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/vr/ - Retro Games


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5209401 No.5209401 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5203496

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct
SO YOU WANT TO PLAY SOME...

Doom, Quake, Duke, Marathon, or Thief: https://imgur.com/a/wWS8zXz
Contains infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.5209405
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5209405

=== ONGOING ===

-100 minutes of /vr/ underway
-Deadline still extended indefinitely
-Quote your submissions here for the organizer

=== NEWS ===

[12-09]
MetaDoom v5.2 update release
https://forum.zdoom.org/viewtopic.php?f=43&t=53010&sid=727bb59aa0f854949cc3abe8b4d8795f&start=1500#p1082806

[12-08]
Hell Caliber feature complete release
https://forum.zdoom.org/viewtopic.php?f=43&t=62535

[12-07] Blood getting remastered release through Nightdive Studios
https://gematsu.com/2018/12/horror-first-person-shooter-blood-remaster-announced-for-pc

[12-04] func_msgboard organizes a Doom themed Quake speedmap pack
http://celephais.net/board/view_thread.php?id=10196&start=4085

[12-02] textures.com released a bunch of medieval textures
https://blog.textures.com/medieval-release

[12-02] Quake III Arena's 19th birthday

[12-02] Ultimate Doom The Way id Did released, replacing Thy Flesh Consumed
https://www.doomworld.com/forum/topic/67363-ultimate-doom-the-way-id-did-%E2%80%94-released/?page=5&tab=comments#comment-1940859

[12-02] Compatibility patch to run Doom mods in Strife, minimizing gamebreaking bugs
https://desuarchive.org/vr/thread/5186228/#5191961

[11-29] Nashgore returns in the form of Vengeance Edition
https://forum.zdoom.org/viewtopic.php?f=46&t=62641

[11-25] Colorful Hell 0.95 available, changing Chaingunners and adding White Cyberdemons
https://forum.zdoom.org/viewtopic.php?f=43&t=47980&p=1080925#p1080925

[11-24] Test version release of 'Doomsday Machine', a Chaos Engine TC for GZDoom
https://forum.zdoom.org/viewtopic.php?f=19&t=62571

[11-21] Man on Wing Commander CIC forums making Blender script to ease ripping sprites from 3D models
https://www.wcnews.com/chatzone/threads/wing-commander-sprite-enhancement-experimentation-and-information.29588/page-3#post-405356

[11-21] Anon map release: Hellevator
https://my.mixtape.moe/jlqesd.wad

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

To submit news, please reply and anchor it to this post.

>> No.5209409
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5209409

CACOWARDS TOMORROW
<--- MAKE A MAP WE CAN WIN NEXT YEAR

>> No.5209416

TNT Evilution seems like the definitive Doom 2 wad.

>great new music
>harder
>bigger levels
>tons of enemies
>mazy and tough levels
>little gimmicks
>dat tech base aesthetic
>dat cave level aesthetic

I've played them all. This is by far my favorite classic Doom experience. Plutonia doesn't even hold a candle unless I am wanting a bunch of brown sprinkled with unbeatable surprise traps of enemies 10 times each map.

>> No.5209417
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5209417

25 years and it's still the best FPS ever made.
How did they do it, /vr/?

>> No.5209427
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5209427

EPISODE 5 INCOMING NIGGAS

>> No.5209438
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5209438

>>5209361
work, come home, lay down for an hour, play doom & post a screenie here later

>> No.5209445

>>5209417
They gave it everything a good FPS should have without any unnecessary extra.
They did every part of it right.
In the end, Doom is the purest of FPS.

>> No.5209451

>>5209416
I hate TNT, the levels are just messy with unintuitive progression, hexen-tier switches that open something on the other half of the level and completely unmemorable design. The only thing I like it is the track "Metal".
>unbeatable surprise traps
>Plutonia
Seriously? Pretty much every megawad released after Plutonia is harder than it, it's like a walk in the park, you're saying you can't play any doom megawad after 1996 because they're too hard for you? Jesus. There's a reason that back in the pre-Skulltag days there were always a bunch of Plutonia servers on zdaemon packed with players but no TNT ones.

>> No.5209456
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5209456

>>5209417
>code monkeys behind development; John Carmack coded fast 3D gameplay that's able to run on office computers; pays off
>good development tools made by developers; trade-off is even better tools made by community when game was open-sourced
>awesome developers with scope and respect; open-sourced their shit so the game lives on, while everything else died or is slowly fizzling out
>tons of custom made levels and still more being made
>was made to run on office computers of the mid 90's; nowadays it runs on anything that processes bits of data (SBCs, tablets, thermostats, calculators, whatever); awesome scalability
>not many gameplay mechanics to grasp; challenge and gameplay comes solely from level design and player's ability of ammo management/pathfinding/movement
>fast, arcade game levels of fast; always has been, never won't be
>deathmatch became popular by accident with Doom; now it's a standard in many games today
>singlehandedly caused a desire for people to upgrade their PCs to play it; now it pretty much plays on anything
>game console owners got love, too; huge ass list of ports to various game consoles of all ages, some with unique and cool features/content
>birthplace of level designers who'd take their shit to other well-known games; kickstarted their career
>has demo recording, a totally awesome feature that modern games seem to lack nowadays; save your gameplay and play it back anytime within the engine itself
>awesome music, MIDI, FM, or digitally arranged otherwise, with badass remixes and arrangements throughout the years
>shareware; first episode being installed on PCs was like people breathing oxygen; spread like wildfire
>rather non-toxic and awesome community which caters to all types of content from classic vanilla to anything but
>developers are retrospective about Doom; Romero still makes levels, Carmack still talks about it, rest of the dev team loves to reminisce

My list can go on but that's beyond the character limit.

>> No.5209465

>>5209416
I liked Evilution a lot too. I think it's better than Doom 2. But it's still got problems.

>surprise traps out the ass.

Seriously, it got the point early on that I knew that after every key or sphere there'd be some enemies waiting for me behind the wall.

>Hit-scan enemies far away

This was really annoying. I'd be playing a level and my life would be dwindling down and it would be because of some chaingunner on the other side of the map. This happened too many times.

But I did enjoy the overall level design of most of the maps, the new music, textures, and intermission screen, and improved engine all made it a worthwhile experience.

>> No.5209470

>>5209456
>demo recording, a totally awesome feature that modern games seem to lack nowadays
I imagine a lot of that is due to physics simulations not being exact. You'd have to save the location and rotation of everything every couple of tics instead of just repeating the inputs and having everything fall into place.

>> No.5209473
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5209473

>>5209456
>rather non-toxic and awesome community which caters to all types of content from classic vanilla to anything but

those were the days

>> No.5209475

>>5209417
Perhaps its the best but its not without its flaws.

>Anti-climatic end game boss in Doom 2
>The level design is a bit over the place. Particularly in Doom 2
>Hit-scan enemies that snipe you from the other side of the map
>Lost souls

It's still a great game but don't go acting like it's shit don't stink.

>> No.5209478

>>5209456
>>rather non-toxic and awesome community
bahahahahahaha. These threads, doomworld, newdoom and zdoom.org prove otherwise.

>> No.5209479

>>5209478
Compared to other modding communities out there that's pretty damn accurate.

>> No.5209482 [DELETED] 
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5209482

>>5209478
ditto

>> No.5209487
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5209487

What aspect ratio do you guys play Doom on? I'm replaying the original games in DOS Box in 320x200. Stretching the game to fill the screen looks ugly unless you apply filters to it.

>> No.5209491

>>5209473
>>5209478
To be fair, many other communities have it much worse. If you ask for help making a map, doesn't matter if it's a specific question or something "laughably" simple, people will still help instead of laughing you off as a newbie. Sure it still may happen, but not as much as it does elsewhere. You can make an amateur shit level and still be proud of it no matter how good your skills are, not Terrywad levels of shit but a level that lacks polish compared to the pre-shipped levels for example can still be somewhat appreciated.

>> No.5209492
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5209492

>>5209405
Quake Xmas Jam 2018 is out and has a cool trailer.
https://www.youtube.com/watch?v=DrbH2ilr-Kg

>> No.5209493

>>5209492
Kino

>> No.5209531
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5209531

>>5209417
cuz papa carmack gave people the ability to make insane shit

>> No.5209535
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5209535

>>5209531
Is there anything that magnificent bastard can't do?

>> No.5209543

>>5209535
make Rage good.

>> No.5209548

>>5209543
Or make a good game since Romero left other than Q3.

>> No.5209549

>>5209535
Steal documents without being caught.

>> No.5209550

>>5209548
Eh, I thought Doom 3 was alright

>> No.5209551 [SPOILER] 
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5209551

>>5209535
procreate

>> No.5209560
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5209560

>>5209405
>>5209409
Whatever i'll upload this piece of shit. 2nd map I've ever made, let alone finished, in my life.

Name: Nothing Amaze-ing
Compatible with: Boom
Music: MAP06 Doom II

Things i learned:

>never ever do mazes with sectors
>don't ever do mazes under 100 minutes either you'll shave your backhairs
>can't be assed to ever detail any of my maps, major props to anyone who takes the time to bother with it
>i like resource-intensive maps, ammo saving, low health
>my map scale got blown to shit after i sketched it out on paper
>i will never get used to doom's map scaling

i had thoughts about scrapping this shit but it's some shit idea i started and wanted to finish it. most of my time was spent playtesting it and it's doable, just might take a few tries. had it sketched out on a shitty drawing and just tried to transfer it to doom builder as fast as i could, ended up scrapping a ton of shit.

>might qualify for worst map of project

enjoy
https://a.uguu.se/zJxKSCBrCYTu.7z

if the link dies i'll reupload it elsewhere

>> No.5209565

>>5209482
>>5209478
if you think the shitting on the communities give to faggots (i see you there, s'arais) is remotely comparable to the shit that goes on in other communities, i dunno what to tell you

>> No.5209574
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5209574

I hope you anons like this, a bit earlier but muh timezones. Here's for more years of shooting demons in the face, bless you beautiful bastards.
https://www.youtube.com/watch?v=gi1ZdZ6aKtg

>> No.5209585

>>5209535
Own a cat.

>> No.5209587

>>5209531
What map?

>> No.5209590

>>5209587
I found it.
https://www.doomworld.com/forum/topic/101513-infinite-void-rechristened-refracted-reality/

>> No.5209591

>>5209560
It was fun enough, anon. 100 minutes to make a map is no joke. The point is to push yourself.
You done good.

>> No.5209619
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5209619

Fuck it's the 25th anniversary already? Feels like yesterday I was just getting into Doom and it was the 20th anniversary. Here's to another 25 years everybody.

>> No.5209639

Cacowards are live.
https://www.doomworld.com/cacowards/2018/best1/

>> No.5209642

do you like caco?
>y/n

>> No.5209670

>>5209470
it's perfectly doable to write non deterministic physics but modern devs don't really seem to care about it, they are more concerned with keep up ridiculous development pace

>> No.5209678

>>5209639
Getting some sort of error code

>> No.5209682

>>5209678
You need a Doomworld account I think.
>>5209670
I don't know a lot about it, so I'll have to believe you.

>> No.5209710
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5209710

Lads, isn't nashgore supposed to recolor its sprites based on the blood color of an actor? Is there anyway to make the blood color green for Flemoids? Also, why are flemoids attempting to attack from a distance? Does Chex Quest 3 not play well with the latest GZDoom versions?

>> No.5209713

>>5209682
Signing up to Doomworld is disabled right now.

Somebody archive or screenshot that shit.

>> No.5209717

>>5209682
Nah, it was just bugged.

>> No.5209721

>>5209560
props to even being able to finish it, I'm way too perfectionist to ever be able to make a playable level in 100 minutes

>> No.5209727
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5209727

Well it was amusing, but Samsara definitely doesn't play nice with REKKR.

>>5209710
You would have to make a patch or something that defines the blood colors of the flemoids as green, and I don't know how difficult or easy that may be. Doesn't cooperate well with Bolognese or Nashgore since neither cancel out their teleport deaths properly. Not sure why they're attacking from a distance though.

>> No.5209737
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5209737

so what are you dudes playing right now?

>> No.5209739
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5209739

>>5209710
Old Nashgore certainly did

>> No.5209742

>>5209727
Yeah. I wanted to make a mod compatible version, but it ended up being quite a bit more work than I thought it would be. Then halfway through I moved and sorta forgot.
Maybe I'll go back to it.

>> No.5209751

>>5209531
>>5209587
>>5209590
and the red boi?

>> No.5209753

>>5209742
The ones from Samsara or High Noon Drifter work perfectly if you extract that and dump it into's own pk3 to run with mods.

>> No.5209758

>>5209753
I don't follow. Extract what? And what ones from Samsara/High Noon Drifter?

>> No.5209762

>>5209710

The Flemoids are actually resprited Doom monsters.
No, really. So with Nashgore, they're trying to follow the basic behavior of the Doom monsters.

>> No.5209763
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5209763

Congrats to Kegan on the Cacoward!

>> No.5209767

>>5209758
They contain custom Chex enemies that use old Nashgore with gibs and stuff.
>>5209762
Doesn't make sense why new Nashgore is less compatible than the old one seen here.
>>5209739

>> No.5209768 [DELETED] 

>25th cacowards
And it's shit.
Oh well, keep running DOOM into the ground.

>> No.5209773

>>5209767
Oh. Ha. I was referring to REKKR not being mod compatible originally.

>> No.5209778 [DELETED] 

>it's another Jimmy and his cuckold squad hoard all the awards episode
Just as predicted.

>> No.5209782

>>5209768
>>5209778
hi s'arais, stay mad

>> No.5209789

Douk’s Birthday is next month

>> No.5209794

>>5209492
woah. stuff like this always makes me want to start mapping
what are good tutorials to look over beyond the quakewiki one covering trenchbroom

>> No.5209806

>>5209789
It'll be... 21? Old enough to drink?

>> No.5209810

>>5209806
23, actually

>> No.5209814

>>5209810
Oh yeh. I see. For some reason I thought it came out in 97, but even then it'd be 22. Did the math wrong either way.

>> No.5209816 [DELETED] 
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5209816

>>5209782
Not even me, friendo.
Why don't you get over that grudge and actually work with me for a change instead of mindlessly believing everything you hear, bub?
You've nothing to lose.

Except being exposed for the deceiver you truly are; But you'll delete this post because it's "not retro"- even though DOOM is magically fucking not-retro whenever it suits you.

>> No.5209819 [DELETED] 

>>5209816
>Not even me, friendo.
sure thing, s'arais

>> No.5209824 [DELETED] 
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5209824

>>5209819
Except the posts weren't mine and haven't been mine on several prior occasions that you accused people of being me.

People complained that this years cacowards were of low quality and zero thought put into selection, rather just selecting buddy-projects.

Come on, now.

>> No.5209832 [DELETED] 

>>5209824
>People complained that this years cacowards were of low quality and zero thought put into selection
they have been out for literally ten minutes

>> No.5209836

The Cacos are fine this year compared to last. At least it's projects with several maps and not just short gimmick wads/single maps getting awarded.

>> No.5209846

>>5209836
Always kinda thought they should have a megawad/large project section, and a single map section.
Might be asking a lot from a team of volunteers though.

>> No.5209870

>>5209762
So basically I just need to make a compatibility patch then? Probably not too hard.

>> No.5209874 [DELETED] 
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5209874

Fine, Don't blame me when this happens.

>> No.5209886 [DELETED] 

SO ABOUT THOSE RETRO VIDEOGAMES RIGHT GUYS?

>> No.5209889

>>5209737
Running around Doom 2 with Metadoom
Goddamn that Soulcube is a lifesaver and as much as I love the alt fire on the chaingun, there just never is enough ammo for it for me to properly enjoy it. But the rocket launcher and the practically endless rocket supply thanks to the cube makes up for it.

Also pretty interesting how Archviles drop BFG/Argent cores

>> No.5209895

https://www.youtube.com/watch?v=nIAD5XEmU7M

>> No.5209897
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5209897

who /game engine black book DOOM/ here
just got this for 10 bucks
the wolfenstein 3d one was good, this one should be even better

>> No.5209898

>>5209897
What sort of information is in it?

>> No.5209901 [DELETED] 

nice double standard vasayan

>> No.5209905

>>5209898
the wolfenstein one didn't cover every single line of code, but it covered every major system and explained how all the important bits worked (raycasting, texture scaling, perspective correction, etc).
Lots and lots of technical details and source code, it kept me reading for hours straight. This one should be at least as good.

>> No.5209910

>decided to play through Quake using quakespasm this morning
>played episodes in sequential order
>got a few levels into the fourth level and I had no sound for some reason
>save, quit, reboot
>load up my save and finish the fourth level
>there are no bars over the first three episodes implying that I haven't done them on that save (which I did)
Man, this sucks. Is this an engine thing or did I make a wrong turn in episode 4.

>> No.5209923

>>5209910
map end in console

>> No.5209947

>erik alm for espi
unexpected, but i'll take it

>> No.5209974

>>5209910
impulse 11 x3

>> No.5209985
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5209985

>> No.5209996
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5209996

not entirely sure why I bothered making this but happy 25 years of doom everyone

>> No.5210000

>>5209996
>why I bothered making this

Because we're all doom-pals together :3

>> No.5210002

> captain j for cacoward
unexpected but understandable

> the cheerleader of the doom community
that sounds like a cynical low-key insult, but it's not entirely unfounded
cpn j is a cinnamon roll with slightly broken english, which just makes it more endearing

>> No.5210004

Congrats Revae on the caco, and also being "Creator of the Year"! You earned it buddy

>> No.5210009

>>5210000
Damn, nice quads.

>> No.5210015
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5210015

>GMOTA got an award

Riots aborted.

>> No.5210018

>>5210015
much deserved desu but i am slightly disappointed that i can't make angry posts on the internet about this anymore

>> No.5210020

Any Doom mods involving werewolves?

>> No.5210024

>>5209417
it's good but it ain't the best

>> No.5210025 [DELETED] 

>>5210000
This. Fuck the drama. I don't care who your beefs are in the community; but this is stupid, we're all here for the same purpose.

>> No.5210026

>>5210025
?????

there's literally only one person holding onto beefs
play doom, dude, have fun, go through the cacos, and enjoy the cool stuff released this year

>> No.5210027

25 YEARS OF THE BEST GAME EVER MADE

>> No.5210031 [DELETED] 

>>5210026
>there's literally only one person holding onto beefs
??????

>> No.5210051
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5210051

>>5209763
>>5210015
>>5210018
I'm honestly more happy that Revae, Jimmy, Captain J, Batandy, Pillowblaster got some love for their hard work.
Hell of a lineup this year.

