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/vr/ - Retro Games


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5062317 No.5062317 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5057632

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://cdn2.desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
+ Video: https://www.youtube.com/watch?v=ietb4JwaaXA
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake: https://cdn2.desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
+ Video: https://www.youtube.com/watch?v=lwe0nwBkDyU
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://cdn2.desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Marathon: https://cdn2.desu-usergeneratedcontent.xyz/vr/image/1528/27/1528276019025.png
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1531/04/1531041667439.png
+ Fan missions: https://cdn2.desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.5062321

=== ONGOING ===

-OP template needs a hand with compression, near character limit (the news post is always fine)
-Quaddicted no longer blocking EU IPs, but still seeking help for GDPR compliance

=== NEWS ===

[09-16] Doom Delta 2.0 released
https://www.youtube.com/watch?v=tmRBcbP5q5k

[09-15] Anon's quickstart map updated to support more Heretic, Hexen, and Strife IWADs
https://my.mixtape.moe/ykpkoh.pk3

[09-14] RedneckGDX released (fixed link)
https://m210.duke4.net/index.php/downloads/download/8-java/52-redneckgdx

[09-13] SM187 for Quake released, 4 hour speedmaps
http://www.celephais.net/board/view_thread.php?id=61629

[09-11] id Tech 1 mapping tool 'Eureka Editor' updated
http://eureka-editor.sourceforge.net/

[09-10] John Anderson, author of Ultimate Doom's E4M7 and other maps, passed away back in April
https://www.doomworld.com/forum/topic/43010-where-is-dr-sleep/?page=2&tab=comments#comment-1916824

[09-07] System Shock Enhanced Edition's source port update released, including official support for mods
https://steamcommunity.com/games/410710/announcements/detail/3098929145092416976

[09-06] LOTX milestone 3, project put on hold
https://www.dropbox.com/s/ymtpoqmqbur88l6/LOTX-milestone3.rar?dl=0

[09-02] DAKKA SSG revamp in latest alpha
http://jinotra.in/downloads/mods/doom/dakka/dakka-0.10alpha-2018-09-02.pk3

[09-02] Audio level rework in new pre-release version of Babel
https://my.mixtape.moe/mrcokp.pk3

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

To submit news, please reply and anchor it to this post.

>> No.5062336
File: 687 KB, 1360x768, Screenshot_Doom_20180924_013109.jpg [View same] [iqdb] [saucenao] [google]
5062336

A little of the progress of this weekend.

>> No.5062351

>>5062336
I can't believe that's actually Doom, holy shit

>> No.5062363

>>5062351
Well i hope i nail the level design this time, since the first two maps that were in the Map Pack was totally shit in navigation.

>> No.5062368

Anymore metal songs that would make great names for Doom maps?

>> No.5062372
File: 57 KB, 400x400, joe-kiely-q3a-wrack.jpg [View same] [iqdb] [saucenao] [google]
5062372

*blocks your path*

>> No.5062387

>>5062368
Painkiller
Alone Again
Another Way To Die
Octavarium (not metal tho)
Wormhole Inversion
Fallacious Crescendo
Peace Sells
Into Decay
The Four Horsemen
Return to Hangar
Bloodlines
Symmetry

>> No.5062395

>>5062387
>Octavarium
sounds like a hexen map

>> No.5062406 [DELETED] 

>>5062387
Just a a few off the top of my head:
Chapel of Ghouls
Into the Coven
Shot in the Dark
Blood Red Skies
To Hell and Back
South of Heaven

>> No.5062409

>>5062368
Just a a few off the top of my head:
Chapel of Ghouls
Into the Coven
Shot in the Dark
Blood Red Skies
To Hell and Back
South of Heaven

>> No.5062414

>>5062368
>>5062387
>>5062409
evil never dies
hellrider
march of the damned
ram it down
secrets of the dead
snakebite
traitors gate
walk with me in hell (used in slaughterfest)
devils island
elysian fields
go to hell
hangar 18
into the lungs of hell
symphony of destruction
the killing road
creeping death
through the never (nobody ever appreciates this one)
clash with reality
mouth for war
psycho holiday
behind the crooked cross
mandatory suicide
postmortem (kinda generic, but hey)
seasons in the abyss
welcome to the jungle

>> No.5062417
File: 26 KB, 280x248, F1286F6A-9A38-4EED-B0C8-E036F148F297.jpg [View same] [iqdb] [saucenao] [google]
5062417

>>5062317
Hi faggots, My name is ken silverman and I hate all of you.

>> No.5062423
File: 65 KB, 461x415, 1528772838295.jpg [View same] [iqdb] [saucenao] [google]
5062423

man I really want to like shadow warrior but man a large chunk of the enemy roster feels like bullshit. OHK missile ninja. invisible guardian head ninja. these annoying gorilla things. buttfucking flying ghost shits. fucking BEES.
either their hitbox is so small missiles and grenades just graze past them with such ease or I'm getting really unlucky with my shots.

also the explosion radius on these grenades is fucking comedic. you have to backpedal like two entire blocks to avoid any splash damage and chances are they'll somehow bounce toward your general direction anyway before going off. it genuinely feels like explosives deal far more damage to you than than the enemies in the general area, same applies for the sticky bombs. might be my FOV settings making detonation areas hard to tell, although I don't know what the correct amount should be. it's literally a goddamn scrollbar.

/blog

>> No.5062438

so, I've got a few issues with ezquake/nquake, none of which I've managed to find definitive solutions for yet:
>some settings persist after every launch, but others do not
>cannot clear binds in game with del
>i'm not even entirely sure it's interacting with the config file at this point
help, i'm retarded

>> No.5062445

>chillax map06
yeah i'm done with this wad

>> No.5062457
File: 117 KB, 1024x1036, doom__404_by_faybos-da3pu33.jpg [View same] [iqdb] [saucenao] [google]
5062457

>> No.5062468
File: 700 KB, 1280x1024, Screenshot_Doom_20180924_021804.png [View same] [iqdb] [saucenao] [google]
5062468

>>5062184
the lack of skyboxes bothers me.

>>5062445
Go the full way, coward.

>> No.5062483

>>5062184
https://www.romhacking.net/hacks/3145/
Y'all gonna need this

>> No.5062498
File: 494 KB, 1000x1000, Iron_maiden_Q2.jpg [View same] [iqdb] [saucenao] [google]
5062498

Hot take:
PS1 Q2 > PC Q2

>> No.5062503

>>5062498
What's different in PS1 version?

>> No.5062506

>>5062503
No sky-boxes, apparently.
So I'm going to disagree with him.

>> No.5062518

>>5062506
I'm assuming it's just nostalgiaposting.

>> No.5062526
File: 530 KB, 1280x1024, Screenshot_Doom_20180923_205720.png [View same] [iqdb] [saucenao] [google]
5062526

>>5062518
That's not even a thing though, dude, "nolstalgia/rose-tinted goggles" is a pretty poor attempt to try to discredit somebody.

>> No.5062528

>>5062526
I just assume that the guy played Q2 on PS1 first, that's why he has fonder memories of it (despite PC version being better just because you can set a bigger resolution). Why would I try discredit anyone, I like Q2.

>> No.5062530

>>5062528
I do to, it's just that usually the term IS used as an attempt to discredit somebody, same as one would try in attempting to imply that "soul/soulless" is not an argument.

>> No.5062541

>>5062506
>>5062518
Not that anon but I actually agree with him, and I didn't play the PS1 version until recently. Quake 2 on PC always felt like a slog to me. Really floaty and weightless, guns didn't feel all that great, environments were sickeningly grey and red, level structure just felt messy and too open, etc.

The PS1 version basically fixed all that. The controls felt weightier and there was rumble support, the levels feel more cohesive, and the graphics were made significantly more colorful with lots of blues, greens, purples, etc., that not only fit the alien vibe of the game, but make it significantly more pleasing to the eye.

There's no denying that the PC version is superior from a technical perspective, but if I had to sum it up, I'd say the game fails as a PC game but succeeds on PS1. Sure, there are no mods and it's a smaller and shorter experience, but really, the tighter level design, various quality of life changes and enhanced color palette really make all the difference for me. The PC version might have more bells and whistles, but it fails at being a fun game. The console version, while limited, is perfect at doing what it does, which is provide a few hours of fun blasting from the comfort of your couch, without the depressing aesthetic and boring combat of the original game. I don't blame anybody who disagrees, but the PC game was just disappointing for me, especially coming off Q1.

>> No.5062542
File: 602 KB, 1280x1024, Screenshot_Doom_20180923_205738.png [View same] [iqdb] [saucenao] [google]
5062542

>> No.5062543
File: 83 KB, 640x640, 37353786_204786970209582_1405095497164652544_n.jpg [View same] [iqdb] [saucenao] [google]
5062543

>>5062503
The controls are different and tank-ish and levels are shortened

Which sounds like those are horrible decisions until you notice that now there is an actual challenge and is actually kinda fun (like dynocrisis. shit controls that somehow make it challenging and fun) and going trough the game doesn't feel like a chore (go collect X to get past Y. Repeat 7843 times trough big ass halls)

Seriously, even out of curiosity you should try it.

Is one of my favorite games in the PS1

>>5062506
stfu it looks amazing all things considered. in fact looks better in some aspects than the PC version (like lens-flare, non shitty square particle effects, very colorful, don't need to use your laser gun shots as a flashlight, etc)

one of the best (if not the best) ps1 looking game

>> No.5062545

>>5062541
I guess that's fair, but Q2 SHOULD have a depressing aesthetic. This is the strogg we're talking about

>> No.5062547

>>5062542
map?

>> No.5062549
File: 239 KB, 1275x984, i was gonna have it be a seprate map but fuck it.png [View same] [iqdb] [saucenao] [google]
5062549

>>5062547
Probably going to scrap it. It was an offshoot map when I got sick and tired of this thing. You can always grab it off me if you terribly wanted. There's a reason why people have always been free to edit my projects to their liking, but I'll be fucked if I'm removing the use of vibrant colors entirely.

>> No.5062551

>>5062545
Agreed, however I felt it was depressing for the wrong reasons. Q1 was depressing as fuck but it oozed atmosphere, that was part of the charm. With Q2, it wssn't so much depressing because that was the intention, just depressing because everything felt so sterile and boring.

>> No.5062552
File: 295 KB, 630x492, elaborate what you mean by 'this thing' dumbass.png [View same] [iqdb] [saucenao] [google]
5062552

>>5062549
"this thing" being Map03, specifically.

>> No.5062553

>>5062551
I think we may of had different experiences considering my first full play-through of Q2 was on it's applicable nightmare setting.

That shit's torture and I don't recommend it, by the way, savescum all the way.

>> No.5062554

>>5062549
>Probably going to scrap it.
what
a
shock

>> No.5062559
File: 535 KB, 1280x1024, Screenshot_Doom_20180916_055015.png [View same] [iqdb] [saucenao] [google]
5062559

>> No.5062560

>>5062549
I think that looks awesome anon. I've always felt like DOOM needed more color, don't change a thing.

>> No.5062567
File: 498 KB, 1280x1024, Screenshot_Doom_20180924_040609.png [View same] [iqdb] [saucenao] [google]
5062567

>>5062560
At least some people are sensible enough to not want the same boring drab brown-and-grey/green.

I'll try fiddling with some of the grayscale desaturations like in map03 and map02 on the basis of warmth-cold though, except for outdoor areas.

I know the use of gaudy application of bright vibrant colors is counterproductive to the themes of the map, but not having the use of color like that treads too much into generic modern militdude brown-and-bloom territory for me and causes immediate revulsion.

>> No.5062570

>>5062567
I'm right there with you. The lack of color is one of my biggest issues with the games. One of the main reasons I love DOOM 64. Your work reminds me of that, actually.

I don't see gaudiness as an issue honestly. I mean, just look at the enemies -- cacodemon is gaudy as fuck, for example. There's a definite charm to vibrant colors. Who could possibly say that the last screen you posted somehow looks less visually appealing than a boring grey mess like most of the original levels are? Good on you dude, keep it up. Don't listen to the haters.

>> No.5062575
File: 643 KB, 1280x1024, Screenshot_Doom_20180924_041900.png [View same] [iqdb] [saucenao] [google]
5062575

>>5062570
I mean, the others have a point, truly, they do, But I feel like much of the feedback simply doesn't understand what I'm trying to go for in terms of these. I love D64 for it's color too; despite being a depressing-atmospheric horror theme; which is pretty damned great if you can mix "engaging, intresting color selection" and "moody, depressing, atmospheric, psychological settlement"

The maps were generally meant to be a meshing of Doom 2 textures with Doom 64 textures; with CC4-Tex being used as an attempt to try and fill in some of the gaps where it was difficult to mix textures.

I also personally agree with you on the gaudyness of the cacodemon; He's entirely out of place with most of the roster, but he's also great simply because of that. He's this dumb flying red ball, yet his simplistic design and body-texture lends to something that you really wish you could wrap your arms around.

The original maps were also utterly riddled with texture alignment failures, and E1M2 is a very early indication of this.

This 'gaudiness' is also part of why the "nightmare (read: stealth) monsters" have their own colors when used outside of Nightmare mode (only the arachnotron and cacodemon [pictured] for this one. Arachno's not getting his nightmare reskin for a while yet because each sprite needs to be done manually)

>> No.5062576

>>5062575
>psychological settlement
unsettlement, rather.

>> No.5062590
File: 4 KB, 98x55, NSPIA1D1.png [View same] [iqdb] [saucenao] [google]
5062590

>>5062575
aforementioned single sprite that's really rough and junk.
You can't get the desired "rusty metal and sk_snake2 type flesh" with just color remapping, unlike the two caco variants in these maps.

>> No.5062598
File: 75 KB, 438x342, Kustam2.png [View same] [iqdb] [saucenao] [google]
5062598

I spent too much time making these sprites but I'm pretty fucking happy about them.

>>>/wsg/2377660

>> No.5062603

>>5062598
"all the other kids with the pumped up kicks"

>> No.5062604

Extreme Terror is bloody amazing. Surprising that a transsexual is capable of this.

>> No.5062639

>>5062604
Out of context, your post sounds like someone who enjoys disphoric people suffer

>> No.5062640

>>5062639
*suffering

>> No.5062643

>>5062445
Should have played with a Gameplay mod

>> No.5062651

>>5062541
>tighter level design
PS1 Quake 2 is just Quake 2 maps butchered and made smaller in every way because of console technical limitations and a loading screen every ten seconds (and obnoxiously the CD track changes too every time). It's just bite sized Quake 2 with all the other shite that comes with 5th gen consoles. Yeah it has prettier textures and nice gimmicky lighting effects but that's about it. And that's just single player, obviously it can't touch Q2's mp.

>> No.5062672

Is sunder a good slaughterwad pack to pair with guncaster?

>> No.5062686

>>5062604
> Surprising that a transsexual is capable of this.
Um what? Why?
That's like saying "Surprising a human is capable of something that other humans can do"

>> No.5062696

>>5062639
To doom is to suffer

>> No.5062708

>>5062604
You should check out Marisa's mods then.

>> No.5062710 [DELETED] 

>>5062686
Trannies are mentally ill.

>> No.5062713

>>5062651
How could psx q2 beat open gl powered q2? Open GL! D3d is poop. Man, i remember when i got my voodoo 3 and went opengl. It was online, q2dm8. I got to play online during the weekday too on that day (modem costs higher)

>> No.5062725

>>5062710
But they're not retarded, are they?

>> No.5062738

What's your opinion on Romero's two modern maps? How good are those compared to his original maps?

>> No.5062749
File: 2.96 MB, 852x480, NMx4.webm [View same] [iqdb] [saucenao] [google]
5062749

>>5062317
What's your favourite Quake fan expansion excluding Arcane? webm unrelated

>> No.5062832

>>5062423
Source. Also try the reboot.

