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/vr/ - Retro Games

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5214141 No.5214141 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5209401

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom, Quake, Duke, Marathon, or Thief: https://imgur.com/a/wWS8zXz
Contains infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.5214142
File: 80 KB, 640x960, 100 minutes of vr.png [View same] [iqdb] [saucenao] [google] [report]

=== ONGOING ===

-100 minutes of /vr/ underway
-Deadline still extended indefinitely
-Quote your submissions here for the organizer

=== NEWS ===

[12-10] Ashes: Dead Man Walking, an expansion campaign for Ashes 2063, released

[12-10] PSXDOOM / PSXFINALDOOM / DOOM64 on GZDoom (Master Edition) released

[12-10] Half-Life documentary published by Noclip

[12-10] SM189, a Quake map pack using exclusively Doom textures, released

[12-10] Eviternity released to celebrate Doom's 25th birthday

[12-09] Anon map for 100min /vr/: Nothing Amaze-ing (>>5209560)

[12-09] Quake Xmas Jam 2018 released

[12-09] MetaDoom v5.2 update release

[12-08] Hell Caliber feature complete release

[12-07] Blood getting remastered release through Nightdive Studios

[12-04] func_msgboard organizes a Doom themed Quake speedmap pack

[12-02] textures.com released a bunch of medieval textures

[12-02] Quake III Arena's 19th birthday

=== PREVIOUS ===


=== PROTIP ===

To submit news, please reply and anchor it to this post.

>> No.5214156

There's already Project Warlock claiming to be the second coming of Blood and about thirty different games to try and sell itself on the nostalgia of.

>> No.5214167

Project Warlock was something that's more notable by the fact it was made by someone so young than by what the game actually is. It's like the Eragon of video games.

>> No.5214168

Why is Romero's new megawad not on here?

>> No.5214172

>[12-10] SM189, a Quake map pack using exclusively Doom textures, released
I'm a little new to this scene. Does "speedmap" refer to how long it took to create the maps or is it describing a style of gameplay?

>> No.5214174

You missed the Cacowards, my dude.

>> No.5214185

serves me right for just going through the replies
can't fix the post, but I can update the news archive at least https://pastebin.com/7drrbhd3

>>5214142 next guy who updates the news post, make sure to grab the news posts from the pastebin

>> No.5214186

How long it takes. The Q1SP community has speedmapping events regularly that range from a few hours to a weekend to make a map.

>> No.5214190

well it's been like four months now and no one has commented on my IDDQD license plate besides wondering what it meant.
Still worth there sixty bucks though

>> No.5214192

Got it, thank you.

>> No.5214201

Samsara is fun.

>> No.5214202

Is there a way to check if the player is falling or is vertical speed always positive?

>> No.5214209


Check for if Z velocity is a negative value.

>> No.5214212

You also missed the "Top 100 memorable maps"

>> No.5214213

z velocity will be negative, floorz will be less than z, and if you're using zscript, bOnMobj will be false

>> No.5214225

... at least with that one I have the excuse of "I thought that was linked in the cacowards"

>> No.5214235

Some really cool maps I haven't played yet, but a few of those comments are a little... political.

>> No.5214260

>when you have to write up a promotion piece but you haven't complained about white males for over 10 minutes

>> No.5214272

Tbf literally everyone knows about Romero's wad. But it would be good to have in the post for posterity.

>> No.5214282

What parts are you talking about?

>> No.5214290

So whatchall know ‘bout dat Quake?

>> No.5214291 [DELETED] 


Do not engage.

>> No.5214301 [DELETED] 

I'm under the impression they only wrote those things to avoid upsetting actual SJWs.
...so their main crime is being a bunch of cowards.

>> No.5214303

I know the only good one was the original.
2 was just boring, and the rest of the series was either multiplayer only (not interested) or acting like Quake 2 was the first game in the franchise.

>> No.5214304

The comment on Karma Sutra's Icon of Sin map was clearly a joke, but the Action Doom 2 comment was just unnecessary and inaccurate.

>> No.5214305

do you have the wolfenstein one perhaps?

>> No.5214309 [DELETED] 
File: 204 KB, 900x900, 1451116815900.jpg [View same] [iqdb] [saucenao] [google] [report]

and now it's upsetting the kind of retarded knuckle draggers who would be so low to unironically use the word "sjw" in the first place

>> No.5214310 [DELETED] 

baste amateur janitor policing what other people are allowed to reply to

>> No.5214323

Dunno about everyone else, but I am seriously considering just stopping touching speedmaps altogether. Moreover, not touching any releases made by people, who have more speedmaps under their belt, than proper releases.

That seems to me to be a nifty way to filter out the majority of hacks, trend followers and communitywhores without losing anything whatsoever of value.

>> No.5214324

>No mention of La Tailor Girl in the Cacos
I get that it looks like a silly fanservice mod at first glance, but I've legitimately found this more enjoyable than any other mod released this year.

>> No.5214327 [DELETED] 

>mentioning /pol/
Thanks for killing the thread so early, asshole.

>> No.5214328 [DELETED] 

Which is why it was a bad idea to inject any sort of political commentary at all. Anything that has even a whiff of being associated with "SJWs" will bring the anti-SJW crowd out of the woodwork. From there it's all downhill and the people who just want to enjoy their hobby are caught in the middle of a bunch of shitflinging.

>> No.5214329

Has there ever been a list of mods that didn't get in the Cacowards but are still good?

>> No.5214341 [DELETED] 

4 going on 5 years too late to complain about the hobby getting destroyed by flame wars.

Yeah, lets have a hearty thanks to >>5214235 for irreperably assraping the thread for even fucking mentioning the shit in the first place.

>> No.5214349

The idea of Doom's reboot being influenced by Doom related memes is when a lot of it still feels "safe", because i'd like to see id ever reference the chaingunner jokes or FIREBLU.

>> No.5214357

It's also legit very well made.

>> No.5214361 [DELETED] 

Y'know, /pol/ takes shit to extremes, but going to the whole opposite end on 4chan of all places is pretty annoying too.

>> No.5214367

I disagree. It's got a shitload of content but it's also really unfocused and poorly explained. There's also just layers upon layers of STUFF that it gets to be a little absurd.

>> No.5214371
File: 77 KB, 740x722, 1533208439165.jpg [View same] [iqdb] [saucenao] [google] [report]

Is there anything like Zdoom for Blood? I just want slightly better mouse-look or at least mouse-look that doesn't move the player.

>> No.5214372


>> No.5214374

Good series (except 4), could've been godly if the Johns hadn't parted ways.

>> No.5214378

This desu, I was kind of dismissive/whatever about the idea, but when I tried it out this year it was much more varied than I thought it would be

>> No.5214396

Anyone know where one might be able to get a site rip of the doomworld archive?
BloodGDX. Hopefully the new remake will be good.
Also please delete that filthy image. My kids post here.

>> No.5214401

Not exactly. Blood's source code has never been released so apart from bloodgdx there aren't any source ports. Kaiser's working on Blood EX which is going to get published by Night Dive, but apart from that bloodgdx is your only option.

>> No.5214403
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>> No.5214407

I bet her whole body stinks like a dirty sock. And not in a good way.

>> No.5214408

I keep getting cut off at 80% when I try to download it from the dude's main site, are their any other sites that have it?

>> No.5214410

Are you getting it from here?

>> No.5214412
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>> No.5214413
File: 177 KB, 691x520, double.png [View same] [iqdb] [saucenao] [google] [report]

Scientists from all around the world have come together to agree that this is the most satisfying feeling a human can experience.

>> No.5214419
File: 430 KB, 1360x768, Screenshot_Hexen_20181211_140602.png [View same] [iqdb] [saucenao] [google] [report]

Okay bolognese is awesome

>> No.5214420

it worked that time, for some reason when i went to that site from duckduckgo it would stop at 7 mb, thanks.

>> No.5214424

>playing speedmaps
Literally why unless you've played all the Doom content that took time and effort to make.

>> No.5214426

One of those political things where you have a picture and a download link and a blurb saying it is good and also mention it might not be for everyone?

>> No.5214430

My mind is fucked but is it me or is a line in Samsara Duke Nukem saying "epic fail"?

>> No.5214432

"I've got balls of fail"

I think it's a multiplayer suicide line.

>> No.5214436


>> No.5214445

The standard shotgun is a really satisfying gun that you appreciate in Doom 1 far more because its not being overshadowed by the mini BFG that is the super shotgun.

>> No.5214451


>> No.5214467

i think it's funny that linguica is monitoring this thread right now

>> No.5214468
File: 175 KB, 729x639, 4475cff01251baa53fa385a494aa4840.jpg [View same] [iqdb] [saucenao] [google] [report]

I updated the pre-existing news archive, one of us can just shift it back in next thread.


>> No.5214472

is megaman 8-bit deathmatch worth playing even though i don't use zandronum?

>> No.5214473

what happened to drpyspy?

>> No.5214479

still around and posting stuff, to my knowledge

base game has improved significantly, community is still cancer though

>> No.5214482

What's the best Blood map and why is it Dark Carnival?

>> No.5214483

Nothing I'm aware of?

>> No.5214486
File: 46 KB, 680x383, big fucking guy.jpg [View same] [iqdb] [saucenao] [google] [report]

with some hinted mechas and the bfg10k, i wonder if that's how doomguy will use that weapon
or at least become a giant

>> No.5214491

Speedmaps are some of my favorite things to play due to the fact that they're bitesized by necessity. Huge 40 minute+ maps are hard to sit through sometimes.
15-20 minutes seems like a good middle ground generally. Maybe a bit more.

>> No.5214493
File: 123 KB, 1258x816, Z9kGKEE.jpg [View same] [iqdb] [saucenao] [google] [report]

I think it'd be funny if he was normal sized and managed to pick up the BFG10k and fire it.

>> No.5214494

better yet, he gets inside the gun's chamber and it fires him
then he goes through cacodemons and turns them into caco donuts, with holes in them

>> No.5214495

>it might not be for everyone?
But that's true for literally everything. Doom itself is a bloody violent game and not for everyone. Why don't 99% of the maps come with a trigger warning for violence and satanic imagery?

>> No.5214496
File: 105 KB, 900x632, qqI8uvO.jpg [View same] [iqdb] [saucenao] [google] [report]

So like this but with Doomguy?

>> No.5214498

reminder that ironic shitposting is still shitposting

>> No.5214501
File: 152 KB, 1024x1024, carmax.jpg [View same] [iqdb] [saucenao] [google] [report]

If john Romero can pickup this dog then John Cena can pickup a BFG 9000.

