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/vr/ - Retro Games


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File: 566 KB, 1920x1080, Blood.png [View same] [iqdb] [saucenao] [google]
5203882 No.5203882 [Reply] [Original]

BLOOD IS GETTING A FUCKING REMASTER!

THIS IS NOT A DRILL! THE BEST GAME EVER MADE IS GETTING A REMASTER!

https://gematsu.com/2018/12/horror-first-person-shooter-blood-remaster-announced-for-pc

>> No.5203889

/vr/ will hate it so discussing it seems pointless.

>> No.5203904 [DELETED] 

>>5203889
Did you even bother with the link? It's a Shadow Warrior Classic Redux style remaster. They're not remaking anything. It's literally the original game made to run seamlessly on modern PCs with widescreen modern sound quality. Better than the source ports without the inaccuracies that those have.

>> No.5203905

>>5203889
Did you even bother with the link? It's a Shadow Warrior Classic Redux style remaster. They're not remaking anything. It's literally the original game made to run seamlessly on modern PCs with widescreen and modern sound quality. Better than the source ports without the inaccuracies that those have.

>> No.5203906

I've waited a long time for this.
>>5203889
Go back to /v/, dipshit

>> No.5203910
File: 7 KB, 106x118, 1532034698045.gif [View same] [iqdb] [saucenao] [google]
5203910

>>5203882
I don't care unless they announce they're giving nightdive the source code.
GDX is good enough anyway

>> No.5203919
File: 40 KB, 600x450, Blood-Mimes-e1463780457626.jpg [View same] [iqdb] [saucenao] [google]
5203919

>>5203882
I live...
again.

>> No.5203920
File: 249 KB, 749x472, 1506139903209.png [View same] [iqdb] [saucenao] [google]
5203920

>>5203882
Cool. I'll give it a shot when it comes out.

>> No.5203928
File: 476 KB, 1440x900, blood_ex_01.png [View same] [iqdb] [saucenao] [google]
5203928

>>5203882
>remaster
It's just a port to Kaiser's KEX engine, literally says so right in the fucking article and we knew this for years, Kaiser fucking posted his BloodEX screenshots right here on /vr/, see pic.

Now that BloodGDX is a thing, this is literally worthless though. It's a different engine, it won't support any mods like the amazing Death Wish. It's literally just BloodCM all over again.

Retards will buy it though because it's "official".

>> No.5203930

>>5203905
there IS no blood source port

>> No.5203932
File: 722 KB, 742x720, whaaat.png [View same] [iqdb] [saucenao] [google]
5203932

>>5203905
>Nightdive’s KEX engine
>literally the original game
>Did you even bother with the link?

>> No.5203934

I wonder if Death Wish will be updated to be compatible with this.

>> No.5203985

>>5203930
>there IS no blood source port
There is though, BloodGDX.

>> No.5203987

>Cucks Engine
Fuck off Kaiser with your unmoddable locked down trash that doesn't even support existing custom maps.

>> No.5204001

>>5203882
Automatic GOTY.

>> No.5204007

>>5203910
>GDX is good enough anyway
this

>> No.5204020

Will it include some extra maps and new stuff? If It's only episode 1-4 then lol.

>> No.5204067
File: 129 KB, 443x455, 1527583136916.png [View same] [iqdb] [saucenao] [google]
5204067

Kaiser you son of a bitch I know you're reading this, just tell us if you have access to the source code or not

>> No.5204070

>>5204067
Unfortunately no.

>> No.5204073

>BloodEX

Someone fucking kill me now

>> No.5204076

>>5204070
Welp, unless it manages to be better than GDX I'm not sure if hype

>> No.5204097

>>5204020
There's a "screenshot gallery" in the link that appears to be based on the One Unit Whole Blood version, so it's presumably all 6 episodes.

>> No.5204108

>>5204070
I know you're not converting the levels by hand, are there any plans for releasing a tool that people can use to port Death Wish etc levels themselves? Otherwise this "remaster" is pretty fucking useless.

>> No.5204109 [DELETED] 

>>5203910
GDX will most likely be more accurate than this shit desu

>> No.5204116

>>5204109
Can't wait to see hoards of retards defending BloodEX and shitting on BloodGDX simply because the former is sold for money. Screencap this.

>> No.5204123

I'm confused. Wasn't the free BloodGDX a FREE, genuine sourceport of Blood?

>> No.5204126

>>5204123
The source code is presumably lost, so there are no source ports in the most pedantic definition of the word.

BloodGDX takes the OG Build code + Polymost renderer code + reverse-engineers all Blood specific code to the best of the author's ability. It's by far the best effort that's been done yet and virtually indistinguishable from "true" source ports.

This new thing by Nightdive Studios is just porting the stock Blood campaign + assets to a new engine. No idea who's going to be the target audience of that.

>> No.5204132

>>5204126
Children who only play games if they have achievements I guess.

>> No.5204141

>>5204126
>The source code is presumably lost, so there are no source ports in the most pedantic definition of the word.
It's not lost, just never to be released without Atari and Warner Bros permission.
>BloodGDX takes the OG Build code + Polymost renderer code + reverse-engineers all Blood specific code to the best of the author's ability.
You forgot the part where it also used the leaked beta code.

>> No.5204157

>>5204141
>It's not lost, just never to be released without Atari and Warner Bros permission.
This is a release licensed by Atari, and since SVKaiser is working on this, chances are he's reverse engineering it since that's what he does. So assuming all that is true, Atari unsurprisingly just does not have the source code.

Kaiser browses /vr/ so he'll probably answer these questions eventually, if >>5204070
is not him already. But unless he posts with his trip, we can't verify it.

>> No.5204158

>>5204141
>It's not lost, just never to be released without Atari and Warner Bros permission.
So they gave Nightdive the permission to remaster and re-release the game but wouldn't give the source code? That's not how it works.

>You forgot the part where it also used the leaked beta code.
It was alpha and not beta, and VERY different from the finished product. Not sure how much M210 could salvage from there, but he mentioned using some of the labels, yes.

>> No.5204164
File: 3 KB, 252x264, 1515079765208.png [View same] [iqdb] [saucenao] [google]
5204164

I'm wondering if there is some precedence of community map packs being officially implemented in official releases, because Death Wish certainly deserves it, and that ninja deserves getting paid for it.

>> No.5204172

>>5204157
>So assuming all that is true, Atari unsurprisingly just does not have the source code.
I never said it was Atari who had it.
>>5204158
>It was alpha and not beta, and VERY different from the finished product. Not sure how much M210 could salvage from there, but he mentioned using some of the labels, yes.
I'm pretty sure that it was a later code that is closer to release version and not what we saw in alpha.

>> No.5204191
File: 573 KB, 1280x1024, 30db3005f0959e9207c85e61a6f5e3aebaa678af4ef585b2266eaab1e54a8dab.jpg [View same] [iqdb] [saucenao] [google]
5204191

I seriously fucking hope they allow for some proper fucking modding support

where can I yell at these guys

>> No.5204204

>>5204191
Email your complaints at: wedontgiveafuck@atari.com

>> No.5204208

>>5204204
this is bullshit, they just told me to go fuck myself
fucking customer support

>> No.5204312

No buy if FOV can't be adjusted to at least 100 degrees. I get intense nausea when playing the original, so much so I haven't progressed through the game at all. A damn shame if the paid version doesn't include this.

>> No.5204316

>>5204126
>The source code is presumably lost
Jace Hall has it and even publicly theorized what would've happened if he had leaked it a few years prior. Obviously by the time he announced this he was way over the idea as the culprits could've only led to him.

>> No.5204330

I enjoyed PowerslaveEX before it was taken down.
I think BloodGDX is as good as it gets without the actual source code.
I already played the shit out of Blood in Dosbox anyway so I'm really not that excited.
I'm sure Kaiser will do a great work with it but I wish he was given the actual source code to work with since Atari in involved.

At the very least we can all agree that this is already better than your usual "remake".
But then again, I played this game so much already, I just can't get excited anymore.

>> No.5204338

I hope they improve the palette, because it was LameDuke/ROTT calibre horrid in the original game.

>> No.5204383

>>5204126
>This new thing by Nightdive Studios is just porting the stock Blood campaign + assets to a new engine. No idea who's going to be the target audience of that.
People who remember the game from their childhoods but aren't in the loop enough to know about BGDX, or would be scared by the fact that it's a reverse-engineer made by a Russian.

>> No.5204394

>>5204383
Or for people hating Java.

>> No.5204406

>>5204394
Actually this. I can't get over the idea that it'll run like garbage compared to the actual game.

>> No.5204426

>>5204383
Yeah it's like that one dude on GOG said. When I see a remaster of a game from my childhood, I buy it, play it for 20 minutes until the nostalgia wears off, and then never touch it ever again.

>> No.5204573

There's no reason to get excited over this if they don't have access to the source code. BloodGDX is as good as it'll get unless you have a hate boner for Java.

>> No.5204576

>>5204406
How about actually trying it, retard. The original game runs choppy as hell, BGDX is perfectly smooth.

>> No.5204581

More info:

- Everything is reverse-engineered and it runs on the KEX engine (originally made for Doom64EX and then later reused for TurokEX 1/2, PowerSlaveEX etc).
- It actually loads original Blood assets, so it will run mods made for the original game as well.
- Physics/collision/AI etc etc are all made from scratch and are supposedly "better" than in Build.
- Somebody already spotted a grey cultist throwing a stick of dynamite in one of the screenshots.
- There will be multiplayer support via the Steamworks API.

https://twitter.com/SVKaiser/status/1071145659384954880

>> No.5204583

>>5204581
>- It actually loads original Blood assets, so it will run mods made for the original game as well.
This is good news at least.

>> No.5204592

>>5204576
>The original game runs choppy as hell
Patently false.

>> No.5204594

>>5204592
Anything higher than like 320x480 starts to lag in DOSbox.

>> No.5204595

>>5203910
GDX is fucking garbage, fight me.

>> No.5204597

>>5203928
> it won't support any mods like the amazing Death Wish

https://i.imgur.com/ZgySG7X.jpg
BTFO

>> No.5204615

>>5204594
>DOSbox

>> No.5204625

>no visibility reduction based on distance
>shitty hackjob for the widescreen statusbar, just look at the monster
>tommygun cultist throwing dynamite

and that's just based on 3 screenshots, if your marketing is to claim "it's better than the original" and this is a bad start

inb4 they didn't even make any deal with Atari/WB yet and are just pulling this out of their arse hoping the publicity will help them in making that deal.

What makes me think that is the fact that the PC Gamer article doesn't mention Atari/WB. These guys would make sure they get namedropped in every presskit

>> No.5204637

>>5204625
>They didn't make any deal with Atari
>The remake was announced in an Atari press release

based retardation

>> No.5204646

guys, can you stop being ultra contrarians for a minute and have a little more faith in this shit? we have been asking for this since ever, and besides the only time nightdive disappointed us was with that system shock reboot, and that isn't completely fucked up (yet).

t. Stephen Kick the founder of Nightdive Studios

>> No.5204667

>>5204646
The first part but unironically

Some Russian makes a single closed-source java-based source port with a sprawling list of inaccuracies and everyone suddenly thinks they don't need another source port because "GDX is still better than DOS I guess"

>> No.5204683

>>5204667
this wasn't ironic anon, I just added a little joke at the end haha...

>> No.5204716

>>5204615
Who the fuck has the hardware to run real DOS in 2018?

>> No.5204721

>>5204667
>closed-source
Are you a programmer? Why would an average player even care about that?
>with a sprawling list of inaccuracies
Like what? It plays original demos without desyncing. The gameplay is near perfectly accurate.

>> No.5204725

>>5204667
>muh source ports
This is but YET ANOTHER reverse-engineering effort and worse yet it's not even Build, but some custom engine built off some Doom code (IIRC).

You may sperge about BloodGDX, but this won't be as accurate as even that since it's not even Build. Movement/collision will all feel different. Dynamite explosives in Build are sector based and they will be very different this time around. Etc etc.

>> No.5204730

So they got the Blood rights but not the source code? What the fuck?

