[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

/vt/ is now archived.Become a Patron!

/vr/ - Retro Games

View post   

[ Toggle deleted replies ]
File: 690 KB, 1211x1467, quaker.png [View same] [iqdb] [saucenao] [google] [report]
5029602 No.5029602 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5024752

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://cdn2.desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
+ In video format: https://www.youtube.com/watch?v=ietb4JwaaXA
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://cdn2.desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://cdn2.desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Marathon: https://cdn2.desu-usergeneratedcontent.xyz/vr/image/1528/27/1528276019025.png
Thief: https://cdn2.desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/









>> No.5029603

=== ONGOING ===

Quaddicted still down for European users

=== NEWS ===

[09-07] System Shock Enhanced Edition's source port update released, including official support for mods

[09-06] LOTX milestone 3, project put on hold

[09-02] DAKKA SSG revamp in latest alpha

[09-02] Audio level rework in new pre-release version of Babel

[08-29] Anon shares GZDoom gameplay mod compatibility patches for Heretic, Hexen, and Chex Quest

[08-29] GEC PSX Master Doom Beta released, incorporating missing PC levels into the PSX version

[08-27] SM186 for Quake released, 12 Terracotta-themed maps

[08-26] GZDoom 3.5.1 released, implementing a "resolution mode selector"

[08-25] A more recent build of TerminusEst's Booster mod

[08-25] Anon shares a Hexen 2 map

[08-25] Alien Armageddon mod for EDuke32 released

[08-23] Combined Arms v1.3 as well as 'Combined Harms' officially released

=== PREVIOUS ===


=== PROTIP ===

To submit news, please reply and anchor it to this post.

>> No.5029609

are there any vanilla/boom wads that try to be scary? i don't care if they're actually good or not. trying to find examples but all google's giving me are zdoom gameplay mods.

>> No.5029610


>> No.5029617
File: 1.92 MB, 568x320, 1535991797848.webm [View same] [iqdb] [saucenao] [google] [report]

Been working more on this D64 map with portals because why the hell not

>> No.5029618

Is that GZDoom or Doom64EX?

>> No.5029620

What is this and what are you working on?

>> No.5029623

Does Hacx work on PrBoom+?

>> No.5029627


>> No.5029628

The original release should, since it was just a vanilla TC using DEHACKED. Later versions use ZDoom features.

>> No.5029632

D64 Retribution
I don't know, some random idea for a map. I dislike doing combat design though so I doubt it will ever be playable in the traditional sense.

>> No.5029641
File: 33 KB, 502x424, gzdoom is not playable.png [View same] [iqdb] [saucenao] [google] [report]

just a daily reminder that GZdoom is not technically playable

>> No.5029643
File: 386 KB, 1600x900, Screenshot_Doom_20180906_213631.png [View same] [iqdb] [saucenao] [google] [report]

So someone recently brought it to my attention that the Barons can get a bit nuts to deal with, and considering that video related is the only way to actually win E4M2 consistently I'm inclined to agree. So if anyone who's played Babel has suggestions for how to change the Baron so he's still more of a miniboss-type threat but not totally broken when spammed I'm definitely listening. My only real restrictions that I use in this mod are
>no HP value changes
>new abilities must fit the role (in this case miniboss bruiser type enemy, mid-high tier strength)
>no extra sprites beyond what's already present (the reversed attack and two-handed swing sprites)
>effect should look Doom-like, any code required should scale well (no incredibly heavy logical computations every frame)
>shouldn't overlap with other monsters' abilities much
so if you can think of a good extra move for the baron that fits this I might just make it.

>> No.5029645
File: 286 KB, 574x474, jimbo.png [View same] [iqdb] [saucenao] [google] [report]

your mom isn't technically playable

>> No.5029656

the baron whips his dick out and pisses all over the ground making it slippery and messing up your movement

>> No.5029663
File: 279 KB, 547x919, 1534199374617.jpg [View same] [iqdb] [saucenao] [google] [report]

> prboom+
> chocolate doom
> not playable

>> No.5029668
File: 1.21 MB, 1477x805, tempofield.png [View same] [iqdb] [saucenao] [google] [report]

fresh crystals

>> No.5029671

man i didn't need this reminder
off watch all the videos again

>> No.5029673
File: 291 KB, 486x533, sex or anger its hard to tell.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5029698
File: 373 KB, 640x480, spasm0004.png [View same] [iqdb] [saucenao] [google] [report]

This section in func_mapjam9 looks incredible. It's a shame the only combat is against a few grunts and the area only serves as a teleporter to evil castle land, because it looks way better than a typical base.

>> No.5029708 [DELETED] 
File: 849 KB, 2048x2048, steel-cut-oats.jpg [View same] [iqdb] [saucenao] [google] [report]

Yo, for real: throw out all those instant rolled oats and get yourself a big-ass bag of steel-cut oats from the bulk store.

Dress it how you like. I put onions sauce and green onions with a raw egg in mine, a little onions milk to thicken. (100% peanuts peanut butter with sriracha when I'm feeling really decadent.) Yes, I'm weeb.

Try it—your breakfast will never be the same again.

>> No.5029716


>> No.5029717

>soja = onions

What a weird word filter.

>> No.5029718

You can thank /v/ for that

>> No.5029724

there's like seven hundred ways they've filtered that one meme and yet the cuck one still never works

>> No.5029734

When will they grow up?

>> No.5029736

Never because /v/ will have a never ending supply of children to come shit the place up. This is getting increasingly offtopic though.

>> No.5029765

>Doom Mower isn't boom compatible

>> No.5029769

> decorate/zscript
> outside of zdoom

>> No.5029776

What gameplay mods are compatible with Zandronum? I know QCDE and Brutal, what else?

>> No.5029779


>> No.5029784
File: 804 KB, 1307x734, 1533694310873.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5029860

Maybe it could be done with .bex and Voodoo Doll scripting?

>> No.5029862
File: 82 KB, 600x678, 1498796286351.jpg [View same] [iqdb] [saucenao] [google] [report]

I dont think they will. What a awful place to spend time at.

>> No.5029909


>> No.5029930

Doesn't really matter what replies you get. Zandy users are notorious for having zero taste in anything good.

>> No.5029935

There's a GMOTA server there, I just wish it had people in it.

>> No.5030007
File: 395 KB, 640x480, spasm0003.png [View same] [iqdb] [saucenao] [google] [report]

I absolutely hated Foggy Bogbottom, but Necromancer's Keep is pretty damn fun so far.

>> No.5030019

Why do you hate it?

>> No.5030028

It's so large it took forever to load and played at a poor framerate. It's chock-full of meme enemies. And it takes away your double-barreled shotgun and forces you to use a triple-barrel (which sounds & feels terrible despite being supposedly more powerful).

>> No.5030037

Where does one get Sharpshooter 3D?

>> No.5030040

>took forever to load and played at a poor framerate
That annoyed me too. Quakespasm shouldn't tank in performance.

>> No.5030041

at fucking last, someone agrees with me on the widowmaker feeling like absolute shit to use.

>> No.5030052

haven't worked on [email protected] doom yet

>> No.5030062

fuckin hell stop posting about it until you actually have something interesting to show

>> No.5030065


>> No.5030072


>> No.5030073

Necromancer's Keep is a weak map, most rooms are independent of adjacent areas so there's little to no surprises when you play it. Most encounters outside of the final sequence are predictable and play it very safe.

>> No.5030079

The riot controller from Travail felt a lot better.

>> No.5030081

For once I'll have to agree there.

>> No.5030082

sorry it's a habit i developed from Doremiposter of s4s

>> No.5030092

Can we not put garbage made by the lunatic that tried to raid the thread in the news post

>> No.5030097

A paid ZDoom mod? Is this actually any good?

>> No.5030139

samsara 0.3666, kegan's mods (gmota, combined arms), dakka, burl tumd, and whatever slop you find on the zandronum forums

I thought final doomer was zandronum, but apparently it isn't? wack

>> No.5030151

How do you spawn in items in Quake? Does it require custom code?

>> No.5030160

>not a single good server active tonight
>the only Deathmatches with people are Brutal Doom and MM8BDM
Why does everyone have shit taste but me?

>> No.5030161
File: 5 KB, 131x84, RACA0.png [View same] [iqdb] [saucenao] [google] [report]

gotta work on shading

>> No.5030162

I can join a server to play DM with you.

>> No.5030207 [DELETED] 
File: 152 KB, 1000x553, tmp_22606-1535641006348636698192.jpg [View same] [iqdb] [saucenao] [google] [report]

it's cringe

>> No.5030235

>>5030037 (me)
In SharpShooter 3D, you play on the side of Antifa, automatically making the game complete and utter garbage and not worth spending your money on.

Thanks to
I decided to read the reviews first

>> No.5030236
File: 6 KB, 329x126, 300 IQ.png [View same] [iqdb] [saucenao] [google] [report]

This is peak modded Doom. You can't refute this.

>> No.5030238

Cola works in Zandy?

>> No.5030239

I'm running it on ZDoom, just through Zandronum's setup because I'm lazy.

>> No.5030241

I've actually played SharpShooter3D to completion, and the political stuff aside it's actually... rather good.

There's a surprising amount of work put into it, and the maps are big and somewhat detailed.

The game is also chock full of secrets, references and optional/alternative paths. It's really worth a play and the $4 asking price isn't much.

It was weird to see that the game stores some of its assets in a WAD, and stores the rest inside... gzdoom.pk3 for some reason. GL mode is also broken (it goes grayscale) so play it in software.

>> No.5030248

I'd rather not buy it, in case the funds go to antifa, but I'll gladly play it if someone uploads it somewhere

>> No.5030250


>> No.5030256


>> No.5030259 [DELETED] 
File: 9 KB, 243x208, ogro de las americas.jpg [View same] [iqdb] [saucenao] [google] [report]

You retards realize that hating naziboo degenerates is the conservative choice in slavland? Dumb fucking burgers, I swear, they can't imagine a value system beyond their own retarded little narrative to save their own life.

>> No.5030263 [DELETED] 

not >>5030241
meant >>5030248

>> No.5030265 [DELETED] 

Please leave and take your obsession back to one of the many other boards that are already a shithole. Thank you.

>> No.5030274

Thanks broski

>> No.5030275 [DELETED] 

I can hate Communists just as much as I can hate Nazis. Antifa are human refuse to me, no better than Meth-Nazis.

>> No.5030280

What are the best looking wads that use only vanilla textures, enemies, weapons? Some gameplay enhancement or very little extra texturing is fine, but where are the best visuals with quintessential Doom feel?

>> No.5030284
File: 202 KB, 200x222, what.gif [View same] [iqdb] [saucenao] [google] [report]

>What are the best looking wads that use only vanilla textures, enemies, weapons?

>> No.5030291

Going Down

>> No.5030302
File: 1.84 MB, 192x248, mugshots.gif [View same] [iqdb] [saucenao] [google] [report]

Mugshots are done. Haven't decided how to animate it, or whether I should.

>> No.5030315

>System Shock Enhanced Edition's source port update released, including official support for mods
Fuck yes

>Adapted to Nightdive's KEX engine
Fuck no

>> No.5030331

Seconding Going Down, mouldy makes very impressive use out of like 99% stock textures.
Double Impact is like 99% stock textures as well, and is rather good, in both gameplay and visuals.

I guess I also want to mention Nihility, though it's not quite vanilla, using Dehacked, and Alpha/Beta assets.

>> No.5030338

Im playing on a shit laptop and I had no performance problems
what are you guys using? period accurate hardware?

>> No.5030354

I don't think you need to animate it beyond what you have.

Doomguy just looks like he's tripping balls the whole time - which is perfect.

>> No.5030356
File: 52 KB, 504x696, 1.png [View same] [iqdb] [saucenao] [google] [report]

Never before has the ouch face has scared me more than this.

But dead Daisy still upsets me to this day.

>> No.5030374
File: 810 KB, 1920x1080, Screenshot_Doom_20180908_204934.png [View same] [iqdb] [saucenao] [google] [report]

I want a UT weapon mod for Quake 1 so bad

>> No.5030376

I unironically load ketchup with every single wad.

>> No.5030379 [DELETED] 

t. Icarus Lives

>> No.5030382

I want quake movement in unreal
unreal movement just doesn't feel good

>> No.5030386

does anyone even watch doom wad showcases on youtube?

>> No.5030396

What's a decent linux frontend? I don't like droping shit into the executables

>> No.5030402

nice syntax tard

>> No.5030404

what was the version that pic is from called again?
not x32, that's the one the music is all fart trumpets

>> No.5030409

ZX Spectrum?

>> No.5030417

Used to when I was getting back into modding Doom, nowadays I find I'm more likely to find cool shit by looking for it myself than watching videos something showing like GMOTA on Scythe 2 yet again.

>> No.5030420

can someone link some videos of hideous destructor played properly?

>> No.5030439

What's the problem?

>> No.5030441
File: 85 KB, 1876x1200, file.png [View same] [iqdb] [saucenao] [google] [report]

you seem to have missed the joke contained in that post
doom mower is a mod featuring, you'd have guessed it, a lawnmower, however that's not the point. it had a resurgence after the boomer meme variant (see pic related) became popular. of course as soon it happened somebody rushed to convert the soda in the mod in monster energy white cans so now you can drive a lawnmower while drinking monster energy, the anon is joking how the playable version of the "boomer" meme isn't playable on the port named "boom".
i hope this explanation was enough to realize what the anon actually meant and to make you take posts less at face value

>> No.5030446

meant to quote >>5029769
it should be obvious since you being the guy that made the joke to begin with means you didn't need the explanation of it

>> No.5030447

that's the one


>> No.5030451

Speaking of the meme...
Why "Monster"? And why specifically the white one?

>> No.5030453

it comes from /fit/, no idea how or why did they come up with it

>> No.5030454

I've noticed that the Legacy sourceport has been updated. It's pretty good. Has a very fast software renderer and an OpenGL one also. Most importantly it uses skylight instead of fakelight to create a bit contrast and that makes a lot of simple maps look really good. And it's not GZDoom, which is always a big plus. Give it a try: http://doomlegacy.sourceforge.net/

>> No.5030462

how do I stop savescumming...

>> No.5030464

>And it's not GZDoom, which is always a big plus
Yes, I too enjoy less compatibility.

>> No.5030467

Graf, shouldn't you be shitting on people's dreams by telling them their ideas are stupid and locking threads for disagreeing with you?