>> No.5214507

Zoomer whose first FPS was unironically Halo here, been playing wads that aren't total or partial conversions with Ketchup for years for a "basically vanilla but punchier" feeling but the guilt has finally completely overwhelmed my enjoyment of it
Is there anything else that offers that kind of feeling? Should I just stick to strictly vanilla for first playthroughs? Should I just stick to vanilla period? Should I not use the GL renderer? Should I disable freelook? What's the "proper" way to enjoy Doom? My autism is killing me

>> No.5214510

>but the guilt has finally completely overwhelmed my enjoyment of it

play what you want to play, my dude
it's highly suggested to play as vanilla as possible for your first runthrough, but ultimately as long as you're having fun and you like doom then do whatever
if you care that much about what other people on the internet think of how you play a singleplayer game, i don't know what to tell you

take a load off, use gzdoom, use software renderer, play some scythe 2

>> No.5214512

That dog is adorable.


>> No.5214518


>> No.5214521

>john romero
Isn't that Markiplier?

>> No.5214525

It's a multilayered shitpost

>> No.5214526

no? I dont know who that is, thats romero

>> No.5214529

Ape Escape themed Doom when?

>> No.5214531

Is that a Great Pyrenees?

>> No.5214541
File: 351 KB, 533x372, roman raynes.png [View same] [iqdb] [saucenao] [google] [report]

That's John Romero in the brief period of time he had short hair.

>> No.5214545

For more vanilla playstyle, pop prboom+ source and spin some popular wads made for it. On UV + pistol starts of course.

As for freelook, it depends. Most maps are designed around not being able to freelook. Freelook gives you an edge being able to shoot from cheesy angles, or sniping with a rocket, so its up to you if you want to be a zoomer BITCH.

There's some really cool overhauls too, but personally I'm not a huge fan of 90% of them. They're just really unbalanced if the maps aren't designed for it. But its fun to see what people come up with from time to time.

>> No.5214547


>> No.5214550

Daikatana happened, once. Then he grew out his hair again and made Red Faction.

>> No.5214569
File: 55 KB, 366x350, Tearz.jpg [View same] [iqdb] [saucenao] [google] [report]

I always figured the 10k itself its just a series of magnifying modules and that theres just a BFG at the very start that anyone could pick up and use. Like the phobos mission is the player going to the center to grab it thus disabling the defence

>> No.5214573
File: 13 KB, 220x287, John_Romero_-_Jason_Scott_interview_(6951215353)_(cropped).jpg [View same] [iqdb] [saucenao] [google] [report]

He now looks like a tranny named ashely

>> No.5214576
File: 415 KB, 812x568, 1809239-n517581288_2545296_4021274.png [View same] [iqdb] [saucenao] [google] [report]

The resemblance distresses me.

>> No.5214581

The original skulltag railgun is a bit jank looking, is there a smoother version or an entirely different design?

>> No.5214590

I feel like that's what Jr would have looked like if he went to make Need for Speed instead of Daikatana.

>> No.5214593

the reality will be that you walk up, press E to initiate a 4 second animation of doom slayer leaning over to press a button then you get to watch an epic cutscene of it firing at something

>> No.5214606

overlooked hotel, beeeyitch

i'm one of those people that's salty as hell about the super shotgun. don't get me wrong, it's almost as iconic as doomguy at this point, and it feels awesome to use, but it pretty much destroys the weapon balance. it's like the dilemma with the nailgun and the super nailgun in quake, there's no reason to use the weaker one when the super one is just better.

>> No.5214625

What are you guys' thoughts on a new year community megawad? A straight month of map mapping starting on the 1st then have them all compiled together on the 31st of January.

>> No.5214634

>there's no reason to use the weaker one when the super one is just better
The normal one eats less ammo.
Likewise, the regular Shotgun in Doom is better at long range that the Super Shotty will ever be.

>> No.5214640
File: 35 KB, 494x420, FB_IMG_1538884468257~01.jpg [View same] [iqdb] [saucenao] [google] [report]

>that feeling when you test your first map and it's playable from start to end
It's trash, but it's my trash. I think I'll complete it in a couple of weeks.

>> No.5214648

count with me but you can see how we can't even finish the 100 minutes one, I don't even want to talk about the halloween one

>> No.5214649

sounds like fun

>> No.5214656

>markiplier is john romero's illegitimate son.
i could believe it.

if it wasn't for the fact that he's probably more well off than john i'd say it's probably an example of why you shouldn't be a deadbeat dad.

mark always looks like he's one bad day away from offing himself.

>> No.5214659


>> No.5214665
File: 86 KB, 182x200, 1504329122546.png [View same] [iqdb] [saucenao] [google] [report]

Does the Main character in Heretic even have a name? Also, Doom1, Doom2, Heretic, Hexen and Strife's maps, despite having a 3d look and a z-axis, looks more pixel-y than polygonal. Contrast this with System Shock 1 and Quake 1's environments(including the backgrounds).

>> No.5214670

>Does the Main character in Heretic even have a name?
corvis i think?

>> No.5214679

>Does the Main character in Heretic even have a name?

>> No.5214685

I seem to recall his name just being John or something. It may have been Steve but who knows, he could have been Jose or Tyrone.

>> No.5214702

I've noticed Raven really likes to inject their brand into their games.
Corvus in Heretic
Korax in Hexen
Raven's Claw in Jedi Outcast
Raven Squad with their logo in Quake 4
The Raven's Nest in Wolfenstein 09 that uses their logo

>> No.5214720

that is actually fucking revolting

>> No.5214723
File: 146 KB, 800x938, eradicator.jpg [View same] [iqdb] [saucenao] [google] [report]

>press to move in a direction
>1 second of moving slow before you suddenly gain giant burst of speed
>this happens anytime you move in a new direction
Is this just how the movement in this game works, or is it a problem with the setup or something?

>> No.5214745 [DELETED] 
File: 56 KB, 500x500, tumblr_ogyv9971n11uzd0rro1_500.jpg [View same] [iqdb] [saucenao] [google] [report]

> tfw doesn't have a juicy frag-let to dominate you on mars into a portal to hell.

>> No.5214805

So who’s buying the physical version of SIGIL?

>> No.5214807

Prediction time, /vr/.

Sigil of the Baphomet will be


than No Rest for the Living.

>> No.5214813


>> No.5214818
File: 51 KB, 800x600, Image10.png [View same] [iqdb] [saucenao] [google] [report]

You forgot TNP.

>> No.5214825


>> No.5214829

>Keep meaning to play through Doom 1 again
>Always realize how much I hated Episodes 2 and 3
>Just play through Knee Deep in the Dead again and leave it at that
Why are the shareware sections of these games always the best part?

>> No.5214830
File: 882 KB, 1920x1017, Screenshot_Doom_20181212_033904.png [View same] [iqdb] [saucenao] [google] [report]

zap zap zap

>> No.5214834


>> No.5214835

>Why are the shareware sections of these games always the best part?
It was the developer's chance to sell you on the game, so why woudn't they draw you in with all the best maps?

>> No.5214838

With Doom 1 they were the only maps they had at that point.

>> No.5214841

How much more can he add to this? At this point La Tailor Girl probably has the most content in a gameplay mod.

>> No.5214843
File: 700 KB, 1920x1017, Screenshot_Doom_20181123_180431.png [View same] [iqdb] [saucenao] [google] [report]

I even have a third character incoming

>> No.5214846

Didn't John Romero say that E1M1 was one of the last maps made though?

>> No.5214848

Nice. I really enjoy your work, man. Its the most fun I've had playing Doom in ages.

>> No.5214850

It's fucking nuts if you take a look in even one of the weapons with it.

Only place I've seen more shit crammed in there is in one of Yholl's mods.

>> No.5214851

Why is Duke so frail compared to Doomguy?

>> No.5214854

yeah, true, but remember how fast doomguy is, in the amount of time spent switching from the super shotgun to the shotgun, in most cases you can just run up to the enemy and unload with both barrels.

>> No.5214857
File: 193 KB, 1366x768, Screenshot_Doom_20170812_202629.png [View same] [iqdb] [saucenao] [google] [report]

Going Down was a good laugh, too bad the later sections were just ridiculous.

>> No.5214858

So that's why you haven't finished Colourful Hell yet! I'm sure you already got enough praise in the forums but it has to be the best randomizer ever made.

>> No.5214859

The last one he made, out of his seven for the shareware episode. Then Sandy had to pump out the other two episodes in a hurry, by himself, while Romero played deathmatch.

>> No.5214863

>Peterson made most of eps 2 and 3
Well, that explains a lot.

>> No.5214865

What's that? Sorry, I'm out of the loop.

>> No.5214868

What is the name of the guy known as Somemong(the man whose picture is found in many TerryWADs)?

>> No.5214870
File: 160 KB, 500x500, 1285959774679.jpg [View same] [iqdb] [saucenao] [google] [report]

It's like Kid Chameleon, if it were in Doom, and fanservicey as fuck.

Guntank outfit when Hege?

>> No.5214874

It became less inspired the longer on it got from going underground.

The building floorspace limit was an interesting way to promote creativity with levels.

>> No.5214875

La Tailor Girl.
A mod that looks like dumb anime girl fanservice on the surface, but is actually a really well made mod with an insane amount of content and powerups.

>> No.5214878

More than Aeons of Death?

>> No.5214881


>> No.5214882

Worse. NRFTL is already better than any UD episode. And from what I saw on stream Sigil just looks okay/fine, not even as good as his previous 2 levels.
Why do you hate E2? It's basically E1 but with more complex level design.

>> No.5214883

Maybe, though unlike AoD it's not a clusterfuck of different shit that doesn't fit.

>> No.5214891

What are you, down's syndrome?

>> No.5214906

What mod/source port is this?

>> No.5214908

Whoops, just stick to shilling your own mod. No need to shit on others.

>> No.5214910

Does Bolognese do properly coloured blood for different monsters? I hated how ketchup made everything bleed red.
Revenants bursting into showers of gore was also exceedingly silly.

>> No.5214913

>La Tailor Girl probably has the most content in a gameplay mod.
Not really.

>> No.5214918

It does after an update, uses a small extra patch to achieve it though.

>> No.5214929

>see this mod combo last thread
>decide to try it out with eviternity because dat otex
>there's a conflict between nashgore and beautiful doom where the corpses end up being impassable
The fuck?

