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/vr/ - Retro Games


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5231431 No.5231431 [Reply] [Original]

Hey /vr/, I’d ask /g/ but they’re too autistic to discuss anything but smartphones and cpu wars so I figured you guys could help. I intend on putting together a PC build to run Windows 98SE (and possibly DOS), either by building one or upgrading an existing PC. I’m thinking Pentium III, slot 1 era. However, the GPU situation is perplexing. It seems that going with something like a GeForce 4 or FX series would yield the best performance that’s still compatible with Win98, however it seems that a lot of games from the late 90s get better results with Glide. Unfortunately eBay sellers are charging upwards of $200 for any and all Voodoo cards. Should I stick with Nvidia and just live with OpenGL rendering for games, or bite the bullet and get a Voodoo? Or are there Glide wrappers for later Nvidia cards that can give me the best of both worlds?

>> No.5231462

>>5231431
Get a GeForce 2 MX, MX 400, GTS, or a Geforce 3 anything. You'll have better Driver compatibility. Then get Voodoo 2 either 8MB or 12MB if you want to spend the cache. You can get an 8MB for under $40 if you look long enough. I got one for around $25 a few months ago.

>You didn't mention anything about sound card if you're worried about Dos games.

>> No.5231467

>>5231431
If you're building a New system. There are a few Sony Vaio mother boards that have onboard Vortex 2 that sell for less than the sound cards by them selves.

>> No.5231470

There's some Glide wrappers out there but most are for much much newer systems. Performance varies wildly between them.
What games were you planning to run on it? Might be worth checking just how many of them are Glide exclusive and if it's only 1 or 2 then don't bother.

>> No.5231507

>>5231462
That’s actually a really solid idea I hadn’t considered.
Sound cards I’m still iffy on because DOS is still a maybe. I am primarily interested in Win9x games right now, but I would like to have the freedom to expand to DOS if I want to play older games like Elite or Daggerfall.
>>5231467
Do you know what model range I should look at?
>>5231470
The games I’m interested in playing:
Age of Empires 1/2
Command and Conquer
Half-Life
Quake 1/2/3
UT99
Armored Fist 2
F-22 Total Air War
Rainbow Six
Diablo 1/2
System Shock 2
There’s more but that should give you an idea of what I want to run. The most modern game I might attempt is maybe Morrowind.

>> No.5231515

>>5231507
Shit, forgot to add Soldier of Fortune to that list.

>> No.5231540

>>5231507
Out of the ones you listed I think Quake 1 and 2 are the only ones that would use the Voodoo.

>> No.5231549

>>5231507
The best thing you can have for Diablo 1 is a good cd-rom drive. The majority of the game runs from the CD. It will surprise you.

>> No.5231667

>>5231507
I see absolutely nothing on that list that requires a 3DFX card.
I'd say go with a Geforce and if you ever come across a real need for a Glide card then buy a Voodoo 2. Or just grab one if you ever see it for real cheap, in some cases they can help with compatibility issues even in non-Glide games since they were super common back then and had games thoroughly tested on them.

>> No.5231792

>>5231507
You realise you can play virtually all of those on a modern system without any problems, right?

In the case of Unreal, Quake 2/3 and Half-Life, you'd honestly have a better experience on a modern system.

>> No.5231968

>>5231792
Yes but I enjoy the experience of playing on older systems that are more contemporary to the game than running games on newer hardware, even if the experience is better on a technical level.

>> No.5233113
File: 10 KB, 236x182, 96353ab74728debcc56dc9362805d405.jpg [View same] [iqdb] [saucenao] [google]
5233113

>>5231968
>mmuh feels
Oh, it's one of _those_ types.

>> No.5233119

There's not too many Windows 9x games that are really incompatible with 64-bit Windows and those can often be patched.

>> No.5233124

>>5233113
Yeah it’s not like there’s an ongoing general dedicated solely to feels >>5219304

>> No.5233185

>>5231968
If you wanted to play on an old CRT monitor at 1999-appropriate resolution, I'd understand, but beyond that, you won't get anything more 'authentic'.

In the case of Unreal, using a late 90's card that isn't 3DFX will honestly be a downgrade as volume fog won't be supported.

>> No.5233243

>>5233124
And I've never opened or posted in those threads.

>> No.5233460

>>5231968
With a PC it doesn't really matter that much unlike if it were an 8-bit system. You can play it on a contemporary machine and hardly notice any difference.

