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/vr/ - Retro Games

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File: 67 KB, 800x600, doom plasma gun origin.jpg [View same] [iqdb] [saucenao] [google]
5257620 No.5257620 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5250713

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom, Quake, Duke, Marathon, or Thief:
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.5257621

=== ONGOING ===

[12-26] 100 Minutes of /vr/ updated to v1

=== NEWS ===

[12-28] GZDoom 3.7.0 released

[12-26] Anon makes a mutator 'ArmorisHitPoints'

[12-26] ESRGAN algorithm used to make HD Textures for RTCW

[12-26] The Merry Christmassy Doom Project

[12-26] Anon map release: Exotic Exports

[12-26] DOOMBA, a Roomba script that turns clean maps into Doom maps

[12-24] Hellshots Golf sees a formal release

[12-16] Doomsday's 2.1 update released

[12-15] BloodGDX and WitchavenGDX both updated

[12-13] Spram's Metroid Doom

[12-13] Eric releases 'Corruptor of Humanity', a multiplayer gamemode for Hideous Destructor

[12-10] John Romero announces a new megawad, Sigil

[12-10] Cacowards 2018

[12-10] Doomworld's 'Top 100 Memorable Maps' and 'Top 25 Missed Cacowards'

[12-10] Ashes: Dead Man Walking, an expansion campaign for Ashes 2063, released

=== PREVIOUS ===


=== PROTIP ===

To submit news, please reply and anchor it to this post.

>> No.5257624

I love doom.

>> No.5257627
File: 21 KB, 306x306, 10561024_1440967719515305_1117002302_a.jpg [View same] [iqdb] [saucenao] [google]

What's a good setup for Oblige? Thinking of doing a DoomRLA run with it for maximum roguelike.

>> No.5257654

So why is Master Levels for Doom not worth playing?

>> No.5257657

>that pic

That's cool as fuck.

>> No.5257658

That gave me an idea.

Would you play a Doom light gun shooter, /vr/?

>> No.5257804


>Tossed 100 minutes of /vr/ up on Doomworld.

>> No.5257808

dude, a kid starts talking at 18 months

>> No.5257821

80% shit

>> No.5257824

Just like Doom 2.

>> No.5257835

Hello IGN

>> No.5257837


>> No.5257860

Not him but I do think the level design in Doom 2 to be inferior.

>> No.5257883

it's really hit and miss
not really, it's miss and miss and a hit somewhere

>> No.5257895

That's /doom/'s general opinion yes, Doom 2 gets a lot of flak to the point that some people can't even finish the game because of how bad the levels get.

>> No.5257917

Play Plutonia instead

>> No.5257987


-> >>5254754

>> No.5257996

I'm that post, and also this one -> >>5256797
last night there was a storm and electricity went out until recently
well, I managed to get to map12 but I can't play today

>> No.5258000

I've never played Duke 3D, which version do I get?

>> No.5258014

what difficulty?

>> No.5258016

uv -fast

>> No.5258018

btw, I fucking hated the pain elementals in refueling base

>> No.5258071

>not very interesting to look at
>not very fun to explore
>combat is mostly dull
>a few of the maps are outright bad
>some of the maps look and feel too similar to each other
Basically you don't lose out on not playing them, check out Final Doom instead, better in every way.

Kinda this.

Doom 2 is only like ~30% shit.

>> No.5258075

The original .exe actually ran on Windows 7 I recall. Not sure about Windows 10.
I'd suggest Atomic Edition on EDuke32, for best experience.

World Tour is ok, if you can live with giving Bitchford money.

>> No.5258078

A lot, yeah, but there's still some good levels in there. Doom 2 isn't flat shit, it's just very uneven.

Props for playing on UVFast.

>> No.5258097

>fixed: Do not pass Sysex messages to Windows's GS Wavetable synth.
>This will totally refuse to play a MIDI if that happens.
>Duke Nukem's Alienz.mid, which did not play before works after this change.
Oh sweet! No longer have to hack around broken MIDIs using FluidSynth/Timidity. I mean it's a bit late now, but still.

>> No.5258104

Some maps are kinda neat and have interesting ideas, maybe see if you can select maps individually or something

>> No.5258110

Sweet, that's one of the best tracks of Duke Nukem!

>> No.5258129

I doubt they will, and if they do who cares. How many of them have made a map in 100 minutes?

>> No.5258146

Didn't they may a railed shooter for Doom 3? For phones or whatever. You could probably just modify that.

>> No.5258148

might as well be the only lost official doom game

>> No.5258160

I find Legendoom pairs nicely with Oblige and Slige levels.

>> No.5258173

Has Graf been kicked out of the GZDoom dev team?

>> No.5258207

Never gonna happen

>> No.5258212


>> No.5258231

Updated the MetaDoom thing, just to add the player setup putting the player in a "slayer" class.

>> No.5258234

He's in ultimate control and the ones below him are incredibly sycophantic towards him.

>> No.5258292

It is. There'a few lame/annoying maps, but overall it's solid, and certainly much higher quality than the average usermaps being released at the time.

>> No.5258336

Kinda wish that high horse of his would spontaneously combust. Again.

>> No.5258376

>add vanilla lightmode that behaves exactly as Doom's original light did
This "vanilla" mode is a lot darker than the actual software renderer for me.

>> No.5258430 [DELETED] 

Sounds familiar like 100% of community vets.

>> No.5258441
File: 421 KB, 1782x1002, Screenshot_Doom_20181230_032443.png [View same] [iqdb] [saucenao] [google]


>> No.5258446


>> No.5258450
File: 994 KB, 1782x1002, Screenshot_Doom_20181230_033220.png [View same] [iqdb] [saucenao] [google]


>> No.5258467

To make you suffer

>> No.5258471
File: 1.15 MB, 1782x1002, Screenshot_Doom_20181230_133234.png [View same] [iqdb] [saucenao] [google]

Slaughterfest 2012

>> No.5258484

Needs more monsters

>> No.5258525

>not filling all that empty space with monsters

>> No.5258543
File: 760 KB, 1782x1002, Screenshot_Doom_20181230_144403.png [View same] [iqdb] [saucenao] [google]

This isn't ominous at all

>> No.5258545 [DELETED] 
File: 344 KB, 1280x1005, Screenshot_Doom_20181230_153526.png [View same] [iqdb] [saucenao] [google]


"...And so the world went on without him, his screams muffled by time itself.
His trial inevitable; his failure unavoidable.
Screaming hard, deep into the abyss, it finally screamed back, and it was terrifying. It took him a century to realize that the only screams were his own.

And so his subordinate genetic spawn had been placed; the endless desire to have revenge on a reality long since forgetting them.

It was said, once, that one man stood alone against a legion of the darkest creatures in all existence; that he stayed within the bowels of the Incernethale to ensure no daemon ever rose again.

Funny, then, how we are able to recount the tale, when one man had salvaged the Legions of the Damned from extinction.

At least, until his own desire for death fulfilled, and reality aborted before it could ever come to fruition."

>> No.5258552

Ominous kinda goes away when you're super overpowered

>> No.5258565

And I'm a faggot who forgot to fix the sky

>> No.5258629

Finally someone gets it

>> No.5258680 [DELETED] 
File: 461 KB, 1280x1005, Screenshot_Doom_20181230_164218.png [View same] [iqdb] [saucenao] [google]


>> No.5258745

Using GZDoom?
Won't that leg like hell?

>> No.5258805

no, s'arais, the entire community is not out to get you

>> No.5258813

Let's add "writer" to the list of things you are not good at.

>> No.5258837

No. Also as much as I dislike him, the last update of GZDoom added a bunch of nice features, such as a destructible environment function for UDMF format maps.

What the fuck does he have to do with this conversation?

>> No.5258852

i wonder

>> No.5258889
File: 88 KB, 1500x836, static1.squarespace.png [View same] [iqdb] [saucenao] [google]

Why does Romero keep saying that Buckethead "Did the soundtrack" for SIGIL? All it is is a compilation of Buckethead tracks, none of them were actually made for the game.

>> No.5258906

Because at this day, Buckethead is known more than Romero

>> No.5258910

I don't know who that is, but I know Romero.

>> No.5258912

buckethead still did the soundtrack, and it's the soundtrack for sigil

you autistic shit

>> No.5258919

Buckethead made 1 original track and let him licence the rest

>> No.5258923

Because Romero's a talentless hack who consistently leeches off people with more talent

>> No.5258925
File: 50 KB, 970x545, gnnnnnn.jpg [View same] [iqdb] [saucenao] [google]

>Brutal Doom is awesomesauce
>who's this Romero guy
>t. Zoomer

>> No.5258926

You mean like the entirety of DOOM and his shit-tier design documents he didn't even follow?

>> No.5258936

Which could be ideal. Lord knows that if I got Alice Cooper doing the music for a videogame I was working on, there's a number of select tracks I'd love to put to use.

Are you still mad about Dai-Katana or what? For all his flaws and mistakes, all his contributions to the games he was part of when working at iD, were all worth it and fit perfectly.

>> No.5258945

say that with a straight face.

>> No.5258953

>what is context

>> No.5258974

Nah, I played DK with the fan patch and it was ok, for having the reputation it has I mean.
Romero's just shit like cliffy b
A literal ideas guy finding a way to mooch off a game he helped with 25 years ago.
There were many more noteworthy people at id.

>> No.5258981

>A literal ideas guy
Also a programmer and level developer whose maps are the best in Doom 1 and 2. Imagine Doom 1 and 2 with nothing but the shitty levels of Doom 2 if he wasn't at ID, makes me shudder just thinking about it.

>> No.5258984

I'd still place Romero above Tim Willits, who is still at id trying to take credit for shit he didn't do.

>> No.5258994

>A literal ideas guy
sure thing, carmack

>> No.5259037 [DELETED] 
File: 124 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]

The best way of playing Doom. The best graphics. The way it's meant to be played.

Our cool overhaul can be downloaded from this website: www.gzdoom-enhanced.com

>> No.5259046 [DELETED] 

finally someone has enhanced doom to modern standards.
cant believe no one has tried this b4

>> No.5259057

How do you constantly make your garbage maps even uglier than the last?

>> No.5259067

What if Eternal's Marauder was the guy behind Doomguy from Doom 1's cover?

>> No.5259070 [DELETED] 

At least Romero isn't a tranny

>> No.5259072 [DELETED] 

wow, good stuff. gonna play it all night!

>> No.5259086 [DELETED] 


True. He is mexican, though. Yikes.

>> No.5259089

Looks horrible

>> No.5259095 [DELETED] 

he's a native u dunce

>> No.5259105

next level shitposting

>> No.5259110 [DELETED] 
File: 173 KB, 996x1150, ccccccc.jpg [View same] [iqdb] [saucenao] [google]


So vasyan now uses GZDoom brand to promote his SuPeR C00L HD T3xTuRe 3D m0del Pack? Nice try.

>> No.5259120

what the everloving fuck happened to this thread, seriously
when did 80% of the modders and mappers here get replaced with shitposters

>> No.5259126

Influx following the Doom Eternal reveal + Usual behaviors of /v/irgin colonizers.

>> No.5259127

The hipnotic Quake 1 expansion is hard as FUCK.

>Hurr we gave you practically no ammo now go fight those 15 enemies in these tiny little cramped hallways

Fuck off

>> No.5259128

Most modders and mappers have actual lives, anon. They are getting ready to spend a new year eve with someone.
Only no-life shitposters left here.

>> No.5259129

Holiday / infestation of drama from the two forums / infestation from other boards.

>> No.5259132

December is a chaotic month for a lot of people. Including myself.
I'll probably get back to regularly posting progress in January

>> No.5259135

IDK I played it recently on hard and had no such issues.

>> No.5259136

I hope you're right, because this is depressing

>> No.5259143 [DELETED] 


It's always been like that.
This is offtopic.
Please stop.

>> No.5259145
File: 72 KB, 469x359, 1464666402982.png [View same] [iqdb] [saucenao] [google]

I mean, I've discussed this before but /vr/ is starting to get worse, and the doom threads are suffering as well.
Only way we're gonna fix it is if we keep making worthwhile posts and we get folks making good content. Doesn't just have to be mods or maps, just funny or enjoyable OC and reaction images is nice too.

>> No.5259149

We just did a speedmap thingy.
Probably just busy with Christmas though.

