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/vr/ - Retro Games


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File: 202 KB, 527x780, NDS-System_Shock-Poster-Japanese-Product_1024x1024.jpg [View same] [iqdb] [saucenao] [google]
5032686 No.5032686 [Reply] [Original]

How long until people stop referring to System Shock as an RPG? Or a horror game?

Where did this misleading classification even come from? It's an FPS/Adventure game that has more in common with Metroid than it does any RPG.

>> No.5032689

>>5032686
People only played it's sequel.

>> No.5032840

>>5032686
Metroid is an ARPG.

>> No.5032898

>>5032689
this, and SS2 is the inferior game too.

>> No.5032902

It's a Zelda clone.

>> No.5032906

>>5032689
People only played its prequel, Ultima Underworld.

>> No.5032909

>>5032898
No

>> No.5032993

>>5032686
damn that's an ugly katakana font

>> No.5033026

>>5032840
Lol and Zelda is an rpg too, right Kiddo?

>> No.5033029

>>5033026
Zelda 2 is

>> No.5033103

>>5033029
No it's not it has a jump button

>> No.5033198

>>5032909
yes

>> No.5033208

>>5032686
people have already started calling shit like system shock and dude sex "immersive sims", not sure if it will catch on in mainstream tho

>> No.5033248

>>5033208
Wasn't it someone at Looking Glass who coined that term? I've never liked it much - it makes sense as a development term because they were breaking new ground with that stuff, but it's not very descriptive of the gameplay. Even Bethesda games post-Morrowind could be described as immersive sims, but they aren't even close to the same style of game as SS.

>> No.5033289

>>5032686
Nowadays Bioshock is frequently addressed as RPG, so i guess - very long. Immersive sim sounds outrageous, but it at least removes it drom RPG cathegory.

>> No.5033298

It is horror. It obviously isn't an RPG, although in the pitch document for SS2 they claim 'Primarily, Shock was at heart a real role-playing game, not an action shooter.... With Junction Point [original name for SS2], we are clearly setting out to make a role-playing game, not only embracing the sense of role-playing that Shock provided, but expanding on it.'

>> No.5033332

>>5032686
Is that fancy-ass source port actually good? I was pretty salty when I saw that Night Dive basically put System Shock Portable on sale, and it sounds more or less what I would've wanted with the game being on sale.

>> No.5033345
File: 149 KB, 640x480, sshock 2018-09-08 19-20-37-32.png [View same] [iqdb] [saucenao] [google]
5033345

>>5033332
Yes. It's based on the Mac port of the game so it's got higher resolution assets but also has the original DOS faces built in as a mod. Supports up to 4k without issues, has options to use the software renderer or use hardware accelerated features. All controls are rebindable in-game, with presets for both classic and enhanced controls. It also has some other bug fixes such as cyberspace music finally functioning correctly.

>> No.5033449

>>5033332
>>5033345
it's damn good but i wish it included the proper logs mod by default

i play with the original controls except i bound weapon selection to the mouse wheel and i have that quick pickup key bound to mouse3, it's wonderful

>> No.5033451

>>5033449
Is the logs mod compatible?

>> No.5033456

>>5033451
yeah, it was updated to work with the new port.

>> No.5033630

is there any like fucking music mod for this. I love the game so much but I always turn music completely off or way down because a lot of, especially the first 2 floors, very grating and repetitive.

Its like how XCOM UFO defense has a fantastic mod which uses the PS1 OST which is vastly superior.

>> No.5033639

>>5033630
i wish tribe (aka the band of the guy who did the OST) did more arrangements
https://www.youtube.com/watch?v=17FAFpmNIWA

>> No.5033647

>>5033639
doesnt answer my question

>> No.5033648

>>5033639
I want this ost

>> No.5033649

>>5033647
no

although replacing the music in the shockolate port is possible since it can't read xmi yet

>> No.5033660

>>5033649
fuck, I love the game but that fucking DOS midi shit is so god damn grating in my ears, but that MAC OST is absolutely perfect. I really wish I could mod its OST but cant seem to find anything.

>> No.5033682

>>5032686
>It's an FPS/Adventure game that has more in common with Metroid

this is just wrong

>> No.5033694

>>5033630
Have you tried a different soundfont?

>>5033639
How long til a mod allows for this soundtrack?

>> No.5033697

>>5033694
what do you mean soundfont? Link to any guide and a good one?