>> No.5214938
File: 605 KB, 750x750, tumblr_owtu4o1QkU1sf4waoo3_1280.png [View same] [iqdb] [saucenao] [google] [report]

I am.

>> No.5214981

A New World for Hexen + the Bolognese gore mod on GZDoom

>> No.5214995

>And from what I saw on stream Sigil just looks okay/fine

It's certainly looked more than that. I was amazed.

NRFTL comparison is not fair though as it's a Doom II episode with all it's features.

>> No.5215002

>Why do you hate E2? It's basically E1 but with more complex level design.
God no, the levels are hideous and unmemorable. None of the charm of the first one. E2 just screams "droll" to me, especially levels like the crate level (e2m2?). The only really notable stage is e2m8 which is just a boss battle and it was cool the first time you played doom as a kid, but that's about it.

>> No.5215019
File: 24 KB, 574x579, 1519569755834.png [View same] [iqdb] [saucenao] [google] [report]

Why the zero-context woman images?

>> No.5215029

To get (you)s.

>> No.5215030

Why is BloodEX bad?

>> No.5215034

thanks for conceding being an attention whore
have a good day

>> No.5215035

Is there a mod for Doom that turns the pistol into a revolver but not changing much else?

>> No.5215037

what's the build engine equivalent for the .wad or .pk3?

>> No.5215040
File: 111 KB, 799x1200, yamit2.jpg [View same] [iqdb] [saucenao] [google] [report]

Well clearly Chex Quest 3 should have been done in the Quake engine.

>> No.5215042


>> No.5215047

im beginning to gag pls spare me

>> No.5215048


>> No.5215051

Not that I disagree with you on the episode's quality,but E2M2 is clearly a king.

>> No.5215059
File: 118 KB, 1065x1600, Hawt-Feet-1.jpg [View same] [iqdb] [saucenao] [google] [report]

But why would Tacobell use the Build Engine instead of idtech 1? The level design clearly showed how shitty it was to make custom levels for it which is why there are 10 fold as many Doom wads as there are custom Duke levels.

>> No.5215064

can u not

>> No.5215067
File: 223 KB, 777x1300, 1378166329476.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5215069

because Gearbox owns him

>> No.5215070

And in Duke Nukem as well.....the first episode is like a masterpiece, but other than Luner Reactor, Dark Side and Derelict, everything is just a leftover in the remaining game.

Shadow Warrior's shareware episode also beats the rest of the game with only Bath House, Floating Fortress and Water Torture holding a similar quality.

>> No.5215079


Reupload of >>5209560 since link expired. Hopefully my post formatting isn't fucked up:

>> No.5215081

based footchad posting his collection with no context

>> No.5215087
File: 366 KB, 1920x1080, guts2.jpg [View same] [iqdb] [saucenao] [google] [report]

fucking stop

>> No.5215089

That's not me. Dummy.

>> No.5215098
File: 47 KB, 536x536, 1479318473404.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5215106
File: 905 KB, 1078x1080, AssBlasted AYYLMAO Queen.png [View same] [iqdb] [saucenao] [google] [report]

I hope S'Arais knows, I'm the guy who spoiled his raid on the doom thread a while back.

I'm alive and well, nothings gonna happen to me

>> No.5215107
File: 38 KB, 378x378, 1532822342283.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5215114
File: 225 KB, 682x1024, me killa.jpg [View same] [iqdb] [saucenao] [google] [report]

i'm too busy killing demons from hell.

>> No.5215116

>walks up slowly to BFG10K
>rips off metal panel
>slides his finger across little touch screen
>targets big ass demon
>hits fire
>turns and looks out window
>violent screen shake
>long ass death star level charge time
>le epic huge bfg10k sound
>the twitch streamers lose their mind

It's gonna be so ceul bruh

>> No.5215118

he's going full nuclear, it's wild

>> No.5215119

Somewhere that isn't here?

>> No.5215120

actually capped this, this seems too real

>> No.5215125

Really hope this one's legit, Captain

>> No.5215129

I was about to be this would be the most retarded post of the thread, but then I saw these posts:

>> No.5215130
File: 122 KB, 216x211, 1494300492958.png [View same] [iqdb] [saucenao] [google] [report]

Anyone else excited for Quake 1.5 this month or next? Only problem is that I wish it wasn't gonna run on the DP engine

>inb4 u weenie

>> No.5215131

yeah, 8vg

>> No.5215134 [DELETED] 

fa/tv/irgins and /v/iggers are the actual scum of the earth.

>> No.5215135

But why arent there more custom Duke levels?

>> No.5215138 [DELETED] 

That's worth deleting but disgusting shit like >>5215059 isn't?!

>> No.5215139
File: 93 KB, 1200x628, 1*xBysnRmAn8n17ZjPMVxfmg.png [View same] [iqdb] [saucenao] [google] [report]

Thoughts on a wad site running on an IPFS backend?

>> No.5215140

The build engine is a strange and unstable Eldritch abomination

>> No.5215141


>> No.5215152

what now?

>> No.5215157
File: 11 KB, 236x236, nhgdadg.jpg [View same] [iqdb] [saucenao] [google] [report]

> implying retro fps gamers have vanilla fetishes

>> No.5215161
File: 2 KB, 58x54, shit.png [View same] [iqdb] [saucenao] [google] [report]

any tips on how to make the left arm not look malformed and unnatural?

>> No.5215162

>tfw you are as the same age as Doom
How time flies. I'm glad this community has more future than myself. Keep up the good work lads.

>> No.5215163

>not vanilla
okay whatever you say normalfag

>> No.5215164
File: 7 KB, 556x1088, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

Hey guys I'm using gzdoom and im getting weird flickering on all my text and all the textures when usingopengl, I don't get this with software render but it runs alot worse on software render. Anyone know a fix?

>> No.5215170

add some shadow to it up to the wrist

>> No.5215171

update your drivers.

>> No.5215180 [DELETED] 
File: 997 KB, 796x846, loom 2.png [View same] [iqdb] [saucenao] [google] [report]

sniffing a woman's smelly feet has been my fetish since 2005 when i started middle school. I'm more about being dominated by a tall gaunty witch lady caressing me be grabbing my nose with her toes and moving my head around and summoning demons with a sigil she draws on my belly with my blood until I unload my BFG into her anus.

>> No.5215182

I updated all of them and it didn't affect it at all. I think i triggered a setting and now it won't work, sadly can't find the setting.

>> No.5215184

can you post a screenshot or webm of the bug?

>> No.5215185
File: 22 KB, 102x106, mokouwut.png [View same] [iqdb] [saucenao] [google] [report]

Holy shit, D'sparil is actually kicking my ass in Wrath of Cronos.

>> No.5215189
File: 942 KB, 1280x1024, douk boigah.png [View same] [iqdb] [saucenao] [google] [report]

Duke Burger is kino

>> No.5215197
File: 893 KB, 1600x900, ddeeedd.png [View same] [iqdb] [saucenao] [google] [report]

I'll post another 2
One thing 4chan should take from 8ch*n is enabling multiple image posting

>> No.5215201
File: 3 KB, 232x216, bigshit.png [View same] [iqdb] [saucenao] [google] [report]

is this better? I feel like the arm needs to be bigger somehow, but there doesn't seem to be enough space.

>> No.5215202
File: 496 KB, 1920x1080, Screenshot_Heretic_20181211_223848.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5215203
File: 684 KB, 1600x900, deeeedddd.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5215207
File: 1.20 MB, 1600x900, deeddddddds.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5215210

Have you tried rolling back your drivers? What about deleting (or renaming) your config file for gzdoom?

>> No.5215224

I've done both of those things. I honestly have no idea what happened. It ran fine a month ago and I updated noithing. Quake still runs fine.

>> No.5215225
File: 124 KB, 1000x1000, tumblr_phgkvkcsne1szcxzqo1_1280.jpg [View same] [iqdb] [saucenao] [google] [report]

where is it, anons?

>> No.5215228


I also don't like the weapon sounds but those can be edited fairly easily

>> No.5215232
File: 98 KB, 1280x1024, cate.jpg [View same] [iqdb] [saucenao] [google] [report]

on a serous note fucking hell Blood is difficult. enemies are shooting me through the wall and rats are riding my ass like coochie-pedes.

>> No.5215234

just looking at this. i love quake's artstyle man, so solid and rigid. its so good, geez

>> No.5215235

Them new Wrath of Cronos changes are interesting.

>> No.5215237

Have you encountered the hands yet?

>> No.5215246
File: 33 KB, 480x600, blauran.jpg [View same] [iqdb] [saucenao] [google] [report]

Are those these little rat things running around or are they worse?

>> No.5215257

His arm should be bent or the hand should be further away. Put your hands in that position and you'll get a good sense of it.

>> No.5215283

Rule 13, moron

>> No.5215292
File: 642 KB, 1490x974, bleh.png [View same] [iqdb] [saucenao] [google] [report]

Does a twat fight vampires with a fork?

>> No.5215301

You probably do, yeah

>> No.5215324
File: 253 KB, 312x239, assert dominance.gif [View same] [iqdb] [saucenao] [google] [report]

I agree. People mostly only disagree with us because
1 - They make speedmaps because they're too lazy to do proper maps
2 - They suck speedmapper's dicks because they're already big names in the community
Bite me

>> No.5215361

>I don't even want to talk about the halloween one
Fuck, it still hurts. Was repugnus kidnapped by aliens or something?

>> No.5215363

it's because kevin and adrian had evolved into making proper pixel-by-pixel art instead of relying so heavily on scanning in photos of chinese toy rayguns and knee wounds

>> No.5215368
File: 73 KB, 717x868, Da7aDO_UQAA_kUp.jpg [View same] [iqdb] [saucenao] [google] [report]

why you lookin up granny porn doe LMAO

>> No.5215372

Cause they can suck your balls through your dick, and at such an impressionable age it leaves you with a few kinks.

>> No.5215379

Without context this phrase can also be applied to old shooters.

>> No.5215381

E2M2 is pure flavor. Also Berserk shenanigans.

>> No.5215385

other than gzdoom is their another source port that is decent?

>> No.5215390 [DELETED] 


>> No.5215392


>> No.5215395

Quake is hard as fuck bros

>> No.5215396

Chocolate Doom for the closest to a true vanilla experiance that isn't playing through DOSbox or old hardware, if that's your thing.
PrBoom+ for vanilla with limits removed, plus top performance regardless of map size. This last part is important because GZDoom has trouble with particularly large maps full of details.
Haven't tried Crispy myself, but I've seen people recommend it too.

