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/vr/ - Retro Games


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File: 38 KB, 1200x628, nintendo-64.jpg [View same] [iqdb] [saucenao] [google]
5030419 No.5030419 [Reply] [Original]

This is the only mainstream fifth gen console I never feel any urge to revisit.

>> No.5030425
File: 85 KB, 1200x628, 20180908_095119.jpg [View same] [iqdb] [saucenao] [google]
5030425

>>5030419
This is the only mainstream fifth gen console I ever feel any urge to revisit.

>> No.5030437

N64 was the essential staying at a buddy's house machine during the mid to late 90s. Mario Kart, SSB, AKI rasslin games, 007, Perfect Dark, etc

>> No.5030438

>>5030419
>>5030425

Both sides represented. Everyone must be happy with this result.

>> No.5030505

Why this console is so hard to emulate?

>> No.5030507

>>5030505
poor documentation and emulator authors are desperate for recognition.

>> No.5030512

>>5030507
So,they realase whatever shit they are working on without testing it? it baffles me that a consols that old is so hard to emulate it should be at snes level atleast, is only worth using an emulator if your are gonna play the essentials and nothing more.

>> No.5030514

>>5030419
N64 has no RPGs.

>> No.5030553

>>5030514
It has a couple.

>> No.5030567

>>5030514
aka the most boring genre

>> No.5030570 [DELETED] 

>>5030419
Playstation?

>> No.5030593
File: 9 KB, 250x201, images.jpg [View same] [iqdb] [saucenao] [google]
5030593

>>5030553
you cant trick me

>> No.5030684
File: 2.99 MB, 1280x720, n64.webm [View same] [iqdb] [saucenao] [google]
5030684

>>5030419
Why do so many N64 games feel so unresponsive and clunky?

>> No.5030685

>>5030419
What's up with the /v/ style console war shit on /vr/ lately?
Leaking from /v/?

>> No.5030689

>>5030685
>why does one of the most popular boards site wide have crossposters?
World may never know.

>> No.5030691

>>5030689
Keep your autism and shit posting on there then

>> No.5030692

>>5030691
Nah.

>> No.5030695

>>5030567
Maybe in the 80s but in the 90s that title belonged to scotformers.

>> No.5030697

>>5030685
I'd rather this over /vr/'s normal
>[CONSOLE] is the biggest piece of shit and you're literally the most cucked broomzer on the planet if you disagree

>> No.5030709

>>5030505
Its GPU has a lot of complicated features which were implemented in a completely different ways to any PC GPU, making high level emulation complicated.

Older consoles like PS1 have relatively simple GPUs, while newer consoles like Dreamcast have some level of PC compliancy (it supported DirectX). N64 is uniquely in the uncomfortable middle of being too old and too new.

>> No.5030712

>>5030695

Are the Banjo- Kazooie titles bongformers?

>> No.5030765

>>5030709
If Nintendo did make a N64 mini what are the chances it could open the gateway for actual accurate emulation? Or is it just going to be another Virtual Console type thing.

>> No.5030773

>>5030765
Probably will just be the Virtual Console emulator ported to Android.

The coolest solution though would be if the N64 Mini used an upgraded version of the technology used in the iQue. That console actually used the original N64 hardware integrated in a single chip and overclocked. Nintendo even modified the console's memory controller so it could use DDR RAM instead of archaic RDRAM.

A super overclocked original chipset N64 running at HD resolutions (obviously with ROM hacks so timings won't break) combined with HDMI output would be cool as fuck.

>> No.5030779

There's a few good games. It's no PS1 for sure

>> No.5030784

>>5030684

Framerate too low.

>> No.5030804

>>5030684
There's something literally wrong with this video because it's been proven that Ocarina of Time polls input and calculates game logic at 60 FPS. The engine is merely set up to draw every third frame internally calculated.

>> No.5030807

>>5030804
There's nothing wrong with the video, the game is just clunky as fuck.

>> No.5030810

>>5030419
It's a nostalgia thing, It looks nice as a piece of furniture and girls like playing it. All reasons to have one.

>also Perfect Dark still plays really well

>> No.5030813

>>5030807
>dumb feels vs objective technical facts about how the game works
Ok

>> No.5030815

>>5030813
Watch the video again and tell me it doesn't look delayed.

