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/vr/ - Retro Games


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File: 57 KB, 417x347, Quake_II.jpg [View same] [iqdb] [saucenao] [google]
5181058 No.5181058 [Reply] [Original]

Not as good as Quake but still better than most FPS games out there. Why don't they make games like this anymore?

https://www.youtube.com/watch?v=0ngaJ88luck

>> No.5181064

>bald space marines running and gunning around a single space base tileset, 1997 edition

>> No.5181094

>Not as good as Quake
not this meme again

>> No.5181098

In my opinion, both Quake I and II are equally "not as good as Doom"

still good games though

>> No.5181108
File: 8 KB, 480x360, 1530532753901.jpg [View same] [iqdb] [saucenao] [google]
5181108

>>5181064
fpbp.
Quake II is an awesome game, but it's way too easy, covered with oversatured concepts and finally a laughable gunplay which doesn't help either. Back in the day, just as it is today, i still have a real blast when playing the previous chapter instead, probably because it's something way more original in concepts and overall damn satisfying to play. Ditching those lovecraftian terrors, those gothic landscapes and those phenomenal weapons was the worst thing they could've done.

But nostalgicfaggotry aside, if we want to talk about other FPS that came out on the same year then even there, frankly, Q2 can only pale in comparison. Turok, Shadow Warrior, the Quake mission packs, HeXen II, and fucking Blood to name a few. However, if we want to compare Q2 to new-gen games instead, with the likes of what we have to this very day, then only in this case i can agree with you, OP.

>> No.5181120

>>5181108
Gotta agree on Blood. It's hard to believe they came out same year. Quake was technically superior and offered more of what people wanted in terms of multiplayer. 3D & physics & multi -- these power words got people very excited back then.

>> No.5181137

>>5181120
Exactly. Though if i can rectify myself i would say that i wasn't perfectly clear on my points, especially if we look at the facts which you can easily deduce from my previous post, such as (for example), Turok>Q2. That's absolutely not the case because it's something that can be very subjective, but one thing maybe can be agreeable, that is that at least regarding concepts, difficulty and weapons, Turok is way up there. Though in level design, Q2 is way better. Too bad that the latter is encapsulated with stuff like space stations and so on, which ultimately caused Quake to be what it is today, at least solely in terms of single player. In fact, nothing to say about multi, this game was spot on. I still remember happily playing it in local, with my friends on PlayStation

>> No.5181138

>>5181098
Soundtrack and sound effects are superior.
Nothing like the sound of a super shotgun blasting strogg away with a metal soundtrack.

>> No.5181149

I never understood the hateboner for Quake II.
To me, the first game was an unfinished mess that didn't know what it wanted to be. Quake II at least had an actual direction and it was overall as enjoyable as the first game.

>> No.5181178

>>5181064
These games were really about LAN deathmatch
>>5181149
Quake was a tech demo

>> No.5181206

>>5181137
On PlayStation. Kek. That sounds sweet. Never tried that. I agree, it's a matter of taste. Q2 was miles ahead on multi. That was the selling point. Sort of like Unreal later. Or Halo later still (although that did actually have a lot more going for it.) Turok was high quality, but different. Having said that, skip ahead a few years to Star Trek Voyager Elite Force. Which objectively is the greatest shooter of all time and anyone who doesn't share my autistic opinion is clearly a pleb Borg drone. (I like local multi, but big set pieces and NPC team mates charge my phaser rifle.)

>> No.5181224

>>5181064
based

>> No.5181240

>>5181206
Cringe

>> No.5181259

>>5181206
Quake 2 on PlayStation is unironically a very good experience. https://www.youtube.com/watch?v=DNZbhH1oQYE by the way i agree that if we want to look solely at the multiplayer aspect than we can't say much about it, it was great. On the other hand i can't share your elitism for your later words, especially regarding a literally who videogame that who knows, maybe it's good as you say but absolutely not on par of other classics. Although i lost you since you mentioned Unreal (that imho actually had a very good campaign with ugly but sort of justified bullet sponges) and more over, Halo, which along other games like Half-Life permanently ruined the FPS scene as we knew it, or at least in my humble opinion.

>> No.5181316

>>5181058
You know, i think i can seriously manage to masturbate with that video you posted.

>> No.5181383

>>5181058
Hell, Quake is a very good game but I'd rather play Quake II anyday of the week than Q1.

>> No.5181543
File: 1.57 MB, 1920x1080, quake_uqe_cl.png [View same] [iqdb] [saucenao] [google]
5181543

>>5181383
Have you tried playing quake on a modern source port such as quakespasm with colored lighting? The atmosphere is unmatched. Then you have stuff like arcane dimensions...

