[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 176 KB, 1170x658, cd32_CD-loading-1170x658.jpg [View same] [iqdb] [saucenao] [google]
5211580 No.5211580 [Reply] [Original]

>tfw you genuinely like Amiga CD32 and it will now be considered a shit console thanks to the nerd

It has some real gems which the nerd obviously didn't bother to mention and thanks to the leaked developer's kit people are porting over Amiga 500 and 1200 games onto the console. It's more alive than ever. But no, it will now forever remain nothing more than a laughing stock and shitstain in gaming history in the minds of other people thanks to that episode.

>> No.5211596

Fuck off with your e celeb bullshit and needing to have people like the things you like. Come back when you actually want to discuss it.

>> No.5211607

as if this board wouldn't shit on it if that video didn't exist

>> No.5211609

It was shit at the time and it still is
Try playing XCOM on it

>> No.5211626

>>5211609
It was the first 32bit console. Since majority of games on it were ports of Amiga titles before it could really spread its wings because of Commodore going bankrupt a few month after its release it's the definition of a wasted potential. It really could've been much more.

>> No.5211690

>>5211580
It is shit. It’s hardware is unacceptable for a home video game console and the developers are all eurotrash who are notorious for their fundimental misunderstanding of what makes video games fun to play.

>> No.5211698

>>5211690
Did you miss the memo about it being the first 32bit console on the international market? It even displays that on the console itself. Not to mention that it used a CD based format which was groundbreaking at the time.

>> No.5211704

>>5211626
It was first by a few months before Jaguar came out and Jaguar launch games were not nearly as bad. Any potential you think it had was exactly what the Jaguar was and look at how that worked out.

>> No.5211705

>>5211690
>and the developers are all eurotrash who are notorious for their fundimental misunderstanding of what makes video games fun to play
You mean to tell me X-COM, Rayman, and Serious Sam were garbage not worth playing?

>> No.5211798

>>5211580
>thanks to the leaked developer's kit people are porting over Amiga 500 and 1200 games onto the console. It's more alive than ever

oh gee, like that is so much better

>> No.5211803

>>5211580
Yeah that's why everyone hates the NES. The nerd reviewed a ton of shitty games on it so by your logic everyone bases their opinion on a few satirical videos from some guy and should consider it a terrible console. Oh wait, turns out it still is popular as it was before his videos got released.

Also, people still like to collect most of the accessories he bashed on in earlier episodes so maybe there's more to it than your youtube channel conspiracy.

>> No.5211819

>>5211580
Who the fuck is "the nerd"? If you like the amiga cd32 then embrace it man. Enjoy those glorious games you silly billy.

>> No.5212147

>>5211690
>fundimental
Nice try third-world seppo nigger who can't spell

>> No.5212165
File: 3.36 MB, 300x236, 1541725799378.gif [View same] [iqdb] [saucenao] [google]
5212165

>>5211580
Wow! The warden let you have a game system AND tv in your cell? You must be an upstanding guy!

>> No.5212168

What "gems"? There were no exclusives that weren't garbage

>> No.5212171

>>5211580
no games

>> No.5212190
File: 308 KB, 718x791, Image.jpg [View same] [iqdb] [saucenao] [google]
5212190

The CD32 needs a port of Mortal Kombat Trilogy!
How's that MK3 source audit thingy coming a long?

>> No.5212215

>>5212168
The console couldn't properly take off because the company that released it was bleeding money at the time and they bankrupted just a few months after its release. It would have rocked the world if it had different management however. They released an outstanding catalog of Amiga games onto this system. Faster load times without the need of a keyboard, just you and the gamepad.

>Flink
>Defender of the Crown II

Lots of other Amiga ports. Take your pick.

>> No.5212403

>>5212215
>It would have rocked the world if it had different management however.

even the most widely accepted "best" Amiga game, Turrican 2, still pales in comparison to anything that was even on the Turbografx

>> No.5212440

>>5212403
Don't even get me started on the Turrican series. Yes, it was mindblowing at the time what Manfred Trenz could do, but it had obvious gameplay design flaws. Mainly no knockback once you got hit by the enemies. It's why I never recommend that game to anyone, there are far better titles out there.

>> No.5212450

>>5212440
Then why does Turrican always make the top 10 game lists on C64 and Amiga sites?

>> No.5212454

>>5212450
Because everything else is trash.

>> No.5212503

>>5211580
>it will now be considered a shit console
good, maybe i can get one cheap then

>> No.5212506

>>5212450
What else did Yuropeans have? All the worthwhile stuff was NTSC anyway.

>> No.5212513

>>5212450
Commodore 64 version because it pushes the hardware to its absolute limits. No one thought C64 was capable of such a feat and it took programming wizardry to make Turrican and Turrican II run on an 8 bit system. Mayhem in Monsterland is the only other game that managed to surpass it in terms of technical fidelity.
Those games are milestones in C64 gaming just for the sole reason of what they're capable of on an 8bit machine. They used various hardware tricks to get by hardware limitations, it's why they're highly regarded.
As for the Amiga version of Turrican games, I don't think there are any other games like that on this system. It's probably the reason why it's so highly regarded for the sole reason of it being innovative and one of its kind. Personally, I think there are much better games on the Amiga that are superior to Turrican.

>> No.5212527

>>5212513
But still, SMB3 and Kirby's Adventure have more content in them and stuff to do.

>> No.5212535

>>5212527
You couldn't do a lot of the effects in Creatures on a NES because you have a very limited ability to do raster trickery.

>> No.5212539

>>5212506
Don't make bets you can't win, burger.

>> No.5212548

>>5212506
>>5212450
I checked the Top 100 lists on Lemon64 and LemonAmiga and NTSC titles accounted for around 60% of games. Every list had Maniac Mansion, Lode Runner, Jumpman, Montezuma's Revenge, Ultima IV, Sid Meier's Pirates!, all of which were NTSC.

>> No.5212571

>>5212548
NTSC games are so boring though in the audiovisual department. It was like devs just followed the C64 PRG by the book and never tried any of the interesting exploits and undocumented features you'd see in a lot of the PAL stuff.

>> No.5212575

>read avgn twitter post
>he claims that the amiga32 is broken "beyond repair"
It probably just needed a new capacitor or something and would have worked fine but hes special ed so he is clueless

>some of his fans: haha glad you burned that shit, one less of garbage shitting up the world

>> No.5212582

>>5212571
I invite you to read Ron Gilbert's stories about Maniac Mansion and the stuff he had to do to get the game working. The SCUMM engine really pushed the C64 to its absolute limits.

>> No.5212639

>>5211580
>tfw contrarian edgelet spergs out about what some irrelevant faggot says about some irrelevant toy
Just a typical day on neo/v/

>> No.5212940

>>5211580
Or you could play the good games on a proper Amiga computer instead.

>But no, it will now forever remain nothing more than a laughing stock and shitstain in gaming history in the minds of other people thanks to that episode.
So fucking what? If you're an enthusiast that shouldn't be a big burden on you, an annoyance maybe, but not something that would matter in your enjoyment of your hobby.