>> No.5030817

>>5030815
Yeah I looked at it again and it seems he's using a broken controller (check the tape at the bottom of it) with a replacement third party stick. Well there we go.

>> No.5030821

>>5030773
>A super overclocked original chipset
would they have to have them made to order or do they exist already? How much more expensive than running it on some rasberri pie type thing and/or ported for android.

>> No.5030831

>>5030821
Errr it would be cheaper to make the Android. Off the shelf parts vs custom made design.

The advantage is that you don't need to write an emulator, so that saves time and money. Though ROMs might still need to be hacked so the resolution and framerate changes don't break them.

>> No.5030848

>>5030817
Here it is tested with 3 different controllers

>> No.5030853
File: 3.00 MB, 1280x720, nou.webm [View same] [iqdb] [saucenao] [google]
5030853

>>5030848

>> No.5030871

>>5030853
So, what am I supposed to see on these?
You're basically tilting the stick, but the character moves left and right as you do, expect for some moments where you barely touch the stick and only give it a slight bump, making the character move a bit but not entirely.

>> No.5030873

>>5030871
The response is clearly delayed

>> No.5030881

>>5030873
It seems to respond fine when you're actually pushing the stick, like around 0:11/12 on that webm. Tilting it gives kind of erratic responses, but I don't think actually delayed as in input lag.

>> No.5030902

>>5030853
>violently flick the stick instead of tilting normally
>hurrr why doesn't it behave as expected

>> No.5030915

>>5030902
why are you so desperate to deny the evidence of your eyes

>> No.5030919

>>5030815
It doesn't look delayed. Nice confirmation bias.

It was technically proved that you're retarded.

>> No.5030926
File: 2.94 MB, 640x480, christmas nights.webm [View same] [iqdb] [saucenao] [google]
5030926

>>5030919
I wouldn't have said bias if I didn't have a reason to you fucking mongoloid. The game feels clunky and movement doesn't feel anywhere near as smooth as a game like NiGHTS into Dreams, there is no denying this.

>> No.5030932

>>5030915
Link moves fine to me.

>> No.5030938

>>5030926
Nobody cares about your issues, now piss off with your pointless webms.

>> No.5030943
File: 228 KB, 473x479, hmmm.png [View same] [iqdb] [saucenao] [google]
5030943

>>5030926
>compares a 3D action game with a 2D racing arcade game

>> No.5030967
File: 2.96 MB, 1280x720, n643.webm [View same] [iqdb] [saucenao] [google]
5030967

>>5030932
If you think so that's cool. But to me the lack of fluidity takes away from the game.
>>5030938
>gets proven wrong
>"WAAAAH NO ONE CARES!"
nice argument
>>5030943
I'm not comparing the gameplay of the two games I'm comparing their relative input delay.

>> No.5030995

>>5030967
>I'm not comparing the gameplay of the two games I'm comparing their relative input delay.
Well, for one, they have different controls methods. Nights doesn't let you accelerate by pushing the stick/moving the d-pad, you accelerate by pushing a button and the only thing you do with the direction is just that, give it direction.
OOT and Mario 64 let you have multiple different speed animations depending on how far you push the stick, from walking to running.
And again, you're not proving any input lag on that video either, it's just you tilting the stick again.
Maybe the games feel clunky to you and that's fine, but you're not really showing any evidence of lag.

>> No.5031002

>>5030995
You can clearly see the disparity between the time the stick is tilted and when the character moves in the webm.

>> No.5031005

>>5030967
Quit posting this stupid shit everywhere. Why do these retards always act the same way when doing shit like this. Keep your autism to yourself

>> No.5031008

>>5031002
Not really. What I think you're thinking is lag is that both Mario and Link have a bit of a "turn around" animation, they don't instantly flip in a flick split second, but I don't see any actual lag, they still seem to be responding the moment you touch the stick.

>> No.5031010

>>5031008
It doesn't feel like it

>> No.5031015

>>5030684
why are there two screens and a controller that is duct taped together?

>> No.5031026

>>5030915
why are you so autistic that you have a problem with a 20 year old game that no one really complained about?

>> No.5031028

>>5031026
I'm complaining about how a lot of n64 games don't really fell good to play

>> No.5031032

>>5031028
instead of making the characters do a 180, do something else. also do it in a method that is measurable rather than just going by autism

>> No.5031052

>>5031028
Well that's just your dumb feeling and your completely flawed testing methodology.