>> No.5062840

>>5062526
That is absolutely not true, I've seen people nostalgic for E.T on the Atari 2600, insisting "ackshually it was a really good game".
Yes, I know its reputation as "worst game ever" is vastly exaggerated in urban legend, and that it was far from the worst game even on its system, it's still very substandard.

People will defend horrible things through nostalgia.

>> No.5062846

>>5062530
Soulless is a subjective opinion, there are people who find Doom and Quake soulless, or Duke Nukem 3D, in spite of all these ganes dripping with the souls of their creators.

>> No.5062856

>>5062541
I can see why one would like the PS version, but I personally find the PC version to be very fun.

>> No.5062859

>>5062549
I like how it looks, don't throw it away.

>> No.5062862

>>5062846
>there are people who find Doom and Quake soulless
...said nobody ever except some faggot on /vr/

>> No.5062865

>decided to introduce little brother to old shooters
>pull out shitty old laptop
>put ut99 and the first 3 quakes on a stick
>can’t start a LAN server with bots for ut so it’s just us
>move on to Q1, quakespasm detects TCP/IP server on one computer but won’t connect, didn’t bother with ezquake
>move to Q2, both yamagi and q2online work, good shit
>move to Q3, vanilla exe and ioquake won’t work because laptop doesn’t support OpenGL
Quake 2 mp is fun though

>> No.5062879
File: 6 KB, 195x259, 1534412963796.png [View same] [iqdb] [saucenao] [google]
5062879

>>5062321
>-OP template needs a hand with compression, near character limit (the news post is always fine)
I have an idea, what if... and I mean, read this carefully, what if... we put all of that in a pastebin?

>> No.5062881

>>5062567
I actually like low saturation colors, when used well they can be phenomenally atmospheric.

My favorite example is Resident Evil 4, the environments are dilapidated, worn down, and disused, large parts of it gives the impression of something that long ago was a place where people lived, where people worked, places which had purpose and life to them, but through time were abandoned, neglected, or abused, and it fits perfectly given the Los Illuminados, their lack of hygiene and sanitation, for how long they've been infected by the Las Plaga, and how they're far from human, their existance miserable and disgusting.
The filth, the rust, the old greyed out wood, the fall weather stripping all the trees of foliage and littering the ground with dead leaves, it all helps selling it.

I will fully concede that a desaturated palette is hard to use in a good way, however, and many devs think that just because the exaggeraged, vibrant color of games such Super Mario 64 (you know, a game styled in a very cartoonish manner), aren't quite realistic, that obviously means that realism means less colors, when that is obviously not true, in how even a warzone can be relatively vibrant, all things considered, especially when the sun is shining.
In that sense, I've seen games which strive for less realism to have more color than games that supposedly do.

Desaturated palettes can be really good, but only if used suitably, and on top of that, more vibrant elements can then also really be very well fitting in this less colorful world.

>> No.5062883

>>5062368
despacito
criminal
gasolina
atrevete-te-te

>> No.5062885

>>5062749
synthwave toho game when?

>> No.5062890

>>5062368
darude sandstorm

>> No.5062894

>>5062883
well, I can see gasolina to be a chainsaw infested map

>> No.5062903

>>5062570
Only like E1 of Doom is really gray, and the more "earth tones" of some of the texturing is more to sell people in 1993 on this cool new technology. Mind that games just a few years ago could regularly feature EXTREMELY limited amounts of colors/shades, just because a computer couldn't display more at a time.
Then comes Doom, which has a very wide range of color and shades. E1 techbases could feature lots of more subtle colors, which blew people's minds.

Once you get to E2 and E3, there's a lot more color and texture variation, E2M2 and E2M4 have a variety of environments with lots of color.
Doom 2 does have somewhat less a lot of the time, particularly in the early and middle sections of the game (and I'd partially blame this on the super boring brown clouds), but then you have Sandy going crazy with colors in many levels.

>> No.5062915
File: 208 KB, 1018x1004, a look over.png [View same] [iqdb] [saucenao] [google]
5062915

>>5062879
Just updating a whole bunch of shit is probably a better way to word it, ironically some of the pastebins might want some revision.

I think nuking image links would be compressing enough by using an imgur album or something, but let's see what others think.

>> No.5062916 [DELETED] 
File: 22 KB, 395x502, 1527800500398.jpg [View same] [iqdb] [saucenao] [google]
5062916

>>5062604

>> No.5062919 [DELETED] 

>>5062710
Vincent Van Gogh cut off his fucking ear, and Michael Jackson had surreal complexes about his appearance and his lost childhood, what's your point?

>> No.5062943

can you do a jump pad in quake 1?

>> No.5062956

>>5062943
Yes with a trigger_push.

>> No.5063017 [DELETED] 

how do you know if she’s a “she?”

>> No.5063061

>>5062956
it's too much asking for an example?
I'm not getting it, also, seems to only push in x or y, is there some hidden key I have to input?

>> No.5063070

>>5063017
Bill Cosby’s Final Act: Prison???

>> No.5063075

are the golden souls wads fun?

>> No.5063078

>>5063075
Seciond one is more fun than the first.

>> No.5063080

>>5062956
>>5063061
ok, I got the map sources, -1.. w h y

>> No.5063081 [DELETED] 

>>5062639
>>5062686
>>5062916
>>5063070

Never give redidtors attention.

>> No.5063085

>>5062368
Deep Cover
Poetic Justice
The Mystery of Chessboxing
It's Going Down
This Is America
God's Plan
Gravel Pit
The Block Is Hot
Choices
The Crossroads

>> No.5063089 [DELETED] 

>>5063081
But that's what you're doing right now.

>> No.5063104

Quake is such an awful game, it aged terribly with those brownish hallways of nowhereland, not to mention those ugly polygons.

>> No.5063116

>>5062438
Either write your binds in the .cfg and look up tutorials to find out how, or make do with your problems. The menus are almost useless in Quake.

>> No.5063130

>>5062846
>Soulless is a subjective opinion
>t. NPC

>> No.5063132
File: 107 KB, 1216x776, this keeps happening when you can only plan and consider faucets in the map itself and not its constituent parts.png [View same] [iqdb] [saucenao] [google]
5063132

>>5062862
Said nobody ever really. How can anybody say the classics don't have soul?

>>5062859
Okay, okay. I won't toss it. I just have, unsurprisingly, ran into another roadblock of sorts. I'd rather not lump in even more decorative actors too.

>>5062881
See, you get it. I'm certain I can't use it well enough though. I'm still in the midst of balancing map03, but I failed to consider four opportunities of using the same singular archvile; despite it being part of the map's whole gimmick.

The maps themselves are intended to be dusty, dense atmosphere (as in, thick air and whatnot, hard to explain) and corroded; so fog sectors are to be bound aplenty.

>> No.5063136

>>5063104
>aged
People hated it for those exact reasons when it came out.

>> No.5063139

>>5062865
Just give him Zandronum and Doom Royale

>> No.5063140

So is DOS the best way to play Blood still?

>> No.5063142

>>5063140
bloodgdx

>> No.5063143

>>5063139
>doom royale
Fuck you for reminding me of that goddamn meme game.
unfortunately, now i'm vested in it.

>> No.5063165
File: 27 KB, 1280x720, SQUAD.jpg [View same] [iqdb] [saucenao] [google]
5063165

WE
GOT
HOSTILES

>> No.5063228

>>5062862
There are people who have just shit taste.

>>5063130
Go take your flavor of the month recycled wojak and suck it.

>> No.5063230 [DELETED] 

>>5063104
Söy

>> No.5063240 [DELETED] 

Did someone link this thread on /v/? So much cancer lately.

>> No.5063250

>>5063240
The quality always takes a hit when a certain person decides to inflict himself upon the thread

>> No.5063286

>>5063240
They linked it on russian /v/ on 2ch. The cancer comes from there.

>> No.5063294 [DELETED] 
File: 112 KB, 640x360, 1535237775892.gif [View same] [iqdb] [saucenao] [google]
5063294

What do you guys think about indie titles that attempt to recapture the feel of Doom/Quake/Heretic?

Can/do they do anything that couldn't be done via fan-made WADs/maps?

I was looking at these, was wondering what you guys thought about them:
https://youtu.be/_th3Qeew7-Q?t=36s
https://youtu.be/B0V82PhiDDw?t=20s

>> No.5063303 [DELETED] 

>>5063294
They look like shit. Even vasyan's so called "HD" compilation looks better.

>> No.5063307 [DELETED] 

>>5063294
>Amid Evil
Looks absolutely unimpressive visually. I just came back from Arcane fucking Dimensions, don't give me a mediocre "3 colors per episode" color palette and shitty dynamic lights like it's Christmas.

>Dusk
Literally was about to post this >>5063303. Yeah, some old shooters looked like that, but they also looked like shit. It's one of those stylistic choices that should stay dead.

>> No.5063312 [DELETED] 

>>5063307
>>5063303
Yeah I'm not defending them, I was wondering if it was just me being a contrarian for not liking them

Saw a streamer ICARUS recently defending Amid Evil and looking at the gameplay I wasn't really feeling it.

>> No.5063348 [DELETED] 

>>5063312

If anything, Dusk looks actually decent gameplay wise. I'll buy it when it's cheap.

>> No.5063354
File: 1.15 MB, 1360x768, spasm0002.png [View same] [iqdb] [saucenao] [google]
5063354

>>5062749
Travail

>> No.5063359

You ever wonder if Icarus ever played Doom "vanilla-ly" or with a source port like Crispy/Choco/PrBoom/+?

>> No.5063360 [DELETED] 

>>5063294
The only one I've liked so far is Dusk. Very cool visuals, music, and gameplay. The sound design is kind of bad though. Haven't played Amid Evil but I have good expectations since it's associated with Dusk. Most of them make a big deal about being retro-style but then use wave combat or procedural generation, which is the exact opposite of retro FPS. Like Strafe, what a fucking misleading piece of shit.

>> No.5063361 [DELETED] 
File: 530 KB, 822x615, file.png [View same] [iqdb] [saucenao] [google]
5063361

>>5063294
Ugh

>> No.5063363
File: 112 KB, 802x623, dn3d_bunny.png [View same] [iqdb] [saucenao] [google]
5063363

I went through all the process to create a new monster in the Duke Nukem. I can now spawn roomba bunnies.

>> No.5063372
File: 173 KB, 433x245, 392a4566-dfc1-435f-9485-0e34517148df.png [View same] [iqdb] [saucenao] [google]
5063372

hold the fucking phone. did id software rip off shadow warrior's railgun?

>> No.5063378

>>5063372
>May 1997
>December 1997
maybe

>> No.5063383

>>5062542
Color scheme is completely fucked. Not pleasant to look at, anon

>> No.5063387

>>5063372
>>5063378
did shadow warrior ripoff quakes grenade launcher?

>> No.5063392

>>5063387
a grenade launcher is more generic

>> No.5063414
File: 11 KB, 232x197, 1376198741320.jpg [View same] [iqdb] [saucenao] [google]
5063414

Y'know, I really miss seeing new official Duke Nukem games. I know who has the rights these days, but still.
>mfw no sequel for Duke Nukem Zero Hour

>> No.5063420

>>5063294
Ion Maiden is much better than both. That game was built with the original Build engine from 1995 and push it to its limits (if there is any).

Amid Evil uses Unreal engine 4, which was released in like 2012. The goal wasn't pushing to the limits like all normal games should do, but making deliberately dumb shit.

Dusk uses freakin' Unity from 2005, and uses an absolutely disgusting design choice. It looks horrendous, and no sane person with decent standards can like this abomination.

>> No.5063424

>>5063383
Bbbbut did you notice stone demons' eyes bleeding? I sense powerful meta-motif here!

>> No.5063425

>>5063372
ABOUT FUCKING TIME SOMEBODY ELSE NOTICED
WHY DOESN'T ANYONE EVER BRING THIS UP
IT'S SO FUCKING OBVIOUS

>> No.5063429

>>5063424
>meta-motif
wat

>> No.5063434 [DELETED] 

>>5063348
Dusk is pretty nice gameplay-wise yes, it's just that the level design and art direction aren't up to snuff, especially in E1 which is fucking terrible. E2 is much better but it's still not on the level of some of the best mods out there.
Amid Evil is pretty fun but it honestly looks like trash in screenshots and videos. You really need to play it to appreciate some of the designs.

>> No.5063450

>>5063429
I don't think there is a way to explain it so that to preserve the joke.
Okay.
The screenshot is unpleasant to look at = your eyes are, figuratively speaking, bleeding
The stone faces on the screenshot, overseeing the same scene, are literally bleeding
The faces might (yeah, right) emphasize the fact that the environmental design in the room is intentionally heavy on the player's, yours, eyes.

>> No.5063453

>>5062543
>>5062498
if chillo could do some revamped quake 2 models like what he does with quake 1

>> No.5063460

>>5063420
>Ion Maiden
Cool stuff anon, thanks for bringing it to my attention. Any other hidden gems you know about?

>> No.5063462

>>5063420
Ion Maiden also has the added benefit of having Kowalczyk's art direction.

>> No.5063475

>>5063383
>>5063424
>>5063450
Looks ok to me.

>> No.5063505

>>5063434
E1's level design is okay, just nothing special. It's very 2D.

>> No.5063534

>>5062423
Use the grenades to clear rooms, use missiles to take care of those annoying enemies. You'll get into the flow eventually.

Git gud.

>> No.5063542 [DELETED] 

>>5063294
I find Amid Evil's look a bit weird, but it's a great game. It lacks character though. I have no fucking clue who the villain is or what I'm saving. Still recommend it.

DUSK is fucking fantastic.

>> No.5063545

>>5063372
They both got the idea from Eraser.

There's a very good chance the devs of both games watched the film together.

>> No.5063548 [DELETED] 

>>5063505
It is set in a rural outback. It shouldn't be much of a surprise that it's not as vertical as some of the stuff later.

Also, have you lot actually played DUSK? Seriously. Some of the set pieces in episode 2 blew me away.

>> No.5063562

>>5062423
SW is honestly not very good and I cannot fathom why it often gets mentioned in the same breath as genuine classics

>> No.5063563

>>5063453
I think it would be possible to remake them with Md2, but you would need a modern source port to remove the jelly trick

>> No.5063564 [DELETED] 

>>5063294
I can't say anything about how Dusk plays, but visually, it looks like such a hodgepodge of different art styles that's it's just a mess. It's very clearly the work of a group of people who have never sat in the same room together. I feel like there's basically no creative direction going on and everyone involved is just doing their own thing.

>> No.5063570

>>5063562
I personally am a fan of everything save for the guns and the way enemies operate.

>> No.5063578 [DELETED] 

>>5063564
Anon, Dusk is made by one guy.

The graphics are super low poly, and the models are wonky Quake 1 era stuff, but surely you've played the episodes? They're very consistent visually, with each episode having a set theme.

And episode 2 had some particular set pieces that I think shows an artistic flare. Are you seriously trying to say the the drill hall in episode 2 looked shit?
Or the skyline reveal in Erebus Reactor? The black-red chute? The electric monolith in e2m9?

>> No.5063581 [DELETED] 

>>5063294
I know they can be unpopular around here but I love them and think people are a bit to nostalgic over the classics
Dusk is very good, but is kind of ugly and the level design is a bit weak
Amid Evil plays and looks better, but lacks character
Ion Maiden was just fantastic in the preview, it's already easily supplanted Shadow Warrior for me, and I have high hopes for the final product
not really a true classic shooter but Devil Daggers is also fucking excellent

>> No.5063582

>>5063562
I love it.

