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5123156 No.5123156 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5116751

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~



Doom, Quake, Duke, Marathon, or Thief: https://imgur.com/a/wWS8zXz
Contains infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.5123157
File: 105 KB, 640x960, ten minutes ten times.png [View same] [iqdb] [saucenao] [google] [report]

=== ONGOING ===

-100 minutes of /vr/ underway
-Organizer currently has not set a deadline for the project

=== NEWS ===

[10-20] Deepdream Doom v1.1 and Deepdream Chex v1.0 released

[10-20] 'Beta 64' megawad for Doom 64 EX posted on Doomworld

[10-18] DM4Jam DLC Update released, three extra maps

[10-10] DavidN is making BD less of a clusterfuck

[10-09] SM188 released, made with and using features from the recent progs_dump devkit

[10-06] XUMP - Hexen Upstart Mapping Project released

[10-05] Doom 64 EX community project announced

[10-02] Quake Champions audio ripped and shared, although from earlier version

[10-01] Deepdream Doom v1 released, v1.01 may be coming soon

[09-29] Quake C devkit "progs_dump" released, plus maps demonstrating its use

[09-28] La Tailor Girl's 1.68.99 release available

[09-16] Doom Delta 2.0 released

[09-15] Anon's quickstart map updated to support more Heretic, Hexen, and Strife IWADs

[09-14] RedneckGDX released (fixed link)

=== PREVIOUS ===


=== PROTIP ===

To submit news, please reply and anchor it to this post.

>> No.5123183
File: 306 KB, 1000x1354, 1526425648671.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5123206

I've been playing my way through DOOM I & II this halloween season for the first time using GZDoom, and it's fucking fantastic.

>> No.5123212
File: 50 KB, 163x144, boner.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5123224

>HEYYYYYY, watch where you're going

>> No.5123225


Today OP was a faggot

>> No.5123226
File: 45 KB, 1280x720, OP uses his powers.jpg [View same] [iqdb] [saucenao] [google] [report]

My bad

>> No.5123232


>> No.5123241

>new game on "Quake" engine from well known devs
>Its on Dark Pureeices

>> No.5123245

Is it a DN3D mod with Redneck Rampage maps, weapons and monsters like BloodTC, or is it a proper source port?

>> No.5123246

*BloodCM, of course.

>> No.5123248

Supposed to be propper port, a fork of EDuke32, and uses files from the game for data.
However it's based on reverse-engineering efforts, same as RRGDX so some buttblasted purist might not consider it a proper "source"port.

>> No.5123274

I'm no purist but calling it a source-port seems silly if it's source wasn't ported, is it not simply a 'port'?

>> No.5123283

But they can modify the code and it's a new game, not a mod. I trust them, they have enough aesthetic sensibility to deliver a good looking game.

>> No.5123286

>simply a 'port'
implies that it may be different from how original played, same way PSX Doom port has substantial difference from original, or Duke 64 from Duke3D.
It is neither a point nor intention here.
Sourceport implies "as accurate to the source as possible", besides the source was used in
Actually under "source was actually ported" definition GZDoom can't be considered a sourceport either because it is entirely rewritten (to be GPL-compliant) and hadn't been using any of the original code for a few years. Same can be said for Darkplaces and other ports that went GPL way.

>> No.5123293

I remember there being a mod shown here (via webms) that allows you to track your teammates in multiplayer with a handy compass.
Can anyone find it, because I can't?

On that note what are some good gameplay mods for CooP, including those that enhance the general coop experience (obviously talking Zandronum-compatible ones).

>> No.5123298

just use povohat

>> No.5123348 [DELETED] 
File: 8 KB, 229x219, 641.jpg [View same] [iqdb] [saucenao] [google] [report]

>playing old and busted FPS when RDR2 is out
lmao these losers

>> No.5123387


>> No.5123449

Hideous Destructor is a lot of fun in coop, as you can actually make real plans and strategies. It really puts the 'tactical' in 'tactical shooter'.

Also Stronghold is good too.

>> No.5123482

>currently re-reading Masters of Doom for the third time

Why is it so comfy?

>> No.5123491
File: 42 KB, 420x280, pic_ff8f1839a747534d81e7b3701eb99c6c.jpg [View same] [iqdb] [saucenao] [google] [report]

Also really looking forward to Carmack's appearance on the Joe Rogan Experience, even though I fear it'll be one of those one hour very straightforward podcasts.

>> No.5123493

Masters of Doom anime when?

>> No.5123505

>Romero as the big titty confident cheerleader
>Carmack as the super genius but socially retarded girl that breaks everyone's hearts all the time
>Adrian as basically Tomoko

What would Tom Hall be like?

>> No.5123506


>> No.5123509

The prankster boy I think.

>> No.5123520

does carmack do drugs? is rogan gonna have him smoke weed or do dmt?

>> No.5123529

He barely drink I think.
There's a really funny passage in Masters of Doom where he gets moderately drunk and ends up freaking out by himself because he "lost control of his faculties...hmmm...".

>> No.5123549
File: 208 KB, 1024x1268, Don Ivan Punchatz - Cover for EGM Magazine.jpg [View same] [iqdb] [saucenao] [google] [report]

Hideous Destructor can be really fun, but really only if you actually like the idea of military realism, as well as all the monsters redesigned to be absolute fucking dicks.
It's not for everyone, but for those who like that sort of thing, it does it very well, and if you get GZDoom's multiplayer to actually run, you'll find that squad tactics are very beneficial and engaging.

In normal Doom, if you fuck up and get yourself badly injured, you can fix that, but in Hideous Destructor, if you get a serious injury, that can have serious complications. You can put out burning armor, and you can stop yourself from bleeding, stapling bad wounds shut and applying synthetic flesh to heal over them, but the REALLY bad injuries, if you survive them, will take their toll on you and your capability, and you can only actually fix them by magical means, such as Soulspheres, Megaspheres, or if you find a blue potion.
Also, Berserk will let you do some really wild bullshit.

Interesting take, actually. That'd explain why you'd find modern and manmade structures and compounds in Episode 3, and why there's plenty of guns, and zombies with guns.
Some probably ended up in hell, one way or another as the invasion went into progress, but judging by how Deimos is discovered to literally not be orbiting Mars anymore, but in fact hovering above hell, this makes perfect sense.

>> No.5123567

The two most important lessons that Hideous Destructor taught me were that there's no such thing as enough explosives and the concept of "overkill" doesn't exist.

>> No.5123572

and don't trust barrels.

>> No.5123582

An important one is "There are no rules, the sooner you realize this, the sooner you can succeed."
Don't try to play fair, or honorable, just do what you nee to do to succeed, because the enemies will NEVER play fair with you.

Can you reach that key by climbing or jumping, avoiding an entire difficult section? Consider doing it.
Could you avoid a danger by crawling into a hole into another part of the map? That may be worth doing.
Is fighting for the key you need too hard? Consider blasting the locked door to pieces with a HEAT missile or the Brontornis (yes, you can bust locked doors).

>> No.5123591
File: 2.90 MB, 1280x720, i dont need no fuckin keycard.webm [View same] [iqdb] [saucenao] [google] [report]

>Is fighting for the key you need too hard? Consider blasting the locked door to pieces with a HEAT missile or the Brontornis

Shit like this makes me need to give HD a good go.

>> No.5123597

You bet. Doom 1 is just one of those games man. It's like the Ocarina of Time of FPS games.

>> No.5123601

>It's like the Ocarina of Time of FPS games.
Overrated beyond belief?

>> No.5123605

This is fucking gold.

>> No.5123641

But ocarina is weeb overhyped thrash.

>> No.5123664

Hyperbole aside it's far from trash, it's just over-hyped as fuck for some reason.

>> No.5123724

>lets put tons of enemies in every room the player walks into
Doom 2 is a meme

>> No.5123737

that's Majora's mask.

>> No.5123740

Both are.

>> No.5123762

>mipmapping off
Is the blood supposed to be fullbrighted, lol?

>> No.5123769

doom 2 is a meme because it fails to properly utilize some of the best enemies in any fps game

>> No.5123771

The new enemies are all annoying though, archviles for example are the most hated enemy in the series.

>> No.5123784 [DELETED] 
File: 538 KB, 1280x1024, Screenshot_Doom_20181024_160346.png [View same] [iqdb] [saucenao] [google] [report]

the flight plan lists me, 25 years of modding, these tools, but only juan oaf heuhge

>> No.5123786 [DELETED] 
File: 442 KB, 1280x1024, Screenshot_Doom_20181024_160417.png [View same] [iqdb] [saucenao] [google] [report]

do you expect me to go away
no mister bond i expect you to map

>> No.5123791

pretty sure you're just bad
most people like the archvile and people were hype as fuck when it was revealed in nudoom 2

>> No.5123792 [DELETED] 
File: 493 KB, 1280x1024, Screenshot_Doom_20181024_160439.png [View same] [iqdb] [saucenao] [google] [report]

how insipid fate can be; favoring an underdog under supression by inferior peers, such is the way of all great masterminds

>> No.5123793 [DELETED] 
File: 411 KB, 1280x1024, Screenshot_Doom_20181024_160457.png [View same] [iqdb] [saucenao] [google] [report]

but the winner will always be the one with nothing to lose, the one who others who have denied, the one who fights for his position.

>> No.5123801

>pretty sure you're just bad
explain to me what's skill-related about an archvile endlessly reviving a bunch of chaingunners in a balcony while the archvile is protected by a wall and can revive them thanks to a small opening on the ground. No thanks, I prefer conventional enemies.
>nudoom 2
because people expect nudoom devs to not be as retarded as the original ones and make the archvile less painful, not to mention the increased mobility doomguy has. archviles are hated, there's no mistaking that, hell even the official releases know that, hence plutonia map11.

>> No.5123805
File: 36 KB, 378x400, 1536872194281.jpg [View same] [iqdb] [saucenao] [google] [report]

Does anyone know if there's a way to overwrite native actions using the wizardry that is ZScript? My idea is to make a universal AI overwrite that could reprogram things like the lost soul/heretic gargoyle's dash attack logic without needing to replace any actors. You can already tinker with them by replacing them with different states that mimic their functions, but making it universal would be awesome.

>> No.5123820

Hell the summoner from Doom 4 was basically an archvile on steroids and even that was much fun to deal with than a vile, mostly cause of the game's mechanics themselves.

>> No.5123825

Archviles are only as bad as they're mapped to be. a lot of the time they only serve to either add chaos to an encounter, or require the player to take advantage of the terrain or any obstacles. The hidden archie + chaingunner combo is shit and evil but thats more of a plutonia and beyond thing. Basically its up to the mapper to not make him shit, much like most enemies in general.

>> No.5123873

>a certain feature in the doom engine is teleportation
>doom's story is about teleportation testing gone wrong

>> No.5123876

maybe the issue is enemy placement, not the enemy themselves

>> No.5123884

no enemy, weapon, or even mapper is bad
they just need the right circumstances to shine

>> No.5123920

What is this mod and engine?

>> No.5123921

you can hijack action functions just fine (none of them are marked final), but the problem is you can't modify the actor class itself in mods (no, not even with the 'extends' keyword), and even if you managed to shadow the engine's Actor class with a mod (I doubt the engine allows you to use the 'native' keyword in a mod), it'd be too late - all the IWAD enemies would already have been defined and their properties set up

if you could dynamically replace the action functions on states, you'd maybe be able to get around the issue, but you can't do that either, so the only option left would be to supply your own gzdoom pk3 to do that

>> No.5123945

So basically you can't really overwrite how something like A_ImpMsAttack or A_LichAttack works without going into the gzdoom pk3 and adjusting it there, right? I was hoping for a way to create a modified version of actions such as those so that no additional modification or actor replacement would be necessary, but my understanding of zscript is pretty rough at best.