>> No.5215398

Id shooters are relatively easy. Try Build games if you want actual punishing difficulty.

>> No.5215405 [DELETED] 
File: 37 KB, 425x640, 0a364eb01b99b877dc58c981f2edf7c7--amber-lynn-bandeau.jpg [View same] [iqdb] [saucenao] [google] [report]

> Amber Lynn Bach
> Granny Porn

You shouldn't be here if the first time you played Doom was when your mom gave you Doom 3 BFG edition for graduating kindergarten.

>> No.5215431

thanks famalam.

>> No.5215435

Most ports are passable.

>> No.5215448

Isnt TNP and Mageslayer made on Quake engine? It feels very much like it, even if the games are top down.

>> No.5215449

can we stop to talk for a bit about how fucking cunty the archer enemies in arcane dimensions are

>> No.5215456
File: 356 KB, 1920x1080, jmod20180219040155-00.jpg [View same] [iqdb] [saucenao] [google] [report]

Sorry, but it looks like a piece of trash.

>> No.5215460

look at her belly

at least they aren't hitscan

>> No.5215480

I swear to god they fire tree trunks instead of arrows.

>> No.5215489

Well, fuck. I checked Realm667 and found nothing. Anyone knows of any mod or game that features kitchen textures and props (pots, pans, knives etc) or do I need to make them from scratch?

And before you ask, no, Dukeburger level doesn't actually feature any kitchen utensils.

>> No.5215493

Tried out preacher.wad and god damn is it and the music good. Wasn't what I expected but it was niceeee.

>> No.5215495

those faggots can suck a fart outta my ass.

>> No.5215498

Been a while, but I'm pretty sure Blood does. There were a few kitchens in Shadow Warrior, too. Might check those files out.

>> No.5215501

Corvus. Story and setting is expanded on in Heretic 2, which nobody played because its a third person shooter.

>> No.5215504


>> No.5215506
File: 319 KB, 1199x709, tempofield.png [View same] [iqdb] [saucenao] [google] [report]

if you're map building you can just use sectors for kitchen stuff aswell, they have their own charm

>> No.5215512

Oh, thanks!

>> No.5215514

That's neat and all, but doesn't really help me with pans hanging on hooks.
Well, if Blood doesn't have it, I will just make them myself.

>> No.5215516


>> No.5215520

that's actually how it goes.

>> No.5215531


>> No.5215537

Don't remember this issue, to be honest. Maybe it's that way specifically for the character you've chosen? Try playing as a catgirl, she is the fastest, which will make the precision platforming segments (this game has some) the easiest. Was playing as her, completed the game no problem.

>> No.5215556

The Top 25 Missed Cacowards

>> No.5215565

good that deserves a lot more recognition

>> No.5215573

>still no love for Bloodstain

>> No.5215589

How 2 Vanilla for my first run thru? I want as close as possible. Chocolate Doom?

>> No.5215594
File: 10 KB, 393x260, Tiny caco.png [View same] [iqdb] [saucenao] [google] [report]

Chocolate is like the polar opposite of vanilla you ding dong.

>> No.5215608

What is the source port of choice if I don’t want extra lighting effects or anything like that, just vanilla on windows?

>> No.5215609

Despite what >>5215594 said, Chocolate Doom would be the way to go

>> No.5215610

Guy was joking.

>> No.5215613
File: 14 KB, 420x300, 1410200843033.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm being a smartass and just going by flavors, guys

>> No.5215614

Thanks guys.

>> No.5215615

I have a big problem with AD's bestiary but the archers are one of the few new monsters I actually like. What's wrong with them?
Redneck Rampage

>> No.5215641
File: 37 KB, 324x665, 29106.png [View same] [iqdb] [saucenao] [google] [report]

Fucking Wolfenstein 3D has some pots and pans for you, my dude. Two sprites actually, which you could recolor a bit and then use as a midtexture for decoration.

Duke Nukem 3D and Shadow Warrior also have some other stuff which can work in a kitchen; a coffee maker, coffee mugs, dinnerplates, knives I think, also I think free standing pots and stuff. Some might be suitable, some might not.
That black and white tile floor might look suitable in someoen's kitchen as well.
Action Doom had a cafeteria area, mostly using stock textures or variants thereof (you could use some of this for inspiration, depending on what you're doing), there's a length of linked sausages ('LINGUICIA') you could use for decoration from there.

>> No.5215652

I'm more concerned with the right arm.

>> No.5215665

Instead of Chocolate, better go Crispy. It's like chocolate, but with double the resolution - like Doom95 was.

>> No.5215670

They're on the the Vampire engine, which I think was one of Raven's own ones but there's very little info on it.

>> No.5215671

What is the best way to play Half Life in 2018?

>> No.5215681

Xash3d. Steam release removed DirectX and OpenGL fucks up texture quality for some textures.

>> No.5215685

Yea. The first two maps in The Birth are so amazing, after that the whole episode is a mess.

>> No.5215698

I think Hexen has some, possibly Strife too.

>> No.5215701

Does Xash support texture randomisation HL used?

>> No.5215704

Looks like it does.

>> No.5215717

I don't usually put my money on collector's editions, but I'm tempted to put the whole 166 dollars on Sigil Beast Box.

>> No.5215778
File: 540 KB, 804x1200, 1367026690444.jpg [View same] [iqdb] [saucenao] [google] [report]

I believe this is an concept art of what Doomguy would have looked like based upon very early drafts of the game/doom bible.

>> No.5215780

His armor looks like meatloaf, and it looks like he has brushes on his feet.

>> No.5215784

Makes perfect sense when you think about it.

>> No.5215785

Oh and the belt buckle looks like the data east logo.
This image is making me more and more uncomfortable.

>> No.5215790
File: 76 KB, 2248x2778, gebb.png [View same] [iqdb] [saucenao] [google] [report]

Anyone read this yet? It's pretty interesting.

>> No.5215812

Blood my nigga
>based ratburger

>> No.5215827
File: 962 KB, 171x172, 1530268089608.gif [View same] [iqdb] [saucenao] [google] [report]

This looks intriguing and like something worth a christmas gift.
Can you please elaborate on what it is like, Is it a describtion on how the engine works? Does it explain code and whatnot?

It's not cheap.

>> No.5215829

PrBoom+ performs a lot worse than GZDoom for me for some reason. A slaughtermap that runs fine in GZDoom would be almost unplayable in PrBoom+, what gives?

>> No.5215832

What renderer are you using?

>> No.5215834

Well, that's pretty backwards.
I wish I could tell you.

>> No.5215835

You can download official PDF for free

Purchase E-Book or donate directly if you want to support Dave, he only gets $0.8 from the hardcover one, the rest is for printing it in high quality paper.

You've done something very wrong with PRBoom if that's the case. Reset everything to defaults and see if it helps.

>> No.5215854
File: 48 KB, 720x743, FB_IMG_1543536125583.jpg [View same] [iqdb] [saucenao] [google] [report]

Does anyone recommend a mod that add cool and interesting enemy variants without adding any weapon?
(Pic just to get your attention)

>> No.5215859

Romero streamed gameplay of his new levels


>> No.5215863

> mark always looks like he's one bad day away from offing himself.
You sure? Because he certainly had some really bad days. Like when his friend committed suicide.

>> No.5215870

have you tried messing with the compatibility setting?

>> No.5215884

is it true that in germany Doom was banned until 2016? LMAO no fun allowed country what did they even play? Truck simulators?

>> No.5215885

That and yearly the yearly football spreadsheet simulator.

>> No.5215886

Other games

>> No.5215890

and those other games were censored lmao

>> No.5215891

You forgot forklift and farming simulators.

maybe that's what Doom needs, a map where you have to plant soulspheres and shit, and defend them from monsters as they grow into shit you can harvest.

>> No.5215892
File: 1.40 MB, 2251x1580, german gaming.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5215907

could someone mirror this somewhere? the host isn't playing well with my email

>> No.5215950
File: 33 KB, 660x277, file.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5215957

I'm surprised there's no "Welcome Refugees Simulator" in there.

>> No.5215961

Because we're talking about actual games, not an old ass /pol/ meme.

>> No.5215967
File: 88 KB, 1366x768, Screenshot_Doom_20181211_110136.png [View same] [iqdb] [saucenao] [google] [report]

this is gonna be dank

>> No.5215970
File: 347 KB, 1366x768, Screenshot_Doom_20181211_110322.png [View same] [iqdb] [saucenao] [google] [report]

weird flex but ok

>> No.5215974
File: 320 KB, 1366x768, Screenshot_Doom_20181211_110352.png [View same] [iqdb] [saucenao] [google] [report]

nigga, get away from that. it'll give you demon aids

>> No.5215982
File: 115 KB, 1582x883, Image14.png [View same] [iqdb] [saucenao] [google] [report]

Bitch please.

>> No.5215983

why people even bother with making megawads? They are all the same shit

>> No.5215985

English, motherfucker.

>> No.5215987
File: 199 KB, 1366x768, Screenshot_Doom_20181211_110516.png [View same] [iqdb] [saucenao] [google] [report]

cleaner than what i'd do.

>They are all the same shit
lmao no

>> No.5215989

Memento Mori and Requiem are shit

>> No.5215990

just how fucking hard are question syntaxes to understand

>> No.5215991

These threads are even more unbearable than usual.

>> No.5215992

I don't even know what ''syntax'' is

>> No.5215993

>could/would/should of
>why X do X?
it's like we're regressing.

>> No.5215994
File: 778 KB, 1032x1408, caine-motor1.jpg [View same] [iqdb] [saucenao] [google] [report]

figures as much

>> No.5215995
File: 286 KB, 1600x900, Screenshot_Doom_20181212_142115.png [View same] [iqdb] [saucenao] [google] [report]

A chainsaw is fine too.

>> No.5215996

grammer cenzus when'std've

>> No.5215997

plasma rifle is fucking useless shit

>> No.5215998

>not SailorDoom
one job

On that note, what happened to the Rainbow Squad?

you are a fucking useless shit

>> No.5216003
File: 62 KB, 688x540, ss_2015-07-29_at_01.28.02.jpg [View same] [iqdb] [saucenao] [google] [report]

there is not a single instance when the fucking thing is useful
>shares ammo with BFG so it's better to save it
>looks like a fucking acordeon

>> No.5216004

>perfect accuracy
>high DPS
>literally a better chaingun at close/medium range
>you're shooting enemies with a broken accordion

>> No.5216005

>mattering in a game with braindead enemies and autoaim

>> No.5216006

>"HQ" upscale filters
opinion discarded

>> No.5216007

to :5216003
you're the reason the brainlet meme exists

>> No.5216009

When you need to deal with a single enemy quick, Plasma has better ammo economy.