Except for a couple of levels and the fucking wasps. You just get into this zen rhythm and blast the shit out of everything. It's one of the few games I've been genuinely sad about finishing.

>> No.5063586 [DELETED] 

>>5063581
>I know they can be unpopular around here

Whenever I've been on /vr/, people have been really enjoying all three of those.

>> No.5063587

>>5063562
I really want to like SW because of the great theme and art but fuck the level design and combat get so fucking annoying at times.

>> No.5063590 [DELETED] 

>>5063294
i think they're not retro

>> No.5063602 [DELETED] 

>>5063294
dusk is alright but amid evil looks like crap

>> No.5063608

When Doom 64 came out, did any manuals or anything ever mentioned the secret levels and demon keys?

>> No.5063610
File: 61 KB, 960x940, tmp_13050-15358048683432080194919.jpg [View same] [iqdb] [saucenao] [google]
5063610

Why the fuck is nobody talking about Ashes 2063? This is literally the best game running on GZDoom ever made so far
This thread is now about Ashes 2063

>> No.5063613 [DELETED] 

>>5063578
>surely you've played the episodes?
>>I can't say anything about how Dusk plays

>> No.5063614

>>5063420
oh yeah, I can tell because the game loads map sections a la half life for some reason.

>> No.5063616

>>5063610
>https://www.rockpapershotgun.com/2018/09/24/ashes-2063-post-apoc-doom-mod-launch/
>PSA: Friends don’t let friends play GZDoom mods with blurry textures. Follow this little guide video to get those pixels pin-sharp in just 30 seconds or your money back.

Wtf i love rockpapershotgun now

>> No.5063623
File: 652 KB, 1280x1024, Screenshot_Doom_20180924_171330.png [View same] [iqdb] [saucenao] [google]
5063623

sector color desaturation based on temprature further test in sectors not connected to outside 01

>> No.5063654

Is GOG the best place to get Quake nowadays?

>> No.5063656

>>5063654
The pastebin is the best way to get quake

>> No.5063674
File: 315 KB, 1280x1024, Screenshot_Doom_20180924_174654.png [View same] [iqdb] [saucenao] [google]
5063674

THIS ONE WEIRD TRICK
it's a pretty shit trick

>> No.5063678

Hexen seems to have the biggest divide of people who love it and hate it. is it truly worth checking out?

>> No.5063681
File: 1.17 MB, 3264x2448, shirt.jpg [View same] [iqdb] [saucenao] [google]
5063681

>>5063674

>> No.5063687

>>5063678
It's a one of a kind game. You'll never know unless you try.

I recommend going with the last difficulty only.

>> No.5063702

do the other zombiemen had green eyebrows?

>> No.5063704
File: 52 KB, 256x256, 1532011637085.gif [View same] [iqdb] [saucenao] [google]
5063704

>>5063678
Yes, Mortal.

>> No.5063752

Does Quake use some kind of weird mouse acceleration by default? If so is there a way to turn it off?

>> No.5063769

>>5063420
IM is built on EDuke32 and for some bizarre reason has terrible framedrops in places where there shouldn't be any.

>> No.5063770
File: 2.01 MB, 1920x1080, soul of evil.png [View same] [iqdb] [saucenao] [google]
5063770

recording Soul Of Evil
to the anon who recommended it, how do I get out of this room without cheating? I dont have the rocket launcher and I cant grenade jump for shit without some massive savescumming

there is a conspicuous piece of geometry that activates something when I shoot it, but I cant seem to find what it actually does

>> No.5063773

>>5063678
Yes, however, it isn't for everyone. The difficult and cryptic nature of the game is a turn off for a lot of people, but personally, I fucking love it. There's nothing else like it. It's basically a first person hack and slash with an emphasis on exploration and puzzle solving. The combat and general formula of the game bares obvious similarities to DOOM, but they are totally different. The game is broken up into hubs which feature portals to different regions, often requiring you to visit said regions and perform various tasks to progress further. You can find cool stuff like a spell that turn enemies into pigs (that can then be smashed into bloody pork bits) or an artifact that let's you summon a giant demon to fight for you. Lots of cool stuff to do and find, and the levels are all wildly different.

It's one of the only games I've ever played that managed to really nail the feeling of being a medieval warrior who's delving into the depths of dark dungeons, slaying beasts and looking for ancient treasures. It may sound generic on the surface, but you'd be surprised how hard it is to find a game like this that isn't polluted with stats, skill trees, etc. It's just pure, unadulterated dungeon crawling with fun combat, incredible atmosphere and a wonderful sense of mystery. Highly recommended.

>> No.5063776

>>5063616
>video has nothing about anisotropy

>> No.5063821

>>5063773
You might wanna try Cybermage from Bradley of Wizardry 5-7 fame. His best level-designs too.
One caveat: basically needs to be played keyboard-only, moreover, customization of keyboard layout is more or less a bitch and requires some genuine thinking.
Also, if you decide to play it, skip the tutorial, it's shit, and play it on the hard difficulty. The first level is meh, then it gets into diamonds territory fairly quickly.

>> No.5063846

>>5063132
>See, you get it.
Thanks.

For the atmosphere of that level, how are you picturing it, the air full of dry particulate, perhaps from machines grinding? Or is it a moist, disgusting, dense fog blanketing the level, the space being like a giant pneumonic lung, sickly and logged with moisture?

Maybe even a mix, gross bodily moisture, swirling in the air with dust and flecks of god knows what, caking onto the walls, causing mold and moss to grow, attracting bacteria and insects, making the 'pneumonia' of the level worse still
With a few custom textures and a labored, muffled, demonic breathing, acting as ambiance for the level.
Maybe I'm letting my imagination run away with me here.

>> No.5063849

>>5063773
>The combat and general formula of the game bares obvious similarities to DOOM, but they are totally different.
I'd say, Catacomb3D is more similar, even if incomparably shorter and more basic. Curiously enough, it DID have a hub location in one of its chapters.

>> No.5063854
File: 2 KB, 115x125, 1491508616382s.jpg [View same] [iqdb] [saucenao] [google]
5063854

>>5063294
Dusk plays wonderfully and the music's pretty great, but visually it takes the piss.

Episode 2 is definitely a lot more engaging than the first, which the levels are...alright, but nothing groundbreaking.

>> No.5063856

>>5063608
I just wonder

>> No.5063871

>>5063846
We're talking decaying facilities, dusty, grimy metal, corrosion setting in as the metal is fatigued by the strains of extreme tempratures on either end, We're talking rusty piles of crap that have been running on automation until the base detected demonic presense, and activated parts of itself for baseline function- as well as you.

We're speaking of broken geometry, the facilities falling apart from years of misuse, where polar opposing forces of lava and it's cold equivalent are often in close proximity

We're speaking broken tech and rotted doors, fluids leaking out and the natural elements of the icy moon leaking in.

>> No.5063875

>>5063770
it's bugged on hard difficulty; just noclip back into the room with the clock and there should be a door opened

>> No.5063891
File: 121 KB, 802x623, dn3d_bunny.png [View same] [iqdb] [saucenao] [google]
5063891

I'm ripping sprites off one of those Japanese games.

>> No.5063931

Who was the better Plutonia mapper: Dario or Milo?

>> No.5063932

>>5063891
The contrast of mood between those assets and Dick Kickem is staggering.

>> No.5063946

>>5063871
That's radical. Do you plan just the fog, or do you plan maybe also some pipes leaking steam?

>> No.5063961

>>5063946
steam is a thing, yes.

>> No.5063962
File: 14 KB, 802x623, dn3d_bunny.png [View same] [iqdb] [saucenao] [google]
5063962

>>5063932
I wanted to see if I could import sprites from one of those SNES-style semi-isometric JRPGs as there are a ton of those available.
It works. The animations are nice. The only issue is that I don't have the diagonal view angles, so I had to duplicate some frames.
Tomorrow I'll try to recycle some evironment tiles and use them as textures. We'll see how it goes.

>> No.5063995

>>5063616
>even rockpapershotgun has better artistic taste than Graf

>> No.5064036 [DELETED] 

>>5063294
None of them really manage to emulate the things they're claiming to be like.

The closest I've come across was Ziggurat, which wasn't really trying to be a "retro" FPS beyond a few ways it handled and a couple of references.

>> No.5064040

>>5063995
Rockpapershitgun still like Bernband and are salivating like bitches for the commercial re-release of it.

>> No.5064084

>>5064040
Not retro.

>> No.5064087
File: 1.19 MB, 1440x813, q2xp0202.png [View same] [iqdb] [saucenao] [google]
5064087

>Ground starts shaking and boss reveals itself

Is so much effective than a cinematic. As much shit as Q2 gets that was a well executed moment

Reminds me of the unreal hallway enemy. when the lights go out

>> No.5064096 [DELETED] 

>>5064036
On its own merits, how would you judge Ziggurat? Did you ever finish a run or did you get bored before that?

>> No.5064101

>>5064087
then you kill it in ten seconds max

>> No.5064109

>>5064101
Don't ruin the moment

>> No.5064124 [DELETED] 

>>5064096
Not that guy. But it's okay. Some of the monster and weapon designs are fun but altfires are mostly useless due to the massive cooldowns afterwards, and this gets worse when you enter a challenge room that slows your fire rate. No joke the bomb weapon locks your ability to shoot or switch weapons for like 8 goddamn seconds if you use the altfire when the room has slow fire rate on.

>> No.5064126

WHY DO I ALWAYS GET LOST REEEEEEEE

>> No.5064128

>>5064087
That's not Quake 2. That a mediocre hard-pretending fan-made remake.

>> No.5064130

>>5064126
Because you're a dumb spastic. Rather than freaking out and screeching, pay attention to your surroundings and use your map.

>> No.5064132

>>5064126
Anon I know of a game you might love
Wolfenstein 3D

>> No.5064134

>>5064128
No shit sherlock

>> No.5064142

>>5064134
Sometimes it's useful to state the obvious. What mediocre modders and source porters don't seem to realize is that the moment you alter something substantially, that something becomes your mediocre fan-made game.

>> No.5064203

Is the guy who was working on Space Station 13 Doom still around? The assets could still be useful if someone wanted to make a Space Station 13 themed level.

>> No.5064265
File: 105 KB, 1024x768, nsoe2.jpg [View same] [iqdb] [saucenao] [google]
5064265

>>5062749
Soul of Evil

>> No.5064271
File: 131 KB, 900x900, angryfrog4 gun.png [View same] [iqdb] [saucenao] [google]
5064271

The Powerslave port better add a quicksaving feature. Nothing kills my will to play more than having to redo 30 minutes of progress because of one platforming mistake.

>> No.5064273

>>5062498
>tfw the Tank was tapping that

>> No.5064276

>>5063770
>>5063875
Ah shit, I actually forgot about that. I wonder if anyone has patched it?

>> No.5064297

>>5064276
Found this in the comments on Quaddicted: https://drive.google.com/file/d/0B6qj91UlSYlYTW9TU0tCa0l4LUk/view

>> No.5064330

If I'm in the middle of an Arcane Dimensions map and I want out to check out other maps, does doing "map start" on the console (which teleports you to the starting hub) erase your progress?

Because when I did it, I noticed the maps I had completed no longer had the [completed] orange tag.

Should I be using a different console command or how do i do that?

>> No.5064378

>>5064330
Anyone know?
I tried changelevel and encountered the same problem, progress seems to be removed

>> No.5064383

>>5064378
>>5064330
Nevermind. changelevel works. I guess I'm retarded

>> No.5064391
File: 40 KB, 250x250, unamusedbeta.jpg [View same] [iqdb] [saucenao] [google]
5064391

>>5064271
I've been waiting for that Steam/GOG release forever anon...
Hopefully it comes with all the versions of Powerslave
That's like 2 1/2 games

but it'll probably never happen

>> No.5064397

>>5064391
It’s gonna happen and it’s gonna be great

>> No.5064418

I just woke up from sleep and I had this dream where I was petting a bunch of tiny 2016 cacodemons entrapped in a small cage for some reason. the one in particular I was placing my hand on happened to be asleep and was purring.

some were lounging their tongues at my hand as if trying to eat it. their teeth felt like playful puppy bites.

>> No.5064426
File: 199 KB, 802x627, soe.png [View same] [iqdb] [saucenao] [google]
5064426

>>5064265
Soul of Evil is good but you havent really played Quake until you've tried the christmas special mod, which includes a reindeer with rocket launchers.

>> No.5064431

>>5064418
sounds horrible
this is why you never pet cacodemons, people

>> No.5064437
File: 22 KB, 480x480, 12748316_193878854300986_106935910_n.jpg [View same] [iqdb] [saucenao] [google]
5064437

>>5064418
I dreamed my female dog became a human trap

it was weird

>> No.5064439
File: 191 KB, 802x627, soe.png [View same] [iqdb] [saucenao] [google]
5064439

>>5064265

>> No.5064443

>cacodemon pets will never be a thing
>because cacodemons aren't real

>> No.5064473
File: 194 KB, 557x605, when the wad just right.png [View same] [iqdb] [saucenao] [google]
5064473

>tfw you replay a map on hard that you once found frustratingly challenging on medium and it's no problem

>> No.5064490 [DELETED] 

>tfw the guncaster character is the author's fursona
fucking gross

>> No.5064494

>>5064490
[citation needed]

>> No.5064501

>>5064494
https://pillowblaster.tumblr.com/post/175819485271/greetings-mortal-are-you-ready-to-buy

>> No.5064504

>>5064501
oh no this mod that you were so totally interested in is now ruined for you oh nooooooes

fuck off cunt.

>> No.5064505

>>5064501
okay, so where does that say it's his fursona

>> No.5064506 [DELETED] 

>>5064505
he's trolling

just report

>> No.5064509

>>5064490
>>5064505
i thought it was his husbando

>> No.5064510

>>5064509
_______________that spot is already taken
by daisy

>> No.5064518 [DELETED] 

>>5064509
Maybe it is. Yuck. There a humancaster mod of this mod?

>> No.5064521 [DELETED] 

>>5064518
The "ironic weeb" is strong in this one.

>> No.5064523 [DELETED] 

>>5064521
Because I don't want to play as someone's dragon husband it makes me a weeaboo?

>> No.5064525 [DELETED] 

>>5064523
It follows the weebshitter pattern of "It's okay if it's anime."

>> No.5064527

>>5064525
So wanting to play the mod with a human character offends you on a personal level how? Stop being a snowflake.

>> No.5064529

>>5064518
how the hell does firebreath, claw swipes, and wings work then?

>> No.5064530 [DELETED] 
File: 212 KB, 800x480, 1510399808854.png [View same] [iqdb] [saucenao] [google]
5064530

>>5064527
>Stop being a snowflake.

>> No.5064534
File: 389 KB, 792x1000, tumblr_pc0e43czkZ1rnfnbto1_raw.png [View same] [iqdb] [saucenao] [google]
5064534

how to improve guncaster by 200% in one simple step

>> No.5064536

>>5064529
Lighter and a spraycan, jetpack, and some retractable arm blade or punch dagger.

>> No.5064540

>>5064536
Maybe even alcohol and a lighter?

>> No.5064553

Actually this should be a fairly easy edit if I can just match the doom hands to the guncaster ones.
What do we call the finished product, though?

>> No.5064557

>>5064553
guncaster: little bitch edition

>> No.5064567

>>5064553
> fairly easy
there's a lot of hand and player sprites man
like
a lot
also mugshots and whatnot

>> No.5064569

>>5064518
Like what, a Bowsette equivalent?