>> No.5123962

hideous destructor

>> No.5123967

you'd have to redefine them and then override the actions afaik
no, don't go modifying the internal files or copying them wholesale
animals do that, not people

>> No.5123974

yeah you can't just go into a class in some other mod (including gzdoom.pk3) and start changing things in it
the universal AI thing on the zdoom forums works by controlling what monsters are currently targeting, not by messing with A_Chase directly

>> No.5123995

Bummer. Guess I'll have to stick with whipping up compatibility patches for various monster mods then. and yeah, i wasn't planning on modifying the gzdoom pk3

>> No.5124000

I would do horrible, unspeakable things for a Red Faction inspired destructible walls mod.

>> No.5124002

Replayed No Rest for the Living........ This has to be the best mapset ever made for Doom. Design is great and combats are refreshing (hitscanners are rare and so are Revenants and Archviles). Places also make sense in their progress, and all maps have their own identities. The secret level March of the Demons was my favourite. I love the BFG secrets in Map06 and Map07. It could have been slightly longer though.

>> No.5124037

HD webms always make me really interested to give it a run with Doom I but I can't ever be bothered to actually learn how to play it properly.

>> No.5124042

Now that's Cool!

>> No.5124060
File: 1.43 MB, 965x719, 1540496646843.png [View same] [iqdb] [saucenao] [google] [report]

How much rope does Doomguy carry with him?

>> No.5124089

There's no fall damage in vanilla Doom.
He just jumped down.

>> No.5124129

The Summoner was made useless and weak once you realized that one burst of rockets or one charged siege mode shot instakills them.
For real, I'm glad they changed the Gauss cannon because the siege mode was ridiculously overpowered.

>> No.5124130

>enemies are demons
>you go to hell in dooms story

>> No.5124153

In Zdoom, is there any way to randomize the speed of a projectile spawned by A_SpawnProjectile/A_CustomMissle?

>> No.5124214
File: 303 KB, 1024x768, sshot000.png [View same] [iqdb] [saucenao] [google] [report]

This level is super hard to pistol start. There's no where to hide at the beginning, meaning you're gonna get hit once or twice at least. It seems totally random.

Also, I died only at the end because I ran out of ammo and had a Baron of Hell and a Hell Knight to deal with.

Almost done my Pistol start no saves D64 run. After this, then Final Doom. Playing this way means you really have to learn the levels, and find the secrets, otherwise you run out of ammo.

>> No.5124215

Dukeposting > Huuhposting > Cultistposting

>> No.5124220

I jumped into it without binding keys or reading the manual and did pretty alright. Once you get the "flow" of how things go, it becomes manageable.
Maybe someone with great connection could start a P2P server sometime.

>> No.5124224

I was always wondering if DW ever considered a project called "The Way Nerve Did".

>> No.5124240

They're still trying to get through "Final Doom the way id did", last I checked.

>> No.5124268
File: 84 KB, 640x480, dukextreme.jpg [View same] [iqdb] [saucenao] [google] [report]

Anyone else, who actually enjoys Duke!Zone 2 and Duke Xtreme?

I found my old Kill-A-Ton Collection CDs from my parent's house yesterday. Haven't touched them for 17 years. So I extracted their files to my Eduke. I actually expected that I my love towards these expansions was purely nostalgia, but I'm actually having fun playing these.

I was also surprise how well Eduke was able to make almost full use Duke Xtreme's features. Surely you can't change hp, damage and other values, but the new monsters, weapons and added alt-fires work exactly as they are supposed to.

>> No.5124269 [SPOILER] 
File: 40 KB, 192x192, 1540505036123.gif [View same] [iqdb] [saucenao] [google] [report]

MeinLebenposting > Everything else

>> No.5124272 [DELETED] 

Wolfenstein is shit

>> No.5124276
File: 770 KB, 800x450, file.png [View same] [iqdb] [saucenao] [google] [report]

So, if I want to play World Tour episode of Duke Nukem in full the only option is to play that randy's port with godawful mouse controls?

>> No.5124280

There's something to be said about a game where the player and every non-boss enemy is a glass cannon. Keeps you on your toes.
But, yeah, that single-story building block level design is archaic as fuck.

>> No.5124282
File: 65 KB, 556x803, Hitler Ahegao.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5124285

Universal AI should be possible with Zscript: https://forum.zdoom.org/viewtopic.php?f=43&t=62232

I suppose you'll need to learn how to override functions without changing classes.

>> No.5124286

If you can accept none of the new stuff working you can play it in eduke

>> No.5124287



>> No.5124289

As far as I know. You can propably somehow export the maps to Eduke, but not the new weapon and monsters. Not sure about the new graphics or sounds either.

>> No.5124292

duke nukem shits out of the bowl

>> No.5124293
File: 236 KB, 750x844, HUUH.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5124295

That AI mod works by giving every monster on map a script item, then going from there. That method only works if you want to add new, and exactly same in each case, behaviour to all the monsters.
If you want to add certain types of behaviour to certain types of monsters - you can't. At least not until Graf implements a feature that allows scripts to look up what functions the actor is using to override them.

>> No.5124301

>hit a switch
>have no idea what it did
>Run around the level like an idiot searching for what it did
>keep searching
>15 minutes of endless wandering
>give up and look up a Youtube waklthrough

Anyone else do this?

>> No.5124307

see >>5123974 - it works by controlling monster targets through an inventory item, not by modifying functions

>> No.5124309

>If you want to add certain types of behaviour to certain types of monsters - you can't.
Take a look at the knight "bosses" in my 20 heretics map. I gave them new moves without even having to override their states or actions.

>> No.5124310

In those cases I usually open up a map editor and look up what that switch does.

>> No.5124318

and which one that is?

>> No.5124320

We are all telepaths in here.
We know who you are
We know where you live

>> No.5124324

Guess I'll have to put this back on

>> No.5124328

I'm more inclined to noclip through something at that point, but I rarely do that, as I think I usually find the correct way eventually.

>> No.5124376

Byt can you extend that to all monsters that use that monster's specific function (A_KnightAttack in this case), which do not inherit anything from the Knight class itself?

I'm genuinely interested in that because I want to make a score system that would award points even for custom monsters based on their HP and offensive capabilities (attack functions in this case). I'd also like to know if its possible to get properties of the projectiles and attacks a monster is using (to determine damage that can be done with custom projectiles or attacks that monster is using).

>> No.5124383

In GZDoom is there a way for an item to detect if it is located in a secret sector? Want to make special spawner for secrets obv.

>> No.5124386

Nah. ZScript lacks function pointers (which I've suggested before and received many NOs in response) so something like this is simply not doable.
Check that its cursector's flags contain SECF_SECRET

>> No.5124392

I'm the original poster of this ^^^, addressing these:

Alright guys so this is what I meant by comparing OoT to Doom 1.

I don't really care about if you don't like OoT or MM, I was only comparing them because they're considered classic games that many people fondly remember, passionately care about, or support through mods. Also, many people grew up playing them. That's it.

>> No.5124394
File: 138 KB, 640x896, doom32xcomparison.png [View same] [iqdb] [saucenao] [google] [report]

I wonder if porting Jaguar Doom's levels to PC would let Doom run on even weaker systems.

>> No.5124401

not really

>> No.5124404
File: 409 KB, 1360x768, duke0006.png [View same] [iqdb] [saucenao] [google] [report]

Pretty nice lighting and aesthetics in parts of this game.
FUCK that preceding sewer level though.

>> No.5124405

I kinda like that 32x Prototype HUD.

>> No.5124408

>I wonder if porting Jaguar Doom's levels to PC would let Doom run on even weaker systems.

Already done. Doom PSX is a port of the Playstation levels, which use Jaguar levels for the first bit.

>> No.5124419

>weeb overhyped

huh?its one of the most beloved normie games of all time

>> No.5124429


>> No.5124432
File: 359 KB, 1360x768, duke0008.png [View same] [iqdb] [saucenao] [google] [report]

time to play the funnest game ever invented - spot! the! key!

>> No.5124436

everyone knows that anything remotely japanese is weeb by default.

>> No.5124452
File: 137 KB, 1056x545, 100minutes.png [View same] [iqdb] [saucenao] [google] [report]

started 100 a couple of minutes ago, posting here to keep me honest

>> No.5124463
File: 46 KB, 600x600, 1495063318432.gif [View same] [iqdb] [saucenao] [google] [report]

It sucks for Linux users that there is no official repective version of Chocolate DOOM, Odafex, and PRBOOM. Maybe someday...

>> No.5124465

>T.egomaniac troll

>> No.5124493
File: 247 KB, 638x471, 78a18018-baf1-401e-ac86-c612be74c70d.png [View same] [iqdb] [saucenao] [google] [report]

I'm at Map 21 of TNT,the best way I could beat the Mastermind was by telefragging the bastard.
Now,what shall I expect from now on from this wad?

>> No.5124521
File: 16 KB, 480x360, hqdefault[1].jpg [View same] [iqdb] [saucenao] [google] [report]


That's a cool render of the Marine. I like that better than the official ending art, whch gave him a totally different haircut, face, and build. The Doom icon face is just perfect.

>> No.5124531
File: 490 KB, 665x800, 1510012099068.png [View same] [iqdb] [saucenao] [google] [report]

he rips alien bastards' heads off and shits down their necks.

>> No.5124570

Am I the only one who runs Darkplaces without filtering

>> No.5124616
File: 67 KB, 561x469, 100min2.png [View same] [iqdb] [saucenao] [google] [report]

now just tweaking items/monsters and playtesting

>> No.5124630

Why they need that? Plutonia had its sequels, and TNT is like Requiem, a mappack from various authors. NERVE.WAD never had a good sequel.

>> No.5124689
File: 359 KB, 160x221, go_man_go.gif [View same] [iqdb] [saucenao] [google] [report]

Go man, go!

>> No.5124695

Honestly it was when I realized that the enemies will run away from you most of them, rather than be in your way. A big part of what made Doom 1 and 2 Doom to me was that the enemies were obstacles, you fought around or through them to get to the end of the level, exploring an interesting layout, finding new weapons and loot that you could easily miss the first time and find later on.
New Doom doesn't feel like that, enemies aren't obstacles, they're points.
Doom 3 at least got that aspect right in terms of its gameplay, enemies were obstacles, and they were threatening.

>> No.5124750

Hell if I know.

>> No.5124794

where the fuck was it. tho?

>> No.5124808

Pit on the left. Took like half a second.
Try harder.

>> No.5124885

Anyone have any stats on the Doom64 enemies, damage, etc? I'm rather curious how it difers from regular Doom.

>> No.5124927

>There's no way to get function parameters from outside the functions

What the shit, man. This sucks.

>> No.5124954
File: 16 KB, 63x66, cryingcatcaco.png [View same] [iqdb] [saucenao] [google] [report]

>get motivation
>work on mod constantly for weeks
>having a great time
>even posting progress updates to interested friends and /doom/ threads
>suddenly depression relapse
>all motivation gone
>mod is nearly done but can't work on it because i don't think anyone would wanna play it
>literally all that's left is a few monster replacements

>> No.5124956

The Rockets that are fired at you whenever you run over a certain spot in Doom64 get old REAL fast. I've died a few times to them. You think you avoid them, oh whoops one tracked you.

it's just annoying, rather than anything interesting.

>> No.5124962

playing old games and listening to weird al

>> No.5124980

They adopted that feature from Quake.

>> No.5125002


>> No.5125063
File: 42 KB, 171x197, 1539707828006.png [View same] [iqdb] [saucenao] [google] [report]

>doing no save TNT run on chocolate doom
>start shooting straight up a chaingunner but the autoaim don't detect him because he is on a different ground level
>lose half of my hp and ammo

Autoaim is a nightmare.