You can download the colored lit files for quake and many of the mods here:

https://quakewiki.org/wiki/External_Lit_And_Vis_Files

Quake 2 is also excellent ofcource, 3 sucks dick.

>> No.5181601

>>5181543
Quakespasm nowadays is truly a must, while Arcane Dimensions appears everytime someone talks about Quake and i'm so glad for it. When i looked up thanks to other anons like you i thought that i did such an amazing discovery, especially because thanks to AD i've experienced the same feels i had in '96 while playing Quake for the very first time. I still remember the very first secret of Hanger 16, with that button on the ceiling just above the out of service one. Great Doom easter egg.

>> No.5181609

>>5181240
>>5181259
It was a joke, guise. However as a Trek fan I unironically enjoyed the hell out of Elite Force, but clearly it's not for everyone. Halo was the last time I enjoyed a local FPS party tho.

>> No.5181617
File: 218 KB, 1600x900, ad.jpg [View same] [iqdb] [saucenao] [google]
5181617

>>5181601
Thanks anon :). AD is something truly special, worthy of a physical release imo.

>> No.5181623

i think its slightly better than quake, but then ive only finished quake 2 once. also strafe jumping is more refined in this title

>> No.5181650

>>5181617
how the hell does your shotgun look different? do you have a link please, that looks cool

>> No.5181668

>>5181650
https://www.moddb.com/mods/alternative-gun-models-for-quake

>> No.5181918
File: 124 KB, 270x337, Iron Kawaii Maiden.png [View same] [iqdb] [saucenao] [google]
5181918

>>5181058
>https://www.youtube.com/watch?v=0ngaJ88luck
Talk about awkward childhood faps. I played the Quake trilogy excessively and Q2 released right when I hit puberty.

>> No.5182132

>>5181094
>I disagree, so it's a meme
No.

>> No.5182139
File: 1.10 MB, 800x1110, well shoot.png [View same] [iqdb] [saucenao] [google]
5182139

>>5181058
I preferred Quake II to Quake
>Better music (yes I prefer metal to ambient)
>Better weapons (Super shotgun and BFG alone win this category)
>Better lighting (a result of the engine)
I also preferred the more action oriented aesthetic to the horror one of the first

>> No.5182290

>>5181098
I always feel like if Quake 1 had more weapons and enemies, it could've surpassed Doom for me.

>> No.5182685

>>5182139
Its a shame Quake II never received as much attention of the modding community compared to Quake. It had so much potential.

https://www.youtube.com/watch?v=4mdqCj1NZB4

>> No.5182696

The PSX version is fucking killer. I know it's heavily stripped down compared to the PC original, but there's just something about it that I love. The tighter level design, more vibrant environments, and the added weight of the controller + rumble made the weapons so much more satisfying. Short, sweet, simple. I love the kind of game that you can sit down with, get really drunk and have a blast blowing through it in a few hours. Quake 2 on PSX is one of those games.

>> No.5182998

>>5181058
>Why don't they make games like this anymore?
They do.

>> No.5183043

>>5182685
This, right here. Quake 2 is super fun and I played it for hundreds of hours on Nintendo 64 and later on PC, but there are almost no new maps for it. Quake has new maps being released every day, and AD singlehandedly breathed new life into it.

>> No.5183397

>>5181543
no but you've made me wnt to try it. Thank you for fucking my weekend schedule

>> No.5183431

>>5181064
Fpbp. Fuck Quake 2

>> No.5183434

>>5182290
Totally agree. My major gripes with Quake is that the enemies are basically bullet sponges compared to Doom's enemies. It made the gunplay far less fun and make the weapons feel like pea shooters

>> No.5183451

>>5183431
>Fuck Quake II
No Fuck You

>> No.5183504

>those jetpack guys who take like a million years to kill

Those guys are nox, why do they have so much HP?

>> No.5183507

>>5181058
thought it was better personally.

>> No.5183510

>>5183434
that's the problem with game 'balance', it basically means making everything shit. i don't want fucking game balance, i want game fun. and sometimes that means fucking everything over with low error.

>> No.5183516

>>5183434
Have you ever played Devil Daggers? It's not retro but it's basically a perfect distillation of what makes Doom fun; a movement-based shooter where you'll die super fast if you manage to get surrounded (you die in one hit), but you're basically a demigod shredding through huge swarms of enemies with fantastical weaponry.

