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/vr/ - Retro Games


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5134984 No.5134984 [Reply] [Original]

Welcome to /tcg/, a general for games like Roller Coaster Tycoon, Simcity 2000, and Transport Tycoon. Enjoy your stay!

Previous Thread: >>5021703
Discord: https://discord.gg/AzHd2XP

Downloads:
>Open RCT2
https://openrct2.org/
>Open Locomotion
https://github.com/OpenRCT2/OpenLoco
>Open Transport Tycoon Deluxe
https://www.openttd.org/en/
>CorsixTH (Open Theme Hospital)
http://corsixth.com/
>Simutrans
https://www.simutrans.com/en/

---
Helpful Resources (Newfags go here for more info):
>>>RCT<<<
https://pastebin.com/R32Q4Lu6

>>>OTTD/Locomotion<<<
https://pastebin.com/5gagGwu7

>>>Sim City<<<
https://pastebin.com/JcjJjvTx
pastebin under construction, feel free to contribute!

Other business sim series such as Railroad Tycoon and Theme Park are also welcome!

>> No.5134996
File: 389 KB, 1600x1200, Corkscrew.jpg [View same] [iqdb] [saucenao] [google]
5134996

>> No.5135256
File: 1.65 MB, 1256x676, file.png [View same] [iqdb] [saucenao] [google]
5135256

>first collab square gets done right as life hits me with a freight train's worth of business

>> No.5136014

>>5134984
Is oldshoe's modpack from '14 for SC4 viable? I've read it has bunch of mods that are exclusive to each other

>> No.5136027
File: 645 KB, 1025x791, farmers market.png [View same] [iqdb] [saucenao] [google]
5136027

>>5136014
We should test them out, I have no experience with SC4 mods. Always wanted to mod that game, it's the most complete Sim City, even if the earlier games are more charming.

I wish SC3K had a designated agricultural zone, it had really comfy farms but they were prone to developing into other bullshit if you didn't keep their strict requirements. Or you could mark every single square historical, but that's far too tedious for more than a couple of plots.

>> No.5136047

>>5134996
I don't think Cedar Point will ever get rid of that ride, just because it's historically important and looks fucking great. You can see it down the midway from the front end of the park.

>> No.5136104

>>5136014
It was the prior version that had compatibility issues. The '14 pack is fine, after OldShoe was noted about the issues with it. However, there are a lot of packs in circulation labelled as OldShoe's, so your safe bet is getting those that are clearly marked as the '14 version or taken from his own page

>> No.5136242

>>5136014
>>5136027
I too have never played sc4 but i played the crap out of sim city on snes, sc2k, and sc3k. I thought they went downhill after sc3k so i'm surprised to hear people praising it. Care to elaborate more on the good & bad of it?

>> No.5136313

>>5136242
>I thought they went downhill after sc3k so i'm surprised to hear people praising it.
The new SimCity sucks in almost every way possible but 4 is generally considered the pinnacle of the series.

>> No.5136587

>>5136047
They should not, it's iconic. They could of course retrack it or get new trains to improve the experience. Or even demolish it and keep the corkscrews as a sculpture.

>> No.5136703

>tfw Constructor was supposed to come out on the Switch and they kept pushing it back and said it's supposed to come out on Oct 30th.
>Tfw still not out and the devs aren't even bothering coming up with an excuse as and are now just deleting peoples posts.

I just wanted building games on my Switch ;_;

>> No.5136740

>>5136242
Sim City 4 is more realistic than SC3K, especially in that driveways connect to the road. Aside from that, it's on a much larger scale, since you can build many cities in a region and connect them, allowing you to simulate larger areas than just a single city. I liked it because building a regional highway system was rewarding, especially when looking at it on the region view.

Sim City 4 is the last good Sim City game. After Sim City 4 Rush Hour came out, there were no good city building games for almost 10 years.

>> No.5136802
File: 222 KB, 1914x1110, SCR130.png [View same] [iqdb] [saucenao] [google]
5136802

LFG
http://www.mediafire.com/file/p8lbmew9h7hv9ba/Collaboration_Revival.sv6/file

Also I posted my slot on NED but unfortunately they noticed that my square is really only 75% asphalt and a coaster.

>>5135256
4chan is more important than real life yo

>> No.5136931

>start scenario
>splash boats researched
>infinite money
Is there any more broken ride?

>> No.5137086

>>5136931
>start marketing campaign for Splash Boats 1
>terraform entire map into a flat plain in less than a year
>build more splash boats

>> No.5137553
File: 1.90 MB, 1920x1200, SimCity 4 2014-05-29 00-19-41-90.jpg [View same] [iqdb] [saucenao] [google]
5137553

>>5136014
Hello it's me, Oldshoes.

The modpack is self contained, nothing too wild, lots of stuff that looks vanilla, lots of details, growables.

Download NAM as it's not included.

>https://mega.nz/#!ykkilLBZ!Qq923xaUK5CMcSaXn3R0mHfIivlGp4AnmQ1-rT3mOaY

SC3KU and SC4 are the goats. I find 3K better for more "casual" plays where I can make a city in a day or two and be done with it, where SC4 regions can take weeks spent detailing.

>> No.5137580
File: 289 KB, 1440x900, Pleasant Parks-Woodstock 2018-10-31 21-19-18.png [View same] [iqdb] [saucenao] [google]
5137580

Got some progress done for my indoor LIM coaster in my Woodstock park. Toke some inspiration from Disney Paris' Space Mountain with the cannon like tube and having it go on the moon, but I thought of instead of being completely in the dark, it's under this glass roof. I was pleasantly surprised to see the glass walls can be sloped.

>> No.5137605
File: 1.84 MB, 1920x1200, SimCity 4 2014-05-29 22-03-04-64.jpg [View same] [iqdb] [saucenao] [google]
5137605

>>5137553
Also to be clear anything that needs a dependency has it included in the download. If something is missing I fucked up.

>> No.5137773
File: 23 KB, 391x366, Can We Fix It.jpg [View same] [iqdb] [saucenao] [google]
5137773

>spend hours working on an OpenTTD scenario
>accidentally save over it with a blank map

Might as well an hero.

>> No.5137795

>>5137605
Whoa. Is that a shipyard with a fucking road connection? Holy shit.

>> No.5137805
File: 168 KB, 401x445, absolutely mediocre.png [View same] [iqdb] [saucenao] [google]
5137805

>Grow up poor, only really went to a local theme park (Drievliet, in The Hague, NLD)
>Play RCT2
>Favourite map is Six Flags Holland (now Walibi) because we could never go there even though it was THE park
>Finally go to Walibi a few years back
>It's a huge disappointment
>One hour long wait for a fifteen-second roller coaster
>Fucking packed everywhere
>Can't enjoy theme parks at all now due to not enjoying large crowds
>Discover oRCT2
>Boot it up
>Get those nostalgic feels again, "why do I never go to parks anymore?"
>Oh, right.
Anyone else know this feel? I used to love going to them. I semi-enjoy going to Drievliet, Duinrell, and Efteling, but I hate the fuckhueg crowds (and my family) and feel I'm getting to old for them (and I'm in my early twenties).

Worst part is that the Six Flags Holland map is more fun-looking than the actual fucking real-life park.

>> No.5137813

>>5137805
>getting too old for amusement parks
I'm so sorry that those parks have given you that kind of feeling. I'm sure there are better experiences to be had than the ones you've been too. The only time I'll wait an hour for a rollercoaster is if it's fucking Steel Vengeance or some shit.

>> No.5137839

>>5137805
How were they that long? I recently went to Disney World at Florida last week and Space Mountain, Tower of Terror, Test Track (especially for single riders), Splash Mountain, Thunder Mountain, Rock and Roller Coaster, and Expedition Everest were under one hour most of the times for me. It was the Seven Dwarves Mine, Pandora attractions, and the Slinky Rollercoaster that were constantly borderline over one hour.

Does it have to do with lesser optimization with ride capacity/efficiency?

>> No.5137848

>>5137773
Feels bad man. No auto saves?

>> No.5137869

>>5137813
Eh, it's just that the average age is a teenager and it makes me want to go back to those years, as I practically wasted them. Especially if they're on dates.

The biggest problem for me isn't even the wait times, it's the crowds. I'm not too comfortable with them, and I dislike going with my family as I come form white trash with zero sense of shame.

