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File: 186 KB, 1024x768, Genesis32X-SegaCD.jpg [View same] [iqdb] [saucenao] [google]
5114320 No.5114320 [Reply] [Original]

Was it just too ahead of its time to succeed?

>> No.5114324

> 3 AC power supplies to work
It was brilliant.

>> No.5114328

>>5114320
>>5114324
>buy SNES game
>every fucking game cartridge needs an add-on chip that you pay for

>> No.5114335

Sega was run by retards

>> No.5114338

>>5114328
I don't recall the addon chips games costing more in retail? Someone correct me if I'm wrong.

>> No.5114339

>>5114320
if they released the neptune instead it would have been better.

>> No.5114346

Sega should have scrapped the Saturn and gone into the 5th gen with the 32X/SegaCD alone

>> No.5114348

>>5114320
Too expensive to have both add-ons and having to have all the extra cables made it a pain to hook up unless you have like two power strips or a power strip that went sideways (which was rare as fuck in the 90's and early 00's). Didn't help that the list of worthwhile games on the CD and 32X wasn't all that large.

>>5114338
Add-on chips didn't make certain games inflate in price that was more down to the publisher setting the MSRP

>> No.5114351

>all the best games are playable on a basic Genesis

>> No.5114398

>>5114320
32x could have been big if they didn't pull the plug on it. There aren't many good games for it because of its short lifespan. You know how games at the end of a console's life cycle can be better due to the devs understanding the hardware? 32x never got that chance.

>> No.5114405

no, it was too far behind where Sega was going, yeah the cds might be an innovation, but the games themselves didn't push shit forward

>> No.5114417

You know what's great, they wasted a shitload of money including a cinepak movie codec only for the games with the best cinematics on the system such as Lunar and Popful Mail not even end up using it! It's all done with sprites!

https://www.youtube.com/watch?v=6jD9Qv5ZdUA
https://youtu.be/BtEiUe2Noio
https://segaretro.org/Cinepak

>> No.5114420
File: 2.38 MB, 2560x1709, 32X-System-Ad.jpg [View same] [iqdb] [saucenao] [google]
5114420

I thought it was dope when I was a kid.

>> No.5114421
File: 24 KB, 600x450, PC_Engine_CD-ROM2_Interface_Unit.jpg [View same] [iqdb] [saucenao] [google]
5114421

>>5114320
>ahead of its time
>PC-Engine CD-ROM released three years before Mega-CD

>> No.5114426

>>5114351
you cant play snatcher on a regular genesis

>> No.5114428

>>5114426
Dude did you know Kojima made a game before metal gear solid? Whoa

>> No.5114443

>>5114398
The 32x is a new layer of stuff to learn though. I don't imagine it'd be exactly like developing for the genesis itself, there would likely be plenty of 32x specific stuff to learn.

>> No.5114453

>>5114351
Playable but inferior to the SegaCD version

>> No.5114458

>>5114320
That monstrosity help kill the Saturn and the resulting view everyone got of Sega's incompetent management helped kill the Dreamcast. Those stupid addons where the catalyst to end Sega consoles

>> No.5114492
File: 49 KB, 450x675, sega-tocando-cielo.jpg [View same] [iqdb] [saucenao] [google]
5114492

>>5114320
It needed more addons

>> No.5114550

>>5114320
No it was a sign of Sega's massive incompetence though. A smart company wouldn't have put out the CD, 32X and Saturn in such a short amount of time. These should have all been one console that was a direct successor to the Genesis. It should have been Saturn that was the CD based console that also played Genesis cartridges. Being backward compatible with Genesis would have given it an advantage over PS1 and N64.

>> No.5114617

>>5114550
Pretty much this. The fifth gen was really SEGA's to lose. I mean, up until the end they were pretty much neck and neck with the SNES. How much ground Nintendo lost to SEGA in such a short span was fucking embarrassing. If Saturn was 50$ cheaper, wasn't a pain in the ass to develop for, had full Genesis backwards compatibility (like originally intended) and was marketed (at all), it would have fucking crushed. Really SEGA shot themselves in the foot. The parallels between SEGA back then and Microsoft now are fucking eerie.