>> No.5033715

>>5033697
Soundfonts are basically packages of samples (instruments) that midi files use, you can play around with them if you have something like CoolSoft VirtualMidiSynth (4chan thinks the link is spam)

I don't have any particular soundfont recommendations for System Shock because I use the SC-55 soundfont, which is just a higher quality version of the default Windows midi, but there a lot of different ones you could try out

https://www.youtube.com/watch?v=HsmqUz3Hvhk

>> No.5034645

>>5033715
which sc55 soundfont do you use specifically?

I've looked for a nice balance between filrsize and quality and ended up with Patch93 v2.2

>> No.5034765

good god lvl 7 is a piece of shit

>> No.5034859

>>5034645
That's the one I use. Occasionally I use a different one that some anon compiled, but that's only for a small handful of games that don't sound quite right with Patch93.

>> No.5035763

>>5033715
>>5034645
>>5034859
>not using Roland Sound Canvas VA
lol.

>> No.5035831

>>5032689
I specifically remember reviews in magazines describing it as an RPG when it came out.

It was a combination of factors, I believe:
>it was seen as a spiritual successor to Ultima Underworld which was made by the same studio
>It was heavily story-based, had open exploration of a dungeon-like environment, collecting items into an inventory, the player character evolved and became stronger during the game, all features associated with RPG's back then

It was lauded for doing away with the numerical character attributes trope and progressing the genre.

I guess people were just too optimistic in thinking the genre would learn something from System Shock and not just be stuck in the same rut forever because RPG fanbois love their numbers so much.

>> No.5036108

>>5035763
Any examples of this?

>> No.5036323

>>5035763
> over one hundred dollars

it's a full software suite too, isn't it?
how big is it in size?

>> No.5036821

>>5036108
>>5036323
It's synthesized but it's official from Roland themselves using 1:1 perfect extremely high quality sampling, so it's basically no different from the actual hardware, it absolutely destroys Patch93's soundfont (which indeed WAS the best thing we had until Roland released Sound Canvas VA).

Examples are the same as using a real SC-55, SC-88 and SC-88 Pro.

https://www.youtube.com/watch?v=5QoWHlGRdKE

I can also hook you up to cracked version if you need it and instructions how to set it up since more people should enjoy the greatness that is a PROPER SC-55 and SC-88.

>> No.5036827
File: 133 KB, 508x388, ss1.jpg [View same] [iqdb] [saucenao] [google]
5036827

>>5032686
>Where did this misleading classification even come from?
The developers themselves who are basically the authority on the subject unlike anonymous shitposters whose word has absolutely no value whatsoever.

>> No.5036831

>>5036821
And here's few more examples of this greatness:

https://www.youtube.com/watch?v=pfT1MvDHBmM

https://www.youtube.com/watch?v=yM2qKYFW7RM

https://www.youtube.com/watch?v=nc1qATZFUqM

>> No.5036840

>>5036323
OH and you asked for size, latest 64bit version's installed is 24mb, installed it's about 120mb if you factor in all the directories it installs to (Steinberg VST and ProgramData)

>> No.5036853

One last example of Roland Sound Canvas VA power.

https://www.youtube.com/watch?v=rjri1At0qNs

>> No.5036869

>>5036821
I'm very interested

>>5036827
Warren Spector has also said Deus Ex is an RPG because "you're playing the role of JC Denton". His idea of what makes an RPG is questionable.

>> No.5036892

>>5036869
>His idea of what makes an RPG is questionable.
Yes, because yours is unquestionable.

>> No.5036910

>>5036869
>I'm very interested

Well here goes, this is how you set up Roland Sound Canvas VA on your PC:
1. Download and install loopMIDI
https://www.tobias-erichsen.de/software/loopmidi.html

2. Download and install VST MIDI Driver
https://kode54.net/vstmididrv.exe

3. Launch loopMIDI and go to Setup tab, if there are no ports by default, press the little + icon in the bottom left to add a new port. Then right click the loopMIDI icon in taskbar and make sure "Autostart" is enabled then you can just minimize it to taskbar by pressing the X, this is all you'll ever need to do in loopMIDI and you can safely ignore it from now on since it will autostart with Windows. This is necessary so the port is actually working as it's needed for the synth.

