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/vr/ - Retro Games


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503408 No.503408 [Reply] [Original]

Retro Mac games thread? I don't believe I've ever seen one here.

>> No.503416
File: 6 KB, 512x342, Uninvited-Master_Bedroom.png [View same] [iqdb] [saucenao] [google]
503416

ICOM's MacVentures were some of the best early adventure games.

Deja Vu
Uninvited
Shadowgate

>> No.503426 [DELETED] 

>>503408
The existence of a Mac games thread would imply said computer can into games

>> No.503423 [DELETED] 
File: 2.70 MB, 3504x2336, 1359771613828.jpg [View same] [iqdb] [saucenao] [google]
503423

Macs are for faggots, kill yourself.

>> No.503474 [DELETED] 

>>503423
Don't you have some freedoms to respect?

>> No.503468
File: 148 KB, 1256x877, 465.png [View same] [iqdb] [saucenao] [google]
503468

>>503426
Sorry can't here you

>> No.503487

>>503423
I agree, but back in the early 90s the iigs was an excellent gaming platform

also: http://portune.net/gs/

>> No.503503

>>503487
IIgs was actually pretty weak for gaming since it had no sprites and ran at the blistering speed of 2Mhz.

>> No.503504 [DELETED] 
File: 43 KB, 445x482, 1315003344598.jpg [View same] [iqdb] [saucenao] [google]
503504

>>503408
>Mac
>games

>> No.503513
File: 26 KB, 320x254, alice_mac_2.jpg [View same] [iqdb] [saucenao] [google]
503513

Through the Looking Glass is an excellent early Mac game.It's like chess in real time.
I also love Daleks.
There was a great Mac gaming scene in the eighties and early ninties, before it turned to ports from PC, then dried up.

>> No.503551

I bought a Mac just like it OP's pic a few months ago at a surplus auction for $10. I've since upgraded the RAM from 2MB to 4MB (the maximum) and replaced the ailing, original 20MB SCSI drive with a 250MB unit and an external SCSI Zip drive. Currently running System 6.0.8.

>> No.503557
File: 14 KB, 512x342, 8daleksshow.gif [View same] [iqdb] [saucenao] [google]
503557

https://www.youtube.com/watch?v=BoHHLoNyeIs
I haven't played most of what's in this video, but the Mac versions of Tetris and the Star Wars arcade game are damn near definitive.

>> No.503564 [DELETED] 

>>503423
>>>/v/

>> No.503565

>>503504
see
>>503487

>> No.503569 [DELETED] 

>>503423
>>>/v/'s that way.

>> No.503578

>>503551
I'm jelly. I have a stock SE 2/20 with a dying power supply.

>> No.503608
File: 118 KB, 640x480, Aleph One Linux.jpg [View same] [iqdb] [saucenao] [google]
503608

>Mac gaming thread
>Ctrl+F
>"marathon"
>0 results

You disappoint me so, /vr/.

>> No.503609

Macs obviously do suck, and are obviously not for games, but god damn, can't you people just stay in /v/? Why can' the Macfags have their Mac thread?

>> No.503642

>>503609
Diehard mac hater who hated macs before it was cool, here.

Macs had higher resolution than PCs before windows 95 came out. Compare Warcraft on Mac to Warcraft on DOS. The clarity of the Mac version is pretty stunning.

>> No.503651

>>503642
>Macs had higher resolution than PCs before windows 95 came out

Actually that's a load of shit. PCs could do 640x480 since 1987 and SVGA resolutions appeared very shortly afterwards.

>> No.503668

As the other anon here said, Macs did have a good gaming scene in the 87-93 period although even at that time there was still a lot of kiddie eduware.

>> No.503697 [DELETED] 

If you mention Macs on 4chan at all, you're doing nothing but posting flamebait

>> No.503704

>>503642
That's cool, bro. I acknowledge your right to have your little thread without pointless trolling.

>> No.503705 [DELETED] 

>>503697
No surprise there, since the place is full of poorfags and kiddies who need MUH SHOOTERS.