>> No.5204734

>>5204123
BloodGDX is a legit reverse engineer and it's accurate gameplay wise.

https://www.youtube.com/watch?v=-yh-HBNz_0s
https://www.youtube.com/watch?v=oeQtxqplgnk
https://www.youtube.com/watch?v=id6y40rylUY

...on the off 0.0000000000000000000001% chance a fucking eel turns left instead of right due to some random idiosyncrasy boo fucking hoo. And hell if you're so concerned with "accuracy", you should all stop playing modern source ports like eDuke32 and GZDoom since they can't play original Duke/Doom demos without encountering desync, while BloodGDX does so just fine with the original game.

Kaiser's "port" won't be accurate and it recreates gameplay behaviours, basically glorified BloodCM. It's a fucking pile of shit, but muh official release.

And regarding BloodGDX's renderer, M210 has confirmed that he's finishing the software renderer and it will have accurate original colour palette etc. The muffled sounds are fixed now, too. Virgins on /vr/ bitch about BGDX but really they don't know jack shit about the game, play it like turd too, and are just retarded kids in pursuit of that of that anonymous e-cred.

>> No.5204736

>>5204730
Jace Hall probably has the only surviving copy and he's not legally allowed to share it with anyone.

Or maybe there's another copy in the archives but nobody gave a big enough fuck to go dig it up. People will buy the game anyway, and if not it's an old ass game with a tiny cult following, who cares.

>> No.5204742

>>5204667
>single closed-source java-based source port with a sprawling list of inaccuracies

THIS.

Everyone leaves out another group of people that don't like BloodGDX: PURISTS.

If you want the closest possible experience to the original you basically have to run it in DOSBox. Hopefully this will be entirely faithful to the original in gameplay. It'd be nice to be able to play the game in widescreen without any graphical inaccuracies.

Someone should tell the dude working on this that not every fucking enemy is supposed to throw dynamite. Serious suggestion. Make sure that he knows about inaccuracies like that so that he can make this as faithful of an experience as possible. The best thing the Blood fan community can do for this project is to keep the developers in check and make sure they live up to the highest possible standard of accuracy to the original game and experience.

>> No.5204743

>>5204734
>Kaiser's "port" won't be accurate and it recreates gameplay behaviours, basically glorified BloodCM. It's a fucking pile of shit, but muh official release.
Please don't make such claims. BloodCM was at least true Build and not some random literally who engine.

>> No.5204745

>>5204736
But if they have the IP rights then shouldn't they legally be able to use the source that Jace Hall has, right?

>> No.5204750

>>5204743
>BloodCM was at least true Build and not some random literally who engine.
Jesus Christ you are such a fucking idiot.

>> No.5204752

>>5204750
>t. kaiser

>> No.5204754

>>5204752
So you are actually retarded. I just shat all over Kaiser's upcoming "remaster" you fucking nimrod.

>> No.5204781
File: 96 KB, 297x237, 1368994613377.png [View same] [iqdb] [saucenao] [google]
5204781

if this lead to a shadow warrior type revival i probably wouldn't hate it

can't be worse than blood 2

>> No.5204784

>>5204754
Do you even know what BloodCM was?

>> No.5204789

>>5204784
Is this your first week on /vr/ faggot?

>> No.5204793
File: 19 KB, 480x360, duke bazinga.jpg [View same] [iqdb] [saucenao] [google]
5204793

Will Nightdive pull a Gearbox and remove One Unit Whole Blood from GOG? That version is dirt cheap.

>> No.5204803

Can someone explain to me why it's so bad that BGDX was written in Java? I don't know shit about coding.

>> No.5204815

>>5204793

With System Shock they gave you the option of playing the original version on DOSbox or their source port, so hopefully they'll grandfather Blood into that same system.

>> No.5204821

>>5204803
memethink. bloodgdx runs at thousands of FPS without hitch and it has never once crashed on me. people just need something to parrot and bitch about.

>> No.5204834

do you think they are at least going to give us a discount if we already own the original version?

>> No.5204857
File: 136 KB, 1015x897, NightDive.jpg [View same] [iqdb] [saucenao] [google]
5204857

>>5204834
Ahahahahahahahahaha, no. This is Nightdive, they don't even like giving people the products they've paid for.

>> No.5204868

>>5203889

this isn't /v/

>> No.5204927

>>5204857
That hiatus ended in March and Kaiser isn't involved in System Shock at all

>> No.5204991

>The remastered Blood will also feature updated audio

So are they getting master tapes from Monolith, or are they bringing Stephan Weyte?

>> No.5205002

>>5204126
>No idea who's going to be the target audience of that
me

>> No.5205015

>>5204803
try minecraft and minecraft windows 10 edition
one runs in java and the later runs in c++
it's like going from a fiat 600 to a ferrari f40

>> No.5205275

>>5204991
By updated audio they mean Caleb's voice will be replaced by a distinctly black-sounding voice actor, possibly Idris Elba

>> No.5205296

This game is fucking overrated.

>> No.5205316

>>5205296
You only think that because you can't stop getting turned into a bottom bitch by the cultists. Your complete lack of skill is terribly sad.

>> No.5205564

>>5204743
Fuck off, Hendricks.
Being salty that you couldn't sell EDuke32 to Night Dive shouldn't affect your judgement.

>> No.5205683

>>5205296
So are Doom, Quake, Duke, Shadow Warrior, and most other FPS from that time.

>> No.5205694
File: 548 KB, 1000x1000, 1544192359191.jpg [View same] [iqdb] [saucenao] [google]
5205694

>>5203882
>best game ever made

Oh really.

>> No.5205747

>>5204597
>posts a link to an image on an imageboard
yikes

>> No.5205750

>>5203882
I wish Duke 3D, Blood and Shadow Warrior were ported to the PS4

>> No.5205757
File: 1.54 MB, 243x228, 1528465059339.gif [View same] [iqdb] [saucenao] [google]
5205757

Unless this is coming with a new episode and/or getting ported to consoles or something, then as cool as this is and as appreciative as I am, BloodGDX did this close enough already.

>> No.5205871

>>5204991
Don't fall for the marketing. It's not even a "remaster" since it doesn't use the original code and yeah that's what it's called.

>> No.5206252

>>5203928
>Death Wish
>amazing
fucking enemy spam and even more hamfisted shit horror movie references

>> No.5206457

Been curious to play this game for a few months now and watched quite a few videos on it. Should I play the GDX version now or wait for this?

Looks like a comfy game.

>> No.5206460

>>5206457
GDX is going to be more accurate than this remake so go ahead.

>> No.5206463

>>5206460
Why do I need Java for this? I feel dirty installing this on my computer.

>> No.5206467

>>5205296
>>5205683
kys.
only retards use the word overrated

>> No.5206476

>>5206463
Play the original game on Dosbox then

>> No.5206517

>>5205564
>t. based retard
eduke32 is GPL and can't be sold to anyone

>> No.5206564

>All this retardation over two different reverse engineers of the game
If you actually gave a fuck about playing the game as intended you would be playing the game on a DOS PC. Unless the source code gets released there will never be a completely accurate and perfect port of Blood.

>> No.5206572

Can somebody give me a quick rundown on the source code of Blood not being available to anybody? Why? What's the deal?

>> No.5206578

>>5206572
(((licensing)))

>> No.5206586

>>5203882
>remaster
/v/ is that way ->

>> No.5206589

>>5206564
dude just buy an ancient piece of hardware that will take up a significant amount of space to play the game with worse resolution, worse framerate, and more bugs

>> No.5206843

>>5203928
>Retards will buy it though because it's "official".

i want that because it could lead to a blood revival.

>> No.5206848

>tfw I watched a cute sounding autistic dudes lets play of this earlier this year
https://youtu.be/P5iBAMQC6pk?t=3999

He's adorable. I wish he was my bf.

>> No.5206885

>>5204126
The ones that thought that Blood Crossmatching was the perfect reimplementation.
It was good as recreation-as-a-Duke3D-mod is ever gonna be but it is great that M210 took a step above that.

>> No.5206898

How do you guys feel about the custom voxels put in Blood GDX?

>> No.5206914

>>5204721
>Why would an average player even care about that?
Because when M210 decides that he doesn't want to work on the port anymore (and it WILL happen) it'll just age away just like the base game did with noone to continue the work even if they are willing to.

>> No.5207462

How can they have the rights to sell this remaster, but not the rights to use the source code? We know that Jace Hall has it. Can't they just ask him to send it to them?

>> No.5207639

>>5206914
Are you implying that official releases get more support than fan versions? What the hell are you on man? Megaton and World Tour were worse than eduke32 at release, meanwhile eduke32 keeps updated, while not the others.
Shadow Warrior Redux doesn't even have the classic renderer and has had a glitch that hides all the mines in the entire game underground since release and it was never fixed. It'd take so little time to fix that and the devs said they knew exactly what the problem was, but as long as the publisher doesn't want to pay for the work, there is no update.

I can't believe I'm hearing this, to the point I wonder if you're kaiser or kick

>>5207462
Maybe Nightdive doesn't care, or doesn't wanna pay, or both. They hide under the "preservation" phrase but really don't care about accuracy since all their ports are recreations. Or maybe Jace Hall owns it. Owning a sourcecode isn't the same as owning an IP or publishing rights.

>> No.5207643

>>5206914
>>5207639
and if you really are kaiser or whoever let me tell you that if continuing support means making an update that completely changes which engine the game is running i'd sure as hell take no support over it

>> No.5207647

>>5206848
You're gay

>> No.5207649

>>5206843
> a blood revival.
No good would come of that, but I will be buying this re-release regardless

>> No.5207653

>>5207462
Kaiser's been working on BloodEX since 2015, I guess he just doesn't want to start from scratch.

>> No.5207663

>>5206843
>blood revival

The only revival that's going to come out of this is the people in charge saying:
>who needs to use or have the sourcecode? We already gave them Blood Remaster which is better

Thank you Nightdive for game preservation!

>>5207653
they port everything to their kek engine compulsively, even a point&click game

>> No.5207680

You guys are just mad that normies will buy the remaster and forget about BloodGDX.

t. Kaiser

>> No.5207691

>>5207680
no, I'm mad because you know something's really fucked up when gdx is the better version

>> No.5207734

>Virgin M210: Does work that isn't 1:1 accurate and is very insecure if you point that out, obfuscates source code because he's afraid people will steal it and do it better, lives in fear of the impending Atari DMCA that the remaster will bring
>Chad Kaiser: Makes remasters on different engines to test his abilities, thinks dynamite fanatics are the way Blood was meant to be played, laughs at Duke4 nerds who whine about misaligned pixels or whatever as the game stoically sits at (OVERWHELMINGLY POSITIVE) on Steam

>> No.5207895

>>5207734
finally somebody using this meme correctly

>> No.5208304

>>5207734
based kaiser

>> No.5208347

>>5207647
Damn, say it ain't so.

>> No.5209485

Had a dream where Night Dive announced that they were canonizing Death Wish as an official expansion and they brought Stephan Weyte back to do one-liners for it.

y/n

>> No.5209683

Here's to hoping they don't bother with Blood 2. That game was godawful and doesn't deserve to see the light of day again.

>> No.5209892

>>5205750
Why?

>> No.5209894

>>5205683
Doom, Quake, and Duke are not overrated by any stretch. They hold up well even today and were massively influental. Shadow Warrior is also underrated if anything, it doesn't get a lot of attention compared to Duke and some people get past the feel of certain weapons.

>> No.5209907

>epic store exclusive
calling it

>> No.5209942

>>5209907
Night Dive used to be strongly against store exclusivity; they always prioritized GOG's storefront, and because GOG only allows DRM-free games other storefronts quickly followed.

They have literally no reason to make the remaster exclusive to Epic Games because a Blood remaster is already a niche of a niche and they need all the sales they can get

>> No.5209950

>>5209942
>They have literally no reason
not if epic comes with a pile of cash like all the other indie devs. They would also be way better off putting their shit everywhere.

>> No.5210091

>>5203889
>You guys will hate it anyway lol
None of us will and Fuck off to /v/

>> No.5210107

>>5206467
/thread

>> No.5210108

are they going to fix the bullshit difficulty?

>> No.5210312
File: 167 KB, 1080x1313, Screenshot_20181210-070155__01.jpg [View same] [iqdb] [saucenao] [google]
5210312

>> No.5210373

>>5209942
>they always prioritized GOG's storefront
This is complete bullshit.

The GOG version of Strife came out almost 2 years later than the Steam version.