>> No.5216012

when I first played PC Doom I thought the music was glitchedd, I couldn't believe how shit it was

Playstation Doom
>moody soundtrack fitting for a tale of a lone survivor in a hellish landscape
PC Doom
piece of fuck

>> No.5216014

or just blast them with SSG lmao

>> No.5216017

still better dps than ssg

>> No.5216024

So this new guitar guy on sigil is pretty good on guitar

>> No.5216028

I don't even understand why your windows is over your game

>> No.5216030

Hell Revealed sucks

>> No.5216031

milf and gilf are the patrician choice

>> No.5216036

reminder Brutal Doom saved Doom, if not for that mod no one would remember this game

>> No.5216039


>> No.5216041

what are some good weapon mods that don't touch the enemies?

>> No.5216043

Slow reloading time. my fast dude
>buckethead live on twitch incoming
nah I think mumble rap would fit better

>> No.5216045
File: 595 KB, 1920x1080, 1543398631525.jpg [View same] [iqdb] [saucenao] [google] [report]

just improvise

>> No.5216051
File: 38 KB, 474x484, th.jpg [View same] [iqdb] [saucenao] [google] [report]

*run back 90 with the drum attack*

>> No.5216053

i hope the module sounds just as good ingame

>> No.5216057

Combined Arms
Final Doomer

>> No.5216068

not using the plasma rifle is why you hate archviles

>> No.5216084
File: 1005 KB, 220x260, 1507237622198.gif [View same] [iqdb] [saucenao] [google] [report]

>New York Taxi Die Simulator

>> No.5216113

His hitscan enemies take more than one shotgun blast to kill, and his other weapons are really bad for close quarters except for the ripper.

>> No.5216118

Shrink ray is pretty much for just close quarters but it's pretty unwieldy.

>> No.5216120

I think that picture was made in recent years, but Tom Hall said that this was pretty close to one of the concepts he imagined in his head when he was working on his design document for Doom (which would pretty much entirely get scrapped).

>> No.5216140

hoping gerardo/erick's ports of the mobile games bring more accessiblity and documentation for them, since so far only russians play and make walkthroughs of them

>> No.5216142
File: 18 KB, 291x350, Blood_logo.jpg [View same] [iqdb] [saucenao] [google] [report]

Which game has a better campaign? Doom or Blood? You can't count any mods or anything, just their respective out of the box campaigns.

>> No.5216143
File: 2.95 MB, 450x399, Ripper Chaingun Cannon.gif [View same] [iqdb] [saucenao] [google] [report]

A different style of gameplay.

Strafe in and out of cover, popping out to pound a shell in the pig, then step back into cover as you pump the action. Mind also that the shotgun has a really good range, as does the Ripper Chaingun Cannon and pistol.
Also just strafe rapidly, RUN!

You can use it at longer ranges if you have the feel for it. Also it's crazy powerful because it can immediately disable most monsters, further you can instakill them by crushing them under your boot like a cockroach, even a mean monster like the fat commander.

>> No.5216145

Doom definetely. Blood requires a lot more trial and error and hitscanners are a lot more unforgiving.

>> No.5216146

I don't like Sophie's Choice.

>> No.5216150
File: 214 KB, 1360x768, sector pizza.png [View same] [iqdb] [saucenao] [google] [report]

I do appreciate sector furniture and sector food a lot.

>> No.5216154

where is this from?

>> No.5216156
File: 167 KB, 1024x1024, trick-or-treat-studios-iron-maiden-eddie-killers-m.jpg [View same] [iqdb] [saucenao] [google] [report]

Turns out listening to Iron Maiden makes you productive at mapping. Managed to finish/detail like five rooms in the time it usually takes me to do one.

Are there any Iron Maiden themed wads out there?

>> No.5216161
File: 88 KB, 1500x836, static1.squarespace.png [View same] [iqdb] [saucenao] [google] [report]

Isn't it a bit unfortunate that SIGIL is a Doom WAD and not a Doom II one? We won't get the super shotgun to play around with.

>> No.5216162

Ion Maiden.

>> No.5216169
File: 912 KB, 1813x2111, 1471797003819.jpg [View same] [iqdb] [saucenao] [google] [report]

>all those protrain xpacks

>> No.5216170
File: 148 KB, 1080x1080, M60E6 (2).jpg [View same] [iqdb] [saucenao] [google] [report]

If the Chaingun can be likened to a typical pistol caliber subgun, then the Plasma Rifle can be compared to a GPMG, it's rapid and powerful.
Hell, it has some very slight hints towards the original M60 in aesthetics, so it's suitable.

The BFG9000 has spoiled you.

>> No.5216171
File: 86 KB, 363x348, pure love.jpg [View same] [iqdb] [saucenao] [google] [report]

i love doom
i love the pistol for always being there, no matter how many times i failed
i love the shotgun for being so reliable and unfaltering, even in the face of foes well out of its league
i love the chaingun for mowing down groups of weak enemies and chipping away at bigger ones from afar
i love the rocket launcher for solving all my problems, even if it hurts me sometimes
i love the plasma rifle for solving all my problems without hurting me
i love the bfg for its ability to handle any major threat with ease, whether it's one big enemy or a lot of smaller ones
i love the fist for its hidden potential
i love the chainsaw for helping me save ammo that's better used elsewhere
i love the zombieman for being that asshole you forget about until he plinks you when you're at 3% health and just about to grab that medikit
i love the shotgunner for being a high-priority threat that's quickly dealt with
i love imps for being such satisfying shotgun fodder
i love pinkies for their tendency to be dangerous by restricting your movement, despite not being very dangerous on their own
i love spectres for being so hard to see in vanilla
i love lost souls for how easily they start infighting
i love cacodemons for their big smiles
i love barons for their tenacity and ability to stand their ground
i love cyberdemons for inspiring raw fear whenever you hear their alert and movement sounds
i love spider masterminds for being more able to control a space than the cyberdemon, yet being more easily defeated
i love episode 1 for its tight design and excellent use of such a limited enemy and weapon roster
i love episode 2 for having such memorable sights like the crushing machine in e2m4 or the techbase hallway that leads into a room covered in flesh in e2m5
i love episode 3 for being genuinely sadistic and hateful of the player, like you'd expect hell to be
i love that we're all still here 25 years later, always making new things for doom

>> No.5216172

>vacuum cleaner mod

>> No.5216174

A bit, but you can still do a lot with the smaller bestiary of the first game. Double Impact is an excellent example of this.

If you want to, you can just make a small mod to add the Super Shotgun in for you.

>> No.5216175

i love walls of text

>> No.5216178

I hope someone makes FIREBLU liquids and other FIREBLU based props

>> No.5216179
File: 948 KB, 1315x737, fireblu and bitrates.png [View same] [iqdb] [saucenao] [google] [report]

Based and FIREBLUpilled.

>> No.5216185
File: 2.14 MB, 1024x1318, sailor_doom_by_pegasuspowers-d9ujr26.png [View same] [iqdb] [saucenao] [google] [report]

we all know that Usagi Serena and Minako would feel at home if they had the chance to kill demons with their bare hands

>> No.5216190

Its one month later but holy Samus Abs

>> No.5216193
File: 2.39 MB, 1920x1017, Screenshot_Doom_20180730_144128.png [View same] [iqdb] [saucenao] [google] [report]

Term, your opinion on this one?

>> No.5216196
File: 64 KB, 511x518, 1542351351938.jpg [View same] [iqdb] [saucenao] [google] [report]

recommend me a good satisfying non bloated weapon/inventory/character mod
I played the verloving fuck out of Pillowblaster's mods and Im currently playing with weapons of saturn but its not as satisfying as I would like

>> No.5216197

te13-Booster mod

>> No.5216201

Combined Arms

>> No.5216202

Smooth Doom's got some pretty nice things. It leaves gameplay almost untouch (except for removing a milisecond or two from the SSG shooting delay)

Also, play a few of the classic megawads; as some other anon said, play Scythe (with fast monsters if you dare) and Scythe 2.

>> No.5216206

haven't you asked this question like three times this thread

>> No.5216213 [DELETED] 

>Combined Arms

>> No.5216214

>Combined Arms

>> No.5216216

only a nostalgiafag would say Doom,. Blood is superior in every single way
>better level design
>better weapons
>every single enemy requires different tactic instead of "'ME SHOOT YOU WITH SSG ME KILL YOU''

>> No.5216221

I think Blood is the better game, but I can't just load up Blood at any time and play through it a bit like I can with Doom. Like I have to be in a certain mood to play Blood and that isn't the case with Doom.

>> No.5216224

I'm not reading this. Just wanted to let you know.

>> No.5216225

Is the beeping rocket sound from MetaDoom's revenant also a beta Doom 3 sound?

>> No.5216227 [DELETED] 

combined arms is the worst wad I played

>> No.5216230 [DELETED] 

woah what a coincidence I also fucking hate Combined Arms

>> No.5216231

well, id die for a full fledged megawad

>> No.5216232 [DELETED] 

Combined Arms made me regret Doom exists

>> No.5216238

Sector toilets are the highest form of art known to man.

>> No.5216240 [DELETED] 

Combined Arms makes me regret releasing Doom's source code.

>> No.5216252
File: 702 KB, 2098x1536, n64_doom_64_p_ol9j00.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm curious what you guys think of DOOM 64.
I've never played it, but the videos and reviews I've watched of it, I have to say that it looks and sounds pretty excellent, in many ways in terms of presentation it looks better than both Doom and Doom II

>> No.5216254
File: 26 KB, 500x375, wut.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5216260

It's alright for what it is
Good enough to be considered the real Doom 3, but still lacks some of Doom's interesting elements like the flesh and metal parts of hell
The unmaker's keys being secret was a bit odd of a choice and knowing about the cut content (hellhounds, super cybie, demon lady) makes it as if this game could have had a bit more

>> No.5216264 [DELETED] 

I'm gay btw

>> No.5216265

Fuck you D64 is my favorite and Im gay.

>> No.5216271

based falseflag and not entirely untrue either.
Yeah, I don't doubt that when you really get down to it that the original games have an essence to them that would be missing in 64, as well as probably better and more complex level design. Still though, 64 looks and sounds really good.
Being gay is okay

>> No.5216282


>> No.5216283 [DELETED] 


>> No.5216315

It's your scaling dude. you have to scale to your resolution ratio, like 4:3 or 16:9. I'm guessing you're on 16:9.