>> No.5030470

But you could enjoy not having to spend thousands on useless computer hardware such as video cards and your personal information not being sent who knows where.

>> No.5030471

I don't know or care who your namefags are. I'm just some guy who's pointing out the obvious. We've already peaked with Chocolate Doom, so what's the point?

>> No.5030472

Practice saving only when you pick up keys.

>> No.5030474

unbind f2 and f6

>> No.5030478

>I don't know or care who your namefags are
Too obvious, nobody could possibly be that new and uninformed.

>> No.5030480

The last time I was here you guys had that contest to build a sewer map, and the time before that DoomKart was in development. I'm about as uninformed as they come, baby boy.

>> No.5030481 [DELETED] 

Graf, the whole point is that you're supposed to have a little bit of talent if you want to be a programmer, so that your code doesn't break at every single driver update and doesn't leak so much memory your users think there's something wrong with their computer.

>> No.5030483

This guy has some videos:
Even some "bootcamp" ones.

>> No.5030484

TL;DR Graf is the guy in charge of GZDoom, he sucks at PR and has made some really questionable design decisions regarding the sourceport, sometimes people overreact, sometimes people get pissed off for valid reasons.
Welcome back nerd.

>> No.5030487

Uhuh. As if you could spend a single thread without seeing Graf mentioned or simply not know who he is despite defending GZDoom yourself by bragging about compatibility.

>> No.5030491

Thank you. Now what's the acceptable engines you guys use these days?

I'm stating a fact. Last I checked Pirate Doom didn't work with Zandronum.

>> No.5030493

GZdoom for most mods, and Zandronum for online play, not much has changed there.

>> No.5030497

I mostly use zdoom because GZDoom is too bloated with useless features and has hideous sprite and texture filters turned on by default.

Most of the well made and fun mods don't even require gzdoom

>> No.5030517

Why not?

>> No.5030520

That didn't turn out well. Ended in some humor though.

>> No.5030521

Just don't save.

>> No.5030523

DoomKart and any Space Pirate mods are doomed to never be completed.

>> No.5030525

I'm actually sad about the loss of Space Pirate though.

>> No.5030526

Projects based around the doom bible were cursed as well, though Doom Delta has broken that curse.
Same thing with anything based around Zelda, and I'm gonna break that one, kinda.

>> No.5030531

special place in hell for mappers that design wide open areas and fill them with chaingunners

>> No.5030536

just make them infight bro haha.

>> No.5030538

since we got a Quake OP
what is your favorite level in Quake?
Id original or otherwise

>> No.5030541 [DELETED] 

>he thinks it's an organization

18+ website

>> No.5030542

>Same thing with anything based around Zelda
There was that one Zelda-based mod that technically reached completion by only ever intending to be one weapon.

>> No.5030548 [DELETED] 

Stay out of the open, then.

Just because it isn't centralized doesn't mean that makes the idea of giving people like that money any more appealing.

>> No.5030552

Chex 3 is it's own iwad, built off Chex 1, which was built off Ultimate Doom (you can kind of reverse-engineer it back into Doom 1 as it contains most stuff still).

It's not that it shouldn't run that way but it's unnecessary so I can see why they'd think it's weird.

>> No.5030554

Which one was that?

>> No.5030558

what are some good doom launchers?

>> No.5030560

ZDL is the only one you need
I think you cant use it with crispy tho

>> No.5030561

I think it's the one that adds the powder from Link's Awakening.

>> No.5030562

Oh shit right the 56k one, that was neat.

>> No.5030564
File: 383 KB, 1520x872, Screenshot_Chex_20180908_161725.png [View same] [iqdb] [saucenao] [google] [report]

It's fun seeing the result of mapping to the leftover Doom maps in the original Chex Quest, some kind of work, some are broke as fuck.
Works for me, also works with Marshmallow.

>> No.5030575

took a while but i figured out everything thank you soo much

>> No.5030583 [DELETED] 

>people like that

Whatever you say. I mean it's always true if it's on the internet right?

>> No.5030597

>tfw played chex before i played doom
anyone remember the scifience studios version? really fucked with my head when i realized i was playing ultimate doom but it was chex

>> No.5030604

>Texture Filter mode: Trilinear
>this is the default setting
This is a joke right? The GZDoom dev can't actually be this fucking blind?

>> No.5030607

You act as if you didn't know this already and wasn't endlessly repeated here for ages with that comparison image that keeps getting posted.

>> No.5030608

what the fuck.

>> No.5030610

Are you new?
This has been a thing since forever.
He is this blind.

>> No.5030618

worse, it's the default because that's what graf uses

>> No.5030620

Does anyone make mods for Legacy anymore?

>> No.5030625

The only reason it isn't default to Off is because Graf is sick of always having to turn it on in each new devbuild
I'm serious, that is his excuse

>> No.5030627

Then why not just make it so settings carry over between versions?

>> No.5030639

You can do that by placing the old .INI in the new version before you start it, but that can sometimes cause problems. Sometimes.

>> No.5030640

or its laziness

>> No.5030642

weird, I couldnt make REKKR work in ZDL

>> No.5030643

We all know the fucking answer to this one.

>> No.5030659


What map is that?

>> No.5030660

Looking good! Did you make those textures? I especially like the hexagonal pattern

>> No.5030678
File: 116 KB, 1920x1080, doomshot.png [View same] [iqdb] [saucenao] [google] [report]

with some tweaking you can make GZDoom look pretty decent

I cranked up all of the fancy graphics options (dynamic lighting, ambient occlusion, etc.), set texture mapping to nearest, turned on tonemapping and set it to "palette," and set the resolution scale (NOT the resolution) to 640x400. The result is something that gives you some satisfying color banding and large pixels, but with some graphical niceties that were obviously not possible in 1994. It's a bit like actually playing a D!Zone mockup screenshot.

>> No.5030693
File: 1.13 MB, 434x352, ew.webm [View same] [iqdb] [saucenao] [google] [report]

I really wish gzdoom didn't include your weapon in the resolution scale

>> No.5030702

>What are the best looking wads that use only vanilla textures
best looking maps with vanilla textures are Breach and Brigandine by Viggles

>> No.5030703

Part of it is the SOUND EFFECT, heck ive got better sound effects akin to a light cannon that would've been better. It also needs a Sprite Based muzzle flash.

Only challenges in that map are all the skulls, which is a really cheap, cheesy, and awful way to inflate difficulty.
And the Fire Wraith which was the first place I encountered it, a monster in and of itself which is flawed (is it supposed to be an archvile attack, what gives? just hit me with 40 or 50 damage from the fire and be done with it, the only shit that should be continuous damage in Quake is caustics)

>> No.5030706


Stop taking chances, get defensive, what would happen if you was shot in real life. Use your fucking corners man.

That way you end up with 30 health by the end of the map instead of hovering around 1 health for half of the map.

>> No.5030710
File: 10 KB, 250x238, 1495077427839.jpg [View same] [iqdb] [saucenao] [google] [report]

fuck i'll never be able to ignore it now. you have damned me.

>> No.5030719

So funny to see the words compatibility and GZDoom in the same post.

>> No.5030721

I swear people like that need a mod that unbinds quicksave/load, disables autosaves and removes the save/load options from the menu because they can't help themselves.

>> No.5030726

They said they enjoy less compatibility, which is what you get with every GZDoom update that rips out support for something.

>> No.5030730

GZDoom is the source port with most compatibility. Believe or not, Lilith.pk3 doesn't somehow represent every wad ever made. Most of the time you check a mod's thread on zdoom forums the creator always something like "YOU NEED THE LATEST VERSION OF GZDOOM", something that people here complain about from time to time.
That's a meme. People here were trying their damnest to find something the new gzd version was incompatible with but couldn't, it's hilarious. That's not to say it has never happened before (see: Lithium), but it's greatly exaggerated.

>> No.5030738
File: 38 KB, 1284x273, lizardtemple4.png [View same] [iqdb] [saucenao] [google] [report]

>Most of the time you check a mod's thread on zdoom forums the creator always something like "YOU NEED THE LATEST VERSION OF GZDOOM"
There's a reason for that, when you do otherwise you usually get the mods coming down on you and finding an excuse to fuck your shit up.

>> No.5030743 [DELETED] 

Can you make threads without the fucking cancer at the beginning, you fucking faggot?
Thank you.

>> No.5030747

I don't think we ever had joji or h3 related OP images though...

>> No.5030748

any fun survival based wads with open maps similar to complex doom?

>> No.5030749

What cancer?

>> No.5030750


>> No.5030751

>complex doom
What's wrong with your brain?

>> No.5030754

Avid monster drinker here, might be able to shed some light. Monster Zero Ultra was made for women and people with a more sensitive palette to shittons of sugar. It has no sugar, and I don't think any artificial sugar either. It's just entirely the energy blend (which is just caffeine, ginseng, taurine, and some energy vitamins like A and B), and some citrus juice, which I think is lemon, lime, and mango. It's a really nice flavor, and it's my favorite personally. Regular monster is like if you put 10 teaspoons of sugar and then juiced every lime in fucking new york and blended it together. It's way too sweet and way too sour and just tastes like what I imagine battery acid tastes like.

>> No.5030757

Remember when Graf sperged the fuck out over Lilith? That kind of egotistic shit is exactly why I can't stand him.

>> No.5030761

What exactly do (You) mean by "Cancer"

>> No.5030762

>That's not to say it has never happened before (see: Lithium), but it's greatly exaggerated.
It really isn't, it they don't want to have legacy support for much at all while rushing to replace them with shit that doesn't fully cover what the old thing did.

The new resolution shit is a really good example of this, they've added a halfassed menu back in but they've messed with huds and scaling in such a way that we're probably going to see a lot more Hexen-like fist issues with very little the mod dev can do about it.

Going further back (but still not that long ago) you've got shit like the mod menu fiasco, where they were originally going to just go "fuck you, your mod menus won't work, deal with it" and had to be berated into eventually not screwing shit up for every mod that had their options on the options menu.

There's also a myriad of functions and smaller stuff that gets broken, which is what you get with Lithium.

>> No.5030767

What's wrong with your?
Complex Doom can be pretty fun most of the time.

>> No.5030770

Complex Doom is alright apart from the dated, wonky controls and some of the sounds.

Legendary Complex Doom is alright at times and fucking idiotic the rest of the time.

Clusterfuck whatever and the like are pure idiocy.

>> No.5030771

ok then,what about a wad where i get points for killing and i can spend those points for for upgrades? (or similar)

>> No.5030778


>> No.5030782
File: 37 KB, 470x481, sad_cat_10.jpg [View same] [iqdb] [saucenao] [google] [report]

>System Shock update
Might be co--
Why, God?

>> No.5030789

any more?

>> No.5030792

I played doom 1 and though it was cool, but after I tried Quake I haven't even gotten to doom 2.

>> No.5030793

Wrong thread.

>> No.5030794

Nobody likes Graf. The only reason he's tolerated in the community is because he's the one that designed a lot of the weird-ass black box features that GZDoom has, and he hates documentation so if he left it'd take a long time for anyone to disentangle his bullshit.

>> No.5030795

So he pretty much has the community hostage?

>> No.5030796

Golden Souls and Golden Souls 2.
The only other ones I can think or haven't been released yet.

>> No.5030797

> wonky controls
Um, what? Really, what do you mean by that?
Apart from the inventory management (which are easily managed if your mouse has the 'Forward Page' and 'Back Page' buttons on it's side) and the Mine and Grenade hotkeys doesn't control any differently than your average Doom.

> alright at times and fucking idiotic the rest of the time.
Well, yeah, but that's just random.
Which is unfair to use as a Con. I mean, there are other randomiser mods like Colorful and Champions, but nobody ever calls them unfair.

> Clusterfuck whatever and the like are pure idiocy.
Not really. Sure, it's a bit bloaty but it's still fun. Huge variety of monsters always keeps things fresh, and it's even more balanced with the fact that it respawns a backpack at the start of the level.
Sure, it's not Vanilla-balanced, but it's still a fun Power Fantasy modpack. And even if you're overpowered, you can still be challenged sometimes.

>> No.5030802

it makes sense for the 30yo boomer meme to incessantly drink monster because most millenials turning into boomers drink a shit-ton of energy drinks but it implies they're old enough to start feeling the repercussions and so they have to go with the horrible toxic avenger zero calorie version of energy drinks because they're too old to handle sugar without throwing themselves into a diabetic coma

this whole 30yo boomer meme is so goddamn weird and incidental but it's hilarious

>> No.5030809

Exactly. For all of his faults though, Graf really does have that stereotypical ungodly German work ethic. He never seems to slow down or stop development, he's always hard at work on something.

If Graf were to be replaced, it would have to be someone as hard-working as him. That's a tall order considering all the work he puts in, all for free and out of his own time. Not for fun, mind you. Germans cannot have fun.

>> No.5030812

And yet you will never do anything about it.

>> No.5030814

what does /doom/ think about Lithium?

>> No.5030816

>Um, what? Really, what do you mean by that?
Mostly reloads, they're so dated now it's not even funny.

most of the time it's tolerable but when it comes to the shotguns it's just fucking arse having to keep track of that in the middle of a fight.

>> No.5030818

I've had fun with it, it has it's weaknesses in it's reliance on actually having it's minibosses spawn though.

Apparently that was going to be solved or at least mitigated in the now-ded release for GZDoom.

>> No.5030823

It seems most people like it, but I personally never really jelled with it, something about half the weapons, at least for the tech guy, needing ammo while the others don't just throws me off slightly.

>> No.5030825

>well why don't YOU do something about it?

1. The most complex programming language I know is Python, and I don't have the time to learn hardware accelerated game programming because I have my own fucking life outside of keeping a 25 year old video game on life support.

2. My complaints about the engine are not negated or invalid because I don't actively contribute to its development.

If an architect built for you a very solid house with incredibly shitty floor planning, you don't have to be a fucking architect to understand that it has a shitty layout and bad flow.

>> No.5030827

>Well, let's see YOU do better!
People still say this?

>> No.5030828 [DELETED] 

Graf does.

>> No.5030829
File: 1.38 MB, 3026x3000, rip Raven.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5030830

This is all interesting to read.
But... What does it have to do with Doom? Why "boomer"?

I'm sorry for all the stupid questions. I'm always out of the loop on the recent memes.

