[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 227 KB, 1920x1080, f174714d797a466c9acd276b4c35718b_b608611a2a4b4b418700484ff2e605d1_header.jpg [View same] [iqdb] [saucenao] [google]
5269097 No.5269097 [Reply] [Original]

why is this game so forgotten? When people talk about oldschool FPS they always mention Doom, DN3D, Blood, Quake, HL but never Unreal despite being the only game on that list that doesn't look like shit

>> No.5269124
File: 194 KB, 590x332, unreal_gold_free_games.jpg [View same] [iqdb] [saucenao] [google]
5269124

>>5269097
but it *do* look like shit

>> No.5269125

>>5269097
Anon... >>5238106
In fact, forgotten FPS games are an entirely different group, Unreal surely isn't among them.

>> No.5269162

>>5269097
That screenshot is the game heavily modded. The original game's graphics don't look anywhere near this.

>> No.5269165

>>5269162
you're retarded

>> No.5269324

>>5269097
They made the retarded decision of splicing singleplayer with the botmatch.
That flushed level-design down the drain.
That meant that the userlevel scene ended up being basically dead on arrival.
And that, finally, assured, that, in contrast with Quake, which is the closest analogue to this game, and which was kept alive through all this time by mapping community, this one, well, went on being largely forgotten.

IN CONTRAST WITH QUAKE, THERE IS NO NEW CONTENT FOR UNREAL, ONLY NOSTALGIA.

And that ended up happening solely because Unreal shot itself in the foot, chasing short-term wow-shiny (meaning OMGAWSUM skaarjs).

>> No.5269380

>>5269097
>people
Not sure how few you know or why they're all shit but those are your problems

>> No.5269540

Unreal may have looked good at the time but it lacked soul. Memes aside, all the games OP listed have memorable and unique protagonists and settings. The exception being Quake, I have no idea who the protag was supposed to be, but the world was pretty cool. I never found Unreal's setting to be very interesting or compelling.

>> No.5269548

>>5269097
I played the shit out of Unreal and yet to this day I often forget it exists
Maybe I could come up with plausible rationalizations for it if i tried really hard rather than just accepting that it was mediocre

>> No.5269562

I don't know, if it was planned to be what it is today from the start - a ready-made engine to license to other developers (and I think it was), then it has become even more successful than its competitors form that time period. Hundreds of games have used the Unreal Engine over the years.

>> No.5269846

>>5269540
I comletely agree, Unreal doesn't deserve to be mentioned next to all these great calssic shooters. It plays like crap, the sparsely planted bullet sponge eneimes, the weapons that may look cool, but are all functionally the same, it's a bland amateurish FPS with no cohesive theme or setting.

>> No.5269942

>>5269162
No, this is basically what it looked like. The texture resolution looks a little high, I guess?

Unreal was not the greatest game but it was beautiful.

>> No.5270341

>>5269124
I miss that period when developers used a lot of secondary colors.

>> No.5270347

>>5269097
Fucking love me some Unreal Gold, may have enjoyed it more than Half-Life actually.

>> No.5270716

>>5269846
I completely disagree. It had a coherent world and not just maps for you to kill stuff.
>the sparsely planted bullet sponge enemies
It was more of an exploration game than just a shooter.
>weapons that may look cool, but are all functionally the same
Wut? Member that one you had to shoot RMB with a slow projectile and then shoot down that projectile with LMB to create a bigger boom?

>> No.5270858

>>5269097
I wish I could go back to 1998.

>> No.5270863

>>5270858
shit time

>> No.5270867

A Bit off topic, but did anyone play Rune? That was kinda fun

>> No.5270876

>>5270863
best time for me, first 3d accelerator, first car, first gf

>> No.5271151

>>5269324
>They made the retarded decision of splicing singleplayer with the botmatch.
>That flushed level-design down the drain.
Yeah, this. Nowadays, if some newcommer boots up Unreal, he's not going to see the beautiful work of art that its graohics passed for 20 years ago - he'll see a mishmash of HL and Quake 2 with bots instead of enemies and levels designed by someone with a hard on for toxic colors.

>> No.5271170

>>5271151
>levels designed by someone with a hard on for toxic colors
Eh, what toxic colors??

