[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 17 KB, 300x217, !!d-zp1wBWM_$(KGrHqV,!lkEy+jC2UPRBM7Dv9jWWg___35.jpg [View same] [iqdb] [saucenao] [google]
5095293 No.5095293 [Reply] [Original]

underrated massapiece

>> No.5095319

>>5095293
>Ocarina of Time
>underrated
Which alternate universe are you from?

>> No.5095321

overrated near masterpiece

>> No.5095326
File: 740 KB, 1637x1394, metal gear.jpg [View same] [iqdb] [saucenao] [google]
5095326

Here's another underrated gem

>> No.5095331

yeah, not even close. its the most spergable 64 game that nintoddlers love to deepthroat.

>> No.5095335
File: 28 KB, 362x380, nigga_what.jpg [View same] [iqdb] [saucenao] [google]
5095335

Nevwr herd of it anon. Whats it like?

>> No.5095340

>>5095335
you play as a little kid called zelda

>> No.5095350

>>5095340
Can yu shoot the sword? I like to shot the sword.

>> No.5095359

>>5095335
Nobody beats Sub Zero

>> No.5095365
File: 4 KB, 220x229, 1536632314338s.jpg [View same] [iqdb] [saucenao] [google]
5095365

>>5095293
>mention to a coworker that I got the 3DS remake
>/instantly launches into "oh, that is literally one of the greatest games of all time" like a script

>> No.5095378

>>5095359

It always makes me laugh so hard when Hal says that

>> No.5096098

>>5095378
is hal /oneofus/?

>> No.5096183

>>5096098
He's /our dad/

>> No.5096235

>>5095326
This game actually has become underrated with people like you making it impossible to discuss the game without screaming about how horrible it is all the time. OoT doesn't get that same treatment.

>> No.5096240

It's a perfect video game, especially if you played it as a child at the time of release. I was teleported to another reality when I played this when it was released and it was MAGICAL. Few games are capable of drawing people into them like OoT. I still prefer ps1 but it's time to grow up and admit that OoT was godly.

>> No.5096246

>>5096240
I was teleported to another reality and got lost for three days. I ran for my life from Stalchildren while crying. Then Mido found me and called me a fag.

>> No.5096251

>>5096240
>constant interruptions and handholding
>hyrule field is almost totally empty
>rupees are the only thing you ever find while exploring and they're useless
>block pushing and eye switch puzzles in nearly every dungeon
>can do barely any dungeons out of order
>combat is a joke
>long, unskippable walls of text
>rest of the game that isn't hyrule field or like hylia is basically a series of long corridors
>shops are useless because you can find everything you need from fucking grass
>free fairies pouring out of everything so you never even come close to dying
It's a good game but if you think it's perfect, you are legitimately retarded.

>> No.5096278

>>5096240

>perfect
>If you played it at the time of release

Perfect games don't age poorly. OoT was the first to do what it does, that's it. It's formula has been enhanced and improved upon greatly by other 3d zeldas and other games of the same style. It feels empty, slow, and uninteresting today as a result. The reason i go back to play certain retro games is because they are either still fun, or still the best at what they do. I never get that urge with OoT. Yeah it was amazing at the time, but its lost it's luster.

>> No.5096406

>>5096240
I played it on release and was actually underwhelmed at first, wondering if all my hype was for nothing, until I left Kokori forest. The game didn't become magical until then.

>> No.5096416

>>5096251
This. I tried emulating it a while back (after finishing in my teens) and was trying to skip dialogue but accidently had to go through it again. Didn't want to waste another three minutes going through some basic controls tutorial. Quit and uninstalled.

>> No.5096423

>automatic jumping
I hate that shit.
Also the characthers are some of the ugliest I ever seen in a video game, at least MM had the creepy vibe to go with it.

>> No.5096439

>>5096423
I really liked MM. It's probably my favorite Zelda game that I've played.
I'd say it's underrated, but it really seems to have picked up a fandom in the past decade. Unappreciated in its time, though.

Although waiting around for shit to happen did kill a lot of the momentum.

>> No.5096554

>>5096235
Are you being sarcastic or something?

>> No.5096717

>>5096416
>gets ten minutes into the game
>hits yes instead of no
>too much fucking reading! Uninstalled
And people call nintendofags babies

>> No.5096737

>>5095321
pretty much this honestly

>> No.5096738
File: 129 KB, 370x305, 1458444794232.png [View same] [iqdb] [saucenao] [google]
5096738

>>5096717

>> No.5096806

>>5096278
It hasn't aged poorly because it is still fun to play today.