I'll give an example.
People will insist forever that the French Chauchaut was the worst light machinegun of WW1, and in fact the worst ever made (it's FAR from excellent, but there's a lot of half truths to its reputation), or that the M16A1 was a completely unusable weapon (when that more applied to the first M16, and also involving a lot of half-truths), but I personally have studied the history, I'm familiar with what exactly those weapons are, and their true value.
It annoys me to see normies repeat anecdotes and stories originating from half-baked entertainment (or even good entertainment) sure, but it matters little because I'm not interested in their opinion on that exact subject matter, what I'm interested in is the opinions, experiences and feelings of people who actually DO care very much about weapons, because that's the kind of person who you can have interesting and entertaining discussions with.

It shouldn't fucking matter to you that the AVGN called it a piece of shit. Is it a complex opinion? No, but that's also not what he does, he puts on a show, if someone cites him as a source, or imply it, then yeah, you can make the assumption that they aren't speaking from a very reliable position.
On the other hand, because he talks shit about something, doesn't have to mean it automatically becomes good, that's a fallacy in itself that I see people regurgitate.

>>5211698
The Atari Jaguar was also groundbreaking, but it wasn't a particularly great console (especially not its CD addon). Being first doesn't actually have to mean much at all.

>> No.5212946

>>5211607
This.

>>5211704
Pretty much this. I mean, the Jaguar actually had some good games on it (such as Tempest 2000, or a port of Doom, which in spite of missing music, plays quite well), but the thing was just horribly conceptualized and put together. It was doomed to fail.

I like the idea of the Amiga 32CD, hell, I like the idea of the Atari Jaguar, but in reality they just aren't that great.

>> No.5212947

>>5211580
>It has some real gems which the nerd obviously didn't bother to mention and thanks to the leaked developer's kit people are porting over Amiga 500 and 1200 games onto the console. It's more alive than ever
You think normies are going to give an everloving fuck about the Amiga 500 or Amiga 1200?

>> No.5212948

>>5212947
Euro normies would.

>> No.5212949

>>5212948
I don't. In all my years I never saw an Amiga computer. Maybe they had no presence in Scandinavia.

>> No.5212952
File: 176 KB, 500x333, creole sunday stew.jpg [View same] [iqdb] [saucenao] [google]
5212952

>>5212215
That's a bit like saying the Creole Stew would have turned out better if you just had the time and money to add the pork filet to it.

It would, but you didn't.

>> No.5212957

>>5212575
Of course it's broken beyond repair, he fucking burned it.

>> No.5212960

>>5212571
Is it me or did Euros favor splashy demo effects over proper gameplay and level design?

>> No.5212963

>>5212960
I assume it probably came out of the fact that they mostly didn't have disk drives and their ability to make more complex multiload games was limited, so since stuff like Maniac Mansion wasn't possible, they just concentrated on making everything look and sound cool even though the games were rarely playable or well designed.

>> No.5212965

>>5212957
He said thats WHY he burned it

>> No.5212968

>>5212963
>American games were so well designed and not shovelware
Want me to post a video of Alf and Wheel of Fortune again?

>> No.5212995

>>5212968
Please do and I can show you all the PAL region masterpieces like Bionic Granny and Intergalactic Cage Match.

>> No.5213005

>>5212995
>beating up on budget Mastertronic titles
Emphasis on "budget".

>> No.5213094

>>5211705
I’m not that guy but yea those games are garbage. I’ve never played x-com though so I can’t say for sure about that one.

>> No.5213109

>arguing over whether european or american games were better
It's like arguing whether dog poo or cat poo is more palatable

>> No.5213335

>>5211704
>Jaguar came out and Jaguar launch games were not nearly as bad
they had 1 title that didn't suck: aliens vs. predator. jaguar was so starved of original titles that all they got were mostly amiga ports! the jaguar was the worst. it may as well been called the commodore amigajaguar. the games even used the same fucking file formats the amiga used.. like rob northern data compressor, IFF/ILBM bitmaps and protracker MOD music.

>> No.5213357

> atari jaguar
> developed by two former employees of SINCLAIR
TOP FUCKING KEK. no wonder it was an abysmal failure. It still amazes me that Atari released this machine, knowing fully well about the crippling hardware bugs that programmers struggled with. even to this day, Atari continues to treat everyone else as retards and believe they're the smartest guys in the room. Hasbro bought a giant lemon. Their new VCS linux based system will fail even harder than the Jaguar.

>> No.5213365

>>5211705
A few gems amongst MOUNTAINS AND MOUNTAINS of shit.

>> No.5213368

>>5212147
>being this desperate to discredit an argument

>> No.5213386
File: 61 KB, 497x500, 1421069013521[1].jpg [View same] [iqdb] [saucenao] [google]
5213386

>>5211690
> being this ameritarded
my fucking sides. no wonder your country is now infested with communists and mexicans.

>> No.5213392

>>5213368
>third-world uneducated monkey thinks he made an argument
Cute

>> No.5213460

>>5213392
I live in America and I’m white.

>> No.5213469

>>5213460
Nice joke goblino. I don't doubt you pass as a white in your mongrel country.

>> No.5213473

>>5213469
Are you projecting?

>> No.5213485

>>5213386
You sure do care about other countries a lot. Something wrong with yours?

>> No.5213502

>>5213485
You can't look away from a train wreck easily.

>> No.5213619

>>5213460
Calm down Paco, no need to set your 12 brothers and 500 cousins on me. We don't do blood feuds in civilised countries.

>> No.5213643
File: 404 KB, 1262x1302, f37278226b971c3c68ff8d6424b76a9c09b8f12babc9759ff881fb30283d9557.jpg [View same] [iqdb] [saucenao] [google]
5213643

>>5213460

>> No.5213649

>>5211580
The Nerd's shtick is to overplay the bad in things. Only retards don't make their own opinions, so you shouldn't concern yourself

>> No.5214032
File: 409 KB, 665x323, Digita.png [View same] [iqdb] [saucenao] [google]
5214032

>>5211580
You don't need a dev kit to port over games from the earlier amiga systems. The CD32 is essentially just an Amiga 1200 inside a console case with only one additional chip, that was used as I/O controller for the CD-Rom drive and has an additional functionality to do the chunky to planar graphic mode conversion for the 3D games using dedicated hardware. But the devs found better ways for such c2p routines in software that were way faster than this hardware solution. There was some kind of race who did the fastest c2p routine on the amiga at the time. You even could replace the c2p routine for games like Gloom (Deluxe).

To "port" other amiga games to the CD32 you just need to edit the startup-sequence, set some assigns (the amiga equivalent of a soft link) and maybe start some additional tools with it to deactivate the processor cache of the CD32 and run the game using the ECS or even OCS compatibility mode. I guess when using WHDLoad you can even run games from CD that used the typical proprietary NDOS filesystems of many older games that even used undocumented features of the floppy drive as a method of copy protection. This should work with most games beside some really crappy ones. I experienced that especially games from US developers where really horrible programmed, unoptimized and even accessed their discs by the physical floppy drive name (DF0:, DF1:) like on the PC instead of using labels that can be bend to another location by a simple assign command.