>> No.5114632

>>5114453
If you like cutscenes and loading times.

>> No.5114651
File: 2.60 MB, 2920x2700, nintendo-famicom-disk-system.jpg [View same] [iqdb] [saucenao] [google]
5114651

>>5114421
>>ahead of its time
>>PC-Engine CD-ROM released three years before Mega-CD

And Nintendo released this in 1986 in Japan. NEC released the PC Engine CD-ROM to one up Nintendo. Though, the NFC Disk System was used to as a way for Nintendo to sell games on 3.5inch floppy disks using kiosks in Japanese convenient stores.

https://www.youtube.com/watch?v=EJCUT69IjSY

>> No.5114701

>>5114443
>The 32x is a new layer of stuff to learn though. I don't imagine it'd be exactly like developing for the genesis itself, there would likely be plenty of 32x specific stuff to learn.

The 32x was messy hardware that came out at a time when there were many other 32bit systems on the market. The 32x still piggybacks off the Sega Genesis, and is still stuck with some of the limitations of that system. There is no hardware scrolling in the 32x hardware, so 2D games really had to rely on the Genesis for backgrounds just to achieve smooth scrolling. The hardware has no real hardware 3D or dedicated audio chips. It basically relied on the SH2 CPU's. But there were some interesting demos made for the system:

https://www.youtube.com/watch?v=sjsJw5zKE80

https://www.youtube.com/watch?v=bf4m6atNu2k

The Genesis itself was not really complicated hardware by any means. It uses a general purpose Motorola 68000, which was a highly common 16bit CPU that was used in many 16bit home PC's and arcade machines. The video display processor is basic but has nice features, and there is a hardware DMA.

The Sega CD came out at a time when companies were experimenting with CD ROM technology. The Sega CD does have an additional 68000 CPU, hardware sprite scaling and 3D playing fields and a 10-channel PCM audio chip. The hardware was still bottle necked by the Genesis though with it''s limited colour pallet and the faster 12MHZ CPU had to pass everything off to the 7MHz Genesis CPU.

I always liked the Sega CD more myself, though.

>> No.5114806

>>5114335
>Sega is run by retards
ftfy

>> No.5114827

>>5114320
Too arse to program on.

>> No.5114829

>>5114806
I’ve been quite happy with their games recently.
>yakuza 6
>fist of the northstar lost paradise
>shining resonance refrain
>sonic mania
In my opinion they’ve been on a roll lately.

>> No.5114859

>>5114617
>The parallels between SEGA back then and Microsoft now are fucking eerie.

I always thought of the first xbox and the dreamcast as something of the same console. The dreamcast was the console that had a ton of good games but no killer must have games so it was the "plays the same games as other consoles but with better graphics" console. Until the ps2 came out that is. If xbox didn't have halo it would have tanked. Hell, the xbox controller is literally a dreamcast controller with an extra analog stick and rumble. Now the xboxone is the strongest console with the best graphics with no good exclusives.

But the similarities don't end there. Halo/Sonic doesn't have the same pull it used to so their flagship titles aren't system sellers anymore. Microsoft/Sega releases a 2nd console of the sameish generation with the Dreamcast/Xboxone X to get a leap on past failings only to have a new impending Sony console PS2/PS5 potentially breathing down their necks.

It is kinda eerie

>> No.5114876

>>5114829
These games are not even made in-house anymore.

>> No.5114883

>>5114320
Look at this shit, it's on life support

>> No.5114896

>disproportionate and unwarranted focus on calling the Sega CD a failure even though it was more successful than any of its generational competitors like the PC Engine CD which, incidentally, never gets criticized
>conflating the Sega CD and 32X as if they were Part 1 and Part 2 of one disastrous add on
>literal talking points or quotes from e-celebs

yep it’s another “zoomers parrot e-celebs thread” even if that wasn’t OP’s intent

>> No.5114925

>>5114896
What? The PC Engine CD was extremely successful.