>> No.5183530

>>5181668
>https://www.moddb.com/mods/alternative-gun-models-for-quake
thx mate

>> No.5183534
File: 136 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
5183534

Daily reminder emulating PSX version is the best Quake 2 experience you can ever get.

https://www.youtube.com/watch?v=dfP5q2fJL_Y

>> No.5183579

>>5181543
How do I install those files? I just need to extract archive content to 'id1' folder ?

>> No.5183585

>>5183579
Yup. These files should go to Quake\id1\maps\

>> No.5184507

>>5183397
> Thank you for fucking my weekend schedule

You're welcome. Also try the Soul of Evil mission pack, it contains an arena style survival mode along with a really fun and unique campaign. One of the best mission packs.

Much better with colored lighting :)

https://www.youtube.com/watch?v=xkV8uwxT6dY

>> No.5184702

>>5181149
>Not knowing both of them are abortions
FYI
Q1 = was supposed to be some dark medieval sword play, was changed all the time then they decided to make it like DOOM with guns.

Q2 = was supposed to be a totally different game(not the quake name) with a different name, then they slapped on the Quake name on it for no fucken reason whatsoever.

>> No.5184712
File: 11 KB, 347x345, KeenUpClose.png [View same] [iqdb] [saucenao] [google]
5184712

>>5184702
>>Not knowing both of them are abortions
FYI
On January 30, 2018, John Romero and Tom Hall confirmed on Twitter that Doomguy is the son of Commander Keen protagonist Billy Blaze and the great-grandson of Wolfenstein protagonist William "B.J." Blazkowicz,[7] and through him he is of Polish and Jewish descent.

Source:https://en.wikipedia.org/wiki/Doomguy

The more you know...

>> No.5184715

>>5183504
Did you try using the blaster on them?
They drop in seconds.

>> No.5184727

>>5183534
I tried this, and its fucking great.

>> No.5184760

>>5181058
Agree. I was playing this on my Voodoo 3 and then switched over to a Geforce MX400 and not only does the Geforce suck at Quake II, but the game is not as good as Quake. Although realizing I can hit F1 to shut the computer voice up was nice bonus compared to my child hood experience. My god... that's annoying.

>> No.5184773

>>5181098
>>5181138
Doom > Doom II > Quake I > Quake II
Fight me irl if you disagree.
Quake II is just boring. Quake I had an interesting setting and aesthetic and the gunplay was fun despite some enemies being too spongy.

>> No.5184815

>>5181138
The Sound Track is absolutely not better than DOOM's. I can't hook up a Sound Canvas to Quake or Quake II and make it sound Balls to the Wall good.

>> No.5184816

>>5181108
You liked Hexen II? What about did you like? I bought it new and found my self to be disappointed.

>> No.5184829

>>5184712
>John Romero
Is a fucking moron. With out the team telling him no, your ideas are stupid. He was a shit developer.

>> No.5184850

>>5183434
>>5183510
Fucking this. Blowing out the enemies' brains with a single shot is always going to be more fun than shooting them and then having to walk up to them to activate a "Press Button To Kill" animation. Fuck.

>> No.5184851

>>5181543
this is cool, thanks

>> No.5185439

>>5184715
What? You mean the infinite ammo starter pistol? Are they weak to it or something? Also WTF does nox mean?

>> No.5185957
File: 71 KB, 200x193, Icarus_2.png [View same] [iqdb] [saucenao] [google]
5185957

>>5185439
>What? You mean
This
https://quake.fandom.com/wiki/Hyperblaster_(Q2)
Or try this
https://quake.fandom.com/wiki/Chain_Gun_(Q2)
Every powerful gun destroys them really.

You where saving ammo for the powerful guns right anon? You did not shoot super weapons on crap enemies for shit and giggles right?
https://quake.fandom.com/wiki/Light_Guard_(Q2)
Shooting 1 or 2 times to test it is (when you get the gun) ok however wasting them is not.

I remember cutting down these fags like nothing in my games.
You are talking about these guys right?
https://quake.fandom.com/wiki/Icarus

>> No.5185963

>>5181058
I preferred this one personally and can be played left-handed

>> No.5185964

>>5181058
Guys, what file do you have to modify to change the resolution? I am running under Ubuntu
I need 1680x1050, thanks

>> No.5185965

>>5183534

Nice colors.

>> No.5186690

>>5185964
Go into your baseq2 folder and create a file with a text editor called:

autoexec.cfg

edit this file and enter:

set r_mode "-1"
set r_customwidth "1680"
set r_customheight "1050"
set cl_widescreen_fov "0"
set fov "90"

or if you are using openGL enter:

set gl_mode "-1"
set gl_customwidth "1680"
set gl_customheight "1050"
set cl_widescreen_fov "0"
set fov "90"

save the file and run Quake II

>> No.5187905

>>5183504
Did anyone else have this problem?

