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/vr/ - Retro Games


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5247521 No.5247521 [Reply] [Original]

Sick of bait from both sides on this one - why is this fun? No "muh epic journey", no "muh basics ov game design", no "it was revolutionary for the time/i liked it as a kid". Why do you find this enjoyable in the present day? Let's get some discussion going.

>> No.5247524

Not retro

>> No.5247528

Controls are good, world/dungeon design is coherent, good music, good art style.
It's just a well made game and it's hard to argue against it without sounding pretentious or too nerdy.

>> No.5247529

>>5247521
>Why do you find this enjoyable in the present day?
I don't. I played it to death as a kid and I got my fill of everything it had to offer and I feel no need to go back to play it again.

>> No.5247535

>>5247521
It's calming and it feels comfortable. The way it's presented for a number of reasons, even limitations give it a charm. It feels safe; it's got heart, the controls are responsive and the things you collect feel satisfying to get and learn how to use. The game also feels like a truly realized game that didn't cut corners. Plus the fishing game is another game unto itself and is one of the best fishing simulators of the time.

>> No.5247539

>>5247528
>argue against it without sounding pretentious or too nerdy.
you mean it's hard to argue for it. the game is boring, slow, and repetitive. the combat is easy. the puzzles are extremely easy. the art is boring and monotonous. the world is too big and has too much unused space (whether or not recent games are any worse in this regard). some of the music is decent, but that's it.

>> No.5247541

>>5247539
>boring
>boring
>boring
I said arguments, not simpleton wording.

>> No.5247543

>>5247535
the fishing simulator is really simple and fishing is probably the most boring "sport" or actiivity you could possibly simulate anyway

>> No.5247546

>>5247541
i only used the word boring twice and each time i used it i had other descriptors as well.

>> No.5247547

>>5247524
This. Please review the sticky:
>This board is for the discussion of classic, or "retro" opinions. Retro opinions mean all thoughts, feelings, or points of discussion relating to consoles, computer games, arcade games (including pinball) which you formed in 1999 and earlier.

>> No.5247550

>>5247521
>Why is this fun?
It's not, Nintendo betrayed what the series had built up and created one of the dullest entries in a dying franchise. Seriously each episode following the boy "adventurer" and his pals from Hyrule as they fight assorted villains has been indistinguishable from the others. Aside from the cartoonish imagery, the series’ only consistency has been its lack of excitement and ineffective use of repetitive puzzles, all to make magic unmagical, to make action seem inert.
Perhaps the die was cast when Nintendo vetoed the idea of a third party producing the games; Miyanoto made sure the series would never be mistaken for a work of art that meant anything to anybody- just ridiculously profitable cross-promotion for their annual "party games" and childish fighting franchise. The Zelda series might be anti-Sony (or not), but it’s certainly the anti-Spyro series in its refusal of wonder, beauty and excitement.

>a-at least the platforming elements were good though

"No!"

The writing is dreadful; the exploration was nonexistent. As I played, I noticed that every time Link went to "explore" a largely empty world, Nintendo shoehorned in some repetitive puzzles to pad out the game. I began marking on the back of a Nintendo Power magazine every time I came to the same rehashed box pushing/lever pulling puzzles. I stopped only after I had marked the envelope several dozen times. I was incredulous. Nintendo's team is so governed by cliches and milking tired franchises ad nauseum that they have no other style of development. Later I watched a lavish, loving Let's Play of The Ocarina of Time by some YouTube manchild. He said something to the effect of, "If these kids are playing Ocarina of Time at 11 or 12, then when they get older they will go on to owning a Nintendo Switch." And he was quite right. He was not being ironic. When you play The Ocarina of Time you are, in fact, trained to play the same dull Nintendo rehashes decade after decade.

>> No.5247552

>>5247541
Fuck off.

So anyway, the game has a realistic feel while simultaneously feeling like the fantasy that it is. the sights are thought provoking at times for an N64 game, delving into the sexual, political, religious areas. Also, Nintendo did something secret with the game that you'd never know about and I won't event tell you because you're a prick. Hardcore Zelda fans know what I mean anyway.

