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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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File: 36 KB, 320x239, 1511134727424.jpg [View same] [iqdb] [saucenao] [google]
5179438 No.5179438 [Reply] [Original]

>> No.5179448
File: 459 KB, 817x626, u9-2[2].jpg [View same] [iqdb] [saucenao] [google]
5179448

>> No.5179456
File: 20 KB, 262x150, beta sonic42.jpg [View same] [iqdb] [saucenao] [google]
5179456

>> No.5179479
File: 712 KB, 1120x700, 2018-11-24 16-21-48.webm [View same] [iqdb] [saucenao] [google]
5179479

unused super metroid enemies

>> No.5179481
File: 716 KB, 1120x700, 2018-11-24 16-24-08.webm [View same] [iqdb] [saucenao] [google]
5179481

>> No.5179482
File: 428 KB, 525x384, nw-pre-blizzard.png [View same] [iqdb] [saucenao] [google]
5179482

>> No.5179528
File: 33 KB, 480x267, moon4.jpg [View same] [iqdb] [saucenao] [google]
5179528

>> No.5179564

>>5179481
Those would make really cool puzzles if you could richochet off them with a diagonal shot.

>> No.5179683
File: 353 KB, 1600x800, H2x1_SNES_SuperCastlevaniaIV_image1600w.jpg [View same] [iqdb] [saucenao] [google]
5179683

Castlevania IV was a completely different game at one point.

https://www.youtube.com/watch?v=2Fa4qSyDAHw

>> No.5179757
File: 456 KB, 670x448, TTC-US.jpg [View same] [iqdb] [saucenao] [google]
5179757

>> No.5179761
File: 87 KB, 570x430, beta 34534.jpg [View same] [iqdb] [saucenao] [google]
5179761

>> No.5179771

i just replayed CBFD and its mediocre and gimmicky.. I really wish we got this instead

>> No.5179816

>>5179761
Really wish this were realized. I love spooky shit especially when Zelda did it.

>> No.5179838

>>5179683
>the beta version
>THE beta
Cringe. But yeah that must have been pretty early.

>> No.5179857
File: 895 KB, 720x480, 64_beta_castle4.webm [View same] [iqdb] [saucenao] [google]
5179857

>> No.5179861
File: 45 KB, 300x436, 300px-RGB_guidebook.jpg [View same] [iqdb] [saucenao] [google]
5179861

>> No.5179869

>>5179757
This is still my /vr/ holy grail, they showed off new footage of this game like a year or two ago for one of the Rare Replay videos, so prototypes definitely still exist.

>> No.5179881
File: 3 KB, 256x224, MQ1TitleP.png [View same] [iqdb] [saucenao] [google]
5179881

How about interesting prototype versions which you can actually play? This version of Mickey's Magical Quest has different graphics, unfinished placeholder levels, musical differences, and other things. Apparently it is, or is very close to, the version which Capcom demonstrated on the show floor at Summer CES 1992, around 6 months before it was released anywhere.

https://tcrf.net/Proto:The_Magical_Quest_starring_Mickey_Mouse

>> No.5179890 [DELETED] 
File: 4 KB, 256x224, RM7SampleTitle.png [View same] [iqdb] [saucenao] [google]
5179890

A prototype/sample version of Rockman 7 which was dumped several years ago. Also unfinished. Different graphics

>> No.5179895
File: 4 KB, 256x224, RM7SampleTitle.png [View same] [iqdb] [saucenao] [google]
5179895

A prototype/sample version of Rockman 7 which was dumped several years ago. Also unfinished. Different graphics, incomplete levels.

https://tcrf.net/Proto:Mega_Man_7

>> No.5179903
File: 2.93 MB, 318x236, beta_airride64.webm [View same] [iqdb] [saucenao] [google]
5179903

>> No.5179912
File: 4 KB, 256x224, MMX2TitleSample.png [View same] [iqdb] [saucenao] [google]
5179912

Two different prototypes of Rockman X2. The earlier one has a number of differences from final, like different graphics, very unfinished X-Hunter stages (one in particular has a rather detailed tile set which differs entirely in style from the finished game), apparently placeholder enemies used instead of as of then unfinished enemies, things that were still in the conversion process from X1, and some small animations which were removed from the final game. It even has some graphics which got fucked up in the final game but were actually correct in the early version. The later prototype version has Sigma directly mention Zero being Dr. Wily's creation instead of the slightly more cryptic reference in final.

https://tcrf.net/Proto:Mega_Man_X2

>> No.5179915

>>5179761
This part didn't change much besides teh texture and the models from the graves and the Poe.

