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/vr/ - Retro Games


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File: 9 KB, 269x142, lamps.png [View same] [iqdb] [saucenao] [google]
5143126 No.5143126 [Reply] [Original]

ITT: Weird assets that only appear in the game once

>> No.5143142
File: 34 KB, 483x406, ss anne truck.jpg [View same] [iqdb] [saucenao] [google]
5143142

The truck in Pokemon. The fact that it only appears there combined with how difficult it was to reach made it feel mysterious, leading to a bunch of rumors about how Mew was hidden under it.

>> No.5143191
File: 659 KB, 1333x999, eswat.png [View same] [iqdb] [saucenao] [google]
5143191

This female punk enemy is only seen once, and that's in the first stage. It's hard to notice her because she's the only one of her kind, she goes down in one hit, and she walks on screen at the same time as a bunch of other dudes, so it's honestly hard to know she's there. She attacks with a whip.

>> No.5143508
File: 322 KB, 640x480, Sonic 3.jpg [View same] [iqdb] [saucenao] [google]
5143508

>> No.5143513

>>5143508
Okay, but there are multiple of those throughout the level, and I believe in both acts.

>> No.5143519
File: 62 KB, 320x240, GEDamIsland.png [View same] [iqdb] [saucenao] [google]
5143519

>> No.5143520

>>5143126
Were those meant to be lights?

>> No.5143521
File: 13 KB, 257x290, weird doom tex.png [View same] [iqdb] [saucenao] [google]
5143521

>>5143126
this texture was only used once in the original doom. it was in the cacodemon cage in E2M3.

>> No.5143523

>>5143520
I'm not sure; I for some reason remember them as nooses when I was a kid. Odd memory.

>> No.5143530

>>5143521
Holy shit, I was playing Hellbound.wad today and I saw this texture on a random piece of the level. Really stood out to the point that I thought "Did they make just this one texture for this wad?"

>> No.5143534
File: 78 KB, 313x500, Giant_Wizard_0[1].jpg [View same] [iqdb] [saucenao] [google]
5143534

>>5143523
>>5143520
As a kid I thought they were some kind of candy machine. Doesn't make much sense but that's being a kid.

>> No.5143535

>>5143523
Same here. I also remember I tried not to touch them because I thought they'd kill you.

>> No.5143537
File: 46 KB, 640x480, Screenshot_Doom_20181103_202507.png [View same] [iqdb] [saucenao] [google]
5143537

>>5143521
I raise you

>> No.5143547
File: 24 KB, 338x315, 1511028957_5976166899.jpg [View same] [iqdb] [saucenao] [google]
5143547

>> No.5143798

>>5143520
>>5143523
>>5143534
They’re lanterns. The little flames that walk towards you come from them.

>> No.5143805

>>5143798
There aren't any glames on that castle.
In fact the whole castle is very creepy, the main hall is empty, it even has one of those white bars that have ghosts, but they're empty here, just lying there.

>> No.5143815

>>5143126
Those lamp bulbs also appear in world 6 fortress 3.

>> No.5143821

>>5143815
Oh right, that elevator part with the Boos.
I guess the ones in world 5 stand out more because it's the first time you see them and it's the only thing on that small room.

>> No.5143829

There's exactly one purple gem in all of Jazz Jackrabbit 2 and it does absolutely nothing special when collected.

>> No.5143830

>>5143815
No need to namefag here

>> No.5143831 [DELETED] 

>>5143830
:)

>> No.5143836 [DELETED] 

>>5143830
Luke, use the filter

>> No.5143863

>>5143836
Yeah.

Has a namefag ever given a legit reason for namefagging? I get if OP needs to namefag to proof his identity for discussion reasons but these namefags are just doing it to establish a character needlessly.

>> No.5143869
File: 134 KB, 949x615, SotN-cannon.jpg [View same] [iqdb] [saucenao] [google]
5143869

Probably my favorite example of this

>> No.5143892
File: 88 KB, 690x462, t1.jpg [View same] [iqdb] [saucenao] [google]
5143892

Turrican 1 has this odd box in the right corner which actually acts as a form of copy protection.
In order to make an elevator to the next level appear you'd have to shoot it but in pirated versions the box wouldn't appear.

>> No.5143894 [DELETED] 
File: 13 KB, 609x547, omega factor.png [View same] [iqdb] [saucenao] [google]
5143894

>> No.5143906

>>5143892
Unless the game was cracked. Which it was

>> No.5144000

>>5143547
Don’t you see this enemy again?

>> No.5144002

>>5144000
Yes, several times. There are tons of these things in 7-2.

>> No.5144004

>>5144002
I think it's the only red one in the game.

>> No.5144018

>>5143142
>he didn't get the mew from under the truck
HAHAHAHAHA PLEB

>> No.5144034

>>5144018
LIAR LIAR PANTS ON FIRE

>> No.5144040

>>5144034
whatever gets you to sleep at night, turbopleb

>> No.5144092

>>5143894
thought that was a megaman game for a second

>> No.5144104

>>5143126
I thought the hoverbike was weird in Perfect Dark, but I think you can take it the next level with you so I guess it might not strictly fit the OP's description. It just seems like they were playing with the idea of adding usable vehicles throughout the game, and then stopped with just the hoverbike.

>> No.5144118
File: 1.02 MB, 1366x768, wall5_4.png [View same] [iqdb] [saucenao] [google]
5144118

>>5143521
Here's a Quake equivalent. This greenish brick texture is only used in this room, in E4M8.

>> No.5144156

>>5143892
how did the game know if you pirated it

>> No.5144227

>>5143520
>>5143523
>>5143534

> A glass globe hanging from the ceiling
> WHATEVER COULD IT REPRESENT

>> No.5144235
File: 455 KB, 407x278, alucard.gif [View same] [iqdb] [saucenao] [google]
5144235

>>5143869
At least that one does SOMETHING. SotN has tons of one-time stuff, some of which are not even used for anything actually gameplay related. The game was made by veteran cartridge devs that were just dicking around with the new notion of having almost no storage limitation for game assets

>> No.5144238

>>5144118
That's one creepy room

>> No.5144271
File: 980 B, 162x96, gta 1 boat.png [View same] [iqdb] [saucenao] [google]
5144271

There's a boat in GTA 1 that I saw only in one mission. According to GTA wiki it's in three missions, but I only saw it once. You have to throw a case of money down the bridge and the the boat will pick it up. I sometimes attempted to jump in the boat but of course it never works.

>> No.5144443

>>5144271
As an aside, that mission was the funniest shit.

>Start level
>Immediate timer
>Boss is talking to you like his wife got kidnapped
>Rushing all over town to answer phones to drop money over a bridge
>Turns out it's a fucking dog

>> No.5144445
File: 22 KB, 256x224, Slipslide_Ride_SNES.png [View same] [iqdb] [saucenao] [google]
5144445

Maybe too broad, but it bugs me there was only one ice level in DKC when there were at least two of every other level type

>> No.5144447

>>5144443
you only find out its a dog if you fail, too

>> No.5144448

>>5143894
This was probably a reference to some of the Tezuka works, right?
That game is not retro but god I love it so much.

>> No.5144463

>>5144448
Most people assume that it's a reference to Mischief Makers which was also made by Treasure but the Clancers in that game have a more sad and depressed expression compared to the bowlingball-face there.
The most baffling thing, though, is HOW you find that fella which basically involves glitching through the level boundaries.

>> No.5144483

>>5144445
What about the snow levels?

>> No.5144489

>>5143142
They had the truck in FireRed and LeafGreen, too.

>> No.5144495

>>5144463
I don't remember if I ever encountered it or not, it's been a while. How do you see it?

>> No.5144548
File: 54 KB, 653x490, nyololin.jpg [View same] [iqdb] [saucenao] [google]
5144548

There is only one of them in Super Mario Land. Very strange.

>> No.5144552

>>5144548
3 of them in level 4-2
so it only shows up in one level, but 3 times

>> No.5144557

>>5143863
No, he does it out of kindness to make it easier to discard hes mentally ill mutilated faggot opinion

>> No.5144558

>>5144495
https://www.youtube.com/watch?v=GdwFjS-5ROk
Basically you dash at a very specific angle during the pyramid ascension and glitch through the floor into a secret area.

>> No.5144578

>>5143126
All of the assets in that picture are used more than once in Mario 3. What are you on about? The second fortress of World 6 has a room with those dangling lights in them.

>> No.5144587
File: 271 KB, 1920x1080, XZbPADS.png [View same] [iqdb] [saucenao] [google]
5144587

>> No.5144629

Kuribo's shoe

>> No.5144662

>>5144235
I loved that room. Pointless little bits of world building like this really do it for me.

>> No.5144701

>>5144445
And that music was one of the best tracks in the game.

>> No.5144805

>>5144558
Oh ok, no I'm pretty sure I haven't seen that, then. Gotta try it. Thanks for the video.

>> No.5144813

>>5144587
why the filtering ?

>> No.5144932
File: 7 KB, 1108x729, super_mario_bros_nes_end_screen.png [View same] [iqdb] [saucenao] [google]
5144932

>> No.5144950

>>5144489
Yeah, and in that version you can actually find a Lava Cookie under the truck.

>> No.5144952

>>5144489
They should have made it movable with Strength and put Mew under it in FR/LG. Would have been fucking amazing.

>> No.5144961
File: 2.46 MB, 1920x1080, what's back there.png [View same] [iqdb] [saucenao] [google]
5144961

>> No.5145024

>>5144587
jesus fuck the filter

>> No.5145029

>>5144952
or ditto disguised as mew

>> No.5145065
File: 188 KB, 764x654, question mark.png [View same] [iqdb] [saucenao] [google]
5145065

>>5143126

>> No.5145080

>>5144629
HOW THE FUCK WAS THIS NOT THE FIRST POST?!

>> No.5145082
File: 36 KB, 256x224, rope.png [View same] [iqdb] [saucenao] [google]
5145082

>>5144445
All the three DKC games have levels with different gimmicks that appear only once in the game.

>> No.5145126

>>5144483
>What about the snow levels?
There's two outdoors snow levels: Snow Barrel Blast and Ice Age Alley.

>> No.5145136

>>5143805
Nah, I think that's the castle in World 7. Absolutely no enemies and you have to find your way out before the timer expires.

>> No.5145204
File: 237 KB, 768x688, olrox-fight-pillar.gif [View same] [iqdb] [saucenao] [google]
5145204

>>5144235
My minor was Architectural Studies, I fucking love the detail put into the castle. Like these grand pillars only found in Olrox's inner quarters, and only the right of which has a figurine.
Another example of asymmetry is the staircase in the Library boss room, only one of the rails is broken.

>> No.5145214

>>5143513
There's even another one that you have to manipulate up and down like that one, but no one ever talks about it because they don't lock the path behind you.

>> No.5145257

>>5143142
The impression I get is that maybe there was an idea to feature it somewhere else, at another point, but perhaps whatever idea it was part of got scrapped early on, then someone on the team thought "Hey, we can fit it in as a decoration here."
Or there was some cartridge space left and someone thought "Hey, let's just make a piece of detail to put here."

>>5143520
That'd make the most sense.