>>5137839
Probably just the demand because it's the county's "biggest and best" and thus everyone NEEDS to go into them at least thrice or some shit. I just hate the waiting in fuckhueg lines, especially when I compare the actual time the fucking rides take (looking at you Goliath, you too Condor).
They didn't take an exact hour (usually), but the wait time usually says 1 to 1.5 hours, and but it averaged about 45 minutes. I know the times are inflated, but when I'm there for about 6 to 7 hours I'd like to do more then spend only 20 minutes in rides and 6 hours waiting in lines.

On a positive note: I loved Movie Park Germany when I was last there in 2012. We went there in the early spring, so it was reasonably empty.

>> No.5137870
File: 2.01 MB, 4160x3120, IMG_20180903_170905.jpg [View same] [iqdb] [saucenao] [google]
5137870

>>5137805
Go on the school days / off-peak season. At some UK parks you have zero wait so you can ride the top rides over and over in a row. The wait times on some of these can exceed 2hrs normally.

>> No.5137885

>>5137869
Solo trips on off days, my friend. An amusement park is there to cater to everyone, not just the young. The first page of the RCT handbook says as much.

>> No.5137889
File: 1.01 MB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
5137889

>>5137870
>>5137885
Good tips. Wouldn't you look like a creep going to a theme park alone, though?

Side note, did they ever fix the retarded (swan)boat AI?

>> No.5137891

>>5137889
Not really. Many parks have single rider lines too so they can get to the front faster just sat next to a random. person.

>> No.5137909

>>5137891
>single rider lines
Never heard of those, must be an American thing?

>> No.5137926

>>5137909
Six Flags has those and disabled lines.
Why disabled lines? I don't know.

>> No.5137949

>>5137805
>>5137839
I waited 2 hours and 40 minutes to go on Do-Dodonpa at Fuji-Q which is a ride under 1 minute long.
Can't say it was worth it.
>>5137909
Universal in Osaka had these. Nowhere else did though.

>> No.5137951

>>5137889
I don't think they fixed it, on a recent openrct2 build i built various boat types and was plagued with them getting lost or stuck.

>> No.5138127

>>5137605
>tfw people build cities like that
>tfw you just make a 10x10 grid of city blocks
I literally can't force myself to any other design than just adding identical, rectangle blocks.

>> No.5138330

>>5138127
Why is it so anon?

>> No.5138412

>>5137909
If I remember correctly there's a single rider line on Lost Gravity.

>> No.5138637

>>5137805
It helps to not have a huge trip required. Then you can go during the off season right at opening, stay for a couple hours and get a decent fill before the lines get too long and the place gets crowded.

>> No.5138649

>>5137889
Literally no one will care that you're there alone. The smaller your group is, the faster you can get around, and being solo is the quickest because you make the decisions. Want to stop and get food? Who the fuck is going to stop you? No one. It's your trip, treat yourself.

>> No.5138698
File: 859 KB, 936x418, screen_shot_2016-08-11_at_8.46.09_am.png [View same] [iqdb] [saucenao] [google]
5138698

>>5136047

Yeah they already ruined my favorite roller coaster ever...

RIP my friend... your new look just isn't the same...

>> No.5138702

>>5136047

whoops, this >>5138698 was meant for >>5136587

>> No.5138703

>>5137580

oooo that looks neat. nice.

>> No.5139038
File: 2.80 MB, 1920x1200, SimCity 4 2014-05-30 11-01-53-46.png [View same] [iqdb] [saucenao] [google]
5139038

>>5137795
Indeed, and it's included in the modpack!

>>5138127
Keep the grids, just make them irregular shapes that conform to the terrain. Everything in pic is a grid functionally. A central avenue with only roads connecting to it, and streets only connect to roads, creating a funnel into the avenues.

>> No.5139085

>>5136027
>New Detroit
I love you anon.

>> No.5139106

>>5139085
HEY! What was wrong with the old one?
Oh, right.

>> No.5139147
File: 324 KB, 1440x900, Pleasant Parks-Woodstock 2018-11-01 17-34-25.png [View same] [iqdb] [saucenao] [google]
5139147

More progress done on Apollo 11. Good lord is working with translucent walls a pain in the ass sometimes.

>> No.5139328
File: 316 KB, 1440x900, Pleasant Parks-Woodstock 2018-11-01 20-16-04.png [View same] [iqdb] [saucenao] [google]
5139328

FINALLY IT'S DONE

>> No.5139679
File: 1.03 MB, 1281x802, Rapture.png [View same] [iqdb] [saucenao] [google]
5139679

>>5139147
Yes, I know pain.

>> No.5139751

>>5138698
Mean Streak was a beautiful wooden coaster, but it aged poorly. Please don't judge Steel Vengeance because it doesn't look as cool. It's a good ride, and a worthy successor to Mean Streak.

>> No.5139839
File: 1.29 MB, 788x583, GeForce.png [View same] [iqdb] [saucenao] [google]
5139839

>>5137870
Germany aswell. Got 7 consecutive rides on pic related 15 total yesterday. Even though I spent most time on other rides with my group.
Wasn't even a schoolday. Just forecast rainy but no actual rain happened.

>> No.5139913

>>5139328
Nice. You should probably build other, rather large, buildings around it so that it does not stand out. Give it a station and build a station for the monorail.

>> No.5140379

>>5139839
>Wasn't even a schoolday?
1 Nov is a holiday in Germany?

>>5139679
>>5139328
Amazing. Good job!

>> No.5140412

Which Railroad Tycoon is the best one?

>> No.5140434

>>5140379
>1 Nov is a holiday in Germany?
In the states arround the park it is

>> No.5140457

>>5136313
I personally feel like every SimCity after SC2k added too much complexity and it quickly got bogged down and became less fun. SC3k and SC4 are better simulations, sure, but they're not as fun of games to me.

>> No.5140541

>>5137889
>Wouldn't you look like a creep going to a theme park alone
... because?
I've worked a summer job during uni times in a theme park as a security guard. Roughtly quarter of all visiters were solo.

>> No.5140543

>>5140412
2 and it's not even a question.

>> No.5140546

>>5138330
No idea. I think it's simply because it works and there is no real reason to NOT build grid, while in the same time I don't exactly see the benefit of doing it in other shapes than the easiest one. Then comes the fact my neighbourhood is all of irregular shapes, one-way lines and it looks nice on paper, but is horrible to drive through or even walk through in certain parts of it due to aesthetics taking precedense over functionality.

>>5139038
I just build a regular grid instead. Can't fit due to terrain? Simply not building there. Besides, irregularities look even worse than just standard grid

>> No.5140563

>>5139751

Oh i've ridden Steel Vengeance and it was awesome, i just never loved a coaster as much as i loved mean streak, so it's always gonna have that feeling stuck to it. :(

>> No.5140570

>>5139328

That looks so fucking cool, i wish i wasn't so impatient with scenery so i could build things like this too

>> No.5140641
File: 57 KB, 960x640, Electric Fields 2018-11-03 05-36-10.png [View same] [iqdb] [saucenao] [google]
5140641

Am I playing this right?

>> No.5140676
File: 24 KB, 200x300, guest 69717.png [View same] [iqdb] [saucenao] [google]
5140676

>>5140641

>> No.5140684

>>5140641

kek

>> No.5140846
File: 157 KB, 310x267, &#039;&#039;lemonade&#039;&#039;.png [View same] [iqdb] [saucenao] [google]
5140846

>>5140641
Maybe.

>> No.5140990

>>5140846
your savagery knows no bounds.

>> No.5141650
File: 315 KB, 1440x900, Pleasant Parks-Woodstock 2018-11-03 00-52-02.png [View same] [iqdb] [saucenao] [google]
5141650

>>5139913
That's what I intend to do. I wanted it to be a centre building like an icon, sort of like how Spaceship Earth is an icon for Epcot. The monorail is still in progress and I'm thinking of it to go into buildings like the people mover in Tomorrowland.

>> No.5141849

>>5137553
But why is there a NAM folder in the zip then?
Also, I'm a retard who never modded the game. Do I just dump it in the install folder's plugins folder?

>> No.5141936

>>5137805
>supply demand

shouldn't the market fix this? Why don't we have more theme parks?

>> No.5142040

>>5141936
Opening a new theme park must be a massive fucking gamble.

