[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

2022-05-12: Maintenance has concluded successfully. 2022-05-12: Ghost posting is now globally disabled.
2022: Due to resource constraints, /g/ and /tg/ will no longer be archived or available. Other archivers continue to archive these boards.Become a Patron!

/vr/ - Retro Games

View post   
View page     

[ Toggle deleted replies ]
File: 6 KB, 256x224, super demo world tlc.png [View same] [iqdb] [saucenao] [google] [report]
5120879 No.5120879 [Reply] [Original] [archived.moe]

Here's some points of discussion:

1.) Project showoffs
2.) Hacking help
3.) ROM hack recommendations

Our ROM hack recommendation list can be found below:


Every hack featured on the list above can be downloaded at:


>> No.5121098
File: 677 KB, 960x720, 2018-10-18 15-02-47.mp4_snapshot_06.22_[2018.10.24_19.55.42].png [View same] [iqdb] [saucenao] [google] [report]

A little late on this news, but I've finished stage 1 of Nambona's Revenge, and on real hardware.

And as an extra surprise, I've decided to release a 1 level demo!

>> No.5121232

You should fix your link for "best SM64 hack ever made".

>> No.5121264

I'll add "The bestest SM64 hack ever made" then.

>> No.5122017
File: 27 KB, 256x224, Maridia2.png [View same] [iqdb] [saucenao] [google] [report]

Rom hack recommendation without the blog post this time:

Hyper Metroid. It's fucking good. peak upside: lacks all the things that tend to irk me about SM hacks, except for... Peak downside: (from my experience) was larger maps making the backtracking aspects of Super Metroid a bit of a pain. Otherwise it was amazing and different enough that the original to feel like a whole new experience.

While im at it do you guys know any other hacks for SM that are good? I've heard Super Zero mission is neat, but aside from that i don't hear much.

>> No.5122059
File: 11 KB, 254x222, file.png [View same] [iqdb] [saucenao] [google] [report]

Any good SMW hacks that loosely stick with the original style graphics with a new overworld and levels? Something you'd see out of VLDC for instance but follows the normal beat the level to continue formula.

>> No.5122082

Here's a few:
Ancient Chozo
Darkholme Hospital (Opinions vary on this, I personally like it)
Digital Cube (This one is just a short puzzle hack)
Escape II
Ice Metal Uninstall
Phazon Hack
Redesign Axeil Edition (I cannot stress enough how much Axeil Edition improves Redesign. If you played the original a long time ago I urge you to give this version a shot)

>> No.5122087


Thank you kind sir, now that i think of it i do remember taking a look at Eris. I've seen a few of these names, but plenty are new to me as well. I'll think about it on the redesign... i knew a new version was released, but damn my experience with the original was so frustrating.

>> No.5122687

>Hyper Metroid
Got missiles, Grapple beam, morph ball and bombs, then went to grab Charge beam. Both doors locked gray, and there are no enemies left to kill. I can safely say I've had more fun with the randomizer than this hack at this point.

>> No.5122771

I'm keen for some SMW hack recommendations too. I trawled a few on smwcentral but didn't find any great ones that have a feel like the original game. I guess i'm looking for a SMW "sequel" type hack that isnt trivial or kaizo.

Also, i remember reading about a /vr/ SMW romhack collaboration a while back (maybe 6 months) - did that go anywhere? If so does anyone have a link?

>> No.5122816

Reminder: you should start a disassembly of your favorite game.

>> No.5122818
File: 463 B, 32x32, SHOOT THIS CHEEKY MOTHERFUCKER.png [View same] [iqdb] [saucenao] [google] [report]

I don't think you looked hard enough.
I figured it out in less than five minutes.

>> No.5122864

I did. I started a lot of things.
Finishing things isn't what I do.

>> No.5122886

Did you put it on GitHub so other people can contribute?

>> No.5123000

Don't overestimate what I mean by "start"

But on that note; Is there any interest for doing a /rhg/ disassembly?

>> No.5123141
File: 50 KB, 2115x789, nein.png [View same] [iqdb] [saucenao] [google] [report]

yeah, no

>> No.5123178

Kraid shoots "spikes" at you.

>> No.5123830 [SPOILER] 
File: 28 KB, 512x448, 1540489698862.png [View same] [iqdb] [saucenao] [google] [report]

It's glorious.

>> No.5123898


what >>5122818 said. If you're playing a new classic style metroid game and not shooting everything/anything that looks suspicious then you're doing it wrong.

>> No.5123904


Which hack has "Barf kraid" again?

>> No.5125054
File: 105 KB, 1200x800, xdKKmRUK3aAprotKKcjrqf3AX61XxXpu.jpg [View same] [iqdb] [saucenao] [google] [report]

What are some rom hacks with good story. I want to experience something new, but I've played most games with good story. Any console is fine.

>> No.5125141

Shameless plug: https://www.smwcentral.net/?p=section&a=details&id=16483

>> No.5125187

why does the length say " 7 exit(s) " but the description says " 6 exits." ?

>> No.5125404

Miscount, it's seven

>> No.5127758 [DELETED] 

i like the

>> No.5127980
File: 29 KB, 768x672, VD.png [View same] [iqdb] [saucenao] [google] [report]

Has anyone checked out this new Void Divergence mod for Final Fantasy V?

It's changes all sorts of mechanics and adds many as well! It might become the Brave New World of FF5.

>> No.5127993

I'm guessing the answer is no, but is there any sort of romhack that gets rid of SNES add-on chip stuff from games to make the roms playable on an everdrive? For example, Mega Man X 2 and 3 use CX4 chips to do some 3D wireframe stuff. I'm wondering if anyone has ever gone through and disabled/replaced these effects.

>> No.5128030
File: 124 KB, 1280x720, new threat nemesis.jpg [View same] [iqdb] [saucenao] [google] [report]

where my New Threat anons at?

>> No.5128043

Why is kaizo shit so popular. Who actually plays ugly levels that are mostly spikes and hidden boxes and that are almost impossible to finish? It's fucking stupid.

>> No.5128048

Some players really dig that challenge

>> No.5128115

this looks real good. Is it recent?

>> No.5128161

It's a couple years old. 2015.

>> No.5128287

Of course not. To do so would require extensive modification to remove all parts of the game that rely on the special chip. The only thing like this I'm aware of is I think Star Ocean, and all the chip did was compression so the hack just decompresses everything and expands the ROM to fuckhuge size.

>> No.5128590

Found another in the "STOP LIKING WHAT I DON'T LIKE" crowd.

>> No.5128679

> zophar.net/hacks/nes/legend-of-zelda2.html

it lists a hack where you are zelda going to save link, says there are a lot of changes in it

>> No.5129369

I only love Mega Man romhacks

>> No.5129546

Thanks. I didn't mean it had to be Zelda though. Anything with a good story would be great.

>> No.5129578

He's not saying "don't like what i don't like", he's saying "why are there more impossibly hard and badly designed levels than there are normal, playable levels?" which is a good question, as only mad people want to savescum grind kaizo levels. The answer of course is that the romhacking scene has a high proportion of mad people in it.

>> No.5129610
File: 704 KB, 2216x3562, 1400355346380.png [View same] [iqdb] [saucenao] [google] [report]

I know this chart is old as fuck, I saved it in 2016, but it provided me with some good original smw romhacks to play.

>> No.5129613

In terms of SMW romhacks that stay true to SMW in terms of style, I recommend:

1. Super Mario Worldwide 2
2. Return to Dinosaur Land
3. Super Moogle World

>> No.5129632

So did anyone try it?

>> No.5129638

After the first thread got archived, the main organizer behind the collab seemingly disappeared so it basically died there. Only 4 levels from 3 different posters + a few graphical changes were ever made. You can get the latest baserom here:


Also the thread for reference:


>> No.5129720

That's really not that many kaizo hacks though. People just consider anything harder than the original game to be "kaizo."

>> No.5129827

The issue I find with many SMW hacks is artificial difficulty. There is no payoff for things like Kaizo unless you have autism.

>> No.5129847
File: 112 KB, 1071x791, tbd.png [View same] [iqdb] [saucenao] [google] [report]

I've enjoyed it thus far, my only issue is the music in the castle annoys the fuck out of me. The little techno synth that loops over the castle music gives me a headache. I liked the boss though, a good change up idk if you made it or not but it is good. Didn't realize quite how to damage him until I died twice.

>> No.5130136
File: 7 KB, 256x224, smwa001.png [View same] [iqdb] [saucenao] [google] [report]

I was dragging my heels on playing yet another SMW hack but this is actually really charming. Most hacks I've played are either boringly vanilla, unrecognizable madness bolted on to the SMW engine, or somehow both. This hits that sweet spot where it feels different, but naturally so. I look up and wonder if there's a secret and there it is. I need a powerup but there doesn't seem to be one, so I snoop around and there it is. Feels good.

If I'd known it was going to be so solid I wouldn't have let you pay me so much for those assembly hacks

>> No.5130153

Don't bother. I got to Norfair and couldn't find fucking Super Missiles anywhere. At that point I already had access to like 50 rooms, so no shit I didn't bother re-checking them for that one hidden stash with the god damn Super Missiles.

>> No.5130165

Ah shit nigger, I'll send you an e-mail.

You're the only one so far to mention the castle track, so hm. The boss was custom made, yeah. I was planning to change up the boss to be easier cause it's world 1 but I thought it was intuitive enough myself.

>> No.5130205

Goddamn, you really suck at Metroid.

>> No.5130513

I'm trying to play the secret of mana gameplay improvement patch on my super everdrive china version and it gets a black screen on the save load menu everytime. It plays music but there's a black screen.

Anyone else see this issue?

Really sucks because having the scroll fix would be really nice.

>> No.5130515

Is the scroll fix even in the improvement patch? I thought it was a separate patch.

>> No.5130520

>Is the scroll fix even in the improvement patch? I thought it was a separate patch.
I'll look and see if i can find a separate scroll fix and use that. I mainly wanted it for that, the mp meter, and the better cpu ai

>> No.5130546

The separate scroll hack works fine it appears. I will have to make do without the gameplay improvement patch I guess.

>> No.5130586

it's a problem with modern platformers in general.
they have no sense of balance, they just stuff as many hazards onto the screen as possible, then give you savestate-like checkpoints so that it's not unplayable.

>> No.5130593

You know with SNES you have to mind the headers. It's always the first thing to check if the patch isn't working. The second thing is check for rom revisions.

>> No.5130658


>> No.5130706

Sometimes I get so worked up playing Kaizo I can't get to sleep without at least two joints.

It's so intense. My friend was talking to me about it and he's real concerned. He started weeping. But I love the kaizo so much, I can't quit.

>> No.5131101

A guide to romhack difficulty, since people seem to be confused.

>on par with the original game in terms of challenge
>you won't find many hacks like this, since most romhackers make something they would enjoy and they tend to be experts at the game they are hacking

>much harder than the original game, usually from the very start, likely to require special techniques and skills the vanilla game doesn't
>most common hack you will find, these hacks are the reason most romhacks are considered "hard mode" hacks

>designed to be as hard as possible to play
>less common than normal hacks but more common than vanilla hacks, only masochists play this shit on real hardware, everyone else savestates through and then says "look what I beat!"

>> No.5131109

Having Normal as a separate, harder category from Vanilla is fucking stupid. Normal and Vanilla should be interchangeable, and Normal renamed to Difficult.
Otherwise, people just get confused.

>> No.5131139

Nah man, that is good for world 1. Remember the SMW boss in I think World 1 where you had to knock buddy into the lava? not exactly easy.