I did the opposite most of the time and played various CD32 version on my Amiga 1200. I unironically used my A1200 until 2008 as my main computer. And since beside some extra RAM a CD-Rom and of course a HDD my A1200 wasn't accelerated at all until the very end (when I switched to a MacBook Pro without ever owning a windows PC in my whole life), I pretty much used the A1200/CD32 tech productively until 2008. Yes, even for word processing, spread sheet etc. (using Digita's Wordworth and TurboCalc).

>> No.5214059
File: 142 KB, 1877x1297, planar.png [View same] [iqdb] [saucenao] [google]
5214059

>>5211698
This wasn't even Commodores first CD based console. The CDTV came years before the new wave of CD-based consoles and was so ahead of it's time that if flopped badly. That's the problem with Commodore. They had top-notch software and hardware engineers but the management was grossly incompetent. Even when the CD32 would've been a success (some people are even speculating that the CD32 could've saved commodore) I'm sure Commodore would've found a stupid way to fuck it up once again. Commodore had a really terrible time line of retarded business decisions, nonsensical model revisions and even intentionally crippled their own hard and software (like the C64 BASIC).

But the CDTV was indeed one of the first real CD-based consoles, not counting the laser disc devices that came before.

But what held it back (this thing sold like crap and indeed flopped big time) was Commodore's typical way of going cheap. The CDTV pretty much was "just" an Amiga 500 with additional drivers for the CD-ROM and some extra stuff for video playback, which was very limited (with CDXL using an proprietary format) but was still better then other solutions on the market (at the time).

They did it again with the CD32 by just putting an Amiga 1200 into a console case with only a single chip differentiating it from a regular A1200 - the "Akiko"-Chip that controled the CD-Drive and helped the Amiga for 3D games with a chunky2planar routine in hardware, since this was necessary because the Amiga's planar display was very good with 2D gaming and especially parallax scrolling but these advantages backfired, since this architecture did cost extra processing power to convert the chunky pixels of 3D graphics to the bitplane graphics of the Amiga graphic chip.

>> No.5214065

Early 5th gen consoles/add-ons (32X, Amiga CD, Jag, 3DO) are shite and I genuinely believe this relatviely recent trend of defending them and touting their library of shovelware as "hidden gems" is just a sad rationalization from collectors or shopaholics who have ran out of shit to buy and need an excuse to buy more plastic crap.

>> No.5214543

>>5212949
How old are you? I think the Amiga got phased out much earlier in Scandinavia than elsewhere.

>> No.5214556

>>5214065
Can't be worse than trying to defend the ZX Spectrum and other Eurocomputers with their equal library of shovelware.

>> No.5214558

>>5214032
>I unironically used my A1200 until 2008 as my main computer.
This honestly just makes me feel bad for you. Being a hipster is one thing but god damn.

>> No.5214579

>>5213357
>even to this day, Atari continues to treat everyone else as retards and believe they're the smartest guys in the room
If it's any consolation, old Atari is very much good and dead, and these days, Atari is actually Infogrames wearing Atari's sliced off face as a mask.

Said mentality is very much there, however.

>>5213365
That's every computer scene (and really, console scene). Wanna sit down and play some random DOS text adventure from 1989, or a homebrewed Pac-Man ripoff on Commodore 64, that doesn't quite work right? Or what about a license game based on one of your favorite films, but which you had no idea existed, and which doesn't put up even a token effort as either an adaption nor as just a video game?

Like finding a suitable plot of land to build on, you can't just grab first best spot and hope it works out, you need to find something which is flat and solid.
The NES had lots of mediocre and awful games, but it's still easy to find the good ones and have some fun.

>> No.5214586

>>5214579
Even the worst NES games don't compare with the horrors found on the ZX Spectrum.

>> No.5214609

>>5214586
Well I mean, yeah, because you didn't even have the pretense of quality control (for good or bad).

>> No.5214612

I mean, not everyone likes the NES Double Dragon, but...

https://www.youtube.com/watch?v=nOikNErJUN8

>> No.5214627

>>5214612
The amusing part is that the Spectrum actually has more memory to play with (48k versus the Famicom's 40k of cartridge ROM space and 2k of WRAM) and a more powerful CPU.

>> No.5214631

>>5214627
Most NES games also weren't developed in three weeks by teenagers they hired as a summer job.

>> No.5214643

>>5214612
Well whaddaya know, here's the 'gold standard' American version

https://www.youtube.com/watch?v=WzdeZ7e5a5g

>> No.5214645

>>5214627
>what is the nes ppu

>> No.5214652

>>5214643
It's an Atari 2600. How good can you possibly expect the game to be?

>> No.5214660

The 2600, 7800, PC, and Genesis ports of Double Dragon were US-developed. The C64, Spectrum, Amstrad, Amiga, and Atari ST ports were developed by UK-based Binary Designs. The NES, Master System, and Gameboy ports were developed in Japan.

>> No.5214663

>>5214652
And the Spectrum was a glorified calculator, your point?

>> No.5214696

>>5214660
Binary Designs mutilated every DD port they did. Absolute joke of a developer.

>> No.5214705

>>5211626
>It was the first 32bit console.
>>5211698
>Did you miss the memo about it being the first 32bit console on the international market?

Pretty sure that's the Mega Drive. They do make of use the same processor, after all.

>> No.5214712

>>5214705
The 68000 is classed as a 16-bit CPU although it has internal 32-bit registers just as the Z80 is classed as 8-bit despite having 16-bit internal registers.

>> No.5214716

>>5214712
So what's 32bit about the CD32?

>> No.5214721

>>5214716
The 68020 is a true 32-bit processor, unlike the 68000.

>> No.5214729

>>5214627
The amusing part is that you think that's amusing

>> No.5214731

>>5213335
But somehow the CD32 was better? lol. no.

>> No.5214736

>>5213502
You must see them often in mudskin land.

>> No.5214774
File: 145 KB, 945x945, 57587-Classic_Lotus_Trilogy,_The_(1994)(Gremlin)[!][compilation]-8.jpg [View same] [iqdb] [saucenao] [google]
5214774

>>5214731

>> No.5214794
File: 1.94 MB, 300x169, Cat shitposting time.gif [View same] [iqdb] [saucenao] [google]
5214794

>>5213619
>>5213460
>>5213469
>>>/pol/
>>>/v/
>>>/bant/

>> No.5214801

https://www.mobygames.com/game/new-zealand-story

Huh. This was on the Amiga, ST, and Mega Drive all of which shared a CPU. I wonder how much code was recycled between the three.

>> No.5214832

>>5214801
The Genesis version was developed in Japan so it can't possibly have shared any code with the Amiga and ST ports, both of which were developed by Ocean.

>> No.5214839

>>5214832
I'm sure Japs stole some of the western code, all asians are jews.

>> No.5214842

The Mega Drive was pretty popular in the UK though, I do imagine having a lot of experienced 680x0 coders from the Amiga helped.

>> No.5214898

>>5214801
https://www.youtube.com/watch?v=K2m1A3sVXyE

Yeah the Amiga version is pretty good and it even gets the intro screen which the NES port didn't have. And you can get 20 extra lives by typing MOTHERFUCKINGKIWIBASTARDS on the title screen.