>> No.5142047

>>5141849
Because the Zip includes mods that add TO NAM but not NAM itself

>> No.5142629

>>5136802
I am unfamiliar with this. What are the rules? Can anyone join in?
I've been playing RCT since it came out so I'm no nub.

>> No.5142724

>>5141936
They probably need the obnoxious patron:ride ratio for concession sales to keep them profitable.

>> No.5142806

>>5142629
>What are the rules?
Don't touch others areas.
>Can anyone join in?
Absolutely.
>I've been playing RCT since it came out so I'm no nub.
There's no skill requirements whatsoever.

>> No.5142914

>>5142040
not to mention a gigantic financial drain, great roller coasters cost millions of dollars

>> No.5142915

>>5142629
Pick one slot. Build your slot and don't overlap other slots, but building over green spaces is okay. When done, post your file and pass it on to the next player.

>> No.5143342

>>5141936
>Why don't we have more theme parks?
We have loads of theme parks tho. Most countries have several.

>> No.5143353

>>5143342
Anon.... The clear implication is that long lines means there is, in fact, not loads of parks relative to the population.

>> No.5143972

>>5143342
we had 1 (one) in Hungary which was closed a couple of years ago.
>tfw ancient rides

intense af
https://www.youtube.com/watch?v=yzKAvM6aJNY

>> No.5144070

>>5143972
At least the old wooden rolercoaster remains

That thing is like a perfect balance between mild enjoyment and a genuine fear for your life

>> No.5145587

aaa!

>> No.5145619

>>5136047
They should really get Morgan to do a rework of the ride like they did with Arrow's Steel Phantom. I say that as someone who has never really been a fan of arrow customer loopers though. I think people just care about the double corkscrew so as long as they keep that most people wont complain.

>> No.5145624

>>5137805
Being an adult is the best time to go to amusement parks. You actually have money so you can buy what ever the hell you want. Best of all you can go during the off days when everything will be a walk on. It's just one of those things that becomes much better to do once you are an adult, like cruise ships.

>> No.5145625 [DELETED] 

>>5143353
>schedule appoint with doctor
>earliest appointment is two weeks away
>finally get to doctors office on day of appointment
>wait at least an hour in waiting room while filling out paper work
>get taken to examination room finally
>nurse checks blood pressure and temperature before leaving
>have to wait another 20 min before actual doctor comes in

Nah, I think the wait times for roller coasters is actually pretty good.

>> No.5145630 [DELETED] 

>>5145625
This is totally down to the practice and many being total shit at that part. I've had a doctor that invested too much time in his patients such that anyone not scheduled first thing in the morning would end up with hours of wait due to backup. But go to a lab tech operation or a vet and you'll be in and out in pretty short order. I'm guessing your example is for an incorporated hospital, though.

>> No.5145860

>>5145625
What country are you in?

>> No.5146176 [DELETED] 

>>5145625
doctors are a scam, anything more serious than a cold and they have no idea. They mainly function as gatekeepers of prescription drugs, because fuck your freedom of putting whatever you want into your body
their fucking ego is just insult to injury. Literally and figuratively

>> No.5146197

>>5134984
Do you guys concider OpenTTD retro?

>> No.5146343

>>5146197
TTD was released 1995, as long as OTTD resemble to original it's retro.

>> No.5146362

>>5146197
Sourceports and mods of retro games count.

>> No.5147105 [DELETED] 

>>5146176
>they have no idea
Getting into specifics for minor symptoms, sure, but that's because symptom presentation and diagnosis is ridiculous to decipher. They surely know enough to be annoyed by the constant train of idiots self-diagnosing with webmd.

>> No.5147112 [DELETED] 

>>5146176
>Gatekeepers of prescription drugs
More like gatekeepers to specialist referrals.

>> No.5147908
File: 1.19 MB, 5350x3009, tk85ifu7ewo11.jpg [View same] [iqdb] [saucenao] [google]
5147908

>>5147112
did someone say "Gatekeeper?"

>> No.5148145

>>5134984
Wait, what the fuck? What is Industry Giant and why does it look like Transport Tycoon? Is it good or better than TTD or what?

>> No.5148178 [DELETED] 

>>5147105
honestly at this point I would rather have ibm watson or some shit diagnosing me and qwop doing surgery on me with a gamma knife. And I do realize ai and smartX as the overhyped shit they are. Doctors are the most entitled little shits on the planet, they are obsolete by like a century, they could have been automated away a long time ago, but sadly they are good at the policy making game, so we are stuck with them for the foreseeable future

>>5147112
also the transmission vectors of big pharma
>pssh goy, generics are bad for you

>> No.5148228 [DELETED] 

>>5148178
>they are obsolete by like a century
Nigga, what the fuck did the bad doctor do to you? AI has a long way to go before it is adaptable enough to react to the stream of absurdity that is biology. It's taking a huge amount of effort for the relatively basic problem of navigating a car on a road.

>> No.5148253 [DELETED] 

>>5148228
I was about to ask this. What did they do to you?
My experiences with the healthcare system have been pretty positive, so I find hating doctors kind of bizarre. Modern medicine has given me antibiotics for local infections, professional splinting for broken bones and effective local anaesthetics whenever I need to have my teeth drilled.

>> No.5148664
File: 260 KB, 728x507, orct.jpg [View same] [iqdb] [saucenao] [google]
5148664

>>5140641
Am I playing right?

>> No.5148692

>>5148664
>the only escape is death

>> No.5148726 [DELETED] 

>>5148253
Not the other guy, but i hate (most) doctors because they are more often than not arrogant and will not take patients seriously, dismissing concerns and patient's intuition or knowledge. If you're relatively healthy you probably don't see this side of them, but i have an undiagnosed chronic illness that 20 doctors over 10 years have failed to properly investigate. It's not some "fibromyalgia" thing either, i've been in hospital multiple times with weird symptoms. The coolest docs (one or two) have shrugged and been honest with me about their limits, eg "we often don't have the answers" and "unfortunately we can't run those tests due to budget/whatever" but MOST doctors will just bluff away their lack of insight/knoweldge or lazy with "oh test x came back fine so you're probably fine" and "well do you eat healthy?".

I also have a skizo friend who has very obviously had mental health issues for years, and she was really upset when one doctor told her "i'll give you the pills, but i know you don't need them - you just need to get over it, okay?"

One doctor i saw actually got some kind of reprimand and couldn't practice for a while due to complaints, though he wasn't so much arrogant as just incredibly rude, called people fat, told them reading their medical history was a waste of time and shit like that.

Unrelated to the arrogance above, some are just clueless and don't give a fuck. A series of hospital docs years ago discharged me 3 times after being admitted and given IV hydration for 2 hours each time. It wasnt until my GP the next day and had to give me strong meds on the spot that he told me "GO BACK AND DON'T LET THEM DISCHARGE YOU" that i was firm with them. I had been vomiting blood and bile for 2 days and the hospital docs just didn't give a fuck. Ended up having to stay in hospital for 2 weeks and over the 3 week ordeal i lost 30% of my body mass.

>> No.5148742 [DELETED] 

>>5148253
Following on from >>5148726 i think it's worth mentioning i've had the opposite experiences with nurses - MOST nurses i've interacted with been fantastic, caring people who take your concerns seriously.

Anyway, sorry to go off topic. Back to ottd for me.

>> No.5149692

Bumpercoaster

>> No.5149736 [DELETED] 

>>5148228
contrary to grey's and house md doctors are fucking dumb, their work is not creative at all and all they do is formulaic shit. Guess what is good at following formulas. Obviously there must be some exception to the rule

ai is pretty shit marketing gimmick
navigating a car otoh is hard and if the policy makers have any sense (they don't) and can't be bribed I mean lobbied into complying (lol), we hopefully won't see many more killing machines on the streets

>>5148253
I'm glad you are satisfied but doctors have very little to do with drug discovery though.

I find it bizarre people don't hate their self important asses more, they are scamming away with recommending veggies and regular exercise to be healthy for god know how long. Sometimes they throw in a chest xray for good measure. Brilliant minds, bravo.

No one cries about their work as much as doctors, yet they have the audacity to demand respect for the shit service they provide.
Also we have universal healthcare so they are basically stealing a living from taxes, yet whenever someone visits them they are quick to let them know they accept ('request') gratuity (lol) just fine *wink wink*, which is illegal btw

honestly, fuck doctors

>> No.5149984 [DELETED] 

>>5149736
You are spewing an awful lot of bullshit and I seriously doubt you have enough experience in any of these topics to actually be able to make any meaningful conclusions. This is anecdotal evidence run amok in the mind of a total retard. Shut up.

