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/vr/ - Retro Games

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File: 58 KB, 640x480, Virtuas internally.png [View same] [iqdb] [saucenao] [google]
5061869 No.5061869 [Reply] [Original]

Blocky thread. Post blocky models, because blocky graphics are best graphics.

>> No.5061874
File: 66 KB, 1984x1536, 0001.png [View same] [iqdb] [saucenao] [google]

>> No.5061880
File: 482 KB, 1024x768, Street Fighter EX (15).png [View same] [iqdb] [saucenao] [google]

>> No.5061883 [SPOILER] 
File: 786 KB, 1920x1080, 1537746978697.png [View same] [iqdb] [saucenao] [google]

>> No.5061890
File: 299 KB, 1920x1080, FormatFactoryPSOGL2_005~1 (2).png [View same] [iqdb] [saucenao] [google]

We'll never have a game that looks like this again

>> No.5061897
File: 92 KB, 640x480, VFPC 2012-09-01 15-11-45-56.png [View same] [iqdb] [saucenao] [google]

>> No.5061981

>Format Factory
It\s fucking DREAM Factory for you, BITCH

>> No.5062069
File: 62 KB, 640x480, 79652-twinsen-s-odyssey-windows-screenshot-the-aliens-arrive-with[1].jpg [View same] [iqdb] [saucenao] [google]

>> No.5062792
File: 315 KB, 500x286, 9f6zcKN.gif [View same] [iqdb] [saucenao] [google]

Love Tobal, beautiful low poly models, virtua fighter 3 button combat, rouelike dungeon crawler sidequest. Very underrated game.

>> No.5063514
File: 3 KB, 320x200, 0E7C4DD2-B1E6-453D-9F21-8A1FDE84010C.png [View same] [iqdb] [saucenao] [google]

Hunter, 1991

>> No.5063515

These aren't even remotely "beautiful".

>> No.5063521
File: 110 KB, 669x387, Hinata-Wakaba-from-Rival-Schools.jpg [View same] [iqdb] [saucenao] [google]

>> No.5063528

I believe you are wrong.

>> No.5063538
File: 79 KB, 1334x767, smug.jpg [View same] [iqdb] [saucenao] [google]


>> No.5063547
File: 24 KB, 295x378, 1535839819915.jpg [View same] [iqdb] [saucenao] [google]

worst era of 3d

>> No.5063559

what's that from?

>> No.5063576


>> No.5063589
File: 3.19 MB, 480x320, paul phoenix implys you are wrong.gif [View same] [iqdb] [saucenao] [google]


>> No.5063663


Tobal is one of the best.

>> No.5063705

Wing War on Sega Model 1

>> No.5063719
File: 1.78 MB, 444x364, you wouldn't fight a car.gif [View same] [iqdb] [saucenao] [google]

>> No.5063772
File: 492 KB, 1920x1080, Tobal no1 (6).png [View same] [iqdb] [saucenao] [google]

Fuck you!

>> No.5063812


>> No.5063845 [DELETED] 
File: 3.00 MB, 988x720, out.webm [View same] [iqdb] [saucenao] [google]

Holy fuck this looks so cool

>> No.5063850
File: 410 KB, 1920x1080, vcop014.png [View same] [iqdb] [saucenao] [google]

*tires screeching"

>> No.5063852
File: 2.99 MB, 988x720, out.webm [View same] [iqdb] [saucenao] [google]

holy fuck this looks so cool. better version of the same webm

>> No.5063862
File: 481 KB, 1920x1080, virtuas internally.png [View same] [iqdb] [saucenao] [google]


>> No.5063894
File: 420 KB, 1920x1080, vcop016.png [View same] [iqdb] [saucenao] [google]


>> No.5063897

Model 1 games looked like THAT??

>> No.5063973

apparently it supported the R-360 too


looks fun. also looks expensive

>> No.5063976
File: 21 KB, 496x384, 0007.png [View same] [iqdb] [saucenao] [google]

Model 1 was really powerful. To this day we never got a single arcade-perfect Model 1 port. Akira model in Virtua Fighter 1 was around 1500 polygons, ant that's Dreamcast level.
It just couldn't handle textures.

The Saturn couldn't do it, and the games were too old when the Dreamcast arrived.