Perhaps it was just my ears then.

>> No.5131154

But your average "normal" romhack is much harder than the original game. This is the way things are. You can scream that romhackers should change their naming to reflect difficulty better, but they won't. That is what they consider a normal hack.

>> No.5131261

I really enjoyed your romhack, i played it a few months back. I went through a whole bunch of romhacks looking for quality and a familiar smw feel, and not being too difficult, and yours was one of the few i found that fit that criteria. Kudos!

Have you updated it in the last few months? The copy i played only had the first island.

I actually really liked the castle music. Felt new/fresh but kept an original tune.

>> No.5131554

Levels can be hard without invisible blocks and being 99% spikes and awkwardly placed enemies. Kaizo garbage is the definition of artificial difficulty.

>> No.5131624

Can you tell me more about it? The only FFV hack I played is the ancient cave one, while I love it to death I kinda wish it had the localization upgrades so I don't play it as much as I'd like, so was looking for something else FFV to try.
I mean I can go and look for a point list of features but I'd prefer to hear the opinion of someone who played it. You know a lot of those sound great but then aren't what you expected.

>> No.5131629

Well that's actually a bit of a composite problem. You know how some games used to be hard as nails because the developers tested the game to death and kept finding it progressively easier to the point they had to up the challenge? Combine that with a player that knows the game even more than that, then designs their own levels.
The only way they are gonna consider it challenging is by making it a lot harder or to rely more on advanced techniques or exploits.
It's sadly a natural thing unless the thing has several testers of varying skill levels to keep things in check.

>> No.5132393

It's turn based FFV with BD-style turn building, only in-combat MP management(since it fuels turns), CC-style field elements, and new or rebalanced jobs, equipment, and abilities. I wouldn't call it great yet, certainly not on the level of the other FF hacks on that site, but it has the potential to get there if it's polished up.

>> No.5132546

Sounds pretty cool, I'll check it out

>> No.5132630

Note: Void Divergence has had zero effort put into balance as of yet

>> No.5132752

Keep us updated, I'd like to hear your opinion throughout the game

>> No.5132806


How the fuck are you this bad.

>> No.5132848
File: 1.50 MB, 1355x1002, Gun shoot barret.png [View same] [iqdb] [saucenao] [google] [report]

I am playing New Threat and having a good time. It makes FF7 a very engaging and deep experience.

>> No.5132979

But other people already disassembled my favorite game.

>> No.5132984

>People just consider anything harder than the original game to be "kaizo."
You and I both know that's bullshit.

>> No.5133002

was it SM?

>> No.5133004

Pokémon Crystal. I've messed with it a lot but never finished anything worth publicly posting besides music used in other hacks.

>> No.5133364

What newer SMW romhacks have been making rounds?

>> No.5133387

Invictus, but I've been annoyed with it going everywhere, mainly because of some really shit things that happened between me and Juzcook (the author) in January.

>> No.5133409

>want to play mario world romhack
>realize I've already played the handful of good ones

>> No.5133474

if my time in mario maker has taught me anything, it's that kaizo just means there's an invisible block somewhere

>> No.5134182
File: 1.56 MB, 256x224, Pretend it's Akari on the bike.webm [View same] [iqdb] [saucenao] [google] [report]

Does anyone have experience with CoilSnake, or Earthbound hacking in general?
Any idea what I'd need to do to have an alternate start?

>> No.5134362

Why should I play New Threat? Why is it so good?

>> No.5134460

>watches this
needs a non non biyori hack

>> No.5134823

That...actually sounds pretty good. I'll give it a shot sometime around Christmas.

>> No.5134824

I don't get the reference. The edits are kinda cute tho.

>> No.5134846
File: 26 KB, 260x264, 260px-Suikoden_packaging01.jpg [View same] [iqdb] [saucenao] [google] [report]

Alright, so I want to go through this game again and I want to know if any difficulty hacks are worth looking into. I found something but the Google results that I get are mixed.

>> No.5134986

I believe they call that part the flyover, so search the resources for that term.

>> No.5135289

Void Divergence is pretty fun so far

>> No.5135438

Really that good? Might try to put it on my pstv, if possible.

>> No.5135705

Can you play the PC version of FF7 on pstv?

>> No.5135828

Preview of Stage 2 of Nambona's Revenge, done savestateless with a new capture card, and some ASM show-off at the end.

>> No.5135870

Ahh, shit. My bad.

>> No.5135883
File: 14 KB, 1080x949, 20181031_011915.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5135884
File: 8 KB, 716x721, 20181015_192608.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5135892

It's FFVII with an equipment system that has some depth, enemies that actually fight back, character differences that go deeper than limits, lots of new content, and an actual dedicated character building system.

>> No.5136004

Thanks anon. It's a shame it died, i'm going to give this WIP a play anyway.

>> No.5136015

Well, i've failed to get a working rom for this one. Tried Lunar IPS and FLIPS patchers, and tried patching 3 different SMW roms, but none worked. Am i missing something obvious?

>> No.5136091

I'm not sure if this is the best place to ask but I need help regarding extracting sounds from wizards and warriors 3 for the NES, normally I'd just reduce sound channels to isolate the sounds from the music but this game has the sounds and certain parts of the music on the same channel.

Is there anything that can be done?

>> No.5136142

Nevermind I'm fucking retarded, because those parts of the music and the sounds share a channel, the sounds take priority, giving me a gap to cleanly cut the sounds I want out.
Disregard me, I suck cocks.

>> No.5136739
File: 24 KB, 491x424, Whelp.jpg [View same] [iqdb] [saucenao] [google] [report]

Good. Now I don't have to suggest something complicated that likely wouldn't have worked anyways.

>> No.5137275

That sounds good

>> No.5137473

What's this?

>> No.5137562

Try this one:


Might not be the most up to date version, but still it includes all four completed levels plus another one I was working on before the collab died.

>> No.5137738
File: 1.85 MB, 2576x1932, 20181101_004556.jpg [View same] [iqdb] [saucenao] [google] [report]

Is there any way to inject sfc-quality music tracks into the Dragon Quest games on the DS? I love the graphics and music of the originals, but the quality of life improvements on the DS ports are too much to resist. There's only one problem: literally all DS music is cancer.
except eo

>> No.5137775

How do I learn about it? Not retro but I'm surprised that there's no Kirby and the Amazing Mirror hacks yet.

>> No.5137814
File: 103 KB, 384x313, 1340433133397.jpg [View same] [iqdb] [saucenao] [google] [report]

How does one begin with romhacks for gen 2 Pokemon?

>> No.5137831

Start by downloading the Crystal disassembly and building the original ROM from it. Then start changing stuff.

>> No.5137840

Thanks, that one worked well. Quite fun levels, some interesting gimmicks but not too hard. Wish /rhg/ had finished it!

>> No.5139817


>> No.5141915
File: 54 KB, 642x711, Lunar Magic_2018-11-03_22-02-16.png [View same] [iqdb] [saucenao] [google] [report]

Got some really bad designer's block right now.
Don't know what to add into the level.

Planning to make all the levels at least 2 minutes long, but so far it's only 1 minute long.

What's done of the level so far: https://www.youtube.com/watch?v=SGwVidQiuM4

>> No.5141952


>> No.5142017

you might wanna try designing good levels, that usually prevents me from having block

>> No.5142031

This. Fuck off with your outdated meme kaizo shit.

>> No.5142116
File: 32 KB, 847x325, Lunar Magic_2018-11-04_00-40-39.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5142167

Make a hack so that bad players like me can enjoy it. Something SMW special zone difficulty for those that can finish the game but arent particularly good.
Youre welcome for the inspiration.

>> No.5142181

outrageous is harder than any SMW hack, to be quite honest with you

>> No.5142193

do you mean tubular? because even that isn't harder

>> No.5142196

i found tubular the hardest and it's easier than a lot of hacks i've attempted to play

>> No.5142220
File: 50 KB, 865x485, Lunar Magic_2018-11-04_01-49-40.png [View same] [iqdb] [saucenao] [google] [report]

Actually, just had an idea.
In the next section, I'll have sprites go through Layer 2, and also have the horizontal level wrap enabled so that when you go above the top of the screen, you come out the bottom, and vice versa.

>> No.5142230

tubular can be memorized since it's not a RNG clusterfuck

>> No.5142953

Maybe you can have a section where it looks impossible to pass through, but if you do some tricky, difficult maneuvers that seem impossible to execute, then you can make it through.

>> No.5144468 [DELETED] 


>> No.5145514

Oh my!

>> No.5145846


>> No.5146039
File: 86 KB, 356x374, duchess disappoint.jpg [View same] [iqdb] [saucenao] [google] [report]

>waiting for Final Fantasy VIII New Threat

>> No.5146085

Damn it, Second Reality Project Re: is kicking my ass
Damn it, this is a hard hack!

>> No.5146449

Hi, is there anyone who can compose ports to insert into smw using amk? Asking because id like to have an unsampled version of this machine from sonic heroes.

>> No.5146875

Stage 2 is complete!

>> No.5146931


>> No.5146945

Thanks for the feedback!

>> No.5146973

At 20 seconds in, can't you just crouch-jump up along into the munchers to shrink yourself instead of needing to get the poison mushroom?

>> No.5147017

Red munchers kill you instantly, regardless of whether you have a powerup or not.

>> No.5147197

Ah, I see. I guess I've only seen the regular yellow ones before. Do the other color munchers have other properties?

>> No.5147213

Purple munchers hurt Mario, but let sprites through.
Green munchers instantly kill mario, but let sprites through.

>> No.5147991

wait a minute, FF8?

>> No.5148017

Any noteworthy SM64 romhacks that work on real hardware via flashcart?

Do the Final Fantasy V/VI GBA music hacks (replacing the iffy GBA music with the SNES music) work on real hardware, and if so, how exactly? My understanding is that the reason for the GBA FF's shittier music was because of an inferior soundchip. Do the romhacks just add pre-recorded SNES tracks or what?

>> No.5148047
File: 21 KB, 512x448, crab.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5148051

anyone still interesting in composing sonic heroes - this machine for smw, using smw's samples please?

>> No.5148164

Why do you keep posting these when no one likes your shit? Like, take a good long look at this level: in one part you're keeping an enemy alive by pressing On/Off blocks at the right time and in another part you're fucking about with vertical screen wrap and gravity. These are ideas that could easily be the main gimmick of their own levels but instead you're awkwardly blending them together resulting in a shitty unfocused level. Just because it's Kaizo doesn't mean you should try out all conventions of proper level design. Tl;dr fuck off faggot.

>> No.5148171

i like his levels. I don't understand the hatred for his levels other than some rumor about making bad doom levels or somethings and permanently prejudging him on that.

>> No.5148214

Of all the translations that Gideon Zhi sat on for 8+ years, which should bhdn hack now?

>> No.5148263

Will this hack be publicly available? I'm interested in trying it out.

>> No.5148360

Madara 2

>> No.5148491
File: 5 KB, 256x224, timetwist-12.png [View same] [iqdb] [saucenao] [google] [report]

I'd say Goemon 2, since turn-based shit is dull, although I don't care about playing it.
I kinda rather see Time Twist for FDS translated since there's Jew themes and black lynching themes, but I know I won't play it since I don't care.

>> No.5148694

still waiting on ganbare goemon 2-4 and retrans of mystical nigga

>> No.5148773

I definitely did make a lot of trolly Doom levels, but not really anymore.

>> No.5148864

I like seeing videos of his levels. I'd never bother playing them, but posting them played out is kinda neat. You do have a point though. He could focus on things like themes and just making it look better and it would improve the levels immensely.