>>5143519
That was from a cut mission objective for higher difficulties, during the Beta you were supposed to get a key for a speedboat, and you were supposed to use it to get to that island where you'd destroy that anti air gun, to ensure you could escape on the Runway level (where you also had to destroy some anti air emplacements before you could hijack the plane and leave).
Goldeneye has a shitload of little leftovers on its cartridge, there used to be entire websites dedicated to documenting these things. There was a lot of speculation and odd rumors going around way back in the day as well, some would actually be confirmed by some devs.

>> No.5145262

>>5143521
You should see all the stuff Romero released over the years, old Alpha and Beta assets, cut stuff from both the original Doom, as well as Doom 2.
Lot of cool graphics left over in there, some which people have used quite effectively for their own Doom maps and mods.

>>5144227
In fairness, on a composite CRT, a small one especially, those things could probably kind of look like nooses, even if they're obviously not, looking at the sprites up close and without distortion.

>> No.5145281 [SPOILER] 
File: 760 KB, 3072x2304, 1541382226710.jpg [View same] [iqdb] [saucenao] [google]
5145281

>>5143530
>"Did they make just this one texture for this wad?"
That's a pretty common practice, especially for large level sets.

>>5143863
Sometimes. Usually not, but there's a couple.

There's a tripfag on /k/, Drake, who's been a contributor of content for a very long time, he has a number of neat and interesting guns, as well as ammunition, for instance he had one round of 9x39mm, a military rifle cartridge which for a very long time wasn't commercially available, even in Russia (where it came form), and only started being exported to North America very recently.
He also has some curious and odd devices which are hard to find, like the training device for the US Army M136 rocket launcher (it uses a special, extra bright 9x19mm tracer which simulates the trajectory and range of the anti-tank rocket, fascinating stuff).
He takes good and high resolution pictures of his stuff, and he has a lot of worthwhile knowledge for people interested in historical arms. Only shows up every now and then though.

There's like 25+ useless dipshits with tripcodes on /k/ however, to make up for him being a long time valuable and knowledgeable contributor to the board, and some other valuable and contributing tripfags who used to post, have long since left.

On boards like /a/, you have a few people who translates manga which hasn't been published in the west, much less translated by anyone else. Some of those people don't use names or tripcodes, however.
So there's people who do make the feature worth it, even if it's generally abused.

>> No.5145283

>>5145281
t. Drake

>> No.5145289

>>5145283
I wish I had his deck and his guns.

>> No.5145346

>>5144548
On the note of Mario Land, Dracula shows up only once in 2.

>> No.5145353
File: 23 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
5145353

>>5143126
Love this thread!
Those lamps always caught my attention for the same reason!

In Super Metroid there's a Red Zoomer (not meme intended) that only appears once in the game in the pic related screen.
It's the only one in the game, follows your every move and you can't reach it nor it can reach you. You can kill it with a Power Bomb but it won't leave any special reward or anything.

>> No.5145361 [DELETED] 

>>5145281
What's that watch

>> No.5145367
File: 162 KB, 360x284, mario.png [View same] [iqdb] [saucenao] [google]
5145367

>> No.5145371

>>5143869
SotT and in general Metroidvanias are full of these.
It's intentional because a good design point for this kind of games is to precisely have unique things or locations so you don't get lost easily and remember them better.

>> No.5145380

>>5143126
I distinctly remember my sister and I being scared/unsure about those at first. Like we didn't know if they'd somehow kill us because they stood out so much.

>> No.5145393

>>5145353
>you can't reach it
You can, though. When you come out the top of the ship if you fall down and go left you'll eventually land in that very spot beside the zoomer.

>> No.5145396

>>5145393
Yeah, but when you reach that part that way the Zoomer is not there. It returns if you go through the bridge.

>> No.5145404

>>5144932
The princess is ugly af.

>> No.5145419

>>5144235

And the music is pure meditation.

http://www.youtube.com/watch?v=AgG00VQ3krI

>> No.5145420
File: 726 KB, 1040x780, IMG_20181104_220551959.jpg [View same] [iqdb] [saucenao] [google]
5145420

>>5145396
Huh, you're right... Well, I'm spooked.

>> No.5145427

>>5144235
A lot of it is from how originally they were making a Castlevania RPG for the SNES, but cancelled it, and then another Castlevania RPG for the 32X, also cancelled.
A whole bunch of the stuff in SOTN was recycled from those.

>> No.5145428

>>5145361
Not sure, I know he just made a print like that and put it on the face of a watch for fun, just for that photo.
The watch in the movie was an Omega.

>> No.5145434

>>5145427
I've never heard about that, sounds interesting. Can't find anything online about it though, do you have a source for it?

>> No.5145436

>>5143863
>Has a namefag ever given a legit reason for namefagging?
I have found one in /vr/ that was worthwhile. I hammered him/her for reasons one time, and they said it was so that anyone could go back and search their posts. I found out through searching that this person was a wealth of knowledge involving crt diagnostics and repair, more so than the average /vr/ shitposter. Got a good laugh when I found out they have the same CRT monitor as I do for the pc. Very few are worthwhile however. Hell, someone totally disinterested in CRT technology would just act like a fuckwad toward this person.

I don't ignore tripfags, I just ignore the fact that they tripfag. I catch hell from people for "Responding to the tripfag", and I don't care. I don't care who says what. If it is intelligent enough to warrant a conversation, I will quote them and engage.

>> No.5145450
File: 2 KB, 48x90, rival2.gif [View same] [iqdb] [saucenao] [google]
5145450

>>5145434
I looked a bit, and I was certain it was the case, but I couldn't find anything about it, not even anything about them being RPGs, so maybe I imagined it.
I know the 32X game was started and cancelled, and if they started development on it, it would make a lot of sense to recycle any worthwhile content from it (lord knows Konami would recycle content from actual released games).

There's three sprites which are floating around for the 32X game (pic related was supposed to be some kind of antagonist, his sprite strongly resembles Richter's), and *supposedly* there exists a few screenshots, but that nobody has ever been able to find them. This is just a statement I've seen, so I have no idea how true that part is.

>> No.5145453

>>5145204
You think the artists might have had similar interests to you?

>> No.5145479

>>5144004
I'm sure you are right. I ripped every enemy sprite in that game and all their color variations. That was the only Snifit of its kind in the game.

>> No.5145480

>>5145450
Didn't Portrait of Ruin redesign that sprite into Leon Belmont for his brief cameo in the Greatest Five attack?

>> No.5145482
File: 105 KB, 439x393, 7d34fa372b[1].png [View same] [iqdb] [saucenao] [google]
5145482

Final Fantasy Legend II has a few different things that only show up once.

When you start the game you have three monsters you can set as one of your party members: Slime, Baby Dragon, and Imp. The Slime and the Baby Dragon are just weaker versions of monsters you fight later, but the Imp is a unique monster. I mean, it's clearly part of the Fiend monster family, but you never actually fight an Imp anywhere in the game. You'll only see one if you start with one in your party.

It always seemed weird to me that the Shogun has his own unique battle sprite, mainly because all the other mid-bosses to that point either were generic enemies from later areas or, in the case of Dunatis and Echigoya, still used the battle sprites of the generic enemies you see throughout the game. There's also an optional "Dolphin" enemy you can fight right after the Shogun that has its own sprite for whatever reason. Apollo's Minion also sorta fits with the shogun in that it's not a major boss but has its own sprite.

>> No.5145528

There's a weird weapon in Lufia 2 that only appears in the Ancient Cave called "SuhrCustom11".
Apparently it's some sort of guitar and why it's in the game is anyone's guess.

>> No.5145535

>>5145436
Nice blog how do I unsubscribe

>> No.5145539

>>5145535
He answered a question, cockwhistle.

>> No.5145546

>>5145029
Oh, that would be hilarious.
>go to all the trouble to get Cut and leave the St Anne without it departing
>come back with Strength
>push the truck, see pokemon underneath
>"MEW!"
>fight it, catch it
>"You caught DITTO!"

>> No.5145547

>>5143863
a few on /k/ autistically know there shit in X /tg/ has gropey /sci/ has a bunch too /a/ has a bunch of translators etc

also bitching about trips is retarded

>> No.5145567
File: 508 KB, 1012x759, lonely_monster.png [View same] [iqdb] [saucenao] [google]
5145567

This monster in kid icarus. It flies around the screen and dies in one hit. There's only one in the entire game, so I always found him special.

>> No.5145579

>>5145547
>bitching about trips is retarded
Kind of true, but it's also true that MOST tripfags shouldn't be tripfags.

I tend to just go with this method >>5145436
If I'm taking anonymous posts for just their own value, I'll take trip posts the same way.

>> No.5145628

>>5143863
i think he's a tranny so there's gotta be some attention whoring thing going on

>> No.5145634
File: 5 KB, 256x224, ChocolateIsland4[1].png [View same] [iqdb] [saucenao] [google]
5145634

These platforms. They're only used in one level in the entire game IIRC

>> No.5145646

>>5145628
correct dudes also been so insufferable that people have cracked his previous tripcodes

>> No.5145660
File: 21 KB, 180x128, 180px-Ninji_smw.png [View same] [iqdb] [saucenao] [google]
5145660

>> No.5145670

>>5145634
You sure about that one?

>> No.5145683

>>5145065
to clarify it's a reference to smb3 when you defeat a fortress boss and they drop a magic ball, an another reference to smb3 is that the sunken ghost ship is actually a ruined airship where you fought the koopalings.

>> No.5145689

There's a single Classic Megaman bat robot in X1 in the Armadillo stage which has a very high chance of dropping an 1up.

>> No.5145691

>>5145683
Also the level is the only one:
• with underwater boos
• where you can interact with boos with Yoshi
• that has those huge spiky balls (from Yoshi's Island 4) just flying through the air, not floating downstream

The ?-ball is a weird item too because it has behaviour you can never see. If you touch the ball in a vertical level (like in the original SMW) everything stops, the fanfare plays and the level ends. In horizontal levels after touching the ball you do the walk and the peace sign thing, exactly like after touching a goal tape.

>> No.5146261
File: 5 KB, 333x298, octoballoon.png [View same] [iqdb] [saucenao] [google]
5146261

>> No.5146283

>>5146261
The fuck was up with that thing?

>> No.5146297

>>5145660
it was so crazy going into Bowser's castle and seeing Ninji, then in the fight with Bowser he pulls out Mechakoopas which are totally new

>> No.5146306
File: 200 KB, 8192x864, vanilla-dome-3.png [View same] [iqdb] [saucenao] [google]
5146306

the only level in SMW with regular piranha plants. all others in the game are the jumping variety.

>> No.5146353

>>5146297
Room 3 in Bowser's Castle also has Mechakoopas, plus you run into more in the last hallway before Bowser.

>> No.5146370

>>5146306
also the only level in SMW where you can touch the sides of a Black Piranha plant.
You die immediately, even if you ride Yoshi.

>> No.5146409

>>5144156
most common DRM for these old games (that isn't instruction book quiz garbage) was damaging a sector on the disk on purpose.
if the disk is original, the drive will throw an error during an attempt to read the damaged sector and the game will know the copy is legit. if you copy the disk, the damaged sector won't be reproduced and the copy will have perfectly readable and writable sector. if the damaged sector actually works, it's an pirated copy.

>> No.5146427

>>5146409
—Most— common? I don't believe it.