4. Go to Start -> Programs -> Configure VST MIDI Driver, open it and go to Advanced tab and in the Default MIDI Synth list, pick the loopMIDI port you just created in the step above and press Apply, you can now close this too and never need to use it again.
This will basically force Windows to always use the loopMIDI port you created as its default MIDI port instead of using the default shitty General MIDI built into Windows.

5. Download Roland Sound Canvas VA and Roland Cloud Emulator, you can either grab it from my link here:
https://my.mixtape.moe/evodtl.7z
Or from RuTracker if you don't trust my link:
https://rutracker.org/forum/viewtopic.php?t=5599316
Then install both (doesn't matter which order), follow the included instructions readme how to set up the Cloud Emulator (basically it's a crack that emulates Roland's cloud authentication service since the real thing has Always Online DRM).

6. Download SAVIHost here:
http://www.hermannseib.com/programs/savihostnkx64.zip
Now go to where you installed your Roland, default path is Program Files\Steinberg\VSTPlugins\Roland VS
You should have the Roland .dlls in this folder.
Cont. in next post.

>> No.5036928

>>5036910
7. Now take the SAVIHost you downloaded and put it in the same folder as those .dlls from Step 6 AND rename it to have the same filename as the main Roland .dll, so seeing as its "SOUND Canvas VA.dll" you need to rename your "SAVIHost.exe" to "SOUND Canvas VA.exe"
Then you can just run that exe and it will (finally) boot up Roland Sound Canvas VA.
Now you can use for vidya and enjoy yourself.

To switch between SC-55, SC-88, SC-88 Pro and SC-8820 modes you need to open Option -> System in Roland and you'll have a window with various functions including "Map Mode".
Just click on the field next to Map Mode where currently selected mode is and change to the one you want to use, then press the "Reset" button at the bottom.
Just remember that you can't change modes when a song is playing, or rather you can but it won't sound proper until the song itself is reloaded as well so it's best to select your mode BEFORE you start a game rather than during gameplay.
Most games are made for SC-55 but some like Duke3D are made with SC-88 in mind.
Generally the only two modes you'll want to be using are SC-55 and SC-88 Pro.

You will need to start SOUND Canvas VA.exe every time you want to actually use the synth so if you want a fire-and-forget solution I suggest just adding it to Windows' autostart.

If you have any questions, ask away.

>> No.5036942

>>5036827
>>5036869
>>5035831
The important thing here is that SS is first person and you shoot your enemies with guns. That is what defines a first-person shooter.

>> No.5037001

>>5036910
>>5036928
bless

>> No.5037085

>>5036910
>5. Download Roland Sound Canvas VA and Roland Cloud Emulator, you can either grab it from my link here:
>https://my.mixtape.moe/evodtl.7z
>Or from RuTracker if you don't trust my link:
>https://rutracker.org/forum/viewtopic.php?t=5599316

>keygen/emulator checks if two pay-for-warez-sites are blocked in the hosts-file

JESUS F. CHRIST, what has the world come to?

>> No.5037097

>>5037085
Hey I'm not the one who made it so you're barking up the wrong tree, what I find more retarded is that Roland put a fucking ALWAYS ONLINE DRM on a fucking synthesizer.

>>5036910
>>5036928
Also as a bonus, here's Yamaha SYXG50 synthesizer which was basically Yamaha's equivalent of SC-55 and some games like the PC MIDI versions of Final Fantasy 7 and Final Fantasy 8 are made with this synthesizer in mind.
https://my.mixtape.moe/xogfkn.7z
It's preconfigured .dll and .exe so just throw the Yamaha folder from the archive to your Program Files\Steinberg\VSTPlugins folder and instead of running the Roland synth exe, run Yamaha.

Even games not made with Yamaha in mind sound great on it, here's Duke3D's Grabbag with the Yamaha synth for example:
https://my.mixtape.moe/pwetxw.mp3

>> No.5037110

>>5037097
If anyone by any chances has Yamaha SYXG100 or SYXG100Plus (basically equivalents of SC-88 and SC-88 Pro respectively) working for modern systems and could share, that would be swell since I've been after that for ages but to my knowledge there isn't one that works on any NT-based or newer Windows systems.

>> No.5037132

>>5032840
>every game is a rpg

>> No.5037302

>>5032686
How long until faggots who wanna flaunt their retro gamer cred stop making threads on /vr/ asking about inane shit they know the answer to?

>> No.5037412

>>5036910
>You should have the Roland .dlls in this folder.
There is only one, is that correct?