>> No.5064018
File: 86 KB, 1357x1047, Die-Hard-Cassette.jpg [View same] [iqdb] [saucenao] [google]

I love these guys.

>> No.5064026
File: 2.71 MB, 3200x2400, Yabausev0.9.142016-01-1012_32_17PM.png [View same] [iqdb] [saucenao] [google]


>> No.5064030
File: 1.82 MB, 3200x2400, Yabausev0.9.142016-01-096_2250PM.png [View same] [iqdb] [saucenao] [google]

Beautiful game that I'm trying to imitate with my 3D models and textures.

>> No.5064035
File: 1.96 MB, 3200x2400, Yabausev0.9.142016-01-1012_29_00PM.png [View same] [iqdb] [saucenao] [google]

>> No.5064039
File: 345 KB, 3200x2400, UChrdfg.jpg [View same] [iqdb] [saucenao] [google]

>> No.5064047

What's that athletics sports game on the Saturn that has nice models too?

>> No.5064052
File: 429 KB, 1024x768, Bloody Roar (1).png [View same] [iqdb] [saucenao] [google]

>> No.5064056
File: 580 KB, 3200x2400, M5MODSW.jpg [View same] [iqdb] [saucenao] [google]

This one?

>> No.5064063
File: 995 KB, 3200x2400, rKYssQH.jpg [View same] [iqdb] [saucenao] [google]

>> No.5064076
File: 367 KB, 1920x1080, Fighter Maker (26).png [View same] [iqdb] [saucenao] [google]

>> No.5064081
File: 402 KB, 1024x768, Goal Storm (11).png [View same] [iqdb] [saucenao] [google]

>> No.5064083

Decathlete, right. Looks great, colourful.

>> No.5064098
File: 177 KB, 600x600, page1-600px-Bonanza_Bros_PCE_SCD-ROM2_JP_Manual.PDF.jpg [View same] [iqdb] [saucenao] [google]

death to blocks, begin glorious age of perfect shiny spheres and cylinders

>> No.5064117

Why are Saturn games so over-saturated and paper mache looking compared to PSX and N64 games, especially at higher resolutions? Not that I'm shitting on the Saturn, I personally love the look.

>> No.5064169

Bloody Roar is a Playstation game.

But I guess Sega liked strong colors. I love the look too.

>> No.5064178
File: 36 KB, 350x344, 197147_26291_front.jpg [View same] [iqdb] [saucenao] [google]

pic related has some nice low poly models, shame the game sucked so bad tho

>> No.5064230

Well of course it sucked, DBGT is cancer incarnate.

>> No.5064257

Virtua Fighter 1 was a 1993 game and the first 3D fighting game. So of course it looks crap. Check how Virtua Fighter 2 looks at Saturn. It's much more improved in visual terms.

>> No.5064259

Rival Schools is my favorite fighting game but God damn, the faces at Playstation port are horrifying. Putting that aside it's a great port.

>> No.5064261 [DELETED] 

>t. dbsuper brainlet

>> No.5065323

that had nothing to do with it, the game had shitty animations and broken fighting mechanics. it was obviously rushed to meet demand.

>> No.5065328
File: 346 KB, 1084x1058, 1489514984282.png [View same] [iqdb] [saucenao] [google]

Faces were a fuckfest on PS1 in general due to warping.

>> No.5065361

N64 face looks derp as fuck tho

>> No.5065362


N64 looks like an alpha build where half the textures are missing. Fucking disgusting.

>> No.5065895


Love my textures jagged

>> No.5065901

>posting anything fighter maker
>not posting the music


>> No.5067267


>> No.5067272

Still better than PS1. With N64 you were a bit short-sighted. With PS1 you were on some kind of drugs.

>> No.5067317


does Frontier count?

>> No.5067332

I don't mind blocky polygon graphics. What annoys me about 5th gen games is 3D in 240p looking jaggy as fuck, with things more than a few feet in front of you looking like shuffling pixels, as well as the horrible framerate many games ran at.

I have no fucking clue how I was able to play through Turok 2 as a kid.

>> No.5067756
File: 1.38 MB, 480x320, huehehehehe.gif [View same] [iqdb] [saucenao] [google]


>> No.5067760

>this isn't my phone

>> No.5067781

>lara 0 hits

yall niggas gay

>> No.5067792

Dear God, what's happening with his shoulders?