Well then that's why you have huge variety of weapons to choose from. Shotguns are really powerful (especially the ones with more than 2 barrels) so the reloading balances it out.
Besides, if you're dealing with hitscanners and/or Legendaries, you're usually going to hide behind corners right after one shot anyway.
Really, shotguns are only bad when you're suddenly thrown into an opens space surrounded by monsters. But again, you have other weapons for that.
There's nothing wrong with weapons having a fault somewhere, or there wouldn't be any reason to switch to something different.

>> No.5030836

It's the modding community's responsibility and power to put a stop to this faggotry. They should just all keep making their stuff compatible with older stabler, more backwards compatible versions that don't have all the more recent idiocy in them.

>> No.5030837

Boom is a very good Doom engine, so the jokes just kind of flowed from there.

>> No.5030838

yeah!!! everyone should just mod for zandronum!!!

in fact, fuck that, mod for zdaemon!!!

>> No.5030839

>But... What does it have to do with Doom?
Just a general meme that eventually made its way into this community. Which in some ways is rather fitting, considering the rivalry boom maps can sometimes have with those with zdoom stuff.

>Why "boomer"?
Baby boomers vs Zoomers.

>> No.5030840

>But... What does it have to do with Doom? Why "boomer"?
it was explained already
it has to do with doom because the lawnmower mod
it's "boomer" because of "baby boomers"

>> No.5030841

>If an architect built for you a very solid house with incredibly shitty floor planning, you don't have to be a fucking architect to understand that it has a shitty layout and bad flow.
In this case the front door wouldn't open so you'd have to climb through the window, which some time later the architect would start screaming at you for doing it wrong and remove the window to force you to go round to the back door instead.

GZDoom is being developed in a way that's increasingly more user-unfriendly, not to mention mod developer unfriendly.

There's probably only one or two developers who actively give a fuck about modders, and they have zero final say on what gets into it.

>> No.5030842

>Lilith.pk3 doesn't somehow represent every wad ever made
You aren't even trying at this point, graf

>> No.5030843

>shotguns are only bad when you're suddenly thrown into an opens space surrounded by monsters.
So a lot of Doom maps then.

>> No.5030845

Let's start modding for Chocolate Doom

>> No.5030847

this whole "every gzdoom post is graf" and "every youtube post is icarus" is getting extremely old extremely quickly

at least s'arais is extremely easily identifiable, but those two likely don't even actually browse 4chan at all, much less post on it

you're better than this, /doom/

>> No.5030849

Trying to get DoomSlayer Chronicles to run but whatever I do, I get

''Execution could not continue.

Compile Shader 'shaders/glsl/shadowmap.fp':
ERROR: 0:21: 'std430' : syntax error syntax error''


>> No.5030851

nah, no such thing as stupid questions when memes are so esoteric nowadays

so like, the 30 year old boomer meme came about when all of 4chan collectively realized they were becoming exactly like their baby boomer dads as they aged from their 20's to their 30's and started to settle down and reminisce about the good ol' days.

doom can be considered a boomer game, along with quake and dreamcast and all those other late 90s/early 2000s games. along with that there's a doom engine called Boom, which is basically vanilla doom but with a few extra features. that's why there's people making boomer jokes with doom.

>> No.5030852

What version of the engine are you running?

>> No.5030854
File: 1.05 MB, 2636x2688, 1535860342037.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5030856

The one that comes with the MODDB release, GZDoom g3.5.1.

>> No.5030857

I'm modding for VaVoom.

Could be a cool community project tho, coming up with small gameplay mods for either obscure source ports or ZDoom or something, working within those limitations.

>> No.5030858

Sounds like they fucked up the packing, then.

https://devbuilds.drdteam.org/gzdoom/ - Any of these work?

>> No.5030859

wait so you shit on sarais too?

>> No.5030860

after really fucking around with gzdoom and decorate like 120 days of sodom, i think i'll just go back to classic prboom+ and play with dehacked some more instead of messing with so much decorate shit. gzdoom in general is getting so fucking bloated and messy that i want to go back to simpler gameplay.

>> No.5030861

Everyone does.

>> No.5030862

nobody likes s'arais

>> No.5030864

i keep reading this bastard's name as Psoriasis

>> No.5030867

I propose a mass migration to 3DGE

>> No.5030869

No way, fag.

>> No.5030875

I unzipped it then added the latest version (3.6 I guess) and it worked.

>> No.5030880

Fun fact: I remember someone made a comment about a voxel workaround they came up with and asked for a proper fix. Not only did graf [NO] it, but the workaround stopped working in the next GZD version, completely breaking the dude's models and making him have to recreate dumbed down versions.
I hate dogpiling on the guy, but they were some pretty nice lookin voxels. Keep an old version in ZDL just for when I want to use them.

>> No.5030882


We can too! Sometimes! As long as time permits and everything else is functioning properly!

>> No.5030886 [DELETED] 
File: 598 KB, 3440x1440, 1.jpg [View same] [iqdb] [saucenao] [google] [report]

Who needs this shit? Only GZDoom supports all cool features like 3D models, dynamic lights, tonemaps, chromatic aberration, film grain, bloom, PBR materials, shadowmaps. Vavoom and 3DGE is shit, nobody cares about. GZDoom is the best port.

>> No.5030898

I think I saw Ryuhi talking about them making voxels much more of a pain to use, this doesn't surprise me in the least that Graf would be a dick like that, he seems to have a "one perfect vision" for how shit should be done and anything straying from that needs to be put a stop to. It's how he acted with the mod menu kerfuffle, told mod developers they were doing it wrong and moved to stop them doing it.
> Keep an old version in ZDL just for when I want to use them.
This is what I do, I have a broad range of versions dating back to 1.5 or so now, because I simply don't trust mods I like to continue working on builds where continued function seems to take a back seat to petty shit.

>> No.5030906
File: 628 KB, 1365x768, help.png [View same] [iqdb] [saucenao] [google] [report]

How do i make a good map?

>> No.5030910

make a lot of shit maps first

>> No.5030913 [DELETED] 
File: 553 KB, 3440x1440, 111111.jpg [View same] [iqdb] [saucenao] [google] [report]

So some stupid scum deleted my comment. I'll post again. GZDoom is the best port. Which else port can show cool graphics like this? Only GZDoom supports all cool feautres like 3D models, dynamic lights, tonemaps, chromatic aberration, film grain, bloom, PBR materials, shadowmaps, 3D floors etc. All other ports suck, because they cannot do this.

>> No.5030914

You made this?
I like the texture choices, it's pretty

>> No.5030921

It's not just a good engine, it's a great map format.
It's like Vanilla++, still operates on most the same rules, but it just lets you do a bunch of practical things vanilla couldn't, without making it too advanced.

>> No.5030927

I think everyone who spends time with him does, he has a obscenely abrasive personality, he manages to make enemies with people for petty fucking reasons.
God knows what's actually wrong with him. I'm no psychologist, so obviously I can't make a diagnosis or anything, but I'd maybe suggest the possibility of histrionic personality disorder.

>> No.5030929

Its a shame, because there are a lot of really useful things that get added in newer versions. Sometimes they cause mods to need to have aspects be rewritten just to function though, so if the author doesn't update to match the changes, it dies with that version. I know its an absurd concept, but it would be cool if there was some kind of auto-patcher" that could convert old definitions/names/etc to new ones, similar to how the engine internally renames things like the Iron Lich sprites/rotations. In the meantime I hope people are keeping old versions around for awesome mods that got discontinued.

>> No.5030931
File: 22 KB, 540x210, 2018.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5030936

Kill yourself, falseflagger. Still mad I shat all over you in response to the thesaurusfag a few threads ago?

>> No.5030939
File: 57 KB, 532x592, 1533910575696.jpg [View same] [iqdb] [saucenao] [google] [report]

How'd you get doom to look like an open source game from 2007?

>> No.5030940

Because he's a troll and braindead niggers like you keep falling ofr it.

>> No.5030946
File: 183 KB, 1024x1024, 1521885780780.jpg [View same] [iqdb] [saucenao] [google] [report]

>Being this mean
I don't browse this general that often and I don't understand what special kind of autism this general has.

>> No.5030947

That sure is a second sentence that means absolutely nothing to me.
Tell me I'm wrong and that you'll do something. Go on, do it.

>> No.5030948

A shame really, i've seen one of his maps once, and got a pretty unique style really.
Not to say that maps are any good but he can go somewhere with that.

>> No.5030950

Often it's not simple because they don't cleanly replace functions with equivalent ones, sometimes the equivalent ones aren't even in the engine by the time they've taken the previous ones out.

>> No.5030954

gonna get drunk now and i want to shit my self
and horror doom wads?

>> No.5030956


>> No.5030958

That looks like a 99 shovelware game with no art direction.

>> No.5030960

It's been constant, /utg/ level shit since the Doom Eternal trailer dropped, to the point we have unironic bootlickers showing their faces and certain unwelcome individuals returning.

>> No.5030961

So what one am I supposed to be?

>> No.5030964

Does Reelism work on GZDoom 3.4.1?

>> No.5030969


>> No.5030971

Unhinged has a nice spooky start but quickly turns into surreal run and gun.

>> No.5030973

I remember something as simple as a single flag not auto-inheriting in an update made me have to rewrite hundreds of actors just to include it. Makes me terrified to rely on inheritance anymore, just from the amount of digging and testing I had to do afterwards to find and fix it all.

>> No.5030979
File: 470 KB, 3440x1440, 15362433112101.jpg [View same] [iqdb] [saucenao] [google] [report]

It's not shovelware of 99

It's fixed 93 game. In real life you don't see piksels so piksels and 2d sprites is pretty much a bug, I dunno why id Software didn't fix this, maybe they were too lazy or busy with Doom 3 that's why they didn't reissue a fixed game. So it's just a 93 game fixed from bugs, not official patch, but unofficial patch.

>> No.5030983

>torches are literally just a fucking fence pole, not even on fire
okay that got me

>> No.5030985

it's been great to see this weird 3d-obsessed russian anon descend into complete madness

>> No.5030986
File: 42 KB, 326x236, Snek1.jpg [View same] [iqdb] [saucenao] [google] [report]

>whining about achievements

>> No.5030991

Just questioning their decision to add them 20+ years later.

>> No.5030994

lmao what is this

>> No.5030997

theres is people that unironically play games just for achievements and may refuse to stop playing a game until they got them all, just adding them changes literally nothing but adds player retention

>> No.5030998

No, seriously, what one am I supposed to be? I'm genuinely curious to see how you try and connect the dots of completely unrelated shit here. I want to see what's going on in your fucking head.

>> No.5031001

It's not madness. 3D is more realistic than 2D, so 3D > 2D. Why play 2D when 3D is available? If id Software had 3d technology in 93 they would make it 3D anyway.

>> No.5031006

It is Doom Remake mod. It is non-official patch for Doom that brings true 3D into Doom:


>> No.5031007

but why

>> No.5031009
File: 656 KB, 800x1100, 1391769764675.gif [View same] [iqdb] [saucenao] [google] [report]

2D > 3D fite me

>> No.5031012

Why the hell not?
It's on Steam and achievements are fun.

>> No.5031017

Well, why not? They have released an updated version with a bunch of new features and stuff. Adding achievements wouldn't hurt anyone.

Why are you still here, вacян? Don't you have anything better to do with your life? Even your presence in these threads is giving us a bad name.

>> No.5031019

god damnit i want to fuck crash

>> No.5031024


>> No.5031025

Well. GZDoom supports now many cool feautures. Why not add them to the Doom then? Plenty resources were already created, however they were abandoned long time ago. I found them, polished them and placed in a single pack. Called it Doom Remake.

>> No.5031027


>> No.5031029

I'm still undecided on if they're just baiting using that shit as an excuse or not.

A lot of gaudy as fuck badly thought out Russian-developed mods have come out lately.

>> No.5031034
File: 1.72 MB, 1282x1043, crsh.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5031035

>In real life you don't see piksels so piksels and 2d sprites is pretty much a bug, I dunno why id Software didn't fix this
I know you're just being a dumbass but I got a genuine laugh out of this, so 8/10

>> No.5031043

>Why are you still here, вacян? Don't you have anything better to do with your life? Even your presence in these threads is giving us a bad name.

I rarely post here. I usually post on 2ch, however Doom thread there isn't as popular as here. Why bad name if I made a good compilation and everyone on moddb likes it?

>> No.5031046

>Why bad name if I made a good compilation and everyone on moddb likes it?

>> No.5031053
File: 63 KB, 602x603, 1528202132955.jpg [View same] [iqdb] [saucenao] [google] [report]

No need to since you're right

>> No.5031059

What in the fuck.

>> No.5031061

> I'm still undecided on if they're just baiting using that shit as an excuse or not.
So are other Russians, i assure you.

> A lot of gaudy as fuck badly thought out Russian-developed mods have come out lately.
Yeah, that's pretty weird.
It's like Russian can make good/great wads (Lainos, Shadowman, etc.) but they make shitty mods (Doomslayer Chronicles, Brutal Doom Black Edition, the fucking Vasyan777...)

>> No.5031062

Take break from your computer and stare close at the wall in your room. Do you see piksels? I guess not. So piksels is a bug and there shouldn't be any piksels in the games, they only existed bause of lack of technology. But now it's 2018 so this bug was fixed in my Doom Remake compilation.

>> No.5031064

Take a break from your computer and look around outside. Do you see demons? I guess not. So demons is a bug and there shouldn't be any demons in the games. When do you plan on fixing this bug?

>> No.5031075

Vasyan, this is important. Please respond. When do you plan on fixing bug of demons?

>> No.5031078

I have cognitive dissonance from your post I dunno even what to respond. Why you posted it? What answer do you even exprect?

>> No.5031079

Take break from your computer and stare close at anything in your room. Do you see poligons? I guess not.

>> No.5031081

Please answer. When do you fix demon bug? Look around your room. Demons are not of exist. So demons are bug. Dunno why id Software does not fix, but with GZDoom it can be. When do you fix?

>> No.5031098

But demons exist, in our heads. Sometimes they overtake our minds. Doom is about killing our inner demons.


>> No.5031103

inner demon does not shooting of the rocket and fireball please fix

>> No.5031107

But they are not in our rooms or military bases or technological bases. Please fix this bug.