For cartridge games at least the most common method was a SRAM check: writing to a super distant SRAM region and if the write succeeds, run the antipiracy code. Copiers back in the day had a massive amount of "SRAM" so a wide variety of games could be dumped so the easiest method of in-game copier detection was to write "out of bounds" and expect a failure.

>> No.5146452

>>5146427
turrican 1 doesn't really sound to me like a cartridge game though

>> No.5146461

>>5146452
fug
your'e right

>> No.5146483

>>5146261
That'd be special if it weren't for the fact ALTTP has a lot of unique enemies in unique places.

>> No.5146602
File: 29 KB, 480x360, SMW_castle_7.jpg [View same] [iqdb] [saucenao] [google]
5146602

Were these in any other level?

>> No.5146692 [DELETED] 

>>5145482

There's clearly some weird Japan thing going on with Sho-gun. He's a weak, corrupt puppet ruler, and is central to the whole plot of the world in question.

>> No.5146804

>>5146692
After thinking about it, I thought maybe him having a unique battle sprite was supposed to be a half-assed attempt at making the player think he's the actual boss of the area, but even that doesn't really work out because unlike the actual major bosses, he isn't represented by a huge over world sprite. Even Apollo's Minions had those for all of the two seconds they appear on screen.

>> No.5146887

>>5145634
They're also in Valley of Bowser 3.

>> No.5146891 [DELETED] 

>>5146804

This is a really good point. When I was playing as a kid, I didn't follow the plot of these little areas very well, and I understood the subtext even more poorly. (for example, I didn't catch on that Lynn was "Dad's" daughter as well) So, it wouldn't have occurred to me that the fake Sho-gun boss could surprise the player since I didn't really have precise expectations about what the hell was going on in this world.

I think you're onto something, though.

>> No.5146951

>>5146370
If I recall, you don't die instantly from it, but Mario gets hurt even if he's on Yoshi.

>> No.5146992

More SMW one-offs.
>The Green Berries in the last Special World stage that adds time to the clock
>The jumping fireballs in Special stage 7 (the Hot Foots from SMB3, maybe)
>Torpedo Ted, notable because getting to his sole stage is a pain

>> No.5146998

>>5146992
What about the digging Chucks? I don't recall those outside of one level

>> No.5147020

>>5146998
Them too.

>> No.5147092

>>5146992
I was never able to find the Torpedo Ted level. I was always curious when I saw it in the enemy cast.

>> No.5147098

>>5147092
So I'm not the only one? I felt so dumb when someone showed me how to get to it all these years later.

>> No.5147176

>>5143863
>Has a namefag ever given a legit reason for namefagging?

It's there so you can identify a specific poster (with a tripcode). It is useful if you want to do projects where it can be good to know if a poster is the artist, programmer, whatever.

>> No.5147194

I think Fishbone only showed up in one or two levels in SMW.

>>5146297
>Mechakoopas which are totally new

They are all over in Bowsers castle. Even if you use the backdoor, that part of the level has one or two at least.

>> No.5147198

>>5147176
The color of the level dot on the overworked map tells you if a stage has more than one exit. I think yellow is 1 exit, and red means a secret exit. The size of the dot also tells you if it's a big level or not.

>> No.5147220

>>5145262
Got links for the doom stuff?

>> No.5147240
File: 4 KB, 320x200, bush.png [View same] [iqdb] [saucenao] [google]
5147240

>>5147220
Just a sec.

https://www.dropbox.com/s/w0r0l799y6idlhf/doom-textures-png.zip?dl=0
https://www.dropbox.com/s/luq2xe8ybq87pft/doom-textures.zip?dl=0
https://www.dropbox.com/s/xfreb5fiklzk7ml/DOOMART1993.zip?dl=0
https://www.dropbox.com/s/k6dyibnd9wfahzq/OHMYGODROMEROFUCKINGDIDIT.zip?dl=0
https://www.dropbox.com/s/rpeypxirep3awxq
/OHMYGODROMEROFUCKINGDIDIT_walls.zip?dl=0

This should be all the loose stuff Romero put out.
One of these consisted of a couple of sized up .jpgs of the others as sample images, I don't remember which of them it was, but they aren't too useful for any editing/graphics purposes.
The others should contain a boatload of wall textures and sprites, all in correct size and resolution. Since this just grabbed from old dev folders, there's a fair amount of duplicates or small and incremental change things, as well as some recognizeable finished ones, but in parts, before they were assembled and polished ups.
You also have some unaltered shots of the clay figures and latex models, before they were sized down, worked over in post, and then paletted, as well as textures and graphics hand drawn by Adrian on paper, before they were scanned in and worked over.
There's also a bunch of cut stuff, both early and crude placeholders, but also lots of stuff which looks perfectly fine, but wasn't used for one reason or another. For instance pic related was probably planned for Doom 2, but they ended up not being used and got cut entirely.

iD Software also did release some old alpha builds for people to look at, a long time ago, you could find those on Doomworld's .wad archives. iD also released the press-release Beta demo, along with a utility to let you get around the timed lockout so you can play it. A bit crude and unfinished, featuring no sound and music at that stage, but there's some differences which are interesting to look at.

>> No.5147242
File: 8 KB, 320x200, meat2.png [View same] [iqdb] [saucenao] [google]
5147242

Some of this stuff is pretty good, or can be used to make something pretty good. I've used a bunch of them as resources recently.

If you want to see really good use of cut developmental content, Nihility (currently an episode 2 "demo" for Doom 1), does a lot of cool visual things with a lot of this stuff, along with some mean new monsters, interesting maps, and a good use of ambient sound effects in place of music.

>> No.5147247
File: 18 KB, 320x200, manmon.png [View same] [iqdb] [saucenao] [google]
5147247

>>5147240
Welp, that URL broke in half.
https://www.dropbox.com/s/rpeypxirep3awxq/OHMYGODROMEROFUCKINGDIDIT_walls.zip?dl=0

Here's an unused pose for the Arch-Vile, which would feature in Doom 2. Given the timing of when the latex/steel models were made (Spidermind was the final boss in the first game, and he was done by Punchatz, likely he also made the Revenant, Mancubus and Vile at this time as well), considering also the marble bas relief of Archie's face, which you can find in E2M5 and E2M8, he was most likely intended as early as for the first game, but wasn't included then, for whatever reason, along with the other monsters which would later be added in Doom 2.

>> No.5147249
File: 19 KB, 320x200, wall29.png [View same] [iqdb] [saucenao] [google]
5147249

Here's a graphic which wasn't used anywhere, ever, not in any of the seen Alpha or Beta content, and not in the finished games.
It's not really clear what it actually is, a stock image, like one of many they used, but of what?
Some suggested it was some kind of fungus, someone said it looked like a kidney covered in cysts (that wasn't a fun trip to Google images), another suggested it was some kind of iron ore.

>> No.5147263

Did anyone else find the hammer item in Mario 3 to be really strange? There's a handful of places on the overworld you can use it, but as far as I know, you only get one hammer in the game, in World 2 from a hammer bro. I felt like their had to be something really obscure you could do with it beyond getting the whistle in World 2.

>> No.5147271

>>5147263
There's a couple hammers in the game, some can be used to take shortcuts, like skipping the first World 4 Fortress

>> No.5147284

>>5147271
I think there's another use in the ice world of 6, but all the uses I can think of are pretty mundane like skipping a level or accessing a bonus tile. I can't think of any really "big" skips you can do with it, nor any levels that specifically require the hammer to access, or any other hidden content tucked away by obscurity. I always felt like it'd have been a great reward to carry the thing through several worlds and finally get to use it for a big payoff, but instead it just seems like it's a very rare item with a very small use.

>> No.5147286

>>5147284
Speaking of rare, the hammer suit itself, there's only like 2 in the game and the first one is all the way in world 6

>> No.5147298

>>5147286
Yeah, both it and the Tanooki suit are pretty damn rare despite mostly being like their more common versions, the fire flower and the leaf. The hammer suit did have some interesting uses though, with hammers being effective against more enemies (It can kill a few weird things like the candle flames and fireballs from lava and boos, along with kill bowser very quickly), and the Tanooki suit statue drop could kill some stuff too, IIRC. The chance of an average player having them in a position they'd be useful in though is pretty remote, for instance, you'd have to make it all the way through bowser's castle without taking a hit to use either against him, and if you can do that, do you really need their increased effectiveness against him?

Still though, really interesting items that only really obtained that status because of their rarity.

>> No.5147364
File: 66 KB, 1174x899, MMX Batton.png [View same] [iqdb] [saucenao] [google]
5147364

Cool thing was this guy was gave you 1UPs like 90% of the time you killed.

Good way to refill on lives.

>> No.5147378
File: 321 KB, 1200x893, how the developers intended.jpg [View same] [iqdb] [saucenao] [google]
5147378

>>5144813
>>5145024

>> No.5147401

>>5147092
>>5147098
I think that was the point of Torpedo Ted and having him hidden away in one of the more obscure secret areas, to have first time players (who will almost definitely not find him) see him in the credits, think "Wait, I never saw that enemy! I wonder where he is," thereby encouraging them to go back and explore the game more carefully despite having already finished it. Finding that strange underwater Bullet Bill looking enemy became a new quest in and of itself.

>> No.5147443

>>5146992
Fishin' Boo was a cool enemy.

>> No.5147471

>>5147298
The Hammer suit is rare because it was fucking OP.

Hammer can kill literally almost anything. Boos, Stretches, Dry Bones, Hot Foot, Thwomps, Podoboos... Boom Boom in one hit, Bowser in five hits...

Crouching will also make you invulnerable to fireballs.

Really, it's so useful I usually never ended up using it simply because it takes just one hit to lose it again.

>> No.5147687
File: 14 KB, 256x224, Haunted_Hall.png [View same] [iqdb] [saucenao] [google]
5147687

>>5144445
And there was only one haunted house level in DKC 2

>> No.5147693

>>5145660
>>5146297
Those guys aren't event mentioned in the staff roll, always bugged me

>> No.5147695

>>5146370
>black piranha plant
Wat

>> No.5147697

>>5146992
That one cloud that hateches from an egg and gives you coins

>> No.5147704
File: 6 KB, 130x128, Anchor.png [View same] [iqdb] [saucenao] [google]
5147704

>>5147286
Got this once when I was little, no one believed me at the time

>> No.5147717

>>5146602
no

>> No.5147801

>>5147286
The manual never even mentions that the Hammer Suit exists.

>> No.5147804

>>5147697
That's in multiple stages, as you just need to eat two Pink Berries.

>> No.5147806

>>5147286
>there's only like 2 in the game and the first one is all the way in world 6
For the ones in mushroom houses I'm pretty sure you can stock up on them by getting intentional game overs repeatedly because the mushroom house will restock every game over.

>> No.5147808

>>5147687
Technically, though. It was the third roller coaster level.

>> No.5147889

>>5147806
The best way to do that if you're intent on it is to play two player, have one player clear all the levels to the house, then the second take the item and get a game over so you don't have to clear the levels again.

>> No.5147894

>>5147806
>intentional game overs repeatedly
don't you think you should just game genie at that point?

