemies will attack you for more damage than you have HP.

how many times are you going to ignore these explanations, written specifically to appease a 5 year old:
>>5285654
>>5282931
of why the player is NOT in a never-ending situation where he's liable to lose all of his HP without taking into account his player agency?
instead of constantly saying "nuh uh you have no argument"?

>> No.5286435

>>5286197
>yeah it's called sleep you retard
And what happens if you don't have Sleep or one or more of the enemies rolls a successful save throw? Uh oh, you may have to admit that RNG is in the game now.

Not only is your argument now that RNG can never lead to fatal damage but also that every part of the game allows you to be invincible. On some level I'm sure you realize how stupid this is.

>I just woke up and immediately rushed back to this thread
Welcome back, anon. Remember, you're here forever.

>> No.5286467

>>5286435
You're a blithering moron who can't be convinced because you ignore 90% of what has been written with every single post. Even if every single "but what if" has its well-researched answer repeated back to you for the fourth time, you will still act as if the opposing side made no arguments and hasn't only resorted to calling you names 100 posts in. Your entire victory condition in this debate is to simply outlast everyone else in the conversation. I'm completely done.

>> No.5286472

>>5286435
>you may have to admit that RNG is in the game now
We admitted that a long time ago, you are the one who keeps harping on about how any and all instances of RNG can get you killed, including damage rolls in an environment researched and orchestrated to the point where your side literally cannot lose no matter what, and any and all RNG is confined to "how long it will take them to finish combat" rather than "a life or death situation". All the more reason to nuke this thread already.

>> No.5286485

>>5286472
>you may have to admit that RNG is in the game now
>We admitted that a long time ago
You've admitted it but strangely are still try to argue that RNG can be completely removed from the game if you buff yourself. Then when it's pointed out how this doesn't make sense you have a fit, call me names, and repeat the same statement.

Buffing yourself, using potions, or running away from certain enemies can certainly aid you in your ability to survive, but eventually your characters WILL be attacked and occasionally take damage, which can result in death due to RNG. If you argue against this point you are dumb. Period.

>> No.5286489

>>5286485
>but eventually your characters WILL be attacked and occasionally take damage, which can result in death due to RNG.

>>5286324

>>5285654
>>5282931

>> No.5286492

>>5286489
>I don't have a rebuttal
At least you're admitting it now.

>> No.5286495

>>5286492
The rebuttal is already in these posts.
>>5286324

>>5285654
>>5282931

>> No.5286498

>>5286495
And those posts have been addressed. So you're admitting you don't have anything more to add. Which means you're now posting for the sake of posting.

>> No.5286503

>>5286498
They haven't. Every single reply to these posts come from me reminding you that you aren't addressing these points, and someone accusing me of samefagging.

>>5286324

>>5285654
>>5282931

>> No.5286507

>>5286503

>>5286435
>>5286485

>> No.5286509

>>5286507
No, those aren't replies to these posts. Those are completely and utterly irrelevant to the issues actually posited.

>>5286324

>>5285654
>>5282931

>> No.5286514

>>5286509
Those are just a couple examples of how your points have been rebuked. You're choosing to ignore them.

>> No.5286515

>>5286514
No, you're choosing to completely ignore these examples. None of these posts:
>>5286324

>>5285654
>>5282931

even remotely touches upon what's been posted in >>5286435 >>5286485 , and in fact can be said to completely subvert the point of these posts.

>> No.5286516

>>5286515
Okay, now you're going around in circles ABOUT going around in circles.

Do you have anything to say? I'm trying to give you the attention you want but you're making it hard.

>> No.5286517

>>5286516
>Do you have anything to say?
Yes.
>>5286324

>>5285654
>>5282931
It's really simple.

>> No.5286530

>>5286517
It's not simple. You're not posting statements anymore. Have you given up?

>> No.5286537

>>5286530
Those posts are full of statements. Please engage them. Their point is clear, and hasn't been rebuked at all.
>>5286324 (You)

>>5285654 (You)
>>5282931 (You)

>> No.5286545

>>5286537
Already been done. I guess you've given up.

So what else would you like to talk about, anon? How has your day been?