>> No.5114932

>>5114925
Exactly what I’m talking about

>Sega CD outsells PC Engine CD = complete and utter failure, disastrous experiment, technologically premature, responsible for killing Sega
>PC Engine CD gets outsold by Sega CD = great success, showed the way forward, revolutionised gaming, not responsible for killing NEC in gaming at all

>> No.5114942

>>5114932
What the fuck are you talking about, retard

>> No.5114945
File: 20 KB, 336x224, makemyvideo.jpg [View same] [iqdb] [saucenao] [google]
5114945

>>5114320
I'm very grateful that Sega let me impress thots with my video making talent.

>> No.5114948

>>5114942
The disproportionately negative focus that e-celebs give the Sega CD (mostly the result of still-effective console war brainwashing Nintendo Power gave them while they were kids in the early 90s) vhas resulted in a popular story about the system which is out of touch with the actual market reality.

PC Engine CD gets ignored or treated fondly as the underdog because it wasn’t sufficiently relevant in western countries to be subject to these polemic screeds.

>> No.5114960

>>5114948
>polemic screeds
>tippy taps fedora

>> No.5115676

>>5114883
No, it was gaining power and reached its final form

>> No.5115684

>>5114948
PCE CD had as many boring generic jrpgs and AVGs as the Sega CD had choppy grainy FMV non-games. Both are shit except for a few shooting games.

>> No.5115694

>>5114896
>>5114932
>>5114948
I see we have a nerd in desperate need of beating up.

>> No.5115696
File: 56 KB, 265x238, 1472923757005.png [View same] [iqdb] [saucenao] [google]
5115696

no but it's too late for me to own a copy of snatcher for sega cd
>tfw the price

>> No.5115774

>>5115696
Just buy a repro on Etsy or Ebay or something. It's $30-$40 and does a fine job.

>> No.5115808

>>5114859
It runs even deeper, the original Xbox was supposed to be backwards compatible with Dreamcast games.

>> No.5115812

>>5115774
>Paying $30 for a burned CDROM
>Calling bootlegs "repros"

>> No.5115819

>>5114859
I always though of the original XBox as a Dreamcast 2.0 because a crap ton of SEGA games that where in development for the Dreamcast end up on the XBox. Now days XBox sucks ass and it doesn't even has any competitive relevance to Sony, maybe this is the last gen for XBox.

>> No.5115821

>>5114932
Yes it was the PCE CD and the Duos who "killed NEC in gaming", not the division of profits in the japanese/western markets between them and Hudson, and absolutely not the rushed PC-FX.

>> No.5115841

>>5115821
Like SEGA, it was the beginning of a string of poor decisions that led to NEC's demise. SEGA was only able to hold out as long as they did because of the shitloads of cash they had from the Genesis.

>> No.5115848

>>5115841
The PCE CD, the beginning of a string of poor decisions? The thing that eventually outsold the base console in terms of hardware and software and extended the life of a 1987 console up to 1995? The fuck.

>> No.5115852

>>5114320
Yeah

>> No.5115949

>>5114421
We're talking about consoles people actually bought tho

>> No.5115990

>>5115949
What is this zoomer narrative you're trying to push that the PCE sold poorly in Japan? I want SOURCES and factual NUMBERS.

>> No.5116008

>>5115949
>32X
>consoles people actually bought
my sides are in orbit!

>> No.5116014

>>5115949
>segafag revisionism

>> No.5116029

>>5115990
I didn't have one or know anyone that ever did

>> No.5116076
File: 158 KB, 1112x601, contradiction1.jpg [View same] [iqdb] [saucenao] [google]
5116076

>>5114945
FMV games were decades ahead of their time.

>> No.5116086

>>5116029
IN JAPAN you moron, everyone knows the turbografx flopped.

>> No.5116097

the marketing for the 32x was misleading, the back of the box made it sound like it would improve standard games with higher performance and colors

>> No.5116149

No, it was a goofy idea to extend the life of the dying Genesis. I feel like the Saturn would've done better (maybe not much better, but still...) if the 32x was never released. Maybe not so much the CD, although it was a failure in its own right, at least it wasn't literally a form of competition for the Saturn, like the 32x was.

