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/vr/ - Retro Games


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File: 74 KB, 940x529, tomb-raider.jpg [View same] [iqdb] [saucenao] [google]
5146314 No.5146314 [Reply] [Original]

Just finished this for the first time. A+ stuff. Such exciting level designs, scale, atmosphere.

How do the sequels stack up?

>> No.5146381

>>5146314
2 is pretty good IMO; played a little of 3 and haven't played the rest

>> No.5146398

>>5146314
1 is the best, 2 is more of the same, except with a lot of added combat which kind of breaks the pacing and atmosphere a bit. 3 is still more of the same but you can start to see the level designs are a bit wacky, it's a bit lesser than the first two, but still fun if you love Tomb Raider. I think 1 is on the shortlist of greatest games ever made.

>> No.5146420

>>5146398
what about last revelation?

>> No.5146478 [DELETED] 

>>5146314
they're all great basically. just make sure you stop at angel of darkness and you're good buddy.

and never play the (((reboots)))

>> No.5146524
File: 438 KB, 1389x1635, tomb raider 3.jpg [View same] [iqdb] [saucenao] [google]
5146524

>>5146314
3 is...punishing

>> No.5146530

>>5146420
It's a lot more open but this works to its demerit.

>> No.5146532

>>5146420
Some fans consider it the best and the game that should've been 3 instead of the one they got. Chronicles is just more of the same except buggier. Some consider it a bigger waste than 3.

>> No.5146601

>>5146398
>>5146524
>wacky
>punishing

How so? Hard? Stupid hard?

>> No.5146629

>>5146601
That's the common criticism with 3. It's difficulty is higher than the other games, and it doesn't help that the ps1 version is darker than the pc version. Also speaking of differences between the ports, you get unlimited saves in pc version where as you have to collect save crystals if you want to save in the ps1.

>> No.5146638
File: 2.44 MB, 256x253, Hooper.gif [View same] [iqdb] [saucenao] [google]
5146638

>>5146314

>> No.5146639

>>5146524
Am I the only one who's disappointed there was no boss in the Area 51 level?

>> No.5146736

>>5146314
I just got the Saturn version, does /vr/ think it's still a viable option to play over the PSX or DOS versions?

>> No.5146918

Playing Tomb Raider 1 and Resident Evil 1 at the same time during the holiday season 1996 was a nearly unbeatable gaming experience

>> No.5146919

>>5146601
They're just endless and there's a lot of needle in a haystack stuff needed for progression like "a key is on the floor somewhere of this huge ocean, maybe possibly." Those are typically not the type of puzzles you need to solve to progress in the first two games, which require crafty problem solving and platforming. You could see they were starting to run out of ideas on level design. The above poster is right in saying it is a darker game overall, so it becomes harder to see everything on the screen (it doesn't help that one of the levels is London at night which is composed of black buildings,) which adds to the difficulty. It's not an impossibly hard game and if you love problem solving and puzzling through the world, you'll still get enjoyment out of it, but it's just a bit "different," hard to really explain until you've played it yourself.

>> No.5146926

>>5146736
Sure why not? I grew up with the Saturn version, it's the same exact experience just a bit darker and the graphics are a bit worse, but it's not a huge difference, it's the same game, it's still great. It lends itself very well to the Saturn controller as well. I had lots of trouble adjusting to Tomb Raider 2 with the PS controller.

>> No.5146930

imo every game after it is progressively worse, but some people will tell you 2 is the best.

2 has far more combat and the level design often hinges on sudden death challenges right from the get go.

>> No.5146935

>>5146926
I have the saturn version, it's kinda glitchy towards the end of the game.

>> No.5147302

>>5146314
I loved 2

>> No.5147402

the first four are all great but flawed (especially III with its difficulty and save system)
drop the series after that

>> No.5147418

>>5146926
I like the rounded model of Lara better on the Saturn over the ps. Shane there was no handstand in the Saturn though

>> No.5147425

>>5146314
Do people actually like tank controls?

>> No.5147432
File: 10 KB, 172x201, whippedcream0059.jpg [View same] [iqdb] [saucenao] [google]
5147432

>>5146314

>> No.5147450

>>5146398
>except with a lot of added combat

2 is the one game with well balanced weapons though, which I consider a strength.

>>5146420
>>5146532
>>5146530

TLR is easily the second best in the series after the first. It is bloated with stuff (I honestly can't believe it was supposed to be longer) and poor at giving direction, but it completely succeeds at being the most epic and ambitious one of the lot, as it has a scale that isn't matched by the others and has some of the best levels in the series.

>> No.5147451
File: 350 KB, 2400x1800, lpc-tombraider-5.jpg [View same] [iqdb] [saucenao] [google]
5147451

>>5146736
Just get a pc version, bro.

>> No.5147454
File: 626 KB, 1280x1625, tlr.jpg [View same] [iqdb] [saucenao] [google]
5147454

>>5146919
>a key is on the floor somewhere of this huge ocean, maybe possibly
It's funny because you just described maria doria level from tr3 where I missed that key underwater.
>>5146930
TLR is arguably the best.

>> No.5147456

>>5147454
*from tr2

>> No.5147458

>>5147454
>Maria Doria level

I was disappointed that these levels didn't make more use of the open ocean section.

>> No.5147567

>>5146918
Why don't you just move to your blog, gramps? Nobody fucking cares.

>> No.5147568

>>5146314
TR 4 >= TR2 > TR3 > TR1

Anything past TR4 is trash, especially "direct" sequel, Chronicles. And the list above is not about some huge differences in quality or anything like that. TR1 is a great game. But it's still the weakest of the four, mostly due to hardware limitations and unpolished design at that stage, since, duh, first game.

>> No.5147592

I dont think TR2 held up that well. It was my favorite growing up and when I replayed the first and second one, I thought the first was more balanced, had a better atmosphere, and knew what it wanted to be. TRII didnt really know if it wanted to be a game about raiding tombs or an action game, and it involved pretty much made you save scum all over the place due to trial and error traps.

>>5146524
Accurate representation of TRIII. When I first played it, I thought it was one big sick joke. One of the biggest disappointments in video game history. OP just stick with 1 and 2, and Lara's Home in 3 if you are really interested in that.

>> No.5147614

>>5147458
you're evil, the opening for 40 fathoms was traumatic enough

>> No.5147636

First one is the best. Tr2 added too much combat

>> No.5147852
File: 837 KB, 1412x1000, lara cocks.jpg [View same] [iqdb] [saucenao] [google]
5147852

>>5146314
Me too i'm getting into this serie just now. When i was a kid i had an original copy of Tomb Raider III, stolen from who knows which friend.. But at the time i reputed the game to be way inferior in comparison of Duke Nukem: Time To Kill. Granted, i was very young and for me just playing with a female character was a turn-off. These days i recovered the PS1 trilogy and boy if it's good, i seriously missed something great. I'm playing through Steam because my PS1 isn't working no more, but don't worry, these are good versions. Some people even think that playing with a keyboard it's a lot more precise and i have to agree. The first one plays through dosbox but it isn't a great issue like i thought... From the II onwards they understood the errors and made it playable with its own engine.
>>5147425
If you get used to them, it's actually pretty tight, especially for a game like this.

>> No.5147857

>>5146935
Never noticed any glitches, care to elaborate? Do you mean clipping issues?

>> No.5147864

>>5147425
Yes

>>5147592
>I thought the first was more balanced, had a better atmosphere, and knew what it wanted to be. TRII didnt really know if it wanted to be a game about raiding tombs or an action game, and it involved pretty much made you save scum all over the place due to trial and error traps.
Well said, I was trying to put my finger on what felt "off" about 2 compared to 1 and you summed it up here so perfectly. Still a great game, but the gameplay experience takes a hit due to what you said.

>>5147614
That trauma was what the first two games did so well, opening to 40 fathoms was excellent

>>5147458
Agreed, a lot of TRIII looks so cool, but they don't really do anything with it

>> No.5147881
File: 527 KB, 1260x792, zeus room.png [View same] [iqdb] [saucenao] [google]
5147881

Is there a way to not get electrocuted here? Sorry for being a faggot

>> No.5147913

Tomb Raider I and III are laughably bad while II is just unplayable. Haven't bothered with the rest, but I've never been so disappointed with a series in my life.

>> No.5147914

>>5147881
It's possible to dodge the bolts, yeah, but it's mostly a run-and-pray thing. But the game is relatively generous with medpaks.

>Zeus room
It's Thor. Hence the hammer.

>> No.5147920
File: 510 KB, 625x1315, 3d_render___fmv_nevada_lara_by_feareffectinferno-d54ozk6.png [View same] [iqdb] [saucenao] [google]
5147920

>>5147881
I had to use a guide here, you have to jump to certain tile on the right.
>>5147913
I wouldn't call them inherently bad, but the real highlight of these games is Lara herself. Wish they were as good as she is.

>> No.5147928

>>5147920
Lara is definitely the highlight, especially when she's wearing the outfit from the London levels in III.

>> No.5147931

>>5147913
The "hot take" board is that way >>>/v/

>> No.5147947

>>5147931
Someone not liking your favorite game isn't a "hot take", anon. I just thought the games were super lackluster and silly, for every fun puzzle/mechanic there were like three shitty ones. Even when there were good ideas for levels they end up being more tedious/boring than they ought to be, like the kayak level in III.

>> No.5147963

>>5147947
>There are only two alternatives: either you loath something or its your most favourite thing ever
Are you by chance American? Asking for research purpose

>> No.5147968

>>5147963
yes

>> No.5147982

>>5147914
>it's thor
Yeah when i restarted the game and saw the writting on top of the room i instantly thought: "fuck, i renamed the filename the wrong way, hopefully anons won't notice it"... Dang.
>>5147920
Is that so... I tried something similar but it doesn't matter what i do, at least one thunder strikes on me. It's not a problem though because the aforementioned anon rightly said that the game is generous with medkits.

>> No.5147993

>>5147968
It figures

>> No.5147996

>>5147947
>Even when there were good ideas for levels they end up being more tedious/boring than they ought to be, like the kayak level in III.
The man with no taste. Mabudu Gorge is one of the most fun levels ever made in TRs by Core.

>> No.5148085

>>5146935
No, I meant a couple oversights and a graphical glitch. In the Atlantis level, there's a big puzzle room where you have to press a couple levers to move the platforms around to get to the next room (the hallway with a secret and was guarded by 3 atlanteans). In this version, despite the switches being there, the floors trigger the room change. In the final level, around halfway through or so the inventory background stops working and displays a blue background until you reset the game.

>> No.5148087

>>5147857

I meant to respond to you.

>>5148085

>> No.5148502

>>5148085
The first one I'm not really sure what that is, I'll have to look into that and replay it and see what you're talking about, the second one definitely never happened to me so I don't know.

>> No.5148505

>>5147947
Oh fuck off, you knew exactly what you were doing when you came into a thread of TR fans and said "your game is shit kiddo." You could have come in with an argument, there are several explanations above for why people enjoy the game so much or why people think it's a great game, if you had come in in response to one of those with disagreement on specific points or came to point out overlooked flaws of the game, that would have been a fine debate, but you know exactly what you did, you came in with your shitty /v/ posting and then you got called out on it.

And, yes, the kayak level isn't well executed, that's one of the many reasons all the posts above say I and II are better than III, because they don't make those kinds of mistakes.

>> No.5148754

>>5147567
>t. 35yo neet

>> No.5148764

>>5148502
Which region version do you have?

>> No.5149193
File: 152 KB, 500x375, mariadoria82.jpg [View same] [iqdb] [saucenao] [google]
5149193

>>5147458
I always wanted to see a complete level where Lara would dive inside the ship wreck with diving equipment, without a single air pocket or dry patch anywhere. And there'd be a time limit in the form of a finite supply of air in her oxygen tank, adding a sense of urgency.

But still, can't complain. After all, we got 4 full levels of Lara running around in her bare feet. :3

>> No.5149202

>>5149193
There was some level like that in Chronicles, but it wasn't very interesting.

>> No.5149206

>>5149202
I know. They really missed an opportunity. Fucking Eidos, forcing them to push out incomplete games. I'm glad they're gone.

>> No.5149243

Should I avoid the PAL Sega Saturn version if i have NTSC console? The US version is very expensive on ebay and I dont want the JP version.

>> No.5149256

>>5149243
>>5147451
https://www.youtube.com/watch?v=t-gAYErml34

>> No.5149271

Dude, there is totally a cheat code to see Lara Croft naked in the game.
There is also a cheat code that reveal a CGI where she is in a strip club and get fucked by a lot of dudes!

>> No.5150135
File: 34 KB, 449x600, 1382484648204.jpg [View same] [iqdb] [saucenao] [google]
5150135

>>5146314
I'm not a huge Tomb raider fan, didn't play any of them (except demo) until a couple years ago, so I "missed out" on the whole deal in the 90's.

The first I whould say is a pretty decent game, quite challanging with great atmosphere and music. Lived up to the hype I remember from back in the day for sure.

The second I kinda regret actually finishing, got dull as hell with nothing interesting new stuff. I only remember killing fucking pablos the entire game.

The third I got so bored with I stopped after a couple levels.

I may replay the first in a few years, but I'll never bother with anything other than the first ever again.

My advice is just to stop now, you'll only be dissapointed.

>> No.5150373

>>5150135
I'm a big Lara fan and I missed those games too.
Yeah, in terms of gameplay they feel rather laborious, I finished all the classics, but now I don't have any power to play lau.

>> No.5150389

>>5150135
I could definitely go at least one more Tomb Raider game, even if it sucked compared to 1. I'm trying out Syphon Filter now so I'm thinking of going TR game - SF game - TR game etc.

>> No.5151062

>>5146314

Why would you play the original when there's the masterpiece called Tomb Raider Anniversary?

>> No.5151115
File: 868 KB, 250x250, 1499782896_giphy (1).gif [View same] [iqdb] [saucenao] [google]
5151115

>>5151062
People will probably say you're baiting. While they would be right - but for a wrong reason(core good, crystal bad).
Anniversary, while being good, didn't replace the original because it's not 1:1 remake and they play and feel not the same.