>> No.5259150


That some next level delusion here.

>> No.5259151 [DELETED] 

die in a fire




>> No.5259153

It's the jews.

>> No.5259161

Why so snappy all of a sudden?

>> No.5259162

Imagine getting this mad at an obvious troll on a video game forum

>> No.5259169

I also worry about stuff like the OP posts, news posts and anything to do with guides and links
I heard someone once posted a link with CP

>> No.5259180

if i was mad, i'd post in all caps. sensical right?

>> No.5259185

It's called the silly season for a reason.

>> No.5259192 [DELETED] 
File: 631 KB, 1050x809, Untitled.jpg [View same] [iqdb] [saucenao] [google]

But gzdoom is shit. It doesn't have a proper bumpmapping, only parallax. Also lighting sucks. Doom should be ported to Unity

>> No.5259193 [DELETED] 

It's because trash is immigrating due to sheer assmad.

>> No.5259197

>It doesn't have a proper bumpmapping, only parallax.
what in the everloving fuck are you talking about.

>> No.5259198 [DELETED] 
File: 99 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]

But unity sucks. Better Unreal Engine.

>> No.5259207 [DELETED] 
File: 19 KB, 651x345, 3.jpg [View same] [iqdb] [saucenao] [google]

Displacement mapping. GZDoom doesn't have it, only fake parallax effect that is very easy to spot.

>> No.5259213

displacement mapping isn't called bump mapping
neither is parallax mapping.

>> No.5259228

>website starts downloading shit to my computer immediately and with no warning
what the fuck ahh

>> No.5259236

that's the power of the slav botnet. you have yourself to blame

>> No.5259240 [DELETED] 

You blew that opportunity long ago, friend. It's too late.

>> No.5259242


>> No.5259249 [DELETED] 
File: 524 KB, 1280x800, 1454001879623.png [View same] [iqdb] [saucenao] [google]

Hey man. Just saying. A curse is a curse.

>> No.5259252

I enjoy Brutal Wolfenstein

>> No.5259256

I do, bitch nigga.

He was a programmer and level designer as well. On top of that, in 90's iD Software, EVERYONE was an ideas guy, that's why you see their personalities reflected in the game here and there.
You can see Romero's influences, you can see Adrian's influences, you can see Sandy's influences, hell, you can even see some of Tom's influences in Doom, in spite of him being fired early in development.
Well, short of John Carmack maybe, but he made the engines.

Romero, who made some of Doom's levels, deciding to release a new set of levels for the same game, doesn't strike me as anything particularly farfetched or desperate. Romero has a lot of flaws as a person, but in no way is he on Cliffy B's level.

>> No.5259258
File: 41 KB, 300x188, 1447965955294.png [View same] [iqdb] [saucenao] [google]

How long would a Doom or Quake thread last on >>>/vg/? Respectively call either of them /dg/ or /qg/.

>> No.5259259

It ebbs and flows.
A couple of years back you had people convinced that /doom/ was completely dead because for most of the summer there'd only be a couple of posts a day.

>> No.5259260

Isn't it great how you can just pretend like /vr/ is just saintly and ANY unremarkable post MUST be attributed to your boogeyman?

>> No.5259261

It wouldn't at all, because of the much faster board speed, this has been discussed to death before.

>> No.5259263
File: 324 KB, 340x255, AGITATE THAT MARINE.gif [View same] [iqdb] [saucenao] [google]

I'm going with that other guy: Nah. I'm gonna keep posting my progress here because I still have hope for these threads. It's gotten pretty bad as of late but I think it can be turned around if we just put some effort forth and keep working on quality posts.

>> No.5259264

There's paranoia, sure, but then you also recognize when you start seeing outsiders come into a place, even when anonymous.

I don't think it's as bad as he says, but I also don't think it's unfounded.

>> No.5259267

This has been going on for more than a year though. Nearly all if not all /doom/ threads have shiposting in them. It's pretty much a staple of these threads to see a wall of posts with a big red [Deleted].

>> No.5259268

These threads die down to a crawl some days.
At the thread speeds fastest it would do okay. At it's average it would die easily.

>> No.5259269 [DELETED] 

That's because we do have one or two resident mental patients who would make the world better by killing themselves.

But hey, what can you do? Either they get like a three day ban for a giant shitposting tantrum, or they outright ban evade. When they're quiet, usually it's pretty nice in here.

>> No.5259270 [DELETED] 

Lost cause, man. But keep fighting a battle we already lost long ago. This guy gets it: >>5259260

>> No.5259272

I'd say he's right on the money, I have been much less busy with modding stuff because of Christmas, and I know for a fact that we have resident gremlins who literally have nothing else in their lives, even on Christmas.

It adds up.

>> No.5259275

Romero is a saint just for giving Warren Specter unlimited funding and full control to make Deus Ex

>> No.5259276
File: 77 KB, 465x537, ZXRfzak.jpg [View same] [iqdb] [saucenao] [google]

I'm not giving up. I've been here since /doom/'s early days.

>> No.5259279

Don't be such a fucking defeatist cuckold, god.

That too, yeah. Even if Dai-Katana was a blunder, we did get Anachronox as well as Thief out of it, so I think it was worth it.
It wouldn't have happened without Romero.

>> No.5259280

This. I was here since the start and I'm not fucking leaving or giving up ground.

>> No.5259283 [DELETED] 

Then you'd know IT ONLY GETS WORSE.

>> No.5259285

what fucking curse? the board isn't cursed, it's just been a dry spell because of some newfags, ex-pats, and dumbasses

holy shit you're being such a fucking beta about an anonymous vietnamese basket-weaving forum

>> No.5259286
File: 242 KB, 280x403, what the fuck.png [View same] [iqdb] [saucenao] [google]

all the more reason to do something about it. I owe a lot to these threads and I'm not keen on just letting them crumple up and die that easily. If you wanna give up, that's fine, there's plenty of other threads you can go lurk in.
Fuck you, I love doom and /doom/.

>> No.5259289 [DELETED] 
File: 8 KB, 300x150, 284863-ss_chaos_lord.jpg [View same] [iqdb] [saucenao] [google]


>Not just causing chaos for teh lulz

>> No.5259290 [DELETED] 

>Missing the jokewad title

>> No.5259291
File: 29 KB, 436x523, 1533441109479.jpg [View same] [iqdb] [saucenao] [google]

>first wife in 1987 with 2 kids
>second wife in 1990 with 1 kid
>dated a Quake girl in 1998 because she beat him at DM, moved in together, gave her a job at Ion Storm AND promoted her
>third wife in 2004
>fourth wife in 2012

>> No.5259294
File: 23 KB, 327x173, 8ef.png [View same] [iqdb] [saucenao] [google]

Total chad.
Absolute nerd.

>> No.5259296

Well no, because I'm not 13 years old and/or mentally disabled.

>> No.5259302

No it doesn't you fucking faggot.

>> No.5259304 [DELETED] 

see >>5259290

>> No.5259306

I don't really play jokewads, and for that matter that's a completely common phrase, so yeah, I would miss that.

>> No.5259307 [DELETED] 


>> No.5259313

Yeah same here, I either didn't know about it or forgot the name entirely. I know about "community is falling" and that stuff but I'm not sure if I heard about it only gets worse.
My early sentiment stays though. I love these threads and I'll keep doing what I can to keep things not shit.

>> No.5259334 [DELETED] 
File: 25 KB, 500x341, dead.jpg [View same] [iqdb] [saucenao] [google]

Other men have tried and have been demonized for it.

>> No.5259376

Running kind of good, actually
I mean, that could just be because my computer usually runs like garbage, but it seems decent!

>> No.5259507

Gatekeepers like this shit is worse than whatever threat you're complaining about. Yes, please post quality content, but when you start derailing threads with whining and doomsaying over a single shitpost, you're worse than what you want to fix.
The biggest threat to any general is turning into a /vg/-esque hugbox that becomes more about the thread and its participants than the subject of the general. A shitpost or two is fine in comparison.

>> No.5259517 [DELETED] 

So basically we should allow people like >>5258545
to run rampant?
No thanks.

>> No.5259523
File: 485 KB, 1920x1017, Screenshot_Doom_20181231_060159.png [View same] [iqdb] [saucenao] [google]

i am finally putting in a spess mahroon suit

>> No.5259530

>tiny eyes on the helmet
yes good

>> No.5259551

As opposed to people like you constantly backseat moderating the thread, derailing it, and attempting to be the judge of what belongs here? Yes absolutely.
And you're absolutely retarded if you think that taking the bait and responding to shitposters will help anything.

>> No.5259552
File: 369 KB, 1920x1017, Screenshot_Doom_20181231_014514.png [View same] [iqdb] [saucenao] [google]


>> No.5259557

At least that idiot's smart enough to keep his mouth shut for the most part now after that embarrassing attempt at trying to raid the thread

>> No.5259559

But do they move around?

>> No.5259560 [DELETED] 

You're genuinely saying that THEY are allowed to stay, now?
I give up. You can't redeem this place.

>> No.5259571
File: 4 KB, 34x58, canbearranged.gif [View same] [iqdb] [saucenao] [google]


>> No.5259574

Who do you think you are, Kegan?

>> No.5259580 [DELETED] 

Everybody's just a little bit Kegan.
But mostly Term.
Stop fondling him in that banner, jeez.

>> No.5259595

Just report. It's clear it's him samefagging.

>> No.5259607

This is cool.

>> No.5259614

I think you're right, but I also want you to know that "gatekeeping" is a really fucking faggot word.

>> No.5259615


>> No.5259616 [DELETED] 

So in other words, DON'T scream and flip out when that dude comes around?
Cause if we're cool with them now, maybe I can look at his creations without having my head ripped off by fellow anons.

>> No.5259629
File: 487 KB, 300x225, 1512428201548.gif [View same] [iqdb] [saucenao] [google]

He's not wrong. Have you people never seen the meme of the guy throwing birds bread and wondering why they don't leave? If you don't want trolls posting here, then ignore them and don't derail the entire thread every time one posts something.

>> No.5259634

dammit I just miss the drawfags and more active modding of 2014-ish

>> No.5259637 [DELETED] 

A-Alright anon. I'll give this guy a real shot and reviewing them objectively-speaking instead of yelling about his amateur hour maps without playing them.
What's he worked on most recently? Last I remember it was snow maps or something.

>> No.5259638
File: 6 KB, 313x117, the tank is empty.png [View same] [iqdb] [saucenao] [google]

Hey, his fourth wife seems pretty cool.

>> No.5259641
File: 6 KB, 640x400, endoom alpha.png [View same] [iqdb] [saucenao] [google]

Which WADs have cool custom ENDOOM screens?

>> No.5259643

How many of his wives left because they just couldn't deal with another fully-grown child in the household, as adorable and endearing as it likely was?

>> No.5259646

Never implied that. We just all need to make better posts and not act like fucking faggots.

>> No.5259665

I've never played Quake before until today. Is the hardest difficulty still supposed to be piss-easy?

Not that I mind since I'm taking a break from eating shit on Blood's "Extra Crispy", but shoot, weave, shoot, weave kind of lost its luster after the first two episodes.

>> No.5259702

>community is falling
is this the name of, perhaps, another megawad?

>> No.5259714

Yeah that one's a wad.

>> No.5259716
File: 1.64 MB, 616x466, 1528259034818.gif [View same] [iqdb] [saucenao] [google]

oh, shit, I wanted to participate in another wad

>> No.5259718

well, there is no /vr/ is falling

>> No.5259731

no, he really isn't
i can smell his fucking fingerprints all over everything
doom community is fine, people are still making mods
people have said doom communities have been dying ever since the fucking 2000s, this is nothing new or interesting and here it is almost 2020

holy shit, seriously?
how fucking transparent can you be, s'arais? you whimper about "you'll say these posters are just me anyway" and then you post such passive-aggressive whiny bullshit in the third person and then whine about how the community is dying because you won't fucking man up
shut the fuck up, s'arais
i know you're going to reply to this with "i-i-i'm not s'arais! really!", so i'm giving you one opportunity to seriously try and listen instead of feeding your martyr complex further

if you want to improve the community, stop fucking doomcrying and work on making better things
bitching about how awful the community is isn't going to do anything

>> No.5259737 [DELETED] 
File: 10 KB, 600x600, high noon drifter.jpg [View same] [iqdb] [saucenao] [google]

Multiple wads, actually, and I think we're long since overdue for a fifth or sixth installment.
Community's gathered a lot of people since the last one, both good, bad, and ugly screw you i'm not fixing the poster original because I'm too lazy, and JPEG artifacts add to the humor of how shitty an edit it is.