>> No.5148930

The current level I'm working on has a cape theme to it, so it's not mostly a variety pack like the first two levels.

>> No.5149085

I want to see it

>> No.5149090

Well you're in luck, because I just finished a playthrough of the first half.

>> No.5149096

awww the music is so beautiful

>> No.5149113

Had a hard time trying to find a good song to use.

>> No.5149696

What are some romhacks about bumping threads?

>> No.5149841
File: 17 KB, 603x212, Lunar Magic_2018-11-08_05-42-09.png [View same] [iqdb] [saucenao] [google] [report]

this one i guess

>> No.5149894


i can't answer your question entirely, but i do know that the music/soundfix for GBA ffVI adds full orchestration and voice to the opera house performance as a personal touch by the creator of the patch.

>> No.5150381

Some of those soundhacks are a little weird like that FF6 soundhack that turns the battle theme into its metal version

>> No.5150569

How's Metroid: Rogue Dawn? I just remembered it existed today and the only thing I can remember about it is that the graphics looked kind of nice.

>> No.5150580

This, I'll never understand adding unfitting music to games. How jarring does it have to be before you stop

>> No.5150598

It's excellent. The story is very fanficy, but it doesn't detract from the great atmosphere and smooth gameplay.

>> No.5150858

I'm waiting for Return of the Dark Sorcerer

>> No.5151014

I just want this to be released in English:


>> No.5151468

I'e half a mind to just play this with my zero knowledge of JP. I don't care.

I'll figure it out!

>> No.5151940

Baddest Hacks is down. Anyone know why?

>> No.5151984

How long has it been down?

>> No.5152105

Since at least this morning

>> No.5152261

Admin said DNS error.
Might be up tomorrow.

>> No.5152293

Cool, thanks.

>> No.5152474
File: 12 KB, 256x224, TSRPR v1.2008.png [View same] [iqdb] [saucenao] [google] [report]

Damnit I hate ice

>> No.5152512

>The Second Reality Project
Ice is the least of your worries.

>> No.5152615

Are any JRPG rom hacks worth it? Like in new story + settings / etc.?

>> No.5153715

New story? That's a tall order

But when it comes to favourite JRPG romhacks, I'd say New Threat, Brave New World, Alternate Fantasy, and Super Mario Armegeddon are the best

>> No.5155304


>> No.5155320

Well, have you played Dragoon X Omega 1 & 2 yet?

>> No.5156341

I've been pretty active in the SMW romhacking scene from 2010 to 2012 (I've made a pre-patched romhack pack and a few charts, for example the one >>5129610 posted), but since then I've been out of the loop. What are some great SMW romhacks that have come out since 2013? I'm talking something that can parallel masterpieces like SMW2+3, TSRP2 etc.

>> No.5156347
File: 180 KB, 1280x1024, mf.png [View same] [iqdb] [saucenao] [google] [report]

Here's an image of my mediafire folder, just to not look like some fake shithead

>> No.5156374

umm that image doesn't prove anything especially cuz you just showed 3 compressed files
an actual mediafire link would be more proof

>> No.5156375

Alright, here you go then:
I guess this still makes for a good collection, it's just outdated.

>> No.5156378

neat thx i was just bullying anyway

>> No.5156386

No problem lad, enjoy the pre-patched romhacks, you also have two charts there.

>> No.5157651
File: 417 KB, 240x224, Bump.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.5157804

I believe in the power of the romhack

>> No.5158605
File: 59 KB, 420x349, mxZ25iz.png [View same] [iqdb] [saucenao] [google] [report]

>that 30 year old boomer who still plays Brutal Mario

>> No.5158627

Why the hell not? It's a good hack even if it's unfinished.

>> No.5159339

>mediocre level design
>bosses/gimmicks feel cheap

I don't get the love for this hack

>> No.5159420

These goddamned kids and their new-fangled tools...Back in my day we didn't have all these sprite tools and AddMusics, we had TRASM, and boy did it do its job. We didn't need a goddamned overhaul for TRASM, but then this goddamned new generation needed "a better assembler." A better assembler, as if that were possible! What kind of goddamned tomfoolery are these goddamned kids trying to pull on us older folks?! Brutal Mario didn't need your goddamned PIXIE or GIPPY or whatever goddamned tool you goddamned teenagers are using today. I can't even keep track of it, goddammit! What kind of name even is PIXIE? What, is Tinker Bell just going to magically solve all your goddamned problems? Goddamned kids always relying on fairy tales, it never changes! These goddamned teenagers are always causing a ruckus for us old folks and goddammit they make this shit too hard for older folks. I'm an old man, sonny, do I look like I know what a goddamn SA-1 remap is? I just want my good ol' reliable Yoshi's Island sprites, and you little goddamned rascals can't even convert the goddamned YI Ball n' Chain. The ball and chain, goddammit! That was a classic back in my day, and your new-fangled gadgets can't even add it into your hacks anymore because your new little gadgets can't even support the goddamn thing! Just work with me, boy! It's not that hard to go back to the old ways, goddammit, just give me back my goddamned TRASM! These goddamned kids don't know squat about how the oldies did it old-school.

>> No.5160393
File: 1021 KB, 1750x2100, Peach Adventure.png [View same] [iqdb] [saucenao] [google] [report]


Hope you guys don't mind of this Peach

>> No.5160458

Huh, that FFV Void Divergence hack is...actually pretty cool.
I just wish it had some form of ancient cave built in. Because damn I'd play that to death.

>> No.5160573
File: 2.62 MB, 353x209, 1516816936715.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5160602


>> No.5161108
File: 5 KB, 256x224, 2358screenshot1.png [View same] [iqdb] [saucenao] [google] [report]

This Hack Needs A Name.

It is like Super Mario World but in an alternate dimension.

>> No.5161191

Super Mario Elseworld
Super Other World

>> No.5161384


There's a 99% complete Goemon 2 SFC translation DDS Translation is sitting on since 2014 or so because the lead translator/image editor Avicalendriya won't allow it to be released "unfinished".
It'll surely be released at some point, in some form.

There's also this Rai who has been appearing on an off on message boards since 2012 showing some progress on hacking Goemon 3 and 4 SFC.
Here's the last I saw anything from him, in 2016.
Not too sure about this one, but it's the closest thing to an actual translation project for those two games.

Personally, my most wanted Goemon translation is the first PS1 game, the one that plays a lot like Goemon 3 SFC and has two new characters instead of Yae and Sasuke.

>> No.5161403

I'm working on it on and off, expect it to be finished around late december though. Not planning on making it too short but don't expect much content

>> No.5161415

>Fat Toadstool
>Plays this game
>Ahh my pingy

>> No.5161672

What SMW hacks won't break in Snes9xgx? A ton of the ones I tried get broken-ass music.

>> No.5161706

I assume most modern hacks could be played on modern hardware.

>> No.5161746

Either hacks that don't have custom music, or hacks with custom music that were made after 2014.

>> No.5162351

Hi /vr/! Can you help me a bit?
I'm looking for a hard Super Mario World ROM hack, but not at the crazy level of Kaizo. Like, pretty hard but fair. There is something like that or I should try to play Kaizo until I smash my keyboard against the wall?

>> No.5162537

I finally added a new section to my level after a week of designer's block, yay

>> No.5162673

I like

>> No.5162674

Second Reality Project

>> No.5162721

Well you'll be happy to hear that I just finished it.

>> No.5163902

but who was romhack?

>> No.5164090


>> No.5164996

Yes. This was done in game.

I used an level editor to move the block over (and the goomba away.)
Then I drew the graphics, 4 tiles for both states. Since the brick uses only two tiles, I placed the "This Post" graphics over the pipe graphics, and the "Bump" tiles over the beetle ones (as the hit block is a sprite and the game uses 8x8px tiles, the sprites can only use the sprite half of the tiles.)
The available documentation had the tile makeup of the brick, so that was easy to change. But there is a routine that changes the tiles to make the block disappear when hit, spawns a sprite version of the brick block to do the bouncing part, then changes the tile back to the brick graphics after it's done. So even if you change the tiles, they just turn back to normal after you hit the block.
To fix this, I set a write breakpoint on the PPU memory for that tile (hovering over the tile in the Name Table Viewer tells me what address it lives at.) The break triggered in the middle of a generic write_these_tiles_here function, so I repeated the process. I looked at where it got the value it was trying to write, checked out that memory address, and set a breakpoint there. When that one triggered, I looked at where it was coming from. At this chunk of memory, I noticed a "45 47 45 47" which was the tiles of the brick block I was looking for. I changed it and it worked, the graphics changed to the new tiles after being hit.
For the sprite, I took decided to try searching for "85 86 85 86", the tiles for the sprite version of the brick block. Unfortunately there were no results found. However I tried changing the order, "85 85 86 86" and found only one result. I changed it and it was what I hoped it was.

After a screen capture and trimming the footage, the result was this webm.

If you would like to try doing something of similar scope, feel free to ask and maybe we can walk you through how to do it.

>> No.5165039

that's way too long to be useful.

what are the top 5 SMW hacks for instance, for a newb to try, having already 100%ed the vanilla games?

>> No.5165064

Gamma V's hacks are decent if you want something nintendo-like and not being too difficult

>> No.5166151
File: 756 KB, 1024x1024, dhhg.png [View same] [iqdb] [saucenao] [google] [report]

Does Super Mario Land 2 DX work on the super game boy with all the correct coloring, etc?

>> No.5166162

No, SML2DX is basically a GBC-only game.

>> No.5166259

SGB isn't really capable of displaying colors to the extent of a full-color platformer. That's why you see games like Kirby and Mega Man with the character and the whole stage the same color.

>> No.5166501

I love gameboy's original colours

>> No.5166570

b/w and two greys?

>> No.5166603

This could have been cute instead of fetish creepy if she just had a big poofy dress.

>> No.5167226

based boomer. old guys rule.

>> No.5167371

I think he means the green monochrome pea soup "color".

>> No.5167756

Any good megaman or metroid style roms?

>> No.5168315
File: 52 KB, 960x720, Castlevania - Symphony of the Night-181118-001741.png [View same] [iqdb] [saucenao] [google] [report]

Checking out the Quality hack. Kind of neat. Never noticed the women on the pillars before.

It crashes when I try to go to the next room.

>> No.5168338

Which emulator? I haven't tested it on my PSX yet, so I dunno if it works on real hardware or not. Worked under ePSXe for me though, had no crashes during the short time I tested it. I think I saved a ways past that point, but I'd have to check.

>> No.5168364


Mednafen HW.

>> No.5169717
File: 21 KB, 328x320, shagdorp.jpg [View same] [iqdb] [saucenao] [google] [report]

>it's a "write epic swear words into all the dialogue" hack

>> No.5169834

Japan has a pretty solid romhacking community, but it's mostly separate from the English speaking one. And worse, there seems to be no attempt at cataloguing or keeping track of them.

From a previous thread >>5119893 → we got a few:

JP romhack page:


Tactics Ogre romhacks:


FF6-t edition:


>> No.5170445
File: 202 KB, 299x226, 1533087917797.gif [View same] [iqdb] [saucenao] [google] [report]

Pink gold peach is one of the greatest SMW romhackers ever, and he is only 15

>> No.5170485

post some of his work?

>> No.5170709

Sup Pink Gold Peach.

He did those New Super Mario World hacks: https://www.smwcentral.net/?p=section&a=details&id=14059

>> No.5170748

There's no need to samefag, Pink Gold Peach.