>> No.5210387

Nice! I might pick this up when it comes out as I have never played the original.

>> No.5210396

>>5210387
Same here. It always pays off to wait for the official remaster than bothering with the glitchy fan made stuff or choppy emulators.

>> No.5210406

>>5204595
i'm not gay but if bloodgdx had a cock i would gladly suck it

>> No.5211137

>>5210312
W-why is he drawing 5 over Blood logo?..

>> No.5211174

>>5210108
You can fix that yourself. Get good

>> No.5211176 [DELETED] 

>>5211137
Hand has five fingers.

>> No.5211185

>>5211137
Hand has four fingers and a thumb.

>> No.5211205

>>5209683
You fucking bastard you spoke it and through magic the idea has now formed in my head.
Now to ask: Is there a way to modify blood 2 to make it a good to decent game?

>> No.5211221

>>5211205
they can start by making the engine not shit itself constantly

>> No.5211314

so I just downloaded bloodgdx

where do I get the original exe

>> No.5211380

>>5211314
https://store.steampowered.com/app/299030/Blood_One_Unit_Whole_Blood/

https://www.gog.com/game/one_unit_whole_blood

>> No.5211445

>>5211380
>buying games
lel, fuck off shill

>> No.5211459
File: 607 KB, 800x792, 1509254295954.gif [View same] [iqdb] [saucenao] [google]
5211459

>>5211380
>buying PC games
top kek

>> No.5211480

>>5211445
>>5211459
>Too dumb to pirate, has to linkbeg like a toddler from /v/
>Gets butthurt when people forward them to Steam

>> No.5211496
File: 45 KB, 400x400, certified.jpg [View same] [iqdb] [saucenao] [google]
5211496

>>5211480
>Steam
gtfo zoomer, this is /vr/

>> No.5211501
File: 40 KB, 551x411, 1536363888581.png [View same] [iqdb] [saucenao] [google]
5211501

I enjoyed getting through Blood on lightly broiled but honestly, the game's kinda meh. Way more meh than Shadow Warrior which I found to be perfect, meanwhile here there's just too much fucking bulletspongy enemies. If I see a gargoyle one more fucking time, I'll flip.

>> No.5211516

>>5211501
>he thinks chinese duke is better than blood
that's debatable and very subjective, but what i wanted to point out instead is that there aren't any bullet sponge enemies on blood, please stop using that meme when you don't know the game properly. Did you try using dynamite? Did you try using the tesla cannon? More importantly, did you use the fucking alt-fire? Always use alt-fire on blood, it's there for a purpose.

>> No.5211518
File: 300 KB, 451x443, absolutely disgusting reimu.png [View same] [iqdb] [saucenao] [google]
5211518

>basic enemy is hitscan
>comes in all hitscan variety
>they're littered everywhere on every single map in the game

How can people seriously consider this the best build engine game is beyond me.

>> No.5211520

>>5211501
The thing about Blood is that enemies are only bullet-spongey until you figure out their weaknesses.

You can shoot Cheogh with the tommy gun for 2 minutes straight and still not kill him, but he dies in 4 seconds with the tesla cannon. The ghosts are basically invulnerable to fire, but they die in two hits of the shotgun. Gargoyles are instakilled by direct napalm hits, and it only takes 3-4 double-barreled shotguns blasts otherwise. Fatties die in 2-3 flame gun hits or 1 dynamite, don't waste tons of bullets on them.

>> No.5211521

>>5211516
Why would you assume that I did not use the game mechanics, anon? Good fucking luck hitting a gargoyle (with anything, alt fire fire spray or dynamite included) when it's spazzing out and flying into the fucking ceiling. Throwing that fucking spider or Cheogh juniors randomly into the level is fucking bullshit as well, I didn't even die too many times to those, they're just tedious to deal with.

>> No.5211527

>>5211520
That's what I did, but dealing with certain enemies just breaks up the action. Thank god the dynamite sticks are usually so fun to use.

>> No.5211538

>>5211521

Bait the gargoyles down by standing above them and slowly backing away when they approach you at ground level. If you try to take potshots at them while you're standing in another sector/in an enclosed area, they're not going to give you a chance to shoot at them.

>> No.5211592

>>5211521
What you said now doesn't have anything to do with what you said earlier, though (bullet sponges). Also, there are weapons that are more effective with certain enemies than others, the fire spray it's not that quick with gargoyles, and to some degree even dynamites would be a bitch with that enemy. My best bet is alt-fire shotgun if they're near, tesla cannon if i have it and if they're medium/far distance. I agree with them being stuck on a ceiling, though, but as he said >>5211538 there is a way to get them down. The giant spider and Cheoghs aren't bullshit because it was pretty common at the time to have a boss for an episode that will actually be a common enemy later. If they are assholes, that's debatable, but i had fun killing those fuckers too, in any given situation.

>> No.5211679

>>5204581
>boomer meme propic
fucking hell, i don't even know how people still find that shit funny.. but pretty much everyone has fallen for the generational meme so it's not a surprise

>> No.5211745

>>5211592
How are the gargoyles bullet sponges if you can kill them in one hit with the tesla cannon and napalm launcher? Even with the shotgun they still only take like two shots up close. They're really pretty easy to deal with.

>> No.5211869 [DELETED] 

>>5211745
Anon, read again. Never said something like that, he did >>5211520

>> No.5211880

>>5211745
I never said anything like that though. Did you even read the posts?

>> No.5212638

>>5211518
They're hitscan but they also take a second to start shooting and they're stunned easily. You just have to get in the habit of checking corners and clearing rooms. If you just run into the center of the room, they'll shred you

>> No.5212714

>>5204126
>reverse-engineers all Blood specific code to the best of the author's ability
This is the problem. There are so many subtle differences that remain. Truly unfortunate.

Would have been better to use an OpenRCT2 like approach, hooking into the original executable to get the appropriate routines.

>>5203882
They're using the original source, or not?

>> No.5212752

should i buy one whole unit blood from gog?

>> No.5212758

>>5212752
IIRC the Steam and GOG packages are identical so whichever is more convenient for you

>> No.5212775
File: 375 KB, 866x666, 306B8CAB-6A4C-447C-B6D9-07341BEE128E.png [View same] [iqdb] [saucenao] [google]
5212775

>>5211501
ZILLA SENDS HIS REGARD

>> No.5212781

>>5203882
It should get a fucking source port instead.

>> No.5212783

>>5203985
That's reverse engineering, not a source port. They've never released the source code for Blood.

>> No.5213016

>>5212714
>There are so many subtle differences that remain.
Not really faggot. What "subtle differences" are you talking about? Stop LARPing like you have any idea about this game.

The only differences are the renderer which makes the world true 3D and has a slightly different colour palette in places and also lacks the sector lighting. However this is going to be fixed when the software render is made, which he's almost finished. The sounds used to sound slightly different but that's been fixed with the latest update.

Once the software render is done there won't be any more "subtle differences". Gameplay is also exactly the same so shut the fuck up.

>> No.5213180

>>5213016
Enemy behavior. All demos recorded in with the original should play back in the same way on GDX, which they do not.

>> No.5213189

>>5213016
I recall that the first see-through gate in E1M1 leading to the church from the graveyard couldn't be shot through in the DOS version, but could be in BloodCM, which was rather annoying considering the cultist overlooking the gate when you barely have any weapons at that point. In DOS you could bait that cultist toward you so you could blow him up with TNT more easily, in CM you had to pray to not get hit by him.

>> No.5213230
File: 222 KB, 449x401, impslaughing.png [View same] [iqdb] [saucenao] [google]
5213230

>blood
>the best game ever made

>> No.5213319

>>5213180
As someone who isn't a computer-brained spergometer, why should I give a shit?

>> No.5213373

>>5213319
You watch a movie. If you have the choice between a cropped and dubbed version and the original version. Which do you choose?

You listen to a CD, you can listen to a lossless version, or you can listen to a 128k mp3 version over small desktop speakers. Which do you choose?

If you're totally okay with having on standard then sure, you can choose whichever.

>> No.5213395

>>5213180
Except they do? IIRC BloodGDX plays OG demos perfectly.

>> No.5213408

>>5213373
>you see in this hallway in the middle northwest section of map e2m3, the cultist in the corner is SUPPOSED to go to the left if you approach the entryway at a 45 degree angle at full movement speed
>however, in BloodGDX, this approach results in the cultist going BACKWARDS for a quarter of a second before moving left in 1/10 tests performed, thereby ruining the game experience completely!!!

this is how you sound

>> No.5213483

>>5210406
based

>> No.5213538

>>5213180
Yes they do. Go test it right now and see for yourself. You can play demos recorded on Blood 1.21 on with the newer versions of GDX and they don't desync.

https://www.youtube.com/watch?v=oeQtxqplgnk
^Direct demo playing comparison.
https://www.youtube.com/watch?v=-yh-HBNz_0s
^Extensive AI/gameplay fuckery demo test.
https://www.youtube.com/watch?v=id6y40rylUY
^Whole game recorded in demos in Blood, then replayed on GDX.

>>5213189
BloodCM is not BloodGDX. BloodCM is a piece of shit and has far more inconsistencies than just being able to shoot through the starting gate, being that it's pretty much a different (imitation) game that just happens to look like Blood.

>> No.5213541

>>5213319
He's wrong regardless though.

>> No.5214658
File: 47 KB, 624x480, 1536004212246.jpg [View same] [iqdb] [saucenao] [google]
5214658

Not sure I can withstand the charm and comfy look of this game. I'm installing Blood GDX tomorrow, lads.

What am I in for? What difficulty should I play on?

>> No.5214668

>>5214658
Lightly Broiled
Well Done if you want a hard challenge
Extra Crispy if you are a masochist

>> No.5214678

>>5214668
I've heard this game is hard as it is on normal, so I'll probably go with an easier setting. But the easiest setting is probably a mistake right?

>> No.5214728

>>5214678
I played through Blood + Cryptic Passage + Death Wish on the easiest setting and had a lot of fun. Still though, your character in Blood can be gunned down in seconds from full health if you don't react quick enough.

>> No.5215058

>>5204991
It means theyre reencodding the audio from .wav to .mp4

>> No.5215586

>>5213408
>this approach results in the cultist going BACKWARDS for a quarter of a second before moving left in 1/10 tests performed
Eh, this wouldn't happen in GDX. It's extremely accurate, far more accurate than just 90%. A desync wouldn't randomly occur 10% of the time like that for no reason. The only reason a desync would occur is due to some extremely rare and peculiar idiosyncrasy (like a glitch). And if one would occur it would make absolutely fuck-all difference to your gameplay experience (oh gawd, an eel turned 60 degrees instead of 61 degrees and I have no idea it happened!). Seriously watch the full video below and see for yourself just how accurate GDX is.

>https://www.youtube.com/watch?v=-yh-HBNz_0s

Like I said before, modern engines like eDuke32 and GZDoom can't play demos from DOS versions without encountering desync very quickly, even when source port settings are made to match original versions. If people are going to bitch about virtually non-existent inaccuracy, then they should stop playing these other sourceports, since they're less accurate gameplay wise to their original games than GDX is. Hell they can't even play demos without desync from previous iterations of themselves. Once GDX gets the software render, there will be literally nothing left to bitch about from these infantile wannabe-purist/elitist /vr/ LARPers that clearly know fuck-all about the game. The only thing they'll have to scream about then is le java, even though GDX runs at 3000+ FPS and has never once crashed on me. Completely empty and useless "argument".

>> No.5215598

>>5204594
>>5204615
I bet you fags and even into .conf files
.t Runs it at 800x600

>> No.5215916

>>5214678
If you're trying to make Blood easy you're retarded. At least play it on the middle difficulty setting.

>> No.5215953

>>5211518
>hitscan enemies are bad
lmao

>> No.5215958

>>5211501
>Blood
>bullet sponges
the fuck are you on about lmao the sawed off shotgun will demolish most of the enemies and dynamite is almost guaranteed to one shot most shit you meet

>> No.5216104
File: 116 KB, 1200x2195, 1200px-Java_programming_language_logo.svg.png [View same] [iqdb] [saucenao] [google]
5216104

Can I install the offline version of JAVA for Blood GDX? I'm not thrilled about needing JAVA at all on my computer, desu. But the offline version sounds less exploitable at least?