>> No.5259806

What even is that last one.

>> No.5259810 [SPOILER]  [DELETED] 
File: 8 KB, 184x184, 1546237575012.jpg [View same] [iqdb] [saucenao] [google]

It's an incredibly shitty picture of our local imbecile that fits tuco better than most in here.
i'm the TR in the backround. enclave says hi.
please don't just warn/ban for 'off topic' when i'm trying to respond to a dude.

>> No.5259814

Got ya.

>> No.5259815

Sorry, I don't know the connotation behind it. I'll just assume it's another word that tumblr or leddit or whatever has ruined. I can't think of a better description to get across what I think of that poster at the moment though.

>> No.5259817

No need to dumpster a word just because people you don't like use it.

>> No.5259828
File: 139 KB, 1095x730, Tuco Benedicto Pacifico Juan Maria Ramirez.jpg [View same] [iqdb] [saucenao] [google]

Please don't compare him to Tuco, Tuco is charming.

>> No.5259831 [DELETED] 

It is pretty douchy to gatekeep, though, and you're fairly accurate with the usage all the same. The fact that somebody's having a tantie over being told not to backseat moderate just speaks all the same. People should be allowed to post relevant content regardless of who they may-or-may-not be; and yelling and insulting them is only going to make people more hostile in the end.

>> No.5259835 [DELETED] 

He's the best fit for the position, given some alterations, and "him" as you so eloquently put it, has his charming moments too.
He's certainly a stubborn bastard, given his position and yet still refuses to back down. I'd say it's pretty charming, if not insane.

>> No.5259841

Please stop talking about yourself in the third person. You are not charming, and your stubbornness is only reflecting poorly on yourself.

It's been years. It's time to stop and let your fantasy grudge go.

>> No.5259842 [DELETED] 

Don't feed him.

>> No.5259843
File: 43 KB, 1782x1002, Screenshot_Doom_20181231_013648.png [View same] [iqdb] [saucenao] [google]

>item count keeps going up


>> No.5259846 [DELETED] 

>Item count is going up, not monsters.

>> No.5259869 [DELETED] 

is it techkicaIly posible to put a bitconie miner into a doom bad
askling just out of curioussnesss

>> No.5259871
File: 459 KB, 807x1400, 1530406029601.jpg [View same] [iqdb] [saucenao] [google]


>> No.5259872

I sure fucking hope not unless the wad itself was infected with a miner.

Also are you drunk?

>> No.5259874 [DELETED] 

In one corner we have: "him". We best not speak about that.
In the other, we have this guy: >>5259869
Who for some incomprehensible reason, wants to put a bitcoin miner into a .wad file.

>> No.5259880

No it isn't.

>> No.5259886

Installing Aleph One is such a pain in the ass, first you have to download all of the clients then put them in the parent engine folder for folder-play functionality then you get all the third party scenarios then you have to go to simplici7y then wade through there for four hours to find everything then once thats through when you install plugins they're enabled by default and I know AGENT_ORANGE theme is problematic with other ones so you flip a bunch of plugin switches manually in the text file then you have to configure the keybinds and graphics for every single game and then some texture packs were never released as plugins so you have to turn them into plugins yourself and if you have OCD you delete all of the .DS_Store's and if you ever want to switch between "classic" and "enhanced" well you have to reconfigure the entire game oh and that brings me to adding new music versions for M1, they'll get to you in a folder full of mp3s and organized in either the wrong order or alphabetically so then you have to convert them all to .ogg and then renumber them correctly. Every time you switch music, you name the playing folder "Music" and the other folder "New Music", there's no plugin for that but I wish there was. to change FOV you either learn Markup Languages which you probably already did for the XML or you're smart and get a 2dumb4u plugin on Simplici7y oh and fuck making maps Weland is a seven pointed suppository and also screw doing texture work shapefusion is such a bitch when it comes to exporting and importing
honestly save yourself the trouble and get a powermac

>> No.5259892 [DELETED] 

Can't tell if copypasta.

>> No.5259894

I'm very familiar with Aleph One, so I have a lot to say about it.

>> No.5259903 [DELETED] 

I didn't even have half the issues and I'm running W10.

>> No.5259919

well ofc out of the box it "just works" but if you want a highly tuned and refined experience it's alot of features that really should be automated but they're manual

>> No.5259948 [DELETED] 

Fair enough. I'm not picky so out-of-the-box works fine for me.

>> No.5259978

Fuck, I knew something seemed really iffy about the way it played.

>> No.5260028

Hey guys? The remastered fully 3D HD mod, just the pk3 file someone was sharing earlier, actually doesn't look that bad. I get that playing it with sprites and fairly close to original with some QoL is better but, all things considered, that guy spamming the HD remaster mod earlier wasn't so bad. It's worth checking out.

>> No.5260041

how's that fidelity clash going?

>> No.5260047

See I knew I'd sound like I'm that same guy shilling his product. Whatever. I downloaded his zip file from earlier, took out the .pk3 file, deleted the rest of it, and threw it into my Doom mods collection folder. Went to try it out today and I was impressed. The original is still better but it does what it claimed to do really well. that's all I was saying.

>> No.5260059

that's not a new thing, but a compilation of stuff everyone already saw
3D models will not be good until someone makes the ones with good animation (esp. death), baked-in lighting (since GZDoom cant do it on its own) and non-goofy textures. Doom gets away with a bit of goofyness and cartoonishness specifically because of its low fidelity sprites. Models can't do that, so they have to be exceptionally good to avoid looking goofy. So far no models are and the ones in the package are no exception.

Then there's the issue of HD textures applied to low-surface-count levels. Not to mention that the ones in the package make same mistake all prior tex packs do and increase scene contrast by bumping up quantity of minute details that mesh at longer distances. That never looks good.

>> No.5260063

Making walking/running look good with Doom's movement engine is going to be a enormous bitch for anyone to pull off.

>> No.5260065

I see... well, coming as someone who had only seen simple mods and megawads until now, I thought it looked cool. I'd never seen that before but good to know. The imp model looked kinda weird yeah.

Also the framerate goes to shit on my computer whenever I try to run it whereas Doom normally runs flawlessly.

>> No.5260098

the neural AI generated textures and monster sprites from the Doomworld thread look decent, helped by the fact that they receive touchingup post factum and are only x2 size of the original. They don't add new details but improve on the existing ones, and do not fuck up the scene contrast since they use same color ratios as originals

>> No.5260137
File: 124 KB, 500x701, minresdefault.jpg [View same] [iqdb] [saucenao] [google]

>> No.5260143

Same, actually.
Literally never heard about this "bucket" before Si666il.

>> No.5260156

While no Doom scripting language supports arbitrary file/network access AFAIK, I doubt any of them have been security audited.

>> No.5260171

320x200@70/2Hz ought to be enough for everyone.

>> No.5260202

Alright Doom was fucking amazing but now I want to try Blood. What's the GZDoom equivalent of a source port for Blood?

>> No.5260205


>> No.5260209

Gib Build Engine port please.

>> No.5260213


>> No.5260215

What the fuck is a Kegan?

>> No.5260218

BloodGDX, or wait for the Nightdive/Kaiser one coming out, but that one will be paid.

>> No.5260220

What is that, anyway?

>> No.5260223

Me. It's fucking weird people refer to me by name here.

>> No.5260230

Why do you tease me

>> No.5260248
File: 1.93 MB, 245x246, 1495899856539.gif [View same] [iqdb] [saucenao] [google]

Am I having a stroke? I could have sworn I've seen this post word-for-word in a previous thread.

>> No.5260253

Uhh no, I made this post for the first time in this thread. Sorry it's such a common question here.

>> No.5260254

Yeah you do. The other post was asking how well Blood works on GZDoom.

>> No.5260260

Wait, you can play Blood in GZDoom? As an IWAD? It's a different engine....what

>> No.5260263

>It's a different engine

>> No.5260272

You can't.

>> No.5260282

I'd bet there's a near perfect recreation in the Doom engine out there somewhere.

>> No.5260302

There is.

>> No.5260312

>FPF_NOAUTOAIM flag in A_FireCustomMissile doesn't work in latest GZDoom, and it's a deprecated function so it likely won't get fixed
Great, cool

>> No.5260317

any vore mods

>> No.5260319

Fuck Graf, seriously.

>> No.5260320

Oh shit this is a good question. I'm curious too I love vore.

>> No.5260335

Quake 1 Stuff Ultra

>> No.5260341

There isn't, all of the ZBlood mods and variations suck.

>> No.5260354

A_FireCustomMissile just calls A_FireProjectile with the CMF_BADPITCH flag added on
see: gzdoom.pk3/zscript/compatibility.txt, lines 21 to 24

>> No.5260358

fuck off sarais

>> No.5260360

wait no that's A_CustomMissile; A_FireCustomMissile is just A_FireProjectile with the pitch parameter flipped
either way, how about we don't get mad about things that aren't gonna happen

>> No.5260374

>making maps Weland is a seven pointed suppository and also screw doing texture work
Only problem with making Marathon maps with Weland is that you have to use VML/Vasara to texture them in game, which is very tedious

>> No.5260376
File: 135 KB, 256x384, 1543852598733.png [View same] [iqdb] [saucenao] [google]


>> No.5260391


>> No.5260414

So A_FireProjectile's FPF_NOAUTOAIM doesn't work either? Because it seems that way.

>> No.5260420

A_FireCustomMissile is just A_FireProjectile with a swapped parameter, so yes

>> No.5260456
File: 60 KB, 540x960, 49474967_10211342042460662_5175000627457032192_n.jpg [View same] [iqdb] [saucenao] [google]

I painted an old gimped 3d print of a cacodemon sculpt I did a while back.

>> No.5260473

Looks nice enough. Picture is a bit blurry. Did you sand it first? 3d prints are a bitch to paint if you don't.

>> No.5260492
File: 40 KB, 320x200, TITLEPIC.jpg [View same] [iqdb] [saucenao] [google]

What do you think of Doom 2 Redux?

>> No.5260501
File: 871 KB, 498x767, 73b566e3bfac7d11.png [View same] [iqdb] [saucenao] [google]

Can anyone report if the JIT compiler in GZDoom 3.7.0 actually improves performance in any significant way?

>> No.5260504

Thanks guy. I was printing at .05mm on this one so it wasn't a big issue getting the paint to stick. Might give sanding a try and see how that works out.

>> No.5260525

Never tried it. Something to do tonight. Good.

>> No.5260529

"/vr/ does Doom 2" when? Fix all of the problems. Make it great.

>> No.5260531

there's been a bunch of doom 2 remakes already, there's yet another one in development right now called Ultimate Doom 2.

>> No.5260591
File: 76 KB, 1080x831, 1544891613565.jpg [View same] [iqdb] [saucenao] [google]

I done goofed and ruined my Beyond Heretic savefile, anyone know how I can go to the next level in Gzdoom?

>> No.5260650

stop posting sluts & i'll tell you

>> No.5260678

Console commands. Look them up. Learn things.

>> No.5260684

The console commands I used didn't work, what's the correct code?

>> No.5260694

Wait are you using a ZDL? If not you should be. A ZDL will also give you the option to select which mission/level you want to jump to and difficulty. Try that.

>> No.5260758
File: 1.03 MB, 1782x1002, Screenshot_Doom_20181231_125109.png [View same] [iqdb] [saucenao] [google]

The soundtrack for Map 29 in Slaughterfest 2012 is some wild stuff

>> No.5260778

Only high IQ retro videogamers like Doom 2

>> No.5260782

Help, I've been looking this up for a while and am getting some conflicting information about how to get the OST right in Quake II mission packs. Do I just put all 20 .ogg files in the 'baseq2' folder, or do I need to split them up and put some in a music folder in 'rogue' and 'xatrix' as well?

>> No.5260794

I just have them all in <quake 2>/music, and it works fine with yamagi

>> No.5260809
File: 36 KB, 453x453, 1536771421578.jpg [View same] [iqdb] [saucenao] [google]

Newcomers really ought to stop picking UDMF as first choice for making their maps. People always fill their maps with the ugliest ZDoom effects as if that compensated for the poor design and gameplay

>> No.5260821

Alright, that's how it's set up in the Quake 2 download in the pastebin, which I used to get the music files. I am just paranoid about it playing the wrong music during levels and not realizing, since I haven't played the game before.

