[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

View post   

File: 2.98 MB, 320x240, Fire Pro Wrestling.webm [View same] [iqdb] [saucenao] [google]
5040140 No.5040140 [Reply] [Original]


last thread here: >>4880441

>> No.5040143
File: 2.70 MB, 640x480, Perfect Dark.webm [View same] [iqdb] [saucenao] [google]

>> No.5040146
File: 2.87 MB, 640x480, Blood (01).webm [View same] [iqdb] [saucenao] [google]

>> No.5040150
File: 538 KB, 700x600, 1536521804330.gif [View same] [iqdb] [saucenao] [google]

Based Blood poster

>> No.5040151
File: 2.98 MB, 640x480, Blood (02).webm [View same] [iqdb] [saucenao] [google]

>> No.5040156
File: 2.82 MB, 768x432, Blood (03).webm [View same] [iqdb] [saucenao] [google]

>> No.5040158
File: 838 KB, 640x480, Blood (04).webm [View same] [iqdb] [saucenao] [google]

>> No.5040252
File: 637 KB, 480x280, Love Escalator PC98.gif [View same] [iqdb] [saucenao] [google]

>> No.5040292
File: 782 KB, 500x387, game over.gif [View same] [iqdb] [saucenao] [google]

>> No.5040453
File: 2.95 MB, 1066x600, asdv.webm [View same] [iqdb] [saucenao] [google]


>> No.5040887 [DELETED] 

>Love Escalator PC98.gif

That has to be one of the most hilarious tit

>> No.5040889

>Love Escalator PC98.gif
>Love Escalator

That has to be one of the most hilarious titles for a game ever.

>> No.5042246
File: 380 KB, 320x400, 1536838028290.gif [View same] [iqdb] [saucenao] [google]

>> No.5042248
File: 131 KB, 320x480, 1536862155999.gif [View same] [iqdb] [saucenao] [google]

>> No.5042249
File: 2.91 MB, 462x360, Panorama Cotton (01).webm [View same] [iqdb] [saucenao] [google]

>> No.5042253
File: 2.91 MB, 462x360, Panorama Cotton (02).webm [View same] [iqdb] [saucenao] [google]

>> No.5042254
File: 918 KB, 1152x720, Donkey Kong 64.webm [View same] [iqdb] [saucenao] [google]

>> No.5042515

Where is the action?

>> No.5042530
File: 3.00 MB, 320x240, moto racer 2.webm [View same] [iqdb] [saucenao] [google]


>> No.5042662

It's demonstrating framebuffer effects. See: >>5038285

>> No.5042664

Is this from that one N64 game? What was it called?

>> No.5042691
File: 194 KB, 391x307, 1489275513482.gif [View same] [iqdb] [saucenao] [google]

Wonder Project J2

>> No.5043385

Cool. Thanks.

>> No.5044424

oh man I remember this

>> No.5044789
File: 2.94 MB, 584x448, an attempt.webm [View same] [iqdb] [saucenao] [google]

>> No.5045530
File: 671 KB, 854x480, Resident Evil.webm [View same] [iqdb] [saucenao] [google]

>> No.5045532
File: 2.20 MB, 640x480, Resident Evil cast cheesy intro.webm [View same] [iqdb] [saucenao] [google]

>> No.5046198

I think Banjo Kazooie also used it with the jigsaw puzzles transition effect.

>> No.5046270

That last jump could have been easily made if Diddy had cartwheeled off the balloon first. You can jump out of the cartwheel.

>> No.5048297
File: 2.86 MB, 1280x720, Thief.webm [View same] [iqdb] [saucenao] [google]

>> No.5050031
File: 611 KB, 680x384, Thief.webm [View same] [iqdb] [saucenao] [google]

>> No.5051423

Blood is pretty much the best game ever.

>> No.5051572
File: 1.97 MB, 328x249, vf4_one_handed.gif [View same] [iqdb] [saucenao] [google]

>> No.5051645

That is impressive as fuck.

>> No.5051969

casually throwing sticks of dynamite as a weapon makes me happy

>> No.5052601

Did you respond to the right post?

>> No.5053303
File: 85 KB, 500x673, 1494608330311.jpg [View same] [iqdb] [saucenao] [google]


>> No.5053878

That guy has a point.

>> No.5054834

Are there people that actually don't know that you can cartwheel out of the jump in Donkey Kong Country?

>> No.5054945
File: 422 KB, 512x512, 1495930583329.gif [View same] [iqdb] [saucenao] [google]

after playing this in PJ64 so much I expected his model to suddenly stretch into infinity

>> No.5056589

Does Project64 fuck up Donkey Kong 64 or something?

>> No.5056717
File: 1.02 MB, 304x174, 7fee3a1f-9788-4d85-a1a1-e7833599c734.gif [View same] [iqdb] [saucenao] [google]

>> No.5058770

It's project64, it fucks up a lot of things.

>> No.5058818

What the fuck is that? Is that even from a game?

>> No.5059217

Yes. DDR Extreme. It's Emi from the video for Graduation.

>> No.5060554
File: 2.78 MB, 400x300, vice police.webm [View same] [iqdb] [saucenao] [google]

>> No.5060556
File: 2.99 MB, 400x300, mission failed.webm [View same] [iqdb] [saucenao] [google]

>> No.5060592

Thanks for the reply.

>> No.5060729

nice. I love the chaos of the original GTA games

>> No.5062393
File: 2.92 MB, 852x480, America.webm [View same] [iqdb] [saucenao] [google]

>> No.5062396
File: 2.84 MB, 1280x720, Blood 2.webm [View same] [iqdb] [saucenao] [google]

Blood 2 can be a very pretty game btw. Nice lighting, colourful, really nice colour palette. They really shouldn't have rushed it out and should have given it a proper development cycle, instead of just crapping it out after finishing the engine.

>> No.5062780

It's depressing how that game turned out. The atmosphere at times is excellent, but the gameplay is just so mediocre compared to the original.

>> No.5063874
File: 2.94 MB, 640x480, Densha de GO! Professional.webm [View same] [iqdb] [saucenao] [google]

>> No.5063880
File: 2.86 MB, 640x480, Densha de GO!.webm [View same] [iqdb] [saucenao] [google]

>> No.5064176
File: 1.49 MB, 640x480, Duke Nukem 3D (02).webm [View same] [iqdb] [saucenao] [google]

>> No.5064187
File: 3.00 MB, 640x480, Duke Nukem 3D.webm [View same] [iqdb] [saucenao] [google]

>> No.5065318

Are these from the PC version?

>> No.5065612


>> No.5066070 [DELETED] 


>> No.5066096

you are fucking blind

>> No.5067032


why is n64 emulation still such shit?

>> No.5068213
File: 2.95 MB, 600x442, Densha de GO!.webm [View same] [iqdb] [saucenao] [google]

>> No.5068230


>> No.5069026
File: 1.56 MB, 640x480, Densha de GO!.webm [View same] [iqdb] [saucenao] [google]

>> No.5070548


Do you have your gamma turned up slightly? I don't remember that level looking so bright

>> No.5070601

How do these shitty games have such good graphics. Draw distance isn't bad, texture work looks pretty good and establish just enough photorealism, plus all those pedestrians.

>> No.5070719

Blood needs a DOOM style revival.

>> No.5070865

Fixed cameras and plenty of sprites I guess.