>> No.5125078

They are horrible. I can't think of a single Duke level outside the vanilla game and the Caribbean addon which looked and played good.

>> No.5125086

Jurassic Park is frightening in the dark, all the dinosaurs are running wild!
Good times.

>> No.5125095
File: 52 KB, 600x338, 1451544454987.jpg [View same] [iqdb] [saucenao] [google] [report]

I just spent an hour debugging and fucking with monster teleporter closets where the monsters just would not fucking wake up, going so far as to do fake floor and push floors in boom to get them to be pushed on to the teleport lines, then discovered monsters have to be active for wind or current to push them, so that wouldn't have solved it anyway.

It turns out the monsters were set to ambush.

>> No.5125109

Come on guys you know what he meant

>> No.5125113


>> No.5125140

>monsters have to be active for wind or current to push them
I've never heard of this behaviour before, are you sure Anon?

>> No.5125142

Get well soon, anon

>> No.5125147

You are officially at the lowest point in TNT, and imo the worst of the offical maps.I can admire long levels but Barons Den is garbage

>> No.5125153

The true Hexen experience

>> No.5125154

bretty gud

>> No.5125267


>> No.5125347

>because he is on a different ground level
Isn't that the entire point of autoaim, hitting enemies below/above you?

>> No.5125351

> autoaim don't detect him because he is on a different ground level
Anon, that's a paradox.

>> No.5125363

u can do it

>> No.5125370

I'd just like to say that I hardly participate in these threads, but for years now, those descriptions in the OP's subject field always gave me a consistent chuckle. If you've been the same OP all this time, good job, you're 1% less of a fag than most OPs.

>> No.5125397
File: 40 KB, 633x973, 1448567884118.png [View same] [iqdb] [saucenao] [google] [report]

>inspiration for maps only strikes when dead tired at 4am with work on the following day

>> No.5125398
File: 37 KB, 965x264, Fred1.png [View same] [iqdb] [saucenao] [google] [report]

Simon "Sock" O'Callaghan isn't in. They guy who did the best Arcane DImensions map is in. Announcement in 2019.

>> No.5125419

>Sandy as the 'ara ara' big sis.
>Mcgee as the twintailed hotshot.
>Tim Willits as just an ordinary stock anime girl.

>> No.5125437

I'll check it out tonight.

>> No.5125468
File: 876 KB, 881x637, file.png [View same] [iqdb] [saucenao] [google] [report]

Kaiser already made some code for proper sprite clipping even in GL modes.

Why does it still not implemented in GZDoom? If it's somehow not up to Graf's standards, why didn't he or nobody else came up with a different, suitable solution? This shit is pretty damn important for any sprite-based game.

>> No.5125491

with those doomworld guys trying to port the mobile doom games to pc, how come they didn't get kaiser?

>> No.5125492

Would be nice for certain sprite tricks to not look like shit in gzDoom.

>> No.5125535
File: 949 KB, 245x130, robo.gif [View same] [iqdb] [saucenao] [google] [report]

Demo: https://drive.google.com/file/d/1ElUc-ls8V3Y3ZnOoUn6TJyzyXmwQQOAV/view?usp=sharing

As always, it has a voice recording inside of it that could be listened to with this fork of PRBoom (though the demo works without it): https://www.doomworld.com/forum/topic/96894-my-prboom-build-with-in-demo-voice-recording-support-and-something-extra/

Post-map thoughts:
This was great. The architecture was interesting and had some really funny traps, the visual storytelling gimmicks were inventive, the fights were exciting, and you didn't give me a super shotgun. The closest thing to complaints I have is that the switch placement to get out the final door is a bit awkward to find (though I assume it's to make people more likely to get in the crusher trap), and the plasma gun shows up a little too late, though I guess I was so low on normal ammo by the time I finished the lost soul trap that the plasma was the only way I could have dealt with the last revenant. Otherwise, real, real good.

Thanks for the map.

>> No.5125559

Probably because no one has time. Why don't you implement it yourself since he basically described exactly how to do it, and the code for veteran edition is here: https://github.com/svkaiser/strife-ve

>> No.5125593

Does anyone know how to load custom files with the original Blood on DOS? Trying to get custom music working, but both the -RFF and -SND switches seem to expect a complete resource file (both of them give errors about missing files), and all I'm trying to do is load some new MID files in. The only way I've seen for sure that works is to either:
A: include a modified copy of Monolith's SOUNDS.RFF file with a mod
B: use BARF to modify game assets
Is there really no other way to load sound related data other than those?

>> No.5125597

Was Daisy ever mentioned in any Doom novel?

>> No.5125656

Because Graf is a retard with skewed priorities.

>> No.5125669
File: 9 KB, 225x224, 1519193705692.jpg [View same] [iqdb] [saucenao] [google] [report]

>playing tnt
>playing late tnt maps

>> No.5125670

Oh hi graf.

>> No.5125682

>They guy who did the best Arcane DImensions map is in.
Who do you mean?

>> No.5125696


I know it's fun to beat up on chicken man but consider yourself lucky he finds time to even do what he does considering Doom is just his bullshit side project that he does for free.

>> No.5125698
File: 7 KB, 93x208, archie.png [View same] [iqdb] [saucenao] [google] [report]

I've probably done most of the OPs for the last two years, but otherwise my predecessors have done that for nearly about as long as /vr/ has been around.

>> No.5125701

I wish he wouldn't, then other people would be inclined to take up the mantle.

>> No.5125702

If he dropped it we could get by with the current features and it'd mean he would stop buttfucking everything with each update.

>> No.5125703


>> No.5125705

18+ website

>> No.5125709

I know. It begs the question as to why you're here, though.

>> No.5125714

You know you can start working on the code right now if you want? You don't have to wait for someone else to give you permission.

Then use an old version? They don't disappear when new ones get released.

>> No.5125723

I do. But if the updates stopped, people would learn to work with what they have. Modders before us have done greater things with less, there's no excuse.

>> No.5125728

>You know you can start working on the code right now if you want?
Nobody bothers because Graf is still heading the project and people will make mods that work with his version, not yours.
>Then use an old version?
Except every new mod that comes out usually says something like "YOU NEED THE LATEST VERSION OF GZDOOM", so you'd be screwing yourself out of future mods.

>> No.5125732

I don't understand your concern. If you want to avoid breakages then you pin to a specific version and just ship that with your mod. It's the same with any game engine. This isn't a credit card processor, you aren't going to lose out on anything if you don't update.

>> No.5125740
File: 57 KB, 1239x394, doom graf2.png [View same] [iqdb] [saucenao] [google] [report]

This isn't just from a modders' perspective but also a player one. Look at Lithium, the guy straight up gave up on updating it because graf kept fucking with his mod every single update.

Also graf doesn't like it when people make mods for older versions, pic related.

>> No.5125745

Or lilith.pk3

>> No.5125750

>I want new modding features but I want my old mod to magically work with all of them without having to do anything!
Oh, so that's what this is about.

Then use the old version or fix the mod yourself? There are solutions to all these problems, you just don't want to take time to do any of them.

>> No.5125751

Someone should make a mod specifically for the purpose of trolling Graf.
...and don't tell me that's what lillith.pk3 is. What what I understand, trolling Graf was just a side effect of that.

>> No.5125759

it's not as easy as you want to pretend it is. Some mods are so deeply entrenched with the quirks of a current version of a sourceport that it sometimes requires an entire breakdown and rebuilding of the whole mod.
Older versions are fine as long as graffy boy keeps them available for download, but that ultimately makes it a pain in the ass for the end user that they need to download specific older versions for a mod.

I wonder, have you tried wrestling with this shit yourself? It's not pleasant.

>> No.5125760

what the fuck is graf's problem anyways

>> No.5125763

>Then use the old version
What part of "graf doesn't like it when you make mods for old versions" did you not get?
> or fix the mod yourself
That's what people have been doing regularly, because GZDoom is notorious for breaking things each update. I just gave you an example of someone who got tired of doing that.
They are work arounds that happen because people have to deal with Graf's bullshit and him endlessly denying people's complaints out of pure selfishness and arrogance, he thinks he knows what's best for everyone, that's why he has filters on gzdoom by default and people have to turn them off themselves.

You're no longer justifying graf, you're defending him for the sake of doing it regardless that other people get the short end of the stick. You don't just chop off a tumour, you make sure it doesn't come back for as long as possible.
>don't want to take time to do any of them
Except people do these "solutions", Graf keeps screwing them, like he did with Lithium. This happens because of the aforementioned stubbornness and refusal to take suggestions from modders.

>> No.5125764

he likes pineapple on his pizza.

>> No.5125772

ah, /vr/ discovers dependency management. the final solution is always "bundle what you need"

>>5125732 knows whats up

>> No.5125779

You seem to be mistaking this argument as "it's not impossible to deal with graf's nonsense", when in fact this argument is "graf's nonsense shouldn't happen in the first place". People deal with him with the methods you mentioned, the issue is that it'd be better if people didn't have to deal with these issues in the first place if the guy was more accepting of suggestions and worked with the community more.

>> No.5125782



>> No.5125806

Yes I have. If you want new features there is no such thing as perfect backwards compatibility. Stick to vanilla if you can't handle things breaking.

No I just don't give a shit about Graf. Who cares what he likes and doesn't like, you don't need his permission to make a mod or turn off filtering or use an old version or do whatever. You are the only one justifying him by begging him to fix your broken ass mod for you and then getting mad about his "selfishness and arrogance" when he tells you no because he doesn't have infinite time to work on Doom, for free mind you.

That will not happen ever in the doom community. If you want to know why, step up and make your own source port. Then you can see how fun it is to have people taking your hard work and only using it to make shitty hentai and gore porn mods that get popular despite breaking everything, and then have even more fun when all the 12 year olds rush your forum and start blaming you for breaking stuff even though you didn't even make the mods and you tried to warn the mod authors from the start. Oh I forgot you also have to do all this while rewriting an entire game engine based on outdated code from 1993, in addition to having a full time job.

>> No.5125810

See >>5125732

If its too much for users to transfer config setup an installer that scans for existing gzdoom and copies its config. Someone make a bundler and all mod makers can use it to bundle.

If you actually specifically want your mod to always work with the latest gzdoom you have unrealistic expectations re software dev. Backwards compatibility is a PITA and unless it's the #1 goal modders will always need to adapt each release. This is true of all software.

>> No.5125818

Sorry bro, Ive been down that road a lot in my life.

If you push through the reward on the other side is sweet.

>> No.5125824

I don't care about new features, I just don't like the idea of my work being unplayable with a later version. I disagree with that "broken ass mod" remark, every doom mod in existance uses gross hacks somewhere in it. You seem to be against the concept of gameplay mods as a whole, finally if you don't give a shit about graf, how come you're so adamant on defending him? That last paragraph seems to cast very sympathetic light on him.

>> No.5125838

He's probably a software dev who's spent painful days fixing bugs introduced by updating some dependency. Maybe he worked on a hl2 mod and ripped half his hair out when valve updated the SDK for the 10th time and broke _everything_.

If you don't care about new features, don't let your mod support newer versions.

>> No.5125847

I personally am not against the concept of gameplay mods but I would never make them again. If you make them you have to realize that it is a shitload of work just to test them properly, and they have a very short shelf life. My favorite gameplay mod is Immoral Conduct but that didn't even work properly with a lot of maps even when it was released, never mind testing it for compatibility with new maps and other mods 15 years later, and dealing with all the breakages in 3dge.

>how come you're so adamant on defending him
I don't defend him, I am just telling you how it is to be a source port author. This is true of all ports, not just gzdoom

>> No.5125851

I know that feeling, I'm juggling between compatibility for older versions of GZDoom and Zandronum, I dare not try my mod with the latest versions though. When I'm done with my work I'll be putting down gameplay mods and moving on.