The terrain is pretty much the same.

>> No.5179939
File: 811 KB, 250x182, 64_beta_painting.gif [View same] [iqdb] [saucenao] [google]
5179939

i think somebody on /v/ said their friend had a spaceworld demo of Mario 64, but afraid to dump it or use it in case it gets erased.
they are probbaly lying, but its worth noting

>> No.5179953

>>5179939
>N64 prototype carts spontaneously erase themselves if you play them
I wish that meme would die for the good of everyone. As best I can tell it originated from people reading about special RARE (the company) development carts which had to be hooked up to a computer to send it ROM data while the cart was running on an N64, and as such are rendered blank when the console is turned off, or something to that effect. Your standard, run-of-the-mill N64 prototype carts can be played and dumped just like any other N64 cartridge.

Also that guy's full of shit. Probably some 14 year old betakiddie.

>> No.5179964
File: 1.28 MB, 720x480, FinalGuardian.webm [View same] [iqdb] [saucenao] [google]
5179964

>> No.5180084

>>5179438
Since 1996 I've scoured the internet for SOME form of playable OoT beta demo... Does such a thing even exist? I'd literally pay money for it

>> No.5180113

>>5180084
I have one right here. Just email me the funds and I will get it to you.

>> No.5180187
File: 722 KB, 1004x735, crash-bash-beta.png [View same] [iqdb] [saucenao] [google]
5180187

https://www.youtube.com/watch?v=K4G_LXkmg6c
I do really hope that the Crash Bash demos in Spyro 3 and the demo discs have way more beta / cut content inside than what's currently seen with the cheat menu, let it be early menus, models, or even cut minigames.

>> No.5180192

>>5180187
>mfw learning you could play crash bull full with a spyro 3 disc years later getting crash bash
oh well

>> No.5180312
File: 54 KB, 512x372, beta_mm4_sphynx.jpg [View same] [iqdb] [saucenao] [google]
5180312

>> No.5180332
File: 104 KB, 750x650, blargg.png [View same] [iqdb] [saucenao] [google]
5180332

>> No.5180335
File: 6 KB, 256x240, Action52Title.png [View same] [iqdb] [saucenao] [google]
5180335

Action52 has a shit ton.

https://tcrf.net/Action_52_(NES)

>> No.5180360

>>5180335
I'd go so far as to say the whole cartridge is a beta that they sold anyway.

>> No.5180363
File: 278 KB, 1280x960, Rayman with black man.jpg [View same] [iqdb] [saucenao] [google]
5180363

>>5179438
Show me some better content besides posting the same OOT crap.

>> No.5180390

>>5179869

the rumor is that it was around 80% done, hopefully rare will release what was finished of it someday

>> No.5180397
File: 60 KB, 610x437, Clayfighter-64-hobo-cop-01.jpg [View same] [iqdb] [saucenao] [google]
5180397

>> No.5180410

>>5179857
>mario's beta voice
what were they tinking???

>> No.5180413
File: 2.93 MB, 302x202, 64_betapenguin.webm [View same] [iqdb] [saucenao] [google]
5180413

>> No.5180440

>>5180413
is that a radar in the upper-right? weird they took that out

>> No.5180443

>>5179816
whats fucking spooky about it? the shitty graveyard, or the even shittier poe?

>> No.5180449

>>5179903
that looks like the ff7 snowboarding mini game, but shittier

>> No.5180454

what's the point of this thread when everyone involved knows about tcrf?

>> No.5180460

>>5179683
NEAT!

>> No.5180468

>>5180443
not him but the bigger, more built poe gives him more of an intimidating presence. and the empty, early 3d setting, especially with the fog makes it all the more ominous

>> No.5180470

>>5180454
what's the point of this board when everyone involved knows about retro games?