>> No.5216189

>>5216104
there's no offline version of java, what are you talking about? java is java. you won't get exploited with java at all in 2018, it only got bad rep because retards went to shady websites, and shady website wanted you to install java so it can easily infect you with extremely obvious malware and people were mad the completely random java applet ruined their files

>> No.5216204

>>5216104
Don't you mean standalone? The only difference would be that rather than downloading the installation files during the installation process, you'd have them already available in the binary.

>> No.5216294

>>5216189
>there's no offline version of java
step away from the computer /smartphone and let adults handle the situation.

>> No.5216309

TO DA FLOOR!

>> No.5216346

>>5216294
>>5216204
>>5216189
>>5216104
Java is a programming language. there is no "offline" or "online"

Java applications need to run in a JRE. a JRE is still going to be local. it does not do anything "online".

The installer for a JRE can be "online" (stub that downloads latest JRE files) or "offline" (has all necessary files inside). it doesn't make much difference and many applications use online stub installers

the applications that run in a JRE can be "online" if they connect to remote locations

>> No.5216389

Back in the mid-90s java applets in websites were all the rage. I believe there were security concerns about them, not the java interpreter.

In fact security concerns and "hacking" of home PCs are mostly a thing of the past. Anti-virus and anti-malware companies are going out of business because everyone is just using windows defender and it performs well. Gone are the days when everyone would start up spybot or an antivirus every once in a while and find a bunch of stuff.

Realistically if you're security minded what you want these days is to get the basics right - that means not executing .exe files where you're unsure of the source, avoiding turning off windows defender or windows firewall, or doing otherwise foolish things.

>> No.5216428

>>5216389
everyone is getting "hacked" another way by companies leaving cookies and spying on your information. its not to the same degree but its just as bad i think. plus i think hacks are getting better at hiding behind security walls. even facebook images can have hacks. i think hacks are just as prevalent today

>> No.5216573

Am I a pleb if I play on "Pink on the inside" for a first playthrough?

also I find that the sound of the shotgun is inconsistent in levels, sometimes loud and sometimes I can't hear it at all. Why is this?

Another question, the MIDI soundtrack is preferred, right? Does it work out of the box with Blood GDX or do I have to do something? cause I'm pretty sure I have no music right now

>> No.5216615
File: 458 KB, 2560x1440, BloodGDX.png [View same] [iqdb] [saucenao] [google]
5216615

Aren't these supposed to be voxels? I watched a video on GDX and they were in that, although it was running an older version of GDX.

>> No.5216618

>>5216615
the voxels you saw were from a custom pack. Someone made "the missing voxels" and voxelized everything

>> No.5216630

>>5216615
You didn't install the voxel pack. It comes in the same archive as BloodGDX. Read the readme file for instructions.

>> No.5216636

>>5216630
I do have voxels in the game but not for those barrels at least.
I hate captcha so fucking much

>> No.5216650

>>5216630
I checked, I have a voxel rar in the autoload folder that ended up there automatically, and like I said I do have voxels in the game, the grave stones, explosive barrels. But the shotgun shells and those barrels in the screenshot aren't for some reason.

>> No.5216687

>>5216650
nvm im a fucking idiot, I had the autoload folder inside of the "openme" one.

>> No.5216698

>>5216615
I don't think BloodGDX can display voxels?

>> No.5216709

How does BloodGDX widen the field of view? Does it crop anything? Stretch anything? Or does it somehow do it legit and not reduce a single pixel of what you can originally see and not stretch anything either?

>> No.5216827
File: 533 KB, 2560x1440, javaw.png [View same] [iqdb] [saucenao] [google]
5216827

>>5216698
It does, and they look great. Makes me want more voxel based 2.5D fps games.

>> No.5217174

>>5216827
So can I run BloodGDX with ZERO inaccuracies? And it works with Death Wish? And doesn't reduce any part of the field of view AT ALL?

>> No.5217304

>>5217174
Just fucking try it.

Yes to all.

>> No.5217457

>>5217174
These are the differences you'll get with the current version:
>It uses a polymost renderer which unlike Blood's original software renderer is true 3D. The world will be true 3D and won't get distorted when you look around like original BUILD games do. However the enemies of course are still 2D sprites and will have a kind of "pop-out" effect. It's not a big deal but I've seen all of one person here complain about this in the Shadow Warrior Redux port which is also true 3D.
>The polymost renderer has a slightly different colour palette in places. It can look a little washed out here and there compared to the original game. It also lacks the software sector lighting effect that gives software games that nice shaded effect.
>There are very rare visual clipping glitches (only in like two or three places in the entire original game).
>The skybox doesn't seem to be fixed right because if you look up you can see a black square with the skybox higher. I don't know why this is... I think maybe it's because in GDX you can move your viewpoint up much higher than the original game allowed but I'm not sure.
>The sound is slightly different.
>There are lots of bug fixes in GDX over the DOS version, like no more difficulty changing load glitch.
>Loads of QOL improvements like true widescreen support, much higher resolution support, ability to run at higher FPS than dosbox (which is capped at 70), much better mouse control, no more disgusting dosbox input lag/performance, etc

The gameplay however is pretty much exactly the same and the chances of something different happening for your playthrough are entirely negligible. Regarding the differences because of the renderer, the guy who's making GDX has said that he's almost done with the software renderer which will be identical to OG Blood. It should be noted that technically GDX is still in beta.

And yes it works with Death Wish and it doesn't reduce your FOV.

>> No.5217462

>>5217174
The colors aren't right in GDX:
- the colors are washed out
- doesn't display the white palette correctly
- shading on some sprites is wrong (really dark)

other than that it's fairly accurate. sometimes the hit detection is messed up but that might have been a problem with the original too. GDX runs death wish (which comes with install instruction text file)

>> No.5217597

>>5211205
theres the Extra Crispy mod that makes it slightly tolerable but the game still barely runs on any machines

>> No.5217849

Why does it feel like the dosbox version has better atmosphere? Just the very first area as you step out of the grave, the atmospheric sound effects are more pronounced the fuzzy low res lends a foggy look to it.

>> No.5217857

>>5212783
reversing the binaries gives you the code. it may not be 100% the same in how functions and such are named, but it will be exactly 100% the same in the way it works. Reliable demo compatibility is a testament to that.

when will you autists stop screeching

>> No.5217873

>>5215586
Sprite clipping. The main issue with OpenGL sprite games that Kaiser fixed long ago for Strife VE (with some overdraw, but impact is not noticable on performance) that for some reason NOBODY ever copied despite him putting the code for that out in the open.

>>5204116
>>5204109
>>5207639
1) It would be more graphically accurate due to aforementioned sprite clipping being true to how it looked in Software
2) Since Kaiser is putting it in his own KeX engine, there is a distinct possility that many mods (like Death Wish) simply won't work on it, and would require too much work to port for modders to bother. Unless Kaiser takes extra steps to ensure mod compatibility.

>> No.5217889

>>5217873
lol there's no "sprite clipping" in GDX. You don't even know what clipping issues I'm talking about. There are some weird (and very rare) render issues that happen in like two places in all the original five episodes, but there's no clipping with the sprites.

From this screenshot alone >>5203928 I can already see how inaccurate the BloodEX is just from a visual standpoint, far more inaccurate than GDX will ever be. Plus when GDX gets the software render it literally won't have any graphics differences from the original game.

BloodEX is going to be a piece of shit imitation game. I already know his movement will be shit and won't match the original, the gunplay will be shit (for example I saw from a posted webm of his Tommy Gun that it had perfect accuracy to the mouse cursor which is fucking wrong), the balance will be fucked etc. And gameplay accuracy is ALWAYS more important than aesthetics accuracy in a gameplay based game, but even aesthetically BloodEX is clearly off. Kaiser already buttfucked Powerslave with his shite, can't comment on the Turoks since I don't really care about those, but it's too bad he's gotten his grubby hands on Blood, too.

>> No.5217894

>>5217889
PowerslaveEX is an abomination. The playstation version of the game is already a port, complete recreation by a different coder, of the saturn version and gameplay feels much worse. Then, you get powerslaveEX which on top of that makes the PS1 version even worse.

>> No.5217902

>>5217889
not talking about collision clipping you imbecile

>> No.5217908
File: 518 KB, 1022x792, file.png [View same] [iqdb] [saucenao] [google]
5217908

>>5217889
you see, Ivan, when you put sprites next to walls in OGL, they get clipped into a wall

>> No.5217909

>>5217889
When does GDX get the software render?

>> No.5217940

>>5217908
lol that's it? you're attempting to argue your immensely inaccurate piece of shit cancer "port" is better because it doesn't have explosive clipping? tell me kaiser, what straw will you attempt to grasp when the gdx software render update is released?

>>5217909
he says he's made it but it's not quite ready yet, idk when it will come out.

>> No.5217948

>>5217889
>>5217940
what is an explosive clipping?
what are you even on about?
are you high or smth?

>> No.5218040
File: 1.00 MB, 853x720, blood-hud.png [View same] [iqdb] [saucenao] [google]
5218040

Which HUD do you guys play with? I wanna play with the full one, but I wish it didn't cut off the weapon.

>> No.5218102
File: 318 KB, 731x600, 1426420788290.png [View same] [iqdb] [saucenao] [google]
5218102

>>5218040
1 ftw. There's no point in seeing pointless clutter rather than the actual game. And those beasts on the HUD were originally going to be a transformation power up for the player, iirc.

>> No.5218108 [DELETED] 

https://www.polygon.com/2018/12/12/18138389/blood-reboot-rights-atari-warner-nightdive

Polygon did a piece on the Blood ownership clusterfuck.

>> No.5218206 [DELETED] 

>Atari, however, owns the digital distribution rights for the original game, which came out in 1997. The terms of its ownership includes limited provisions for updating the game.

Atari chief operating officer Todd Shallbetter emailed Polygon with the following statement: “We are not changing the game. We have distribution rights and this version is just being updated and optimized for modern operating systems and hardware.”

I'd argue that using a new engine is changing the game.

So, how's that lawsuit coming along?

>> No.5218210

>Atari, however, owns the digital distribution rights for the original game, which came out in 1997. The terms of its ownership includes limited provisions for updating the game.

>Atari chief operating officer Todd Shallbetter emailed Polygon with the following statement: “We are not changing the game. We have distribution rights and this version is just being updated and optimized for modern operating systems and hardware.”

I'd argue that using a new engine is changing the game.

So, how's that lawsuit coming along?

>> No.5218221 [DELETED] 

>>5218210
actually let me rephrase that.

Dear Kick and dear Atari, is your greedyness really worth risking a lawsuit for? You'd be better off getting a contract with Silverman for Build and paying Jace Hall for the sourcecode rather than trying to find loops in the contract to keep all the money for yourself. WB which was probably unaware of this could very well make your life hell by calling EX a "remake", which it is.

>> No.5218232

>>5218040
1 or 2 but usually 1 because I like seeing more of the game, 3 is full retard tho (and the only option in the upcoming BloodEX port lmao)

>> No.5218257

>>5203889
No we'll love it but NESfag will shamelessly samefag about how it's shit because the dynamite physics are only 99.99999% accurate.

>> No.5218295

>>5218232
>3 is full retard tho (and the only option in the upcoming BloodEX port lmao)
Yikers. Looks like another decade of playing DOS.

>> No.5218339
File: 7 KB, 225x225, 1479273980906.jpg [View same] [iqdb] [saucenao] [google]
5218339

>>5218257
>implying this thing is even coming out

>> No.5218356

>>5218339
Annnnd here come the /v/ermin with their overly pessimistic attitude about everything thinking it makes them hip rather than just obnoxious.

>> No.5218368

>>5218356
What is it about people thinking they're cool for being detached, pessimistic assholes anyway? Constant irony is such cowardice nonsense.

>> No.5218372

>>5218368
It's the result of an entire generation growing up with South Park, Grand Theft Auto, and rap music. When you're raised with nothing but negativity around you you're going to be a big negative Nancy about everything.

>> No.5218456

>>5211314
Check the doom sticky. It has a mega link that has a few games uploaded to it

>> No.5218528

>>5216827
>voxels rendered as 3D cubes

ugh

>> No.5218532

>>5218528
Yeah it's been the standard for any 3D renderer of any Build game since 3D renderers are a thing. I like the flat voxels better at least for round objects.