>> No.503709
File: 14 KB, 512x342, shadowkeep.png [View same] [iqdb] [saucenao] [google]
503709

Only one I ever played

>> No.503725

>>503668
Apple tried to discourage game development for the Mac back then since they wanted to market it as a "serious" computer.

"I bet you could do some neat stuff with the Mac II, but who wants to pay $7000 to game?"

-- Some guy on Usenet, 1988

>> No.503771

Marathon is arguably better than DOOM.

Luckily now we have AlephOne.

>> No.503791

>>503771
As much as I admire Marathon for having some advanced features for the time, I've never enjoyed it very much. It's too slow and the level design is boring.

>> No.503805

>>503771
You're a funny guy.

>> No.503804

https://www.youtube.com/watch?v=YA_GPCu1_p0

>> No.503813

>>503408
What's the cutoff for retro Macs?

>> No.503815 [DELETED] 

>>503423
>>503426
>>503504

Sure is /v/ in here

>> No.503821

>>503813
Anything before OS X

>> No.503825

>>503791
It got improved. They call it Halo.

>> No.503832

>>503821
Pretty much this.

All the flack Mac got was from OSX.

>> No.503841
File: 39 KB, 512x384, nanosaur.jpg [View same] [iqdb] [saucenao] [google]
503841

>No Nanosaur

You disappoint me /vr/

>> No.503845

>>503832
You don't remember those faggy iMacs?

>> No.503848

>>503821
>>503832
Right...OS 9 was a contemporary of Windows 9x, not XP so those Macs are the latest that should qualify as retro.

>> No.503851 [DELETED] 

>Mac
>games
pick one

i'm not trolling, this platform had no games worth mentioning

>> No.503849

>>503845
Alright, there was that too. Not nearly as bad though IMO.

>> No.503854

>>503851
Maybe if you actually bothered to read the thread

>> No.503860

>>503851
>he never played Bungie's first games

>> No.503874

>>503851
Way to show off your underage

>> No.503870

>>503860
the only reason people know about those now is because of halo

>> No.503872

>Escape Velocity and EVO
>Taskmaker and Tomb of the Taskmaker
>all the Marathon games
>Realmz
Those are just the ones I can remember off the top of my head. Fuck, there were a lot of great Mac games in the 90s. What the hell happened?

>> No.503893

>>503870
>implying I didn't play the shareware of both back in the 90s.
>implying that they weren't crap compared to Doom

>> No.503890

>>503872
The decline of Mac gaming began after Saint Steve came back, but I can't quite think of an exact reason for it.

Nowadays of course there's absolutely no point because Macs are just x86 machines with a different OS

>> No.503896

>>503513
>There was a great Mac gaming scene in the eighties and early ninties

The hi-res graphics were a plus (even if no color yet in the 80s) and all programmers of the time loved the 68000

>> No.503935

>>503890
>after Saint Steve came back
I think that may actually be part of the cause. Jobs hated gaming in general and he never did much to drum up support from game developers for the Mac platform.

>> No.503972

>>503935
And floppy disks. He hated them too (the NeXTStep didn't even have any floppy drives)

>> No.503989

>>503935
I'm sure he had a few words to say about the Pippin, most of them unprintable.

>> No.504001
File: 317 KB, 653x473, realmz updater-updater.jpg [View same] [iqdb] [saucenao] [google]
504001

Realmz.

So many hours spent on this game, had all the scenarios as well.

>> No.504028
File: 1016 KB, 2000x1887, Marine2.lg.jpg [View same] [iqdb] [saucenao] [google]
504028

>>503608
>playing marathon on the mac

I still have the CD's.
I've played all the marathon games, they were always fun to me but I've since gone to DooM now and play community projects for that.

Did you ever try marathon mods? I got Aleph One and went through heaps of them, I really liked Marathon Rubicon.

Also.
>that image

I know what level that is, those monsters dont appear in that spot in the main game.

>> No.504039

>>503872
Oh man, I loved the EV games although I played them on PC
Kind of sad that there hasn't been many games like them, though.

>> No.504040

>>503890
Scully-era Apple tried to compete with PCs by copying them and trying to be all things to all people. Gaming, education, professional use, etc. They had way too many models in production and confused the fucking hell out of everyone.