>> No.5067845

Turok 2 looks awesome and with fine framerate 99% of the time you ape. You were smarter as a kid.

>> No.5068089

Most Saturn games used 4 bit textures from a palette of 2048 colours and no shading whatsoever.

PSX had native shading in every mode and more texture memory for better quality textures, and then it dithered the result to look better.

Saturn COULD do RGB colour polygons and shading, but it used so much memory that very few games used it. The few that do easily look on par with PSX games (Scorcher and Sonic R from the top of my head).

>> No.5068093

>Dear God, what's happening with his shoulders?

Skeletal model animation. Vertex animation and motion interpolation only became a standard later on, early titles only had very limited hand-animated vertex animations, like that dudes face in the gif.

Then later someone figured out that they could make a skeletal model but have the outer polygons seamlessly joined; but the models were too low poly for the time so it looked like ass - and that's why Virtua Fighter 3 looked the way it did.

>> No.5068104
File: 468 KB, 2048x1536, PSD3D054.png [View same] [iqdb] [saucenao] [google]

I used to think that the game looked like complete shit, but the look grew on me.

But still not a pretty game. Tobal is blocky but looks amazing, while Final Bout is just cheap.

This is beautiful

>> No.5068426
File: 320 KB, 576x416, file.png [View same] [iqdb] [saucenao] [google]

I find it amusing how pre-rendered CGI tech would be later emulated by console games. I feel as if CGI stagnated, however, yet there are still massive render farms and prerendered videos in games.

>> No.5068780
File: 409 KB, 1440x1080, wm2k.jpg [View same] [iqdb] [saucenao] [google]

AKI's wrestling games have notoriously blocky wrestler models.

>> No.5069801
File: 54 KB, 1280x720, excalibur.jpg [View same] [iqdb] [saucenao] [google]

>> No.5069947

I can't decide which one looks worse.

>> No.5070129
File: 113 KB, 471x411, 1533431954063.png [View same] [iqdb] [saucenao] [google]

Best Dire Straits song.

>> No.5070139
File: 394 KB, 1024x768, Crisis Beat (66).png [View same] [iqdb] [saucenao] [google]

>> No.5070142

that ass is wack

>> No.5070143

No way, fag

>> No.5070150
File: 1.00 MB, 500x375, tumblr_o1ac65RcRQ1r7sijxo1_500.gif [View same] [iqdb] [saucenao] [google]

Surprised no one has posted Starblade. Nothing will re create the arcade experience but at least you can play a visually perfect port on Tekken 5.

>> No.5072034
File: 470 KB, 1920x1080, PSOGL2_016.png [View same] [iqdb] [saucenao] [google]

>> No.5072162

Fairly few Saturn games use real-time (or even any) lighting, whether for memory reasons (eg, using 8-bit textures) or performance ones (you have to calculate lighting on the CPU, and then set the shading on the VDP).
Even if they are lit, it's often via flat-shaded polygons instead of gouraud shaded ones (more intensive to process the lighting calculations for -- you need to do it per-vertex instead of just per-face).
Plus, a bunch of 3D Saturn games are Model 2 ports, which had a very characteristic look to its visuals -- the arcade board couldn't gouraud shade polygons, but it could throw a fucking ton on screen and it supported fairly high resolution textures.

Sonic Team did a good job with the Saturn and none of their games have that flat, bright look. Sonic R is another good example, TT did a ridiculous job on the visuals for it.
Still, I like the saturated full-brightness look too, even if smooth shading largely does look better.

If you're using 4-bit textures (or 15-bit ones), you can use RGB shading since the resulting color data put in the framebuffer is proper 555 RGB.
If you're using 8-bit textures, you can't (well, you can, but the resulting shaded colors will be treated as color indices and it's restrictive to work with and you need a specially set-up palette, it's not for straightforward general-purpose shading), as the resulting color data in the framebuffer is to use the VDP2 palette for when VDP2 puts the final image on screen, and isn't stored as RGB data in the buffer.

God, I love how fucking stylish Model 1 games look.
Virtua Racing in particular still looks so nice that it's almost as if its blocky flatness was a deliberate design choice rather than a technical limit.