>> No.5125901


>> No.5125904

Gavin Edgington. Can't tell if Eric Wasylishen is in the team too

>> No.5125951

Icon of Sin - one of the best bosses in the history of action games.

>> No.5125961


>> No.5125967 [DELETED] 


>> No.5126016
File: 10 KB, 369x300, hey.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5126025


>> No.5126038
File: 30 KB, 497x350, quakemeditator.jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.5126046

I watched the demo with the voice, thanks for recording that!
Based on your demo, I switched the final switch locations since I think most players will look right first and so will now see the non-secret one, lower unpegged a texture that wasn't supposed to move, and changed the texture of the door in the secret area to make it more obvious that its a door. While it was always possible to squeeze through the computer and the wall, it wasn't as easy as I intended when non-straferunning so I moved it 2 units away from the wall. Also meant that lost soul thing to be an optional easter egg, hence the lost souls and not monsters that would count towards 100%
Updated version with minor bugfixes/changes, I don't expect there to be another version:

>> No.5126057

But it is true.

>> No.5126068
File: 293 KB, 460x215, community_image_1389294904.png [View same] [iqdb] [saucenao] [google] [report]

holy fuck this is MUCH better than vanillia Hexen maps

>> No.5126085

ANy gameplay mod you'd reccomend?

>> No.5126102 [DELETED] 
File: 138 KB, 545x534, le epic mei mei posts for the le win xDDDDDDDDDDDDDDDDDDDDDDDDDD.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5126105

>a fucking wall with hole

to be fair ID has never made a good final boss battle

>cyberdemon and spider mastermind were delegated to being regular monsters since Doom 2
>icon of shit
>beat the niggur by teleporting inside his ass
>Macron at least shows off some variation in attacks and multiple phases but then you remember you have a leftover quad damage in your inventory

>> No.5126170

Then why are you here?

>> No.5126181

>Look at Lithium, the guy straight up gave up on updating it because graf kept fucking with his mod every single update.
You mean the guy that wanted people to stop criticizing his mod? I don't really put a lot of stock into what Marrub thinks.

>> No.5126184 [DELETED] 

+18 website.

>> No.5126186 [DELETED] 


>> No.5126187 [DELETED] 


>when you're totally not angry that wojakshitters don't belong on /vr/

>> No.5126196

Thank you amateur moderator for letting us know what reactions you allow on the board

>> No.5126197

I'm not actually mad at anyone, just poking fun at the online FBI branch we got over here.

>> No.5126198 [DELETED] 

Butthurt confirmed.

>> No.5126207 [DELETED] 

dude im totally seething

>> No.5126209 [DELETED] 

don't worry, one day your janny application will be accepted :(

>> No.5126219

I like how skyboxes being used as textures can lead to "floating" platforms or pocket dimensions

>> No.5126261

would you say youre seat-seething?

>> No.5126345

knowing how some of their games already had a good enough enemy roster and the production behind enemy gameplay/sprites/models etc, i feel like old fps get a pass for not having great bosses

>> No.5126447

hot take
shotgunguys and lost souls are infinitely more annoying than chaingunners and viles

>> No.5126458

I'm not sure I agree with you about shoutgunners and chaingunners, but I agree with you in general about souls and viles.

>> No.5126464

There was some simple mod that simply added altfire to every weapon,makingcombatabit moreinteresting.Hexenhanced I think. But it does not work on newer versions of GZD.

>> No.5126483
File: 18 KB, 145x180, tumblr_momca85JWB1r2to8go1_250.gif [View same] [iqdb] [saucenao] [google] [report]

Allstin plays Map29 while playing Shawn's got the Shotgun
Trigger Warning: Filters

>> No.5126484

I feel like shotgunners don't receive anywhere near the amount of hate they should. they can chip off a good chunk of your health with a single blast and can do so very consistently. chaingunners while granted, are also annoying and can dish out some serious DPS, at least there's the advantage of breaking line of sight to avoid their shots.

not that I get screwed by them. they just strike a bit cunty.

>> No.5126502
File: 15 KB, 425x304, 129850310517.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5126520

Shotgunners have less health than chaingunners, and have a fairly lengthy delay between attacks.

>> No.5126538

Shotgunners can really bite you in the ass upclose.
From the distance, not so much compared to endless stream of chaingunner bullets.

They are both cuntish when applied as an ambush though.

>> No.5126618


>> No.5126641

What was your final time?

>> No.5126654

Duke it out in DC is good tho. Except that museum level

>> No.5126695
File: 282 KB, 1024x768, sshot002.png [View same] [iqdb] [saucenao] [google] [report]

I like most of the D64 items, but I feel these were too literal. I always felt that the armor and health bonuses in Doom were actually demonic in origin, and teleported over during the invasion. Thus, them looking ancient makes sense.

It's not human tech.

>> No.5126703

Why are quake fags the most insufferable people ever?

I use my laptop at work during my 45 minute lunch break and usually play either some doom or strife.
And every fucking day this customer who is a regular will walk up and ask me what game it is then scoff at me.
He asks me why the game is so colourful and is it a kids game. I of course can't be rude so I politely tell him that it is Doom for DOS.
And this guy is like 45-50 years old and has the nerve to say "Don't you think your a little young to be playing games like those?"
I lose it almost every time this faggot does it but I really need this job so I don't and just chuckle and say I really like the gameplay.
He'll then everyday recommend I play quake instead, he says the graphics and gameplays are essentially just better than doom in every way. I of course tell him the colour pallet is alot blander and the levels uninspired, guns feel worse and the enemies are awful and he just pats me on the back each time and says I will grow up one day.

TL;DR fuck quake players and their elitist attitudes. I gotta deal with that shit everyday at work.

>> No.5126714

RedneckGDX now supports Rides Again, and other stuff

>> No.5126735

yes, i believe this actually happens to you

>> No.5126738

>It's not human tech.
You aren't one to say that.

>> No.5126770

It literally does everyday. Whats hard to believe about some old gamer who goes into starbucks everyday? Old gamers are literally the most cancerous people ever and most of them happen to play quake. It wasn't random that the boomer meme was about quake and sips.

>> No.5126806

New MarphitimusBlackimus revenant wad! https://www.youtube.com/watch?v=T7cgd8WOkDE

>> No.5126828

the complete and utter madman did it AGAIN

>> No.5126831

Doombabby zoomer brutally OWNED by Quakedad (GRAPHIC) [NOT CLICKBAIT]

>> No.5126836
File: 595 KB, 914x784, encouraging boner.png [View same] [iqdb] [saucenao] [google] [report]

Marphy is such a fucking smartass.

>> No.5126837

idk this one's pretty weak
the revenant problem was a good way to finish it off; now it's just dragging on the joke too long

>> No.5126840

In GZDoom is it not possible to disable props blocking projectiles?

>> No.5126853

> Also meant that lost soul thing to be an optional easter egg, hence the lost souls and not monsters that would count towards 100%

I figured as much when I checked the automap and saw the monster number going up with each soul. Pretty sneaky, sis.

Glad I was able to help.

>> No.5126858

Blow it out your ass

>> No.5126893

Check compatibility settings. That's a matter of the props flags though

>> No.5126896
File: 42 KB, 192x192, 1532893064324.gif [View same] [iqdb] [saucenao] [google] [report]

> marphy is the one with the revenant problem

>> No.5126915

It didnt seem to be anywhere in compatibility

>> No.5126974
File: 521 KB, 502x677, 9e1.png [View same] [iqdb] [saucenao] [google] [report]

So I finally saw the crappy Doom movie today. I wish someone made a weapon set mod based on it., the props are one of the best aspects of that movie.

>> No.5126987
File: 39 KB, 725x400, Weapons-Doom-chaingun-movie-h.jpg [View same] [iqdb] [saucenao] [google] [report]

the concept art was pretty dope.

they even drew a bit of inspiration from it for use in d44m. this chaingun prop right here looks the part to the turret upgrade, also the 'chainsaw swipe+cut' you see when he takes on the pinky in the FPS scene went on to become a glory kill in the new game. I believe I'm the first one to point that out.

>> No.5126993
File: 518 KB, 763x992, 1331585983228.png [View same] [iqdb] [saucenao] [google] [report]

That movie is such a waste of Karl fucking Urbans talent. I can only enjoy it in a semi vegetative state or with friends ironically.
>DOOM:the Movie:the Game
I'm not completely disinterested in a mod of that

>> No.5126998
File: 117 KB, 1200x900, gunz.jpg [View same] [iqdb] [saucenao] [google] [report]

yea, also looks like that new movie is gonna have that redeeming factor

>> No.5127004

Great map. Felt really solid the whole way through.

>> No.5127102
File: 84 KB, 1024x742, Zlauncher108.png [View same] [iqdb] [saucenao] [google] [report]

I am sick of these fucking doom threads

no one talks about ZDAEMON

it is massive multiplayer online doom with game modes that vary from ctf, ffa, survival, coop ETC

you can make your own server, upload any map you want. theres a lot of servers and you dont have to go digging around to obtain the maps, everything is done for you. all you have to do is click and join

PLEASE COME PLAY!!! most people play on friday or saturday nights, hoping to get some more player-ship ASAP

its been around for a good while and has gone up and down in popularity

I have a CTF server running right now so please COME AND PLAY! FUCK!

>> No.5127150

zandronum >odamex > zdaemon

>> No.5127151

Isnt ZDaemon just Zandronum but worse/outdated?
Also I just tried but none of those servers show up

>> No.5127191

zandronum/doomseeker exists for that, dude.

>> No.5127216
File: 247 KB, 1080x831, 1540275487456.jpg [View same] [iqdb] [saucenao] [google] [report]

so I'm currently playing lost mission on nightmare difficulty. it's fucking trash. just the same 4-5 enemies every time placed in the most predictable and annoying way that they could've come up with.
>one spawns right in front of you
>another one right behind you
>another in the room just up ahead, coming right at you
>and another that just fucking appears out of nowhere in case you backpedal
>also I hope you like tentacle soldiers running at you to compliment it :)

I recall back to that claim someone made about Doom 3 being awful as both a horror game and a shooter and I just didn't pay it any mind then. now I fucking get it. I can't run for too long because there's a stamina bar, and I don't have time to be scared either because I'm carrying a double barrel.

/blog, whatever.

>> No.5127234

it's straightforward corridor after straightforward corridor. there's only so much you can cram into such close ended spaces and so many types of encounters to spice up gameplay.

also lost mission is trash incarnate, as is the remainder of BFG edition. it's nothing but a blatant cash grab rehash. go buy doom 3 and ROE separately.

>> No.5127267

Play Brootal Dewm at him.

>> No.5127282

It's in the Decorate/zscript definition of a prop.

>> No.5127289

I hope that newDoom movie will be a prequel to Doom 2016 and the plot revolves about bunch of regular marines going in with Hayden, discovering the legend of Doomslayer and extracting Doomslayer from Hell
Hayden screws them over as they weren't told that no living thing sans Slayer can exit hell, so movie ends at a scene of the surviving marines vs horde of demons

>> No.5127335

That's the best you could hope for, so expect it to be 3/10ths that good.

>> No.5127336


i just tried zandronum, looks like literally 0 anything going on

zdaemon has about 30 players ATM

>> No.5127338
File: 989 KB, 1107x1031, Dewey appalled.png [View same] [iqdb] [saucenao] [google] [report]

>fight a bunch of werewolves
>never BE a werewolf


>> No.5127354

Did you go through Doomseeker, or the in-game server menu or what?
Use Doomseeker.

>> No.5127358

I did use doomseeker, not a complete idiot

but I AM using linux

installed IDE - internet doom explorer - which combines servers of zdaemon, odamex and zandronum - and Im having luck with it currently

>> No.5127362

and what do you know... only ctf game going on is through zdaemon !