>> No.5031112
File: 402 KB, 469x498, tx2d7gmxyeq01.png [View same] [iqdb] [saucenao] [google] [report]

>Doom is about killing our inner demons

>> No.5031123

this could go two ways y'know

>> No.5031148

> piksels
Блин, Bacян, ты cпeциaльнo этo cлoвo кoвepкaeшь?
Booбщe, ecли тaк пoдyмaть, тo вcё в миpe cocтoит из aтoмoв. Aтoмы - этo пикceли peaльнoгo миpa. Cтeнa в мoeй кoмнaтe cocтoит из пикceлeй, пpocтo oни нaзывaютcя aтoмaми. И я их нe вижy, пoтoмy чтo в peaльнoй жизни paзpeшeниe cлишкoм выcoкoe чтo бы их видeть.

TL;DR: atoms are pixels irl.

>> No.5031156
File: 122 KB, 222x549, DeletosCrash.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5031161

So that's where Blaz's legs went

>> No.5031168

When can i find a download link for Reelism?

>> No.5031170


>> No.5031175

yes you are

>> No.5031178

>this fucking discussion
>piksels do not exist
>doom is about killing our inner demons
fuck me i never knew i'd laugh this hard today

>> No.5031180

shame on you

>> No.5031181


>> No.5031182
File: 735 KB, 854x480, crash.png [View same] [iqdb] [saucenao] [google] [report]

tfw no power bottom crash to shit-talk you

>> No.5031183
File: 347 KB, 624x284, crash2.png [View same] [iqdb] [saucenao] [google] [report]

requesting fanart of crash and john carmack

>> No.5031194

Why can't I find this wad?

>> No.5031195


FYI who programmed the bots in Quake 3 was MrElusive, not Carmack.

And those chat lines are global to all bots in Quake 3, not just Crash, she just replies the most but any of them can reply with those.

>> No.5031203


>> No.5031206

If you've never done it yet, get Doom Legacy from:
http://doomlegacy.sourceforge.net/ and go through this thread: https://www.doomworld.com/forum/topic/56578-doom-legacy-wads/
A'm doing it now and it's worth it. Also take a look at the FraggleScript documentation that's included with Doom Legacy. It seems to me there's a lot of room for creativity still there with no Graf involved.

>> No.5031207


>> No.5031237
File: 625 KB, 3440x1440, 111111111111111.jpg [View same] [iqdb] [saucenao] [google] [report]

So I took that shader filter from Doom Slayer Chronicles and made a separate download.


I think it's kind of cool, makes PC version of Doom more fit with PSX Sountrack.

>> No.5031239

At this point, you might as well fork prboom+ and jam everything gzdoom does best into it.

>> No.5031264
File: 29 KB, 400x400, tom hanks.jpg [View same] [iqdb] [saucenao] [google] [report]

>went from doom95 to zdoom/gzdoom immediately
>never used any other source port
>all this bickering about how shitty gzdoom is
>hell, let's give other ports like prboom+ a try
>load up epic.wad
>my god, everything feels just so fast and elegant
>the demos play
>autoaim is on point
>the gameplay just feels right
>after so many years of trying and experimenting to capture that feeling, it finally feels like the doom i loved as a child

i don't think i'm going back to zdoom, bros. this is the way it's meant to be played

>> No.5031272

GZDoom is for mods and riced-out maps, not vanilla gameplay.

>> No.5031276

Chocolate/Crispy/Marshmallow Doom are all fucking excellent too.

Anybody who liked vanilla Doom really does owe it to themselves to have a copy of at least Chocolate Doom and prboom+ to hand.
GZDoom is notorious for running a lot of maps worse than any other port.

>> No.5031278

GZDoom also supports UDMF and a lot of really insane map effects, unlike PrBoom+

>> No.5031281

i don't think anyone's denying that gzdoom has some impressive visual features, but if all you want to play is basic doom then boom or the tastydooms are excellent for their faithfulness to the original game.

>> No.5031283

That's what I said.

>> No.5031296

how come gzdoom doesn't play demos anyway is graf zepplin lazy to implement the feature

>> No.5031303
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google] [report]

I slept in and forgot to post this before I went to bed BUT IT'S SCREENSHOT SATURDAY FUCKERS.

>> No.5031308

any small change breaks demo compatibility and it's a bitch to get working right. prboom+ hasn't really changed at its core since boom's last release precisely because they want to preserve demo compatibility at all costs.

doom retro doesn't support demos either for a similar reason.

>> No.5031314

What is this fetish towards these levels? Brigandine in particular is awful to play, immediately you are thrown into hitscan and Revenant hell, design is just some scatterbrained mishmash.

>> No.5031328
File: 267 KB, 1280x800, qjdBuSp.png [View same] [iqdb] [saucenao] [google] [report]

ayy there he is!

i made a shovel and messed with some sprites. i wanna make a spoopy wad soon.

>> No.5031337

Some people develop obsessions with certain mapsets and will run them with everything, or at least automatically default to them unless presented with another option.

>> No.5031339


>> No.5031352

Viggles >> Romero

>> No.5031369
File: 13 KB, 361x319, Hands are a bitch.png [View same] [iqdb] [saucenao] [google] [report]

I'm still re-re-re-reworking on this animation, one of the hands I made earlier was a poor fit for the bolt action part of the animation so I've been slowly drawing over some new ones. The first new one I drew was also a poor fit so I had to turn around and try to make a another one.
I still need to stick a metal arm on this, and add the metal fingers along with some further polish of the the hand.

>> No.5031375
File: 1 KB, 34x37, RTBTG1.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5031385
File: 212 KB, 800x500, 1452365504245.png [View same] [iqdb] [saucenao] [google] [report]

Why did you have to post that? Better times...

>> No.5031394
File: 314 KB, 1280x480, hump.jpg [View same] [iqdb] [saucenao] [google] [report]

If you made that, I really dig it.

>> No.5031464

Hook, line and sinker, he baiting this general for three months straight at this point.

>> No.5031467

>In SharpShooter 3D, you play on the side of Antifa, automatically making the game complete and utter garbage and not worth spending your money on.
Fucking weird. Antifa is garbage people. Would not want to pay for a game when the money goes toward one of their sympathizers.

>> No.5031476

Not retro.

>> No.5031497
File: 753 KB, 1360x768, Screenshot_Doom_20180908_172448.png [View same] [iqdb] [saucenao] [google] [report]

Man, I really enjoyed the first 5 maps of Bloody Steel but of course it has to turn into this kind of shit and kill my enjoyment.

>> No.5031502

It does run on GZDoom so it's as retro as other standalone iwads.

>> No.5031503

Discussing the game was not the intent of his post.

>> No.5031518 [DELETED] 

>not wanting to fund literal terrorists is somehow bad
The game is retro though by virtue of running on GZDoom (or else shit like Square wouldn't be retro). Honestly I'd like a copy just to try it, just not one that gives my money to those people.

>> No.5031521 [DELETED] 

You are beyond help.

>> No.5031529 [DELETED] 

Aww is little leftie upset? Gonna cry and call me a nazi because I think violence doesn't belong is politics? Did I commit a thoughtcrime in your presence by calling antifa a terrorist group? Go do your best 1930s Germany impression and get fucked.

>> No.5031535


>> No.5031536
File: 97 KB, 500x390, remember-kids-its-down-the-road-not-across-the-street-8046532.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5031538 [DELETED] 

i hate the election so god damn much

>> No.5031541 [DELETED] 

Just report the crossboarding shitters. It's not worth trying to reason with subhumans.

>> No.5031547

Somebody uploaded it earlier in the thread, it sounds like it's garbage sub-Unloved shit.

>> No.5031551

Whats wrong with Unloved

>> No.5031553


>> No.5031554

All I see is the steam link, and I'm not paying to play that thing.

>> No.5031557

speaking of which, anybody know any good vanilla Russian/Polish maps? I really dig the urban aesthetic that most of them go for, like Comatose or Bloody Steel

>> No.5031562


>> No.5031568

Oh, thanks. I didn't see that.

>> No.5031570

Something like this? It's made by one Russian mapper for another Russian mapper.

>> No.5031582

not exactly, looking for levels that are more like cities or villages or big houses, you know?

>> No.5031683

Can anyone show me where it actually mentions antifa by name, or any of their politics? so far it just seems like generic russian punk culture, which has been a thing since long before 2016

>> No.5031686

This is genuinely a thing. I renamed my copy of my favorite version of Freedoom to Doom 2 so that it'll always load with whatever I play GZDoom with.

>> No.5031697

another reason to use zdoom over GZDoom.

zdoom never changes so its nice and stable for sharing demos

>> No.5031705

I've used GZDoom (and related engines like Skulltag/Zandronum) for so damn long that I genuinely forget Doom had demos half the time.

>> No.5031707
File: 255 KB, 1080x567, 1529285717426.jpg [View same] [iqdb] [saucenao] [google] [report]

any news about the halloween project?

>> No.5031709
File: 569 KB, 1920x1080, Screenshot_Doom_20180908_165817.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5031714

we made it and it was bad

>> No.5031719
File: 513 KB, 592x645, 1500753467750.png [View same] [iqdb] [saucenao] [google] [report]

Is there a name for the Hexen/Heretic universe? I think I remember an anon calling it something specific.

>> No.5031720

is not even october

>> No.5031727

This. Had 1 decent map and that's it. It's a shame too because 300 minutes was pretty good.

>> No.5031734

link? I will be the judge

>> No.5031752


>> No.5031753

Wouldn't know. I was just taking someone's word for it.
Based on the trailer it looks more like general anarchy.

>> No.5031761

items can't be created on the fly with very few exceptions, everything you want to load in has to be in the map ahead of time

>> No.5031771

It's /pol/ caterwauling, don't pay much attention to it. Antifascism has also been a thing before 2016.

>> No.5031773
File: 1.43 MB, 1920x1080, spasm0003.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5031776

Heretic was in Parthoris, Hexen was in Cronos.

>> No.5031782

Figured as much. They're babies so that's to be expected.

More on topic though, does anyone know why it stores some game files in the gzdoom.pk3 file? Is it just russian spaghetti code?

>> No.5031789

its actually not as bad as I remember

>> No.5031792
File: 1.07 MB, 1360x768, spasm0008.png [View same] [iqdb] [saucenao] [google] [report]

Just finished replaying Quake MP2 Dissolution Of Eternity. What a great time. I enjoy many of the big fancy modern maps, but I wish there was more stuff in the vein of the originals - just simple, fun level design.

>> No.5031796

beyond belief was neat

>> No.5031797

Does anyone know where I could commission some low-res art? It's for a project

>> No.5031812
File: 10 KB, 204x136, 1535826883145.gif [View same] [iqdb] [saucenao] [google] [report]

So I just finished playing DOOM 2 for the first time.
God damn, those last few levels were balls to the wall, weren't they?

>> No.5031815

Man, if you think that's hard, wait till you see other wads like Plutonia, Hell Revealed 2 and Sunlust.

>> No.5031817

I'm not saying they were too hard, I'm saying they were balls to the wall, meaning 'very exciting'

I felt like there was constant action, the pacing was pretty high octane.

>> No.5031826

I'm trying to play coop with friends on Quakespasm but they can't connect, even though my ports are forwarded correctly. Should I try ezQuake?

>> No.5031835

When did you realize that Nashblood is the superior gore mod?

>> No.5031836
File: 2.22 MB, 512x384, 1498691256080.gif [View same] [iqdb] [saucenao] [google] [report]

This shit right here. it will always be the sound I associate with the end of Doom 2.
Spirit World is a fucking aggressive level.

>> No.5031837
File: 3.79 MB, 403x297, E3M1.Storehouse.gif [View same] [iqdb] [saucenao] [google] [report]

Actually I think I remember, he called it the Hexetic universe.

>> No.5031839

I know right? It felt like a proper escalation/climax, loved it

>> No.5031851
File: 40 KB, 215x162, thegay.png [View same] [iqdb] [saucenao] [google] [report]

what is the dragon claw supposed to look like? I could only ever see an armored penis

>> No.5031854

Honestly, it needs more claws and scales.

>> No.5031856

give it a whirl or try one of the more netplay focused QS ports (qs-spiked?)

>> No.5031857

I think it's supposed to be a ring or bracelet of some kind, i used to think he was putting both arms into it as a kid

>> No.5031861

He said no to Truecolor Software Renderer until someone told him that all the work had been done for him

>> No.5031879
File: 1.61 MB, 480x360, 1422478057288.gif [View same] [iqdb] [saucenao] [google] [report]

>not fucking with the options at a young age and gaining immunity to the dumb ones
Get rekt, kiddos.

>> No.5031883
File: 80 KB, 1876x1200, me on the mower.png [View same] [iqdb] [saucenao] [google] [report]

>being young enough to have played GZDoom at a young age

>> No.5031895
File: 202 KB, 148x150, 1493513659418.gif [View same] [iqdb] [saucenao] [google] [report]

Agreed -- Romero Death Skittles is much better.

>> No.5031896

I'm talking about Doom.exe, you fuckin' dick clicker.

>> No.5031897
File: 283 KB, 539x671, Rootin Tootin Runny Shootas.jpg [View same] [iqdb] [saucenao] [google] [report]

Are you guys happy with "Retro Shooter"?

Seems like term might hold it back

>> No.5031898

old school fps

>> No.5031905
File: 216 KB, 1920x1080, 1519871425727.jpg [View same] [iqdb] [saucenao] [google] [report]

So does that make Ion Maiden a "NEW old-school FPS"?

>> No.5031906

We were pretty burnt out at the moment. Reviewing my own map there I can totally see how flawed it is, but I've been working on improving it. We just need Repugnus to do some organizing for the new Halloween project.

>> No.5031941

>Seems like term might hold it back
term no
term stahp

>> No.5031947

Pretty sure it's a sort of brass knuckle half glove thing.

>> No.5031950

Traditional FPS is the best term.

>> No.5031960
File: 446 KB, 1920x1080, Screenshot_Doom_20180908_215645.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5031961

red hooud, schut gon.

>> No.5031962

What is that HUD doing

>> No.5031967

I now want a HUD that floats at random across the screen

>> No.5031985
File: 513 KB, 1920x1080, Screenshot_Doom_20180908_215950.png [View same] [iqdb] [saucenao] [google] [report]

im playing beautiful doom, doom rady's, complex doom, hxcdoom, samara and h-doom all at once

>> No.5032006
File: 297 KB, 1366x768, image.png [View same] [iqdb] [saucenao] [google] [report]

Me and my girlfriend.

>> No.5032020
File: 1.14 MB, 1365x768, that thing.png [View same] [iqdb] [saucenao] [google] [report]

yee, also made this for some cp.