>> No.5150193 [DELETED] 

>>5149736
You believe literally everything is a conspiracy, don't you? Why are you even here?

>Also we have universal healthcare so they are basically stealing a living from taxes, yet whenever someone visits them they are quick to let them know they accept ('request') gratuity (lol) just fine *wink wink*, which is illegal btw
If you live a total shithole, you don't get to make generalizations about doctors worldwide. You are so stupid you didn't even think to mention what shithole that actually is (and you have been asked).

>> No.5150206
File: 99 KB, 459x690, concerned nep.jpg [View same] [iqdb] [saucenao] [google]
5150206

>>5149736

>> No.5150216

>>5148664

I love creating torture mazes and then putting the people who manage to get out in an isolated part of the park where all the food and drinks are free and there's a 3D cinema or something to keep them happy for eternity. Unless they've reached the point of no return and keep thinking "I want to go home" and refuse to eat, drink, or go on any rides. Then I just drown them.

>> No.5150217 [DELETED] 

Could we maybe stop talking about off-topic shit?

>> No.5150220 [DELETED] 

>>5149736
I agree with you because doctors != scientists and more like body engineers trying to recall shit that matches up with your symptoms, but you're a LITTLE off-topic.

>> No.5150487
File: 263 KB, 1280x720, Razor Rocks 2018-11-07 17-24-34.png [View same] [iqdb] [saucenao] [google]
5150487

Im not too great at building cute/pretty things cause i just dont know how but im pretty satisfied with this little LIM i built.

>> No.5150489
File: 271 KB, 1920x1080, Razor Rocks 2018-11-07 17-27-36.png [View same] [iqdb] [saucenao] [google]
5150489

>>5150487
rest of the park atm

>> No.5151005

>>5150487
It's quite neat. It would look better with a brake run and a small cover for the station.

>> No.5151045

>>5150489
I love when people give desert maps a lot of terraforming work.

>> No.5151491 [DELETED] 

>>5149984
>>5150193
>this mad
https://www.cnbc.com/2018/02/22/medical-errors-third-leading-cause-of-death-in-america.html

>> No.5151536 [DELETED] 

>>5151491
>I-I'm not mad! You are!
That isn't even what the bitch fit was about. Stop posting.

>> No.5151547
File: 145 KB, 432x366, Arriving at station.png [View same] [iqdb] [saucenao] [google]
5151547

Here's a free screenshot for ya'all, now please stop fighting about conspiracy theories.

>> No.5151596

>>5151547
t-thanks

>> No.5151643
File: 2.25 MB, 640x480, Anton Schwarzkopf headshake.webm [View same] [iqdb] [saucenao] [google]
5151643

>>5151547

>> No.5151891

>>5151643
What didn't he like about that lift?

>> No.5153154
File: 456 KB, 1920x1080, ss_b9937fcc13553e6c9670cb5dddc87f9b230e375e.1920x1080.jpg [View same] [iqdb] [saucenao] [google]
5153154

Anyone here tried Megaquarium? I only just learned the game exists and the ratings look pretty good to me.

>> No.5153176

>>5153154
at least it looks retro

>> No.5153214

>>5153154

I love it. It very much plays like a classic tycoon game and has great attention to detail for all the fish and how they interact with each other. I love too how the map isn't reset either. I think it needs some better guest interaction and detail, like how the "gift shop" is just a book shelf and there aren't real food stalls.

>> No.5153241

>>5151891
No clue, it was the first test run and at the end he calls it good. Maybe he just happemed to move like this.

>> No.5153795

>>5140412

The one where you go outside in the sun

>> No.5154473
File: 375 KB, 1280x720, it&#039;s a hedge fund.png [View same] [iqdb] [saucenao] [google]
5154473

>>5148664
No.

>> No.5154593

>>5154473
Is this really a better money farm than corkscrews?

>> No.5154608

>>5153154
I've been meaning to check this out, but I always worry about modern games based on genres that have fallen to the wayside. They always copy some aspects while leaving others out, throwing off the whole experience in the process.

>> No.5154613

>>5136014
definitely this

>> No.5155321

>>5154593
I wouldn't know, but it was in one of OpenRCT2's title screen scenarios. They're on the ride for a shorter time and they're not bogged down by limited car space.

>> No.5155568

>>5154473
Better put some benches at the exits so they can sit down after that ass reaming.

>> No.5156584

>>5150487
Very nice.

>> No.5157095

What amusement parks have ever charged money to use the bathroom? Has anyone ever peed their pants at an amusement park because they ran out of money and couldn't use the toilet?

>> No.5157125

>>5157095

probably way back when but who cares that's part of the fun.

>> No.5157162

>>5157095
I know a few countries around the world have paid toilets in public places. I forget what they're called but they're usually well-maintained and clean because of it.

>> No.5157191

>>5157162
Those mainly exist for tourists, to my knowledge.

>> No.5157693
File: 27 KB, 300x300, 3AA8E688-E350-4FAD-AE25-53FD24FCFA0A.jpg [View same] [iqdb] [saucenao] [google]
5157693

>Current Breakdown: Station Brakes Failure

>> No.5157697

So I checked out SimCity 3000 and im starting to get used to it, transitioning from 4. How does one stimulate commecial growth in this? i keep getting abandoned buildings and keeping the taxes low and trying to increase land value doesn't seem to do the trick much

>> No.5157780
File: 73 KB, 820x440, funkytown-2050-small.jpg [View same] [iqdb] [saucenao] [google]
5157780

>>5157697
Honestly? By far the simplest thing I can suggest is to read through the written Let's Play of SC3K that was done by "The Deadly Hume" from Something Awful years ago, he's pretty obviously a top tier expert at the game and carefully explains the processes and everything he does while crafting this very nice and large city.

You can find it on lparchive.

>> No.5157786

>>5157697
You need to build population, at a certain number demand shifts from industrial to commercial. Focus on building those residential zones and the commercial demand will come later.

Other general tips: Parks are good for raising land value locally, and airports raise commercial demand. Just keep them far away, the pollution is a drawback.

>> No.5157789
File: 114 KB, 524x844, strata.png [View same] [iqdb] [saucenao] [google]
5157789

>> No.5157797

>>5157789
>last world record broken in 2003

500ft drop coaster when

>> No.5157803

>>5157797
500 foot cable lift full circuit coaster when?

>> No.5157812

that faggot who designed the euthanasia coaster could have made it much cheaper if he used helices instead of loops

>> No.5158465

>>5157780
Is it possible to build a city this big in 4 without building at any other spot in the region? I have a feeling that was what i was doing wrong all those years

>> No.5158597
File: 8 KB, 225x224, 1541428683257.jpg [View same] [iqdb] [saucenao] [google]
5158597

>>5157693

That Mechanic who just didn't quite get there in time and the fruitless *Clank Clank Clank* of his hammer echoes post explosion.

>> No.5158723

>>5157780
>>5157786
thanks, anons. kinda fucked up by zoning a bigass airport space that somehow didn't fully develop into one with a huge gap in the middle so that i technically have two airports now. kind of a bummer if i zone anything too near them and the land value plummet massively because of it. the airport somehow solved almost every traffic problems near instantly, weirdly enough but i guess it'll sooner reduce a lot of pollution

>> No.5158726

>>5158465
I think you can build a complete standalone city in the largest city size in SC4. You just kind of lose the benefits of having multiple cities in the region.

>> No.5158906
File: 748 KB, 700x525, 62199df1b4205e28c35737a39e5f502f_original[1].png [View same] [iqdb] [saucenao] [google]
5158906

I don't know if you guys remember me from back in May when I gave away a link for my birthday, but Parkitect 1.0 release date set for Nov 29th

Release trailer they just put out.
>https://www.youtube.com/watch?v=mqECo1me0Rs

So because I love this game so much and you guys, here is an updated and LAST beta build before it releases at the end of the month.

>https://mega.nz/#!qV5jgSTb!hltWpATfvpS8Xn5dIYvKQMzXhnZdCLmUXU7LzCwrMqI

Hope you all enjoy.

>> No.5158938

>>5158906
What a shitty trailer. But I'm hyped for release anyway, was a while since I played so it's probably time to get back into it.