>> No.5214921

amiga was shit and always will be, deal with it euros. Nerd is doing everyone a favor.

>> No.5214928

>>5212963
Actually it was mostly because PAL is slower than NTSC which gave more time/clock cycles for intricate raster effects. Demo culture didn't really develop in the US simply because NTSC machines are too fast.

>> No.5214939

>>5214921
We can post this again if we have to.

https://www.youtube.com/watch?v=WcyPvbqHjrM
https://www.youtube.com/watch?v=8O3inzWEKyI
https://www.youtube.com/watch?v=apBUOVU2oZg
https://www.youtube.com/watch?v=3RXO_VyJoCY
https://www.youtube.com/watch?v=6KJeCensol8
https://www.youtube.com/watch?v=5wqytPjs6ZY
https://www.youtube.com/watch?v=arLSgEmK6cw
https://www.youtube.com/watch?v=2f8Oc1ANHAA
https://www.youtube.com/watch?v=BaejwInoRPw
https://www.youtube.com/watch?v=X5h1smUA4lQ

>> No.5214943

>>5214939
how does that change anything?

>> No.5214951

>>5214943
Yes Amiga was so shit I'd rather spend 2x that much money on a computer for pink and teal graphics with bleeping sounds.

>> No.5214970
File: 95 KB, 591x750, product-88769.jpg [View same] [iqdb] [saucenao] [google]
5214970

>>5214939
>>5214951
Poor unemployed Eurocuck.

>> No.5214982

>>5214951
did I ever mention pcs? Being better than literal dogshit doesn't mean you still aren't shit.

>> No.5214998
File: 131 KB, 634x750, superbase.jpg [View same] [iqdb] [saucenao] [google]
5214998

>>5214970
Amiga had work stuff too if you wanted.

>> No.5215014

>>5214998
https://en.wikipedia.org/wiki/Amiga_productivity_software

Jesus, this is one of the most poorly-written articles I've ever seen.

>> No.5215017

>>5214951
Any computer gamer in America who liked action games just used an NES for that instead. It provided a more fluid experience for those sorts of games than literally any 80s micro of the time, let alone EGA shit.

Now post a comparison to DOS titles with VGA support, how about Cannon Fodder?

>> No.5215027

>>5215017
>Now post a comparison to DOS titles with VGA support

>>5214939
Check in here. The Amiga McDonaldland versus the DOS version.

Also this.

https://www.youtube.com/watch?v=34eDHhH_hvw

https://www.youtube.com/watch?v=HAsGL2Bucjs

>> No.5215039

Man, anyone knows that trying to do scrolling platformers on a pre-VESA PC was an exercise in futility.

>> No.5215046

>>5215014
All Amiga articles read like they were written by some fanboy.

>> No.5215053

>>5215027
dude no one cares about western shit. The only thing that mattered back then was japanese developed games on japanese hardware, whether it be console, computer or arcade. Anything else was just various levels of shit but still shit.

>> No.5215056

>>5215053
>>>/a/

>> No.5215068

>>5215053
Shouldn't we be mentioning that JRPGs exist entirely thanks to Ultima and Wizardry? And also they're still in the 80s design-wise and haven't evolved a single iota in 30 years while WRPGs have gone in many new and interesting directions over time.

>> No.5215071

>>5215068
well good thing this is a retro board then and not talking about now

>> No.5215078

>>5215068
Warpigs are unfocused and keep changing shit for the sake of change. JRPGs are consistent, no use fixing what's not broken. No point messing with perfection, you know.

>> No.5215091

>>5214543
26, so admittedly not that old. The oldest computer I recall seeing was some thing which had some 2D games on it, at a friend's house, and we weren't allowed to play it for too long periods of time, because supposedly it emitted radiation.

In retrospect I'm very dubious about that claim (well I mean, heat is radiation, obviously, but I think his parents meant like radioactivity in the microwave/nuclear sense, because they were also afraid of their microwave).
It had 16bit color I think, because I recall I thought the graphics looked a bit like SNES games, which I thought had excellent graphics even compared to newfangled 3D games like Quake 2.

>> No.5215093

>>5215071
Since like the 90s?

>> No.5215104

>>5215068
Pay him no heed. You can't talk weebs out of their illness.

>> No.5215123

>>5214939
>>5215027
I don't think those computer ports of McDonaldland were even sold in the US. Fairly sure we just had MC Kids on the NES and that was it.

>> No.5215136

>>5215123
What would be the reason to? Nobody here played platformers like that on a PC, you went to Blockbuster and rented a Genesis cartridge for $5.

>> No.5215217

The US happened to be a big enough market to support console and PC games at the same time. Europe and Japan aren't which is why the former had all computer games in the 80s-early 90s and no console games while the latter had all console games and very few computer games.

>> No.5215236

>>5215217
>while the latter had all console games and very few computer games.

PC98 had thousands of games. but i can count on less than two hands the number of good games that aren't digital comics, RPGs, or hentai

>> No.5215242

>>5215217
JPCs were horribly expensive because of the need to support kanji.

>> No.5215258

>>5215236
Oh well, the US and European markets back then were just as guilty of formula game design.

>US
>90% of games are a dungeon crawler, adventure, or war sim
>Europe
>90% of games are a shmup or some garish-looking platformer with cute animals

>> No.5215264

>>5215258
Didn't publishers not like Jeff Minter because his games were too "out there" to easily market?

>> No.5215268

>>5215242
No, they were horribly expensive because NEC had an effective monopoly and sued the shit out of anyone who attempted to make clones.

>> No.5215271

>>5215264
Seeing as to how Jeff Minter never made a single Amiga game above PD level, I wouldn't take anything he said or did after 1983 seriously.

>> No.5215279

The Amiga had preemptive multitasking in 1985. Sounds nice but a 7.8Mhz CPU was too slow to really do anything with it. The more stuff you had open in Workbench, the slower and slower everything got. Even the early Mac OSes were single tasking because the things just weren't fast enough for multitasking.

Most games also booted on startup and just took over the entire machine for same reason.

>> No.5215289

>>5215279
It was 8Mhz though, no?

>> No.5215298

>>5215289
No it was 7.8. They clocked the Amiga slightly lower to work with the custom chipset.

>> No.5215417

>>5214059
That was also how EGA graphics worked.

>> No.5215441

>>5214627
Most Speccy games were also single load because nobody wanted to deal with multiload tape bullshit. So you're talking a game 48k or less in size versus NES cartridges with ROMs typically 128k or greater.

>> No.5215481

Will /vr/ ever have a good Amiga thread?

>> No.5215494

>>5215481
Probably no.

>> No.5215543

>>5215481
yes when the euros finally apologize for the deluge of shit software they let loose upon the world.

>> No.5215550

>>5215543
Especially all the disgraceful arcade ports made by teenagers they hired as a summer job and gave them three weeks to finish them.