>> No.5180651

>>5180454
whats the point of any thread when every image can be found on another site? what a dumb question

>> No.5180702
File: 10 KB, 320x200, j1b_ss5.png [View same] [iqdb] [saucenao] [google]
5180702

>> No.5180718
File: 24 KB, 136x160, MK1ShangTsungSlice.gif [View same] [iqdb] [saucenao] [google]
5180718

>> No.5180720 [DELETED] 
File: 48 KB, 960x391, _zVfvQ2hlE2hp_r68lKMmrbEW_Eumsf5q4PDYQDCkVw.jpg [View same] [iqdb] [saucenao] [google]
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>> No.5180724
File: 16 KB, 128x120, MK1GoroDie.gif [View same] [iqdb] [saucenao] [google]
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>> No.5180725
File: 29 KB, 320x200, hocus09.gif [View same] [iqdb] [saucenao] [google]
5180725

>> No.5180726
File: 104 KB, 800x142, 800px-MK2_ShaoKahnHandSmashFatality.png [View same] [iqdb] [saucenao] [google]
5180726

>> No.5180727
File: 63 KB, 640x400, 1375927911.or.15317.gif [View same] [iqdb] [saucenao] [google]
5180727

>>5180725

>> No.5180750

>>5179438
I don’t get it. They changed Zelda’s face?

>> No.5180759

>>5179903
This should be
>thps-beta.webm

>> No.5180806

>>5180718
>>5180724
NEAT!

>> No.5180817

>>5179939
I don't think it can be erased, just some cartridges were like that.

He's probably lying... but I don't really understand all this "I've got a beta" bullshit.

That's only cool when you're a kid.

>> No.5180820

>>5180084
ME TOO

God. That would be a dream come true.

I'd like to play the multiple betas and stuff.

>> No.5180828

>>5180413
What is this? Mario 64-footage I've not seen yet? Where got you it from?

>> No.5181282

Hopefully we get the Spaceworld 1999 demo of Earthbound 64 at some point, I've scoured the internet for any information and screenshots and I think I've found just about all that there is to find. Recently I saw some video of a Spaceworld 1999 attendee recording the Earthbound 64 trailer that was playing on the TVs and while Flint is riding the Porkbean in the desert the Pig Turret makes a sound while firing its cannonball that I've never heard before. Apparently Brownie Brown had the demo cartridge to use during development of Mother 3 so it's probably still out there somewhere.

>> No.5181547

>>5180410
They're placeholders from a Warner Bros library.

>> No.5181585
File: 1.32 MB, 640x480, 64_Beta_mixed.webm [View same] [iqdb] [saucenao] [google]
5181585

>>5180828
probbaly one of these

https://www.youtube.com/watch?v=0iHWVneNpaM

https://www.youtube.com/watch?v=cSNdyRx4zoc

>> No.5181596
File: 7 KB, 200x150, 1511130611297.jpg [View same] [iqdb] [saucenao] [google]
5181596

looks like the 3 stones used to be metallic. anyone have better quality?

>> No.5181698

>>5180725
This is giving me Ninja Golf flashbacks.

>> No.5181727

>>5180718

was this going to be a fatality for him or something?

>> No.5181801

>>5179683
THROUGH A ROOM

>> No.5181887
File: 2.14 MB, 1258x899, Dreambanjo2.png [View same] [iqdb] [saucenao] [google]
5181887

>> No.5181963

>>5179857
damn glad they changed that jump

>> No.5182767
File: 51 KB, 300x228, 300px-Hl_friendly_1.png [View same] [iqdb] [saucenao] [google]
5182767

I recommend looking up some of the cut content from Half-Life. There's some interesting stuff cut from it.

>> No.5183212

>>5179564
I believe these were used in some SM hacks. I saw them in the SM:redesign before the hack drove me insane

>> No.5183336
File: 675 KB, 2650x1200, pianodorryguide2.jpg [View same] [iqdb] [saucenao] [google]
5183336

anyone have any beta footage of Dorry or Hazy Maze cave?

the official guide says she can eat you, so it must have been changed real late if it was ever possible

>> No.5183339
File: 1.37 MB, 400x255, skuttlebug_beta1.gif [View same] [iqdb] [saucenao] [google]
5183339

>>5183336

>> No.5183374

>>5183339
Le Scuttlebug XD

>> No.5183379

>>5181801
AND A STABLE

>> No.5184590
File: 656 KB, 480x360, 3_001.webm [View same] [iqdb] [saucenao] [google]
5184590

>> No.5184723

>>5184590
>you will NEVER EVER play a prerelease version of SMB3
Feels Batman.