>> No.5096840

>>5096806
It's really not though.

In fact, I would go so far as to say that literally every other Zelda game, in both directions of the timeline, are more fun to play.

>> No.5096849

>>5096806

Maybe if you've never picked up another 3d action/adventure game in your life after it.

>> No.5096850
File: 664 KB, 450x253, 1538148172447.gif [View same] [iqdb] [saucenao] [google]
5096850

>>5096251
>constant interruptions and handholding
Game for children which is still fun as an adult
>hyrule field is almost totally empty
Small game from 1998, though I do agree that is empty during adult Link parts
>rupees are the only thing you ever find while exploring and they're useless
Apparently you don't know about the Skulltulas, heart pieces, fairy shrines, etc
>block pushing and eye switch puzzles in nearly every dungeon
Literally 99% of adventure games
>can do barely any dungeons out of order
Why the fuck should you be able to do them out of order?
>combat is a joke
Combat holds up to this day and is still fun
>long, unskippable walls of text
Imagine thinking that skipping story in a fictional world is a good thing
>rest of the game that isn't hyrule field or like hylia is basically a series of long corridors
False
>shops are useless because you can find everything you need from fucking grass
Somewhat true
>free fairies pouring out of everything so you never even come close to dying
You're overestimating the amount of fairies, but yes, it makes sense to bottle them

OoT is still better than 99% of adventure games today.

>> No.5096856

>>5096840
ALTTP is still good, but it's garbage before that. I'll concede that the ones after OoT MIGHT be good, but I haven't played any since WW because I haven't owned a console since ps2/gc era. Perhaps one day I will play the rest.

>> No.5096858
File: 71 KB, 640x640, mickey.jpg [View same] [iqdb] [saucenao] [google]
5096858

Spyro the dragon was objectively better than OoT, and holds up better today,

>> No.5096862

>>5096850
oot is good for maybe 1 or 2 playthroughs before its boring and the same. its very very linear and that does take away from its replay value. even ff7 has nemerous different sidequests that have different endings depending how you play the game. like the dating scene in the gold saucer, or the shinra salute scene when you go under cover at juno. or the don corneo shit where you can do it numerous ways with numerous different items. the chocobo raising/racing. plus tons of other optional mini games and side quests that are great to find or to play a different way during other playthroughs. and you can use different party members and try different strategies for different playthroughs. i just started an stealing and enemy skill playthrough. its awesome! you cant do that in oot, the best this is the skulltulas but even that is easy. i liked alttp better there were better secrets and better sidequests. Oot just doesnt do anything for me anymore.

>> No.5096867

Didn't play Ocarina and Majora's Mask til fairly recently. Ocarina is amazing, not original Zelda or ALTTP level, but still a great game all around. Majora's Mask is easily the worst Zelda game and I can't take anyone who thinks it's good seriously.

>> No.5096870

>>5096850

>Game for children
Get out.
>Skulltulas
Oh boy, now we can hold more useless rupees!
>Why the fuck should you be able to do them out of order?
And adventure shouldn't be a straight line. This problem persisted in later 3d zeldas too.
>Combat holds up to this day and is still fun
Please tell me your joking. I acknowledge the game for inventing Z-targeting, but the enemies are one dimensional. Aside from the iron knuckle, most enemies and or complex enemies can be fought by standing still. And every boss is 'use weapon on weak point, 1,2,3'. The combat felt good at the time, but as with many things in OoT, it had never been done before, so we had nothing to compare it to.

>> No.5096903

>>5095365
>he didn't have a spergfit about how it's a waiting game with bad conveyance
le what an npc. epic brofist my fellow kek

>> No.5096905
File: 109 KB, 840x472, counter_argument__large.jpg [View same] [iqdb] [saucenao] [google]
5096905

>>5096903

>> No.5096919

>>5096870
>>Game for children
>Get out.

Agree, I like Ocarina but saying something is "for children" is undoubtedly shitting on it, so if you like it yourself congrats you just shat on yourself.

I don't know how to articulate it fully but you know saying something is "for children", there's something wrong with that if you're playing it then, it's a troll remark.