>> No.5260823

Place GZDoom at the beginning and we're golden.

>> No.5260824

Because it's easy to tell who is who in this community. Eyes moving around in a visor? We've seen that before... oh it's kegan
that's really how simple it is

>> No.5260843

I always use UDMF because it lets you move floor/ceiling textures around. I don't care or use any of the more advanced features.

>> No.5260846
File: 375 KB, 1782x1002, Screenshot_Doom_20181231_130647.png [View same] [iqdb] [saucenao] [google]


>> No.5260848

gameplay mod?

>> No.5260856
File: 727 KB, 1920x1080, Screenshot_Doom_20181231_103235.png [View same] [iqdb] [saucenao] [google]

how do i make my big room less ugly

>> No.5260859

Question to any experienced doom mod maker on here.

What is the ideal resolution for gun sprites?

>> No.5260862

The entire room is one singular color.

>> No.5260874


>> No.5260875

Pillar props. Just don't place them so the player can easily hide behind them and cheese enemy projectiles.

>> No.5260883

you can dress up those areas with the 128 marble faces. either add a ceiling overhang or some vertical element (pillars, iron textures on either side etc)

>> No.5260896

if someone ever makes recreations of doom 4's levels for classic doom/gzdoom, i hope they're gameplay mod compatible

>> No.5260901

Doom Incarnate

>> No.5260905

I just noticed that the light amplification visors had green lenses, which reminded me of GZDoom's night vision mod, but it may somehow work as a reference to this.

>> No.5260956
File: 957 KB, 1782x1002, Screenshot_Doom_20181231_131326.png [View same] [iqdb] [saucenao] [google]

Map 30, Slaughterfest 2012

>> No.5260960

Is CH really that great with DI?
Because i only ever mixed CH often with either Combined Arms (Before the big update) and TrailBlazer, with Samsara being just BJ in D64:Consolation Prize.

>> No.5260965

There's no variation in lighting aside from the dark bits on the fringes and the platform in the middle of the blood pool, you could also add some little bits of different color here and there

>> No.5260975

make everything overall darker, but keep the blood sector bright
make sectors under the hanging ceiling darker than the rest
add sprit edecorations like hanging and impaled corpses as well as skull piles, maybe an evil eye

>> No.5260979

Not him, but I feel like it does, since everything feels a little overpowered, especially when you upgrade something in DI, and CH gives you beefier enemies to lay fire down on instead of just tear through like wet paper.

>> No.5260992
File: 928 KB, 1782x1002, Screenshot_Doom_20181231_133508.png [View same] [iqdb] [saucenao] [google]

>lowering wall

I wonder what's on the other side...

I hope it's a nice sofa...

>> No.5260994
File: 1.04 MB, 1782x1002, Screenshot_Doom_20181231_134937.png [View same] [iqdb] [saucenao] [google]

Hi guys

>> No.5261000

What are some good maps to play Shut Up and Bleed on? Preferably with a fair amount of ammo pick ups? Hitting everything with a pipe is fun, but sometimes you need the shooty stuff, particularly when you are about to get swarmed with not enough
22 in a corridor following an encounter with the spidermind replacement.

>> No.5261003
File: 1.25 MB, 1782x1002, Screenshot_Doom_20181231_143708.png [View same] [iqdb] [saucenao] [google]

Bad moshpit

>> No.5261010
File: 436 KB, 1782x1002, Screenshot_Doom_20181231_144900.png [View same] [iqdb] [saucenao] [google]

And that was Slaughterfest 2012
featuring Doom Incarnate v1.8.1, Colorful Hell, and Ketchup (I think)

RIP SF2012, you were pretty consistent towards the front then something happened and I got massive lag in the last couple maps, I think it was some of the super enemies from Colorful Hell

>> No.5261013

this may have predicted the new arachnotron

>> No.5261023
File: 42 KB, 160x220, Bouncy caco.gif [View same] [iqdb] [saucenao] [google]

I have completed Slaughterfest 2012, the slaughterest megaWAD I've ever played!

Let's celebrate with a bouncy caco

>> No.5261030

Also playing on easy modes makes the enemies jelly

Harder modes give them more health

>> No.5261057
File: 437 KB, 500x721, 1518547236911.png [View same] [iqdb] [saucenao] [google]

I forgot i made this some time ago.

>> No.5261073

I'll just go make my wad compatible with only three sourceports because I want to use the most unnecessary feature ever

>> No.5261078
File: 7 KB, 642x507, portadoom_cacowards2018.png [View same] [iqdb] [saucenao] [google]


PortaDOOM Cacowards 2018 Released!

This is a portable, self-contained, pre-configured launcher & WAD collection of the 2018 Cacowards, presented with an early '90s MS-DOS disk-zine UI.

>> No.5261091

Romero wasnt even an asshole like everyone thinks. He didnt come up with the infamous daikatana ad, that was all marketing. According to Stevie Case he was just a really nice shy nerd, not a dudebro like Cliffy B.

>> No.5261150

i hope id makes this sound official

>> No.5261154


>> No.5261157
File: 25 KB, 440x348, cbb.jpg [View same] [iqdb] [saucenao] [google]

>Download Error
>The file requested (ZBloody_Hell_v192.zip) is for members only.

>> No.5261160

I have a firsthand account that says differently... to a degree. From the Daikatana days.

>> No.5261172

>making a free account on a fake mail is so hard

>> No.5261175

What the other people say, but also use a new sky texture, because Doom 2's Sky1 is perhaps the most boring and dull in the world and it always annoys me a bit when I see that someone just leaves it intact.

>> No.5261182

>Download Error
>Our filemirrors are currently overloaded, try another mirror to start downloading.

>> No.5261192

Not him but if he's making a vanilla map for possibly Boom stuff, isn't it hard to change skyboxes?

>> No.5261193
File: 407 KB, 640x360, file.png [View same] [iqdb] [saucenao] [google]

supplice is looking good
what mod are you waiting for in the upcoming year?

>> No.5261209

Not really. Absolute most Boom-compatible port support MBF extensions, and MBF introduced "sky transfer" lines that can turn any texture you want into a sky that would render just fine on Boom and ZDoom-based ports alike.

>> No.5261219

Literally just add the sky texture to your .wad and give it the right filename.

>> No.5261220

So, you can choose a skybox texture and use it to replace a vanilla one?
Samsara Monster addon from that anon, Doom 64-inator and the RPG stuff from Doomworld.

>> No.5261221

Supplice looks cool. Also hoping Buttsex3 sees the light of day in 2019.

>> No.5261224

Second one meant for >>5261193

>> No.5261229

Am I also having a stroke

>> No.5261232

Yes, but you have to play PRBoom on "MBF compatibility mode". Strict Boom compatibility would not work. In GZDoom it will work fine.
I think its lines special 271 and 272, one for sky texture, another for flipped sky texture (use on floors to create "void" effect for instance)

>> No.5261243


PrBoom+ allowed MBF sky transfers to work in Boom compat because it doesn't actually affect compatibility otherwise. Original PrBoom.exe isn't really used by anymore anymore fwiw

>> No.5261248

prboom handles linedefs 271 and 272 at any boom complevel, since it's a purely visual effect and doesn't affect demo compatibility

>> No.5261254

console command "changemap exmx", swap x for numbers

>> No.5261258

This but unironically.

>> No.5261332
File: 537 KB, 1782x1002, Screenshot_Doom_20181231_160605.png [View same] [iqdb] [saucenao] [google]

Sonya is dead

>> No.5261340
File: 111 KB, 500x500, NatsukiHard.jpg [View same] [iqdb] [saucenao] [google]

La Tailor Girl updated to 1.70H


>> No.5261341


>> No.5261342


>> No.5261346

What’s the best way of playing Doom? The way its meant to be played?

>> No.5261347

Crispy Doom

>> No.5261348

>The way its meant to be played?
this is a completely different question, but if you want to play it like it was originally intended, pick up chocolate doom

>> No.5261350

Whatever way you find more comfortable
Fuck purists desu

>> No.5261351

But it cant emulate crt colours with darker reds.

>> No.5261353

So play on a CRT.

>> No.5261357
File: 447 KB, 1782x1002, Screenshot_Doom_20181231_172016.png [View same] [iqdb] [saucenao] [google]

Freedoom 2, Terrorists

>> No.5261358

Why would I need crispy doom then if it wont work on windows 98?

>> No.5261369

I don't know what you're asking for.

>> No.5261414

Man so many devs are having to say to not run their mod with 3.7 because it breaks stuff.

>> No.5261421

>unkown command "-hd_unload"

>> No.5261431

>used to scrolldown making you switch to your next weapon
>doom 4 makes it switch to your previous one instead

>> No.5261474


>> No.5261479

2019 is here. You must master Hideous Destructor this year. Ok, bye.

>> No.5261494

I refuse.

>> No.5261512

But are any of them good?

>> No.5261514


>> No.5261526


Doom Remake 4,which is anoverhaul pack that adds new gzdoom features like 3d models, hires textures and other stuff to original Doom without changing gameplay. Just google it “Doom Remake 4”, its on moddb.

>> No.5261527

Sounds like trash.

>> No.5261531

Happy new year, guys
What do you hope for the future of Doom, Doom modding, other FPS etc?

>> No.5261537

I hope Doom will finally get ported to Unity in 2019 and comnunity will say fuck off to Graf Zahl.

>> No.5261538

Zero drama.

>> No.5261552
File: 310 KB, 580x282, experienced hideous destructor veterans.png [View same] [iqdb] [saucenao] [google]

Where should I go after beating Scythe, Valiant, Alien Vendetta, and Going Down with it? How much more gud must I git?

>> No.5261554

Dark Tartarus.

>> No.5261557


>> No.5261565

All the ones he mentioned are harder than Plutonia.

>> No.5261568

random question about GZDOOM: when you use the "map" console command, does it always keep the difficulty of what you're currently on? Is there anyway to set the difficulty of the map you warp to?

>> No.5261569
File: 461 KB, 1920x1080, Screenshot_Doom_20181231_155356.png [View same] [iqdb] [saucenao] [google]

I took some of your advice and changed a few things (but i've only been home a few minutes so I'm not done improving things), is this a step in the right direction?

>> No.5261573


>> No.5261583


I hope I can make more mods.
I hope people like my stuff.
I hope more fun mapsets come out.
I hope I somehow get more time in the day to play more Doom mapsets.

>> No.5261585

i'm liking it

>> No.5261587

Did you write a war diary?

>> No.5261590

I just downloaded it a day ago.

>> No.5261591

Sup Eric. How about Double Impact, or Plutonia 2? Upload it to YouTube if you do.

>> No.5261593

Should keep the skill level. Typing "Skill" by it self will tell you the current skill level, with 3 being Ultra-Violence, unless a mod has added more Skill levels. If it does keep it between the Map command, then you should be able to set what the next map is by just typing Skill and then the Skill level you want.
Changemap acts as if you exited to that level through the map, so you keep your weapons and items.

>> No.5261598
File: 196 KB, 1920x1080, Screenshot_Doom_20180418_175153.png [View same] [iqdb] [saucenao] [google]

I streamed most of the playthroughs and started uploading the Going Down run to Youtube. I need to finish parting it out so I can upload the rest sometime. The other runs are lost to time, other than a couple screenshots I kept. I was thinking about redoing Valiant, since it's the one I enjoyed the most.

>> No.5261602

Welcome to super hell.

>> No.5261603

vasyan pls go away

>> No.5261604

Dear lord, no.
>Graf Zahl
Come back after you've maintained a source port yourself for a while.

>> No.5261607

Suppose that counts as mastered then. Hm. Need something even more hardcore.

>> No.5261608
File: 604 KB, 1920x1080, Screenshot_Doom_20181231_194235.png [View same] [iqdb] [saucenao] [google]

If you really want to enjoy Dark Universe Part 1, load it with software lighting, Hideous Destructor and the beam flashlight mod. This is fantastic

>> No.5261613


>> No.5261614
File: 415 KB, 488x519, 9f5.gif [View same] [iqdb] [saucenao] [google]

>Beating Going Down with hideous Destructor


>> No.5261616

I'm not autistic enough to want to play that shit.
>Come back after you've maintained a source port yourself for a while.
GB2 unfucking 3.7 Graf, you've got a lot of work ahead of you.

