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/vr/ - Retro Games


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File: 256 KB, 640x474, Sega_CD_Model_1.png [View same] [iqdb] [saucenao] [google]
5253814 No.5253814 [Reply] [Original]

https://youtu.be/SwW5y4rrvwk ]
https://youtu.be/UuYFmIEtLLk
https://youtu.be/Tl3gKAobaTE
https://youtu.be/4sXgFmZ-tM0
https://youtu.be/88xZssdfETg
https://youtu.be/fBkWmYxDHk0
https://youtu.be/pfe2Ze_yDk4
https://youtu.be/rnr3g81nS7U
https://youtu.be/yND5V85iPHc

Keep in mind these are all running on STOCK hardware. When accelerated it can do THIS:

https://youtu.be/q7Ow3w2DIRc

>b-but the colors!

https://youtu.be/o8qgArSqMsc

>b-but the audio!!

https://youtu.be/x3m3JrVImmU

The Genesis processor is so much more powerful than the SNES's that it can bridge the gap almost entirely, all it takes is some clever programming.

>> No.5253826

>no kawasaki superbike
https://www.youtube.com/watch?v=o9v-9lGNJQ4

>> No.5253834

>>5253826
God damn that's impressive. Add Road Rash to the list too.

>> No.5253838

>>5253834
the Genesis version of Road Rash isn't the impressive one; the Master System version is

https://www.youtube.com/watch?v=np45B5a90Ig

>devs said SNES couldn't handle this game

>> No.5253841

Even MORE evidence: https://youtu.be/9Ojq3cq0STQ

>> No.5253920
File: 181 KB, 550x745, BLAST_PROCESSING.jpg [View same] [iqdb] [saucenao] [google]
5253920

>>5253814
Good thread OP. It's good to show off the Genesis every now and then to remind the SNES Nintoddlers of their place here on /vr. Keep up the good work!

>> No.5254114

>>5253838
Sega System After Burner shows off even better.
https://www.youtube.com/watch?v=28jhh1R7hhY

>> No.5254136

The Toy Story theme needs almost the entire Genesis CPU to work. It's impressive in the same way that https://www.youtube.com/watch?v=u-D24A_N4d4 is impressive, but neither can be played in-game.

>> No.5254156

Sega lost the console war.

>> No.5254190

>>5254156
But won the gamers' hearts.

>> No.5254197

>>5254156
Sega was beating Nintendo from '91 to '93, but then they fucked up by launching the Saturn / discontinuing the MD prematurely.

>> No.5254220
File: 413 KB, 850x447, 1452808242342.jpg [View same] [iqdb] [saucenao] [google]
5254220

>>5254190
>But won the gamers' hearts.
Only war worth winning tBh

>> No.5254437

SEGAAAAAAAA

>> No.5254460

>>5253814
Regarding the "b-but the audio!!" section, the warez scene of the time did a much better job of emulating .mod music on the Genesis / Megadrive than Traveller's Tales did, such as the Dynamite Headdy and Twisted Flipper cracktros for example:
https://demozoo.org/productions/156191/
https://demozoo.org/productions/112100/

>> No.5254479

So one console maker came up with a console with arbitrary specs based on chip manufacturer alliances, supply constraints and general improvements in technology outside their influence proved to be better in some respects than another console with similar considerations. Is this why people support football teams rather than enjoying the game for what it is.

>> No.5254509

>>5254220
Tell that to the stockholders.

>> No.5254687
File: 81 KB, 960x960, Head.jpg [View same] [iqdb] [saucenao] [google]
5254687

Lemme tell you somethin: Sega does what NintenDON'T.

>> No.5254723

>>5254197
>Sega was beating Nintendo from '91 to '93
Despite the myth that DKC turned the tide, Sega outsold Nintendo at Christmas ‘94 too. The tide was turned over the next two years.

>> No.5254736
File: 963 KB, 640x960, photokki.png [View same] [iqdb] [saucenao] [google]
5254736

>>5254197
> Sega was beating Nintendo from '91 to '93, but then they fucked up by discontinuing the 32X prematurely

fixed

>> No.5254741

Donkey Kong Country

>> No.5254749

>>5254741
Is not a technically impressive game

>> No.5254780

>>5254749
>great graphics
>great music

While what you say is technically true, the actual result is what matters, not what special techniques or tricks were used.

That said, there are Genesis games that are more impressive than DKC. And its only DKC 2 that is an actual masterpiece.