>> No.5247556

>>5247539
oh yeah i forgot to mention that the story is extremely bland and perfunctory and the characters have little to no personality

>> No.5247557

>>5247546
Your other adjectives aren't very argumentative either, it's just you and your opinions. Your unpopular opinions, anon.
I think >>5247535 nailed it when he said
>The game also feels like a truly realized game that didn't cut corners.
It's a well made game. Whether or not some people HATE it or LOVE it, that's subjective. But OOT is a fully working 3D adventure game that can be enjoyed in 1998 and can be enjoyed 20 years later.

>> No.5247558

>>5247524
Not OP, but of course it's retro; the Nintendo 64 is from 1996 and Zelda 64 is from 1998-that was 20 years ago on the game, so it's officially retro and has been all year.

>> No.5247560

>>5247556
What game/s do you consider to have a good story or characters with personality, anon?

>> No.5247561

>>5247560
FfVII

>> No.5247562

>>5247560
majora's mask :)

>> No.5247564 [DELETED] 
File: 74 KB, 675x864, IMG_3771.jpg [View same] [iqdb] [saucenao] [google]
5247564

>>5247521
Enjoyable? It's one of the dullest slogs of the fifth generation! Seriously each episode following the boy "adventurer" and his pals from Hyrule as they fight assorted villains has been indistinguishable from the others. Aside from the cartoonish imagery, the series’ only consistency has been its lack of excitement and ineffective use of repetitive puzzles, all to make magic unmagical, to make action seem inert.
Perhaps the die was cast when Nintendo vetoed the idea of a third party producing the games; Miyanoto made sure the series would never be mistaken for a work of art that meant anything to anybody- just ridiculously profitable cross-promotion for their annual "party games" and childish fighting franchise. The Zelda series might be anti-Sony (or not), but it’s certainly the anti-Spyro series in its refusal of wonder, beauty and excitement. No one wants to face that fact. Now, thankfully, they no longer have to.

>a-at least the platforming elements were good though

"No!"

The writing is dreadful; the exploration was nonexistent. As I played, I noticed that every time Link went to "explore" a largely empty world, Nintendo shoehorned in some repetitive puzzles to pad out the game. I began marking on the back of a Nintendo Power magazine every time I came to the same rehashed box pushing/lever pulling puzzles. I stopped only after I had marked the envelope several dozen times. I was incredulous. Nintendo's team is so governed by cliches and milking tired franchises ad nauseum that they have no other style of development. Later I watched a lavish, loving Let's Play of The Ocarina of Time by some YouTube manchild. He said something to the effect of, "If these kids are playing Ocarina of Time at 11 or 12, then when they get older they will go on to owning a Nintendo Switch." And he was quite right. He was not being ironic. When you play The Ocarina of Time you are, in fact, trained to play the same dull Nintendo rehashes decade after decade.

>> No.5247567

>>5247561
Ah, so you're just here to start a console war.
Even if you do think FF VII has a good story, you still would try to mention some other game as an example. You're just baiting in the most obvious way right now.

>> No.5247569

>>5247543
t. guy who has never caught a loach

>> No.5247570

>>5247557
but it didn't really do anything of interest other than be a 3d action adventure game, and it wasn't even one of hte earliest

>> No.5247571

>>5247570
>but it didn't really do anything of interest other than be a 3d action adventure game, and it wasn't even one of hte earliest
Dear God, that has to be a troll.

>> No.5247572

>>5247567
that was someone else btw. i haven't played ffvii but its story is probably better than oot at least

>> No.5247574

>>5247570
If it didn't do anything of interest, it wouldn't be remembered as it is because, as you said, it isn't the first 3D adventure game.
It is, however, the first adventure game to use that particular targeting system for 3D battles. No, Megaman Legends and Tomb Raider's "lock on" isn't the same. OOT's Z target is what later 3D action games like Devil May Cry and Souls used.

>> No.5247576

>>5247571
It's just a Zoomer

>> No.5247579

>>5247572
>i haven't played ffvii but its story is probably better than oot at least
FF VII's plot is a lot more melodramatic and edgy.
It really depends on taste. OOT's story is pretty classic "epic" hero journey stuff but I think it's well done.