>> No.5218572

Which soundtrack do you guys prefer? The Midi or CD one?

>> No.5218671

>>5218572
I feel like MIDI gels way better most of the time. But I like the carnival and final boss (Pestis Cruento) themes from the CD soundtrack. Nowadays I just play with MIDI though.

>> No.5218682

>>5218572
I think it's the only game where midi is better than CD. CD OST has so many depressing tracks that I go with midi each time.

>> No.5218715

>>5218682
What if I like depressing and dark music? Should I go for the cd one then?

>> No.5218843
File: 47 KB, 640x480, SS000000.png [View same] [iqdb] [saucenao] [google]
5218843

>>5216827
I wish BloodGDX could display software-style voxels. Software voxels are actually a collection of 2D pixels arranged into a 3D shape, rather than a collection of cubes. Looks different, less Minecraft-ey.

>> No.5218847

>>5217889
To be fair, the screenshot you're referring to is from years ago, assumably much further back in development. There are more recent screenshots on Nightdive's Twitter.

>> No.5218861

>>5218715
I guess. Personally I don't think the slow, drowning CD music fits the game.

>> No.5218871

Getting weird stutters on BloodGDX, or not so much stutters but I guess the game just freezes for a milisecond every now and then, maybe bad frame time? Not sure what it is, I have like a 1000fps though.

Could this be fixed by using an fps limit?

>> No.5218879

>>5218847
yea, like the one that has a fanatic throwing dynamite lmao

>> No.5218890

>>5204730
>>5204736
>>5204745
Because Atari are cunts and have to do everything wrong. Also Kaiser needs to plug his muh cucks engine into everything.

>> No.5218907

>>5217457
so these are the "glaring inaccuracies riddling BloodGDX"? This place is worse than /v/

>> No.5218923

>>5203882
>Beat game is getting a remake
That is not Deus Ex you retarded failed abortion

>> No.5218979
File: 2.86 MB, 640x480, blood misdirection e3.webm [View same] [iqdb] [saucenao] [google]
5218979

>>5211521
Eh, my standard weapon for taking out goyles is dynamite. There are ways to bait them into coming down with movement, if they don't then I just use the voodoo doll. I'd never be blasting at them while they're in the air with anything else though (total waste of ammo). I hardly ever use shotgun on goyles and it's not the standard weapon for them (again, ammo waste). Napalm is good on them too, as well as tesla (as well as pitchfork if you want to conserve ammo but that obviously takes long unlike the aforementioned weapons).

Honestly if you're finding Blood enemies bullet spongy you're not using your weapons right. Most non-boss enemies are one-shottable with the right weapon/positioning. Only the phantom takes 4 alt fire shotgun blasts. Dogs are also melted in seconds with the tesla cannon.

>> No.5218987

>>5218979
>Only the phantom takes 4 alt fire shotgun blasts
*on well done that is. post refers to WD balancing in general.

>> No.5219007

>>5218923
>Deus Ex
Doesn't get any shittier than that my guy. What an awful pile of AIDS.

>> No.5219019

>>5218871
turn off vsync, there's frame interpolation in BloodGDX, you don't need vsync

>> No.5219234

>>5217462
>>5217457
>>5217304
Interesting. Thanks for the replies.

>> No.5219805

>>5219019
anon, I just said I had 1000fps, you think I’m playing with vsync on?

>> No.5219865

>>5218979
I find the shotgun alt-fire actually really good against Gargoyles. Get as close as possible and it takes 4 alt-shots to kill them (on WD), plus they're completely stun-locked if you're fast enough. In some situations it's safer to do that than to use dynamite, and also takes less skill, but is indeed a lot less satisfying than performing that perfect dynamite throw that explodes right into a Goyle's face and witness the corpse fly away.

The fastest way to kill ghosts is the tommygun alt fire up close, however, it's more dangerous than the shotgun because it doesn't stun them. So I use the two depending on the situation.

>> No.5220090

When is this coming out?

>> No.5220107
File: 203 KB, 220x266, tenor.gif [View same] [iqdb] [saucenao] [google]
5220107

>>5220090
I dunno, ask Warner Bros.

>> No.5220558

>>5212775
Fuck you anon, I laughed way too hard at that.

>> No.5220595

>>5219865
Getting the timing just right blasting the ghosts as soon as they turn solid but before they hit you is just so satisfying though.

>> No.5220664

apparently there's a new version of GDX out.
apparently captcha can suck my little dick

>> No.5221162

is Blood the best 90s shooter?

>> No.5221182
File: 236 KB, 1000x912, Shub-Niggurath.png [View same] [iqdb] [saucenao] [google]
5221182

>>5212775
This is one of my favorite edits of all time.

>> No.5222482

>>5221162
It's up there for sure.

>> No.5222597

>>5218871
I'm getting it, too. It didn't happen on any of the previous versions (but I barely played 0.796).

http://webm.land/w/Y2gX/

Btw it's fucking nice to have the original unmuffled sounds back goddamn.

>> No.5222616

>>5218843
This, I think it's the biggest difference right now. Any plans for this feature?

>> No.5222994

Why does it feel so much better to play with the fps unlocked? Playing at 144fps or 120 feels clunky, like input lag is introduced or something. Everything is very snappy at the unlocked frame rate.

>> No.5223606

>>5222616
I assume so, since he’s working on getting software mode in.

>> No.5224423

Where does the title Blood One Unit Whole come from?

>> No.5224519

>>5203882
The source code was lost, don't believe anything different. Most people say otherwise are fanboys and shitheads.

>> No.5224525

Nick Newhard stated years ago that the source is gone for good, so Night Dive Studios will have to reverse engineer their way through this project.

>> No.5225017
File: 2.92 MB, 710x400, blastin on these goyles.webm [View same] [iqdb] [saucenao] [google]
5225017

>> No.5225190
File: 719 KB, 268x268, tenor (6).gif [View same] [iqdb] [saucenao] [google]
5225190

>>5224525
>implying that Nightdive would even be interested in using the sourcecode

>> No.5225224

>>5225190
It makes things WAY easier you colossal fucktard

>> No.5225250

>>5211501
The only really bulletspongy enemies are the bosses, everything else has a fat weakness. See an annoying gargoylenigger? Just napalm his ass to pieces.

>> No.5226317

Have they said anything about modifying the gameplay or A.I. or anything whatsoever? (Hopefully they won't.)

>> No.5227016

>>5218356
>>5218368
>>5218372
it's got nothing to do with that. it's just common sense if you've read up and followed on the situation with Blood in the past few years, since i'm sure you haven't, here's a quick summary


>jace hall comes out of nowhere and reaches the community to express interest in making a sourceport
>it ends up into a big fucking nothing because the situation between all the parties involved, devs interests, atari, warner bros, is a mess
>that was like 6 years ago or something and still nothing has changed because the mess is still the same

>after that several devs pubicly expressed interest in doing something with blood, and by several i mean more than i can count
>never ends up into anything

>suddenly atari comes out with blood ex, if you read between the lines in the polygon article you'll realize they're doing this on their own and without talking to wb, because they have the right to releasing the original blood (while warner bros owns everything else), and because, according to them anyway like they said in the Polygon article they have the rights to "update it to modern standards"

now, do i really need to lists the problem with that?! i see at least 3 main issues

>atari already re-released the game, it's on gog and steam, so it's going to be a different product, so warner bros might consider this is past atari's rights and stepping onto their rights
>atari claims they have the rights to update the game, now, whether or not that's true, for one thing wb might interpret otherwise, but more importantly WB is sure to note that bloodEX is technically not a remaster but a remake in another engine, again, past atari's rights
>like i said all these years a fuckton of different devs approached wb to do something blood related, meaning they'll ve at least tried to negotiate, meaning wb is not going to be happy to see this step onto their position of power and whatever plan they COULD have, whether they have actual plans or not

tl;dr next post

>> No.5227018

>>5227016
tl;dr either atari has no idea what the fuck its doing, or they're sick of this situation which has lasted forever and decided to pull this out waiting to see if wb will raise a finger. now, what do you think wb is going to do.

>> No.5227023

>>5227018
Given that this is is Infogrames "Atari", the company that thought a fucking gaming watch was a good idea, I'm going to assume the former.

>> No.5227065

>>5227016
actually i just re-read the polygon article to make sure i wasn't making a mistake here

>“We are not changing the game. We have distribution rights and this version is just being updated and optimized for modern operating systems and hardware.”

>We have distribution rights
>We are not changing the game.

yep,i was getting something wrong. they're hardly even claiming they have the rights to update the game.

>>5227023
actually their "we're changing the game but we're really not" monologue sounds like they know what they're doing and are just hoping to make it pass smoothly

i'm not into atari's or wb's shoes, or maybe i'm completely off with this entire analysis, but to me it sounds like the only way this is coming out is either if wb doesn't lift a finger, which sounds unlikely, or if somehow wb is okay with this as long as atari admits they're going too far and both companies are willing to make a new contract together for this version, which also sounds unlikely. most likely wb is going to tell them to stop, if they don't, sue them, while nightdive is losing time and money.

>> No.5227161

>>5218843
So more like (point) sprite-ish...kinda. It looks like it integrates better with the surrounding textures. better than cubes IMO.

>> No.5227193
File: 289 KB, 1080x1080, ogltest1.png [View same] [iqdb] [saucenao] [google]
5227193

>>5217908
Kinda jarring in a modern port. I hope he implements soft particles for sprites/billboards, did a quick test and it's really easy to do.

>> No.5227267
File: 12 KB, 320x64, forsaken_test.png [View same] [iqdb] [saucenao] [google]
5227267

>>5203882
I wish this "Kaiser" gentleman would fix up Forsaken first. I still like to see modding support for my redone (component)textures and some models.

>> No.5227589

>>5227016
It's gonna be a recreation on the Kaisers KEX engine, so no mods except the ones made specifically for it would work on it.
ANd no mods on it would work on the original/GDX.

>>5227193
the explosion graphic still gets cut off though.

>> No.5227645

>>5204581
So it's basically not-Polymost? Good fucking luck with that. The only reason Polymost runs as well as it does while preserving all Build-inherent features and hacks is because it was originally written by Ken Silverman itself, after he heard people saying it wouldn't be possible to port Build to a 3D renderer. Dude has insane knowledge of his own engine and can deal with it, I'm not sure about anyone else.

>> No.5227717

>>5227645
Kaiser reverse-engineered a fucking Saturn FPS game, I believe he can figure out a half-working sperg app

>> No.5227726

>>5227016
It's got EVERYTHING to do with that you pessimistic /v/edditor.

>> No.5227728

>>5227717
PowerslaveEX is based on the PS1 version, not the Saturn version. It's also innacurate and glitchy compared to the PS1 version.

Either way, BloodEX is not Build. It's not even reverse-engineering it.

>> No.5227732

>>5227726
just remember that i'll be one of the ones that says he called it when atari get sued and nightdive pulls a "gunman chronicles" and starts hoarding physical copies of Blood to sell at twice the price on their store once the deal doesn't go through

>> No.5227746

>>5227732
The only thing you're gonna be calling is your mommy after I fuck you up the ass jabroni.

>> No.5227795
File: 1.14 MB, 540x2160, OGLTEST.png [View same] [iqdb] [saucenao] [google]
5227795

>>5227589
>the explosion graphic still gets cut off though

Not much you can do about it, only lessen the effect or take different approach.

I can increase the softness of the sprite cutoff at the cost of overall opacity or I can assign a clip map to each individual frame to exclude the billboard from clipping, aiming for the look of the BUILD software renderer, so the sprites "float" in top of the wall/floor/ceiling textures (if you know what I mean).

>> No.5227902

>>5218040
I prefer 2nd but play with 1st. 3rd is pretty but useless.
I wish GDX (or EX) had a mode with small numbers only like Doom ports.

>> No.5227906

>>5218572
CD tracks are top tier ambiend and i listen for it everytime, but MIDI in Blood are way more rhythmic and structure gameplay like methronome. I prefer them ingame.

>> No.5227925

>>5227016
>suddenly atari comes out with blood ex
Just you see, it'll be an exclusive for Atari VCS

>> No.5228312

>>5227925
nigga that shit literally doesn't exist, it was a scam

>> No.5229143

>>5227795
Kaiser bypassed this via overdraw (i.e. sprites get rendered literally same way they did on Software instead of being represented by polygonal cutouts) in Strife VE.