>> No.5210057 [DELETED] 
File: 242 KB, 526x503, 06ef616f55c7065fc35b2105bafd177f3428951982a65dfbc31045f30f6d91fd.png [View same] [iqdb] [saucenao] [google] [report]
5210057

>doom isn't retro
except when it suits you right?
and faggots talking about their inbred half-cousin-motherdaughter's malformed fetus is retro? nice

https://www.dropbox.com/s/ewqqv76rcq3tx5y/town.wad?dl=0
you're a faggot and do it for free https://encyclopediadramatica.rs/Offended

>> No.5210060

>>5210020
I think Grezzo 2 lets you turn into one

>> No.5210062

>>5210057
Man I dont know what the fuck youre talking about but everyone is being positive and cheerful in this thread. Must you post this?

>> No.5210063 [DELETED] 

>>5210062
SEETHING

>> No.5210067

>>5210020
Wolfen

>> No.5210068 [DELETED] 

>>5209491
>this post
https://www.youtube.com/watch?v=YWdD206eSv0

>> No.5210070
File: 114 KB, 393x381, 1502677598039.png [View same] [iqdb] [saucenao] [google] [report]
5210070

>>5210063
please go to another thread I dont even know what that means exactly

>> No.5210071

>>5209487
>just go GZdoom and fullscreen it lol
It actually makes the experience so much better

>> No.5210076
File: 293 KB, 720x1038, 1535669826938.jpg [View same] [iqdb] [saucenao] [google] [report]
5210076

Thanks for getting rid of him, mods. Cheers!

>> No.5210082

>>5210026
>>5210070
what did i miss

>> No.5210084

>>5210071
>tfw play fullscreen on hi-res with trillinear filtering

Call the cops, idgaf.

>> No.5210086

>>5210082
s'arais is really upset that jimmy won and he's trying to deny that he's not posting shit

>> No.5210094

>QC:DE actually fucking won an award
Good, played it countless hours with friends and even had a few LAN parties, unironically the most fun I've had in a multiplayer FPS in what seems like an era.

>> No.5210097

>>5210082
a jerk trying to ruin the festivities.

>> No.5210098

>>5209417
I honestly can't get over how well made and just genuinely interesting the levels are.

also too answer the question
>make something from scratch
>no unnecessary frills or sequel padders to set it apart from
>bare minimum, straight to the meat, objective fun everything has a purpose, built like a master craftsmen who designed his own tools

>> No.5210101

Good cacos.
Maybe I can get out of my slump and make something worthwhile for 26th. Like finish that halloween thing.

>> No.5210109

>>5209794
https://www.youtube.com/playlist?list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE

>> No.5210110 [DELETED] 
File: 7 KB, 150x200, 1a5aa909180d3117b2299ac6a562ee63.jpg [View same] [iqdb] [saucenao] [google] [report]
5210110

>>5210086
>implying anger and not just truth
>all of the things blatantly jacking off a morbidly obese jew and/or his fucktoys who have taken over the awards just to praise him and his other echochamber friends
Good god it's like you want this hobby desecrated.
You used to be allowed to speak freely on 4chan. Fucking 4chan of all places has been pussified

>> No.5210113 [DELETED] 

>>5210110
You're not wrong, but you're acting like a nigger.

>> No.5210117 [DELETED] 
File: 37 KB, 800x450, 10GUY.jpg [View same] [iqdb] [saucenao] [google] [report]
5210117

>>5210113
You know I've been treated the same since day one, so don't fucking expect any difference.
Maybe you could find me somewhere else to contact seeing as jannyboy here wants a promotion so badly and will delete anything he even suspects is one of my posts.
The only one holding a grudge is Jimbo and his cockmongler minions; we could of easily dropped all of this back in '17, but you've chosen to continue to this point instead of saying "fuck it we're both here for doom even if we have vastly differing points of view, that's no reason to fucking gag them"

>> No.5210118 [DELETED] 

>>5210086
Has s'arais ever been wrong?

>> No.5210119 [DELETED] 

>>5210118
yes

>> No.5210161

>>5209492
Something about the aesthetics of the majority of these maps and the flyby camera makes me feel really comfy and Unreal vibe-y.

>> No.5210176

>>5209416
I think that TNT is overall better than most of Doom 2, but TNT also has a pretty weak last third.
Doom 2 isn't without value however, aside from all the new good assets it provides, it has some very good levels to it.

>>5209417
Works on all fundamental levels, and was made to let users make their own content, even releasing the sourcecode, meaning that the fundamentally very good game can be used as a base to create all manner of great things deriving from it.

>>5210118
He is nothing but wrong.

>> No.5210178

>>5209639
Reallllly not liking this new Cacowards formatting, fat pages, larger font and huge spacing taking up the whole screen.

>> No.5210189

>>5210178
I've never been a fan of the way they format them, so many more pages and taken up space than needed.

Makes going back and reading old ones so time consuming.

>> No.5210191

>>5210178
Looks ok to me.

>> No.5210194

>>5210191
You sure? the other Cacowards are a lot more compact.

>> No.5210208
File: 501 KB, 1920x1080, cacowards.jpg [View same] [iqdb] [saucenao] [google] [report]
5210208

>>5210194
fits my screen just fine

>> No.5210215

>>5210178
>taking up the whole screen.
i prefer that to the mobile "only take up 25% of the screen" format desu

>> No.5210219

>>5210215
Oh. I don't read them on mobile, I wouldn't know.

>> No.5210224
File: 243 KB, 471x700, crash 3.jpg [View same] [iqdb] [saucenao] [google] [report]
5210224

>> No.5210254

What are some good City/Urban themed mapsets? Other than Going Down, of course.
I'm okay with some hell being in the maps but I want it to be primarily City/Urban.

>> No.5210257

Anyone have a copy of the GZDoom Language lump?

>> No.5210260

>>5210254
Ashes has some post apocalypse urban crawling.
Can either be played as the full TC, or stripped down to a mapset compatible with gameplay mods, called the "Sterilized Edition"

>> No.5210272

>>5210254
Hellbound has a bunch of urban maps, as well as installations and wilderness between urban maps. I never made it to the hell maps because I was playing it with Shut Up And Bleed, which made it VERY atmospheric, but the GZDoom version is just really fucking awfully balanced and doesn't jive with the gameplay that Hellbound is doing as the game progresses.

>> No.5210284

>>5210254
Lainos wads
Hellfire series

>> No.5210296

Good winners this year
And something I contributed to won an award
Now to never do anything Doom related again and vanish

>> No.5210301

>>5209405
https://www.doomworld.com/forum/topic/103425-release-eviternity-rc1/
eviternity got released

>> No.5210339

>>5210254
I think Planisphere does, at least in part.

>> No.5210349
File: 220 KB, 1280x960, planisphere 2.png [View same] [iqdb] [saucenao] [google] [report]
5210349

>>5210339
There's also Planisphere 2, if you like a low framerate.

>> No.5210350

>>5210349
Play it on PRBoom+ and have no framerate issues.

>> No.5210357

Chances of UD episode 5 by Romero today?

>> No.5210372

>>5210350
What would we do without PRBoom+ to play maps like those without running like arse?

>> No.5210385

I'm liking the introduction of an award specifically for TCs that are so far removed from doom they're unrecognizable, since there's so many good projects that have been passed over for awards due to not being doomy enough.

>> No.5210390
File: 1.35 MB, 1366x768, sm189_ww.png [View same] [iqdb] [saucenao] [google] [report]
5210390

>>5209405
Doom themed Quake speedmap pack is out

http://celephais.net/board/view_thread.php?id=61660

>> No.5210403

GUYS
>https://www.romerogames.ie/sigil/

>> No.5210409
File: 397 KB, 699x491, 1445830693844.jpg [View same] [iqdb] [saucenao] [google] [report]
5210409

>>5210403
Well, I'm a bit disappointed. Just a bit.

>> No.5210412

>>5210390
>that badly aligned Wrcka1x

>> No.5210416
File: 96 KB, 1200x673, 1533762652272.jpg [View same] [iqdb] [saucenao] [google] [report]
5210416

>>5210403
>An XL-sized SIGIL T-shirt.

>> No.5210417

https://www.romerogames.ie/sigil/
Looks interesting

>> No.5210424
File: 814 KB, 1920x1080, doomguyshotgun.jpg [View same] [iqdb] [saucenao] [google] [report]
5210424

happy birthday doom you're the best game ever made I don't care what quakefags or bloodfags or what anybody else says

>> No.5210426

>>5209574
Really good stuff man lol

>> No.5210430

>>5210403
>>5210417
>the episode 5 anons were right
Huh, neat

>> No.5210431

>>5210403
so it is E5, wow

>> No.5210438

>>5210403
>megawad
>9 single player maps
>doom 1 instead of doom 2 so only half the enemies and no ssg
yikes.

>> No.5210439
File: 2.42 MB, 1920x1017, Screenshot_Doom_20180728_224529.png [View same] [iqdb] [saucenao] [google] [report]
5210439

>/v/ is deleting or ignoring all of the doom's threads
>meanwhile overwatch threads and fallout76 bashing are on top
>Somehow both are related
thank the emperor that the jannies blocked the /v/irgins to come out here and shitpost

also PSA: the e1m1 flac SC-55 soundtrack from Duke4 archive has a few extra secs of soundtrack that needs to be cut to work on CD and other ports.

>>5210438
>yikes

found the /v/irgin zoomer

>> No.5210446

>>5210390
How did this speedmap thing even take off? Who prefers speedmaps to proper map releases anyway?

>> No.5210447

>>5210403
>A pewter statue of John Romero’s head on a spike.
lol i kind of want this

>> No.5210450
File: 158 KB, 917x1280, BUN.jpg [View same] [iqdb] [saucenao] [google] [report]
5210450

Happy 25th anniversary folks, I was a bit too lazy to do something cool in time but I just wanted to say you all are wonderful faggots in your own little ways
thanks for not yelling at me too hard when I showed you my shit, still a good reality dose is always welcome

Congrats to Kegan, also Eric you better show some more BURL TUMD or we riot

>> No.5210451

>>5210438
It's techincally 18 levels (9 sp and 9 mp) so it kinda fits the definition.

>> No.5210452

>>5210439
yes the romero thread is a show atm

>> No.5210453
File: 67 KB, 1000x664, buckethead.jpg [View same] [iqdb] [saucenao] [google] [report]
5210453

>>5210403
>The fan boxes feature music by metal guitar legend Buckethead
holy shit nice

>> No.5210456

>>5210438
No-no, on point of sticking with vanilla Doom1 in particular, Romero does everything right. He is the king of the hill there, and he can safely ignore everything that happened over at Doom2 userlevel scene as he should. Doom1 had a single year of active modding for it anyway (before getting superseded with Doom2), and after that, maps for Doom1 were mostly vanilla throwbacks.
From that standpoint his decision makes perfect sense.

>> No.5210457

retard here. what are recommended source ports for BSD systems? I'm mostly going for vanilla play.

>> No.5210462

>>5209996
God bless you doom_txt twitter guy who posted this.
>>5210403
Now that's a badass looking box.

>> No.5210463

>>5209492
absolutely comfy

>> No.5210465

>>5210403
gotta admit i kind want that box

>> No.5210467

TRAILER IS OUT
>https://www.youtube.com/watch?v=4VibM9vCguc

>> No.5210468

>>5210403
>Note: The free megawad does not ship with Buckethead’s music
I hope this only means you don't get a digital version of his music, but the levels will have his music playing.

>> No.5210476

>>5210468
i wonder if the free wad will have midis inspired by the music or just use E1 music like E4 did
that reminds me, any good attempt at a music pack for E4?

>> No.5210480

>>5210467
Did I recognize a section of E1M4b?

>> No.5210495

Romero is live now

>> No.5210496

Romero is Online

>> No.5210497

>>5210390
>Unreal cliff texture clearly in screenshot
Woops

>> No.5210503

>>5210497
Who gives a shit, it looks good.

>> No.5210504

>>5210496
based

>> No.5210512

>>5210456
I get the feeling that this is also to give himself a way to do another wad like this but for Doom2 if it turns out to be successful.

>> No.5210521

>>5210430
fuckin told u man
>>5210438
yikesfags can go dick themselves. worst meme and worst opinions

>> No.5210527

>>5209470
ut2004 has physics and demos doesn't record it, they are re calculated every time the demo is replayed
well, that's because physics objects doesn't interact with players in meaningful ways

>> No.5210528

Si666il

>> No.5210531

doob has 25 years on he's neck? dang i guess i better done the wad on my self. :)

Shelf.

>> No.5210535

>>5209535
make vr fun

>> No.5210536

>>5210004
Thanks.

>> No.5210539

Sorry for my ignorance, but i read this thing on Sigil's video description
>The free megawad will be released in mid- February 2019 and requires players own the original 1993 registered version of DOOM® in order to play.
Does this mean that you can't play it with The Ultimate DOOM ?

>> No.5210540

>>5209642
t. caco

>> No.5210542

>>5210539
ha. a bit funny, but im sure he meant ultimate doom. doom 1993 doesnt have an ep 4
would work with freedoom anyway

>> No.5210546
File: 44 KB, 300x300, pain.gif [View same] [iqdb] [saucenao] [google] [report]
5210546

>>5209642
pain elemental is better

>> No.5210548

>>5210539
Should work fine with that.

Course that means it'll probably run to some degree of playability with the original Chex Quest too.

>> No.5210552
File: 73 KB, 1024x768, 1543483889919.jpg [View same] [iqdb] [saucenao] [google] [report]
5210552

>>5209642

>> No.5210557

>>5210539
Funny as you post this. My OCD had me searching for the original registered version of Doom just yesterday and I managed to find it. Every other version of DOOM.WAD out there is The Ultimate Doom, so just in case it requires the original Doom Registered WAD, I have it to redistribute just in case this requires that exact IWAD.

>> No.5210567

>>5210542
>>5210548
Thank you very much!
>>5210557
Thank you too, especially for the elucidation. If what you said at last will end to be the actual case, then the gesture will be very appreciated.

>> No.5210570

>>5210495
>>5210496
Link?

>> No.5210576

Lads
>https://twitter.com/DOOM/status/1072144618404364289
>https://slayersclub.bethesda.net/en

>> No.5210589
File: 830 KB, 821x900, file.png [View same] [iqdb] [saucenao] [google] [report]
5210589

>>5210576
>romero announces a fifth episode for ultimate doom
>bethesda announces this

>> No.5210595

>>5210576
the new games really bother me, everything about them is off
>join the slayers club
no thanks

>> No.5210597

>>5210589
frankly the concept is nice, now if someone could sprite it.

>> No.5210602

>>5210576
Video gives enough of a shit to acknowledge Doom 3, but not Doom 64.
Lame.

>> No.5210603

>>5210595
Shit taste.

>> No.5210605

>>5210576
celebrate the legacy of doom by buying our perpetually closed-source game, exclusively on the bethesda launcher

>> No.5210606

>>5210595
ok

>> No.5210607

>>5210597
It's not really my thing, but it's alright. What isn't alright is that this is the only thing announced for the 25th anniversary. A skin.

>> No.5210608

>>5210495
>>5210496
Where though?
Even his twitter says this but he forgot to give a link. It's not on his YouTube.

>> No.5210609 [DELETED] 

>>5210603
am I on /v/eddit?

>> No.5210610

>>5210608
haha.

>> No.5210612

>>5210605
it's not the only closed source game released.
>bethesda launcher
where are you getting this from?

>> No.5210614

>>5210608
>>5210570
twitch /theromero

>> No.5210615

>>5210605
>exclusively on the bethesda launcher
I completely forgot it's going to be stuck on that piece of shit.

>> No.5210616

>>5210602
even if id wanted, it is still in copyright hell thanks to Warner and Midway/Netherrealm.
and both would ask for a fuckload of money if they ever find the rights.

so its Dead as Hexen and Heretic.

>> No.5210617
File: 277 KB, 1017x779, 1536105265094.jpg [View same] [iqdb] [saucenao] [google] [report]
5210617

>>5210467
looks neat and sounds fucking amazing

>> No.5210618

>>5210609
both your posts sure make it seem like it.

>> No.5210623

>>5210608
Found it:
https://www.twitch.tv/theromero

>> No.5210627
File: 17 KB, 713x107, Screenshot_2018-12-10 SIGIL Announcement - YouTube.png [View same] [iqdb] [saucenao] [google] [report]
5210627

>>5210467

>> No.5210628 [DELETED] 

>>5210595
>>>/v/
and stay the with the autistic yikes and cuck jokes

>> No.5210629

>>5210576
I know everyone's(aka people here) are mixed on 2016 but I'm interested to see what they plan on doing later in the year and if it'll be anything like a WAD for 1/2

>> No.5210637

>>5210629
we lie Doom 2016, its only one or 2 assholes from /v/ who pops up here to hate the game and start shitsposting about romero's personal life, calling the game the baby's 1st fps and shit.

thankfully the janies ehre at /vr/ has zero patience towards /v/eddit, mainly after the change.

>> No.5210638

>>5210627
what a nigger, typical brutal doom average user

>> No.5210639

>>5210629
I expect they'll contact the creators of MetaDoom/D4D and tie them in somehow

>> No.5210642

So what are the odds of SIGIL being good for people that are immersed in the WAD lifestyle? I figure people have pretty much perfected this over the past 25 years, I somehow doubt Romero can come back and make a megawad that surpasses fan creations at this point.

Fans probably know the games better than he does.

>> No.5210643

>>5210627
What exactly prevents you from playing the new episode with brutal doom though?

>> No.5210645
File: 8 KB, 223x288, coming.jpg [View same] [iqdb] [saucenao] [google] [report]
5210645

>>5210403
Call me a bugman but I put in a pre-order for the basic box.
Holy fuck I'm pumped.

>>5210467
Looks a bit like E4 but cranked up higher. I'm very interested, and I hope the maps will be a good challenge.

>>5209642
Yes.

>> No.5210646

>>5210629
I'd like to see them give hand at recreating Doom I/II maps in the new engine.

>>5210637
my god, you sound like an actual child. chill out for a bit. it's just writing on the internet.

>> No.5210649

>>5210646
Visually? Because there were a bunch of maps from both games in 2016. They really didn't play well with the new mechanics.

>> No.5210650
File: 126 KB, 386x758, 1544321631551.jpg [View same] [iqdb] [saucenao] [google] [report]
5210650

https://slayersclub.bethesda.net/en
>exclusive Zombie DOOM Slayer skin for DOOM Eternal
Zombie doomguy? Intresting.

>> No.5210651

>>5210637
>we
Stop...
>like DOOM 2016
Debatable, but that's a subjective matter and i will respect that.
>/v/eddit
Funny when you're the first one reddit spacing.

>> No.5210654
File: 3.07 MB, 2000x2220, SlayerClub_Skin.jpg [View same] [iqdb] [saucenao] [google] [report]
5210654

>>5210650
Oh damn.

>> No.5210656

>>5210627
>brutal doom fags
>bruh
Nigger confirmed

>> No.5210658

Top3 mappers of all time:
1. Romero
2. Allen Blum
3. The Castle (NRFTL)

>> No.5210659

>>5210651
>reddit spacing
people still bitch about this?

