[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 91 KB, 1280x720, starfox-nesglider1.jpg [View same] [iqdb] [saucenao] [google]
5076653 No.5076653 [Reply] [Original]

For me its still Star Fox

>> No.5076671

>>5076653
Doesn't count because it's not the actual console doing it, it's the on-board chip built into starfox.

>> No.5076672

>>5076653
>only one tenth the amount of polys per second as the SVP chip

Nope.

>> No.5076707

>>5076671
He did say "that you've seen a retro GAME do," not retro console

>> No.5076709

>>5076707
That's not impressive when it has special hardware designed to allow it to do that. There's stuff from a decade beforehand that's just as good. A game can only be a technical mastery with regards to the hardware it's running on.

>> No.5076729

>>5076653
https://www.youtube.com/watch?v=UsKbsXnb04M

>> No.5076730

>>5076709
>0

Jesus christ shut the fuck up lol

>> No.5076731

>>5076709
god. i can literally smell u.

>> No.5076732

Turrican 2 as a whole on the C64
Gigantic levels with unique designs, screen-filling bosses, an actual intro and outro, high quality music, shmup stages, superfast multi-layered and -directional parallax scrolling...
It's no wonder that it occasionally glitches out.

>> No.5076737

Resident Evil 2 for the N64 is pretty impressive. Even though it sounds like shit and looks a little worse than the PS1 the guys that made it happen were clearly wizards.

>> No.5076817

For something I've seen myself first hand on actual hardware, Alone In the Dark on Gameboy is kinda impressive.
But the first time I popped in the rom for Parodius 3 in '99 or so and heard the spoken intro (like 2 minutes of speech on a Sufami game), I was imagining how blown away some Nip was when he popped that shit into his console. Same with the original Super Famicom ToP.

>> No.5076828

>>5076737
This, I still have no idea how they pulled it off.
Also the unreleased RE1 port for GBC. Not practical whatsoever, but incredibly impressive nonetheless.

>> No.5076830

>>5076653
What a normalfag opinion.

>> No.5076871
File: 535 KB, 320x200, Parallax_scroll.gif [View same] [iqdb] [saucenao] [google]
5076871

>>5076653
I'm honestly still impressed by parallax scrolling. There seems to be a point in time where games became really good at it, whereas modern retro-inspired games never utilize it at all.
Always makes things look super dramatic during actual gameplay.

>> No.5076874
File: 2.01 MB, 421x285, leon2.gif [View same] [iqdb] [saucenao] [google]
5076874

>>5076737
As cool as the FMVs are, I feel like it would have been cooler if they recreated all of the cutscenes ingame. The N64 port should have played to its strengths instead of being a poorman's PSX version.

>> No.5076878

>>5076709
This post is comedy gold.

>> No.5076893

>>5076653
SNES Doom is more impressive, since it actually has textures instead of the flat color polygons of Star Fox and Vortex...it is better than Mechwarrior 2 at least, since that came out 2 years later and had almost no textures.

>> No.5076994

Ranger X on the genesis because IIRC it somehow did some hardware trick to surpass the normal color limit of the genesis.

>> No.5077023

Lords of midnight on the c64. Blew my mind back then

>> No.5077028

Virtua Racing graphics made me hard.

https://www.youtube.com/watch?v=q7Ow3w2DIRc

>> No.5077045

>>5076893
star fox has a few textures too

>> No.5077059

>>5077028
These games with their own CPUs were always really cool. Although at the time it must've been a bitch to pay like 100 bucks because of them though. In context, I can totally understand sega doing the 32X thing. It's basically cheaper for the consumer in the long run to buy a single external piece of extra processing power and then have games use that, rather than having each game need to include its own CPU. But of course the timing was off, it looked dumb, didn't have the right execution, etc. Oh well.

>> No.5077060
File: 22 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
5077060

>>5076653
this
was absolute shit at it

>> No.5077137

I agree with Star fox, real 3D on a SNES is still impressive.