>> No.5184729
File: 152 KB, 353x699, Proto Combine Elite.png [View same] [iqdb] [saucenao] [google]
5184729

https://youtu.be/-cbiD2uFvo8

>> No.5185445

>>5181963
gotta agree, that spinny jump would have gotten old. perfect for those propeller-y dudes.

>> No.5185486

>>5184723
We'll get to play it once the gravy goblin hoarding it dies of a massive heart attack.

>> No.5185491
File: 69 KB, 510x396, BetaDinosaurLand2.jpg [View same] [iqdb] [saucenao] [google]
5185491

>> No.5185495

>>5185486

First party nintendo shit pretty much never leaks though. It was a miracle when the pokemon gold/silver spaceworld demo leaked

>> No.5185518
File: 34 KB, 592x413, 1518354371638.jpg [View same] [iqdb] [saucenao] [google]
5185518

>>5179456
>tfw there was a romhack that reimplimented all the cut graphics and obstacles
>cannot fucking find it, like it never even existed

>> No.5185556

>>5185486
I'd be surprised if anyone has one outside of maybe a former Nintendo employee. And if anyone does, they're likely Japanese and therefore even less likely to dump than any obese western collector.
>>5185495
I was going to agree, but it really isn't that unheard of. There are a handful of different Dr. Mario builds, one of the original FDS Zelda, one of Mario Paint, one of Yoshi's Cookie, that Sound Fantasy game, F-1 Race, and a build of US SMB2. There was also that early version of Super Mario Kart, but I do not think that has been dumped. Sim City NES was also found. I definitely get the feeling those Space World demos came from some more direct source than prototype carts, for whatever that's worth.

>> No.5185563

>>5185556

some of those games had other companies working on them that could leak them

>> No.5185568
File: 128 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
5185568

Was this ever dumped or is it still in the greasy clutches of some fatty fat fuck?

https://www.youtube.com/watch?v=fvc04Au2cZw

>> No.5185571

>>5182767
That thing reminds me of a necromorph

>> No.5185585

>>5185563
A lot probably comes down to how aggressively the companies (or in this case Nintendo) promoted the games to magazines, and in what form they were presented. From my understanding, a lot of prototypes were likely things sent to stores or magazines for preview or review.

And just finding prototype carts isn't always enough - I know a lot turn out to be final or very near final, like not long ago a Super Mario Land 2 legit prototype cart was found, but the build was just the final game. A cool collectible no doubt, but just the final game before it made it to production. I have a Tennis GB prototype cart that was a similar deal - I dumped it and it was the final game.

>> No.5185596
File: 286 KB, 869x604, Carnival.jpg [View same] [iqdb] [saucenao] [google]
5185596

Twisted Metal: Black sequel never ever.
>Pic related was the Carnival before stripped down for TM: Lost.

>> No.5185625

>>5185585

pretty much all nintendo and rareware protos tend to be extremely close to final build

>> No.5185634

>>5185596

this game seemed kinda overly ambitious, I wonder if that's why they scraped it

>> No.5186742
File: 751 KB, 1500x2000, kidkirby0.jpg [View same] [iqdb] [saucenao] [google]
5186742

>> No.5186743
File: 44 KB, 500x346, betapd001.jpg [View same] [iqdb] [saucenao] [google]
5186743

>> No.5186912
File: 69 KB, 306x331, 1542065688832.jpg [View same] [iqdb] [saucenao] [google]
5186912

>>5185568
I don't know, but it's one of the games that will have the stupidest reason for not being dumped, since it's not even the full original build, but something that was hacked in by the owner in order to even display characters or bars on the screen (apparently it was saved on RAM cartridges, half of which died). Distributing it to the public will only bring forward restoration projects, which the game deserves because it's a fucking neat concept with lots of style.