>> No.5071249
File: 2.96 MB, 640x360, trippy map.webm [View same] [iqdb] [saucenao] [google]

>> No.5071252
File: 2.97 MB, 1066x600, trippy map2.webm [View same] [iqdb] [saucenao] [google]


>> No.5071693
File: 2.46 MB, 772x638, 6-2.webm [View same] [iqdb] [saucenao] [google]

>> No.5072558
File: 2.93 MB, 640x360, Quake II.webm [View same] [iqdb] [saucenao] [google]

>> No.5072559
File: 2.91 MB, 720x488, Half-Life.webm [View same] [iqdb] [saucenao] [google]

>> No.5072567
File: 2.98 MB, 852x480, Goldeneye 007.webm [View same] [iqdb] [saucenao] [google]

>> No.5072569
File: 2.61 MB, 1920x1080, 1537686824072.webm [View same] [iqdb] [saucenao] [google]

>> No.5072570
File: 2.34 MB, 800x450, 1537691708789.webm [View same] [iqdb] [saucenao] [google]

>> No.5072720
File: 2.93 MB, 1066x600, Quake.webm [View same] [iqdb] [saucenao] [google]

>> No.5072721
File: 2.93 MB, 640x360, Quake II.webm [View same] [iqdb] [saucenao] [google]

>> No.5072723
File: 2.30 MB, 640x360, Quake III Arena.webm [View same] [iqdb] [saucenao] [google]

>> No.5072725
File: 2.95 MB, 1066x600, Quake.webm [View same] [iqdb] [saucenao] [google]

>> No.5072742
File: 1.02 MB, 600x338, Doom mod gun turret.webm [View same] [iqdb] [saucenao] [google]

>> No.5072745
File: 2.84 MB, 1360x768, Skies of Arcadia.webm [View same] [iqdb] [saucenao] [google]

>> No.5072746
File: 2.91 MB, 426x240, Quake.webm [View same] [iqdb] [saucenao] [google]

>> No.5072748
File: 2.91 MB, 460x356, no idea what game.webm [View same] [iqdb] [saucenao] [google]

>> No.5072749
File: 2.90 MB, 640x478, Parodius is the best series ever.webm [View same] [iqdb] [saucenao] [google]

>> No.5072864
File: 1015 KB, 800x450, Shadow Warrior (01).webm [View same] [iqdb] [saucenao] [google]

>> No.5072867
File: 1.70 MB, 854x480, Shadow Warrior (02).webm [View same] [iqdb] [saucenao] [google]


>> No.5072870
File: 2.87 MB, 796x590, Shadow Warrior (03).webm [View same] [iqdb] [saucenao] [google]


>> No.5072871
File: 344 KB, 576x360, no idea what game.webm [View same] [iqdb] [saucenao] [google]

>> No.5072875
File: 634 KB, 1280x720, hDoom.webm [View same] [iqdb] [saucenao] [google]

>> No.5072878
File: 2.39 MB, 320x240, Super Castlevania IV.webm [View same] [iqdb] [saucenao] [google]

>> No.5072968

does shadow warrior redux port run like shit for anyone else? I get really bad framerate drops/choppiness here and there. its mouse doesnt feel too good either

>> No.5073019

What map/mod is this? Looks cool

>> No.5073069


>> No.5073070
File: 765 KB, 800x700, Power Rangers SNES.webm [View same] [iqdb] [saucenao] [google]

>> No.5074545
File: 2.94 MB, 640x360, egypt another6.webm [View same] [iqdb] [saucenao] [google]

that's the second map from ter shibboleth. gameplay wise it's okay, kinda mediocre/boring desu, but it's visually it's really cool

>> No.5074548
File: 2 KB, 1001x18, Gotshun The Lost Levels.png [View same] [iqdb] [saucenao] [google]

Btw check out Gotshun: The Lost Levels. It's so fucking tight, classic-style Quake goodness. I don't see it mentioned a lot but it's a real gem, I played through E1 today and it was fantastic.

>> No.5074561
File: 2.90 MB, 640x360, cliff.webm [View same] [iqdb] [saucenao] [google]

>> No.5074641

Sauce of the Game please

>> No.5074656

no idea what game

>> No.5074681

Bulk Slash

>> No.5076149
File: 2.94 MB, 640x480, Blood.webm [View same] [iqdb] [saucenao] [google]

Did any game ever have more satisfying explosions?

>> No.5076157


>> No.5076220
File: 2.97 MB, 1000x562, 3000 iq.webm [View same] [iqdb] [saucenao] [google]

>> No.5076240
File: 2.57 MB, 800x450, ctfs3.webm [View same] [iqdb] [saucenao] [google]

>> No.5076261
File: 2.68 MB, 700x392, quadrun.webm [View same] [iqdb] [saucenao] [google]

>> No.5076352

Blood fucking nailed it on dynamite. the most satisfying weapon of all time.

>> No.5076749

It's blatantly exaggerated in the way contradicting player's own ingame physics, meaning, inconsistent - and very fanservise-y.in a very cheap way as a result. The same also concerns shotgun kickback.

>> No.5077896

I didn't make that webm, dude. Although I suppose maybe the guy who did make it might see your post and maybe he can answer your question, I dunno.

>> No.5077945
File: 2.78 MB, 1280x720, skill.webm [View same] [iqdb] [saucenao] [google]

are we back yet

>> No.5077960

Why do quakers jump like retards while in combat? Air control of movement is weaker than ground control, therefore air movement is incomparably more predictable than movement while in contact with the ground, which makes prediction shots way easier for mid-air targets. Jumping around, you only benefit against shotgun and railgun pretty much.

>> No.5077961

>which makes prediction shots way easier for mid-air targets
Not only prediction shots (all the projectiles basically) mind you, but also automatic hitscan fire (machinegun and shaft/lightninggun) too.

>> No.5077967

would guess it's either about the jump physics allowing to build up more speed than just running; or the fact that even if you have less control, you move in one more axis than when just running

>> No.5077985
File: 2.75 MB, 1280x720, dm4.webm [View same] [iqdb] [saucenao] [google]

You usually shouldn't jump around in straight up aim duels, but those don't make very interesting webms.

>> No.5078610 [DELETED] 
File: 1.03 MB, 1280x720, dj.webm [View same] [iqdb] [saucenao] [google]

>contradicting player's own ingame physics, meaning, inconsistent
Not true. He's bound by the exact same physics the enemies are and he too will be exploded for miles if he dies. This is most easily seen in multiplayer. However he has more HP than in-game enemies, which is pretty much the same thing in every game. It's impressive how you manage to get literally everything you say wrong.

This doesn't even make sense since Blood was an original IP and there were no fan expectations/wishes for its release. Try to at least use correct terms for your pretentious asspulls.

>> No.5079135
File: 1.73 MB, 468x366, Guardian (Amiga CD32).webm [View same] [iqdb] [saucenao] [google]

>> No.5079182
File: 2.98 MB, 640x480, Perfect Dark (unless I'm mistaken).webm [View same] [iqdb] [saucenao] [google]

>> No.5079228

that's goldeneye m8

>> No.5080362
File: 2.95 MB, 950x720, King's Field.webm [View same] [iqdb] [saucenao] [google]

>> No.5080369

Don't believe Ondore's lies!

>> No.5080384
File: 2.27 MB, 642x480, looks like Descent maybe.webm [View same] [iqdb] [saucenao] [google]

>> No.5080390
File: 2.91 MB, 314x240, Panzer Dragoon.webm [View same] [iqdb] [saucenao] [google]

>> No.5080394
File: 2.34 MB, 800x600, Ready 2 Rumble.webm [View same] [iqdb] [saucenao] [google]

>> No.5080397
File: 2.63 MB, 958x560, Shinobi 01.webm [View same] [iqdb] [saucenao] [google]

>> No.5080401
File: 2.46 MB, 958x560, Shinobi 02.webm [View same] [iqdb] [saucenao] [google]

>> No.5080467
File: 2.19 MB, 958x560, Shinobi 03.webm [View same] [iqdb] [saucenao] [google]

>> No.5080508
File: 2.98 MB, 1280x720, qw7.webm [View same] [iqdb] [saucenao] [google]

>> No.5080678

Anybody have any blade of darkness webms? I'm trying to convince some friends to try it and I need a hook.