>> No.5151118

>>5150389
There's truly nothing more satisfying in Syphon Filter 1 than to taze people to death.

>> No.5151234
File: 67 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
5151234

>Uhh kinky outfit

>> No.5151306

>>5151234
I'm living under a rock compared to most people, but I don't see anything kinky about her signature outfit.

>> No.5151325

>>5151234
he says skanky

>> No.5151341
File: 477 KB, 768x343, lara's moaning.png [View same] [iqdb] [saucenao] [google]
5151341

>>5151306
It's a quote from Duke Nukem: Time To Kill https://www.youtube.com/watch?v=lP5dtUaYjOc
>>5151325
True

>> No.5151348

>>5146314
2 has some nice levels ( I loved the sunken ship ) but it throws too many baddies at you.
3 is a cunt, it is purposefully being mean to you, but overall it's ok.
4 is decent.

>> No.5151369

>>5151341
Yeah, I understand, I said it in general. You probably heard plenty of time people who refer to her outfit as something embarrassing.

>> No.5151405

>>5147881
>Is there a way to not get electrocuted here? Sorry for being a faggot
there is... calculate yout timing (jump when the lightning is still striking the ground and jump with dive, twice, forwards.

>> No.5152806
File: 109 KB, 800x600, SiN_(PC)_048.jpg [View same] [iqdb] [saucenao] [google]
5152806

>>5151234
>>5151341
Sin also had this gem.

>> No.5152821

>>5152806
I wonder what the sign language says
probably fudge you

>> No.5153735

>>5151118
I'm finding sniper-shotgunning guys from miles away just by crouching with the lock-on to be good fun. Could do without the second-odd input lag though.

>> No.5155394
File: 1.02 MB, 1280x960, Tomb Raider II - Starring Lara Croft (USA) (v1.0)-181110-220932.png [View same] [iqdb] [saucenao] [google]
5155394

aww, look at Lara's wee boat

>> No.5156692

>>5155394
Our second computer came with a Tomb Raider II demo that was the first two levels. We played the hell out of that level and loved her wee boat. It was comfy as heck

>> No.5157839
File: 229 KB, 375x468, 0ae23gh_Tomb_Raider_III_Adventures_Lara_Croft.png [View same] [iqdb] [saucenao] [google]
5157839

What kind of underpants do you think Lara wears?

>> No.5157932

>>5151115
My argument against Anniversary is ALWAYS about it not even pretending to be a faithful remake, because I couldn't care less who made it. My issue is entirely about them having all that technology, MASSIVE team to work with and Toby fucking Gard as on-site consultant (who actually did a stellar job and this time got paid for it) and STILL fucking things up and streamlining levels to tube-vision.
And don't get me started on retarded arena boss fights. Especially the T-Rex. That moment was so out of breath and any sort of awe (not to mention dread or simple shock) I'm still confused how one fucks up so bad something as simple.

Also, this:
https://www.youtube.com/watch?v=lQRr3pXxsGo

>> No.5158032

>>5157839
Probably something simple and practical.

>> No.5158097

>>5157839
commando

>> No.5158194

>>5146420
>what about last revelation?
In my opinion the weakest of the classic tomb raiders

>order with which I played them
4, 3, 5, 1, 2

>best to worst in my opinion
1 > 3 > 2 > 5 >> 4

Purely on gameplay though I rate 3 more than 1, but 1 has tighter story atmosphere and balance all around so it's the best game

Oh, and don't bother with pc versions, playstation tomb raider is better in every way to pc, both graphically and gameplay wise

>ways in which playstation is superior to px
>1
Save crystals give an extra challenge and rhythm in playstation, playstation has better graphics (eg gold Lara) and music (pc lacks music) and more
>2
Minimal differences between pc and playstation
>3
PC version sucks, too dark and buggy. PlayStation save crystals add a lot in tactics and rhythm. Also better graphics in Playstation, pc is too dark, flares don't work, etc. Also pc is too buggy
>4
Something is off with the pc graphics
>5
Something is off with the pc graphics, too buggy pc version

>> No.5158195

>>5146524
Get good, tomb raider 3 is brilliant

>> No.5158201

>>5147425
Yes, when you get them it's very precise and purely skill based

I'd like some other 3rd person adventure game to have precise controls (not necessarily tank controls) like the classic tomb raider

>> No.5158203

>>5146629
>save crystals
Save crystals are the best thing about Tomb Raider on PlayStation

>> No.5158205

>>5147451
Awful!
Yhe wavy PlayStation graphics hide the block based Tomb Raider world
The high resolution PC reveals them and breaks immersion

>> No.5158325

Explain me why there are gorillas, crocodiles and mountain lions inside a secret greek temple with no prey in sight?

I feel like the "combat" would be better off removed completely rather than shoehorning vicious animals in places they dont belong just to give Lara something to shoot at.

>> No.5158357

>>5158203
Not in case of TR3. The game is fucked because of those.

>> No.5158359

>>5158194
>Last Revelation
>Worse than Chronicles
>Worse than TR2
Nigga, are you trying get some easy contrarian points?

>> No.5158407

>>5146524
3 is trash but Last Revelation is pretty good and also the scariest in the series.

>> No.5158428

>>5146601
Aside what was already described about gameplay, the PS version is infamous for its save system, the fucking save crystals. They are right in the "stupid hard" territory, because you end up replaying huge parts of levels for no other reason than deliberate lack of saving spots. The game with regular saves (PC version) is still hard and challenging, but not stupid hard bullshit. Or rather - if you fuck up, then you don't have to spend 20 minutes recreating your steps and trying not to die in the process.

>> No.5158451

>>5158428
just use savestates, only zoomers care about artificial difficulty

>> No.5158457
File: 189 KB, 300x200, missing.gif [View same] [iqdb] [saucenao] [google]
5158457

>>5158451
I'm not sure you understand the issue at hand.

>> No.5158515

>>5157932

No, you're just a bitter virgin.

>> No.5158524

>>5151115

That's wrong. They got the feeling right. That they don't play the same is good since the original gameplay was just horribly outdated even back then.

>> No.5158542
File: 443 KB, 480x238, dolan you.gif [View same] [iqdb] [saucenao] [google]
5158542

>>5158524
>Game that literally defined the genre
>the original gameplay was just horribly outdated even back then

>> No.5158547

>>5158359
Nope, it's just my opinion
I feel that once you get to Alexandria the game becomes boring and repetitive

Chronicles the first two levels (Rome and Russian submarine) are uninspired but then the next two levels are brilliant, Ireland was never done before and it works in a great campy way and then the high tech heist level is a stroke of genius (although I will agree it stretches the limits of classic tomb raider engine)

Also I believe the last revelation and later engine is worse than the initial trilogy engine. There is just something off to Lara's movement in 4 and 5 (and let's never talk about angel of darkness)

>> No.5158550

>>5158451
>uses savestates
>complains about zoomers
This board is really dead.

>> No.5158559
File: 42 KB, 354x500, 51KM1H4TFAL.jpg [View same] [iqdb] [saucenao] [google]
5158559

>>5151062
>>5151115
>>5157932
Anniversary is dope and along with legend and underworld form a brilliant trilogy

Although I love anniversary (the lighting and coloring in the PS3 version was fucking amazing) I still think that Tomb Raider (the classic one) is better. And imo it's not just nostalgia (although it largely is). Anniversary absolutely butchered Atlantis. The bio mechanical horror of Tomb Raider is completely gone. That's a fucking crime.

If Anniversary kept the gore and disgust to Prey levels of biomechanical horror it would be awesome. But they butchered it.

>> No.5158560
File: 3 KB, 225x225, 1392660096547.png [View same] [iqdb] [saucenao] [google]
5158560

>>5158524
You are not even trying

>> No.5158568

>>5158559
>Anniversary absolutely butchered Atlantis. The bio mechanical horror of Tomb Raider is completely gone. That's a fucking crime.
This.
The game was actually BETTER in Greece and Egypt had entire bunch of improvements (but also some issues on its own, too). But came Atlantis and all bets were off.

>> No.5158572

>>5158357
Nope, you are just not good enough to understand the brilliance of save crystals

>> No.5158578

>>5158547
So the game is getting boring and repetitive when it starts for real? And then you talk about NY levels as if they were some sort of good thing and not bugged mess...
Yeah, you are totally not a contrarian. Of course not.

>> No.5158579

>>5158407
>Last Revelation is the weakest in the series and almost trash but 3 is very good (brilliant if you are good) and also the scariest in the series
Fixed it for you

>> No.5158580

>>5158428
>>5158451
You both are not good enough
Save crystals are essential for the classic Tomb Raider gameplay and this is why Tomb Raider 2 is the weakest of the original trilogy

>> No.5158583

>>5158572
I bet you think these arcade games that designed to fuck you over so you'll drop another coin in the machine are brilliant too.

>> No.5158585

>>5158572
Different anon, but for "git gud" memery there is /v/. Meanwhile, PSX version of the game is well-known for the fact it's dialed down on gamma (so it's dark as hell even in areas that shouldn't be) and has massive (re)playability issues due to retarded save system.

>> No.5158586

>>5158580
>Git gud
>>>/v/
>original trilogy
No such thing, you pretentious faggot.

>> No.5158591
File: 90 KB, 500x501, 317.png [View same] [iqdb] [saucenao] [google]
5158591

Guys, could you please stop? I mean it's so blatant and you keep taking the bait anyway

>> No.5158594

>>5158585
>Different anon, but for "git gud" memery there is /v/.
Nope, Tomb Raider is an ADVENTURE, save crystals help in this feeling
>Meanwhile, PSX version of the game is well-known for the fact it's dialed down on gamma (so it's dark as hell even in areas that shouldn't be)
Use flares, that's why the game gives you so many flares, it makes it atmospheric, the lighting of Tomb Raider 3 is PlayStation is genius and a masterpiece
>and has massive (re)playability issues due to retarded save system.
Levels are supposed to played with minimal saves, it breaks the flow with saving all the time

>> No.5158598

https://www.youtube.com/watch?v=mXj7hMmjUNE
Defend this anniversaryfags

>> No.5158601
File: 77 KB, 625x626, d3f.jpg [View same] [iqdb] [saucenao] [google]
5158601

>>5158451
>>5158524
>>5158547
>>5158572
>>5158579
>>5158580
>>5158594

>> No.5158603

>>5158586
>3 games
>literally II and III in the title
>not a trilogy
It's a trilogy plus they share the same engine (last revelation has a new engine)

>> No.5158606

>>5158594
>Use flares
Confirmed you never, ever, not even once, played PSX version, you double nigger.
It's like you are too fucking dense to even grasp the concept of low gamma to understand flares aren't solving this shit

>> No.5158613

>>5158591
>>5158601
I pity for not being able to realize that people have opinions that don't follow whatever the media are saying

>> No.5158614

>>5158603
>5 games
How's that trilogy to you?
>last revelation has a new engine
It didn't.

And I'm bored with replying to your bait at this point, it's not even engaging anymore

>> No.5158617

>>5158614
>It didn't
Explain then the 3D pickups
The new animations
The gapless Lara
The new inventory
The new menu
The combining thing

It's a new engine, that's why 4 and 5 are not as good as the first 3

>> No.5158620

Anniversary is garbage

>> No.5158624

>>5158614
>How's that trilogy to you?
Where in the official artwork it says 4 and 5?
Nowhere, that's where

I'm not going to reply to your bait anymore

>> No.5158625

>>5158617
It's the same fucking engine, you moron. Literally added two new moves to it and that's fucking it. Rest is fucking new UI, how's that even related with engine?
And 3D pickups were already present in TR3. You would know, if you'd actually played any of those games

>> No.5158629

Daily reminder that Anniversary 's St Francis Folly is better than the original.

>> No.5158631

>>5158625
Don't swear faggot, grow up
It's a new engine, you should be blind not to see it
And if you remember how it was promoted, TLR was promoted as a new engine, with bump mapping, with new high poly Lara model and a brand new inventory
It was a new engine (based on the old, sure, but new)

>> No.5158634

>>5158625
Plus, the old engine couldn't support rope physics like TLR did

>> No.5158636
File: 50 KB, 499x295, I'm unique and so are my opinions.jpg [View same] [iqdb] [saucenao] [google]
5158636

>>5158613
Pic for you

>>5158629
I don't really think this is an argument. As in - a thing to argue about. Greece is vastly improved over original, even if definitely on the short side of things. On the other hand, the original had superior atmosphere, because while the puzzles were almost insultingly simple (or there was no puzzle at all), that place was simply scary. Poseidon room in original was just a deep fucking hole, but because of that, you weren't exactly sure if you are going to make it or if there will be some secret passage to enter for air or something. Still, entire Greece is better on the gameplay side.

>> No.5158637

>>5158631
>>5158634
Not him, but by this logic, every single Core's TR was on new engine. Every one of them.

>> No.5158638

>>5158585
>>5158606
OP here, does turning up the gamma in the emu / OS solve this effectively?

>> No.5158639
File: 1.11 MB, 1024x768, trl2.png [View same] [iqdb] [saucenao] [google]
5158639

>>5158598
What do you mean?
I actually finally understood what people meant about "precise controls". When I replayed legend, vector where you jumping depends on the current angle of the camera rather than point where Lara is facing. I fell a lot, just like with grapple jumps from walls in TR:A.

>> No.5158640

Daily reminder that Black Mesa is a more faithful remake than Anniversary.

>> No.5158642
File: 49 KB, 971x546, Dmx4MA0UYAER5Ea.jpg [View same] [iqdb] [saucenao] [google]
5158642

>>5158636
Pic for you

>> No.5158645

>>5158638
Riddle me this:
Why playing emulated PSX version, if there is superior PC version since day one?