>> No.5186935

>>5185625
Maybe Nintendo didn't send out too many early build carts to publications for preview, instead only sending out promo screenshots and blurbs, perhaps only distributing proto carts once the code had been finalized (or 99.9% finalized) and the retail carts just not yet manufactured. Either that or they were just very strict about having everything returned after use.

I know there's one cartridge with a Twinkle Popo version of Kirby out there. That would be cool to play.

>> No.5187020

>>5179857
wait a minute that jump is what luigi has in 64 DS

>> No.5187034

>>5186743

I'm pretty sure there's data in perfect dark for missions that got cut

>> No.5187051
File: 55 KB, 576x443, betasmash1.jpg [View same] [iqdb] [saucenao] [google]
5187051

>> No.5187101
File: 140 KB, 1400x560, PD_races.jpg [View same] [iqdb] [saucenao] [google]
5187101

>>5187034
they also have a model of the Cetan, not sure if its in the game file or was ever meant to be

>> No.5187219

>>5187051
>In some other universe Sakurai is still trying to live down his one shitty action figure fighting game.

>> No.5187245
File: 2.59 MB, 1280x720, Beta_BK_002_testlvl.webm [View same] [iqdb] [saucenao] [google]
5187245

>>5181887

>> No.5187271
File: 82 KB, 336x254, dl.png [View same] [iqdb] [saucenao] [google]
5187271

>> No.5187276
File: 377 KB, 900x586, 20181128 001.png [View same] [iqdb] [saucenao] [google]
5187276

>> No.5187305

>>5179881
>MICKEY MOUSE
>-THE MAGICAL QUEST-
>Starriing Mickey Mouse
I wonder if you played as Mickey Mouse in this game.

>> No.5187312
File: 2.42 MB, 720x480, xtreme_001.webm [View same] [iqdb] [saucenao] [google]
5187312

>> No.5187313
File: 77 KB, 640x448, Goth mall (feat Twister).jpg [View same] [iqdb] [saucenao] [google]
5187313

>>5185634
Well, that's one of my better guesses. One of my other theories is that it later became Twisted Metal: Head-On, since I noticed a few familiar vehicles shown pic & vid related.

Here's some spicy footage of a very early build of Harbor City.
https://www.youtube.com/watch?v=tC2uBLohjSk

>> No.5187369
File: 98 KB, 657x492, betashower.jpg [View same] [iqdb] [saucenao] [google]
5187369

>> No.5187418

>>5187369

the shower was supposed to have stop n swop functionality

>> No.5187424
File: 24 KB, 240x240, 1513407874149.png [View same] [iqdb] [saucenao] [google]
5187424

>>5187418
GOD DAMN IT WHY DO WE MISS OUT ON ALL THE COOL SHIT IF THEY HAD JUST USED MEMORY CARDS THIS STOP-N-SWOP SHIT COULD'VE STILL BEEN DONE, FUCK

>> No.5187448

>>5187313

they could've made about 4 decent size levels out of that

>> No.5187473
File: 79 KB, 1600x900, 270518115724_stinger2.jpg [View same] [iqdb] [saucenao] [google]
5187473

>>5182767

>> No.5187481
File: 892 KB, 700x841, Alien_Combine_Soldier.jpg [View same] [iqdb] [saucenao] [google]
5187481

>>5187473
half life 2 beta looks better than the end product
half life 2 could have been a better game
half life 2 could have had more bosses and enemies and levels

>> No.5187530

>>5179683
Where the hell was this preview shown? It looks like one of those Nintendo power VHS featurettes.

>> No.5187538

>>5179683
What is that dog image in the BG of the title screen?

>> No.5187542

>>5185568
Fatty fat fuck will never dump it, and when he dies, his mom will throw it out with the rest of his "trash" so she can finally have her sewing room back.

>> No.5187546

>>5187530
Well it was talking about sales so probably a preview tape sent to retailers.

>> No.5187549

>>5187312
NIGHTS creator got stingy and SEGA Japan killed the project.

>> No.5187550

>>5186742
Holy fuck I want to play this.

>> No.5187554

>>5187481
Sure, and Valve could make videogames.