>> No.5147917

>>5147894
There are a lot of differences from using game genie. Intentional game overs work within the bounds of the actual rules and spending the time and effort to do it is part of the price you pay to get all those hammer suits. It also means you can't have the hammer suit early or anything like that.

>> No.5147918

>>5147704
That thing was so useless.

>> No.5147978

>>5147808
Yeah, rollercoaster level elements (tracks, carts, wooden platforms, etc) are from previous levels, but that's the only level to use that haunted library background layer, if I remember right?

>> No.5147983

>>5143126
the ninja in Batman on the nes

>> No.5148091

>>5147978
And music

>> No.5148158

>>5147918
It's handy in World 5 to keep the airship from escaping back and forth between the sky and ground maps, avoiding a trip through the tower each time.

>> No.5148159

>>5148158
why would the airship move
...with an obvious followup question

>> No.5148162

>>5148159
The airship moves if you die on it and then you have to chase it down to try again. Not that it's a problem to a semi-skilled player, but the anchor prevents this just in case.

>> No.5148168

>>5148162
why would you die

>> No.5148172

>>5148168
There's always the rare chance to choke.

>> No.5148206

>>5148091
Oh yeah, forgot about that!

>> No.5148210
File: 303 KB, 626x419, Tgh3.png [View same] [iqdb] [saucenao] [google]
5148210

>>5144961
In Crash 1, there's a secret gem location which take you to an underground room with pictures of Cortex and Brio on. And in the penultimate level there's a picture of Tawna if you've got enough items. They never appear anywhere else. I always thought that was cool.

>> No.5148227

>>5146992
Special World was such a cool proto-Kaizo Mario experience as a kid. This was where dangerous men came to play Mario. That level where you had to float through the level, stringing together P-balloons... many thousands of corpses from the nineties are still littering that valley, my friends

>> No.5148264

The bike in Earthbound has a few unique sounds depending on where you drive like in the Deep Darkness.
Thing is, you can't use it after getting Paula so the only way to hear those sounds in-game is at the very end when you have only Ness left in the party.

>> No.5148409

>>5148264
Earthbound has such a stupid amount of unique dialogue. Especially after beating the game and roaming around. There really isn’t anything else like it

>> No.5148551
File: 18 KB, 512x448, 80-image082.png [View same] [iqdb] [saucenao] [google]
5148551

Never figured out what this thing did

>> No.5148574

>>5148551
I think it's the equivalent of casting Stop?

>> No.5148580

>>5148574
I don't think it ever worked once on me in the SNES version of the game. Dude never took off one hit point, just did some strange spells and died.

>> No.5148583

>>5148210
does this count as "weird" or out of place when it's clearly a reward for your progress/efforts though

>> No.5148593

>>5148162
Yeah, but doesn't the anchor only keep it from moving once, not at least a few turns, like the music box does?

>> No.5148598
File: 36 KB, 540x405, gfs_42487_2_30_mid.jpg [View same] [iqdb] [saucenao] [google]
5148598

In Megaman Legends, there was an entrance to a sewer in the downtown area that was connected to the first accessible of the ruins. As far as I can tell, it doesn't really serve any purpose besides reaching a high ledge in the ruins.

>> No.5148634

>>5147364
That was intentional to make it easier to get the Hadouken, since dying after collecting the health restore at the end of the level is the fastest way to get back and do it again.

>> No.5148635

>>5148227
Just use a blue yoshi dingus

>> No.5148725

>>5147704
>An Anchor[1] is an item from Super Mario Bros. 3. The item is rare and can only be received at a special White Mushroom House after collecting a certain number of coins in a certain level in the even-numbered worlds.
I can see why, barely anyone must have fucking seen this thing.

>> No.5148756

this fucking guy from World 2

https://i.imgur.com/duFe3qz.jpg

>> No.5148758
File: 7 KB, 540x309, duFe3qz.jpg [View same] [iqdb] [saucenao] [google]
5148758

>>5148756

>> No.5148832

>>5148756
>>5148758
You see him again in World 8.

>> No.5148885
File: 324 B, 26x37, Mm6chokerosprite.png [View same] [iqdb] [saucenao] [google]
5148885

>>5143547
>>5144548
>>5144629
>>5145660
>>5147378
>>5147364
>>5147704
All fine choices, HOWEVER!

>> No.5148886
File: 36 KB, 100x111, drone19.jpg [View same] [iqdb] [saucenao] [google]
5148886

>no different functionally from a stag drone
>only one in the game
why?

>> No.5148965

>>5144445
Probably because it's the laziest of the designs. It's kind of cool when you're playing the game, but if you really scrutinize it, it doesn't look good. The ground and walls just look like cave recolors, and the crystals are uninteresting.

>> No.5149182

>>5147704
IMHO it's easier to get in the All Stars version.

>> No.5149951

>>5148886

The Renegade drone, i remember that guy. Wasn't there two of them? I can't remember exactly. But i think they had more armor than the regular stag drones, i remember pumping a fuck ton of shots into them before they went down.

JFG had a ton of unused enemies, guess this guy got his one lucky appearance.

>> No.5149956

>>5147695
clapper, muncher, whatever

>> No.5149958

>>5148158
Even worse, in World 5 the airship can become glitched and inaccessible, softlocking your game.

>This works in the NES version only. If the player loses a life in World 5-Airship, the airship sometimes will move to the other side of Sky Land. If he or she takes the pipe, he or she can not see it. However, if the player goes to the second part of Sky Land, he or she can still see it. This means that the ship will be stuck and out of bounds.

>> No.5150021

>>5145367
That's more of a pallet mishap

>> No.5150249
File: 2 KB, 40x24, Firebro.gif [View same] [iqdb] [saucenao] [google]
5150249

Mario 3 had a lot of oddball shit. Outside of the two hidden in the secret area with the warp whistle, the only place you'll see this thing in the game normally is the one that appears in one of the last levels where you fight every kind of hammer bro once.

>> No.5150305

>>5150249
Also appears in World 2 behind that rock you can break and when you beat him, you get another flute

>> No.5150324

>>5143521

doom 3 had a genuine PCI card in one of its many clutters of shit

>> No.5150332

>>5150305
I assume that was what he was referring to by the secret area with the warp whistle.

>> No.5150334
File: 50 KB, 499x334, 94B71A14-F2AB-4317-858D-90C0BF0FB885.jpg [View same] [iqdb] [saucenao] [google]
5150334

Couldn’t find a better image on the fly, but some of the vegetables spat out of the machine in front of Wart have designs I don’t recall seeing in any other level.

Also, that one spaceship you pull out of the ground.

>> No.5150353

>>5150324
That's pretty much true to tradition, then, because a lot of the circuitboard/tech textures in the first game were just made from them photographing motherboards and various other computer shit they had lying around, then cutting and pasting shit together.

You also have the toy raygun they turned into the BFG9000, which had a lot of molded detail on it that they outright used to make like, half of all the tech textures in the game, or something.
Classic Doom has a lot of "b-movie filmmaking" vibes to its development.

>> No.5150371

>>5150334
Or the fact that that 4-1 had no Birdo boss

>> No.5150384

>>5150334
>>5150371
On a somewhat similar note, there was a grey ShyGuy who appeared in the manual but not in the game itself. It might have only been in the Doki Doki Panic manual, though. It must have been a late in development removal, because it appeared in the manual and somewhat recently someone was able to re-implement its functionality based on data in the ROM.

>> No.5150432

>>5148580
It has a cool-looking self-destruct called Fission (uses the Nuke sound effect) that hits the whole party. But it doesn't really do that much damage and obviously if you survive the battle is over.

>> No.5150438

>>5148551
Reminds me of Globe199 that only one boss has in the game, which just instakills.

>> No.5150473
File: 5 KB, 512x448, welcome.png [View same] [iqdb] [saucenao] [google]
5150473

They show you this berry on the very first screen of the game, but the only time you'll see it outside of this cutscene is in the last Special stage. I think the instruction booklet also tells you about it. I remember as a kid spending the entire game wondering when the hell I was going to encounter it.

>> No.5150478

>>5147704
i might have gotten this back in the day. what does it do?

>> No.5150481

>>5150432
What really bugged me though is that I only fight it once in the game and I never knew what tf it did

>> No.5150483

>>5150478
You get it by getting a minimum (usually not very easy) number of coins on a particular level then if I recall, a black and white mushroom house appears offering a very rare item.

I never did this before, but I did make the hammer bro turn into a ship a few times which confused me pretty good.

>> No.5150639

>>5145436
Put your trip back on you disgusting piece of waste

>> No.5150661

>>5150478
I think it stops the airships from moving around the map.

>> No.5150673

>>5150481
yeah and you just went through a really long cutscene and fought through most of the level and probably haven't found the save point yet, it's not like most players want to dick around poking at it to see if it'll do something interesting under those circumstances.

>> No.5150680
File: 27 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
5150680

>>5143126
In Kirby Dream Land 3, these things use to creep the fuck out of me, mainly since they were always out of reach.

Only in one cloudy level, can you finally encounter one but nothing happens when you absorb it.

>> No.5150704

>>5148593
It lasts for at least a few turns. I never tried to find out exactly how long, though. It may last until you hit Game Over when everything resets.

>> No.5150776

>>5143508
I rented this game and it ended right here for me, for some reason the 11 year old me didn’t handle this too well

>> No.5150782
File: 23 KB, 939x160, 15 - What an AWESOME level.gif [View same] [iqdb] [saucenao] [google]
5150782

There were four levels with unique graphics in the original Lemmings based on other Psygnosis games like Awesome and Shadow of the Beast.

>> No.5150790
File: 16 KB, 112x135, 63CAB226-7A80-43AE-A72D-35D0EB74A01F.jpg [View same] [iqdb] [saucenao] [google]
5150790

>>5150680
Ahhh yes....good ‘ol Batamon. Their creepy little faces and slow walks always weirded me out.

>> No.5150913

>>5150680
this fucking thing. legit nightmare fuel

>> No.5150931
File: 150 KB, 1064x797, rainbow7556.jpg [View same] [iqdb] [saucenao] [google]
5150931

>> No.5150948

>>5145257
>pokemon rby
>space left
doubtful given the sheer amount of fuckery they had to do for the game to fit in the first place

>> No.5150981

>>5147378
So, why the filter?

>> No.5151026

>>5150948
True, yet that's really one of the only things I can think of as to why that thing would even be there.
Like, they're trying to squeeze cartridge space, yet they leave that truck in there, which as far as anyone ever has been able to tell, has no purpose other than being a piece of decoration.

>> No.5151046

>>5150981
Ever thought about the possibility that MAYBE someone just grabbed the first image that comes up when googling for "Super Metroid dead marine"?

>> No.5151063
File: 103 KB, 700x610, 89936.jpg [View same] [iqdb] [saucenao] [google]
5151063

Not sure if this is wired or not.

>> No.5151256

>>5147263
>>5147271
>>5147284
In world 3 it also opens a part of the map where you can get on a boat and island hop for a bunch of power ups.

>> No.5151289

>>5151063
Banzai Bills are in several stages, not just the first.

>> No.5151394

>>5151289
Name them.

>> No.5151449

>>5151394
I know they're also in one of the Special worlds, at least.

>> No.5151482

>>5151394
Valley of Bowser 3 has them.