>> No.5032026

>space lakers

>> No.5032038


It's too late.

>> No.5032041

who is the lady that does the voice of the hell dame

>> No.5032047

I tried playing doom on the snes earlier and gave up a few rooms in

>> No.5032049

download chocolate doom and play the actual game

>> No.5032051

hell dame but he dresses up modestly

>> No.5032062 [DELETED] 

I hope that Marty Stratton understands, that saving the entire FPS genre and reclaiming it back from HL clutches, as of this moment, rests solely in his hands, and that as of right now, he is the only person, both capable of doing it and being in the position allowing him to to do it.

Hugo, however, is a gigantic asswipe, and I very much suspect him being one of the major factors behind the horrendous D44M's marketing campaign and basically blatant misrepresentation of the game that nearly buried it. His art-direction and "lore" being utter tasteless dogshit is... well, basically, whatever, based Doomguy is confronting all of it anyway.

>> No.5032064

your first sentence has six commas

>> No.5032074

>Hugo, however, is a gigantic asswipe, and I very much suspect him being one of the major factors behind the horrendous D44M's marketing campaign and basically blatant misrepresentation of the game that nearly buried it
Lul. You're free to criticize its quality, but you'd be objectively wrong to say that the game's style was unsuccessful commercially & critically.

>> No.5032079

*steps from the shadows*
heh... not bad...

>> No.5032085

A reference to something?

>> No.5032087

You shouldn't post after a night of drinking and amphetamines.

>> No.5032092

Fresh off the boat, from reddit, kid? heh I remember when I was just like you. Braindead. Lemme give you a tip so you can make it in this cyber sanctuary: never make jokes like that. You got no reputation here, you got no name, you got jackshit here. It's survival of the fittest and you ain't gonna survive long on 4chan by saying stupid jokes that your little hugbox cuntsucking reddit friends would upboat. None of that here. You don't upboat. You don't downboat. This ain't reddit, kid. This is 4chan. We have REAL intellectual discussion, something I don't think you're all that familiar with. You don't like it, you can hit the bricks on over to imgur, you daily show watching son of a bitch. I hope you don't tho. I hope you stay here and learn our ways. Things are different here, unlike any other place that the light of internet pop culture reaches. You can be anything here. Me ? heh, I'm a judge.. this place.... this place has a lot to offer... heh you'll see, kid . . . that is if you can handle it.

>> No.5032096

Now, that, on the other hand, is googleable.
Whatever, if you have something to say, say it, otherwise, I don't care for your memebullshit.

>> No.5032101
File: 423 KB, 640x480, spasm0000.png [View same] [iqdb] [saucenao] [google] [report]

Man, I wish more maps / progress had been made for In The Shadows. The demo left me wanting much more, despite the mechanics being a bit rough around the edges.

>> No.5032109

So, yesterday I've completed Flying Dutchman, the last map from the third episode of MadFox' Abandon for Quake.

It was fucking magical, everything I hoped it to be and more.

Basically, what I interpret its theme as, is this. Reality, as evidenced by your senses, can be ugly, unjust, unpleasant place. But however wrong it might feel to you, it is the only reality you got. And, at the end of the day, it is solely up to you to discern the bits and pieces of it you happen to take a liking to, and merely taking an honest effort to do it, more frequently than not, ends up being worth it dozens of times over. And, hey, those monsters are just as stuck with you inside of this topsy-turvy world as you are stuck with them, he-he-he.

One last episode and one final map left. I hope they will up it even further.

>> No.5032112
File: 2 KB, 32x76, VILEA1D1.png [View same] [iqdb] [saucenao] [google] [report]

why does the malnourished man ask you "why" when he dies

>> No.5032114

I mean "he".

>> No.5032121

he was only resurrecting his dead friends

>> No.5032123

your opinion is utter dogshit.

>> No.5032125
File: 42 KB, 147x123, 56786545.png [View same] [iqdb] [saucenao] [google] [report]

You should stop posting actually.

>> No.5032143

Man who the fuck said that, Hugo is Chad and one of the factors that made the game acceptable.

>> No.5032197
File: 474 KB, 588x500, BURRRRPPP.png [View same] [iqdb] [saucenao] [google] [report]

Megaton Edition or 20th Anniversary World Tour?

>> No.5032207

Megaton has the good expansions and that bad christmas one. I admit I have a soft spot for Duke it in DC but for someone who hasnt played any expansion or extra episode, Megaton simply has more levels. Also Randy Pitchford smeared his funk all over World Tour and his stench is stuck to it.

>> No.5032263

What are the minimum system requirements to run DOOM.EXE at locked 35Hz for all official levels (natively on DOS)

>> No.5032280

I miss the pre-MM8BDM Skulltag days

I miss Strawberry Doom

I miss when over half the Doom community didn't have an up-to-date OpenGL and spammed forum Q&As

I miss when we had nothing but good vibes coming in

I miss those Red Alert servers

>> No.5032284

The better question would be:
>No rest for the living
>Alien world order

Both are retro episodes with limit removals, and both were made by Nerve.

>> No.5032286

Well, Shadowman has a "Hellfire" series of wads.
And Lainos also has plenty of City levels/wads: The sesond map in "Sacrament"; The "Doxylamine Moon: Overdose" wad; "5till L1 Complex"; "Deneb Colony"; the "Urotsuki" wads; "Comatose (Overdose 2)" and "Lilium".

>> No.5032318

>Megaton Edition
Is this even available?

I'm guessing 486 DX4-100

>> No.5032329

>Is this even available?
yes in the op

>> No.5032336

EDuke32 is GOAT

>> No.5032339

Pentium 75

>> No.5032353
File: 2.85 MB, 1920x1080, 1530240245324.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5032360

I think that's the part of the whole "wobbly pixel" problem.
The thing is ZDoom/GZDoom does not use integer for a position of the weaponsprite -it uses fractionals, and "intermediate" pixels get interpolated as a result resulting in an ugly pixel dance.

>> No.5032365

Watched your video, barons don't seem all that bad.
I wanted to propose an alternative attack when baron just launched a stream of green fire and gets locked in a place. It bisects the space player can move to, BUT it's pretty much what arachnotron does.

>> No.5032369

zoomers get out

>> No.5032378
File: 44 KB, 479x479, wrath.jpg [View same] [iqdb] [saucenao] [google] [report]

>how do I make good maps
>shows screenshot of a good looking map they made
quit that attitude

>> No.5032391

I'd say kind of like this >>5032365, except the Baron instead fires a sweeping stream of projectiles depending on where you are moving. So you could be moving to the right, and then the baron starts firing a stream of projectiles not at the position you're going to move towards, but even a bit further to the right of where you are going to move. But as he starts firing his stream of projectiles, his firing angle will quickly rotate in the opposite direction. So the first projectile in the stream will over-lead you, and the rest will try to compensate by spraying to the right.

It's a bit easier to visualize when you have a sweeping laser beam.

>> No.5032392

Assuming you're not paying for it, World Tour actually has a good episode.

Nerve Software did not make AWO, Gearbox did, with Blum and Gray.

>> No.5032394

They are still comparable as limit removing additional episodes.

IMHO NRFTL is better as design is closer to classic Doom, while AWO mostly felt like a collection of good user levels with questionable additional texturing.

>> No.5032401

>to agree. So if anyone who's played Babel has suggestions for how to change the Baron so he's still more of a miniboss-type threat but not totally broken when spammed I'm definitely listening.
whatever you do have an option to keep current beaviour

>> No.5032407

>while AWO mostly felt like a collection of good user levels with questionable additional texturing
I'd say that's kind of appropriate.
Golden Carnage was pretty great.

>> No.5032415

The thing I never got about this was how Gray made it absolutely clear he hated game development and never wanted to go back.

It makes it come across to me like he was either not going to be putting the effort in or was just on board in name only.

>> No.5032419

>Gray made it absolutely clear he hated game development and never wanted to go back
Why was that?

>> No.5032425

I'm not entirely sure, I know it was a stressy environment and that he was kind of blamed for a lot of the development issues with Blood when he moved from working on that to working on Duke3D.

>> No.5032434
File: 304 KB, 1280x1024, Screenshot_Doom_20180909_093535.png [View same] [iqdb] [saucenao] [google] [report]

I didn't really have anything for this, but I do have an inquiry:
This is the way the map is supposed to look, in ZDOOM. Is there a way to get the weird over-render like shown, in the GL render? This is especially important when trying to grayscale-desaturation, and then give a colored overlay? It's for statues and shit. I'll post why it looks wrong in the GL renderer next and try to see if there's a way to force something like it without sacrificing the other GL elements.
(i plan on doing this in the gzdoom port later on and it doesn't render right)

that's fucking gorgeous. gibes me dat.

>> No.5032443
File: 512 KB, 1280x1024, Screenshot_Doom_20180909_094039.png [View same] [iqdb] [saucenao] [google] [report]

Here's the errenous version. The stalagmites/stalagtites are not properly set, the 'statues' are incorrectly shaded, and the lighting is off.
https://www.youtube.com/watch?v=f-lpSBksudw This is the existing recording which shows the issue more, but is nonetheless useful info and it would be helpful to find out how I can inline the engines; forcing the player to swap between ZDOOM and GZDOOM depending on requirements for visuals is fucking dumb. Thanks graf.

>> No.5032451

Still don't see how my maps being located in a separate wad (specifically so it wouldn't mess with the other maps) ruined the whole project though.

>> No.5032486
File: 732 KB, 1920x1080, map07.png [View same] [iqdb] [saucenao] [google] [report]

This is everything a Doom wad shouldn't be. I liked map06 though, it was pretty fun but didn't really fit the Halloween theme of the wad.

>> No.5032487
File: 1.21 MB, 1920x1080, RED DEATH.png [View same] [iqdb] [saucenao] [google] [report]

I interrupt my silence to tell all you playing Quake to check out The Masque of the Red Death.
What a fantastic little level, this shit is going in the video for sure.

Generally I'm too conservative with high tier ammo for my own good, but having the opportunity to let loose while still having my supplies in mind made for the perfect sweet spot between slaughter and mindfulness.

I quack'd for a week straight now and Im still halfway down the list of all the stuff I wanted to record, some notes so far:
Castle of Kooho-really neat
Menkalinan-really neat
Contract revoked-doesn't hold up as well, the Cthon fight was frustrating
Contract revoked the lost chapters- jesus no, fuck those green blobs
terra-solid, some nasty setups in there
ikspk 1-3- solid if short
beyond belief- solid but I think Im mixing some memories with Terra
Penile devastation-I half expected a dick structure at the end, still nice final fight
Ceremonial circles-now thats some tight enemy placement
Quake condensed-neat, bagged it in 10 minutes
The final threat-solid
That is not counting AD and all the AD addons I could find

Onwards to Warpspasm and Egyptian Myth, wish me luck

>> No.5032514
File: 201 KB, 470x595, 50a[1].jpg [View same] [iqdb] [saucenao] [google] [report]

>Onwards to Warpspasm

>> No.5032518

>Contract revoked-doesn't hold up as well, the Cthon fight was frustrating
Yeah man, you're absolutely right. The best episode ever made for Quake doesn't hold up to the other maps you listed.

>> No.5032529

I really dont see whats the big deal, I get that its really beloved and really influential, but I didnt feel it really.
maybe cthon colored my perception of the rest, trying to run on tight beams while the blast radius of the fireballs blows you out to the lava was aggravating

the secret level was tight tho

>> No.5032580

Good looking doesn't always mean good playing. See KDiZD.

>> No.5032583

its not even "good playing" yet.
Just my abandoned map without scripts and enemies.

>> No.5032584

Why do people unironically use texture filtering

Atomic Edition

>> No.5032590
File: 765 KB, 1200x1668, Untitled.jpg [View same] [iqdb] [saucenao] [google] [report]

Hey, T. Something ain't right here.

>> No.5032627 [SPOILER] 
File: 1.19 MB, 1920x1017, 1536510338552.png [View same] [iqdb] [saucenao] [google] [report]

at last ltg has h-doom compat

>> No.5032628
File: 121 KB, 599x624, 1536509556939.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5032630

4chan X is better than the inline extension.

Image MD5: /pF/YESg9eHJ70ZxLsZ0HSg==/

>> No.5032634

The only obvious connection here is that Arch-Vile is a doctor.

>> No.5032636

i just thought it was funny, no offence meant

>> No.5032640


he'd take offense no matter what. it's always been like that with him.

>> No.5032643

>muh boogeyman muhfugguh

>> No.5032646

Quick drawfags:
An Archvile doctor.
A revenant rocket scientist.
A cacodemon lawyer.
A hellknight physicist.
An imp philosopher.
A pain elemental engineer.

>> No.5032650


I like everything about this. Esp Caco Lawyer & Imp philosopher.

>> No.5032662

Except for the revenant, their careers intentionally don't match their powers. Otherwise there wouldn't be any material for a 10 season sitcom about how they all live in a new york apartment building wishing they each other's jobs.

>> No.5032668

*Except for the revenant and the archvile,

>> No.5032670


Well, the Arch-Vile is hell's medic, so his power also matches.

>> No.5032681

>Watched your video, barons don't seem all that bad
That's mostly because I only recorded a run after figuring out how to avoid getting pulped. If I hadn't spent ~2 minutes shooting the barons through that window the map would have been unwinnable. They're not that bad on other maps but if you've got them surrounding you they're harder than any other enemy due to the projectile spread.
I considered that idea but rejected it for the same reason you listed there, too much overlap.
This isn't a bad idea but would actually make the problem of "how to not get killed instantly when surrounded" even harder to solve. I'll get a webm or something of what I mean so you guys can see it better.
I do, but I think that if it makes an IWAD map, even one as hard as Perfect Hatred, require some really cheesy tactics it needs adjustment.

>> No.5032693

If I'm not mistaken Atomic Editionis included in Megaton Edition, using dosbox. The same thing happens to Shadow Warrior Redux.

>> No.5032695
File: 1.45 MB, 1920x1080, WARP.png [View same] [iqdb] [saucenao] [google] [report]

Forgive me father for I have sinned.
The green blobs are back, is this my punishment for not liking contract revoked as much, father? I promise to be a good person, oh sweet baby jesus.

really, "hostile" is a pretty good description for this mapset, I dig it, the soundtrack is fucking evil
at least the penis plasma gun is good against everything

>> No.5032724
File: 79 KB, 1280x720, 1524651780837.jpg [View same] [iqdb] [saucenao] [google] [report]

all I want is someone to play quake world with.