>> No.5188313

>>5187905
Hyperblaster / chaingun cuts through them like butter.

>> No.5190029

Quake 2's multiplayer is still active which suprised me while quake 1's mp is more dead than battleborn

>> No.5190048

>>5184773
>despite some enemies being too spongy.
Super Nailgun and Rocket Launcher says hi.

>> No.5190049

It might not be as innovative in story-telling as Half-Life, but it's an infinitely better playing game.

>> No.5190052

OpenGL mode needs the mipmap settings altered so the textures don't look like they came from an N64. Software looks sharper and better but doesn't have the gloomy look.

>> No.5190194

>>5190049
The PC version of Quake II reminded me of half life.

Levels such as the Research Lab, Launch Command and Power Plant...

Quake II is still the better game imo

https://www.youtube.com/watch?v=QJrR62-0iPU

>> No.5190208

>>5190194
>>5190049
the quake series is fucking garbage

>> No.5190224

>>5190049
lmao

Please stop with the contrarian thing. This board is just getting laughable.

>> No.5190673

Quake II is essentially the Metroidvania of the series, given that it has inter connected level design and you can visit previous areas. The game itself is fast and fun, even though I prefer some things about the original Quake more.

>> No.5190746
File: 90 KB, 275x250, 1518857197045.png [View same] [iqdb] [saucenao] [google]
5190746

>>5188313
so what did he use that he was saying they are to hard? >>5183504

What did he do with his ammo?
>>5185957
???

>> No.5190774

>>5183534
The emulated PSX version looks like ass next to the PC version. Even if you oversample, and even taking into account "the colors." Look at them side by side.

>> No.5190981

>>5190224
Thinking your loved game is a bit shit despite being novel is not being contrarian. Half-Life plays like ass.

>> No.5190996

>>5190981
yeah because quake 2 is perfection. kys

>> No.5190998

>>5190981
Also see >>5190208

>> No.5191000

quake 2 is bland as fuck.

>> No.5191019

Modded Q2 was THE deathmatch game, along with UT.

Build engine games were better SP experiences

>> No.5191056

>>5191000
i thought it was very bland at first but once i played more older games and maybe became more open-minded (or closed depending on how you look at it) i think the game has personality. the rocking soundtrack and puke colour palette are actually used well in this game more than quake 1 imo and it fits well with the design. actually creating a world within the levels is unique i think for the series, and introducing the railgun (although a bit cheap) is still very fun to use. perhaps an argument can be made that the enemy placements and enemy types are too simple in this game. but the game overall is very enjoyable still and the pacing, world design, level design, and weapon design are very fun i say and well done, especially in comparison to other shooters. i think its a good game by itself and even better when standing among other shooters like unreal gold or half life.
my only comment of discontent is not being able to play quake 2 multiplayer with other people, i imagine it would add to the game a lot. one cool thing i noticed while roaming some quake 2 maps where that they had areas where you could crouch and access certain areas. im not sure if this adds to the game but i say its a benefit over quake.

>> No.5191461

>>5181058
nailgun < hyperblaster
super nailgun = chaingun
Q2 RL < Q1 RL
Q1 shotguns < Q2 shotguns
over everything < railgun

Q2 really hit the nail on weapons tho

>> No.5191574

>>5184773
this is actually pretty much correct
i would like to add that doom 2 has better enemies and I liked the SSG as stupidly strong as it was, but the maps / level design in general were shittier.
so, for me, it's Doom / Ultimate Doom > Doom II
But I like Plutonia / "final doom" (TNT evilution) a lot more than doom 2, almost as much as doom1.
>>5184816
not him but even though it was not as good as hexen 1 but hexen 2 was badass, loved the environments, weapons, rpg elements, etc. heretic was more of the "Doom, but fantasy"

>> No.5192503

>>5191574
>I liked the SSG as stupidly strong as it was
That's the brilliance of the SSG though. It's so powerful (and generally enemies are comparatively weaker) so to compensate, you can throw a lot more enemies at the screen and really ramp up the excitement of the gameplay. Quake 1 and 2 completely dropped the ball in that regard with the spongy enemies to the point that it's entirely unenjoyable.

>> No.5192507

You faggots will never know what it was like to explore the 3D universe of Quake and join a clan with 32 other people playing simultaneously when all of this was something the human race had never seen before

>> No.5192578

Unpopular opinion, but FPS games on consoles are terrible. Bad FOV, sluggish, auto aim.

