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/vr/ - Retro Games


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File: 62 KB, 620x420, N64-Classic-Mini-Release-Date-Nintendo-reveals-when-we-could-see-N64-Mini-742478.jpg [View same] [iqdb] [saucenao] [google]
5227354 No.5227354 [Reply] [Original]

The dream is dead

>> No.5227431

What was the dream? N64 games in washed-out upscaled 480p with nothing from Rare except for DK64? Bad dream.

>> No.5227445

>>5227431

>nothing from Rare

Holy shit, this is why they didn't release one isn't it

>> No.5227453

>>5227445
Yeah. Imagine an n64 with no golden eye.

>> No.5227461

>>5227453
that would be shit

>> No.5227467

Corporate products are never the dream. The real dream is the end of intellectual property.

>> No.5227473

>>5227354
no thanks, these games aged the worst and can be done far better on emulators.

>> No.5227501

>>5227445
It's not the only problem. How would they handle the controller?
>redesign it to fix the myriad issues or to save on production costs
ok, but everyone bitches that it's not the exact same. could do like retro fighters but less shit
>re-release it as is with a stick that doesn't wear so easily
ok, good option but might cost a lot especially considering there are lots of games where you want to have 4 controllers. Like, it's N64, so 4-player games are the draw to it, so you have to have a way for people to affordably buy extra controllers while you are already busy convincing them to re-buy a 20 year old children's toy.

>> No.5227504

>>5227473
This has to be a joke.

There is no way anyone could legit be this dumb. No way this is real.

>> No.5227506

>>5227354
good

>> No.5227508

>>5227504
nope, dead serious. N64 games look terrible with their native resolution. Practically all early 3D gaming is trash.

>> No.5227514

>>5227508
Nintendo has been re-releasing N64 games since master quest on gamecube, all of which are 4 times the native resolution. I'll let you move the goalposts though. Textures? No widescreen hacks? I'll wait.

>> No.5227524

>>5227508
You fucking idiot. All of these games are emulated, do you really think they're remanufacturing carts and consoles or that would even be possible?

N64 emulation is pants even on the highest performance PCs. It's made to look and feel like N64 games and may be fun but it's not the same games.

>> No.5227550

>>5227524
man you get mad easily

>> No.5227942

>>5227354
It's funny because dolphin is so good, they could easily package a gamecube mini with some piece of shit ARM processor and get decent speeds in most games. N64 emulation is so bad, a gamecube mini is more feasible.

>> No.5227951

>>5227354
It's been dead since 1996.

>> No.5227952

>>5227942
Gamecube was a trash console with almost no good games.

Way fewer people have nostalgia for that shit than Xbox or PS2.

>> No.5227954

>>5227354
Good. I don't want them making any more money off this bullshit.
Fuck Nintendo.

>> No.5227957

>>5227952
Gamecube had more games worth a damn than the OG Xbox.
I'll concede on the PS2, though.

>> No.5227972

>>5227952
>Way fewer people have nostalgia for that shit than Xbox or PS2.
This is demostably false. And you're missing the point here, anyway.

>> No.5227973

N64 games on Wii Virtual Console look alright on my 4K TV.

>> No.5228423

>>5227431
>>5227445
>>5227453
>nothing from Rare except for DK64?
last time I checked according to microsoft nintendo re-releasing rare's games on a VC or classic console was entirely up to nintendo.

>> No.5228475

Can they make a board that can be a n64, cube and wii(in the future) and still be under 150 usd? Whats the minimum specs to dolphin?

>> No.5228483

>>5227957
No, the cube exclusives were the same as any Nintendo console, rarely a third party game worth anything. MS at least had Sega and other companies pushing third party titles worth playing. In fact, the same could be said about ps2 for a good portion of the library being found elsewhere.

>> No.5228491

>>5227957
Shitcube was even worse than the N64, and that's saying something.

>> No.5228514

>>5228475
There's a few SBC/embedded mITX boards that can run some lightweight GC/Wii games on dolphin... Or there's the Wii mini.