>> No.5032727

Why don't you do one?

>> No.5032734

Levelord has always been a braggart asshole like Romero. I wish his extrovert temperament was met with Blum's talent.

>> No.5032759

Doom RPG ports are one thing, but has anyone tried saving Doom Ressurection?

>> No.5032824
File: 55 KB, 172x196, 1514662636980.gif [View same] [iqdb] [saucenao] [google] [report]

Sorry I was just going by the 'modern' definition of "good doom maps"

>> No.5032827
File: 1006 KB, 1920x1080, Screenshot_Doom_20180909_131023.png [View same] [iqdb] [saucenao] [google] [report]

I made a mod for quickly grabbing a bunch of stuff and warping to a map, mainly so I can switch between final doomer classes without losing progress or items
map name is "quickstart", and it's also in the new game menu
idk you guys might find it useful


>> No.5032836


>> No.5032886

Oh no, not that one guy who designed the worst maps in Ultimate Doom! No more shit ammo distribution and tight spaces designed like an incohesive labyrinth! How can we go out without HIM?!

>> No.5032908
File: 119 KB, 356x438, smackdown why.jpg [View same] [iqdb] [saucenao] [google] [report]

I have a SERIOUS problem with achievements in video games period. If you achieved it, you know you achieved it. No reason to flash it on the screen and hammer a sound effect with it. Talk about ruining the Continuity of the game with this break-the-fourth-wall bullshit.

>> No.5032913

Neat anon. Would be neat if this was somehow vanilla compatible


>> No.5032914
File: 26 KB, 640x480, random sperg image.jpg [View same] [iqdb] [saucenao] [google] [report]

ZScript is still a Black Box, and the community is supposed to use it.

You just dont come out with some scripting language without having it fully documented... before you release it. Otherwise whats the purpose, it doesnt do what its supposed to do. Why release it or put it where someone can tinker with it. People are NOT going to delve into the source code to check on how Zscript works. Most of them cant navigate source code at all.

>> No.5032917

Well I prefer Unreal's movement over Doom and Quake's. That's why I put so much effort into attempting to imitate it.

>> No.5032918

I'll answer your questions: Because Graf is a workaholic who thinks about the end result before he thinks about getting there. It doesn't matter how other people reach his conclusions, it only matters that he reaches them. I know this is how he works, because it's how *I* work.

If I knew how to program I'd totally comment the fuck on everything though, workaholic or not if you work on a fucking community project, have the decency to help the community use it.

>> No.5032919

Wait what? Worse than Willits? How would that be even possible?
I admit, I've only played his first map, Dante's Gate (even made sure to track down the first published version of it). It seemed, well, nice, nothing special, but pretty nice regardless. Did he go off the deep end later on in terms of his mapping style?

>> No.5032920

Agreed, unreal's movement sucks, it doesnt feel realistic and it doesnt even feel as fun as idTech stuff. It feels like you're in a simulation.

Im also not fond necessarily of always-run-all-the-time. I like moving fast doom style, but keep it set at a Sprint mode that depletes with fatigue (even HL2 did this).

In Unreal Tournament it feels like you're walking through water and leaves you feeling real defenseless trying to cross out in the open. Fuck that shit, time to sprint.

>> No.5032925

its in the dimensions of the boomed pack, map 3 I think

>> No.5032926

I prefer to stop moving when I stop pressing the movement keys instead of sliding around like I'm on ice all the time, thank you very much.

>> No.5032928

I also like how it's completely unverified besides a "he said, she said" scenario and that you're stupid enough to take it to face value.

>> No.5032929
File: 5 KB, 135x150, Dr_Sleep_thumb.jpg [View same] [iqdb] [saucenao] [google] [report]


John Anderson, known to the community as Dr. Sleep, author of E4M7 of the original Ultimate Doom, and a number of other maps, passed away April this year.

>> No.5032932


>> No.5032935

Good retort. Really rubbed those brain cells together for that one did you?

>> No.5032936

Hey now Raven is probably just about the only girl that Doomguy would be compatable with. Raven sex should happen with doomguy and then they'd be a great team for destroying demons.

>> No.5032937

Fuck. R.I.P.

>> No.5032938

I hate any Cthon fight. I liked Contract except that part. A bit hard for my skill level, but undeniably well-designed. You should play func_mapjam9, it's a big jam of Contract-style maps. Even better than the original IMO.

>> No.5032942

Rest in peace.

>> No.5032943

Damn. Time to do a Dr. Sleep wad marathon.

>> No.5032947

Rest in Plasma ammo

>> No.5032948
File: 54 KB, 640x480, cat in bottle store.jpg [View same] [iqdb] [saucenao] [google] [report]

The 30 year old boomer meme doesnt make hardly any sense anyway. If its because 30-40 year olds are more old fashioned because they grew up back when kids still played outside... meh...
But Boomers literally by the definition were born in 1945-1949, which means they were 50 when computers became a way of life, and now they're in their 70s and are more likely to match the Boomer meme image.

Im technically a 30yo Boomer, but I dont drink energy drinks, cant afford em. My fav soda is M.Dew Code Red but its not really an energy drink. I dont have a yard either so I dont mow the lawn.

>> No.5032952 [DELETED] 
File: 7 KB, 200x195, 1453787308502.jpg [View same] [iqdb] [saucenao] [google] [report]

>Just got my weekly ban on /v/
>come back here to talk real vidya shit

>> No.5032953

Huh, no wonder the general IQ has dropped lately.

>> No.5032954

It's not that ZScipt is undocumented. The problem is it's a bad language. Bad and way too overengineered, therefore unfit for the specific purpose.
Graf is definitely the Lennart Poettering of the Doom community. Two things about germans is they don't know when to quit, they have no sense of proportions and they insist on periodically ruining everything.

>> No.5032958

That's the joke. That's the whole joke. The original, anyways. It's evolved now to just mean someone who likes to play old games or lives an older style compared to everyone else. I'm only 21, but I would qualify as a meme-boomer because I love Zero Ultra, I play the fucking shit out of Quake, Doom, and Daikatana and prefer retro games to new games. Originally, the meme was just some really absurd shit like "That 21 year old boomer who plays fortnite" or something. There's no context to it, so you create your own with the meme.

If there's anything to take away from the meme, it's that; it's a no-context non-sequitur where you make your own context and joke for it. It's basically a punchline: you deliver it however you want.

>> No.5032959

>getting banned on /v/
how much CP did you post?

>> No.5032960

Can someone please post that Blood gif of the zombie axe and the cultist chasing in circle? I need that for a little project

>> No.5032962

His way is also the one true way and other ways are wrong, which is the source of half his pissy fits and screwing users over.

>> No.5032963

Psst! Hey kids?
Wanna make a doom port in godot?

>> No.5032964
File: 538 KB, 700x600, benny hill theme.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5032965

Sure gimme a sec-

I love that .gif

>> No.5032970


>>5032827 seems newsworthy

>> No.5032971
File: 14 KB, 320x320, wow an fire.jpg [View same] [iqdb] [saucenao] [google] [report]

> in real life you dont see pixels so pixels and 2d sprites is pretty much a bug

In real life you dont see games you play them.
A nice game of basketball in PE class doesnt have 2d Sprites either, its got a ball that you hold in your hands.

If you took Warcraft 2 and changed all its sprites for vector art that scales up infinitely or even replaced them with 3d models... even if you kept the camera angle fixed above just like it is - it might not have the same appeal to people that it did when the graphics were pixelated handdrawn 2d sprites. Because its just not the same anymore.

A game has things that its designed with, and for. Warhammer 40K miniatures doesnt have chess pieces but its still a strategy turn based game.
Get Lost.

>> No.5032974


>> No.5032978

Nope... just a mass migration to GZ 3.25
There's nothing Graf hates more, than an older version.

>> No.5032979

>NRFTL had its song order changed in the BFG edition
Also, is it me or did the master levels in the Final Doom PS1 port had a new night skybox?

>> No.5032984
File: 372 KB, 640x480, spasm0013.png [View same] [iqdb] [saucenao] [google] [report]

Quake mods should always have something like DoE's multi-rocket launcher, a weapon even more powerful than the rocket launcher. It makes the gameplay so much more fast-paced and fun. Especially against custom monsters with higher health.

>> No.5032987

When's the last time that Graf even played a fucking Doom mod? It seems like his only hobby is overcomplicating shit. I miss having Randi as a dev because they actually played shit.

>> No.5032992

that pic
>archvile while IDDQD

>> No.5033010
File: 509 KB, 854x480, the future of gaming.png [View same] [iqdb] [saucenao] [google] [report]

In a way I guess id agree with that. I grew up in the 90s, saw some of the 80s, and had college in the early 00's.

It was a more basic time where you could get by without computers if that was really your thing (it seems the alternative was reading magazines, watching tv, playing consoles, and smoking cigarettes). Not that you could get by without Knowing How To Use computers in the late 90s, but you didnt technically need one or a cell phone either.

There's just a kinda feel that goes with that. Your home felt alot more private for example. And I would say that in terms of living a more basic life than usual im guilty of that because I just like that feel.

As far as games, I remember back in the day a game might be cool just because its got the features, people put shit in games just because of action movies being awesome - Doom got a rotary chaingun because of Predator, Terminator 2, and the funky bolt shooter guns used in the movie Cyborg. Its what the market demanded.

But there were also Damn Good games that maintained replayability, for the features at the time, the things stuffed into them, and just how fun they were to play.

As a 30yo Boomer that magic spell wore off on me all the way back around 2005 because of Resident Evil 4, FEAR, and UT2004 (actually im guilty of buying Unreal Tournament 2003 at the actual store, without knowing that a 2K4 was on the way, it was about the same just no vehicle shit). And the reason was because no matter how much better they made the visuals they were already about as good as I gave a shit for.

Its a game, its a game, the less it looks like a GAME the less of a comfy feeling ive got about it. I do appreciate some of the newer common features (ahem, or really just being able to apply 4x Antialiasing on older games without a performance hit).

I probably speak for alot of 30yo Boomers in that regard. Its pretty much just a Cultural thing. New game culture is even more artificial than the old.

>> No.5033018

thank you
nice filename

>> No.5033024

F. great buildup map to an otherwise lackluster episode ending.

>> No.5033025

I also remembered that a master level had a floating cube made of switches
Meanwhile, Plutonia had that skull one that have you weapons and TNT had two big ones with IOS's face map 32

>> No.5033032
File: 455 KB, 1000x563, ToyStory1261.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5033036

Never. Graf never plays Doom.

>> No.5033037


>> No.5033039

He's still sore that there are people and mods supporting 2.5.

>> No.5033040

See, I'm the opposite. I can still play old ass games and be blown away by them like it's 1994 and I've popped in a new generation of gaming. Boomer, relative to the meme, is a mindset from my understanding. Old games never get old to me, because the technology tricks they used to make it work still blow me away even today. Meanwhile, in the age of new technology like Unreal 4, everything is easy as pie to do now. That difficulty is what makes me appreciate games. I have more fun in the N64 ports of Quake than I do in the original game. Sure, it's missing lots of levels, but who cares? It's FUN, and it's FASCINATING to me. That's what makes games so endless to me.

>> No.5033041

This is probably true for a lot of the contributes to GZDoom now, and even less give a fuck about modding.

You've got Marisa and her crazy shit and that's about it.

>> No.5033043

What game is that? No matches on reverse image search.

>> No.5033045

Anyone else think the Icon of Sin sucks as a boss fight or is it just me

>> No.5033046

Looks like this I think. If not, it's by the same guy.

>> No.5033049

It's certainly not the best.

Personally I've always taken the decrease in boss quality as a sign of id going tits up, they were having issues during Doom 2 and then you get the two abysmal bosses in Quake when they were coming apart at the seams.

>> No.5033051

yeah it looks the same to me too, Thank You for delivering!

>> No.5033052

Weird question. Does anyone have disk images of the original Doom floppy disks backed up and are willing to upload them to mega or something?

>> No.5033059

>One of the main points of GZDoom is modding related shit for Doom
>Main dev barely cares about what his source port is made for

>> No.5033061

I've seen Graf play Blade of Agony.

Also I'm proud of my crazy shit, thank you very much.

>> No.5033062
File: 103 KB, 300x240, 300px-Doom_64_EX_cover.png [View same] [iqdb] [saucenao] [google] [report]

Doom64 EX has no sound for some reason. Anyone knows why that might be? Game works fine otherwise.

>> No.5033069

it's a good challenge on vanilla, where you have to ride the platform at least a few times and fire the rockets with correct timing, but obviously sucks if you have mouselook

>> No.5033072
File: 20 KB, 326x220, que.jpg [View same] [iqdb] [saucenao] [google] [report]

>open doomseeker
>8 people playing on a samsara server
>"fuck yeah"
>decide to take a quick piss before joining
>back at the computer
>join server
>they all left

>> No.5033104
File: 76 KB, 316x240, egg.png [View same] [iqdb] [saucenao] [google] [report]

>comments disabled

>> No.5033108

Quake is not and has never been a player's game. Quake is and has always been THE mapper's game. So you can, just as well, take those precious personal tastes of yours and stuff them right where they originated from. Nobody owes you anything other than self-expression.

>> No.5033123

I'm busting up laughing in real life at this post, wow

>> No.5033127

Do you still think a JIT compiler is something that allows you to change game options while playing?

>> No.5033131


>> No.5033138
File: 159 KB, 325x318, 1536452312043.png [View same] [iqdb] [saucenao] [google] [report]

He's not wrong though. Quake 1's gameplay is fucking trash compared to Doom. Brushes > sectors any day of the week when it comes to mapping. Doesn't mean the gameplay will be up to snuff, though.

>> No.5033142

So, as someone who spent a good hundred hours on babby's first TC weaponset/monster AI wad, should I make a mapset for it as well, or start a new project knowing what I know now?

>> No.5033148

>Also I'm proud of my crazy shit, thank you very much.
I didn't say any of it was bad.

>> No.5033152

I didn't even say I disliked regular Quake gameplay, but that that weapon improved it even further. Anyways that's nonsense, people wouldn't still be mapping for it today if the gameplay wasn't good. There are plenty of other brush-based games for mappers to choose from.

>> No.5033153

keeper of the seven skull keys

>> No.5033156

I just made a mod that replaces everything except the player with 10 archviles simply "because I was bored", maybe you should rethink that statement.