>> No.5096934
File: 157 KB, 750x400, Rinoa-Heartilly-Dissidia-Final-Fantasy-NT.png [View same] [iqdb] [saucenao] [google]
5096934

>>5096870
>And adventure shouldn't be a straight line. This problem persisted in later 3d zeldas too
I agree that they shouldn't be a straight line, but the temples in OoT are revealed after a plot event happens. I forget what leads Link to the Forest Temple, but the Fire Temple is prompted by the eruption, the Water Temple is prompted by Navi sensing a cold chill and it is only accessible after the Lake has been drained? Shadow Temple follows an event in Kakirko village and I forget what happens to draw link to the Spirit Temple. At least 3 of the temples are prompted by actual events in the story and they require immediate attention. It makes 0 sense for the player to watch the king goron walk into the Fire Temple to tackle evil doers and not follow him to help. it makes 0 sense for the player to not follow Ruto and help her. It makes 0 sense for the player to witness some shit go down in Kakirko village (I think Impa is kidnapped) and help her. These events happen in order and are solved in order.
>Please tell me your joking. I acknowledge the game for inventing Z-targeting, but the enemies are one dimensional. Aside from the iron knuckle, most enemies and or complex enemies can be fought by standing still. And every boss is 'use weapon on weak point, 1,2,3'. The combat felt good at the time, but as with many things in OoT, it had never been done before, so we had nothing to compare it to.
Iron Knuckle was a dope fight upon release and is still a dope fight even as late as last year when I emulated it. Dark Link was dope, Phantom Ganon was especially dope, the white thing in the Shadow Temple was dope, the bi-pedal dinosaurs with swords and shields in the cavern were dope, as were the big skeleton guys with swords and shields that you fight in various places throughout the game. The only shitty boss in the game is the dragon in the Fire Temple and the only shitty thing about OoT combat is aiming with a controller.

>> No.5096942
File: 35 KB, 640x640, 469683-selphie_tilmiet.jpg [View same] [iqdb] [saucenao] [google]
5096942

>>5096919
By "for children" I simply mean that the game is rated E and is made with the assumption that children are going to be playing it, therefore, there will be some hand holding. OoT isn't rated M with Shakespeare puzzles and riddles about murdering people to get door codes. There is going to be some silly things, hence the rating.

>> No.5096979

>>5096919
>saying something is "for children" is undoubtedly shitting on it
jfc no it's not. I mean sure, sometimes contextually it can mean that, but the Zelda series is an undeniable case of quality games being designed for children.

Part of the issue with Ocarina, though, is that the increased emphasis on story and narrative really rubs your face in the child-oriented aspects of the game. LTTP does feel like a game for children, but after the 5 minutes you spend in Karakiko village at the start of the game, you stop noticing. Ocarina feels like a Saturday morning cartoon all the way through.

>> No.5097006

>>5096439
I will say that is probably one of the things the 3DS remake actually did a really good job with fixing

>> No.5097007
File: 303 KB, 1135x1033, 1539291110076.jpg [View same] [iqdb] [saucenao] [google]
5097007

>>5096903
>t. triggered NPC detected
Deploying more NPC memes

>> No.5097026
File: 1.49 MB, 346x261, What a dumbass.gif [View same] [iqdb] [saucenao] [google]
5097026

>>5095293
>One of the gaming's greatest games
>Underrated
Thanks for making me use this jif, again.

>> No.5097037

>>5096867
I love Majora's Mask, but it really is a bit of an odd detour if you go in expecting a traditional Zelda set up. The highlights of that game for me are really the sidequests, the tone and atmosphere, the versatile options of abilities you get from most of the masks you acquire, and the premise in general I actually really like.

I also really liked Termina, and while it may be small, it feels like there's a lot more to do and interact with here than with Hyrule. Also while I can understand if some people feel turned off or pressured from the time limit, I actually don't really mind it. The time mechanic becomes pretty useful once you know how to actually manipulate it and use it to your advantage, especially with side quests. And while there are only four main dungeons, I think quality outshines quantity in this instance. The Great Bay Temple and Stone Tower Temple are probably some of my favorite dungeons in the whole series.

>> No.5097039

>>5097026

You're right, it's overrated

>> No.5097054

>>5097039
No it's not, it is rated exactly as a it should be. It deserves to be in the top 100.

>> No.5097080

>>5097007
not liking ocarina of time doesn't make you any less a boring hivemind faggot than any ~npc~. if anything, judging from how opinion about it on the internet has changed, it makes you just the same.

>> No.5097112

>>5096717
>tfw when you pick up a game expecting it to be full of fantasy adventure and combat and instead it's full of childish, tedious dialog
If you want to read, try a novel. Or maybe an RPG or visual novel.

>> No.5097134

>>5097112
Or a story driven game...perhaps you should stick to 1980s platformers.

>> No.5097149

>>5097134
Driving a Zelda game with story makes it a worse game.