>> No.5271172

>>5271151
>thinking people care about what you think

>> No.5271173

>>5271151
>bots instead of enemies

>> No.5271292
File: 128 KB, 526x509, ,ljkg.jpg [View same] [iqdb] [saucenao] [google]
5271292

>>5271151

>bots instead of enemies

>> No.5271298
File: 208 KB, 624x534, 1_UDUtGU1NqByb_yZmnhNTPw.png [View same] [iqdb] [saucenao] [google]
5271298

>>5271151
Wait. Aren't all enemies bots in a sense?!

>> No.5271313

>>5271298

Of course they are. The only reason they're called "bots" in multiplayer maps is to indicate that they're not human controlled

>> No.5271447

>>5271151
What I meant is that because of its mobility and unpredictability, scaarj requires a fairly large room. Moreover so because, really, scaarjs are dump, they will roll into walls, into lava, etc. any time they are given the opportunity to do so. And this "large room with one or two scaarjs to jump around with" in Unreal is, well, pretty much, 1/3 to 1/2 of the overall amount of rooms in most Unreal levels are those. And, basically, those rooms differ in textures only, while playing out more or less exactly the same way. You just jump around with scaarjs while lobbing whatever you happen to have ammo for in their general direction. In other words, wherever scaarjs appear, the individual differences between mapping styles cease to exist because HEY ITS ANOTHER ARENA WITH THE SCAARJ WONDER WHEN I SAW _THAT_ THE LAST TIME AROUND. So, this basically splits any Unreal level in two parts. The parts that do have scaarjs (those are plain arenas of whatever form) and those that don't. And individual differences in mapping styles show and genuinely affect your playing style only in the latter ones. The problem is that in Unreal's campaign, those parts that don't have scaarjs serve for the most part pretty much as a filler between scaaarj arenas. Other than in maybe Terraniux (and alien mercs are legit annoying enemies for all the wrong reasons), other enemies aren't ever used, you know, SERIOUSLY. This leads to a very skewed image of Unreal-esque level-design as pretty much of a whatever scaarj room after whatever scaarj room, with no shits given about whether said level was designed by Eekels or Blezsinski or Myscha the Sled Dog or whomever. Playing Unreal, you just KNOW that whoever designed it, it would play like arena - breather/filler - arena - breather/filler - repeat a hundred of times. The parts which make the levels actually stand out from one another, and which are the most reminiscent of Quake's singpleplayer, are actually the afterthought in this game...

>> No.5271453

>>5271447
All this text and you are non the wiser

>> No.5271462

>>5269162
The textures shimmer a bit in Glide and obviously he is using the unofficial patch to run in 1080p, but other than that it looks about the same.

>> No.5271465

>>5271462
Don't respond to an idiot.

>> No.5271472

>>5271462
Glide was the way to play this puppy back then. D3D renderer was fucking trash for almost a decade.

>> No.5271480

>>5271447
They simply provide a distraction, are there for amusement only. While the REAL DEAL is the pseudo-deathmatch with TEH MAJESTIC AI. This can be seen as a propaganda of the view that traditional (up to the point of Unreal's release) singleplayer in FPS games only exists in them in order to train the player for the multiplayer mode in that that particular game, and only matters in how well it is able to accomplish its '"intended'" function. When seen in that light, it is no wonder that Unreal Tournament, after it appeared, immediately supplanted Unreal, as it was built exactly the way heavily promoted in the very way Unreal was put together. And those parts of Unreal, that were derived straight from Quake's singleplayer, were so severely downplayed to basically OH LOOK PRETTY PICTURES WITH ATMOSPHERE ALSO SOME PEW-PEW, it's no surprise pretty much noone took it on them to try actually push the scaarjless combat in any more or less interesting directions.

Unreal could've been a viable alt-Quake. Instead it became a walking simulator spliced with the interactive advertisement for Unreal Tournament. And neither made a convincing case for mappers at large to actually give a shit about pushing this game to its limits in any interesting ways not already seen in its campaign.

>> No.5271483

>>5269097
great game

>> No.5271485

>>5271472
I played it in Software, like everything else. It looks great. Texture quality on Unreal engine blows everything of the time out of the water. The game itself is pretty floaty and disjointed, though. I like the setting and music, but not much else.

>> No.5271502
File: 177 KB, 1152x864, ChizraNaliWaterGod.jpg [View same] [iqdb] [saucenao] [google]
5271502

A lot of the maps are boring and its easy to get lost. Too much symmetry and not enough landmarks to help keep you spatially oriented.