>> No.5228561

>>5227354
what the fuck is wrong with emulator and usb controller you faggots? you want a little plastic bauble to represent it. to go on the shelf with your funko pops?

>> No.5228564

>>5227453
But Golden Eye sucks.

>> No.5228565

>>5227354
-cast

>> No.5228569

>>5228565
>the dream is deadcast
huh?

>> No.5228572

It's a shame too because N64 benefits the most from emulation, and currently has the worst emulation.

>> No.5228578

>>5228491
Based retard

>> No.5228705

>>5228578
Nice cope there, Cubebabby. Your system was garbage.

>> No.5228728

>>5228572
Sauce? I've been playing n64 games just fine since 2006 and a had a potato pc.

Finished both zeldas on a emulator.

>> No.5228740

>>5228728
Zelda and Mario are like, the 3 games that emulate "perfectly."
And even then, OoT often cannot render Link on the equipment screen, and Mario 64 can't render the vanish cap effect.

>> No.5228742

>>5228569
the “dream”-cast is “dead.”

>> No.5228747

>>5228742
You think you're funny, underage?

>> No.5228751

>>5228705
muh prime
muh melee
m-muh re4

>> No.5228773

>>5228742
So is every other console discussed on this board. Dreamcast is one of the more consistent ines to get fan games.

>> No.5228796

>>5228740
The only thing I remember not being perfect was the MK64 title screen and I was on PJ64 1.6 (that also happens with MKdouble dash on nintendont)

>> No.5228801

>>5228564
name another game from that era or since then which has per-drawn-polygon hit detection? (this is what makes it one of the most satisfying shooters ever to exist)

>> No.5228805

>>5227957
The original Xbox had a bunch of unique exclusives that seem to have been forgotten in the sands of time - Blood Wake, Crimson Skies, Jet Set Radio Future, Blinx the Time Sweeper, Mech Assault, Panzer Dragoon Orta, the Morrowind console port.

There really a lot of unique IPs there, less than PS2 perhaps, but more than GC.

>> No.5228810

>>5228801
Not this guy but what do you mean by that? I'm dumb

>> No.5228816

>>5228805
But the GC has Maaaaaario and zelda so it wins.

>> No.5228818

>>5228751
RE4 was ported to PS2 with more features anyway lmao

>> No.5228824

>>5228423
Up to Nintendo to pay through the nose, sure. An N64 Classic with Banjo and Goldeneye on it would probably make more money for Microsoft than Nintendo.

>> No.5228827
File: 107 KB, 1600x1041, IMG_3974.jpg [View same] [iqdb] [saucenao] [google]
5228827

>>5228816
You're right, can't wait to vacuum up brown goop and ghosts.

>> No.5228829

>>5228818
I'm playing it now on my wii via nintendont and boi... it runs better than the ps2 version. Remember playing it as a kid on my friends ps2.

>> No.5228831

>>5228827
Yep its a nice game I just beated the 3ds version last week.

>> No.5228832

>>5228810
in goldeneye, unlike almost any other game, if you shoot at an enemy, the game checks whether the line coming out of your gun intersects with the same polygons that you see on the screen, so you can shoot between a guy's arm and his body and hit something behind him. generally games have a shitty invisible cylinder around an enemy and the line is checked against that. It doesn't feel satisfying because you can see that your rifle round would really go over the shoulder but the game says, close enough.
Not to mention that the individual parts of the body cause different reactions in the enemy, which is a second amazing feature which is also almost never done.
These things together with the aim system just make for a really smooth, accurate real kind of feel. sure the enemies look like they're made of cardboard tubes, but the subtleties mean unconsciously you're sold and you feel like you're really shooting a bullet right into the side of a tube man and having him spasm to that side

>> No.5228860

>>5228832
omg, nicely articulated, finally someone gets it.

Compare an Ogre or Death Knight in Quake to a guard in Goldeneye, their hitboxes are just blobs/cylinders. It's ridiculous how much more detailed enemies in Goldeneye look and play. To sit and claim that Quake or even Quake 2 is just as good is loony toons. Now I love Quake's atmosphere and ideas, but it's clearly not on the same graphical level as Goldeneye.