After Jobs returned, he put an end to this practice as it didn't conform to his vision of what Apple should be, and more practically, they were stretching their resources too thin.

>> No.504115
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504115

Gang Wars

>> No.504105
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504105

Bolo

>> No.504125
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504125

>>503408
scarab of ra.

wasted hours upon hours playing this with my friends. it's still the best 3d maze exploration game around.

>> No.504157
File: 22 KB, 263x197, castles2.gif [View same] [iqdb] [saucenao] [google]
504157

Castles Siege and Conquest

>> No.504181

>>504105
cHRIST this game.

We had entire rooms full of kids on computers all playing that game together and shooting the piss out of each other for hours

>> No.504184
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504184

Quagmire

>> No.504197
File: 12 KB, 524x354, bar.gif [View same] [iqdb] [saucenao] [google]
504197

Do you even nostalgia?

>> No.504204
File: 80 KB, 500x306, Myst-library_and_ship.jpg [View same] [iqdb] [saucenao] [google]
504204

MYST

>> No.504220
File: 37 KB, 512x342, stunt_copter-312335-1261337809.jpg [View same] [iqdb] [saucenao] [google]
504220

Stunt Copter

>> No.504231
File: 13 KB, 320x282, 594601-mighty_mike_edited_1.jpg [View same] [iqdb] [saucenao] [google]
504231

Power pete was my first and my favorite

>> No.504236

>>504197
i heard a rumour that the woman would expose her breast upon being defeated

true?

>> No.504240

>>504220
>>504197

My sister and I used to stay up playing both of these for ages. The only thing that brought us together again that much was Harvest Moon 64. Good call.

>> No.504242

>stint copter
That actually has a Java version now.

Also stapler.

>> No.504249

>>504236

IDFK that creepy toad guy would wreck my shit every time.

>> No.504261
File: 30 KB, 220x427, Shock_Wave_for_3DO.jpg [View same] [iqdb] [saucenao] [google]
504261

Also shockwave was good on the mac.

>> No.504262

>>504220
>Hovering directly over the hay and getting perfect every time.
>Get bored and squish the driver horse

Typical play session of Stunt Copter

>> No.504263
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504263

Power Pete

>> No.504268
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504268

>> No.504270

>>504001
Oh JESUS, nostalgia bomb. I'm going to have to find that again. Some of those scenarios were surprisingly well-written, as I recall.

>>504125
MY BROTHER OF AFRICAN-AMERICAN DESCENT.

>> No.504276

Anyone remember a game where you go through mazes as a mouse? Been trying to find it for years...

>> No.504279
File: 44 KB, 615x479, 10345.jpg [View same] [iqdb] [saucenao] [google]
504279

Alone in the Dark

>> No.504281

Avara.

In ninth grade, I was witness to the biggest fistfight I have ever seen with my own two eyes, and I was at the Stanley Cup riots last year. Two of the jocks decided they were going to slum it at lunch hour with us nerds and play games. We all teamed up to kill these guys who used to pick on us mercilessly in the halls. We destroyed these poor guys, who then started pushing one kid around, that kid's friends jumped in, and soon fists were flying, the fire alarm went off, the teacher was screaming and the police showed up. Probably the coolest thing I've ever seen.

>> No.504282
File: 5 KB, 242x78, Doomguy.png [View same] [iqdb] [saucenao] [google]
504282

>>504157
I remember this.

It's castle building mechanic was really innovative for the time.

>> No.504285

>>504263
I loved it everytime I grab like 4 or 5 earthquake powerups and my old ass computer would lag so hard adding chaos and fucking carnage everywhere

>> No.504291

It's probably the nostalgia, but there was just so much charm over those old 80s black and white games on the macs.

>> No.504293
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504293

Robot City, loved the shit out of this game.

>> No.504295
File: 222 KB, 800x801, ME0001336400_2.jpg [View same] [iqdb] [saucenao] [google]
504295

I still pop this game in from time to time. God, I love it.

>> No.504305

>>504268
>That enter the new room music

Burned into my brain forever.

>> No.504308
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504308

>>504270
>Some of those scenarios were surprisingly well-written, as I recall.