>> No.5215552

>>5215550
yes those too

>> No.5215569
File: 40 KB, 535x577, 98d89.jpg [View same] [iqdb] [saucenao] [google]
5215569

Imagine if Hiroyasu Machiguchi had seen what you people did to his masterpiece.

https://www.youtube.com/watch?v=j0gOq-2jRlM

>> No.5215579

>>5215569
hmm I'm sensing a business opportunity in creating reaction videos of japanese devs playing shitty computer ports of their games for the first time

>> No.5215581

>>5215569
I can't believe they had the nerve to put something as sacred as the Konami logo on this "game".

>> No.5215584
File: 73 KB, 600x1040, Kornheiser_Why.jpg [View same] [iqdb] [saucenao] [google]
5215584

https://www.youtube.com/watch?v=bL35HvTIMmw
https://www.youtube.com/watch?v=nOikNErJUN8
https://www.youtube.com/watch?v=6RDgt26Zcio

>> No.5215637

>>5212506
>NTSC-J
Fixed that for you

>> No.5215643

>>5215637
>>5215053
Fagsame.

>> No.5215661

>>5215569
>>5215584
I can't believe people paid money to play this

>> No.5216326

>>5214558
Nope, no hipster here. If you don't have the money you have to squeeze everything out of your hardware. Even if it means to use an unaccelerated 14 MHz computer all the way into the '00s.

I had to save money for almost two years to buy the MacBook. To bad that now the Apple machines aren't as long-lasting as they were in '08 anymore, thanks to planned obsolescence that is all the rage now at apple.

>> No.5216373

>>5215569
That's actually pretty good for a Speccy game, i've seen much worse.

>> No.5216382

>>5215579
Japanese don't do CUH-RAAYZY reactions like obnoxious attention-seeking seppo zoomers.

They'd probably just say they understand the limitations of the system it was programmed for, bow and walk off.

>> No.5216390

>>5216382
yes because japanese totally don't look down on foreigners and are honorable.

>> No.5216403

>>5216390
Most of their foreigner hate is reserved for other Asians, particularly Chinese and Koreans. Even if they did hate you, they would keep it to themselves.

Maybe you should visit a country instead of casting judgement based on comments you read on 4chan.

>> No.5216404

>>5216390
I think his point was that Japs generally stuck at emoting, even for comedy

>> No.5216405

>>5216403
I lived there for 3 years.

>> No.5216409

>>5216405
Sure you did.

>> No.5216432

>>5211580
Hey if it takes the price down... what ever.

>> No.5216781

>>5215584
Amiga port doesn't look that bad desu.

>> No.5216804

>>5211626
>What are the 3DO, Jaguar, and FM Towns Marty

>> No.5216986

Can we just talk about how Kang Fu needs a remaster?

>> No.5217019

>>5216781
Until you play it.

>> No.5217823

Why does /vr/ hate the Amiga so much?

>> No.5217994

>>5217823
/vr/ doesn't

>> No.5218004

>>5217994
/vr/ does

>> No.5218008

>>5211580
>It has some real gems
It has some definitive versions of QAmiga titles. Period. Nerd is an unfunny faggot but CD32 wasn't a good console.

>> No.5218009

>>5213365
Not an argument, asshole.

>> No.5218026

>>5215046
Probably because the fanboys are the people who remember them the most.

>> No.5218034
File: 3.00 MB, 1200x800, fe2-amiga.webm [View same] [iqdb] [saucenao] [google]
5218034

>>5217823
It's not /vr/. Just your typical 4chan trolls that love to hate.
If you want comments that actually contribute, you have to do them yourself. Can you?

>> No.5218079

>>5211580
> thanks to the nerd
Who gives a shit? Only people with legit diagnosed ASD watch that crap. Stop giving two shits about youtubers, cockstain.

>> No.5218128
File: 50 KB, 500x448, GloomyElasticCavy-size_restricted.gif [View same] [iqdb] [saucenao] [google]
5218128

>>5211803
>Yeah that's why everyone hates the NES.
Regardless of whether or not you agree with OP this is some false equivalence bullshit. He never said that the console itself was shit, the ""shitty"" games on the other hand... go ask people familiar with him what they think of Die Hard on the NES, for example.

Most people take Rolfe's exaggerated "reviews" seriously and you know it, stop fooling yourself. Any game that isn't very well known that goes through an AVGN video will have a stigma for a long time.

>> No.5218139

>>5218128
>Most people take Rolfe's exaggerated "reviews" seriously
The kids, yeah.

>> No.5218152
File: 92 KB, 1366x768, 654681469314841.jpg [View same] [iqdb] [saucenao] [google]
5218152

>>5218139
What do you think /vr/ and 4chan(nel) in general is majoritarily comprised of? Lmao.

>> No.5218169

>>5218152
Depends on the board. Most people I see on 4chan who like him tend to just take his reviews as the jokes they are.

>> No.5218207

>>5215569
looks sweet as hell

>> No.5218224

>>5214731
> hi everyone! im computer illiterate and watch AVGN. i hate everything he hates because being an NPC is all i know how to do..
S
H
O
C
K
I
N
G

>> No.5218226

>>5213357
>Said mentality is very much there, however.
yeah, atari will never escape it. mud sticks. and in atari's case, it has been sticking for the last 20+ years.

>> No.5218231

>>5214579
damn it, replied to the wrong post. see: >>5218226

>> No.5218817

>>5215661
it didn't cost much, or people just pirated

c64 Salamander is decent. not great but better than the majority of 8bit microcomputer arcade ports

>> No.5218891

>>5215071
That's still 10 years of RPG which Japan hasn't explored much.

>> No.5218898

>>5218817
>c64 Salamander is decent
Aside from some hints of euro-isms that port wouldn't be too different from a hypothetical Konami in-house port for the C64, it's more than decent imo.

>> No.5218903

>>5218128
>It has some real gems which the nerd obviously didn't bother to mention and thanks to the leaked developer's kit people are porting over Amiga 500 and 1200 games onto the console. It's more alive than ever. But no, it will now forever remain nothing more than a laughing stock and shitstain in gaming history in the minds of other people thanks to that episode.

And those were just OPs words, notice how he keeps mentioning the console itself and not some specific games.
Besides, your point about the AVGN not saying how much the CD32 is even worse than 'false equivalence bullshit' because if you actually watched his video then you can see he criticized the console itself. Hell, he even made a running gag about having to resort to a paint bucket to even make his unit run at all. Just like in other episodes like the Jaguar, the 5200, the Intellivision and the Colecovision, the Sega CD and several others he criticized both the hardware and the software on it. In other words, it looks like you don't even know what the hell you're talking about.

Also, anyone who takes any video or web article about a video game or genre of games without a grain of salt or at least try it out himself before judging it shouldn't be taken seriously. Sure, some people will spout that SMB2 is 'not a real Mario game' or how evil LJN is and how underrated Little Samson and Earthbound are but again, why do you care? If they're too entry leveled to you then why even bother with their opinion in the first place? So what if people watch those reviews from Cinemassacre without realizing it's exaggerated and are too stupid to do so? So what if people don't want to try Die Hard if they don't want to, it's their spare time and they can choose what to spend on it.

Stop thinking it matters so much what some idiots online think of your favorite thing. It is simply a waste of time and effort. Do you like instead, whether that's discussing retro games or playing them.