>> No.5234147

>>5231507
Be warned that Diablo II multiplayer only works on XP and only on a Pentium 4 or newer. PlugY only works on XP. Both look stunning on a CRT though.

>> No.5234154

>>5233119
False. Very False.

>> No.5235768

>>5234154
I say it's false therefore it's false and I do not need to provide any more detail or subtlety.

>> No.5235808

>>5235768
Well he's right. A metric fuckload of games to this day don't work at all on 64 bit. So many that I'm sure hundreds are lost to time because they weren't popular enough to get modern launchers and workarounds by fans.

>> No.5235825

I believe some Disney games didn't work because they depended on quirks in the Windows 9x environment.

>> No.5236024

main issue with windows 98 shit is that games were far more broken and picky with hardware configs, even those that are high compatibility like geforce 4, so you will have to track down obsolete unofficial patches for windows 98.

One example is with games like need for speed high stakes and geforce 4. Game is totally fucked unless you track down a very specific version of a very specific fix. Slightly older or newer versions of it don't work.

Most of the fixes you will find only go back to windows xp like for mortal kombat trilogy and sega pc ports. Then of course there are still speed sensitive games that require slow down like starcraft where the camera is uncontrollable.

Also, driver versions are highly variable and one driver that works well with one game will then break other games. Unreal works well with 45.23 on nvidia but is fucked pretty much after that.

>> No.5236037
File: 2.99 MB, 640x480, snowy ridge (1).webm [View same] [iqdb] [saucenao] [google]
5236037

>>5235808
>A metric fuckload of games to this day don't work at all on 64 bit.
feminist school of argument building
which games exactly don't work at all on 64 bit systems?

>>5236024
>One example is with games like need for speed high stakes and geforce 4
never had any problems with it, it works on modern systems perfectly fine

dgVoodoo or nGlide are often all that's needed to fix any/all issues

>> No.5236040

>>5236037
obviously we aren't talking about modern systems. Geforce 4s are d3d8 only so can't use nglide, and only a very early version of dgvoodoo works

>> No.5236041
File: 3.00 MB, 640x480, snowy ridge (2).webm [View same] [iqdb] [saucenao] [google]
5236041

>>5236037
ps. also never had any issues with NFS4 on older systems either

>> No.5236043

>>5236041
and these older systems had a geforce 4?

>> No.5236130

>>5236043
FX5200 and MX440 iirc, and temporarily other cards as well, really don't remember any troubles. so it might as well be a problem with the GF4 more than with the game. or I was lucky and had the "right" version of the game all the time

>> No.5236170

>>5233185
>using a late 90's card that isn't 3DFX will honestly be a downgrade as volume fog won't be supported.
Don’t the early GeForce cards support table fog?

>> No.5236251

>>5236037
Technically it’s DOS but Blood doesn’t work on any Windows NT systems unless you run it in DOSbox. So if you want to run it without emulation, Win9x is the latest you can go.

>> No.5236319

Does anybody here know why I can't run any windows games unless I have the resolution set to 640x480 and 256 colors? I have a Voodoo 3 2000 pci card that works fantastic in Dos but it's being a bitch in windows. Tried the newest official drivers and the Merlin drivers. Same thing with both drivers.

Windows 98se on a Penitum 233. The mother board is Socket 7 with out AGP. Some examples of games with this issue are Fallout 1 and 2. Both installed from old discs. Pretty sure Diablo does this. W95 Doom. GL Quake and Quake 2 might be some of the only ones that will work in higher colors and resolutions from Windows.

>> No.5236323

>>5236319
Thinking about throwing the Voodoo 3 in my Sony Vaio mini tower that's got a Pentium 3 450 in it. Can't fit a Voodoo 2 in it. Which is a shame because it has a unique integrated Matrox G200... I don't know. Still might modify the Hard Drive cage.

>> No.5236326

>>5236319
I’ve heard that you may need an actual driver for your monitor itself, and that without one Voodoo cards in Windows just default to VGA resolution

>> No.5236346

>>5236326
I will double check that. Thank you.

>> No.5236498

>>5236319
>>5236326
Interesting. The MMX233 machine I built is using a Cirrus Logic ISA card and it runs DOS stuff well, like DOOM and Duke3D at 320x200 but I haven't tried anything natively Windows aside from Shandalar which had some comical color distortion. If I go above 640x480 on my desktop I have to drop to 256 colors or less. Something tells me I'm gonna have a bad time with newer games, but according to 3DBench I can clock it pretty low via jumpers and SetMul.