Cool hacks though.

>> No.5170763

He's working on this:
God-tier work.
I'm not him. He's a huefag. I'm american.

>> No.5170773


>> No.5170869
File: 14 KB, 287x126, u_r_a_fag.jpg [View same] [iqdb] [saucenao] [google] [report]

are you sure about that?

>> No.5170895

post some of the asm he personally wrote

>> No.5170905

why don't you look for yourself? Jealous cuckold.
He added wall jumping and an oxygen bar when exposed to noxious gases. There might be other examples too.

>> No.5172191

i read his smwcentral profile page and wanted to cringe vomit

>> No.5172613

Anyone here work with the SA-1 chip?

Anyone here have any general advice for someone trying to make a game work with the SA-1?

I've been off and on hacking Brainlord for quite a few years now. The game suffers from a extremely bad lag issue that pops up now and then, and I haven't been able to pinpoint exactly what is causing the lag.

Went to SMWC for the first time in ages, and saw the SA-1 patch and everything useful that it does, and went and dug around a bit for some information on it, and it seems like trying to make Brainlord run some of it's main processes off the SA-1 chip would be extremely beneficial.
However, I can't find much information on it in regards to general information on how to make a game possibly work with it.

From what I understand, if you set the ROM up to act as if it has a SA-1 chip, everything should work fine just like that, but nothing will change or benefit from it until I change some of the algorithms in the ROM to calculate something using the SA-1 instead of the default SNES CPU.
So I'd need to tear the engine apart and try to make some of the more intensive things use the SA-1 to calculate something instead of the onboard.
But that's as far as my knowledge about the SA-1 goes so far.

>> No.5172801

This is why the only SA-1 hacks you see are music replacers. Bad ones at that.

>> No.5172807

>music replacers
thats MSU, SA-1 is completely different chip

>> No.5172821

I had this nagging feeling in the back of my mind that I was mixing something up, too
I'll be in the corner if you need me

>> No.5172835

What the other poster said is right. What you're thinking of is the MSU chip, which is essentially a ROM expansion meant for streaming data (Music is a prime example).

The SA-1 chip is a second processor that's roughly 4x faster than the main SNES CPU, with some built in goodies like a bit of extra RAM and SRAM.

>> No.5172914

Yooo ended up trying it and this shit is tight. It's clearly incomplete (some stuff like dark knight are clearly placeholders) but I'm having a fuckton of fun with this.

How come nobody is talking about this? No youtube vids or forums discussions or anything I can find at a glance.

>> No.5173231

No worries dude. I'm glad you can take criticism. You know as a side note, people on 4chan, even on /b/, are a lot nicer than a lot of other places. I play dota2 and other multiplayer games and most people are assholes. Maybe it's because of anonymity?

>> No.5173251

People like to call 4chan the cesspool of the internet but there actually are a lot of nice people here. You see more of them on the slower boards.

>> No.5173271

You say that, but the moment there's even a hint in any post that you're a tranny, you get a lot of shit thrown your way, regardless of what board you're on. Meanwhile everywhere else on the internet acts like a echo chamber of ceaseless and needless white knights.
It's just a example, but 4chan is tolerable to you if you act normal to a 'anonymous standard' of sorts.
The rest of the internet is similar, but the standard is different. If you try to mention how dumb the echo chambers of each site is, you still get shit thrown your way in a similar manner.

If you can find a place with people that fit for you, that's great. Even if that does happen to be considered the 'cesspool of the internet'.

>> No.5173293

>you're a tranny
Be gone you ugly deviant and take your shitty hack with you.

>> No.5173318
File: 10 KB, 940x225, The Duality of Mankind.jpg.png [View same] [iqdb] [saucenao] [google] [report]


Is there any rom hack that has a good-to-decent story with an original cast of characters? Preferably one based off a game that had none of that, whether its SMW or anything else.

>> No.5173356

good-to-decent story with an original cast of characters, but isn't based off a game that had none of that.

>> No.5173374

you should try a simple slowrom to fastrom header hack, to see if that resolves any of the issue and move onto sa1 based on your results. sa1 hacks require more work, due to them needing to change more than a couple lines of code to run optimized.

>> No.5173380

I suppose I should've said it in the original post, but Brainlord already runs with fastrom. So sadly that's not a option.
I'm aware trying to make it work with the SA-1 chip would be quite a bit more involved, but it seems like it's the only real option I have besides trying even further to figure out the cause of the lag and perhaps optimizing it.
Though from my findings, it could be any number of things, so that'd be a huge pain.
A upside to attempting to make it work with the SA-1 is, if I do end up doing it, it'd give me more to work with for future hacks I decide to do with the game, which would be pretty great as well.

But yeah, nah. Fastrom is already enabled. I don't have much of a option but to try the SA-1 route.

>> No.5173684

We can't really continue this conversation because this thread or board isn't for discussing this, but I will say that a lot of /b/tards and even /pol/tards love trannies.
I do agree with the rest of your post.
That being said, are you a tranny and have you got an interest in rom hacking?

agreed. I rarely have arguments here, and I rarely get upset at anything. In fact the only times I get upset are when the russian bots over on /b/ start spamming or sliding anti trump threads.

>> No.5173705

>We can't really continue this conversation because this thread or board isn't for discussing this, but I will say that a lot of /b/tards and even /pol/tards love trannies.
They 'love' us in the sense that they like the idea of having sex with the more attractive ones. They don't really see us as dating material.
I think it's partially for good reason. A lot of us aren't all that right in the head and demand the world be handed to us. But I strongly believe in giving everyone the chance to be known, and it's sad to see a lot of people don't think the same.
I was just trying to make a general point that 4chan just seems nice if you fit within it's norms, like any other place.
Though 4chan does have more room for outcasts, but not as much room as many seem to think.
Regardless, yeah, you're right, this isn't the place for it.

>Have you got an interest in rom hacking?
Yea, I'm the poster up above looking for SA-1 advice.
I'm 27 now and have been off and on rom hacking since I was 14 or so. The zelda64 games is what got me into it. When I went into hacking the GBA pokemon games for a few years.
At some point I ended up adopting Brainlord as my rom hacking love child, and I tore the game apart and documented a bunch of stuff. Most of the stuff on Brainlords cutting room floor page is due to my contributions.
Though my work isn't constant, I have a pretty poor attention span.

There's something absolutely amazing about taking a game you used to enjoy and just ripping it apart to learn more about it. You notice things about you might have never originally noticed, and you can sometimes appreciate the tricks the devs had to pull to make some things work.
It's a love-hate hobby, since getting into the grits of it can be painful. But it's still a fun hobby to go back to now and then.

Do you have any neat works you've done?

>> No.5173735

Aaah. I see. I gotta agree with you, I have noticed some of the stuff you've talked about in many of the boards.
>Do you have any neat works you've done?
No, unfortunately not. However, I do want to learn more and create my own romhacks in the future, especially for SMW and SMB3 if possible. Hence, why I am here in this thread. I am sick and tired of the competitive games I've spent the majority of the past 2 years playing (Overwatch, DotA 2, League, Counter Strike etc)
I want to actually have fun while playing games again, and not rage at some retard on my team who doesn't know how to push a button on his keyboard at the appropriate time, which pretty much sums all of the above games.
What sucks is I've probably spent upwards of like $120 on DotA2 skins and passes just in the past year alone. Money down the drain, but oh well.

>> No.5173765

Like I said, rom hacking is a love-hate hobby.
You can definitely gain a deeper appreciation for games you work on, and you can definitely have a lot of fun with it. But if you start getting into assembly, trying to get things to work 'just' the way you want can be a huuuge chore. It's super rewarding when you can finally pull it off though.
SMWC is a great site and I'm sure they'd be able to help with anything you have issues with in terms of SMW hacking.
The persons themselves can be questionable from time to time, but they are pretty passionate, welcoming, and tend to try to help others more than other communities.

>Competitive gaming
Yeah, I can understand all that. It's definitely the biggest reason I haven't tried to do anything competitive in years. When you have to rely on a team to win, people just don't like to work together very often. Ends up in frustration.

Goodluck with your rom hacking 'journey'. SMW/SMB3 are great places to start, so I think you're definitely off on the right foot.

>> No.5174682
File: 61 KB, 621x441, snimg1.jpg [View same] [iqdb] [saucenao] [google] [report]

I have experience hacking NES and SNES games, so I've moved onto PS1. I'm starting out with translating Summon Night on PS1. Just as a way to learn the PS1 architecture and to gain some experience with PS1 hacking (though, this isn't hardcore hacking by any means). Once I get familiar, I'll try to do some fun shit like randomizers, etc.

>> No.5175984

I'm not much of a review guy but SM Oxide is alright, I give it a 7/10.

Barf Kraid was a good laugh

>> No.5176086

>giving Super Metroid: Escape II a whirl
>author's favourite colour must be blue
>about to enter Ridleys room on the space station
>or not

WTF, can't even enter the door. I wonder if Higan shits the bed for this particular romhack...

>> No.5176112
File: 12 KB, 256x224, shoot the dead woman.png [View same] [iqdb] [saucenao] [google] [report]

Nah, it just pulls something stupid.
It's been such a long time since I've played Escape II that I don't remember if it pulls anything else like this along the way.
But there definitely is a lot of blue in the game, I remember that much.

>> No.5177614


>> No.5178920

I liked that keytastrophe hack. Not too hard, but clever, kinda short.

>> No.5179089

Have you tried the Call of Cthulhu? It's the greatest romhack for SMW.
>inb4 edgy contrarians.

>> No.5179120

Ok so I read through Lunar Magic's help file, and it seems like you can't use the palette export feature to generate useful .pals for YYCHR (since even a masked palette still exports all colors to the file), instead you still need to use ZSNES savestates.
I'm not missing any workarounds to this, right?

>> No.5179158

you can?

>open palette editor on lunar magic
>press "export level palette to file" (red star with green arrow pointing to right)
>save the file to somewhere as .PAL
>on yy-chr press palette>open palette
>select the .PAL file you saved

>> No.5179231

I know, but that exports way too much, YYCHR only imports the first few palettes and unless I somehow missed it, doesn't import the player palette

>> No.5179260
File: 50 KB, 744x507, ss+(2018-11-24+at+08.59.22).png [View same] [iqdb] [saucenao] [google] [report]

uhh you know theres scroll bar right there?

>> No.5179505
File: 547 KB, 1120x700, 2018-11-24 16-36-03.webm [View same] [iqdb] [saucenao] [google] [report]

i wonder if theres anyone here from metconst?
This contest is gonna be hype

>> No.5179859

There used to be someone here from metconst. Dunno if they're still around.

>> No.5180175

Anyone know how to edit mode7 graphics? I'm trying to edit the planet from the ending of SM but even though it uses 8bpp graphics it has a 16 color palette, for some reason

>> No.5180208

Sorry, but your romhack seems like a gimmicky kaizo clone that you would find in Mario Maker.
You can at least start by re-texturing shit and not focus on making the romhack difficult for the sake of difficulty.

>> No.5180213

>Any good SMW hacks that loosely stick with the original style graphics with a new overworld and levels?
That's literally 90% of SMW romhacks

>> No.5180237

I hope the whole fucking ROM hacking community dies in a fucking fire.
Fuck all of you.

>> No.5180251

this man is right

>> No.5180804

I should have clarified; mainly the SMW hacking community.

>> No.5180890

Why is it that everyone who dislikes the SMW hacking community is so unhealthily obsessed with it

>> No.5180957

what's this from? looks good

>> No.5181192

Nambona's revenge for smb.