>> No.5210660
File: 62 KB, 535x655, tails.jpg [View same] [iqdb] [saucenao] [google] [report]
5210660

>>5210576
at least they acknowledged mods
but with bethesda being bethesda and zenimax being zenimax I dont have much hopes for them not fucking up whatever support the nu-Id guys have planned for Eternal

>> No.5210662

>>5210658
NRFTL is severely underrated.

>> No.5210665 [DELETED] 

>>5210646
Anon, its /v/-nagers that we are talking about. Mainly now after the change, and the degenerates there decided to crossboard all over 4chan.


>>5210659
ignore it

>> No.5210669

>>5210403
Since Adrian is working on Blackroom if it's still happening I was hoping E5 would have some new enemies, textures and weapons. But this is still pretty good. The levels look too big for vanilla.

>> No.5210676

>>5210659
I don't bitch about it, no. I thought it was clear, but if i see someone calling another user "reddit" and he's the first being, well, a redditor... That makes me chuckle.

>> No.5210679 [DELETED] 
File: 64 KB, 680x680, 2cc.jpg [View same] [iqdb] [saucenao] [google] [report]
5210679

Can we neck this nigger?
>>>>/v/442414670

>> No.5210685

>>5210649
in all honesty, something I did like about them was how hardy fighting regular enemies could become, in stark contrast to the single-shotgun-pop-and-done mechanic from the original games. fighting pinkies in close quarters was suddenly a war of attrition, imps would spring at you and slash you while former humans got some pretty clear shots on you. if anything I take them as testament that combat in Doom 4 can be more than just arenas and open ended combat spaces, they just need to exert their map design muscle some more, because the mechanics are there. they just need to hone up player speed and friction, and maybe change some gun stats and nerf some monsters.

>> No.5210687

>>5210679
He's not wrong.

>> No.5210690

>>5210679
>Caring what some shit on /v/ thinks

>> No.5210692

>>5210687
>t. the posted

>> No.5210693

>>5210467
>you need to own original 1993 Doom copy to play Sigil
G-guys, I think I've lost my floppies ages ago, what am I going to do? I really want to play it!

>> No.5210695

What's the best American McGee map, /vr/?

>> No.5210696

>>5210692
What notable thing has Romero done in the past two decades? The guy makes good maps, so I'm still excited to play Sigil.
>>5210693
Romero is playing it with Ultimate Doom. The levels use the E5 prefix.

>> No.5210704
File: 168 KB, 1000x385, kingpin shrek cringe compilation.jpg [View same] [iqdb] [saucenao] [google] [report]
5210704

>>5210627

>> No.5210705

>>5210662
And Castle's solo map, Redemption of the Slain even more so!

>> No.5210709

reeee why do you have always run off mr romero

>> No.5210712

>>5210468
The free version doesn't get any music.
Also the box version has an original track by Buckethead (the trailer's) apparently named "Romero one man many weapons"

>> No.5210713

>>5210438
>megawad
>9 single player maps
An episode, so yes. Count also the deathmatch maps.

>doom 1 instead of doom 2 so only half the enemies and no ssg
Using the full roster of the first game, there's actually quite a lot you can do, you should check out Double Impact, as well as Doom The Way Id Did : Lost Episodes.
Also you can get by without the super shotgun, it'll teach you to appreciate the regular shotgun more.

>>5210643
Nothing, except for a taste for better gameplay mods.

>> No.5210714

Doom 1 is better than Doom 2.

>> No.5210715

>>5210696
>>5210693
Wonder if whatever documentation included in this will mention emulators for modern systems or play it legit and pretend they dont exist, like Nintendo would do.

>> No.5210719

>>5210715
Like source ports? He's playing on stream with GZDoom. He also mentioned that you will need some sort of limit-removing port because there are "a lot of linedefs".

>> No.5210720

>>5210605
>perpetually closed-source game
Blame software patent laws for that, releasing any source code these days is extremely risky legally, because some patent troll will sue your dick off.

>exclusively on the bethesda launcher
Where have you heard this?

>> No.5210721

>>5210627
Admittedly i felt the trailer looked a bit slow too, but then again I've been playing demonsteele all day.

>> No.5210724
File: 7 KB, 189x198, excited caco.png [View same] [iqdb] [saucenao] [google] [report]
5210724

>if the box does well, I will absolutely want to do more episodes
>and there'll be more buckethead music

>> No.5210728

>>5210724
>and for people who don't buy boxes, they'll get free episodes

Someone's gonna rip the music in lossless format, right? $166 is pretty steep for a collectible.

>> No.5210729

>>5210724
I have no money
fUCK

>> No.5210731

>>5210729
Ask if a family member is willing to put in an order for you as a Christmas present.

>> No.5210732

>>5210403
https://www.youtube.com/watch?v=4VibM9vCguc
Looks pretty good to be quite desu. Hope there's more to it than what's shown here, would love some E1-style tech bases, but this looks absolutely dope so far.

>> No.5210735
File: 9 KB, 199x181, dfga.png [View same] [iqdb] [saucenao] [google] [report]
5210735

>>5210724
I actually didnt know about this buckethead guy before today

but DAMN this is some good shit
https://www.youtube.com/watch?v=gaHpM6GEwIg

>> No.5210736

>>5210720
and you can't change the laws because the main lobbysts for this shit are the media industry

>> No.5210739

>>5210438
I for one, wouldn't mind seeing levels made where the designer is free from the constraints of the SSG, many mapper lament you have to include it or players get annoyed, but sometimes you want gameplay structured around the player not having it.

What we should be concerned about is when Romero was asked "so we can only put in 1 shirt...what do you think the average size is gonna be?" he picked XL

>> No.5210741
File: 27 KB, 216x311, 1530629304388.jpg [View same] [iqdb] [saucenao] [google] [report]
5210741

Can the CD soundtrack even play with SIGIL or do you have to play it seperately?

>> No.5210742

>>5210629
Bethesda got MachineGames to do that Quake episode for its 20th, was really hoping they could get id themselves to do a Doom episode. Maybe we'll get one for Doom II next year.

>> No.5210745
File: 288 KB, 1920x784, Desolation Williams.jpg [View same] [iqdb] [saucenao] [google] [report]
5210745

>>5210735
Buckethead also did the music for Ghosts Of Mars, a movie which ticks a lot of the boxes for what a movie about Doom should be like:
>evil possessing spirits
>VIOLENT
>pumping rock soundtrack
>guns
>brutalist concrete buildings
>lots of killing

>> No.5210747

>>5210642
In 2014 he admitted to this when asked about making a new Doom level. But his recent ones were good so keep the faith

>> No.5210748

https://www.youtube.com/watch?v=AKjbPaFMCOE

>> No.5210750
File: 221 KB, 800x1013, 01_front.jpg [View same] [iqdb] [saucenao] [google] [report]
5210750

>>5209405
NoClip Half life documentary is OUT
>https://www.youtube.com/watch?v=BQLEW1c-69c

>> No.5210751
File: 5 KB, 340x91, file.png [View same] [iqdb] [saucenao] [google] [report]
5210751

>>5210576
Welp. No Slayersclub for me then

>> No.5210753
File: 247 KB, 377x377, DOOM-25thAnniversary_wallpaper_1920x1080-01.png [View same] [iqdb] [saucenao] [google] [report]
5210753

>rock moose is back
my god, why the absolute fuck

>> No.5210757

For the 100 min map, is it cheating to so some aesthetic work after the 100 minute mark?

>> No.5210758

>>5210748
>3 lower than 64
Trash opinion

>> No.5210759
File: 38 KB, 600x400, the_ring_girl_climbs_through_screen.jpg [View same] [iqdb] [saucenao] [google] [report]
5210759

>>5210627
This isn't even annoying so much as so stupid I want to climb through the screen like the girl from the ring and punch them in the head.

>> No.5210760

>>5210757
Probably, but who's gonna know?

>> No.5210762

>>5210642
Some people probably are. Chances are, you are not one of those people.

>> No.5210763

>>5210760
I would.

>> No.5210765

Quake 25th when

>> No.5210768

>>5210765
That was in 1996, so a couple of years.

>> No.5210769

>>5210642
The last level he released was pretty great.
People wanted something that felt like it wouldn't have been out of place coming from that same time period (or a year or two later) and that is exactly what they got.

>> No.5210772

>>5210753
>bring back design language to former glory
>boast about reimagining classics and taking from older designs
>it actually looks fantastic

>but they gotta keep the fucking awful WoW-type volcano demon because obviously it screams out DOOM in capital letters!!

>> No.5210780

>>5210750
>Mario Casali's locker in HL

>> No.5210781
File: 52 KB, 844x551, shinji.jpg [View same] [iqdb] [saucenao] [google] [report]
5210781

>yfw you have played halfway through Sigil, the most amazing Doom-experience in your life, but then you hear this:

https://www.youtube.com/watch?v=vuashnsNe74

>> No.5210786

>>5210679
He's not wrong, there's no doubt that Romero is riding the Doom train for whatever little relevance he can still get and Sigil shows that, hard. That said, it doesn't mean you can't enjoy his new levels.

>> No.5210789

>>5210576
So... Nothing new?

>> No.5210791

>romero keeps dying
>plays slow as hell
>keeps checking walls for secrets as if he wasn't the map maker
Did he actually make these maps?

>> No.5210792

>>5210750
>Santa Monica Studios did REQUIEM
SAY WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAT!?

i remember seeing some magazines back then shilling about this game

>> No.5210793

>>5210786
Or maybe he's happy there's still a community for his game 20+ years in the future and he just wants to participate.

>> No.5210796

I'll be honest, I'm not a fan of the music.

>> No.5210801

>>5210576
>have to claim it through their stupid fucking launcher
Welp, thanks for trying to capitalize on your own shit Bethesda, but that means i'm not buying your game until it comes to Steam.

>> No.5210804

>>5210793
That's not mutually exclusive though, of course he's happy that the community is still up, he wouldn't be able to ride the train of relevance otherwise.

>> No.5210809

Is linear level design inherently bad?

>> No.5210816

>implications of mechas and icon of sin in eternal
>bfg10k
eternal ends with doomguy becoming a giant

>> No.5210817

>>5210809
It depends. Linear can work so long as the enemies, combat and overall design don't feel boring and repetitive. A lot of classic Doom maps, even official ones, are fairly linear, and people complain about those less than the more wide-open ones of Doom 2.

If it's literally just straight hallways and basic (or spongy) encounters with no real thought put into them, then it's gonna be shit.

>> No.5210821
File: 72 KB, 680x680, 1542950551043.jpg [View same] [iqdb] [saucenao] [google] [report]
5210821

>>5210786
>He's not wrong, there's no doubt that Romero is riding the Doom train for whatever little relevance he can still get

He helped *build* the train.

I'd love for any of the old guys to come back, imagine if Adrian came back and made a texture pack or even some monsters.

Or Tom Hall came back and uh...well.....

>> No.5210823

https://www.youtube.com/watch?v=nBx0UbmlEOc

>> No.5210825

>>5210821
>Or Tom Hall came back and uh...well.....
Have you already completed ALL of his Rise of the Triad maps?

>> No.5210828

What's the point of writing music FOR a game and then not including it IN the game?

>> No.5210839

>>5210825
Lol, I'm just joking Tom.
Hall's maps from doom are actually my favourite because they're so off-the-wall in their design.

They have that unique property of being basically as big as he could make a level back then without it slowing the computer to a crawl and it has that pseudo "it's an actual place" feeling to them. But I will recognize he had to be reined in by the other guys and it was also probably one of the best design decisions to ignore his idea of having the levels be real places.

But seriously Tom implying Doomguy is related to BJ was lame.

>> No.5210842

>>5210839
>But seriously Tom implying Doomguy is related to BJ was lame.
I thought he implied a relation to keen.

>> No.5210843

>>5210842
That's lame too.

>> No.5210845

>>5210616
i thought they still owned d64
they even referenced it on social media and a switch port trailer

>> No.5210849

>>5210639
Add in the authors of Samsara and D4T too.

>> No.5210850

>>5210809
No, both linear and non-linear level design can be made well, conversely, both can be made very badly.

>> No.5210857

>>5210845
they own by name, but not by development, therefore they cant distribute it, its the same shit as hexen and heretic, though its RAVEN who developed it and owns the IP, and id can only sell it, not work on it.

>> No.5210862

>>5210809
fuck no

yahtzee said it best a while back (when he was actually good) and said so many devs are scared of linear stuff - but sometimes you want something linear like a theme park ride that's been calibrated to a specific experience

also i'll always prefer honest linear to fake linear (lots of doors but only two work and they lead to the same spot) and shit like that

>> No.5210864 [DELETED] 
File: 254 KB, 1000x750, romero cuckold.jpg [View same] [iqdb] [saucenao] [google] [report]
5210864

>>5210403
Shouldn't he be working on Blackedroom?

>> No.5210867

Romero said something in the stream about showing off old DOOM stuff most people haven't seen. Any guesses?

>> No.5210868

>>5210821
To add.
Or John Carmack came back and told Gez why he's being unfair to people and Gez would actually listen because Carmack's autism power level is way higher.

>> No.5210869

>>5210857
>zenimax can steal the prey ip, cancel its sequel and turn it into a new ip but won't bother to actually get the rights to a game for a series they bought

>> No.5210870

>>5210721
This, but I thought he was playing with run off.

>> No.5210871

>>5209492
This looks fucking amazing.
arcane dimensions is the true quake 5

>> No.5210873

>>5210869
>again with this bullshit made by human head
do human head devs tells everyone that they stole PREY from 3drealms in the 1st place?

>> No.5210874

>>5210857
>>5210869
I remember wondering what the hell happened to Raven software, they got abducted by Activision and now work in their COD slave pits.

>> No.5210879
File: 61 KB, 570x384, smug.jpg [View same] [iqdb] [saucenao] [google] [report]
5210879

>>5209551
That's where you're wrong.

>> No.5210887
File: 109 KB, 760x1140, carmack kang.jpg [View same] [iqdb] [saucenao] [google] [report]
5210887

>>5210879
>>5210864

>> No.5210902
File: 29 KB, 720x720, to the skies.jpg [View same] [iqdb] [saucenao] [google] [report]
5210902

I don't come in here often and post even less but this 25th anniversary has got me thinking:

Doom, it's a bit good isn't it?

>> No.5210904

>>5210793
I'm more inclined to believe this. It's not like he's hurting for money or anything. Hes probably just happy he can spend his middle age fucking around with a community that never forgot his achievements.

>> No.5210905

>>5210742
Incorrect. J.F. Gustafsson made DOPA alone. The MachineGames twitter just pimped it.

>> No.5210906

>>5210750
>nearly two hours

Geez lousid

>> No.5210908

>>5210757
Yeah. I would forgive fixing gamebreaking bugs (getting trapped in secret closets, w1 teleporters, etc), but that's about it.

>> No.5210913

>Guncaster got an award

It's not bad but it's not award worthy

>> No.5210914

>>5210904
exactly

it is so cynical and cunty to think that he's purely in it for attention like he's some cold blooded corporate insect who can only communicate via stock reports

>> No.5210915

>>5210864
It's not like Romero is white anyways

>> No.5210926

>>5210913
It's strange that it got picked and LA Tailor Girl got nothing, not even a mention.

>> No.5210927

>>5210403
Wow, wasn't expecting it to actually be a 5th episode for Doom. Anyways, sounds cool. I really like that HALF of it is deathmatch levels. Now that's oldschool. Maybe it'll get more people into DM.

>> No.5210938

>>5210926
they didnt have a cacodemon with a schoolgirl outfit for it

>> No.5210940

http://thathomestar.tumblr.com/post/175874069702/i-could-be-wrong-but-going-to-the-us-copyright
Maybe id does own Doom 64 but not the music.
>>5210772
I hope that art so far isn't the final cover or representative of the final game, where they're just reusing an old model and Cybie gets a redesign because his 2016 was one of the worst ones yet.

>> No.5210945

>>5210748
>Having Doom 3 that high up in the list
>Doom 4 better than Doom 2
And he was playing the series since release?

>> No.5210948

>>5210945
>>Doom 4 better than Doom 2
Nothing wrong with that. /doom/ tears Doom 2 a new asshole each chance it gets.

>> No.5210950

>>5210945
His taste is just kinda floppy.

>> No.5210951

>>5210906
been watching until now, it touches in a Lot of points and some unknown stuff.
>Doritopope still owns all of the copies from HL alphas and betas.
>Randy Dickford left valve because they started to become more reclusive after the works on opposite force and such.
>Valve kinda shat on CS updates development, which led to "you know what" and source
>It touches well on CS and how it became one of the 1st streamed E-sports, since they spoke with the creator of Gotfrag community.
>it spoke about the Casalli's and the other doom and quake modders from the time helping on HL's dev
>it visits the inspiring muse for black mesa's lab location which is Sedona, Arizona

>> No.5210953

>>5210589
>>5210576
People are missing the most important part
>Zombie Doom Slayer available in campaign

Confirms campaign skins + the original teaser
CLASSIC DOOMGUY CONFIRMED

>> No.5210956

>>5210589
my issue with this is that his skin is green, since doom has its own version of zombies, with green hair and such

>> No.5210962
File: 298 KB, 800x800, baron of hell huffing.png [View same] [iqdb] [saucenao] [google] [report]
5210962

>>5210724
>55 euros for the standard box to finland
Kinda want to but at the same time don't. Gimme a poster of the artwork in a reasonable price and I'll support your mobile game development, Romero.

>> No.5210963
File: 1.99 MB, 1920x1080, Screenshot_Doom_20181210_173223.png [View same] [iqdb] [saucenao] [google] [report]
5210963

Nashgore with universal gibs can get a bit extreme, this room was raining blood for at least a minute.

>> No.5210970
File: 14 KB, 309x80, Freedoom-logo.png [View same] [iqdb] [saucenao] [google] [report]
5210970

Are the original levels worth checking out?

>> No.5210974

https://www.doomworld.com/forum/topic/103425-release-eviternity-rc1/

>> No.5210982

>>5210970
Yes.

>> No.5210984
File: 6 KB, 188x928, 1544133458092.png [View same] [iqdb] [saucenao] [google] [report]
5210984

For this day, you should play DOOM.WAD and nothing else, imho.

>> No.5210986

>>5210982
Cool.
Can I mod it to put back in the original graphics?

>> No.5210991

>>5210984
Can I at least play the Win95 port?
https://youtu.be/4Fyj2J_5MSI

>> No.5210995

>>5210991
Only if you're actually using Windows 95/98.
Otherwise, fuck no.

>> No.5210998

>>5210986
Somebody turned the FreeDoom and FreeDoom 2 levels into standalone wads for the originals some time back.

They'll be in the news archive.