>> No.5229280

>>5227016
Yeah I'm totally sure that Atari and Night Dive's lawyers know less than a random /vr/ anon

Consider that maybe Jace/Devolver Digital/every other dev who wanted to do something with Blood and failed, failed because Atari didn't want to invest in an overly-ambitious project (like Jace's laughable "competitive Bloodbath esports scene", or 3DR's "AAA remake ala Doom 2016" that would obviously be a commercial failure), whereas Night Dive, for however much you may hate KEX, had a demonstrable way of porting games to modern hardware on the cheap, said ports being critical and financial successes for ND

It's no coincidence that the people who started the "illegal project" rumors are the people who failed the negotiations that Night Dive succeeded in

>> No.5229307

>>5229280
>failed because Atari didn't want to invest in an overly-ambitious project [...] or 3DR's "AAA remake ala Doom 2016

that is incorrect. atari are not the ones to talk to for a new Blood game, warner bros are.

>It's no coincidence that the people who started the "illegal project" rumors are the people who failed the negotiations that Night Dive succeeded in

also incorrect because, unlike the other projects, in the case of bloodex there was no negotations with WB, everything indicates atari is pulling this on their own.

what we have here is a publisher who's not even sure he has the rights to do what it's doing, hence the "we're changing the game but we're not changing the game" stance, and a crooked dev who's already announced games they don't have the rights to (powerslaveEX).
it's like a meeting of the minds, except this time they may have bit more than they can chew.

>> No.5229332

>>5229307
No, Atari owns the publication rights to Blood so they are *exactly* the people to talk to, the issue is that everyone else who opened negotiations bit off more than they could chew and wanted to do things that very clearly would require WB's consent, hence why they got nowhere; those people then incorrectly believed that Night Dive must be doing something shady, because their remaster that refactors the game's backend with a new engine succeeded, where "We make the Blood version of Doom 2016" failed

It's already been established that Atari has the rights to update the game, and I doubt that radically altering Blood's backend while the outward-facing end product remains near-indistinguishable from the original game by your average layperson counts as "new content"

>> No.5229337

>>5224525
Both Jace Hall and Saettler have the code.

Nick probably knows this as he's recently been meeting up with Jace about Blood.

>> No.5229343

>>5229332
atari owns the publication rights to the original blood and that's it, so you wouldn't talk to them about making blood3 as long as blood3 doesn't include blood1.

> I doubt that radically altering Blood's backend while the outward-facing end product remains near-indistinguishable from the original game by your average layperson counts as "new content"

is that a rehearsal for your speech in court? hopefully for you they won't know enough to believe that porting a game is the same as releasing it, especially when the game is already released and for sale...

>> No.5229350

>>5203882
IN MARANA DOMUS NAVA CRUNATUS!!!!

>> No.5229359

>>5229343
If we're going to assume that any update to ensure playability on modern systems counts as new content then I guess they should just delist Blood right now since it comes bundled with DOSbox

Then the rights can default to WB and Duke4 can bitch for another 20 years about why nothing is being done with the IP

>> No.5229402

>>5229143
That's another way of course. I prefer the option to choose. For me, billboards "stretching" unclipped into the map geo looks OK in crisp software mode, but goofy with filtered & antialiased graphics.

I had the idea to combine/blend soft particles with an individual grayscale/depth map for each singe frame, so while clipping the individual features of an explosion/blast/whatever would "wrap" correctly along the surface, giving it a pseudo 3D look.

The extra work of generating all needed maps is probably not worth the end result.

>> No.5229531

>>5229402
>filtered & antialiased graphics

>> No.5229717

>>5229402
Yes, what's wrong with that? Some sort of antialiasing and high amount of anisotropic filtering is important when you fly with nearest neighbour for textures or you get a shimmering mess.

I'm not talking about filtering the actual textures, smears too much with bitmaps of that size.

>> No.5230480

>>5229402
I think we can all agree that customization is always a good thing.

>> No.5231756

Has there been any indication of a release window?

>> No.5233589

>>5231756
Soon.

>> No.5234013
File: 2.14 MB, 250x328, tenor (13).gif [View same] [iqdb] [saucenao] [google]
5234013

>>5229359
>If we're going to assume that any update to ensure playability on modern systems counts as new content then I guess they should just delist Blood right now since it comes bundled with DOSbox

>> No.5234789

>>5233589
What the fuck does that mean?

>> No.5236716

Why is Blood so loved here?

I just finished the first chapter/mission and it felt janky as fuck, not saying it's garbage but it's not exactly up there next to Quake, Doom, or Duke.

>> No.5236730

>>5236716
It's fun and fast to play if you get into it. It encourages you to keep the map and cover in mind and to manipulate your enemies position so that you can dispose of them quickly. It favors prioritizing your targets, aka kill the hitscan guys quickly from your cover while keeping the melee guys away.
Above all it has a ton of references and homages to horror/b-movies/pop culture, which many of us grew up with. Its atmosphere and world is always dark, dirty and dreadful, but with a touch of black humor and cynicism.

>> No.5237001

>>5236716
1. It's the most atmospheric FPS ever.

2. It's the most intense FPS ever.

3. It's the fucking best shit for the 2 reasons listed above.

>> No.5238445

>>5204073
Is that what it's going to be called?

>> No.5238462

>>5236716
I tell ya hwut, I still remember way back as a kid that was my immediate reaction to it as well. I thought it was janky and kinda shit, just sorta meh. I put it aside and returned to it later on and the more I played it the more I started liking it. It ended up becoming one of my favourite FPS's of all time. All my friends and I loved it, and we'd play a lot of its multiplayer, too, via LAN.

I think Blood is a game that grows on you. At first for most people it probably appears janky and strange but if you just stick with it you'll start appreciating it for what it is. The underlying mechanics are actually really fucking fun once you know how you're supposed to use your weapons and the world design/atmosphere is fucking amazing.

I don't know if you know about a streamer named Draqu but he played through Blood recently. At first he thought it was shit, didn't like the shotgun and everything else, but by the end of it he had fallen in love and he said it was his game of the year. Then he played Death Wish and that became his game of the year. He hates BUILD engine and doesn't like Duke but he still loved Blood. I asked him towards the end of his playthrough if he liked Blood's shotgun now and his response was that he had done a complete 180 on it (i.e. he loves it now). So just stick with it and see if it grows on you. If it doesn't then whatever.

>> No.5238723

>>5205275
Kekd

>> No.5239501

I've been replaying Blood recently and I'm having a blast!
It's really fucking hard though. I'm playing on lightly broiled and in every other room I'm getting my shit pushed in.
Maybe I should go back to casual babby shooters like quake.

>> No.5239517

>>5239501
Stop playing it like Doom. Don't run and gun, strafing is ineffective. Use cover.

>> No.5239736

>>5239517
>>5239501
Also learn the "pogo stick" technique of repeatedly jumping and crouching to throw off the aim of hitscan enemies.

>> No.5239749

>>5239517
>>5239736
Yeah, I've really had to adjust my playstyle, but this shit is still hard.
I'm a couple of levels into the second episode and I feel like i'm always out of ammo for the weapon I need in any given situation.
Still fun as hell though. I like a challenge!

>> No.5240959

>>5218871
I had stutters when I was playing off an hdd Since the sounds are loaded on demand when first played. Moving to an ssd fixed it

>> No.5240991

>>5203882
Wake me up when they remaster SiN or System Shock 2.

>> No.5241019

>>5240991
The sin remaster came a few days after release. No more 3 minute loading times

>> No.5241029

>>5241019
I almost forgot that. SiN out of the box = used to get coffee and snacks between maps

>> No.5242150
File: 6 KB, 118x147, Phantasm.gif [View same] [iqdb] [saucenao] [google]
5242150

>Ahhhhh Ahhhhhh
Hate these fuckers

>> No.5242582

>>5241019
>The sin remaster came a few days after release
>a few days after release

That's fucking NUTS. How did that even work?

>> No.5243541

>>5242150
Blood has a shocking amount of annoying enemies for a game that's so much fun.

>> No.5243569

>>5242582
Huge patch to fix the entire internal structure of the game, shortening loading times to a few seconds instead of 1-2 minutes per map. Funnily, most warez releases of the game still used an unpatched repack for some time.

>> No.5243572

>>5243541

Keeps you out of your comfort zone

>> No.5243594

>>5204734
>PC gamers pretending to care about accuracy when they emulate every console with buckets of filters and load up every game with game play changing mods to "improve" them, play all their games on the newest OS where previous generations of everything are broken and made to be worked around and run every game they can on source ports that add bloom lighting and break the AI of everything
this is funny.

>> No.5244827

>>5243569
WOW. That is absolutely ridiculous. And people still blame this game's failure on being "released the same day as Half-Life"?

>> No.5244883

>>5242150
I appreciate the accuracy of BloodGDX, but I'm looking forward to playing BoodEX and seeing these guys actually function properly.

>> No.5245607

>>5203882

Can someone just remake it with the Doom engine already?

>> No.5245616

>>5204734
Suck my ass you autist. I want support for colored lighting, normal maps, spec maps, glow maps, particles and all that shieeeet. Fuck butt ugly 3d models, I want to voxelize everything

>> No.5245619

>>5245616
Also I want normal/depth map support for sprites so that they can catch dynamic lighting. FUUUUUUUUUUUUUUUUUG I need to cut back on coffee

>> No.5245870

Any chance that the remaster will have improved map making tools?

>> No.5247149

Favorite Blood level?

>> No.5247472

Im trying to run blood.exe through gdx but it keeps saying resources not found, even if it runs fine from dosbox

what am I doing wrong?

>> No.5247630

>>5247472
>Im trying to run blood.exe through gdx but it keeps saying resources not found, even if it runs fine from dosbox
What do you mean? What you need to do is place BloodGDX in the same folder as Blood.exe and run BloodGDX.jar.

>> No.5247638
File: 117 KB, 1026x372, 1527473159052.png [View same] [iqdb] [saucenao] [google]
5247638

>>5247630

it is, but the launcher cant find resources for some reason

>> No.5247812

pls respond

>> No.5247942

>>5243594
>PC gamers are one person
this is funny.

>> No.5247947

>>5247638
Check for slavic runes in the path, this may be the problem. Also try folder without spaces. Also, there is clearly some text in the path after BLOOD\. Also, check the files mentioned in GDX readme. Blood.exe isn't required to run the game, but some others are.

>> No.5248245

>>5203882
Keks engine

>> No.5248260 [DELETED] 

>>5203882
this is $hill anal prolapse liquid shit dreck. kill yourself you whore

>> No.5248262

>>5247638
in b4 you pirated some old version of the game. I'm not suggesting to buy the GoG/Steam version and send more money to Atari though, but you could always pirate the GOG version

>> No.5248468

>>5247149
Spare Parts

https://youtu.be/iceS88r8D04?t=462

E5 is goat.

>> No.5248482

>>5247947

its pointed at a folder right on my desktop, I cant find anything after the last \

>> No.5249128

>>5247638
Try downloading the game from somewhere else. I'm assuming that you pirated a fucked up file.

>> No.5250224

>>5203889
This post did not age well.

>> No.5250294

>>5245607
Has that not been done as a Doom mod already?

>> No.5250927

>>5247947
it was written by a slav
it handles slav runes just fine

>> No.5250934

>>5245607
>>5250294
ZBloody Hell
Unfortunately, levels HAVE to be adapted to quite different doom physics, because properly recreating original ones is impossible - movement/jump/crouch/fall mechanics are very different, no explodable geometry (imitation is done with gross hacks), 120tic engine into 35tic engine, etc.

>> No.5251039
File: 20 KB, 537x520, caleb.png [View same] [iqdb] [saucenao] [google]
5251039

>>5242150
Was playing the hotel level and opened a secret door. Came face to face with this fucking thing screaming at me and I close to shit myself.

>> No.5251053
File: 197 KB, 467x321, fc2v32b.png [View same] [iqdb] [saucenao] [google]
5251053

I wish the Blood Dosbox Launcher wasn't so ugly looking. These little Build Engine launchers with a buttload of mods included are really neat but they're such an eyesore to look at with all the animated images and shit. I'd really love a minimalist version of the same thing.