>> No.5187558

>>5187549
that happened because he was showed an old demo which uses the nights engine. this one was coded from scratch

>> No.5187569
File: 145 KB, 1090x858, 64_sub.jpg [View same] [iqdb] [saucenao] [google]
5187569

id pay good money for the mario 64 beta

>> No.5188426

>>5187051
I heard that the way these guys moved in the beta eventually became Captain Falcon's moveset in the original smash.

>> No.5188614
File: 10 KB, 119x178, 64_switch.jpg [View same] [iqdb] [saucenao] [google]
5188614

what do you think it did?

>> No.5188628

>>5188614
>yellow blocks
My guess is, since some stars are found in yellow blocks, that maybe the idea was to have some yellow blocks that needed to be filled in by pressing the switch?

>> No.5188642

>>5180454
the fuck is tcrf?

>> No.5188667

>>5188642
The Cutting Room Floor, a wiki dedicated to analyzing hidden and other unusual content in retail games (like regional differences) and documenting prototype versions of games.

>> No.5188869
File: 9 KB, 256x224, PlokBog.png [View same] [iqdb] [saucenao] [google]
5188869

The southern half of the map in Plok is so empty because there were 3 cut levels just before the final world, after Rockyfella. You can get to them with cheat codes, but they're just Glitch City-esque garbage data.

I might contact the devs about it, see if there's a story attached to them. Their previous game Equinox had a shitload of cut content, turning what was intended to be an isometric Zelda clone into a simple dungeon crawler.

>> No.5188874

https://www.youtube.com/watch?v=42bPvXDAV7Y

I wonder if we will ever get a proto of Goldeneye from when it was a rail shooter

>> No.5188878
File: 28 KB, 500x375, large.jpg [View same] [iqdb] [saucenao] [google]
5188878

What happend to all mother 3 64 assets? They still exist or got lost a long time ago?

>> No.5188880

>>5188878

probably locked in the nintendo vaults with the mario 64 beta and ocarina of time beta. First party Nintendo shit pretty much never leaks

>> No.5188882

>>5187448
Yeah, well since upper management problems, pumping money on Warhawk, working on a PSP game that was later canned could lead to it's downfall. Shame, because it looks fun.

>> No.5188932

>>5183336
nintendo power were so full of shit

>> No.5188967

>>5181596
>metallic

or perhaps, just, stone-colored?

>> No.5189054

>>5179757
Why did they decide to make it edgy?

>> No.5189063

>>5189054

they thought it was too similar to the other games they had coming out at the time

>> No.5189067

>>5180084
Thought you could find some of the time with a standard cart and game genie

But they took forever making that engine and threw up all kinds of stages, doubt there ever was a beta-cart

>> No.5189107
File: 249 KB, 1193x900, kart_Character_Select_b.jpg [View same] [iqdb] [saucenao] [google]
5189107

>> No.5189274

>>5181727
Yes, he was supposed to lop your head off with that katana. Also, Goro was supposed to get one, where he smashes your head between his hands. This was later given to Jax in MK II.

No idea why they got removed.

>> No.5189325
File: 597 KB, 1170x1600, gamepro50.jpg [View same] [iqdb] [saucenao] [google]
5189325

>>5187271
I would love any X1 beta leaking, but I would absolutely lose my fucking mind if I could so much as just once play a build or builds with White City, X's early armor design, and RX and RY.

>> No.5189329

>>5189325
>thinking that’s what X would look like
What retards.

>> No.5189338
File: 37 KB, 316x474, gamepro57-ces-1994-mmx.jpg [View same] [iqdb] [saucenao] [google]
5189338

>>5189329
Except that's apparently actual Capcom art. It was used by two different magazine, Gamepro as shown above and Gamefan here: http://kobun20.interordi.com/wp-content/uploads/2010/06/lostmegamanx.jpg

And Capcom had a blow up armored X at the 94 Winter CES that looks in between the art used in magazines and final, see pic.

>> No.5189346

>>5189325
X-series prototypes are very rare. I wouldn't hold my breath for anything as early as the build with the daylight city ever surfacing. I'm aware of a few prototype carts of the original Rockman X (and two of MMX, one of which was apparently final), but I'm always on the lookout for more. There was one which apparently turned out to be different from final which was sold on ebay a couple years back, but the seller didn't seem to know much about it and was testing it on a PAL console so it kept triggering lockout or something.