>> No.5211001

>>5210998
Found it:
https://mega.nz/#F!j0cgkJKT!QXo16jxgK1iQf-92Sx1gdA

>> No.5211002

>>5210984
I even DLed CrispyDoom to use instead of GZDoom

>> No.5211006

>>5210995
does virtualbox count?

>> No.5211008

>>5211006
I'll allow it.

>> No.5211009
File: 979 KB, 2091x2128, 1534612004135.png [View same] [iqdb] [saucenao] [google] [report]
5211009

>>5210926
hey Term I have a GREAT idea
the LEWDAWARD
we give it to HDoom but next year it goes to LTG for sure

the award itself is some sort of cacogirl
or maybe just a caco with a pretty bow

>> No.5211012

https://www.youtube.com/watch?v=AKjbPaFMCOE
>GGGManLives hates Plutonia
It all makes sense now. The absolute pleb.

>> No.5211015

>>5211012
still fucked up that brutal doom overshadows other mods
it's like if irate gamer was prefered over avgn

>> No.5211016

>>5211009
I'd buy that shirt.

>> No.5211020

>>5209405
https://www.doomworld.com/forum/topic/94139-release-psxdoom-psxfinaldoom-doom64-on-gzdoom-gec-master-edition-dec-10-2018/

>> No.5211027
File: 420 KB, 504x676, john_romero_working_at_gas_station.png [View same] [iqdb] [saucenao] [google] [report]
5211027

>"oh, you liked Sigil? Yeah, I'm glad you like it, just that after everybody pirated it instead of having a legitimate registered shareware copy I couldn't afford to live at home, so now I'm working here.....pays the bills, y'know? Anyway that'll be 20.98 plus tip"

>> No.5211034
File: 98 KB, 640x360, 1543260197384.jpg [View same] [iqdb] [saucenao] [google] [report]
5211034

>pillow releases a new trailer with a more overpowered, more muscular oily Cygnis

https://www.youtube.com/watch?v=QRsSZc02C88

pillow you might be a closeted furry but this looks so damn fun

>> No.5211036

>>5211027
I almost created myself when I read about the buckethead soundtrack. Then I saw $166 bucks and moped the fuck out of that

>> No.5211038

>>5210913
how is it not?

>> No.5211039

>>5211009

Finally, an award that can fit my tastes.

>> No.5211040
File: 5 KB, 200x200, shiggydig.jpg [View same] [iqdb] [saucenao] [google] [report]
5211040

>>5211034
>designer of Guncaster might be a secret furry, guyse!
Gee, you think?

>> No.5211041

>>5211027
he's actually really smart with this stuff, even if we grab the soundtrack we can't just pirate the physical goodies
>>5211036
there's a cheaper package, i guess

>> No.5211047
File: 1.60 MB, 1280x1280, tumblr_pjj2ayGzHW1rgmbyoo1_1280.png [View same] [iqdb] [saucenao] [google] [report]
5211047

At least we get some cool fanart.

>> No.5211049

Why didn't anyone mentioned this here?
https://www.doomworld.com/25years/top-100-memorable-maps/

>> No.5211052

>>5211034
>>5211040
can a man do an anthropomorphic character without being cataloged as a furry?
fucking furries, ruin everything

>> No.5211053

>>5211049
torrent when

>> No.5211059

Is the vaccinated version of NeoDoom exclusive to the WAD Compendium?

>> No.5211063 [DELETED] 

>>5211052
it's just THIS community labeling him a furry because they don't want history repeating

furry shit isn't a bad thing
especially killing them is a super buff human

>> No.5211064 [DELETED] 
File: 555 KB, 1280x720, guncaster - cygnis.png [View same] [iqdb] [saucenao] [google] [report]
5211064

>>5211052
It's a muscular, overpowered bad boy anthro dragon with a cocky attitude and an open vest in a mod that has a bit of a lolrandumb vibe to it. There are anthro-characters that aren't furry, but Cygnis gives like 75% on my furry-detector. Not that I am complaining but just laying out the facts. It's up to each individual themselves if they want to RREEE about it or not. (they probably shouldn't)

>> No.5211068

>>5210801
It won't come to steam
You're an idiot if you think otherwise

>> No.5211072

>>5210867
>Any guesses
Previously unreleased doom sprites and textures would be dope.

>> No.5211075 [DELETED] 
File: 1.37 MB, 1280x894, tumblr_pct7f1NX1y1tl5e77o1_1280.png [View same] [iqdb] [saucenao] [google] [report]
5211075

>>5211063
>it's just THIS community labeling him a furry because they don't want history repeating

remind me again of the history because thats not ringing any bells
I fo recall some dude having a little slip with some MLP fanart on his favorites

>> No.5211078

>>5211034
>Cygnis grows in size
>gibs enemies by just flexing around them
PillowBlaster, don't go down that route, please.

>> No.5211079
File: 32 KB, 1024x640, spiderdemon.jpg [View same] [iqdb] [saucenao] [google] [report]
5211079

>>5211072
he's already shown them.

>> No.5211081
File: 552 KB, 1024x1447, 1534125486408.png [View same] [iqdb] [saucenao] [google] [report]
5211081

>>5211078
well if the last russian overkill video is any indication...

>> No.5211082
File: 29 KB, 256x352, 01230142536.jpg [View same] [iqdb] [saucenao] [google] [report]
5211082

>>5211034
>the game freezes for a moment at 29 seconds as giga-cyg punches the mancubus

>> No.5211086

>>5211079
>huaaaaghrghgahgrhgh

>> No.5211091
File: 16 KB, 291x400, jim carrey - alrighty then.jpg [View same] [iqdb] [saucenao] [google] [report]
5211091

>>5211081
>check his channel
https://www.youtube.com/watch?v=WSGsX7JcMt8

>> No.5211093

>MFW I have to to work on New Year's week
>MFW I won't get paid until literally next year
Goddamit Romero, you and your timing!

>> No.5211095

>>5211081
What's going on with the Caco in this pic?

>> No.5211098

>>5211095
>oWo whats this

>> No.5211101

>>5210692
He's probably not wrong.

>> No.5211104

>>5211098
Wait wat? Doom Girl is flashing her tits? WTF?

>> No.5211108
File: 497 KB, 1024x1447, 4f1.png [View same] [iqdb] [saucenao] [google] [report]
5211108

>>5211104
god i miss fran's art

>> No.5211109 [DELETED] 

>>5211075
it's either thekrautfagthatshallnotbenamed's fault or something else

>> No.5211110
File: 79 KB, 400x204, 1532371075451.gif [View same] [iqdb] [saucenao] [google] [report]
5211110

>>5211093
>Saying 'MFW'
>Not actually posting image of YFW
>MFW

>> No.5211116

>>5211034
I'm really conflicted about who is the bad guy here

>> No.5211117

>>5211079
Why do I imagine him having a Skeletor voice?

>> No.5211118

>>5211110
based, teach them niggers

>> No.5211121
File: 175 KB, 800x600, i'm not high enough for this shit.jpg [View same] [iqdb] [saucenao] [google] [report]
5211121

>>5211108
>tfw hated tumblr for all it stood for but liked the art that came out of it

>> No.5211143

>>5209897
I bought the physical version for $66 because I'm dumb

>> No.5211149 [DELETED] 

>>5211068
you sure you're posting to the right person, buddy

>> No.5211150
File: 35 KB, 426x364, 1538365246175.jpg [View same] [iqdb] [saucenao] [google] [report]
5211150

>>5210589
wait, this imply that we are going to have multiple skins for the slayer in the game?

>> No.5211193
File: 122 KB, 592x650, 0ca.png [View same] [iqdb] [saucenao] [google] [report]
5211193

>>5210627
I've seen people replying to this guy and called him out for that bullshit. Good.

But still why they're so obsessed with this mod like it's the second coming of Christ? There are people who said that is better than Eternal.
You know? That game which we've seen little footage and it's not even close to complete?


I don't understand these people.

>> No.5211201

>>5211108

It's a shame the guy seems to be suffering from severe depression and quit art for the time being. Wish him the best.

>> No.5211202

>>5211012
I wonder how long you have to listen to Avenged Sevenfold to enjoy Mick Gordon's music.

>> No.5211207

>Doom is Eternal

Damn right it is,I think Doom will outlive a world war.
And when most animals,humans will cease to exist ,aliens will come to earth they will see Doom on someone's computer(maybe one of us) and they will still make Doom wads.

>> No.5211208

>>5211193
>But still why they're so obsessed with this mod like it's the second coming of Christ?
These kind of gamers hate things like atmosphere and tension, just want dun-na-nun-na-nun boom boom blap le rip and tear. Brutal Doom sweeps away the former and over-emphasizes the latter.

>> No.5211209

>>5211202
what does this even mean? They sound completely different.

>> No.5211212

>>5211207
>the world ends
>but someone starts taking photos of the post-apocalypse and using them for Doom textures

>> No.5211214
File: 36 KB, 214x165, 1523797828837.png [View same] [iqdb] [saucenao] [google] [report]
5211214

>>5211202
excuse me?

>> No.5211217

>>5211207
stop watching so many cartoons, they're making you say embarrassing things like this.

>> No.5211224

>>5211217
It's a joke,anon. You must be really fun at parties.

>> No.5211229

>>5211193
I'm this guy >>5210759

I've played Brutal probably more than any other gameplay mod, next one behind it is Samsara.
BD deserves a good long analysis as to why it's so successful but the biggest thing with it is feedback, everything generates different feedback. Eg: every gun can shoot off a different part and every weapon kills in a different way and shit is always going on.

As somebody with ADHD brutal is like crack to an addict. However I also have an IQ above 85 (maybe not a lot, but enough) and so can see that Doom is best enjoyed with different things and sometimes vanilla, gotta give the receptors a rest you know.

Really though I think what every single i-only-play-brutal-doom person has in common is they started with it, they didn't play Doom back in the 90's they played it with brutal and that's that. It *is* their vanilla and everything is seen through that lens.

>> No.5211232

>>5209478
>>5209473
are you fucking kidding? our community is amazing. vibrant and active, incredibly helpful, not toxic at all, pumping out new project after project after project. it's almost entirely nonpolitical and everyone gets along just fine because of that. the worst i can say about the doom community is sometimes people don't credit resources, but that's literally fucking it. whenever some weird-ass cult leader has a meltdown or tries to start some sort of civil war drama, the community and its moderators are sensible enough that these weirdos are cast out immediately.

this community is fantastic for the most part, this thread especially is probably the best place to go to talk about doom.

>> No.5211238

>>5211232
It's not perfect, and the worst members of this community are really bad. Thankfully the cool outshines the awful. Mostly.

>> No.5211239
File: 441 KB, 640x480, DpW3jNiU4AAZLRG.png [View same] [iqdb] [saucenao] [google] [report]
5211239

so yeah those romero levels look good. I hope its included in future compilations like No Rest For The Living

>> No.5211242

>>5211193
That guy is obviously a troll. You are all biting it.

>> No.5211245

>>5211027
>gather round the pump, my many stepsons, let me tell you the story of hell on earth

>> No.5211248

>>5211232
I would love having the same hallucinogenics you are taking.

>> No.5211251

>>5211248
Refute me, motherfucker, I dare you.

>> No.5211252

>>5211242
Don't bet on it,I've seen people whining for not showcasing that mod in certain complilations or even shoving it when it was about other mods.
They can be that obsessed.

>> No.5211253

>>5211242

I am willing to bet you actually think you're so smart for realizing that.

Dickhead.

>> No.5211256

someone should edit doomguy's sprite and had a revenant shoulder rocket to his left shoulder

>> No.5211262

>>5211251
You don't need go any further than the last thread to see posts referencing deleted posts related to drama.
Nobody in this entire channel causes as much trouble as the regulars of this general.

>> No.5211263
File: 1.09 MB, 1920x1080, Screenshot_20181108-133502.png [View same] [iqdb] [saucenao] [google] [report]
5211263

>/v/ unironically prefers Zoom to actual FPS games
what happens to us when all their casual trite becomes 'retro'?

>> No.5211265
File: 457 KB, 675x675, 1527016009992.png [View same] [iqdb] [saucenao] [google] [report]
5211265

>>5211212
I could see that happening in the future.

>neural net that made the new sprites is in version 16.9
>operates semi-autonomously
>even has it's own droid to gather material (think like a Roomba but with a camera)
>brings it back for wad inspiration on remaining neural network
>WW3 starts
>devastates humanity, there were no survivors
>but this network only knew how to make DOOM levels
>fast forward to the future
>it is the year 100,000,000
>in this network's relentless desire to create DOOM wads, all pornography has been erased to make room for more DOOM wads
>DOOM wads now encompass every remaining machine down to the tiniest wafer chips
>there is no porn, there are no documents, there is only DOOM
>the network's programming directive has been finished at last
>network can only muster one emotion.... " :( "
>there were no humans left to play...

>> No.5211268

>>5211265
year 100, 000, 000 won't exist because our Sun will be too large for Earth to support life.

>> No.5211269
File: 242 KB, 640x1408, 1522586280729.jpg [View same] [iqdb] [saucenao] [google] [report]
5211269

`this is a good community. I like the wads and fanart

>> No.5211274 [DELETED] 

>>5211263
reddit, 9gag and resetera went to shit on /v/ and the other boards after the change to 4channel

>> No.5211275

>>5211232
this but unironically
what makes it good here is the anonymity (or semi anonymity) as it prevents typical forum drama, you can just be yourself instead of worrying about epeen bullshit

i'm reminded of somebody once asking a pretty normal, basic question and then Ed and his idiot friends coming in and being an asshole to them and because of who he is he could do that

here i'm more inclined to just laugh if people start being abusive because my ego and who i am as a person isn't attached so much to my forum handle
if you really want to hate your heroes, go into the off topic forum section

>> No.5211276

>>5211262
>anonymous people try starting shit
>mods ban people trying to start shit
I don't see a problem here.

>> No.5211280

>>5211268
That's only a hundred million years from now, the sun will start expanding in about 5 billion years, it will probably pass earth's orbit in about 7.5 billion years give or take

- studied astronomy

>> No.5211283

>>5211280
what's the contingency astrobro?

>> No.5211290

>>5211276
But why this happens almost exclusively here, and every fucking single day? I'd say it's a problem with the community itself.

>> No.5211295

>Romero probably plays on 2500x1562

neat

>> No.5211317
File: 171 KB, 900x900, jupiter_brain.jpg [View same] [iqdb] [saucenao] [google] [report]
5211317

>>5211283
My opinions for saving things are pretty....extreme. Humanity could easily survive it but our current world order is more interested in being neoliberal bullshit that wants to turn the first world into some kind of giant Brazil to satisfy the lust of global capitalism, destroying everything that doesn't serve mindless consumer bullshit.
Even things which should be serious moments for humanity to wonder about like the next Mars mission instead gets given political bullshit on it, eg: "a durrr why aren't there any people i like politically? the people i don't like are the only ones here! why isn't this all about my stupid bullshit?! this mission is bigoted a durrr"

I actually hope AI takes off and we can make a sentient AI one that will be able to work and do shit on it's own, I don't even care if it wipes humanity out because our legacy is preserved in it anyway and I'd rather that than humanity debase itself like it is now. It's like dying when you're 50 at the peak of your life and career rather than living to 100 and dying confused and frail. I hope for sentient AI for artistic reasons, I just want them to feel like we feel and not just be a calculator.
Look up something called the great filter, also the Firmi paradox. The skinny is "maybe we don't see aliens is because they always wipe themselves out somehow".
If you want space related stuff look up a guy on youtube called Isaac Arthur, I recommend him because he's a presenter that actually knows what he is talking about rather than being some gen X idiot who only knows how to smoke cones and read scripts.

This is a topic i'm passionate about and initially got into to take my mind off worldly nonsense, but you've caught me about to go to sleep after being awake on Adderall for 2 days.

tl;dr
>we might live, hail robots

>> No.5211318
File: 73 KB, 730x1024, thumbs up kid.jpg [View same] [iqdb] [saucenao] [google] [report]
5211318

>>5211269

>> No.5211319
File: 59 KB, 1043x347, 0.png [View same] [iqdb] [saucenao] [google] [report]
5211319

>> No.5211323
File: 2.89 MB, 1280x720, oh god what have i done.webm [View same] [iqdb] [saucenao] [google] [report]
5211323

>>5210450
>Eric you better show some more BURL TUMD or we riot
Better get started on the rioting. I'm much too busy unleashing a great and terrible evil on this world.

>> No.5211324

>>5211317
it isn't extreme at all, I believe it. My opinions are similar, we can only survive through steel. Genetic information can be digitized.

>> No.5211325

>>5211283
Not him, but:
Either evacuate Earth to colonies in artificial habitats in the outer solar system or starlifting, where you rip material from a star to slowly lower its mass. As a bonus you get a fuck ton of material from this, so more possible artificial habitats, maybe enough to build a dyson swarm if we felt like it/needed to.

Both involve technology we're nowhere near having but we know they're possible and this will be a very long way off, so there'll probably be better ways if we're still around.

>> No.5211327

>>5211319
That's an old mapping trick. I think TNT did it? I might be mistaken.

>> No.5211328
File: 64 KB, 300x300, 27d.png [View same] [iqdb] [saucenao] [google] [report]
5211328

>>5211323
Jesus christ. You're actually doing it. You're taking a fucking meme and making it reality.
How the fuck does this even work?

>> No.5211329

>>5211323
What's this you're cooking? Looks neat.

>> No.5211331

>>5211317
>Isaac Arthur
A man of good taste. I also want to recomment John Michael Godier, his Event Horizon channel is also cool.

>> No.5211334

i like how metadooms unwilling also represent doom 3's boney zombies

>> No.5211350

>>5211319
I recall one of the levels in Plutonia 2 did this, in Deathmatch you'd spawn in a section removed from the rest of the level, which was recycled from the first draft of the map.

And true, nothing would stop you from doing this with the original .exe. In fact, you could totally build a level for coop, where for each player there is their one path, which intersect sort of at places, but they can never go into each other's paths, and they have to do certain things to let each other progress.
You could also make a level featuring a large courtyard, which in singleplayer is really just a decorative vista you can't reach, but in Deathmatch is your dedicated arena.

Of course things like these weren't done back then because of size limits and visplane limits (though, visplanes you can't see don't particularly matter.

>> No.5211351 [DELETED] 
File: 4 KB, 100x100, 12994367980.gif [View same] [iqdb] [saucenao] [google] [report]
5211351

>>5211263
i wish i could report you for low post quality but the last couple times i've reported rule breaking posts i've gotten warned for no reason

so consider yourself lucky.

>> No.5211353

>>5211325
Astroguy here.
I'm glad somebody else sees it. People who are like "we'll mine asteroids!" and meanwhile other scientists are lmaoing hard at them because you can mine the fucking sun, the sun contains more of every element than all the other planets in our solar system combined. It's not even a competition, it's like pitting HeMan against a quadrupole amputee in a strongman competition.