It's literally a fact that both Mario 64 and Ocarina of Time poll controller input at 60 FPS.

>> No.5031069

>>5031052
But if like you say OOT's framerate prevents it from displaying the input as it happens, wouldn't that cause input registration delay when observed from a CRT?

>> No.5031089

>>5030712
Nah, run of the mill collect-a-thon

>> No.5031090
File: 2.65 MB, 1280x720, mario 64 input.webm [View same] [iqdb] [saucenao] [google]
5031090

>>5030684
>>5030853
>>5030967
looks fine to me m8

>> No.5031102

>>5031069
Yes, but it does mean that physically discernible input lag is always at the minimum level per given framerate.

>> No.5031184

>>5030419
> be you
> zoomer trash
> iq less than 64
you need to leave.

>> No.5031201

>>5030684
Some games back then were fucked and can't act on input as quick as they should. For example, Crash 1 had this issue but was fixed in Crash 2.

>> No.5031209

>>5030419
I'd like to get the best possible output from my N64 but my TV has no S-Video port. How would an S-Video to RBG transcoder perform?

>> No.5031215

>>5030712
>bongformers
I laughed harder than I should have at this

>> No.5031416

>>5030419
Makes me wish /vr/ was a mainstream fifth gen console

>> No.5031625

>>5030684
>multiple screens showing the same video
why tho

>> No.5031626

>>5030695
nigga RPGs suck
>>5030853
have you tried playing the game normally
>>5030926
no one cares about Nights into dreams

>> No.5031758

>>5030419
Exact opposite for me.

N64 was (if you're being objective) the worst of the 3 5th gen console during its time. But PS1's main focus was on genres that I don't care about and ports of PC and arcade games that can now be easily played via GOG or MAME. Saturn was great, but it was all arcade ports, so MAME has basically obsoleted it. N64 on the other hand was overwhelmingly concentrated on exclusives and local multiplayer. It may have had less games, but what it did have there's still reason to go back to. Much of this is just based on my personal taste, but still. I've actually started to appreciate the N64 more and more over time, because it's the only 5th gen system that PC and MAME haven't obsoleted for me. And while it had a small library (THE smallest for any successful console EVER) it also had one of the best good game to bad game ratios of any system ever, so it's much safer to try random games (the PS1 is the exact opposite in this regard, where 90% of its library is zero effort, ultra-low budget, rushed crap).

>> No.5031768

>>5031758
N64 had the most 4 player games tho

>> No.5031778

I still like all big 3 of 5th gen.
Back in the day for me it was PS1>N64>Saturn
But now it's Saturn=N64>PS1.
Basically, the privilege of having a chipped PS1 back in the 90s gave me access to a lot of cheap games, at one point I could buy 10 pirate PS1 games for the price I would pay an N64 game, so that alone made it my favorite, sheer amount of games available and cheaper. Saturn, even though I owned one, I only had shit games other than Nights, and it was hard for me to find games at all.
Nowadays, PS1 is the system I go back the least, while I keep revisiting Saturn and N64 over and over, more now that I actually have a lot of games to play for both systems including imports.

>> No.5031790

>>5031758
>N64 was (if you're being objective) the worst of the 3 5th gen console during its time.

kys plonker. People objectively have different opinions.

>> No.5031806

>>5031758
>objectively worst because it focused on multiplayer and has a limited while strong library
I don't think you know what objective means

>> No.5032130

>>5031758
>it also had one of the best good game to bad game ratios of any system ever, so it's much safer to try random games (the PS1 is the exact opposite in this regard, where 90% of its library is zero effort, ultra-low budget, rushed crap).

Wrongest statement I've ever read. I'm slightly offended even, how can you believe this? PS1 is the undisputed king of hidden gems, whereas outside of the 20~ classics on N64 it's all trash.

>> No.5032173

>>5032130
>whereas outside of the 20~ classics on N64 it's all trash.
Wrong. N64 doesn't have quantitatively a lot of hidden gems (thanks to the small library) but it has an equal number of hidden gems when adjusting for library size.