>> No.5064570
File: 369 KB, 1920x1017, Screenshot_Doom_20180925_074851.png [View same] [iqdb] [saucenao] [google]
5064570

this outfit works on her pretty nicely

>> No.5064581
File: 144 KB, 320x200, KensLabyrinth_DOS_31.gif [View same] [iqdb] [saucenao] [google]
5064581

>>5062417
Why would you say that to us, bro?
We love you

>> No.5064582
File: 58 KB, 320x200, XUMP.png [View same] [iqdb] [saucenao] [google]
5064582

>>5063678
>>5063704
Speaking oh Hexen - XUMP is almost done, we have most of the maps compiled and the main project looking pretty good. A few stragglers still finishing off maps and some tweaking / playtesting to do, then we can release.

>> No.5064584

>>5064569
I'm using the Strife player as a placeholder at the moment, but maybe?

>> No.5064586

>>5063130
>>>/r9k/

>> No.5064587

>>5064584
At this rate, one would likely overtake the parent mod.

>> No.5064590
File: 106 KB, 1200x750, DnzfwdIWsAsSHe8.jpg [View same] [iqdb] [saucenao] [google]
5064590

>>5064584
> shitty weeb monstergirl(boi?) to keep yourself in denial
> not committing fully

>> No.5064594
File: 60 KB, 591x405, gunwizard.jpg [View same] [iqdb] [saucenao] [google]
5064594

>>5064590
What about a gun-toting wizard?

>> No.5064607

>>5064594
Save the idea for the wizard from Reelism to get his own mod

>> No.5064609
File: 77 KB, 210x206, 1410232120858.png [View same] [iqdb] [saucenao] [google]
5064609

>>5064553
>fairly easy
Get crackin ideas guy. You'll need to make hands for all of the weapons, spells, and then do another two times for the power armor and that black suit thing.

>> No.5064621

>>5064594
well, pb did release an early alpha version along with a history lesson on the mods development that goes back to pre-derg era

> we never got the longsword
> we never got the magic bladed one handed chainsaw knife
> triangle barrel cauterizer concept was scrapped in favor of a sniper rifle
a great injustice

> the bfg has been unchanged from visuals, sounds, and (base) function since day 1
wonder if hes going to retool that

>> No.5064629
File: 69 KB, 564x768, corvus.jpg [View same] [iqdb] [saucenao] [google]
5064629

>>5064621
It's Corvus time.

>> No.5064659

>>5064570
>outfit forces Sewie to move forward in fear of tripping herself

>> No.5064660

>>5064527
conversely, an equally fair question to ask would be if your distaste for such a meaningless detail in a mod actually warrants autistically picking apart well over 100 sprites by hand. because that's more or less what you're signing up for. sorta comedic in intent.

>> No.5064661

>>5062725
Depends how off the deep end they are.

>> No.5064674
File: 641 KB, 1920x1018, Screenshot_Doom_20180925_071013.png [View same] [iqdb] [saucenao] [google]
5064674

>>5064084
Now it's retro, always remember this was your fault.

>> No.5064676

>>5062368
Shotgun

>> No.5064679 [DELETED] 

>>5062919
Still not insane enough to cut off there dicks and call themselves women.

>> No.5064686 [DELETED] 

>>5064679
Leave this place, scum. This isnt even on topic

>> No.5064712

>>5063678
hope you like switch hunting and traverse the same maps all over again all the time to find out what the last switch you hit did

>> No.5064718

>>5064712
And only 4 weapons per class.

>> No.5064720

>>5064686
LOL

>>5063678
hexen II is mostly decent imho. hexen's first hub is insufferable but it's smooth sailing beyond that.

>> No.5064721

>>5064718
The 4 weapon limit isn't really a problem, every hero has what they need.

>> No.5064729

>>5064721
nah it's pretty boring
hexercise makes it better with alt-fires, but fighting is still an absolute chore

>> No.5064737

>>5063678
since you'll spend most time running through cleared maps to find where to go next due to level design making almost never clear what trigger did what hexfags deluded themselves into thinking it has less focus on killing and more on """puzzles""" on purpose and that's some thinking man's game

>> No.5064738 [DELETED] 

>>5064686
K tranny enabler.

>> No.5064740

>>5064729
I blame the more obnoxious monsters rather than the weapons. If you had to fight the Hexen monsters with Doom's weapons it'd still be a pain in the dick.

>> No.5064758

>>5064737
>Hexen: "A door has opened on x level"
>tards: "DUUUUUH WHAT DO I DO NOW WTF THIS IS TOO CONFUSING"

>> No.5064765

Is Rise of the Triad worth playing? Is the level design as agonizing as Wolf3D?

>> No.5064771

>>5064758
>implying it's that straightforward
90% of the time it's in some obscure fucking location IN said map

>> No.5064776

Is it possible and if so, what is the best way to play coop? I would like to play it locally and I can use any port. No 3rd party WADs are needed, just regular levels.
Thanks!

>> No.5064780

>>5064776
Zandronum

>> No.5064787

>>5064780
Ok, thanks! I see everything in Doomseeker. All set!

>> No.5064796

>>5064765
Yes, no.

>> No.5064802

>>5064776
Setting up a server can be a bitch to learn but is easy after you know

>> No.5064810

>>5063962
It seems now, every time I see a girl and a rabbit together, I'm reminded of Ghost Stories. Specifically this:
https://www.youtube.com/watch?v=RINHjxsPOEg&user=TheJoEALd

>> No.5064820

>>5064443
I wonder just how much genetic engineering would we have to do to make that a reality?

>> No.5064823

Are there any ways to reduce the screen effect of Invulnerability orbs? I feel like I'm going to have a seizure every time it flashes at the end of its duration.

>> No.5064825

>>5064823
Not that I know of but GZDoom could really use that feature

>> No.5064827

>>5064765
Levels in ROTT always felt a lot longer than Wolf3D's levels to me, leading me to burn out quicker and fuck off to do something else.
Soundtrack is 10/10, though.

>> No.5064850

>>5064737
Doom has plenty of switch hunts too.

Just perhaps not on the level of the Castle of Grief.

To be fair, the setting of the game is a demi-god playing a game with the player, attempting to kill them and/or make them give up, so the level design does represent that pretty well. its just a pity that some of the puzzles make you want to ragequit.

Hexen 2 went even further, making the puzzles even more complex.

>> No.5064860

hexen is shit

>> No.5064875

>>5064860
u is shit

>> No.5064878

icon of sin is shit

>> No.5064882

>>5064878
EDUR.

>> No.5064883
File: 747 KB, 1400x875, Screenshot_Hexen_20180825_114905.png [View same] [iqdb] [saucenao] [google]
5064883

>>5064729
The cure to this is GMOTA.
>>5064720
Some of the later hubs are more dicks than Seven Portals but that's where a lot of people seem to quit at.

>> No.5064889

>>5064883
I played hexen with dakka because I'm a weirdo

>> No.5064908

>>5064889
I did as well, it's surprisingly decent.

>> No.5064912

>>5064883
I did not know that GMOTA was compatible with Hexen, I need to try that !

>> No.5064916

>>5064912
Pretty sure it's just one guy making personal patches.

>> No.5064951 [DELETED] 

>>5063548
Episode 2 just saves the game, really. Maps 1-6 are a trip, but after you beat the boss it slows down.

>> No.5064973

>>5064582
Great! I can't wait to be killed by slaughtaurs!

>> No.5064989

>>5064582
That's great news.

>> No.5065025

>>5063475
>puke green mixed with orange and menstruation blood
>ok

>> No.5065029

What's the Quakespasm equivalent for Doom? GZDoom has so much shit it seems more like a Darkplaces equivalent.

>> No.5065032

This popped up in my recommended videos.
https://www.youtube.com/watch?v=XsK93ke8qyY

>> No.5065035

>>5065029
Most mods need GZDoom nowadays though, for good or ill. Same with Quake and 'spasm.

>> No.5065039

>>5065029
prboom+

If you wanna go as DOS as possible you can get Chocolate Doom or Crispy Doom

>> No.5065053

>>5065029
http://doomlegacy.sourceforge.net/

>> No.5065057

>>5065039
Gonna try prboom

>> No.5065073
File: 142 KB, 640x823, Rise_of_the_Triad_-_DOS_-_USA.jpg [View same] [iqdb] [saucenao] [google]
5065073

>>5064765
Yes, and no.
The levels can sometimes be pretty drawn out, but environments are much more distinct and varied than in Wolf3D.

It's a real fun game overall, and, as much as it pains me to say it, having grown up with Wolfenstein 3D as a childhood favorite, Rise Of The Triad basically does everything that Wolfenstein 3D does, but better in practically every way, to the point that if you're playing ROTT, it's hard to justify to yourself to then go and play Wolf3D, because it's similar, but also so incredibly bland in comparison, for just the gameplay.
It's like going from Simcity 2000 to the first Simcity, it's not bad, there's some value to be had there if you do decide to play it, but MAN, the other one is so much better that it's not even funny.

And as the other guy says, the music is just excellent.

>> No.5065084

>>5063773
What about Hexen 2? I have heard mixed views

>> No.5065092

>>5065029
zdoom

>> No.5065095

>>5064718
artifacts combined with weapons are what heretic and hexen gameplay are all about.

Firestorms sear out of your hands, you toss a flechette which explodes, coating the walls in ettin parts. You quaff a quartz flask while circle strafing around a serpents poisoned fireball. As you jump over a fatal drop, you come accross just enough mana for one shot from your secret weapon... you pull out the prized wraithverge and hear a booming voice...
I THINK I WILL REMOVE YOU FROM THE GAME, MORTAL
Centaurs spawn in all around you, a dragon lich is circling above, you clutch the chaos device close to your chest, not knowing what will happen should you trigger it.... the last thing you remember is the clock gear in your satchel digging into your back...

>> No.5065116

>>5065029
The Quakespasm equivalent for Doom IS GZDoom. The darkplaces equivalent is Doomsday.

>> No.5065138

>>5065073
THEY'LL BURY YOU IN A LUNCHBOX

>> No.5065238

>>5065073
Should I use winrott or the dow version?

>> No.5065245

>>5065238
*DOS goddamned phone posting

>> No.5065309

>doom royale with cheese
For fuck sakes. I just stopped playing memenite for the scant few days it wasn't in-season.

>> No.5065329

>>5065309
you should go back to that game and never come back here maybe

>> No.5065338

>>5065238
I used WinRottGL, which was a bit glitchy, but it worked.

>> No.5065356

>>5065329
Fuck off.

>> No.5065387
File: 221 KB, 349x387, ef54346a4d32847233a5a5e993f2d82d.png [View same] [iqdb] [saucenao] [google]
5065387

https://www.youtube.com/watch?v=oPrU7LSqiX0

After watching this video I really want to play Strife, but
https://my.mixtape.moe/ykpkoh.pk3
this is 404'd. How do?

>> No.5065394

>>5065387
Huh? Do you need an iWAD, a sourceport, or a quickstart map?

>> No.5065395

>>5065394
yes

>> No.5065546

>>5065387
>>5065395
Are you saying this as someone who has never played Doom before and don't understand how IWADs and source ports work? If so, refer to the "so you wanna play doom" video and the "downloads for various /vr/ shooters" in the OP, get GZDoom, and run Strife through it.

Alternatively, you can get Strife: Veteran Edition from Steam or GOG.

>> No.5065550

no matter how flawed final doom can be, there's still some areas and ideas i think are cool in both episodes
like the floating blood cross from plut's map 13

>> No.5065552

>>5065550
The only thing flawed about Final Doom is TNT. Plutonia is the best IWAD of them all.

>> No.5065597

it's possible to insert a custom model into trenchbroom for quake 1?

>> No.5065634

Is Final Doom canon?

>> No.5065638

>>5065634
Yes and no.

>> No.5065639

>>5065634
maybe

>> No.5065640 [DELETED] 

>>5064660
Crossboarders don't care. So long as it's acceptable for them, no matter the quality. No wonder that Cells At Work and MGQ got so popular here.

>> No.5065658

>>5064912
>>5064916
There's a sort of overall patch for Doom mods to work with Hexen (and other stuff) kicking around in the previous news pastebin.

>> No.5065690

>>5065387
Just download the game from myabandonware and place the wads in your GZDoom folder.

>> No.5065694
File: 87 KB, 533x800, 1522848655640.jpg [View same] [iqdb] [saucenao] [google]
5065694

>>5065597
anyone?

>> No.5065698

>>5065597
I think you'd need to make a pak file with that model and load it as a mod.

>> No.5065702

>>5065698
is there any tutorial retard proof?

>> No.5065734
File: 48 KB, 362x447, 6ad.jpg [View same] [iqdb] [saucenao] [google]
5065734

>play Doom 2016 on ultra violence
>Disable glory kill highlights and outright avoid them
>Disallow myself from using all upgrades/runes outside of argent cells
>Forego field drones and weapon mods
>MFW
Is this the best way to play nudoom? Looking back on it, the afformentioned mechanics made the game too easy and simplistic, even on Nightmare.

>> No.5065739

>>5065734
Finally, he starts getting it.

>> No.5065764
File: 25 KB, 300x300, 300px-monster_quake_vore.png [View same] [iqdb] [saucenao] [google]
5065764

I want to secretly facefuck a Vore and this is the only place i can say it without consequences

>> No.5065786
File: 26 KB, 107x89, iron lich.gif [View same] [iqdb] [saucenao] [google]
5065786

>>5064629
*Cackles and spits tornadoes at you*

>> No.5065802

>>5065764
I am judging you.

>> No.5065803

>>5065764
I'm telling my mom

>> No.5065827

trying to make a half-life style healing station in zdoom. i've got the healing to work but i can't figure out how to make it so it heals you as long as you hold the use key. i'm not sure if that's something to do with the trigger flags or the actual acs

>> No.5065832

>>5065764
you need jesus

>> No.5065834
File: 254 KB, 557x605, 0hp1Kto.png [View same] [iqdb] [saucenao] [google]
5065834

>>5065734
I liked Doom 2016 a lot (definitely better then DS3 that came out in same year), but game would be in my top 10 or top 20 with like 5mb mod:
>Disable mouse smoothing by default
>better menus, less console like, more slots
>cutscenes and VEGA/Hayden briefings could be immediately skipped (this really kills replay value and is biggest problem for me).
>No powerups (except Haste and Superhealth), they really makes the game easy, I avoid them on purpose
>Less drones and points for upgrades, this would make really think about picking a weapon mod
>This could potentially break gameplay so maybe: default speed would be Haste powerup speed.
I have no problem with glory kills, for me they are harder to do than just outright killing mobs (due to playstyle). As for weapon upgrades, remote detonate rocket launcher is too fun to pass. I only recently discovered this mod. You can attack shit around the corner. Arena like encounters are too big of a change for a mod, luckily it seems they're gonna fix it in Eternal.

>> No.5065838

>>5065832
What if he facefucks Jesus then?

>> No.5065847

>>5065764
is out there, somewhere, a cosplay porn with quake vores? i would buy it at a high price.

>> No.5065857

What i didn't like about Doom 2016 is how armor was another health bar and health/bonuses no longer existed because of the RPG upgrades
Which means you could technically have 400 health

>> No.5065882

has anyone remaked the duke burger from dn3d: the birth but in doom?

>> No.5065889

Wasn't there an anon who wanted to use specific spawns for MetaDoom in a mapset?
Well, Kinsie seems to get you covered
http://kinsie.tumblr.com/post/178458330512/do-you-have-plans-to-release-a-version-of-metadoom

>> No.5065891

>>5065857
I was just thinking about armor today and wondered why they didn't went with damage sponge.
It's true that fully stacked you have 400 (or 350?) health, but getting hit it's more costly that in regular FPS
Doom 2016 is all about losing and gaining health/armor fast. You lose armor by being aggressive and taking risks and you are being rewarded for that risk, by gaining armor. It's about push forward combat they talk about it on GDC.