>> No.5228890

>>5228832
There's a lot of absolute bullshit to unpack in this post, far too much to address everything with the scrutiny it deserves but I'll say this much.
Your cylinder analogy doesn't apply to many AAA FPS at all; tracing the path of a projectile was a major feature of id Tech 2, which has been available since 1997, so this isn't exactly a big deal since you saw this and hit reactions on specific body parts in Quake 2, Half-Life and Soldier of Fortune. If you're thinking of sprite-based games like ROTT or DN3D, this is kind of an unfair comparison.
Goldeneye is actually pretty infamous for having somewhat dodgy hit reactions so I wouldn't exactly draw attention to this. I'm not exactly a fan of putting a bullet through a ruskie's face just to see his fry-cook hat fly off instead. AI reacts to locations but it doesn't impact their abilities outside of the obvious headshot rule.
I'll grant that console kids wouldn't have seen this sort of stuff before but FPS fans on PC saw none of this as being particularly innovative or particularly well-done.
Also saying that GE had smooth aiming is complete dross because that fucking creaky analog stick doesn't have shit on a mouse.

>> No.5228925

>>5228890
>Goldeneye is actually pretty infamous for having somewhat dodgy hit reactions so I wouldn't exactly draw attention to this. I'm not exactly a fan of putting a bullet through a ruskie's face just to see his fry-cook hat fly off instead.
I never heard of this, can you show an example of anyone saying it anywhere?

>> No.5228936

>>5228890
what a sad bum's rant. m-muh mouse is more accurate s-so pc is b-bestest forever. lol irrelevant. i'm not even going to bother with the rest except i will say yes there are plenty of games that instead of one cylinder/box have boxes for each limb, sure. but they almost never use the drawn geometry.

>> No.5228938 [DELETED] 

>>5228925
he just fuckin made it up because he probably couldn't move the reticent subtly with his tard claws

>> No.5228939

>>5228936
I spent a few minutes looking up on his claim and all I could find was about Goldeneye's legendarily accurate hitboxes and how they wish all shooters today were like that. He plain made up that "pretty infamous for having somewhat dodgy hit reactions", what a fucking loser inventing things to trash talk a videogame.

>> No.5228943

>>5228939
on reflection i think he's playing a pc fanatic character

>> No.5228949

>>5228943
I hope so, the idea of someone that dumb existing is the stuff of nightmares.

>> No.5229000

>>5228890
>>5228890
nah the guy is right.

there's something very satisfying to shooting guys in goldeneye. it makes a difference if you hit the guy in the arms, torso, head or legs (as you all know). the bullets do fly under the guy's arms/legs, great hit detection. you can feel each bullet hit the enemy. aiming works great. controls in general are great when you get the hang of it, feels like you're in the guy's skin. feels better than a mouse and keyboard to me. the n64 analog stick works great here. shooting with the Z button feels so good. and then there's strafing with the C buttons. when you get the hang of it it controls great.

perfect dark it's the same thing. same controls, same everything, a few slight improvements. but for some reason in the timesplitters games it doesn't feel as good to shoot enemies. it feels more like a generic fps. goldeneye/pd is the sweet spot. in most fps games i've played shooting enemies feels kinda blah, it's more like you just shoot in their general direction and eventually you trigger a death animation.

i wish there was an open world game with the exact same mechanics as perfect dark. maybe a slightly improved but still predictable AI. that's another thing, i love the AI in goldeneye/pd. it's not very good, of course, but it's good enough for supension of disbelief, and the predictable patterns allow you to strategize. playing the games on the hardest difficulty is a thrill.

the games feel very "systemy" in a ian bogost sense, as opposed to scripted/hand-holding gameplay like you get in a call of duty solo campaign or in that disappointing goldeneye remake for the wii.