>> No.5037418

>>5037412
It generates a second one once you launch it once I believe.

>> No.5037431

>>5037418
It didn't and I'm not getting output

>> No.5037440

>>5037431
>and I'm not getting output
Oh yeah, I'm retarded, I forgot about important last step.

>>5036910
>>5036928
Missing Step 8 here:
8. Once you boot up SOUND Canvas VA, make sure to go to Devices -> MIDI and set "Input Port 1" to your loopMIDI port.
Leave the rest of the fields untouched.

>> No.5037450
File: 1.06 MB, 477x268, I am now a sprinkler!.gif [View same] [iqdb] [saucenao] [google]
5037450

>>5033103
are you sayin daggerfall is not an rpg?

>> No.5037451

>>5037440
Still no output. Could it be an issue with the cloud emulator?

>> No.5037453

>>5037451
If you're still not getting output you fucked up and did something stupid like skipping a step or turning off loopMIDI.

>> No.5037494

>>5037451
Did ya manage to get it working? I just went over the instructions and I don't see anything I could've missed that you'd need to do so I really don't know why it doesn't work for you. Do you have 32bit windows or something?

>> No.5037501

>>5037494
Followed every step, twice, still no output. I guess it's possible it's conflicting with VirtualMidiSynth somehow but I don't see how. The GUI tells me it's recognizing that midis are being played but I'm just getting no output.

>> No.5037504

>>5037501
>I guess it's possible it's conflicting with VirtualMidiSynth somehow but I don't see how
It is.
VirtualMIDISynth overrides Windows MIDI port same as VST MIDI Driver does, you can't use both.

>> No.5037508

>>5037132
well yeah, you take the role of the characters, don't you?

>> No.5037509
File: 24 KB, 558x334, Untitled.png [View same] [iqdb] [saucenao] [google]
5037509

>>5037504
Even when it's set like this? It's not even running at the same time.

>> No.5037515

>>5037508
get back to work, Warren

>> No.5037517

>>5037509
Let me put it this way, I don't have it installed and ever since I reinstalled Windows I never installed VirtualMIDI, followed the steps same way as the ones I posted ITT.
I don't see why you'd use ancient shit like VirtualMIDI anyway.

>> No.5037536

>>5037509
Out of curiosity, what are you testing the MIDIs in? Because if it's Foobar, it has it's own MIDI device that ignores everything else.

>> No.5037542

>>5037536
Winamp, DOSBox

>> No.5037547
File: 76 KB, 798x600, nowthatsaname.jpg [View same] [iqdb] [saucenao] [google]
5037547

>>5037542
>Winamp
Dosbox may need configuring to use the loopMIDI port, haven't used it in a while.
Have you tried anything that actually uses Windows' default MIDI like say System Shock Enhanced?

>> No.5037564

>>5037547
Yes. Are there supposed to be multiple dll files in VSTPlugins\Roland VS? There's only the one for me.

>> No.5037569

>>5037450
>I admire its purity.gif

>> No.5037571

>>5037564
I have another .dll there called SCCore.dll but I didn't just put it there, it's how it's been since I set it up.
Either the installer created it or it autogenerated on first launch, I really don't remember.

>> No.5037598

>>5037571
I have that one and a larger SOUND Canvas VA.dll in ProgramData\Roland Cloud\Sound Canvas VA, but not Steinberg\VSTPlugins\Roland VS

>> No.5037604

>>5037598
I guess the installer just put them in different place then, move the .exe to the one with the two DLLs and try using it from there.

>> No.5037607

>>5037604
oh shit I'm hearing it

Thanks anon

>> No.5037612

>>5037607
Glad we figured out what the problem was, I don't even know why the fuck did the installer put them in a different folder for you though.

PSA I guess for people using my guide to check in here >>5037598

>> No.5037613

>>5036928
What's the difference between GS, GM, and GM2 sound module modes?

>> No.5037617

>>5037613
They are different standards of MIDI format over the years.
GM is General MIDI 1, the oldest and shittiest you should never use at all.
GS is General Standard which as the name implies basically became gold standard for the time period, it's backwards compatible with GM1 so you should always be in GS mode.
GM2 is a newer, modernized one that is NOT backwards compatible with GM1 or GS hence why you can't use SC-55, SC-88 and SC-88 Pro modes in it, only SC-8820 which basically no game used.

tl;dr Leave it defaulted at GS

>> No.5037727

>>5032686
People who haven't played it assume it's like SS2 or Ultima Underworld, both of which were RPGs.