>> No.5127382

I went like 20 min over if you don't count the hour+ I spent getting that silly lost soul spawning thing working; if it needs to be removed to fit the time then I can go ahead and do it, the sector star was in on time but not the computer or the functionality
Glad you enjoyed it
Thanks again for the voice-enabled demo! Always great to be able to watch people play

>> No.5127402

I unironically like tnt.

>> No.5127409

don't forget the BFG kills you.

>> No.5127426

really? i can never stand the first hub, they all just take too long and arent very interesting

>> No.5127458
File: 623 KB, 1280x1600, 2.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5127493

Always wondered why all those metallic wall panels look like they've been pissed all over.

>> No.5127497


Have you seen toilets in any of the official iwads ?

>> No.5127501
File: 1.49 MB, 946x1336, 1536153212983.png [View same] [iqdb] [saucenao] [google] [report]

I think the director said on twitter that it will infact have the slayer. I just heard that on a doomworld thread tho

>> No.5127503

So I just beat quake and started some highly rated maps. Why do so many suck and take away the whole spirit of the game. They try to make it bright or way too dark.Also such a hardcore emphasis on medieval with most of these maps, well the base game is much more rooted in abandoned/demonic castles or temples.

>> No.5127512
File: 50 KB, 124x179, anarki.png [View same] [iqdb] [saucenao] [google] [report]

Whatever happens it's still likely going to end up better than the upcoming MH movie. Why do video game movies almost always suck?

>> No.5127526

monster hunter?

>> No.5127542
File: 20 KB, 373x322, ONE. WHOLE. ROUND.jpg [View same] [iqdb] [saucenao] [google] [report]

Yes, Paul Anderson of the RE live-action film notoriety is directing a Monster Hunter film and photos taken from recent shootings have military men with modern firearms. No surprise if his wife's character ends up as a giant Mary Sue again. And China will likely make it successful.

So yes, I have hopes that the new Doom movie won't be as shitty.

>> No.5127556

I think the only video game movies ive ever seen and thought it was good regardless if I enjoyed it or not were doom and dead space
and ive seen a lot of video game moves
hopefully this new halo tv show will be better than the movies
I think if any games were to be good as movie adaptations it would be a new order like wolf and a deadspace horror movie
halo at this point needs to stop trying

>> No.5127631

Is this bfg from skullrag?

>> No.5127635


>> No.5127646

Yes, the BFG10k was inspired by the Doom movie BFG.

>> No.5127681

Tweed done did a video on the System Shock 1 source port.


>> No.5127707

So? Who the hell is that and how the fuck is this newsworthy?

>> No.5127720

So this is the same dude every day? And he asks the same questions and says the same things everyday?
What, does he have amnesia or something?

>> No.5127762

Anon's actually playing fortnite but had to change it up because he already got laughed out of /v/, /vg/ and even /vp/.

>> No.5127769


There always seems to be that one weirdo on every board. FemaleGoodra on /vp/, /mu/'s Ladytron stan, Mr. SUPERIOR LIMB-BASED COMBAT on /v/, /agdg/'s sourcefam/reek/mothdan clusterfuck.

>> No.5127773

Never heard about any of those.
Is that bad?

>> No.5127778



Admittedly /ourguy/ isn't this bad.

>> No.5127779

>The new Arachnotron having a plasma cannon above him is a contrast to how the Spider Mastermind had her cannon under her

>> No.5127798
File: 2.01 MB, 1920x1017, Screenshot_Doom_20181027_162732.png [View same] [iqdb] [saucenao] [google] [report]

I made a fire mode that causes an infection, which spreads among the close by enemies if they die due of it

so I put it to the test

>> No.5127801
File: 1.11 MB, 1920x1017, Screenshot_Doom_20181027_162756.png [View same] [iqdb] [saucenao] [google] [report]

The first ones infected

>> No.5127804
File: 2.15 MB, 1920x1017, Screenshot_Doom_20181027_162758.png [View same] [iqdb] [saucenao] [google] [report]

It begins

>> No.5127807
File: 2.09 MB, 1920x1017, Screenshot_Doom_20181027_162811.png [View same] [iqdb] [saucenao] [google] [report]

and then it froze

>> No.5127883
File: 139 KB, 383x364, 9038bae5670474619521670dd05be52e0d028180.png [View same] [iqdb] [saucenao] [google] [report]

I haven't played Doom in months (because I am bad and get frustrated and then quit a game for an unknown amount of time) but I'm really feeling it now!
Care to suggest me a mapset that is fun and very recent? As mentioned I'm bad so not too high on the monster counter and skimpy on the ammo please.

>> No.5127890
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google] [report]

Morning motherfuckers, it's saturday, and you know what that means. Let's see what you're working on. I see the LaTailor Girl dev has been working on that cute robot girl, but what about the rest of you?

>> No.5127936

At least you gave them AIDS.

>> No.5127967 [DELETED] 

> /ourguy/
You mean Sarais?

>> No.5127978

Last time someone went over on the limit we just slotted it into MAP33, as a sort of secret map.
Could just do that with it if you don't want to lose the map functionality. Your call. If you have any plans to make another I'd be pretty happy to see it. This was a good one for being ~100 minutes.

>> No.5128002

Many people are probably just inspired by Evil Dead or Army of Darkness. It would explain a lot.

Also, what do you have against medieval? Is it because you want the temple format for all the maps or just atmospherically you're put off?

>> No.5128061 [DELETED] 


>> No.5128237
File: 31 KB, 640x480, latest[1].jpg [View same] [iqdb] [saucenao] [google] [report]


I like the idea of Doom64: enemy sprites are 2x the size of the originals. However, they're a lot smoother and lack details. The zombiemen are pretty detailed and gritty despite the low res. 64's zombiemen are really smooth and flat looking.

>> No.5128319

Atmospherically and design put off. My favourite episode was E4 because of it's very interesting use of level design and almost insane atmosphere. But I have yet to find any that. So many don't have a real lovecraftian/insane feel to them, which is what I think quake was all about.

>> No.5128426

Is there a sourceport of Wolf3D?

>> No.5128438


>> No.5128442 [DELETED] 
File: 34 KB, 657x259, изображение.png [View same] [iqdb] [saucenao] [google] [report]

Ok, I'm sorry, but WHAT THE FUCKING FUCK???

>> No.5128448 [DELETED] 

They do it for free.

>> No.5128459 [DELETED] 

lol sad

>> No.5128461 [DELETED] 

nice filename, COMRADE

>> No.5128487

>tfw you can no longer play Smooth Doom on zDoom, only gzDoom

Fuck that, dropped.

>> No.5128505

Literally why use ZDoom? It's just an outdated and worse version of GZ.

>> No.5128513

You can use software renderer of GZDoom.
It's pretty much the same
There's also true 3D software renderer there as well.

>> No.5128520

I'm not a huge fan of the new spider demon design. But I get that they had to fit in with the new sleek curves and shiny panels UAC aesthetic. I don't hate them by any stretch, I just preferred the jerry rigged prototype look of the originals.

>> No.5128537
File: 328 KB, 850x747, tmpl.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5128538

Is it just me or is Doom 2 kind of all over the place and overall not nearly as good as Doom?

>> No.5128539

that's like the most agreed opinion here of all.

>> No.5128541

Doom 2's highs are pretty high, but it's lows are very low. It's inconsistent as fuck. But if nothing else it feels like less of a grind than Doom 1 thanks to the SSG and the inclusion of more middle weight enemies.

>> No.5128543

>Is it just me or is Doom 2 kind of all over the place and overall not nearly as good as Doom?

Very common complaint. I think it starts well, but the middle "earth" levels are a real slog. Earth is also a super boring setting, that they barely do anything with. Also many of the levels are just gimmicks and take you out of the setting by being really obvious aobut how artificial they are. Like why is there a Cyberdemon and a Spider Mastermind right beside each other? Because they want them to fight and see who wins.

Final Doom is the REAL Doom 2.

>> No.5128545

It's much more stable.

>> No.5128551

The more I play these games, the more I feel that they should have no freelook aiming. The sprites are only 2D, and they just look wrong at any other angle.

These are old ass games. Should respect that by accepting their limitations, than adding freelook, iron sights, head shots, or anything else superfluous. Also, most of the time free aiming has little impact. Doom games are way more about dodging projectiles than shooting.

>> No.5128554

there are mods made with freelook in mind.

>> No.5128562

Ignoring graphics, free look makes certain levels far easier. But really it's up to you how you want to play. I use free look and wasd controls because that's how I've been playing games ever since Half Life and I don't want to go back to the old way.

>> No.5128574

Looks tight, whatever it is.

>> No.5128579
File: 77 KB, 1000x667, shutterstock_338992685[1].jpg [View same] [iqdb] [saucenao] [google] [report]

>GZDoom can't replicate the lighting and effects of D64 and PSX Doom

>> No.5128594
File: 426 KB, 2048x1536, IMG_0831.jpg [View same] [iqdb] [saucenao] [google] [report]

carved this earlier today, wanted it to be a caco but didnt really work out, camera is shit so it doesnt capture smaller details that get lit up

>> No.5128595

I'll remove it and save it for later in case I rerelease as part of episode, probably put up dl sun
Is sit worthwhile as normal release map01something or just speedmap-decent?

>> No.5128598

Did Consolation Prize did it right?

>> No.5128602

Doom 64 and PSX Doom are disgustingly overrated.

>> No.5128604

I'm headshots and other location based deaths are fine as feedback, but not extra damage

>> No.5128609

So overrated they have been forgotten in time and only a niche fanbase remembers them.

>> No.5128610

It can, but Nevander is too lazy to add them to Retribution.

>> No.5128617

How and why?

>> No.5128620

>dude doom 64 is the real doom 3 even though it's missing enemies from doom 2 and only introduces shitty recolors
>dude psx doom it's like doom 1 but they put in doom 2 enemies like a romhack and they're heavily nerfed but who cares because some sectors are differently colored it's so cool
They're only notable for being the two console ports that function as games beyond impressive tech demos.

>> No.5128627

GZDoom has support for individual floor, wall, ceiling and thing color tints on sectors, along with floor and ceiling glow.

>> No.5128630

And as a matter of fact, these were added to make it possible to copy Doom 64's lighting.

>> No.5128636
File: 32 KB, 490x497, t0qH5ul.jpg [View same] [iqdb] [saucenao] [google] [report]

this. quake players are faggots.
>the colour pallet is alot blander and the levels uninspired, guns feel worse and the enemies are awful
yup. I've said that here before and got shit on by a bunch of people. quake 1, while a great game to map for, has dogshit enemies, peashooter weapons, and no colors aside from diahhrea brown and dark green. don't even get me started on quake 2, that shit is even fucking worse. only redeeming factor in q2 is the railgun.

>> No.5128658

Is there a version of Doom 1/2 with PSX like lighting but without other alterations/simplifications to the levels?

>> No.5128675


My dream would be to have D64 and PSX Doom in one package, with D64 physics, stats, etc, with the D64 enemies, and weapon and item sprites. The level simplifications are really quite minor, and not an issue for me. But monster variety suffers, and the Archville is gone. Plus, many of them are nerfed and slow, such as the Revnant. D64 seems to have faster more aggressive monsters.

One thing I don't like about D64 is the status bar. It's just plain red numbers, and they blend well into the background often. Plus, the original Doom status bar has that little face, which you can very quickly tell your health at a glance visually rather than just giving you a number. Out of the corner of your eye, you can see Doomguy all bloody, so you know you're low, but with a number it's abstract so you have to briefly pause, look at it, and see what it means, which is slightly more time to process.

All the episodes (D1, D2, NRFTL, Master Levels, Final Doom, D64) all in one package.

One thing I'd change is to add reload animations for D64 shotguns.

So generally the best of both worlds approach.