>> No.5237120

My Retrogaming Computer is a PowerMac G4 400 MHz. It runs just about all of the System 6 to OS 9 Software/Games with Mac OS 9.2.2 and it also has Mac OSX Tiger installed on it. The only thing I've changed in the PowerMac G4 is the DVD Rom Drive. It has a DVD Burner in it as the DVD Rom Drive wouldn't read the games I burned using the SuperDrives in my other Macintosh Computers.

I am going also put an SSD drive in it soon.

>> No.5237146

As for a PC Retrobuilds. I like Socket 370 Pentium 3/Celeron CPUs at 500 MHz or above. A GeForce 2 or 3 card and a DOS Compatible Soundblaster. For that kind of build Windows 98SE is the only way to go.

Ideally with the Hard Drive in it with FAT16 and FAT32 partitions and also a MS DOS Startup floppy with the DOS drivers for the Soundblaster.

>> No.5237157

>>5237146
How do you deal with DOS games with issues on faster processors?

>> No.5237174

>>5231431
Hey there, be sure to check out AkBKukU's videos, he has made a cool 98wish era high end retro pc.
https://www.youtube.com/watch?v=nM5uNxtT0Mk

>> No.5237180

Retro Gaming Computers go for stupid money now. I've seen early '00 Consumer PC's for £300 on EBay(Which are total junk).

I was given an old Athlon 1800 XP tower by my Nephews Mum recently because I replaced the Hard Drive in her Laptop.

When I get the time to do it I will strip it down and recase it in one of my nice beige P3 tower cases + I will get a new Heatsink and fan + GeForce 2/3 card for it.

Same Anon who has the PowerMac G4. I got it for £40 with the Apple Keyboard and free delivery off EBay.

>> No.5237190
File: 181 KB, 900x900, 1541126754757.jpg [View same] [iqdb] [saucenao] [google]
5237190

>>5231968
literally just plug in a CRT as a second monitor to your regular gaming rig. there, you have a retro PC experience with 100x less the hassle of actually maintaining a retro PC (besides the absolute edge cases where game refuses to work with your windows/dosbox/PCem/VirtualBox/VMWare)

>> No.5237195

>>5237180
>early '00 Consumer PC's for £300 on EBay

oh christ you can get those for pennies in my country. in most cases shipping is more expensive than the computer

>> No.5237214

Who the fuck is even paying $250 for these Voodoo 5500s on eBay?

>> No.5237223

>>5237157

Depends on the Processor. The Pentium 3 and Celerons generally ok. The Pentium 4's and AMD Athlons can be a problem sometimes.

>> No.5237224

>>5237190
As stated before, I am doing this because I want to avoid emulation and compatibility fixes and instead play on period-appropriate hardware. Also I enjoy messing around with old PCs anyway, the hassle is half the fun.

>> No.5237260

>>5237195

I know...it is crazy. You can get top of the line Pentium 3 motherboards unboxed(unsold stock) for £10 to £15 on EBay and the rest of the parts to make a great Retro Machine for about another £40 or £50.

Retrogaming prices in general are insane now. 5 or 10 years ago you could buy a Genesis/Megadrive or a SNED for £20 or £30 with a ton of games because nobody wanted them.

>> No.5237273

>>5237224

Buying a Retro Machine.....easy done and no hassle. Finding Drivers for some of it is. Some of the time with the wrong Drivers you can totally trash an Operating System.

>> No.5237285

>>5237260
Formerly CHED

>> No.5237310

>>5237285

EBay priced can be insane. 6 or 7 years ago I dumped an Amstrad PC1640 an SVGA one. I had no use for it. I've seen those on EBay for about £300 recently. The Amstrad PC's are pure shit.

>> No.5237346
File: 521 KB, 1920x1080, mpv-shot0043.jpg [View same] [iqdb] [saucenao] [google]
5237346

>>5237214

>> No.5237943

>>5233113
I mean a huge part of the retro gaming experience is to actually replicate the exact atmosphere and getting a genuine gaming system from an appropriate era accommodates it really well.