>> No.5160318 [DELETED] 

I just got a new PC and it's been ages since I set up openRCT, how do I get it to recognise imported scenarios and tracks? The only folder in the base OpenRCT install is "data" and when I copy+paste my scenario, track, save etc folders nothing changes.

>> No.5160395

>>5158906
Thanks. I remember you :3

>> No.5160417

you're all newbies. you all sux
the real management game is gangsters

>> No.5160494
File: 49 KB, 270x350, Constructor-pc.jpg [View same] [iqdb] [saucenao] [google]
5160494

>>5160417
>the real management game is gangsters
Nah man, there's only one true management game out there.
Shame that in over 20 years now, I've never found anyone to do the multiplayer with.

>> No.5160516

>>5160494
I remember playing a demo of that game as a kid absolutely clueless as to what I'm supposed to be doing

>> No.5160535

>>5137805
I'm Dutch as well, and I feel you. The only really fun times I had at an amusement park were when it wasn't busy at all. I think the only reason I said I liked amusement parks as a kid, was because it was supposed to be fun.

My fondest memories of amusement parks are the times when my mom went as well. Walibi Holland is really fun during Fright Nights, you should try it sometime. Most people forget about the rides during halloween (I went like 4 years in a row).

>> No.5160541

>>5137870
Does pic related play Linkin Park and Evanescence?

>> No.5160543

>>5160541
Something better
https://youtu.be/HpAKsWssXpA
Imagine standing in line with that on loop for 2 hours

>> No.5160552

>>5160543
Holy shit, this is edgier than I imagined.

>> No.5160595

>>5160543
Some industrial metal vibes that prompts me to listen to zYnthetic again.

>> No.5161419

>>5160494

>HD version for Switch was supposed to,come out over a year and a half ago.
>Devs keep pushing it back.
>Now silent and deleting peoples posts asking where the switch version is.

>> No.5161484
File: 176 KB, 640x480, Constructor.jpg [View same] [iqdb] [saucenao] [google]
5161484

>>5160516
You should try it again now as an adult. It's got that old great 90s Bullfrog sense of humour (Dungeon Keeper / Theme Hospital era), the mechanics are tight as a drum and it's very hard but completely fair. I've never once been handed a win on a silver platter like easier games sometimes do, nor lost the game and felt that it was anything but my own fuckup of unduly rushing the situation faster than I was able to keep pace with.

>> No.5161503

>>5137889
off topic a bit but I like just tracking my swan rides and hiding the track elements

looks a little goofy in motion sometimes but makes for good screencaps

>> No.5161781

>>5161484
Which one should I get Constructor or Mob Rule?

>> No.5161873

Fucking, had a long comment typed out and fumbled my keyboard so it's all gone now.

Constructor itself, I can't speak for Mob Rule.
https://store.steampowered.com/app/599600/
http://www.mediafire.com/file/xm32er4qh2011iz/setup_constructor_2.0.0.9.exe/file
http://www.mediafire.com/file/3dhiy5xaz7xzz75/Constructor_Manual.zip/file
The GOG version works fine, I haven't gotten around to properly trying out the Steam version or the modern remake, my backlog is too big, but the old devs are around and kicking still if you want to give them your money and have a Steam version etc.

The game's a bit tricky to get into if you're flying completely blind, so if you want a mini guide on how to get a stable start going and where you should progress from there with general tips etc, I can absolutely do that for you. Honestly, Constructor has arguably been my #1 fave game of all time for a long time, and I've played a LOT of games.

>> No.5161874

>>5161873
Meant for:
>>5161781
Thanks for eating my first message and making me slightly fuck up the second one, 4chan.

>> No.5161926

>>5161873
>>5161874
Thanks for the links and the heads up. I guess I'll manage. Anything to note about the HD release? Just wondering if I should get that one as well.

>> No.5161947

>>5160494
there is a remake tho
https://store.steampowered.com/app/579020/Constructor/

>> No.5162018

>>5161947
>there is a remake tho
See:
>>5161873
>or the modern remake
I talked about it more in my original post that got swallowed, couldn't be bothered to a second time.

>> No.5162024

>>5161926
>Anything to note about the HD release?
From what I've tried of it, which wasn't for long as I don't have the time admittedly atm, it seemed like a faithful reconstruction of the original and the only thing that was missing was a pause button I could mouse click, instead of just a hotkey for it.

This was back in March, entirely possible it's changed since then. Couldn't tell you if it's got any bugs or anything but in the hour I played it was stable.

>> No.5162039

>>5161926

Lots and lots of DLC and new buildings. That's about it.

>> No.5163279

>>5140546
>aesthetics over functionality
I believe some neighborhoods are deliberately designed to resemble a spaghetti bowl to force vehicles to slow down for safety reasons. If a neighborhood has a reputation of kids getting splattered all over the road due to speed demons blazing down a road at 50MPh it won’t attract new families to te neighborhood.

>> No.5164474 [DELETED] 

I'm having some compatibility issues trying SC3k again. I've worked out that it won't run with adaptive sync enabled but I can't get it to run windowed. I've tried with and without the 16bit color fix but it just runs in fullscreen regardless. Any idea? W7x64.

>> No.5164570

>>5164474
Buy/pirate the GOG release, it's patched for compatibility.

>> No.5164737

>>5164570
GOG isn't a magic fix and their patches aren't that robust - there is often still some issues even if it runs.

>> No.5164768

>>5164737
True, but I've found that the GOG release of SC3000 and Unlimited runs perfectly fine on Windows 7 and Windows 10, whereas trying to install an old CD release just brought about endless woes and crashes.
I couldn't make the CD installs behave no matter what I did, while the GOG installs would always behave.

I recommend it in this specific situation, based on my own experiences. Whether you want to buy it or not is up to you, I even suggest pirating in case you don't want to give GOG money. It's worth a shot.

>> No.5164782

>>5164768
The problems described apply to the GOG release too, anon, which was the point.

>> No.5164794

>>5164782
Oh, then I must have misread. It's late, I apologize.
I guess "Works On My Machine" isn't a particularly satisfying reply.

>> No.5166606

>>5160494
From my vague memory of trying it in the past, I remember getting annoyed by all the micromanagement you had to do to keep tenants happy, while the cpu just happily built whatever with all its cheated money.

>> No.5166653

>>5166606
The CPU always cheats a bit, about the only way it can keep level with a human being. True of almost any game.

As for micromanagement, as long as you avoid the neediest of tenants and pre-empt their complaints by including every garden with two trees, a fence and whatever else that tenant type likes to whine about, then generally speaking the only complaints you get are the occasional "stop running that factory day and night!" or whatever.

>> No.5166761

Would anyone be interested in sharing landscapes in SC3K to build on? The terrain generator is nice but I'm tired of building on the various generated terrain options.

>> No.5167445

>>5137773
Hang in there.

>> No.5168213

Is OpenRCT multiplayer stable enough to have /vr/ct weekly collabs or something?

I recently got access to hosting on a gigabit uplink, looking for some cool shit to do

>> No.5168440

>>5168213
Yes, it's come a long way since the beginning. Players will occasionally have to reconnect to re-sync everything with the server, but other than that, it's reliable enough.

>> No.5168456

>>5168213
public servers with no restrictions are kind of the wild west, however. OpenRCT2 has so many tools that you could either have a really pleasant park, or you could have Jim Bob Nobody come in and play around with the scenery removal tool. Kind of hit or miss.

>> No.5168563

>>5168456
guess they never miss, huh

>> No.5168827

Does anyone else create a floating platform in the middle of the lake/ocean and put all their dissenting guests on it?
Sometimes I also put all the sick people there so I don't have to hire more handimen

>> No.5169107
File: 335 KB, 1280x720, paradise island.png [View same] [iqdb] [saucenao] [google]
5169107

>>5168440
>>5168456

Let's give it a shot.

/tcg/ /vr/ct Weekly Collab Server
Scenario: Paradise Island (https://rctgo.com/downloads/view/paradise-island.12516)) with some modifications
Server: shortlink.club:11753 (also published on the server list
Password: Lemonade


There are regular autosaves enabled, but take your own backups if you care to as well.