>> No.5128724
File: 64 KB, 500x507, 1540678455687.jpg [View same] [iqdb] [saucenao] [google] [report]

So what is it that makes you mod?

>> No.5128725

NuDoom is a bullet sponge simulator

>> No.5128726


>> No.5128728
File: 133 KB, 1024x768, 1510554332043.jpg [View same] [iqdb] [saucenao] [google] [report]

what about the chaingun and SSG?

>> No.5128729
File: 235 KB, 336x353, serious_sam_classic_gnaar__female__png_by_framerater-dbr2t4a[1].png [View same] [iqdb] [saucenao] [google] [report]


>> No.5128731

whats the best way to play system shock 1?
I have the gog version.

>> No.5128740

drag into the recycle bin and play 2 instead

>> No.5128746
File: 16 KB, 400x400, 15296657471934.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5128749

Go with the recently released source port. I dunno if GOG comes with it automatically (it should), but I know the Steam version does.

>> No.5128751

based and
brown nosed

>> No.5128752

Enhanced Edition has a source port, allows for full customization of controls and shit. Should be released for free alongside the normal EE and original release.

>> No.5128784
File: 281 KB, 998x750, 1396925263861.jpg [View same] [iqdb] [saucenao] [google] [report]

I use to play lots of Doom while watching porn forever ago. Now anytime I play, I get a raging hard on. Wat do?

>> No.5128789
File: 452 KB, 979x1920, fug.png [View same] [iqdb] [saucenao] [google] [report]

fug demons ofc

>> No.5128790

I guess play some doom.

>> No.5128796
File: 117 KB, 339x319, spaghett.png [View same] [iqdb] [saucenao] [google] [report]

>samefagging this hard

>> No.5128804

Just report.

>> No.5128806

still better than doom 3 gameplay wise.

>> No.5128807
File: 16 KB, 325x325, 1450316933790.jpg [View same] [iqdb] [saucenao] [google] [report]


It wasnt a same fag, I posted the second one. >>Getting this fucking pressed in a VR thread.

>> No.5128825

cute boy

>> No.5128827

So, Duke was going to die at the end of DNF

>> No.5128835

I can't even remember the end of DNF.

>> No.5128840

who's ready for /bingplay all of the cacoward winners/?

>> No.5128845

wasn't he president?

>> No.5128856

And he was going to somehow be revived in Duke Nuke Vengeance (the first of the game was going to have Bombshell as the protagonist)

>> No.5128860

>>dude doom 64 is the real doom 3 even though it's missing enemies from doom 2 and only introduces shitty recolors
And it's still better than Doom 3, would you look at that. It also introduces a new weapon with an upgrade system for it and a new boss.

Also what are you saying? That number of enemies matter more than other aspects? So Doom 2 is better than 1 solely because of that?

You also didn't address how they're overrated even though again only a niche group even likes them to this day.

>> No.5128862


>> No.5128868

I want to help people to have fun.
I'm not really good at a lot else.

>> No.5128875

>Doom 2 is better than 1 solely because of that?
Not him, but I would say yes. That's the one thing that makes Doom 2 better than Doom 1 imo

>> No.5128878

I thought it was the higher end of speedmap decent, but with more polish it could be more.

>> No.5128885

>So, Duke was going to die at the end of DNF
Duke died at the end of DNF in the finished product too.

>> No.5128892

But they took it back with the added cutscene and the DLC

>> No.5128897

He still dead tho

>> No.5128901

Dead in the games industry? Yes.
Dead in context of the story? No.

>> No.5128942
File: 2.60 MB, 2560x1440, bcvbvcb.jpg [View same] [iqdb] [saucenao] [google] [report]

Does ssg stand the right position or it's twisted? I'm fucked up with making this model of ssg standing the right way.

>> No.5128949

Make the weapons centered.

>> No.5128951 [DELETED] 

>"Don't you think your a little young to be playing games like those?"
He's absolutely right. Every single one of you doom babby retards needs to fuck off and this thread should be nuked.

>> No.5128954

Fuck you Quakenigger

>> No.5128956

I'm not making another boring Risen3D. I'm bringing a truly modern feel into Doom. Centered weapons don't give a modern feel.

>> No.5128961 [DELETED] 
File: 127 KB, 1230x283, 1527781226150.png [View same] [iqdb] [saucenao] [google] [report]

You don't even know what a doom babby is lol. Although this needs updating, "born mid-90s" is probably too early now, you absolute shithead.

>> No.5128963

Why would you ever want to bring A MODERN F33L INTO DOOM? Isn't Doom liked by everyone for its unique pixelated style?

>> No.5128968

Yes, pixelated style is good, but it became too boring for an old like me who played Doom many times since 95. So I like to experiment with these Hires and model packs.

>> No.5129023

lmao it's this autist

>> No.5129060

"I'm gonna run for president."

>> No.5129063

Trump Douk mod when?

>> No.5129064

what party would duke go for if he ran for president?

>> No.5129070

Independent. A party of one. The Duke Party.

>> No.5129090

[10-27] DOOM RPG Remake Project revealed

>> No.5129104

thought this was gerardo/erick's project

>> No.5129109

I thought it was that 1:1 remake from two brothers, but this is great too.

>> No.5129121

What's the latest megawad I should check out? Last thing I played was Ancient Aliens.

>> No.5129146
File: 47 KB, 469x173, Capture.png [View same] [iqdb] [saucenao] [google] [report]

kys my dude

>> No.5129176

If it's essentially the same game but fancier, I'm down.

>> No.5129185

Looks good.

I would take pixelated over lerped/filtered textures, however i would love to see doom/quake recreations done to a modern high-def standard (eg, textures, polys, great shadows and lighting).

I think a fantastic look for a doom recreation would be heavily using subsurface scattering and refraction with clay-model looking (-slightly- stylized) enemies & organic surfaces eg hellish flesh walls.

>> No.5129193

hype as fuck.

>> No.5129219
File: 2.48 MB, 2560x1440, 15406842952120.jpg [View same] [iqdb] [saucenao] [google] [report]

SArais map played with vasyan777 mod. What could be worse?

>> No.5129221

Playing a S'arais map with Brutal Doom

>> No.5129228

What are the many linedefs at the rim of the circle for?

>> No.5129230 [DELETED] 

But Brutal Doom has a legit pixelated original Doom art. Mark has made Doom great again. All haters just envy him because nobody gives a shit about their shit noname mods.

>> No.5129237
File: 22 KB, 324x299, skinner.jpg [View same] [iqdb] [saucenao] [google] [report]

>Mark has made Doom great again.

>> No.5129245

Well, not only Mark. Also we should praise the god of Doom - Graf Zahl for this of course.

>> No.5129246

doom > brutal doom imo

>> No.5129249



>> No.5129252

he's already dead in hell so he wouldn't take any damage jumping

>> No.5129254 [DELETED] 

Without modding support nobody would give a shit about Doom. This thread exists only because Doom is opensource and there's a great source port that supports modern features GZDoom for which is created many great mods like Brutal Doom by SergeantMarkIV or Doom Remake 4 by vasyan777.

>> No.5129274

It's the proper Doom RPG? Very nice!

>> No.5129275
File: 33 KB, 500x400, the happiest boy.gif [View same] [iqdb] [saucenao] [google] [report]

About damn time

>> No.5129278

>Without modding support nobody would give a shit about Doom
maybe nowadays, but just because its 'in the news' doesn't mean its better.

>> No.5129279

you're aware you're responding to a troll, right?

>> No.5129285

Vasyan777 mod is crap. He did some great job to 3D weapons animations, but the animations of monsters are still Risen3D crap. Somebody should fork his mod and make good animations, since vasyan is a lazy fuck. He even didn't clean stolen decorate code from unused crap. His file structure is like crap.

>> No.5129286

fuck, you're probably right

>> No.5129290

how the hell is /doom/ this gullible?

>> No.5129292
File: 727 KB, 1840x1008, fl-alligator-hunting-20160815.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5129295

Cmon, man. It's 2018. /doom/ is russian bots.

>> No.5129304

What a funny looking cat.

>> No.5129305
File: 203 KB, 317x357, bemused doge.png [View same] [iqdb] [saucenao] [google] [report]

A friendly boy. Also magical is this weird bird.

>> No.5129307


I've said this one million times: they should just make their own game, call it "Brutal", and do what they want. They should stop bothering with mods at this point.

>> No.5129309

Too much effort for Brudditors.

>> No.5129310
File: 174 KB, 1902x1268, fccccccccccc.jpg [View same] [iqdb] [saucenao] [google] [report]

You mean this cat?

>> No.5129324

They simply can't. Because most of Mark's work is rework of Doom's original spritework. Brutal Doom = Doom.

>> No.5129327


If they make a new game, it'd be entirely new work from the ground up. New sprites or models. New engine. New everything.

>> No.5129330
File: 100 KB, 805x540, huh.gif [View same] [iqdb] [saucenao] [google] [report]

Are there any custom levels or level packs that are considered must plays for Duke3D?

>> No.5129331


>> No.5129336

It would be indie shit no one would give a shit about. But as a Doom mod it is the most popular mod. It's even the most popular mod on moddb among the other games.

>> No.5129346

>watch trailers
>HQnX filter everywhere
I don't have high hopes, guys.

>> No.5129350

no doom deep shitposting

>> No.5129351

Rabbits love to eat their own shit if they cannot find normal food, and they can do it more than once, turning their shit into more and more toxic and vigorous, until it becomes supershit enough poisonous to kill the rabbit. But if such an unlucky rabbit had been pumped out in intensive care, he would have shit a Brutal Doom.

>> No.5129353

Oh shut the fuck up, retard.

>> No.5129358

That's like saying "CoD 47 / AssCreed 9 is really good because millions play it!"
Those kind of games are even popular for the same reason - they aim at the lowest common denominator.

Amount of players playing a shit game is indicator of exactly one thing: how many people have no taste and like to eat shit.

>> No.5129363

What's a WAD you can play over and over and it never gets old?

>> No.5129386
File: 1.15 MB, 1784x1027, powerslaveex.png [View same] [iqdb] [saucenao] [google] [report]

Playing Powerslave EX to completion for the first time, and holy shit am I NOT enjoying this.
The first few levels were ok, but then it devolves into a total shitshow. I remember rooms that sent me back and forth literally 20 m to hit a switch revealed for a few seconds... only to have another switch in same room get revealed for a few seconds... that reveals another one and so on. It's like some retarded version of whackamole and then same shit begins to happen on every second level. Who thought that being send back and forth across the level for a few times on exact same damn route was a good idea?
And the enemies are shit too. Especially the mummies that are basically Revenant+Vore - fire homing attack that can sometimes follow you around corners, and the Catwomen that constantly teleport around, and are totally invincible while they teleport.
I'm not saying that they are hard to fight - not at all since you can tank a lot of damage, but they are not fun to fight either, just extremely annoying.

>> No.5129434

>The first few levels were ok, but then it devolves into a total shitshow. I remember rooms that sent me back and forth literally 20 m to hit a switch revealed for a few seconds... only to have another switch in same room get revealed for a few seconds... that reveals another one and so on. It's like some retarded version of whackamole and then same shit begins to happen on every second level.
What level?
You mean you had to press a switch that opened another switch temporarily? Is that really such an inconvenience? It's a pretty common trope in Doom wads.

>> No.5129435

Sounds like you're further in EX than I am in the Saturn version. Is it the same map/enemies between those two versions because that does not sound fun at all?

>> No.5129449

It wouldnt be a problem had it happened once. Byut it happens pretty often, and soon begins to happen on a level-wide scale. In Doom in such instances a shortcut or an alternate way is opened, but that rarely happens in Powerslave - it just sends you off on the same path or even in the same room. This makes it feel much more pointless and boring than in Doom.