Very well, Tim Phillips ones are the best (and most common). But the ''sword lands'' ones kicked ass too.

I loved how the combat scaled in the game, you always appreciated your own power but the threat grew to match it without nullifying your abilities. You know how when you read a good book you see the action and not the words? Like in your minds eye?

That's how Realmz was for me, it had graphics and all but also described things really well. Great game.
>the Realmz castle yahoo group is also still active.

>> No.504351
File: 128 KB, 1280x800, AW_arrivee_1280.jpg [View same] [iqdb] [saucenao] [google]
504351

Out of This World

>> No.504395
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504395

Dark Forces

>> No.504442
File: 8 KB, 580x400, 190344-wings-of-fury-apple-ii-screenshot-preparing-for-take-off-s.gif [View same] [iqdb] [saucenao] [google]
504442

>>503503
Running IIe games at 2.6MHz was loads of fun though.

>> No.504450
File: 102 KB, 640x480, mpcchess.png [View same] [iqdb] [saucenao] [google]
504450

Battle Chess

>> No.504514
File: 58 KB, 524x460, Flashback.jpg [View same] [iqdb] [saucenao] [google]
504514

Flashback

>> No.504572

>>503503
The IIGS had the brother processor to the SNES. It had a 65C816 which the Ricoh 5A22 was based on and basically had a few changes.

Controller port interface circuits, including serial access to controller data
An 8-bit parallel I/O port, which was mostly unused in the SNES
Circuitry for generating Non-maskable interrupts on V-blank
Circuitry for generating IRQ interrupts on calculated screen positions
A DMA unit, supporting two primary modes:
General DMA, for block transfers at a rate of 2.68MB/s
H-blank DMA, for transferring small data sets at the end of each scanline outside of the active display period
Multiplication and division registers
Two separate address busses driving the 8-bit data bus: a 24-bit "Bus A" for general access, and an 8-bit "Bus B" mainly for APU and PPU registers

The IIGS also had transwarp to bump the speed as well. Also it was default 2.8Mhz and that meant it operated close to a 5.5Mhz Mac. Transwarps put it up 8Mhz and some could get up to 18.75Mhz.
They also had ZipGS that could boost speed.

It was a fairly decent machine as far as processing goes.

>> No.504601 [DELETED] 

>>503503
>>504442
From a 1984 interview with Steve Wozniak:

"What do you think of the new 65816? Is Apple planning to build anything around it?"

"It's a quite nice CPU in a number of ways. For one thing, it can be clocked as high as 20Mhz. The 68000 can't do that."

Emphasis on "can be clocked as high as 20Mhz". Apple of course intentionally crippled the IIgs so as to not impinge on the Mac, since in most regards it was a superior machine (Macs in 1986 didn't yet have color or expansion slots). Accelerator boards to boost them up to 16Mhz were not uncommon.

>> No.504603
File: 20 KB, 128x128, RoboWar.jpg [View same] [iqdb] [saucenao] [google]
504603

Robowars. I'm not sure how obscure it actually was, but it gave me my first taste of programming.

http://en.wikipedia.org/wiki/RoboWar

>> No.504619

>>504572
Yeh it was a customized variant of the 65816 that put the I/O hardware on one IC to reduce chip counts and improve performance (since fewer chips means shorter signal travel distance)

>> No.504636

>>504601
And yet, for all Woz's boasting about the greatness of the 65816, it never was used in anything except the IIgs and SNES while the 68000 was here, there, and everywhere.

>> No.504640

>>504231
fuck yeah. Me too. loved the candy level

>> No.504726
File: 13 KB, 512x342, dungeonofdoom.png [View same] [iqdb] [saucenao] [google]
504726

>mfw no mention of Dungeon of Doom in this thread

>> No.504770

>>504636
That doesn't reduce the worth of the machine.
It's fairly common for things technically superior to not be as successful as things less superior.
So, what's your fucking point again?

>> No.504774

>>504770
> as things inferior to it
fix'd because that was fucked up.