>> No.5238264

>>5231431
586 MMX 233, 15-Inch CRT, Windows 98 ΣΕ, RAM 256 MB, dvd-rom+ 3.1/2" /HD 137 GB, Voodoo3 3000 PCI, Sound Blaster AWE64 Gold CT4390 + expanded ram [ISA slot Card], Gigabyte GA-5AX (rev. 5.2) Socket 7 RAMmax 768mb AGP(66/133 MHz)/PCI/ISA 2xUSB ports, CPU FV80503233, perhaps Diamond Monster Sound MX300 Aureal Vortex2 PCI

>> No.5238296

>>5237260
>Retrogaming prices in general are insane now

It's only that way because you choose to pay those prices.

>> No.5238297

>>5237260
>Retrogaming prices in general are insane now. 5 or 10 years ago you could buy a Genesis/Megadrive or a SNED
>SNED

>> No.5238307

If it was say an Apple II or something, then emulators are no sub for real hardware. With PC games from the late 90s, I doubt there's a significant improvement or anything gained out of playing them on a period machine.

>> No.5238821

>>5238264
If you're using a GA-5AX you might as well go full hog and throw a K6-3+ in there unless you really want those slower granular CPU speed results using SetMul. If you're gonna go Voodoo might as well get an AGP Voodoo 3 or 5 and then throw a Voodoo I/II in for good measure, or get another oddball AGP card plus Voodoo I/II. I think a PCI/ISA sound card duo is all good though.

>> No.5238826

>>5231792
There are caveats. For example, many 90s games used dial up Internet services for online play. Whoops, can't do that in 2018.

>> No.5238827

>>5238826
Having a real 90s PC won't help that though.

>> No.5238831

>>5238307
>If it was say an Apple II or something
Does anyone really care about dinosaurs though? There wasn't a single game worth playing made before about 1992.

>> No.5239015
File: 2.79 MB, 320x200, bridge (2).webm [View same] [iqdb] [saucenao] [google]
5239015

>>5238826
Not accurate.

Direct dial-in (you call the other player directly; other player answers call) you might not be able to do since people don't use modems or landline phones anymore. Dial-up Internet (using PPP) is the same internet protocol you use today with DSL/Cable/Fiber/whatever.

Other connection options like Serial Link or IPX/SPX networking were used mainly in DOS games. DOSBox can emulate and tunnel those over IP so you can play local network multiplayer games over Internet.

>> No.5239181

>>5238296
LOL JUST DONT BUY IT

>> No.5239242

Is getting a win98 thinkpad (390x) a good idea if I want to get into retro pc video games? I can get one for €15

>> No.5239274

>>5239242
Looks like it's got a 4:3 LCD and 400-500 Mhz PII/Celeron. Not sure if the audio options are good on it, so it may be so-so for DOS but I'd give it a shot for that price.

>> No.5239297

I've got a slot 1 system with a PII 333 that I've been using for late DOS and Win9x games. Are there any Win9x games that would really benefit from a faster CPU? Wondering if it's worth it at all to try to track down a PIII board with an ISA slot.

>> No.5239415

>>5239297
Any RTS will gobble up all the CPU you can throw at it. Some later 3D games like Q3 and UT99 might want a little more CPU as well, but anything over 700 is overkill for 90s games IMO. What’s your motherboard’s max FSB?

>> No.5239465

>>5239415
It's a 440LX, so it "officially" maxes out at 66 MHz, though the jumper settings allow for 83 MHz. Either way, I think that's too slow for a PIII.

>> No.5240000
File: 211 KB, 1280x720, mpv-shot0044.jpg [View same] [iqdb] [saucenao] [google]
5240000

i like watching comfy milf 486 builds

>> No.5241239

>>5239297
>cpus with slots instead of sockets
what a retarded idea that was kek

>> No.5241269
File: 50 KB, 490x305, S_Intel-B80522P266512 (front).jpg [View same] [iqdb] [saucenao] [google]
5241269

>>5241239
slot cpu's are comfy af

>> No.5243168

If you already had a Pentium 3 system running Windows 98 and a 8088 system running DOS 3.3, what would you look for as a middle ground system? 286? 386? 486? Would you even bother?

>> No.5243269

>>5243168
Depends on what specialized audio/video/speed-sensitive features you currently have and want to cover. Pretty sure the 8088 is good for a handful of very old games that just run too fast on later systems, if they run at all. With a Pentium 3, you could be running any combination of GPU/sound card and have all kinds of coverage. If you only want to play a specific handful of speed-sensitive games, find out what the recommended speeds are and build something tuned to that. If you need to hit a wider range, try a Pentium MMX 233 system and start fiddling with Setmul. If your Pentium 3 system is limited on ISA slots a Socket 7 board, 486, or 386 will give you more flexibility for sound cards. Any games with special features that you can't run optimally at this moment that you'd like to?