>> No.5065892
File: 300 KB, 778x494, latest[1].png [View same] [iqdb] [saucenao] [google]
5065892

>>5065764

>> No.5065894

>>5065891
I can see that being the case since classic Doom and rebooted are two different games with their own takes on certain features
Must be also why Mancubi no loger shoot both fireballs at once and revenants lack homing rockets
And also, why hitscan is barely a thing

>> No.5065898

>>5065857
> health/bonuses no longer existed
Well, pretty sure they do now, in Doom Eternal!

>> No.5065902

>>5065764
I want to be vored by a vore.

>> No.5065905

>>5065898
I mean, do they still work as "extra 1 point after standard limit" items like in the original?
Because i thought the health bottles were just stimpacks and the shards were like that but for armor

>> No.5065907

>>5065894
that reminds I would like to add to this >>5065834
Revenant needs to be way tougher.

>> No.5065910

>>5065907
Glory kills could also be faster by default, maybe

>> No.5065951
File: 2.86 MB, 1652x2336, finalbig1.jpg [View same] [iqdb] [saucenao] [google]
5065951

>>5065634
Yes

>> No.5065968
File: 1.65 MB, 1265x739, dpl.png [View same] [iqdb] [saucenao] [google]
5065968

I made my second map

Operation "A Deaf Pimple"
INCOMING TRANSMISSION FROM [SatCom//MilNet.233.21396]
Agent, we have detected illegal slipgate activity in one of our colonies on Beta Hyades VII-B. We suspect that these criminals operate in a post-military compound in the industrial district of the colony.
It appears they are smuggling artifacts from parallel dimensions using an unauthorized underground slipgate and then utilize the colony sewers to transport these artifacts to the surface, possibly even smuggling them off the planet and then selling them.

Unauthorized off-world transportation is a crime punishable with death. Your mission is to eliminate all personnel and disable this rigamorole. We supplied you with the sewer map of the city that you can use to stealthily enter the compound. Due to the methane storms in the higher parts of VII-B atmosphere we could not use satellites to estimate the enemy's number, only procuring a single photo of the compound(attached to transmission).
Good luck!

https://mega.nz/#!7I03iaLD!turBFK0lmMxPzinp99a2Gtejnye86dz5o9xUgEFhiO8

>> No.5065971

>>5065968
Shit I forgot to add, Quoth is required for this

>> No.5066008

Just installed Quake on Quakespasm. Is there usually a weird feel to mouse sensitivity? I almost feel like there's some kind of mouse acceleration going on.

>> No.5066018

Anyone happen to have that one image of Ranger edited on the african guy?

The one that says "Wherever I go, I must also HUH"

>> No.5066021

>>5066008
I didn't notice any acceleration on my end anon

>> No.5066053
File: 17 KB, 882x758, 1460077872496.png [View same] [iqdb] [saucenao] [google]
5066053

>>5062317
how do I git gud at dodging mancubus shoties?

>> No.5066065

>>5066008
are you using the sdl executable?

>> No.5066079

>>5066021
>>5066065
Turns out I'm just retarded. Found out it was just some weird setting on my mouse.

>> No.5066085 [SPOILER] 
File: 300 KB, 1409x878, 1537918832136.png [View same] [iqdb] [saucenao] [google]
5066085

Since people have been wondering how third LTG character would be like, here is a preview

>> No.5066087

>>5065084
Never played it, never talked to anybody that's played it, never had the urge to play it ad it looks dull compared to the first one. Still though, try out the original, it's good.

>> No.5066098
File: 596 KB, 250x250, HUHUHUHAHAHA.gif [View same] [iqdb] [saucenao] [google]
5066098

>>5065786

>> No.5066102

>>5066085
unf, those abs

>> No.5066109
File: 9 KB, 199x181, 80e.png [View same] [iqdb] [saucenao] [google]
5066109

>>5066085
>tomboy swimmer
>abs
oh my

>> No.5066114
File: 14 KB, 175x353, 1537661806835.png [View same] [iqdb] [saucenao] [google]
5066114

>>5066085
>abs

>> No.5066120

>>5066085
This pleases me.

>> No.5066151

>>5066085
You should work more on your anatomy, sir!

>> No.5066156

>>5066085
>stasis bow with wool
What are the odds of her stealing earth sheep for aliens?

>> No.5066163

self.pain_finished = (time + FL_SWIM);

Any Quake modders in here that know what FL_SWIM is supposed to mean?

I'm trying to replicate Quake's cooldown system on pain states but I don't know what number to put to that.

>> No.5066165

Any mod recommendation for this upcoming halloween?

>> No.5066175

>>5065968
Nice. Do you also have a link to your first map?

>> No.5066206
File: 391 KB, 1244x932, realistic heavy.jpg [View same] [iqdb] [saucenao] [google]
5066206

So far, the only classic Doom enemy that did not return is the chaingunner.
Does anyone care that he's gone?

>> No.5066207

>>5065889
That was me, and I asked that question actually.
Thing with that is going through every single regular Thing, checking the DoomEd number and manually replacing it is going to fucking suck. Is there a quick editor number reference for the vanilla monsters?

>> No.5066235

>>5066206
He's probably hanging back.

>> No.5066236
File: 124 KB, 1600x1200, 16.jpg [View same] [iqdb] [saucenao] [google]
5066236

>> No.5066274

>>5066206
hellrazer sorta took his place

though imagine
> chaingunner with D44M chaingun
> can plop it into turret mode
> alternatively with the HAR on permanent micro missile mode

>> No.5066276

>>5066236
?

>> No.5066282

>>5066274
Something i imagined was him redesigned to resemble both the Doom 3 commandos with tentacle arms and the Wolfenstein mutants/uber mutant.
Maybe a dude with a chaingun in his chest and two tentacle arms or something close to MetaDoom's version of the commando or rather "former assasssin".

>> No.5066289
File: 52 KB, 197x190, 8c347e5b9f49c52ed7598694af47d4c2dabb5ef6.png [View same] [iqdb] [saucenao] [google]
5066289

>>5066276
A wallpaper showing lewd slash armpits

>> No.5066327

I have DECORATE questions.
Is there a way to make a thing (in my case, a switching decoration) print a message when it goes to the active state?
And can you have two actions on the same tic, for example
ACTIVE:
SPRT A 2 A_SpawnItem("dicks") A_PlaySound("sounds/dicks")

>> No.5066337

>>5066327
1. A_Print/A_PrintBold/A_Log/calling an ACS script
2. two ways

new way (gzdoom only):
>BUTT A 2 { A_SpawnItemEx("butt"); A_PlaySound("butt/grab"); }

old way (works in zandronum and zdoom):
>BUTT A 0 A_SpawnItemEx("butt")
>BUTT A 2 A_PlaySound("butt/grab")

>> No.5066375

>>5062368
Blood on Ice
Foreverdark Woods
Wheel of Sun
Bloodied Shore
Kissing the Beast
The 8th Gate
[Beyond the] Black Diamond Gates
Raise the Dead
Abbey of Sin
Run! Apocalypse! Run!
Revenge of the Blood on Ice

>> No.5066376

>>5065702
>>5065597
can someone tell me how in a flying fuck do I do this?
is this some kind of blood trial or what?
I'm at the point of compiling I don't know what because I don't know what to put in it

>> No.5066387

>>5066337
Well thanks a lot guy, now I've got my thing doing exactly what I wanted. You are great.

>> No.5066394
File: 12 KB, 369x300, 1534878397088.png [View same] [iqdb] [saucenao] [google]
5066394

Leaving aesthetics/themes completely aside (so no muh Lovecraft/muh Space Mareens) to tinge your opinion - which game has the superior gameplay in your opinion?

Quake 1 or Quake 2? Why?

>> No.5066397

>>5066394
Quake 1. More focused on just getting keys and reaching the exit. Levels are fucking weird places that flow better compared to Quake 2s bases and shit. Quake 1 also has better starting weaponry.

>> No.5066398

>>5066394
Quake. Much more satisfying combat. And simpler level design that you practically can't get lost in.

>> No.5066401
File: 159 KB, 1088x1280, craft.jpg [View same] [iqdb] [saucenao] [google]
5066401

>>5066085
the helpful craft loving type

>> No.5066406

>>5066394
Quake 2. Strogg are fucking assholes and I remember a lot of tense fights in Nightmare with only a sliver of health left i know it's hard+ you fuck

>> No.5066407

>>5066394
Pretty much everything about Quake 1 was better. There were a cool guns and enemies in Quake 2 and the gibs were great, but outside of that, it's an inferior game. The labrynthian levels of the first game had a better flow and allowed you to replay each level multiple times in different ways. The hub structure of 2 is messy as fuck and you can't really play the levels out of order like you can in Q1.

That said, Quake 2 on PS1 and N64 are totally different from the PC version and are actually pretty fun.

>> No.5066410

Also while I prefer Quake 1. Quake 2 has superior rapid fire weapons.

>> No.5066414

>>5064426
>>5064439
Looks gud

Wished Quakespasm or Mark V had a software-like mode. No dithering rules.

>> No.5066438

>>5066376
>is this some kind of blood trial or what?
Yes. It's really hard.
Some but not all of the thing you need to do are:
You nee to be able to modify and re-compile progs.dat
You need to modify the Trechbroom class definition file to make it appear in the editor
You have to specify the bounding box and some flags by hand.
Those flags must match the code that you need to write for the model.
You may need to create the frame functions if it's animated.
Have fun.

>> No.5066442

>>5066394
Quake 1

>> No.5066456

Which difficulty you play in? I have beaten Ultimate Doom and Doom II + NRFTL on Ultra-Violence, and thinking of doing a Nightmare run. Is it fun? The last levels of these (specially NRFTL) were quite challenging on UV already.

>> No.5066461

>>5066456
Vanilla nightmare mode is kinda bullshit and mainly for masochists and speedrunners. Enemies are much faster, more aggressive, and they respawn infinitely

>> No.5066462
File: 129 KB, 802x627, carrot.png [View same] [iqdb] [saucenao] [google]
5066462

>>5066376
You will feel extreme pain trying to put a custom model into Quake 1. You will use expletives. But look at me. I did it and now I'm part of the secret society of people who can put custom models into Quake 1.

>> No.5066473
File: 147 KB, 802x623, carpet.png [View same] [iqdb] [saucenao] [google]
5066473

>>5066376
I'm also part of the secret society of people who can make maps for Hexen 2 and this post is just an excuse to post a random screenshot of Hexen 2 because rarely anybody does.

>> No.5066479

>>5066473
Neat, I too am a Hexen 2 mapper. Have you finished / released any?

>> No.5066496

What are considered the best deathmatch wads ever?

>> No.5066512

>>5066479
No, but I thought about of making some maps based on the shareware pak, so people could easily play them. But the general interest in Hexen II is so low.

>> No.5066521

>>5066462
>>5066473
well it's not much of a secret now is it, dickheads
you've ruined everything

>> No.5066534
File: 39 KB, 720x720, 1534285255958.jpg [View same] [iqdb] [saucenao] [google]
5066534

Out of the maps in Arcane Dimensions 1.7, which are your top 5 maps?

Which was your least favorite map?

>> No.5066541
File: 537 KB, 1280x1024, Screenshot_Doom_20180926_002009.png [View same] [iqdb] [saucenao] [google]
5066541

how can i help you today

>> No.5066547
File: 448 KB, 1280x1024, Screenshot_Doom_20180926_002227.png [View same] [iqdb] [saucenao] [google]
5066547

>>5066496
the ones with intresting hazards/monsters or difficult-to-access SSG/BFG/ETC.

>> No.5066563

>>5066512
Yeah, it's unfortunate. If you're interested in user content, a very cool episode called "Shadows Of Chaos" was released last year, on ModDB. And I made a little map recently: http://quakeone.com/forum/quake-talk/other-games/5923-hexen-ii-community-work-and-discussion?p=279120#post279120
>>5066547
>difficult to access SSG
Sounds fucking terrible. SSG spam is half the fun, it's the workhorse weapon.

>> No.5066576
File: 1.80 MB, 288x235, 007 - RuhckwB.gif [View same] [iqdb] [saucenao] [google]
5066576

>>5066563
>SSG spam is half the fun
I swear to fuck I will strangle you. There's nothing fun about the SSG slog which requires zero forethought, planning or aim. There's a reason id refuses to play Doom 2 Deathmatch and the like.

It's great for co-op type things.
But in player-versus-player situations it's an unbalanced piece of shit that outclasses the more-balanced BFG

>> No.5066579

>>5066576
good thing no one was talking about DM then

>> No.5066582
File: 242 KB, 400x599, image0.png [View same] [iqdb] [saucenao] [google]
5066582

>>5066579
>good thing no one was talking about DM then
>>5066496
HMMMMMMMMMMM

>> No.5066585
File: 165 KB, 802x623, tt.png [View same] [iqdb] [saucenao] [google]
5066585

>>5066563
Looking good.

>> No.5066590

>>5066576
>I swear to fuck I will strangle you. There's nothing fun about the SSG slog which requires zero forethought, planning or aim.
That's not true at all. The long reload time forces you to plan where to take cover while it reloads. And if you aim poorly, most likely only a pellet or two will hit your enemy, and they'll take way less damage.
>There's a reason id refuses to play Doom 2 Deathmatch and the like.
What?
>>5066585
Thanks. Are you playing on the original exe? I playtested it with the Hammer Of Thyrion port, there's supposed to be some translucent water in that chasm there.

>> No.5066598

>>5066582
you replied to a guy replying to a design decision in a single player map by ranting and raving about DM
I think you might be retarded

>> No.5066603

>>5066576
Autism.

>> No.5066604

>>5066590
It's Hammer of Thyrion 1.5.9 in software mode. Usually that error appears when the engine thinks you're inside a solid, like when you noclip.

>> No.5066605

>>5066598
He's not retarded. He's just schizophrenic.

>> No.5066613

any mods for shadow warrior redux out there? maybe an alternative HUD?

putting out this question kinda late into the day, already finished the base game. I just want to find out before moving on to wanton destruction.

>> No.5066614
File: 174 KB, 802x623, tt.png [View same] [iqdb] [saucenao] [google]
5066614

>>5066590
Basically your map exceeds the default edge stacking limit in software mode. It's not a big deal and it's not an error in the map. If I look at that room from the other side, the water appears and something else disappears.

>> No.5066624
File: 170 KB, 802x623, tt.png [View same] [iqdb] [saucenao] [google]
5066624

>>5066590
But it's good stuff.

>> No.5066629

>>5066175
Probably have it somewhere, but Im ashamed of that map, its utter shit filled with family injokes(it was an experiment with mapping, tested solely by my brothers)
Not that the second one is an art piece, but the first one is really horrid

>> No.5066657
File: 221 KB, 1920x1080, deum.jpg [View same] [iqdb] [saucenao] [google]
5066657

>>5066598
>"What are considered the best deathmatch wads ever?"
>this is single player
Bad Bait.

I may very well set LOTX ep1 aside for it's second episode; at least EP2's theme would be more of a comfort to work with and the theme is sorely underutilized

pic very related; demonic grand cathedral with bits of skintek is the ep2 theme

>> No.5066676

>>5065116
>The Quakespasm equivalent for Doom IS GZDoom
Not really.

>> No.5066684

>>5066614
That's too bad. I wouldn't want to sacrifice the (already low) amount of detail though. Glad you enjoyed it!

>> No.5066687
File: 14 KB, 420x300, 1410200843033.jpg [View same] [iqdb] [saucenao] [google]
5066687

>>5066576
I dunno, some of the best fun I've had was SSG jousting during /doom/'s first year of existence.

>> No.5066689

>>5066676
what is it then?

>> No.5066690

>>5066274
>alternatively with the HAR on permanent micro missile mode
The Revenant already fills that role.