>> No.5032348

The problem with the N64 is that there aren't many single player games, you complete the 15 big ones and you aren't left with much since they aren't very hard so no replay value either, people meme the Nintendo Hard thing but it's actually a good thing, and while some multiplayer games were critically and commercially acclaimed most of them weren't, making the unfortunate ones "minor" games. This personally doesn't make me feel like I have to play the N64 anymore, it's in a similar state to the dreamcast, except Dreamcast has LOTS of benefit of the doubt thanks to its short lifespan and popularity, making every game matter more. A more modern example from the same company would be the Wii, with Nintendo not doing enough single player and trying to do multiplayer without focusing only on that, and we all know the reputation it has: casual shovelware machine, and that one actually has lots of games but they are considered mediocre.

This isn't the case with consoles like the SNES or PS1 because there are dozens of "greatest hits", so even if you don't care about Ridge Racer or Kirby you are probably going to play it at some point to see what's up with it, maybe play it a bit, then play something else and come back later if you enjoyed it and see how you do this time, and maybe replay it multiple times because the games are challenging or it has enough content to justify another playthrough, this doesn't happen with the N64 because the console is lacking variety in single player games and quality in multiplayer games, might as well try some of the multiple multiplayer games on PS1 that the N64 apologists conveniently ignore, or check out that Saturn console that never gets its existence acknowledged by Nintendo fans because they weren't forced to enjoy that one by their parents.

>> No.5032358

>>5032348
>since they aren't very hard so no replay value either
Yet people keep bitching about the difficulty in Goldeneye, Perfect Dark, Jet Force Gemini etc...

>> No.5033007 [DELETED] 

>>5032173
I was including hidden gems in that 20~.

>> No.5033023

>>5032173
I was including hidden gems in that 20~. Even if you wanted to be -extremely- generous and say that N64 had 30~ good games, that's still a library of 90% trash, like you said applies to the PS1. Only 300 N64 games released NA.

PS1 had 1300 games released NA, of which easily a couple hundred were good.

>> No.5033085

>>5031768
That's literally what they fucking said.
>>5031806
That's what they said was its strength, not its weakness. They called it the worst of its generation because of the small library, but said it aged better.

>> No.5033093

>>5031790
nigga it has like 300 fucking games in like 6 genres (LITERALLY 1 in every 5 games is a racing game)

gtfo with that shit, the n64 barely has anything

>> No.5033154

>>5033093
You can hold your (idiot) opinion than the playstation was better all you want based on your (extreme idiot) argument that it had more games. But it's when you start saying it like it's something that's agreed on or established, that's when at least half the community are against you is when we run into trouble idiot. I never said you can't hold a legitimate opinion the PS was better.

>> No.5033161

>>5030419
I had it once
I wanted to play wave race
BANZAIIIIIIIIIII

>> No.5033163

>>5030505
there are 456 different guys working on emulating this, every single one by himself because they are dickheads

>> No.5033172

>>5030684
it's unresponsive because your video signal has to go to 3 different monitors

>> No.5033334

>>5032358
What people?

>> No.5033692

>>5033154
PS1 is better, this isn't something debated by any intelligent community because it's objective fact.

>> No.5033762

>>5033692
The PS1 is pretty average, and worse at 3D than the N64, worse at 2D than Saturn. It has a large catalogue though that's what saves it, but as a system is jack of all trades, master of none.

>> No.5033769

>>5033762
>worse at 2D than Saturn.

why? Because the Saturn had optional RAM carts which brought back a few animation frames?

>worse at 3D than the N64

oh yes, gotta love those frame rates in Conker, Perfect Dark, Turok 2 and Majora's Mask!

also gotta love the tiny texture bus

>> No.5033770

>>5033762

Nothing like a true 20fps gaming experience with the n64. If this console didn't have Nintendo written on it you'd say it's the worse 5th gen console by far, which it is, faggot.

>> No.5033787

>>5030684
I assume your pic related is using an image splitter of some sort, which might introduce some lag. Otherwise, most games on N64 were 20fps slugfests.

>> No.5033791

>>5033769
>why? Because the Saturn had optional RAM carts which brought back a few animation frames?
Even without the extra RAM carts, 2D games on Saturn are better than on PS, see: Mega Man VIII, Street Fighter Alpha 2, Thunder Force V
Also, you act as if most of PS1's 3D games were 60fps, which they aren't, and are still loaded with texture fluttering, incorrect 3D perspective, etc.
Stop being Sony fanboys guys, the PS is fine, I love it, but it's not the objective best console in terms of capabilities.

