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/vr/ - Retro Games


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5250123 No.5250123 [Reply] [Original]

What is considered retro PC gaming in terms of hardware?
The usual cutoff point of the new millennium doesn't exactly reflect the boundaries that can be drawn from the PC hardware market. There's little dispute over the late 90's hardware of Voodoos and Pentiums running on Windows 98, so the first transition into a new territory arguably takes place in 1999 with the world's first "real" GPU. The next leap was made in 2001 with the introduction of shaders to the graphics world, as well as Windows XP to accompany it. The most liberal cutoff point has to be in 2006 with DirectX 10, Windows Vista, and the dawn of GPGPU's. It was also around this point that a mass migration from CRTs to LCDs occurred.

>> No.5250341

>>5250123
Don't think anyone cares very much if you play retro PC games with period accurate hardware. Consoles may be a different matter. You make a thread about playing first gen Playstation games on a PS2 - that may get shut down.
Anyways, PC hardware does not really gel with /vr/ rules.
Win 98 is compatible with up to 2004/2005 hardware and games so looking at the OS is no help.
Personally the death of 3dfx/glide is a cutoff point in PC technology for me.
Doesn't matter much to /vr/ tho. It's mostly all about the release date of games/software and consoles.

>> No.5250385

For me the cutoff point is a pentium 3, tnt2 and a crt monitor, which is enough for Half-Life, Quake 3, tomb raiders, etc.