>> No.5254804

>>5253814
Genesis is great and all, but a bunch of tech demos from decades after its death don't matter much. If you're talking about stuff that can be done on the CPU or through hardware glitches, those apply to the SNES as well anyways.

>> No.5254879

>>5254804
You can’t do much with the SNES CPU. It’s struggling just to run games normally, let alone any tricks on top of that.

>> No.5254949

Call me back when anything anyone ever posts in Genesis’ favor is actually fun LOL

>> No.5254954

>having been single-system peasants
>not having had a segatendo idort childhood
I feel bad for your kid selves.

>> No.5254973

Genesis is awesome but I have had bith systems since I was a kid and I honestly like SNES better.

Is the Genesis better than the NES? Hell no.

>> No.5254991

>>5253920
Fuck Yeah! UN Squadron and Final Fight.

>> No.5254994

>>5254114
Wow, that's a lot of effort so that your music doesn't sound like a fart.

>> No.5254998

>>5254749
DKC2, however.

>> No.5255043

>>5254998
Not technically impressive either. Sonic 3 had a better line-water effect.

>> No.5255054

>>5255043
Look at the perspective effect on the BG, https://youtu.be/0CqB4iG80Uc

>> No.5255084

>>5255054
It's just a BG with a section of it that uses a Toy Story-style animated tile to simulate the appearance of a polygon. There's also a water line BG.

Sonic 3's Hydrocity Zone has a better water line BG since it more accurately displays perspective (DKC2's is a bit janky, where the close part of the line and the far part of the line don't seem to have their perspectives lined up). Sonic 3 doesn't use animated tiles in Hydrocity Zone for a 3D look, but instead uses a sophisticated set of line scrolls. It looks better than the DKC2 approach when moving horizontally, though not as good when moving vertically.

>> No.5255110

>>5253814
>genesis fanboy is more deluded than snes fanboi
FTFYK

>> No.5255124

>>5253814
yeah, if by "better" you mean "worse"

>> No.5255126

So I bought a sega genesis simply because I used to have one as a kid with sonic on it untill my mom threw it away, now 15 years later I want to try it's library, what are some of the best games for it?

I plan to get an everdrive cart and to RGB mod it too by the way.

>> No.5255136

>>5255126
>rgb
>mod

>> No.5255137

>>5255136
>>rgb
>>mod
Oops sorry, meant to say ntsc mod, I'm PAL

>> No.5255142

>>5255137
based

>> No.5255148

>>5254879
Not sure where you're getting that from, but the difference between 5a22 and m68k isn't that huge. Demoscene people have done plenty of typical demoscene shit on the SNES.

>> No.5255258

>>5255137
>I'm PAL
That explains why you're retarded

>>5255148
He's probably getting it from someone who knows what they're talking about as opposed to someone like you. I've used both. The difference is yuge. Especially when the slightly improved 2600 CPU is clocked at half the speed. You have to put it into emulation mode to do many things fast. There's good reasons it boots up in emulation mode sport.

>> No.5255291

>>5255258
>That explains why you're retarded
Now now, there's no need to be rude my friend.
We're all here out of a common love for retro vidya after all.

>> No.5255294

>>5253920
>for the best role playing
Segetty of America had no shame lmao

>> No.5255364

>>5255084

Why do you say it uses an animated tile? It looks like line scrolling to me.

>> No.5255516

>>5255148
>the difference between 5a22 and m68k isn't that huge
It’s pretty massive actually. 5A22 has a tiny comparative instruction set, minimal registers, no register to register ops, half the external bus width, etc. Don’t forget that the 5A22 pretty much never runs at its max clock speed anyway...

Sure for some algorithms the 5A22 won’t be far behind the 68k, but for the vast majority of them it will. For certain algorithms that lean heavily on use of the full 32-bit width of registers, the 5A22 may as well be considered a last-gen processor.

>>5255364
Because for it to be scrolling, the tile data has to be visible at all times, just shifted along the line. With that polygonal object, the detail over or under it isn’t visible at certain angles. It is an animation that is streamed in as the viewpoint goes up or down the screen. Toy Story did exactly the same thing.

>> No.5255527

>>5255516
>Don’t forget that the 5A22 pretty much never runs at its max clock speed anyway

On paper the thing is supposed to be able to run as high as 16Mhz, doubt anyone ever used them at that speed.

>> No.5255529

>>5254973
>Is the Genesis better than the NES? Hell no.

90% of the NES's reputation rests solely on Nintendo, Konami, and Capcom. Take away those three and the game library suddenly diminishes.

>> No.5255541

>>5255529
So you think the Genesis is better based on an alternate timeline which exists only in your mind?