>> No.5037732

>>5036928
>Most games are made for SC-55 but some like Duke3D are made with SC-88 in mind.
Is there a good source for finding out what games were composed for certain synthesizers?

>> No.5037739

>>5032840
No it's not. RPGs are about choice.

When you get an Energy Tank, it will always boost your health. In a real RPG, you'd get lets say a 'Level Tank' and you could decide if to put it into health, damage or ammo capacity, for example.

Every RPG out there gives you SOME choice - of class, stats, party composition, equipment, or even morality. Games that don't simply aren't RPGs - roleplaying means making a choice that your character would do - how can you do that when there's no choice?

>> No.5037742

>>5037732
Googling is the only good source and not everything has info.
Doom games are SC-55 and Duke is SC-88, we know this for a fact from the composers themselves.

>> No.5037748

>>5033208
It is already catching on, I'm hearing it more and more from critics, and even streamers. I've definitely heard it a lot when used to describe new Prey.

>> No.5037834

>>5037097
Listening to FFVII MIDIs with this, it sounds incredible. People still suggest the PC version of the game should be patched to use PS1 music instead?

>> No.5037838

>>5037834
>People still suggest the PC version of the game should be patched to use PS1 music instead?
Yes, because they are retarded.
The MIDIs with Yamaha synth sound objectively better.
The problem is, being MIDI, they can't do vocals so no vocals in One Winged Angel which is a turnoff for many people.

>> No.5037846
File: 11 KB, 211x246, what the fug .png [View same] [iqdb] [saucenao] [google]
5037846

It's an FPS with RPG elements, same with the second game.
How dense are you people?

>> No.5038517

>>5032898
This.

>>5033248
Spector coined it, and it really is a fucking retarded name since last I checked, ANY game can be immersive if you're really invested into playing it.

>>5033248
Those are the same type of retards who call Dark Souls an "immersive sim".

>> No.5038520
File: 45 KB, 512x448, download.jpg [View same] [iqdb] [saucenao] [google]
5038520

>>5037846
i realized a while back that autistic retards are like the sith, they can only deal in absolutes. try and bring any nuance or grey into the conversation and watch them take it to an extreme. every fucking time!

>> No.5038876

>>5037834
>>5037838
Actually, here's a rendering of the FF7 MIDIs with the Yamaha Synth AND manually added vocal track to One Winged Angel so you get the full experience, compatible with Steam version:
https://steamcommunity.com/linkfilter/?url=https://drive.google.com/file/d/0B9wPT-tabaAfa1BMYnI1eGFLLVU/view?usp=sharing
You can listen to the .OGGs in the package in your music player of choice as well obviously.

Examples:
(Great Warrior Seto) https://my.mixtape.moe/vyruln.ogg
(Barret's Theme) https://my.mixtape.moe/rdptni.ogg
(Those Who Fight) https://my.mixtape.moe/korcrz.ogg
(Those Who Fight Further) https://my.mixtape.moe/adtauj.ogg
(Aerith's Theme) https://my.mixtape.moe/boqdai.ogg
(One Winged Angel) https://my.mixtape.moe/domrbu.ogg

Now you can enjoy the PC version of FF7 the way it was originally intended without suffering through PSX's compressed as shit low quality samples.

And if you want to listen to the MIDIs raw yourself you can grab the Yamaha Synth from here >>5037097 and the XG compatible MIDIs from here:
http://www.midishrine.com/index.php?id=85

>> No.5038896

>>5033103
this post legit made me mad

>> No.5038938

>>5037097
>Hey I'm not the one who made it so you're barking up the wrong tree,
I know, sorry if that came across like that.

>>5037097
>Also as a bonus, here's Yamaha SYXG50 synthesizer
wasn't that distributed via MIcrosoft Windows Update in a "lite" version, which could be upgraded to the full synthie with some regstry-edit or something?
[edit]
ah, apparently just for XP:
http://veg.by/en/projects/syxg50/

>> No.5038942

>>5038938
Yeah, it was only for XP.

Also thanks to blog of a clever Nipponese I just managed to get my hands on Yamaha S-YXG2006LE synth which was last software based one they made for internal use, but some Nipponese called gochaism managed to crack it.