>> No.5247580

oot doesnt have a bad story, it just has an okay one presented as if its a great one. what would have been easily skippable, brief paragraphs in a 2d game are now full cutscenes that still take up your time when you skip text. its functional for what it is, its just another instance of Game cant translate to 3d

>> No.5247581

>>5247572
then give me some real reply. what game or games do you consider to have a good story and characters?

>> No.5247582

>>5247524
>>5247547
Is this some new meme?

>> No.5247583

>>5247574
you might be right about targeting, idk, but htat's just one gameplay element

>>5247579
>OOT's story is pretty classic "epic" hero journey stuff but I think it's well done.
so you're saying it's bland and generic. cool.

>> No.5247584

>>5247581
Earthbound

>> No.5247585

>>5247581
i literally just posted...
>>5247562
please pay attention. i honestly think it's kind of stupid that what's basiclaly an alternate version of the game that uses almost all of the same assets is much better, but it's true

>> No.5247586

>>5247583
>If it's a classic story it's bland
please neck yourself

>> No.5247587

>>5247583
>so you're saying it's bland and generic. cool.
No, I did not say that. You think everything has to be "original" to be good?
Here's some bad news for you: Nothing is really original.

>> No.5247590

>>5247579
No it isn't. It's literally cut and paste quasi fantasy tropes. It's fucking dull.

>> No.5247591

Another cool thing with Ocarina of Time is that is shows that it takes place in the same universe as Mario Bros. and that they, the plumbers, were in the ancient past.

>> No.5247594

>>5247586
yeah, if it just rips off the classics without doing anything new, then it's shit

>>5247587
>You think everything has to be "original" to be good?
yes
>Nothing is really original.
wrong

>> No.5247595

>>5247587
Wow, so everything can be a kiddie derivative cash grab XD

>> No.5247597

>>5247594
>wrong
Nope. Everything you like is copying something else.
Read "The hero with a thousand faces" for reference.

>> No.5247602

Its awful like half life, mgs, baldur's gate and other 1998 games.

>> No.5247604

>>5247595
...what?
Zoomers, please learn to post before you participate here.

>> No.5247605

>>5247597
that's comparative mythology and some people's attempts to apply that analysis to all literature is tenuous at best

>> No.5247607

>>5247605
Yeah anon, I'm sure you're an expert on the matter. Tell me more.

>> No.5247609

>>5247607
you're the one who brought up the book, anon. you defend it.

>> No.5247610

>>5247609
Read Zoomer read

>> No.5247612

>>5247609
I just told you to read it if you need a reference. Have you read it, or just a wikipedia blurb?
Additionally, tell me a game with a super original "never done before EVER" plot. Go ahead.

>> No.5247615

>>5247612
you don't go to video games for the plots lol

>> No.5247618

>>5247615
I do agree, but somehow we're arguing plots. So go ahead, name some.

>> No.5247625

>>5247618
we're only arguing about plots because i called oot's story bland, which it obviously is. i'm not asking for completely original plots, just a bit of flavor. which, like i've pointed out, is something majora's mask offers that oot doesn't.

>> No.5247629

>moving the goalposts
Fucking zoomers

>> No.5247631

>>5247625
And you replied saying it's bland because it's "classic", which is what led to this discussion about original plots.

>> No.5247632

>>5247629
i never moved the goalposts, i only said it was bland. the person who moved the goalposts was whoever started talking about nothing being original, which is beside the point

>> No.5247636

I would say its strongest aspect is immersion.

>> No.5247639

>>5247632
No, you moved your goalposts here: >>5247615
Also you were the one who started the discussion about original posts, here: >>5247583
>so you're saying it's bland and generic. cool.
You replied this when I mentioned it's a classic "epic" hero journey.
I think we can end the discussion here.

>> No.5247641

>>5247604
Learn context you addled nintoddler

>> No.5247646

>>5247641
The only context here is that you're a zoomer who is obsessed with Mature games for Mature gamers such as Yourself.

>> No.5247647

>>5247646
Oot is fucking garbage like half life, mgs and baldur's gate all zoomer games.