>> No.5286572

>>5286545
>So what else would you like to talk about, anon?
These:
>>5286324

>>5285654
>>5282931
Alternately, about what sorts of bugs have been fixed with archery and summons between BG1 and BG2 that made them worthless in BG2, why do you consider summons useless in BG2 in spite of them being amazingly useful (9 out of 10 doctors agree, multiple combat situations with summons have been evoked), and why did you lie about Greater Elemental Summoning creating, and I quote:
>>5282646
>Most people wouldn't consider a 7th level priest spell that summons an easily-killable enemy that does 1d8 damage to be "whoopass", but if you need to use descriptive terms to sell people on it then free free.
Which has been proven untrue by:
>>5282680
And which you are still conveniently dodging.

I'm trying to get you to address the actual points that you still don't have an answer for (in spite of your repeated insinuating that you do, when any cursory glance from a third party would see that >>5286435 >>5286485 are directly contradicted by >>5286324 >>5285654 >>5282931 . We can talk about your aptitude for weaseling yourself out of actual conversation points or we can talk about your ineptitude with the video game system and repeated lies about how the game works (see also: >>5282196).

>> No.5286595

>>5286572
Not sure what to make of this messy post since you're still spamming links then demanding rebuttals to things that have been rebuttals then trying to rebut the rebuts which you claim haven't been rebutted? lol I'll try to salvage it though.

>what sorts of bugs have been fixed with archery and summons between BG1 and BG2 that made them worthless in BG2
Enemies no longer get caught on terrain and the AI was updated to switch targets more dynamically. Summons spells produce less monsters and enemies push the monsters away. Greater Elemental is a 7th level Priest spell that produces enemies that do 1d8 damage. Not effective as an endgame spell.

>> No.5286629

>>5286595
> Greater Elemental is a 7th level Priest spell that produces enemies that do 1d8 damage
It literally doesn't:
>>5282680
http://baldursgate.wikia.com/wiki/Greater_Elemental_Summoning
You are lying.
>Enemies no longer get caught on terrain and the AI was updated to switch targets more dynamically
Still doesn't mean summons are "worthless". If you send them forward and then only engage with your less expendable characters, only select SCS components will have the AI actually attempt to change targets dynamically and not utterly randomly, plus an enemy who is disengaging from a summon who is a screen away still gives you ample time to outmaneuver them. See also: >>5282757 ("What if I'm clearing out the vanilla Unseeing Eye sewers where I can literally have a Sanctuaried Cleric walk his own Animate Dead summons between beholders and have them wail uselessly at the magic-immune undead while getting whittled down to death, completely risk-free to my entire party?")

I'm certain that yesterday's Davaeornlol's stream featured an Animate Dead entourage that still managed to grab aggro fairly well in spite of your assurances about summonings - and that's in SPITE of Davaeornlol playing with SCS. Ergo, there's literal Twitch footage online that shows the behavior you're ascribing to summons is misinformed. It also shows a competent no-reloader using a summoning spell, contrary to your assurance that "summons aren't useful" (>>5282559 : "You may be the first person in the world to suggest monster summoning in BG2 is good.")

Since you're already starting to actually play the game instead of refusing to pass the ball, can you clarify your views on archery as an exploit?

>> No.5286635

>>5286629
Oh, and by the way:
>>5286324

>>5285654
>>5282931
These have still not been addressed.

>> No.5286668

>>5286629
Please point me to where it says I'm lying in that link.

>Still doesn't mean summons are "worthless".
I never said anything about being "worthless". You're quoting yourself. All spells have a use. They're just very good.

> there's literal Twitch footage online that shows the behavior you're ascribing to summons is misinformed.
I am happy that a twitch streamer that you know managed to use a summons spell to some kind of use at one point. However, that doesn't change the fact that Monster Summoning has been changed in BG2 to have less monsters summonsed and allows enemies to push them out of the way, preventing exploits. If you just keep mindlessly denying whatever I say regardless of the situation you're going to keep embarrassing yourself. Learn to pick your battles.

>> No.5286683

>>5286668
>Please point me to where it says I'm lying in that link.
You:
>weak summons that deal 1d8 damage
Actual facts:
>>5282680 (backed up by: https://forums.beamdog.com/discussion/comment/627349/#Comment_627349))
Link shows actual spell description.
>I never said anything about being "worthless". You're quoting yourself. All spells have a use. They're just very good.
Here's your own post:
>>5282559
>You may be the first person in the world to suggest monster summoning in BG2 is good
Ergo, you yourself claimed earlier that monster summoning in BG2 is not good, ergo - of little use.