>> No.5116158

>>5114948
True, especially with regards to AVGN. Rolfe just irrationally hates everything sega-related and can't plany any Genesis games without whining about how much better he thinks the Super Nintendo is.

>> No.5116173

>>5116149
> I feel like the Saturn would've done better
Probably, devs had to choose between making a game for the 32x, CD, or the Saturn. If the 32x never happened the Saturn would have had a better launch lineup

>> No.5116174
File: 782 KB, 1835x1937, IMG_0189 (Edited).jpg [View same] [iqdb] [saucenao] [google]
5116174

>>5114324
>>5114320
>mom we need another power strip!!

>> No.5116398

>>5114320
cd was fine, just needed to be cheaper and have more scaler games(and 2X drive in the model 2)

sega should've ate more of the cost because cheaper cd games would've been a hot ticket over pricey carts

32x was a well intentioned bad idea, should've went all in on Saturn instead of wasting RnD time and money

>> No.5116548

>>5114320
It really was. It was like a hardware version of DLC.

>> No.5116635
File: 82 KB, 990x291, SegaPowerStrip.jpg [View same] [iqdb] [saucenao] [google]
5116635

>>5116174
Just buy an
OFFICIAL
SEGA™
POWERSTRIP

>> No.5116902

>>5114320
The 32X would've been amazing if it came out, like, 2 years sooner. Although it would've been about 4x more expensive from the chips alone, so maybe not. But still, it's a shame that it came out at a time where the competition, including other offerings from Sega itself, completely outclassed it in 3D capabilities and ease of development.

>> No.5116914

It was too late if we are being honest here.

>> No.5116915

>>5116149
>No, it was a goofy idea to extend the life of the dying Genesis

According to interviews with Sega, they envisioned both consoles coexisting - the 32X as a budget 3D console and the Saturn as a premium 3D console. Obviously, whoever came up with the idea was an idiot. When you take all the hardware into account, the 32X wasn't much cheaper than the Saturn and the games were similarly priced, so it wasn't really budget at all. Even if it were, most people don't want to compromise on game quality over a slight difference in the one-time cost of the console, and you're actively scaring developers away when they see you're splitting the market apparently for your own gain (more console sales) at their expense (a split market in the already niche Sega owners).

>> No.5116963

>>5114651
Famicom disks are proprietary. Otherwise any cockhead could make copies of them.

>> No.5117004

>>5116915
This might've worked if the 32X and Saturn were close enough architecturally for someone to develop a game for the two platforms simultaneously.

>> No.5117016

>>5116902
That's how I see it. SNES used a fuckton of on-board chips to basically extend its graphical abilities and extend its lifespan. 32X is actually a more logical option, so that customers can pay for a single set of extra add-on hardware to be used by multiple games, rather than having to buy expensive new on-board chips with every game like Starfox or Doom or Yoshi's Island or MMX3, etc.

But SNES started doing that stuff a year or two prior, and also lasted through 1996 because the N64 released a year later than Saturn/PS1. If there was that much time between a 32X release and Saturn release, it could've worked.

Also had the thing not been butt fucking ugly (especially when paired with the aesthetic Model 1 Genny), ran off the Genesis's own power, and not required pass-through cables out the back, it would've worked better. But I assume the reason for all that bullshit was because the Sega CD already came out using the expansion port on the bottom side. So if they also used that port for the 32X, then Sega CD owners would need to swap their systems between the two add-ons. Still fucking ugly though.

>> No.5117017

>>5116963
Yes. There were only millions of of people who made copies of the. The rest of you cockheads were fucked.

>> No.5117032

>>5116635
Holy shit these went up to $130 on Ebay now haha.

>> No.5117161

>>5117032
I would think they their surge protection must have worn off by now, right?

>> No.5117175

>>5116963
>Famicom disks are proprietary
Not really.