>> No.5034181

>>5033762
>master of none
Horror games? Platforming? JRPG? It did many things right, but keep jerking off to technical capabilities, not even Sonyfag here, but no one wins console generations with technology, and I'm not saying "winning" in sales either, Sony only won sales and hardware with the PS4 anyway.

>> No.5034186

>>5033769
>gotta love those frame rates in Conker, Perfect Dark, Turok 2 and Majora's Mask!
Hey, I can cherry pick too! Gotta love those high framerates on PS1 in Chrono Cross, Shadow Man, and MDK.

>also gotta love the tiny texture bus
PS1 has a 2 KB texture cache on a 32-bit bus.

N64 has a 4 KB texture cache on a 128-bit bus.

>> No.5034239

>>5034181
>talking about tech
>mentions game genres
?

>> No.5034243

>>5034239
Because tech is not relevant when talking about games, it's just masturbatory talk that helps no one but marketers.
Jaguar was more powerful than the Megadrive too, and yet here we are.

>> No.5034245

Saturnfags are the 90s Vitafags.
>library has likely 10 good games and then 500+ shitty VN """""games""""" and mahjong shovelware
>parade it around like some god tier console that can rival the psx and n64 because of some anime tits

>> No.5034251

>>5034186
>Gotta love those high framerates on PS1 in Chrono Cross, Shadow Man, and MDK.
The difference is that none of those are considered good games, let alone highlights of the PS1, which has far better games, while Conker, Perfect Dark, Turok 2 and Majora's Mask ARE N64 stars.

>> No.5034253

It's clear that in terms of hardware power the N64 is unquestionably superior, of course, it was released in 1996, and the PS and Saturn, in 1994. Technology advanced fast on the 90s. I say that Nintenkids should stop bullying the little guys and take on the BIG guy, the Dreamcast, which is also separated by a 2 year difference from the N64.

>> No.5034342

>>5034251
>moving the goal posts
>actually arguing chrono cross is not supposed to be a highlight of the ps1

>> No.5034352

>>5034253
Technically there was a 1.5 year difference between PS1 and N64 and a 2.5 year difference between N64 and Dreamcast.

Dreamcast had really good hardware in it, and Sega were selling it on a loss (albeit not as big as Saturn). N64’s hardware was powerful for the time but Nintendo could have taken it much further. They deliberately gimped the hardware in a few ways so they could make mad profit on each unit sold.

>> No.5034353

>>5030419
Mischief Makers. That is it though. Only one game.

>> No.5034443

>>5034352
Every Nintendo console has had something to hold them back from being truly great. They make sure to fix that fuck up when the next generation comes, only to fuck up on another area.

The NES had tight sprites on screen limitations, which meant it's games were always graphically poor.

The SNES had plenty of graphical resources, but it was all for naught due to having a slow ass processor, which made the framerate a serious concern and almost ruined the console, it was only saved by brand loyalty of the North American market.

The N64 had plenty of power and even a GPU, something was unheard on consoles and that even PCs were just starting to develop at the time, but it was all wasted due to the laughable texture cache and the outdated cartridge format.

The Gamecube solved those issues, but it's GPU was a joke and minidiscs were only marginally better than cartridges.

Every system since then just lacked power, but by then Nintendo didn't care anymore and just wants the "casual" market.

>> No.5034463

>>5034443
Amazing...
almost everything in your post was wrong

>> No.5034472

>>5034463
Care to refute it? Or it's "you wrong because I say so and I am right!"?

>> No.5034489

>>5034472
Both NES and Master System support 8 sprites per line.

SNES was let down harder by the speed of its RAM and VRAM than the processor.

The N64 had the largest texture cache ever put into a home gaming system (including PC) when it was released in 1996.

The GameCube’s bigger weakness was its CPU which did not support true vector SIMD, not its GPU. The mini disks were almost of no disadvantage to GameCube, unlike cartridges. The vast majority of 6th games were 1.5 GB or less, and mini disks were only marginally more expensive to make than DVDs.

>> No.5034838

>>5034243
That doesn't change the fact that N64 was better at 3D and Saturn at 2D
>but N64 has low framerate
so does the PS1
All 3 consoles have good games, Jaguar is not part of the big 3 of 5th gen.
>but PS has more games
Yes, sony fanboy, yes. That doesn't mean we should ignore the good games on N64 and Saturn.