>> No.5081509
File: 2.77 MB, 480x360, Star Fox 64.webm [View same] [iqdb] [saucenao] [google]

>> No.5081513
File: 3.00 MB, 448x334, Moonstone - A Hard Days Knight (Amiga, 1991).webm [View same] [iqdb] [saucenao] [google]

>> No.5081632


I believe the quake engine had an trick called 'bunny hopping'. Basically, if yo strafed and jumped at the same time, you'd speed up slightly and if you jumped immedietly after touching the ground, the friction that was supposed to slow you down didn't activate, allowing you to continue the jump+strafe speed up until you were moving at a ridiculous speed. This carried over into Half-life's goldsrc engine based on the quake engine, i remember people doing it all the time in TFC.

>> No.5081658

do super skilled players not use lock-on or summat

>> No.5081670

wait, do you really not know about Quake movement?

>> No.5082091

What's with the graphical glitches on some of those. This has always activated my autism.

>> No.5082915

There needs to be an easy-to-follow guide to movement in the Quake series, or AT LEAST in the first game.

>> No.5083072

It's an old as fuck game. I'd be more surprised if there WEREN'T graphical glitches.

>> No.5083761


>> No.5083802


Im speaking from my experience with the goldsrc engine, where i learned how to do the bunny hopping trick. Quake was my first fps, so i didn't really know how to do anything masterful back when i played it. I just assumed it was the same thing since the goldsrc engine was heavily based on Quake's engine. So don't take my word for it.

>> No.5085039

eh, dont think so. i remember I used to put blood one gamma notch higher but I don't think I'd do that with duke.

>> No.5085107
File: 2.71 MB, 960x720, Soldier of Fortune 01.webm [View same] [iqdb] [saucenao] [google]

>> No.5085109
File: 2.27 MB, 960x720, Soldier of Fortune 02.webm [View same] [iqdb] [saucenao] [google]

>> No.5085115
File: 2.30 MB, 960x720, Soldier of Fortune 03.webm [View same] [iqdb] [saucenao] [google]

>> No.5085118
File: 2.84 MB, 800x450, Soldier of Fortune 04.webm [View same] [iqdb] [saucenao] [google]

>> No.5085123
File: 2.87 MB, 1280x720, Soldier of Fortune 05.webm [View same] [iqdb] [saucenao] [google]

>> No.5085127
File: 2.79 MB, 1280x720, Soldier of Fortune 06.webm [View same] [iqdb] [saucenao] [google]

>> No.5085134

Yes, but that still doesn't give you better air control, which means, that while you are in the air, regardless of velocity, you are moving predictably, and you can, in principle, thus be intercepted.

>> No.5085182

i don't think you've ever played an fps game.

>> No.5085214

He's a complete spastic and can't play FPS for shit. Doesn't know what he's talking about, whether it's single or multiplayer FPS.

>> No.5085267

Do you understand what "air control" means?
>sounds of an ape screeching in its cage

>> No.5085362

Yes. Air control is a thing in online fps games

>> No.5085386

It sure is. Do you claim it to be as powerful as ground control is in terms of achievable accelerations (gravity excluded and velocities non-withstanding)?

>> No.5085393

In other words, am I correct in saying that:

midair: velocity = good, acceleration = bad
ground: velocity = bad, acceleration = good


>> No.5085420

i don't think you've ever played quake or similar fps games.

>> No.5085440

I'm pretty sure that's the retard that gets triggered by Quake webms. Honestly just ignore him, you're completely wasting your time.

>> No.5085446

I rather don't think, that what I am trying to say gets through, but I don't care enough to persist in rephrasing my point.

>> No.5085624
File: 1.03 MB, 1280x720, dj.webm [View same] [iqdb] [saucenao] [google]

>contradicting player's own ingame physics
Caleb is bound the same physics the enemies are excluding the death animation. He however has more HP than the in-game enemies, which is the same thing as every other FPS.
This doesn't even make sense since Blood was an original IP and there were thus no fan expectation's for the game's release. At least try to get your terminology right when going for your pretentious asspull posts.

>> No.5085702
File: 2.78 MB, 640x480, dam jump.webm [View same] [iqdb] [saucenao] [google]

>> No.5086270

Ok, I'll let you have that point for the time being. What about shotgun kickbacks - in case of both enemies and the player?

And, also, Blood is a genre work (Doom-like FPS, and Build game to boot), inspired by other genre works (80s horrors), so there were plenty of expectations to pander to.

Also, you DO understand that I iterate upon my opinions and build my terminology during that process, yes? It appears that I may have an issue with Blood's physics as a whole, so that it might take a '"tad'" more work to determine a particular aspect of it I dislike and to say "this, right here, is pure bullshit" - than to just single out a particular consequence of this general aspect, as in "the way bodies fly after explosions looks insultingly cheap". I'll get to it though, and I'll get to the bottom of what irks me about this game in general and its kinaesthetics in particular EVENTUALLY, but it won't happen overnight, since, first, this is quite difficult however you look at it, second, I have loads of other stuff to concern myself with.

>> No.5086348

>What about shotgun kickbacks - in case of both enemies and the player?
The effect of the shotgun on the player is the same while Caleb is alive. It merely pushes upon the player, just like your shotgun pushes upon the cultists. You can't blow a cultist away for miles while he's alive; it only affects his death animation. When Caleb dies the camera goes red and he looks to the ground, but the actual physics while you're alive are the same. Anyway this is autism, which is what happens whenever someone bothers to engage you.

I stopped reading after that line because I've hated every single post I've ever read from you and I legitimately think you're the biggest shitter and worst poster I've ever come across in all my years on 4chan. Literally everything you say is wrong, every map you hate is good, the one 'obscure' mapset I've tried that you recommended was an absolute turd, it's obvious that you absolutely suck at FPS and fuck me you write like a fruitcake. I've honestly never encountered such a gigantic pretentious dumbass in my life and I hope you die of leukemia asap so you can stop polluting this board with your utterly horrible and useless """""insights""""" (as you like to put it). Fuck off and die.

>> No.5086349
File: 359 KB, 600x700, 1468858436293.jpg [View same] [iqdb] [saucenao] [google]

Might as well have to beat it into em.

>> No.5086350

Please see >>5086349

>> No.5086392
File: 495 KB, 400x225, cb.gif [View same] [iqdb] [saucenao] [google]


>> No.5086403

By not locking and launching the charged shot near various enemies, you will be able to kill 2 or more at the same time, earning you more score.
So yeah the game rewards players who don't use lock on.

>> No.5086407
File: 2.91 MB, 480x360, 1538835713798.gif [View same] [iqdb] [saucenao] [google]

>> No.5086412
File: 148 KB, 500x500, 5kpL.gif [View same] [iqdb] [saucenao] [google]

>> No.5086414

>You can't blow a cultist away for miles while he's alive; it only affects his death animation.
So what you are saying is that ingame physics is inconsistent in that it affects enemies differently than it affects corpses of said enemies - or what?

>> No.5086416

Because if the corpse is affected differently than an enemy this is a corpse of. Like, for example, if the corpse suddenly becomes 10 times less heavy, than the corresponding enemy, so that it would fly better. Then this is cheap fanservice pure and simple. Which is, ironically, my initial point.

>> No.5086446

Turn off vsync.

>> No.5086456

That's from one really old Duke Nukem Forever trailer right?

>> No.5086750
File: 2.99 MB, 800x450, cpm.webm [View same] [iqdb] [saucenao] [google]

>> No.5086775

Other than boosting off the surfaces in various ways, while you are strictly mid-air, the mobility, accelerations-wise, doesn't seem to be all that hot. On top of it, it seems to be effectively tank controls (again, while mid-air, away from any surfaces).