>> No.5271712

My biggest gripe with the game was how long it was. Beautiful graphics though.

>> No.5271739

>>5271502
Are you missing some chromosomes or what?

>> No.5272101

>>5269097
1. They talk about it all the fucking time.
2. The only one that Unreal looks better than on that list is Duke.

>> No.5272112 [DELETED] 

>>5271447
Fanboys don't like hearing this, which is why every fucking Unreal thread is the same.

>look at that vista!

>amazing soundtrack, am I right?

>would you fuck her?

Zero memorable gunfights.

>> No.5272114

>why is this game so forgotten?
Because it's not a good game. People like the idea of Unreal, they don't like the game.

>> No.5272119

>>5269097
>despite being the only game on that list that doesn't look like shit
I loled. Also there are three completely different /vr/ quake games dumbass.

>> No.5272120

>>5269097
I like Unreal and have played it multiple times but I think enemy and weapon design wasn't as good as the other games you mentioned.

>> No.5272167
File: 109 KB, 640x480, Blood_Chernobog.png [View same] [iqdb] [saucenao] [google]
5272167

>>5272101
Yeah, I mean, just look at this marvel. Unreal simply doesn't compare to this visual feat.

>> No.5272168

>>5272167
>feast

>> No.5272179

>>5272167
You're a funny fucker, back to /v/ with you.

>> No.5272183
File: 130 KB, 640x480, Blood_Gargoyles.png [View same] [iqdb] [saucenao] [google]
5272183

>>5272179
No-no, I am genuinely interested in exactly which part of this here screenshot looks better than anything in Unreal.

>> No.5272225

>>5272183
It doesn't. somebody fucks around with you, you autist

>> No.5272607

>>5269162
No it isn't, and you're fucking weird.

>> No.5272609

>>5271447
>>5271480
Jesus, shut up.

>> No.5273073 [DELETED] 

I hate to be that guy, but most of those classic FPS title suck shit:

Unreal - WOW such fast, muh gibs, much blood...yawn. Unreal is a tech demo, fact. At least Unreal Tournament is "honest" about what it is, it's fun. Unreal is just another boring, repetitive, lame, purposeless, emotionless, soulless 90s shooter.

Doom - Sure, it perfect Wolfenstein 3D formula, and is an important milestone in history, but unlike another milestones like, say, Super Mario World, Grand Theft Auto III or Final Fantasy VII, Doom is absolutely forgettable. Repetitive, the same shit EVERY goddamn stage, walk around in a maze with the same boring shit-coloured graphics shooting the same enemies over and over collecting the same keycards over and over, trying to find autistically hidden spots and secrets throughout the map.
Doom is just another boring, repetitive, lame, purposeless, emotionless, soulless 90s shooter.

Quake - the same shit as Doom, only worse because EVERYTHING looks like minor variations of the same shade of shit-brown.
Quake is just another boring, repetitive, lame, purposeless, emotionless, soulless 90s shooter.

Half-Life, Blood and Duke Nukem 3D - at least those have a "soul", so to speak. Half-Life is the best among these, but even that one isn't really worth a play-through anymore. Also Xen. Fuck that shit.

>bait hurr
No, seriously, classic FPS fans have the shittiest taste I've ever seen. How can anyone insist that classic Doom is better than the FAR more immersive and creative Doom 3?

They live in a world of their own, really. How can anyone enjoy those games. Everything you do feel empty. There's zero connection with the character, whoever he is. It's always the same pointless repetitive shooting in headache-inducing brown mazes.

>> No.5273096

>>5271298
No, just the ones that play like human playing deathmatch knowing that he is going to respawn anyway - like >>5271447 said,
>roll into walls, into lava, etc. any time they are given the opportunity to do so
and basically playing a computer game, not being the characters in it. That was interesting, but also can be immersion breaking.
>>5271170
I don't know how to phrase it better in english, but especially in the beginning it seems like every surface that can in theory be reflective is turned into a mirror, and if there is something green that you see then designer will make sure that's motherfucking nuclear waste green, the greenest green you have seen in your entire life.

>> No.5273115

>>5273073
All FPS suck shit you autist child

>> No.5273118 [DELETED] 

>>5271151
american education

>> No.5273127

>>5273096
Do you have some kinda pet peeve with the few mirrored floors that the game has? Or the only level in the game that features green nuclear waste?

>> No.5273129

>>5273096
>and basically playing a computer game, not being the characters in it
Is this a fucking computer game or a book?