>> No.5034989

>>5034342
>doesn't know what moving the goal posts means
>thinks shoddy pc ports like fucking MDK are comparable to console selling exclusives like Conker

chrono cross is debatable. PS1 had so many games you could easily argue that it is or isn't a highlight of the library. N64 on the other hand had so few that it's not possible to disregard any of its classics.

you're a retard for not understanding this.

>> No.5035007

The idea that PS1 can match N64 graphics in general is not a serious opinion to hold and it's not worthy of discussion, so stop trying to legitimize your argument it is phony.

>> No.5035401

>>5033023
That's because Nintendo was going after kids. PlayStation realized America and Europe are different than Japan and knew kids/teens want more mature games, while Nintendo really invested in family friendly IP. There were some mature games but not many gems

Didn't help that cartridges were expensive and had less memory than disks

>> No.5035417

>>5035007
The graphics were wasted on the n64 since the cartridges couldn't hold much memory. You couldn't buy a game on 4 disks like final fantasy on PSX, since it was too expensive to buy all the carts. It was a restriction Nintendo knew how to work around but not many 3rd parties wanted to when laser disks were becoming standard

It could have been something way better

>> No.5035446
File: 29 KB, 512x409, 9d83da10ca864bdcf56cd90a5d4331acebe0488b_00.jpg [View same] [iqdb] [saucenao] [google]
5035446

>>5035007
some PS1 games had good graphics

>> No.5035461

>>5035401
You're arguing with someone who thinks the PS1 had a couple of hundred good games and the N64 had 30 being "extremely generous". It's a lost cause.

>>5035417
It had the potential to blow PS1 out of the water on every front yes. In reality it still came up markedly better than PS1's with how it turned out, including with non-Rare third party games. This shouldn't be such a surprise considering that the N64 was released long after the PS1 and was much more expensive at the time.

>> No.5035480

>>5035461
You clearly don't even know the libraries of these consoles you're talking about. Shut the fuck up.

>> No.5035751

>>5035417
The CD storage doesn't really give you THAT much advantage though, and has the hassle of loading times.
Most games of the time aren't really that big, most of the CD capacity was used on FMVs and audio, not actual game graphic assets.
Sony fanboys are really loud and obnoxious though, it's kind of boring to argue with them.

>> No.5035861

>>5035751
>The CD storage doesn't really give you THAT much advantage though
It really does though with how much cheaper a CD was

>> No.5035945

>>5035861
I mean in terms of what you could actually do in the games. No matter how much storage your CD has to includo videos or sound, the system is still going to be limiting what the game can do.

>> No.5035968

>>5035945
Right. I'm not going to argue that the PSX had the better hardware, but the cartridges cut into profits for 3rd party publishers. And considering the differences between the N64 and PSX, game devs were forced to pick a camp. It makes sense to go with the more popular system especially when it means more profit per unit

>> No.5036190

>>5033787
The PVMs are probably just daisy chained

>> No.5036531

>>5030419
I'm considering buying it as soon as I get some money. Already have the NES and SNES, this seems like the logical next step and it's a great system with many good worthwile games

>> No.5036532

>>5035751
>>5035945
>>5035968
Cartridges were a big pain for developers, but it's also true that the N64 was a significantly harder development platform than PS1.

Even so here's a quote from one guy who programmed on both PS1 and N64:

>N64: Everything just kinda works. For the most part, it was fast and flexible. You never felt like you were utilizing it well. But, it was OK because your half-assed efforts usually looked better than most PS1 games

>> No.5037323

>>5036532
I don't know about that quote, N64 had its fair share of inferior ports

>> No.5037330

>>5037323
>N64 had its fair share of inferior ports
PS1 has way more inferior ports that generation.

>> No.5037354

>>5037330
Well yeah, not saying it didn't, it had four times as many games. Out of the releases on both PS1 and N64 though, it was pretty even.

>> No.5037421

>>5037354
>Out of the releases on both PS1 and N64 though, it was pretty even.
I can't think of any multiplat that was much better on PS1 than on N64 outside of things like music tracks, like tony hawk.
Rayman 2 on N64 absolutely blows the PS1 port out of the water. I can't think of any instance where the PS1 version of a game is THAT much better than the N64 counterpart.

