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/vr/ - Retro Games


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5114003 No.5114003 [Reply] [Original]

Has anybody experience on making retro music?
I am looking to create music that tickles my nostalgia from the Apogee DOS era
I am familiar with trackers, but am stuck at this point.
What software do you use? Where do you find your "retro" samples?
Also general era-adequate tracker thread

>> No.5114010

>>5114003
>software
FL Studio. Just type it down on the piratebay and you should get a chinese one with plenty of things already installed. Than watch some tutorial on YouTube from the official FLStudio channel.
>retro samples
There's plenty of websites that offer this kind of thing, but in the end you just need to experiment a little with aforementioned stuff. If you want to create from scratch without sample is fine too, it's more work to do but the final product will be outstanding if you know what you're doing.

>> No.5114032

>>5114010
I've tried using modern DAWs, but I feel that since the workflow is widely different the music also is widely different. I guess, that is something that can be overcome with much music theory, but I somehow feel comfortbale on the level of theory knowledge I have aquired.
Currently I am using Renoise, because I really like trackers, but the stuff I do still sounds widely different
Do you have recommendations for sample websites? Maybe these samples are mostly simple waveforms?
Would appreciate any information

>> No.5115313

If somebody is still interested, I found what I was looking for.
Essentially what I want to make is Adlib/OPL3 music.
There is Adlib Tracker 2 and Reality Adlib Tracker for that purpose.

>> No.5115402

>>5114003
madtracker 1

>> No.5115804

>>5114003
I made this arrangement of SNES games and about 50% of it are made by me. Noone seems to get it but I don't care cause it was a lot of fun to make it

https://www.youtube.com/watch?v=X0t98pYfqus

>> No.5115919

>>5114003
www. oldschooldaw .com/forums/index.php

you're welcome

>> No.5116012

>>5114003
Get yourself ableton live and a bunch of VST's based on actual audio hardware in old consoles.

>> No.5116050

>>5114003
I've done covers of songs on Game Boy hardware but I haven't ever composed anything myself. I didn't use any trackers and just wrote the songs in assembly, though. I want to get a flashcart at some point so I can test the songs on actual hardware instead of just bgb, but can't justify the price in my current financial state.

>> No.5116058

>>5114003
Yes
Cool story
Sure you are, that's why you're stuck
Trackers. Steal them from other demos/games like the developers originaly intended

>> No.5117280

>>5115804
>>5115804
what was the point if the music sounds exactly like the original?

>> No.5117376

>>5117280
kek everybody asks that because noone listens until the themes get developed. that's the joke that it is formally like a classical symphony but could come from an SNES.

>> No.5117383

>>5114032
Check out the VST's Super Audio Cart and Minibit if the using modern VST's isn't completely out of the question. Both are piratable.

Roland has a Sound Canvas VST but I haven't gotten in to work, reee.

>> No.5117384

>>5114003
OpenModPlugTracker
Supports samples and VST plugins best of both worlds.
Has a native format as well as legacy format support too.
Google to find samples (many are public domain or royalty-free), or download a vst/software synth on your PC or phone to generate samples, it's not that hard. Old Chiptune stuff was square or saw waves and a noise channel. Not that hard, Anon

>> No.5117391

>>5117383
What vexes me is that, while OpenMPT and many other pieces of software support both 23 and 64-bit VST's, Ableton doesn't; if you're on a 64-bit OS you can't use 32-bit VST's without a wrapper (which costs money, and is buggy)
I've been using MPC Essentials to try and host the 32-bit stuff in Ableton. Every other piece of software can support both, but Ableton doesn't have a way to read 32-bit plugins... Drives me crazy.

>> No.5117394

>>5117391
23=32...

>> No.5117413

I just used FL Studio. I made a couple tracks for someone's game many years ago

https://www.youtube.com/watch?v=bcSs8AdFcaA

>> No.5117426
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5117426

>>5114003
Use this!

>> No.5117439

What VST's should I look into if I want to make the Unreal Tournament '99 / Unreal soundtrack sound?

The music was made out of tracker files, right? Where were the samples taken?

>> No.5117618

>>5117439
you could look for Unreal Tournament soundfonts

>> No.5117736
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5117736

>>5114003
>Has anybody experience on making retro music?
Boomer here. I have been making music with computers since the 1990s.

>What software do you use? Where do you find your "retro" samples?
Currently for electronic music, my workflow goes from various softsynths to SchismTracker, with sample processing and track/stem processing and mixing done in Audacity. Same setup on my Win10 laptop as on my Linux box.