>> No.5181712
File: 55 KB, 484x482, RHSF_SMALLER.png [View same] [iqdb] [saucenao] [google] [report]

>accidentally type Romhacker.net instead of Romhacking.net into bar
>it actually leads somewhere

What the fuck is this shit?

>> No.5181779

I think it's supposed to be the Nesticle pointer.

>> No.5181928

Romhacker.net doesn't bring up shit for me.

>> No.5182618


>> No.5182668

I think SM74 has a version that does albeit it's pretty laggy.

The current hacks like Star Revenge 3.5 or SM Sapphire are much much better though, even surpassing vanilla.

>> No.5182671

Are there any good Simon's quest hacks?

>> No.5182881
File: 22 KB, 512x448, crabby.png [View same] [iqdb] [saucenao] [google] [report]

Any ASM programmers here willing to work on a SMW hack for money? Mostly custom sprite/boss work, prices can be negotiated.

>> No.5182908

Did brutal mario ever get finished? I remember playing it back in 2011 and it was the coolest thing ever with all those custom bosses.

>> No.5182961

How ambitious is the project?

>> No.5183051

It's a hack that takes mostly after the original SMW so not overly ambitious, eight worlds, some bonus stuff. I mostly just need simple enemies and the custom bosses are about as complicated as standard Mario bosses, as well as some other minor stuff like a new bonus game

>> No.5183915

Yeah, it's definitely the NESticle pointer. Thats just what we need. More people glorifying the trash released in that era.

>> No.5184292

>make a kaizo mario 2
>schedule a race a week after releasing it, prize $200
>everyone says "this is the first mario 2 hack ever made"
>everyone playing it


>> No.5184512

> not just typing rhdn into the search bar

>> No.5185601

Why does no one do hacks of arcade games?
I think there's potential

>> No.5185681

You need to know the hardware to make a good romhack, but learning it to hack just one game (or a handful in the best case scenario) is not appealing to most people.

>> No.5185695

They're hard to distribute, due to MAME's split-rom nature.
You can't just make a patch and call it a day, and you can't distribute your modified roms outright in most places, because the admins of those places will be up your ass over the slim possibility of legal backlash.

>> No.5185708

Nah, there are simple solutions for that: https://www.romhacking.net/utilities/893/

>> No.5185910

Why is that romhacking site filled to the brim with trojans? Do people just put up fake "hacks" to try and get people to download malware? You would think the site would scan files uploaded to it or something.

>> No.5186053

post example link

>> No.5186331

can I get a link to your discord or some shit
I'm not a great ASM hacker but I'd like to hang out to possibly contribute and learn more. I've done a few SNES/NES hacks but nothing too big (i.e, having mario all stars boot straight to mario bros 3).

>> No.5186350

Does anyone here know how to fix the sprite-number-related slowdowns in snes9x? I'm just trying to play some hacks off SMW Central but things slow to a crawl as soon as there are more than 6-7 sprites onscreen

>> No.5186652

Guess so: Vert#2479

>> No.5186740

>sweet, an unknown romhack site! Time to check out some underground hacks!
>only hack on whole site: Penisade: A Hack of Renegade 3

>> No.5186852

I bet that's the sekret club that was dramaed up a while ago when somebody noticed how shitty rhdn could be.

>> No.5187185

This one got instantly flagged as a trojan when I tried to DL it.

>> No.5187204

that's just a false positive, there's nothing to fear

>> No.5187217

>he uses MS antivirus
It flags it since he uses some direct DOS style patching program, MS antivirus also flags tools for changing serials or cracking programs. Guess what? You don't have to use the three pre-setup patching .exe files included in the zip, you can just patch normally using the .ips files if you don't trust it.

Get a real antivirus(not McAfee), or prove the .exe files contained within are actually loading viruses. Don't make accusations just because you don't know how to use a PC.

>> No.5187232

No thanks. Good sites don't give false positives, and only a retard would risk it. Also plenty of other people seem to be able to upload mods without false positives. The only intelligent thing to do is not use such a site. By using it, if you did get malware, it is 100% your fault. I would not suggest anyone use the site, and I've already told numerous people not to.

Fix your shit, m8.

>> No.5187279

>Ok, prove it.
How do you fix something that was never broken, and only looks broken because someone is being retarded?

>> No.5187296
File: 28 KB, 344x335, 1419286974169.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5187324
File: 41 KB, 533x400, normal_DSCF0013.jpg [View same] [iqdb] [saucenao] [google] [report]

Is there a Warcraft 2 for Android?

>> No.5187593

I didn't realize my uncle was browsing /vr/

>> No.5187983

Yeah, the ToS reads like an rhdn counterculture.

Posts are fairly recent. Maybe it'll take off, who knows.

>> No.5188168
File: 83 KB, 975x622, MaSS1VE_d.png [View same] [iqdb] [saucenao] [google] [report]

Done two already! Sonic 1 SMS and Elite C64.

>> No.5189673


>> No.5191123

Bumping past the flood of shit threads.

>> No.5191171
File: 1 KB, 32x32, 328246983703658506.png [View same] [iqdb] [saucenao] [google] [report]

My dick is confused

>> No.5191459

What's the one from your pic related?

>> No.5192364
File: 44 KB, 600x700, DfQKB9LU0AIqocO.jpg [View same] [iqdb] [saucenao] [google] [report]

I hacked Breath of Fire II.

>> No.5192386
File: 2.48 MB, 256x224, out.webm [View same] [iqdb] [saucenao] [google] [report]

>Gave shaman Katt's 'Charge' to original Katt because 'Taunt' is shit. Higher damage coefficients and 1/4 chance to instagib non-bosses (can make bosses so though). Was pretty hard to hack, because in the end there was hardcoded shit, but now I can even make her charge/attack at once
>Can change monster groups in every dungeon location. Can make a group of any monsters.
>Can attach unique random encounter function to any dungeon location, that is, can make random encounter rate depend on any factor. Already made several functions.

>> No.5192408

>Made it so a new random encounter function can properly display a monster activity indicator based on what the function is supposed to do
>Can change crit chance algorithm to whatever (changed to scale with luck stat up to 50% at 256 (max: 255))
>Can change buff spells coefficients to whatever, not neccessary a constant
>Made it so every equippable item can have a 16 bit signed stat modifier. All item bonuses now go to the one big variable instead of being truncated halfways.
>Can change item descriptions to whatever, not neccessary a constant text. Can paint it red and insert game's special characters

>> No.5192782

Which ones are those?

>> No.5193651

>Paper Mario Pro Mode doesn't work on actual hardware
This is why you test your romhacks with a flash carts. Or have someone with a flash test it for you.

>> No.5193671

Good stuff man.

>random encounter rate based on facing direction
Silly and non-sensical... No. Brilliant! More enemies when going deeper into the cave, fewer when retreating!

>> No.5193685

Did you not notice the SNES 2-Player Final Fight hack? I never even knew this was being worked on.

>> No.5193851

It's based on whether there's Nina in the party and she is not KOd, and it's just a test.
>based on facing direction
This is a good idea combined with modded environtment.

>> No.5193858

Very pointless.
Just play Final Fight 2.

>> No.5194227

thus it begins.

>> No.5194267

>create mario 2 romhack
>promise to host race with 200$ bounty to the winner
>shill to everyone on twitch
>romhack becomes popular, everyone says "first ever mario 2 romhack"
>cancel the race with the 200$ payout
is this a smart move to increase popularity of your romhack?

>> No.5194624

What are some of the best open world romhacks? Looking for a lazy comfy vibe in muh retro.

>> No.5194648

If by which you mean infamy and being considered a massive flaming faggot, yes.

>> No.5194651

pokemon crystal clear

>> No.5195623
File: 48 KB, 429x369, AAX244_X.jpg [View same] [iqdb] [saucenao] [google] [report]

>mentioned Final Fantasy VII

I'm so tired of this...

>> No.5195657

Any if I DON'T want to play Pokémon? Googling "open world romhacks" is pretty much all Pokémon. Google even suggests it.

I'm not a Pokémon-hater, I just got tired of the franchise.

>> No.5195661

Final Fantasy IV Free Enterprise is a good one
LttP randomizer if you know about glitches

>> No.5195745 [DELETED] 

The developer is a cunt. Here's some of the things he's doing:

>Trigger happy mods ban everything on their discord that isn't sucking the game's dick. That includes legitimate bug reports and all forms of criticism.

>Speaking of Discord, the developer freaked the fuck out thinking he was going to get C&D'd when a big name Youtuber gushed about how good his game was. He went into DELETE EVERYTHING mode and gets salty if you post the rom or even talk about it outside the discord.

>The developer uses an open source disassembly and takes features from other hacks like Prism then makes his hack closed source so nobody can data-mine his precious DLC codes

>DLC codes? Yeah, the dude has a Patreon and if you donate you get a password for a special event Pokemon like maybe a shiny or mythical.

>Someone asked him to remove music they contributed from the hack because they didn't like the way it was going then the dev was like "Yes, maybe in the next version." The next version isn't coming out and the hack is on indefinite hiatus or so he says. He also didn't bother replacing the music in the current build even though it would have been piss easy.

>Self inserts. So many self inserts including the Elite Four.

>> No.5195789

Jesus. Romhackers are such self important children.

>> No.5195810

>the dude has a Patreon and if you donate you get a password for a special event Pokemon like maybe a shiny or mythical.
>Speaking of Discord, the developer freaked the fuck out thinking he was going to get C&D'd
Given he is actually trying to profit off of a Pokemon romhack, he should be fucking worried. AM2R got C&D for less.

>> No.5195825

Dudes and dudettes, where's my open world Zelda Oracles hack? They had a nice world, it just had roadblocks freaking everywhere.

>> No.5195836

LMAO I can always count on 4chan for the hottest goss.

>> No.5196663

>DLC codes for cash in a romhack

>> No.5197503
File: 267 KB, 416x332, file.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5198049

It looks like Hax0rKyo & Rotwang got pissed off at Baddesthacks and started a new site.
The rules read like something both complained about a few months ago.

>> No.5198081

good fucking god

>> No.5198087

my absolute and quintessential nigga

>> No.5198089


>> No.5198590

The rules seem reasonable enough. Don't bring up politics, don't be a /pol/fag, a-
>he thinks Gamergate is a hate group
Oh hell, let me guess he became a salty cunt because someone criticized fake diversity.

>> No.5198592

i don't get the rules.
it says "this is not a safe space" but also forbids racist hacks?

what kind of turbo-autism site is this

>> No.5198595
File: 95 KB, 1040x1011, cac237be7179d34e9599e93195128332.jpg [View same] [iqdb] [saucenao] [google] [report]

To be fair, if you make a racist hack, you're just fishing for (you)s and being an unoriginal cunt. My D&D channel isn't a safe space and SJWs are told "You are not allowed to fight back" but I still outright ban politics, religion, and MOBA/BR discussion because that shit is irrelevant.

>> No.5199058

Its not a safe space for racists. How hard is that to understand ?

>> No.5199285

ok, i just don't fully get what they're going for

>> No.5199351

Probably no drama due to politics.
Just natural autismic fits.

I guess they figure that if you want to provoke people, then there are other places to be offensive/offended.
How else would you codify "don't be an asshole" into meaningful legalese?

>> No.5199524

>BHDN is so bad the founding members have deserted

This is fucking rich.

>> No.5199525

Pre-Trump BHDN
The "snuff" and smiley spam had to do with Gwonam, mostly in the chat. Pretty much, instead of outright banning him & Dr. Floppy due to the perception of their own rules, despite owning the site, they ran away to get self-coddled elsewhere.