>> No.5247648

>>5247631
it's not even classic, though. it's just reviving arthurian and tolkienesque conventions for the billionth time without offering anything new, and that will automatically make anything boring.

>> No.5247649

>>5247639
that wasn't moving the goalposts, and my original post in response to yours was a somewhat flippant dismissal of what was clearly a non-defense of the game's story.

>> No.5247650

>>5247648
I know, however I disagree about it making "automatically anything boring". There's many arthurian-like story, countless of them, in video games, comics, movies, etc.
I do think OOT offers a good spin on it, mostly through the way makes you experience things like the passage of time, the way it has to talk about good and evil forces in ethereal nuances.
It's done in an elegant way, I think. It works.
As for "boring", I guess it depends on the individual. I didn't think it was boring.

>> No.5247652

>>5247649
>clearly a non-defense of the game's story.
Why "clearly"? Because according to you, classic = bland?

>> No.5247656

>If it's not my dystopian crap world it's boring
fucking zoomers

>> No.5247662

>>5247656
See>>5247647

>> No.5247664

>Hey look guys I hate popular games am I cool for 4chin yet?

>> No.5247669

>>5247664
OOT threads are always the same a bunch of retards parroting egoraptor's shit, and people mocking them.
OOT is a classic and considered one of the best games ever, and there's very little people who watch e-celebs can do about it.

>> No.5247678

>taking the Master Sword and becoming an adult for the first time
>that god tier atmosphere on some temples (Forest and Spirit)
>creepy stuff done well in the Bottom of the Well and Shadow Temple
>that slightly surreal feeling only early 3d games have
>that soul
>boring

>> No.5247683

>>5247521
I like how Link grows up over the course of the game.
He starts as a kid with a butter knife and a wooden shield, gets a proper shield but is too small to use it, becomes an adult and has to leave behind his childhood things, and ends the game as a true swordsman.

It has a broad appeal, people of all ages can relate with Link. Combine that with how unusually frightening the game is. The dungeons are dark and dangerous, the music is mysterious and transitions seamlessly to tense situations, redeads in the town, redeads in the graveyard, redeads in the well. It's a test of courage for a young player, but not too kiddy for an adult.

>> No.5247685

>>5247669
>>5247664
You cant defend garbage like mgs, oot and half life.

>> No.5247692

>>5247521

It's simple, nostalgic, features different game elements like slash and hack, puzzle solving, open world exploration, boss fights etc.

I guess it's a just a simple good game lol

>> No.5247695
File: 14 KB, 480x480, 1495076275416.jpg [View same] [iqdb] [saucenao] [google]
5247695

>>5247602

>it's awful like half life

>> No.5247716

>>5247521
So we have to tell you why we like it, but we are not allowed to give reasons you don't like?

Its a fun narrative driven game. many of its other features were good for its time but they have not age well, though they were copied. So If you don't enjoy the narrative you should avoid playing it.

>> No.5247720

>>5247521
>"muh both sides"
>immediately takes a side

>> No.5247723

The world of Ocarina of Time is a place I want to spend time in. Link controls fluidly and the action is fun.

>> No.5247728

>>5247669
>oot is a classic
just like what every other eceleb says.
>>5247720
i was trying to get across that people saying "oot bad its zoomer shit" or whatever other buzzword is just as annoying.

>> No.5247839

any game that tries too hard to be cinematic deserves in the trashcan

>> No.5247889

>>5247521
>Why do people like this?
>And don't give me common reasons why
You are never going to be satisfied with any answer.

>> No.5248118

I think Ocarina of Time is fun enough to play, but my favorite thing about it is actually the writing. I'm a litfag so I understand that most people wouldn't care that obtaining Ruto's Sapphire is a metaphor for losing your virginity and the themes of growing up are absolutely crushing and much more tragic than anything in Majora's Mask, but I care about that stuff.

>> No.5248125

>”let’s seriously discuss oot” thread
>the Harry Potter edit copypasta has been pasted twice
Every time

>> No.5248128

>>5248125
Doesn't help that OP himself is being confrontational. You never wanted a serious discussion.

