[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 853 KB, 777x1399, Screenshot_2018-12-25 New Vulkan graphics enhancements features in Beetle PSX HW – Libretro.jpg [View same] [iqdb] [saucenao] [google]
5245581 No.5245581 [Reply] [Original]

Is emulation better than the real thing now?

>> No.5245590

>>5245581
Is N64 emulation still garbage?

>> No.5245592

>>5245590
Does the German Pope play with shit in the woods?

>> No.5245596

>>5245581
>make everything so blurry that the characters look like part of the low resolution background image

How's that a good thing?

>> No.5245598

>>5245596
The CRT image is either fake or their gimped it to make their point because on a real CRT it would never look that shallow.

>> No.5245602

CRT fitlers are trash and take out frames from my fast forwarding.

>> No.5245604

>>5245581
Are you fucking retarded?!

>> No.5245605

Higher internal resolution has been a thing since PS1 emulation started.

Oh, but RetroArch re-invented it and slapped on a shader now so it's groundbreaking.

>> No.5245608
File: 23 KB, 349x356, 1523243962730.jpg [View same] [iqdb] [saucenao] [google]
5245608

>>5245592
Trick question all Germans play with shit

>> No.5245632

>>5245581
>Top:soul
>Bottom:soulless

>> No.5246031

>>5245598
Huh? Neither image in the OP is from a real CRT and it doesn’t claim otherwise.

Both images use the CRT royale shader.

>> No.5246037

>>5245602
Do people really play video games at 4x speed?

>> No.5246048

>>5245581
For older consoles, generally yes.

>> No.5246054

Emulation is doing pretty good, but it's really unfair when you post that screenshot using the most shitty filter you could imagine.

>> No.5246065

In some games, the emulation can be better than in the console. I personally always prefered NFS High Stakes on Playstation over the PC version, but the framerate on the console is ass. With Beetle I can overclock and have a smooth 60fps gameplay, shit is perfect. Some games like TOCA WTC have retarded drops to 15-17fps, and emulation can achieve stable 30fps even in a race during a storm with the screen crowded with rivals and heavy accidents.

>> No.5246086

>>5245632
This but unironically

>> No.5246621

>>5245581
not what devs intended.

>> No.5248034

>>5245632
It carries the same artstic vision but looks smoother. Making psx FF models blend better with the great backgrounds is a good thing

>> No.5248126

>>5245581
How anyone looks at CRT filters like that and thinks it looks good is beyond me. You took a clear image and put a tiny fuzzy grid over it, so that it's all noisy.

Just play it without all the noise, or plug your PC into a real CRT monitor

>> No.5248135

>>5245581
there is no "better" or "worse" in emulation. there's accurate and inaccurate emulation. in some cases, it provides a good alternative to real hardware, and in some very rare cases, it provides the same experience as the original. that is peak performance, it can't get better than that. if it gets better, it's no longer the same thing nor an accurate imitation of the same thing.

>> No.5248171

>>5248126
to be fair,some shaders look pretty good while you are playing but tend to turn "LOOKIN GOOD" tier at screenshots

>> No.5248212

>>5245581
LCD still has way worse contrast/colors than CRT

>> No.5248263

>>5245581
that looks like liquid eye anal prolapse

>> No.5248290
File: 193 KB, 619x597, 1390072991530.jpg [View same] [iqdb] [saucenao] [google]
5248290

I'm not shitting on emulators, but those shaders are all wrong. CRT displays don't have checkerboard grids all over the screen like that. It's like they tried to emulate a CRT but put vertical and horizontal jailbars all over the image.

I don't think emulation will ever be better than the real thing, but it's a perfectly legit alternative. It's much cheaper and easier to do than collecting hardware/flashcarts/media. There are interesting features like run ahead etc. Again, emulators are totally legit but I don't think you can surpass what you are emulating, if only by definition. Sure you can add all kinds of cool features and make it functionally better than original, but it still feels different (though it's to the point that it's mostly psychological and nostalgia bias).