>> No.5255546

The 65816 was just a hack of the 6502 done by WDC with no plans for a follow up.

>> No.5255563

>>5255527
I think some 65C816 (5A22) processors were indeed manufactured at that speed, but probably very few of them. It was not a widely used design, at all.p

The real reason the SNES CPU doesn’t run at a high clock speed is because the 5A22 is a synchronous clock speed design and uses an 8-bit memory bus. It has to access memory every single cycle. This means that it has to be paired with RAM that runs exactly at whatever clock speed you want to achieve.

Nintendo only put in RAM that ran at 2.58 MHz. Presumably faster RAM was too expensive. With the Motorola 68000, it only accesses RAM once every four cycles but uses a 16-bit bus, so you can use RAM that runs at a slower speed and still get higher performance. Not sure how fast the RAM in the Genesis is, but it would have to be somewhere *at least* around 1.92 MHz but because it’s on a 16-bit bus the performance would be equivalent to 3.84 MHz RAM on a 8-bit bus.

>> No.5255570

The SNES is all SRAM. The Genesis has some DRAM in those funky ZIFF slots (was that used for the video I thought?)

>> No.5255580
File: 68 KB, 800x425, dead SNES CPUs.jpg [View same] [iqdb] [saucenao] [google]
5255580

You forget also that the MD wins in terms of reliability, it's probably the most reliable retro console next to the Atari 2600.

>> No.5255918

So I did the NTSC mod on my genesis, now it only displays black and white, the games are however noticeably faster.

My monitor is NTSC compatible.
Where did I fuck up?

>> No.5255930

I actually feel that SEGA wanting to keep Genesis/Megadrive alive that much time is what fucked them in the end, or maybe the Saturn was announced and released too early, but either way, I wonder how would SEGA fared if they never released the 32X and focused on Saturn instead.

>> No.5255931

>>5255918
>So I did the NTSC mod on my genesis
How can you do an NTSC mod on your Genesis? It's already NTSC. I'll assume you mean your PAL Mega Drive.

>now it only displays black and white
That's because when a PAL Mega Drive is forced into 60hz it doesn't generate a colourburst at the frequency of NTSC or PAL. Hence no colour.

You've got two options. Either use RGB only (it'll work fine cause it's neither NTSC or PAL) or you need to install a crystal oscillator with an NTSC or PAL frequency. PAL is fine cause it'll give you PAL60.

>> No.5255938

>>5255930
>I actually feel that SEGA wanting to keep Genesis/Megadrive alive that much time is what fucked them in the end
holy shit, you really gotta stop listening to e-celebs, their common narrative goes something like "sega only released sega cd and 32X cause SNES was fucking them in the ass" but that's literally the opposite of what actually happened

when the cd and even when the 32X was released sega was kicking the snes' ass

the real thing that fucked sega was they discontinued the genesis / md too early, there was a massive market demand for the base 16-bit console and they willingly abandoned it and let nintendo scoop it up essentially for free

>> No.5255941

>>5255931
>I'll assume you mean your PAL Mega Drive.
That is correct, my bad.

>Either use RGB only (it'll work fine cause it's neither NTSC or PAL) or you need to install a crystal oscillator with an NTSC or PAL frequency.

I've never heard of a PAL oscillator so no idea what that is, anyway so basically I need to switch the shitty composite cable I'm using with an RGB one, and the colours will be just fine right?

I was planning on doing that anyway sooner or later so if that's all then I'm good.

>> No.5255942

>>5255941
>so basically I need to switch the shitty composite cable I'm using with an RGB one, and the colours will be just fine right?
Yes

>> No.5255958

>>5255942
Great.
Thanks.

>> No.5255994

>>5254954
I'll take console warriors any day over zoomers and late millennials who weren't even alive during that period.

>> No.5256001
File: 1.78 MB, 350x255, 1543872789213.gif [View same] [iqdb] [saucenao] [google]
5256001

>>5255994
>I'll take prostate cancer over brain cancer and stomach cancer

>> No.5256004

>>5255516
Hmm, I don't know about what Toy Story did, but in theory DKC2 could just be using a background layer. The horizontal planes that are visible or not visible could be handled by using different Y-offsets per scanline. The part that is not visible would have all its lines skipped over. The 3d effect is created by showing a greater or lesser amount of the lines depending on the supposed angle of view.

>> No.5256026

>>5256004
>The horizontal planes that are visible or not visible could be handled by using different Y-offsets per scanline
Yeah except there are already three backgrounds visible. The foreground, the back background, and the water.