>> No.5086861
File: 2.96 MB, 1280x720, tele.webm [View same] [iqdb] [saucenao] [google]

why did you make this post

>> No.5087046

because he's shit and webms remind him that he is. that idiot plays quake keyboard only and thinks he deserves a medal for mediocrity.

>> No.5087056
File: 742 KB, 320x240, ogg.gif [View same] [iqdb] [saucenao] [google]

it's off

>> No.5087173

I actually really like >>5086861's style. Just saying.

>> No.5087179

Or rather the playstyle in that particular webm. Whatever.

>> No.5087197
File: 2.01 MB, 570x431, gmrZy12.gif [View same] [iqdb] [saucenao] [google]

If you didn't beat this game you're a scrub

>> No.5087696

Took me a few seconds to realize what that even was or to remember that that game even existed.

>> No.5087724
File: 452 KB, 320x219, JNdo.gif [View same] [iqdb] [saucenao] [google]

I'm enjoying this game so much, guys.

>> No.5088157


>> No.5088638

I remember having a sinking feeling when I first saw the hunter. It decapitated me. I didn't want to play anymore after that.

>> No.5088667

The only good part of the game.

>> No.5088670
File: 1.94 MB, 400x309, cv64necro.gif [View same] [iqdb] [saucenao] [google]

>> No.5089627
File: 2.97 MB, 1000x562, cpm3a.webm [View same] [iqdb] [saucenao] [google]


>> No.5089630
File: 443 KB, 640x480, cultist returning to home planet.webm [View same] [iqdb] [saucenao] [google]

>> No.5089631
File: 1.34 MB, 640x480, Olé.webm [View same] [iqdb] [saucenao] [google]

>> No.5090612

I don't think that's how toilets like that work.

>> No.5090628

the poop got stuck in a big spiderweb

>> No.5090630

thats disgusting and im offended

>> No.5090957
File: 2.37 MB, 1514x944, Ultima VII (I wanna say this is from Part Two, but I'm not certain).webm [View same] [iqdb] [saucenao] [google]

>> No.5091991
File: 2.77 MB, 800x450, ctfs.webm [View same] [iqdb] [saucenao] [google]

ded thread

>> No.5092006

The intro tune is decent.

>> No.5092365
File: 2.99 MB, 700x436, Racing Lagoon (PS1).webm [View same] [iqdb] [saucenao] [google]

>> No.5092703
File: 2.92 MB, 640x448, Contra - Hard Corps (USA, Korea)-181009-142840.webm [View same] [iqdb] [saucenao] [google]

>> No.5092728

this robot so pumped hahaha

>> No.5092740

Holy shit, this is seriously impressive looking.

The whole game is pumped.

>> No.5092780

man genesis had some fucking pretty games

>> No.5092793
File: 1.01 MB, 1920x1080, Castlevania - Symphony of the Night.webm [View same] [iqdb] [saucenao] [google]

>> No.5092876

If you'd take out the jiggles, it would be super pretty.

>> No.5092889
File: 2.27 MB, 512x448, SMW_Diagonal_1.1-181009-163535.webm [View same] [iqdb] [saucenao] [google]

>> No.5093979
File: 2.93 MB, 640x480, pro strats.webm [View same] [iqdb] [saucenao] [google]

>> No.5094081
File: 2.93 MB, 640x360, e2m7 no sound.webm [View same] [iqdb] [saucenao] [google]

Quake is just the best thing man.
>that fucking combat flow
>that fucking smoothness
>that fucking tight as nails level design
>that fucking abstract lovecraftian look
>that fucking NIN audio design
It's too good. Something about its 'game feel' just feels so right, I really can't explain it. I swear every time I return to the campaign it's better than the last time.

>> No.5094125


>> No.5094182

Fucking fantastic game.

>> No.5094196

is that a custom map? maybe I saw it once, but not sure.

>> No.5094230

Yeah, Mighty Final Fight is a really fun game.

>> No.5094264

dat spook

>> No.5094615
File: 15 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]


what the fuck

>> No.5094616


Nah, that's AS_Oilrig. Counterstrike had two other game modes that were rarely played. Assassination and Escape.

Assassination, the CT's had to escort a lightly armed VIP to an escape zone. VIP could only carry the starting pistol and one extra clip, had 200 armor, but didn't really help much. Oilrig was the only AS map i ever saw on any servers.

In Escape, the goal was for at least 50% of the terrorist team to make it to an exit and the CT's had to stop them. Sounds heavily in the T's favor, but they weren't allowed buy weapons, they had to break into caches and steal whatever was available inside.

>> No.5094665

Did he dab at the end?

>> No.5095094
File: 2.99 MB, 416x308, AJPW King's Soul (PS1).webm [View same] [iqdb] [saucenao] [google]

>> No.5095097
File: 2.10 MB, 836x626, Ecco the Dolphin - Defender of the Future (Dreamcast).webm [View same] [iqdb] [saucenao] [google]

>> No.5095102
File: 1.74 MB, 624x460, Ecco the Dolphin - Defender of the Future [Dreamcast].webm [View same] [iqdb] [saucenao] [google]

>> No.5095107
File: 2.49 MB, 914x706, Splatterhouse 3.webm [View same] [iqdb] [saucenao] [google]

>> No.5095109
File: 2.99 MB, 640x400, Microprose Formula One Grand Prix.webm [View same] [iqdb] [saucenao] [google]

>> No.5095389

To this day, I cannot get Ter Shittboleth to run.

>> No.5095415
File: 2.45 MB, 1280x720, aimbot_lg.webm [View same] [iqdb] [saucenao] [google]

you really should try quakeworld


>> No.5095608
File: 2.95 MB, 640x360, obd.webm [View same] [iqdb] [saucenao] [google]

You mean performance wise or it just doesn't start? If it's the latter check out Quake Injector, it makes it easy. I discovered it not long ago and it's great, super easy. Also check this out, I liked it a lot, maybe the best map pack I've played this year, Quake or otherwise (although Soul of Evil was really cool, too): >>5074548. Anybody that likes Quake should play it.

I wanna play, the thing is I play on a plebtop and it gets keyboard ghosting, really annoying. My left mouse turns are also limited because the laptop keyboard gets in the way lol.

Nice LG aim man that's some Cypher shit, I'm enjoying your webms.

>> No.5095612
File: 2.98 MB, 640x360, horde.webm [View same] [iqdb] [saucenao] [google]

>> No.5095627
File: 2.88 MB, 800x450, qw9.webm [View same] [iqdb] [saucenao] [google]

>> No.5095746
File: 3.00 MB, 1920x1080, cpm4.webm [View same] [iqdb] [saucenao] [google]

last bump for tonight

>> No.5098068
File: 142 KB, 300x309, DreamWebm 1994.webm [View same] [iqdb] [saucenao] [google]

>> No.5099071
File: 3.00 MB, 480x300, Hunter (1991).webm [View same] [iqdb] [saucenao] [google]

>> No.5099079
File: 1.39 MB, 932x708, Splatterhouse 3.webm [View same] [iqdb] [saucenao] [google]

>> No.5099084
File: 2.41 MB, 186x237, Rayforce.webm [View same] [iqdb] [saucenao] [google]

>> No.5099467
File: 1.08 MB, 1600x900, Hexen Bridge.webm [View same] [iqdb] [saucenao] [google]

>> No.5099916
File: 2.99 MB, 640x428, Derby Day (C64, 1984).webm [View same] [iqdb] [saucenao] [google]

>> No.5099929
File: 2.99 MB, 640x360, Creatures II - Torture Trouble (C64, 1992).webm [View same] [iqdb] [saucenao] [google]

>> No.5099930
File: 2.99 MB, 480x328, Sailing (C64, 1987).webm [View same] [iqdb] [saucenao] [google]

>> No.5099932
File: 2.99 MB, 480x368, Yakiniku Bugyou (PS1, 2001).webm [View same] [iqdb] [saucenao] [google]

>> No.5100358

I remember getting an Amiga version of Creatures when I was 7 or 8, because my parents thought it was cute, then at the end of the first level there was a guy getting chopping in half with a chainsaw.