>> No.5229064

lmao what is this thread

>> No.5229090
File: 182 KB, 1867x2039, 1440537516702.png [View same] [iqdb] [saucenao] [google]
5229090

>>5228561
It really is amazing what people will buy

>> No.5229092

>>5228801
He said "Goldeneye sucks" he didn't say "Goldeneye doesn't have per-drawn-polygon hit detection"

>> No.5229107

>>5227354
Good thing I've got the real one

>> No.5229204

>>5229000
perfect dark was let down, purely shooting satisfaction term, by weak gun sounds (fizh!), bad frame rate, skinny proportions of enemies bodies for some reason (sticc), ugly huge reticle, jarring unsuitable spoken phrases instead of 'ugh' grunts (you... bitch! i'm dying), and subtle subconscious detractions like color schemes (mushiness of enemies against their backgrounds)

>> No.5229209

>>5227508
This. Old 2D games have charm, but old early 3D shit is an eyesore and aged like Milk

>> No.5229214

Nintendo needs to throw Microsoft a bone here. How about an F-Zero game exclusive to Xbox One?

>> No.5229346

>>5228728
The trick is playing something that isn't Mario or Zelda, Project64 is essentially a hacked up interpreter only really built with the 'big' games in mind and does a piss poor job emulating actual hardware behaviour. Development also grinded to a halt around 2006 and has barely moved forward since.

And that's only on PC, once you get into emulating on ARM cpus like these mini consoles are built on? Hoo fucking boy, you have no chance. As important as Rare games are the real reason the N64 Classic isn't happening because neither the hardware nor software is available. Nintendo could always make their own emulator that runs on ARM architecture but that would be a massive undertaking for such a niche product.

>> No.5229352

>>5229346
what doesn't work on project64?

>> No.5229356 [DELETED] 
File: 101 KB, 1000x667, image.jpg [View same] [iqdb] [saucenao] [google]
5229356

I have had an opportunity of seeing daily an ordinary domestic duck squat to receive the caresses of a rooster—and that not always the same rooster—and which she received as readily as she would have those of a drake, and the rooster himself seemed as eager for the duck as for any hen. And really, this ill conduct of hers amounted to downright lewdness, for she lived with a drake whom she did not refuse, and who had only two other ducks to mate with other than herself. And yet, whenever he was away, and she yearned to have him near, she invited a cock to perform for her the functions of the drake, which he would generally do very well. Accidents that happened to her eggs robbed me of the pleasure of seeing the birds that might have been hatched from them; the progeny would perhaps have been something different from ordinary ducks. Death deprived me of that duck, and of the hopes I had cherished of getting other eggs from her, which would never have been fertilized by any other than a cock, with whom I would have confined her, and which would no doubt have produced a singular kind of bird. This experiment should be done on some other duck, and would not be hard, since I have been told in no uncertain terms that ducks as disorderly as mine are no rarity.

>> No.5229647

>>5228514
>Or there's the Wii mini.
can't be hacked.
and nobody wants to, because it's shit.

>> No.5229928

>>5229647
Hes talking about the hardware. It only costed 100 dolars/euros I think and it had a cd driver. The wii was like 150 new before being discountinued. So nintendo definetly can make a n64 mini for 150 bucks.

>> No.5229937

>>5228705
No the gamecube was pretty good. It had a good controller and good first party games. The 4 built in controller ports made it a great party system like the n64.
>b-but the xbox and ps2 were better!
okay, but that doesn't make the gamecube shit.

>> No.5229939

>>5228827
I have never met anybody who acts like that in your pic but i'd love to meet somebody who does

>> No.5229957

>>5227354
It was never gonna happen, a N64 emulation box would actually require effort from their part.

>> No.5229962

How did the cube played oot master quest? The wii had a least a dozen n64 games on the virtual console. Can't they just replicate the wii board with a new interface and outer shell?

>> No.5229976
File: 55 KB, 640x480, 888787.jpg [View same] [iqdb] [saucenao] [google]
5229976

>>5227453

>> No.5230098

>>5227942
>dolphin is so good, they could easily package a gamecube mini with some piece of shit ARM processor
Last time I checked Dolphin on ARM processors needed to be worked on.

>> No.5230162

>>5229346
No chance? Aren't you aware of N64 titles available on the Virual Console for the Wii onwards? They're emulated significantly better than Project 64, they're not perfect but they play pretty good.