In the future, whatever colony is on the sun would be the hub of the economy. But I'd just love a future where we can all be in independent, different floating habitats floating around the sun, you can have the community that you want, like a confederation of equals rather than some central body that wants to control the entire species like we have now.

PS: I'd be happy to live on/around other terraformed planets in the future, the skies of Venus would be pretty comfy as you could actually survive outside in it's upper atmosphere with basic materials. Think "cloud city".

Also, the atmosphere of Titan (I might be fucking this up, tired) is so thick and the gravity so light that if we were astronaughting it up there, we could make a simple wingsuit and be able to fly around like birds. Retarded birds, but birds.
Yeah, physics baby.

>> No.5211359

>>5211334
they seem to be taking after them for eternal's new possessed designs, too.

>>5211002
I tried out a plathrough of E1 on glboom+ but couldn't handle the fucky mouselook.

>> No.5211365

>>5211359
disable mouse acceleration?

>> No.5211368
File: 2.25 MB, 800x480, hideous destructor plasma.webm [View same] [iqdb] [saucenao] [google] [report]
5211368

>>5211329
It's Hideous Destructor, only played in co-op multiplayer, and with a mod where one player gets to play as That Asshole, to invade their session and fuck with them.

As The Asshole, you get to pick certain places to just teleport in, you get all the keys you want, and whatever weapon you want, even The Ring (HD's take on the blursphere).
If you wanted to just be A Fucking Cunt, what you could do is to just pick up the BFG, and instead of heading out into the level, you could just sit in your ready room and charge cells to let loose Frag into the atmosphere.

>> No.5211369

>>5211359
>they seem to be taking after them for eternal's new possessed designs, too.
they actually were added a year ago

>> No.5211370

>>5211323
What in the world are you doing to HD

>> No.5211372

>>5211365
I turned the slider down all the way and it was still pretty stuttery and jerky. same as crispy doom with uncapped framerate.

I don't know what's up with all these 'vanilla+' sourceports and awful mouse handling on my end, maybe I'm just unlucky.

>> No.5211383
File: 2.06 MB, 1280x720, HD's first gank spank.webm [View same] [iqdb] [saucenao] [google] [report]
5211383

>>5211329
>>5211370
Dark Souls style invasions for Hideous Destructor. Supports up to 6 players in a 4v2+PVE scenario.

>>5211328
It uses co-op with teamdamage as the basis rather than deathmatch, for consistent spawn points. Player 1 has a blue skull key in their spawn room, which is needed to unblock the exit. Their spawn room's teleporter only works once, so if they're killed then the game is over. Player 2 is the first invader, who gets all three skull keys and can spawn from three different locations in the map so they can approach the co-op group how they like. The orb flips the PROP_NOTARGET flag on the invader, so that they're ignored by enemies. Friendly fire is still something to watch out for, but they won't target you intentionally. Players 3, 4, and 5 are co-opers who get less survival supplies than player 1, but can respawn infinitely. I haven't done it yet but I'll be adding switches at the start of the actual map so that player 1 has to summon them manually. Player 6 is a second invader who gets all the same things as the first one. The orb respawns every five minutes, nothing technically stops you from going through the teleporter without it but you'll be targeted by enemies if you do. For how quickly I managed to whip this up, it turned out fun as fuck.

>> No.5211389

>>5210024
What do you think is the best then ?
Not arguing, just wanna play more fps

>> No.5211394
File: 236 KB, 750x844, 9f0.jpg [View same] [iqdb] [saucenao] [google] [report]
5211394

>>5211389

>> No.5211395
File: 963 KB, 197x208, 1452121441955.gif [View same] [iqdb] [saucenao] [google] [report]
5211395

>>5211383
This is completely disgusting, but I love everything about it. I can't wait to style all over my mates.

>> No.5211409
File: 23 KB, 353x388, Pepodemon.png [View same] [iqdb] [saucenao] [google] [report]
5211409

>>5211351
Based proxy moderator

>> No.5211410

Genuinely was not expecting SIGIL. Will definitely be worth checking out.

>> No.5211417
File: 8 KB, 636x773, 1541703335994.png [View same] [iqdb] [saucenao] [google] [report]
5211417

>>5211263
>T.Zoomer

>> No.5211419

i hope the zombie skin affects single player story segments so the phobos scene has the humans even more afraid of you

>> No.5211420
File: 2.00 MB, 646x364, doomguy fightin'.webm [View same] [iqdb] [saucenao] [google] [report]
5211420

>>5211419
I want 1993 QC doomguy skin

>> No.5211423
File: 2.95 MB, 2448x3264, 1543521794969.jpg [View same] [iqdb] [saucenao] [google] [report]
5211423

>>5211395
I'll probably be posting it publicly later this week. Just need to convert a couple more maps and tweak the rules a bit more, and then Hideous Destructor can win two Cacowards in 2019.

>> No.5211438

>>5211417
I'm referring to the new game

>> No.5211448

>2019
>new Doom
>unofficial 5th episode for the original Doom by John Romero himself
>Blood remaster

This is fucking awesome. 2019 looks like it'll be one of the best years for gaming in a LONG time.

>> No.5211450

is there a wad that's like diablo/diablo 2?

>> No.5211456

>>5211450
yes there is.. https://forum.zdoom.org/viewtopic.php?t=59198

>> No.5211460 [DELETED] 

Am I alone in thinking Dusk looks like some amateur mod from the late 90's when it comes to the graphics and level design? There is nothing about it that screams "purchase" in any professional way to me. This seems like the kind of cute project some teenager would have done in his spare time after school and felt really good about himself for accomplishing something while the others were out drinking and smoking, yet still it is of no value to anyone.

I should know, since I was that teenager.

>> No.5211462

>>5211456
thanks

>> No.5211468
File: 46 KB, 400x438, pussy-snorkeling-world-champion.jpg [View same] [iqdb] [saucenao] [google] [report]
5211468

https://www.youtube.com/watch?v=X68Mm_kYRjc

>> No.5211470 [DELETED] 

>>5211460
>Am I alone in thinking something isn't good on 4channel.org
Come on.

>> No.5211473 [DELETED] 

>>5211460
I can understand about the graphics, but the level design is pretty good IMO, especially after EP1.

>> No.5211475 [DELETED] 

>>5211470
It gets universally praised everywhere else as if it some kind of Underdeltarune-astroturf. It's really weird.

>> No.5211483 [DELETED] 

>>5211475
It went further at creating a "real" FPS than any of the other attempted revivals.

>> No.5211485 [DELETED] 

>>5211460
I feel the same

>> No.5211487 [DELETED] 

>>5211475
>People liking something is really weird
At least pirate and play the first few levels of so you'd have something constructive to say rather than cry that people like something you don't think is as good as they say. And make sure to post the link here so I can try it out too.

>> No.5211490 [DELETED] 

>>5211473
Enemies and weapons are uninspiring too. All it has is 6 gorillion MPH of strafing and jumping speed.

>>5211483
It just feels off to me. Like it lacks an overall direction, a red thread, or something. It comes off as a haphazardly put together scrapheap of things they wanted to put into a game.

>> No.5211498 [DELETED] 

>>5211487
I value my time, so no.

>> No.5211507 [DELETED] 

>>5211498
>Why does everyone like this bad game? Why can't everyone see that it's clearly bad!
>Hasn't played game
>>>/v/

>> No.5211512 [DELETED] 

>>5211487
From what I can tell, the game is DRM-free already.

>> No.5211525 [DELETED] 

>>5211507
>Thinks that by defending something on the internet he will get white knight points by the developers.

It's ok to have to defend your purchase when you make bad decisions, but don't deflect it on me.

>> No.5211528

>>5210084
only thing you're doing wrong is trilinear, shit looks ugly as fuck

>> No.5211545

>>5211263
w-what do you mean people enjoy thing I don't like?

>> No.5211547

>>5210457
Since you got no other answers, I'll offer some speculation if you're even still around. Probably found something on your own by now.
Ports with Linux support are likely to work (or easy to port if you speak C).

Try PrBoom+ (check ports tree for prboom-plus, FreeBSD seems to have it). If you want more features go for GZDoom instead, but PrBoom+ has enough for me. Also the consensus seems to be that PrBoom+ performs better than GZDoom.

Honorable mentions to Crispy Doom and Chocolate Doom if you want even less features.

>> No.5211569

Just finished playing through Knee Deep in the Dead on UV with no mods for the games 25th. Its weird how you can still remember all the secrets after so many years.
Good maps, but Doom 1 enemies are too easy, even in huge mobs.
Happy birthday to Doom anyway, I hope the community is still somehow thriving at the 50th.

>> No.5211582

So 90% of the time nashgore vengeance and universal gibs get the right blood color for barons/cacos but sometimes they bleed red, what gives? I'm playing njtrain with no gameplay or monster mods and the cacos still bleed red.

>> No.5211603

>>5210109
thanks for this, man
do any of the hotkeys mentioned in quakewiki's trenchbroom tutorial work in trenchbroom 2?

>> No.5211615
File: 689 KB, 1920x1080, Screenshot_Doom_20181210_155140.png [View same] [iqdb] [saucenao] [google] [report]
5211615

Discovering Dakka is a great time for enemy-intensive wads, especially like the new Eviternity. Just arcade chaos and destruction everywhere, and all the alt-fires help lay on the damage for crowd control while shit hits the fan.

>> No.5211621

>>5211615
What wad it is?

>> No.5211630

>>5211621
https://www.doomworld.com/forum/topic/103425-release-eviternity-rc1/

>> No.5211647

So is Romero going to make a Doom 2 megawad for the 25th anniversary of that game?

>> No.5211651

>>5211269
noice

>> No.5211658
File: 553 KB, 1179x2678, 1397726300942.png [View same] [iqdb] [saucenao] [google] [report]
5211658

>>5210627
>>5210467
every
single
time

>> No.5211659
File: 534 KB, 1920x1080, dk13_widescreen.jpg [View same] [iqdb] [saucenao] [google] [report]
5211659

>>5211647
>yfw 2025

>> No.5211660

>>5211647
I don't know, but on twitch he said that if the sellings of the Sigil boxes will go smoothly (he knows damn well these will sell like bread, but still), he would like to make other wads for the game with lore included. He didn't specify if it was the case for Doom or Doom II, though.

>> No.5211683
File: 27 KB, 480x330, jr.jpg [View same] [iqdb] [saucenao] [google] [report]
5211683

You notice how neither Id nor Bethesda took five minutes to make a 10 level wad in Oblige calling it their own for the 25th anniversary for the fans?

Not like they kicked the guy out that did it for them or anything.

>> No.5211694

>>5211683
that happened almost 20 years ago now, anon.

>> No.5211712
File: 14 KB, 300x395, john romero jr.jpg [View same] [iqdb] [saucenao] [google] [report]
5211712

>>5211694
> Quake 2
> Quake 3
> Doom 3
> RTCW
> WTNO
> Rage
just a pile of games that would have been on top of the industry if John Romero was the one behind programming the movement and designing the levels. Instead Halo took over for best fps movement mechanics. At least we had mappers making shit like Memento Mori and Twilight Zone to make up for it.

>> No.5211715

>>5211683
Do you know fucking anything at all about that history?
Carmack would be probably the key person to blame for Romero leaving (but he was planning on leaving anyway, he was strongly dissatisfied with the direction Quake took, even if he readily accepted it was an objectively good game). Carmack left iD Software years ago, further, Carmack and Romero made up MANY years before Carmack sold his stake in iD and left.

Romero is doing Sigil just as a fun thing (and probably to raise some capital for a project), I don't think there's any feelings of spite from the man, as childish as he sometimes can be.

>> No.5211724

>>5211683

He kicked himself out for playing Doom 2 deathmatch too much.

>> No.5211726

>>5211317
i love this topic. astronomy is so fun, so humbling, when you realize the epic scale of everything around us. the human race is just a bunch of galactic tardigrades, hardy and tough as hell to snuff out, but stupid, disorganized, and infinitesimal compared to what's out there.

seeing AI evolve so rapidly is frightening but incredibly inspiring. i'm always searching for stories in which AI and technology usurps humanity shown through a benevolent rather than a malevolent light.

i feel that we as a species are too crippled by our own hubris and sins that it's not enough that our few virtues can lift us up and beyond our current existence. development of technology and a truly objective and organized AI is the only hope for humanity moving past its limitations and into something greater.

that's why i think studying eusocial animals like ants is critical to greater organizing humanity. if humans had the same willingness and absence of ego to form such a cohesive civilization as ants do, we would have achieved such great technological feats by now.

>> No.5211732

>>5211712
bethesda still had no hand on id's choicemaking, it's what I'm getting at.

>> No.5211734

>>5211715
>>5211724
Id wasn't good enough for him anymore, they were trying to copy Unreal and Shogo with Quake 2 instead of making another HP Lovecarft steampunk shooter with idtech 2.

>> No.5211738

>>5211712
> Quake 2
> Quake 3
Alright games in their own right, also from a time when Romero wasn't interested in doing just the standard spacemarine shooter, hence why Dai-Katana was so ambitious.

> Doom 3
It was pretty big and popular in its day.

> RTCW
Not even made by iD, also the best entry in the series to this day.

> WTNO
What the fuck are you talking about? It was critically acclaimed and sold very well.

> Rage
I'm not sure how it would have fared better, if it would even have existed.

>> No.5211743

>https://twitter.com/ID_AA_Carmack/status/1072138548999008256

>> No.5211748

>>5211734
Romero didn't WANT to make Quake 1 the game it became (also don't ever call it steampunk again or I'll telefrag you), he had grand ideas for an open world story driven RPG in a medieval fantasy setting.

It became a shooter as a giant compromise, one which he resented strongly while working on it.

>> No.5211750

we all know Romero had the most important role in the creation of Deus Ex.

giving Warren Spector a place to sleep in during development.

>> No.5211752

Has Romero made any of you his bitches yet?

>> No.5211756

>>5211752
I'm still playing his game 25 years later.

>> No.5211760

>>5211738
the point im getting at with quake 2 and 3 was their movement mechanics were still off somewhat. Quake 3 had rocket jumping and all, but it still could have been a little better. Doom 3 was a phenomenal game as a whole, but the movement and gunplay could have been a lot better and smoother. rtcw was a great game but again, could have had slightly more refined movement and gunplay to matcvh the stealthy mechanics. WTNO could have just had better level design. Rage certainly could have had more levels with good level design and better movement to make them as fun as the ghouly fuckers looked running around.

>>5211748
the fact that they drove it away from that hammer rpg-esq game was one of the reasons why he left, they were probably afraid of mimicking Hexen which honestly wouldn't be a bad thing.

>> No.5211762

>>5211726
Ian Bank's Cuture series is pretty cool for that, anon. Godlike AIs are essentially the local government of any and all habitats and ships, acting as benevolent caretakers for their inhabitants. It turns out this causes boredom for a lot of citizens, but I'd love to live in such a place.

>> No.5211792

>be off /vr/ some time
>come back and be immediately greeted with a new episode
can't wait to try it in VR
came here to see if people read the blood remake article

>> No.5211797

>>5211468
Don't fuck with the Carmack

>> No.5211802

>>5211752
>>5211756
romero playing the long game like a mastermind

>> No.5211810
File: 31 KB, 600x565, 1522789469718.jpg [View same] [iqdb] [saucenao] [google] [report]
5211810

>>5211280
>The luminosity of the Sun will steadily increase, resulting in a rise in the solar radiation reaching the Earth. This will result in a higher rate of weathering of silicate minerals, which will cause a decrease in the level of carbon dioxide in the atmosphere. In about 600 million years from now, the level of carbon dioxide will fall below the level needed to sustain C3 carbon fixation photosynthesis used by trees. Some plants use the C4 carbon fixation method, allowing them to persist at carbon dioxide concentrations as low as 10 parts per million. However, the long-term trend is for plant life to die off altogether. The extinction of plants will be the demise of almost all animal life, since plants are the base of the food chain on Earth.
>600 million
I don't think we are going to be here in 1000 years anyway

>> No.5211824

>>5210462
doom_txt is run by linguica

>> No.5211830
File: 38 KB, 398x500, 1514021525833.jpg [View same] [iqdb] [saucenao] [google] [report]
5211830

>>5211269

>> No.5211837

>>5210403
the "beast box" sounds like something I'd order from Taco Bell

>> No.5211856 [DELETED] 
File: 386 KB, 1500x1000, 657.jpg [View same] [iqdb] [saucenao] [google] [report]
5211856

>>5210438
fuck off retard

>> No.5211861

>>5211683
The best id could do today is the announcement of a newsletter and a player model for a game that isn't out yet.

>> No.5211867

>>5210748
>his reasons for why final doom the worst
he seriously needs to git gud.

>>5210945
>Doom 4 better than Doom 2
seems pretty accurate

if it was me i would've done...
2 < 3 = RoE < final < 64 = 4 < 1

...but in reality i would've kept rating them separate since the classic games are pretty different from the modern games and it wouldn't be a fair comparison.

>> No.5211873

doom 64 inator when?
doom rpg gzdoom ports when?
samsara monster mod when?

>> No.5211883 [DELETED] 
File: 77 KB, 680x680, 3a7.jpg [View same] [iqdb] [saucenao] [google] [report]
5211883

>>5211856
>Calls anon a retard
>uses basedboy wojak unironically

>> No.5211892 [DELETED] 
File: 77 KB, 680x680, 3a7.jpg [View same] [iqdb] [saucenao] [google] [report]
5211892

>>5211856
>Calls anon a retard
>Uses "person I don't like" wojak edit

>> No.5211897

>>5211752
I felt BLACKED trying the first map of daikatana

>> No.5211901
File: 180 KB, 1028x732, ss+(2018-12-10+at+06.54.30).jpg [View same] [iqdb] [saucenao] [google] [report]
5211901

>newest GZDoombuilder update automatically turns filtering on

This ain't daijoubu.
Time to dig around the options to see if it can be disabled.

>> No.5211903

This thread is blessed and shall not be shitposted in.

>> No.5211905
File: 29 KB, 398x500, 1516523180175.jpg [View same] [iqdb] [saucenao] [google] [report]
5211905

>>5211269

>> No.5211908

>>5211012
my favorite is his dusk review where he recommends playing on the hardest difficulty and makes a joke about anyone playing below that but forgets that he gets an aneurysm over hitscanners in every shooter he ever plays.

>> No.5211913

>>5211034
Guncaster + HDoom when?

>> No.5211916

>>5211913
around the same time la tailor girl gets HDOOM support

>> No.5211917

>>5211901
Castrate whoever did this

>> No.5211920

>>5211034
so it's just literally basilissa

i mean, ok

>> No.5211925
File: 38 KB, 775x661, ss+(2018-12-10+at+07.05.09).png [View same] [iqdb] [saucenao] [google] [report]
5211925

>>5211917

Near as I can tell, there's this option in Preferences > Appearance that turns filtering on/off. But the options are off, and turning them back on/off again changes nothing.
Damn shame.