>> No.5151565
File: 17 KB, 410x233, Torpedo red.png [View same] [iqdb] [saucenao] [google]
5151565

>>5151063
they also appear in Valley of bowser 3 and awesome

now these enemies on the other hand

>> No.5151578

>>5151565
Speaking of bullets, does Missile Bill ever appear outside of that one level in world 4?

>> No.5151602

>>5145371
very interesting note on design... are unique assets a kind of subliminal landmarking system?

>> No.5151686
File: 50 KB, 873x608, Face.png [View same] [iqdb] [saucenao] [google]
5151686

>>5151602
Hard to forget a giant, screaming monster face.
Metroid 1 and 2 were a maze because of the lack of unique landmarks everywhere. Super Metroid really improved on the formula by adding so many unique sprites everywhere for the player to remember locations. Including an in-game map was good, too.

>> No.5151694

>>5144587

is this bait?

>> No.5151884

>>5145082
but they don't all have entire tilesets that are only used once in the game.

>> No.5151903

>>5143126
Most Megaman enemies. Stuff like the crabs in Megaman 2 show up once in Bubbleman's stage and then never again

>> No.5151915

>>5143126
I remember the first time I reached that screen, those lamps were ominous as fuck. I was totally expecting a jumpscare in the next screen.

>> No.5151916

>>5144587
"oh no the filter" its literally a pic from the web

still an interesting choice i always thought it was weavel from hunters before hunters

>> No.5151920

>>5145361
its the goldeneye healthbar

>> No.5152664

>>5151046
Yeah cause fuck the second image that is far better

>> No.5152716

>>5150473
Nope. Green ones are in one of the special stages at least. I think 3 give you some extra time for the level, while the pink ones make a cloud appear that poops out stuff.

>> No.5152721

>>5152716
Yeah, the green ones are in the very last level of the entire game, like he said. It's still weird that they make a cameo on the first screen, then don't actually appear in the game until the end.

>> No.5153123

>>5145361
>>5145428
Clearly you have never played Goldeneye.

>> No.5153149

>>5143513
Yeah, although that is the only mandatory one. You can ignore the others and just assume they're normal platforms that just move up and down.

>> No.5153198
File: 33 KB, 480x360, metroid glass tube.jpg [View same] [iqdb] [saucenao] [google]
5153198

>> No.5153203

>>5153198
Blowing up glass tubes with Power Bombs has since become a running gag in Metroid.

>> No.5153212

>>5153198
Is blowing up this tube even required to complete the game? You normally enter Maridia from the Wrecked Ship and I'm pretty sure you can even leave that way, too, once you have the Space Jump and Springball. The only thing you'd be missing is the map for that area.

>> No.5153218
File: 9 KB, 225x225, spooky.jpg [View same] [iqdb] [saucenao] [google]
5153218

>>5143126
I wanted to use the fireplace that appears in Mario 64 in that one sky level, but this is also a unique asset in the game.

>> No.5153221

>>5153218
This one always confused me. All the other pictures that you jump through have pictures of something within the level. But in lethal lava land, there is no enemy that looks like a fireball with an evil face. Where did this come from?

>> No.5153224

>>5153212
Ignoring potential glitches, you have to blow it up because the majority of Maridia, including the boss Draygon, can't be reached from the Wrecked Ship path.

>> No.5153227

>>5145404
You wouldn't look too good with only 8 bits either, nerd.

>> No.5153229

>>5153221
Fireballs with faces have appeared in Mario before. They probably ditched the idea since it wouldn't look right in 3D.

>> No.5153234
File: 132 KB, 1097x1120, metroid3_map.gif [View same] [iqdb] [saucenao] [google]
5153234

>>5153224
>the majority of Maridia, including the boss Draygon, can't be reached from the Wrecked Ship path.
Are you sure about that? Looking at the map, I see no reason (other than time-saving) to go down there other than to get into the map room.

>> No.5153237

>>5153234
>(other than time-saving)
Actually, hell, you can get straight back to Brinstar through that shortcut in the big chamber on the west side of Maridia, so I take that back: I see NO reason to blow up the glass tube other than the map room.

>> No.5153238

>>5153234
When's the last time you played Super? The map doesn't tell the entire story because of all the sections that are actually separate from each other despite the map showing them connected, as well as parts that are one-way-only.

>> No.5153242

>>5153238
I last played it a couple months ago. I always blow up the glass tube as a matter of course, but I don't remember using that section for anything other than getting the map and as a shortcut back to Norfair.

>> No.5153243

>>5153242
Go play it again, this time without blowing up the tube. Try to clear through Maridia that way, you can't.

>> No.5153250
File: 90 KB, 1540x318, Capture.png [View same] [iqdb] [saucenao] [google]
5153250

>>5153243
Yeah, you're right. I was forgetting about this piece of shit one-way door that forces you back to the glass tube if you enter from the Wrecked Ship.

>> No.5153257
File: 95 KB, 640x448, man eating piano.png [View same] [iqdb] [saucenao] [google]
5153257

This piano always scared me as a kid. Whenever I got in this room by mistake I would run right out of it.

>> No.5153260

>>5153257
this dood knows

>> No.5153316

>>5145634
They're mini version of the platform you fight the first boss on.

Also, I think they are floating islands in the 2nd or 3rd level. (Forget which one, it looks like a pond, before you enter the level.)

>> No.5153513

>>5151026
>>5150948
>>5145257
>>5143142
I'm betting there some important bit of code hidden in the sprite for the truck and so it was easier not to cut it, even if they were running out of space.

>> No.5153523

>>5148832
No you don't

>> No.5153562

>>5144701
one of the few tracks not composed by david wise. eveline fischer did all of the more ambient tracks. she also did the majority of 3's ost.

>> No.5153580
File: 76 KB, 794x595, I smell something burning.jpg [View same] [iqdb] [saucenao] [google]
5153580

Let's say you play Thief TDP/Gold on normal the first time, get through the game, and feel like you've experienced all the creepy shit and enemies, zombies, haunts, ghosts, craymen, etc.
Then you go in the Bonehoard on your first expert playthrough, and there's just this voiceless, burning figure wandering in this spot, that attacks on sight.
It's an odd thing, but it exists for gameplay reasons, so you can splash water arrows on it and get fire arrows for a puzzle in that room when it runs off.
When you first see it though, it's hard not to panic

>> No.5153642

In Earthbound, you can only use the bike in the first town, since it doesn't let you ride when you have a party. At the very end of the game, after the party disbands and you have nothing left to do but walk home and view the credits, you can ride it again if you remember it exists. If you ride it through the swamp area, it makes a "bike trying to ride through mud" noise that can't be heard any other time in the game.

>> No.5153645
File: 39 KB, 316x199, Fleurtentacule.png [View same] [iqdb] [saucenao] [google]
5153645

There's a lot of that stuff in Rayman 1.

>> No.5153649

>>5153221
it just looks cool so they put it in

>> No.5153660

>>5153642
If you hacked or game genied or whatever to get the bicycle in their inventory, does the game let Jeff or Poo ride it in the parts where you play as them solo?

>> No.5153670

>>5145065
There was thread about this long ago. I was so validated when someone was as creeped out about it as I was.
I believe thats the only time the specific victory music was used too.

>> No.5153691
File: 286 KB, 1384x1080, 8-2 Angry Sun.png [View same] [iqdb] [saucenao] [google]
5153691

>>5153523
Don't be a dummy.
>The Angry Sun appears in two levels of Super Mario Bros. 3. The first time it appears is in World 2-Desert, and the second time in World 8-2, in the heart of the Koopa Kingdom, Dark Land.
https://youtu.be/B7uW_QOEv3I?t=2620

>> No.5153709 [DELETED] 
File: 144 KB, 333x345, Shoe Goomba.png [View same] [iqdb] [saucenao] [google]
5153709

>>5153691
Also, after I posted that, I realized that no one's posted this guy despite it being pretty popular. But I guess several of them do appear in the single level it shows up in. So, it's not as rare as other things that have been posted.

>> No.5153732
File: 15 KB, 316x200, Image1PC.png [View same] [iqdb] [saucenao] [google]
5153732

>>5153645
There's a Super Helicopter powerup late at the end of the first section of Eraser Plains. Of course the helicopter ability appeared in several stages, but you get that at the beginning of those levels.

>> No.5153734
File: 117 KB, 728x303, bird statues at kings tomb.png [View same] [iqdb] [saucenao] [google]
5153734

these birb statues at kings tomb

>> No.5153750
File: 52 KB, 419x434, BrainPod-ffvii-head.png [View same] [iqdb] [saucenao] [google]
5153750

Do these things count?
They only show up in one area and don't think they have recolors like most enemies do.

>> No.5153753
File: 2.29 MB, 488x430, THAT webm.webm [View same] [iqdb] [saucenao] [google]
5153753

>>5143142
>

>> No.5153770
File: 18 KB, 398x360, Super-Mario-Bros-3-large-173.jpg [View same] [iqdb] [saucenao] [google]
5153770

Can't recall specifically but wasn't there something about a level that was empty and there was a stretch that had no boos on it?

>> No.5153775

>>5153257
KLONG KLONG KLONG KLONG KLONG

>> No.5153797

>>5153770
I am thinking that empty World 7 fortress.

>> No.5153804

>>5153770
the level in the OP

>> No.5153806
File: 5 KB, 256x224, VanillaGhostHouse.png [View same] [iqdb] [saucenao] [google]
5153806

These guys still freak me out.

>> No.5153817
File: 234 KB, 1439x1016, coffin boo2.jpg [View same] [iqdb] [saucenao] [google]
5153817

>> No.5153835
File: 215 KB, 1022x714, pole_dizzy.webm [View same] [iqdb] [saucenao] [google]
5153835

this pole, unlike every other pole in the game, wont spit out coins

>> No.5153846

>>5153523
You calling me a fucking liar? Go play world 8, you faggot.

>> No.5153904
File: 86 KB, 450x180, GBD.png [View same] [iqdb] [saucenao] [google]
5153904

never forget

>> No.5153929

>>5153806
The bubbles are also in the Valley of Bowser Ghost House.

>> No.5153956

>>5143535
That was the urbanest legend. I was 5 and scared shitless when I came to them because it was so deep in the game on a no-warp run and I didn't want to lose my lives because I was so terrible. I recently replayed mario 3 and it was a breeze. Very enjoyable, though, but a lot easier than I remembered. I finished with three rows of stored menu items.I only used a P-wing to cheat wall-clipping to skip through bowser's castle and a jugem cloud to skip the previous labyrinthe castle.

>> No.5153958
File: 46 KB, 480x360, ss anne.jpg [View same] [iqdb] [saucenao] [google]
5153958

>>5143142
>>5145257
>>5153513
>>5150948
One explanation for the truck I've thought of was that they just designed the whole SS Anne port area first, putting a truck to make it feel more like a port. Then as they implemented the events for the area, it worked out that you only see a small portion of it normally. The ship itself is also an asset that only appears there.

>> No.5153964

>>5153958
>The ship itself is also an asset that only appears there
True, though it does serve the purpose as being an actual place you enter.
Most places look pretty much just like those generic square houses, however.

>> No.5154092
File: 31 KB, 1480x1148, ugly metroid.png [View same] [iqdb] [saucenao] [google]
5154092

>>5151686
This same monster was in the first Metroid.