>> No.5216316

> orbital iron cannon

>> No.5216319

>still no la tailor girl or metadoom

>> No.5216325

wow he's still at it. no friends?

>> No.5216327

pizza time

>> No.5216334

what are you guys referring to?

>> No.5216336

maybe he's just really bored.

>> No.5216361

give me a quick rundown on what is happening

>> No.5216362

you know how in some games and shit, characters yell names of moves and attacks?
imagine that but with yelling a weapon's name before firing it

>> No.5216365

yeah im down

>> No.5216374

Text To Doom is already halfway there.

>> No.5216386

Elder Scrolls 2: Daggerfall has a few hanging pots and pan sprites.

>> No.5216408

Rather short megawad that has mostly okey-decent levels with a few good ones.

>> No.5216410

Any real nigga mind dropping a hard seed on the torrent?

>> No.5216418
File: 521 KB, 502x677, 9e1.png [View same] [iqdb] [saucenao] [google] [report]

greetings fellow D64 gay

>> No.5216424


>> No.5216425 [DELETED] 

Mods don't want to tread on ground where one of their's has stood (note the avatarshitter from last night)

>> No.5216427

are you pedophiles talking in code or something? what's going on here.
literally where and what are you guys referring to?

>> No.5216429

pizza time

>> No.5216431

I meant someone seed the doom quickstart torrent bros. It is just a tad slow.

>> No.5216440

funny and cute

>> No.5216458
File: 49 KB, 810x575, well_well_well.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5216459

What difficulty to you play Blood on? It's Well Done for me

>> No.5216470

Why is Freedoom so bad? The doom community is overflowing with talented people but this project over a decade old hasn't attracted any of them.

>> No.5216474

Too many different artists and several half-baked reworks of assets

>> No.5216480

they can't seem to nail down anything concrete, so they constantly redo maps and sprites, leaving each version different from the last
I guess it's the open source curse

>> No.5216483

I'm stuck on Avactor map02, how the fuck do I get the red key?

>> No.5216484

>Markiplier in same thread

Some maymays die hard le xdddd

>> No.5216487

they're harder to dodge, kind of like when you make revenant missles move slower.

>> No.5216494

wtf. I'm the guy who had the flickering and annoying texture things yesterday. Today I decided to try out the adventures of square and it game with its own gzdoom and it was running like a dream. So I decided to just copy the ini files to my normal version of gzdoom and it solved everything.

>> No.5216505 [DELETED] 


>> No.5216510


>> No.5216512
File: 15 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

The Super Shotgun sounds so satisfying, doesn't matter that it's compressed to shit, it has such a good thud to it.

>> No.5216519

It's how most free software stuff goes, it's also that you get people adding stupid shit / making stupid changes and then defending them.

Take the gib sound in Freedoom, the current one sounds like diarrhea while the one from several versions back is great.

>> No.5216523

what are the most atmospheric wads? I think second map of Gravity was comfy as shit

>> No.5216524

Shame the vanilla SSG has that glove-colored pixel on the left side of the barrel that you'll never be able to unsee once you see it.

>> No.5216527

Free software without proper direction you mean

>> No.5216529

What IS the best version of freedoom anyway? I recall someone a few threads back talking about how some of the earlier versions were more to his liking.

>> No.5216532
File: 623 KB, 2560x1440, gzdoom 2018-12-12 20-29-30-49.png [View same] [iqdb] [saucenao] [google] [report]

if I wanna play Doom is it okay to just run GZDOOM vanilla? Texture filters off, new hud, "Ultimate Doom" version? Are there any settings you guys highly recommend changing from out of the box?

>> No.5216537


>> No.5216542

That's most free software, yes, or they opt for being defeatist and don't want to remotely try and compete with commercial / closed software, which usually has the same end result.
I would say 0.9 is a solid choice, it's still got some of the good assets that get yanked in 0.10 and it doesn't come in eight separate wads.

>> No.5216552

Huge thanks! I also found some real good stuff in Redneck Rampage, bunch of kitchen utensils, fridge texture and a gas oven.

So it seems Wolf, Shadow Warrior and Redneck Rampage are the way to go. I'm all set, thanks guys!

Now I'm off to make my babbys first map

>> No.5216562

maybe this could help

>> No.5216569

DOOM1&2 IBM PC DOS=Macintosh>Doom PS1>DOOM64>Japanese Saturn DOOM>>>Jaguar DOOM>32X DOOM>>Western Saturn DOOM>SNES DOOM>>>>>>>3DO Doom.

>> No.5216584
File: 267 KB, 1567x651, bustin makes me feel good.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw when sprite fixing project
>tfw also bright and glowy brightmaps, in unfiltered, unlimited color OpenGL gfx

>> No.5216594

Sure thing.
I see you brightmaps on (they highlight certain areas on certain textures and sprites, so they glow in the dark).
The game looks best without bilinear/trilinear filtering, but you can try out using dynamic lights and the bloom effect (the latter is very subtle, I think it can look pretty nice at times).

>> No.5216603

i actually wish, but i'm poor as fuck. That's the main reason i play Doom and such. Atleast he's releasing the maps for free.

>> No.5216608

The Amiga CD32 could do First Person Shooters. I wonder how well it would run DOOM and Quake if converted by hobbyists?

>> No.5216613

Remember to either turn the mouselook off, or if it feels bad to have it off, then turn down vertical mouselook to like 0.1;
Also, max out autoaim and make sure that Allow Autoaim is on. I recommend having Smart Autoaim to Never Friends.

>> No.5216614

when hobbyists got good at it, commodore was dead as disco

>> No.5216617

Just a Reminder that System Shock 1 had full polygonal 3D environments before Quake 1, and then there's 1995's Descent

>> No.5216627
File: 68 KB, 540x540, xv.jpg [View same] [iqdb] [saucenao] [google] [report]

man Im in the mood to fire HD up again, any maps you anons would recommend me for that? any good, recent picks?

last time I played it I used Diabolus Ex

>> No.5216629

System Shock, Terminator Skynet and all that shit looked good and was 3D but Quake was fast and fluent. not so say slower paced games are bad mind you, im explaining why Quake was so well regarded

>> No.5216634
File: 134 KB, 2560x1440, gzdoom 2018-12-12 21-16-40-42.png [View same] [iqdb] [saucenao] [google] [report]

Can't find any settings for vertical, but turning speed is perhaps what you refer to?
I have found the smart autoaim setting but none of the sliders you mention

>> No.5216639

and has aged just as well as any other bethesda game from that era

>> No.5216646

Vertical = Forward/Backward speed.

>> No.5216649

what are the comfiest mods/maps?

>> No.5216654

>literally where and what are you guys referring to?
some conspiracy theorist is angry that another person's posts aren't deleted and so thinks that he's a mod.

it's basically an extension of backseat jannying, the idea that he has the right to call out other people's posts without his own shitty posts being effective. note: thinking you're in the right does not justify your shitty posts.
so the natural conclusion to that is that if it happens enough times, obviously i am still in the right, it must be the other people that are the problem. the other people are in league with each other to allow it.

>> No.5216659


>> No.5216661

what about those sliders for auto-aim?

>> No.5216665


>> No.5216674

Does Romero have a job or is just a glorified neet?

>> No.5216678

it's literally not a theory when certain very specific posts remain untouched


krautshitter's posts, got deleted, why not these despite the obvious intent of the images?

>> No.5216680

The Amiga CD32 itself? Fucking atrociously, Gloom was as good as that got.

Looking at a proper home computer one, with the right parts, and some port work, people did eventually get a good running version of Doom on Amiga, a small miracle, the upper limits of the Amiga line, given the direction Commodore went (bankruptcy, that is). Might have been an Amiga version of Quake in software mode, but GLQuake was far beyond its reaches as I recall.

>> No.5216684

yes it is a theory
a very wrong and very bad theory

because no matter how much you want it to be, just because you don't like a post doesn't mean the mods have to swing down with a vengeance and smite them on your command

>> No.5216690

shut the fuck up faggot, this is an anonymous forum, take your personal shit elsewhere

>> No.5216697

Him and Adrian seem to have set up their own independent studio called Night Work Games or something but information on it is a bit limited.

>> No.5216705

The autoaim slider is on the player menu.

>> No.5216707

No Rest for the Living is painfully average. It won't take much for Sigil to be better.

>> No.5216712
File: 1.58 MB, 1906x941, 2018-12-12-151110_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google] [report]



>> No.5216713

It's ogre

>> No.5216714

what's the difference between "Always" and "Very High"

>> No.5216716

thanks for telling me, his last stream was comfy. How long ago did he start?

>> No.5216719

Fuck I caught it late

>> No.5216725

Full story?

>> No.5216734

There was also Gloom Deluxe, Alien Breed 3D, 1995's Fears, Death Mask and Behind the Iron Gate.

>> No.5216739

i suppose royalties for doom keep him alive. Helps that he lives in a poor country.

>> No.5216749

where to begin
first off, polite sage for super-goddamn off-topic

s'arais is a very autistic furry with one hell of a persecution complex
he wants to make stuff for doom, which is admirable
the thing is, he's really bad at it. like, really fucking bad at it. his maps are fucking terrible. he submitted two maps for two open mapper projects (one for jimmy's joy of mapping and one for terminus' dump), and he got booted off of them both because his maps fucking sucked that much.

since then, he's gone off the fucking rails.
he's constantly ranting about an illuminati for doom that controls everything behind the scenes to oppress poor little him. he keeps getting banned from literally everywhere (even on doomerboards where they don't fucking ban anyone), and apparently this is all the control of jimmy and terminus trying to chase him down and oppress him.
he talks about how they're the one with the grudge but he is the one still parading this shit like three years later, bringing it up out of fucking nowhere. i don't think either jimmy or terminus even think about him.
he thinks he's god of doom and says that he has cosmic foresight powers and has been constantly talking about the death of the community (which people have been talking about for literally a decade) and of members (which is really a matter of inevitability than anything else). he constantly samefags (and says it totally isn't him!) in order to try and justify himself.
recently he went on /vg/ and declared "war" by...making a whole bunch of shitty, low-effort wall-of-text posts talking about how he had been wronged.