>> No.5097187

>>5097149
Lol

>> No.5098110

>>5095293
It is underrated on vr

>> No.5098259

>>5098110
it mostly seems that way because trying to explain its flaws and disappointing aspects to fanboys is like trying to explain rudimentary algebra to a hunk of granite.

>> No.5098594
File: 192 KB, 1200x630, de0839f6ea4d787b82d36fd94256298710c2263cb44ccb0a3fbd8426d6b4ac14.jpg [View same] [iqdb] [saucenao] [google]
5098594

>>5097007
NPC meme is just the incel version of pic related. It's absolute cringe.

>> No.5098595

>>5098594
I have a glasses fetish and I like some nice BJ lips, is it so wrong to Jack off to this?

>> No.5098603

>>5098595
nah i thought she was fuckable too

>> No.5098639

>>5098259
muh waiting and muh lack of object permanence are not actual flaws or disappointing aspects, is the thing

>> No.5098643

>>5098259
Don't ruin their fun dude, if they think the game is perfect let it be so.

>> No.5098648

>>5098594
>"creative" people
>all dress alike

>> No.5098684

>>5098639
>waiting is actually a good thing
thanks for proving my point.

>> No.5098690

>>5098643
I don't do it on purpose. It it's like, I'll mention in passing that Epona didn't particularly impress me and the response will be a tears streaming "how can you not like EPONA" as if I literally had just murdered their childhood.

>> No.5098695
File: 822 KB, 320x180, image%3A8382.gif [View same] [iqdb] [saucenao] [google]
5098695

>>5098259
This

>> No.5098706

>>5098684
ocarina of time has the least amount of waiting of any 3d zelda. in combat there's plenty of options to mitigate the waiting that unanimously praised 3d zelda games like wind waker don't have.

>> No.5098707

>>5098690
epona isn't meant to "impress" you. she's supposed to make crossing hyrule field faster and more engaging.

the only time i think epona is supposed to "impress" is when you first get her and break out of the ranch. and that's a good example of rewarding the player for thinking outside the box

>> No.5098750

Incelda

>> No.5098831

>>5096862
Anon, don't you know you're supposed to play a game one time, then rant like an absolute loon for the next 20 years about how amazing it is?

I agree with you. For me, it's FFVIII though. So many build options, so much ontional shit to do, so many approaches to combat, so so many challenge runs. The game can be as hard or easy as I want, it's just SO replayable (for me. Not for everyone, obviously)

OoT is literally the exact same every time you play it. If N64 had gotten more adventure and RPG games, then nontendo fanbois wouldn't give a fuck about OoT. I seriously believe it's just the woeful lack of games on that platform that makes those idiots think every little bone they got tossed is so amazing.

Also, people need to stop saying OoT invented Z targeting.

Resident Evil's japanese release had auto aim. Megaman Legends had effective Z targeting, except you couldn't move. And Tomb Raider had auto aim that let you move and didn't require you to hold a button down.
OoT had it's own version of an existing idea and nothing more.

>> No.5098856

>>5096416
Hit B and it skips through it man. Or start, I don't remember. But even as a kid I figured that out quickly. 4\9 if trolling

>> No.5098863

>>5098706
>least amount of waiting of any 3d zelda
>any 3d zelda
After Ocarina I stopped playing Zelda altogether. I haven't played any of the other 3D Zeldas, they look as if they doubled down on everything I didn't like about Ocarina. I don't blame Nintendo for that, though. Ocarina was super popular and highly acclaimed so why not keep doing what works?
>in combat
My main gripe with Ocarina is how sparse the combat is. It feels like it's relegated to being just another puzzle to solve rather than the main focus of the gameplay, despite combat being (in theory) the most complex, challenging and dynamic aspect of the game.

Which is another thing. Suggesting to any post-Ocarina Zelda fan that a sequence of puzzles aren't THE primary focus of Zelda gameplay tends to be met with blank non-comprehension. The idea that anyone might possibly think that Zelda games aren't about puzzles first and foremost just does not compute for them. Personally, I think that the point of a puzzle in an action-adventure is to give me a reason to think about the environment and to make the path through a labyrinth more varied and interesting. But 3D Zelda fans seem to just enjoy solving puzzles for their own sake and want them to be the defining feature and core focus of the game.

>> No.5098868

>>5098707
>epona isn't meant to "impress" you
Fine with me, but the strawman is an actual exchange between me and a fanboy. I wasn't making any kind of point against Epona. The sperg just lost it as soon as he realized I didn't love riding across Hyrule field as much as he did.