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/vr/ - Retro Games


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File: 140 KB, 1024x897, n64 iQue.jpg [View same] [iqdb] [saucenao] [google]
5272993 No.5272993 [Reply] [Original]

>An N64 Mini isn't feasible

2003 would like to have a word with you. Use the same idea but with real controllers, load it up with games, sold.

>> No.5272997

>>5272993
More info

https://en.wikipedia.org/wiki/IQue_Player

>> No.5273079

>>5272993
Who says a N64 mini isn't feasible?

>> No.5273093

>>5273079
The contrarian that only exists inside my head

>> No.5273106

Technologically yes, it is very feasible.
Legally, it isn't.

>> No.5273308

>>5272993
But they released this years and years back, the N64 components can only have gotten more expensive as time passed. The point of those classic garbo consoles was just to slap a cheapo ARM board inside a cute case and make a killing at retail. This would actually require manufacturing parts and controllers.

>> No.5273314

>>5272993
And it's better than what an N64 mini would be since you can buy games for it. In 2003.

>> No.5273495

>>5273308
using emulation on ARM instead of a N64 SoC also lets you use save states, and the SNES Classic even does input recording for save state rewinding.

>> No.5273525

>>5273308
The iQue used a custom SoC to fit everything into the controller.

>> No.5273535

>>5272993
it was never actually called Nintendo 64, it was NINTENDO to the power of 64.

>> No.5273708

>>5273525
It still used a R-4300 CPU and "62.5 MHz Reality Co-Processor".

>> No.5275567

>>5272993
>underage posting isn't feasible
>a kid born in 2003 would like to have a word with you
I'm sorry your brilliant shitpost didn't get enough likes in whatever underage shithole told you that bullshit

>> No.5275660

>>5272993
Ugh, what if I could actually find one of these? And they made flash carts for it?

>> No.5275667
File: 115 KB, 503x281, 3W72119s5BjWPGGUiZ9pqnZoj8JHYxCCp9dtn2QVe5hx7koXTXJFHisopihzrYpSz6zBUvEv7dLyoWTZopgdk5Hn8zvkvJkZTsiUWqMLYA9JarBExu6w18.png [View same] [iqdb] [saucenao] [google]
5275667

>>5275660
forgot muh image

>> No.5275772

>>5272993
I believe 2021 is when the N64 patents expire. somebody could famiclone it at that point. unfortunately the easiest and cheapest option if you don't care about quality (and literally nobody cares about quality) is probably always going to be slapping an emulator on a off-the-shelf ARM board rather than actually fabricating custom silicon.

>> No.5277936

>>5275772
So the PS1 patents have expired? That's why there are chink radios that play ps1 games?

>> No.5277939

>>5277936
>chink radios that play ps1 games
Gonna need some elaboration on this.

>> No.5277941

>>5273093
Well, time to go see a brain doctor. That's a serious problem.

>> No.5278528

>>5272993
Except this used the original N64 hardware except with DDR memory instead of RDRAM and system's memory controller redesigned to accordingly.

This actually gave iQue games significantly higher framerates than the original machine because the RDRAM bandwidth was the bottleneck most of the time.

>> No.5279047

>>5278528
>bandwidth
*latency

>> No.5279182

Too bad Nintendo doesn't own all the best games

>> No.5279290

>>5272993
They will do it. It just needs a bigger box than the other classic consols because of the giant n64 controller.

>> No.5279307

>>5272993
Whom are you quoting?

>> No.5279961

>>5279047
They are interrelated to some extent

>> No.5279964

>>5279961
Not really.

>> No.5280206

>>5275660
>>5275667
>flashcarts
The games are stored in the controller, there are no cartridges.

>> No.5280232

I'm still baffled that N64 emulation is pure trash. HAs anything ever come up to dethrone Project 64? At this point I've about given up hope.

>> No.5280241

>>5280232
Yeah tons of stuff has. Right now angry lion through Mupen has near perfect compatibility. It runs all n64 cart games and only a few of them have some minor graphical glitches.