What's funny though is that for a N64 classic they might as well release what is essentially a hacked Wii with a new case/interface and N64 virtual console games installed. That way they don't have to write any new software. There would be some delicious irony if they did this, it would be the logical climax of all this "classical editions" nonsense.

>> No.5230221

>>5230162

"No chance" as in there's no chance they can squeeze a competent N64 emulator such as the Wii one into a system-on-a-chip 'mini' console. Their best chance as you said would to re-use the Wii guts or some kind of mini x86 PC running Dolphin, though that would undoubtedly make the product significantly larger than the NES and SNES minis.

Yes, N64 games actually do play better through Dolphin than in their own emulator. The N64 emulation scene is just amazingly shit.

>> No.5230228

>>5227467
this

>> No.5230231 [DELETED] 

>>5230162
>There would be some delicious irony if they did this
I figured that would be exactly what they were planning on doing. I will buy one of the controllers. I don't need anything more.

>> No.5230236

If they ever came out, I would buy a controller for my wii.

>> No.5230239

>>5227467
Well said

>> No.5230302 [DELETED] 

>>5230221
jesus christ this is a special type of retard. .

>"No chance" as in there's no chance they can squeeze a competent N64 emulator such as the Wii one into a system-on-a-chip 'mini' console.

That's not what you said at all, you said zero chance. Zero chance. Now you're completely changing it. Logic and being right doesn't work like that faggot.

Also the Wii is a tiny console even with the disc drive and without there being an attempt to cut it down. There would be zero problem in releasing the size of the Wii.

>Yes, N64 games actually do play better through Dolphin than in their own emulator. The N64 emulation scene is just amazingly shit.

I swear this is almost poetic in its absolute retardation.

Dolphin is not a N64 emulator. What you're talking about is that N64 emulation on PC is so shit that people are resorting to emulating the Wii which is itself emulating N64 games using the Nintendo emulator. It can't be better than their own emulator, because it's using another emulator on top of their own emulator! Your example just shows how good their own emulator is.

Your idea of using an x86 computer is dumb fuck STUPID and make NO SENSE. I can see you're trying to sound like you know shit on an anonymous message board, and yeah I'm probably stupid for wasting my time replying to you, but just stop.

>> No.5230313

>>5230221
jesus christ this is a special type of retard. .

>"No chance" as in there's no chance they can squeeze a competent N64 emulator such as the Wii one into a system-on-a-chip 'mini' console.

That's not what you said at all, you said zero chance. Zero chance. Now you're completely changing it. Logic and being right doesn't work like that faggot.

Also the Wii is a tiny console even with the disc drive and without there being an attempt to cut it down. There would be zero problem in releasing the size of the Wii.

>Yes, N64 games actually do play better through Dolphin than in their own emulator. The N64 emulation scene is just amazingly shit.

I swear this is almost poetic in its absolute retardation.

Dolphin is not a N64 emulator. What you're talking about is that N64 emulation on PC is so shit that people are resorting to emulating the Wii which is itself emulating N64 games using the Nintendo emulator. It can't be better than their own emulator, because it's using another emulator on top of their own emulator! Your example just shows how good their own emulator is.

Your idea of using an x86 computer is dumb fuck STUPID and make NO SENSE. I can see you're trying to sound like you know shit on an anonymous message board, and yeah I'm probably stupid for wasting my time replying to you, but just stop.

Almost forgot, the N64 emulation scene is not "just amazingly shit" at all, it's a great scene, or at least there is zero reason to think it's not a good scene. The problem is that the N64 is extremely hard to emulate, as proven by Nintendo themselves having trouble emulating it. By your logic the Saturn emulation scene is "shit" too because it's hard to emulate. That's not how it works.

>> No.5230442

>>5230162
And after a few years release it as GC classic mini and a few more years later a wii classic mini.

I would still buy though.

>> No.5230451
File: 75 KB, 600x600, G6gVYHSaxrnlTpFD.medium.jpg [View same] [iqdb] [saucenao] [google]
5230451

Look how tiny the wii mini board is. How can they not just turn it into a n64 mini/GC mini/wii "mini"(classic) and just change the interface and shell.