>> No.5037465

>>5035968
Sure but that only goes so far. There comes a point when the ps1 market gets saturated and it makes sense for the competent developer to go to N64 again where there is less competition.

>> No.5037469

I prefer PS1 but 64 had solid gold like Mario, Zelda and Pokemon. I also enjoy Smash 64 the best because its the original.

64 knd of fails when it comes to games not made by Nintendo. There was Rare and tha was really all. Goldeneye and Banjo own though. But overall I think SNES had higher quality games.

>> No.5037676

>>5037421
Might that be because you're clearly biased towards the N64? I suggest you look into it if you're interested, but the N64 had a number of shoddy ports. Mega Man 64, Doom 64, Gex, most EA games, and that's just off the top of my head.

Please understand I'm not saying the PS1 didn't have any games that weren't better on N64. Like you said the PS1 version of Rayman 2 was the worst, and Gauntlet Legends, Rush, and Glover were also pretty bad.

>> No.5037832

>>5037676
Nah, I was an idort back then, I'm pretty neutral to all 3 of them.
>shoddy ports
>Mega Man 64
Actually corrects various problems from the original on PS1, and served as the base for the superior version on PC, but yeah it was a lazy port, could have been much better and of course doesn't have CD audio
>Doom 64
Not even a port of any game, it's an original game made exclusively for the system.
>gex
>EA
Come on
I mean I don't even need to be a N64 fanboy to see that the N64 was more powerful than the PS1, these systems were released 2 years apart.
I already said that N64 doesn't have CD audio or FMVs, but as far as actual technical capabilities go, especially 3D rendering, it beats the PS1. This is not a fanboy opinion, it's a fact, and again, this is not to say "hurr the N64 is good, PS1 sucks", it makes logical sense because again, PS1 is from late 94, N64 is mid 96.

>> No.5037845

>>5030765
I really wouldn't be surprised if they had a bunch of wii boards in a warehouse that they'd house in a new shell with vc games loaded on it and a new gui.

>> No.5037849

The N64 only had Nintendo and Rare making flagship titles. The rest were meh or better on the PS1 like the THPS series.
Sony on the other hand had great games by multiple studios coming out all the time

>> No.5037872

>>5037832
You're changing the argument. I didn't say PS1 was more powerful than the N64. I said the N64 had some inferior ports of multiplats, and then listed some I remember.

>mega man legends superior version on PC
So you're just trolling?

>> No.5037876

>>5037872
Well, you responded to my post which said there's no PS1 game that looks THAT much better than its N64 counterpart, and I think that's true. On audio stuff (like Tony Hawk) I won't comment since, first of all I was never into TH, and second of course audio CD is going to be better and cleaner.
And maybe I'm remembering wrong, but I thought the Legends port on PC was the best? Like had the highest resolution textures and doesn't have the wobbling stuff from the PS1 version. Was there something wrong with it?

>> No.5037889

>>5030567
The Man With No Taste

>> No.5037902

>>5037889
>jarpig accusing others of having no taste
LMAO

>> No.5038269

>>5037872
It barely HAD any multiplatform games AT ALL.

>> No.5038292

>>5037469
>64 knd of fails when it comes to games not made by Nintendo. There was Rare and tha was really all.
This is utterly ludicrous nonsense. Are we forgetting Lucasarts? Acclaim? Midway? Ubisoft? Activision? EA? Etc?

>> No.5038295
File: 55 KB, 355x355, goeOST.jpg [View same] [iqdb] [saucenao] [google]
5038295

>>5038292
>not mentioning Konami and Hudson

>> No.5038297

>>5038269
>It barely HAD any multiplatform games AT ALL.
This is nonsense.
>>5037849
>The N64 only had Nintendo and Rare making flagship titles.
We are talking about the console that received five different Lucasarts games, four of which were console exclusives. Look at Ubisoft. Was Rayman 2 not flaship enough for you? Was Rocket Robot on Wheels (Sucker Punch, published by Ubisoft) not flagship enough? Were Turok 1, 2, 3, Rage Wars, Forsaken, and Shadow Man not flagship enough? Were the likes of Quake II, Doom 64, and The World is Not Enough not flagship enough? That's not even considering other games like Rainbow 6 that were butchered on PS1 but quite faithful on N64. Remember all the N64's racing games, too? Wipeout 64, Extreme-G, Extreme-G2, and so on. The way people talk you'd think third party developers didn't make N64 games. I'm not sure where this idea comes from.