>> No.5218904

>>5211705
they all have better versions on better platforms, zero reason to play them on this piece of shit

>> No.5218913

>>5218903
>Besides, your point about the AVGN not saying how much the CD32 is even worse than 'false equivalence bullshit' because if you actually watched his video then you can see he criticized the console itself.

I was talking about the NES, anon.

>> No.5218914

>>5211580
>Amifa CD32
that piece of shit requires a cheap trick to boot some gamea due to a "memory bug"
Fuck you OP, a thread died for this shit. Only a failed abortion likes it

>> No.5218920

>>5218914
>blaming the system on an incompetent developer

Spoken like a true zoomer. I bet you haven't even booted an emulator to try out the system.

>> No.5219057

>>5218004
No. /v/ does. And you just outed yourself.

>> No.5220224

>>5218914
> zoomer cancer: detected
> compulsive lying amerifat: detected
why in fuck does this board attract so many computer illiterates and compulsive lying amerifats? fucking pathetic.

>> No.5221015

>>5218904
>Rayman
>Serious Sam
>Amiga
...

>> No.5221618

>>5220224
You must be 18 to use this website.

>> No.5223358

>>5221618
STAY MAD, computer illiterate.

>> No.5225220

>>5213643
checkmate

>> No.5225274

>>5220224
Why are you so obsessed with "lying"?
Every comment you make is about "lying Americans"

>> No.5225306

>>5211580
I have a proper Amiga to work with and play games on, thank you.

The CD32 was just another nail in the coffin for Commodore.

>> No.5225309

>>5211626
FM Towns Marty wants a word with you, also 3DO hit the stores earlier.

>> No.5225316

>>5211626
>It really could've been much more.

Possibly but what it could have been does not change the fact of what it actually is.

>> No.5225321
File: 718 KB, 1024x681, VideoToaster-original.jpg [View same] [iqdb] [saucenao] [google]
5225321

>>5211580
That thing is a toy, and a bad one at that...just like the 500 and 1200. Real manly Amitards went for the manly 2000/3000/4000 line of bigdick-computing goodness.

>> No.5226239

>>5211580
>It has some real gems
Name some that are Amiga CD32 exclusives

>> No.5226467

>>5226239
Wow! So many of them?

>> No.5226487
File: 271 KB, 1280x720, [HorribleSubs] Tonari no Kyuuketsuki-san - 05 [720p].mkv_snapshot_04.38.jpg [View same] [iqdb] [saucenao] [google]
5226487

>>5211580
>Released in 1993 and discontinued one year later (just like Virtual Boy)
>Released only in Europe
>Advertised as the first 32-bit console with almost all games looking like crappy 16-bit games
>Commodore went into bankruptcy because Amiga CD32's failure

But yeah, Amiga CD32 was such a great console

>> No.5226506

>>5212952
That looks disgusting.

>> No.5226774

>>5226506
It really does. It looks like one of those monstrosities a collage kid with nothing but a few expired cans of shit threw together when they got the munchies after smoking the weed they spent all their money on.

>> No.5227060

>>5226487
Commodore went into bankruptcy 'cause of Commodore. The CD32 was just one of the nails in the coffin.
But, yeah the system was worthless back then. Nowadays it's actually somewhat interesting if you are into amiga hardware and like to mess around upgrading and modifying old systems.
See here:
https://www.youtube.com/watch?v=CkVzXi7StKk
https://www.youtube.com/watch?v=HEc5Juq7TaQ
This one in particular, if you are not interested in the repair stuff
https://www.youtube.com/watch?v=EE5_nAxfKLU

>> No.5227098

>everyone think console and games are shit
>nobody buys and it's easy for collectors to hoard it
why are you complaining? If you like that crap, buy and play it, it's not like someone will enter in your basement and start laughing at your face

>> No.5227178
File: 64 KB, 400x595, creole.jpg [View same] [iqdb] [saucenao] [google]
5227178

>>5226506
>>5226774
It's not a good picture, just the best I could find.
You're supposed to pre-sear sliced pork filet, some kind of nice sausage (I prefer cabanossi), red onions, and possibly fresh mushrooms, in a pan, with plenty of butter, then pour it into a big pot and make a roux from the fat, some wheat flour, lots of black pepper and lots of cream. Then you add like pickles, pickled cocktail onions (along with some of the vinegar from their jar), and black olives (make sure they aren't green olives dyed with ink, that's a thing and they aren't as good), finally letting it cook for like 30-50 minutes.
I also like adding MSG.

It's supposed to be thick and creamy, and exhibit a nice and opaque beige-brown color, but the only picture results I got (and still get), all look very pale and watery. I should probably take my own picture the next time I make one, to have a better example than Google.
Pic related looks a little better, but it should be darker and thicker still. It's a very rich and flavorful stew.

>> No.5228052

>>5218152
There are way more people here who will defend a game because AVGN called bad than people here who will call it bad for the same reason. I've once seen a guy who was trying to seriously claim that Superman 64 was a hidden gem whose reputation was unfairly maligned by the AVGN.

>> No.5228178

>>5227178
Sounds disgusting. What is it with you faggots and cocktail onions. And fucking tomatoes in gumbo. You people are seriously fucked up.

>> No.5228416

>>5228178
I'm not Creole, and I don't even know if that stew actually is.
You don't like pork?

>> No.5228887

>>5228416
I'm not either. I'm a 1/1024 coonass and make a gumbo that puts that shit to shame. I fucking love pork. Cure my own ham, pork knuckle, bacon. Not a lot of people here do.

>> No.5229392

I feel bad for Yuropeans. We had Wasteland, they had this:

https://www.youtube.com/watch?v=kxef66P3Z3g

>> No.5229996
File: 16 KB, 148x125, 1541885913151.png [View same] [iqdb] [saucenao] [google]
5229996

>It has some real gems which the nerd obviously didn't bother to mention

He does this with every platform

>> No.5230107

>>5229392
Wasteland was on the C64

>> No.5230685

>>5230107
And it was on five disks or something. That's going to work real well where everyone used cassette storage.

>> No.5230745
File: 134 KB, 891x457, tkgj9.jpg [View same] [iqdb] [saucenao] [google]
5230745

Wasteland was very much the archetypal American computer game. It's big, slow, ponderous, and has the feeling of a cinematic epic.

The European model of gaming in the 80s-early 90s was to have tons and tons of simple, cartoony, brightly-colored games with cute characters in them. They were made cheaply and cranked out assembly line style. A lot of the more sought-after programmers and musicians freelanced for different publishers. The audiovisual content of games evolved rapidly since there was an "arms race" among coders and musicians to outdo each other.

The American model leaned towards large multidisk epics. Games had much bigger budgets and longer development cycles with the working idea generally being "the player will take six months to a year to beat the game, during which time we're working on the next entry in the series--Ultima V will be in stores by the time you've finished Ultima IV." Sound and graphics generally did not evolve as quickly, and in the case of the C64, developers didn't tend to exploit the more advanced features of the VIC-II and SID because they wanted to make the game relatively easy to port to systems like the Apple II that had weaker hardware. Games also tended to come with elaborate manuals, game maps, and other tinsel.