>> No.5100521
File: 1.71 MB, 640x398, IO - Into Oblivion (C64).webm [View same] [iqdb] [saucenao] [google]

>> No.5100579
File: 980 KB, 1280x720, Thief.webm [View same] [iqdb] [saucenao] [google]

>> No.5102404
File: 2.95 MB, 1280x720, qw4.webm [View same] [iqdb] [saucenao] [google]

>> No.5102707
File: 2.99 MB, 480x360, Creatures II - Torture Screens (C64, 1992).webm [View same] [iqdb] [saucenao] [google]


>> No.5103950
File: 2.90 MB, 640x480, Gals Panic Bath.webm [View same] [iqdb] [saucenao] [google]

>> No.5103954
File: 1.27 MB, 1920x1080, Super Mario 64 lol.webm [View same] [iqdb] [saucenao] [google]

>> No.5103956
File: 2.23 MB, 320x240, Super Mario 64.webm [View same] [iqdb] [saucenao] [google]

>> No.5104079


>> No.5104307
File: 2.99 MB, 480x360, Creatures 1 - Torture Screens (C64, 1990).webm [View same] [iqdb] [saucenao] [google]


>> No.5104314
File: 482 KB, 500x377, snap_charizard.gif [View same] [iqdb] [saucenao] [google]

>> No.5104428
File: 21 KB, 484x382, 1494444682940.jpg [View same] [iqdb] [saucenao] [google]


didn't see that one coming

>> No.5104501 [DELETED] 
File: 3.00 MB, 400x300, A Decade of Fire Pro Wrestlin (Pt.2).webm [View same] [iqdb] [saucenao] [google]

Here's part two of that video, that I converted a while ago. Damn limit of 2 Minutes, despite cheating a bit with part 1 (2:19 min), but this trick hardly works with /vr/ for some reason. Sometimes it works fine just like with all the other boards, but most of the time I get a warning about supposed "embedded" data inside the WebM, despite there aren't any.

>> No.5104513
File: 3.00 MB, 400x300, A Decade of Fire Pro Wrestling (Pt.2).webm [View same] [iqdb] [saucenao] [google]

Here's part two of that video, that I converted a while ago. Damn time limit of 2 Minutes, despite cheating a bit with part 1 (2:19 min) and this one (2:04 min) , but this trick hardly works with /vr/ for some reason. Sometimes it works fine just like with all the other boards, but most of the time I get a warning about supposed "embedded" data inside the WebM, despite there aren't any.

>> No.5106186

what the fuck

>> No.5106441

welp, gonna dust off the pc98 romset rar.
Will report back when balls are fully empty

>> No.5106442

this gave me ptsd thanks

>> No.5107438

The same people that don't know that Dixie can do it too. And that kiddy can bounce off water

>> No.5107562

What game is this?

>> No.5108335

>kiddy can bounce off water

nigga what the fuck this is blowing my mind

>> No.5108347

You can't roll off of hot air balloons, idiots

>> No.5108506

>Shadow Dancer webm

Suddenly the music starts playing inside my head.

>> No.5109765
File: 2.26 MB, 1152x720, Thief GAS ARROW.webm [View same] [iqdb] [saucenao] [google]

>> No.5110151


Which Parodius is this ? The sexy one ?

>> No.5110264
File: 2.32 MB, 636x483, southpark1.webm [View same] [iqdb] [saucenao] [google]

>> No.5110309
File: 2.81 MB, 680x384, doom style transfer.webm [View same] [iqdb] [saucenao] [google]


should have edited that one before posting.

>> No.5110339

pure autism.

>> No.5110359

What mod/wad is this?

>> No.5110370

mescaline mode??

>> No.5110381
File: 1.57 MB, 480x304, Metaplex (C64, 1988).webm [View same] [iqdb] [saucenao] [google]

>> No.5110382
File: 2.87 MB, 850x478, Metropolis Street Racer.webm [View same] [iqdb] [saucenao] [google]

>> No.5110385
File: 2.88 MB, 640x360, Midtown Madness.webm [View same] [iqdb] [saucenao] [google]

>> No.5110390
File: 2.99 MB, 480x324, NJPW Shin Nihon Pro Wrestling - Toukon Retsuden 3 (PS1).webm [View same] [iqdb] [saucenao] [google]

>> No.5110393
File: 3.00 MB, 480x312, Psycho Hopper (C64, 1989).webm [View same] [iqdb] [saucenao] [google]

>> No.5110396
File: 2.69 MB, 640x480, alienbrigade.webm [View same] [iqdb] [saucenao] [google]


>> No.5110645

Is it possible to beat the Dreamcast version on nightmare if that is a thing?

>> No.5111751

I would guess that based purely on what's in it, but I don't recognize that scene off the top of my head, so I suppose it could be any of them.

>> No.5113056

Are you sure about that?

>> No.5113124
File: 2.87 MB, 450x360, Desktop 10.20.2018 - [View same] [iqdb] [saucenao] [google]

He's right m8.

>> No.5114042

Holy fuck, does that give me motion sickness.

>> No.5114063
File: 2.87 MB, 640x400, Quarantine.webm [View same] [iqdb] [saucenao] [google]

>> No.5114064
File: 463 KB, 499x276, the town with no name.gif [View same] [iqdb] [saucenao] [google]

>> No.5114071
File: 455 KB, 336x224, Fractalus.webm [View same] [iqdb] [saucenao] [google]

>> No.5114073
File: 220 KB, 336x224, Fractalus grug smash.webm [View same] [iqdb] [saucenao] [google]


>> No.5114080
File: 2.86 MB, 384x282, Hopeless (C64).webm [View same] [iqdb] [saucenao] [google]

>> No.5115192
File: 2.99 MB, 480x300, Lotus Turbo Challenge 2 (Amiga, 1991).webm [View same] [iqdb] [saucenao] [google]

>> No.5116075

looks exactly the same, was that the joke?

>> No.5116082


>> No.5116496

nvm I'm retarded, I thought it was comparing 2 gases but it's the same one looping

>> No.5116502

Can anyone point me to some free WebM creation software?

>> No.5117303

thanks for the chuckle

>> No.5117305

webm for retards, boram, probably some others

>> No.5117385


huh, that looks interesting

>> No.5118562
File: 2.79 MB, 800x450, quad.webm [View same] [iqdb] [saucenao] [google]

>> No.5119309

>webm for retards

Is that the actual name of an actual program?

>> No.5119313

It used to be, then it got kicked off github for hurting people's feelings.

>> No.5119531


>> No.5119675
File: 2.99 MB, 480x360, Street Surfer (C64, 1986) .webm [View same] [iqdb] [saucenao] [google]

>> No.5119960

>It used to be, then it got kicked off github for hurting people's feelings

What the fuck

>> No.5121697

Love seeing ultra obscure stuff like this. That's the best thing about /vr/. It's one of the few places on the entire internet where these types of games can be brought to a large number of people's attention.

>> No.5121731

>large number of people
lolno. /vr/ is a ded bort

>> No.5122645

That's a 2:10 long webm. How did you manage that?

>> No.5122649 [DELETED] 

It's trash.

>> No.5122652 [DELETED] 

t. zoomer who only plays weeaboo snes games or mid-to-late 90's fps games

>> No.5122720
File: 67 KB, 520x460, phantom 2040.gif [View same] [iqdb] [saucenao] [google]

>> No.5123607
File: 2.99 MB, 480x300, Prince of Persia (C64, 2011).webm [View same] [iqdb] [saucenao] [google]


>> No.5123642

Like skipping a stone. I remember all these techniques, but if I went back to play it now I'd have trouble executing them all.