>> No.5154113
File: 226 KB, 1300x960, ballroom_mario3.jpg [View same] [iqdb] [saucenao] [google]
5154113

>>5153770
the palace level has dead stretch boos

>> No.5154175
File: 73 KB, 907x400, Shaktool.jpg [View same] [iqdb] [saucenao] [google]
5154175

>>5154092
Sorry, I know the game had a few landmarks, same with Metroid 2, but Super Metroid went out of its way to put tons of them everywhere.
Oh, that reminds me of that one enemy in Super that clears those blocks for you. He's completely unique to that room. What a strange entity. It's like something in a modern game that slows you down so that things have time to load, but in this case, it's just to waste your time.
There's also that giant turtle, also in Maridia, in a vertical room where you get an Energy Tank and a Missile Tank hidden in the right wall.

>> No.5154178
File: 10 KB, 249x258, Tatori.jpg [View same] [iqdb] [saucenao] [google]
5154178

>>5154175
The turtle. It's called Tatori.

>> No.5154214

>>5154113
that's really dumb
if ghosts can fucking "die" they can be sleeping, too

>> No.5154226

>>5153734
looks more like seahorses

>> No.5154236

>>5154214
its still creepy whether they are dead or sleeping

>> No.5154245
File: 290 KB, 3100x3350, Kraid's Lair - Mephea.png [View same] [iqdb] [saucenao] [google]
5154245

>>5154092
and as soon as you go down that elevator you get this piece of shit

>> No.5154291

>>5154113
Reminds me of that one area of LttP where there's a monster in the swamp that doesn't spawn in correctly. You can still kill it and see its death cloud if you use a screen-wipe power, but otherwise there's no way to see or interact with it.

>> No.5154306

>>5154245
Speaking of Kraid's Lair, the fake Kraid that dies in one missile is surprisingly difficult to reach despite the idea that it's supposed to be tricking Samus. Probably why Zero Mission dropped the fake and ret-conned Kraid as having always been a giant lizard beast.

>> No.5154353

>>5145634
They also appear in one of the special zone or star road levels.

>> No.5154417
File: 26 KB, 640x480, 8adbf232b189e541.png [View same] [iqdb] [saucenao] [google]
5154417

>> No.5154428
File: 159 KB, 640x480, hadouken006.jpg [View same] [iqdb] [saucenao] [google]
5154428

The giant waterfall at the end of the Armored Armadillo's stage. A rather elaborate sprite for something most players are gonna fly past in a second.

>> No.5154429

>>5154428
10/10 stuff
a single element used strategically in a specific location.
...kind of like the hadoken

>> No.5154435

>>5153691
>>5153846

I stand corrected. I don't think I've ever not gone down the quicksand at the start, which skips the Angry Sun segment entirely. Apologies.

>> No.5154453

>>5147263
The anchor always fucked me up as a kid. Found in a special blue toad house which was unlocked via a method I didn't understand on unmarked levels until the GBA version made both the method and the levels in question really obvious, and because I never tried using it when the airship was on the map (because usually I beat the end-of-world airships on my first or second try) I had no fucking idea what it did.
SMB3 is just full of things that only appear once or in really specific and weird circumstances, like the coin ship. It makes those things really memorable in my opinion, and I'd love it if more games were so ballsy in adding and then deliberately under-using them. I've played ROMhacks that add the Kuribo's Shoe to a bunch of levels and it feels super underwhelming even though I would have thought I wanted that.

>> No.5154456

>>5147298
I think the Tanooki suit isn't THAT rare. You can find it in Worlds 4-7, and it appears within levels at least three times.

>> No.5154480

>>5154453
This is so true for the special powerups. If you were just handed them every other level it would be fun for a short while but you would just be razing everything and honestly it would lose the magic and how special it is. Imagine how lame the water levels would be if you got the frog suit by default. It would feel like some shovelware game.

>> No.5154538

>>5143537
WAD based

>> No.5154571

>>5154456
Yeah, the frog suit is more rare than the tanooki suit and the hammer suit is even more rare than the frog suit.

>> No.5154839
File: 57 KB, 621x416, useless-castlevania-secrets-3.jpg [View same] [iqdb] [saucenao] [google]
5154839

>>5144235
I like the birds on the telescope room.

>> No.5154865

>>5154428
>A rather elaborate sprite for something most players are gonna fly past in a second.
Yeah, but you're going to see that screen multiple times to unlock the Hadouken.

>> No.5154964

>>5154839
Not completely useless in the Requiem two-pack. You get a Trophy for going through the birds' entire life cycle.

>> No.5154984

>>5154964
>You get a Trophy
So literally useless.

>> No.5154989
File: 572 KB, 690x537, chrome_2018-11-10_13-40-27.png [View same] [iqdb] [saucenao] [google]
5154989

>>5153835
>this pole, unlike every other pole in the game, wont spit out coins
Why would you just make up bullshit like this when it's obviously not true?

https://youtu.be/9HQCWGWzMQ4?t=84

>> No.5154998

>>5154984
>So literally useless.

As opposed to the super productive act of playing retro video games and posting on 4chan? Though I do wish they added some challenge trophies to finally make SotN difficult.

>> No.5155006

>>5153806
I still think it's clever how this just reuses Big Boo's graphics

>> No.5155007

>>5154998
>As opposed to the super productive act of playing retro video games and posting on 4chan?
What I mean is that I can also see the bird's entire life cycle on the original SOTN. A trophy is not a feature and it serves no purpose in the end.
>Though I do wish they added some challenge trophies to finally make SotN difficult.
A trophy also can't make SOTN more difficult. You can make your own challenges, why do you need some made-up list 20 years after the game was made? The trophy list wasn't even made by the original devs.

>> No.5155010

>>5155006
[citation needed]

>> No.5155018
File: 45 KB, 640x480, 1315470851298.jpg [View same] [iqdb] [saucenao] [google]
5155018

>>5153580
https://www.youtube.com/watch?v=YCipnmKq-aU

>> No.5155052
File: 56 KB, 546x511, bigboo.png [View same] [iqdb] [saucenao] [google]
5155052

>>5155010
You could just compare the graphics of the two in Lunar Magic and see they're identical.

>> No.5155057

>>5155052
DEEPEST

>> No.5155067

>>5155007
>You can make your own challenges, why do you need some made-up list 20 years after the game was made?
Not everyone is clever or creative or motivated enough to come up with their own personal challenges, so it can be nice to have a list of challenges presented by the developers for you to try out. They come with the bonus of being playtested so you know they're not impossible. I often will play a game and think, "Hey, could THIS work?" but then I don't feel like trying it because if it simply doesn't work it's a waste of time, especially for stuff that I think could JUST BARELY work but I'm not sure if I suck or if I'm just completely grasping at straws with an impossible task. But when something like that is in the achievement list, I KNOW it will work and that gives me motivation to practice and try it. Achievements are their most fun and most useful when they present challenges to the player and things to try you might not have otherwise tried. Obviously, "Beat Level 1, 2, 3, 4..." type achievements are shit and pointless and only used to track player progression for marketing purposes, but the stuff that actually gives you a challenge you might even need to practice for? That's great! I don't see why it's inherently bad to want that type of external motivation, not all of us can or like to sit around thinking about personal challenges to try that may or may not be possible.

>> No.5155071

>>5155007
>You can make your own challenges
Why should I gimp myself when it doesn't fix the actual problem that the game is just so piss-easy?

>> No.5155087

>>5155067
That's fair, I don't condemn people who enjoy achievements. There's also unofficial achievements for retro games, I know there's a website like that.
I just think companies selling achievements as an "extra feature" is a kinda lazy thing. I also dislike the concept of achievements because it kind of replaced unlockable content with just a little stamp on your PSN/XBLA account. Why give players more content for achieving some challenge when you can just give them a reward stamp and call it a day?
Ultimately I don't really see a real difference between making your own challenges and doing "official" achievements. Again, you can just see the bird the same, with or without achievements.

>> No.5155113

>>5155087
>Again, you can just see the bird the same, with or without achievements.
I agree the bird is a weak example, I'm not >>5154964 or >>5154998. I do agree that the only good use of an achievement is presenting a challenge, anything else is wasted potential, and sometimes it's even actually nice to have secrets in a game that aren't tied to achievements at all, they're just hidden away to be enjoyed by whoever stumbles on them. I was really just commenting on the sentiment about making your own challenges and such, which is a function of achievements I actually do appreciate a lot.

>> No.5155241
File: 658 KB, 400x220, 1412200738315.gif [View same] [iqdb] [saucenao] [google]
5155241

>>5155018

>> No.5155934
File: 15 KB, 271x274, 1541785235801.png [View same] [iqdb] [saucenao] [google]
5155934

[s4s] here winning the thread

>> No.5155937

>>5155934
You can't find him in any level.

>> No.5155943

In Earthworm Jim, launching the cow. They make a big deal about it in all the promotional materials I saw but it's a very specific and isolated moment.

>> No.5155963

>>5155937

Play it again.

>> No.5155970
File: 17 KB, 1234x1080, Super Mario World (U) [!].snes-181110-235704.png [View same] [iqdb] [saucenao] [google]
5155970

>>5155934
really makes me think

>> No.5155981
File: 49 KB, 640x480, crab(1).jpg [View same] [iqdb] [saucenao] [google]
5155981

>>5154428
Ditto

>> No.5156026

>>5147808
Strangely enough, there's exactly three levels per theme in all of DKC2 (not counting boss stages).

Three pirate deck levels, three pirate ship interior levels, three swamp levels, etc etc.

>> No.5156029

>>5154428
>>5155981
The X series games are so fucking kino

>> No.5156064

>>5156029
>so fucking kino
moron

>> No.5156119
File: 14 KB, 262x234, moe.jpg [View same] [iqdb] [saucenao] [google]
5156119

>>5156029
>so fucking kino
This is true.
>>5156064
Don't be rude.

>> No.5156120

>>5156064
Yeah, it should be "so fucking ludo" since it's a video game

>> No.5156165

There's a hidden flamethrower weapon in level 22 of Zombies ate my Neighbors.
Given that it's hidden behind a wall you can't see its sprite but if you remove the foreground layers you'll find out that it's actually a can of paint that's used nowhere else in the game.

>> No.5156639
File: 113 KB, 729x1000, 1539796016781.jpg [View same] [iqdb] [saucenao] [google]
5156639

>>5155052
>>5155006
mind blown

>> No.5156654

>>5156119
Moe love Sneed

>> No.5156714

>>5143142
>difficult to reach
Can you even reach it though

>> No.5156717

>>5155943
The best part is how that same cow appears at the end

>> No.5156758

>>5148227
Fucking Tubular. Me and my friend got stuck for a week on that one.

>> No.5156792

>>5156165
It also only appears in the SNES version.

>> No.5156798

In Lufia 2, the three final dungeons (that are clearly the same themathically) have different, prettier looking treasure chests than those found in the rest of the game. This is something I noticed as a kid. I was a bit bothered by why did they not use the sprite anywhere else (temples, fancy places etc).