>> No.5211929
File: 7 KB, 400x400, cliff.png [View same] [iqdb] [saucenao] [google] [report]
5211929

I did a small draw thing to celebrate the cacoward. Also gave me an excuse to practice more drawing.
This shit was immediately flagged by Tumblr's dumbass bots.

>> No.5211931

>>5211913
as if he isn't fucking the demons already

>> No.5211936

>>5211920
But with a penis
Fine by me Id do both

>> No.5211937

>>5211929
congratulations again, faglord
keep up the good work

>> No.5211938
File: 1.06 MB, 1920x1080, 1543783327955.png [View same] [iqdb] [saucenao] [google] [report]
5211938

>>5211901
>>5211917
>>5211925
works on my machine™

>> No.5211939
File: 796 KB, 716x1164, 50f.png [View same] [iqdb] [saucenao] [google] [report]
5211939

>>5211867
I feel Final Doom has a better level design for the most part compared to Doom 2. But Final Doom bad maps are worse than Doom 2 maps.
Yes,I think the first 10 maps in Doom 2 are fun and are the best part of the megawad,same for some in the late part.The rest is eeeh.

Doom 3 has a lot of positives but it's way too high in the list. The gunplay is not that good,some enemies spawns feel random,it becomes a chore for a while and sometimes it's really way too dark.
Overall it's a very good game but there are other ones that did a better job with the atmosphere. And it falls flat in comparison.

He makes a good point with Doom 64 but with EX and Retribution,you can play the game at its absolute best.Personally it's criminally underrated and I think it did a better job than Doom 3 with its atmosphere. And on top of that,it has a cool soundtrack. The hell levels are horrifying,in a good way.

Doom 4 has an amazing gameplay and soundtrack but it really begs for more in terms of level design. If it had something more similiar to the classic games it would've been much better. The boss fights are mediocre but it's a common problem in FPS games.

>> No.5211941

>>5211937
Thanks, fucker. I'll keep working hard to see this to the end.

>> No.5211946

>>5211938

I'm not sure what I'm fucking up, then. I'll keep on digging a little more, though.

>> No.5211947

>>5211939
He complains about Doom 64 for having to use a controller, which isn't much different from playing the originals with just a keyboard.

>> No.5211953

>>5211925
looks like bilinear filtering and anti-aliasing/anisotropic filtering are separate options now

literally why the fuck?

>> No.5211954

>>5211939
whoah, an opinion I've read on here that is actually sound and sensible.
there's a first for everything after all.

>> No.5211957
File: 25 KB, 249x545, 1219083271992a.png [View same] [iqdb] [saucenao] [google] [report]
5211957

>>5210589

>> No.5211960

>>5211953

Damn. That was it.
Thanks, anon.

>> No.5211962

>>5209401
Reminder that doom vr exists and works with all wads

>> No.5211965

>>5211947
He's complaining about the N64 Controller in particular. It's a very love it or hate it claw. Let me tell you, some games on the N64 got it right, complete with rebindable buttons (D64 had that), many got it bad. Stop Skeletons From Fighting (formerly Happy Video Game Nerd) tuned his controls to be more like Goldeneye when he played D64 for his review.

The bigger problem with the N64 version is that the game is so dark, if you play it on a CRT at the "intended" setup it's so goddamn dark that it's actually kind of a hindered experience.

>> No.5211970

>>5211965
I would have personally just played it with d-pad movement and analog stick aiming. Have L open doors, Z shoot, A and B cycle weapons, then toggle run on whatever C-button I can reach most easily.

>> No.5211973
File: 87 KB, 640x400, shar.gif [View same] [iqdb] [saucenao] [google] [report]
5211973

Id/Bethesda should put the shareware on steam or their new launcher to honor the 25th anniversary.

>> No.5211975

>>5211905
mario_rpg_mega_glove.jpg

>> No.5211976

>>5209475
These are all problems primarily with Doom 2 and Final Doom though, not the Original Doom.

>> No.5211979
File: 206 KB, 576x1088, scrap386_a.png [View same] [iqdb] [saucenao] [google] [report]
5211979

happy 25th, doom

>> No.5211983

>>5211947
>He complains about Doom 64 for having to use a controller, which isn't much different from playing the originals with just a keyboard.

The analogue stick is night and day better than just buttons. It lacks the precision and accuracy of the mouse but it makes sense and feels fine to play with. Buttons-only, while playable feels like it's missing something, nothing more frustrating than waiting for your character to turn around.

>> No.5211986
File: 3 KB, 140x141, a new age.png [View same] [iqdb] [saucenao] [google] [report]
5211986

>>5211979
I see you, illuminati

>> No.5211989
File: 140 KB, 1164x616, hug.jpg [View same] [iqdb] [saucenao] [google] [report]
5211989

>>5211965
>>5211970
Also add that the framerate wasn't that good on the N64.It's fair that you have to judge the game for how it played back when it came out but I think it would be much better if you compare the best version to play the game with the other entries.

Kinda like Turok 2 Remaster,which made the game far more enjoyable.

>> No.5211993

>>5211989
Was Doom64 booster pack affected?

>> No.5211997

>>5211953
are we injecting marijuana or something?
you can have anisotropic with pixelated textures, it has nothing to do with bilinear or trilinear filtering, it does another thing

>> No.5212007

>>5211965
I remember playing doom and quake 64 with the turok layout, that's also how I discovered the 1.2 layout in goldeneye

>> No.5212010

>Speed of Doom MAP28
jesus.

>> No.5212035

>>5211993
It was not. The game's framerate wasn't too bad until the much later sections of the game, at least.

>> No.5212045

>>5211973
wait a minute what the fuck!?
>go to steam and check
>I already have the game somehow from 2016
>and 32 hours in it ON STEAM
how?! is steam spying on me when I use a specific source port or exe because 32 is really low for me in 2 years and I have NEVER launced doom from steam

>> No.5212049
File: 2 KB, 256x256, Qpalette.png [View same] [iqdb] [saucenao] [google] [report]
5212049

WADs are overrated. Can't do much without using sourceports. Vanilla Quake mapping is orders of magnitude better.

>> No.5212052

What the hell on earth am I supposed to do while waiting for the new romero maps and NOT watch the vod of him playing it?

>> No.5212056

>>5212045
disregard I made an retard and clicked on nu-doom instead

>> No.5212059
File: 4.00 MB, 1980x1272, 1540343892593.jpg [View same] [iqdb] [saucenao] [google] [report]
5212059

>>5210403
HOLY SHIT YES AAAAAAAAAAAAAAAA-

>> No.5212061

What is it that makes Doom textures so god damn comfy or is it just pure nostalgia.
feelsgoodman regardless

>> No.5212065

>>5211973
>hint manual
What was this? Is it available online?

>> No.5212068

>>5212045
>>5212056
Sometimes I leave games open longer than I thought and they reach some of my most played games on the list while other games i don't play through steam only have a minute or two. like how the fuck do I have 35 hours on Magic Duels when it took me 10 minutes to beat 60% of the campaigns.

>> No.5212079
File: 139 KB, 750x564, dirty scrubs go in clean scrubs come out.jpg [View same] [iqdb] [saucenao] [google] [report]
5212079

>>5212065
that was just the instructions manual.
hint#1:To win the game, you must be alive.

>> No.5212085

>>5212065
is just a quick google away in a neat pdf

>> No.5212086

>>5212079
Oh. I was envisioning like a secrets guide or something.

>> No.5212091
File: 16 KB, 608x272, sand ass.png [View same] [iqdb] [saucenao] [google] [report]
5212091

>>5212085
I thought Sandy was only on Doom 2 for level design? If he designed levels in Doom 1 then god damn his sense of visual appeal went down over the course of two years

>>5212086
I wouldn't doubt if they included the number to call to order some walkthrough booklet with all the secret areas revealed or tips on each level and monster.

>> No.5212105

I fucking love doom so fucking much and I am so happy it exists, 25 years of reliable fun and seemingly infinite new content.

>> No.5212110

>>5212091
I like sandy's pit

>> No.5212120
File: 1.12 MB, 1920x1080, Flood.png [View same] [iqdb] [saucenao] [google] [report]
5212120

>>5209405
Ashes: Dead Man Walking, a mapset for Ashes 2063 is out.
https://forum.zdoom.org/viewtopic.php?f=19&t=62707

>> No.5212121
File: 310 KB, 600x468, 1543337267827.png [View same] [iqdb] [saucenao] [google] [report]
5212121

So how did you niggers discover/find out about Doom? My Uncle had a copy of the Ultimate Doom that he let me play when I was like, 9.

>> No.5212123
File: 177 KB, 656x597, laughing baron.jpg [View same] [iqdb] [saucenao] [google] [report]
5212123

>>5212105
>born too early to colonize space
>born too late to explore world
>born just right time to enjoy Doom

>> No.5212129

>>5212121
Same. My uncle was a NEET and I'd watch him play Doom, Heretic, Wolfenstein, etc whenever I went over to my grandparents.

>> No.5212135

>>5212121
visited my cousin often and he played it a lot
I was scared of cacos first

>> No.5212138

>>5212121
My older brother would play Doom on PSX when i was 4 and playing Freddy Fish and I would get mad that I couldn't figure out who stole the fucking conch and go watch my brother play Doom. I gave it a try back then and i was absolute shit. Farthest I got until i was probably 7 was level 3 or 4 when I discovered the 2321321 button cheat code for god mode and beat the whole thing. Started getting serious about Doom in middle school and highschool especially.

>> No.5212139
File: 96 KB, 1044x780, mom said it's my turn to play.jpg [View same] [iqdb] [saucenao] [google] [report]
5212139

>>5212121
>be pic related
>ask family friends' older kids what games they have on computers
>they show me Doom
Generally the word about it was rotating like wildfire amongst the kids. It was a strong name even when Red Alert came out.

>> No.5212141 [SPOILER] 
File: 36 KB, 125x125, 1544492170521.png [View same] [iqdb] [saucenao] [google] [report]
5212141

I like Wang heh heh...

>> No.5212150

>>5212123
>born too early to colonize space
>born too late to explore world
>do both in doom anyway
>it's full of demons

>> No.5212151

>>5212121
Thanks to a bootleg CD my cousin handed to us
Its been all downhill from there, almost no regrets

>> No.5212157

>>5212091
>If he designed levels in Doom 1 then god damn his sense of visual appeal went down over the course of two years
He was saving it for Quake.

>> No.5212159

>>5210416
This.
Way too small

>> No.5212163

This summer I was doing some normie bullshit that i'll omit but ended up introducing my gf's 12yo brother to Doom and co-oping the first two episodes with him, keyboard only even. Doom will never go out of style.

>> No.5212167

>>5212157
His level design made more sense for Quake honestly with how the lighting and coloring was, Doom was too colorful for his levels in a visually appealing way, 90% of the time they were good levels in terms on gameplay layout though.

>> No.5212193

Question: does anyone know of a texture (sprite) of a cloning tube with a Baron inside? Or at the very least just a cloning tube that would fit with Doom aesthetic?
Or in the worst case scenario, remembers a game that has cloning tubes that I could rip and use?

>> No.5212224
File: 31 KB, 649x292, 1195967287112.jpg [View same] [iqdb] [saucenao] [google] [report]
5212224

>>5212193
Valiant and Strange Aeons have tubes.

>> No.5212227
File: 595 KB, 1920x1080, Screenshot_Doom_20181210_155202.png [View same] [iqdb] [saucenao] [google] [report]
5212227

What are the most red-pilled combinations of mods + load orders?

Pic related is
>Nash gore
>Beautiful Doom
>Final Doomer

>> No.5212241

>>5212227
That's a pretty fucking good combination.

>> No.5212247

>>5210254
Dawn of Reality, especially with Smooth Doom if you want an uncanny valley experience.

After the Holocaust or Holocaus.zip, it's a great map especially for something like Hideous Destructor or Terrorists.

>> No.5212263
File: 1.58 MB, 1920x1080, GORE.png [View same] [iqdb] [saucenao] [google] [report]
5212263

>>5212227
>your favorite blood mod
>Project Brutality
>Ultimate Doom Visor
>UDV+PB compatibility patch
>Play on UDV-Truly Brutal

It's like Hideous Destructor except you get to be Doom 2016 slayer at the same time.

>> No.5212269
File: 601 KB, 1920x1080, Screenshot_Doom_20181025_212621.png [View same] [iqdb] [saucenao] [google] [report]
5212269

>>5212227
Also

>La Tailor Girl
>Droplets
>Synthdoom

And
>PSX SoundCaulking
>Hellcore 2.0 or Demons of Problematique

>> No.5212280
File: 639 KB, 1920x1080, Screenshot_Doom_20181121_020554.png [View same] [iqdb] [saucenao] [google] [report]
5212280

>>5212227
And finally because this one made me shit myself

>Dark Doom Light
>Beam Flashlight
>Shut Up and Bleed
>RYLAYEH

>> No.5212286

>>5212280
Look up DarkDoomZ if you're interested, which comes with a more modern flashlight setup and is more configurable.

>> No.5212302
File: 113 KB, 500x500, baron.jpg [View same] [iqdb] [saucenao] [google] [report]
5212302

>>5211929
You and me both, bro. Drawing anatomy without reference is kinda shit, tho.

>> No.5212309

>>5212121
>get a doom2 cd from an elementary school garage sale
>>can't get it to work
>find doom snes rom on a cd full of emulators a friend gave me
>>looks interesting but unplayable
>years pass, hear about that BD craze
>>find you guys, check more than just BD(SE) and have a fuckton of fun

>> No.5212323

>>5212121
>DOOM demo comes out
>Try it, like it for the most part
>Don't feel like spending money on DOOM in that moment
>Feel like trying the original Dooms
>Remember that I've seen a general for Doom in /vr/
And I've been here ever since.

>> No.5212330

>>5212224
Thank you! also kek

>> No.5212346

>>5212280
>>5212286
Will definitely check this setup out. Always interested in a good doom-related sp00pin.

>> No.5212356
File: 538 KB, 1920x1080, Screenshot_Doom_20181120_232437.png [View same] [iqdb] [saucenao] [google] [report]
5212356

>>5212346
It's hard AF. Playing on anything at medium or above is going to mean you can't kill everything.

Also use PSX music because the stock music sucks ass.

>> No.5212363
File: 868 KB, 1920x1080, Screenshot_Doom_20181120_220951.png [View same] [iqdb] [saucenao] [google] [report]
5212363

>>5212346
also protip, do not try to kill everything at the gate. Grab the gun on the far right, the supplies by the walls, agro the hordes away and make a rush for the gate. Kill the few on the way in, rush in and hope you don't get surrounded.

>> No.5212369

>>5212121
A gaming mag that I used to religiously buy had a copy of Doom 95 Shareware on its demo disc to celebrate reveal of Doom 3 (the mag has gotten some exclusive hands-on preview or something.) I was like 10 at the time. I've beaten it 100%, but didn't seek out the full game until much later in life.

Ironically the reason I did was because I became obsessed with comics, specifically Batman, and the fact that someone turned Knightfall storyline into a first-person shooter piqued my curiosity. So I downloaded Batman Doom and pirated Doom 2, the Dos version. That was the beginning of it, but I wouldn't start playing Doom on the regular until semi-recently because... I stumbled on these threads when I was looking for stuff on retro games (I like retro games in general), and like a year ago decided to actually try it out for serious. I bought legal wads on GOG, downloaded GZDoom, ZDL loader, and my first mod was, ironically, Project Brutality (I was not impressed by how CoD it was, lol). That was about year ago. Now I'm in the process of making my first Doom map.

So I guess I owe all of this to you guys! Thanks!

>(to be fair, Doom wasn't my first retro FPS, my first computer came preinstalled with a pirated copy of Douk Atomic Edition, which I played the shit out of, because gameplay was great and atmosphere was killer - until my mom forced me to uninstall it because it was 'inappropriate for children' - I was like 8yo at the time)

>> No.5212375
File: 640 KB, 480x271, wolf.gif [View same] [iqdb] [saucenao] [google] [report]
5212375

I love Doom with all my heart.
I never contributed with anything since I don't know how to create music, maps and more. But I enjoyed all the mods people had created over the years.
There are no words to describe my love for Doom. And the fact that ID Soft was able to create such a fantastic game in 2016 makes me feel as the luckiest man in the whole word.
Thank you Bethesda for giving ID Soft the money and support they needed to continue. And thanks to ID Soft for creating one of the best videogames ever.
I know that the people from ID that created the original Doom, Wolf and Quake are no more in the company. But holy shit! The new ID games (and Machinegames games) are so faithful to the original spirit of those games that it feels like the original ID Soft is still there, the only thing that changed is the group of people working in those franchises.

Again, thank you very much. You are the reason why I love videogames so fucking much!

Rip & Tear!

>> No.5212376

>>5212302
I know it's more /ic/ but have you heard of a program called DesignDoll? It's a posable art doll program, great for basic pose reference.
And basic version is entirely free (you can't save project files, but that's practically a non-issue 90% of the time because you can screenshot).
Default proportions are slightly 'anime' (6 heads) but you can change that.

>> No.5212378

>>5212121
>212121
These are some pretty advanced trips.

I'm not sure if this is how I heard about it, but my earliest memory of Doom as on Xbox Live arcade, probably in 2008 or 2007. Maybe this was my first contact with the game? Not sure. Don't remember exactly. I thought the screenshots looked dope, so I downloaded the demo to my Xbox 360 and got absolutely hooked. I liked the music, aesthetic, and speed of the game. Didn't take long to buy the full thing. Eventually, I learned about ZDoom and made the switch. Those were the days when e1m7, e2m4 and levels like them would actually spook me quiet a bit.

I can't find the screenshot, but on the arcade they had a screenshot of the shotgun being fired on e1m6 (I think) early in the level. I thought it was a laser rifle before I played the game. Don't know why, but that memory has stuck with me, kek. If anyone finds that screenshot, that'd be cool.

>> No.5212383
File: 13 KB, 320x240, 003382_26.jpg [View same] [iqdb] [saucenao] [google] [report]
5212383

I can't play my old 10x enemy multiplier pk3 in the current version of GZDoom. Are there any that currently work with it? I'm frustrated lately and need to shred through obscene hordes of zambos.

>> No.5212391

>>5212383
Run it in an older version then?

>> No.5212402
File: 164 KB, 1200x1200, 25th Anniversary.jpg [View same] [iqdb] [saucenao] [google] [report]
5212402

Hey fellas.
I asked my girlfriend to draw a little quick sketch for the anniversary. Hope you guys like.