>> No.504786
File: 11 KB, 640x399, 3545_0.png [View same] [iqdb] [saucenao] [google]
504786

Oxyd. This game both dazzled and infuriated me as a kid.

>those levels where the control was inverted

>> No.504870
File: 9 KB, 512x342, darkcastletrouble3zt7.png [View same] [iqdb] [saucenao] [google]
504870

Dark Castle, I loved the details like the prisoners reaction when you get near the keys.

>> No.504885
File: 19 KB, 531x362, Crystal Quest.jpg [View same] [iqdb] [saucenao] [google]
504885

>That goddamn moaning sound when you finish a level.

>> No.504959
File: 23 KB, 250x280, Myth_II_Cover.jpg [View same] [iqdb] [saucenao] [google]
504959

All this talk about Marathon and no Myth? Too bad everything went wrong after the second one.
>casualty

>> No.505012

>>504959
That first encounter with Wights
>oh hey, these zombies don't look too bad
>BOOM
>casualty
>casualty
>casualty
>casualty

>> No.505108

>>504726
I play it from time to time, but never got very far in it. Is it actually a decent roguelike?

>> No.505130
File: 43 KB, 300x232, 1330205-ray_large-2.gif [View same] [iqdb] [saucenao] [google]
505130

Please tell me someone else in this thread has played the Ray's Maze trilogy. A Mess O' Trouble is, without exaggeration or nostalgia goggles, one of the best adventure games I have ever played.

>> No.505335

>>504442
I had a Woz edition //gs, and Wings of Fury was one of my two first games for it. Playing it at in 2.6 MHz was indeed a ton of fun.

I had the Apple joystick too. Couldn't use it with IIe games at 2.6 MHz, though. When centered, It would register as some extreme diagonal instead.

>> No.505339

>>505130
>HI, BILLY MAYS HERE WITH RAY'S MAZE

>> No.505371

>>505339
Goddamnit why did I laugh so hard.

>> No.505386

>>504885
The sequel, Crystal Crazy, was fucking great.

http://www.youtube.com/watch?v=L1azqqc1nIk

>> No.505403

>>505386
Hold on, this video is much better:

http://www.youtube.com/watch?v=bUDOQ883uLM

Also, anyone remember Slick Willie?

http://www.youtube.com/watch?v=WCg7YIckPeA

>> No.505412

>>504959
I remember getting a demo for this with an issue of PC Gamer

Man, what a cool fucking game. Man, what an impossible game to uninstall

>> No.505437

>>503804
Ouch!
Ouch!
Eat my dust!
Brings back memories

>> No.505443

>>503804
Is there anyway to emulate this game on windows?

>> No.505457

I loved all my popcap styled Ambrosia games:
Barrack, Swoop, Apeiron, Mealstrom and Bubble Trouble
http://www.youtube.com/watch?v=NRaMurJVif8

>> No.505461

>>505457
Remember Slithereens?

>> No.505464
File: 402 KB, 633x536, crystalcaliburn-thumb.jpg [View same] [iqdb] [saucenao] [google]
505464

>>503408
this pinball game was pretty sweet, Crystal Caliburn. i think it's pretty well known? maybe?

>> No.505523

>>505443
Get a Mac emulator.

>> No.505575

>>504786
Good man. It's sequel is about as good. I always liked the model they used to sell the game- they didn't sell the game itself, but a book full of level codes! It was DLC in book form (not a bad thing in this case).

>> No.505707

>>505575
I actually have the Oxyd book. Rather than whatever sales channel they had, I ordered it through the bookstore I worked at the time. Had to import I think, took several months, and wound up being some high price. Fortunately my boss gave me a discount so it didn't cost *too* much; but all the effort for probably a few dollars profit in the end. And I lost interest in the game by that time.

>> No.505903

>>505108

Fairly decent. It is certainly not as engaging as the old Dungeons of Moria, but I like it.

Side note: the first time I killed my adventurer by feeding him too many rations scared the crap out of me. D:

>> No.507075

>>505464
Whoa, this looks great. I think I downloaded it but it would never work on my computer or something.