>> No.5261624

Much better

>> No.5261625
File: 2.95 MB, 640x360, it&#039;s good.webm [View same] [iqdb] [saucenao] [google]

150 berserk packs, some unorthodox tactics, and a whole lot of suffering.

>> No.5261627
File: 787 KB, 1022x764, hideous destructor grenade.webm [View same] [iqdb] [saucenao] [google]

Some protips:
>set up your binds
>set HD's gameplay options up as you think you'd like
>when you get hit by a fireball, you'll probably catch fire, take off your armor and then tuck and roll (basically wave your mouse around like crazy, works faster on water flats)
>when you get shot, you'll probably start bleeding, learn how to stop the bleeding
>really serious wounds can kind of be patched up, but they have lasting effects, the only way to truly fix it is with magic
>all the monsters are much harder and you'll really learn to hate them, particularly all of them
>berserk can let you do some crazy shit
>stimpacks can be good, but mind your heartrate, sitting down and taking it easy for a minute or so can be good
More importantly, with Hideous Destructor, there really aren't any rules, just do what you need to do to succeed. The monsters don't play fair, so neither should you, if you struggle to get a key, consider just bypassing the locked door in question, by crawling through a window, mounting a wall, or outright destroying the door.

>> No.5261629

Map sets built for Hideous Destructor. Is that a thing?
Some grand survival adventure made with tricky co-op in mind. Choices to be made, fancy traps, long ass encounters. All of that good stuff.
Nice dream.

>> No.5261635
File: 1.71 MB, 1920x1080, Screenshot_Doom_20180321_184859.png [View same] [iqdb] [saucenao] [google]

Also read the manual in the .pk3 or zip file using Wordpad. It explains a lot. Also don't expect the game to give you any slack, play on Ugly until you have the hang of it.

Cheese if you have to, but HD is about surviving each level, not killing everything.

Make sure you figure out how to use the scanner in medkits because it is your best way of figuring out how badly you are injured.

Also Stimpacks are there to slow the bleeding and dull the pain/that shake you get when you get hit/hurt. This will give you a chance to save yourself with a medkit or bandages.

>> No.5261639

Crispy Doom is the best mix between "playing Doom in its original format" and "enjoying modern quality of life improvements" out there. It's the best option right now for playing Doom 1 and 2.

If you really want "the original experience," no matter what you do there's going to be some detail you're leaving out unless you spend a few hundred dollars to go get an x486 machine, a CRT monitor, a copy of Doom 1 on CD from God only knows where, and the actual MS DOS from ebay, I guess.

Chocolate Doom is just another emulation of this but if you're not going all the fucking way like I said above, Crispy Doom is best.

>> No.5261640

Not a lot. You can play really any map pack with it, but some are more suitable than others.
While Alien Vendetta is technically possible, you likely won't have a very fun time.

The original Doom episodes actually work pretty well as a soft introduction to Hideous Destructor.
E2M2 in particular is very well suited for its gameplay.

>> No.5261665

You die at the end of episode 1 and everything after that is actually hell

>> No.5261684

>Doom "Quickstart" Archive
>Takes 3 months to download
never any seeders for this thing.

>> No.5261687

Who is worse, vasyan777 or SArais?

>> No.5261696

Shitters trying to force drama.

>> No.5261701

Who's Vaysan though?

>> No.5261702

What is the point in buying crt monitor if I can just configure GZdoom like the old dos version and get crt shader filter? Chocolate or crispy don’t have crt filter, so there the blood looks too bright, sort of tomatoe pasta. With Gzdoom (software mode + crt filter) the blood looks properly (dark red), same like in old dos version, the way it was meant to look.

>> No.5261703

You get ambushed right after you enter the portal

>> No.5261709
File: 191 KB, 1920x1080, Screenshot_Doom_20180907_003346.png [View same] [iqdb] [saucenao] [google]

Revisiting all of Doom 1 and 2 through the HD lens was fun as all hell. In fact, all of episode 2 was my favorite, although Containment Area can easily sell you on the mod - unless you run into a pinky, maybe.

This is the map that sold me on it. Music was oerfect, lots of corners, fun shoot outs, a quick archie fight that doesn't ruin the map, and those hallways full of troopers are fun to mow down.

>> No.5261714

A slavshit who spams here his sup3r c00l m0dern HD hir3z 3d mod3l compilation pack which is basically Risen3d ported to Gzdoom with added brutality mods.

>> No.5261723
File: 8 KB, 80x160, 1512062705345.gif [View same] [iqdb] [saucenao] [google]

>die and get stuck in hell
>fuck the place up so bad they straight give you a portal out of there
Doomguy beat Kratos to the punch, he got sent to hell and out first.

>> No.5261731

Ok then. BTW any of you know of a user who ventures to 4chan from time to time known as Vatnik?

>> No.5261737

How about Community Chest 4? Might be fun at least.

>> No.5261772

Unpopular opinion here:

The trio of The Chasm, Monster Condo and Spirit World are a great level trio by Sandy Petersen. Wish the rest of his work was this good.

>> No.5261781

I'd be more interested in seeing what Sandy could do with modern tools and all the time he needed to finish something decently than I am in playing Romero's Sigil.

>> No.5261783

It seems to hang up when I hit [P]. The PortaDoom Launcher comes up and just sits there.

>> No.5261784
File: 367 KB, 1782x1002, Screenshot_Doom_20181231_205829.png [View same] [iqdb] [saucenao] [google]

I'm tasing everyone

>> No.5261797

are destructible wall textures a thing in gzdoom?
like, pieces of wood/rock/flesh coming out of wood/rock/flesh walls or visible destrictible effecst like broken computer screens or windows

>> No.5261804

Will this file work on GZDoom 3.1.0 as well as the latest version of Zandronum?

>> No.5261806

Upload the rest of those.

>> No.5261847

thanks man

>> No.5261865

No. Obviously they try to kill you but you survive.

>> No.5261875

No. He kills himself because you're trying to give Doom a story.

>> No.5261878

There is no ambush and no chance of death in the console versions.

>> No.5261882

You'd have to find or make textures for it yourself. But it can be done.

>> No.5261885

It's doable, but you'd need the actual graphical assets, as said.
Duke Nukem 3D and Strife have a few which may or may not be suitable for your uses.
Shadow Warrior and Rise Of The Triad as well.

>> No.5261903

OpenGL detecting issue. I'll have to push an update :/ Try again and it might get through. Meanwhilst, there's a fixed launcher.exe to save you downloading it again here: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/

>> No.5261940

you can move them in boom format

>> No.5261942
File: 328 KB, 1600x878, Screenshot_Doom_20181231_222444.png [View same] [iqdb] [saucenao] [google]

>> No.5261946

To whoever heard my cry earlier about the Doom Quickstart Archive taking months to download, somebody started seeding and the speed jumped from 0.1kB/s, where it's been over the last few days, to 450kB/s.
Thanks, whoever is seeding.

>> No.5261952

so if i have it right, GZDOOM has has 0-4 in skills levels and it correlates perfectly? so "2" is Hurt My Plenty?

>> No.5261965

What's this?

>> No.5261969

That fixed it. Thanks.

>> No.5261971

Phew! Thanks for reporting. About 2/3rds through uploading the whole thing again

>> No.5261972
File: 35 KB, 500x500, 1522196614134.jpg [View same] [iqdb] [saucenao] [google]

happy new year /doom/

>> No.5261974

Ember souls. The Orange soul-things that a monster in SUAB spits out.

>> No.5261990

Back down to 1kB/s. Please, whoever you are, do it again... I got up to 55% with this.

>> No.5261997


>> No.5262009

2.5 hours for me. But happy new year

>> No.5262048

Thank you. He/she is back again. 65% now.

>> No.5262052

>you've got a lot of work ahead of you
You're welcome to contribute features and bugfixes yourself instead of complaining.

>destructible environment function for UDMF format maps
Zzyzx did that one, not graf.

>> No.5262101
File: 72 KB, 513x536, 1514967802494.png [View same] [iqdb] [saucenao] [google]

starting 2019 with a revelation
I always thought the shoulders in this image were tiny hands

>> No.5262104
File: 133 KB, 1162x594, 1519132560512.jpg [View same] [iqdb] [saucenao] [google]


>> No.5262130

Personally I find nothing wrong with chasm except for the guaranteed death pits at the end

>> No.5262134

This year I will play more WADs when they come out

And I will stop finding Daisy extremely hot

>> No.5262141

I have a question about Shadow Warrior.
Is the source port apparently available through Steam if you pay $2 worth getting or is SWP a good enough source port as it is?
I don't want to play it in DOSBox.

>> No.5262167

swredux uses the polymost renderer

>> No.5262174

So from what I can tell SWP and EDuke32 are also using the Polymost renderer, in which case it's not worth my money to buy a new source port. Great.

Also Shadow Warrior Redux was free to download from GOG or something by itself with no source port needed so that should cover Shadow Warrior. Thanks.

>> No.5262176

shadow warrior classic is free on gog

>> No.5262180

Yeah but I got a free download of Shadow Warrior Redux somewhere for free too just googling it and it works fine.

>> No.5262193

SWP is basically unplayable due to unavoidable save game corruptions. On top of various other issues that make it simply an inferior experience to SWR.

>> No.5262217

swp 4.3.0 doesn't have that bug

>> No.5262227

RedneckGDX and eRampage give me completely different names for the 3rd episode and eRampage just generally doesn't seem to work well so I'm getting rid of it. If anyone knows any reason why I should keep it or any big issues with RedneckGDX, please let me know.

>> No.5262326

Can't find a version of Duke Nukem 3D - Megaton Edition for download anywhere, paid or free.

>> No.5262332

This is a weird fucking question but why is every download I find, including the official /vr/ one, of doom2.wad 14,263 KB, yet the Doom Wiki says no versions have ever had that size and that the most recent version's size is 14,603 KB? I'm just trying to get my IWADs up to date...
Same with other IWADs like the one for TNT. The sizes on the Doom Wiki don't seem to match at all.

>> No.5262350
File: 9 KB, 359x90, correctwad.png [View same] [iqdb] [saucenao] [google]

That's the difference between using 1000 or 1024 bytes as a KB. Technically, the program that says 14263 KB (I'd imagine Windows Explorer) is incorrect and should say KiB instead.
Your doom2.wad is fine.

>> No.5262363

Are any of the download mirrors of Doom builder safe and sound to use? Haven’t tried them in ages.

>> No.5262368

It was taken off digital distribution like, last year.

>> No.5262374

I don't think any of those are his best (I don't really like Monster Condo much), but I do think the other two are pretty decent.

The pentagram thing is still bullshit though.

>> No.5262376

Will this version be better balanced with drops than GZDoom SUAB?

>> No.5262378

Wow thank you that's it. I feel silly not realizing it before so thanks.
I've got 2 Plutonia and 2 TNT WADs as well, one that I got online and one from the /vr/ torrent in the OP, so I'm assuming that's the two versions mentioned on the Doom Wiki (https://doom.fandom.com/wiki/TNT.WAD).).
Also apparently the version of Doom1.wad is version 1.6b, not the more recent version 1.9. This isn't a question, just a comment.

>> No.5262394

I figured there'd at least be a free download or a torrent somewhere. Nothing.
Do I have to buy "Duke Nukem 3D: 20th Anniversary World Tour Edition" on Steam to even use this?

>> No.5262403

There should be a pirated version of Megaton on torrent sites.

>> No.5262443

Doom has a story

>> No.5262452

Doom has a 2005 movie too but it's shit

>> No.5262471


>> No.5262486

is dbt going to add Eternal content to D4D/D4T?

>> No.5262490

most likely

>> No.5262492

When's D4C?

>> No.5262496
File: 1.09 MB, 1920x1080, 1546281502484.png [View same] [iqdb] [saucenao] [google]

I had some time to kill so I wrote it all out on your screenshot.

>> No.5262516
File: 1.05 MB, 1920x1080, the_thing.png [View same] [iqdb] [saucenao] [google]

Saw redlines. Coffee's brewing. Did the thing.
1. Button also opens caco/PE windows
2. Leaving the pool opens up these places. Shenanigans inside.
3. Torches. Because torches.

