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/vr/ - Retro Games


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5056348 No.5056348 [Reply] [Original]

I mean Zero Hour on the N64, Time to Kill and Planet of the Babes on the PS1. I guess there were a couple original Game Boy Colour and GBA games as well.

Duke Nukem : Zero Hour on the N64 was a decent run and gun styled 3D platformer for the console. With the "yellow keys" for movement/ strafe and analog stick for look/ turn. It controls quite well on the N64 gamepad. The graphics looked decent for an N64 title, and the level design was decent. This game was made by Eurocom, who also did the N64 port of Duke Nukem 3D. Not a bad game. I kinda wish there were more N64 games like this one.

https://www.youtube.com/watch?v=EpDgHkTqsQ8

> Duke Nukem: Time To Kill
This game is for the PS1 and developed by >N-Space who was a bit of a shovelware developer. I never played this one much, but it is a 3rd person 3D corridor shooter with some clunky controls and really box-y looking graphics. It was OK for just being a generic shooter, but it was also pretty repetitive.

https://www.youtube.com/watch?v=2xQKI9sQZ64


> Duke Nukem: Planet of the Babes:

I never played this one. It looked like a weird mix of Tomb Raider, Metal Gear Solid (It's like a parody of MGS) and other genres. In some ways it looks amusing from the video I posted below. Also developed by N-Space.

https://www.youtube.com/watch?v=nE8UVKabPCM

>> No.5056349

>>5056348

time to kill is my favorite Duke Nukem game

>> No.5056350

>>5056348
>> Duke Nukem: Planet of the Babes:

Correction...

>> *Land of the Babes

>> No.5056361

>>5056349
>time to kill is my favorite Duke Nukem game

It's actually pretty good for a 3rd person corridor run and gun style 3D shooter. One of the more underlooked titles on the PS1.

>> No.5057327

>>5056348
Kino or cringe?
https://www.youtube.com/watch?v=cBXJ50hmZkg

>> No.5057331
File: 118 KB, 640x905, manhattanproject.jpg [View same] [iqdb] [saucenao] [google]
5057331

>>5056348
There's also this one, for PC. I never see anyone talking about it.

>> No.5057781

>>5057331
>There's also this one, for PC. I never see anyone talking about it.


I didn't list it because Manhattan Project was released in 2002. Which is a bit too new for /VR/. But Manhattan Project was a decent game in it's own right. It was a 2D platformer with polygon graphics (or 2.5D, I guess?). There were far worse 2D run and gun platformers than this one for the time. But at the same time, the game doesn't hit too many highs.It's like a 6.5 to 7/10 at best.

>> No.5057793

>>5057327
>Kino or cringe?
>https://www.youtube.com/watch?v=cBXJ50hmZkg [Remove]

It's a parody of "Secret Agent Man":

https://www.youtube.com/watch?v=XG-VChTYfOk&start_radio=1&list=RDXG-VChTYfOk

So, it loses some points. But at the same time, I dig it. It's awesome in its badness.

>> No.5057797

>>5057781
>It's like a 6.5 to 7/10 at best.

The best thing about Manhattan Project for me was the level editor that it included. I actually made some pretty dope maps back in the day.

>> No.5059646

>>5056348
>>Duke Nukem: Time To Kill
>>This game is for the PS1 and developed by >N-Space who was a bit of a shovelware developer. I never played this one much, but it is a 3rd person 3D corridor shooter with some clunky controls and really box-y looking graphics. It was OK for just being a generic shooter, but it was also pretty repetitive.

It was full on Duke Raider anon.

>> No.5059695

>>5059646
>It was full on Duke Raider anon.

I never really thought of this game as a Tomb Raider knock off. Tomb Raider had a lot of platform jumping and hanging off of ledges and featured a lot of puzzle solving.Time To Kill level designs mostly stay on the same plain and the gameplay is more about running and gunning through corridors and rooms. Time to Kill doesn't have much in the way of platforming or solving puzzles.

But I can still see what you mean with the tank controls and swimming. It is kind of like a tomb Raider rip off in some ways.

>> No.5059724

>>5057781
>I didn't list it because Manhattan Project was released in 2002
2002 was 16 years ago. Someone born when that game came out can legally drive now.

>> No.5059838

>>5056349
I loved it. Played it more than any other Duke game.

It was also one of those games where someone in school told me they saw a part where you could fuck an NPC (specifically the chick in the hidden apartment in the first level) and I was naive enough to believe them

>> No.5059875

>>5059838
not retro but did anyone get genuinely excited by the strip clubs in vice city? i guess people's internet might have been slow for watching regular porn in 2002

>> No.5059979
File: 216 KB, 1080x607, dookzero.gif [View same] [iqdb] [saucenao] [google]
5059979

https://www.youtube.com/watch?v=q-02TbygSAc
is this commercial kino?
also one thing i noticed is that the actor playing Duke is nearly as swole as one would expect.

But i played the shit out of this game back in the day and as more time goes by i'm considering setting up an emu just to re-play this.

>> No.5059982

>>5059724

I realize that the game is 16 years old... however...

>This board is for the discussion of classic, or "retro" games. Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier. With the release of the 8th generation of consoles, the Sega Dreamcast will now be considered "retro", though the remainder of the sixth generation (Xbox, PS2, GameCube) will not.

>>1392415

According to the pinned thread, 2002 is not retro enough for /VR.

>> No.5060103

>>5059875
Well there was only the one strip club in the game but yeah it was pretty cool.

Although I might not have been too fussed about that had I not been playing the shitty Australian version with the fuckable hookers removed.

>> No.5060142

>>5059695
You should refresh your memory. Time to Kill involves a LOT of platforming. The jetpack, that on DN3D is little more than a cool gimmick, is actually a crucial tool to get by around the levels on TTK.

>> No.5060149

>>5060142
>The jetpack, that on DN3D is little more than a cool gimmick


I always thought that the jetpack was well integrated into DN3D. Plus it makes duke match so fun.

I really need to replay Time To Kill.

>> No.5060154

>>5056348
I like zero hour but damn its brutal with its longass levels with no checkpoints, and you really cant miss your shots or you're fucked.

>> No.5060204
File: 816 KB, 1200x900, nushi87yan-img1200x900-1515849833q7xqfb22030.jpg [View same] [iqdb] [saucenao] [google]
5060204

>>5056349
Second. It actually turned me unto Stabbing Westward because of the kick ass intro song. After I played Time to Kill all the way through (Greece was stupid, The wild west was the best!) I went to the warehouse and bought the album.

The album that song lives on is almost completely different from that song, however, it is a really great album. It has offered much comfort in my various relationships and even just when I felt down. Its emo as fuck, but since I don't listen to emo really at all, I can enjoy it on its own.

https://www.youtube.com/watch?v=BiJqc_d44RQ

>> No.5060794

Zero Hour's soundtrack is so good.

>> No.5061181

>>5056348
What are the objectively best Duke games?

>> No.5062404
File: 43 KB, 700x300, duke-nukem-movie.jpg [View same] [iqdb] [saucenao] [google]
5062404

>>5061181
3D

no contest.

II runs a close second.