>> No.5199559

BHDN had KKK hacks 9 years before trump.

>> No.5199574

Why do BHDN racists always feel the need to insert themselves where they do not belong? Scoot away little boy.

>> No.5199575

That's because the admins weren't the previous admins.
Jomb made Little Remo, he owned Badderhacks.
Kyo & Rotwang got mad, so they deleted it from the current rendition.
Jomb left the scene for whatever reason; probably wound overdosing or something.
Although, no KKK hacks endorse the KKK, so you can still get off your high horse.

>> No.5199605

Any hack where you play as the KKK attacking POC is an endorsement. And nobody gives a damn about your internal skinhead drama other than you, and the other 3 people that frequent your containment site.

>> No.5199631

It'll ironically be one of us edgelords that makes a one vs. one hack of Punch Out where you're Antifa punching Richard Spencer since we know you won't.

>> No.5199641

I've always called baddest hacks shit and people accused me of being a PC SJW easily offended snowflake or something. Their "hacks" have absolutely zero effort put into them, anyone could download a copy of Nesticle and do the same thing with the sprite editor in 5 minutes.

>> No.5199653

Why would anyone even want that? Are you retarded?

>> No.5199667

I think the problem is you'd have to come up with enough actual alt right public figures.
Then again the bar for what antifa considers nazi is quite low.

But Glass Joe could become a trash can.
And Mike Tyson would become capitalism itself.

>> No.5199670

Its not even SJW or PC to hate them. They're just total assholes that troll and create drama for fun while pretending to make hacks. Before they were removed from romhacking.net they'd do nothing but troll and act like jerks. They're basically just a bunch of lonely incels mad at the world. Just spend 5 minutes there. I dare you. It's a nightmare of insecurity and anger. I want to feel sorry for them but they would love to see my race exterminated so fuck it.

>> No.5199713

I wanted to play that LTTP: Metroid romhack randomizer crossover, but after going through the trouble of locating both a rom of LTTP and Super Metroid, I realized they were the wrong versions. Apparently LTTP needs a super obscure japanese rom.

It sucks.

>> No.5199739
File: 102 KB, 266x200, 7.png [View same] [iqdb] [saucenao] [google] [report]

>Someone asked him to remove music they contributed from the hack because they didn't like the way it was going then the dev was like "Yes, maybe in the next version." The next version isn't coming out and the hack is on indefinite hiatus or so he says. He also didn't bother replacing the music in the current build even though it would have been piss easy.
Hi, I'm the guy who asked him to remove the music. The hack is on hiatus and I'm fine with him waiting until the next version to remove the music. What I'm hoping for is that, before the next version is completed and released, Shockslayer decides to release the source code, which is the main point of contention that lead to my request. If this doesn't happen by the time the next version comes out months down the line, then I do expect all my music to be removed, but I'm trying to remain diplomatic with him because an open source CC would be beneficial to the entire hacking community.

I don't see much of a reason to remove the music in the current build if nothing else is changed, since people will just play the previous build that still has my music. I like people hearing my music in Gen 2 Pokémon hacks, and I make my music source code public so other people can use them to make their hacks better (since not everyone is great at making music and it's good to use more than the vanilla music when making a ROMhack); the only issue is that CC being closed source might encourage other hackers in the GBC Pokémon hack community to be closed source as well, which would set the progress of the community back a ton. People hacking with the disassembly, making their hack source public, and allowing other hacks to use features they developed for it makes all the hacks better, and I really don't want to risk the community turning back into what the Gen 3 community is like where people keep their custom features to themselves and people spend development time recreating things that already exist in other hacks.

>> No.5199765

Jesus fucking Christ...

>> No.5199802

I highly highly highly suggest you guys check out return to subcon.

>> No.5200179

whys that

>> No.5200268

The 1.0 J version of Lttp allows for the most fun exploits and glitches.

>mirroring push blocks to despawn them
>certain specific chests that are openable in bunny mode

Probably other stuff I'm missing.

Basically, it adds more variety that's not too inaccessible for non-speedrunners.

>> No.5200287

What about the ds port? Would it be possible to add voice to that port?

>> No.5200439

Not >>5199802, but it's a hack of SMB2 that's more in line with Kaizo-difficulty hacks of other Super Mario games. It's probably the first of its kind in that regard.

From what I've seen from people playing it, it's reasonably accessible and not excessively precise

>> No.5200471

Anons, has anyone made an SMW or other Mario hack with a bunch of new ASM abilities and exploration that make it more of a Metroid style game?

I just want a comfy exploration Mario that feels like a seamless world.

>> No.5200506

Like this; "Don't be an asshole". You don't need legalese, it's a private website, not congress. You simply say "Don't be an asshole" and that's the end of it.

>> No.5200529


>> No.5200559

Oh wow. Thanks!

>> No.5200578

return to subcon?
is that the hack that promised twitch streamers to host a race with a $200 bounty? but shortly after renig'd the offer?

>> No.5200583

>It's probably the first of its kind in that regard.
i heard that meme repeated a lot , along with "first smb2 hack ever", from the twitch streamers.

i'm glad you found success in your hack through deception means .
Luckily ppl bit right into that bait and is now trapped even with the 200$ bait removed.

how popular would the hack be if there was 1000's of SMB2 hacks like there is for SMW?

>> No.5200586

It's not a meme it's true. Stop calling things you don't like a "meme"

>> No.5200590

perhaps you would like to respond to the 200$ race renig issue?

>> No.5200593

I'm not the hack author you paranoid fuck. I just don't like seeing people use words they don't understand.

>> No.5200594

well as a matter of fact, just because one calls something a meme, does not make it untrue.

>> No.5200598

good deflection by the way, got me on the defensive when i am not in any way needing to defend my 200$ lie.

>> No.5200620

Guys why the hell is Lunar Magic a gigantic pain in the ass to work with? Just one slight fuck up and all the palettes go to shit.

>> No.5200663

Better not tell you Hyrule Magic then.

Is it older than Legend of the Blob Bros.?
Is it better? Probably not.

>> No.5200740

why do you care, you wouldn't have won anyway, gdf has a fucking sub 19 already

>> No.5200749

blob bros looks fucking horrible
the first screen in the game has cutoff

>> No.5200841

well look again, it looks beautiful

>> No.5200862
File: 124 KB, 898x668, blobbros selection screen.png [View same] [iqdb] [saucenao] [google] [report]

do you mean this screen has cutoff?
certainly that an artistic addition . you get the impression of it being a newspaper but you can still read the important "plot" line

>> No.5200864

i mean the waterfall that covers the entire screen
the first level was full of cutoff

>> No.5200867
File: 413 KB, 892x665, this1.png [View same] [iqdb] [saucenao] [google] [report]

ah you mean this ? and

>> No.5200870
File: 480 KB, 890x664, this2.png [View same] [iqdb] [saucenao] [google] [report]

and then this

probably just that first image tho>>5200867

>> No.5200875

The first image was the first one i saw, then playing through the first level there was a lot
Once you got to the caves with the bombs it was fine.
I didn't play much, i just decided to check it out because i never heard of it. Maybe it gets better later but it was pretty bland and the characters are hideous.

>> No.5200879

yes i see the cutoff now that you point it out

>> No.5200915

Hax0rKyo here. I'm not involved with this. I've retired because of bullshit like this thread and personal problems.

I was admin from 2011 on. The vast majority of the time the site existed. I simply didnt post for awhile.

Proof I am Hax0rKyo: I was 6paklover.

>> No.5201235

So I recently got the urge to play some of the old SNES classics on my android phone. But so far no luck in finding a reputable website to download them from as most of the classics were taking down thanks to Nintendo.
Any help would be appreciated.

>> No.5201259

Fuck you and learn to use google.

>> No.5201415

If I ever make a romhack, I'd want you to do the music. I've never even heard any of your stuff, but I'd still want you. Nice to see someone in the scene who supports better romhacks over attentionwhoring.

Because SMW itself is a poorly cobbled together mess, to the point of allowing arbitrary code execution from fucking controller input. I shit you not. https://www.youtube.com/watch?v=JxgEXDnXD6M Hell, for the longest time the Earthbound hacking tools had a nearly 50% chance of completely borking the ROM after you saved your changes just because EB is a fucking mess. That's why the modern EB editing tools wipe everything and give you a blank slate to start with rather than encourage you to edit from the finished product. The only way around is to learn the quirks of LM and how to avoid shit getting fucked up.

>as most of the classics were taking down thanks
I videogame too yes.

>> No.5201481

Google.com helps.

>> No.5202751

Not that obscure when they give you the exact name to google to find the rom. It's certainly worth it to find.

>> No.5203097

>accidentally type 4chan.com instead of 4chan.org into bar
>die instantly

>> No.5203551

What's a good "repainted" room hack that changes the game to make it more dumb and silly?

>> No.5204021

how would you guys suggest me to extract a typeface font from a .sfc (SNES Rom)?

>> No.5204089
File: 13 KB, 256x224, Super Metroid Z-Factor_00001.png [View same] [iqdb] [saucenao] [google] [report]

Playing Super Metroid Z-Factor. How am I supposed to get this missile expansion in Norfair?
The hack uses regular SM physics and moveset, so no shinespark-to-full-speed-run slope transitions, ballsparks or the like.

The flat platform above where the missile pack is located isn't long enough to get a shinespark going, so the only option seems to be to attempt from the room to the right, but I can't for the life of me figure out how that's supposed to be done. A standing horizontal shinespark just lands in the middle of the slope leading to the SB blocks and horizontal mid-air shinesparks either land just below the blocks or are guided by the last stretch of the slope and hit above the blocks.

The hack's description says that "special/advanced techniques are NOT required to beat it", but I'm starting to suspect beating it doesn't necessarily mean 100%ing it...

>> No.5204091
File: 14 KB, 256x224, Super Metroid Z-Factor_00003.png [View same] [iqdb] [saucenao] [google] [report]

The latter of the two cases I mentioned: hitting just above the SB blocks.

>> No.5204106

should have stole the old whirlpool domain kek

>> No.5204181

That 100% looks like it requires speedballing. I think the romhack creator is referring to not 100% or lying through his teeth.

>> No.5204206

Alright, guess I need to look into speedballing then. Thanks.

>> No.5204212

Final Fantasy III(VI): Brave New World

In case anyone here hasn't played it yet: they basically just take the original game and fix it everything that was fucking broken in it. Moogle charm and economizer removed; Ultima (and every other spell) now limited to specific characters, stats fixed (e.i. vigor effects appropriate abilities, stat growth system is vastly improved, evade actually works, stamina actually does something, etc), physical abilities actually effected by back-row (and putting characters in back-row is generally less overpowered), enemy AI is improved, english script is uncensored, etc etc etc.

I can't put to words how much I love this fucking mod- playing it felt like playing FF3 again for the first time (and it was my favorite gam, until after I beat it a few times and I found all the exploits and it became such a cakewalk)

>> No.5204242
File: 19 KB, 256x224, Super Metroid Z-Factor_00004.png [View same] [iqdb] [saucenao] [google] [report]

Yep, speedballing was indeed the trick. Nailed it!
Seemed kind of daunting at first - speedboost through the right side door, jump over a pretty long chasm with a platform in the middle, to land on a pretty short ledge before the slope and the overhang before it - but it turned out easier than I thought it was going to be.