>Monster Summoning has been changed in BG2 to have less monsters summonsed and allows enemies to push them out of the way, preventing exploits.
You're literally the only person arguing that summons were only ever good thanks to exploits, and we vehemently denied we meant anything of the sort, for example:
>>5282612 >>5282539 >>5282570 >>5282158 and many more


>If you just keep mindlessly denying whatever I say regardless of the situation you're going to keep embarrassing yourself
That's extremely rich and ironic, but first try these posts:
>>5286324

>>5285654
>>5282931

>> No.5286703

>>5286683
>M-Maybe if I find ANOTHER link I'll be more convincing!
>Does 1d6 crushing damage (+7 for Str bonus) +3d10 fire damage
Whoops! Looks like you wasted your time Googling.

>Ergo, you yourself claimed earlier that monster summoning in BG2 is not good, ergo - of little use.
That is correct.
>and we vehemently denied
Stop right there. You are the only one arguing. Don't go back to pretending an army is at your back. No one is here to save you. You got yourself into this mess, no one else.

>> No.5286714

>>5286703
That's still not 1d8 damage, nor is it even a mere 1d8 damage. You're also forgetting, conveniently, that you also stated "easy to kill". Sunnis himself denies your bullshit by dealing 3d12. I even explicitly stated those damage values earlier, so it's not like you caught me in a gotcha.
>M-Maybe if I find ANOTHER link I'll be more convincing!
It's called sourcing your claims, so you don't look like a fucking fool.
>Stop right there. You are the only one arguing. Don't go back to pretending an army is at your back. No one is here to save you.
Aside from the completely different style of arguing, completely different angles of arguing, and different responses to the same points you constantly make?

Really, it's almost like if you just keep mindlessly denying whatever I say regardless of the situation you're going to keep embarrassing yourself.

>> No.5286739
File: 202 KB, 420x420, 17d76531f21ec0239841b070b5bc195c.png [View same] [iqdb] [saucenao] [google]
5286739

>>5286714
>That's still not 1d8 damage
You're right. It's less. the other elementals are 1d8.
>you're also forgetting, conveniently, that you also stated "easy to kill".
That is correct. Monsters are dispatched by enemies. They were only ever useful as distractions.
>It's called sourcing your claims, so you don't look like a fucking fool.
It's called throwing out a link and hoping nobody checks it. Which you've attempted and got caught at twice.
>Aside from the completely different style of arguing, completely different angles of arguing, and different responses to the same points you constantly make?
LOL no. Your posts are almost identical to each other. Please don't embarrass yourself with the sock puppet routine. The unique poster count doesn't lie. You're the same person arguing for the past two days. When you get tired you'll be here tomorrow too. Pic related.

>> No.5286743

>>5286739
>You're right. It's less.
1d6 + 3d10 is now less than 1d8. This conversation is over.

>> No.5286747

>>5286743
1d6 is less than 1d8. The fire damage doesn't apply to most enemies or attacks.

>> No.5286754

>>5286747
>blatantly lying again
>ignoring the other elemental that uses electricity
>or, again, the fucking Earth Elemental Prince Sunnis
Hitting Post, hitting CTRL+W, this time I mean it. Bye.

>> No.5286759

>>5286754
>blatantly lying again
Nope. Check the forums. Most minion elemental damage doesn't apply to mobs.
>Bye.
You're not going anywhere.

>> No.5286956

This entire thread is pointless, that retard keeps getting massacred and denies it happens while being completely unable to answer anything.
Because he is an autistic mad man who'd rather make nonsensical points to make the 'debate' last and waste everyone's time by refusing to fucking address any of the shit thrown at him rather than admit he's wrong.
After proving he can't pass the first five minutes of the game, has no idea what a round or turn is, has no idea what spells and potions do, where you find them, tries to conflate rolls with game engine checks, doesn't understand rules, doesn't understand what dices are, doesn't understand what a fucking d20 does, completely refuses to acknowledge rules allow you to bypass numbers, even though anyone who casted a resist fear spell understands that it's exactly what it fucking does, etc. He's now obviously thinking the summon elemental lvl 7 priest spell is the same as the wizard summon elemental spell lvl6 because he is retarded and hasn't played the game.