I don't tend to have an abundance of free time but I'll be playing this afternoon at least and I'll leave it running for a week or so or until it reaches its natural conclusion

join if you want

>> No.5169129

>>5150489
>those top hats
Yikes, talk about a maintenance nightmare

>> No.5169156

>>5150489
Is that a mother fucking TOGO in the front? Got a better picture of it?

>>5151547
>ya'll
it's y'all

>>5157162
Yeah I remember having to pay money to use the toilets in Paris. That was in the 90s though.

>> No.5169212

>>5161873
So it's like a multiplayer tycoon game? That gives me the idea for a competitive sim city. Like, your opponent builds an airport at the edge of his city boundary and you zone skyscrapers at the edge of your city boundary by the runway to fuck with him.

>> No.5169280

>>5169212
It can certainly be played multiplayer yeah, and you can send a Psycho to attack their tenant's fence with a chainsaw or hypnotize their foreman into coming for a 'ride' with your deranged clown etc, it's great.
https://www.youtube.com/watch?v=FBFTyzBqaSU

I never actually have any human players to play the multiplayer with, but oh well there's the AI.

>> No.5169363

>>5169212

I know I will probably get shit on, but Sim City 2013 multiplayer was super fun. I really wish someone would make another multiplayer tycoon game like that.

>> No.5169864

speaking of multiplayer, did anyone here have a chance to play Sim City 2000 Network Edition?

>> No.5169870

>>5169363
My problem with Sim City 2013 wasn't the multiplayer, it was pretty much everything else about the game.

>> No.5169883

>>5169107
Just a heads-up for anyone on the server, the 1920's race cars are bugged and sometimes stop working. I changed them to traditional go-karts.

>> No.5169891

>>5169870
Same

Building cities with others had me super stokes

Then the game successfully ground my heart into the dirt

>> No.5169925

>playing on the server
>keep getting notifications about guests needing to use the restrooms
>add in a few more, just to get it to stop
>it keeps giving me the alert, so I check the price
>someone had jacked up the admission
haha what a dick

>> No.5170112

>>5169891
I learned a very valuable lesson with that game, and that was to watch out for people using nostalgia to separate you from your money.

>> No.5170129

>>5169156
im dumb idk what TOGO is

>> No.5170134

>>5170129
https://en.wikipedia.org/wiki/TOGO

Type of roller coaster.

>> No.5170206

>>5170129
It's a kind of late 20th century torture device originating from Japan.

>> No.5170216

>>5170129
to give a little more context, TOGO's rollercoasters have not aged well and are regarded as rough-riding pieces of shit these days, but they were responsible for a lot of innovation when they were around.

>> No.5170219

Interesting that Arrow is held in higher regard than TOGO. Their track is just as rough.

>> No.5170274

>>5170219
Arrow doesn't have an obvious meme coaster that even an idiot can look at from a distance and see that it looks like a bad idea.

>> No.5170293

>>5170274
looping suspended coaster

>> No.5170303

>>5170293
And yet nobody memes on it quite like the TOGO standup, so it's obviously not as big of a meme as that.

>> No.5170312

>>5170293
On paper the SLC does not look that bad desu. The real crime is that they built more than 40 installations of the fucking things.

>> No.5170315

>>5170312
That was about the swinging suspended looping coaster that was only prototyped. Hang and bang SLCs are only bad because of the track, same as their other coasters.

>> No.5170325
File: 271 KB, 1000x665, Condor.jpg [View same] [iqdb] [saucenao] [google]
5170325

Speaking of SLCs and TOGO standups, what's your worst coaster experience? Mine is image related, an absolutely unforgettable experience. However I do not even remember the inversions because I was so busy not getting hurt. In spite of my efforts the fucking thing smashed one of my earrings so badly that it started bleeding.

>>5170315
There was a swinging looping coaster?

>> No.5170336

>>5170325
>one of my earrings
>with head restraints
You foolish fool!

>> No.5170745
File: 40 KB, 574x373, 23.jpg [View same] [iqdb] [saucenao] [google]
5170745

>>5170325
>There was a swinging looping coaster?
Got you covered

>> No.5170887
File: 1.72 MB, 4032x3024, nt095cmeufv11.jpg [View same] [iqdb] [saucenao] [google]
5170887

>>5170325
My worst coaster experience was Blue Streak at Cedar Point, when I was age 11. I was a very tiny child, so the violent ride pretty much destroyed me. I must have weighed less than 100 pounds at that time.

It's my favorite wooden coaster now because I've put on some weight since then and can appreciate rollercoasters properly.

>> No.5171481
File: 318 KB, 362x366, file.png [View same] [iqdb] [saucenao] [google]
5171481

>>5170887
>that empty parking lot

>> No.5172096

>>5171481
Here's a fun game: Try to find your car when you're on the Blue Streak's turnaround

>> No.5172115

>>5170745
What an abomination.

>> No.5172345
File: 136 KB, 646x878, 25.jpg [View same] [iqdb] [saucenao] [google]
5172345

>>5172115
You've seen nothing

>> No.5172356
File: 165 KB, 501x334, Roller Coaster 1 have crashed.jpg [View same] [iqdb] [saucenao] [google]
5172356

>>5172345
MOAR

>> No.5172620
File: 74 KB, 710x531, 24.jpg [View same] [iqdb] [saucenao] [google]
5172620

>>5172356

>> No.5172628

>>5172356
I think that's the same rollercoaster I climbed in Nevada to shoot at escaped convicts from.

>> No.5172629

>>5172345
It still gets me every time. How the fuck does anybody design this and think it's ok let alone actually building it the absolute madman

>> No.5172806
File: 75 KB, 640x407, sfmm_revolution_17.jpg [View same] [iqdb] [saucenao] [google]
5172806

>>5170887

undoubtedly this was my worst experience on a roller coaster, which is funny because i thought it couldn't get any worse after i road Cyclone and thought i was going to die of an aneurysm. I don't know who designed the bolt on overhead restrains they added to the old Revolution cars, but they were so high up that your head was right between them instead of them resting on your shoulders. Around every turn my head started fucking pinballing back and forth between them *THUMP THUMP THUMP THUMP THUMP* i swear to god my vision was blurry when i got off of it.

>> No.5173170

>>5172806

I swear the head knocking has to be the most overlooked thing in modern restraint systems, I’m sure concussions are super common and the primary factor in people puking after rides, not full stomachs, it has to be a myth.

>> No.5173171

>>5172345

lol, it’s like an RCT track in real life wtf.

>> No.5173198

>>5173170

It typically isn't a problem, at least where i've been. Usually they are designed to rest on the shoulders in a position that helps cushion any shaking, that or the head rest absorbs most of the movement. Revolution was once just lap restraints, and the headrests are flat and not comfortable, that mixed with how poorly attached the newer restraints were was a recipe for a noggin joggin.

Tho i know they recently gave it some upgrades, so it may not be an issue anymore but ive never seen "New Revolution" so i dunno

>> No.5173505

>>5172620
My spine aches just looking at it.

>> No.5173673
File: 414 KB, 1920x1080, Razor Rocks 2018-11-20 18-37-39.png [View same] [iqdb] [saucenao] [google]
5173673

>>5170134
>https://en.wikipedia.org/wiki/TOGO
>>5169156

yikes yea its an ultra twister, i built it for filler cause why not it looks neat

>> No.5173740

>>5170129
>tfw /vr/ct is dying
>like 3 people in this thread know actual shit about coaster manufacturers

>> No.5173748

>>5137805
>>5160535
Ayyy fellow Dutchies
I have an Efteling year pass and Toverland year pass.
I visit Efteling every week, sometimes even more.

Btw, stay away from the halloween Fright Nights if you’re visiting for the rides. It is super fucking crowded.

>> No.5173759
File: 158 KB, 800x450, 06FDC8F5-DD35-4F97-8BFC-0677B5559212.jpg [View same] [iqdb] [saucenao] [google]
5173759

>http://galax.moe/rct/ is dead

>> No.5173834

>>5173198
New Revolution is back to lap bar restraints. It's pretty all right, though I havent bothered with the VR.

>> No.5173942

>>5173740
I've been here since the very start of the first threads back around 2012 or 2014 when everyone mostly just fucked around with 1 tile hedge mazes, min size go karts and $20 umbrellas, and I only know what the memes say desu.

>> No.5173950

Dependencies ruin SimCity 4 for me. Otherwise I'd never have stop playing

>> No.5173953

>>5135256
Is this Parkitect?