>> No.5248138
File: 430 KB, 667x670, c2f.png [View same] [iqdb] [saucenao] [google]
5248138

It's a very fun game, has a very good soundtrack, the plot is well written and the controls feel comfortable when you get used to the nintendo 64 controller.
Why all of the sudden people started nitpicking good games? Is it some sort of new trend?

>> No.5248175

>>5247889
All of those reasons are meta. He's asking for a specific reason like "I like the combat" or "the story is cool."
I wouldn't have thought that this would be hard to grasp but /vr/ too euphoric to answer a simple question with a simple answer, I guess.

>> No.5248276

>>5247524
Yes it is you dumb faggot

>> No.5248303

>>5247521
It is the archetype adventure game, fully realized in 3D. A giant field, desert, erupting mountain, lake, castle town, forest, multiple npc communities...plus inspired art design and music. It was like taking a Tolkien story and adapting it to modern film. Even now nothing can take its place because OOT took a classic design and did it "first" with modern methods.

>> No.5248361

>>5247539
>the game is boring, slow, and repetitive
oot is one of the least repetetive games ever made. The game is constantly progressing in terms of story, characters, level design etc. The time travel mechanic allows you to change the worlds evironments in an instant, yet keeps it all connected in a meaningful way.
>the combat is easy
For the most part yes.
>The puzzles are extremely easy
Depends on the puzzle. Not every game is going to be MYST, and for a Zelda game the puzzles are just right.
>the art is boring and monotonous
not sure what you're referring to
>the world is too big and has too much unused space
The world is full of stuff to do and interesting things to find. Who cares if some parts of Hyrule field are empty. It contrasts the areas of the game that are brimming and full of things to do, like Kakariko.

>> No.5248364

A lot of people bring up this game being "open" and "large" as pros when really they are cons. So much of the game is an empty wasteland with no enemies or even animals, just a void of a stretched couple of triangles and a blurry texture. Even when I was a kid I hated this because there's no interaction. It'd be fine if it was like Shadow of the Colossus which took this game design and used it to show a forgotten land where no living things reside. Also no one is bringing up how the level design or puzzles are good, so I'm guessing that's not the appeal of the game? Then what is? Like Spyro the Dragon came out the same year which has huge levels that are just empty, emphasis on exploration and both horizontal and vertical traversal, not to mention a stable 30 fps. So why is OOT seen as revolutionary, while the other is just mediocre?

>> No.5248373

>>5248364
>Also no one is bringing up how the level design or puzzles are good
The second post: >>5247528

>> No.5248378

>>5248373
Just saying it's good doesn't mean it's good. People want proof and an analysis, this is a discussion board after all. If that is the appeal, then why is no one talking about it in a manner other than feelings?

>> No.5248384

>>5248378
Mostly because these threads are bait and people just want to shit on it for being popular gratuitously.
I think the dungeons are well designed because the puzzles aren't obvious but still make sense. Classic example is jumping on the spiderweb from above on Deku Tree.

>> No.5248389

>>5247521
because it makes me feel of a better time
then I pull the plug and everything turns to shit again

>> No.5248396

>>5247521
I just like Zelda
He's so cute ^_^

>> No.5248401

>>5248384
Ok I just looked up that spiderweb puzzle, that's a lot of fun and makes you feel like a smart arse for figuring it out which is the best kind of puzzle. Is the rest of the game as good, or is it just a couple of puzzles as good? I always wanted to play it, but there's so much people loving/hating it, it's difficult to tell if it's good or not.

>> No.5248402

>>5248401
Just play it and see for yourself.

>> No.5248414
File: 180 KB, 1280x1312, 1345678900.jpg [View same] [iqdb] [saucenao] [google]
5248414

>>5248364
Yes exactly, SOME areas of the game are large and empty. While other areas are full of stuff to do. The game urges you to seek out and find the interesting parts on your own.

>>5248378
Not sure how I'm supposed to convince you, but Most people who've played the game find the environments to be very fun to interact with. Probably because the dungeons have great variety and take full advantage of being 3D.

>> No.5248426

>>5247521
Finding secrets is fun, the music and sound effects are cool, the puzzle and dungeon design is good. Combat is pretty simple, but feels satisfying. It's just an all around fun. experience.