Quite cool hack so far by the way! Still wouldn't play this one from a flash cart on a real SNES though, as the creator seems to have had a massive boner for crumble block obstacles and sometimes downright CB trolling, as well as using one-way routes which can take ages to go around to get ot the room before them again. Plus retrying parts like getting this missile pack would have been an absolute pain in the ass without save states.
Navigation's occasionally been a bit of a bitch too, with crucial routes and power-ups hidden in such ways and without any clues that you'd expect the odd missile or power bomb expansions to be tucked away.
Some really cool and innovative level design techniques here and there too, like somehow making crumble blocks that prevent enemies but not you from passing through, though a couple of times those have been used in those aforementioned sources of frustration as well...
>can't figure out where to go next
>scour every room in the area where you're locked in with the X-ray scope
>crumble blocks... "guess I can't go through those"
>turns out you can and should through *those* CBs...

>> No.5204253

I think the crumble block thing might be an engine limitation. Not entirely sure.

>> No.5204256

How would you extract a font from a rom?

>> No.5204268

what platform/game? If its old game then you could just use graphics editor like yy-chr or emulators debug/hacking viewer, but the method varies from console to console and from game to game..

>> No.5204275


>> No.5204283
File: 23 KB, 256x224, Super Metroid Z-Factor_00008.png [View same] [iqdb] [saucenao] [google] [report]

Could very well be. Forgot to mention were crumble blocks through which you can move through horizontally, but enemies can't. Pretty neat technique really, there's for instance this one vertical shaft that's totally straight for enemies to travel along, but has alcoves made with those special CBs that you can use for climbing up. Unfortunately those don't show up as such with the X-ray scope, but CBs, making you think you're not supposed to try and get up there because it looks to be impossible.
Perhaps there's someone knowledgeable in these things who could explain how this was done?

Pic related: aforementioned shaft will be dug up by Shaktool and you later come back out through the CBs on the right. Kept pulling my hair way too long before realizing this was the way to go forward.

>> No.5204373
File: 6 KB, 154x100, Super_Metroid_Half_Ripper_SMILE.png [View same] [iqdb] [saucenao] [google] [report]

It's not too special, just a completed but unused tile in the game, known as the "Half-Ripper" tile in SMILE. Normally it's supposed to be invisible since it doesn't have a graphic assigned to it, so why the author changed it to a crumble block is a mystery.

>> No.5204603

Take a screenshot of a name entry screen and recreate the font however you like making fonts.
Or open the rom in a yy-char, tile molester, or other graphic editor and copy-paste the letters onto whatever you prefer. Remember, the letters are probably in a lower bpp than the rest of the graphics.

You weren't expecting an snes to utilize pc font files, were you?

>> No.5204840
File: 17 KB, 256x224, Super Metroid Z-Factor_00014_dickmove.png [View same] [iqdb] [saucenao] [google] [report]

Cool, thanks.
Considering the hack author's obvious penchant for little pranks and other shenanigans like well-hidden paths to crucial upgrades and paths forward, I wouldn't be surprised if he made those blocks show up in X-ray scope as CBs just to mess with the player.

Pic related: without previous knowledge of the CBs after Pac-Man-esque maze with Violas as the ghosts, you WILL go through them when exiting the maze exit and have to do it all over again.

>> No.5204852

And this is the same guy currently making that Fusion remake I see get posted in almost every Metroid thread in /v/.
Should be a fun time.

>> No.5206379

Is there a version of this mod that takes out the dialogue changes?

>> No.5206382

But it's a pro hack

>> No.5206451

What's the SMW rom hack that overhauls all the levels so they actually fit with the theme of the overworld?

>> No.5206773


>> No.5208294

I wasn't aware that smw had such inconsistencies.

>> No.5208940

Square did it for Romancing SaGa 2 on Wii VC, then had an always online Star Ocean Blue Sphere and Chrono Trigger.

They changed their mind after that, but as always romhacking revives the best of gamer nostalgia, even for this. Microtransaction romhacks when

>> No.5210518

>Microtransaction romhacks when
once ubishit hears about it

>> No.5211386

While agree with you i should note the dialogue has been reworked. I thought it was really well done in some places, adding detail while staying true to Woosley's style, but the creator also added a ton of dumb cultural references and did so in some of the WORST places (Phantom train). So be warned going in. I definitely recommend it for the gameplay changes at least

>> No.5211552
File: 457 KB, 256x224, Library.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.5211613

Holy shit, someone inform /u/, we finally know how two girls have sex

>> No.5212595

To be fair, Flames of Eternity beat him to using a hack to sell shit a long time ago.

Their SNES Pis come preloaded with it and they very much encourage buying one when the repro topic pops up. This was pre-SNES Classic.

>> No.5212843

That's being made by an anon from /u/ though.

>> No.5212848

Cool. I thoroughly enjoyed the last game I played that was made by an anon from /u/.

>> No.5213152


>> No.5213597

>you should see what they did in Brave New World FF6 patch
>the really sad part is that the gameplay changes are actually REALLY good. but they fucked it all up with changed dialogue thats memey and cringy as fuck. renamed items like "dried meat" to "Redbull". and ALSO has MLP references. hell to even open the PDF file for secrets. the PW for it is "cupcakes"
>SA decided to do a play through, the creator registered an account to join the discussion
>he got banned for talking about fapping to pony porn in that very thread
Well, at least we still have the Beyond Chaos randomizer's AC and speed cave modes.

>> No.5214667

my son wants to play as bowser in a mario game, could someone point me in the right direction? it doesnt matter which mario but i would prefer pre n64 games.

>> No.5214674

Smrpg is the only game that Bowser us playable, pre 64. Smk64, is another in, but you don't get playable Bowser again until ssb melee and Mario and Luigi superstar saga, maybe Mario tennis, but I've never played those games much, idk which ones have him playable.

>> No.5214786

i was looking for a romhack that swaps out mario for a bowser sprite. sorry i wasnt more clear in my post, thank you for the reply though.

>> No.5214902

How deep are you willing to go?
If you can draw a bowser sprite that fits over mario's sprite, then it's somewhat easy to put him in most any 2d game.

If you want to make him act like bowser and not just Mario in a bowser suit, then you'll need to go deeper down the rabbit hole. There is a lot of resources for SMW and even a full disassembly of SMB.

>> No.5216023

im kinda surprised there isnt a romhack that swaps out mario for bowser considering theres a million mario romhacks out there. also hes 6 so it really wouldnt matter if it was a simple sprite swap, the kid just loves bowser.

>> No.5216050

theres smb1 rom hack called "Bowser vs Wario" or something.

Theres also mario&luigi bowsers inside story for DS and super paper mario for wii with playable bowser(and most of the mario spin-off games too like smash/kart/sports games)

>> No.5216115

Make the dragon transformations be permanent like BoF1 not like a freaking summon that does set damage and consumes all AP.

>> No.5216718

What's your favourite SMW rom hack and why?

>> No.5217605

... not that anon but, there's potential here.

I've always wanted to make an SMW romhack. Inserting ASM hacks is more completely documented and comes with more utilities than any other game with a romhack community. A well-made bowser game? That would be tits.

What would be the story? The powerups? Would it need all new enemy graphics or altered enemy graphics? Or maybe it'd be like Smithy sending standard Mario enemies against the gang and Bowser fighting his own minions? (not sure there's any ASM tricks readily available to emulate the "the Goomba is scared of Bowser!" mechanic from SMRPG.)

>> No.5217638

>What would be the story?
I think the most obvious is Bowser traveling through the mushroom kingdom to kidnap the princess.

That Keytastrophe one where every level is a one screen puzzle.

>> No.5217672

>Go through the hassle of expanding Super Mario 64 to try out Star Road
>Absolutely everything is a 1-hit kill
>Even falling from a height is a 1-hit kill
What's the fucking point of the health meter? Fuck this shit.

>> No.5217736

I had that happen once. You patched it wrong.

>> No.5217753
File: 107 KB, 291x624, rabbit wtf.jpg [View same] [iqdb] [saucenao] [google] [report]

>SA decided to do a play through, the creator registered an account to join the discussion
>he got banned for talking about fapping to pony porn in that very thread
.... wut?

>> No.5217762

I think the worst thing that BNW does is it makes it hard to have Cid die at the beginning of WoR. That is integral to the FF6 experience. It's a huge thematic beat. If I were to change anything, I'd make it so you can't save Cid at all.

>> No.5217797

I don't care what you guys say and who's a brony, BNW is the best Final Fantasy hack if you have any taste

>> No.5218298

get lost, furry.

>> No.5218490

>rabbit is furry
aw come on, anon

>> No.5219328

Do you want to fuck it?

>> No.5219432


>> No.5219561

romhacking.net is DOWN! Does anyone have the smas brick fix patch on hand?

>> No.5219574

what a dumbass.

>> No.5219659

I thought I did, but the only SNES patches I have on hand are actually the speed-up patches for SGnG and The Lost Vikings 2. Currently downloading the smokemonster pack, so if it's in there I can upload it somewhere.

I tried uploading a collection of improvement/bug fix hacks to the rom depot, but then some faggot just started uploading every romhack he could find so I gave up. Got most of the SMS and NES improvements up, but didn't get around to SNES.

>> No.5219687

OK, the smokemonster pack DOES have a version of SMAS with the brick fix, unzipping now. Will upload to the depot once it finishes.

>> No.5219707

Lol, nevermind, the ROM depot isn't accepting files with a .sfc extension. I guess wait until romhacking sorts themselves out.

>> No.5219708

Do we have to keep on talking about creators or do we have to learn about all the something awful final fantasy romhack let's plays?

>> No.5220159
File: 195 KB, 1440x1193, 1512419875127.jpg [View same] [iqdb] [saucenao] [google] [report]

I just played through MMX3: Zero Project twice, the second time on NG+ and it made me fall in love with X3. Zero is so much fun to play in this hack, and the abilities he was given make the powerup sequence less linear. They even made Black Zero really distinct from Golden X regarding the buffs he got. What other hacks take less-than-stellar X games and fix their biggest flaws? I know X5 and X6 both have hacks that rebalance or change mechanics but I'm not sure if those are recommended or not.

>> No.5220365


>> No.5220534

>there's a romhack for DQ5ds that emphasizes monster training

>> No.5221703
File: 72 KB, 243x239, tumblr_nqvtx0okdA1u258ivo2_250.gif [View same] [iqdb] [saucenao] [google] [report]

Fuck it I don't care if it's shilling play the goddamn hack now.
>gif unrelated

>> No.5221719

There's an X5 hack that gets rid of Alya. That's it. It's the best hack ever.

>> No.5221725

I just finished that. It's a very good hack. I love how the new Skull Barrier works.
The only real criticism I have is that it tends to play it a little safe with its hazards. Like there's one area with those MM9 helicopters that drop down to grab you, but every spot they drop in at has an arrow indicating where they are. May as well not even have them at that point.

>> No.5222979

That's really good.
Some real solid level design too.

>> No.5223089

Anyone here played 100 Rooms of Enemies? https://www.smwcentral.net/?a=details&id=11519&p=section
How far have you gotten? I've played for a couple hours over the last three days and have only gotten to 49

>> No.5223643

What hidden items are there? I found Energy Balancer and Spike Guard, but I've still got an empty slot on the menu.

>> No.5223813

This seems like a good a place as any to ask:
How does one get into a translation project? Anyone looking for some help?
My Japanese is intermediate and I'd like to get some practice in with translation. Something simple like Famicom games first.