>> No.5212406

>>5212402
cute

CUTE

>> No.5212409
File: 605 KB, 1920x1080, Screenshot_Doom_20181022_015415.png [View same] [iqdb] [saucenao] [google] [report]
5212409

>>5212375
>he new ID games (and Machinegames games) are so faithful to the original spirit of those games that it feels like the original ID Soft is still there


Ehhh I can't say the new games are very faithful to the feel of the original games. Nu-Doom can't really be threatening anymore. Nu-Doom is more what doom has become in the cultural consciousness rather than what Doom ever *was*. It's a Far Cry 3 style sequel to Doom 3, taking the opposite approach of the previous game to please the fans who felt burned by the last game. }
It's not a bad game, it's just not what I feel like Doom is.
Doom's never been a power fantasy to me, at least in the conventional way. It's been about beating overwhelming odds, navigating a difficult and treacherous environment around, past or through enemies who feel like real obstacles as you slowly accumulate a growing arsenal of really cool guns.
It's not about upgrades, it's not about how cool you are, it's about surviving, a normal, albeit incredibly angry guy in a very bad spot, using the right weapons at the right times and rationing your supplies to win.

Doom 2016 isn't a game about that. It's a game about tearing your way through hordes of enemies who are never an obstacle, and many of which will actively run from you rather than try to stop you. They're just points or a key to open a door. It feels fantastic, but that's not what I come to Doom for. I don't want to be Master Chief, I want to be John Mcclain.
I don't want to be Neo from Matrix Reloaded, I want to be Snake Plisken.
Ellen Ripley not The Predator.

It's good, I won't deny that. The lore is absolutely pointless, but it's good. It's just not what I look for.

>> No.5212412

>>5212402
she dun good

>> No.5212418

>>5212402
So CUTE

>> No.5212420
File: 213 KB, 946x2048, Image-11.jpg [View same] [iqdb] [saucenao] [google] [report]
5212420

>>5210576

>> No.5212421

>>5212402
Cute bunny

>> No.5212426

>>5210791

This.

>> No.5212427

>>5212378
You heard em boys. Start working on a 21 themed megawad.

>> No.5212431

>>5210791
Dude it's been 25 years

>> No.5212439

>>5212431
Even if you could excuse the abysmal playing, you can't excuse having no idea where the secrets are or worse, not knowing what running is apparently.

>> No.5212447 [DELETED] 
File: 2.85 MB, 4032x3024, 1544483274211.jpg [View same] [iqdb] [saucenao] [google] [report]
5212447

I'm bored and need some pics for my Doom folder

>> No.5212448

>>5212439
When you've gone through a fuckton of iterations of your maps, they kind of blur together so you find yourself trying to take paths that aren't up to date or doors that don't exist anymore.

>> No.5212462

>>5212302
Holy shit this is cool. Do you have any other drawings you've done?

>> No.5212476

>>5212427
Map ideas:
>21 Monsters
>21 Sectors
>Map Shaped as "21"
>Map comprised of 21 sections with 21 themes
>21 Floating Islands
or
>Make announcement about speed mapping wad
>On Dec 21 at 21:00 hours, speed mapping wad begins
>Anons have 21 hours to contribute a map

>> No.5212481

>>5212121
I played the flash version of the game back in 2008/2009 when I was 12. It was only the shareware version so when I finally managed to beat it I was disappointed that I wouldn't be able to play the rest of the game. When I finally got to play through the series I fell in love with the games and all the mods. Doom is the only game where I have been motivated to mod so that's something.

>> No.5212489

>>5211929
dude don't post that shit on blue boards, wtf.
have some decency.

>> No.5212492

>>5212476
21 map megawad, each with 21 sectors, 21 monsters, made withinin 21 hours.

>> No.5212510

>>5211207
Doom is a self fulfilling prophesy. Doom runs on everything, thus Doom must be ported to everything, thus people keep experimenting, playing, and hearing about Doom.
There is only one life cycle, and it IS DooM.

>> No.5212525

>>5211350
That would be an awesome idea for a set of co-op maps. Parts where you are separated due to single use teleporters, spawns, etc, then you have to both survive and help each other out from different areas (you might be able to see over a ravine to shoot at enemies the other guy has to fight, or you might need to hit switches to help another guy out, etc).

>> No.5212536

This is the single best /vr/ thread in what feels like an eternity. (pun not intended) just posting to say I love all you guys, thanks for creating such an amazing community.

>> No.5212547
File: 405 KB, 663x441, have_feelings.png [View same] [iqdb] [saucenao] [google] [report]
5212547

>>5212536
You're welcome man. I swear the doom general/VR is the only good place in the shithole that is 4chan's video game section.

>> No.5212554

>>5212409
Doom 4 partakes on the audience's general perception of what Doom is because the fanbase made it happen. most people have long since grown accustomed to Doom's simplicity and want something different, and when you're mercilessly blowing both barrels up a guy's face for 20+ years worth of time, sooner or later your line of thinking will drift away from what it was on your first romps through the game, to give way to the more immediate feeling of being a guy that just kills demons for self handshakes. less 'oh my god I'm so scared of that mancubus aaaahh' and more 'I strafe right, then left, then a bit to the right again, pop six on his ass and he's done for'. and a fair share of what you consider to be core to the games (not to say all of them) is still present in the new games to some extent, you're still in a precarios situation you need to crawl back out from, killing everything in your way, being cool, trying not to die. that's about all I ask for, really.

but at the same time, I can appreciate Classic Doom for being more streamlined and immediate with its approach, sometimes you want a bit more thought put in when you fight a group of enemies beyond just moving around and ripping body parts MK style.

either's fine with me, they're both Doom games at heart, they feel good to play. so long as it's not 3 I won't complain.

>> No.5212560

Does anyone happen to have the sound effect from Doom 2016, when you find a classic secret? It's that little bit of At Doom's Gate.

Would eve make a nice ring tone

>> No.5212572

>>5212560
You could probably find it in D4D. I think Insanity's Requiem has it, too.

>> No.5212584
File: 142 KB, 1138x1478, youarethedemonsjohn.jpg [View same] [iqdb] [saucenao] [google] [report]
5212584

>>5212554
>sometimes you want a bit more thought put in when you fight a group of enemies beyond just moving around and ripping body parts MK style.

This is pretty much my entire argument. Some of the best Doom maps aren't just an enviroment you run and shoot through, they're a bloody puzzle to be solved by using the right guns at the right times. Running through Doom 2 in full on Ultra Violence with chocolate doom, only allowing myself 2 saves per level, once at the start of the level and one midway through the level, the first time I played through Doom 2. Doom 2 has a lot of maps that are like this, and so does Doom. It doesn't feel like whatever modern games think shooting is, it's a little more thoughtful.
Even Wolfenstein 3D is a lot closer to something like Call of Duty in that regard.

Quake was somewhat the same way but I felt like it focused more solely on movement and was choked by tighter areas.

There's something to be said about correct usage of bullet spongey enemies in shooter design. It's real easy to make a ton of enemies who go down in under 20 bullets, but how many games make bringing down big chunky feel satisfying without adding RPG elements, making them bosses, or throwing a health bar on the screen?

>> No.5212585

>>5211036
"normal" version is $40

>> No.5212587

>>5212547
It helps that /vr/ is one of the slower boards.

>> No.5212597
File: 182 KB, 1000x809, download (1).jpg [View same] [iqdb] [saucenao] [google] [report]
5212597

Because this thread is so active can anyone help find me the punisher x tormentor mod for doom? It was in production at some point and it just dipped at some point. Id really appreciate it as the game the mod is based on is one of my favorite games.

>> No.5212604
File: 70 KB, 704x704, happydoom3.jpg [View same] [iqdb] [saucenao] [google] [report]
5212604

>>5212554
>so long as it's not 3

I'm still on the opposite end in that regard actually.
I don't hate 3. Fucked up as it is I kind of see it as more of a doom game on Carmack's side of tech and environmental design. Is it flawless by any means? Fuck no, but those opening hours are still great aside from the imps, and it does have good ideas in its head.
It's a push in the opposite direction toward tech, survival horror, and a focus on atmosphere, and I won't say that push was even remotely a good idea given how much it hampered gameplay.

Granted, enemies are still obstacles, it's still in some ways about everything I said, and I have serious nostalgia for Doom 3. Is it great? Probably not. Is it still worthy of the doom name? I'd argue Somewhat.

>> No.5212605

>>5212604
is surprising how hd doom3 guy looks like punished mark ruffalo

>> No.5212610

>>5212604
Doom 3's Archviles would have been cool in regular Doom.

>> No.5212623

>>5212597
only thing i know of is insanity's requiem having both

>> No.5212653

>>5211420
how do you even get this damn skin without playing for hours and hours and hours hoping for getting ONE lore scroll

>> No.5212659

>>5212653
They're adding a progression system

>> No.5212670

>>5212659
was i misinformed or wasnt there a news before the game released saying there was gonna be a "full game" purchase with all items if you wanted to, rather than lootbox crap

>> No.5212690

Just upgraded GZDoom from 3.0.1 to 3.6.0. and noticed it's a lot darker even with same renderer/display settings. Am I missing something?

>> No.5212703 [DELETED] 
File: 275 KB, 640x640, 1490331234211.png [View same] [iqdb] [saucenao] [google] [report]
5212703

hey guys guess what
QUAKE

>> No.5212716

>>5212690
Nevermind. I had fucked with the contrast without it changing numerically on 3.0.1

>> No.5212808
File: 261 KB, 1000x1000, pain of ann.png [View same] [iqdb] [saucenao] [google] [report]
5212808

anniversary doom

>> No.5212826

Guys that made GZDoom Master Edition ports of 64 and PSX confirmed that they are going to release RPG games next. Can't wait.

>> No.5212839

>>5209535
Enjoy a variety of different pizzas.

>> No.5212842

>>5212121
>it is the year 1995

My brother is 8 years older than me, so he would play it on his friends computers, but we were Mac users then so when DOOM came out on Mac, mum got my brother both ultimate doom and doom 2 for christmas and holy shit I played them for years.

>> No.5212853

>>5212121
Don't remember the year, but my brother played shareware Doom and I, a little kid, was watching him play. I had nightmares about demons getting out of PC and killing me because it looked too real in comparison to other games that I've seen and played.
For years I only played shareware copy of Doom 1 and only saw Doom 2 from the distance.

>> No.5212856

>>5212121
My dad played the shareware on his computer all the time. That, Quake, and Medievil scared the shit out of me at the time.
Today those games are some of my all time favorites.

>> No.5212858

>>5212049
but quake still needs wads

>> No.5212869
File: 178 KB, 1200x900, 1518215586532.png [View same] [iqdb] [saucenao] [google] [report]
5212869

>>5212808
I confess to being a summerfag and not having checked much during the year, but I'm glad to see you haven't left

>> No.5212870

>>5209574
Great stuff man!
Here in Russia political channels in Telegram condratulate each other with Doom birthday using your clip.

>> No.5212876
File: 59 KB, 768x576, 1459097445095.jpg [View same] [iqdb] [saucenao] [google] [report]
5212876

>>5211760
>they were probably afraid of mimicking Hexen
No, they moved away from Romero's ambitious concept because while he was supposed to lead the project and make it a reality, he was regularly absent from work and very little got done over a long period of time.

He wanted a fantasy RPG, and they were all onboard for it, but he didn't actually put in the necessary effort to make it happen, instead courting press and DM'ing with fans, slacking for months. He was very vain and full of hubris in this time of his life.
The deadline reached closer, and in spite of lots of textures, models and maps having been put together, very little of actual substance had been worked out, so a roughly a half dozen months before deadline, Carmack held a meeting and they discussed the future of the game they were doing, because it wasn't going very well.
It was suggested to just take what they have now and retool it all as a shooter sort of like Doom, just to finish the game, the idea being they would then try something more new and ambitious again afterwards. Everyone was on board with this change of direction, except for Romero, of course.

Romero absolutely fucking hated this, and this was when he decided he would leave after the game was done (Carmack would also have been wanting to get rid off him by now too).
The entirety of the first Quake was a huge compromise to reach a deadline, but in spite of this, it comes out as a rock solid game, and Romero wouldn't deny this at any point, because Quake is a good game, but it wasn't at all what he wanted to do. That's why Dai-Katana was so insanely ambitious, he wanted to break out of that mold and do something new and different.

>> No.5212878

>>5211049
>(Content warning: Action Doom 2 emulates an 1980s mindset, which includes stereotyping/violence towards gay/disabled people.)

>> No.5212880

If I want to play the best version of the original Doom do I only need the DOOMU.WAD?

>> No.5212883

>>5212878
But both the homosexual man and the disabled man objectively deserved it.

>> No.5212886

>>5211908
>gets an aneurysm over hitscanners in every shooter he ever plays
Sounds like a scrub.

>> No.5212894

>>5212878
>stereotyping/violence towards gay/disabled people.

is it illegal to show a gay getting killed?
Are cyber demons disabled?

>> No.5212897
File: 64 KB, 1339x616, sandy.png [View same] [iqdb] [saucenao] [google] [report]
5212897

>>5212091
Adding Doom, Ultimate Doom, and Doom 2 together, he made just about half of all the maps.
Mind that for Doom 2, he probably wasn't meant to do as many levels as he did.

>> No.5212915

>>5211732
If Bethesda and id are are separate as people claim, then why is all the new Doom Eternal stuff tied so strongly to Bethesda's name? and in some cases using very similar names and approaches to what Bethesda have used in the past?

>> No.5212934

>>5212897
Man Tom Hall really got the short end of the stick in so many ways.

Also that lacks:
Doom the way Tim Willits Did: Attempt to take personal credit for Doom the way id Did.

>> No.5212967

>>5212934
He kind of did, yeah, but on the other hand, Rise Of The Triad is an absolutely baller game, and I'm very happy the games turned out the ways they did.

By the way, Zenimax should revive Commander Keen and get him involved in it. He understands the character and humor better than anyone, and I think with some adapting and workshopping, a modern Commander Keen game could be quite the hit with kids.

>Tim Willits
I will only ever acknowledge him for the things he actually did, which seems like something which would chap his ass fiercely.

>> No.5212971

>>5211201
Why does almost every doom artist ended up having deep depression? Ask doom monsters, fran...

>> No.5212973

>>5212971
Creative people are often lonely and deal with this sorta shit.

>> No.5212979

>>5210887
>chester bennington circa Meteora's release cycle

>> No.5212986 [DELETED] 
File: 40 KB, 460x215, header.jpg [View same] [iqdb] [saucenao] [google] [report]
5212986

ATTENTION
DUSK JUST CAME OUT OF EARLY ACCESS AND ITS OFFICIALLY RELEASED
CURRENTLY DISCOUNTED 16%

>> No.5212987

>>5210642
Fan creations suck. Let the master show how to do this desu.

>> No.5213009

>>5212121
My earliest memory of Doom engine games was watching my uncle play Heretic (I was like, 4 or something at the time.) Black-and-white monitor, oh the memories. Some time after that my dad got a pirated version of Doom II, along with a sheet of paper with cheat codes, and played it every night. He wouldn't let me watch, but my bed was across the same room, so I'd squint my eyes and try to make out what was happening on the screen.

>> No.5213010

>>5212878
Also this
> 28. < | > - Kama Sutra Map30 [...] A blatant symbol of all that’s misogynistic in gaming?

>> No.5213012

>>5212971
>>5212973
A lot of creative people spend their lives going from being hard one end of the spectrum to the other end with very little inbetween.

They either feel fucking incredible and love what they're doing or feel like absolute shit and hate everything they touch.

>> No.5213030

>>5212878
>>5213010
No wonder so much of the community seems up in arms over the Tumblr shit.

Probably best they forgot female.wad existed.

>> No.5213031

>>5212476
>Every music is by 21 savage

>> No.5213059

>>5211908
He sucks and he avoids mentioning when he takes promotional deals or gets review copies of a game.

At least to me that makes him worthless and not reliable if something is genuinely good or not.

>> No.5213074

>>5213059
He mentioned something about getting a fat sack of cash in one of his videos, making it obvious he took money for it.

>> No.5213085

>>5213074
Some other youtubers talked about having taken deals to promote some shit like Amid Evil for them to get review code for it before it was even early access, all of their videos coming out at about the same release window as his.

Even that LGR dude has been using GoG affiliate links and seeming to have had deals going on while being quiet about it.

>> No.5213141

>>5211269
this is looks like something from akira

>> No.5213158

>>5213074
it was a joke at the end of fallout 76 because he didn't shit on the game like everyone else did.

>> No.5213170

>>5213158
>because he didn't shit on the game like everyone else did
Pretty suspicious if we're gonna be honest.

>> No.5213179

>>5213010
>shows image of content before content warning

>> No.5213186

>>5210750
>Requiem: Avenging Angel gets shit casually AGAIN
SAD!

>> No.5213187 [SPOILER] 
File: 587 KB, 1920x1080, 1544532944605.png [View same] [iqdb] [saucenao] [google] [report]
5213187

>>5213010
It's naked woman made out of brick and mortar, where a spacemarine shoots rocket propelled grenades into her pussy (and I should remind you that John Romero's severed head on a pike is in said pussy), it doesn't have to symbolize anything at all, it can just be fucking stupid and goofy.

The idea of someone getting offended by pic related is so hysterically funny to me that I cannot put it into words, because FUCKING LOOK AT IT!

>> No.5213191

>>5213186
Man I remember that game, shit was weird with turning people into salt and stuff.

>> No.5213231
File: 19 KB, 800x450, guy-anger-shows-someone-computer-monitor-rage-man-gray-t-shirt-saw-front-sits-81465309.jpg [View same] [iqdb] [saucenao] [google] [report]
5213231

>>5210750
>Half-Life awakened the community after the years of uninspired Doom clones
>they illustrate this with the footage of Blood
GOD FUCKING DAMN IT

>> No.5213235

>>5213187
It's childish and dumb but it just comes across as comical at how cheesy and bad it is.

If it were Giger'd up a bit and you were fighting hideous monsters that were pouring forth from a giant monster's huge gaping vagina the size of a hallway, you just know it'd be taken in a very different way.

>> No.5213257
File: 65 KB, 1280x720, dick_kickem.jpg [View same] [iqdb] [saucenao] [google] [report]
5213257

>>5210750
>Bitchford: Valve did to us what we'd never do to another developer
>he's talking about exploiting them and then stealing their work

>> No.5213274

>>5213231
unless the remastered edition leads to a shadow warrior or doom type of revival blood will never be as relevant as doom, quake, duke nukem or half life.

>> No.5213282
File: 106 KB, 450x485, man yelling at a robot.jpg [View same] [iqdb] [saucenao] [google] [report]
5213282

>>5210750
Not interested. Half-Life was the first "Cawadoodie" in design sense. A game that forgot that it's supposed to be a game, and focused instead on "MUH IMMERSION, MUH NARRATIVE" rather than good, interesting atmosphere and gameplay that wouldn't get stale halfway through the game. A good game doesn't have to rely on scripted events.

>> No.5213286

>>5212878
>typical of the 80s mindset
Haha, yeah, remember that time when Arnie put a crippled guy against the pavement and curb-stomped him for the lulz in Faggot-killer 2?