And more seriously, to answer your question: not really. The colour palette is screwed by doing so. Just play PC version

>> No.5158646

>>5158637
There is a clear leap (small one but observable) between 3 and 4
Both in tech, control, appearance but mostly in feel
It's a new engine

>> No.5158647

the resident evil remake still better than anniversary

>> No.5158648

>>5158645
>superior PC version
PC version of Tomb Raider was always shit buggy and unbalanced

>> No.5158649
File: 69 KB, 1200x630, Little Big Shrug.jpg [View same] [iqdb] [saucenao] [google]
5158649

>>5158646
You plan to repeat that 1000 times, in attempt to make it true or something?
Because it's not. It's the same engine that was ever in use, with patchworks of additional elements from TR2, 3 and 4.

>>5158648
How do you know, if you never played any?

>> No.5158651

>>5158648
And I'm saying this despite having played them back then on PC
When I replayed them on PlayStation a decade later I was astounded on how much better it was on PlayStation
There is no contest
Tomb Raider is a PlayStation game or if you don't have one emulate it on a pc with a controller or play the PSN Store version

>> No.5158653

We had a nice TR thread.
Had.

>> No.5158654

>>5158649
See this >>5158651
Stop baiting

>> No.5158656

>>5158653
tell me why tomb raider anniversary is worthy.

>> No.5158658

>>5158654
Where is bait in pointing out the game was always accessible on PC, without either issue PSX version is suffering from?
No, seriously, explain this to me: PC version has no problem with gamma and you can save whenever. How is then PSX version superior, aside opinion from someone who "played" it a decade ago?

>> No.5158662

>>5158656
Because it's a good game and classic Tomb Raider grid based system was too old to be remade

Anniversary was a good remake/reimagining with the exception of Atlantis (it was OK but the weakest part and disrespectful to classic Atlantis)

>> No.5158664

>>5158662
the t rex battle was garbage

>> No.5158667

>>5158662
Peru was shit that last literal 18 minutes.

>> No.5158669

>>5158658
>How is then PSX version superior
Better lighting
Better controls
Save crystals (1 and 3)
Less bugs (PC had save bugs)
Better balance between resolution/textures/aliasing/details
Better music and sound (in 1, PC sound in 1 was comically bad and lacking)

>> No.5158672

>>5158645
Pretty much this >>5158648 desu, PC versions are reportedly of varying quality whereas I can just plug-n-play with the PSX ones. Not opposed to playing on PC though, I'll happily switch to PC for 3 if that's the better version.

>> No.5158674

anniversarybabbies cant defend their shit remake

>> No.5158675
File: 862 KB, 240x228, gnitsugsiD.gif [View same] [iqdb] [saucenao] [google]
5158675

>>5158669
>t. moron who never played the game
You've just listed two main problems of PSX version as why it's better. You also entirely made up two of your claims. And failed to realise PC version was patched 20 years ago, while PSX version never.

>> No.5158676

>>5158672
You know that shit was patched around TR4 came out... right? Or you just like to parrot 20yo opinions?

>> No.5158678

>>5158676
To tell the truth, I'm frightened of amount of shit going in this thread. It's like most people itt never even saw a gameplay of any given classic TR, not to mention played them

>> No.5158681

>>5158653
You had a nice eco-chamber
Don't worry you will have tomorrow

Then you cam still bitch on how Anniversary was not good (it was good), 3 is the trash (it is the second best after 1), 4 is the best or second best (it is the weakest, still good though), PC is superior (it's shit compared to PlayStation versions)

Now, you can start saying that I'm baiting and trolling despite I didn't hate any game just for the fact I wasn't mindlessly repeating the bs gaming journalist spout without having played or ever appreciated Tomb Raider

Have a successful circlejerk in the next thread

>> No.5158682

>>5158681
anniversary still is garbage.

>> No.5158684

>>5158676
Man I don't know shit. I just pulled up Steam for TR1, saw folk complaining about DOSbox, different/no music, shit like that, so fuck it, emulate PSX. I've already started 2 on PSX but like I say if the PC versions are kickass I'll happily switch.

>parrot 20yo opinions

you asked me, m8

>> No.5158685

>>5158675
>lalala his opinions are not what I read online
>reee you never played the games
>stalememe.gif

>> No.5158690

>>5158684
>I say if the PC versions are kickass I'll happily switch.
Avoid
Either buy the PSN versions or emulate the PSX game on PC
Native PC port is inferior compared to PSX

>> No.5158693

>>5158684
>2018
>Still doesn't know to avoid steam releases
>Especially when retro
I mean what fucking for GOG stands for? Or at least used to stand for?

>>5158685
You forgot to add brand new and fresh NPC meme to your post

>> No.5158695

>>5158681
Funny how none of those you've tried to pin to me is my opinion, but at least you managed to present why this thread is fucked:
It's full of your attention-whoring

>> No.5158696

>>5158693
Nah, I couldn't do that, I wouldn't want to dehumanise the NPCs by associating them with you

>> No.5158698

>>5158695
>It's full of your attention-whoring
I'm sorry I had an opinion that was against the hive mind
You will have the hive mind tomorrow
Like you had yesterday and the day before

>> No.5158701
File: 1.92 MB, 200x200, 1453741563378.gif [View same] [iqdb] [saucenao] [google]
5158701

>>5158681
>You had a nice eco-chamber
You are American, aren't you?
Why are you faggots so obsessed with having conflict and confrontation in everything? Is it due to Protestant bullshit about "righteousness"? Is is your hyperindividuality that demands to be pronounced every given chance? Or is it just insitutionalised stupidity?

>> No.5158703
File: 95 KB, 629x540, Sure, honey, whatever you say.jpg [View same] [iqdb] [saucenao] [google]
5158703

>>5158698
>Anyone who disagree with me is just a hive mind
... or maybe you are just wrong, hm?

>> No.5158705

>>5158701
>You are American, aren't you?
Quick, let's place him in a little group so I can attack him by association
You are a coward and I'm not American
>Why are you faggots so obsessed with having conflict and confrontation in everything? Is it due to Protestant bullshit about "righteousness"? Is is your hyperindividuality that demands to be pronounced every given chance? Or is it just insitutionalised stupidity?
Now you are just embarrassing yourself with this straw man
I don't know your country but your public education, I'm sorry, I meant indoctrination system really sucks

>> No.5158709
File: 838 KB, 600x974, Where.png [View same] [iqdb] [saucenao] [google]
5158709

>>5158705
It goes back to Weber, anon. He started to analyse this, a literal century have passed and the phenomena is even less understood now than it was back then.
And how ashamed I feel now about embarassing myself on anonymouns internet Tibetan tapestry! Oh woe me!

>> No.5158710

>>5158703
>some opinions are wrong
You do know what opinion is, right?
You do know that different people like different things in games, right?
And they have different rankings

But somehow I'm the intolerable one that violated the safe space.. fucked up

I admit, I commited the hate crime of liking save crystals and preferring PSX versions, I didn't know this would cause such discomfort

>> No.5158713
File: 13 KB, 400x400, missing.jpg [View same] [iqdb] [saucenao] [google]
5158713

>>5158710
I'm not sure if you really are dense or it's part of your baiting right now. Either way, you really are missing it.

>> No.5158715
File: 1.35 MB, 1280x960, Tomb Raider (USA) (v1.0)-181104-222739.png [View same] [iqdb] [saucenao] [google]
5158715

>>5158693
GOG versions have complaints too. But I'm convinced, I'll try out the PC version for 3.

I didn't think too hard about it really, always thought of it as a definitive Playstation series.

>> No.5158716

>>5158709
>assertion failed: backtracking
>lololol I don't care

>> No.5158719

>>5158713
>it was a joke guys, hahahaha.exe
Epic meme! Upvoted!

>> No.5158720

>>5158715
I'm not saying it's not. But in case of TR3 in particular, when given a choice between PSX version and PC version, you always pick PC one.
Unless it's the Japanese release, that is, but I'm not sure PC one exists in the first place.

>> No.5158724
File: 296 KB, 529x720, Confusion.gif [View same] [iqdb] [saucenao] [google]
5158724

>>5158719
... what?

>> No.5158731

>>5158664
>the t rex battle was garbage
I don't like quick time events either
But you can't replicate the T-Rex
In 1996 we didn't know a T-Rex was coming and we were like "is that a velociraptor?" which blocked our view
Gameplay wise the T-Rex wasn't that good honestly, it was just bang bang bang
It was atmospheric and was taking advantage of the deficiencies of the PSX
Genius but like all masterpieces it can't be replicated

All in all Anniversary did good by sidestepping direct comparisons

>omg he defended anniversary
>baittttttt
>thread_ruined.jpg

>> No.5158743

>>5158731
casual zoomer

>> No.5158746

>>5158720
You pick the PC, stop pretending your opinion is the be all end all, many prefer the PSX versions and now that classic Tomb Raider is completely outdated graphically the high-resolution advantage that PC has isn't a strength (actually a deficit because it reveals graphical glitches)

Also, the PSN version of 3 doesn't have gamma issues and if I remember correctly neither the emulation

>> No.5158747

>>5158743
>hehehe I placed him in a group
>now I can attack him by loading zoomer_insults.dat

>> No.5158976

>>5158731
>In 1996 we didn't know a T-Rex was coming and we were like "is that a velociraptor?"
Anon, T Rex works every single time. Even when you are expecting the fucker. It's the combination of execution, placement and music that all builds to it. It works without a fail on people who don't expect it and on those who already have guns ready.
And it was perfectly possible to replicate, because rather than using limitations on draw distance, you can simply add visual effect like fog to "modern" game (daily reminder Anni is 11yo). In fact, from all that's known, Core using Free Running engine managed to recreate that moment without a fail.

>by sidestepping direct comparisons
Only that it didn't. It directly led to being copared on every single step and the "comparison screens" in-game, along with commentary from Gard as the reward for finishing the game only fuelled it. The comparison was inevitable regardless of anything. And T-Rex is such iconic moment turning it into QTE arena "fight" was one of the most stupid decisions imaginable.
To me, Anniversary is a flawed project that still had a massive potential, but only managed to use it here and there, while in general failing completely as a game. After all, it was a 10th anniversary game released year too late due to corporate bullshit. So this already was bad. Then came extensive streamlining and modern "difficulty progression". So the game only really shines in Egypt, where it strikes the right balance between being thing on its own and a good remake/reimagination/rewhatever.

>> No.5158985

>>5158746
Different anon, but nobody said here anything about higher resolution as advantage of PC version. The PSX version is simply dark, that's it. And as already explained above that "just use flares" isn't solving it, because the game is simply locked on low settings. It's that simple. Certain places are impossible to see, unless you sit in a perfectly dark room and the only source of light is screen, even if chugging flare after flare. India and Pacific are especially annoying because of it, as the textures are brown-beige, making it all that harder to see, while on PC version it's not a problem at all in the very same locations.

>> No.5159141

>>5158325
Well, magic exists. Also advanced ancient civilizations with genetic engineering and shit. Also dinosaurs.

>> No.5159997

>>5158457
there is not issue if you use savestates, I don't give a fuck about what the devs intended, I just want to have fun
>>5158550
I was using emulators before you were even born faggot
>>5158601
you think not wanting to waste time on a 20 yo game is bait? lol at your life

>> No.5160018
File: 101 KB, 686x582, f4d.jpg [View same] [iqdb] [saucenao] [google]
5160018

>>5159997

>> No.5160061

>psx version
>wanting tanky controls be even tankier
>actually defending save crystals
>saying lower resolution is better
>that texture jitter
>that gamma
>b-b-but muh no bugs and atmushphere!
I dont have to say anything about this, it speaks for itself.

Also:
Anniversary is a REMAKE, not a REMASTER. Those are different things. Remake does not have to be exactly the same as original, and that's ok. More Tomb Raider for me.

>> No.5160067

I loved the first one, played it without looking at a guide. I was disappointed that the 2nd and 3rd games took place in more modern settings and had more enemies that were guys with guns. They had some cool levels but I was impatient and used a guide for most of the games.

>> No.5160071

>>5160061
Not the faggot defending PSX version nor either of the guys trashing Anniversary, but QTEs were a mistake, along with boss fights with this big-ass HP slider on top of the screen. Atlantis as simply "lava and glowing rocks" is boring, too. Other than that the game is ____fun____, if a bit on a short side.

>> No.5160101

>>5160071
I liked that fight with two centaurs in anniversary.

>> No.5160234

>>5146524
This. My ex-wife gave me TRIII for a Christmas gift.
Typical ball-busting move on her part.

>> No.5161132

I got them all on that Eidos Steam sale where each was for less than $1. However I got DOSBOX crap that barely runs.

So yeah, I guess I'll just emulate? Has anyone here tried this specific game with all the currently available PS1 emulation enhancements? (Perspective correction, widescreen hack, overclocking, and whatnot)
Or should I just stick to real console for this one?

>> No.5161251

>>5146314
Why isn't Lara a nudist?

>> No.5161658
File: 929 KB, 1024x695, appropriate_attire_by_lararobsgraves-d8630am.png [View same] [iqdb] [saucenao] [google]
5161658

>>5161251
She's a modest and proper lady.

>> No.5161695

>>5161251
And why should she be?

>> No.5162015

>>5158572
>>5158203
Save crystals would be the perfect system if you could save in a given crystal as many times as you like. Unlimited saves are stupid and part of why the first TR was such a tense game.

>> No.5163424

>>5160061
Anniversary minus censorship and QTE would be great.

>> No.5163437
File: 81 KB, 1024x1279, cca40dc21f02d7fb6aaa31cadf3fbd6a.jpg [View same] [iqdb] [saucenao] [google]
5163437

>>5163424
>censorship
What did he man by this?

>> No.5163443

>>5163437
To get E rating, the game had to cut on gore. Which means Lara absolutely can't get impaled on anything like she did in TR1-AoD, but instead bounces and slides off the spikes and spears of any kind. Which looks retarded, as she ragdolls in the weirdest way possible.

>> No.5163461

PC with 3DFX option.