>> No.5251060

>>5245619
I'm now experimenting with that, did some OGL mockup scenes(I'm not a game designer, I design visualization systems). Normals on sprites work, but normals for the map geometry don't look very good in low res. A thing of taste probably.

>> No.5251127

>>5251053
>that text
jesus it's like i'm looking at early 2000s fan websites

>> No.5251150

>>5251127
>early 2000s fan websites
>posts on /vr/

>> No.5251303

>>5251053
>>5251127
>>5251150
Go back to /v/

>> No.5251314

Been playing Blood so much that it's mechanics became second nature. It'll be hard to adjust back to Doom or Quake when I get back to those.

>> No.5251447

>>5251053
Never heard of this... I play the gog version! Are there differences ?

>> No.5251797
File: 1.03 MB, 1080x1077, Screenshot_201812271710422.png [View same] [iqdb] [saucenao] [google]
5251797

So far episode 1 was pretty bad, and episode 2 started amazing but ended up being bad too with the annoying and confusing mine tunnels.

>> No.5251805

>>5251797
ШTO

>> No.5251813

>>5251797
Is that you being a shithead or....?

>> No.5251891

>>5203906
>>5204868
>>5206586
>>5210091
>>5211480
>>5218356
>>5218907
>>5227726
>>5251303
Are you okay? Do you need some kind of medical assistance?

>> No.5253186

>>5251805
>ШTO

how did you type this?

>> No.5253345

>>5251447
It actually runs off the GOG version so it's identical. But like I said it has a bunch of mods included, like it comes with Deathwish and a bunch of others.

You can get them here if you wanna give them a shot. There's versions for all the popular build engine games.

http://buildgamedosboxlaunchers.weebly.com/

>> No.5253353

>>5204208 underrated post

>> No.5253546

Just beat the game on lightly broiled.
I have to say it got a lot easier after i figured out what I was doing.
Probably should have switched to well done for the last 2 episodes

>> No.5253559
File: 72 KB, 800x450, akon.jpg [View same] [iqdb] [saucenao] [google]
5253559

what are some remasters that turned out alright?

>> No.5253948

blood is the lovecraft of videogames

overrated "pseudo-niche" garbage loved by edgy hipster contrarian normies

duke and lowang are much better.

>> No.5254036

>>5253948
They are all equally pop culture garbage, but garbage I grew up with and love so go fuck a cactus or contribute something of value you mega autist.

>> No.5254071

>>5253948
Some blood levels are pretty boring, but it has the most satisfying weapons and episode 2 is miles ahead of anything else on the build engine.

>> No.5254102

>>5254071
I played through "Post Mortem" and the "Cryptic Passage" maps today and the only thing that sometimes catches my eye is the lack of cosmetics or a bit of polish here and there...eye candy. The maps itself and the flow is top notch.
I can however see why they kept it that simple in 1997...simply to keep the targeted frame rate of around 25-30 like with all BUILD games.
Today, I would probably add more optical gimmicks here and there, open up some parts more and whatnot...but I doubt I could make something that plays better.

>> No.5254153

The Haunting was the only good Blood level as it didn't have those annoying monks.

>> No.5254169 [DELETED] 
File: 27 KB, 500x375, 1545936921800.jpg [View same] [iqdb] [saucenao] [google]
5254169

>>5254153
>DOOMlets can't into hitscanners
typical

>> No.5254173

oh for fucks sake why?! no!
Blood is an amazing game, don't spoil that with a remaster.. Continue the glory with a new episode instead..

>> No.5254292

>>5254173
They're not gonna make a new episode for a 21 year old game. Especially not when the source code is either lost or unreleased.

>> No.5254297

>>5217889
PowerSlaveEX is great, fuck you

>> No.5254629

>>5251797
dumb plebbitor

>> No.5254632

>>5253948
0/10 you got me to reply

>> No.5254671
File: 37 KB, 399x433, Turok_2_seeds_of_evil_adon_by_armandox27-d7j4gqf.jpg [View same] [iqdb] [saucenao] [google]
5254671

Can someone explain to me why people (or 1 autist) are getting so butthurt over Blood EX being a thing?

Has there ever even been any real issues with Kaiser's ports aside from some of the issues with Powerslave EX which was never even finished?

>> No.5255163

>>5254671
Maybe you'll understand this if I talk about your favourite meme game. Do you like Doom? Have you been playing Doom for years (actually you haven't but lol)? If so, why would you want someone to recreate it with his own interpretations of the gameplay and fuck it up? On top of that people are crying for sourceports and modern features when GDX already exists and IS accurate in terms of gameplay (and will soon be accurate even in terms of appearance when the software renderer comes out). BloodEX is therefore completely unnecessary and idiots are just going to get it because they're a bunch of corporate cocksuckers like yourself. kys obv

>> No.5255247

>>5254671
Do we even know if it's going to be called "Blood EX"?

>> No.5255264

>>5255163
>>5254671
if only Turok 1 and 2 were good games...

>> No.5255924

>>5255163
So it's one autist, got it.

>> No.5256436

>>5255924
I'm hardly the only one shitting on BloodEX in this thread dickhead but whatever works for you.

>> No.5257845

>>5255264
They are though, numbnuts.

>> No.5257893

>>5255163
Nobody is taking away your original copy of Blood. Why are people always so butthurt over this. Somebody gives you more options - a new way to experience your favorite game. Let's shit on it and tear the whole thing apart. That seems like a sensible thing to do.

>> No.5257896
File: 103 KB, 480x360, 0.jpg [View same] [iqdb] [saucenao] [google]
5257896

>>5206517
It's free as in freedom, not as in free beer.

>> No.5257935

>>5257845
Turok 2: The combat is boring, tedious and easy even on hardest difficulty, since they couldnt have too many monsters on screen. Movement speed of everything is too slow. I can understand humans with guns plodding around, but when "fast" velociraptor runs up to you at only ~30% more speed, or a raptoid that occasionaly goes on his 4 legs to get to you "faster"... but actually moves slowere than many other enemies and ends up looking more like a monkey aping around than a serious enemy. Well, at least environments are decent. The only good thing about it were enemy death animations and visual designs of foes and guns.
Turok 1 is the same, but with shitty samy boring environments
Turok 3 has so-so environments, but enemies are boring, so shooting them is even less fun. Also fucking loadings everywhere.

I played through all of them on a console a few years ago, then played first 2 on remasters and 3d on on an emulator. I was not impressed by any of it.

>> No.5257953

>>5257935
The remasters have increased the difficulty to make up for the superior PC controls. The removal of the fog alone make some levels a real pain on higher difficulty settings.

>> No.5257982

>>5257953
I didnt noticve the difficulty increase - i found it boring then, i still do now after playing the remasters. Also the firing range of some enemies was NOT increased with the fog distance, so they have to walk close to you before shooting.

>> No.5258069 [DELETED] 

>>5257935
Your loss, zoomshit

>> No.5258074 [DELETED] 

>>5258069
>buzzwords
as expected of today's 4chin

>> No.5258086 [DELETED] 

>>5258074
Your mother has 4 chins

>> No.5258092 [DELETED] 

>>5258086
are you 12

>> No.5258094 [DELETED] 

>>5258092
You have to be 18 or older to post here

>> No.5258098 [DELETED] 

>>5258094
ikr

>> No.5259301

>>5257935
Nah, Turok is awesome.

>> No.5260556 [DELETED] 

>>5203882
The fuck do you care? When it releases you're just gonna bitch about it

>> No.5261334
File: 4 KB, 87x119, beast.jpg [View same] [iqdb] [saucenao] [google]
5261334

>>5242150
At least they aren't hard, just annoying. Now THIS motherfucker is really keen on ruining your day. No matter how hard you try, beating him comes down essentially to luck.

>> No.5261343

>>5261334
What?! Their stomp only affects the sector they're in. All you have to do is be in a different sector.

>> No.5261492

>>5206843
just like the turok remakes led to a turok revival! frankly if nobody wanted to work on the game BEFORE there was money involved it will simply turn out to be shit, because they dont actually care about the product but the money. you have to make games because you want to make fucking games

>> No.5261520

>>5261343
Sounds simple in theory, not so much in practice

>> No.5261658

>>5254297
Isn't Powerslave also getting an official remaster?

>> No.5261662

>>5261658
yeah but that could be many months away

>> No.5262578

>>5261662
Have we been given ANY timeframe for the release of ANY of these games?

>> No.5262874

>>5253345
The mods included in this are really out-of-date. Death Wish is up to 1.5 now and it's missing a few more recent mods like French Meat.

>> No.5263949

>>5262874
Death Wish is the only Blood mod you really NEED though.

>> No.5265163

>>5257935
nah, they're cool

>> No.5266675

Any updates on this? Are the people working on this taking any kind of feedback/input from the fanbase?

>> No.5266826

What does /co/ think about Blood mods that AREN'T Death Wish?

Is BloodLines worth playing?

http://www.youtube.com/watch?v=6-adEUEMDwg

>> No.5267543

>>5266826
>/co/?

>> No.5267726

>>5267543
... WHAT?!

>> No.5268130

>>5263949
With posts like that, i fear that one day Death Wish may become Blood's very own Brutal Doom.

>> No.5268336

>>5268130
I haven't played it yet, but there's no way it could possibly live up to the hype that people have created for it. I'm sure it's a fine mod, and Brutal Doom has a whole host of problems outside of people circlejerking over it, so I don't know how apt the comparison is, but I don't think all the claims of DW being the greatest thing ever are doing it any favors.

>> No.5268385

>>5266826
Haven't played that mod. I know French Meat and Bloody Pulp Fiction are good though.

>> No.5268479

>>5268130

People shit on Brutal Doom not because of its ubiquity but because it doesn't accurately represent what most of the Doom community likes about Doom at all

Death Wish, on the other hand, is probably the most well-crafted mappack Blood will ever get while staying true to the design principles of the original game

>> No.5268518

>>5268479
>People shit on Brutal Doom not because of its ubiquity but because it doesn't accurately represent what most of the Doom community likes about Doom at all
People also shit on Brutal Doom for its fanbase that can't go one step without praising it like the second coming of Jesus and shit on other mods while at it. >>5268310, >>5268318, >>5268339 and >>5263949 are not that far... yet, but the general direction is what troubles me.

>> No.5269416

>>5268479
>>5268518
Brutal Doom is a completely different experience. If you're expecting it to be faithful to the original then STOP USING IT WITH EVERY MOD, DUMBASS, IT'S MEANT TO BE A SEPARATE THING AND NOT A REPLACEMENT FOR THE ORIGINAL GAMEPLAY!

>> No.5270452

>>5268385
Cool.

>> No.5272304

>>5203882
Awful news. All the work done by independent modders etc has finally been noticed by fatcat moneymen who want a slice. Fuck that. Boycott all sold copied of blood; pirate only, Blood GDX or whatever your select version is only.
Don't give these vampires a cent.

>> No.5272312 [DELETED] 
File: 60 KB, 488x392, Wish I werent here.jpg [View same] [iqdb] [saucenao] [google]
5272312

>DOOMCLONE #91023 IS GETTING A FUCKING REMASTER!
i can barely contain my excitement

>> No.5272317

>>5272312
>using "Doom clone" in 2019
off to reddit you go, normie shithead

>> No.5272323

>>5272317
Truth hurts, you raging faggot.

>> No.5272357

>>5272323
I bet you're one of the fags who praises Brutal Doom.
So, instead of fagging the place up you could go outside and hang yourself.

>> No.5272981 [DELETED] 

>>5272357
Not that guy, but Brutal Doom is fine.

>> No.5274705

>>5272312
It's more of a "Duke Nukem clone", but whatever.

>> No.5275578

Has any more info come out about this?

>> No.5275584

>>5275578
No.

>> No.5275715

>>5250224
REEEEEEEEEEEEEE POSTS DON'T AGE.

>> No.5276489

>>5275578
Kaiser's talked some technical info on Night Dive's discord, but not a ton of stuff otherwise

Dynamite will no longer only hurt enemies within the section it detonates on, so the remaster won't have those cases where cultists on stairs who are 2ft away from dynamite don't die

>> No.5277287

>>5211518
>can't bounce dynamite off corners or hit cultists with dynamite

>> No.5277617

>>5276489
I REALLY hope that's the only change they make (though I'd be OK with bug fixes).