>> No.5248429
File: 36 KB, 1025x302, VolVAGia.png [View same] [iqdb] [saucenao] [google]
5248429

>>5248118
>obtaining Ruto's Sapphire is a metaphor for losing your virginity
No, you're thinking of the Fire Temple.

>> No.5248705

>>5248364
That could fairly apply most of Hyrule field but not most of the game, its just everyone remembers how empty Hyrule field was and unfairly think that the whole game was like that.

>> No.5248708

>>5248401
Why don't you just read an entire 100% walkthrough on GameFAQs and then decide if the game is worth playing for yourself?

Or just play the damn game and form an opinion based on direct experience, you nonce.

>> No.5248709

>>5247646
Wrong.

There can be charming children's games with goofy plots like Crash and Spuro.

OoT tried to take itself seriously. It failed. Hard.

>> No.5248713

>>5248429
Is this what nintoddlers find funny?

>> No.5248717

>>5248709
> It failed. Hard.

No it didn't.

>> No.5248741

>>5248401
>I always wanted to play it
Then either get the game and play it or don't. It's not like we're the retro video game fun police or anything.

>> No.5249490

>>5248361
>Who cares if some parts of Hyrule field are empty.

This. The emptiness of the field contrasts with how dense other parts are and only adds to the experience by making you think about different areas differently.

>> No.5249504
File: 1.60 MB, 1593x965, AbxqXgJ.png [View same] [iqdb] [saucenao] [google]
5249504

>>5248401
Pretty much what everyone else has said.

>>5248741
>>5248708
>>5248402

Seriously you should absolutely play the game yourself. I don't want to spoil too much, but the game does have a lot of 'clever' stuff like that, with many aspects being hidden in ways that are ridiculously well thought out that you won't realize until you discover them. If you enjoy this kind of stuff then you have no reason to not play Zelda, and the 64 games especially.

>> No.5249507

I think it's a classic in the sense that it's nothing special. It's a well put together, full game that follows the very basic hero's journey. Gameplay wise, it's solid, and there's just enough to do that you can easily memorize it then have that memory challenged on Master Quest. To say it's a 10/10 would be a lie. That's beyond the vanilla nature of it. The silent protagonist meme holds it back, the over world is empty, and some subplots are extremely underwhelming, ie. Lon Lon Ranch.

>> No.5250108

>>5247521
>Why do you find this enjoyable in the present day? Let's get some discussion going.

I am playing this for the first time in my life currently.

I used to play ALttP and Links Awakening as a kid. Recently I felt like I should to a Zelda marathon.

Coming directly from ALttP these are my impressions so far (just finished Water Temple, so a good way into the game)

>bland boring colors (compared to the vibrant colorful snes)
>mushy textures and blocky boring world with not much going on (compared to interesting things happening on every screen on SNES)
>world more boring to explore, also much less of an overview over areas (than in top down perspective on snes)
>world much larger but also more empty. (in the snes you could traverse from screen to screen really quickly)

as a combination of above points the overworld exploration in OoT often feels like a chore compared to ALttP.

>relatively good but sometimes awkward 3D controls (as opposed to crisp and clear 2D controls). combat isn't as fun. Z-locking is a symptom of this rather than a solution

however:

>makes great use of the third dimension in dungeons

I don't want to sound more critical than I am because I do enjoy OoT. its just that I think that these early generation 3D games weren't really advanced enough to provide a very satisfying experience for these type of games. coming directly from ALttP I thought this game was utterly overrated (zomg best game evar!).
I do enjoy the dungeon crawling aspect but exploring the overworld really suffers and often feels slow and not very stimulating.

I am actually thinking about skipping Majoras Mask for this reason and moving directly to Wind Waker. Convince me otherwise.

>> No.5250110

>>5248118
more lit analysis plox

>> No.5250136
File: 28 KB, 488x463, brainlet_meme_funny_9gag_reddit_rfunny_reddit_4chan_ragefaces.png [View same] [iqdb] [saucenao] [google]
5250136

>>5248118

>> No.5250141

>>5247521
>Why is this fun? No reasons why it's fun are allowed.

>> No.5250151

>>5250108
>moving directly to Wind Waker. Convince me otherwise.