>> No.5156884
File: 50 KB, 200x350, IceSkaarj.jpg [View same] [iqdb] [saucenao] [google]
5156884

This variation of the skaarj enemy from Unreal appears only once in the entire game, near the end of the antepenultimate level - The Darkening.
Though a very few of them do pop out in the expansion pack, only on easy skill.

>> No.5156956

>>5156798
Those shrines always felt out of place to me due to their poor level design, lack of puzzles, etc.
They honestly seem less unfinished and more like remnants from am earlier version of the game that was closer to Lufia 1.

>> No.5156974

>>5156956
I never looked at it that way but you're definitely on to something here. The lack of puzzles really stands out and I see what you mean now I've recently began a proper playthrough of lufia 1.

The music / ambiance in that general area of the world is so cool though. I still listen to the Narvick theme from time to time (whatever it's called, the land no one knew or the lost world).

>> No.5157039

>>5153257
that shit spooped me as a kid I would never play this level and if I did I avoided that room like the plague

>> No.5157243
File: 62 KB, 245x154, Untd.png [View same] [iqdb] [saucenao] [google]
5157243

>> No.5157269

>>5156714
You can, you just need to have someone trade you a Pokemon with Cut then come back later once you have Surf. They even put a Lava Cookie item there in the Fire Red/Leaf Green version.

>> No.5157284

>>5157269
Even simpler: Board the St Anne, get the HM for cut, and let all your pokemon faint. You'll be taken back to the Pokemon Center with the HM still in your inventory and the St Anne will still be there because the game thinks you haven't completed that area yet. Proceed through the game as normal, get Surf, then go back to the St Anne and surf over to the truck. No trading required.

>> No.5157432

>>5154989
i didnt work when i tried it before. but now it works. i guess i messed up before

>> No.5157441

>>5157432
the poles can glitch out and not work, but fixing the glitch only requires stepping away from the pole for a second.

>> No.5158343
File: 183 KB, 2048x1024, BOARD_05.png [View same] [iqdb] [saucenao] [google]
5158343

IIRC this is the only level in Xargon that features those weird-ass enemies and to this day I still have no clue what they're even supposed to be.

>> No.5158350

>>5143547
das racist

>> No.5158661

>>5153904

F

>> No.5159683

bump

>> No.5159823

>>5156026
>Three pirate deck levels
Where? I wouldn't really count Rattle Battle.

>> No.5159853

>>5159823
>I wouldn't really count Rattle Battle.
why?
Pirate Panic, Gangplank Galley, Rattle Battle are all pirate deck levels, the palette just changes

>> No.5159854

>>5159853
Doesn't play the same music, basically.

>> No.5159897
File: 46 KB, 202x206, 1542089281745.png [View same] [iqdb] [saucenao] [google]
5159897

>>5159854
nigga are you for real

>> No.5160352

>>5159897
He probably can't recognize the melody being the same
https://youtu.be/SSsBwJ25pww
https://youtu.be/vT9w3zk5vsc

>> No.5160715

>>5151578
They are in a castle.

>> No.5160774
File: 218 KB, 640x480, 1415173428415.png [View same] [iqdb] [saucenao] [google]
5160774

>>5145353
Does this happen before or after power bombing the glass pipe?

It could be some weird way of subconsciously showing you how to destroy the glass pipe?

>> No.5160781

>>5153753
Wait seriously????

>> No.5160809

>>5153753
https://www.youtube.com/watch?v=i2x3pIvVnP4

This actually looks pretty sick. Reminds me of that Pokemon Yellow ACE

>> No.5160826

>>5143191
>#resistance

>> No.5160837

>>5160774
It does happen before the glass tube, and you might be right.

>go through corridor in Wrecked Ship with a red zoomer that can only be killed with a power bomb
>see blown out metal pieces in Maridia that mirror the actual glass tube in a room with red crabs that primarily drop power bombs
>arrive at glass tube and need to blow it up with a power bomb

It's an interesting thought that the red zoomer might play into the solving of this puzzle.

>> No.5160851

>>5160809
That's pretty awesome. I saw when they showed this at AGDQ, but didn't know someone went through the trouble to actually make and improve a virus to infect other Gameboy cartridges and allow them the same ability to find and catch Mew.
Would've been crazy if someone really did write this up back when it was released, like the author mentions. You'd also have to somehow get it to Japan, too, for maximum spread.

>> No.5161272
File: 8 KB, 438x88, sm things.png [View same] [iqdb] [saucenao] [google]
5161272

All these super metroid posts and not a single mention of these guys. These enemies are in one of the most hidden areas in the game, and all they do is lead to a missile refill station.

>> No.5161502

>>5154236
they just always found that mansion relaxing so they just take little naps!

>> No.5161504

>>5156884
fuck these

>> No.5161512

>>5160837
never thought about this this way but shit dude that actually might be a well thought out ultrasubtle clue

>> No.5161829
File: 449 KB, 800x600, castlevania_secretbird2.jpg [View same] [iqdb] [saucenao] [google]
5161829

she was cute

>> No.5161831

>>5161829
Don't pretend you didn't try to soul steal it.

>> No.5161889

>>5156714

Get cut from the captain, then fight an npc and purposely lose so you go back to the Pokecenter. This way you get cut and the ship never leaves. Next get surf then come back and surf across the docks.

>> No.5162095

>>5161272
Where are they located?

>> No.5162706

>>5162095
Maridia, after you kill draygon and gtfo

>> No.5162712

>>5161272
Don't forget about the sack of eggs in a hallway on the way to the Plasma Beam in Maridia.

>> No.5162717

>>5161829
If you view the seagull regularly you'll see the following
>seagull by herself
>laying eggs
>chicks
>fully grown birds that leave the nest
>repeat
dawww

>> No.5162724

>>5160851
How is that “awesome”? Just fucking bang on the cartridge while it’s on if you want to see the game fuck up. Retarded zoomers.

>> No.5162770

>>5162724
I don't think you fully understand what's happening there.

>> No.5162806
File: 32 KB, 194x300, grumpy-faggot.jpg [View same] [iqdb] [saucenao] [google]
5162806

>>5162724
>game from 1996
>zoomer
What? Were you just too caught up being a grumpy old shit to think that one through?

>> No.5162808

>>5162712
That's not eggs, its a pallette swap of those red gel jumping things in lower maridia.

>> No.5162817

>>5162808
Are you sure? They don't move at all

>> No.5162828

>>5162817
Yeah, look at the red gels in their not moving state, its the same thing. I'm pretty sure the idea is to refill health from them for the run to the plasma beam since you can't kill the pirates in the plasma room until you get the beam.

>> No.5162876

>>5162828
That and also to show the power of the Plasma Beam after you get it, too. Since, before you get it, you have to shoot them maybe 10+ times to kill all of them, while after you get the Plasma Beam, you kill all of them at once.
Feels good. I love when game devs do stuff like that. I know it's basic good game design, but still.

>> No.5162931
File: 20 KB, 768x672, egg_things.png [View same] [iqdb] [saucenao] [google]
5162931

>>5162876
you guys made me go look. it takes 12 shots to kill them with the spazer, or just 1 plasma beam to kill the whole stack. also there are yellow gels in the room just prior to it.

>> No.5162937

>>5161272
You see Baby Dragoons in 3 other rooms in Maridia, anon. These are just a particularly younger batch.

You broke into the hidden nursery and killed all the babies, just for missile refill! You're worse than that girl who killed Crocomire

>> No.5162940

>>5162937
Drygon.

The trauma of witnessing infanticide caused me to forget it's name.

>> No.5162971
File: 23 KB, 300x469, draygon.jpg [View same] [iqdb] [saucenao] [google]
5162971

>>5162940

>> No.5162973

>>5162937
tfw learned to get into the Wrecked Ship without the grappling beam just so I would never have to kill Crocomire again

>> No.5163028
File: 64 KB, 675x304, 436D2106-DB04-4FD2-A740-C492F69FD137.jpg [View same] [iqdb] [saucenao] [google]
5163028

They only used this sized guybrush in this one scene

>> No.5163030

>>5162937
They would die anyway as the planet explodes.

>> No.5163163

>>5157243
they're in my copy

>> No.5163498

>>5162724
It takes talent to be this stupid.

>> No.5163541

>>5153670
I think I saw that thread despite rarely visiting /vr/. Lots of people were shitting on OP, but I thought it was creepy too.

>> No.5163545

>>5146306
This seems like it can't be true, yet it is.

>> No.5163574
File: 54 KB, 800x600, paperairplane1.jpg [View same] [iqdb] [saucenao] [google]
5163574

>> No.5163608

>>5154175
I really liked this guy and the turtle, they were different from other creatures and interesting

>> No.5163772
File: 18 KB, 480x360, hqdefault (4).jpg [View same] [iqdb] [saucenao] [google]
5163772

These chests are only in the first game, and there's only one that contains a red gem, in the level Lofty Castle

>> No.5164923

>>5163030
not an argument. literally "who cares, do anything you want, the world will end anyway"
>mfw super metroid was an allegory of Man (Samus) and Nature (Zebes and its inhabitants) and the global warming (planet go kaboom)

>> No.5164929
File: 379 KB, 800x600, tree_slash3.jpg [View same] [iqdb] [saucenao] [google]
5164929

>> No.5164973

>>5146283
I wonder if the developers looked at an Octorok and joked about how it would look if its bulbous body inflated, so they decided to draw one and put it in because they found it amusing. I can't think of many other reasons as to why they'd even design such a random, pointless enemy. Or maybe they appeared more frequently at some point in development, but all but that one were removed before release?

>> No.5165040
File: 723 KB, 720x630, secret rabbit.webm [View same] [iqdb] [saucenao] [google]
5165040

the owl

>> No.5165436
File: 126 KB, 2812x2178, SuperMarioWorld-TwinBridges-4Ludwig'sCastle.png [View same] [iqdb] [saucenao] [google]
5165436

>>5146602
Also speaking of castles, the backgrounds in Ludwig's first and last rooms.

Bowser's castle is just full of new stuff and different colored backgrounds. Down to the room where you fight him having a never seen before floor, and the hud dissapearing

>> No.5165491

>>5144118
That's the blue wall from Wolf3D.

>> No.5165538
File: 6 KB, 720x560, 2ab.png [View same] [iqdb] [saucenao] [google]
5165538

>>5153227

>> No.5165607

>>5145436
kat is a stand up guy. he only uses his trip in the crt general anyways.

>> No.5165634

>>5162724
Retarded faggot

>> No.5165802

>>5145436
>>5165607
t. kat

>> No.5165806

>>5160781
u stoopid?

>> No.5165827

>>5153250
IIRC it's not impossible to green gate glitch from the right side, just difficult and time consuming if you end up having to farm super missiles.

>> No.5165848 [DELETED] 

>>5144448
>That game is not retro

>gameboy advanced
>not retro

Uh oh, someone's turning 30 soon and isn't handling it well

>> No.5165870

>>5165848
hi xbox guy, ban evading again I see

>> No.5167247

bump

>> No.5167275

>>5154178
>design based on Gamera, including ability to hover by spinning
>indestructible
>is normally docile but will attack if provoked or you disturb her kids
>can be used as stepping stone to reach an elusive power-up

F

>> No.5167280
File: 130 KB, 310x270, Fake_Kraid.png [View same] [iqdb] [saucenao] [google]
5167280

>>5154306
>dropped the fake
no, he's still there

>> No.5167353

>>5154306
I don't remember a fake Kraid in NES Metroid

>> No.5167383
File: 31 KB, 254x224, 0DA0EE49-0B15-4ACB-B371-54C4ECB2979D.jpg [View same] [iqdb] [saucenao] [google]
5167383

>>5167353

>> No.5167398 [DELETED] 
File: 281 KB, 1200x1200, serveimage.jpg [View same] [iqdb] [saucenao] [google]
5167398

>>5165870
>everyone who disagrees with me is the same person

>> No.5167407

>>5167280
You know that he's talking about Zero Mission and not Super, right?