I dunno.

>> No.5262586

Just stop. People stay away from pervy ass communities because it's fucking uncomfortable to deal with. Goes for all of you.

>> No.5262590

Before I start crapping on, how open are you to suggestions?

If you want to keep the red pool area open, but want to scratch the detail itch, might I suggest having that shadowed area the two dead mancubi are on instead be raised to the same height as the imp platforms (where one of the imps is gibbed), you can detail that as you wish and then have that area drop down later when the battle is joined.

Also, 3 might work better as faces spewing blood into the pool, also, I thought they were vaginas at first the way you drew them.

>> No.5262597
File: 328 KB, 737x1920, tumblr_pbcb10n1XO1uwi6g0o2_1280.png [View same] [iqdb] [saucenao] [google]

You can't make me stop liking Evil-Eye Chan.

>> No.5262613

hdoom deservesd a cacoward.

>> No.5262620

Not til it's finished.

>> No.5262636

Chainsaw + Berzerk=???

>> No.5262638

It needs a loli imp too.

>> No.5262639

Doesn't change anything in the base game, but you could make a GZDoom mod that makes the saw do extra damage with zerk

>> No.5262667

D4D already has shit crammed in there, fucker is so desperate he couldn't wait till it's out to hamfist stuff out of of the reveal trailer into it.

Not so much D4D anymore.

>> No.5262670
File: 174 KB, 687x800, DSGSDGSH.jpg [View same] [iqdb] [saucenao] [google]

this may be 4channel but its still an imageboard, you deal with the occasional lewds or you shut your goddamn tchernobog worshiping mouth

>> No.5262690


Ahhhhh fuck off. Not you, I mean, the author of the mod.

Any backups of D4D pre-Eternal?

>> No.5262692

Worst case I'll upload my backups if they're not on sentinels or somewhere cause he flat out replaces the grenade system it had with a buggy shoulder launcher.

>> No.5262732

Care to share magnet link to it? I might download/seed it, too.

>> No.5262742

What's the story behind Graf? Why is he hated?

>> No.5262748

TL;DR he's the guy that's been working on GZDoom. He dislikes gameplay mods and modders, and enforces retarded default settings.

>> No.5262784

We really need Cookie and Meatball companions.
also Hissy

>> No.5262789
File: 219 KB, 861x929, DvzcsaAUcAAoTlL.jpg [View same] [iqdb] [saucenao] [google]

>> No.5262792


Here's an idea:
Make Cookie a companion that you can dress up in La Tailor Girl outfits, and make her use special attacks from those outfits (but not usual weapons)

>> No.5262810

What is the best way to make a basic bossfight? I'm currently making an edit of Laz Rojas Wolfendoom maps to be entirely vanilla, and I need a way to create boss fights. Preferably one that doesn't require me to modify monsters, since entire point of this mod is so it will be compatible with gameplay mod, including the ones that replace monsters.

>Basically I want to be able to play Wolfendoom in Hideous Destructor, because maps are pretty much made for it - they're more realistic corridors full of cover

>> No.5262813

Isn't that ironic coming from someone who actively defends the lack of vanilla compatibility in order to open it up for more possibilities?
I vaguely remember him shutting down an obscure wad or glitch. I'm not sure what exactly, but he was mad about something someone made that could do some real freaky shit. Any idea?

>> No.5262816

Well, firstly look up that thing on the Zdoom wiki about boss health meters and use one of them, don't worry it'll apply even if the monster is replaced.

Health meters have always been a bossy thing.

>> No.5262818

Pretty sure you're talking about Lilith. Don't remember the links to drama about it, though.

>> No.5262820
File: 60 KB, 1036x688, illegal.png [View same] [iqdb] [saucenao] [google]

wow not cool skillsaw

>> No.5262827

Based *and* redpilled.

>> No.5262829

Can Doombuilder Work with Zandronum at all still? Or would I be better off using Slade and the other stuff?

>> No.5262831

Is ancient Aliens for Doom 1 or 2? Also, Chex Quest and Heretic versions of project brutality WHEN?

>> No.5262845

That's the one.

Them pursuing modders for leveraging unintended quirks is fucking retarded. The fact that this check is possible at all is really a fault of the developers, because I agree that it opens up a can of worms. What if a map were to punish people for using the wrong control scheme or not using 4K? The blame-shifting is real.

>> No.5262887

include the missing files from your Doom wad and run them with the Doom mod compatibility patches from the news archive.

>> No.5262914

Make boss have mulstiple stages, but do not make invulnerability states/hide the boss away - that's the worst way to do it.

At certain health levels (usually at 77 and 33%) alter the arena layout, raise or lower the platforms, reduce ammount of cover playere can take. Open up monster closets or teleport in the assistance for the boss.

Give him an epic boss theme.

>> No.5262920
File: 597 KB, 879x514, hdg1.png [View same] [iqdb] [saucenao] [google]

>Hideous Destructor

So, you like unverified reports? Here we go.
A marine slipped me this... thing... drawn on a piece of toilet paper. He just winked at me and walked off. My PDA beeped a while after that. A message. Well, scrambled bits of various conversations, more like.

>...it working after a good bit of work. It's real cheap and gets the job done. Supposedly worth the effort now as-
>...two barrels, semi-auto and two shots per trigger pull. No no, two shots per barrel. The grunts? HA HA HA! They'll love-
>...do you mean full auto? That wouldn't work. Are you crazy? Just aim for the head. Man, you apes don't know ANYTH-

The boys in R&D seem to be having a laugh.
I'm gonna go wash my hands.

>> No.5262931

>Heretic versions of project brutality
Never ever.
amv2k9 made a monster addon with multiple tiers of enemies that was an addon to Trailblazer, and was almost entirely customizable. He was makinig the TB-independent version, but sadly he burned out on it and stopped.

Here's the mod in question (use with TB and Heretic): https://drive.google.com/file/d/0B93dAHEWrRc-dFhSTklHUWVaQzQ/edit

If someone could alter the Nevermore addon to be an independent mod, I'd be a very happy man.

>> No.5262941

archviles are no fun

>> No.5262943


>> No.5262948

They are quite authentic for those wishing to simulate what suffering in Hell would actually feel like, though.

>> No.5262953

>If someone could alter the Nevermore addon to be an independent mod, I'd be a very happy man.
If there are no other takers, I'll take a look at it once I'm done with my current mini project, I might be able to cannibalise something of mine to fix it up for this in relatively short order.

>> No.5262979

the armor/health bonuses in doom 1 are funny because a potion and viking helmet seem more fitting in a fantasy setting

>> No.5262981
File: 1.11 MB, 971x3685, The Tale of Lilith.png [View same] [iqdb] [saucenao] [google]

term almost killed gzdoom by virtue of making graf so assmad he shifted to another plane of existence

>post yfw you will never be this assmad

>> No.5262982
File: 15 KB, 380x300, 1366336429849.jpg [View same] [iqdb] [saucenao] [google]


>> No.5262986
File: 628 KB, 245x242, 1434848250623.gif [View same] [iqdb] [saucenao] [google]


>> No.5262987
File: 173 KB, 593x647, nfa.jpg [View same] [iqdb] [saucenao] [google]

I see.

>> No.5262990

They're spiritual, so.

>> No.5262992

It's better for it to be a seperate mod, really.
Some info even confirms the game having "twice as many demon types".

>> No.5262993
File: 441 KB, 1920x1080, sm190_pack.jpg [View same] [iqdb] [saucenao] [google]

New speedmap pack for Quake. SM190 - Six Textures. This is more like a proper jam than a speedmap pack desu. Highly recommended.


>> No.5262995

Graf still goes to /v/ to spread the hate. Oh man.

>> No.5263002

Graf thinks he owns Doom modding just because GZDoom is that big

>> No.5263004

gross. Swap the grey brick for some brown vine brick on the backwall, change the gargs to Icon faces, blood pour from eyes or mouth. Red, Black and Green are not "one color"

>> No.5263006

i thought one was a uac experiment and the other was meant to be a uac helmet or something

>> No.5263015

Nope, magical shit.

>> No.5263029
File: 352 KB, 1782x1002, Screenshot_Doom_20190101_124709.png [View same] [iqdb] [saucenao] [google]

I made it to level 32 before I died

>> No.5263031

You've got to hand it to Term, nobody else has nearly toppled development of an entire fucking sourceport by being a nice guy who found a creative use of an even older port to be interesting.

>> No.5263035
File: 310 KB, 640x480, 4f5kITP.gif [View same] [iqdb] [saucenao] [google]

is the Doom community so burned out people actually think lilith.pk3 plays neat? lul
inb4 fuck off graf

>> No.5263039

How does one even speedmap for Quake? I thought it takes quite a bit longer to make a Quake map than it is for Doom.

>> No.5263041

No, it's just a fun thing that got blown out of proportion and people turned it into an even bigger thing once Graf ignited.
Elementary school stuff.

>> No.5263043

Lilith is interesting because it does stuff nobody else done before. In modern times, where every feature was done to death already, something completely new (even if it is so weird) is hard to come by.

>> No.5263047

I'm pretty sure they're allowed like a whole day to make a map instead of the few hours most doom speedmaps are allowed.

>> No.5263052

It hit me: GZDoom is to Doom source ports what Brutal Doom is to gameplay mods.
>Popular, probably the most popular of its kind
>Either actually shit or wasted potential
>Shitty code beind the scenes
>Main dev/author is an asshole
>Probably despised by other modders
>Big with people new to Doom
I guess banning Mark from most of those forums was pretty much cutting a worm in two before it becomes two seperate worms.

>> No.5263057

But unlike Brutal Doom, there's no better alternative. What do you want modders to use, fucking EDGE?

>> No.5263060

Graf needs to fucking leave GZDoom and someone with some actual fucking brains needs to come in, he is the fucking reason I avoid GZDoom in the first place.

Graf is a first class faggot.

>> No.5263061

but that Graf guy is actually right
giving a caco to that shit mod was stupid

>> No.5263067

nah, you're a nigger

>> No.5263073

Yeah, that's usually it. This session however lasted ten days due to it being set in the end of year holidays, so that's why it's more like a jam.

>> No.5263074

Find someone.

>> No.5263079
File: 28 KB, 279x221, m_doom.png [View same] [iqdb] [saucenao] [google]

While graf was right about the state of the cacowards, he's a gibbering retard for acting like such a sperg over Lilith.

When's joel going to get off his ass and finish this?

>> No.5263083

Anotak did a really good job at having it be an emulation of glitched stuff rather than some /x/ arse.

The drama, at least initially, was from Graf and Rachael flipping their shit over a simple precautionary measure for a very unique situation. The mod can't be played through on GZDoom, it hard crashes some levels in so they made it very clear it won't play by preventing progress in GZDoom.

Everything after that stems from that, including Graf continuing to flip his shit and Rachel being the ever-present wingman demanding nobody upset him.

At least all of this brought Lilith more attention, it's a technically impressive if divisive mod, and there's nothing else that quite does what it does without sooner or later opting to be shallow lolsorandum shit.

>> No.5263087

Joel doesn't know what he's talking about when it comes to Doom. Pretty obnoxious.

>> No.5263095

He can't play for shit either.

I don't know why anybody puts such importance in his opinion of a map.

>> No.5263101

>While graf was right about the state of the cacowards
the only people who think this are people who keep forgetting that the cacos are just a fancy list of opinions, nothing else

>> No.5263103

All this drama bullshit is retarded. Post about doom you retards.

Guncaster 3.0 is the best mod to play with slaughter maps.

>> No.5263107

>When's joel going to get off his ass and finish this?
How low are your standards that you care about that obnoxious fuck who doesn't know anything about Doom and is legitimately the worst player I've ever seen? Even his own viewers get pissed off at him, he's that bad. Sometimes he pisses off the map makers too by playing maps incorrectly and misjudging them because his own skill and bad saves made him have a bad time and criticize the map for stuff like "durr it's too hard" and the like.

>> No.5263115

>>Probably despised by other modders
Except the vast majority of modders work for gzdoom.
>Big with people new to Doom
Not really. GZDoom isn't even the multiplayer sourceport like Zandronum is nor is BD exclusive to it. Same with other popular mods like MM8DM, Complex and GVH. If anything it's popular with modders.