>> No.5066693

>>5066394
As much as I shit on guys hating on Q2, I'll still admit the first game was superior to it, for pretty much the reasons stated by other anons. But frankly I have a grand time with both of them, so eh.

>> No.5066694

>>5066687
Mayhaps, but it's what prevents me from enjoying deathmatch at all. I say the BFG is more balanced because:

-longer delay between shots
-multiple-stage system (delay/reload animation does not count as a 'stage')
-not as straightforward
-have to discharge a projectile- which THEN sprays the effectual hitscans/'rays'- can discharge projectile into a wall but you're very obvious when doing this and everyone is going to gun for you.
-People are forced to play with your balls.

>> No.5066695

>>5066456
UV + fast monsters is a pretty interesting experience.

>> No.5066702

>>5066689
>>5065039

>> No.5066717
File: 39 KB, 321x490, 1537529438749.jpg [View same] [iqdb] [saucenao] [google]
5066717

>>5065892
Holy Fuck

>> No.5066719 [DELETED] 

>>5066576
git gud fortnite babby

>> No.5066723

>>5066719
>There's anything skillful about blindly spraying pellets

>> No.5066728

>>5066723
you must be very fucking bad if you think you don't need to aim the ssg

>> No.5066729

>>5066728
You really don't.

>> No.5066730

>>5066723
If you're so passionate about this, why did you skip replying to my post >>5066590 ?

>> No.5066732

>>5066053
Spawn a fuckload of imps and dodge

>> No.5066734

>>5066729
Go record a DM game and prove it

>> No.5066736

>>5065951
>Re-worked monsters
What did the ad mean by this?

>> No.5066738

>>5066730
Because you know that's not true either. The reload time is practically negligable in comparision to the damage it does, and even at extreme distances, only a minor number of pellets needs to hit any target to kill them instantly. You don't need to aim because it sprays these pellets fucking everywhere. It is neither a fun weapon to use in PVP situations, nor is it fun to be on the receiving end of.

>> No.5066742

>>5066738
>Because you know that's not true either. The reload time is practically negligable in comparision to the damage it does, and even at extreme distances, only a minor number of pellets needs to hit any target to kill them instantly.
You're either delusional or don't play Doom DM. Whereas I just played about half an hour ago and can tell you that's not how it works.

>> No.5066746

FYI this is the guy going full sperg over the SSG:
https://fortnitetracker.com/profile/pc/SArais

Do not engage.

>> No.5066748
File: 123 KB, 208x208, 1482569832602.gif [View same] [iqdb] [saucenao] [google]
5066748

Are you perhaps a chaingunner?

>> No.5066758

>>5066746
little bit more relevant: https://stats.quake.com/profile/SArais/weapon/
>17% LG

>> No.5066760 [DELETED] 

Hold on a minute.

>> No.5066763

>>5066760
K... KEEP ME POSTED

>> No.5066770

Why are the first levels of each episode in Quake 1 sci-fi future levels with future soldiers and dogs? Those are the best levels and they only show up 4 times the entire game.

>> No.5066776

>>5066770
Scourge of Armagon has several tech levels in a row and they're pretty good.

>> No.5066778

>>5066770
>Why are the first levels of each episode in Quake 1 sci-fi future levels with future soldiers and dogs?
The idea is that you have to go through the techbases to find the portal to another world, where you find a rune, which takes you back to your world. Getting all 4 runes lets you fight the niggur.
>Those are the best levels and they only show up 4 times the entire game.
That's ridiculous. They're so boring. All the enemies just walk slowly and fire straight at you. And you can't dodge the grunts' shotguns, you're forced to take cover. It just sucks compared to the more dynamic combat against the Lovecraftian monsters.

>> No.5066785
File: 668 KB, 1280x1024, Screenshot_Doom_20180926_030507.png [View same] [iqdb] [saucenao] [google]
5066785

>> No.5066786

>>5066758
Don't start on that damn thing. Oh wow, you can hold your mouse cursor on somebody.

At least with the damned projectile weapons you have to predict where your target is going.

>> No.5066791

>>5066785
I never really did see the appeal of slapping gzdoom effects onto '94 maps.

>> No.5066792

>>5066786
>25% RL
bitching about guns won't teach you how to aim

>> No.5066793

>>5066791
There's logical reasoning to it. Volcanic substance in real life throws off a fuckload of smog.

>> No.5066804
File: 652 KB, 1360x768, spasm0006.png [View same] [iqdb] [saucenao] [google]
5066804

Damn, I love the chainsaw from Zerstorer. It's so fucking brutal and gritty, it complements Quake's atmosphere perfectly.

>> No.5066805

>>5066804
hairy

>> No.5066826

>>5066805
veiny

>> No.5066830

>>5066826
throbby

>> No.5066834

>>5066830
And it was ripped from Operation: Urth Majik

>> No.5066836

>>5066834
Zerstorer is from 1997. That mapset is from the 2000s. So no.

>> No.5066841

>>5066836
Details.

>> No.5066849

>>5066206
Just thought of a perfect joke/easter egg Doom Eternal could do.
> One of the levels has skybox with snowy mountains
> If you pay attention, you can actually notice a red dot, occasionally flashing yellow
> If you really try and squint, you can make out a shape of a classic Doom chaingunner "firing" at you (he doesn't actually damage you)
> Most people will miss it. A lot of people will just look at it, think "heh, funny" and move on.
> But some people will actually investigate and NoClip to the red dot
> And they will find out that it's actually a place on the map.
> And it has a cardboard cut-out of a chaingunner, a flashlight (or something like that) taped to it, and like a tape recorder with the looped sound of firing a chaingun.
And there's your classic Chaingunner!

>> No.5066852
File: 2.74 MB, 2997x2000, 1535679569772.gif [View same] [iqdb] [saucenao] [google]
5066852

>>5066849
ruining the joke lad

>> No.5066854

>>5066778
I disagree, the grunts are all popcorn enemies and that's pretty satisfying. Compared to the other levels the encounters are very different.

>> No.5066856

>>5066770
You go through a captured base on Earth (or possibly different parts of one large base) to get to the alternate dimensions where the runes are held.

>> No.5066857

>>5066841
What more do you need? Zerstorer is a very well known mapset from 1997, Urth Majik is from the 2000s.

>> No.5066864

>>5066576
Who cares about PvP?
Doom is a singleplayer game first. Multiplayer doesn't really matter.

>> No.5066867

>>5066864
>invented fps deathmatch among other things
>multiplayer doesn't matter
Get the fuck out.

>> No.5066868

>>5066852
Huh?
It's not ruining a joke, it's referencing it!

>> No.5066870

>>5066736
To be fair, it's not
> re-worked monsters
but
> Re-worked monsters, traps and secret areas
So I guess what they really meant to say was
> Re-worked monster encounters

>> No.5066872
File: 590 KB, 750x650, 11897.png [View same] [iqdb] [saucenao] [google]
5066872

>Enter room
>3 Enemies out of your sight attack you
>because they all have machine guns they eat a little bit of your life while you are trying to spot the fuckers
>repeat again until you die

Wow quake 2 is totally not a shit game guys

>> No.5066873
File: 47 KB, 500x375, 1412048875254.jpg [View same] [iqdb] [saucenao] [google]
5066873

Why is HeXen 2 so cryptic compared to 1?
Honestly it's enraging to replay despite having fun gameplay.

>> No.5066879

>>5066872
Those little shits in monster closets are the worst. No, wait, dudes with railguns are the worst.

>> No.5066880

>>5066872
More like:
>game is substantially easier on the whole because the SSG kills all the brain dead enemies
>you get the power armor
>Nightmare becomes the equivalent to Q1s easy mode

Q2 is so bland and stupid

>> No.5066886

>>5066872
that's not a machinegun.
that's some weird umbilical hose shit.
just whenever you hear that tapping
go into full fucking rage mode, fuck your health because these cunts are the worst.

>> No.5066903

>>5066857
I was joking when I said "details".

>> No.5066910

>>5066903
poe's law i guess

>> No.5066918
File: 30 KB, 312x395, YX2YHCJ.jpg [View same] [iqdb] [saucenao] [google]
5066918

>>5066401
cute CUTE

>> No.5066963
File: 363 KB, 322x374, happy quack.png [View same] [iqdb] [saucenao] [google]
5066963

>>5064265
Wow dude this is fucking fantastic, really loving it. What else you got? Preferably episodic content like this that goes level to level rather than hub but all welcome.

>>5063354
I'll try this after SoE.

>> No.5066964

>>5066963
*Also I haven't played much Quake fan expansions so no worries about putting the obvious ones.

>> No.5066985

>>5066963
SoE?

>> No.5066991

>>5066985
>>5064265

>> No.5067035

>>5066963
there is a sequel called indian summer

>> No.5067084
File: 90 KB, 800x801, 205995-midi-maze-atari-st-front-cover.jpg [View same] [iqdb] [saucenao] [google]
5067084

Anyone ever play this? I remember finding an online version of this years ago but can't find it now.

>> No.5067091

>>5064087
>using this pack
>https://www.moddb.com/mods/quake-2-monster-skins

Janitor can we ban this russian nigger who keeps posting the wrong shit?

thi is why people starts hating shit here on /vr/, because of these furfag slav /v/irgins

>> No.5067105

>>5066873
Its simple maths:

Give the guys that designed Hexen an engine that allows them to make puzzles as intricate as they like - what do you get? Hexen puzzle difficulty x 2

>> No.5067108

>>5066770
Quake techbase maps are some of the best.
The Quoth E1M1 is a master-reworking

>> No.5067120

>>5066585
>linux

neck yourself and fuck back to /g/

>> No.5067164

>>5067120
seething

>> No.5067174

>>5067120
>Waaah he's not eating shit like I am
anon...

>> No.5067175

>>5067120
Tell me on the doll where the Linux touched you

>> No.5067178
File: 2.88 MB, 640x360, quake hitscan.webm [View same] [iqdb] [saucenao] [google]
5067178

>>5066778
>And you can't dodge the grunts' shotguns
You can actually. Quite easily.

>> No.5067202

>>5066206
In the ideal world, Chaingunners, Pain Elementals, Revenants and Arch Viles don't exist.

>> No.5067205

>>5067202
God that's a boring ideal world.

>> No.5067206 [DELETED] 

>>5067202
In an ideal world doom babbies don't exist.

>> No.5067214

>>5067202
I never understand how everyone claims to like Doom, but makes these takes as if they hate 90% of the games
>Doom is cool but the Archvile is a pain in the ass
>And so is the Pain Elemental, the Revenant, hitscanners....
>Also, the shotgun and the chaingun are so useless
>Also, Doom 2's levels suck
>Also, Doom's second and third episode suck
It's like everyone memed Doomguy being a badass so much, they forgoet the part were these games were supposed to be challenging

>> No.5067217

>>5067214
I think that might have been kicked into overdrive with Doom 4. What they gained in making the player feel like a badass they kind of lost in making him feel like he can actually be outplayed if he's not careful

>> No.5067225

>>5067202
Anon I think you just want to play the first few episodes of the shareware version of Doom then

>> No.5067230

>>5067174
this is also a shitty post.

>> No.5067235

>>5067206
won't you fuck off?

>>5067217
I think it's more implicit this go around than anything. the player is so high off his own mantra and so convinced about the guy he's playing as being such a badass he can never reach 0 HP ever which oftentimes fucks him over. but yeah I agree the DOOMGUY IS GOD schlock got tiresome really fast. this isn't to say he isn't a badass, though.

>> No.5067238

>>5067214
>these games were supposed to be challenging
I've never heard anyone saying Doom 2 and those enemies are "challenging" but more so "tedious and annoying".

>> No.5067242

>>5067235
Speakin off >>5065857 i also forgot the Syphon Grenade and some of those runes exist

>> No.5067245
File: 74 KB, 350x447, 1463635864174.jpg [View same] [iqdb] [saucenao] [google]
5067245

>>5067235
>doomguy is god
I'm tired of that too, I like the more vulnerable, defiant and angry doomguy, the one that defies being killed by killing hell back so hard they're like "Okay damn dude calm down" and they kick him out.

Ranger should have been the true avatar of incoherent unstoppable anger

>> No.5067247

>>5067202
You suck.

>> No.5067252

>>5067245
I agree with this. Doomguy always seemed to be the stalwart one to me, while Ranger always had jokes about being angry. His default face is used to be a grimace. Now id made doomguy the icon of fury and ranger is just a sad, tortured man who wants pancakes.

>> No.5067253
File: 4 KB, 222x188, tempofield.png [View same] [iqdb] [saucenao] [google]
5067253

getting the basic sprite for this girl was harder than expected

>> No.5067256
File: 20 KB, 800x800, dinner.png [View same] [iqdb] [saucenao] [google]
5067256

>>5067252
>who wants pancakes
To be fair, who doesn't want pancakes?

>> No.5067259

>>5067256
BEEN 20 YEARS
CAN’T KEEP ME FROM GETTING HOME

>> No.5067262

>>5067252
it makes sense though
doomguy is the one who died, woke up in hell, and killed everything so hard that the demons were like "jesus christ dude fine you can come back to life", found out hell was on earth, killed the fuck out of them again, and then when they finally recovered, decided to go back into hell again, murder them all *again*, and stay there because he was sick of them being alive

ranger telefragged a tentacle thing yeah, but he's also been stuck in lovecraft land for 20 years, that's gonna wear down on you pretty badly

>> No.5067264

>>5067242
The more i look at Doom 4's health problem, i now wonder how the life system is going to affect this

>> No.5067278
File: 531 KB, 800x1402, 363dd8663ee4ac2f53757feec6422dbb.png [View same] [iqdb] [saucenao] [google]
5067278

>>5067253
whats up with her skin she looks like a zombie
I know its a work in progress but you need to put a bit more beef on her arms and legs, and bit more meat in the hips and thighs

other than that the midriff looks nice

>> No.5067281

Who would win in a fight? Doomguy or Griffith?

>> No.5067282

>>5067278
Hege said on discord that she is an Android, and her name is Nari.

>> No.5067301

>>5067282
dont mind the android part but that color in particular makes her look like a drowning victim

>> No.5067320
File: 10 KB, 228x300, s-l300[1].jpg [View same] [iqdb] [saucenao] [google]
5067320

>>5067253

>> No.5067335

I never understood why that Satan boi didn't just fight Doomguy himself instead of wasting all his minions and lieutenants on the guy

Surely Lucy isn't afraid of some simple lead?

>> No.5067348

>>5067278
nah, no beef for her, she's suppoused to be the token tomboy with very little shape

>> No.5067350

>>5067335
My theory is that Satan gains amusement from Doomguy's eternal struggle and the inevitable reoccurring suffering the human race undergoes.
Satan doesn't do anything because he doesn't need or want to. He's also the one demon Doomguy can't kill.
Plot twist: Anyone who makes a Doom level is "Satan" in the Doom universe.

>> No.5067354
File: 5 KB, 300x179, tempofield.png [View same] [iqdb] [saucenao] [google]
5067354

>>5067301
is this better

>> No.5067357

>>5067214
That's not 90% of the game anon. There are large variery of well liked monsters. I would say Revenants would be fine too without homing missiles.

Doom E2-E3 sucks, Doom II city levels suck (and so the pointless duds like Map9, Map10, Map21, Map23, Map25).

People like Doom despite these flaws, and like the mods made for it.

>> No.5067368
File: 1.00 MB, 1366x768, изображение.png [View same] [iqdb] [saucenao] [google]
5067368

>>5067354
How about adding two vertical lines on her face, like this?

>> No.5067370

>>5066804
I tried playing this and the HUD disappears after the first level. Anyone know why this happens?