>> No.5216750
File: 162 KB, 474x594, eV3mRnC.jpg [View same] [iqdb] [saucenao] [google] [report]

is Romero in denial? I'm watching the mod now and he said "I know people love Daikatana "
Romero... c'mon, big guy.

timestamp: 8:30

>> No.5216751

>System Shock series and Descent

>> No.5216753
File: 822 KB, 1600x900, Screenshot_Doom_20181212_163550.png [View same] [iqdb] [saucenao] [google] [report]

First impressions seem pretty promising. A lot of graphical work was put into this. The texturing is pretty cool, likewise the HUD weapon graphics are cool.
I like the mapping in this better than the other Metroid Doom project in that I actually know where to go, which is a good start.

>> No.5216754

probably a joke

>> No.5216758

did you watch the video? didn't sound like a joke.

>> No.5216759

>what did they even play?

>> No.5216760

>very autistic furry
is there another kind

>> No.5216763

are you autistic?

>> No.5216776

does it acually has an ability-based exploration, or is it just an action with slight Metroid flavour?

>> No.5216789

He's probably joking. I here is a weird community for daikatana though. They've patched it up and such.
I got bored shooting mesquitos in the first 20 minutes. Plus that opening cutscene was boring af.

>> No.5216796

I think the problem is he uses his autism to just annoy people rather than doing something genuinely productive with it.

>> No.5216813

uploadfiles io / 4jh13

That's my first map for Quake, I'll not release it officially, but I'll appreciate any feedback even if it's just to call me a fag.

>> No.5216828

>If you want to, you can just make a small mod to add the Super Shotgun in for you.
There is already one.

>> No.5216829
File: 1.44 MB, 1920x1017, Screenshot_Doom_20181212_190541.png [View same] [iqdb] [saucenao] [google] [report]

you should contact the guy about it, its kinda great how it turned out.

>> No.5216832


>> No.5216837
File: 175 KB, 1920x1080, spasm0000.jpg [View same] [iqdb] [saucenao] [google] [report]

alternative link:

>> No.5216840

That's a lotta squares. How long did vis take?

>> No.5216845

a fucking lot. I can't remember, maybe a couple of minutes or more

>> No.5216846
File: 164 KB, 379x379, Red Eye Orb.png [View same] [iqdb] [saucenao] [google] [report]

I've released a great and terrible evil on this world.

>> No.5216851

>literally the dark souls of hideous destructor

>> No.5216857

So you all play with mouselook off?

>> No.5216858

I'd been away from the community for a very long time so when I came back practically everybody was new to me and i thought that guy was some sort of inside joke.

Then I saw caps of one of his in-progress meltdowns, dude has issues.

>> No.5216859

I don't. I like looking around.

>> No.5216861

It has a fanbase who swear it's a good game and who made it worth the effort of re-releasing it on digital platforms.

Why they think it's a good game is a fucking mystery.

>> No.5216862

So for you that don't, do you turn all the auto-aim shit off?

>> No.5216863

I do, yes.

>> No.5216864

>the thing is, he's really bad at it. like, really fucking bad at it. his maps are fucking terrible.
I think the problem is less that and more that he absolutely refuses to improve on those mistakes or listen to any kind of feedback or criticism.

>> No.5216871

I turn it off unless I'm playing a more vanilla run, though I have Chocolate/Crispy/Marshmallow/PrBoom+ for those sort of runs.

>> No.5216872

Only if I'm using a gameplay mod.

>> No.5216875

Depends on if the wad is classic-style or not

>> No.5216876

but if you're playing the vanilla episodes, you always have it off? what about jumping?

>> No.5216893

Well, so far it's very visually noisy and kind of easy to get lost in, especially if you're a creative player who wants to see where they can go along the walls and doesn't realize most all of it is just decor. It's also very red. Don't think I'll be able to record a demo due to deaths. You could do with some clip brushes on some of the weirder stairs and slanted surfaces to make player traversal a bit easier, and widen up some areas because Quake really kind of falls apart in tinier cramped halls and walls.

> I'll not release it officially, but I'll appreciate any feedback even if it's just to call me a fag.
Have you tried func_msgboard or one of the Quake mapping discords? They're usually better with feedback than this thread.

>> No.5216894
File: 989 KB, 500x269, 1516875628528.gif [View same] [iqdb] [saucenao] [google] [report]

Anon this is not very complicated.

>Vanilla or Final Doom
Mouse Look OFF, Jumping OFF, Crouching OFF

>Using gameplay mods or playing a modern WAD that specifically wants you to have more movement options
Mouse Look ON, Jumping ON, Crouching ON

>> No.5216896

I released it in some Quake mapping discords. I agree with all your feedback.

>> No.5216897
File: 57 KB, 975x526, Dm_NswZU4AA8UUu.jpg [View same] [iqdb] [saucenao] [google] [report]

Was Graf really famous enough to warrant his own sourceport

>> No.5216898

And obviously yes, if you have Mouse Look OFF you want Auto-Aim ON, and viceversa.

>> No.5216903

Is there any practical advantage from switching to GZDoom to using QZDoom, or are they basically the same for the end user at the moment? I understand they may branch out into very different directions later on, but I mean as of right now.

Just wondering if it's worth setting it up

>> No.5216916

QZDoom is basically a fork for the developers to use to test experimental features that might seriously impact workflow if it were put in the main branch. For instance, the resolution options change that stirred up a bunch of trouble a while back could've been avoided if they'd just done it all in QZDoom instead of making a GZDoom release that had no video options.

For anything other than helping the developers test their new features, QZDoom serves no purpose over GZDoom.

>> No.5216921
File: 2.48 MB, 4032x3024, 3B0EEFAC-47B1-4411-88C3-407631A55E60.jpg [View same] [iqdb] [saucenao] [google] [report]

This will probably be upside down, damn phones

>> No.5216923

Oh, I had it all wrong. I thought it was a fork made by people that didn't agree with GZDoom's lead dev

>> No.5216941

let's pretend Brutal Doom doesn't exist, okay
even though it got a lot of people back into doom and is a quality production

>> No.5216946
File: 120 KB, 1602x900, Image11.png [View same] [iqdb] [saucenao] [google] [report]

I'd not tried Perdition's Gate for so long, I forgot it was such a revolutionary hardcore wad that the help menu told you the cheats.

>> No.5216950

The community is genuinely better off for it existing, though a lot of people would rather drink a bucket of cold vomit than admit to that.

>> No.5216958

So was FPS an organic term that developed along with the genre or was it pushed top-down by devs who didn't want their games being called clones?

>> No.5216960

some quality posts.

>> No.5216970

brutal doom is a decent mod with some quality maps.
Overall, I have a positive opinion of it. Never adverse to playing it and I really like the hell on earth starter pack. its a good wad.

The only problem is that mark is obviously a closet racist, and sometimes shows signs of being a sociopath. Cruelty bonuses being one of those times. Shoot an enemy after they beg for death with their guts out and it's a health bonus.

Not just against demons, either.

Kill a friendly marine impaled on a stick and you get a health bonus. Just sick shit like that. Anyway rant over.

>> No.5216974

I believe it was somewhere between these two, the further it got away from games being identifably a "Doom clone", the more people tried to work out what the fuck to call them and there were all sorts of other shooter subgenres kicking about.

>> No.5216983

sweet jesus
are you going to keep mantaining this or are you moving back to other projects?*nudge nudge*

>> No.5216994

I'll work on it for as long as it retains my interest or until it spirals beyond my ability to manage. I'm sorry about Burl, anon, but I just don't have much in the way of ideas for the enemies and I can't release what I've got because the balance is hilariously fucked up with the new weapons and old enemies.

>> No.5216998

and just sticking to working on one mod really fucking sucks for digging yourself into a hole you can't get out of.

>> No.5217009


You can say that again.

>> No.5217013
File: 29 KB, 193x177, bootyblaster.png [View same] [iqdb] [saucenao] [google] [report]

that again

>> No.5217023
File: 354 KB, 641x538, 1539052390927.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5217025

wtf i love mark now

>> No.5217028

He's Brazilian, can we really hold them to the same moral standards as first-worlders?

>> No.5217045

mark is a good mapper but brutal doom has become so bloated that it's nigh unplayable

>> No.5217085

What bugs me the most about BD is there are too many little sounds for things, I'm sick of hearing shotgun shells hitting the floor.

>> No.5217089

While watching Romero's stream, and I kind of had this thought, that he really fucks himself over with that "horizontal mouselook" schtick of his.

I need to mention, that more than 10 years ago I WAS extensively playing games like Heretic using this technique, so I kind of know what I am talking about.

Well, the good thing about this technique is that it gives you superior aim. The bad thing about this technique, is that while you aim, you can't help but also move forward and backward, which leads to you faceplanting into projectiles coming from an angle in regards to where you currently looking at. Moreover, this "wobbling", naturally persists not only as you aim, but as you generally turn, as you very much should in those games. Still moreover, you constantly need to reposition your mouse, which make you move like in bursts. You can't just continue on moving, since you'll just move your mouse outside of its carpet, or generally out of the zone you can comfortably operate it. In other words, horizontal mouselook REALLY FUCKS with your movement, since any time you turn, you start to wobble around your current position, and since the limits of the mouse operation zone force you to take "breathers" every several seconds in order to reposition your mouse. Although the first factor is considerably more important than the second, since, in relation to projectiles, constant "wobbling" as you turn effectively makes your character bigger in relation to projectiles.

In short, horizontal mouselook gives you superior aim, but fucks with your movement, thus evasion from projectiles. Keyboard - to the contrary, gives you wooden imprecise aim, BUT at the same time allows you to move in a robust, precise and predictable manner.


>> No.5217091

I'm not reading this.

>> No.5217094

Good to know.

>> No.5217095

>you can't help but also move forward and backward
he's doing it the default way of not turning the movement sliders in the mouse control off, if he's using a more modern sourceport. an easy mistake to make.

>> No.5217098

>The bad thing about this technique, is that while you aim, you can't help but also move forward and backward
So turn off lookspring?

>> No.5217105

Romero was never really all that good at the game.

It's kind of strange seeing people rediscover this now just because streaming is a thing.

>> No.5217110

>Romero was never really all that good at the game.

I wonder how good everybody on the team actually was.
I feel like John Carmack would be pretty good due to knowing all about the engine, but his autism might make him less interested in actually playing the game because fun is for normals.

>> No.5217116

American has a recording of him playing Doom2 on his channel.