In fact, the Mitsumi Quick Disk format (for that is what Nintendo used) was probably more widespread than Sony's 3.5" diskettes at the time the FDS was introduced.

http://hascomuter.blogspot.com/2012/04/mitsumis-quick-disk-3-inch-floppies.html?m=1

>> No.5117186

>>5114320
One more add-on could have put it over the top and saved SEGA

>> No.5117201

too ahead of its time to fit on an fpga

>> No.5117274

>>5117016
It's not really right to compare the 32X to an onboard chip. The 32X did a lot more than an onboard chip could. An onboard chip wouldn't be able expand the number of colors the Genesis could display at once, for example. And onboard chip also couldn't change the entire rendering system to a framebuffer-based mechanism even if you implemented that on the cartridge, you couldn't DMA a fullscreen framebuffer into VRAM in a single vblank. The 32X could because it has its own video out that gets overlayed on top of the video output from the Genesis' VDP.

>> No.5117285

>ahead of its time
>came many years after the PC Engien CD

>> No.5117286

>>5114896
The point here is that the CD didn't even have a long life since they also released a 32X and Saturn in such a short time frame. Meaning that the CD was in fact ass.

>> No.5117372

>>5116097
Doesn't it though?

Apparently Genesis games look better and apparently run better with 32X hardware enabled.

>> No.5117379
File: 379 KB, 611x792, Advertisement Sega CD.jpg [View same] [iqdb] [saucenao] [google]
5117379

>>5114420
>I thought it was dope when I was a kid.
I was going through boxes of attic garbage the other day, and found adverts that was using as posters. I brought them home and had the wife scan them. too bad she made small scans. Thats a good one however!

>> No.5117396

>>5117372
Yes and no. 32X takes the raw RGB data from the genesis multi-out port and does the final processing and sends it to the TV. The model 1 genesis is notorious for having absolutely garbage composite video encoding, whereas the 32X has better composite. It's still composite quality, and I believe it's equivalent to model 2 genesis composite encoding, but it is a slight boost over the model 1's shit-tier encoding.

But it doesn't make a difference if you're using RGB like a champion. Or if you're using composite from a model 1 genny, it doesn't make a difference either.

Certainly would've been cool if the 32X released like a year earlier and the games worked like Gameboy Color games, where they can be played on the original hardware but if the 32X is there, you can play them with enhanced graphics or reduced slowdown or whatever.

>> No.5117423

>>5117175
>In fact, the Mitsumi Quick Disk format (for that is what Nintendo used) was probably more widespread than Sony's 3.5" diskettes at the time the FDS was introduced.

This is probably why NOA never released the Disk System in North America. It would have been a pretty easy system to reverse engineer it and pirate the system, or even use the Disk System to sell unlicensed games on it.

>> No.5117427

>>5114320
Ahead of its space, more like.

>> No.5117457
File: 183 KB, 944x479, img_5031.jpg [View same] [iqdb] [saucenao] [google]
5117457

>>5116963
Only the cases were proprietary, using notches in the Nintendo logo as copyright protection. And once people figured it out, piracy was rampant.

>> No.5117591

>>5117423
The Disk System was actually a better fit for North America. Magnetic media was cheaper due to less protectionism and a more robust industrial goods market. And the Quick Disk format was not common in North America, so few people had the hardware on hand to make copies.

>> No.5118456

>>5117379
Cool, thanks anon

>> No.5118457

>>5117175
This is what happens when babies parrot shit from blogs

>> No.5119258

>>5117423
so noa thought japs were brainlets? what?

>> No.5119739

>>5119258
>so noa thought japs were brainlets? what?

No, as mentioned above, the Japanese found out how to pirate the disk system as well. But in America, NOA wanted really tight control over piracy and licensing third parties. If they released the NDS in North America, not only would it have been pirated like the Japanese market, but unlicensed publishers would have used it to circumvent the NES10 lockout chip in the NES and release their own games at a low cost thanks to the disk media.

>> No.5120012

>>5114328
do people really believe this shit?

>> No.5120594

>>5117423
wew lad. Do you have any idea how many ching chongs your dads age grew up with all that?