Here it is, already pre-cracked:
https://my.mixtape.moe/zvbbjm.7z

>> No.5038943

>>5037517
>I don't see why you'd use ancient shit like VirtualMIDI anyway.

>VirtualMIDISynth
>v.2.5.3 - 2018-09-03

>> No.5038946

>>5038943
Just because it's still being updated doesn't mean the program itself isn't ancient, anon.

>> No.5038951

>>5036942
That's a particularly poor definition, because then even a game where only 1% of the gameplay features the player shooting in first person with guns would be considered an FPS.

>>5036869
Deus Ex is an RPG not because you can create your own character, but that you can develop the character you are given in different ways with different skill sets. It's entirely viable to complete Deus Ex and focus on Low-Tech weaponry, or mainly on Demolition, or using mostly the Pistol skill. Then there's the choices in different Augmentations: If you go Low-Tech you might wanna take the Radar Cloak because you'll have more difficulty taking down combat bots.

>>5036827
This. If you've played Ultima Underworld, you'll notice that System Shock is much closer to that than to an FPS. SS is a mixture between the two, it lacks the skill system of UU and the continuous shooting action you find in games like Doom and Duke3D. It's built more around exploring, puzzles, atmosphere and story.

>>5032686
It is a horror game and even the old-school veterans who played it back in the day call it a horror game. There's gore and rotten flesh everywhere, body horror of being mutated or turned into a Cortex Reaver or other form of cyborg, the horror story of an AI drunk with power and becoming a megalomanic tyrant... What exactly says "sparkles and sunshine" to you in that setting? Does it have to be called "Boo: Haunted House" to count as a horror game to you?

>> No.5038959

>>5038951
>Deus Ex is an RPG
I don't disagree. I just think Warren Spector's argument as to why it's an RPG was flimsy. It was during some lecture he gave, I can't remember what it was exactly.

>> No.5038962

>>5038943
>2018
>still using soundfonts which are objectively inferior in every single way compared to proper synthesizers
lol

>> No.5038963

>>5038876
>Actually, here's a rendering of the FF7 MIDIs with the Yamaha Synth AND manually added vocal track to One Winged Angel so you get the full experience, compatible with Steam version
LITTY
>>5038942
nice
>>5038942
do you have S-YXG70, by chance?

>> No.5039004

>>5032686
Don't care as long as it's kept in the collective memory https://youtu.be/OBjjEhSLnlk

>> No.5039205

>>5038963
>do you have S-YXG70, by chance?
No but you don't want that.
The 70 in the name might make you think it's a newer better synth, it's not.
It's actually just a bundle of the ancient low budget S-YXG20 synth and the S-YXG50.
Back in the day S-YXG50 had decently high CPU requirements so people that couldn't handle it could opt to use the weaker less intensive S-YXG20.
S-YXG70 was just a bundle of both.

Also mind you S-YXG2006LE isn't a straight up upgrade over S-YXG50 since it has different wavetables entirely, making some things arguably sound worse and the choice between them is subjective matter. Also no games were made with S-YXG2006LE in mind since it was developed for internal use for Yamaha.

Vast majority of vidya that used MIDI was made for SC-55 and SC-88 with a few like FF7 and FF8 being made for S-YXG50 so treat S-YXG2006LE only as a novelty thing.

>> No.5039223

>>5032686
You do know that RPGs themselves are an offshoot of adventure games, right?

>> No.5039343

>>5039223
But they aren't, they're a translation of tabletop RPGs which are an offshoot of tabletop wargames.

>> No.5039372

>>5039343
1/2 This is a factor as well that no one can deny, but its an extremely reductionist way of looking at things.

Consider this, Choose Your Own Adventure type books have also had a great impact on computer RPGs. And their impact on them is obvious - and it comes through adventure games:

CYOA books -> early text adventure games (like ZORK) -> adventure games proper (dialogue trees, exploration etc).

The tabletop RPG influence is built on top of the adventure game bedrock, it didn't manifest itself directly in computer RPGs (at least when viewed as a whole, stuff like Wizardry of course has less to do with computer adventure games and CYOA than tabletop RPGs).