Would nintendo make a smart move if they use the same n64 connector instead of the nunchuck one? If they realease a GC mini and it doesnt support GC controllers the melee scene will be nuts.

>> No.5230490

>>5227508
Not them, but you don't emulate N64 games. Know how I can tell?

>> No.5230519

>>5227473
+1 there's only two salvageable games on the N64 : Perfect Dark and Goldeneye. Zelda are ugly and boring as fuck, really near the bottom just a bit above the CD-i ones.

>> No.5230521

>>5227508
I agree. Look how enjoyable and good looking is paper mario compared to trashy Mario64. And don't get me started on Superman64.

>> No.5230530

>>5227473
N64 is worth owning for SM64 and OOT alone. Yes I am not kidding. Those two games really are that great.

>> No.5230551

>>5227508
N64 poligons are sharper than the ps2 nigga.

>> No.5230605

>>5230313

You've gotten yourself quite angry here for someone who can barely read. I said, stating I was talking specifically about Pi-style ARM CPU's, there was "no chance". I said exactly that, i don't know what more I could have done for your dumb ass. It's relevant because it's what the previous mini's have been on, I didn't bring it up because I wanted to sound smart or whatever the fuck you're implying.

>There would be zero problem in releasing the size of the Wii.

It's supposed to be a fucking MINI console, isn't that the idea? The Wii (even the Wii mini) is nowhere near the scale needed to make that happen, they could release a full-size replica but at that point we're talking about something else.

>Your example just shows how good their own emulator is.

That's literally why I brought it up, it's a testament to both Dolphin and the Wii emulator's quality and PJ64's lack of it, I don't know why the fuck else you thought I mentioned it.

>the N64 emulation scene is not "just amazingly shit" at all, it's a great scene, or at least there is zero reason to think it's not a good scene.

Bullshit. Anybody who knows the history of PJ64 knows it didn't fall apart because of the N64's difficulty but because of ridiculous drama and infighting, remaining closed-source forever and the code being passed from person to person until no-one even knew what the fuck to do with it. The Saturn for all its well-documented difficulty has made great strides in emulation with Mednafen and even SSF back in the day was solid. What does the N64 scene have to show for itself in 2018 besides a wasteland of scrapped projects, bitter ex-devs and Mupen64+, a hacked up version of another ancient emulator, being "on par" with PJ64 in compatibility? Maybe the 'scene' is full of dudes who mean well but as far as anyone can tell they spend all day jerking each other off and get fuck all done, hence the reputation N64 emulation continues to have. No other 'scene' is even half as bad.

>> No.5230635 [DELETED] 

>>5230605
Really? Really? You're really going to come back with an argument to what I said? Really?

Get a life. I'm not responding to your horseshit.

>> No.5230649

>>5230635
They won. N64 emulation today reminds of where 32x emulation has always been, in the crapper.

>> No.5230669

>>5230605
>You've gotten yourself quite angry here for someone who can barely read. I said, stating I was talking specifically about Pi-style ARM CPU's, there was "no chance". I said exactly that, i don't know what more I could have done for your dumb ass. It's relevant because it's what the previous mini's have been on, I didn't bring it up because I wanted to sound smart or whatever the fuck you're implying.

There is no reason they they are limited to ARM CPUs.

>It's supposed to be a fucking MINI console, isn't that the idea? The Wii (even the Wii mini) is nowhere near the scale needed to make that happen, they could release a full-size replica but at that point we're talking about something else.

I don't know why you think that's such an important part of it. They can just call it the "classic N64" and drop mini. When I first saw this it looks like an attempt to change what you were originally saying, but I guess maybe you really did assume that. However your suggestion of switching to x86 architecture would make it absolutely massive and as stated was not a good suggestion for every single reason we've gone through.

>That's literally why I brought it up, it's a testament to both Dolphin and the Wii emulator's quality and PJ64's lack of it

When you said "their own emulator" you appeared to be talking about Nintendo's emulator and I'm still not sure who "their" is supposed to be.