>> No.5067371

>>5065968
You should post this on func_msgboard if you want more people to play it

>> No.5067379

>>5067368
i second this

>> No.5067380
File: 552 KB, 1024x1447, 1534125486408.png [View same] [iqdb] [saucenao] [google]
5067380

>>5067354

what about a healthy tomboy brownish tan

>> No.5067381

>>5067354
I'll say it again, not a huge fan of the skin color choice

>> No.5067385 [DELETED] 

>>5067357
>Map9, Map10, Map21, Map23
These are all fine, in fact The Pit is great and Refueling Base is very good. You're just a gigantic retard parroting meme opinion. The only truly bad maps Doom 2 has are Chasm and Factory. All City maps aren't bad; Inmost Dens, Industrial Zone and Tenements are all great for their time (and far superior to anything in the first game excluding E4M3, E4M6 and E4M8, which happen to be UD's only truly good maps).

>I would say Revenants would be fine too without homing missiles.
Just fuck off and stop playing Doom as you're clearly fucking useless at it.

>> No.5067397

>>5067385
Refueling Base is just fucking Wolfenstein. Inmost Dens has one brown texture for the entire map. How amazing.
The Pit is wonderful with its retarded elevator/teleport puzzle.

These maps looked old even in 1995.

>> No.5067402

Refueling Base always ends up being "that map" where I lose the desire to continue playing Doom II in a single session.

>> No.5067404

>>5067357
The revenant without homing missiles is just a hell knight who can throw a punch.

>> No.5067410

>>5066778
>>5067178
In soldier.qc, line 202:
// fire somewhat behind the player, so a dodging player is harder to hit
en = self.enemy;
dir = en.origin - en.velocity*0.2;
dir = normalize (dir - self.origin);
Basically soldiers and derivatives will only lead you by 80%
If you go in there and add a "dir = -dir;" at the end you will improve the gameplay substantially.
>>5067202
Yes. They're a cheap trick which was justfied back then because fast projectile collisions were too expensive to calculate. I think Arcane Dimensions does something to try to remove hitscanners.
>>5067120
Not only is it linux. It's a Raspberry Pi.

>> No.5067429

>>5067385
and you expect people to take your opinion in an honest fashion with you spazzing the fuck out like this?

>> No.5067434

>>5067410
removing hitscanners was a retarded idea for AD

>> No.5067447 [DELETED] 

>>5067429
top kek I dont give a fuck what you faggots think. I rarely ever enter this shithole and when I do it's just to laugh at what a fuckhole this place is. you're all so fucking shit it's unreal, just a constant mesh of retard opinion.

>> No.5067493
File: 610 KB, 1280x1024, Screenshot_Doom_20180926_141226.png [View same] [iqdb] [saucenao] [google]
5067493

what the hell is your problem man
sit down and play a damn vidya
what kinda wad are ya lookin for.

>> No.5067494

>>5067410
>If you go in there and add a "dir = -dir;" at the end you will improve the gameplay substantially.
What's that do? I'm at work I can't try it for myself

>> No.5067502 [DELETED] 
File: 35 KB, 142x141, Capture 50.png [View same] [iqdb] [saucenao] [google]
5067502

>>5067447
>/vr/ doesn't cater to my irrelevancy because i'm shit at doom

good, now kys

>> No.5067507 [DELETED] 
File: 89 KB, 800x599, 1505757941860.jpg [View same] [iqdb] [saucenao] [google]
5067507

>>5067447
You sure are super wound up for someone who "doesn't care".

>> No.5067518
File: 555 KB, 1280x1024, Screenshot_Doom_20180926_142238.png [View same] [iqdb] [saucenao] [google]
5067518

>>5067502
>>5067507
>giving him the (You)s.

>> No.5067525 [DELETED] 

god i can't wait until hiro rangeblocks germany

>> No.5067549 [DELETED] 
File: 1.03 MB, 1005x7080, sa-vr2.png [View same] [iqdb] [saucenao] [google]
5067549

reminder this dude cut down his own circlejerk just because he's a paranoid tard

>> No.5067554

>>5067549
He really should have been permabanned for this autistic stunt.
These threads would fucking skyrocket in quality in the absence of his braindead tantrums and hideous "guise im a mapmaker!!11!" screenshots.

>> No.5067556

>>5067518
Which map is this?

>> No.5067561

>>5065734
I prefer playing on Nightmare and trying to get as close to 100% as possible, using everything the game gives me. The runes also allow you to pull off some really cool shit in my opinion, especially glory killing over and over to speed up and getting extra air control.

>> No.5067576

>>5067556
same as >>5067493
it's the same one i've been working on for a while.

>> No.5067598
File: 22 KB, 550x528, 1527108220000.png [View same] [iqdb] [saucenao] [google]
5067598

Chaingunners are good, archviles too, Plutonia my favorite iwad, Doom 2 better than Doom 1.

>> No.5067605
File: 29 KB, 225x220, dd78b8bd628d38ec9db428a6f609aa5cc1717553.png [View same] [iqdb] [saucenao] [google]
5067605

Just finished Quake 2

I gotta say the game feels like you are not progressing at all until the last level where the level finally looks a little different and also feels longer

also enemies are so fucking shit, holy shit

4/10

Not to

>> No.5067607 [DELETED] 

and that's my cue to take a break off the thread.

>> No.5067612

>>5067357
I disagree with you on every point.

>> No.5067614 [DELETED] 
File: 1.14 MB, 250x250, c5f.gif [View same] [iqdb] [saucenao] [google]
5067614

>>5067502
>/vr/oom
>not an absolute complete fucktard at playing Doom or any FPS in existence

>> No.5067635 [DELETED] 
File: 867 KB, 950x608, 1455480509636.png [View same] [iqdb] [saucenao] [google]
5067635

>>5067549
you asshats make me someone new each time, and to this day I don't have a clue who a single one of those fuckers are

>> No.5067639 [DELETED] 

>>5067635
It IS peculiar that they confuse you with Sarais, especially given that I think Sarais might actually have a day job.

>> No.5067646 [DELETED] 

>>5067635
Eat a bullet, DKG.

>> No.5067654 [DELETED] 
File: 286 KB, 220x142, tenor.gif [View same] [iqdb] [saucenao] [google]
5067654

>>5067646
yup, I've gotten that one quite a few times before ahahaha

>> No.5067659 [DELETED] 

>>5067639
lolno, he's a canuck welfare baby

>> No.5067663 [DELETED] 

>>5067654
>>/vr/image/nLhB19lKh7wA5LPBLqyQNA
>>/vr/?task=search2&ghost=&search_text=&search_subject=&search_username=&search_tripcode=&search_email=&search_filename=c5f&search_datefrom=&search_dateto=&search_media_hash=_WZjVSC72xQFxUtTHpM0Sw&search_op=all&search_del=dontcare&search_int=dontcare&search_ord=new&search_capcode=all&search_res=post
>>/vr/?task=search2&search_filename=1455480509636.png

Not good at covering your tracks are ya boy?

>> No.5067676 [DELETED] 

>>5067663
>>>/vr/image/nLhB19lKh7wA5LPBLqyQNA
all me
>>>/vr/?task=search2&ghost=&search_text=&search_subject=&search_username=&search_tripcode=&search_email=&search_filename=c5f&search_datefrom=&search_dateto=&search_media_hash=_WZjVSC72xQFxUtTHpM0Sw&search_op=all&search_del=dontcare&search_int=dontcare&search_ord=new&search_capcode=all&search_res=post
>>/vr/?task=search2&search_filename=1455480509636.png
only first one is me.

fantastic internet detective skills

>> No.5067678 [DELETED] 
File: 41 KB, 591x960, 1470329288173.jpg [View same] [iqdb] [saucenao] [google]
5067678

>> No.5067680 [DELETED] 

>>5067549
>lol noboxy cares xDxdxD
Meanwhile nobody gives a shit and you post this.

>> No.5067682 [DELETED] 

>>5067659
Oh, then it makes sense to confuse the two.

>> No.5067685 [DELETED] 
File: 23 KB, 421x407, a6bab0bddf71faa19a286510105950e0--american-psycho-christian-bale.jpg [View same] [iqdb] [saucenao] [google]
5067685

>>5067682
>>5067659
I am neither canadian and I am extremely well off. you can fantasize as you like though.

>> No.5067687

Wonder if dead air for Stalker got any inspiration from dead air for Doom

>> No.5067694

>>5062317
anything I should know about playing Thief, as far as like launchers or mods or fixes or anything like that goes? gonna get the gold edition from gog

>> No.5067708

>>5067494
It makes all the hitscanner enemies shoot backwards. It's kinda fun. They don't hit themselves but they hit enemies behind them and infight. And when they infight they can't hit each other.

>> No.5067717 [DELETED] 

>>5067685
why do I get the burning hunch that you aren't a native english speaner

>> No.5067729 [DELETED] 

>>5067717
>native english speaner
Could you be more of a derp?

>> No.5067732
File: 91 KB, 802x623, dnq2.png [View same] [iqdb] [saucenao] [google]
5067732

Finally I was able to make poly2vox work properly. This is eDuke32 but ZDoom should be able to load .kvx models too. As a matter of fact I think I saw a mod somewhere that uses it.

>> No.5067739

>>5062317
https://www.youtube.com/watch?v=2gyJG3pqCas

>> No.5067753 [DELETED] 

>>5067717
Unless he was raised by Quebecois ultra-nationalists, no, he's just retarded.

>> No.5067773

>almost finishing epic 2
>that undertaker song in map 29

>> No.5067786
File: 527 KB, 1280x1024, Screenshot_Doom_20180926_160039.png [View same] [iqdb] [saucenao] [google]
5067786

>> No.5067789

>>5067773
We need more wrasslin in Doom. I had an idea for a wrestling-themed gameplay mod:
>weapons with names like the Sharpshooter, the Tombstone, and Powerbomb grenades
>steel chairs, barbed wire bats, and light tubes as melee weapons
>powerups based off of wrestlers or wrestling styles (e.g. one where the lower your health is the more damage you dish out, similar to a babyface comeback from Hogan or Cena)
>optional music replacement with either wrestler themes or music from wrestling games

>> No.5067801

Okay so i tried quake (with quakespasm)
holy shit its fun! i played episode 1 on hard
and had the best fun ever (little less with the shramblers), though i had an issue with textures, i followed the video tutorial on how to play quake but when i did the autoexec file i still feel like the textures are still filtered you guys can tell me if i did wrong?
here is what i wrote in the on the autoexec
"gl_texturemode gl_nearest_mipmap_linear"

>> No.5067812

>>5067350
that sounds boringly edgy

>> No.5067817

>>5067801
I assume you didnt use the "" in the file

>> No.5067818

beat epic 2
it was alright

>> No.5067830

>>5067817
yes i did not use those

>> No.5067841

>>5067830
thats weird, you could try mark V, you can do that from the menu

>> No.5067849

>>5067841
Nevermind i found out that gl_nearest was the option i was looking for!
still thanks for the help anon

>> No.5067876

Are you allowed to post stream links here? Or is that frowned upon?

There's this mellow guy who's streaming some Quake mods, figured some here might like to watch

>> No.5067886

>>5067876
Posting on 4chan is frowned upon in general.

>> No.5067890
File: 86 KB, 960x816, 42546685_1960190537607479_5693942241429553152_n.jpg [View same] [iqdb] [saucenao] [google]
5067890

>> No.5067896

>>5067890
the only super-crown fanart I like

>> No.5067913
File: 25 KB, 338x277, 1245450513303.jpg [View same] [iqdb] [saucenao] [google]
5067913

>>5067890
ah, the good ol' "i'm too cool for the new popular thing"
totally not embarrassing

>> No.5067914

>>5067890
based

>> No.5067918
File: 101 KB, 750x736, tails L.jpg [View same] [iqdb] [saucenao] [google]
5067918

>>5067890

>> No.5067921

>>5067913
it's like one of those images you see in deviantart where it's like "character i like kills character i hate"

>> No.5067931

>>5067921
yes, like the warhammer characters killing ponies.
i bet the artist trought it was cool

>> No.5067938

>>5067931
I actually think this has gotten WORSE than ponies, and I don't say that lightly.

>> No.5067941

>>5067938
It's a meme that encourages the creation of OC, so /v/edditors hate it out of obligation since it doesn't involve retarded templates like Wojak and Pepe.

>> No.5067959

if there is ever another game after eternal, i wonder if enemies would change designs again
i'm already satisfied with a blue blooded caco and classic manc in 2d, i wouldn't mind another design change happening, as long as it's still cool looking

>> No.5067963

>>5067801
you actually do need quotes but only around "gl_nearest_mipmap_linear"

>> No.5067972
File: 773 KB, 950x712, 1517730415043.png [View same] [iqdb] [saucenao] [google]
5067972

>>5067890
baste and demonpilled

>> No.5068009

>>5067913
PEOPLE DON'T LIKE MY SHITTY THING ONLY BECAUSE IT'S POPULAR! THAT'S THE ONLY REASON WHY!

>> No.5068016
File: 36 KB, 500x375, img_1133.jpg [View same] [iqdb] [saucenao] [google]
5068016

>>5068009

>> No.5068021

Mr. Janitor, tear down this off-topic bullshit.

please

>> No.5068028

>>5068021
Seeing an out of context screencap from Digimon must have seriously offended you.

>> No.5068035

>>5068028
Wrong anon.

>> No.5068063

>>5067890
If you think about it, this is out of character for Doomguy, because i think he has ever been in a situation, where he accidently kills someone he thought was a demon
At most, he'd kill Bowsette because he knows it's Bowser, who is a villain

>> No.5068067

>>5068063
>ever
Never

>> No.5068080

In Quake 1 in the final chapter are you supposed to lose all your runes at a certain point or is this emulator im using fucked?

>> No.5068082

>>5068080
did you get all the 4 runes and opened a portal on the floor?
wasn't that what happens?

>> No.5068106

>>5068080
Once you get all runes, the central room where you select episodes should change; the floor opens up.

>> No.5068123

>>5068082
>>5068106
Nah im not even at the final level in the 4th chapter. It just wipes my runes. The emulator im using is definitely fucked.

>> No.5068127

>>5068123
Are you playing like, the Saturn or N64 port or what?

>> No.5068128

>>5068127
Switch homebrew. Quakegasm.

>> No.5068174
File: 107 KB, 1200x683, DnZQQ5aXcAE-Mny.jpg [View same] [iqdb] [saucenao] [google]
5068174

i wonder how some of doom eternal's stuff so far can be integraded into a mod like metadoom
>gore keys could be a new skullkey skin
>sticky shotgun grenade, in case sticky explosives weren't done yet
>should flamethrower could be a special inventory item that flames enemies close to the player, but they can still move and attack even while burning, while attacking them drops armor bonuses (but not at such a high rate)
>new pain elemental design could be used for the beholder but painted green
>new archvile design can help for a new arch variant
>new winged monster could be a new enemy, based on dropping some toxic liquid or something based around that idea
>fire baron could be a baron variant, specially if hk gets one too (maybe the roe bruiser)
>tiny marineguy figure based off doomguy's modified praetor suit

>> No.5068178

>>5068174
>should
i meant the shoulder flamethrower

>> No.5068206 [DELETED] 
File: 278 KB, 768x1024, 5BA234B1-1B88-4CE4-A9EA-C889F25E9455.jpg [View same] [iqdb] [saucenao] [google]
5068206

>>5067890
based
>generic anime girl with a shell on her back somehow takes over shitty social media sites

>> No.5068232
File: 174 KB, 687x800, 1534024062964.jpg [View same] [iqdb] [saucenao] [google]
5068232

>>5068206
ryona is only okay against demons

>> No.5068238

>>5068080
There is a bug in Quake where your runes can sometimes just disappear. It seems Quakespasm doesn't even fix it, it happened to me on there. Just noclip into the floor of the hub after you finish episode 4.