EX is port of Saturn version IIRC. It's the PC version that is different.
Its not entirely terrible, there are occasional good moments, but the aforementioned things make it feel "meh" overall. After certain point I have to make breaks between levels or the annoing parts sget to me and I get too frustrated to play further halfway through the level (and you can't save mid-level).

>> No.5129453
File: 51 KB, 640x480, Nexuiz.jpg [View same] [iqdb] [saucenao] [google] [report]


Textures are absolutely disgusting. The pitch black and pure white look is absolutely horrid. And so does the inexplicably GREY shine of the ceiling lamps.

Please look up textures for some 3D first-person game, like Nexuiz for example, and use them for comparison. In fact, you CAN use Nexuiz texture and mod them because the game's open source, just credit the original creators.

Pic related, here's how Nexuiz looks. You will notice that textures are MUCH subtler in contrast and as a result they're much easier on the eye. Similarly, the blood should probably be browner and darker than average floor texture.

Please, I beg you.

>> No.5129461

not him but
>the blood should probably be browner and darker
>the demons' blood is literal shit

>> No.5129464

Ok, so in addition to the fact that they look ugly, as an amateur modder and gamedev let me explain further why you want less contrast.

First of all, saturated colors - like the super-deep red blood - DRAW THE EYE. They will pull the player's attention away from the IMPORTANT stuff, like projectiles and enemies.
The same is true of high contrast areas.

Because of that, wall textures and blood should be less saturated and less contrasting not just because they look ugly, but also because the game will play terribly.

Doom is really well made. Think about it, all the walls in the normal game are usually brown, grey or washed-out pink. In contrast, enemies have orange skin, bright brown skin, hot pink skin and red eyes, while projectiles are extremely bright. So you can INSTANTLY identify what is truly important. If you want to IMPROVE on Doom, you need to keep it, and that's more complex than simply copying and pasting photographs.

Here's sourceforge of Nexuiz:https://sourceforge.net/projects/nexuiz/files/
And here's a site where you can download free textures that will look MUCH better than what you have:

>> No.5129465

>You mean you had to press a switch that opened another switch temporarily? Is that really such an inconvenience? It's a pretty common trope in Doom wads.

limited time switches are really annoying when there's a lot in a single map and especially if you can't tell the first time you hit it what exactly opens/changes.

>> No.5129469

I mean, dried blood is actually dark brown. And especially in Doom, you will spend entire minutes backtracking through areas you've already been in, and killed demons ages ago. So most of the time, blood should look dried.

Of course if he wants to be hardcore he COULD write some script that fades each blood splatter to a darker color over time, but good luck with that.

>> No.5129491

I disagree with most of this, >>5128942 looks better than your nexuiz screenshot IMO. It could use some work, especially the floor, but the wall & ceiling works.

>> No.5129494

Not that guy but

>"bright" lamp is grey
>originally bright walls are now almost black
>blood looks like tomato paste
>the models are still Risen3D-itier shit

now matter how yous pin it, it looks like ass.

>> No.5129496

cant tell if memeing or genuiney retarded

>> No.5129527

how do you make custom enemies in quake?

>> No.5129531

Actually EX is a port of the Playstation version. Saturn has a few differences : some of the level layout is different, the "double speed weapon bonus" is not available in the playstation version. One of the levels is completely different from start to finish too, dont remember which one.

Btw I love Powerslave. I dont know what >>5129386 is going on about. There's relatively few timed switches and while there's a lot of backtracking, switch hunting isnt all that bad.

>> No.5129587

What's the name of the mod again that makes even simple and small maps difficult and that has a very slight chance of spawning a golden enemy?
Was it complex doom?

>> No.5129592
File: 196 KB, 485x409, your_shit___fuck_it.png [View same] [iqdb] [saucenao] [google] [report]

They both suck in comparison to LTTP so stfu.

>> No.5129608

complex is just the base randomiser mod, LCA adds the golden enemies

>> No.5129682

Do I gotta play Heretic before Hexen?

Heretic seems a bit more dates and I think I wanna jump into Hexen first.

>> No.5129708

Completely different gameplay styles

>> No.5129750

nothing wrong with jumping into hexen first.

heretic is pretty much doom re-skinned with fantasy stuff.

>> No.5129752

learn Quake coding, learn 3d modelling.

>> No.5129760

It's more than one level that is different; there are several entire levels + entire parts of other levels.

Basically you have the Saturn version. Best version, very satisfying gameplay; and also there is bomb jumping.

Then they ported it to Playstation, and gameplay got worse in the translation. Still worth playing because of the different levels.

Then there is EX, an approximate port of the playstation version, so even more got lost in the translation.

Clueless pepole will just keep playing EX first and only though.

>> No.5129837

Play both on the last difficulties ONLY.

Heretic in particular has motherfucking AMAZING final bossfight (meaning, final for the original version of the game and not counting the two addon episodes) - but it pretty much only shines on said last difficulty.

>> No.5129839

>Another ebin funny revenant meme map
>This time about Desert Bus

>> No.5129875
File: 744 KB, 1568x3226, Dqjf5zSXcAIkG_e.jpg:orig.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5129881
File: 364 KB, 1280x1287, 1539901204301.jpg [View same] [iqdb] [saucenao] [google] [report]

>Playing The Overlooked Hotel in Blood
>Been awhile, but I'm not eating shit like I thought I would
>10 minutes in and I've cleared out most of the hotel
>Open a cabinet in the kitchen and suddenly those faggot hands come crawling out
>One starts choking me out
>Completely forgot how to deal with them
>"Was it crouch?"
>I crouch
>I die

>> No.5129885

Ehhh... EX isnt so bad, I havent noticed any glaring differences with the original game, some of the controls dont feel exactly 1:1. But that's a sacrifice I'm willing to make for the sake of high resolutions and keyboard\mouse combo.
And that's coming from someone who has played both the saturn and playstation back in the day.

>> No.5129886

Linux humans, how do you do it? Slade 3 quits everytime I want to open with with an error message that is just as helpful.

Compiling it myself doesn't work either because at at least 10 of required libraries I get told they can't be found.

>> No.5129891

Even worse, someone on github opened the issue in January and it was labeled todo.
I just want to continue working on my mod, it can't be that setting up slade ends up more timeconsuming than working on my project.

>> No.5129920

Which distro, and what exactly are the errors you see? For compiling, I'm guessing you're missing the devel packages, which should be easy enough to solve.

>> No.5129957

expecting mark to make his own game inspired by his mod is like expecting him to work on different mod concepts, like any other modder

>> No.5130001
File: 75 KB, 574x399, Screenshot_2018-10-28_15-35-41.png [View same] [iqdb] [saucenao] [google] [report]

Xubuntu, latest version.
See pic. The above is when I try to install the libraries as listed here
The second happens when I install via this tutorial http://slade.mancubus.net/index.php?page=wiki&wikipage=Installation

Sorry for the bad censorship on my screenshot.

>> No.5130006
File: 64 KB, 1024x515, 1525543047260.jpg [View same] [iqdb] [saucenao] [google] [report]

Has anybody ever played Doom on low doses of magic mushrooms or LSD?

Going on a holiday soon and getting some legally, so wondering what it will be like.

>> No.5130010

No and I don't see why I need to cuz deepdream exists.

>> No.5130035

their document is old and outdated I guess. Looks like ubuntu dropped some packages, and changed the name of others. Might be a bit fiddly, but could search around for other dev packages with similar names.

libgstreamer1.0-dev instead of libgstreamer0.10-dev etc. I find these in both bionic and cosmic.

Also I think it is strange that your version of slade tries to run java, since jdk/jre isn't listed as a dependency in arch aur or on their wiki.


>> No.5130078

I have honestly no idea on how to continue. Are the packages on the arch wiki up to date? I guess I'll install these one by one.

>> No.5130079

Is there a guide with common tips onto how to sprite in photoshop?
As in how to set it up for precise pixel work, how to make it follow the palette in the best way, how to make paletted gradients and highlights - that sort of thing

>> No.5130097

Should be up to date enough. If you use Arch. Since you use Ubuntu, do an apt search or something for webview, wxgtk, libwebkit etc, and pick the -dev packages.

>> No.5130098

youtube has plenty of spriting tutorials, tools dont matter, your skill does

>> No.5130119

I have a friend that woks at 3drealms that tried to put me in that game's team of mappers
>but dude, my maps sucks
they must have laughed like 6 hours straight

>> No.5130123

>SDL Patch For Windows 10
I'm installing D64 EX and what is this for?

>> No.5130130

For any sort of guide I prefer written articles so I can go straight to the information I need instead of sitting through a guy going "umm" and "ah" for 10 minutes before he says anything useful.

>> No.5130135

google is your friend pal, check over at /agdg/ they should have some guides/tutorials in sticky

>> No.5130137

Also, my mouse is fucked.
Do i need the patch for it?

>> No.5130139

iD Software was never good at hand grenades, the ones in Doom 3 being maybe the worst I've ever used in a shooter.

>> No.5130145

How do i add the patch into the game?

>> No.5130187

the grandstands

>> No.5130195
File: 186 KB, 632x768, WCWQuakeSkins.png [View same] [iqdb] [saucenao] [google] [report]

Is there a chance they're somewhere online still?

>> No.5130201

I thought it was a ut2004 screenshot
>that bio rifle

>> No.5130210

>What could be worse?
having fun

>> No.5130220
File: 31 KB, 960x720, 1540739989211.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5130230


It doesn't look like it plays like Doom RPG, so I'm a bit disappointed there

>> No.5130242


I just recently added all the Samsara related death and pain states to the Quake monsters. So progress is still being made.

>> No.5130249


>> No.5130267

How do i put the W10 mouse fix patch in Doom 64 EX?

>> No.5130271

Also, everytime i quit the game, my mouse is gone for a while until it comes back.

>> No.5130274

I have installed everything to start compiling but now I get an error 34% in.

/usr/local/include/wx-3.1/wx/defs.h:33:17: fatal error: wx/msw/winundef.h: No such file or directory
# include "wx/msw/winundef.h"
I looked around and was instructed to install wxgtk3.0-dev and so I did. Nothing changed...

>> No.5130290

Is there any guide that actually tells you how to use the SDL files?

>> No.5130312

I switched to the stable branch and it's fine now.

>> No.5130329

The issue is that i can only face one direction and whenever i try moving my view at either left or right, it goes back to where i was previously aimed at and tries to make my view fixated on that.

>> No.5130360

do you know any applications I can use for that?
like is there a tenchbloom type of thing for that?

>> No.5130372


Think about why Risen3D is boring. It's just Doom but with 90% of the charm stripped out of it. Your game looks like it will just be Doom with ALL of the charm stripped out. And ugly as shit too.

Make a different game.

>> No.5130393

Risen3D and JDoom looked great back in 2005, but now these packs aged too much. GZDoom offers much more. If there's assets why not making an updated pack for GZDoom? Somebody would eventually done it. This GZDoom-based 3D compilation is better than any other on the internet.

>> No.5130412

Chocolate Doom > GZDoom

>> No.5130431

DOSBox > Chocolate Doom

>> No.5130435

glboom+ with filters off and a 144hz monitor >>>>>>>>>> literally everything else

>> No.5130439

Zdaemon with maximum gamma

>> No.5130441

For more than 35 fps you need GZDoom and Smooth Doom, because without it more than 35 fps would look unnatural.

>> No.5130445

>The Overlooked Hotel
That level along with Dark Carnival gave a reason for this silly game's existence.

>> No.5130446

Once you install Smooth Doom you get infected with vasyan virus and you will never stop until your game will be fully 3D polygonal with bumpmapping.

>> No.5130449
File: 10 KB, 236x250, 1528334615718s.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm sorry, but the revenant has to settle at the noble second place in "the most charming video game enemy ever" contest. The winner is and forever will be the Caco.