There is just no point arguing with the mentally ill because it's less painful to him to lie and deflect than admit to himself his retarded point is non existant.

The guy can't have played the game and argue any of the retarded shit he's spouting, how much of a fucking retarded maniac does he have to be to lie repeatedly about a game he is literally too fucking dumb to understand.
There is nothing to do with words against half insane dishonest deflective whores like that, you literally have to bash common sense into their teeth.

>> No.5286987

>>5286089
>how is a level 3 wizard with 8 hp and no protection spells
If you're talking about Tarnesh he actually has defensive magic (Mirror Image).

>> No.5286994

>>5286987
Fuck off and choke on a cock, even checking the wiki you can't answer the rhetorical question, nigger. Swear to me mom. What else, trying to argue documented damage doesn't apply because you misunderstand what some guy is claiming on a forum you barely read about a game you haven't played. Fucking kys.

>> No.5287017

>>5286994
>everybody who replies to me is that rng-bitch autist negroid
Drink a thermos full of aids you bucket of cunts, I just got here.

>> No.5287018

>>5286759
This post right there, that's peak insanity here.
Trying to argue the 3d10 doesn't exist because he can't be caught lying through his teeth and just shut the fuck, no he has to lie even more and post something barely readable, let alone sensical, to keep building his fantasy
That's just completely insane.

>> No.5287028

>>5287017
Who gives a fuck if he has mirror image, this has nothing to do with the 'argument' at hand in the post you answered to. I'm fucking off this board, this retarded insane atmosphere and the local autists and retards are honestly driving me nuts.
Fucking unbelievable thread.

>> No.5287058
File: 32 KB, 350x300, Autism-Awareness.jpg [View same] [iqdb] [saucenao] [google]
5287058

>this thread

>> No.5287065

>>5287058
>look at me the radical centrist, everyone is autistic haha, they dare argue, what a bunch of autist fags haha
There is one lying mentally ill retard and a few posters arguing in good faith. Everyone is not autistic in this shit show.

>> No.5289486
File: 1.16 MB, 1222x1014, half elf dagger fighter.png [View same] [iqdb] [saucenao] [google]
5289486

>>5278759
well, don't have a fighter/mage/thief/cleric party
don't give yourself the best stats
use suboptimal choices
turn up the difficulty

My favorite game is much harder than these, but I still love em as they are.

>> No.5289518

>>5289486
Tbh, dagger fighter is a solid build in BG1 because Dagger of Venom is really strong and you get a free ranged weapons skill (throwing daggers) on top of it. Particularly in all sorts of conversions to the BG2 engine you get to easily spec into dual wielding as well, so you do tons of damage.
If I were to be anal about optimization I'd make him a Berserker.
>My favorite game is much harder than these,
Do tell!

>> No.5289543

>>5289518
yeah, I told some anon one time that you can easily beat the game as a solo fighter, to which he urbanely replied "nuh uh faggit", so I went further and said I could do it as a half-elf specialized in daggers

way easier than I thought, and I already thought it was going to be easy
yeah, the throwing daggers part made it too good, IMO; I could often chuck 4 or 5 (with str mod and proficiency damage added) before enemies could even get to me

>do tell
underrail, on oddity/DOMINATING

>> No.5289556

>>5289543
>yeah, I told some anon one time that you can easily beat the game as a solo fighter, to which he urbanely replied "nuh uh faggit"
I think I've seen a Bioware/Beamdog no-reload poster (Alesia_BH?) successfully solo a dwarven barbarianess without reloading, all the way into late ToB. Can't recall if there were mods or Insane difficulty, but a solo Fighter can thrive even in an environment where you're supposedly SOL without a mage. There's enough consumables around. And BG1 is Fighter paradise.
>Underrail
Oh yeah, I wanted to get into that when it was in beta. Really like Fallout. Somehow didn't, though - so many RPGs, so little time...

>> No.5289604

>>5289556
you're missing out

>> No.5289770

>>5278776
Turn-based BG/IWD would have been brilliant. Imagine them with the turn-based combat of TOEE.