>> No.5033157
File: 10 KB, 369x300, 1531076189958.png [View same] [iqdb] [saucenao] [google] [report]

>talking shit about Quake gameplay
I seriously hope you guys are not doing it unironically

>> No.5033162
File: 250 KB, 500x500, 1533436127006.png [View same] [iqdb] [saucenao] [google] [report]

this for jesus fragging christ sake

>> No.5033164
File: 18 KB, 203x214, real human bean.jpg [View same] [iqdb] [saucenao] [google] [report]

I do like retro because its easy as pie to do stuff in, and some of the map sets made for new doom ports for example, are so much better than the stuff that came out back then its like eating candy.
(plutonia 2, valhalla, btsx, the 1024 series...)

But about modern games I see it the opposite. Its much, MUCH HARDER to do shit now than it was then.
3d Modelling is a BEAR to deal with, you have to go to school for that shit im not kidding. If you're able to do 3d Modelling at all you should be trying to get a real job doing it.
And the only gameplay editing available is pure programming, which you also have to go to school for and have loads of private experience for it to not be another bear to deal with. And even then it'll probably still take 3 weeks for you to do the coding on any mods you wanted to make.

Wanna Make Doom Maps?
A few tutorials gets you started on how to make maps. Map editors like the one in slade or doombuilder are easy. There's some reference stuff to keep track of but thats about it. And I dont even do mapping.

Wanna Make Doom Mods?
Decorate coding, especially using the text editor in slade is pretty damn up front and easy. You might have to be creative for pulling off tricks but the framework is already established, you set up things the way you want it, there's no guesswork involved. You plug in everything you want it to do.

Wanna Make Graphics/Mod for Doom?
Its literally pixel art. And people have been doing it since the 90s. You dont need a modelling program or any training with that shit, a cheap (or free..) copy of PS7 which everybody should have acquired by now will do the trick. It can take you awhile to make the stuff you want... but using a 3d Modeller to make shit will take you longer plus you'd have to be trained in how to use it AND you would still have to do 2d art on it for its texturing.

This is the reason I play and mod doom, because its so damn easy. Compared to any modern alternative.

>> No.5033168

You are bad and you should feel bad.

Still better than Graf tho.

>> No.5033170


>But about modern games I see it the opposite. Its much, MUCH HARDER to do shit now than it was then.

>3d Modelling is a BEAR to deal with, you have to go to school for that shit im not kidding. If you're able to do 3d Modelling at all you should be trying to get a real job doing it.

>And the only gameplay editing available is pure programming, which you also have to go to school for and have loads of private experience for it to not be another bear to deal with. And even then it'll probably still take 3 weeks for you to do the coding on any mods you wanted to make.

yeah, it takes some effort, is not different from any other hobbie

>A hobby is a r͟e͟g͟u͟l͟a͟r͟ ͟a͟c͟t͟i͟v͟i͟t͟y͟ that is done for e͟n͟j͟o͟y͟m͟e͟n͟t͟, typically during one's leisure time. Hobbies can include collecting themed items and objects, engaging in creative and artistic pursuits, playing sports, or pursuing other amusements

if you are not getting enjoyment out of that then you really don't want to do it

>> No.5033176

so, what would be a nice title for a retro fps, seeing that the most famous ones have at most two words in their names
wolfenstein, doom, heretic, hexen, strife, chex quest, quake, daikatana, sin, soldier (of) fortune, kingping, unreal, duke nukem, blood, shadow warrior, redneck rampage, etc

>> No.5033178

What's the name of the map with the ice castle with damaging water and the ice platforms that break?

>> No.5033180
File: 20 KB, 480x360, it takes all the color out of the world.jpg [View same] [iqdb] [saucenao] [google] [report]

In other words in 1 DAY, or even within 6 hours you can pull a doom mod out of your ass, possibly even a map. It might not be comprehensive but you can make a mod that others might find it worth the time to play.
> point of fact there are alot of newb mappers posting maps here in /vr all the time, the only reason they suck is they're using existing stock resources or variations on them rather than taking a fresh texture pack and making their map around that
> if the newb mappers would do that then people would give more praise for their screenshots

No compiling is necessary. No 3d modelling is necessary. You might even be reusing a few existing game assets in some creative way.
You CANNOT do that with Unreal 4, or Doom 3.

Another unwritten thing thats been true ever since the 90s is that game companies do major head hunting based on the stuff that modders crank out. Not the little mods but the bigger stuff. I dont have any good examples to cite... but usually the way it works is you find out some guy worked on a game, he's got the same name as a guy who helped make a big mod. Most famous example is probably Team Fortress and Capture The Flag stuff.

Modding for modern heavy 3D games is not for the faint of heart and its not really a hobby. Those SDK tools are mostly provided for fishing up new creative talent for the gaming industry. You're literally building an interview portfolio, it is not made to be easy because they want to see people make stuff with this and have to be professional in the process to do it
> as opposed to making the editors/3d modellers easier to use for the layman
> thus not focused on hobbyists

Might be one reason that Mapping is so much more common for a modder to specialize in than replacing monsters or adding weapons (I was always the latter type). Mapping is more accessible to the pedestrian.

I cant even ply my trade in modern engines, im not a programmer, im not a modeller.
> UE4 doesnt have DECORATE

>> No.5033181


>> No.5033185

I kind of like the sound of "Penetration" for a game based on bullet penetration but it sounds like a porn parody

>> No.5033189

>As a 30yo Boomer that magic spell wore off on me all the way back around 2005 because of ... UT2004
I'll be waiting for you outside

>> No.5033191

"I'm the cook"
well, that's like 4 words
"the cook"

>> No.5033201

>> UE4 doesnt have DECORATE
for real, it uses the most powerful language (not an easy one), a visual one and it still has the virtual machine for unrealscript aside for the gorillion tutorials on internet

>> No.5033207

I'm surprised how little mods make use of the new monsters and weapons from either DoE or SoA, even though both are official expansions. It's almost as if most Doom PWADs ignored the existence of the SSG, revenants, chaingunners, etc.

>> No.5033212

The Quake 2 bosses are pretty cool. Or they would be, if you couldn't just use a previously stored quad damage/invincibility items to trivialize the fights against them.

>> No.5033214
File: 132 KB, 480x360, KABOOM.png [View same] [iqdb] [saucenao] [google] [report]

Nah what I was trying to say was this whole thing about faster-stronger-graphics wore off on me back then because...
I wanted to see more Creative Uses for the graphics capabilities that were available, not game manufacturers trying to keep splitting the hair making them more and more realistic.

There have been a few decent games since 2005 (like Halo 3) but damn I mean come on after Unreal Tournament 3 why fucking even bother trying to make the graphics better. And I am mainly satisfied with the FEAR graphic quality turned up to max anyway.
> Its like thunderstorms yknow when they get really powerful the top of the cloud just flattens out because it cant break that cieling, and any additional thrust to it just makes it turn into a pancake
In other words... for the last 13 years game manufacturers in my opinion really should have focused on Storyline, and the perfection of Gameplay. And I mean BOTH.

Because games like Mass Effect and Fallout 3/4 might have had good storyline or complexity to them but the Gameplay sucks.

I could give a fickety fuck less about the power of the scripting language, only the ease of use and being able to just jump into it and do shit. The more power, the harder it is to use, end of story.

Like the Rules.ini in the C&C games.
Or the .rul files in OpenXcom.
However layrinthine the rules files are for X-Piratez it still allows you to do alot of good stuff and you can get in there and fuck with shit if you want, pretty readily.

Can you jump in without a tutorial, just looking up (or screenshotting) a handful of references?
I hit the Zdoom decorate reference with screenshots for most of the functions that I care to use because I frequently have spotty internet access, I can still look up that shit at home when I dont have internet.

But mostly what im talking about here is being able to do most stuff only referencing the documentation, NOT having to pour over infamous youtube tutorials with annoying sound bites.

>> No.5033215

Probably one that matches the content

>> No.5033217

While you're exaggerating with the amount of school and training required to program and 3D model, I do agree with your point. I've tried making stuff for games like Skyrim and even quake and it's just a pain in the ass. Doom has this simplicity that I can make what I want in an efficient manner without having to waste time how to do something. Now, that may be the fault of the editors themselves compared to Doom.

>> No.5033235
File: 5 KB, 200x200, 1505353014282.jpg [View same] [iqdb] [saucenao] [google] [report]

>Nah what I was trying to say

ut2004 wasn't even that graphic demanding, I played it with a gf2 64mb, doom 3, hl2, painkiller, riddick, far cry, bf vietnam, etc came out that same year pushing bump maps, bloom, stencil shadows, etc

>> No.5033242

I for one have never played DoE or SoA. I have the original *files* for my Quake 1 install from many years ago that ive made so many backups of.

DoE and SoA are like Blood. Even back in the day I never heard about Blood, just a passing rumor of some kind, and then many years later I started seeing the sprite resources of it show up. Like somebody who died in a flood and a couple months later someone found their body next to a park decayed and stuck in the mud.

I never even played the full version of Shadow Warrior either, the shareware versions of games were readily available back in the day but there were other games that were pushed more than others. Blood is an example of ones that wasnt pushed as hard, or somehow I just didnt hear about it as much.

I never heard of DoE or SoA until I went over to quaddicted and was looking through maps that said "it needs this or that expansion". Even though ive been playing Quake 1 since about 1998 (not multiplayer, mind you).

What it reminds me of is the Doom Master Levels. Unlike Final Doom, they were never all that popular.

The Quake 2 Expansions (ground zero, reckoning) were pretty popular though. But you'd have to HAVE them to play maps with that content in them. Otherwise the mapper is going to have to basically give you some chunk of the expansion they wanna use.
> ie, its not modular to mod

This has me needing to go play Ground Zero and Reckoning again just to find this one place that I remember and wanna look for... Though im going to doubt that its the one that has the leaping spitting mutant things.
> which has me thinking that my favorite of the two is Ground Zero, if it has a Green Key in it somewhere then thats my fave

>> No.5033257

Frankly, I think including both a BFG AND Quad Damage was overkill.

>> No.5033259
File: 14 KB, 300x269, were in for it now scoob.png [View same] [iqdb] [saucenao] [google] [report]

Yeah I wanted to make a mod for Quake 1 that gave the weapons random damage (not painfully random, just random like doom does it kinda). And make the SNG visibly fire 2 nails at a time that both appeared like the brown nailgun nails... for consistency.
I couldnt even get the damn .qc files to compile, and it was hard as hell finding the things I needed to change, and I didnt have any qc reference to tell me the syntax for a randomize function.
I couldnt figure out how to get the Makefile to work.

Doom editing has gotten alot easier over the years, but even in the days of Wintex and Dehacked you could get something going in a few days. Back then the real chokepoint was Mapping because nobody, I repeat, nobody had a WYS map editor

Graphic demanding doesnt mean shit. They did awesome things with what was available. The graphics were stunning, they were candy, and the UT2003 assault rifle was better but you could still use the model for that one if you wanted.

Bifrost Bases and Icefields (both are bombing run maps) were absolutely fucking awesome, the only problem with bifrost was some poor texture resolution on the terrain but it was understandable for the size of the map. All of the Egypt stuff especially BR/Anubis and Face3 was Grade A and eye popping.

If you havent noticed, I give NO shits about Shadows.
Simple blob shadow beneath the character is fine for me.
I dont generally give a shit about Water either, as long as its not actually "blue" like it is in doom, because water just isnt that way (Brown yucky water is more likely). HL2 and Red Faction 2 managed water pretty well in my book, I dont need anything more than that.

A common thread im weaving here is its not how demanding the game is its what it DOES with the tools it has available. Shaders suck, they're a lazy excuse for not making textures better in the first place. They should be used sparingly as projectors.

>> No.5033261

>The Quake 2 Expansions (ground zero, reckoning) were pretty popular though. But you'd have to HAVE them to play maps with that content in them. Otherwise the mapper is going to have to basically give you some chunk of the expansion they wanna use.
But couldn't you say the same about Doom maps requiring elements from the sequel to play?

>> No.5033264

He's pitiful if you have freelook.

Without it, you have basically a puzzle where you have to time shots repeatedly, while being repeatedly besieged by monsters, the longer you take, the more monsters there'll be attacking you and trying to stop you. You can only afford to fuck up so much.
It's not an excellent bossfight by any means, but it has a tricky element to it in vanilla, and the clock is your enemy, so it tries to make a challenge for you.

>> No.5033269

>Yeah I wanted to make a mod for Quake 1 that gave the weapons random damage (not painfully random, just random like doom does it kinda). And make the SNG visibly fire 2 nails at a time that both appeared like the brown nailgun nails... for consistency.
>I couldnt even get the damn .qc files to compile, and it was hard as hell finding the things I needed to change, and I didnt have any qc reference to tell me the syntax for a randomize function.
>I couldnt figure out how to get the Makefile to work.
Ah fuck, that's sounds amazing. Don't give up, anon!

>> No.5033271

Quake is great fun, you shut your whore mouth.

>> No.5033283

I wonder if a way to nerf the holy water pistol in Metadoom is to make it only get water, if you're standing in the liquids WHILE using the weapon
So, for example, if you switch for the shotgun, it stops

>> No.5033285
File: 919 KB, 2000x2325, doom 2.jpg [View same] [iqdb] [saucenao] [google] [report]

Quake 2 bosses were nice but the real overkill was having so many weapons available with so much ammunition for each weapon.

Quad Damage + Chaingun and you could tear most things in half. And even then you still have 50 rockets, 50 grenades, 200 Cells (x15 damage each) and by god 50 Rail Slugs.

And if that takes down the Jorg and then he pops out in his second form, just pop Invulnerability and start taking him apart with the BFG at close range. No challenge involved, no forcing the player to take cover, the player has to elect to up the challenge by holding themselves back.
> also with Quake style monster mechanics if you wait a short duration their cooldown for painstates will refresh, you can pop them with a grenade and it will probably faze them every time this way if you're willing to wait.
Dont forget Quad SSG does 480 damage per blast. With nothing more than readily available shotgun ammunition.

Like the first big tank dude in the security complex, normally I just alternate between popping grenades at him and feeding him buckshot from the SSG. The only danger is being caught out in the open when his machinegun is ready. Dude even has the melee guys to infight with. In the expansions the upgraded versions of the tank boss really are a threat to deal with.