American game devs did not use freelance programmers and musicians, as this was impossible anyway given the sheer size of the United States (Ron Hubbard could take a short bus ride from Elite to Ocean, while Microprose and SSI had 2400 miles separating their offices). There was in general less interaction between US devs and personnel sharing for this reason.

>> No.5230754

>>5230685
>where everyone used cassette storage
Is that another round of bullshit? I knew like 3-4 guys from class that had C64 computers and including myself none used cassette tapes, only floppies. Hell we didn't even know you could use cassette tapes for storage.
Granted that was late 80s, maybe it was different five years earlier. But Wasteland C64 came out in '88, and it came on two floppy disks, not more.
Yeah...I think you're just full of shit and too lazy to use google to check what you are spouting. Who told you this bull anyway? Lemme guess, it was /vr/?

>> No.5230759

>>5230754
Not him but the UK market was almost entirely cassette-based. Some larger publishers like Ocean put out games on disks but it was rare to see anyone here with a disk drive on their C64. It was never a really viable idea because for some reason Commodore UK decided to put the price of the drives at twice that of the computer.

>> No.5230764

>>5230759
They wot? Man that must have sucked. Guess we were luck in germany.

>> No.5230767

I searched on Ebay for original copies of Wasteland and they showed there being two disks, but Gamebase64 has a download with nine D64 images in it, which would translate to four double sided disks and one single sided. If the game came on two disks, there should only be four D64s, so I don't know where they managed to end up with nine of them.

>> No.5230776

>>5230767
The extra images are probably a save/character disk they included (the Wasteland disks mention on the label that four blank floppies were needed to save your progress).

>> No.5230783

Ultima V was pretty much the biggest C64 game ever released and it's on four double sided disks (total size: 1.3MB). The GB64 download is also nine disks, so you figure one is probably a save game disk and the other eight are the game itself.

>> No.5230818

>>5211580
lol

>> No.5230909

>>5230764
Not really. The UK had a far bigger and more sophisticated software industry in the 8-bit era than anything in continental Europe.

>> No.5230914

>>5230909
...which you let rot and wither away, so fuck your insignificant island.

>> No.5230919

>>5230914
Not really, it was just a process of consolidation once the 90s began and you started to get into the age of PC gaming. Games overgrew the bedroom coder and started requiring professional teams with huge budgets. Most small-scale software houses folded or merged with the giants. The major names from the 8-bit era are mostly gone now, but Elite and Codemasters are still active companies.

However, I suspect most major American developers from that time have also disappeared other than maybe EA.

>> No.5230947

>>5230745
PAL C64 games=glorified tech demos with ripping soundtracks and gimmicks like "Look how many sprites we can get on screen at once" but the gameplay is usually very limited and frustratingly difficult.

NTSC C64 games=questionable attempts at cinematic epics that feature tons of disk access/swapping. The music is limited and rarely ventures outside the default SID envelopes. The pace of gameplay tends to be slow. NTSC devs were great at doing "running person" sprite animations for some reason though.

>> No.5230951

>>5230947
I will say as a Brit that a lot of very impressive American-produced C64 titles never made it to Europe because they were too focused on some American historical event, battle, or military simulation, or were a sports sim based around an American sport like baseball.

>> No.5231070

My cd32 won't start correctly, it just shows a yellow screen.

>> No.5231075

>>5231070
have you tried putting a paint can on it

>> No.5231225

https://www.youtube.com/watch?v=YaTxpPIW1C4

You ruined a lot of people's childhoods with this, Tiertex. For shame.

>> No.5231380

https://www.youtube.com/watch?v=hS7HYsOEccw

Oh god, I think I found the very best arcade port of all.

>> No.5231409

>>5231225
>Tiertex
We don't speak of the beast around here

>> No.5231447

>>5231380
I'm not sure if trying to port SF2 to the Speccy was very brave or very foolish or both.

>> No.5231454

>>5231447
When it's a 128k game that requires multiloading...and not just one multiload but every time you start another round, thus taking 15 or so minutes between each fight...

>> No.5231458

I think it's universally agreed that the Amiga SF2 was the biggest disappointment relative to how good it could have been, because honestly nobody expected much more out of the 8-bit ports than what we got. The biggest sin of all is that the Amiga SF2 only supports one button when the Amiga was PERFECTLY CAPABLE OF USING multibutton controllers. You could even use 6-button Mega Drive gamepads on them.

>> No.5231474

>>5231447
Actually I think the programmers tried a little too hard. For one thing, it might have just been better to forget the vertical screen scroll when the characters jump and just have the screen scroll horizontally; it would have improved the framerate of the game.

>> No.5231475

>>5231458
You have to understand that everyone was poor and cheap in Europe back then. It's why the Amiga 500 proved to be massively popular and dwarfed any other available models.

>> No.5231484

>>5231458
>You could even use 6-button Mega Drive gamepads on them.
Really? That doesn't damage the Amiga?

>> No.5231526

>>5231484
No, you can use MD pads on an Amiga with no problems. They should not be used on a C64, but Amigas are fine.

>> No.5231532

>>5231447
This was in the last 15 or so commercially released games for the Spectrum. It was the last release of 92 and then 13 releases came out for 93 before devs officially packed it in.

>> No.5231538

>>5231380
Now I want to see a port of SF2 on the Atari 2600 or the Apple II.

>> No.5231585

>>5215068
mention it, anon. shouldn't we be mentioning that RPGs are but one single genre off of many others that ultimately exist thanks to japanese workmanship and innovation in gameplay?

>inb4 but muh Spacewar!

yeah I can do this all day anon. you can credit burgers for inventing the canvas all you want, and yet it's japanese folks who were true artists and innovators. OH NO I AM NOT A MURIKAN NATIONALIST THEN I MUST BE A WEEB!!

>> No.5231596

>>5231458
>>5231225
OCS Amigas weren't as powerful as the Mega Drive/SNES, which is to be expected, the hardware was from 1985. ECS machines could sure run with the MD though. But the real crippling problem was just that most arcade conversions were made by rubbish software houses like US Gold whose only goal was to make an easy buck. Programmers didn't have access to the original arcade game assets and they were given between a few weeks and 2-3 months tops to finish the game. They didn't have the quality control rules or other regulations imposed on console developers to ensure a high quality product or a consistent user experience.

>> No.5232428

>>5211580

>it will now be considered a shit console

It always was considered a shit console breh

>> No.5232434

>>5232428

Matter of fact, this piece of dog turd doesn't even actually qualify as an actual console in the first place. They neutered an Amiga and slapped it in an ugly ass box. They played themselves, as well as its dozens of fans

>> No.5232646

>>5232434
>T.AVGN Fantard shitposter!

>> No.5232735

>>5226487
It also got released in Canada officially.

>> No.5232757

>>5211580
amiga sucks ass, it's just faggy european off brand crap games

>> No.5232782

>>5232757
Shhhht, quiet when adults talk.

>> No.5232804

>>5211580
What's funny is that even though he shat on the console and it's games (well just figuratively this time), it will still invariably wind up driving the prices up a ton. 32fags btfo with a worst-of-both-worlds scenario thanks to e-celebs.