>> No.5173995

>>5172620
Every time I see this atrocity, I wonder how it even completes a circuit.
>>5173950
What do you mean? Can you elaborate a bit?

>> No.5174000

>>5173759
;_;

>> No.5174020

>>5173995
Mods for simcity 4 depend on other mods. the process of finding the mods required to use a mod is tedious and irritating, from what I hear.

>> No.5174026

>>5173953

Yes. Comes nov 29th.

>> No.5174047

>>5173942
So you don’t know what a Schwarzkopf or an Arrow is

>> No.5174052
File: 3 KB, 300x100, 1535564873444.png [View same] [iqdb] [saucenao] [google]
5174052

>>5173740
i just enjoy the game and only recently learned there even was an rct general. i have learned some new things while here tho so theres that

>> No.5174075

>>5174047
Pretty much. My knowledge of rollercoasters begins and ends with riding 3 or 4 diff coasters in my life and that's about it.

>> No.5174186
File: 390 KB, 500x400, file.png [View same] [iqdb] [saucenao] [google]
5174186

>>5174075
The art of twisting steel to amuse people for a minute or two is a fascinating science, and learning how each manufacture influenced other manufacturers is a read I would highly recommend delving in to.

>> No.5174303

>>5173995
>Every time I see this atrocity, I wonder how it even completes a circuit.

You just gotta go fast.

>> No.5174445

>>5174186
THIS

>> No.5174571

>>5174186
thats wood even more amazing

>> No.5174610
File: 485 KB, 2038x1377, 20181121_171432_RichtoneHDR-1.jpg [View same] [iqdb] [saucenao] [google]
5174610

Trying to get OpenTTD to run on my windows 98 CF-27 and I just can't make it past this screen. OpenGFX and SFX are in the right place, and if I copy it onto my windows 7 pc the game runs completely normally. It is the Windows 9X version so I don't know why it won't work. please help friends.

I will note other games like Diablo 2 run completely fine on it.

>> No.5174671

>>5173950
Oldshoes modpack has all dependencies for all mods included. Just need NAM installed separately.

https://mega.nz/#!ykkilLBZ!Qq923xaUK5CMcSaXn3R0mHfIivlGp4AnmQ1-rT3mOaY

>> No.5174709

>>5174186

God wooden roller coasters are so damn cool

>> No.5175521
File: 473 KB, 188x154, the_ride_never_ends.gif [View same] [iqdb] [saucenao] [google]
5175521

>>5173759
Sorry, I'll get it back up soon

>> No.5175617

>Intamin is building a non-inverting cobra roll on a hyper coaster style ride
Have science gone to far?

>> No.5175630
File: 147 KB, 545x570, SCR131.png [View same] [iqdb] [saucenao] [google]
5175630

>>5175617
It's buildable and only look slightly retarded in RCT.

>> No.5175650

>>5161484
>>5161873
So, would anyone here be up for trying Constructor in a multiplayer environment? I'm absolutely up for such a thing if anyone here wants to join me.

>> No.5175892

>>5157789
Now lower the drop height so you don't get excitement penalties from intensity and show us the stats.

>> No.5176131

>>5134984
Where my Sim/Yoot Tower niggas at?

>> No.5176150

>>5176131
hi there

>> No.5176191

>>5176131
yeet my nig

>> No.5176226

>>5176131
Sorry, I can't hear you over all the OLs blasting music through their phone speakers as they stomp up and down the hallway.

>> No.5176435
File: 1.42 MB, 1024x768, Largeborough-Feb. 15, 1291542847241.png [View same] [iqdb] [saucenao] [google]
5176435

Hey I just started playing simcity 4 again after not playing since I was a kid. I can't figure out how to get the really massive skyscrapers to appear. I thought it had something to do with having multiple cities but it's not happening for me. Not sure why but I think this game is still better than Cities: Skylines as a game and simulation.

>> No.5176576

>>5175630
I don't like it.

>> No.5177175

>>5176435
Place some high-density commercial or residential areas, give your citizens incentive to move/set up businesses there by building roads, hospitals, police/fire stations, schools, parks etc. and then just wait. Alternatively you can just choose which building gets built where via cheats but I forget how since it's been a while.

There was a great set of Simcity 4 guides by some guy who also liked to build some pretty impressive looking cities in Minecraft.

>> No.5177971

>>5157797
>>5157803
Actually, during a recent interview some sales dude from RMC said that they are able to build a 400-500ft coaster with their T-Rex track.

>> No.5178190
File: 1.24 MB, 1280x1024, zoo.png [View same] [iqdb] [saucenao] [google]
5178190

zoo time

>> No.5178545

>>5177971
The only question is, are there any madmen out there willing to call them on that?

>>5178190
That's comfy as hell. I wish I had tried building on smaller maps more, I always wanted to build on the biggest maps when I played Zoo Tycoon, and the things I built always sprawled out like crazy.

>> No.5178691

>>5178545
Cedar Point is celebrating their 150th anniversary 2020, one can dream.

>> No.5178795

>>5178691
That's a brilliant reason to build a 500 foot coaster.
>topping 150 meters for the 150th Anniversary

>> No.5178835

>>5178795
The only problem is that it is so soon. RMC have not built a single T-Rex yet and it doesn't feel likely that they'll build a 150m tall prototype coaster desu.

>> No.5179967
File: 2.02 MB, 800x2396, trufaxpart01.jpg [View same] [iqdb] [saucenao] [google]
5179967

>>5176435
Skyscrapers need educated sims and time to grow. Can't make a new city and just go boom skyscrapers.

>>5177175
I will post them.

>> No.5179968
File: 1.60 MB, 800x2031, trufaxpart02.jpg [View same] [iqdb] [saucenao] [google]
5179968

>>5179967

>> No.5179971
File: 1.84 MB, 800x2211, trufaxpart03.jpg [View same] [iqdb] [saucenao] [google]
5179971

>>5179968
Ignore the stuff about plugin packs on these. I don't think the links work anymore since I made these in 2010/11.

I do however have another modpack detailed in this post: >>5174671

>> No.5179978
File: 2.56 MB, 800x2928, trufaxpart04.jpg [View same] [iqdb] [saucenao] [google]
5179978

>>5179971

>> No.5179981
File: 2.13 MB, 800x2910, trufaxpart05.jpg [View same] [iqdb] [saucenao] [google]
5179981

>>5179978

>> No.5180013
File: 3.26 MB, 1721x927, collab.png [View same] [iqdb] [saucenao] [google]
5180013

I'm happy a bunch of you pitched in for the collab I threw together last week.

Full pic: http://shortlink.club/images/collab.png

Do we want to do another one? Ideas for a scenario or map to play?

Current server is still up at:
Server: shortlink.club:11753 (default)
Pass: Lemonade

>> No.5180235

>>5180013
How about Arid Heights or something with no time limit again? I'd like to see something hosted from the /vr/ct pack, something people on 4chan have made.

>> No.5180273
File: 53 KB, 324x337, tcg done.png [View same] [iqdb] [saucenao] [google]
5180273

>>5180013
Hey, we did it!

>> No.5180297

>>5158906
>https://mega.nz/#!qV5jgSTb!hltWpATfvpS8Xn5dIYvKQMzXhnZdCLmUXU7LzCwrMqI
REEEE WHY DOES IT KEEP FREEZING I JUST WANT TO TRY BEFORE I BUY

>> No.5180493

>>5180235
Sounds good. I saw a few people are still toodling around after I linked it again, I'll switch out the scenario sometime tomorrow and go through the trouble of wget and tar to pull the vpack and other goodies onto the server

>> No.5181940

is amity airfield hard or am i just retarded

>> No.5181946

What rollercoasters let me bump threads?

>> No.5182070

>>5180493
Sounds good. You should set the scenario to Long Lake Metropark, Elynn Forest, Pratt Falls, or Set Sail for Hail. Those are good for long-term play with large maps that would work well on a server.

>> No.5182268
File: 1.50 MB, 2576x1932, 20181103_170247.jpg [View same] [iqdb] [saucenao] [google]
5182268

>>5181940
It's fucking hard as tits in a blizzard.


Also, Santa's Enchanted Forest is open in Miami. If you're down there be sure to pay a visit. The largest moveable wheel, and the best portable coaster in the U.S. is waiting for you as well. This is the first and only Huss Frisbee straight from Germany is there for the first time. The best rides in the U.S., and all on one ticket. It's the best thing in Florida south of Orlando. Tell them Walt sent you.