>> No.5167485

>>5165538
That's 16 bits worth of coloring.

>> No.5167508

>>5144235
I don't think it really counts as a "weird one-off" thing when they're intentionally put in there for a reason or to add flavor.

>> No.5167632

>>5165848
We don't make the rules, retard. It's the board. Don't like it? Get out.

>> No.5168157
File: 68 KB, 200x211, robo.png [View same] [iqdb] [saucenao] [google]
5168157

That one security bot in the superfreighter level equipped with a flamethrower.

>> No.5168268

>>5154175
not only is this a unique enemy, but the game engine has blocks that can only be destroyed by an enemy's touch, and this thing's room is the only place in the game these blocks appear

>> No.5168280

>>5167485
you just made me count colors, it's actually 4 bits worth. NES had only 2 bit graphics.

>> No.5168427

>>5143815
Hmmmm my post didn't seem to go through so I'll make it again

Hey newfriend, two tips:
1) You don't need to use a name/tripcode here, this isn't Reddit.
2) It's a lot more helpful if you posts images rather than text

>> No.5168497

>>5147364
This is almost more of an easter egg, because Battons were a throwback to Megaman 2. This is what they looked like before the jump to X.

>>5148634
Also that.

>> No.5168507

>>5148598
I keep returning to the game thinking I'm supposed to enter the area with the rushing water somehow, and that I did it as a child. Vague nostalgia where you fill in the blanks is interesting stuff.

>> No.5170938
File: 19 KB, 840x600, Gloworm.gif [View same] [iqdb] [saucenao] [google]
5170938

>> No.5172147

>>5170938
W O R M

>> No.5172565

>>5147693
It's cuz they're ninjas.
Sshhh

>> No.5172593

>>5156026
yep
Ship
>Pirate Panic
>Gangplank Galley
>Rattle Battle

Ship Rigging
>Mainbrace Mayhem
>Topsail Trouble
>Slime Climb

Ship Hull
>Lockjaw's Locker
>Lava Lagoon
>Glimmer's Galleon

Volcano
>Hot-Head Hop
>Red-Hot Ride
>Fiery Furnace

Mine Shaft
>Kannon's Klaim
>Squawk's Shaft
>Windy Well

Swamp
>Barrel Bayou
>Krockhead Klamber
>Mudhole Marsh

Bramble
>Bramble Blast
>Bramble Scramble
>Screech's Sprint

Kremland
>Target Terror
>Rickety Race

Zinger Hive
>Hornet Hole
>Rambi Rumble
>Parrot Chute Panic

Haunted Forest
>Ghostly Grove
>Gusty Glade
>Web Woods

Haunted Library
>Haunted Hall

Jungle
>Jungle Jinx
>Klobber Karnage
>Animal Antics

Ice Cave
>Arctic Abyss
>Clapper's Cavern
>Black Ice Battle

Castle
>Castle Crush
>Chain-Link Chamber
>Toxic Tower

Though, Animal Antics uses multiple level tilesets for Enguarde's and Squawk's portions.

>> No.5172602

>>5168157
which one in particular? I only remember the ones in the Naval Base armory, but I don't recall them having flamethrowers.

>> No.5172921

>>5154453
>SMB3 is just full of things that only appear once or in really specific and weird circumstances, like the coin ship. It makes those things really memorable in my opinion, and I'd love it if more games were so ballsy in adding and then deliberately under-using them.
Unfortunately, shit like this will never happen again, because gaming has become such big business that developers can't justify the costs of adding in something that 90% of players will never see.

>> No.5173694

>>5172921
Or, it happens and no one cares enough to check?

>> No.5173784
File: 78 KB, 304x224, 1117153522.jpg [View same] [iqdb] [saucenao] [google]
5173784

ayyyy

>> No.5173863

>>5172593
It's interesting how even it all ended up. DKC1 on the other hand was waaay unbalanced. One ice cavern level but a ton of jungle and rock cavern levels.

>> No.5173949

>>5172921
Mortal Kombat was another series like that. It was full of random shit 99% of players would never see, and the 1% would only see it once.

>> No.5173974

>>5172921
It can still happen in indie, but if the game gets popular people will just spoil all the tiny hard-to-notice events to everyone they can, like in the Deltarune demo.

>> No.5174143

>>5150782
Ahhhh! Fuck I haven't seen that for 23 years. Had no idea it was based off another game... but obviously makes sense now.

>> No.5174171

>>5153904
Pop a wheelie and die, Green Biker Dude, for Everlasting Peace!

>> No.5174197
File: 385 KB, 1920x1080, quake1_e2m5%20copy[1].jpg [View same] [iqdb] [saucenao] [google]
5174197

The floor in this room is the only surface in Quake where this checkered stone texture is used.

>> No.5174535
File: 226 KB, 1747x770, jolly.jpg [View same] [iqdb] [saucenao] [google]
5174535

The jolly fog / dark skybox not only appears once in-game, but will disappear forever once you get the first star. youll need to start a new game to see it again

>> No.5174536
File: 211 KB, 1280x896, subhole2.jpg [View same] [iqdb] [saucenao] [google]
5174536

>>5174535
same goes for this. its gone along with the sub once you grab the 1st star of the level

>> No.5174569

>>5174535
I actually never noticed this.

>> No.5174679
File: 31 KB, 303x303, gAdqWHm.jpg [View same] [iqdb] [saucenao] [google]
5174679

>>5162724
Imagine being so old you actually become this much of a jaded retard.
I think i'd just off myself at that point.

>> No.5174703

>>5174536

>Dire Dire Docks
>Wing Cap

wat.

>> No.5174704

>>5174703
I smell Gameshark.

>> No.5174705

>>5174704

Im guessing some Emulator cheat actually, check the bottom of the pic.

>> No.5174845

>>5153238
The map has the one way gates marked with arrows

>> No.5174912
File: 12 KB, 1024x896, maridia.png [View same] [iqdb] [saucenao] [google]
5174912

>>5174845
are we playing the same game?

>> No.5174939

>>5160851
Heh, as the author says in the vid, I'm imagining the children going absolutely crazy and I'm having a laugh.

>> No.5174990

>>5174912
The map posted earlier, not the in game one.

>> No.5175285

>>5172602
It's those. They use the flamethrower attack more often if you crouch up on the guard rail and poke your head out while they stand under you; at a distance they still use the normal machine guns.

>> No.5175327

>>5153670
Holy shit got a link to the thread? I made a couple posts there and just resonated so well with it but I lost it.

>> No.5175942
File: 6 KB, 320x224, mural1.png [View same] [iqdb] [saucenao] [google]
5175942

>> No.5175994
File: 154 KB, 956x1005, scarymask6b.jpg [View same] [iqdb] [saucenao] [google]
5175994

>> No.5176019

>>5175942
But this actually had some significance to the story (call it what you want).

>> No.5176037

>>5175942
never got this. so was knuckles just too dumb to interpret the hieroglyphs in his own house? does he just think the big imposing monster on the left is the good guy for some reason?

>> No.5176075

>>5176037
In the Japan manual to Sonic 3, Knuckles thinks the crashed Death Egg to be the egg of a giant dragon and Eggman says only he knows how to remove it before it hatches. So yeah, he's dumb.

>> No.5176085
File: 186 KB, 528x528, U1-IceSkaarj.png [View same] [iqdb] [saucenao] [google]
5176085

They appear in 2 levels, but only on easy difficulty for some reason.

>> No.5176139

>>5151602
It can be.
For games like Doom and Duke Nukem 3D, you can find structures and detail around the place, which for one just serves to make things more visually interesting and nice looking, but does indeed serve as landmarks.
You also see things like that in Super Metroid, Metroid Fusion, and the Metroidvanias.

Just making distinct shapes and places, which maybe don't really serve any special purpose, but which look different from the rest of environment, is a great idea for any kind of free roaming level design, be it a first person shooter or a sidescroller, because it absolutely does help with navigation.

>"I'm near the vending machines."
>"I left an item near the entrance, I have to go back and get it."
>"This is where the upside down burning cross is!" (if you're doing a Doom level)
>"I have this key now, I should go back to the locked door, I see the broken wall with the pipes leaking water, that means I'm near."
>"This is the house with the broken lights, this particular monster hides in here."
>"I need health! I know there's medkits/food in the trunk of the blue car in the garage."
>"There's the big spiral staircase, I should use the save room I know is here."
>"There's a merchant at the edge of the forest, he's close to where my next quest location is."
>"This part of the catacombs is familiar, this is where the skeletons like to ambush me from between the pillars."
>"I fought a boss in the library here, I need to find the key to the locked door which is nearby."

Making your world distinct is very important for navigation, and levels which look too similar in too many places is a detriment, which is one of the reasons that a game like Wolfenstein 3D, which has rather plain looking levels, with very little going for it in distinct looking landmarks and environments, is harder to navigate, especially the larger levels.
It's playable, but the plainness of the game does hurt it, it's easy to get lost, and the levels can get pretty boring.

>> No.5176572

>>5143537
Which level has this?

>> No.5176581

>>5154538
>>5176572
It's in vanilla E2M6.

>> No.5176592
File: 111 KB, 640x480, TNT.jpg [View same] [iqdb] [saucenao] [google]
5176592

>>5176581
While I'm on the subject of official IWAD content, here's a rare instance of an everyday "thing" being explicitly represented in Doom

>> No.5176605

>>5176592
Shit like this awed me as a kid.

>> No.5176607

>>5176592
If you pick up a Berserk pack and push the TNT truck, you can find Mew underneath it.

>> No.5176614
File: 96 KB, 1280x720, awesome.jpg [View same] [iqdb] [saucenao] [google]
5176614

How Mario fags forgot this?

>> No.5176619
File: 111 KB, 673x378, giana.png [View same] [iqdb] [saucenao] [google]
5176619

Weird Giana sisters enemy. Appears in some hacks though.

>> No.5176648

>>5176085
>only on easy
But why? How is it different from normal skraaj?

>> No.5176675

>>5176592
What level is that? I don’t remember it at all

>> No.5176684

>>5176648
They are pretty much identical to the normal skaarj, but they cannot be harmed by nitrogen pools

>> No.5176715
File: 72 KB, 246x390, 1470974716177.png [View same] [iqdb] [saucenao] [google]
5176715

>>5176684
That seems pointless

>> No.5176864
File: 20 KB, 680x799, tnt19.gif [View same] [iqdb] [saucenao] [google]
5176864

>>5176675
MAP19 Shipping/Respawning (a play on "Shipping/Receiving")
It's in the NE loading dock, near the terrace hills. Play more Doom.

>> No.5176965

>>5176675
No need to namefag here