>> No.5038360

>>5038295
>konami on N64
Give me a break dude. Yeah Goemon is nice but their N64 output is a total joke compared to what they had on PS1.

>> No.5038381

>>5038360
How many 3D Castlevania games did Konami release on the PS1?

>> No.5038382

>>5038297
I get what you're saying but I think that guy meant flagship titles as in "flagship for the console" not, "flagship for the publisher". Aside from Turok and Doom 64 every game you listed was also on PS1, Dreamcast, or PC, and usually superior on one of those systems.

Meanwhile PS1 had COMPLETELY exclusive developer titles from Squaresoft, Eidos/Crystal Dynamics, Namco, Konami, Tecmo, Bandai, Atlus, Working Designs and more. It's easy to see why people say N64 third party support wasn't good.

>> No.5038383
File: 29 KB, 500x328, pepe78.jpg [View same] [iqdb] [saucenao] [google]
5038383

>>5038360
>liking 3Dvanias

>> No.5038387

>>5038381
Are you seriously, truly going to defend a game that was so bad it had to be re-released later that same year? Really dude? Can't just admit Konami was bad on N64?

>> No.5038402

>>5037676
>but the N64 had a number of shoddy ports. Mega Man 64, Doom 64, Gex, most EA games, and that's just off the top of my head.

lmao... he listed Doom 64 as his second example of a "shoddy port" on the N64 hahahaha.

oh wait, this is just "off the top of my head", I guess if he sat and thought about it he'd come up with lots more, but Doom64 and the like are the ones that clearly stood out to him right?

"most EA games".... most EA games were superior and excellent on N64. Fifa 64 was rushed and a dud yes. Lad, I think you haven't the slightest CLUE what you're talking about.

>> No.5038414

>>5038382
>Aside from Turok and Doom 64 every game you listed was also on PS1, Dreamcast, or PC, and usually superior on one of those systems.
When people talk about the PS1, the fact games like Final Fantasy VII and Metal Gear Solid were also on PC tends to get ignored. Also, the list of games that were on both N64 and PS1 but superior on PS1 is very short. The PS1 version of Shadow Man was a dumpster fire. The PS1 version of The World is Not Enough was a completely different game from a completely different developer. The PS1 version of Rainbow 6 was a completely different game that bore no resemblance to the PC version which the N64 version is based off. The N64 version of Quake II was like Doom 64. It was a standalone game that just happened to be called Quake II.
>Meanwhile PS1 had COMPLETELY exclusive developer titles from Squaresoft, Eidos/Crystal Dynamics, Namco, Konami, Tecmo, Bandai, Atlus, Working Designs and more.
You'll notice that almost every publisher you list there is Japanese. No shit, there weren't a lot of high profile Japanese games on the N64. It was a western-oriented console through and through. That's why all the arcade ports on N64 are from American companies and there are zero Japanese ones. Also, the only reason Tomb Raider wasn't on N64 was because Sony paid for exclusivity. Core released Fighting Force on N64, but in 1997, Phil Spencer cut a deal with Core to make all the Tomb Raider games exclusive to Sony consoles until 2000. Weirdly, he later did something similar when working at Microsoft with Rise of the Tomb Raider, and people lost their shit for some reason.

>> No.5038417

>>5038387
Castlevania 64 and Legacy of Darkness have respective strengths and weaknesses. The game was re-released because it was released unfinished. You may dislike Castlevania 64, but that doesn't make it a bad game. It's certainly better than the 2D games, at the very least.

>> No.5038481

>>5038297
nigga do you not know what "flagship" means?

>> No.5038486
File: 288 KB, 565x425, 1536302681623.png [View same] [iqdb] [saucenao] [google]
5038486

>>5038417
>You may dislike Castlevania 64, but that doesn't make it a bad game. It's certainly better than the 2D games, at the very least.
>better than the 2D games, at the very least.
What else are they better than?

>> No.5038527
File: 1.96 MB, 480x320, completelynormal.gif [View same] [iqdb] [saucenao] [google]
5038527

>>5038417
>better than the 2D games

>> No.5038594

>>5038417
3D Castlevania is SHIT.

>> No.5038623

>>5038481
Define it for me then, anon.