Quake II was incredibly good for the time, but only on PC.

>> No.5193641

>>5183431
And fuck NIN

>> No.5193654
File: 144 KB, 1024x577, 1400868185114.jpg [View same] [iqdb] [saucenao] [google]
5193654

Glad to know I'm not the only one prefers Quake II's music over I

https://www.youtube.com/watch?v=Ly7-wBrndOU
https://www.youtube.com/watch?v=xBUyh2Wo4dw
https://www.youtube.com/watch?v=xme67xxlSBY

Even as a NiN fan I could never get into the ambient shit of the first game. Even Reznor himself said he considered Quake's soundtrack more noise than actual music.

>> No.5193664

>>5193654
Quake 1 doesn't really have music. If you like generic school shooter rock that's fine but it's possibly the most boring soundtrack ever in a 90s first person shooter.

>> No.5193672

>>5192578
>Unpopular opinion, but FPS games on consoles are terrible.
how's that an unpopular opinion? that's just a fact

>> No.5193673
File: 2.30 MB, 297x229, 51bf397afee14074f33579a905f4adc907c4815fcaf3ada5bec3668a54a1cf8e.gif [View same] [iqdb] [saucenao] [google]
5193673

>>5193664
I enjoy that the school shooter rock since it actually sounds like music, also it helps enjoy metal to begin with.
https://www.youtube.com/watch?v=E6-XGqyIMi4

>the most boring soundtrack ever in a 90s first person shooter.
Anon, I didn't post anything from Half-life.

>> No.5195090

I never played Q1 however I played Q2 and Q3

>> No.5195705

>>5191461
Didn't one of the Quake 2 expansions bring back the nailgun, but it was called the "flechete gun" or something?

>> No.5195779

>>5181058
its great for co-op, also best 1990s modding scene

>> No.5195786

quake 2 weapons were FPS kino and the natural evolution from doom, quake 3 was simplified multiplayer bullshit

I miss the exotic weapons mod that made the minigun shoot rockets and the nuclear grenades that blew up half the map and the cluster bombs that would spam an area with grenades

>> No.5195790

quake is perfect for co-op and needs more campaigns for me to download and play

>> No.5195802

>>5195790
the enemies in quake 1 are kinda nice and simple doom like

quake 2 gives some possibilities to use advance AI so players can team up on enemies while they're varied enough to give a challenge with ranged and melee

make quake 2 enemies like dark souls with lots of health and good dodge mechanics

>> No.5195873

>>5195786
>I miss the exotic weapons mod that made the minigun shoot rockets and the nuclear grenades that blew up half the map and the cluster bombs that would spam an area with grenades
Links to mods or mode names my man I want to install this.

>> No.5195957

>>5195873
I can't remember if it was apocolyptic weapons or weapons factory or something, planet quake is dead

>> No.5195960

>>5195957
Did you save the installer?
Always remember to have a archive of installers like this.

>> No.5195983

nah it's been awhile though I'd love to find it again

something that still exists and is worth making its own game for and becoming an e sport is qpong

it's basically like rocket league but with quake where you shoot the ball to get it in a goal and also shoot other players
http://qpong.hypexr.org/
https://www.youtube.com/watch?v=mP4YMQFam3g

>> No.5196276
File: 92 KB, 800x600, Ion Ripper.jpg [View same] [iqdb] [saucenao] [google]
5196276

>>5195705
ETF Rifle in quakes second expansion, Ground Zero, is basically the nailgun.

First expansion was much better though, and the Ion Ripper is the shit.

>> No.5197149

>>5195802
Was Quake 2 AI really that advanced? IIRC it was exactly like Quake 1 AI except enemies crouch sometimes.

>> No.5197215
File: 1.32 MB, 1360x768, spasm0009.png [View same] [iqdb] [saucenao] [google]
5197215

Aesthetics
>Quake: multiple themes, unique, dank, brown, evil
>Quake 2: all techbase, generic. repetitive, grey
Combat
>Quake: satisfying, exciting, brutal
>Quake 2: slow, unsatisfying, even more bullet spongey
Lighting
>Quake: well-lit with dramatic shadows
>Quake 2: dark with random spots of colored lighting, almost no dramatic shadows
Music
>Quake: atmospheric, experimental, spooky
>Quake 2: constant annoying hard rock
Modding
>Quake: hugely popular to mod, many went on to become full games, many people still map for it to this day
>Quake 2: no mods with lasting legacy, very few people still map
What the fuck went so wrong?

>> No.5197251

>>5197215
Quake 2 lost the mod competition to Half-Life anyway, poor Q2