>> No.5273130
File: 185 KB, 447x863, NaliN.jpg [View same] [iqdb] [saucenao] [google]
5273130

You saved every one of them that you could, right?

>> No.5273163

>>5273129
Well it has journal entries and the plot is delivered through them :^)
>inb4 hurr durr muh gameplay muh porn movie plot i am going to refer to Carmack now when it suits my agenda

>> No.5273165

>>5273163
>hurr durr i'm going to play this game because i like the story, the gameplay is shit though

>> No.5273179
File: 38 KB, 400x533, ashamw4.jpg [View same] [iqdb] [saucenao] [google]
5273179

>>5273130
some but the game was too boring to keep my interest. They made visually impressive (somewhat) environments for 1998 but at the end of the day the game play sucked, the levels sucked, the weapons sucked and the enemies sucked. Now the environments are just big empty buckets with a few novelties and nali healing fruit being your reward for exploration, making exploration basically pointless. If anything Unreal is desperate for criticism before it becomes conflated with a classic shooter like Doom or Quake, but as it is the genre is so far gone I don't even think it matters.

>> No.5273189

>>5270867
Amazing game, they are making a new one. It's in early access.

>> No.5273196

>>5273073
Meme speak: check. Meaningless buzzwords: check. Utterly shite opinon: check.

Alright, this post passed all the criteria for a good shitpost. Well done, anon.

>> No.5273217

epic should reintroduce it on their store to all the zoomers playing their latest shit.

>> No.5273218

>>5273196
There's not one buzzword there. And if you mean "soulless", that word always had a meaning before becoming a le ironically shitty memeword.

The mere fact that there is some emotion in Half-Life for example, something that makes you feel as what you're doing in the game has a meaning, means it has a soul. You feel there is a reason why you're shooting aliens. You feel that you are trying to escape Black Mesa.

Unreal, Doom and Quake are just pew pew boom zwooom.

>> No.5273276

>>5273218
You called Doom 3 creative. Come on man, /vr is easy to bait and you made a pretty good post while doing that, but that's way too obvious.

>>5273165
Let me get this straight. When i said that glorified botmatch ruins the immersion, you responded with the statement that it is not important because "it is a fucking computer game, not a book". But then you are implying that the gameplay is shit and i am stupid if i play that game for the story because of that?
What the fuck are you even trying to tell? Are you just throwing random greentext bullshit here and there?

>> No.5273307

>>5273276
I am sorry that you didn't like the "deathmatch-like" bots because you want "muh immersion" i.e. dumb whack-a-mole enemies only capable of popping in and out of cover.
Let's have the enemies drop weapons too instead of finding them on the level "because that's more immersive".

>> No.5273337 [DELETED] 

>>5273276
Because Doom 3 IS better than old Doom. And for the record it is better than 2016 Doom.

Funny people talk shit about the game being too dark (it isn't), the piss filter on the Doom reboot is much worse.

>> No.5273341

>>5269097
>that escape sequence from the ship at the beginning
it's a shame that Half Life stole Unreal's attention

>> No.5273369
File: 44 KB, 1280x1024, 34808-quote.jpg [View same] [iqdb] [saucenao] [google]
5273369

>>5273337
>Because Doom 3 IS better than old Doom
The exit is to your right. Thank you.

>> No.5273423

>>5273337
Doom 3 is terrible on every level. Awful level design, awful gunplay, awful graphics. The problem isn't even that its bad for a Doom game. It is bad for a video game.

>> No.5273492

>>5273423
I didn't say it's good, I said it's better.

Although it is good.

>> No.5273874
File: 179 KB, 432x504, Huuuuuuuh.png [View same] [iqdb] [saucenao] [google]
5273874

>gibbing Skaarjfags with the Flak Cannon

>> No.5273902

Anyone else remember the unreal level where you're lowered into a fucking pit with teeth? I quit right there.

>> No.5273921

>>5273337
>Because Doom 3 IS better than old Doom
No shit Sherlock. Of course it's better (in this case, have higher production values) than the literal blueprint for all FPS games up to Medal of Honor: Allied Assault 11 years older than Doom 3. But its purpose was to be better than HL2 and Far Cry, and it failed on both fronts. That being said, its (very high) quality is irrelevant because there was nothing creative about ripping off Red Faction and System Shock 2 at the same time.