Otherwise it's Rollercoaster Tycoon. I don't understand coding in the slightest, but from what I've heard that game is a technical masterpiece for the language it was written in and it can run on a literal toaster. I heard a great analogy of the language it was built in once, but sadly can't remember it.

>> No.5077150

>>5076653
Conker BFD

looks close to dreamcast quality in some regards

>> No.5077157

>>5077150
It really doesn't.

>> No.5077174

>>5077150
Maybe in the parts where it runs at silky smooth 10fps

>> No.5077187
File: 91 KB, 535x469, gameboygon.jpg [View same] [iqdb] [saucenao] [google]
5077187

noahs ark on nes - uses pallet swapping twicks to have transparent water

speedy gonzalis gameboy - sonic clone that has some parallax scrolling

asterix 3 master system - very polished

>> No.5077245

Here are the most impressive ones for me:

- Donkey Kong Country trilogy: Even today it makes lots of 2D games for 32bit consoles look like a bad joke.
- Shantae: So impressive that it could easily be an early GBA game.

>> No.5077252

>>5077245
>- Shantae: So impressive that it could easily be an early GBA game.
Hell nah.

>> No.5077267
File: 230 KB, 1138x1280, 1518585299.joemike_thingforfa.jpg [View same] [iqdb] [saucenao] [google]
5077267

>>5076653
Behold, I'm Fart Man!!!!
https://m.youtube.com/watch?v=FLrg064DOfU#searching

>> No.5077274

>>5077187
Whatever you're talking about Noah's Ark is incorrect.
It makes use of the color emphasis bits of the PPU.
While not a lot of games made use of it, it's not really something that impressive.
https://wiki.nesdev.com/w/index.php/Colour-emphasis_games

>> No.5077280
File: 17 KB, 640x400, frontier.png [View same] [iqdb] [saucenao] [google]
5077280

>>5077060
Everything David Braben did was technologically impressive.

>> No.5077385

Rescue on Fractalus, for the Atari 5200 and equivalent computers.
https://www.youtube.com/watch?v=wHNoMSzKqhM

>> No.5077431
File: 1.73 MB, 468x366, Guardian.webm [View same] [iqdb] [saucenao] [google]
5077431

Guardian, a Star Fox clone for the Amiga CD32/1200. Not sure it was much of an achievement when the systems could run circles around the Super FX. Looks cool, though.

>> No.5077436

>>5076653
Mega Drive 1990
https://youtu.be/yND5V85iPHc

>> No.5077473

System shock 1. It’s unbelievable the amount of features it has considering it was released on 1994.

>> No.5077543

Toy Story on the Genesis. How the fuck did they pull off levels like these? https://www.youtube.com/watch?v=ieCqOjwh3fA

>> No.5077550

>>5076653
Starfox unironically gave me headaches as a kid and I always assumed it was because it's "a game for grownups", but it still does.
There's a guy who overclocked his superfx chip to play the game at near 60fps instead of the games 21 fps https://www.youtube.com/watch?v=ZLcw3O7aTgo and it looks way better.

>> No.5077556

>>5077543
Boy have I got some good news for you.
https://youtu.be/IhMMK3QLxSM

>> No.5077557

Late in the GBA's life, there was a small French studio making some super impressive 3D stuff

https://www.youtube.com/watch?v=_6KbJMJ7NUk
https://www.youtube.com/watch?v=kivPZ1S2sA0
https://www.youtube.com/watch?v=giIJyBSwvK4 (probably the best of the bunch)

>> No.5077563

>>5077557
Too bad one of them got cancer and died so they had to shut down

>> No.5077854

Panorama Cotton on Genesis
https://youtu.be/OKjfucYYl7E?t=3m39s
amazing visuals and solid gameplay without needing extra chips or looking like ass

>> No.5077862

>>5077550
>a guy who overclocked his superfx chip to play the game at near 60fps
But the gameplay is sped up too... what a shame. We need 60fps with the same gameplay speed.

