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/vr/ - Retro Games


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File: 63 KB, 640x353, gl-quake-640-480-640x353.jpg [View same] [iqdb] [saucenao] [google]
5276598 No.5276598 [Reply] [Original]

What's the consensus on software vs accelerated graphics in PC games?

>> No.5276615

>>5276598
There's something appealing about the left.

Look at Quake 2 on ps1. It's jaggy and totally fucked up but it looks so cool

>> No.5276621

Insufferable. I like how software looks and while accelerated isn't bad and it usually does run better, I absolutely can't stand the usual blurriness.

Thankfully, nowadays in a modern system a compromise is possible but for awhile it had pushed me off replaying old DOS games.

>> No.5276705

I have to agree with John Carmack: software rendering is the way to go.

>> No.5276717

>>5276705
But John Carmack was an early proponent of hardware acceleration?

>> No.5276728

>>5276598
software = the way the devs intended
hardware = total (high-resolution) crapshoot

>> No.5276764

left looks better, right is sterile

>> No.5277024

>>5276598
Right is better.
3D accelerated has more depth. It looks more 3D.
Also the rough graininess is smoothed out, making it easier to interpret textures at a distance as well as being easier on the eyes.

>> No.5277047

>>5276717
He axed a hardware-accelerated Doom port on Saturn in favor of software.

>> No.5277080
File: 44 KB, 804x410, doom.png [View same] [iqdb] [saucenao] [google]
5277080

>>5277047
And how did that turn out? For a very capable 2D system that could even run the 3D quake?

>> No.5277093

>>5276598
now compare the two modes with the same resolution

>> No.5277107

>>5277047
He axed it because it had texture warping issues or something like that. Of course he was in favor of hardware acceleration, he made GLQuake and Quake 2 and when he released the Doom source encouraged fans to give it hardware acceleration.