Had I known for certain that it had some differences, I would've definitely purchased it and dumped it. If I remember correctly they'd already updated the life bar to the X icon as opposed to the P, so I doubt it contained anything too spectacular. Some r*dditor bought it and I think said some music was missing and some bosses didn't appear. Probably lost to the ages.

>> No.5189354

>>5189346
You're an idiot.

http://snescentral.com/article.php?id=0054

>> No.5189356
File: 2 KB, 342x89, Capture.png [View same] [iqdb] [saucenao] [google]
5189356

>>5189354
https://snescentral.com/gameslist.php?letter=r_j

>> No.5189359

>>5189354
I mentioned prototypes of the first game in particular. FYI every prototype ROM of X2 and X3 on the internet were dumped by me.

>> No.5189364

>>5189054
I'm glad they did. Sure it's cheesey and over the top, but it is certainly memorable.

>> No.5189381
File: 836 KB, 1569x1080, betaearrtth.jpg [View same] [iqdb] [saucenao] [google]
5189381

>>5188878

>> No.5189387

>>5189346
>plebbitor
Maybe he emailed Capcom and returned it to them for a E-Tank mug and a copy of MM11 and ebin upboats like that fucking idiot did with the StarCraft source code he returned to Blizzard.

But anyway, yeah, you're right, logically I know it's fairly unlikely for such an early build of X1 to be found now, but I can't help myself hoping for it anyway. I love this series to death and X1 was the very first game I ever played. The recent X2 and X3 dumps with so much never-before-seen stuff have only made me even more wishful for a White City build being found.

>>5189359
I shouldn't take an anonymous poster's word as truth, but assuming it is, then thank you so much.

>> No.5189391
File: 21 KB, 720x432, 1543201181870.jpg [View same] [iqdb] [saucenao] [google]
5189391

I got a West Coast Video Earthbound cartridge as a kid that had a save file with an item in Ness' inventory after clearing Onett that I can no longer remember, I think it was supposed to be "Frankie's ultimate weapon" when checked. I remember posting on Starmen.net's forums about it back when the save was intact and getting called a liar, I still have the cart and it was always the biggest mystery in vidya for me. Sorry for the tangent.

>> No.5189396

>>5189364

twelve tales would've been more fun to play

>> No.5189467

>>5189387
It certainly isn't impossible, I'm just not particularly counting on it. I do think a build or two will find their way online eventually, though my bet is that they will be further along in development than the presumably very early version shown in those screenshots. Would be neat to at least have a build with those cut-but-still-in-ROM jellyfish enemies properly implemented. The two X2 prototypes that were found recently are the only two online, public sales of X2 prototype carts that I'm aware of, and they showed up within just a few years of each other (after 20 years of nothing being dumped), so anything is possible. And you're welcome, I'm glad you enjoy playing them. I know it was surreal as fuck for me playing some of those builds for the first time, almost like playing the games again for the first time.

>> No.5189514

>>5187101
>>>
I always thought it was weird that we never got to see the Cetan, I always though the diving pod on the level image was meant to be it.

>> No.5190536
File: 501 KB, 603x515, 1542834910844.png [View same] [iqdb] [saucenao] [google]
5190536

In Kirby 64, Waddle Dee, Adeleine, and King Dedede were meant to be playable characters in the main adventure. In the final game, after selecting a level Kirby runs out automatically and Ribbon flies out with him. In the DD version, after you pick the level, you then select one of the four characters sitting at the picnic, and Ribbon flies out with them.
Waddle Dee would be able to grab, hold, and throw enemies, many if which had unique mechanics for holding/throwing them. This ability was later given to Kirby, minus the more direct grab, which was also given to Kirby at some point in development and later cut.
Adeleine would presumably draw an enemy into thin air, which becomes real and fights the other enemies. It's unclear.
King Dedede, presumably, would have the hammer attacks he retained in his segments in the final version of the game.
We've seen very, very little of what Adeleine and King Dedede would really be capable of, but we get the gist of what Waddle Dee would do, as most of it was given to Kirby.