>> No.5163473

>>5146314
All the ps1 games are essentially expansion packs on the original in different settings.

>> No.5163479

>>5163473
nothing like nowaday.

>> No.5163495

>>5163443
I agree about weird ragdoll(they should have made more fixed animations for it), on the other hand I wouldn't like explicit gore like in the nulara reboot.

>> No.5163501

>>5158325
Pierre brought them with him

>> No.5163504

>>5163443
i didn't really noticed that
maybe because I rarely died

>> No.5163519

>>5160061
Zoomer.

>> No.5163528

>>5161658
Ya know despite the name it's not actually cold weather that gives you a cold or the flu.

>> No.5163538
File: 941 KB, 498x246, 1453589480_tumblr_n3mcl2GsqQ1txcvdfo1_500.gif [View same] [iqdb] [saucenao] [google]
5163538

>>5163528
Excuse me?

>> No.5163543

>>5158636
>literally calling humans tools designed for a single purpose
You're looking for Reddit or ResetEra, friend

>> No.5163551
File: 78 KB, 250x442, 250px-Centaur.png [View same] [iqdb] [saucenao] [google]
5163551

Just what the FUCK is his problem??

>> No.5163602

>>5163495
It's less about MUH HYPERREALISM GORE and more about simple comparison. In Core games, you could get simply impaled on spikes, glass shards or barbed wire and it wasn't exactly explicit, even considering technological capabilities. Comes Anniversary and suddenly they can't get her impaled, because ratings.

>>5163504
Same, on first playthrough I died grand total of twice, both times due to mis-calculated jumps.
But I did a lot of reading about production trivia for pretty much every TR aside the "ongoing" trilogy, hence the knowledge about the censorship and the reason for it.

>> No.5163603

>>5163538
Ever heard about germs?

>>5163551
I mean look at him and ask yourself that question

>> No.5163617

>>5163603
Of course I heard about it, but cold negatively affects immune system.

>> No.5163624
File: 450 KB, 449x642, free shrugs.png [View same] [iqdb] [saucenao] [google]
5163624

>>5163617
Still won't make you sick by itself. But I guess if one is Anglo, then a bit of Peruvian snow is all it takes, even without any pathogens

>> No.5163626

>>5163603
What do you think about that scary motherfucker? How did you feel like when he popped out?

>> No.5163720

>>5163626
I always found all the mutants to be hilarious, rather than scary. Their design, along with proportions and everything else made them look like stuffed animals for Halloween or something

>> No.5164586

>>5163617
Not necessarily, depends on how well you acclimate. I deliberately walk on snow barefooted these days to toughen myself up. Haven't seen a sick day in 3,5 years.

>> No.5164964

>>5164586
Not the anon you are replying to, but you are fucking retarded. I wasn't sick since I was 7. I'm 33 now. You think I achieve that because I walk barefoot and "temper" my body or because I don't have tonsils?
You remind me morons falling for the "peasant mania" of the early 20th century, living "like the good, poor peasants, because they are the true salt of this eart", so walking barefoot on fucking purpose, rather than realising average peasant was too fucking poor to afford good pair of shoes.

>> No.5166143

>>5157839
None, since her original costume design is a leotard with shorts on top. Some games / art retain this, others don't.

>> No.5166246
File: 564 KB, 1280x960, Tomb Raider II - Starring Lara Croft (USA) (v1.0)-181117-014854.png [View same] [iqdb] [saucenao] [google]
5166246

>all these straight "fuck you" traps in 2

Man, I can't imagine what 3's gonna be like. This already feels like the work of somebody who hates Tomb Raider.

>> No.5166672

>>5166246
>This already feels like the work of somebody who hates Tomb Raider.
Because it was. The team working on TR1 (minus Gard and Douglas) was put on the job to shit out TR2 for next November, without having any idea where to even take the series. They only agreed on the principle they would be left alone to their own devices after making TR2. They then made Project Eden and then quit Core.
The hate relationship with the franchise is pretty much what defined TR under Core.

>> No.5166774

>>5164964
>you are fucking retarded

No. I knew exactly what I got into, and I wanted to try it, because it felt exciting. And then it stuck as a habit.

So 26 straight years? Pray tell me, where exactly are you situated that you've managed to avoid encountering flu strains that your immune system doesn't recognize and therefore fails to defeat? To me, 3,5 years is fucking god-like. Before I got into this "retarded" practice, like you so eloquently put it, I was sick at least once a year every year, because of all the out-of-towners, who always manage to bring the latest variant of that fucker with them in their useless bodies.

I'd say tempering your body is good. (Pussy.)

>> No.5166784

>>5166143
>leotard
Why leotard? Did the designers ever explain this choice?

>>5166672
Try opening the .EXE-file of Tomb Raider Chronicles for PC with a hex editor, search for the word "fuck". You'll find an ASCII text message, where one of the coders is cursing his job.

>> No.5166803

>>5166784
Because it was cool. You are forgetting the franchise didn't start to take itself serious until about TLR or AoD, depending on who you ask.

>> No.5166872
File: 161 KB, 1280x1677, tumblr_m3m9x9MI231rtu1wgo1_1280.jpg [View same] [iqdb] [saucenao] [google]
5166872

>>5166784
https://youtu.be/h63PcZrpTQU?t=122
>to make her seem athletic

>> No.5167814

>>5166872
>A documentry dicussing TR as a franchise is as old as my godson
I'm getting too old for this shit

>> No.5167818

>>5146314
2 is even better
3 blows ass
Last Revelations was great but imo the desert environment gets old

>> No.5167821

>>5166872
>Everything about Lara was to exaggerate her female-ness
>Be Crystal Dynamics
>End up with the franchise
>Get hell-bend on making her "realistic" and "grounded"
And they had Gard working for them for two years, too, as a fucking consultant. And they've clearly listened to him when he was present.
What the FUCK went wrong then?!

>> No.5167841

>>5167821
Most of people who worked on LAU were booted anyway. And then bunch of corporate decisions happend, too. Remember that shitshow when they've marketed the 2nd reboot under "you will be able to protect Lara from being raped"? Add to that level of mismanagement that makes AoD looking by comparison as a peak organisation of game development and you are at home.

>> No.5167860
File: 129 KB, 897x965, GOGskan7.jpg [View same] [iqdb] [saucenao] [google]
5167860

>>5167821
She was still cool in lau in my opinion.

>> No.5167871

>>5166774
Different anon and I'm a pharmacist. Last time I was sick it was chickenpox when I was in kindergarten. I work day to day with sick people, who most of the time are also dumb and can't even apply basic quaranteen around themselves. I always wear too lightly for the weather, because I always feel hot (even if I'm actually close to hypothermia) due to hereditary thermo-regulation issues. I also stopped wearing any sort of caps or hats when I was 12 and I always bike everywhere, regardless of weather (so that means riding through heavy rain and during winter, too). By all logic, I should do nothing but be sick 3/4 of a year, because I also don't sleep almost at all, over-work myself and my diet is crap.
Guess what doesn't happen.

Tempering your body for and/or with low temperature literally does nothing and he's rightfully calling you retarded. Unless you are preparing yourself for arctic expedition, you are wasting time. Your immune system is simply fucked, that's why you are getting sick so easily. And you've at best got a placebo effect going for yourself. Tempering is one of those truly stupid folk remedies on tier with hot milk with butter and honey (tasty, but does nothing), but people try that shit anyway, in some insane "logic" that it's the coldness that causes flu and cold. It's been 150 years since germ theory is a thing. Finally fucking learn, people.

>> No.5167873

>>5167860
Not him, but I assume the point was about the 2013 game and onward, given the context of Gard's help.

>> No.5167902
File: 254 KB, 1995x2813, legend Lara.jpg [View same] [iqdb] [saucenao] [google]
5167902

>>5167873
Oh, I just got used to hate towards anything post-core here so misread his post. Still, it seems to me, he implied that CD decided to make her grounded right off the bat and I can't agree with that. Even that bio change about parents was made only to make plot revolve around it, they didn't try to "fix" her like in nuLara reboot(i.e. implying there was something wrong with Lara in the first place).

>> No.5168402

>>5167871
Barefoot anon here. While I'm not ruling out the possibility that you might be some kind of genetic wunderkind, I have a pretty good idea what's going on with you. Right now you're working your body so hard, your immune system, likewise, is working overtime just to keep you going. If what you described to me is true, then you're probably so stressed, you're running on pure adrenaline alone. Trust me, this cannot last. Sooner or later you'll have to stop doing that to yourself and just let yourself unwind. And that's when it all will come crashing down. When you stop, your body will give up the fight, and you'll be a whole lot more vulnerable against whatever agents are trying to invade your body.

For all the grief that you're giving me for not wearing shoes, your disregard for your lack of sleep is actually a worse sin here. Try to sleep, man. Trust me, that shit will come back to haunt you. Or do you work for one of those uncaring, shithead right-wing employers, who will immediately punish you, if you refuse to be a good little robot, and actually pay attention to your well-being?

Sleep, man. Saying this as a friend, not as a foe. Also:

>I always wear too lightly for the weather

This is actually the same as what I do. You're just exposing different parts of your body, instead of feet. Trust me, I know what it is to ride a bike in -22 Fah weather. I've been there as a kid, when nobody would take me to school in the morning, and it was actually a period when I didn't get sick as easily. Things changed when I stopped cycling.

>> No.5168419

>>5146314
>How do the sequels stack up?
>stack
LARS CROTFT HADS BID BOONBS LMAO

>> No.5168425

>>5167821
>>5167902
No, my point was about them fucking things up entirely with TR'13. I like Underworld and gameplay-wise I consider it a half-decent direction the franchise was heading in "modern" times.
Thing is: they worked on LAU and they more or less succeeded. Maybe less than everyone would wanted, but for a lot of people those games didn't even count as a reboot or new continuity (even if it was). They hired Gard for Legend and he pretty much stayed with them until late stages of Underworld development, giving dozens of tips and quips and generally things worked pretty well, rather than just plastering his name in the production team, but never asking him for anything.
So ultimately they had progressively better grip on how to make those games, worked with and listened to Gard and...
... they fucked things up completely with TR'13, as if they never did LAU in the first place and only knew the franchise as "that old game that was rippe... inspirational for Uncharted"

>> No.5168571
File: 2.48 MB, 720x540, tru3.webm [View same] [iqdb] [saucenao] [google]
5168571

>>5168425
https://www.mcvuk.com/development/further-layoffs-at-tomb-raider-developer-crystal-dynamics
They fired 30 people initially and 25 more later, so basically CD replaced entire artistic division.
>There were also implications that Tomb Raider’s star protagonist Lara could be receiving a thorough, more female-friendly, makeover.
Ha-ha, you can clearly see the moment of decline.
http://web.archive.org/web/20090224115911/http://www.developmag.com/news/31074/Makeover-on-the-cards-for-Lara-Croft
>A report in the The Times says that the publisher - which recently described sales of the latest Tomb Raider title as below expectations, despite shifting 1.5m copies globally - could look to garner more appeal amongst female gamers.
This seemed insane back then probably, but at the end of the day they were lucky with this direction, nu-males who provided big sales for the 2013 reboot are basically female gamers.

>> No.5168897
File: 2.60 MB, 2400x3200, screen95.jpg [View same] [iqdb] [saucenao] [google]
5168897

I love classic Lara!

>> No.5169979

>>5168571
Daily reminder that nightmarish trilogy stuck at perpetually chasing own tail almost got cancelled, because first three months TR'13 didn't even sold half of the games it was expected to sale. Ultimately they went through the entire motion solely because the first game by 5th mont was still selling pretty well. Should the sales drop just a bit lower, they would cancel the whole project, like they did with Thief 4

>> No.5169997

>>5168897
Hnnnnnnnnnnngh

>> No.5170007

>>5169979
they really should have just left it alone. the new laras suck ass at pacing itself and the first game turned to shit so fast when you're expected to mow down everyone you come across. i dont know why they thought about changing the game half-way through.

>> No.5170332
File: 1010 KB, 2900x1965, scriptastic.png [View same] [iqdb] [saucenao] [google]
5170332

>>5170007
They didn't. If you play it "as intended", it turns into tunnel shooter within first 40 minutes (including cutscenes... and there is a fuckload of cutscenes in this one) and stays as such for the reminder of 8 hours the game is designed for.
Doesn't mean it's good in any particular way, but it's very straighforward about being chest-high cover shooter in linear corridors. That game in some way was an amalgamation of literally everything wrong with video games between 2009 and 2013: chasing fads that go out before the game is released (archery, because some forgotten teen movie... despite, you know, being R-rated game), copy-pasting other games to the point of plagiarism (mod Lara into looking like Drake and you have Uncharted), pretense of being "survival game", pointless crafting, pointless "RPG elements", extremely bland characters that are pinball balls, just smashing over things without any agenda or purpose, "Eagle Vision"....
... and then that shit got sequel.
Two of them.
And still keeping all the trends, despite them being already stale pile of shit by the time TR'13 was released. And copying the """""plot""""" structure, too, because nobody will notice, right? Or giving any focus to plot in the first place, in a fucking TOMB RAIDER out of all things.

tl;dr rebooted TR feels like an attempt to make the most formulaic and god-awful game imaginable for the sake of showcasing to the entire industry how to NOT make games. Then they throw quarter million marketing on it to still sell it, but because of such absurd costs of the marketing, the game is still a financial disaster despite selling few million copies.

>> No.5170339

>>5170332
And the worst part is that they burned me out so hard I was unable to even start the latest one, despite going through everything TR-related due to long-lasting fan "obligation". Congratulations, they've grinded the franchise to the ground so hard, not even being a hard-core fan can make me play the latest game (and it was still pretty much a "duty" to force myself through Rise - never again).
Didn't felt this bad about and for the franchise since '04, where it was apparently on its last leg.