>> No.5068246 [DELETED] 
File: 81 KB, 466x486, 1520530842940.png [View same] [iqdb] [saucenao] [google]
5068246

>>5068206
>>5067890
>edgy fanart of [character i like] killinh [character i don't like]

>> No.5068252

Doom Explorer is pretty nifty yall, why isn't it mentioned anywhere

>> No.5068260 [DELETED] 

>>5068206
I don't even like that stupid meme but come on.

>> No.5068265 [DELETED] 

stop giving it attention.

>> No.5068272

i know this is kinda autistic but imagine a doom version of megamans final smash with classic/64/3/2016 doomguys, all together loading up their bfgs and shooting them

>> No.5068275

>>5068272
>i know this is kinda autistic
fuck off that sounds awesome

>> No.5068280

>>5068275
I can understand his hesitation. We have a few special needs children here that lose their shit at the mere mention of Nintendo or smash bros.
I think it's a fun idea personally.

>> No.5068286

>>5068280
I hate Nintendo and Smash Bros. with a burning passion.
I nevertheless approve of the idea.

>> No.5068294

>>5068272
I would like the berserk pack to get added
that would be fun

>> No.5068303 [DELETED] 

>>5068206
No matter where I go, it's all Super Crown.
Even Satchely (artist for DDLC) and big-name manga artists have jumped on the bandwagon.
I'm very glad the anon on /v/ delivered extremely well with my request. It's one of my favourite pieces of art.

>> No.5068306 [DELETED] 

>>5068303
Kill yourself.

>> No.5068307 [DELETED] 

>>5068306
Well done. You did exactly what he wanted you to do. You just got played by a /v/tard.

>> No.5068308

>>5068128
Bowser stole your runes and brought them to his castle. You know what to do.

>> No.5068312

>>5068246
the doomguy one atleast has some humor going for it
the other one though, fits the description exactly

>> No.5068332

If I wanted to play Blood in doom and through co-op, what would be the easiest way?

>> No.5068339

>>5068332
just use bloodgdx, why use a doom recreation

>> No.5068341

>>5068308
Touch the big axe and make him into the lava? Or blast him with a bunch of fireballs until he falls over?

>> No.5068347

>>5068339
>bloodgdx
sorry for stupid questions, but is it able to run multiplayer? just want to play through blood with a bud

>> No.5068349

>>5068347
yep

>> No.5068367

>>5067084
I played Faceball 2000 a fair amount on a SNES emulator.

http://www.winmaze.de/ can play online

>> No.5068396
File: 23 KB, 420x221, faceball3000.png [View same] [iqdb] [saucenao] [google]
5068396

>>5067084
That Shockwave game Faceball 3000? I played that yeaaars ago, was fun.

>> No.5068413

>>5068349
does it require port forwarding? putting in the ip leaves us both waiting endlessly

>> No.5068429

Am I fucked trying to update from Golden Souls 2 1.1 to version 1.3? Is there some trick or am I just stuck replaying up to where I am now.

>> No.5068431

>>5068413
Yes

>> No.5068439

>>5068429
Different wad = no save compatibility

>> No.5068446

>>5068439
Damn, was hopin there would be some backasswards thing since I, imagine the maps didnt get too big of reworks but, I guess I'll restart. I only just finished world 1 so, Not too bad I guess. The castle is gonna be a nightmare to go through again.

>> No.5068454

Quakespasm - SDL or SDL2? Can't really see a difference
Windows 7

>> No.5068469
File: 54 KB, 1340x920, 1537426046674.png [View same] [iqdb] [saucenao] [google]
5068469

>>5068341

>> No.5068479

>>5068454
"Quakespasm utilizes either the SDL or SDL2 frameworks, so choose which one works best for you. SDL is probably less buggy, but SDL2 has nicer features and smoother mouse input - though no CD support."
readme's are your fren

>> No.5068484

>>5068479
>less buggy
why
>nicer features
which ones

>> No.5068506
File: 179 KB, 1570x1850, caco2.png [View same] [iqdb] [saucenao] [google]
5068506

I made this cacodemon target for airsoft practice. Print it out and plink away!

Note: For outdoor use only

>> No.5068509
File: 2.88 MB, 479x255, 1518748941569.gif [View same] [iqdb] [saucenao] [google]
5068509

>>5067598
>Chaingunners are good
Yep. Like everything in game design, it's situational - there are good uses of chaingunners and less good uses, but the idea of a hitscanner to be afraid of that can also easily infight is fine by me.
>archviles too,
Yep. Most original enemy in shooters, uniquely tense and gamechanging in a fight.
>Plutonia my favorite iwad
Hell yeah motherfucker.
>Doom 2 better than Doom 1
Oh, gee. We were doing so well.

>> No.5068513
File: 18 KB, 480x360, hqdefault[1].jpg [View same] [iqdb] [saucenao] [google]
5068513

>>5067084

>> No.5068516
File: 6 KB, 380x210, 1459982256041.png [View same] [iqdb] [saucenao] [google]
5068516

>>5068509
>doom 2 isn't better than doom 1
>doom 2 introduces a lot of those mechanics you appreciate

>> No.5068520

>>5068516
Doom 2 is a really great toolbox, but not necessarily a great game to play through. Doom 1 is a better base game, Doom 2 is a better base to build upon.

>> No.5068526

>>5068520
Now that I will agree with. Doom 2 is a totally necessary rough patch given how much it gave us.

>> No.5068542

>>5068526
Doom 2 the way Doom 1 did. Sounds like a good idea.

>> No.5068548 [DELETED] 
File: 867 KB, 950x608, 1455480509636.png [View same] [iqdb] [saucenao] [google]
5068548

>mfw doom babbies will never stop menstruating over chaingunners
>mfw doom babbies think chaingunners are hard
>mfw doom babbies will never be able to play dewm

>> No.5068565

quake
"couldn't find a cdrip for track 0"
does that just mean the map doesn't have any music set or is that a fuckup

>> No.5068579

>>5068565
the former
there is no track 0 in the quake soundtrack
or track 1 for that matter

>> No.5068584

>>5068579
sounds good. was playing some cool Quoth maps

>> No.5068614
File: 17 KB, 800x500, 100.png [View same] [iqdb] [saucenao] [google]
5068614

Got ancy. Made a map in 100 minutes, minus testing.
http://www.mediafire.com/file/let4ii91yoxp1mq/tendecaminutes.wad/file
100 Minutes of /vr/ when?

>> No.5068618

>>5067598
>Doom 2 better than Doom 1
Hell yeah
We brothers gotta stick together.

>> No.5068621
File: 17 KB, 256x256, archvile-bas-relief.png [View same] [iqdb] [saucenao] [google]
5068621

>>5068520
>>5068526
Doom 2 was just uneven in map quality, even Nirvana or Factory is outweighed by Tricks & Traps or Hoop Of Disintegration. But yes, as a toolbox it was excellent, the new monsters round out the original bestiary perfectly, both by filling gaps and by giving you new and fresh ideas.

Archie and Boner in particular adds so many new possibilities for enemy encounters, and I think that Final Doom did a good job at showing some ideas of that, in particular with Plutonia's Hunted, which was a great gimmick at the time.

>> No.5068625

>>5068542
So, more of Tom Hall's scrapped maps from the Alphas recycled in a Sandy Peterson style, but for Doom 2?
That seems like it could be enough for a short, but cool, episode.

Maybe use a few of the other developmental assets released a few years back.

>> No.5068626

>>5068621
I kind of consider Doom 2 to have been a sign of id trying to push the boat out while they were starting to fracture.

It's not Quake levels of missing what it could have been but as a game it certainly lacks something.

>> No.5068629

>>5068614
Forgot to say: boom compatible, no difficulty levels (i was at the 100 minute limit), and expect a some amount of mistextured/unaligned shit.

>> No.5068653

>>5068614
I'll record a demo in PRBoom.

>> No.5068674

I've been trying to make some Doom maps for some time but I always end up stuck. I don't know if I'm overthinking it.

Painting/drawing relies on armatures (invisible guides that cross the frame) to plan and execute a drawing. Is there an equivalent for Doom mapping?

I know it's not a random process. You just don't go spamming square rooms, connecting them with corridors and calling that a day. There's a mental workflow here that I couldn't grasp yet.

Speaking of workflow, is there one that can help streamline the creation of maps? I thought of maybe building the map in 2D then after it's done Wolfenstein style then I start messing with room heights, stairs, elevators and secrets.

Are there any design guides that can help me learn how to make better maps? I've read a dozen game design books and the best I got is that I need to create a flavour or concept (inside a Vulcan, underwater, etc), try to tell a story with it (the played got to a large frozen lake before diving into the water and finding a cave, etc) and then draw the maps of how the "scenes" should be. I got the best results with this methodology but perfectionism got me real early and with it came anxiety and inadequacy.

Also, for slopes, wouldn't it be better if I could just select a line in preview mode and set it's height with the mouse instead of using dummy sectors that must be aligned and take time and brain power to organize and not screw up?

Is there a logic for enemy distribution? When I played Doom64, it felt like the enemies were exactly where they should be. Why is that?

Anyway, I just needed to vent my questions in hope someone would pick any of those up so we could exchange some ideas.

>> No.5068682

>>5068506
Neat.

>> No.5068689

>>5068653
>>5068614
Here's my demo. http://www.mediafire.com/file/t2dbxnbv9tbdc8z/decaFDA.lmp/file

I recorded it in a fork of PRBoom+ that allows for voice recording so I can give some immediate feedback of what I'm thinking as I play, which you can get here: https://www.doomworld.com/forum/topic/96894-my-prboom-build-with-in-demo-voice-recording-support-and-something-extra/

The demo will still work in normal PRBoom+, though. If you do decide to use it, you should turn the music and the sounds low so you can hear me; I had to record low because it's late and I've got roommates.

I probably made some dumb decisions in terms of picking up ammo which may be why I felt starved for it. The cybie fight at the end by giving him a vantage point to rain down on you is a nice idea, and the setup of having the player be locked out of running is cool, but there's so much space and so few enemies to deal with that he gets easily danced around. There are supposed to be those pinkies and barons, but they can be pretty easily kited through the lockout door, so they don't play a role in the actual cyberfight. But as a whole, the map's fine. Clear flow, good weapon progression, and I appreciate your restraint at not giving me a super shotty even with hordes of pinkies and some barons. It's pretty easy though.

Thanks for making it.

>> No.5068715

>>5068674
>Speaking of workflow, is there one that can help streamline the creation of maps? I thought of maybe building the map in 2D then after it's done Wolfenstein style then I start messing with room heights, stairs, elevators and secrets.
Well if you do it like that then the encounters will be like an afterthought since they depend on height.
>Also, for slopes, wouldn't it be better if I could just select a line in preview mode and set it's height with the mouse instead of using dummy sectors that must be aligned and take time and brain power to organize and not screw up?
This is why I think people should just map for 3D games if they want such features - GZDoom's implementation is so horrible for mappers.
>Is there a logic for enemy distribution? When I played Doom64, it felt like the enemies were exactly where they should be. Why is that?
Well the enemies in any good game have specific strengths and weaknesses that tailor them to certain placements. One has to balance keeping the combat exciting while not giving the enemies too much of an upper hand to make the player feel hopeless & frustrated.

>> No.5068753

>>5067120
If it wasn't for linux you wouldn't have your fancypants source ports

>> No.5068767

>>5068252
Because it's a Slav launcher and nobody gives a damn about Slav things around here.
But I really like it more than other launchers, because it's easier to use. Less awkward config saving and than in ZDL, mp is easier to search for than in Doomseeker, etc.

Just don't mix it up with Internet Doom Explorer, it's retarded little cousin.

>> No.5068781

>>5068506
Do not Dart the Caco!

>> No.5068783
File: 33 KB, 413x275, 1521808677053.jpg [View same] [iqdb] [saucenao] [google]
5068783

>>5068753

>> No.5068804

Is it just not possible to ACS thing_spawn a decoration in? I can spawn barrels since they have a spawn ID but nothing else shows up.

>> No.5068806

>>5068804
don't use thing_spawn, use spawn/spawnspot/the other spawn variants

>> No.5068818

>>5068674
>Enemy distribution
Enemies are situational, they have their own strengths, weaknesses and functions. You better mix them together while accounting for that.
The feeling also depends on their position and players abilities (i.e. choice of direction, movement options, and available weapons).
Having to deal with, say shotgunner "turrets" patrolling on top of narrow columns which are randomly placed throughout a hedge maze is a chore when all you have is a pistol, okay when you have a shotgun, and really trivial when you can just say fuck it and go to that one cliff with a chaingun and a clear view of all zombies ahead.

>> No.5068819

>>5068783
I think he's talking about how every source port can be traced back to the Linux Doom source code release.

>> No.5068827

>>5068806
Thanks! Worked a treat.

>> No.5068846

>>5067938
is this your first internet fad?

>> No.5068852

>>5068781
I've been riddling cacodemons with plastic pellets all afternoon :P

p.s. if you do decide to use this for airsoft practice, I recommend taping it onto a pizza box. The BB's are strong enough to penetrate the first layer of cardboard but not the second, so they'll all be trapped by the box and then you can reuse them :)

>> No.5068861

I have one last question.
I have an actor with A_Explode in their deathstate, but being killed by this explosion results in "Player died" instead of any custom Obituary. Where do I change this?

>> No.5068878

>>5068861
pass the XF_NOTMISSILE flag to your A_Explode

>> No.5068920

>>5068878
You're a fuckin' legend, Anon

>> No.5068938

I think there needs to be a new thread.

Anyway, Quakes final boss was retarded. I had to look up wtf to do. How are you supposed to know to teleport to kill it?

>> No.5068960

>>5068938
> How are you supposed to know to teleport to kill it?
By using gamer logic?

>> No.5068968

>>5068938
> trying to kill eldritch gods with conventional firearms
lmao

>> No.5068970

How is doom launcher? To be honest I've just been keeping each wad in a separate folder with a copy of my ini file and gzdoom executable.

>> No.5069002

>>5068970
i just have all wads in the gzdoom folder and several batch files to launch shit with custom configs for those that need jump or fancy keybinds

>> No.5069006

>>5068767
The config/game setup saving alone has me using it more then anything else, the multiplayer browser was a nice surprise as well as the automatic wad downloading. Deserves a mention in the newbie FAQ imo

>> No.5069012
File: 1.02 MB, 1920x1080, 1518471836242.png [View same] [iqdb] [saucenao] [google]
5069012

>>5066438
>>5066462
>>5066473
HAHAHA, FAGGOTS

>> No.5069017

>>5069012
>common\quake/party

>> No.5069019

>>5069017
sorry, even a retard can use models in quake

>> No.5069032

>>5067890
Who did he shoot even?
And why did this get so much replies?

>> No.5069041

>>5069032
don't even look into it

>> No.5069136

What are your guys' favorite slaughter maps? I've been enjoying slaughterfest 2012

>> No.5069174

>>5062321
La tailor girl 1.68.99 released
https://forum.zdoom.org/viewtopic.php?f=43&t=58343&start=300#p1074206

>> No.5069179

New thread, compressed infographics into an imgur album.

>>5069175
>>5069175
>>5069175

>> No.5069452

>>5067120
pure autism

>> No.5069465

>>5066880
The SSG is fine, the real problem here is carriable invincibility and quad damage.

>> No.5069480

>>5067605
Wow, great arguments!

20/10

Best review, made me tear up a little.

>> No.5069510

>>5069480
hes right tho

>> No.5069613

>>5069480
man, why's this one fag so defensive over quake ii

>> No.5070116

>>5062598
Is that a gun that shoots crystals?