>> No.5232806

>>5232804
CD32 "fans" already have all "good" stuff, why should they care?

>> No.5232826

>>5211580
I think the main reason the Amiga CD32 flopped was the fact that the library lacked games and that it never got an international release. If it did I bet more games would have been made for it.

>> No.5232854

>>5232806
You don't even need to have any CD32 games all to have all the good stuff for it.

>> No.5232982

https://www.youtube.com/watch?v=0XKs5b8HID8

>> No.5233005

>>5231409
>>5231225
James Pond 2 for the Master System was just about the only decent game Tiertex ever made.

>> No.5233421

>>5231225
I looked at several versions of Strider on Youtube and the videos for the PC port had very few views and no comments on them, so it seems like almost nobody had that version or played it.

>> No.5233456

No shit, Sherlock. Nobody had those games on PCs, you played Ultima or something on them.

>> No.5233467

>>5230754
in Scandinavia most people with C64s had cassettes

>> No.5233484
File: 64 KB, 572x414, quakdown.jpg [View same] [iqdb] [saucenao] [google]
5233484

>>5231596
spectrum version of chase hq is a lot better than nes and sms versions, the home computers were often more faithful such as with crackdown

>> No.5233489

>>5233484
That has more to do with the Spectrum being better suited for 3D/poly games due to its bitmap graphics than the tile-based consoles. The C64 port was also quite lousy.

I imagine too the Z80 was better at 3D gaming than the 6502 because of its greater processing power; this kind of game requires some floating point/trig calculations unlike 2D games where only integer arithmetic is needed.

>> No.5233496

>>5233489
I agree the C64 was usually pretty bad at 3D racers which makes Stunt Car Racer all the more miraculous. Geoff Crammond was a genius for being able to pull it off so well.

>> No.5233513

>>5212582
I'd like to but I can only find some vague references to how hard he found building an overweight scripting system on a 6502. That's to be expected. An 8bit machine requires low level code to get anything like decent performance. If you want to make a nice convenient high level scripting language to make the game easy to make, you are just shifting all that difficulty onto the 6502 script interpreter. The end result is going to be hard to optimise.

>> No.5233519

Maniac Mansion really does take it to the limit. Practically every available byte of RAM in the C64 was used and the 1541's RAM for even more storage.

>> No.5233590

>>5211580
You realize AVGN is a character yes? It's an act. He has to say it's shit cause that's what's funny retard

>> No.5233601
File: 2.99 MB, 480x304, Street Fighter 2 C64.webm [View same] [iqdb] [saucenao] [google]
5233601

>> No.5233637

I think people are giving the nerd too much credit.
Sure he assured a place for himself in video game history, but you are not supposed to take him seriously.
If the amiga cd32 has some merits, in time they will be recognized.
I say if because I was europoor and consoletard, until I jumped ship on pc last decade, so I really missed out on amiga.

>> No.5233649
File: 367 KB, 1893x1893, 291DEFF5-B66E-42F7-BB0A-6C36593BE2DF.jpg [View same] [iqdb] [saucenao] [google]
5233649

you forgot something bro

>> No.5233732

>>5232854
This, just fucking play the good games on a proper Amiga computer.
The CD32 is really not worth anyone's time short of a collector, and they would still be better off enjoying the better games on a proper Amiga computer (which would fit very nicely next to the CD32, in a collection sense).

The Amiga CD32 is like Amiga's equivalent of the Sega 32X; it really wasn't a very great idea, most of the games were better experienced elsewhere, it was a flop, and it ended up seriously hurting the company.

>> No.5233735

>>5233732
>ended up seriously killing the company
Fixed.

>> No.5233738

>>5233735
Well Amiga got killed to death, while Sega stopped doing hardware entirely, but then managed to survive as a publisher (eventually publishing some pretty good games, many years later).
I'm very certain that if Amiga managed to survive however, they would absolutely have been defrauded by Randy Pitchford in some manner.

>> No.5233752

>>5233637
>so I really missed out on amiga
For the computers? Yes, absolutely. For the console? You didn't miss anything.

I don't remember if there's any emulators for old Amiga computer games, but check that out if you want to see what they had going for themselves.

>> No.5233753

>>5233752
>I don't remember if there's any emulators for old Amiga computer games
UAE? Derp?

>> No.5233834

>>5231484
They aren't exactly compatible so only some buttons can be used. There are reports of damage to the audio output occuring but there's a good chance it was cheap 3rd party controllers spiking when plugged and unplugged. So maybe plug it in and leave it in and enjoy life thereafter.

>> No.5233849

>>5211580
It's difficult to have respect for consoles that were just stripped down versions of their other products.

And who the fuck should pay 40 quid a game for something that costs less than a tenner on the 1200

>> No.5235698

>>5211580
>But no, it will now forever remain nothing more than a laughing stock and shitstain in gaming history in the minds of other people thanks to that episode.
Shouldn't that keep it more affordable for people who actually care about the console than if e-celebs proclaimed it the best thing since sliced bread?

I mean, just look at how crazy the Jaguar market is right now even with its utterly toxic reputation. Would getting Memer McShillface to tell a million people why it's awesome make that situation any better?

>> No.5235854
File: 116 KB, 996x832, 1349548971846.png [View same] [iqdb] [saucenao] [google]
5235854

>>5217823

90% of it is Amerifats who are all about MUH NES

>> No.5235857

>>5226487
>>Commodore went into bankruptcy because Amiga CD32's failure

Commodore was losing like $300million per quarter for 2 years before the CD32 was released

>> No.5235989

>>5235854
Youropoors get massively assblasted when they learn many Americans had Amigas before them and not just shitty 600s. Seriously assblasted. Watch the rabid seething that ensues in response to pointing this out.

>> No.5236878

>>5235989
The Amiga 600 is not as buggy as the 500. Plus, there WERE some 1200s and 2000 sold in Europe, I'm sure. And not just in UK, Germany, or France.

>> No.5236919

>>5235989
Bitch we Yurops fully EMBRACED the Amiga. I remember a time when you could find 2000s in offices and 3000/4000s in TV stations and broadcasting companies.

>> No.5236926

>>5236919
>I remember a time when you could find 2000s in offices
That's nice but in America you would get weird looks if you suggested to your boss buying A2000s for the office. Not like it had any of the software people wanted anyway like Lotus/Word/WordPerfect/Foxpro.

>> No.5236941

>>5236926
>T.Apple elitist

>> No.5236993

>>5236926
None of the software OP mentioned ran on Macs at the time retard. Only one that does nowadays is Word and that wasn't til 02 iirc.

Plenty of Americans bought Amigas for video post-production though, since Video Toaster was baller as hell for the time.

>> No.5236997

>>5236993
meant for >>5236941

>> No.5237283

>>5231380
My God! And I thought Game Boy port was the worst.

>> No.5237460

>>5236919
You mean you remember watching a youtube video about that? Meanwhile, in the first world I remember having a 1000 and a 2000 with a toaster at home.

>> No.5238624
File: 301 KB, 497x370, 1430607778694.png [View same] [iqdb] [saucenao] [google]
5238624

>>5211580
>This thread.