>> No.5170365
File: 65 KB, 800x600, 7.jpg [View same] [iqdb] [saucenao] [google]
5170365

>>5168897
It's bizarre, but I "discovered" her only in my twenties. I've seen the movies, they were okay, but thought games were exclusive for PS so didn't play them.
Only with '13 reboot and those threads >>5170332 I made more thorough research on this matter.

>> No.5170369

>>5170365
Friend of mine caught a lot of shit from then-current fandom, because his entry point to the series was Anniversary, added for free to his graphic card. He knew there are such games, but simply never played them before. And after playing Anniversary for few minutes, he simply phoned me and asked if I still have my collection of TRs and if I could lend them.
And even he consideres the reboot under SquareEnix to be shit-tier, despite having zero nostalgia toward Core era and being more used to modern incarnation of TRs

>> No.5171256

>>5168425
Like both anons already pointed out, pretty much everyone that had anything to do with LAU got fired, quit or was forced to leave. And not even as some sort of evil conspiracy - Crystal Dynamics was initially for the chopping as a company when Squenix took over.
So when they were finally done, there was only a handful of people still left that had any prior experience with making TR and even less will to bother with "making it true, but also unique" like the enthusiasts who basically made Legend for shit and giggles. Instead, they've just hired a metric fuckload of randos and told them "Uncharted is selling well. Make our own"

>>5170332
You know, when that image started to float around, it was funny. Because everyone was cock-sure the entire reboot is going to end up on single, failed game and Squenix did their best to convice everyone they will can the brand for a decade or maybe forever.
And then they made Rise. And Shadow. Using all that shit they already had and making it even more shit. And people actually bought that crap.
HOW?! I mean are people really this fucking dense to buy the same crap three times just because enough money was thrown into the advertisement?

>> No.5172021

>>5158194
>3
>PC version sucks, too dark and buggy
I'm sure it's a typo, you must've meant PSX.

>> No.5172162
File: 652 KB, 940x1211, 2.jpg [View same] [iqdb] [saucenao] [google]
5172162

>>5168897
Classic Lara is perfection

>> No.5172174
File: 774 KB, 742x950, tumblr_n2ishuCPmE1tu022ro1_1280.png [View same] [iqdb] [saucenao] [google]
5172174

>>5151234

>> No.5172184
File: 1.75 MB, 2000x1500, screen151.jpg [View same] [iqdb] [saucenao] [google]
5172184

>>5172162

>> No.5172490

>>5146314
Loved 1-3, 4 is good bud repetitive, 5 is a filler, 6 is an unfinished mess, 7-9 loved some aspects but hated others (fucking QTEs...). Whatever followed 9 is not Tomb Raider and I wouldn't bother checking them even as unrelated products (2013 one being the least mongoloid).
Lara is great 1-9 (more or less). Whatever followed is not Lara Croft and maybe the worst main character in years.

>> No.5172502

>>5147425
They never bothered me

>> No.5172514
File: 89 KB, 1500x2117, Batman Wanna-Be.jpg [View same] [iqdb] [saucenao] [google]
5172514

>>5172490
>Whatever followed is not Lara Croft and maybe the worst main character in years.
SquareEnix made this somewhat competitive - I give you pic related with their shitty reboots and murder of iconic characters. Compared to that thing, NuLara at least kept something resembling the original if you squint and get drunk.

Also, HAPPY ANNIVERSARY!
Twenty years ago I played my first TR, the brand-new TR3, straight from the premiere

>> No.5172562
File: 71 KB, 497x498, badass.jpg [View same] [iqdb] [saucenao] [google]
5172562

>>5172514
NuLara was made as objection to the original, there's no worse example than that.

>> No.5172572

>>5172562
So was Not!Garrett - he's officially a completely different guy, centuries later. But named the same. And in a game pretending to be Thief.
Are we doing a dick-measuring competition right now who fucked up more and harder in terms of pointless reboot?

>> No.5172579

>>5172562
It's always funny for me how they did that already in LAU (especially in Legend) without turning the game into complete shit and the character into a whining idiot, but oh well, I guess nu-males need nu-Lara.

>> No.5172604

>>5158583
As moneygrabbers they are genius

>> No.5172637
File: 8 KB, 181x278, DC8AACC9-AB44-45D0-8758-4889C6480640.jpg [View same] [iqdb] [saucenao] [google]
5172637

Best Lara

>> No.5172646
File: 735 KB, 1800x2700, rhonamitralara.jpg [View same] [iqdb] [saucenao] [google]
5172646

>>5172637

>> No.5172779

>>5172514
>Also, HAPPY ANNIVERSARY!
>Twenty years ago I played my first TR, the brand-new TR3, straight from the premiere
A-ah! Me too!

>> No.5172860
File: 782 KB, 245x130, Doomsday.gif [View same] [iqdb] [saucenao] [google]
5172860

>>5172637
>>5172646
She also did the best Snake Plissken with tits that ever was

>> No.5172872

>>5171256
>HOW?! I mean are people really this fucking dense to buy the same crap three times just because enough money was thrown into the advertisement?
Modern movies, comicbooks, videogames, cartoons... What doesn't work like that, these days?

>> No.5172878

>>5172872
I guess adblock is really doing wonders for me for past few years, because I mostly learn about all sort of crap from interns at work those days.

>> No.5172885

god i wish lara would sit on my face

>> No.5172886

>>5172514
>Compared to that thing, NuLara at least kept something resembling the original if you squint and get drunk.
>Stupid bow resemblig not a gun but two.
That's not drunk, that's passed out.
Alcohol can turn a 5/10 Nu-Laura Croft into 10/10 Lara Croft, though. Alcohol and distance.
Fucking mongoloid character...

>> No.5172892

>>5172886
If you turn out sound, so you don't have to hear that moaning bitch with awful accent, it instantly improves.
And alcohol. Copious amounts of it, too, so you can have any sort of feeling of being challenged by the difficulty, rather than insulted

>> No.5172915

>>5172892
Daily reminder the best voice was by a frumpy English mom.

>> No.5172938

>>5172892
>so you can have any sort of feeling of being challenged by the difficulty, rather than insulted
as someone who never completed a classic TR I was very surprised to see the credits roll on one of the new games after only two afternoons of playing (pretty stoned too), if the old games were somewhat hard they dumbed down them too much now

>> No.5172952

>>5172892
>If you turn out sound, so you don't have to hear that moaning bitch with awful accent, it instantly improves.
Oh my God, this.

>> No.5172986

>>5172938
Core games required from you perfect execution of your moves, while the tank controls were HELPFUL in doing them, because once you get hang of them, you knew exactly what distance you are going to travel and at what angle.
LAU games automated a lot of things, but at least still kept stuff like acceleration and some semblance of precission movement.
Starting with TR'13, you can literally change direction mid air. And they are selling those under "muh realism". I guess nothing does realism better than going Rambo on undead samurai, while cautering your kidney wounds with arrowheads heated with lighter and doing mid-air double jump with zero acceleration.

>> No.5173010
File: 1017 KB, 320x180, 1536586693992.gif [View same] [iqdb] [saucenao] [google]
5173010

>>5172986

>> No.5173023

>>5172986
>>5173010
Got the one where it is impossible to fall off a log? It was in the 2013 one, right in the opening. Entire game came crashing for me when I realised I literally can't fall off.

>> No.5173498
File: 524 KB, 1122x1161, tumblr_n2is897R5f1tu022ro3_1280.png [View same] [iqdb] [saucenao] [google]
5173498

>>5172562
NuLara was a mistake

>> No.5174769

Bump

>> No.5174863

Thanks to this thread I bought the first five Tomb Raider games from GOG sales. I saw my friends play these games on PS1 in the 1990s but I never owned the console and have never really played them myself. Reading the shitposting here gets me pumped as hell. I hope the games are as entertaining.

>> No.5174887

>>5173023
You’re complaining about this stuff as if the first games weren’t stupid easy besides the last revelation

>> No.5174898

>>5174887
2 and 3 were increasingly harder than their predecessors. In fact, 3 was criticized for its sadistic difficulty.

>> No.5174902

>>5174863
Look up guides on getting better draw distance, music in the PC version of 1, and better controller compatibility.

>> No.5175107

>>5174887
Anon, you literally CAN'T FALL OFF A LOG to a chasm. Not in a sense it's hard to fall off. You can't. You are glued to it. There is literally no fucking way of falling into the abbys below.
It can't be even compared with anything being done prior in the franchise.

>> No.5175119

>>5174887
https://www.youtube.com/watch?v=gm__TiytRiM

Set it up for 14:45. You can't fall off that thing. Why even bother putting up that log, if you don't have to balance and if you jump over it, you can't change your position, but always land on the log. So what's the fucking point? They just could put a straight path, instead pretending there is any sort of danger.

The fact it's commented by an overly-excited nu-male is pretty scary, thou

>> No.5175567

>>5174887
I'm not sure you even understand what the other anon was talking about. But they already covered you with video of specific moment in the new(ish) game. At least in the old games if you run to the edge (rather than slowly walk) you were simply falling down, requiring minimal level of finess and precision.

>> No.5175691

>>5173010
I thought videogames were supposed to be for grownups now.

>> No.5175698

>>5175691
Grownups don't have time to replay segments.

>> No.5175709

>>5146314
TR2 is good.
TR3 is hard as hell, play on PC with infinite saves.
TR4 is alright, but gets confusing at times, and can be as hard as TR3 in places.
TR5 is more of the same.
Angel of Darkness is shit.
Legend, Anniversary and Underworld have horrible gameplay more focus on circus acrobatics.
TR 2013 is a decent games, but gets dull.
Rise of the Tomb Raider is boring as fuck but pretty to look at.
Haven't played Shadow of the Tomb Raider yet.

>> No.5175723
File: 11 KB, 372x540, really.jpg [View same] [iqdb] [saucenao] [google]
5175723

>>5175709
>Legend, Anniversary and Underworld have horrible gameplay
>TR 2013 is a decent games

>> No.5175734

>>5175723
It might be piss easy, but it's still better than the LAU shit.

>> No.5175767
File: 26 KB, 800x600, 676.jpg [View same] [iqdb] [saucenao] [google]
5175767

>>5175709

>> No.5175792

>>5175709
I just don't touch the PS2 ones and later. The CD ones become rail games where it's impossible to not find your way and lose all sense of exploration, while the Squeenix ones become soap operas trying too hard to copy the Uncharted games so some version of them can be available on Xbox.

The original CORE ones had imagination and were fun.

BUT ths is just another example of how graphics get better, the quality of the content declines.

>> No.5175861

>>5175792
Dual pistols and shorts. Classic Lara was so good, the new one is too serious and screams too much.

>> No.5176002

>>5175698
Grownups should also have the sense to realize that this shit is all of the downsides of a movie with none of the upsides.

>> No.5176315
File: 882 KB, 1280x960, Tomb Raider II - Starring Lara Croft (USA) (v1.0)-181122-225114.png [View same] [iqdb] [saucenao] [google]
5176315

Lara's animations are so nice. I just noticed her arms don't turn with her when you do flips with the guns out. They always point upwards in the world, probably done procedurally for the aiming. It's not something you really notice, kinda funny though.

>> No.5176336

>>5176315
TR1 was in development for two years. Half of that time was spend on making animations for Lara. She would even use much better model, but it would fucking murder PSX.

>> No.5176376
File: 873 KB, 1280x960, damn I'm looking go - oh.png [View same] [iqdb] [saucenao] [google]
5176376

>>5176336
Toby Gard, right? It's a great job, they're so precise and elegant. It really sells Lara as a character.

>> No.5177067
File: 75 KB, 1280x1024, screen10.jpg [View same] [iqdb] [saucenao] [google]
5177067

I often see opinion that Lara doesn't really have a personality, do you agree with it?

>> No.5177115

>>5176376
Yup. Part of the reason why we even have moves like swan dive or standing on hands is because he was toying around with animation and movements and then handled it to the rest of the team to discover them.
Crawling was going to be part of the game from the get-go, but infortunately it was cut due to percieved limitations of the engine and only was put in by 3rd game, when there was completely new team working on it, basically following old logic of "Nobody told them it won't and can't work, so they make it work".

>>5177067
Opinions by who? Nu-males? Gayming journalists?

>> No.5177237
File: 300 KB, 795x739, i__m_back__by_egypt_gypsie.jpg [View same] [iqdb] [saucenao] [google]
5177237

>>5177115
Anonymous posters on /v/.

>> No.5177542

>>5176376
He created a billion-dollar franchise that has spanned four gens of systems, so he must have done something right.

>> No.5177578

>>5177542
>He created a billion-dollar franchise that has spanned four gens of systems
Not that he has anything to show for it.

>> No.5177683

I liked the first one a lot but I really fucking hate the second one so far.
>dude let's make 50% of the game about shooting people
Fuck you

>> No.5177710

>>5170369
Same here except I started playing with Underworld. I went to buy a used game to pass the time, saw the cover, and thought it was literally Indy with boobs, focus on the boobs. Then I played Legend, then Anniversary. At that point, I was like "well shit, these games are pretty decent; imagine how much better the original series would be?" Tried those then and was absolutely floored by how good they were.

>> No.5177743

>>5177710
>>5170369
Nah. Reboots are pretty good but they are completely different and should've gotten a different title to show that they're spinoffs.

>> No.5177979

>>5177237
/v/ also considers current state of Tomb Raider series to be perfectly fine and the games "finally being good", so go figure.

>>5177683
If you knew what kind of shit they went through as a dev team, you would be glad and grateful TR2 is still pretty solid despite the issues at hand

>> No.5177982

>>5177743
That wouldn't generate so much money. Not that it did (at least for LAU), but still. The only fucking reason current "raiders" are being made is the brand recognition, even if they are blatant Uncharted rip-off. Which is really sad, considering Uncharted was literally "Tomb Raider, but for Americans", so lots of shooting and zero exploring.
Aside of that, the joke in Polish fandom is TR'13 could and should be titled "Przygody Zosi na Tajemniczej Wyspie" (Adventures of Sophie on Mysterious Island) and it would be actually GOOD game if it cut all the ties or pretense of having ones with Tomb Raider franchise.