>> No.5243792

>>5241269

When I used to work on machines with slot 1 CPUs, I would quietly say to myself "Sega" everything I plugged in the CPU.

>> No.5244180

>>5236498
That could be from memory limitations on the Video Card. 1 to 2 MB of Memory on a Video Card will limit what you can do with the Resolutions and Color Depth. The Voodoo 3 has 16MB so that's not the issue.

>> No.5244243

>>5236130
>FX5200 and MX440

it's worth pointing out for the sake of avoiding fostering confusion that both these cards were basically crap when they first came out and should be avoided unless you can find them for literally free

>> No.5244297

>>5243168
>If you already had a Pentium 3 system running Windows 98 and a 8088 system running DOS 3.3, what would you look for as a middle ground system? 286? 386? 486?

I would look for DOSBox.

>> No.5244313

I always wanted to build an ultimate Windows 98 machine. Was a console guy until the 7th gen rolled in, so I don't know that much about 90s PC hardware. Is it true that compatibility with win95 and DOS games is hell on a high end 98 build? To the point that there's no single computer that could run the whole 90s with no issues? I was thinking about a build centered around the P3 Tualatin. Any suggestions are welcome.

>> No.5244429

>>5244313
>Is it true that compatibility with win95 and DOS games is hell on a high end 98 build?
define "high end"

>To the point that there's no single computer that could run the whole 90s with no issues?
99% of 90's DOS/Windows should be easy to run with a P2/P3 build. the biggest trouble are the late 80's-very early 90's games that have timing issues, but that you can usually work around with some configuration (if you would even be bothered to in the first place)

>I was thinking about a build centered around the P3 Tualatin.
Got a 1.4GHz Tualatin build - only had issues with maybe 2 DOS games where the CPU was too fast for them. But a 1.0GHz VIA C3 ran them fine. So probably downclocking would make them run on the P!!! as well.

also the 1.4GHz is overkill for just DOS/Win9x, but I use that machine for 2000/XP as well and also even have Windows 7 installed on it.

>> No.5244472

>>5244180
Yeah, I'm going to give it another shot with my desktop resolution at 800x600x16bit rather than 640x480x24bit. It somehow sorted out the 256 color issue or I imagined the whole thing.

I played some Diablo on it and aside from the disc spinning like crazy everything seemed fine. I thought the game might have been running slow but that's Diablo just being Diablo. Maybe I'll give Starcraft and Warcraft II a whirl next since the discs are scattered about my office.

>>5244313
>>5244429
Yeah, I think that's some pretty solid advice. If you're going to do retro PC gaming you'll need to learn how to downclock and whatever else you need to in order to get a CPU slow enough for problem games. Tualatin CPU's are probably where 98SE game hit their limit. Going above 1GB of RAM becomes a nightmare and even at 1GB you need to mess with some config files or DOS programs shit themselves. I put my Voodoo 5500 in an Athlon XP 3000+ (2.2 GHz benched against a 3 GHz claim, essentially) system and it's beyond overkill. It works better as an XP system than as a 98SE system at this point. PCI/AGP only, no ISA, maxing the RAM breaks 98SE, etc. Yet despite all that Blizzard's shitty patches involve SSE2 instructions so I can't get on Battle.Net for Diablo II. Well fuck you, I'll just install PlugY then.

>> No.5244519

>>5238831
You must be 18 to use this website.

>> No.5245534

>>5240000
>less than 25% of the screen area is devoted to actual content
>no less than three donation counters visible at any given time
>"don't forget to follow me on other social media platforms!"
>"I just happen to be wearing a low-cut tank top and mesh sweater lmao, don't stare at me silly boys ;)"
"People" who do this and the cucks that support them should be gassed.

>> No.5245558

>>5240000
>milf

>> No.5245859
File: 1.02 MB, 1280x544, 1473654152369.webm [View same] [iqdb] [saucenao] [google]
5245859

>>5238831
>there wasn't a single game worth playing made before about 1992.

>> No.5247317
File: 10 KB, 522x580, image004.gif [View same] [iqdb] [saucenao] [google]
5247317

NVIDIA master race.

>> No.5247410

>>5247317
Shame the GeForce 2 ain't retro buddy

>> No.5247895

>>5247410
>Last fixed function generation
>Not retro
Geforce 2 was just a Geforce 256 on steroids anyway, which came out in 1999.