>> No.507091 [DELETED] 
File: 68 KB, 1030x732, vmacairborne2.png [View same] [iqdb] [saucenao] [google]
507091

This game was the sequal to "Banzai!" (also a great game) and kept me busy for many hours in my younger days.

>> No.507095
File: 9 KB, 540x358, pirates.gif [View same] [iqdb] [saucenao] [google]
507095

>>503468
>implying this pic doesn't fuck with your eyes

>> No.507113

>>507075
give it go again? it's really fun actually

http://www.littlewingpinball.com/doc/en/downloads/

>> No.507137
File: 69 KB, 348x230, 4529829693.jpg [View same] [iqdb] [saucenao] [google]
507137

Spelunx anyone?

>> No.507147
File: 3 KB, 514x324, glider.png [View same] [iqdb] [saucenao] [google]
507147

My friend had a macintosh where we played glider, dark castle and shufflepuck. I also played my first porn game on it, no idea what it was called it was just renamed as "yuck"

>> No.507148
File: 42 KB, 488x640, 217929-indiana_jones_atlantis_1.jpg [View same] [iqdb] [saucenao] [google]
507148

>> No.507249
File: 14 KB, 510x362, iraqattack_0.png [View same] [iqdb] [saucenao] [google]
507249

Iraq Attack

>> No.507295
File: 63 KB, 441x294, crypt.png [View same] [iqdb] [saucenao] [google]
507295

The Crypt

>> No.507369
File: 123 KB, 800x450, CrystalQuest_screenshot5.jpg [View same] [iqdb] [saucenao] [google]
507369

>>507147
Fuck yeah, Glider. Glider 2.1 was the best; it had color graphics otherwise similar to what you posted and a very intuitive, very extensive house editor.

I seriously miss that game. Maybe the next time I visit my folks I'll dig my old Performa 575 out of the garage and take it home with me just to play Glider and Escape Velocity: Override.

The first Mac game I remember seeing was called Snack Attack. It was a pretty solid Pac-Man clone. My grandpa had it on his old computer in the mid to late '80s and I would play it when we visited. Also played a lot of Crystal Quest and, later, Civilization. Pic related; it's the awesome new color version of Crystal Quest my grandpa owned back in the day.

>> No.507387

>>505464
Yeah, Crystal Caliburn is still the best computerized pinball I've ever played. It's an arcade-perfect board with accurate physics and lots of depth.

You can download it still from LittleWing's website, I think. It still costs money, but there are cracks for it if you're a horrible cheap bastard. I had a cracked version on my last PC but I haven't bothered to re-crack it on this one since I'm actually hoping to buy it some time.

>> No.507409

>ctrl+F
>Glypha
>no results
what the fuck is wrong with you all
that was like the best game

>> No.507408

Did anyone else ever program primitive adventure games in HyperCard? I used to have a blast doing that back in the day. Had some pretty sophisticated interactive stacks, too, considering the limitations of the software and of my own skills.

>> No.507413

>>505457
Fucking Apeiron. I never was any good at that game. Loved it though.

>> No.507896

>>507409
I had "Slug-Man: The Game," downloaded from the website of the creator of the comic strip Fox Trot and ostensibly made by the character Jason Fox. It was pretty funny. I later found out the game was a reskinned version of Glypha (made with permission, of course).

>> No.507908

I remember there was an isometric Diablo-like game I used to play at school. I'm not sure if it fully qualifies as retro but it's pretty damn close, we used to play it on the iMacs at school and found the demo in the games section of the Apple site. I remember the game had like three classes. Anyone know what I'm talking about?

>> No.508920
File: 2 KB, 200x160, Fool1-Thumb.gif [View same] [iqdb] [saucenao] [google]
508920

>>507095
THIS
And The Fool's Errand. You ain't played shit unless you played IT.

>> No.509324
File: 13 KB, 512x342, oregon+trail+game.png [View same] [iqdb] [saucenao] [google]
509324

What the hell guys. I think this game came installed with every Mac.

>> No.513174
File: 188 KB, 640x480, 9-1176_1.png [View same] [iqdb] [saucenao] [google]
513174

HARRY
THE HANDSOME
EXECUTIVE
http://www.youtube.com/watch?v=jpKw8xdoEN0