>> No.5178827

>>5177982
>so lots of shooting and zero exploring
You clearly didn't play the last two games then. Shadow in particular is 70% exploring and tombs and 30% shooting. It's especially weird because the game gives you a lot of upgrades for weapons/killing stuff but there's barely any of it. A lot of fags who started with 2013 and loved the action focus are shitting on Shadow for being too boring.

>> No.5178830

>>5178827
Rise was so bad I lost any interest or even fan obligation to check Shadow. But if you are implying that a rail shooter like Rise had any sort of exploration, you are part of the problem why video games are nowdays shitty """""cinematic experience""""" and not, you know, games.
So considering TR'13 was shit, Rise was even fucking worse (literally TR'13, but IN SIBERIA!) I feel no need to check on Shadow. Seen first two hours of gameplay, thanks, this is TR'13, but IN PERU! Literally couldn't care less considering how fucking serious this shit takes itself and how linear it is. The fact it doesn't have as much shooting (which I doubt, considering the game opens with fucking shoot-out with baddies that comes out of fucking nowhere, because "muh taste of powah") doesn't solve shit. It's still linear game with close to zero bearing with the title or the franchise as such.

>> No.5178840

>>5178830
>But if you are implying that a rail shooter like Rise had any sort of exploration
Literally all I remember about it is how much time it took to complete all the tombs and do everything in the game. Maybe because the story is absolute trash and forgettable, but still.

From your tone, it's pretty obvious that you're the old OLD GOOD NEW BAD type of person.

>> No.5178847

>>5178840
I've entered this franchise with Legend. Want to imply some shit, while fucking defending this fucking trash reboot?
What fucking "exploration" you even mean when describing Rise? A literal side-activity that has zero bearing with the game and is openly tucked in to say "Here! We have tombs now, rejoice! We even called them tombs now!".
Go fucking play any TR between 1 and Underworld and tell me with straight face Rise has "exploration" in it, rather than murdering 500+ mercenaries with explosive, cluster arrows and fighting undead Byzantines. Muh realism, right?

>> No.5178850

>>5178840
>Actually and unironically trying to defend Rise
Nigga, are you all right?

>> No.5178874
File: 9 KB, 252x252, 1450336020865.jpg [View same] [iqdb] [saucenao] [google]
5178874

I am listening to a complilation folder of various tracks from the PS1 TR games right now. They're such comfy cozy soundtracks.


>>5177578
That's what happens when you let the greedy publisher bully you into handing over all ownership rights to your work in exchange for releasing it for you.

You'd think he would have learned from the music business which does this, but nope. And fast-forward 2 decades and fools STILL sign over all ownership of their work in exchange for having it released.

>>5178840
>that you're the old OLD GOOD NEW BAD type of person.
I am not him, but in the case of the TR franchise that's somehow true. Better graphics don't compensate for every other aspect going to shit. It reallly has lost what made it so good with the sense of exploration, figuring shit out, and adventure. The modern ones are all about the action (even QTE bullshit), and are nothing more than Uncharted clones meant for Xbox fanboys who can't play Uncharted.

>> No.5178970

>>5178847
>Go fucking play any TR between 1 and Underworld and tell me with straight face Rise has "exploration" in it, rather than murdering 500+ mercenaries with explosive, cluster arrows and fighting undead Byzantines. Muh realism, right?
I did play every single game and yes, Rise has exploration.
Being a bitter , jaded faggot who can't accept that games and series change over time won't do you any good, famalam.
>>5178874
>don't compensate for every other aspect going to shit
But that's not the case here, is it?

>> No.5179078
File: 1.22 MB, 2400x3200, screen26.jpg [View same] [iqdb] [saucenao] [google]
5179078

Am I only one who have nothing against the combat in TR? Lara carries her pistols for a reason.
Also no wonder people were upset about removed combat in latest nuLara game - there's not much left in the game without shooting.

>> No.5179092

>>5178840
Like >>5178874 already pointed out, with TR this really is a no-brainer and the older games are better. This series at this point has three itterations (four, if you want to further divide): Core run, which is what makes it good, 1st Crystal run which is a very mixed bad and 2nd Crystal run (with entirely new dev team, since massive lay-offs prior to, so it's not even the company is "the same", with complete new people behind it) which is just pathetic Uncharted rip-off with Hunger Games tucked in (which makes it very dated)

>>5178970
Not him, but it's very much the case. The game improved in one aspect - chest-high-cover shooting. Everything else went to shit, including the fact you can now make Mario jumps and everything that isn't murdering things is automated

>> No.5179094

>>5179092
*mixed bag

>> No.5179278

>>5179078
>there's not much left in the game without shooting.

They removed the best part of TR games for the sake of pushing more action. It's a loss, and they don't even see it.

And it wont matter ebcause they're stuck on keeping costs low by doing like the CORE games did with recycling the same gaming engine

>> No.5179320

>>5179078
There is more bizzare part of complain about newest adventurest of nu-Lara:
There still is a metric fuckload of combat in that game. And people somehow consider it not enough. I mean sure, it's not as much as in previous two, but it's also still waaaaay more than Core or LAU games.

>> No.5179343
File: 1.24 MB, 1280x664, Lara-Croft-XNA-Lara-tomb-raider-angel-of-darkness-31495251-1280-664.png [View same] [iqdb] [saucenao] [google]
5179343

>>5179320
Well, I have to admit I didn't play it, but people claimed there's not much combat to use all these "rpg" combat abilities, and other abilities are related to batman vision, which is not even used in the "realistic" difficulty or whatever it's called, so game ends up as a lackluster.

>> No.5179513

>>5178827
>>5178840
>>5178970
... this is bait, right?

>> No.5179515

>>5179343
>Nu-Lara Gaym
>Anyone surprised it is lackluster
This is something that really gets me by surprise third time in a row. Nu-Raider is everything wrong with modern video games industry crammed into single title and somehow people are each time amazed those games are shit. It's like being surprised getting into water will make you wet.

>> No.5179590
File: 916 KB, 1280x960, Tomb Raider II - Starring Lara Croft (USA) (v1.0)-181124-221929.png [View same] [iqdb] [saucenao] [google]
5179590

>barefoot Lara

awww yeah gurl get tetanus for daddy

>> No.5180635

>>5179590
Fetishists aside, the barefoot levels always made me unease, precisely due to the fact most of the time they happend in all-rust environment.

>> No.5180643

>>5178840
>OLD GOOD NEW BAD
... Tomb Raider as a series is a textbook example of it. First four games are the golden standard, anything after that are just things falling apart more and more, until all that's left is just title and name of the main character (but not the character herself) to connect with the series.

>> No.5180691

>>5180643
new tomb raider is not a bad game but has any of the elements making the original unique and appealing
now is just a generic ubishit action game

>> No.5180698

>>5180691
>new tomb raider is not a bad game but has any of the elements making the original unique and appealing
You mean it as "Tomb Raider game from 2013" or "the trilogy of most recent games"?
Because I can somewhat agree with the first and laugh at you for the second

>> No.5180802

>>5146314
>Tomb Raider II

Has this masterpiece of a song right here https://www.youtube.com/watch?v=VWsICxqgt5w

>> No.5180810

>>5147425
Tank controls make a game play so different that I don't know how anyone can't recognize this. It makes developers have to make levels designed around the idea of tank controls. In short, if there were more modern games design with tank controls in mind you would be seeing some pretty creative level design in a lot of games.

>> No.5180883

>>5147425
>>5180810
I am sick of that argument. The original game engine was made to use the D-pad since the analog stick for the PS1 controller didn't exist yet. If you use the D-pad instead of the stick then the controls are just fine.

>> No.5180885

The original Tomb Raider games were basically 3D versions of the "stiff" Euro platformers like Flashback. Think about it in that context and it all makes sense.

>> No.5180892

>>5180885
>Let me make shit up
>Think about it
Consider necking yourself

>> No.5180923

Here's the deal about the TR reboot and shitshow that it became with leftist sjw happy YASSS QUEEN SLAY that it became the games, and this is from what i heard.

Square and CRYSTAL DYNAMICS wanted a game to go against Uncharted and OFC Amy Henning, the higher ups still harbored hatred against her for leaving the company during the early development of LoK Dark Prophecy. Mix that with the SJW kool aid that CD was drinking it alot with the new wave of employees and stupid decisions, and we got that monstrosity that is the TR reboot.

they didn't made a TR game, they made a huge and playable letter to spite Henning and her work in Uncharted, TR2013 wasn't even supposed to be a reboot, it became because they wanted a Game to go against Uncharted, and they lost it, 3 TIMES!

>> No.5181076

>>5180698
not sure, I played the one when lara wake up from a shipwreck in the beginning of the game, my roommate got it for free with xbox live
it was mediocre but enjoyable, are the others better?

>> No.5181135

The original tomb raider games were based on the 2d prince of persia games. Get your facts right

>> No.5181157

>>5180923
I don't think that someone would make AAA game just to spite certain person. They just copied all the modern trends in order to sell as much as possible and losing identity wasn't a problem for them.

>> No.5181292
File: 220 KB, 1440x810, 1499285406563.jpg [View same] [iqdb] [saucenao] [google]
5181292

>>5180923
>It's another episode of Gaymer Gate leaking on /vr/
Don't you have /v/ to post on?

>> No.5181592

>>5180923
It didn't help that there were tons of Xbox fanboys crying constantly about wanting to play Uncharted but couldn't. The Squeenix TR games really are made for them.

And Squeenix has taken so much money from Microsoft that they really don't give a fuck about Sony any more, which is why they've broken agreements for every major exclusive since the 360 and PS3 came out while shoveling Sony re-issued games as placeholders for broken exclusives.

>> No.5181837
File: 271 KB, 1632x1224, TR2-2.jpg [View same] [iqdb] [saucenao] [google]
5181837

I'm pretty new to the series, I had TR3 as a kid but I could never get very far.
Then around 2010 I found a used copy of the original on psx and played through it, and only now am I making my way through 2.
I'm glad I still have the patience for these games, I configured my controller to get more comfortable with the game, but honestly playing it with a keyboard feels just fine given how platforming works.
Good game

>> No.5181848

>>5158205
This guy is a drooler

>> No.5182420

>>5181837
Honestly? You should go back to TR3 ASAP. It's probably the best balance of everything, as long as you are not playing it on PSX, ofc. It's fun, it's explorative, it's action-packed, it's not absurdly hard for the sake of it (unless we are talking PSX version) and despite being pulp as fuck, it makes tonnes more sense than TR2. It's virtually the main reason why we had the movies with Jolie - TR3 delivered actual "cinematic experience" and didn't even brag about it or consider it something that should turn the game into overly long cutscene.

>> No.5182497

1 is the best though 2 had the Venice levels which had some of the most precious and unique atmospheres in the history of videogames, 3 is fucking punishing and stupid sometimes but is mandatory for TR fans to check it out, 4 is fucking uninspired, boring and long, also improvement in graphics takes away the charm of the first 3 games, 5 is a cash in meh lost levels copilation. Special mention for Angel of Darkness, it's an awful game but has interesting ideas and atmosphere is also kind of unique and cool.

>> No.5182517
File: 33 KB, 1020x426, here it is.png [View same] [iqdb] [saucenao] [google]
5182517

>>5182497
>4 is fucking uninspired
>boring
>too long
>improvement in graphics takes away the charm of the first 3 games
Explain to us all how being long is bad

>> No.5182552
File: 42 KB, 720x540, the_lost_library_1.jpg [View same] [iqdb] [saucenao] [google]
5182552

>>5181837
You should try playing the original PC versions: no game controller support, no mouse support, and 100% keyboard-only. It was a pain in the ass even though many swore the keyboard controls were excellent.

>>5182497
Last Revalation was great. It had a lot of great levels like the lost library, KV5, and Cleopatra's palace.

And Chronicles had its moments, too. I liked the Irish gallows level with young Lara and liked the shiny catsuit.

>> No.5182584

>>5182517
In a TR game long is bad when there's no variation in locations. Also, I do think that 4 and 5 lacked charm because they weren't so blocky and in the end I don't feel like I'm exploring menacing and dangerous places. The genuin element of horror that 1,2 and 3 have is missing in 4 and 5. But, that's just me.

>> No.5182586

>>5182517
>Explain to us all how being long is bad
not him but I do think that many games overstay their welcome. Idk about TR4 since I only played the first 2 games.

>> No.5182597

>>5180635
By the time you finish the underwater levels in 2 you feel the need to breath some fresh air cause they are unbelievably sufocating.

>> No.5182602

>>5182584
>t. someone who never played any Core TR
Don't even try to weasle out, it's blatantly obvious you are just trying to fit in at this point

>>5182586
If played blind, TR4 has the exact balance of lenght that lasts you for 10-14 days of having fun with it. When played knowingly, it's very enjoyable 12 hours of solid gameplay, so a perfect weekend binge.

>> No.5182623

>>5182602
I don't like your TR4 and at the time, Core workers wanted to kill Lara when they were making it so they also didn't like your TR4.

>> No.5182626

>>5182623
They didn't like the game, but it doesn't make they didn't make a good game. TR4 is pretty much their magnum opus and deliberately so: it was supposed to be the end of the series, so they made it grand finale.
Your pointless bitching and projecting doesn't change that. Especially since we already established you didn't play any Core game in the first place.

>> No.5182653

>>5182626
>we
Keep talking with the voices in your head.

>> No.5182658

>>5182420
I only played TR1 on psx, but it seemed like a good version of the game.
Now I have the gog collection and that's how I'm playing the rest of the series, I'll get to 3 soon enough, if anything it will hit me with some good nostalgia
>>5182552
>You should try playing the original PC versions
I am now, I actually like the keyboard controls, only rebound a few actions.
I alternate a little though, sometimes i play it with an Xbox controller even though the dpad is a little so so...