>> No.5077890

Summer Carnival '92 - Recca on NES is MINDBLOWING.

>> No.5077912

>>5077557

I wonder how they pulled it off. I'm not a game dev, but my first instinct would be to treat the GBA like a weaker Saturn and use the sprites as quads, as both systems have similar rotation and scale capabilities. But it's hard to tell whether the games are using quads or tris.

>> No.5077916

>>5077557

I wonder how they pulled it off. I'm not a game dev, but my first instinct would be to treat the GBA like a weaker Saturn and use the sprites as quads, as both systems have similar rotation and scale capabilities. But it's hard to tell whether the games are using quads or tris.

>> No.5077921

>>5077557

I wonder how they pulled it off. I'm not a game dev, but my first instinct would be to treat the GBA like a weaker Saturn and use the sprites as quads, as both systems have similar rotation and scale capabilities. But it's hard to tell whether the games are using quads or tris.

>> No.5077930

for me it's Umihara Kawase's physics for the Super Nintendo Entertainment System

>> No.5077946 [DELETED] 

>>5077916
>>5077921
>>5077912

t-thanks

>> No.5077958

>>5077916
>>5077921
>>5077912

t-thanks Nishimura-san

>> No.5077971

>>5077912
>>5077916
>>5077921
>>5077946
>>5077958
yikes

>> No.5078004

>>5077862
The faster speed makes it look better though.

>> No.5078010

>>5076653
Commanche

>> No.5078013
File: 810 KB, 640x361, Hunter 1991.webm [View same] [iqdb] [saucenao] [google]
5078013

1991

>> No.5078015

>>5078010
https://www.youtube.com/watch?v=Uc3zGZnI6ak&t=12m25s

>> No.5078025

>>5077137
RCT was programmed by one guy in assembly language, an impressive feat and fantastic game!

>>5076871
Parallax looks great but technically it's exceedingly simple.

>>5077557
That's amazing, and surely fits the criteria of technical wizardry.

>> No.5078148 [DELETED] 
File: 211 KB, 776x1028, fox_fails_to_hold_in_a_fart___comic_2_2__by_joemikeondeviantart-d9gpabf.jpg [View same] [iqdb] [saucenao] [google]
5078148

>>5078025
Fox fails to hold a fart!!!
https://m.youtube.com/watch?v=3zeNXX0AiyU

>> No.5078456

>>5077060
fucking lander. this shit blew my mind when i first saw it

>> No.5078504

>>5076653
Three games:
Delta Force by Novalogic. I have not played any multiplayer FPS since the servers and community died because this has been the only game I found with truly unlimited maps. If you wanted to snipe you could run for 10 minutes to a nearby hill and snipe like a real sniper or run up the middle with an M4 or SAW for faster action.

The other is Warhawk ("Air Assault") for the original Playstation. It was mind blowing the 3D graphics for the time and freedom of movement.

Air Combat ("Ace Combat") in the same vein as Warhawk but was what the original Top Gun should have been.

>> No.5080132
File: 122 KB, 388x156, 8vAHQs8.png [View same] [iqdb] [saucenao] [google]
5080132

>>5077557
Sucks that Asterix and Obelix game's soundtrack won't get ripped ever because it uses some weird format that can't be extracted unlike other GBA games. That DnB is yummy.

>> No.5080142

>>5080132
Just record an wav yourself. Are you so poor you can't afford a little extra HDD space?

>> No.5080185

>>5077912
>>5077916
>>5077921
I too was wondering how they pulled it off. I'm also not a game dev, but my first instinct would be to treat the GBA like a weaker Saturn and use the sprites as quads, as both systems have similar rotation and scale capabilities. But it's hard to tell whether the games are using quads or tris. So I agree with you.

>> No.5080284
File: 129 KB, 767x960, 1532479337600.jpg [View same] [iqdb] [saucenao] [google]
5080284

>>5080142
I like listening to the music with an actual GSF decoder, thank you very much.