>> No.5248292

>>5245581
guess what fagits the bright pixels you can't find an algorithm to make the pixels on an led screen anything more than 1000 times less bright than crt ones. So when you look at a comparison image with an lcd screen like u r now then it might look ok but that's the lie you live in

>> No.5248294

>>5248292
come back when you can take the time to spell "faggot" and "you are"

>> No.5248297

>>5248290
They don't look like that at integer scale. These images are from an article or something.

>> No.5248298

>>5245581
It always was. At least for those consoles with great emulators.
>>5245590
Does SM64 and the Zelda games work at least?

>> No.5248302

>>5248297
That's good then because that image looks like hot shit with those checkerboard patterns.

>> No.5248305

>>5245590
it's been fine for over a decade at least. it's all about which graphics plugin you use. Glide64 has always been very accurate, with all the options for improvement that you need

>> No.5248419

>>5245605
lol is elon musk involved in retroarch?

>> No.5248669

>>5245581
Emulation has been better than the real thing for quite some time now.

>> No.5249008

>>5245581
For everything other than actually playing games emulation has always been better. Clearly you've never tried debugging code on original hardware.

>> No.5249028

>>5249008
>Clearly you've never tried debugging code on original hardware

Huh? Debugging on original hardware wasn't particularly hard. Studios all either had dev kits or had their own EE guys rig up the necessary hardware. After that, it's just normal embedded development style debugging...

PSX was even easier since everyone used dev kits which was a complete all-in-one development environment.

>> No.5249067

>>5245581
I can't barely perceive the fucking difference through the filtering.
I've heard there are PS1 emulators that fix texture warping though, which sounds like a big improvement over the original hardware.

>> No.5249087

>>5248298
sm64 has emulated great for as long as I can remember.

>> No.5249101

>>5249087
even back when the 1st roms and emulator were released, the game was fine.

shit started to get ugly when things like PD, Quake 2 and Battlezone came into play

>> No.5249116

>>5249101
>battlezone
oh boy... When Both 1964 and Pj64 had problem to run it due to the cockpit shenanigans and slowdowns

>> No.5249121

>>5246037
Just to make dialogue text go faster

>> No.5249387

>>5249028
Like I said, clearly you've never tried

>> No.5249860

>>5245581
How do you properly set up Retroarch? Everytime I close the program all setting revert to default and games don't save.

>> No.5249875

>>5245581
>lol we have supersampling now! isn't that such a great feature?
Fucking Bleem had supersampling and that was in 2001. How is this supposed to be new?

>> No.5249876

>>5245590
saturn and dreamcast are the only ones that aren't virtually perfect.

>> No.5249886

>>5246037
You get all the JRPG goodness in half the time. Fuck yes, I do.

>> No.5249891

>>5245581
Sometimes depending on the console.

>> No.5249971
File: 815 KB, 1920x1080, PE2.jpg [View same] [iqdb] [saucenao] [google]
5249971

>>5245581
The OP's pic is a bad example because it's the CRT filter "improving" the pic and not the supersampling itself. All it does is use whatever high res rendering you're using and resample it back to original res. It still looks blurry, and arguably as bad as rendering the polygons in high res against low res backgrounds.
I don't know why they chose to use a CRT filter to showcase their new feature, it's kind of deceiving. Also BeetlePSX really doesn't like retroarch's filters, it even crashes with some games or refuses to load them when applied.
tl:dr it doesn't really look that good and they're making it look different with the CRT filter.

>> No.5249974
File: 870 KB, 1920x1080, PE2-2.jpg [View same] [iqdb] [saucenao] [google]
5249974

>>5249971
Here's the same hallway in all its warped polygon glory at 16X rendering resolution. I don't know, but making everything blurry and dithered is hardly a solution.

>> No.5249978

>>5249860
Install it somewhere where it won't need admin privileges to write to its own folder. Don't install it in Program Files, dumbass, otheriwse you have to give it admin rights every time you run it.

>> No.5249979

>>5249971
Upscaling is fine. You fairies slapping filters on everything need to be gassed.

>> No.5249981

>>5249979
I didn't apply any filters to that pic, cockbreath, that's the fucking point.

>> No.5249992

>>5245581
>zoomers actually believe this is what a crt looks like

>> No.5250068

>>5249981
Kys