>> No.5183017

>>5181940
Failed it on my first try too. Basically, it's a lesson in building quickly and efficiently and taking advantage of the generous $50K loan bandwidth. Once you have the Vertical Drop Coaster researched, spam those with as many trains possible; great stats and you can charge a high price and pay off your loan to build more. Just keep building (and of course, run campaigns).

>> No.5183064

>>5181940
It's probably the most challenging scenario in the first two games and their expansions.

>> No.5184428
File: 1.01 MB, 620x775, Fucking Alton Towers.png [View same] [iqdb] [saucenao] [google]
5184428

Bump

>> No.5184519
File: 477 KB, 1920x1080, SCR12.png [View same] [iqdb] [saucenao] [google]
5184519

Going trough your screenshots can be fun

>> No.5185819

In SimCity 3k, is it possible to get enough land value etc for high density to develop fully on a miniature map? On small?

>> No.5185853

>>5184519
Hot damn.

>> No.5185904

>>5185819
I don't see why not.

>> No.5186485
File: 80 KB, 1152x607, March of the Penguins 1.png [View same] [iqdb] [saucenao] [google]
5186485

>>5184519
Yup.

>> No.5188365
File: 148 KB, 853x640, simcity cock.jpg [View same] [iqdb] [saucenao] [google]
5188365

>>5186485

>> No.5188504
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5188504

>>5184428

>> No.5188751
File: 65 KB, 1920x1080, NCSO Workbench - Gamma 2018-11-30 08-45-59.png [View same] [iqdb] [saucenao] [google]
5188751

What have you been building, /tcg/?

>> No.5189089

I know this isn't exactly the best thread to ask, but since the shill (actually done right shilling) and the experts are here, how are you guys finding parkitect? I kinda wanna buy it but I wanna know if the campaign fizzles out and just becomes repetitive. RCT and the like really are all about the scenarios for me, so how are they? The sandbox side seems to be all there on parkitect, though.

>> No.5190405

>>5188751
neat. Which mode is this? I havent poked too much around all the things you can do in OpenRCT2 yet

>> No.5191121

>it's almost 2019
>MCBR's are still flat
There's literally no reason you can't put it on a hill, for example.

>> No.5191527

>>5191121
>openRCT2 still doesn't have diagonal brakes yet

>> No.5191553
File: 931 KB, 1024x793, New Detroit River.png [View same] [iqdb] [saucenao] [google]
5191553

>>5188751
Take a look!

>> No.5191618

>>5136027
actually, when you dig deep into SC4 its a shitty pollution maintenance simulator where you either are forced to re-industrialize all your dirty I late game, never have dirty I and just go slow as fuck with commercial jobs only, or do some bullshit cross-region exploit.

If the game at least gave you a more economically viable clean energy option early game, this would be more forgiveable...but all I end up doing in the game every damn time is trying to speedrush education to unlock hightech industries ASAP, and then spending the next hour reversing all my environmental damage that I should be allowed to avoid in the first place with careful planning. /rant

>> No.5191780

>>5191618
Dude you can play with wind power only until you get solar, and just raise tax on dirty industry so you only get manufacturing.

>> No.5191851

>>5169925
lol

>> No.5191918

>>5191618
Sounds like real life.

>> No.5191925
File: 865 KB, 1364x768, SimCity 4 2018-12-01 13-07-45-68.png [View same] [iqdb] [saucenao] [google]
5191925

>>5188751
Still learning this and trying out new stuff. Most cities are a mess but I did attempt to sort try and theme some of them.

I've encountered an odd bug though. Sometimes, as seen in the picture, the thumbnail is the last screen. It still works fine and another save fixes it most times, but I haven't managed to figure it out.

>> No.5192040
File: 30 KB, 1280x720, based.png [View same] [iqdb] [saucenao] [google]
5192040

Does anybody else find smooth graphs satisfying?

I've changed from building long lines to making circular ones just for this. Makes me feel like I'm a business man who actually knows what he is doing.

>> No.5192064

>>5174610
>https://en.wikipedia.org/wiki/TOGO
>Set up MSN Internet A...

>> No.5192732
File: 1.40 MB, 1025x800, sc4thumbs.png [View same] [iqdb] [saucenao] [google]
5192732

>>5191925
SC4 is full of weird as shit bugs. I made my own region and sometimes city thumbnails just fucking break.

>> No.5192735

>>5192732
also while we're on the topic of sc4, importing regions is archaic too. I downloaded that region and the file was a couple of images. The game really shows its age when you start looking at it from a technical standpoint.

>> No.5192887

>>5143972
That ride used to travel on the German funfair circuit

>> No.5193129
File: 218 KB, 360x346, 1541943594533.gif [View same] [iqdb] [saucenao] [google]
5193129

>>5140846

>> No.5194678

ten

>> No.5196528

rip

>> No.5196541
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5196541

>>5140846
I just laughed for a solid 2 minutes at this.

>> No.5196961

>>5196541
It saddens me that XBOX HUGE has been forgotten.

>> No.5197183

>>5196961
As long as you remember it's not truly forgotten anon.

>> No.5197276

>not torturing peeps
https://www.youtube.com/watch?v=izIwViOMhxY

>> No.5197438

>>5197276
nice shilling of your gay video, faggot.

>> No.5197837

>>5191618
No, it's a traffic management strategy game. The pollution is easy to manage. Commuters/freight are the real challenge of Sim City 4.

>> No.5198451

Can Sim City 2000 Network Edition still be played?

>> No.5198470

>>5198451
I don't see why not

>> No.5198503
File: 345 KB, 1440x900, Pleasant Parks-Woodstock 2018-12-04 13-14-48.png [View same] [iqdb] [saucenao] [google]
5198503

I mek space coaster.

>> No.5199054
File: 889 KB, 1438x877, asdf.png [View same] [iqdb] [saucenao] [google]
5199054

Take your shit back to >>>/pol/

>> No.5199182

>>5199054
Okay this is epic

>> No.5200482

>>5198503
>space coaster
More like space coaster good job

>> No.5200485

>>5200482
Any tips on improving?

>> No.5201826

>>5200485
There are a ton of areas built high in the air, maybe try building closer to the ground?

>> No.5201934

>>5200485
I know it's a suspended swinging coaster but hack the game so you can bank your fucking turns.

>> No.5202689

>>5200485
The spaghetti and size of the thing makes the coaster a little hard to follow, try to build elements and buildings that stand out.

>> No.5202725
File: 1.28 MB, 1335x698, holocauster tycoon reactions.png [View same] [iqdb] [saucenao] [google]
5202725

>>5199054
reminds me of this

>> No.5203348

>>5192732
Im certain this bug happens if you just quit instead of exiting to region.

>> No.5203546

>>5201934
Hadn't they already figured out that unbanked swinging coasters put excessive stress on the track by the time Sawyer was working on RCT? How did he not give them banked turns?

>> No.5203556

>>5203348
kind of easy to get then, seeing as how often the game crashes

>> No.5203561

>>5203546
Maybe Chris had limited exposure to real-life examples. He is from the UK, after all. Perhaps he only found early examples in his research.

>> No.5203830
File: 1.75 MB, 1288x745, Clipboarder.2018.04.20-002_sc4.png [View same] [iqdb] [saucenao] [google]
5203830

>>5192732
I was able to fix the render preview bug by running SC4 with administrator permissions and under Windows XP compatibility.

>> No.5203840

>>5203556
Crashes can be minimized by forcing SC4 to use only one CPU core with "-CPUCount: 1" command line argument or through task manager shenanigans.

>> No.5204631

>>5203546
>>5203561
Or he did not think the banks necessary and wanted to save sprites and work.

>> No.5206421

>>5203830
that's a nice looking city.

>> No.5206817

is Parkitect allowed here?
I was wondering if anyone has played it since release; I tried it last autumn or so for a bit but it felt very unfinished and I was under the impression that it wasn't made to allow for the same "build rate" as RCT, it was almost impossible to make profit while building stuff, and the loans were kinda weird in that you had to manually pay back the loan
I've played it for some hours in campaign mode since release and besides all kinds of cute new things, the core problem is still there

am I just really bad at making money in this game or?

>> No.5207420

>>5206817
It would probably violate /vr/ rules to post a lot about it.