>> No.5280452

>>5272993
What is this god awful meme controller? No improvement to the control stick at all?

>> No.5280518

>>5272993
Yeah but it would be missing almost every game worth playing. Without Perfect Dark, the literal best game on the system, what's the fucking point?

>> No.5280602

>>5280232
Yeah, the angry lion plugin. But you'll need a powerful computer to run it.

>> No.5280862

>>5272993
The real reason an N64 mini isn't feasable is because it's too new. PS1 classic didn't sell so well, and it wasn't just because some games were 50Hz PAL nightmares. It's because for the same price a person can conceivably buy a real PS1 and at least 1/3 to 1/2 of the games on the classic (assuming they're in the US). If we're talking Japanese, you can very easily buy all of those games and a console for the same price.

>> No.5280879

>>5275667
I can't imagine many of these complete setups ever existing in Chinese homes.

>> No.5280931 [DELETED] 

>>5279964
The real latency is a bad thing is because it harms real-world bandwidth. Well programmed N64 didn’t suffer from severe latency issues though because unlike raw bandwidth it’s something you can work around.

>> No.5280934

>>5279964 #
The reason latency is a bad thing is because it harms real-world bandwidth. Well programmed N64 didn’t suffer from severe latency issues though because unlike raw bandwidth it’s something you can work around.

>> No.5281090

>>5280862
Everyone I know was excited about the PS1 Classic until they announced the games that were on it.
The two people who ordered it cancelled their preorders like minutes after the list dropped. What a fucking joke of a library they went with.

>> No.5281152

>>5280934
Latency and bandwidth are 2 completely separate things

>> No.5281174

>>5281152
Latency is the wait time in cycles after random-access. Raw bandwidth is the maximum number of cycles possible on a piece of hardware in the ideal situation.

Real bandwidth = Raw bandwidth - (latency * number of random accesses) - (number of cycles lost to other wait time incidents like bus contention)

>> No.5281190

>>5280206
They're on custom memory cards that plug into the bottom. To put on new games you'd plug the cart into a kiosk and either buy or swap games. You could also do it on a computer, but the servers shut down a few years ago.

>> No.5281192

>>5281174
Well I should have clarified that raw bandwidth is number of cycles * width of memory bus but yeah

>> No.5281616

>>5281090
Yeah, the shitty library was what killed the PS1 Classic, I was interested in it up until they revealed the games

>> No.5281667

>>5273535
I laughed

>> No.5282693

>>5280241
>>5280602
Really? I've been out of the loop for a long time. I didn't even know people still worked on N64 emulators. I'll have to find a reputable source to download this from. I like to think I have a decently strong enough computer.

>> No.5282923

>>5281152
Bottleneck / Latency = Bandwidth
Yeez anon. If you can push 16kB trough a buffer, latency then decides how often you can push 16kB trough that buffer. If you can do that 10, 100 or 1000 times defines the bandwith.

>> No.5282925

>>5273079
No one. OP just needed an excuse to bait people into this thread

>> No.5282939

>>5272993
This thread is cancer.

64 classic would have the same mess of issues all 64 emulation has. NES/SNES or similar don't have nearly as many issues with emulation so it is far easier to toss a shit setup in a plastic box and sell it. PS1, Genesis, NES, SNES, pre third gen, etc. All easy to emulate accurately. 64 is not.

>> No.5282978

>>5282693
https://github.com/ata4/angrylion-rdp-plus/releases

>> No.5283124
File: 2.73 MB, 1030x480, n64emulation2.webm [View same] [iqdb] [saucenao] [google]
5283124

>>5282693
think again

>> No.5283134
File: 2.84 MB, 633x480, n64emulation5.webm [View same] [iqdb] [saucenao] [google]
5283134

>> No.5284136

>>5282939
once upon a time all these consoles weren't easy to emulate either.
ninty COULD pull it off, if they cared enough, which they unfortunately don't, as seen with the two Minis.