>> No.5123657

>arena shooters

Just one of the many genres that deserve to be dead, along with point & clicks.

>> No.5123934

>>arena shooters

Where? What the fuck are you talking about?

>> No.5123959

Don't respond.

>> No.5124171
File: 2.58 MB, 854x480, Heavy Nova.webm [View same] [iqdb] [saucenao] [google]

>> No.5124226
File: 2.87 MB, 640x480, Heretic II (01).webm [View same] [iqdb] [saucenao] [google]

>> No.5124228
File: 2.84 MB, 640x480, Heretic II (02).webm [View same] [iqdb] [saucenao] [google]

>> No.5124229
File: 683 KB, 640x480, Heretic II (03).webm [View same] [iqdb] [saucenao] [google]

>> No.5124234
File: 2.82 MB, 640x480, Heretic II (04).webm [View same] [iqdb] [saucenao] [google]

>> No.5124235
File: 1.04 MB, 640x480, Heretic II (05).webm [View same] [iqdb] [saucenao] [google]

>> No.5124242

pretty game

>> No.5124250
File: 2.87 MB, 384x282, Mancopter (C64, 1984).webm [View same] [iqdb] [saucenao] [google]

>> No.5126213 [DELETED] 


>> No.5126557
File: 2.86 MB, 800x450, qw18.webm [View same] [iqdb] [saucenao] [google]

>> No.5126559

that mod (?) makes qw look like warsow

>> No.5126565
File: 2.64 MB, 800x450, qw17.webm [View same] [iqdb] [saucenao] [google]

I turn on simple textures for these webms because it compresses better, this is how it turned out with textures on.

>> No.5126776
File: 3.00 MB, 640x480, Blood.webm [View same] [iqdb] [saucenao] [google]

>> No.5126783
File: 927 KB, 480x320, Turok 2.webm [View same] [iqdb] [saucenao] [google]

>> No.5127534
File: 2.96 MB, 480x360, Globdule (Amiga, 1993).webm [View same] [iqdb] [saucenao] [google]

>> No.5128601

Do you make all these old obscure computer game webms yourself?

>> No.5128667

huh, well the program I have installed is called webm for retards so that's what I'ma call it.

>> No.5128670
File: 1.14 MB, 1920x1080, Shut up in there will ya! With sound.webm [View same] [iqdb] [saucenao] [google]

>> No.5128680

Hope you know your japanese trivia

>> No.5128695
File: 1.73 MB, 752x480, Shadow World (Atari 8-bit, 1982).webm [View same] [iqdb] [saucenao] [google]

>> No.5128730

JLPT4 + chiitrans is good enough desu

>> No.5129054
File: 2.02 MB, 640x400, Mike the Magic Dragon (Amiga 500, 1987) .webm [View same] [iqdb] [saucenao] [google]

Some are from YT videos, some I captured emulated, but most of the time theses were indeed games that I played back in the day.

>> No.5129071
File: 3.00 MB, 480x300, The Sentinel (C64, 1986).webm [View same] [iqdb] [saucenao] [google]

But it's usually only the C64 and Amiga games that are from me, since a C64 and two Amigas (Amiga 500 and 1200) were my only machines back than (a Sega GameGear and PS1 came much later)... and until a bit later, since the Amiga 1200, which I never accelerated with some CPU-extension, was my main computer until 2008.

>> No.5129086
File: 2.99 MB, 452x282, 4D Sports Boxing (Amiga, 1990).webm [View same] [iqdb] [saucenao] [google]

>> No.5129096
File: 3.24 MB, 187x233, 2018-10-22_14-33-35.gif [View same] [iqdb] [saucenao] [google]

>> No.5129150

I had a chance to buy a Densha de GO! controller (possibly with game included?) a month ago and by the time I came back to the table it was already sold. Fuck.

>> No.5129152

Just motion sickness me the fuck up sempai

>> No.5129157

This triggered my PTSD from that area of Ninja Gaiden, thanks.

>> No.5129239

Ultima always felt like it should be rotated 90 degrees. I know its only because isometric games tended to be that angle and there's no reason they can be any other angle, but its just so weird to see it any other way.

>> No.5129338


>> No.5129940
File: 2.73 MB, 672x448, Fort Apocalypse (Atari 8-bit, 1982).webm [View same] [iqdb] [saucenao] [google]

>> No.5129971

Did you mean 45 degrees?

>> No.5130398

What game is this?

>> No.5130427
File: 483 KB, 213x220, barryfreetime.gif [View same] [iqdb] [saucenao] [google]

resident evil 1

>> No.5130442 [DELETED] 

Are ya there, Jill? GRAB THE ROPE!

>> No.5130747
File: 1.21 MB, 350x320, 2018-10-28_16-19-01.gif [View same] [iqdb] [saucenao] [google]

>> No.5132184
File: 1.82 MB, 640x512, Turok 2 (PC).webm [View same] [iqdb] [saucenao] [google]

>> No.5132590
File: 2.98 MB, 640x480, friendly fire.webm [View same] [iqdb] [saucenao] [google]


>> No.5132593
File: 2.74 MB, 640x480, friendly fire (2).webm [View same] [iqdb] [saucenao] [google]

>> No.5132959


dang that looks fun

>> No.5133234
File: 3.00 MB, 630x472, Slam Tilt - [Amiga] (Night of the Demon).webm [View same] [iqdb] [saucenao] [google]

>> No.5133783
File: 2.11 MB, 640x360, Golden Axe IV.webm [View same] [iqdb] [saucenao] [google]

>> No.5133812

Morrowind reference?

>> No.5133868

Requesting a Lotus 3 webm.

>> No.5133963
File: 2.54 MB, 640x480, freightliner.webm [View same] [iqdb] [saucenao] [google]


>> No.5133972
File: 2.38 MB, 320x200, lotus3.webm [View same] [iqdb] [saucenao] [google]


>> No.5133979

these were huge in japan in the 90s. i remember here in the uk, playstation magazines would regularly have features on the densha de go games.

>> No.5134116

Also, why is the car purple? Shouldn't it be red? I don't remember being able to change its color.

>> No.5134235

Densha de GO! is quality fucking shit.

>> No.5134718

it was always purple in the DOS version

>> No.5135301
File: 2.86 MB, 512x448, I think this is called 'Whizzed' IIRC.webm [View same] [iqdb] [saucenao] [google]

>> No.5136428

What game is this?

>> No.5137324

>Mike the Magic Dragon

FUCK! I though I literally imagined that game! Thanks for the nostalgia bomb out of nowhere.

>> No.5137937
File: 2.86 MB, 640x480, chicago traffic simulator.webm [View same] [iqdb] [saucenao] [google]

Midtown Madness

>> No.5139048

This looks fucking fascinating.

>> No.5139092

During uni there were a bunch of Indian guys living in the dorm that would play this game every day on multiplayer LAN. They seemed to enjoy it a lot.

>> No.5139095

dont swear please

>> No.5139120


>> No.5139131

I should have posted this sooner, but thanks an absolute metric shitload for that webm, dude.

>> No.5140068
File: 2.97 MB, 283x250, Rad Racer.webm [View same] [iqdb] [saucenao] [google]

>> No.5140226

I rememember shooting the turd triggered some comment from JF.
I also remember reloading several times in first level as I tried to shoot dick off the skinhead, who pissed on the wall.

>> No.5141179

>I rememember shooting the turd triggered some comment from JF

I'll have to fucking try that.

>> No.5141191
File: 951 KB, 512x448, Mission - Impossible.webm [View same] [iqdb] [saucenao] [google]

>> No.5142839

This game would never ever fly today. Hell, it barely flew back then, and not because of the fat ladies but because it was shit

>> No.5142842
File: 43 KB, 613x358, 1533766584213.png [View same] [iqdb] [saucenao] [google]


>> No.5144069

Never seen a webm of this before. Thanks for posting.