>> No.5263123

>I'm going to ignore tons of gzdoom-only wads because I have to fit in with the /vr/ hivemind not just in hating the guy but also for some reason straight up not playing most new doom mods nowadays just to spite him in my head

>> No.5263124

So why does GZDoom run like complete ass on big maps? Does it render everything at once or what?
Zandro and ZDoom, man. So much better in that regard.

>> No.5263130

Because he had lots of viewers who are fans of him, duh. His opinions are always shared by them. He'll say something like "am I the only one who like/doesn't like x? I've never seen anyone praise/hate x" and the whole chat will agree with him.

>> No.5263132

That youtube and streamer culture. I'm still amazed that people don't see through that garbage.
"We're part of something! YEAH!"

>> No.5263137

I don't mod exclusively for GZDoom unless I absolutely have to, because these days that realistically means modding for 3.3 and later, which restricts what other mods can be run with yours and what people can run your mod on.

It's too many restriction for me, and it's unreliable for if your mod will even stay viable to run for all that long. I've heard shit about 3.7 breaking a lot of newer mods that were written for 3.3 to 3.6.

>> No.5263139

damn, that's one hell of a reaching take

>> No.5263146

Pretty good overall

>> No.5263148


He gets those type of maps a lot of times but he aknowledges them and outright admits he might not be the best person for judging them as they might not either be his type of map or he just cannot properly do em cause he knows he is not the best, there's been many cases of good maps where he's said that he is gonna have to take another shot at them to truly appreciate em

One funny case was when there was a map with literal "skip puzzle?" switches and he was like "oh damn you know me too well"

I dont think there are that many that typically take the feedback or thoughts of his on pedestal as high as one might think, the contest is popular cause its just for fun and honestly lot of maps tend to be like "I wonder if I can get a funny reaction out of Joel" styled.

I don't really get why people take that contest so dead seriously.

>> No.5263154

This popped up as a suggested video.

Oh dear.

>> No.5263157
File: 718 KB, 480x320, DUH-WAYNE.gif [View same] [iqdb] [saucenao] [google]


>> No.5263159
File: 23 KB, 320x240, barney.jpg [View same] [iqdb] [saucenao] [google]

>doom 4 tends to lock you later on in a level so if you missed a secret you'll have to start the map over

>> No.5263163

some people get real uppity about how their stuff is supposed to be played

i think my favorite is marisa taking it personally

>> No.5263182

Seems all the ZDoom moderators are that way, it's a personal insult if you play their mods different to how they intend them to be played.

>> No.5263187

GZDoom 3.7.1

>> No.5263189

Literally the best cover I've heard. Awesome.

>> No.5263195

> Thanks once again for your continued efforts with GZDoom

>> No.5263201

Speaking of latest GZDooms, any mods that broke recently?
I hope stuff like Demonsteele and Samsara still work in some way.

>> No.5263205

Or some of us don't take it all that seriously and while knowing he's awful, we're more there for the potential humor and/or memetics.

>> No.5263213

I don't know why GZDoom/Graf has the need to make so many "fix" edits to pre-existing wads!
Like, 3.7.0 had these in the release notes:
>Fixed the position of the soul sphere within one of the secret areas (sector 324) of Alien Vendetta MAP28.
>Force node rebuild for Plutonia 2 MAP29 to fix BSP glitches
>added a number of darken2.wad maps to rebuild nodes in compatibility.txt
>Force node rebuild for Plutonia 2 MAP25 to fix BSP glitches
>Fixed textures on the two switches that rise from the floor in the eastern area of TNT MAP31
>Visually align Doom 2 MAP04 crusher floors (Use Transfer_Heights to fake floors on the crusher sectors)
>Fixed many IWAD mapping errors

>> No.5263216

These threads are literally /sthg/ tier now. It's pathetic.

>> No.5263217

Oh, and ontop of this, his picks for his previous contest's winners were absolutely solid choices, so he's got good taste.

>> No.5263218

>tnt wad fix?
What does that mean?

>> No.5263219

La Tailor Girl and Guncaster both had issues with 3.7.

Former had broken gameplay and the latter had crash issues from weapon swapping.

>> No.5263221

Are you gonna leave or stay so you can complain endlessly?

>> No.5263224

>>Fixed many IWAD mapping errors
Is that actual level design changes or just some random bugs?

>> No.5263225

I heard it replaced all textures with a picture of a chicken.

>> No.5263227

I'd rather these threads have actual doom discussion rather than being filled with forced/imported drama and shitposting.

>> No.5263228

Egotistical need for it to be used with as much as possible as it's the most up to date so it's clearly best for everything.

>> No.5263230

That's not an answer. If they're /sthg/-tier according to you, you should leave since it's bad. Or could it be that you just LIKE to complain and pretend to be superior to others around here?

>> No.5263232

I have no idea, that's all the line says

>> No.5263237
File: 382 KB, 1280x1005, Screenshot_Doom_20190101_014653.png [View same] [iqdb] [saucenao] [google]

Jesus Christ dude.

>> No.5263241
File: 489 KB, 1782x1002, Screenshot_Doom_20190101_134441.png [View same] [iqdb] [saucenao] [google]

Damn it this is tasky

>> No.5263347
File: 535 KB, 1600x900, Screenshot_Doom_20190101_201652.png [View same] [iqdb] [saucenao] [google]

This probably isn't of much use here but I learned a deaf friend had never played Doom, largely because none of the source ports on a modernization crusade give a flying fuck about accessibility, so I knocked together a quick and dirty thing to subtitle Doom's enemies.

>> No.5263360

thats a neat idea

>> No.5263363


might be good to give directional indicators to things as well, for things that happen across the room or in other rooms

>> No.5263386

With some tweaks you could practically turn this into something akin to Doom RL, where sounds, actions and so forth get narrated. Like if an Imp is wandering around, "You hear a croaking noise" or some such. Especially if you could have a customizable list of actions that stay up there as a log, or perhaps separate ammo and item pickups from the captions.

>> No.5263414

It's stupid and great and good to go with DRPG/RLA

>> No.5263431

That's a good idea, I'd thought about how having some sort of near-projectile indicator would be useful.
I'd toyed with the idea of having a few randomly-picked messages that had more flavour to them.

If I give it another pass I'd definitely want to split it off into it's own area, having it be much cleaner and not getting in the way of stuff.

As it is it's dumb as fuck. purely decorate-based and just uses a_log, which isn't ideal but it's what I knew I could knock out in no time at all so the dude could play it through before the end of the holidays.

>> No.5263437

>Chaingunner fires a bullet
>Chaingunner fires a bullet
>Chaingunner fires a bullet
>Chaingunner fires a bullet
>Chaingunner fires a bullet

>> No.5263439

i think it's include this file

>> No.5263442


>> No.5263446

I kinda want to know if it explodes on something like Scythe map26.

>> No.5263456 [DELETED] 


>> No.5263459

IIRC it got stalled at the end of the year because the people who are supposed to vet the content (so that there's no shenanigans or porn in the .wads), were all busy with school/education or something like that, and Joel himself got really sick as well.

It should resume soon I think.

>> No.5263461

Good question.
Maybe there should be an instance where it detects a very large amount of monsters active and describes the noise of a horde.

>> No.5263463

You don't get it and I'm not explaining it. Great!

>> No.5263464
File: 326 KB, 1280x1005, Screenshot_Doom_20190101_165853.png [View same] [iqdb] [saucenao] [google]

>Open up GZDBuilder. Stare at amassment of linedefs and sectors for 30+ minuites. Close program after having done nothing.
>Realize the futility of your efforts as you failed to comprehend the enormity of the sisiphean task.
>Connect-the-Dots-without-existing-dots, then swapping betwen 3d and topdown modes, then trying to place things and texture, balance, go back and forth several times, and so on, is ever so problematic.
>And it's even moreso when the in-game version is not the same as the editor.
>And if you've got custom resources, y'gotta have slade going and troubleshoot that too.

This needs to come with a warning of self-torture.

>> No.5263465

I thought it did that already at some point.

>> No.5263470
File: 53 KB, 171x173, file.png [View same] [iqdb] [saucenao] [google]

there's a hit indicator mod out there, as well as enemy radar mods, but they are all kinda jank.

What would be neat is a "threat indicator" akin to the one used in Destiny.
It shows different threats in different ways from 12 directions + central zone for when enemy is in melee range.
A bar on outer ridge - enemy is in range (~40-50m) or sees you (in case of snipers)
Red sector - enemy is close (~30m, semitransparent and gets more opaque as enemy gets closer)
Sector flashing - enemy attacks you.

>> No.5263472

Term, Intermission when?

>> No.5263474

yes about a quarter past 5

>> No.5263481

You went at it from the opposite side of what you are supposed to.

>imagine the basic layout and room ideas
>outline it with rough lines
>if you want external textures, throw an external tex packs with all the stuff at the editor
>apply basic texturing.
>think of apropriate details
>add them
>add sprite decorations
>add monster encounters and items

You go from a simple thing (outline) to a complex detailed map gradually. Instead you loose steam by staring at the end result.

>> No.5263485

I did give the chaingunner and the spider mastermind some spam protection but probably not enough for that.

I'll check what happens when I'm back home cause I'm curious to see what happens.
Ah, I remember seeing HL2-style damage indicators but it's not something I used so I didn't know if they were all that good or not.

I wonder how doable something like that is with zscript.

>> No.5263491

maybe don't act like a mental patient?

>> No.5263492

It's because you're old and can't relate to youth anymore.

>> No.5263496


>imagine the basic layout and room ideas
That's fine

>outline it with rough lines
Can't draw.
>if you want external textures, throw an external tex packs with all the stuff at the editor
Already do.
>apply basic texturing.
Already do
>think of apropriate details
See above.
>add them
>add sprite decorations
>add monster encounters and items
In other words, I don't really have a choice.

>> No.5263503

I don't think he should be doing things like that unless it's cases like the missing key in TNT Map 31, or some special case fix where an old mapping trick wouldn't exactly work properly in GZDoom otherwise.

Like the visual design of the original maps are what they are, if you want to polish them up some, make them an optional addon, or better yet make these a list of toggles under compatflags.

>> No.5263506

It's amazing how GZDoom is now actually changing the main games like that and there's people still recommending it to others for their first Doom play.

>> No.5263514

Well it's not a bad port overall, but I think Graf should exhibit a bit better judgement.

>> No.5263517

Node rebuilds do not actually change the maps, only how the engine subdivides them. Most maps already come with pre-built nodes, but depending on the software use it isnt always optimal. With these inclusions GZDoom would know when to rebuild the nodes to improve performance and when keep the original ones.

>> No.5263520

In TNT Evilution's secret map 31, the yellow key you need for proceeding was accidentally not tagged for singleplayer, so it won't spawn for you.
With some speedrunning tricks, you could still beat the map anyway, but that was still a slip-up in map-design, and there's an official patch for the .wad to address this.

I assume that GZDoom just fixes that one automatically, so that you don't have a player come to a sudden halt because they didn't know there was a patch they needed to use.

>> No.5263523

That is only for the original TNT files, the ones released later with Final Doom (that everyone has) has this problem fixed, so nobody actually notices it.

>> No.5263524

Node rebuilds don't, but editing texture alignment in iwad maps does.

>> No.5263547
File: 69 KB, 564x768, 1382157972635.jpg [View same] [iqdb] [saucenao] [google]

I probably shouldn't been asking this here, but considering its previous titles, I'll give it a try: Is Heretic 2 any good? Should I get it?

>> No.5263548
File: 555 KB, 1782x1002, Screenshot_Doom_20190101_174132.png [View same] [iqdb] [saucenao] [google]

Although I tried to get through Freedoom 2 without dying, at this point I've more than lost count

>> No.5263562


Not happening.
Wrangling timezones was consistently one of the biggest issues, and lately I've been less willing to stay up for across-the-world times.
Now I'm no longer part of the server we recorded it on, too, so it's pretty much finished.

>> No.5263563

hell no.

>> No.5263565

>I don't really have a choice
you do

you're just making excuses for not doing it this way and are complaining when you're not happy, when the reason it's like this is entirely on your hand

>> No.5263569

Okay, thank you.

>> No.5263570


>> No.5263574


Your streams are great anyway tho.

>> No.5263579

Shot in the dark, but do you know if the History Of The Wad guys are doing any more episodes again?

>> No.5263582

Sure thing, Bub. Belive what you want. Inability to draw is inability to draw.