>>5273307
>dumb whack-a-mole enemies only capable of popping in and out of cover
If the only way to make interesting fights in your game is to make most of them bot skirmish arenas then your game designers suck massively. I hope you liked Quake 3's singleplayer """campaign""" because by your own definition it outclasses Unreal in every way.

>> No.5274141 [DELETED] 

>>5273921
It's just for reference, to illustrate that old FPSs are crap, even when compared to other contemporary genres.
But the initial post was deleted by some butthurt janitor or mod, so, let's all pretend Doom, Quake or Unreal are anything but shit, LMAO.

Also, people point out that Goldeneye was overrated even back then because of PC fps games, but really, PC fps before 1998 were mostly crap.

>> No.5274143
File: 46 KB, 600x450, 1381807162717.jpg [View same] [iqdb] [saucenao] [google]
5274143

>>5273874
I loved the gib physics in Unreal, but it was frustrating how difficult it was to gib enemies with anything but the flak cannon. At least in Quake 2 you could gib with every weapon except the starter pistol.

>> No.5274237

>>5274141
Goldeneye had great game-feel.

>> No.5274248

>>5271447
>>5271480
Saved, lol

>> No.5274280

Unreal was my first vidya fap. That big titty alien goddess mural.

>> No.5274301
File: 150 KB, 1920x1080, 0.jpg [View same] [iqdb] [saucenao] [google]
5274301

>>5274280

>> No.5274316

>>5274141
>implying that the likes of Blood and Duke sucks
>implying that DOOM 3 aka dark hallway simulator with cheap jumpscares and overall shitty design is better than its predecessors
I bet you also think that DOOM 2016 aka Painkiller ripoff aka Master Chief kills deviantart-esque demons while mandatorily grabbing them for health was a great game too. Either way, this is the wrong board, you probably wanted to click on /v/, without the 'r'.

>> No.5274360

>>5273874
I love it when Skaarj think they're all badass and try to close in on you so they can fight in melee, and then you hit them with a flak cannon grenade and that makes them pussy out.

>> No.5275069
File: 439 KB, 640x360, 1542118989512.gif [View same] [iqdb] [saucenao] [google]
5275069

>>5273369
>The exit is to your right.
>pic points left

>> No.5275110

>>5274301
she looks annoyed

>> No.5276008

>>5275110
Those damn Sky Demons are running amok in her temple.

>> No.5276084

>>5275069
You are so predictable m8

>> No.5277598

lmao more like "unreal how boring this shit game is"

>> No.5277650

>>5277598
Did daddy beat you again, anon?

>> No.5277773

>>5277650
he hit me bumbum.

srsly tho, unreal is the most boring fps i've played before unreal 2.
made me really sad, cause i loved tournament back in the day but never played the singleplayer original, when i did i found that the maps were all a snooze-fest of bad game design and art

>> No.5277781

>>5277773
cause your taste is shit m8 :^)

>> No.5277798
File: 48 KB, 466x700, 1527959561830.jpg [View same] [iqdb] [saucenao] [google]
5277798

>>5277781
it's ok if ur into dark and bland sci-fi stuff with slow gameplay i guess

>> No.5277803

>>5277798
Just like everything at the time you sperg

>> No.5277825

>>5277803
just google "games from 1998" and you'll see that's a blatant lie.
it's a really bland first person shooter that is more of a tech demo than anything else.
But i don't think this discussion is going to add anything to our lives since you probably have nostalgic feelings for it.
Much love <3

>> No.5277873

>>5277825
>t. sperg

>> No.5277906

>>5277803
>Just like everything at the time you sperg
I'm finally starting to believe that the doom general was indeed a mistake.

>> No.5277909

>>5269097
>forgotten
???

>> No.5277940

Aged like an egg in a fridge.

>> No.5278041

>>5271462
unreal supports any arbitrary resolution, just certain renderers like software don't like high res

>> No.5278159

>>5269097
boring artstyle, lacklustre sound, empty maps
there is no magic in the scenario
descent is always the best fps

>> No.5278672

>>5278159
>boring artstyle, lacklustre sound, empty maps
Wrong on every single account. Is this /v/ or something? I thought you guys were better than this.

>> No.5278725
File: 32 KB, 666x500, wat.jpg [View same] [iqdb] [saucenao] [google]
5278725

>>5278159
>the absolute state of /v/tards

>> No.5278750

>>5278159
get out