>> No.5144080

Don't be silly, they have extremely simplistic graphics. It's just a few models over a skybox with a painted-on city.

>> No.5144698

how come their cards all say the same thing? so fake

>> No.5145891

It's Whizz for SNES.

>> No.5145952
File: 3.00 MB, 480x300, Test Drive II - The Duel (Amiga, 1989).webm [View same] [iqdb] [saucenao] [google]

>> No.5146704

Never seen this one before. Thanks for posting.

>> No.5147751

Have 5th gen console (3D) graphics aged the worst of any graphics?

>> No.5148696

What is this?

>> No.5148790

RIP Test Drive you will never be not Need For Speed ever again, but forever known as not Forza Horizon

>> No.5149481
File: 2.94 MB, 340x450, DoDonPachi II Bee Storm.webm [View same] [iqdb] [saucenao] [google]

>> No.5149483
File: 2.94 MB, 480x360, Dolphin Blue.webm [View same] [iqdb] [saucenao] [google]

>> No.5149485
File: 2.00 MB, 502x350, Lionheart (Amiga, 1993).webm [View same] [iqdb] [saucenao] [google]

>> No.5149487
File: 1.65 MB, 1280x720, Medieval Madness.webm [View same] [iqdb] [saucenao] [google]

>> No.5149491
File: 2.84 MB, 640x480, Splatterhouse.webm [View same] [iqdb] [saucenao] [google]

>> No.5149495
File: 2.75 MB, 1280x720, System Shock 2.webm [View same] [iqdb] [saucenao] [google]

>> No.5149521
File: 992 KB, 634x480, Yu-Gi-Oh! Forbidden Memories.webm [View same] [iqdb] [saucenao] [google]

>> No.5149594
File: 1.30 MB, 768x564, Alter Ego (C64, 1986).webm [View same] [iqdb] [saucenao] [google]


>> No.5149720

Mad skillz

>> No.5150509

Another rare one. Thanks for posting it.

>> No.5151270
File: 2.94 MB, 640x360, Quake 01.webm [View same] [iqdb] [saucenao] [google]

>> No.5151271
File: 1.37 MB, 640x360, Quake 02.webm [View same] [iqdb] [saucenao] [google]

>> No.5151272
File: 2.90 MB, 852x480, Quake 03.webm [View same] [iqdb] [saucenao] [google]

>> No.5151273
File: 2.93 MB, 852x480, Quake 04.webm [View same] [iqdb] [saucenao] [google]

>> No.5151276
File: 1.18 MB, 640x360, Quake 05.webm [View same] [iqdb] [saucenao] [google]

>> No.5152151
File: 2.94 MB, 852x480, e1m5 hard skill no power up.webm [View same] [iqdb] [saucenao] [google]

>> No.5152156
File: 2.90 MB, 852x480, e1m6 shambler dance 2.webm [View same] [iqdb] [saucenao] [google]

>> No.5152332
File: 2.29 MB, 606x506, Mystic Warriors.webm [View same] [iqdb] [saucenao] [google]

>> No.5153098

Is Prince of Persia the most ported game ever that isn't Pac-Man or Tetris?

>> No.5153126

fuck yer arse

>> No.5153265


>> No.5153273

Nah. 2nd gen 2D looks much worse.

>> No.5153461
File: 2.94 MB, 1280x720, ctfs2.webm [View same] [iqdb] [saucenao] [google]

quake 3 cpma

>> No.5153546

Prince of Persia: 19 Systems
Doom: 17 Systems
Dragon's Lair: 27 Systems (even ported to DVD, Blu-ray and HD-DVD Video)

But I guess there are games with even more ports.

>> No.5153726

>Doom: 17 Systems
does that count the esoteric stuff that's not really gaming systems? like ATMs, printers, mp3 players with 1-inch monochrome displays, a macbook touchbar, etc?

>> No.5153740

Nah, just the official ports

>> No.5153894
File: 2.86 MB, 640x480, blood herding.webm [View same] [iqdb] [saucenao] [google]

Didn't see this one posted

>> No.5153972

Thanks for answering.

>> No.5154561

Blood is still the most entertaining game to watch ever if you ask me.

>> No.5154661

>Dragon's Lair: 27 Systems (even ported to DVD, Blu-ray and HD-DVD Video)

Holy SHIT.

>> No.5155218

You can parkour off newbeasts in Duke as well, you know. You can even jump off the newbeast that is midjump itself.

>> No.5155443
File: 2.80 MB, 640x480, berserker hurdles.webm [View same] [iqdb] [saucenao] [google]


>> No.5155640
File: 2.29 MB, 488x430, Pokemon.webm [View same] [iqdb] [saucenao] [google]

>> No.5155642
File: 215 KB, 1022x714, Super Mario 64.webm [View same] [iqdb] [saucenao] [google]

>> No.5156406

Always appreciate Quake.

>> No.5156409

Fuck, meant to quote this post: >>5155443

>> No.5158037
File: 2.92 MB, 710x400, Doom.webm [View same] [iqdb] [saucenao] [google]

>> No.5158039
File: 2.80 MB, 800x450, Doom mod.webm [View same] [iqdb] [saucenao] [google]

>> No.5158225
File: 2.14 MB, 480x360, Gradius III (if it's a different Gradius then my mistake, but whatever).webm [View same] [iqdb] [saucenao] [google]

>> No.5158227
File: 2.87 MB, 640x480, King's Field II.webm [View same] [iqdb] [saucenao] [google]

>> No.5158229
File: 2.91 MB, 640x480, King's Field.webm [View same] [iqdb] [saucenao] [google]

>> No.5158237
File: 2.94 MB, 852x480, Ikaruga.webm [View same] [iqdb] [saucenao] [google]

>> No.5158242

That's not the right spot for the second Groundal Blade.

>> No.5158249
File: 2.86 MB, 814x720, Umihara Kawase.webm [View same] [iqdb] [saucenao] [google]

>> No.5159452
File: 502 KB, 512x448, Mega Man (not sure which one).webm [View same] [iqdb] [saucenao] [google]

>> No.5159454
File: 2.84 MB, 650x486, Virtua Fighter (01).webm [View same] [iqdb] [saucenao] [google]

>> No.5159457
File: 2.88 MB, 640x480, Virtua Fighter (02).webm [View same] [iqdb] [saucenao] [google]

>> No.5159468
File: 1.16 MB, 640x480, Wonder Project J.webm [View same] [iqdb] [saucenao] [google]

>> No.5159520
File: 3.18 MB, 384x240, Thief.gif [View same] [iqdb] [saucenao] [google]

>> No.5159532

megaman 7 btw

>> No.5159650

the fuck do none of these webms have sound?

>> No.5159706


>> No.5159709

sound is disabled on upload except for on /gif

>> No.5159747

Only boards that allow webms with sound are /gif/ and /wsg/.

>> No.5159756

Wait, does /wsg/ not have sound?

>> No.5159802

Still pissed that the license went to inferior PinballFx, where they censored it and slapped shitty animations on it.

>> No.5160060


Well that's a fucking shame.

>> No.5160063

>censored it

I'm almost afraid to ask this, but how?

>> No.5161004
File: 2.31 MB, 1280x1024, Doom (Pain Elemental gets stuck).webm [View same] [iqdb] [saucenao] [google]

>> No.5161027

>using the doorknob gracefully

>> No.5161643
File: 80 KB, 640x400, 1522196669639.jpg [View same] [iqdb] [saucenao] [google]

There's a mod that rotates the graphics 45 degrees and it looks like a real game instead of a meme that way.

>> No.5161945

This is the worst post in the thread.

>> No.5161973

the jiggles make it pretty

>> No.5161994

Does anyone know the technical reason for why PS1 games were all so warbly?