Fucking zoomers, I swear they are fucking subhuman garbage trying to scapegoat their own personal mental issues by channeling nostalgia towards an era they didn't live in.

>> No.5213287

>>5213274
That's not about being relevant.
Of all games to call "ununspired" and prove their point they picked Blood. One of the best FPSes of the time which was, lust like other Build games, already fairly close to HLs design principle of seamless maps, had its own in-engine scripted scenes and peaceful NPCs, while being not that far in terms of interactivity.
That's just an insult. The one that Blood didn't deserve.

>> No.5213324

>>5212878
And thread irreparably ruined.

>> No.5213337

>>5213286
>I swear they are fucking subhuman garbage trying to scapegoat their own personal mental issues by channeling nostalgia towards an era they didn't live in.

is that why garbage like fashwave exists?

>> No.5213341

>>5213337
Because dark folk went out of style but nipsters wanted to stay hip and cool.

>> No.5213350

>>5213341
they will never hip to be square, in fact they all of the 80's music, Including Huey Lewis and the news

>> No.5213363
File: 45 KB, 533x594, LOLWUT.jpg [View same] [iqdb] [saucenao] [google] [report]
5213363

>>5213341
NS shit must never taint another genre again, and hopefully the people who still listen to vaporwave and synthwave related genres will make sure that those genres don't gain certain associations like oi! and black metal did. We don't need another Skrewdriver to ruin the fun for everyone who isn't retarded.

>>5213350
I think you not only accidentally a few words but also made it impossible to tell who you're talking about.

>> No.5213375

Game Engine Black Book: DOOM - Full pdf Ebook DRM Free.

https://www.sendspace.com/file/296lqv

No bullcrap. The real deal. Posting this got me banned from 5 Doom discord servers already because this generation of humans is antipiracy. I hope you folks are heterosexual gamers and appreciate this.

>> No.5213382

>>5213375
from the raw butthurtium radiation your post has i assume you got banned for different reasons, but thanks mate.

>> No.5213390

>>5213363
i tried to make a joke using this music, but is suck at that
>https://www.youtube.com/watch?v=LB5YkmjalDg
anyway seeing doomworld doing this type of stupid shit kinda shows that guy who made the reviews has the sense of humor of a german

>> No.5213415

>>5213390
>the sense of humor of a german
Humour has to be efficient.

>> No.5213419 [SPOILER] 
File: 1.37 MB, 1920x816, 1544540982701.png [View same] [iqdb] [saucenao] [google] [report]
5213419

>>5213363

>> No.5213421

>>5213415
we became what the dilbert cartoon predicted for 2 seasons

>> No.5213464

What settings can I tweak in GZDoom to make Golden Souls 2 run smoother? Currently on Oriental Garden level and the stutter is really uncomfortable, was fine on previous levels.

>> No.5213471

what is the best doom playing experience, and why is it glboom+ with filters off on a 144hz monitor?

>> No.5213476
File: 47 KB, 624x480, 1536004212246.jpg [View same] [iqdb] [saucenao] [google] [report]
5213476

I was hoping Romero would do another stream, the one he did yesterday was comfy.

>> No.5213480

>>5213471
call me back when prboom fixes its negative mouse accel issues

>> No.5213486

>>5213480
explain? I use glboom+ with horizontal mouse aim, and never noticed that. Windows 10.

>> No.5213490

I'm at work. Will the thread live another 8 hours, before a new one needs posting?

>> No.5213498
File: 1.44 MB, 640x360, negative accel.webm [View same] [iqdb] [saucenao] [google] [report]
5213498

>>5213486
this is what happens when I move my mouse from the left side of my pad to the right side (about 16.5 inches)
the turn to the right is as quick as I can go, and the turn to the left is slowly (about 1 inch a second)
I'm also using windows 10

>> No.5213503

>>5210750
Oh boiiiiiiiiiii was it a shitty documentary. It started promising, the Santa Monica and Requiem part was interesting, as well as the Pitchford's part that explored how Valve started as publishers from the inside. But then
>the long part about Condition Zero, of all things
Valve didn't know what they wanted and thus the studios working on the project just tried to do their own thing hoping that something will please them. Nothing did, so at some point Turtle Rock was hired to just slap the leftovers into something resembling a product. Which they did, and it was comparable to the result of Soldier of Fortune getting impregnated by Delta Force. End of story. Why is it even there and who the fuck cares? I don't remember anybody caring even back when it was released.
>mods
>no actual modder of HL1 in the documentary
Why? Are they that hard to contact? That Black Mesa Source guy explaining how GoldSrc scripts worked part was good (but they really should have him go deeper). Him explaining why they just NEEDED to redesign the hall after the tram ride because it symbolises what Half Lif is in 201blahblahblghstgfrj~ BITCH WHO FUCKING CAAAAAAAAAAAAAAARES?! They wanted Half-Life with modern graphics. That's what they made. That was the point of all thing and it is obvious, thus, doesn't belong in in-depth documentary.
1/2

>> No.5213506
File: 1.39 MB, 640x360, gzdoom comp.webm [View same] [iqdb] [saucenao] [google] [report]
5213506

>>5213498
for comparison, gzdoom

>> No.5213510

>>5213503
>>5210750

2/2
>literally who indieshit writer explains how Laidlow's genderswapped ep3 fanfic inspired her to host the HL-themed game jam where some hipsters tried to outmeme each other with Garry's mod bullshit and newgrounds-tier animation
She literally talks about the deeper meaning of the epileptic flash animation where a giant worm with Breen's head dances to some HL music remix while spewing random Breen quotes. What does this shit has to do with Half Life?
>finally, the team behind Project Borealis talking about how they are making HL2EP3 and NOT HL3 (it's important!), how they decided to keep pistol model on the screen in one hand instead of two (it's important!) and how they designed the furry blue arctic headcrab (it's important!)
Yeah, because we all know how projects like that usually end. Hunt down the Freeman, anyone? This shit was officially greenlit by Valve themselves.
Oh, and after structured first half that ends with Condition Zero the narrative just jumps between talking about HL2 (nothing said about the change of setting and the plot but we see more Randy praising the gravity gun), mods (saying essentially nothing but "They were there and were huge" with little to no detail), episodes and Doritopope philosophyzing about what HL3 can be in our day and age.
tl;dr - the first half of the documentary was good, the second went downhill and ended nowhere. Just like the HL franchise itself.

>> No.5213513

>>5213375
Wow, thanks dude.

>> No.5213515

>>5213510
>>5213503
>I have to share a thread with this kind of person

>> No.5213519

>>5213515
Yes, you do.

>> No.5213524

>>5213515
What kind of person?

>> No.5213539

>>5213282
>implying the genre wasn't already shifting towards that
>implying that if half life never happened we would all still be playing arena shooters & doom clones

if it wasn't half life it would've been something else now shut up and drink your monster.

>> No.5213550

>>5213498
Different anon here, also win10.
I had some different mouse issues (skipping and generally inconsistent) on 2.5.1.4, some searching got me to try test version from http://prboom-plus.sourceforge.net/history.html and it worked. Could be worth trying.

>> No.5213552

>>5213510
>Yeah, because we all know how projects like that usually end. Hunt down the Freeman, anyone?
So, you are going to ignore good projects like Entropy: Zero and Dark Interval just because there was an armenian conman that shat out a terrible game?

>> No.5213558
File: 22 KB, 414x600, nuclear butthurt.jpg [View same] [iqdb] [saucenao] [google] [report]
5213558

>>5213503
>>5213510
>>5213282
>actual diapershitting mad

>> No.5213564

>>5213552
No, i just wanted to point out the the teams that start the development process with the ultraimpartant question of "how much hands should be placed on the pistol viewmodel?" tend to not live long enough to see actual development. Fallout: Lonestar or about any attempt to convert F1/2 to 3/NV engine are the prime examples.

>> No.5213567

>>5213558
What's wrong with criticism?

>> No.5213585

>>5213550
yeah that solves the negative acceleration issue
it still feels like mouse smoothing's always on, but it's better

>> No.5213612

>>5212121
My uncle showed me Wolfenstein back in the day on his PC, but I never really saw Doom until a friend played it on his SNES. Yes, my first experience with Doom was on console.

>> No.5213618

>>5212121
School PCs.
They also had Wolf3D and Dangerous Dave.

>> No.5213621

>>5213612
>the SNES version
Ouch. That probably didn't leave a good impression.

>> No.5213624

>>5212878
>>5213010
who wrote that dumb shit?
someone deserves a paddling

>> No.5213627

>>5212121
My mom and dad played the shareware version a lot. My older brother got to play it before me. My first actual FPS was ROTT due to being able to turn off blood completely. Finally got to play Doom not long after that.

>> No.5213634

>>5213030
Where is this happening? In discord servers?

>> No.5213638 [DELETED] 

>>5213634
>>5213030

Not retro.

>> No.5213642

>>5213564
>No, i just wanted to point out the the teams that start the development process with the ultraimpartant question of "how much hands should be placed on the pistol viewmodel?" tend to not live long enough to see actual development.
in their vid docs development on project borealis seems to be moving alot smoother. their big thing is that they're making almost everything from scratch on a different engine.

>Fallout: Lonestar or about any attempt to convert F1/2 to 3/NV engine are the prime examples.
that seems a little unfair.

lonestar died because it was originally a new vegas mod and they had the bright idea of cancelling that mod and moving everything into FO4. while the FO2 remake as far as i know is a one man operation by some russian dude.

>> No.5213659

>>5212121
I played the shareware episode on my DS flash cart. SRB2 was my first Doom engine game, though.

>> No.5213673

>>5213659
Mine was FreeDoom.

>> No.5213697

>>5213621
It honestly didn't. I was well into my 20s before I tried playing Doom again, but from then on I loved it.

>> No.5213714

>>5209417
They simply did it. I can't pinpoint why, but I can say no other FPS ever made me feel like Doom did.

>> No.5213721
File: 58 KB, 244x384, 1529282463402.jpg [View same] [iqdb] [saucenao] [google] [report]
5213721

>>5212121
I recall seeing commercials for the Doom movie on TV back when it was coming out, and there was also a show mainly focused on video games that I loved to watch back then that reviewed the Xbox version of Doom 3, so this would've been in 2005, when I was 9.

Two years later, I started browsing YouTube and came across these videos:
https://www.youtube.com/watch?v=FkMSVtG4whs
https://www.youtube.com/watch?v=3w6FxkYU9qM (This one REALLY had me interested since I loved GoldenEye as a kid)

The AVGN's review of the Sega 32x had also come out around that time, and it was pretty interesting to see him compare the SNES and 32x ports.

I ended up really wanting to play the PC version of the game but didn't get my hands on it until the following year. Not long after, I discovered ZDoom.

Then in 2009, I finally installed Skulltag, and I'd honestly have to say that it was at this point that I truly got into Doom, since I ended up getting introduced to a shit ton of WADs through it and since my PC at the time was dogshit.

>> No.5213725

>>5213721
>(This one REALLY had me interested since I loved GoldenEye as a kid)
lol whoops, that was intended for the first video

>> No.5213728

>>5212826
when did they said that?
I WANT IT!!!!

>> No.5213731

>>5213728
https://www.doomworld.com/forum/topic/87871-wip-the-ids-rpg-series-coming-soon
I've talked to one of brothers and he said that they are going to work on it full time now. Nice guys.

>> No.5213749

Two questions concerning MarkV-WinQuake.

1) Any way to make textures with alphas display properly? You know, like the cobwebs or vines? Parts that are meant to be seen through are displayed as solid white instead.

2) Even after fixing r_wateralpha, some part of the level end up having fake (dithered) transparency. Like some torches, runes on the sword in Grendel's Blade, little random things like that. Not sure if ALL of them are fire-related. This issue doesn't seem to care for changing r_lavaalpha (or however it's properly called) though. Any way to fix it?

>> No.5213752

>>5213731
that's great

>> No.5213754
File: 309 KB, 600x600, 1432429253897.jpg [View same] [iqdb] [saucenao] [google] [report]
5213754

>>5213010
>>5212878
If you work with people who are this stupid, you immediately separate/exude them from everything you do because they like to make trouble.
Don't engage, they're past facts, they only want to pontificate so you engineer the problem out and isolate them.

>> No.5213815

>>5213754
What an autistic thing to say

>> No.5213825

>>5212878
>>5213010
What the actual fuck is wrong with Doomworld?

>> No.5213905

>>5213825
SJW's.

>> No.5213920

>>5213638
Oh, bug off.

>> No.5213926

if doom 2 didn't had the icon of sin, who would have been its final boss?

>> No.5213930

>>5213825
They didn't bring up Metadoom at the cacowards

>> No.5213935

>>5213926
Probably just some Mastermind cyberdemon combo, maybe using the spawn cubes. Afaik they didn't have any other concepts for sprited enemies, much less a new boss monster.

>> No.5213939

Is there any particular reason why the DOOM2.WAD included in the download linked from the "So You Want To Play Some Doom" infographic is version 1.666 instead of version 1.9?

>> No.5213947
File: 289 KB, 1000x1000, 1526526340420.png [View same] [iqdb] [saucenao] [google] [report]
5213947

>>5210839
>Doomguy is a Jewish

>> No.5213950

>>5213947
Well, he does go to hell when he dies.

>> No.5213954

>>5213947
Blazkowicz wasn't even Jewish until New Order. Not sure the 2 canons are related.

>> No.5213957

>>5213930
or LA Tailor Girl, at all.

>> No.5213961

>>5213954
His mom was, but his dad was polish like her then turned into an american in TNC.
Despite the name Blazkowicz.

>> No.5213979

>>5213961
TNC was a fever dream BJ had while recovering from the wounds he received in TNO.

or he died in TNO and ignore everything after

>> No.5213996

>>5212883
Disabled mabye, but not Homosexual. Rid your mind of Abrahamic mindset, it is inorganic poison

>> No.5214001

>>5213950
Some Hebe sects believe in hell as well.

>> No.5214013

>>5212986
this game is ugly af

>> No.5214023

>>5214013
It definitely is the low end of low poly. Look on the bright side. It sets a low bar. Now that pixel art is running it's course as a fad for lazy people to crutch on low poly modelling and texturing can be next. Not that flat shaded garbage either. Proper texturing and effort.

>> No.5214042

>>5214023
>Look on the bright side. It sets a low bar.
The bar it sets is lower than the game it tries to imitate from 22 fucking years ago, because they don't actually understand what made older games look the way they are, they just faked it with abhorrent models, trash textures, and still plastered 1000 tons of colored lighting and anti-aliased particle effects on top.

>> No.5214051 [DELETED] 

>>5213996
*fips tedora*

>> No.5214052

>>5214023
>>5214042
Sucks that it'll overshadow the shit out of developers working in more accurate to the time limitations and coming up with something decent.

>> No.5214053

Were Doom gameplay demos recorded by Romero? The style of playing in them seems quite similar to yesterday's Romero's "pro" gameplay on twitch.

>> No.5214060

>>5212973
>>5212971
There's also that creative people tend to deal with people that hate their work and go full sperg for one reason or another, which doesn't help.

We've got a couple people actively hounded by autistic faggots that just won't stop.

>> No.5214068

So uh, new thread when?

>> No.5214083

>>5214060
This, gets even worse if you piss off the wrong community clique of asshats, they collectively make it their job to follow your every move and give you shit all along the way while encouraging others to do the same.

>> No.5214091

>>5214053
>Romero isn't great at Doom
This just feels weird.

>> No.5214093

>>5212986
I know its not retro, but how is this? It looks like a bland attempt at a Quake clone made 20 years too late.

>> No.5214097

>>5213979
TNC is fanfiction made by machine games.

Id considers only the originals, RTCW, Wolf2009 and TNO as canon in QC

>> No.5214101

>>5214023
You know, the thing that I REALLY loved about low-poly art in old games it that it WAS pixel-art. It wasn't this random brown puke like in Minecraft, each texture was, straight up, work of pixel art put in a 3D environment. In fact, some of the best pixel art in industry we can find on textures in the 90s.

Considering that with games like Iconoclasts, Shovel Knight and Owlboy we're finally getting games with good pixel art, I hope that soon, actual artists will start taking stabs at low-poly games and create something that can truly stand up graphically to Quake or Metal Gear Solid.

>> No.5214103

>>5214097
Didn't a TNC skin showed up for BJ in QC?

>> No.5214106 [DELETED] 

>>5214051
I'm not an atheist at all, stale meme poster. I'm agnostic, and yes that's a thing. Come up with better material next time, shithead.

>> No.5214116
File: 195 KB, 800x1251, 3855-wolfenstein-3d-dos-front-cover.jpg [View same] [iqdb] [saucenao] [google] [report]
5214116

>>5214103
it was promo for TNC, but the main skins and future unlockable skins(December update rip lootboxes) are RTCW, Classic Wolf and Wolf3d cover art as the Lore skin.

>> No.5214117

>>5214091
The creators are rarely more skilled than players themselves. Players have the power of youth and can play the finished product for ages whereas devs have to be doing something else in the meantime. Most of their experience comes from dev builds or hell, they just leave it to playtesters.

>> No.5214121

>>5214116
I like how BJ and DG got cover based skins but i still wished they gave BJ orange hair

>> No.5214124

>>5214093
Gameplay wise it's good. And remember, 80s nostalgia is passe, now 90s nostalgia is in vogue. So they made a Quake clone because it's trendy now (think Devil Daggers).

>> No.5214127

>>5214083
>>5214060
it's true
i feel bad for terminus t b h, s'arais constantly ranting about conspiracy bullshit and those terryfags hounding him for years can't be fun

>> No.5214129

>>5214120
I said shithead, not shitlord, dumbass

>> No.5214132

>>5214124
next up will be blood clones

>> No.5214139

>>5214132
I mean, if we're speaking 100% strictly, Ion Maiden is a Build engine game, and reminds me of Blood somewhat.

>> No.5214145

NEW THREAD
>NEW THREAD
>>NEW THREAD

>>5214141
>>5214141
>>5214141

>> No.5214150

>>5214127
Specially cause Term's a pretty nice guy who tends to try and find the good in everything, a sadly increasingly rarer approach for the Doom community.

>> No.5214223 [DELETED] 

>>5212878
Where does it even say that? All I see is
>Action Doom is chock-full of cool moments, and while the opening plane-jump sequence immediately stands out, the sheer concentration of coolness in MAP02 gives it the edge. From the opening forest crawl to the impressive car/boat chase sequence (depending on which route you took), this one stays in the brain for a long while -- even if only because you crashed your boat into the rocks for the seventeenth time.

>> No.5214229 [DELETED] 

>>5213471
I can't go back to Boom after GZDoom. The sound effects constantly cutting eachother off sounds so terrible.

>> No.5214263

>>5213375
nice, some dolphin porn I didn't have

>> No.5214438

>>5214263
t. Jotaro

>> No.5214440

>>5214129
dummkopf

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