>> No.5277743

>>5276489
What the fuck, that's really how dynamite works? That explains a lot.

>> No.5277893

Kaiser, Blood is all well and good. But please work out some miracle deal with EA and Disney and do a Dark Forces remaster.

>> No.5278246

>>5277893
Dark Forces is overrated as fuck.

>> No.5278356

>>5278246
Maybe try playing it one of these days.

>> No.5278438

>>5272312

What did it clone from doom? Walking controls?

>> No.5278457

>>5278246
This jew is mad it didn't feature a token black as a protagonist.

>> No.5279216

>>5277743

From what I was told, dynamite *can* hurt enemies on other sectors, but only if that sector is on the same z-level as the one the dynamite blew up in. If it's even the slightest bit higher or lower, the explosion won't bleed over into that sector.

In Blood EX (or whatever Kaiser is calling the remaster now that it's official), explosions can bleed over into other sectors even if they're not on the same z-level (i.e. stairs, furniture, slightly raised platforms)

>> No.5279241

Getting rid of Java is always a plus.
Big props to the GDX dude's knowledge and skill nonetheless.

>> No.5279368
File: 421 KB, 1600x1200, 1534785368562.jpg [View same] [iqdb] [saucenao] [google]
5279368

looks like doom copycat

>> No.5279403

>>5279368
Looks like shitposting

>> No.5280393

>>5279368
What got deleted?

>> No.5280506
File: 680 KB, 1280x720, file.png [View same] [iqdb] [saucenao] [google]
5280506

I'm probably alone but I wish the South Park FPS would get re-released. The default FoV is fucking dreadful.

>> No.5281258

>>5280506
You ARE alone on that.

>> No.5282205

>>5280393
some ugly ginger. nigga you cant into warosu?

>> No.5283376
File: 1.16 MB, 800x600, Blood (01).webm [View same] [iqdb] [saucenao] [google]
5283376

>> No.5283380
File: 2.06 MB, 638x480, Blood (02).webm [View same] [iqdb] [saucenao] [google]
5283380

>> No.5283383
File: 2.20 MB, 646x482, Blood (03).webm [View same] [iqdb] [saucenao] [google]
5283383

>> No.5284146

>>5282205
>some ugly ginger.
dude.

>> No.5284370

>>5279241
Wait, WHO'S getting rid of Java? What now?

>> No.5284915
File: 78 KB, 580x1024, 1544587626129.jpg [View same] [iqdb] [saucenao] [google]
5284915

>>5203882
Just downloaded One Unit Whole Blood.
Anything I should know before a first playthrough?

>> No.5285042

>>5284915
get BloodGDX, and do the cutscene fix that it describes how to fix.

>> No.5285846

>>5285042
>the cutscene fix

This is the first I've ever even heard of this. Can anyone explain exactly what this is?

>> No.5285849

>>5284915
Rebind the fucking keys and invert mouselook.

>>5285042
BloodGDX has some inaccuracies though.

>> No.5285957

>>5284915
Crouching makes the cultists' gunshots less accurate. Certain enemies have weaknesses or resistances to certain weapons - figure it out. Most weapons have alt-fires. The dynamite alt-fire bounces and then explodes after a delay - useful if you know something is around the corner.

>> No.5286518

The one promising thing about BloodEX is the improved audio. GDX has pretty bad audio that seems inconsistent at best

>> No.5287127

>>5285042
>>5285849
I've been playing it in DOSBox. I did rebind the keys and after that its been fantastic. Its different from other build engine titles. The lower amount of ammo and fewer health items means you have to take cover and pick your shots more so than the run and gun of other shooters

>>5285957
Its become apparent quickly that gargoyles are not weak against flares

>> No.5287628

it's the first time I've visited /vr/, and already am happy. what a lovely day to live

>> No.5287854

What are your opinions on the custom difficulty setting? I've been playing on "Pink on the inside" but I'm considering doing the custom difficulty and change it to pink on the inside but the enemy count of Lightly Broiled.

>> No.5287863

>>5287854
https://www.youtube.com/watch?v=Ygr8DBBVaTs

>> No.5287938
File: 841 KB, 400x400, TNT.gif [View same] [iqdb] [saucenao] [google]
5287938

>>5287854
Well Done or bust, pussy.

>> No.5287967

>>5287863
>>5287938
Are you fucking crazy? I've never played this game before.

>> No.5288042

>>5287854
I play on lightly broiled with well done enemy count. Well done's enemy damage / reaction time just feels too unfair, it makes the game trial & error.

>> No.5288048

>>5287967
>t. shitter
might want to go back to doom then

>> No.5288183

>>5288048
Why are you giving me shit when all I want is to get into Blood and make it a good experience for myself.

>> No.5288330

>>5236716
The world, the weapons, everything about it is just interesting, and even now, none of the choices they made in the game were shortcuts, at least conceptually. Even the run at you, standard zombies have the neat trick of reviving themselves.
It's a fast, brutal game that is occasionally scary, but despite all of these weird weapons it is remarkably solid.

The atmosphere and setting is fantastic, the spritework is great (there's a reason Doom fans have been stealing sprites for their mods for years), the soundtrack is neat, and it's just... fun.

It's the kind of game that grows on you. It's the kind of game you couldn't really do now either, with the deranged and morbid protagonist with his own weird type of charisma, you can kill innocent civilians, and it's a shooter marketed toward goths, a group that doesn't really exist anymore.

>> No.5288337

>>5278246
This.

Best thing it did to the canon was add Dark troopers.

>> No.5288351

>>5288183
Because this is /vr/ :(
We're full of gatekeepers

>> No.5288848

>>5205015
i get solid 125 fps in minecraft maxed out with graphics mods, on my now 12 year old desktop
who the fuck had problems running minecraft? who has trouble running bloodgdx?

>> No.5288850

>>5210312
>>5211137
its probably just some clue in blackroom. reminder "blood logo" is just a general bloody handprint

>> No.5288902

>>5288183
Do whatever you want, dude. FFS.

>> No.5289302

how common is it for threads to last a full month here on /vr/ ?

>> No.5289318

>>5288848
That guy has to be trolling. No way anyone CAN'T run Minecraft.

>> No.5289640

>>5288848
>>5205015
in which part of my post did I say I can't run minecraft?

>> No.5289670

>>5251797
Not sure whether you are trying to sound contrarian or interesting, you have failed in both aspects.

>> No.5290470

>>5289640
your only complaint in that post was performance so logically i assumed your computer struggled to run java. im not saying c isn't faster or anything like that but to say java isn't serviceable is just /g/ fearmongering

>> No.5291750

>>5289302
It's not RARE, but it's certainly not the NORM.

>> No.5292736

>>5289302
The Unreal Generals last longer. And the RollerCoaster Tycoon Generals normally last WAY longer, but they forgot to bump the last one.

>> No.5293964

>>5288183
Because Blood community are elitistic fucks buttmad that Doom gets more attention than their precious "masterpiece" from both players and modders

>> No.5293976

>>5289318
>>5288848
>>5290470
Minecraft is actually pretty demanding due to the way it renders and calculates physics (however rudimentary they are) on thousands of blocks even if you cant see them (like inderground ones)
Java has nothing to do with it.
It also may have framedrops when its loading and generating new chunks of land while you are going around, so it seems that the game is running choppy even when FPS count is through the roof. Java has trouble with some implementations of on-the-fly loading or spawning lots of things.

Polymost renderer BloodGDX runs on the other hand is very efficient and optimised to make full use of whatever resources it gets, hence good framerates, and the game does not have to load anything new after the level is started.

Another thing people pissed off is that GDX code is closed and obfuscated. It allegedly uses stolen source code of alpha and reverse engineering, so opening it might invite legal trouble upon the guy from Atari, who are known to be huge pricks.

>> No.5294315
File: 197 KB, 1152x1092, blood episodes.jpg [View same] [iqdb] [saucenao] [google]
5294315

Can you guys rank the episodes of the game?

>> No.5294356

>>5288848
>who the fuck had problems running minecraft?
Anyone with a single/old dual core processor.

>> No.5294391

>>5293964
And yet Doomfags just LOVE to steal Blood assets for their mods. Can't make anything truly impressive with just Doom's.

>> No.5296545

>>5294315
My favorite is The Way of all Flesh, but FUCK is Cryptic Passage amazing. Probably the best expansion I've ever played for any game.

>> No.5296565

>>5296545
CP has very subpar gunplay compared to the original game. Enemy choice and placement isn't very good and supplies balance is off the charts.

>> No.5296568

>>5217857
Bloodgdx isn't a decompiled binary though. It's a reimplementation. Maybe the guy reverse engineered blood but Bloodgdx isn't made from the same code. It's in java for crying out loud

>> No.5296583

>>5204803
There's nothing really wrong with Java performance for a simple game like this and anybody who says otherwise is just regurgitating memes on a topic they don't understand.

>> No.5296632

>>5269416
Except every single brootal-tard is screaming "it's truly the way Doom meant to be played" and every third comment on a non-BD Doom video is a variation of "Have you tried Brutal Doom yet? It's the best thing ever!" or "You have to play that with Brutal Doom!" (even if it's an incompatible gameplay mod) to this day.

>> No.5297705

Just finished Episode 1 of this game, playing on "Pink on the Inside" Really enjoying the game, so many great levels in the first episode, I probably liked the final 2 less than the others but they were still good.

>> No.5297719

gonna ruin iot by making it star an LGBT protag

>> No.5297723

>>5296632
see i like brutal doom but people who do this are retarded

>> No.5297724
File: 137 KB, 702x764, Untitled.jpg [View same] [iqdb] [saucenao] [google]
5297724

Anybody know how to get these end of episode statistic cards? I saw them in a video but didn't get one myself after I finished Episode 1.

>> No.5297741

>>5297724
These are made for the videos.

>> No.5297752

>>5297741
oh, okay.

>> No.5297921
File: 19 KB, 150x170, Caleb-FMV.png [View same] [iqdb] [saucenao] [google]
5297921

https://twitter.com/SlappyCromwell/status/1072184453114548224

>> No.5299154

I wanna get back home from work so I can play more Blood. Loving this game. Episode 2 has been great so far.

>> No.5299192
File: 43 KB, 301x297, 889299.png [View same] [iqdb] [saucenao] [google]
5299192

>>5297921
>Noclip
Literally who?

>> No.5299247

>>5299192
The documentary that clip is from has like a million views.

>> No.5300023

>>5297921
All that link accomplished was making pewdiepie look cooler.

>> No.5300289

>>5299247
Doesn't change the fact that they are S-0-Y hipster nobodies.

>> No.5302116

>>5299154
This your first time playing it?

>> No.5302494

>>5302116
It sure is. I finished Episode 3 today. I would say my least favorite episode so far, but still had a good time playing it.

>> No.5302765

>>5251891
You are gay

>> No.5303671

TO DA FLOOR!

>> No.5304358

>>5302494
Cool. Always nice to see more people getting into this game.

>> No.5305032

>>5304358
Yeah I’m so glad I discovered it. Loving the game. Can’t wait to get into Death Wish

>> No.5305327

>>5305032
Get the most recent version of DW off ModDB -- recent updates cut out a lot of the backtracking and enemy spam. I downloaded a giant map compilation recently and the version of DW in it was from all the way back in 2011.

>> No.5305613

>>5305327
says the one I downloaded is 1.5. Is that right?

>> No.5305751

>>5305613
DW 1.5 is the latest version, last updated Dec 23rd, 2018.

>> No.5306289

>>5305613
Version 1.5.10 (moddb.com has it, it'll come up if you google "Death Wish for Blood") is the latest version. Just download the file and dump it into your Blood folder.

BTW, what version of the game do you have installed? Does it have all 6 episodes? If not then get One Unit Whole Blood. Both of the expansion episodes are fantastic.

>> No.5306293
File: 235 KB, 2560x1440, javaw 2019-01-18 15-15-44-53.png [View same] [iqdb] [saucenao] [google]
5306293

>>5306289
Yeah I do have the GOG "One Unit Whole Blood" version, just finished Episode 4 and will move onto the expansions later today and then it's Death Wish time.
The secret level for Episode 4 was comfy.

>> No.5308168

RIP this comfy thread.