>> No.5182924

>>5182653
Fine. On condition you stop posting about games you never played

>>5182658
It's specific issue with TR3 and PSX, nicely put by >>5160061
The save crystals in TR3 were just fucking horrible and turning fun game into Dark Souls type of bullshit of "memorise everything and expect countless reloads of looooong stretches of the game if you fuck up". And you will fuck up. But on PC the game is perfectly fine, without ever stopping being challenging. It's just not punishing.

>> No.5184173

>>5182552
You know, playing TR1-5 is like having that great sport car that has quirky engine that only starts up if you know the trick needed to do it. If you do, it's a great experience, but if you can't, then you can't exactly use it.
And same goes with classic control scheme. It's not perfect in sense of "plug and play" and it was like that always, even when the games were new. It took a while to adjust to the controls.
But once you did, the game was superb.

>> No.5184175

>>5184173
The flip-jump that turns Lara around in the air is so overpowered when you get it down.

>> No.5184264

>>5184175
And it makes combat so much FUN, with all the enemies, especially those using ranged weapons, having hard time keeping track of where you are, while you riddle their back with bullets out of the sudden.

>> No.5185002
File: 1.25 MB, 1280x960, Tomb Raider II - Starring Lara Croft (USA) (v1.0)-181127-214856.png [View same] [iqdb] [saucenao] [google]
5185002

Some of these areas are awesome. Great use of limited tools.

>> No.5185782

>>5185002
And time, anon. Never forget about the amount of crunch time they were given for each of those. This makes by default TR2-4 wonderous games, since they've managed to produce them and they were still high quality

>> No.5186426

Should I use a guide for the 2nd/3rd game? I heard they get ridiculously difficult at times.

>> No.5186603

>>5186426
If you're stuck or looking for secrets, why not?

>> No.5186715

>>5186426
Exploring and trial and error are part of the fun of an adventure game, so don't use one unless you're hopelessly stuck.

>> No.5186773

>>5186426
Unless you completely and utterly can't figure something out, play blind. TR2 is definitely possible to just brute-force. TR3 is bit more tricky with certain sections of the game, but still doable. 14 yo me managed to finish both blind and I wasn't the smartest kid.

>> No.5187449

>>5186426
Yes. Use a guide the whole time. Or don't. What the fuck kind of a question is this? Hey guys should I wash my car tomorrow?

>> No.5187878

>>5187449
It's the classic /v/ question, anon. A pointless, stupid question that shouldn't even be an issue in the first place, but is still asked out of sheer stupidity

>> No.5188093

>>5187878
Kill yourself.

>> No.5188135
File: 85 KB, 511x676, ;3.jpg [View same] [iqdb] [saucenao] [google]
5188135

>>5188093
>/v/ being mad for being called /v/

>> No.5188142

>>5187878
In all fairness there are some difficult parts that are hard to figure out without a guide

>> No.5188149

>>5188142
Which is why everyone told him that he can consult walkthrough if he's hopelessly stuck. Then and only then, since otherwise it's pointless and undermines the whole point of the game.

>> No.5189590

>>5185002
When it comes to peak of performance, I think nothing really beats TR3. They've squished everything they could from the engine without actually making big, sweeping changes to it. Sure, new lighting and everything being a 3D object, but that was it. TR4 and 5 were the ones where engine really was changed

>> No.5189680

>>5188135
Takes one to know one.
Go back there with him, fag.

>> No.5189683
File: 98 KB, 1280x720, CANT WAKE UP.jpg [View same] [iqdb] [saucenao] [google]
5189683

>Emulating TR1 a while back
>All going fine
>Suddenly a fucking T-rex outta nowhere
>Raptors
>Fucking Raptors
>What the fuck

>> No.5189829
File: 7 KB, 220x200, smugfilter.jpg [View same] [iqdb] [saucenao] [google]
5189829

>>5189680
>still mad

>> No.5189878

>>5189590
TR4 and 5 did add new movements for Lara, but overall you're right.

But the biggest issue is the save crystals. For the average player you pretty much need to use the cheat codes to get more.

>> No.5189883

>>5189878
Have you tried playing the PC version, like every normal person did?
You know, no issues with saves, shit resolution, low (and locked) gamma and so on and forth...

>> No.5189914

>>5189883
>like every normal person did?
Pretty sure most people played it on psx back then.

>> No.5189942
File: 6 KB, 235x206, miss the point.jpg [View same] [iqdb] [saucenao] [google]
5189942

>>5189914
>back then
And here we are today, with ability to play few different versions on PC.

>> No.5189953

>>5189942
Can't argue with that, I'm just saying that TR is (falsely) associated with sony mostly, especially by these normal people that were referred by you.
https://youtu.be/egp-ou9ndP8?t=58

>> No.5190031

>>5186426
tr2 no, tr3 I can't even get past the first level

>> No.5190054

what's your favorite levels?
Sanctuary of the Scion
Temple of Xian
Atlantis
The Great Pyramid

>> No.5190371
File: 561 KB, 1280x960, Tomb Raider II - Starring Lara Croft (USA) (v1.0)-181130-185458.png [View same] [iqdb] [saucenao] [google]
5190371

Seeing what you guys mean about 2. Lots of cool stuff but the balace is all over the place, pretty clearly designed for savescumming.

>>5190054
Atlantis and the Pyramid were cool and spooky.

>> No.5190396
File: 1.38 MB, 1280x960, Tomb Raider II - Starring Lara Croft (USA) (v1.0)-181130-190808.png [View same] [iqdb] [saucenao] [google]
5190396

fucking hell lads I just want to raid tombs

>> No.5190441

>>5190054
the lost library
Maria Doria
KV5
Thames Wharf

>> No.5190467
File: 2.99 MB, 480x336, Sprites! Sprites everywhere.webm [View same] [iqdb] [saucenao] [google]
5190467

>>5146926
From a technical viewpoint it's kinda interesting how things were done with Tomb Raider on the Saturn (or pretty much all Saturn games, that used distored sprites to draw 3D).

But on the other side, I never was a fan of the Tomb Raider series in the first place. I played the TR1 Demo on some PS1 Demo Disc back in the day but got discourage by the horrible controls and the sub par blocky graphics even for PS1-Standards.

>> No.5190472

>>5190467
2-D sprites were used for all systems for things like medpacks in the first two. It's not limited to just the Saturn.

>> No.5190747

>>5190054
barkhang monastery and madubu gorge

>> No.5190832

>>5190441
>Thames Wharf
>favourite
... seriously? And I don't mean it as dismissive, rather confused and curious.

>> No.5190907

>>5190467
>>5190472
Real lighting didn't show up until TR3 either. It's kind of amazing how TR3 was really a lot of improvement all over the board, but since it wasn't exactly a new engine, most people just started booing how it's the same shit as ever. For fuck's sake, just compare TR1 with 3 and tell me with straight face it's the same.
And then TR4 was even bigger jump, with even more cries how it's the same, while they've made a new engine this time even.

>> No.5190910

>>5190054
Tibetan Foothills
all of South Pacific
Lost City of Tinnos
Karnak levels
The Lost Library

>> No.5190931

>>5157932
I like that video, it does a good job of explaining how I feel about traversal in video games. I wish more games, especially platforming- or exploration-based games, gave you control over traversal mechanics like that. Exploration is fun when a game has actual traversal mechanics, but it's boring and stupid when you just push around an analog stick until your character walks around the map themselves. I miss games giving players control over most of a character's actions and also providing advanced/optional movement techniques.

>> No.5190962

>>5190832
Thames Warf's background sounds are comfy. Level is a bitch though (except the secret shortcut) but all TR3's levels are.

>> No.5193116

>>5190962
>but all TR3's levels are.
India and Pacific are fine. It's just the classic case of Urban Raider being shit

>> No.5194137

>>5193116
Antarctica managed to nicely balance out both vibes. City of Tinnos is by far one of the most memorable levels in the game, while the rest are no slouches either.

>> No.5194175
File: 827 KB, 1280x960, Tomb Raider II - Starring Lara Croft (USA) (v1.0)-181202-103608.png [View same] [iqdb] [saucenao] [google]
5194175

Kinda weird how they just squish textures into non-square spaces. Guess it's how the engine works.

>> No.5194184
File: 1.60 MB, 1280x960, Tomb Raider II - Starring Lara Croft (USA) (v1.0)-181201-170821.png [View same] [iqdb] [saucenao] [google]
5194184

This area's like something thecatamites would do, damn.

>> No.5194240

>>5194175
I remember I couldn't properly use these ladders for some reason and just dropped down when I tried to step from it.

>> No.5194314

>>5189683
The best part of the T-Rex is that when you played it at the time you had no idea whether or not it could be killed, and you likely weren't that proficient with the controls that early, meaning you spent that entire section ducking and diving and trying to get around him. I remember that running-jump you have to do over the bridge, and as you hang there he's wandering around inches from your toes.

>> No.5194345

>>5194314
My experience on first contatct was somewhat similar. I instantly went for the shotgun, but since I didn't have enough shells to kill it, I assumed it just can't be killed and started to frantically run around, trying to avoid it..

>> No.5194482
File: 1.46 MB, 1586x2896, LaraTR1.png [View same] [iqdb] [saucenao] [google]
5194482

>Calling her Laura Croft

>> No.5194509

>>5194482
They actually do that in the 2nd reboot. Including the chick mangling voice """acting""" for nu-Lara

>> No.5194513

>>5194482

only europoors call her lara

>> No.5194517
File: 8 KB, 199x199, k..jpg [View same] [iqdb] [saucenao] [google]
5194517

>>5194513

>> No.5195650

>>5146314
why is it that only 90s games can create this isolated feeling? Like you're all by yourself at some quiet edge of the world.

>> No.5195671

>>5195650
Maybe it's that minimalism or lack of engine capability that creates this feeling of minimalism. I really have that feeling of being isolated in majoras mask and even simple games like glover.

>> No.5195708

The nu-lara games are bad, but the first is ok.
2013 had a good plot going on and ok characters, but gameplay was a barebones uncharted with upgrading elements. Rise had the opportunity to fix that problem and make a decent series, only to end up as a quick crash grab in every aspect. Same with the most recent one.

>> No.5195750

>>5182552
keyboard only is great, especially if you have a numpad to go with it. the game doesnt really benefit from analog controls and for precise jumps in my opinion since youre given the advanced controls and time to make jumps. i really like the time you have to move around and also explore the areas. it gives the game more substance for exploration imo.

>> No.5195752

>>5150135
fat fio from metal slug series, nice.

>> No.5195762

>>5195708
>Rise had the opportunity to fix that problem and make a decent series, only to end up as a quick crash grab in every aspect. Same with the most recent one.
Eidos Montreal lost the ability to make good games a few years back. Everything they do is garbage soulless cash grab nonsense now.

>> No.5196060

>>5168571
>more female-friendly
More feminist friendly more like.
My sister loved old Lara because she was a badass adventurer (she played all Tomb Raiders, only onther game she ever played were Diablo 1 and 2), she didnt like new Lara because she went from badass adventurer to "I cant do this anymore *sob*" whiny.

>> No.5196074

>>5146314
Honestly Tomb Raider was the beginning of the downward spiral into SJW diversity quotas that has slowly but surely cucked the gaming industry beyond recognition. It led the way to more blacks and females being put into games to the extent that it’s rare nowadays to even see a white male npc let alone main character.

>> No.5196080

>>5196074
This, a thousand times this. Only closeted fags liked to play as women.

>> No.5196092

>>5181292
It was there for a reason
the reason was stupid
but people are also stupid
and they do stupid shit
like believing that making a badass Lara a weak whiny bitch (that still mowes down hordes of enemies) is somehoe an improvement because it might appeal to womin better (it didnt)

>> No.5196127

>>5163437
That gen Lara is the QTEST

>> No.5196184

>>5195650
Sound design (remember when this was still a thing?), short draw distance (so you don't exactly know what's up) and unless the game was a straight-out shooter, barely any humans and humanoids in it. So ultimately the games manage to keep the feeling of isolation and in the same time making your character isolated.
Then draw distance increased and sound design became a forgotten art.

>> No.5196190

>>5196060
>More feminist friendly more like.
... feminist circles absolutely loath nu-Lara, anon, and for very simple reason:
Rather than having an empowered female character that is on her own right "strong independent woman" without going into cheese (and being self-aware of own cheese when it does), they've got depowered bland chick with zero personality that goes through all sort of abuse, never learns her lessons and is simply pathetic in every possible regard, along with classic American school of writing daddy issues thrown in to replace any sort of semblance to personality. The last one is ironic (the American part), because it's written by Pratchett, but at least we know she's projecting her own daddy issues into literally everything she ever wrote.

>> No.5196192
File: 26 KB, 400x462, 9096726.jpg [View same] [iqdb] [saucenao] [google]
5196192

>>5196074
>>5196080
>>5196092
>Totally not a samefag, I swear!

>> No.5196218
File: 911 KB, 999x9565, 1537187896530.jpg [View same] [iqdb] [saucenao] [google]
5196218

>>5196190
>feminist circles absolutely loath nu-Lara
Maybe some old school feminists from '70s. Nu-females love nu-Lara, look at tombraiderforums state nowadays.

>> No.5196219
File: 97 KB, 947x1216, trforums.png [View same] [iqdb] [saucenao] [google]
5196219

>>5196218

>> No.5196226

>>5196218
Damn, that's some shitty art.

>> No.5196289
File: 67 KB, 900x899, 147756156873.jpg [View same] [iqdb] [saucenao] [google]
5196289

>>5196218
>all six staffers at the time were men

whoops

https://www.eurogamer.net/articles/2016-10-27-20-years-on-the-tomb-raider-story-told-by-the-people-who-were-there

>> No.5196294

>>5196218
> Implying there's any coherency to feminism other than finding another angle to be outraged about something that your peers might have missed

>> No.5196297

>>5196218
Um... no?
Besides, are you at least partially aware all sort of third wave feminist movements aren't monolith? Which is probably the main defining thing about 3rd wave - it's every group working for their own goals, rather than white upper middle class asking for voting rights (1st wave) and fairier access to job market (2nd wave).
And whoever did that comics was a fucking retard, even if we ignore pushing "muh politics" into it. Too fucking busy sprouting bullshit to make 5 second check on TR history.
Alternatively, Heather Gibson (current Stevens) is a closeted male. Not to mention being the best level designer the series ever had.