A testament to the Adventure games lineage of computer RPGs is very obvious in even the best regarded titles - like Planescape Torment, which essentially can be played as an adventure game with experience for completing puzzles (the quests and dialogue trees). A lot of the combat can be avoided, and what can't, can be steamrolled without engaging heavily into the mechanics because talkie characters get all the fat EXP in that game. And anyway all combatfags agree that Torment has atrocious combat, so its in no way the most interesting, meaningful or impactful way to play the game. And if one of the best, if not THE best RPG is better played as and Adventure games, it makes you rethink exactly how computer RPGs evolved. Like I said, its not as straightforward as tabletop games making the digital leap directly.

>> No.5039374

>>5039223
2/2 While not to such a degree, this can also be viewed in titles like Fallout etc as well. I already established how many mechanics RPGs borrowed from Adventure games in the early days (I'm sure you can spot dozens more, even in modern titles [actually in modern RPGs there might be more Adventure game mechanics than compared to earlier titles]), but even hybrids like Ultima Underworld/Deus Ex/VtM Bloodlines are in many cases not just RPG/FPS hybrids, but Adventure game ones as well, some games leaning more than others on the RPG aspects, and the one that lean less usually come out more as adventure games, and not traditional Doom/Quake style FPSes.

Again, I'm not denying the tabletop link, that's obvious. But there is more to it, and I think if one examines games from a mechanical perspective, the connection also becomes obvious and it is at least just as important, impactful and influential.

>> No.5040360
File: 249 KB, 926x1414, 1515123366402.png [View same] [iqdb] [saucenao] [google]
5040360

>>5035831
This, pic related.

>>5038517
It's really not more retarded than the average genre name. Practically any game can be a role playing game, or a strategy game, if you're just going by the name.

>> No.5041081

>>5039205
alright, thank

>> No.5041094

>>5040360
>Practically any game can be a role playing game,
How is tetris an RPG?

Immersive Sim is a faggy pretentious name. Deus Ex is a FPS RPG, Thief is stealth, and System Shock is first person adventure. They are not "immersive sims".

>> No.5041109

>>5032686
Can we stop calling JRPGs RPGs, kthanx

>> No.5041130

>>5032686
>This is your brain on Japan
Don't do drugs op

>> No.5041258

I wonder if the hacker was wearing sneakers on Citadel. Would make sense, he's just some nerd after all

>> No.5041261

>>5032686
>Where did this misleading classification even come from?
because it's RPG elements were what made it stand out.

like with bioshock, deus ex & prey 2 i would consider systems shock an FPS more than i would consider it an RPG.

>>5037739
pretty much why JRPGs are not real RPGs.

they're just VNs with a rock,paper,scissors minigame put in between cutscenes.

>> No.5041265

>>5041258
He wears roller skates for most of the game

>> No.5041269

>>5041265
Christ I miss the 90's

>> No.5041632

>>5041265

Nice jump, human!

>> No.5041707

>>5041094
Look up the word "practically". If I wanted to be a shit about it I'd say you play the role of a disembodied force that stacks blocks.

>Deus Ex is a FPS RPG
Okay, two things.
>Thief is stealth
Why can't this be two things - a stealth immersive sim? (and obviously, why can't Deus Ex be three things if it's already two?)

>> No.5042784

There are two genres of video game: RPGs and puzzle games.

In Tetris you solve a puzzle, in Doom you role play as a man with at gun.

>> No.5043405

>>5032686
> It's an FPS/Adventure game
That's super general. It makes more sense to call System Shock an RPG than that. Additionally, it's considered an RPG because it succeeded Ultima: Underworld. It doesn't have character stats, but it's got upgrades and divergent play styles.
It's part of a generally dead genre: divergent gameplay, immersive sim. A genre made because designers didn't care that much about genre, but style and design philosophy. It has features in common with RPGs, namely inventory management of general use items (whereas Point and Click is mostly specific use items, though SS has that as well).
They don't make games like this for general sale anymore, they're ultra niche nowadays. That's not some appeal to tradition fallacy, either. Since the 2000s, publishers think formulas sell better (Open World, FPS, Action/Adventure [I.E., Third Person Shooter/6 hour linear story), so you don't see games that are multi genre anymore.

>> No.5044186

>>5043405

There's still an occasional immersive sim being made. In fact I'd say the most recent tripe A one (Prey) is the pinnacle of the genre

>> No.5044210

>>5032898
FAF (false as fuck)

>> No.5044213

>>5036869
>i-it's not an rpg if you can't grind slimes in the cave to raise your hit points
cringe

>> No.5044568

>>5033649
>since it can't read xmi yet
It can now (or they got some initial support in at least)