If your complain about OoT is that "the overworld is boring" then I have no idea why you would want to play WW over anything else.

>> No.5250426

I don't. I turn it on thinking I'll revisit the magic but I can't even beat the tree anymore because boredom hits in waves. MM has more substance to hold an adult's attention.

>> No.5250437

>>5248118
MM explores addiction, disease, denial, and grief.

>> No.5250754

>>5250108
If density of content is what you want, Majora's Mask has that on lock. One of the best Zelda games out there, don't skip it. Also, if you don't like the overworld in OoT and find it tedious and non-stimulating then you're going to HATE Wind Waker.

>> No.5250802

>>5250108
> Wind Waker
Enjoy an even more boring overworld devoid of things to do.

>> No.5250806

>>5248361
Best post in this bait bucket of a thread.

Additionally, it really drives home how most of the people who have a hate boner for OoT only really complain about what the game isn't instead of what it is.

>> No.5250809

>>5248709
>OoT tried to take itself seriously. It failed. Hard.
It's true. People really are getting dumber.

>> No.5250814

>>5247521
>No "muh epic journey", no "muh basics ov game design", no "it was revolutionary for the time/i liked it as a kid".

So.....I can't talk about the game at all then?

>> No.5250829

>>5250108
ALttP has a terrible overworld compared to OoT. The entire map is revealed right away and it's incredibly bland and basic. The reason you think exploration is a chore in OoT is because its not streamlined like in ALttP.
The only thing ALttP does better than OoT is it's combat Which is shit compared to the first two games
You're obviously just biased by your nostalgia.

>> No.5251003

>>5250829
>You're obviously just biased by your nostalgia.
>obviously

I barely have an. I think I made pretty objective points.

Are you biased by your nostalgia for OoT?

>> No.5251083

>>5250806
I have to disagree. His post just brushes off someone's vague opinions and asserts his own, equally vague opinions instead. Both presented as absolute facts, no less. They are both bad posts.

>>5247521
A lot of people like OoT because it plays closely to modern games of it's genre in many regards. The gameplay and overall design has aged fairly well, and so sheds a positive light on the whole game. As opposed to games like MGS, RE, Tomb Raider or Goldeneye, who's genres have advanced or changed to the point that those games seem archaic in comparison (not to take anything away from them)
If anything, the large lack of advancement and change in the adventure genre is a good counterpoint. That genr is stale, stagnant and underused, so a 20 year old game remains one of the absolute best ever. Not a great thing, honestly.

My personal opinion of OoT:

The intro is slow and hand holding, IMO, and once you reach the world proper, it's a huge field with monsters and nothing much else. Night comes, and skelletons pop out and the town entrances are blocked. Blah. Boring.
The plot felt kind of minimalist to me, and never drew me in that much. The dungeons were OK, but not great. I was used to games with more combat or more puzzle oriented dungeons, and OoT's balance just felt off to me.

It was just not that remarkable of an experience to me, after playing so, so many PS1 and quite a few N64 games too. It just felt mediocre to me.

And I realize this is just a bunch of vague shit from me, but it was a strong impression of a game I played for 5 hours, 20 years ago. And stated as opinion and impression, not an absolute.

Anyway, there you have it.
Now line up and tell me I'm stupid...

>> No.5251129

the point of zelda games is to be extremely fun once you are inside a dungeon, but boring and slow outside of them

>> No.5251138
File: 340 KB, 800x600, BigPoe10_Large.jpg [View same] [iqdb] [saucenao] [google]
5251138

>>5251129
>but boring and slow outside of them
Why does everyone forget about the Great Poe hunt?

>> No.5251180

>>5247521
it's fun

>> No.5252810

>>5247550
you have small brain

>> No.5252814

I like OoT's take on the hookshot. Both mechanically and aesthetically.

>> No.5252817

>>5247521

fun as fuck world to screw around in. chop up signs then play the lullaby to make them float back together, or bomb those eye of truth statues and watch them blast off. Piss off the windmill guy by playing the song of storms.
There's so much fun stuff to find and do. I live the fishing, also taking that guys wig away is really funny.

try it.

>> No.5252819

>>5247550
name a game you actually like