>> No.5223835
File: 192 KB, 764x652, SqUIHn6.gif [View same] [iqdb] [saucenao] [google] [report]

Anyone see or been posting this amazing Lua hack of Simon's Quest? http://spiderdave.com/emulua.php#comment_16
This dude is going all out making it more like a proper SoTN style Castlevania game. I spoke with him and he's even going as far as to add a proper gold system, add candles to the game and overhaul the level design of the mansions and give the bosses proper attack patterns.

Really looking forward to this dude putting out the SoTN widescreen hack, that's gonna be amazing.

>> No.5223926

I know this is a late ass reply, but call it Veteran or something.

>> No.5224359

This is what happened, yes. Essentially, dude came in, was talking about the hack, and then pretty much offhanded mentioned that he looked at "clop", IE, Brony porn.

The entire thread came to a stand still for a little bit as everyone reacted to that, and then he got banned real fast. Apparently elsewhere he just laughed it off.

Better than storming off in a rage and declaring the hack to be cancelled or throwing a fit because people dared to judge him, I suppose. He's not the FFT 1.3 dude.

>> No.5224879

>saving clues in the menu
Holy fuck I'm erect.

>> No.5225229
File: 102 KB, 171x284, 1474354861906.png [View same] [iqdb] [saucenao] [google] [report]

The Yuru Yuri EarthBound romhack is out. Let me know what you think.
https://mega.nz/#!eUZSSSDa!QyiV7CSetvfACUH7EYz-QTpZUDhVxTgwfnGQ4cYFa5I if you don't want to patch a clean ROM

>> No.5225270

Shit man, Re-Translation did that a long time ago.

>> No.5226095

I'm having some trouble with Higan- it crashed while I was using it, and ever since that happened I haven't been able to use it at all (it's just a black screen forever when I put in any rom, even ones that have worked before).
Redownloading it or resetting the computer doesn't help. Is this problem familiar to anyone?

>> No.5226308
File: 21 KB, 200x128, Mother1 2_boxart.png [View same] [iqdb] [saucenao] [google] [report]

Any hacks that fix the Mother 1 GBA sound? I know the GBA can replicate the NES sound better than this. I just wanna play mother with a good translation and to slip on that ring for the ridiculous difficult spikes.

>> No.5226318

Doesn't the NES fan-translation have the easy ring too? Or are you actually playing it on a GBA?

>> No.5226357

You mean the anniversary hack? I'm pretty sure that one fucks up the graphics and map layouts, and I think it uses a different script. If there was an NES hack that just has the Mato script and easy ring, I'd love that.

>> No.5226752

You have more power than a hacker. No ROM hacker can do what you can so you have the upper hand.

Choose a game, announce you want to translate it and find a hacker friend (from here or from rhdn or whatever) and things will sort out
If a hacker does the same ("I can hack this, I need a translator") he will get laughed off

>> No.5226773 [DELETED] 

I found a speed booster weapon(where I wanted one the most) and the energy balancer

>> No.5226779

I found a speed booster(right where I wanted one the most) and the energy balancer

>> No.5226806

haha wow, what a fucking idiot
Learn how to hide your power level

>> No.5226814

How he hides his powerlevel is to put it in a password protected zip file in the BNW zip

>> No.5226840

So I was looking at all the ASM hacks that are injectable into SMW roms and... some really good games could be designed with them. The whole engine could be spoofed into something else. You could make an exploration platformer that takes place in a single seamless level, with an inventory and dialogue and everything. Then I got to looking into it and realized half the shit can't be combined because they all use similar memory addresses. Would you be able to pick an arbitrary combination of pre-made ASM hacks and, with some knowledge, just change the memory addresses being used?

Secondarily, is there a hack/hack in progress that essentially does what i described above? Use the SMW base as a canvas for a whole new kind of game?

>> No.5227368
File: 2.90 MB, 1014x751, Lookin' at a thing in the bag.gif [View same] [iqdb] [saucenao] [google] [report]

It just so happens that I'm pretty much making that exact concept, although it's across 6 or 7 smaller seamless levels instead of one big one. I haven't had any struggle getting things to fit together yet (vwf dialogue is a bitch and a half though), but some things were specially made for the hack by other people like the inventory system in this gif.
I'm pretty sure that you're able to change the memory address of patches, but what have you been trying to inject that's incompatible?

>> No.5227471
File: 639 KB, 256x224, test.webm [View same] [iqdb] [saucenao] [google] [report]

Someone pointed out a bug at the end that I missed. Here's a new link.

>> No.5228254

>give the bosses proper attack patterns.
Finally, a reason to play CV2 again.

If re-downloading the emulator didn't work, then you might have something going wrong with your hardware. I've seen weird issues arise from dying hard drives or RAM.

>> No.5228293
File: 24 KB, 475x272, firstSMB2hack.png [View same] [iqdb] [saucenao] [google] [report]

>"first smb2 hack ever"
Yeah. that was funny. Pic related.

>> No.5228340

...uh, I haven't started yet. I was just looking and a lot of the descriptions say "don't use this with hacks that use xyz memory address or it'll break!" and stuff like that.

Your gif looks Ballin, Anon. Holy shit tho.

>> No.5228632 [DELETED] 
File: 400 KB, 1342x933, JL8HmQU.png [View same] [iqdb] [saucenao] [google] [report]

are we gonna ignore the fact that fusoya is fucking based? he literally cucked a whole hacking community and it relies almost entirely on his tool now

>> No.5229125
File: 35 KB, 1024x896, Final Fantasy III (USA)062.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5229137

Very in-character.

>> No.5229159

I hate how BNW has absorbed up all the FF6 romhack discussion. There's more out there.

>> No.5229178
File: 34 KB, 768x672, FF6 ROTDS008.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5229203

reminder that if you make a kaizo hack that you deserve the noose

>> No.5229409

First good one.

>> No.5229414

Quickie world

>> No.5229454
File: 3 KB, 256x224, Super Metroid Z-Factor_00002.png [View same] [iqdb] [saucenao] [google] [report]

Well, finished Super Metroid Z-Factor yesterday. Can't take much credit for that item percentage for myself though, as I eventually grew tired of the hack's at times borderline BS cryptic map layout and resorted to peeking at a map from time to time.

Quite good ROM hack. Some truly stellar innovations and memorable parts, but unfortunately also some really annoying design choices. The good definitely outweighs the bad on this one, but it's not a hack that I'd want to play on real hardware without save states.

+ amazing Tourian!
+ atmosphere
+ some really cool and innovative puzzles that I've not seen before in SM hacks
+ when the map design's good, it's really good
- ...but on the other hand, when it's bad, it's got loads of my SM map pet peeves
- the main routes forward are too often well hidden and not hinted clearly enough, leading to aimless wandering around and even unintentional sequence breaking into overly hard sections for the players current power level
- hack maker seems to REALLY like his crumble blocks, with some traps using them bordering on trolling
- too many one-way routes where going back around takes a while
- map could use some shortcut routes between main areas for quicker traversing of the map after acquiring key items
- quite tightly timed escape sequence; not too bad (good luck trying to save the animals, though!), but could use either some more time on the clock or tweaking of some rooms (yeah... one last dickish crumble block trap room is what you really want)

>> No.5229560

had no idea NES could pull off these kinds of gfx.

>> No.5230058

So, two new Mega Man hacks came out, one for 4 and one for 6 :


Puresabe (of Rockman 4MI fame) worked on the MM6 hack, although it was a collaboration project, not his entire thing. Don't know the guy that worked on the MM4 one, but the description does sound promising.

Anyone tried either?

>> No.5230089


>> No.5230810

I will forever be sad T-Edition isn't translated.

>> No.5230813

Haven't tried the MM6 one yet, but Voyage is alright. It's got some good ideas, but it's not super amazing. I guess I'd give it a 7 out of 10 if I had to score it.

For reference, 10 is Minus Infinity.

>> No.5231375
File: 44 KB, 640x427, 1545099494647.jpg [View same] [iqdb] [saucenao] [google] [report]

There was a sound restoration project about five years ago, but it didn't go anywhere because nobody wanted to program a new sounds engine for the game.

>> No.5233093


>> No.5233110

I seriously thought about playing T-Edition with no knowledge of Japanese and just translating attack names as best as I could.

And I seriously thought about Let's Playing it just to show off the cringe

>> No.5234185

fucking this, everything i read about it makes it sound amazing, but it's stuck in untranslated hell because the guy that made it is STILL releasing full updates for it (At least last time i read). I'd play it in a heartbeat.

>> No.5235310

Just played Spirit of Hackers up to the boss rush (where I ragequit due to wasting E-Tanks and getting a game over anyway). It's good, but has some real bullshit moments. Mr. X Stage 3 has a gigantic difficulty spike where you need to use a special weapon to traverse a maze of spikes and pits; they give you nine lives prior to the section but that doesn't make it any less difficult to do. There are a few sections in general during the Mr. X/Wily stages where the game just suddenly expects a lot more out of you before returning to its normal, near-vanilla difficulty. The special weapons are useful, Jet Adaptor is almost OP now due to the way they changed it (you hover in mid-air and can move in any direction before your meter runs out, making is like a shorter MM3 Rush Jet you can pull out at any time and which recharges its own ammo), and the bosses all have new attacks which are pretty fun. Knightman transforms into a sword to attack though, which kind of comes out of nowhere. The most bizarre thing to me is that Mr. X Stage 1 and Stage 4 are only two screens long, the second screen being the boss fight. It makes me feel like the hack is unfinished and they just wanted to release what they had so the hack wouldn't risk going back into development hell. What's here is good though, minus some bad difficulty spikes. It's not RM4MI-tier, but it's good enough and original enough to be worth a Megaman fan's time in my opinion. I'll probably go back and finish it tomorrow.

>> No.5235479
File: 123 KB, 1280x720, maxresdefault-1.jpg [View same] [iqdb] [saucenao] [google] [report]

Gave up on Under Crimson Skies. It has some of the best music and graphics/level design I've seen in a SMW hack but those trial levels are just too hard for me. :(

I've been playing this lately. It has a pretty cool story.

>> No.5235668

It is literally unfinished, yeah. There's a note to that effect on the intro/title screen.

>> No.5235728
File: 75 KB, 535x655, tails coffee.jpg [View same] [iqdb] [saucenao] [google] [report]

>waiting for Return of the Dark Sorcerer 2.0

>> No.5237723 [DELETED] 


>> No.5237728

man, i was hoping someone would post this
it's probably my favorite mm romhack thus far
100%-ing it was such a joy

>> No.5237812

>FF6 T-Edition hasn't had any updates since September
>the guy seems to be working on FF4 T-Edition now
Looks like 2.92 might be the final version for now. I'm gonna try for a translation, since it seems to be stable now. Copy+pasting another translation into it shouldn't be too hard for the old material, I'll just need to translate the new stuff.

>> No.5237823

Although, for the record, actually fitting all the text in might be an issue, given they expanded the ROM to 6MB just to fit all the new stuff in, it's entirely possible there's very little free room to work with.

>> No.5238473

Where's Vidyamon?

>> No.5239127

Dead. W.T.Dinner has moved on to making lewd art for /i/ and /f/.

>> No.5239641

So what level is the spike guard[\spoiler] in?

>> No.5240258

i will learn the language of the Japanese for T-Edition

>> No.5240286

Well, it turns out the solution was as simple as getting rid of the config files. I guess something had gotten corrupted in there - that's why redownloading didn't help.
It's in the Local and/or Roaming folders in C:\users\(you)\appdata\, for anyone desperate enough to look in here for answers.

>> No.5240389 [DELETED] 


>> No.5240478

>/RHG/ actually made it to bump limit

>> No.5240492


Delete posts
Password [?]Password used for file deletion.