>> No.5217125

to be fair romero also doesn't have 25 years of obsessively playing doom so much that he can run E1M1 backwards and blindfolded
i'd say he's pretty much a casual player

>> No.5217140

not him, but are there any resources or anything that provide guidelines/incredible information towards creating quality maps? watched dumptruck's tutorials already

>> No.5217145


>> No.5217157

This reminds me of when I first got into QuakeLive.
Some matches I would get absolutely stomped, until I realized that some of the guys I was versing had been playing Q3 for about fifteen years.

>> No.5217159
File: 22 KB, 288x475, 1488942707311.jpg [View same] [iqdb] [saucenao] [google] [report]

play everything you can, see how other authors did things, realize nothing you can ever make will ever be noteworthy in any way due to the smaller size of the quake community and the incredibly high standards that some map authors like sock™ and friends put out, place a couple brushes, cry in corner, repeat

>> No.5217180
File: 214 KB, 900x954, 1355620727824.jpg [View same] [iqdb] [saucenao] [google] [report]

If you google Doom mapping tips/hints or whatever you'll get links to plenty of forum posts that have talked about it. It's a great topic and I consume these things like crack.

I'll give you a few links, since this board has always been a huge help to me (especially in scripting) It's nice to give back.







>> No.5217181

He comes to town.

Best part is where he plays The Crusher.

>> No.5217204

thanks. i'll take away what i can and apply it to quake

>> No.5217225

All good, when you're ready to play a better game you can apply the same tips to Doom.

>> No.5217246

I honestly don't know what the fuck I'm doing playing Doom 3.

the more I venture into it, the worse it is.

>> No.5217251
File: 24 KB, 199x181, 1524187138037.png [View same] [iqdb] [saucenao] [google] [report]

>trying this hard to start shit

>> No.5217260
File: 2.34 MB, 2560x1440, DOOM-25thAnniversary_wallpaper_2560x1440-01.jpg [View same] [iqdb] [saucenao] [google] [report]

Bethesda released an official Doom 25th anniversary wallpaper. IMO either this or something related to SIGIL should be in the OP of the next thread, but that's just me.

There's a larger version of it here:


>> No.5217305

looks good, but its just a promotional pic for doom eternal. For the 25th anniversary it should have been a collage of all games

>> No.5217307

Sigil is probably more appropriate, it being an actual wad and all instead of Bethesda taking the reigns of marketing an id thing and further slapping their name on it, which is a little worrying.

>> No.5217321

eh regardless of how they handled things with fallout 76 id under bethesda has been pretty solid so far when you compare it to id under solely carmack.

>> No.5217328

Only in marketing, their engine sucks cocks and they're real desperate to monetize the shit out of modding.

>> No.5217332

>Cruelty bonuses being one of those times. Shoot an enemy after they beg for death with their guts out and it's a health bonus.
They always seemed a little odd to me because they're more like mercy kills.

>> No.5217336

Not who you're talking to but I have to wonder why Bethesda can't create a new engine, they have plenty of money to but the Creation engine is shit, because it's based on the Gamebyro engine, which was also not that great.

Make a new engine Bethesda, for fucks sake, you lazy fucks.

>> No.5217348
File: 576 KB, 2560x1440, Screenshot_Doom_20181212_200923[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Messing with the updateed Wrath of Cronos, I'd love a new RPG in this style. Map is Winterlingen from Chainworm Kommando

>> No.5217350

They don't even strictly need a new one from scratch, they have access to id's engines.

>> No.5217352

>I'd love a new RPG in this style. Map is Winterlingen from Chainworm Kommando
You sir, are a gentleman of taste.

>> No.5217359

The monkeys at besthesda only know how to use gamebryo. it would cost money to train them to use an actual good engine.

>> No.5217360
File: 1.11 MB, 2560x1440, Screenshot_Doom_20181212_201448.png [View same] [iqdb] [saucenao] [google] [report]

Owe it to another anon who posted the wad here in an earlier topic.

>> No.5217361

It's going to be a joke if the next Elder Scrolls game is still using that engine.
If they have any sense they'll use a different one, especially after the embarrassment of Fallout 76

>> No.5217368

>know how to use gamebryo
*know enough about gamebryo to make a somewhat functioning game

>> No.5217371
File: 180 KB, 931x155, VIGKcJr.png [View same] [iqdb] [saucenao] [google] [report]

I'm new to DOOM modding. How do I stop this from flooding my console?

>> No.5217375

Looks like your map has lines or scripts that call a script that doesnt exist

>> No.5217379

I should've specified I'm trying to play the Metroid mod that was linked here >>5216190

The message only shows up when I'm not holding down the fire button. The second I let it go it won't stop.

>> No.5217383


What version of GZDoom do you have?

>> No.5217384

v3.6.0 I think. I reinstalled it yesterday.

>> No.5217401

>want to set up Doom on Linux
>get various sourceports, install Timidity
>everything works but the default MIDI soundfont is fucking horrible
>Google around for better soundfonts, see people recommending Weeds
>download it
>Timidity refuses to accept it
What's the trick to getting MIDI that sounds decent? Even if it's just to make it sound like the stock Windows soundfont I'll take it

>> No.5217419

What sourceport?

>> No.5217425

So far I've tried with Chocolate 3.0.0 and PrBoom+, in the latter I get different sounds depending on whether I use SDL or Fluidsynth but I'm still not quite happy with either one

>> No.5217432

When I update GZDoom how do I bring over all my old settings?

>> No.5217435

it does, as well as starfield

>> No.5217437

Worst comes to worst, you can open youtube and listen to the MIDI versions of songs on there.

Oh for FUCKS sake.
No, you know what? It's funny at this point.

Maybe they didn't update it because modders will have to learn a new engine and they've always released their games with the expectation modders fix it.

>> No.5217438

There is some helpful info here on configuring audio for these ports on Linux.

>> No.5217446

I just copy my old cfg file over. Probably not supposed to do that, but it's never caused any problems.

>> No.5217452

You get a lot of fluff bindings and shit from mods that way, I just keep a clean write-protected one that I've set up the way I like and dump that in.

>> No.5217481

Using SDL_SOUNDFONTS to load .sf2 soundfonts worked perfectly and I managed to find a Roland SCC1 soundfont, thanks man

>> No.5217539

They can make the modding tools to work exactly in the same way for any other engine (OpenMW is is a proof of that)... Provided that they are professionals that know what they are doing, which they aren't.

>> No.5217602


Made a sound wad recently, nothing special but check it out

>> No.5217609

>GZDoom autodetects soundfonts when you put them in a specific folder then presents them in a handy menu that you can use to switch between them mid-game without restarting

>> No.5217614

>Roland SCC1
is it bad that i just downloaded a recreation of it and it sounds identical to the stock GZDoom soundfont

>> No.5217617

I wouldn't be surprised if GZDoom's stock soundfont used that as a basis in the same way that the stock Windows soundfont did, Doom's music was composed on a Roland so it's no wonder so many people want the music to sound the same way it sounded when Bobby Prince was writing it

>> No.5217661
File: 280 KB, 1920x1080, Base Profile Screenshot 2018.12.13 - [View same] [iqdb] [saucenao] [google] [report]

newfag here, i've been trying to play a custom map on gzdoom and i keep getting this error message. i tried switching the render mode in the options from opengl to the software version and then back again but it still doesn't work, anyone know why?

>> No.5217669 [DELETED] 

i'm gay btw

>> No.5217670

Hey, I am using doom base instead of opengl. Is there anyway to prevent the distortion from freelook or nah?

>> No.5217671

It might want an earlier version of GZDoom.

Welcome to the woes of running even slightly older stuff with an engine that regularly gets shit taken out or fucked with, with little to no regard for legacy support.

>> No.5217673
File: 2.89 MB, 1280x720, through the wall.webm [View same] [iqdb] [saucenao] [google] [report]

map24 has potential

>> No.5217684

that's what i feared, but thanks anon

>> No.5217774

Hey there nigglers, what are the best Doom based Facebook pages or groups?

>> No.5217775

>My autism is killing me
Delete gzdoom, play only chocolate ports.

>> No.5217787

He don't get no royalties for Doom what so ever, ever since he left iD. One of the foundational principles of original iD was that if you were no longer in the company, you were no longer entitled to revenue or the rights to the work you did, as they belonged to the group, not the individuals.

I think what he lives on for the past decades has been small games for phones and for Facebook. Not glamorous stuff, but it pays the bills, also a lot of them are very similar to the kind of small games he used to cobble together on Apple II computers as a kid, just with better graphics.

>> No.5217804

The only one left at id is Tim Willits, which is a horrible thought right there.

>> No.5217810

I know its not retro, but whats your guys opinion on Nü-Doom? What are your thoughts on Doom Eternal?

>> No.5217818

Good the first couple times around and then completely boring and forgettable after collecting and finding all the things and electric boogaloo

>> No.5217819
File: 1.80 MB, 700x394, spy.gif [View same] [iqdb] [saucenao] [google] [report]

Realm667 has a group, that's all I know of.

>> No.5217827

Are you being sarcastic or what? I found the difficulty of it very underwhelming, which I wouldn't have been nearly as upset about if the readme hadn't told it was gonna be the hardest of hardcore.

>> No.5217916
File: 420 KB, 504x676, HINieMCziaMjh71SVHBXqyWpsrrI6_yRhc74Ye4X--c.png [View same] [iqdb] [saucenao] [google] [report]

pls buy Sigil Collectors Edition

>> No.5217961
File: 1.41 MB, 1920x1200, 1362516097583.jpg [View same] [iqdb] [saucenao] [google] [report]

Does anybody listen to Doom Radio?

I listen to it now and then but I'd like them to do an episode on mapping itself and what they think makes a good and bad level for different level types.

>> No.5217984
File: 147 KB, 1024x942, 1491806175457.jpg [View same] [iqdb] [saucenao] [google] [report]

damn whatever happened to this guy?
from rockstar to wagecucking in a fucking gas station

>> No.5217986

>"oh, you liked Sigil? Yeah, I'm glad you like it, just that after everybody pirated it instead of having a legitimate registered shareware copy I couldn't afford to live at home, so now I'm working here.....pays the bills, y'know? Anyway that'll be 20.98 plus tip"

>> No.5217987

>guy has a hobby
>nothing but endless streams of shitposting because of it
>he just shrugs it off and goes to make more levels for DOOM
We don't deserve Romero.

>> No.5218017

New thread.


>> No.5218050

At this point it's probably more of a trip down memory lane for him.

>> No.5218239

Hey, that's racist
And not nice
Not all Brazilians are like him

>> No.5218689

He's Brazilian, can we really hold them to the same moral standards as first-worlders?

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