>> No.5130461
File: 2.53 MB, 2560x1440, 44444444.jpg [View same] [iqdb] [saucenao] [google] [report]

The 3D model looks good too.

>> No.5130490

They look drunk or stoned.

>> No.5130493

this is false

>> No.5130504

Don't give it attention, just report.

>> No.5130507

No. Smooth movement doesn't look great when other animations are choppy. So if you're playing vanilla with 60 fps you're playing it a wrong way.

>> No.5130517

looks fine to me
maybe you're just weird

>> No.5130524

No it doesn't.

All animation frames are still the same, it doesn't matter if the framerate is doubled.

>> No.5130531

Hey guys. I'm new here. Just bough Doom from Steam. So, just a question. Where I can download latest Brutal Doom and latest HD pack for Doom?

>> No.5130532

Good question. This is being lost to time on the internet has always bothered me.
Old wads on usenet and such. UT99 maps I used to play that are gone now...

>> No.5130535

Turns out what had to do was replace the SDL files from Doom 64 EX's folder with the ones from the patch/fix folder.
Also, the D64 Plasma rifle doesn't have the "delay"/overheat frame the OG one did.
Did that happen int he original N64 game?
I can see that be a case with the lack of sprites.

>> No.5130537

The internet ought to have both of them, somewhere.

>> No.5130539

Which Doom, the classic collection?
And will you play the original games before the mods?

>> No.5130543

According to what I've read and seen the Saturn version is better in almost every way. For instance the autoaim is gimped in the PS1 version (and therefore EX), which can be really annoying when using a controller. I don't get why he ported the PS1 version. Maybe it was easier to disassemble and find the level formats. Still a good port though.

>> No.5130548

I hate to say it, but Sergent Big Mac took a shit load of influence from the Doom movie.

>> No.5130549

No. I just need Brutal Doom and HD pack. I already completed unmodded Doom 1 and 2 on my Android tablet, but now I got a powerful PC and Steam account, so I want to get the best out of Doom.

>> No.5130557

>Android tablet
I mean, vanilla pc kinda has its own differences.

>> No.5130563
File: 2.92 MB, 1280x720, putting on doomguy's glasses.webm [View same] [iqdb] [saucenao] [google] [report]

desu get TNT and Plutonia, then try those out in GZDoom with Smooth Doom, and without the smear filter (see .webm).

>> No.5130580

[10-25] Hexen ZDoom community project announced

>> No.5130608
File: 133 KB, 759x922, hexcited.jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.5130625
File: 2.37 MB, 2560x1440, brutality2.jpg [View same] [iqdb] [saucenao] [google] [report]

I already don't need it. I finally found and installed the best Brutality and HD mods. Everything seems works well on my latest i9 and RTX 2080 Ti. I put maximum resizing filtering, so it looks better, almost like a modern game.

>> No.5130651

>reporting posts of 3d doom models

Ok man we all know they look terrible but steady on.

>> No.5130670

don't talk like a schoolgirl.

>> No.5130687

Not only 3D models should be reported. We should also report screnshots with all these resizing and smoothing filters.

>> No.5130689

>No official version for Linux
What the fuck are you blabbing about

Chocolate, PRBoom, and GZDoom are all in the Debian repos.

>> No.5130692

>I'm bringing a truly modern feel into Doom

>> No.5130695

this was done before doom 2016 and the video was proven wrong.

>> No.5130705
File: 9 KB, 263x87, 2018-10-28-153642_263x87_scrot.png [View same] [iqdb] [saucenao] [google] [report]

Oh boy.
Here we go.

>> No.5130708

GZDoom should also be reported. See any true colour palette or dynamic lights? Report immediately! Doom can have only 256 colours.

>> No.5130709

hey listen
there's more than five shades of pink/purple

>> No.5130710

Kill yourself.

>> No.5130712

>GZDoom should also be reported. See any true colour palette or dynamic lights? Report immediately! Doom can have only 256 colours.

PSX Doom and Doom64 aren't real doom now?

>> No.5130719

You can take a photo of your CRT TV if you own these consoles, but the screenshots should be reported. Since all ports and emulators are uncanny and illegal.

>> No.5130729
File: 78 KB, 1515x261, monosodium glutemate.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5130734
File: 13 KB, 480x272, your driver.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5130742 [SPOILER] 
File: 3.72 MB, 1920x1200, 1540764752650.png [View same] [iqdb] [saucenao] [google] [report]

From the "super-early GZDoom development tests" files...

>> No.5130752

Go forth and mod

Bless Hex

>> No.5130770

Furthest linedef is for the skybox, rest is just used for sector lighting

>> No.5130781
File: 1.03 MB, 1116x1579, hex date.jpg [View same] [iqdb] [saucenao] [google] [report]

Make me, bitch.

She's precious.

>> No.5130853
File: 1.57 MB, 1516x818, nomorefireblu.png [View same] [iqdb] [saucenao] [google] [report]

Marky fixed Doom. Doom modding has reached it's peak, everyone can go home now.

>> No.5130857

That's going too far.

>> No.5130860

You won't do anything. Otherwise you would just be working on it rather than blogging about it on a dying general.

>> No.5130863

This looks disgusting.

>> No.5130864
File: 62 KB, 640x480, Screenshot_Doom_20181028_232006_01.png [View same] [iqdb] [saucenao] [google] [report]

playing doom for the first time, is this how the first chapter is supposed to end or did i get a shareware wad?

>> No.5130868

Call them and ask if you can get a copy. I mean, what could go wrong?

>> No.5130872


you need doom.wad, not doom1.wad.

>> No.5130881 [DELETED] 


>> No.5130884

How to get your shit kicked in Doom:
Colorful Hell

>> No.5130891
File: 110 KB, 1214x720, slade in yo face.png [View same] [iqdb] [saucenao] [google] [report]

I can't hear you from the sound of my balls bumping on your chin, and your constant *GLAK!* *GLAK!* *GLAK!* noises, as well as the effects I'm testing.

>> No.5130894
File: 436 KB, 1632x1224, just.jpg [View same] [iqdb] [saucenao] [google] [report]

shit, i got a doom.wad but i obviously got played

>> No.5130898

any idiot can have a slade window open and blog about it. Work harder, give us screenshots and webms.

>> No.5130902
File: 325 KB, 1080x1350, tumblr_p59ixii8Jn1sj69nvo1_1280.jpg [View same] [iqdb] [saucenao] [google] [report]

That's the Shareware .wad
The map ends the same, and I think you get the same text crawl.

Just get the proper doom.wad and continue on in Shores Of Hell, in my opinion the strongest episode.

>> No.5130904

Well fucking give me time for screenshots then, you fucking cumguzzler.

>> No.5130906
File: 457 KB, 675x675, 1527016009992.png [View same] [iqdb] [saucenao] [google] [report]

So what rituals (if any) do you guys have when you're modding shit?

I'm looking at getting back into it after a few years and am trying to retrace my steps.
I remember I used to listen to podcasts or debates while doing things in Doombuilder.
I think because I'm really ADD and have to have all compartments of my brain doing something and the podcasts took care of the "audio" part considering doom modding isn't really an audio intensive thing in most cases.

>> No.5130907

Pretty harsh words to give someone that's motivating you to focus on what you need to get done. I don't know exactly what it is right now, but I want to see you prove me wrong.

>> No.5130910

I check my todo list, and then listen to vidya music that's fitting for the task at hand, and then I just work. The same way I've been doing this for years.

>> No.5130918

Harsh words for harsh behavior.

>> No.5130924 [DELETED] 

>Fucking Undertale stole the bloody UT acronym.

Jeez, it sucks to be an Unrealfag nowadays.

>> No.5130931 [DELETED] 

isn't undertale dead? just give it a couple years to completely leave people's systems.

>> No.5130942 [DELETED] 

Not retro

>> No.5130946
File: 197 KB, 800x600, Screenshot_Doom_20181029_005819.png [View same] [iqdb] [saucenao] [google] [report]

Doesn't show easily in screenshots, because they're small and animate at 1 tic per frame, but I redid the bulletpuffs a bit.

Mostly I've just kind of done tweaks and bugfixes today, not everything you do in a mod is going to be glamorous and novel, sometimes you gotta sit down and do a whole lot of small stuff.
I should probably learn how to do video so I can show things properly.


>> No.5130948
File: 193 KB, 800x600, Screenshot_Doom_20181029_005918.png [View same] [iqdb] [saucenao] [google] [report]

This took a lot of attempts with Freeze to get pictures of at all.

>> No.5130951

Ah it's you, I thought you had died. Fantastic work thus far then. Thank you for proving me wrong, I've seen too many people who just TALK about getting shit done. You're actually doing it.
and yes, pirate Dxtory or grab OBS, get the webm for retards/bakas/idiots tool and show us what you got in action.

>> No.5130961

no shit.

>> No.5130969

>pirate Dxtory
Dick Story what? Is that what kids use these days in place of Fraps?
I have the .webm converter already.

>> No.5130972

Dxtory, and after dealing with FRAPS bullshit for so many years I have to say Dxtory is far better. Though I've noticed newer versions of GZdoom don't play nice with it, so your mileage may very.

>> No.5130978

I see. I'm persistent, but I'm not clever.
I'll ask a friend.

>> No.5130980

>I thought you had died
Also, almost. I'll see what the docs say when they've looked at my x-rays.

>> No.5131021
File: 2.19 MB, 1512x1072, lain.png [View same] [iqdb] [saucenao] [google] [report]

I'll give Mark this: He's good at map design

>> No.5131060

Looking at OBS, how idiot proof is it?

>> No.5131069

Semi idiot proof, it might require some more fiddling compared to Dxtory though

>> No.5131093

Sounds tough. Do you know any video tutorial off hand which gives even a dummy like me a good idea on how it runs?

>> No.5131293

I'm a dumbass and I use it all the time

>> No.5131294


>> No.5131381
File: 518 KB, 1360x768, Screenshot_Doom_20181028_203317.png [View same] [iqdb] [saucenao] [google] [report]

Disjunction is a very cool wad.

>> No.5131405

can confirm
map03 prob the best
non linear to get two keys to get to the final area
music and visuals work well together with the themeing

>> No.5131424

That looks pretty, I think I'll check it out.
Post a couple more screenshots if you have them.

>> No.5131447

>quake is a tech demo

>> No.5131457
File: 374 KB, 1360x768, Screenshot_Doom_20181028_210114.png [View same] [iqdb] [saucenao] [google] [report]

I've only done the first 2 maps so far
Sounds like there's good stuff to look forward to

>> No.5131459

>duake is a qeck temo

>> No.5131460

And a goddamn good one, at that.

>> No.5131473

Any mods that just replace the default ZDoom bullet & blood effects? With better ones?

>> No.5131503

>duke is a gay

>> No.5131618

>duane is a dancer

>> No.5131726 [SPOILER] 
File: 697 KB, 480x320, 1540797285305.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5131734

Do you guys recommend playing fan-made WADs on PrBoom always if not using gameplay mods?

Not sure if I should load some on Crispy Doom, some on Pr, and some on GZ - or if I should just be using Pr always except for gameplay mods

>> No.5131752
File: 3.28 MB, 350x315, heavycomin.gif [View same] [iqdb] [saucenao] [google] [report]

No! quake is a tech heavy!

>> No.5131765

Are those prebaked shadowmaps I see?

>> No.5131790

PRBoom+ is the best port for vanilla/limit-removing/boom format maps if you really care about emulating the vanilla experience, including the bugs and other annoyances like infinite height. GZDoom corrects most vanilla issues by default, but is not the "true" Doom experience. It also doesn't perform as well as PRBoom+ on maps with extreme detail or crazy amounts of enemies.

>> No.5131801

New thread.


>> No.5132343

>not knowing how to use _ between words

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