Back in the day I would make samples with Orangator and Hyperion Stomper, sequence them with ScreamTracker3 (later Impulse Tracker). For black metal and industrial shit, I'd sequence the drums with ST3 or IT, record bass, keyboard, guitar and vocals (usually in that order). Later on, I was sequencing entire tracks with ModPlug, using a few effect VSTs on long tracks (like 2-3 minute guitar parts or vocal parts) and shorter samples for drums and keyboards.

If you can run Win16 stuff, you can have a lot of fun with some trackers like HammerHead or MoonFish.

SunVox is a nice tracker program with modular synths. You can stack FM modules in it to re-create OPL algorithms, use samples, nice analog sounding synths (which you can stack for a Moog-like bass or a million other things). I prefer it to a modern DAW and VSTs for my own personal music, for recording other people's music a DAW wins hands down.

You want some retro samples?
https://archive.org/details/AmigaSoundtrackerSamplePacksst-xx

>> No.5117758

>What software do you use?
AdLib Tracker II for FM stuff, OpenMPT in Impulse Tracker mode for sampled stuff.
>>5117439
>Where were the samples taken?
You could always ask the musicians themselves on Twitter or over e-mail, but if you want that type of sound, look into some ROMplers like the Korg M1 and Roland JV/XV family.

>> No.5118229
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5118229

>>5117426
Actually, if you're looking for hardware, a good option would be a Teenage Engineering PO-20 Arcade. I have two of these, and they're pretty dope; All in one solution that fits in your pocket.

>> No.5119112

bump

>> No.5119117

>>5114032
If you like trackers, try famitracker.

FL Studio with things like soundfonts from here is what I tend to use, that or just using MIDI and windows default synthesizer:
http://www.williamkage.com/snes_soundfonts/

>> No.5119156

>>5117736
>creating black metal in screamtracker
I always wondered who was cranking out all those shitty metal mods

>> No.5119170

>>5119117
unironically recommending using microsoft gs wavetable synth to create music

>> No.5119237

>>5115804
I listened to the whole video and I thought the combination of original SNES tracks and arranged music with the same soundfonts worked out pretty well. I also loved that part where you combined Lost Woods from Link the Past with the main overworld theme from Ocarina of Time.

>> No.5119446

>>5119237
thanks man, you're the first person to give me feedback at all and I'm happy that you liked it. Btw it weren't soundfonts but I sampled the original sounds with an emulator. You can toggle the 8 soundchannels of every game on and out which makes it also easy to transcribe the music. Unfortunately that's not the case for n64 games, I think it's only an mp3 in them

>> No.5119456

>>5119446
i gave you feedback, i said it sounded exactly like the original

>> No.5119480

>>5119456
yeah that was feedback on the first 40 seconds

>> No.5119509

>>5119480
well , no i listened for more than that. i don't see what else could be said.
i guess i don't get it

>> No.5120237
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5120237

>>5117439
I know that for the Michiel van den Bos songs, a lot of the samples used were also in Age of Wonders and Deus Ex. You could look in the .xm files (or whatever format they are). There was a taboo about taking samples back in the old days, but I really don't think anyone cares anymore.

It's my job to make music for games, and I started making chiptunes in, I think, around 2007 or 2008. I can't remember. I've probably made about 500 now, of many different styles. I like to work in FM, but I also like pushing the Game Boy to its absolute limit. There are some really good videos out there on some of the techniques that experts like Alberto Jose Gonzales used to use -

https://www.youtube.com/watch?v=zq04PsV4o4A
https://www.youtube.com/watch?v=kl9v8gtYRZ4
https://www.youtube.com/watch?v=6GI9gngTn_Y

I can't even imagine what my music would sound like if I hadn't come across these techniques.

>> No.5120296

>>5120237
what country are you living in? how did u get jobs in that business?

>> No.5120483

>>5120296
I made my own games, and soon people wanted to start hiring me.

>> No.5120624

>>5120483
But as much as they "wanted to" you're still unemployed

>> No.5121335

>>5120237
so where are you from then? and can u make a living by that?

>> No.5122191

bump

>> No.5122530

>>5121335
I'm from the US, and yes, it's my job, but I'm also a programmer and designer as well.

>> No.5123507

>>5114032
You can draw your own waveforms in renoise's sample editor

>> No.5123518

>>5119117
I used famitracker for a year or so. There are still a bunch of things I don't understand about it though. Are there any in depth tutorials anywhere?

>> No.5126351

lost interest