>> No.5247925

>>5247895
Eh sort of, but doubling the number of texture units per pixel pipeline is a pretty big upgrade.

Also having a fixed function T&L isn't proof of being retro. The N64 had programmable T&L and is definitely retro.

I do acknowledge that in the image the GeForce 256 SDR which is retro still has higher performance, but not by a lot. I imagine that in other games which aren't OpenGL idTech3 shit which always had a hard-on for Nvidia cards won't be so favorable.

>> No.5248702

>>5247925
Quake games don't explicitly favor any chipset. A look through the code reveals that it has been programmed to conform to a very generic OpenGL system. NVIDIA was the one big proponent of OpenGL, so they ended up on the crown. Other vendors did have the advantage of bespoke API's for that extra optimization potential, but T&L rendered Nvidia's disadvantage moot. In fact, NVIDIA didn't shy away from offering proprietary NVIDIA extensions, which if Quake had taken advantage of, would raise NVIDIA's position even higher.

>> No.5248718

>>5247925
There are rumors of those double texture units also being present on the 256, but due to a flaw in the design, they were instead assigned to exclusively assist by offering free trilinear filtering.
Either way, it doesn't change much in the larger scheme of things. Both are limited to two textures per pass, and because of the bandwidth bottleneck, the extra TMU doesn't help a whole lot.

>> No.5250248

bump

>> No.5251126

>>5241239
It was for better and bigger Cache my dude. Coming From Socket 7 This was f'n amazing.

>> No.5251142

>>5244472
Diablo runs from the Disc. I have a Quad Speed and I notice Slow Downs now and then because of the drive playing catch up with the Processor. I can't even imagine playing it on a Double Speed. There's fast Kenwood drives that would be perfect for this game.

>> No.5251145

>>5245534
LOL >>5247317

>> No.5251149

>>5247317
I finally found my Creative Annihilator Pro. I've had the box all these years and couldn't find my card. I found it in a box of other AGP goodnes that I hap haphazardly stashed away years and years ago.

>> No.5253301

>>5251126
why would that depend on using a slot instead of a socket?

>> No.5253342

>>5253301
>With the introduction of the Pentium II CPU, the need for greater access for testing had made the transition from socket to slot necessary. Previously with the Pentium Pro, Intel had combined processor and cache dies in the same Socket 8 package. These were connected by a full-speed bus, resulting in significant performance benefits. Unfortunately, this method required that the two components be bonded together early in the production process, before testing was possible. As a result, a single, tiny flaw in either die made it necessary to discard the entire assembly, causing low production yield and high cost.[2]

>> No.5253404
File: 1.40 MB, 973x599, 1532421102800.png [View same] [iqdb] [saucenao] [google]
5253404

>>5251142
Oh yeah, that Diablodat.mpq or whatever file is massive and the real driving factor behind the game. Curiously, I couldn't get the typical NoCD fixes to work in 98SE, so I went for the software N O S T A L G I A and used Daemon Tools. Alcohol 120% didn't quite work so I had to rip the CD on my laptop. I'll have to see what the fuss was with that, because even the uninstaller shit the bed.

I think the real issue is the video card. It's from Cirrus Logic, but an ISA card with 1MB of RAM is still a massive bottleneck. The game speed is fine, but the screen tearing is pretty abysmal. I installed the Scitech video patching software, but I'm not sure it's doing too much actual tweaking on my behalf. Warcraft II battle.Net Edition ran just fine though. Still need to try Starcraft, but DOOM is running great and Princess Maker 2 is super smooth. MPU-401 clone card has zero issues, MT-32 is working great, and tricking that thing into general MIDI mode for DOOM and Duke 3D is awesome, even though it sounds a little weird. All these little hardware/software tricks are awesome. I can live with running Diablo on a different machine since this box was mostly meant for older and speed sensitive DOS stuff. Duke 3D runs like ass at anything above 320x200 but it's smooth at classic DOOM resolution, so that's fine too.

Next up is trying more stuff with the vanilla DOOM exe. Looks like I need to use DeuTex if I want to use the sprite correcting patch. Already got and patched NOVERT to get rid of vertical mouse movement. I also scored a software revision 1.20 SC-55 off eBay. Fuck yeah for finding the most compatible version, but fuck no at the fact that all this old hardware has sneaky buggy shit with random pieces of hardware.

I feel like pic related even though I was a kid with partially luddite parents when most of this shit was relevant.