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/vr/ - Retro Games


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File: 21 KB, 425x425, joystick.jpg [View same] [iqdb] [saucenao] [google] [report]
5202659 No.5202659 [Reply] [Original] [archived.moe]

I remember walking into GameStop this one time in the late 90s and they had this demo kiosk with a Joystick (not pic related, just an example) that would simulate different situations not just through vibration but also by moving the stick around and hardening/loosening the grip, the demo offered a few scenarios that were accompanied by sound (there was no screen involved), like : firing a gun, flying a plane, boxing match, activating some kind of magnetic device, and shifting gears on a car, from what I remember. I believe this was only for PCs.

Does anyone remember this? What was the deal with it? Seemed like a cool idea that would have been better than the shitty rumble that became the standard. I didn't even have a PC back then so I never heard from it again. Did a lot of games support it back then? Is it worth hunting one of them down for the experience?

>> No.5202715

There are a bunch of force feedback joysticks, not sure which you saw back in the day

>> No.5204380

>>5202659
There were a lot of controllers like that and a lot of games supported it. In some cases it was well done and gave it a degree of realism and in others it was just a gimmick. Whether it's "worth it" is up to you.

>> No.5204485
File: 20 KB, 350x272, spaceorb_3.jpg [View same] [iqdb] [saucenao] [google] [report]
5204485

I had this thing, it was supposed to be the best FPS. It was fucking terrible. Absolute here's your controller bro tier.

>> No.5204519

>>5202659
Last I checked, force feedback is still in use. Any serious flight simmer should have one.
Fun bit of tmi- Years ago, I got a ff joystick, attached a hole made from sponge covered with soft plastic bag, and used a test software to make it rock back and forth at maximum strength and frequency. It felt very good, but I don't do it anymore.

>> No.5204539

>>5204519
>here's your controller bro

>> No.5204952

>>5204519
>i accidentally the entire controller

>> No.5205571

>>5202659
I had the one pictured. The games that supportd it only made it vibrate or pulse a little. All that complex feedback in the demo, no game devs bothered to implement. What a waste of summer job money.

>> No.5205582
File: 14 KB, 237x213, images.jpg [View same] [iqdb] [saucenao] [google] [report]
5205582

>>5205571
Microsoft Sidewinder Forcefeedback Joystick complex rumble features are fully supported in Microsoft Flight Simulator 98/2000/2002/2004.

>> No.5205591

>>5205582
Oh yeah, Microsoft Combat Flight Simulator 1-3 use the MFS Engine, so it's fully supported in those too.

>> No.5205610

>>5204519
picturing anon fucking his customised joystick is a joy to behold

>> No.5205618
File: 2.56 MB, 190x200, 1533712952811.gif [View same] [iqdb] [saucenao] [google] [report]
5205618

>>5204519

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