>> No.5162023

There's quite a few reasons, most people mention the lack of a z buffer and no perspective correct texturing.

>> No.5162306
File: 2.54 MB, 854x480, Splatterhouse 3D.webm [View same] [iqdb] [saucenao] [google]

>> No.5162310


Kek i always loved that small detail.

>> No.5162912

What the fuck?

>> No.5162920

This any good?

>> No.5162961

what game?

>> No.5162967

Unreal 2

>> No.5162974

Doom mods are great anon.
Yep, really fun, and they reproduce almost all the enemies sprites from the 2d games.

>> No.5163014

thank you man, looked really familiar

>> No.5163638

What mod is this?

>> No.5164501
File: 831 KB, 256x240, Castlevania.webm [View same] [iqdb] [saucenao] [google]

>> No.5164507
File: 864 KB, 640x480, Gals Panic.webm [View same] [iqdb] [saucenao] [google]

>> No.5165005

No prob mate.

>> No.5165542
File: 2.25 MB, 954x616, Symphony of the Night - Valmanway.webm [View same] [iqdb] [saucenao] [google]

filename anon.

>> No.5165556

And he dies from his own dynamite, so take that assessment with a grain of salt.

>> No.5165562

>someone saved my webm

Feels good, man.

>> No.5166267
File: 723 KB, 720x630, Kirby's Dreamland 3.webm [View same] [iqdb] [saucenao] [google]

>> No.5167089
File: 2.78 MB, 800x600, Tenchu (I think it's Tenchu at least).webm [View same] [iqdb] [saucenao] [google]

>> No.5168124


>> No.5168778

Not that guy, but thanks. I would have asked the same thing.

>> No.5169143

It's tenchu 2. The training mission.

>> No.5169987
File: 1.71 MB, 640x480, Super Mario 64.webm [View same] [iqdb] [saucenao] [google]

>> No.5169990


>> No.5170452

Holy shit, you and I where in the same damn boat. I never had a console though.

>> No.5170753

>never had a console

How common is this? How many people on /vr/ have NEVER owned a console? There used to be a lot of "PC only" gamers back in the day, but that seems like it's gotten rarer if anything.

>> No.5171197

Father was a nuclear physicist.
He used the Amiga for SPICE simulation along with neutrino simulation. The AMIGA 2000 he had also had a 12mb HDD, 4 floppy drives and a 68040 with an FPU. Shit was cash in 1992-8. Shit got interesting with Fusion in '96 as you could run a 68k mac (quadra 950) faster than the real thing, Marathon and Duke3d was bitchin'.

Dad told me consoles where a waste of money. Looking back on it he was right.

Now I'm a BSEE in SMPS design. Still use the Amiga 2000 for circuit simulation with that $12k piece of software.

>> No.5171758

>Dad told me consoles where a waste of money. Looking back on it he was right.

No he wasn't.

>> No.5171821

You're entitled to your opinion.
I didn't spend any money on consoles. I used that money (that would've been wasted) to buy books to learn analog electronic design. I can also run most of the console games worth a damn from a computer and make money designing on a computer.
A console gives you only one choice, playing games.

>> No.5171841
File: 2.42 MB, 800x600, Tenchu.webm [View same] [iqdb] [saucenao] [google]

>> No.5171869
File: 2.29 MB, 800x600, Tenchu 2.webm [View same] [iqdb] [saucenao] [google]

>> No.5171871

>A console gives you only one choice, playing games.

nigga you say that like it's a fucking BAD thing

>> No.5171878

I feel bad there is someone as emotionally stunted and plain dumb as this, probably partly your dad's fault.

>> No.5172120
File: 600 KB, 2080x1560, 1234.jpg [View same] [iqdb] [saucenao] [google]

Meh. I seem to have hit a nerve with the console fags. If projection and mind reading is all you have left, I feel sorry for you.
If all you can do is argue with another person's past and bring nothing of value to this world then you are the one who has failed.
Pic related.

>> No.5172123

If that's your thing, cool. It's not mine though.

>> No.5172568
File: 1.88 MB, 442x720, Cruis'n USA.webm [View same] [iqdb] [saucenao] [google]

>> No.5172659
File: 1016 KB, 640x400, Links386 pro(DOS).webm [View same] [iqdb] [saucenao] [google]

>> No.5173769
File: 1.06 MB, 1920x1080, Umihara Kawase prototype.webm [View same] [iqdb] [saucenao] [google]

>> No.5174616

What the fuck is that thing and does it never show up again in the game?

>> No.5174784
File: 2.84 MB, 640x360, Umihara_kawase_shun_run_1.webm [View same] [iqdb] [saucenao] [google]

>> No.5174795

that neck though

>> No.5175349

what the fuck

>> No.5175948

Thanks for this.

>> No.5176634
File: 2.92 MB, 750x420, Brutal Half-Life (01).webm [View same] [iqdb] [saucenao] [google]

>> No.5176637
File: 2.93 MB, 800x450, Brutal Half-Life (02).webm [View same] [iqdb] [saucenao] [google]

>> No.5176638
File: 2.93 MB, 750x420, Brutal Half-Life (03).webm [View same] [iqdb] [saucenao] [google]

>> No.5177140

That is impressive as fuck.

>> No.5177207

>that pic

What am I looking at?

>> No.5177313

There are people that beat the first level of that game in 10 seconds and I need to spend like a whole minute

>> No.5177315

In Germany we got quite a few of those. Annoys me when they can't use a god damn controller. What kind of gamer are you if you can't work a controller!?

>> No.5177347
File: 713 KB, 512x448, umihara_kawase_fish_jump.webm [View same] [iqdb] [saucenao] [google]


>> No.5178461

It seems like consoles never got as big in Europe (especially former eastern bloc countries) or asia (excluding Japan).

>> No.5178747

>all that slo-mo

I get that Half-Life is supposed to be a "cinematic experience", but why are so many people obsessed with slow motion and think it's an automatic formula for cool?

>> No.5178867

To be fair, console controllers ARE shit.

I agree that it's weird if someone can't even USE one though.

>> No.5178974

>posting the arcade version

As it should be.

>> No.5180261

Thanks for this. There can never be too much Umihara Kawase.

>> No.5180761
File: 2.21 MB, 908x512, Yamazaki 3 Bar.webm [View same] [iqdb] [saucenao] [google]

Not sure if this qualifies as /vr/ the game was released in 2002 but the system was released in 1990

>> No.5181403

Neo Geo absolutely counts as /vr/.

>> No.5181898
File: 2.10 MB, 908x512, 95 Kyo 1.webm [View same] [iqdb] [saucenao] [google]


>> No.5182541

Thanks for this.

>> No.5182559
File: 1.37 MB, 908x512, Iori Small.webm [View same] [iqdb] [saucenao] [google]


Sure thing...?

>> No.5182867

Based on the new Samurai Shodown trailer, KOF 15 has a chance of being on actual decent technology and having actual decent graphics. Great time for the series. Great seeing it making a comeback.

>> No.5182874

What is this? The only game named "Necronomicon" that I know of is the Saturn pinball game.

>> No.5183018

What system is this for?

>> No.5183072

>KOF 15 has a chance of being on actual decent technology and having actual decent graphics.
I get what you're saying but I think 14 is fine, it could use some balancing but there is supposed to be an update at the end of this year. As for the graphics of the game they are weirdly his or miss but I think they all look fine in motion.

>> No.5183565

I think it's from Castlevania on the N64.

>> No.5183786

lol this is both impressive and hilarious

>> No.5183831


>> No.5183880



>> No.5184405

Thanks for the reply.

>> No.5186113

It's a fine game, but you know very well it's literally running PS3 level graphics and that stepping up their budgets will only help sales.

>> No.5188283

Why doesn't the 500th post bump if 500 is supposed to be the bump limit?