>Bullshit. Anybody who knows the history of PJ64 knows it didn't fall apart because of the N64's difficulty but because of ridiculous drama and infighting.

That's all hearsay, there were dozens of N64 emulators and I'm practically certain more work has been done on N64 emulation than Saturn if only for the fact that most people don't give a shit about Saturn. Again, even Nintendo could not get it right. Project 64 was done by a bunch of professionals who did document it well and obviously not just a slipshod outfit like most emulators.

>> No.5230671

>>5230649

32x emulation worked well enough in Fusion but looking at literally attempt at it since I'm convinced Steve Snake was either some kind of genius or a SEGA intern.

>> No.5231005

>>5230451
just looking at all the trimming projects over at bitbuilt could give ninty some ideas, especially the OMGWTF-trim is quite remarkable.

>> No.5231056

>>5227942
Why do idiots like you pretend that they'd be using publicly available emulators rather than their own? They're not fucking SONY.

>> No.5231063

>>5227972
incel smashfag

>> No.5231083
File: 147 KB, 913x1200, 2938ca5a01b17e0c1dd981363ef2ef59.jpg [View same] [iqdb] [saucenao] [google]
5231083

>>5227467
a (you) for (you)

>> No.5231121

>>5231063
>ayy I need attention
Fuck off.
>>5231056
That would be the benchmark, their internal emulators are comparable to publicly available ones.

>> No.5231125

>>5229214
Literally why

>> No.5231251

>>5227972
>demostably
Seems legit

>> No.5231272

>>5231251
>typo detected, argument invalid
Getting desperate there, sport.

>> No.5231281

>>5230671
Could you repeat, this time in English?

>> No.5231931

Why are people ITT hating on n64 emulation? Name a good game that can't run on pj64. I'm sure the haters didn't even tried playing in the first place.

>> No.5231947

>>5231931
The menu in Kirby 64 is fucked when you try to emulate it in PJ64.

>> No.5231957

>>5231931
Big problems I've had:
Pokemon Stadium 2 had missing textures
Paper Mario had backgrounds flickering into the foreground
Yoshi's Story is a clusterfuck rotating 2D objects
Banjo Kazooie can't render the puzzle screen transition properly

If you have really low standards then N64 emulation is fine.

>> No.5231962

>>5231931
WCW vs. NWO always gave me problems, plus No Mercy glitches when more than one person is outside the ring.

>> No.5232013

>>5231931
This was three years ago:

"Body Harvest is a exclusive game to Nintendo 64 that has been unplayable on emulators for a long time due to clipping bugs, graphical glitches and bad collision detection when using emulators."
https://www.reddit.com/r/emulation/comments/2t00b0/body_harvest_playable_n64/
(apologies for reddit link).

But it's like this: all N64 emulation is higher level and works by patching. This is fundamentally different to fourth gen and earlier emulation and introduces glitches and bugs, timing off etc. While the games might still be fun like that they're different.

>> No.5232023

>>5227550
NO I DON'T SHUT THE FUCK UP

>> No.5232032

>>5231931
Try to run the midget golf courses from Mario Golf on any N64 emulator. I dare you to post footage of that here and tell me that's even close to playable.

>> No.5232062

>>5230313
>Almost forgot, the N64 emulation scene is not "just amazingly shit" at all, it's a great scene, or at least there is zero reason to think it's not a good scene. The problem is that the N64 is extremely hard to emulate, as proven by Nintendo themselves having trouble emulating it.

It's not shit because the people involved are shit - it's shit because the system is difficult to emulate making the final output shit.

>> No.5232197

Everdrive solves all of the emulation issues that everyone bitches about with N64.

>> No.5232759

>>5232197
How is that?

>> No.5232772

>>5228423
It’s not that they can’t, it’s that in order to make a great N64 Classic you’d need 1/4 of the games to be Rare. That’s like admitting you miss your ex.

>> No.5232856

>>5228801
>>5228832

Virtua Cop. Which is the game the developers openly claimed to be ripping off.

>> No.5233937

It was never alive to begin with.