>> No.5196306

>>5196218
I'm not sure you understand how modern(ish) feminism works. Pro-tip: there are all sort and kinds of branches in it. So rather than the entire thing being what you imagine as Standard Generic Feminist (which I bet is the image of man-hating, neon-haired fat blob) getting triggered by everything, they are just an extremely vocal group within entire ocean of different movements.
It's like saying that everyone who doesn't work as coal miner is by default lazy slacker. Or every non-fundie being automatically an atheist.

>> No.5196313

>>5196218
Like everyone already pointed out, nice you managed to take vocal minority as the main base. Old fandom hates nu-Lara. LAU fandom hates nu-Lara. Grand majority of feminist movements hates nu-Lara or consider her worse than the old one.
The only people that are left is the hipster crowd (it's different than it was, hence it has to be good), nu-males (marketing worth 150 mil doing wonders), literal kids which shouldn't be playing that game in the first place (rating) and radical misandrists (since it's wish-fulfillment about gunning down large amount of males by female protag).
Everyone else either pretends the games don't exist or throw shit at it for being just flat-out insulting to player's intelligence and derailing one of the most established characters in the industry for no real reason other than mis-aimed marketing.

>> No.5196368

>>5196184
what exactly is sound design?

>> No.5196369

>>5196313
Maybe it's not a small minority after all? Nobody would make an AAA game with a whopping 100m budget for such a group and it seems even the latest game with relatively low review scores is going to make profit.

>> No.5196373

I played Underworld only. It was ok. I mean it was entertaining, but nothing special. I'm sure 1-3 are amazing though.

>> No.5196379
File: 603 KB, 1280x1721, tomb_raider_iii__20_years_of_tomb_raider_by_keithbyrne-dam8by0.jpg [View same] [iqdb] [saucenao] [google]
5196379

>>5196373
How can you be so sure if you haven't played them?

>> No.5196636

>>5196313
>>5196306
>>5196297

As I said in >>5196092 and >>5196060 , they TRIED to appeal to feminists by makin Lara more vulnerable (they went too fat with that).
I didn't say they SUCCEEDED in that.

>> No.5196650
File: 1022 KB, 1163x811, Screenshot_2018-12-03 Lara Croft’s breast size was accidental.png [View same] [iqdb] [saucenao] [google]
5196650

>Whoopsie doopsie guys, my hand accidentally slipped and made her tits in her in-game model giant sized
>My hand also ACCIDENTALLY changed her titties size in every CGI movie which cost us millions of dollars to make and also this affected every promotional pre-render flyers we sent to magazines and retailers
>All accidentally, of course
I'm saying that I just don't buy it even for a second.

>> No.5196679

>>5196369
>He thinks this game was made to appease radical feminists
Nigga, are you retarded or just fucking delusional?
It's like you didn't even notice what Squenix did with ENTIRE FUCKING LIBRARY they got from buying Eidos and deluded yourself it's about SJW or whatever other bullshit.
Why people are this fucking stupid?!

>> No.5196684

>>5196650
>2018
>This bullshit still alive
... you know this is just an urban legend... right? Gard was very fucking open from the very start, even before the game premiered, she's supposed to have giant knockers

>> No.5196756

>>5196679
>It's like you didn't even notice what Squenix did with ENTIRE FUCKING LIBRARY they got from buying Eidos
Yeah, they tried to ruin every single one of them, care to enlighten me why?

>> No.5196829

>>5196756
For the same reason why Disney is re-launching its entire library of animated movies.
You are new to corporate-owned copyrights or something?

>> No.5196854
File: 3.00 MB, 480x300, The Sentinel (C64, 1986).webm [View same] [iqdb] [saucenao] [google]
5196854

>>5195650
Or 80's games...
You should play The Sentinel (all 8-bit and 16-bit home computers and PC as well) or Sentinel Returns (PS1 and PC.)

>> No.5196864

>>5196650
for fuck's sake, if you're trolling, you got me
it didnt say they "accidentally" shipped it that way, it says one of the guys accidentally went too far on the slider when making her, then they all decided it was better that way and left it

>> No.5196878

>>5196864
Pretty sure modellers don't operate with sliders, especially twenty years ago when they were highly limited by hardware.

>> No.5196924

>>5196218
NO ONE is stopping bitches from making their own games.

But that's how shit works with wanting everyone else's shit to revolve around them instead of leaving it alone and coming up with their own stuff.

And fuck "making characters people can identify with." It's escapism, not any form of the real world. I can't identify with being a big-tittied girl since I am not female, but that doesn't mean I didn't enjoy the games just the same.

It's NOT important at all, and is just the excuse selfish leftists use to justify hijacking other people's shit to make revolve around them.

>> No.5197128

>>5196878
They don't operate with sliders, but they could have accidentally messed up the geometry or proportions for that part of the model by typing a number wrong or something.

>> No.5197216

>>5196218
>>5196219
i thought tombraiderforums hated the nu-tomb raider games.

>> No.5197227

>>5196864
>>5196878
As the other anon explained, they've messed up proportions and then decided to keep the result anyway. Her tits were supposed to be 1/10 of their final size when making a model, they've messed up, created the Triangles of Death instead and realised "Hey, with our limited engine this actually looks like tits".
Then they've tried the planned size and it turned out they were barely visible. So they've sticked.
And another anon is also right when sayign Toby Gard designed Lara to be big-breasted. Thing is, he designed her on piece of scrap paper, but then they had to figure out how the geometry of model should work. So Gard wanted big tits, but under-estimated the requirements under their engine and hence why the original number was 1/10 of what it eventually became.

tl;dr
Lara was supposed to have big tits since inception. They've messed up geometry for the model. The "error" turned to be their desired effect anyway.

>> No.5197230

>>5197216
Depends on which group of users you mean. Actual grogs and "LAU kiddies" pretty much pretend nu-Lara doesn't exist at all. Then there are all sorts of newfags who throw shit at each other either viciously defending or shitting on the game. Everyone else watches from afar and munches popcorn.
Also, afaik Shadow pretty much got ignored even by newfags on the forum.

>> No.5198018

>>5197227
>lara with DFC
ALL OF MY YES

>> No.5198136
File: 314 KB, 854x1869, opera_house.jpg [View same] [iqdb] [saucenao] [google]
5198136

>>5198018
I wonder who is behind this post.

>> No.5198578

>>5198018
Back to /a/, pedo.

>> No.5198616

>>5196650
Raita.jpg

>> No.5200576

>>5196060
Nu-Lara can't do anything without QTE help. Lara Croft BLEW ATLANTIS TO KINGDOM COME FOR A TRINKET.

>> No.5202142

>>5194314
I was overwhelmed too at first, but then i simply went inside a little cave where he couldn't do me anything and shoot him with the pistols from there, no big deal.

>> No.5202147

>>5187449
It took so many (You)s for the perfect answer? Damn, /vr/... wtf are you doing.

>> No.5202151

>>5182552
Keyboard is the right way to play any tank control games, especially Tomb Raider. Who says otherwise didn't try the PC version or most likely didn't play it long enough, period.

>> No.5202196

>>5196650
She uses her big boobs to cushion the impact when she grabs an edge and slams into the wall. Very deep character design, brainlets don't get it.

>> No.5202435

>>5202151
Most often, they didn't play it at fucking all, but still parrot bullshit how this game plays "best on PSX". Bonus points for posing if they praise TR3 on PS

>> No.5202589

>>5198136
is it official art ?

>> No.5202595
File: 156 KB, 600x773, TombRaider_54.jpg [View same] [iqdb] [saucenao] [google]
5202595

>>5202589
No, even eidos marketers weren't so brave. Almost.

>> No.5203493
File: 122 KB, 966x547, final.jpg [View same] [iqdb] [saucenao] [google]
5203493

just beat tr2 so here's my final stats

>> No.5203606
File: 606 KB, 1280x960, Tomb Raider II - Starring Lara Croft (USA) (v1.0)-181207-090526.png [View same] [iqdb] [saucenao] [google]
5203606

>>5203493
OP here, just beat it too, you beat my ass. Good game, lots of cool shit but generally sloppier level design compared to TR1.

I'ma take a break from the tomb life before playing TR3. Need a vacation.

>> No.5203674

>>5203493
>>5203606
>That secret counter
Guys, what the hell you are doing?

Also, TR3 right after 2 is the best experience ever, don't drop it now OP, go for it instead

>> No.5203697

>>5203674
TR2 secrets are useless.a

>> No.5203774

>>5203674
I would have found maybe just a quarter of all secrets without a guide.

>> No.5203796

>>5203697
>TR2 secrets are useless
Have you fucking PLAYED the game?
Clean all secrets in given level and claim a bonus loot. Don't get all per level and you get shit. So considering the secret counter, it explains why you think they do nothing.

>> No.5203950

>>5203796
it was my first time playthrough so I didn't make it a priority, sometimes i noticed a secret but still didn't bother going after it since the reward is so miniscule.
I never ran out of medkits or ammo.
The game is fun, but I didnt feel the urge to go after secrets

>> No.5203956

>>5203606
>you beat my ass
I don't think so, I played the pc version and used quicksaves constantly, ran straight past secrets.
Just looks like you played it more throughly judging by stats

>> No.5204016

>>5203950
>Plays Tomb Raider
>Doesn't explore
>Doesn't go for secrets even if he spots them
Shouldn't you be on /v/, praising nu-Lara for "subverting the expectations"?

>> No.5204052

>>5204016
what even is this elitism about?
how about you simply ask me what I thought about the game or something?
That way we could have some actual discussion..

>> No.5204081

>>5204052
The fuck elitism has to do with anything, you stupid piece of shit?
The entire fucking appeal of those games is to exlore levels in search for secrets, one way or another. I don't give a fuck what you think about the game, when you openly disregard its main draw. If you want to ignore secrets, willingly at that, then the recent games are for you. They don't have any, so a perfect fit.

>> No.5204117

>>5203950
>>5204052
Different anon, but why would you ignore secrets? Especially if you notice one. It just doesn't make sense to me.

>> No.5204139
File: 54 KB, 641x467, tr2-cutscene.jpg [View same] [iqdb] [saucenao] [google]
5204139

>>5204117
not sure sometimes i just wanted to move on, if i noticed that there was a secret in an area i simply needed to backtrack for i chose to ignore it, felt more like padding than an actual challenge to get.
I'm really not getting the same impression as the anon above you, from my experience the secrets weren't a huge part of the game, the act of making my way through the dungeon was enough.
It's not like the secrets lead me to a brand new bonus level or anything, that i could understand being considered "missing out", it was more like a few trinkets here and there if you decide to be really through y'know?
I got exactly half the secrets and was satisfied with just that.

>> No.5205214

>>5204139
Tomb Raider is a game almost entirely about exploration and traversal, though. The secrets aren't worth it for big rewards, they're worth it for the satisfaction of obtaining them. There's a challenge in finding and reaching everything in a level, shouldn't that be enough motivation to make you want to conquer the entire level?

>> No.5205363

>>5205214
I see your point anon, I'll make sure to keep it in mind when I move onto Tr3.
Thanks!

>> No.5206173
File: 124 KB, 792x779, tumblr_pc63loyRHE1w2u0tio1_1280.jpg [View same] [iqdb] [saucenao] [google]
5206173

>>5204081
There's different appeal for different people. For me, it's Lara.

>> No.5206248
File: 346 KB, 1600x1013, s-l1600.jpg [View same] [iqdb] [saucenao] [google]
5206248

>>5146314
>How do the sequels stack up?

Perfectly.

>> No.5206251

>>5206248
That TR1 spine is triggering me hard. Please tell me it's not part of the same collection as the rest.

>> No.5206432

>>5206248
What's this?

>> No.5208206

>>5206248
>This man learned how to trigger everyone with just one simple trick
>Autists hate him!
>Learn his secret by clicking on the image

>> No.5210565

BUMP!

>> No.5210703
File: 388 KB, 900x1144, lootsplosion_collaboration_colored_by_artisticadventures-d6x88nc.jpg [View same] [iqdb] [saucenao] [google]
5210703

>>5210565
>bumping without Lara's pictures
Shiggy diggy.

>> No.5211889

How comes there's no worthwhile sourceport for this yet? The one with the most progress loads level data and only that.

>> No.5213441

>>5211889
for a sourceport you need, wait for it, the source code.

>> No.5214814

>>5213441
OpenMW, unity Daggerfall, OpenXCom, and GemRB beg to disagree.

>> No.5214819

>>5214814
Those were reverse engineered recreations not "ports" but keep believing your underage shit.

>> No.5214827

>>5214819
Congratulations, you're arguing inane semantics on the internet that have nothing to do with the topic at hand. Your reddit karma has gone higher.

>> No.5214856

>>5214827
Your idiocy precedes you. reverse engineering a game is a tedious and extremely hard thing to do. Source ports not only imply through name that you have access to the source code, but are immensely easier to accomplish. Even then reverse engineering is still not using the source code, it's using the compiled code to create a new source that is usually drastically different from the actual source code, which is in most cases lost by the devs. You could have conceded your ignorance, but instead you tried to defend it by spouting "semantics" to something you obviously don't know shit about. Kudos, faggot.

>> No.5214915

>>5203674
three dragons on each level, who cares about the rest

>> No.5215432
File: 30 KB, 560x315, Are they.jpg [View same] [iqdb] [saucenao] [google]
5215432

>>5214819
>>5214827
>>5214856

>> No.5215689

>>5214856
>it's using the compiled code to create a new source that is usually drastically different from the actual source code
Isn't it easier to write it game from a scratch?

>> No.5216064

>>5215689
not when you want to reproduce all mechanics and details from the original game.