>> No.5263583
File: 1.04 MB, 640x480, Dank Souls of 1998.webm [View same] [iqdb] [saucenao] [google]

do it
it is the
of '98

>> No.5263587
File: 1.50 MB, 640x480, SPARTA.webm [View same] [iqdb] [saucenao] [google]


>> No.5263593

Yet another reason for me to stay on GZDoom 3.1.0!

>> No.5263594

how many mappers do you think are artists

the answer may surprise you

>> No.5263595


Afraid I don't know, sorry. I haven't been in contact with them.

>> No.5263606
File: 88 KB, 640x462, tNhteV3l.png.jpg [View same] [iqdb] [saucenao] [google]

Like, all of the mappers my dude.
Not even going to feed you.

>> No.5263607

You're vulnerable to the exploit that can be used to kill your hard drive.

>> No.5263610

>Like, all of the mappers my dude.

whatever, make your excuses

>> No.5263613 [DELETED] 

Shoo, troll.

>> No.5263614

What can trigger that!?

>> No.5263616

a command to override one of your system files with a log file

>> No.5263619

How insidious.
Nobody would actually do this- right?

>> No.5263621

What about 3.2.0 or 3.3.0?

>> No.5263626

maybe I did

>> No.5263628
File: 64 KB, 256x128, homaloneyxpta.png [View same] [iqdb] [saucenao] [google]

You should be held accountable for that shit.
Not even the demons would do something so awful.

>> No.5263631

I've not heard of it happening in the wild but everything from 3.0 to 3.2.3 is vulnerable to it.

Quite the fuckup on their part.

>> No.5263641

And a sarcastic round of applause for Grob Salz.
Lilith 2: the gross salza when?

>> No.5263652

Is Alfonzo still hosting Doom Radio, or is that kill too?

>> No.5263661


Last I'd heard, Alfonzo got a new microphone specifically for Doom Radio, and Linguica was grabbing up a group of people to interview.

>> No.5263664

are there examples?

>> No.5263670

Made multiple save files for Strife, depending on whether or not i should kill the oracle, Macil or both.

>> No.5263671
File: 968 KB, 1600x900, Screenshot_Doom_20190101_235041.png [View same] [iqdb] [saucenao] [google]

Nothing overly dramatic happens apart from the text going a mile a minute and my having not really accommodated for infighting yet.

>> No.5263679

Does it make alerts for when a monster is in pain and stuff? Possibly the messages could just be made more ambiguous for the sake of infighting.

>> No.5263682

Does it only report sounds that are within their falloff distance? That could help mitigate the spam if you can work out how to do it.

>> No.5263701

Yes, presently just says something has been hurt but that should be doable.
Nope, in it's current state it's a hell of a lot dumber than that, it just has lines in the monster's actions for chucking that out there. You'll get what's going off from across the map.

There are no doubt smarter or at least more efficient ways to do it, though I think a properly satisfactory implementation would require stuff being done on the engine side of things.

>> No.5263702
File: 114 KB, 300x264, file.png [View same] [iqdb] [saucenao] [google]

Make "descriptive noise" comic splashes instead, just make them small, semi-transparent and appear slightly above the monsters. If the sound comes offscreen, make a pointer, like that one damage indicator mod.

>> No.5263704

Oh, hey, Batmanning it up could work!
Complete with BIFF ones for punches.

>> No.5263714

Kinda-sorta? Each vanilla ammo slot will have at least 2 kinds of ammo on it, but monsters don't drop randomized ammo pickups this time around.

>> No.5263726

Flavor text and descriptive noises would be a good addition.

>> No.5263730

Never gonna happen

>> No.5263736

That's not a very good attitude to have.

>> No.5263752

What? I wrote a little story and someone didn't get that it was a story. Nothing to explain.

>> No.5263765

not knowing does not amount to 'someone hates having fun!!!'.

>> No.5263780

Kind of makes me want to play Batman Doom now.

>> No.5263803

Someone acting like a mental patient sometimes does mean that they are or at least should be in an institution. Or, it could mean that being defensive just comes natural to some people. Either way, I suppose I'm the one who doesn't get it.

>> No.5263816

i'm just quietly shaking my head at the monitor right now

>> No.5263821

It's the internet. Lighten up.

>> No.5263828

right back at you, chief

>> No.5263829

>replace the blood sprites that appear when shooting something with those graphics
Hot damn, I wanna play that, imagine the hilarity when you get a whole room of baddies fighting each other and then you run in with a Berserk and ZOT!-ing everything in sight with old 60's action themes playing in the background

>> No.5263834

is irony just completely fucking lost in you?

>> No.5263839
File: 370 KB, 1366x768, duke0000.png [View same] [iqdb] [saucenao] [google]

Anybody ever play the Red Series for Duke 3D?
I'm on Red 5: Lonely Mountain and I can't for the life of me find the secret room.
I assume it's the room full of battle lords and assault commanders that you're supposed to nuke at the end of the level but I wanna find them and kill 'em myself

>> No.5263841

That's such a fucking good idea right there.

>> No.5263856
File: 20 KB, 583x388, tp.jpg [View same] [iqdb] [saucenao] [google]

Who knows?

>> No.5263869

>though I think a properly satisfactory implementation would require stuff being done on the engine side of things.
You'd be surprised how much can be done with ZScript.

>> No.5263883


I read one of the beta releases had you teleport into it to nuke it from the inside. they couldn't get the battlelord to die so they just discarded the idea.

>> No.5263901
File: 222 KB, 1366x768, duke0001.png [View same] [iqdb] [saucenao] [google]

Well the room has got to be somewhere in the map, but I've noclipped through everything I could see and I can't find it, I've even gone out of bounds to see if I could find it and nothing

>> No.5263915

Cool. At least we'll have that to look forward to.

>> No.5264014
File: 15 KB, 338x402, hima.jpg [View same] [iqdb] [saucenao] [google]

Please stop acting autistic.

>> No.5264027

look on g2a

>> No.5264038
File: 8 KB, 112x112, nymnO.png [View same] [iqdb] [saucenao] [google]


>> No.5264047
File: 416 KB, 1280x1005, Screenshot_Doom_20190101_211255.png [View same] [iqdb] [saucenao] [google]

>> No.5264052
File: 210 KB, 1920x1080, 1524475747128.jpg [View same] [iqdb] [saucenao] [google]

use g2a shield if you don't wanna lose the money
I never used it, never had a problem

>> No.5264060

Please don't give Randy money.

>> No.5264065
File: 379 KB, 1600x900, Screenshot_Doom_20190102_014832.png [View same] [iqdb] [saucenao] [google]

Chucking this out there for if somebody has desperate need of it for whatever reason.


I guess as it is, it's more of a proof of concept than anything, it works but in it's current dumbest solution ever state it obviously won't play nice with monster replacers.

Dunno when I'll get the time to see to working it into something more functional and usable, there's some really fucking cool ideas in here that people have come up with that I didn't even think of.

Also if anybody fancies taking the idea and running with it, please do, the more people trying to do things, the better, especially when it comes to stuff like this.

>> No.5264070

but... why?

>> No.5264080

Why not?

>> No.5264082

Why give Doom subtitles?

>> No.5264083

those aren't subtitles, are more like closed captions

>> No.5264087

good stuff, i'll be trying this out

>> No.5264095

A friend of mine's deaf so they never played Doom, I sought to rectify that.
Oh well, I fucking suck at names anyway.

>> No.5264135


>> No.5264162

Do they play any other games then? It's not like you need sound to enjoy doom.

>> No.5264181

They play a fuckton of RPGs, which I guess in hindsight makes sense if it's all on-screen information.

Also while you don't need strictly sound, it sure fucking helps to know you've just had an archvile teleport in and become active somewhere near you.

>> No.5264183


Well the m1919's more or less done at this moment. Unlike the other Machine-guns, this thing pierces through non-boss monsters. It's the Temp BFG until I get to work on a throwback from SUAB1.

>> No.5264191

That's fair. Really cool of you to do something like that for a friend.

>> No.5264209

>I sought to rectify that.
Neat idea. Could you potentially have the words show up on the side of the HUD the monsters are coming from.
Maybe make the sounds from behind you grey, and the ones in front white...
I remember when I was playing XIII thinking how good that game would be for deaf people. Except for... the rest of the game.

>> No.5264219

>Could you potentially have the words show up on the side of the HUD the monsters are coming from.
DmgDirOv.pk3 shows in a circle from where are you being shot

>> No.5264224

>Now I'm no longer part of the server we recorded it on, too, so it's pretty much finished.
I suppose it would be asking to much to want to know what happened here?

>> No.5264252
File: 165 KB, 1280x1005, Screenshot_Doom_20190101_223624.png [View same] [iqdb] [saucenao] [google]

>Visible seam in the skybox that won't go
Anybody got any other good black hole skyboxes?

>> No.5264256

It also needs to be in relative close proximity to the map itself in terms of visual, as there's supposed to be an actual death-exit one on the map.

>> No.5264273
File: 127 KB, 1280x1005, Screenshot_Doom_20190101_224924.png [View same] [iqdb] [saucenao] [google]

and the whole concept of the map is not going to work fuck this gay earth

>> No.5264287

I think the tentacle arm/Caco tongue mechanics may be somewhat inspired/using code from the Strife loremaster.

>> No.5264290

We need somebody to code an alternate version where it actually pulls people in instead of throwing them across the room.

>> No.5264314

Might looking at the skybox for the last level of Lunatic help?
A lot of stuff uses LoreShot as a shortcut to having that sort of effect.

>> No.5264323 [DELETED] 
File: 7 KB, 100x100, shit.png [View same] [iqdb] [saucenao] [google]


>> No.5264328

That's not a black hole. That's a planet

>> No.5264339

Yeah bro, im totally downloading this very un-suspicious link

>> No.5264342

It was a shitpost map I made in like, 6 seconds anyway to vent fustrations, so it doesn't really matter.

>> No.5264347
File: 198 KB, 1280x1005, Screenshot_Doom_20190101_232302.png [View same] [iqdb] [saucenao] [google]

And just if you're curious

>> No.5264352

Should be a lot easier to edit it into one though.

>> No.5264362
File: 19 KB, 414x481, the only 3.png [View same] [iqdb] [saucenao] [google]

I'm not an artist/drawer dude. I can't edit that worth shit.
This little fucker here was going to be one of the primary antagonists for a series of wads, but fuck me if I can draw one sprite, let alone a whole rotation sheet and all it's sprites.
Yeah. I can't even do a proper circle, let alone the usual "cross" on them for faces.

>> No.5264404
File: 492 KB, 1280x1005, Screenshot_Doom_20190101_211626.png [View same] [iqdb] [saucenao] [google]

Since we're on page 10, let me just try and give it a bit of a defib.

>> No.5264445
File: 248 KB, 1600x878, Screenshot_Doom_20190101_233951.png [View same] [iqdb] [saucenao] [google]

I forget to get a screenshot, but here's a general idea of what you'll see in Suab2, ammo wise. Rocket ammo/box spawners can drop up to 5 things (Magnum ammo, explosive bolts, flare-grenades, Potato mashers, and S-mines) to varying degrees of rarity.

>> No.5264476 [DELETED] 
File: 82 KB, 320x200, 1532996886575.gif [View same] [iqdb] [saucenao] [google]

New bread.
Did that shit manually.


>> No.5264492 [DELETED] 

Or not, some people take shit too seriously.

>> No.5264498

the fuck?

>> No.5264507 [DELETED] 

Somebody got mad over a name in the OP and a
>graf zahl

They take shit way too seriously.

>> No.5264509

(((He))) knows what he tried to pull.

>> No.5264513


>> No.5264515

New thread, non-cancerous edition (Just ignore me fucking up the youtube links and (embed) trimming in the OP pasta, whoops.)

>> No.5264519

>Nobody was trying to pull anything
Says the guy who thinks it's okay to bring attention to himself.

>> No.5264524

Look in the subject line of the deleted thread.

And you're enabling (((him))). Cut it out.

>> No.5264527 [DELETED] 

>intentionally admitting you were trying to rustle jimmies
case closed

you're a worthless nigger

>> No.5264534

I get the feeling that this Vietnamese hog tasting board isn't very anonymous at all

>> No.5264558

It's really not. Some people are really bad at being subtle and everybody can tell who it is.