>> No.5080325

>>5076653
Red Zone for the Genesis. An Overhead action game with 3d environments.
https://www.youtube.com/watch?v=FZKsQ09qOk4

Also, Star Cruiser. Basically star fox but with 3d environment you can walk around in first person. Some other anon posted that, but I can't find their post now.
https://www.youtube.com/watch?v=yND5V85iPHc

>> No.5080364

>>5077436
Looks like the perfect game to test out my genesis overclock

>> No.5080371

Burning Force was better.

>> No.5080375
File: 2.72 MB, 512x512, giygas.gif [View same] [iqdb] [saucenao] [google]
5080375

This shit

>> No.5080790

>>5076994
Ranger X is goddamn beautiful and stuff like the 3d background effect in that one flat hallway stage is extremely impressive.

>> No.5082241

>>5076653
always thought Sonic 1 and 2 on Megadrive did a really good job of looking fast and mimicking 3D environments.

>> No.5082307
File: 340 KB, 1353x1342, 81gM4-2WseL._SL1353_.jpg [View same] [iqdb] [saucenao] [google]
5082307

>>5076653
Omikron: The Nomad Soul on the Dreamcast
Almost no downgrades in terms of visual detail, draw distance, or the number of NPC's, and the load times were still extremely short (seamless, if you will). It's too bad that the shooting sections are so fucking difficult with the Dreamcast controller, otherwise it's a great port.

>> No.5082529

>>5076653
https://www.youtube.com/watch?v=QoGaj2HnVUI
Reminder Star Fox is just a clone of this game.

>> No.5083384

>>5082307
Seriously, can anyone explain to me what the fuck happened to David Cage between Omikron and Fahrenheit? Did some fucking body snatchers get him? Did he get a mental breakdown? How does someone create an amazing and one of the most innovative adventure games in history and then spends rest of his career making shitty CGI movies with QTEs?

>> No.5083391

>>5076730
>>5076731
>>5076878
He's not wrong though

>> No.5083412

>>5076653
The FX chip stuff is only impressive until you know it is the FX chip doing everything. Takes away the magic. Like benching 400 for an instagram video, when half the plates are fake.

For real. Games like Conkers on N64 that DIDN'T need the expansions pack were far more insane. The 64 was a monster in comparison to the ps1 and Saturn in all regards. Yet seeing the compression ideas and workarounds to get that game out of a 64 is impressive. It isn't about framerate or anything, it is about it running at all. Without the expac, damn black magic. Factor 5 was the same.

>> No.5083415

>>5083391
not wrong can still be trite and embarrassing.

>> No.5083445

>>5083415
I understand his point and it's not embarrassing, I mean it's only fair if you look at the extra chip doing all the work then its not as impressive as a developer creating special code to make something look unique, like that fighting game near the end of the nes library that looks like an SNES game

>> No.5083596

>>5083445
I agree, i think others like >>5083415 aren't appreciating that technical mastery != visually impressive/interesting. I mean, bundling extra hardware is interested and cool, but it wasn't exceptionally difficult or required special talent. What's impressive is when a piece of software surpasses normal/expected system limits.

The following things are technically impressive:
https://en.wikipedia.org/wiki/.kkrieger
https://www.youtube.com/watch?v=G1Q9LtnnE4w
https://www.youtube.com/watch?v=90AEamQCLog

>> No.5083609

>>5083596
Heh I member krieger, everybody thought it was a virus. Me I played it back then and it was a buggy and slow piece of shit. The tiny size was neat yea

>> No.5083630
File: 55 KB, 500x439, 54880-Batman_-_The_Video_Game_USA-6.jpg [View same] [iqdb] [saucenao] [google]
5083630

>>5076653
Batman for the NES
https://www.youtube.com/watch?v=Qr0RSz-HPIw

>> No.5085542

>>5083596
>The following things are technically impressive:

>version from the demoparty had buggy/non-working collision-code
kek