There would have to be a fourth background for the pretend polygon. Except of course that isn't possible (outside of Mode 0 which DKC2 isn't using here), so it's just an animated tile of the back background.

>> No.5256050

>>5256026
> Yeah except there are already three backgrounds visible.

The technique that I described could do the pretend polygon using the back background layer.

The tiles in that layer could be setup so that, if it were drawn without the hblank effect, it would look as if both the top and bottom of the pretend polygon were simultaneously visible. When the background is drawn, the hblank interupt adjusts the Y-offset per scanline so that only one side of is actually shown. In other words, it offsets past the occluded side. The side that is visible is only partially drawn (eg every other line) to give the desired perspective.

I watched the toy story video and he was using animated tiles to show the vertical edges of boxes and tables. In DKC2, the perspective effect only applies to horizontal planes, so hblanking can work.

>> No.5256223

>>5255527
>On paper
What paper is that sport?
PROTIP: some kid on the internet isn't paper

>>5255563
>manufactured at that speed
>and all that other bullshit
18+ shitstain

>> No.5256229

Saying the SNES won is like saying the PS3 won.

Yeah, they got the sales volume right at the last quarter when everyone else moved on.

>> No.5256446

>>5254991
>Fuck Yeah! Area 88 and a shitty Final Fight port.

>> No.5256468

>genesis is better because of these barely playable tech demos
This is a whole new level of delusion. Face it kiddos, the SNES will always be the superior platform. Now go to bed.

>> No.5256598

>>5256446
>>Fuck Yeah! Area 88 and a shitty Final Fight port.

This may be a bit of an unfair comparison, since I am comparing the Stock SNES to a Genesis/ Mega Drive with the Sega CD add-on. But Final Fight on the Sega CD is Superior in almost every way.

https://www.youtube.com/watch?v=hf8gqO7Imhw

Aside from a bit of colour deficiency, the Sega CD port has higher resolution graphics, higher resolution sprites, more animation, more enemies on screen, less slowdown and flicker, two players, more background objects, all the levels and bosses from the arcade game and a nice CD soundtrack.

>> No.5256631

>>5255580
Funny you should say that. I've had to do zero repair work on my SNES, but my Atari Jr. is toast and my Genesis needed a resolder or the DC jack.

That said, a resolder is a small issue compared to CPU death.

>> No.5256976

>>5256050
>adjusts the Y-offset per scanline
That’s only possible in two layer mode though, and you can’t have tiles occluded behind other tiles in the same layer.

>> No.5256993

>>5256223
What are yields you dumb fuck?

>> No.5257156
File: 29 KB, 2595x685, DKC2 Background.png [View same] [iqdb] [saucenao] [google]
5257156

>>5256976

>> No.5257259

>>5256993
>^fyields
>1 dumb fuck found
Enjoy being dumb and never fucking dumb fuck

>> No.5257298
File: 18 KB, 256x195, E47432DD-9E0A-4CBD-BFC9-C1C88997AA5E.png [View same] [iqdb] [saucenao] [google]
5257298

>>5256598
More colors on the snes version doesn’t mean much either, they made everyone’s skin tone a weird gaunt color. The Sega CD blows it out of the water in every way.

>> No.5257462

>>5257298
>More colors on the snes version doesn’t mean much either, they made everyone’s skin tone a weird gaunt color. The Sega CD blows it out of the water in every way.

The Sega CD port does have some minor loading times and slightly yellowish looking enemies. But it is the best home port of Final Fight on a 16bit home console. The port was done by Sega of Japan and was under licensed from Capcom.

https://www.youtube.com/watch?v=FYiDC177FZI

I actually prefer the audio of the Sega CD game.

https://www.youtube.com/watch?v=FYiDC177FZI

There is a pretty good colour hack for the game that tries to make it look closer to the arcade original. It is pretty easy to burn to a CDR, since the Sega CD has no copy protection and play it on the real hardware.

>> No.5257756

>>5257156
This on the other hand is certainly possible.

>> No.5258494 [DELETED] 

>>5257298
That's just Capcom being lazy, the colors could be pretty much the same as the arcade on the snes.

>> No.5258497

>>5257298
That's just Capcom being lazy, the colors could be pretty much the same as the arcade on the snes.
Either way don't play any shitty port of Final Fight and just play the arcade

>> No.5259172

>>5257298
Didn't the SEGA CD versions have subway doors that opened? They don't for me. I swear the opened on the CD version, which I owned and took note of said difference. Odd.