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/vr/ - Retro Games


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File: 6 KB, 275x183, amstrad.jpg [View same] [iqdb] [saucenao] [google]
5202969 No.5202969 [Reply] [Original]

did /vr/ ever own an amstrad CPC? still worth playing today?

>> No.5202998

>>5202969
Yes and yes.
Try any of the Dizzy games.

>> No.5203041

>>5202969
yes, play "Feud"

>> No.5203404

It's a ZX Spectrum with more colourful graphics. That's the best way to describe it.

>> No.5203407

Enjoy your heaps of British tape shovelware. It has no or almost no exclusive titles.

>> No.5203412

.>>5203407
>It has no or almost no exclusive titles.

literally hundreds if you count all the homebrew that gets released. but that doesn't mean its good

>> No.5203480

It has a Yamaha 3-voice sound chip and 16 colour graphics, unfortunately they also take 16k of memory to store which is a lot for an 8-bit CPU to handle, so Amstrad games tend to be very sluggish, plus you have a sizable chunk of your 64k of RAM eaten up by the graphics buffer.

They could also display 80 column text and run CP/M which made them a decent productivity computer.

>> No.5204135

A lot of those arcade ports were bad, but trying to properly convert most >1985 arcade titles was really difficult and required a lot of time, money, and talent. So most 8 and 16 bit home computer ports were kind of destined to fail from the get-go.

>> No.5204151

>>5204135
Ah, all the same some like the Spectrum R-Type were surprisingly great considering the hardware. I find Double Dragon pretty sad though, it was mutilated on nearly every system.

>> No.5204178

>>5204135
even the famous "Gryzor" on CPC is only flip-screen, and missing an entire level

>> No.5204214

Sometimes even competent coders struggled with time limitations. For example, the C64 R-Type was programmed by the great Manfred Trentz, but still has some blemishes due to the fact that he was given 7 weeks to finish it (like no rotating ring of enemies in Level 1).

>> No.5204223

>>5204214
That port got a lot of nasty reviews from the British magazines at the time. I suspect it was because they couldn't deal with the idea of a continental doing an arcade port because back at the time, that was sort of the exclusive domain of British software houses.

>> No.5204226

>>5204178
Flip screen were probably a smart idea considering the difficulty of trying to scroll around a 16k graphics screen.

>> No.5204238

https://www.youtube.com/watch?v=bhzEZcfinsI

>> No.5204251

>>5204238
Nigga I ain't giving him views.

>> No.5204252

>>5202969
i don't understand why the magazines overrated the fuck out of so many games

you often see improbable scores like "87%"

>> No.5204271

>>5204252
Paid off by the software devs.

>> No.5204429

>>5202969
>still worth playing today?
No.

>> No.5204481

Amstrad never even tried the US market unless maybe some of their PC clones made it here, I don't remember.

>> No.5204496
File: 11 KB, 384x272, goody1.gif [View same] [iqdb] [saucenao] [google]
5204496

>>5202969
There some great games for CPC.

>> No.5204498

The graphics look pretty good but fuck are they slow since the CPU has to do everything.

>> No.5205398

>>5202969
>still worth playing today?
Maybe.