Meh, I was there in 1995 and I can say Doom2 was more popular than Doom1. The popularity of doom1 transferred to doom2 because of the SSG.
> the game went from greenish tinged to brownish tinged but nobody cared
What people might have been upset about at the time was that there was no way to port the Doom1 levels into Doom2. If only because of texture mismatches.

iD Software made a mistake doing that instead of making a converted version of Doom1 maps for Doom2 as an expansion, along with the inclusion of the SSG into the original maps.
> instead they made Ultimate Doom...

I gave up on that in 2002, the same time when I started it.

>> No.5033293
File: 88 KB, 333x496, 1532942110310.jpg [View same] [iqdb] [saucenao] [google] [report]

What is the general consensus on the Icon of Sin boss fight at the end of Doom 2?

I just finished it for the first time and I have to say it was super underwhelming and gimmicky. I really didn't find it fun or challenging to have the time the rockets with the elevator so that they would hit this very specific obvious weak point. Knowing that the whole fight would've been trivialized if I suddenly turned on Vertical Aim kept me from doing so, but in the end I kind of wish I had just so it would have been over sooner. Level 29 was also kind of underwhelming for me.

Spirit World was a fucking baller level though. It felt like a proper climax. If only there had been a cool boss battle at the end versus Satan or something, or an Icon of Sin that wasn't a gimmick fight.

>> No.5033301

Nevermind I just read above and saw you guys were discussing just this. I'll just go fuck myself I guess

>> No.5033302

an anon in the last thread said he couldn't even find the expansion content in trenchbroom, so that's likely why

>> No.5033314

>Like the first big tank dude in the security complex, normally I just alternate between popping grenades at him and feeding him buckshot from the SSG.
I just pop a quad, hyperblaster him, his tanks, and his berserkers to death, then go back and pick up the quad in the previous map (as well as cells to replenish the ones I used)

the only quake 2 boss that isn't a joke is the black widow, and that's because she copies your powerups

>> No.5033321
File: 76 KB, 400x450, 1524330393186.gif [View same] [iqdb] [saucenao] [google] [report]

>Quaddicted is still blocked for EU countries
Spirit you fear mongering faggot, unless you sell my personal data without consent nothing will happen, I refuse to use Tor or doing proxy wackery to see quake maps.

>> No.5033326

We're like few days away from the article 11/13 bullshit, so bringing back the site may or may not last that long

>> No.5033328
File: 48 KB, 700x933, 1534348780173.jpg [View same] [iqdb] [saucenao] [google] [report]

Is Quake 2 generally regarded as a better game than Quake 1?

I just can't get into it because it has muh ayylmao brown space bases aesthetic instead of the much cooler 'occult' aesthetic of Quake 1.

>> No.5033331

>Is Quake 2 generally regarded as a better game than Quake 1?
Hell no

>> No.5033335

Are ThyFleshConsumed+Final Doom good or do they leave a sour taste in your mouth?

I'm >>5033293 and since I just finished vanilla Doom 1 and 2 I was wondering if I should stop there and go straight to WADs or play that official content first. Or just jump straight into Quake?

>> No.5033336

>Quake 2 bosses were nice but the real overkill was having so many weapons available with so much ammunition for each weapon.
True, though I think the lack of instant weapon swap time somehow mitigates that. The real problem here is the carriable items.

>Like the first big tank dude in the security complex, normally I just alternate between popping grenades at him and feeding him buckshot from the SSG. The only danger is being caught out in the open when his machinegun is ready. Dude even has the melee guys to infight with. In the expansions the upgraded versions of the tank boss really are a threat to deal with.
I think part of the problem here is the enemies having longer, more elaborate attack animations that give you time to move away, as opposed to the faster, more simplistic animations from Doom and Q1.

>also with Quake style monster mechanics if you wait a short duration their cooldown for painstates will refresh, you can pop them with a grenade and it will probably faze them every time this way if you're willing to wait.
On the other hand, enemies also seem to have a sort of invicibility time after that. For example, while a Tank will stagger from a rocket blast, it will shrug them off while it does any of its three attacks. You can't nearly immobilize it in the same way you could do to a Mancubus, for example.

>iD Software made a mistake doing that instead of making a converted version of Doom1 maps for Doom2 as an expansion, along with the inclusion of the SSG into the original maps.
D1 textures in 2 would have been neat, but boy oh boy, the SSG would have broken things so hard it isn't funny.

>I gave up on that in 2002, the same time when I started it.
Sad to hear that. I too had ambitions for Quake modding but ended up getting intimidated too.

>> No.5033338

Singleplayer Q2 might fall into personal opinions and judgement, the story and visual design changes from Q1 to Q2 are drastic, almost feels like a different title. Now, on the multiplayer aspect Q2 is a direct improvement over the first Quake without doubt.

>> No.5033351

>Is Quake 2 generally regarded as a better game than Quake 1?
I woulldn't be silly enough to say "hell no", but the first Quake tends to have the faster, tighter gameplay. That's not to say 2 is bad, it just has flaws like the ones mentioned in previous posts.

>I just can't get into it because it has muh ayylmao brown space bases aesthetic instead of the much cooler 'occult' aesthetic of Quake 1.
Some would say Quake is a disjointed mess that's also mostly monochrome. I mean, criticize Q2 all you want (god knows there is stuff to criticize), but it's kinda unfair to then go and blindly fanboy over some of the things from the first game that can be just as easily attacked.
Also fuck off, lovecraftfags. Body horror cyborgs are super cool too.

>> No.5033352

I made a map for it but never submitted it to /vr/. Also half-made some more stuff for it. If it gets organized I'll totally submit a couple maps.

>> No.5033358

Thy Flesh Consumed gives a sour taste, but not a too terrible one.
Like a good apple, it's sour, but not too sour.

I really like how hard E4M1 plays, you're near immediately thrown into dense action, and you're strung tight on resources.
Don't like E4M2 all that much, but E4M3 starts you instantly in the heat, where you have to just run for it and clear a path. Bit of an ugly start, honestly, but it's also exciting.

>> No.5033375

>almost feels like a different title
It pretty much, Quake 2 was never meant to be a sequel to Quake, they just couldn't get the rights to the title they wanted to, so they just decided "Eh, it's Quake again. Quake 2."

>> No.5033378

Is the Final Doomer weapon pack well balanced for otherwise vanilla gameplay in TNT+Plutonia, or does it make Doomguy too well equipped? I want to play them, but since I've played straight vanilla for so long now I kind of want to mix things up, so Im wondering if I should also add Colourful Hell or leave as is

>> No.5033396 [DELETED] 

Don't feed them, they are jealous that the singleplayer Lovecraftian branch of Quake died in 1 already and Strogg-War branch got 3 games.

>> No.5033398

As far as weapon improvement mods go, it's pretty mild, but it still does make you noticeably stronger. Then again, most of the buffs seem to be directed towards the bullet weapons. If you always felt that the chaingun was underwhelming and underpowered, perhaps this will be right up your alley.

Infinite ammo pistols are not cool, though.

>> No.5033404
File: 75 KB, 800x600, SoldierOfFortune_PC_large_11.jpg [View same] [iqdb] [saucenao] [google] [report]

wish Soldier of Fortune had mod support, it's so much fun just shooting guys

>> No.5033407

How would you rank Reelism's addons?

>> No.5033409

That game had some of the most satisfying gore ever.

>> No.5033410

It was pretty spooky when I first played, in no small part to the audio and music.
None of the bosses in the original games are particularly good in retrospect. Doom 2 at least had the sense to put a proper map every 10 levels instead of a boss.
Also, I like the Living End (map29). The aesthetic is a little drab unlike Spirit World, but I like the gimmick of sidling along the walls around this massive central structure, then later you reach it and have a pretty tense fight with the Cyberdemon while flanked by Mancubuses. Spirit World's also really cool, but the gameplay is a bit esoteric. Specifically, as a kid I got stuck because I didn't find those switches you needed to shoot to exit the level.
I wouldn't mind if the two levels were switched around though, but it's likely Living End went last because it's a Romero map.

>> No.5033412

>pretty tense fight with the Cyberdemon while flanked by Mancubuses
You actually fought the Cyberdemon there?
I just waltzed right into the exit, it was right behind his pit with nothing stopping me from going to it

>> No.5033418

It was right before shit started to get fucked up with the industry trying to regulate itself over stuff.

This is why we've never seem something quite like those games since.

>> No.5033437

Cybie could still be intimidating with proper map layout, though that leaves E2M8, E3M9 as well as Map32 out. Spider Mastermind was just anti-climatic garbage though.

>> No.5033438

[angry kegan noises]

>> No.5033440

He actually makes some of the more balanced infinite ammo pistols. My jab was mostly directed at Yholl.

>> No.5033459
File: 1014 KB, 779x716, brown.png [View same] [iqdb] [saucenao] [google] [report]

Don't even know where to go with this anymore

>> No.5033460

is this a remake of plutonia map 6?

>> No.5033468

Not really. I am taking a lot of Plutonia as inspiration tho

>> No.5033470

well, hope it goes great

>> No.5033479

to the skies

>> No.5033492
File: 110 KB, 802x623, btsx.png [View same] [iqdb] [saucenao] [google] [report]

Back to Saturn X on Doom Legacy, software renderer. Notice the skylight feature. I love it.

>> No.5033507

Could a kind anon please recommend a simple mod that sounds a warning sound when the player's health drops below X value? Or a slight red hue around the corners of the screen. Sometimes when I'm playing the faster paced mods I have a hard time keeping track of when I'm topped off and when I'm weak, without having to look at the HP percentage at the bottom.

>> No.5033510

Do you have the crosshair color option set to change based on your health?

>> No.5033514
File: 728 KB, 1920x1080, doop.png [View same] [iqdb] [saucenao] [google] [report]

i sure do miss this lighting

>> No.5033515

I'm using a Reactive Crosshair mod that an anon made here, which projects the crosshair on the world, so I'm not using GZdoom's crosshair

Even if I wasn't though, I do prefer a warning sound instead of the crosshair color changing. I thought Babel did a good job with the low health warning.

>> No.5033516
File: 319 KB, 660x432, vomit.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5033530
File: 32 KB, 480x384, 2397846982.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5033531
File: 110 KB, 300x300, 1245860519115.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5033532


There's not one I can think of, but I could code one real quick.

>> No.5033536

Nobody said autoaim.

>> No.5033540

Okay, mashochism to aim confirmed.

>> No.5033541


>> No.5033543

Do you know the warning from Babel? And how it gives you the option to have audio-only or text-only if you want? https://babel-mod.neocities.org/

If you could basically strip that one feature from the rest of Babel so that it's plug-and-play on any other gameplay mod, that would be fucking sweet dude.

>> No.5033545
File: 124 KB, 283x280, my eyes.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5033546
File: 16 KB, 320x319, THE EYE PAIN.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5033561

Not sure if it was Kegan who brought this up, but someone once said they liked to imagine BJ and Doomguy in a Belmont situation, where the Blazkowicz were a long family of strong heroes.
Then i remembered that Simon Belment from Castlevania has some weird history with redesigns, since BJ was also redesigned so much, he changed hair colors multiple times.

>> No.5033570

Sounds like something he'd say.

Where does Commander Keen factor into that though? Jonathan Morris?

>> No.5033575

> builder texas demon
> lost souls are now minisentries

>> No.5033590

But you still see some great gore every now and then. Left 4 Dead 2 has, in my opinion, the best gore in any videogame ever.
L4D3 when? ;_;

>> No.5033601


This is correct. Basically Corvus has his hand closed into a fist while wearing it, with it protruding outward from the surface of said fist. A logical design could involve a type of push button trigger under the thumb, but we magic bois tho

>> No.5033604

The pistol in combined_arms is a little overpowered though.

>> No.5033624
File: 62 KB, 362x447, 1526482298657.jpg [View same] [iqdb] [saucenao] [google] [report]

>gzdoom -iwad [whichever you want] -file lights.pk3 brightmaps.pk3 targetspy.pk3 reactivecrosshair.pk3 doomsfx.wad smoothdoom.pk3 fullscreenHUDreplacement.pk3 [rolandmusicpackdirgoeshere]
>Free Look ON
>Autoaim OFF
>Jump ON
>Crouch ON
>Dick MUH

Is this the ultimate Vanilla+ experience?

Or do you prefer something else apart/other than DoomSFX+SmoothDoom?

>> No.5033627

>vanilla anything

>> No.5033631

Vanilla+ anon. By that I mean the next stepping stone coming from Crispy Doom, for example - while still not exploring major gameplay mods.

>> No.5033636
File: 142 KB, 880x660, the demonsteele.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5033637
File: 1.69 MB, 1461x791, tempofield.png [View same] [iqdb] [saucenao] [google] [report]

hello? exterminator? my basement is infested, again

>> No.5033658

>jump on
>crouch on
>anything pk3
>vanilla anything

>> No.5033659

Vanilla =! Vanilla+

>> No.5033670

>If you always felt that the chaingun was underwhelming and underpowered

>Stunlocking most enemies
Who thinks that?

>> No.5033673

>everybody overlooks the pixel-perfect accuracy of the pistol and chaingun's first shots.

>> No.5033691

Can someone please post that gif of the mountain with the chaingunner shooting at you from it?

You guys weren't kidding about them being everywhere in Final Doom, holy shit.

>> No.5033702

I mean, you can do the same to them, so...

>> No.5033708

Doom Eternal's looks like a mix between that and House of the Dead 2.

>> No.5033713

Doom Eternal looks like Darksiders 1 but in First Person imo.

>> No.5033721


>> No.5033729

Vanilla+ usually means slight enhancements to the classic experience, not new movement options that completely break maps

>> No.5033732
File: 12 KB, 880x655, c kid 15.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5033742

Honestly I heeded this advice for my first run of Doom1 and 2, but nowadays I can't really say it with a straight face. Usually the lack of jump/crouch doesn't enhance the gameplay for me, it just makes it more annoying. I don't think "Oh gee I wonder which platform I need to strafe-jump off of to get to this bit of raised floor", I think "Goddamn that's annoying, Doomguy please just hop a bit, you have the strength to go SANIC fast, surely you can muster a small little jump."

>> No.5033752

>anything pk3
Oh come on, Smooth Doom is valid here, as well as Perkristian's sounds.

>> No.5033754

Not with autoaim on.

>> No.5033756

Might as well noclip and activate fly, then.

>> No.5033759

It's Doomguy anon, not Ghost Superman

>> No.5033763

Anyone ever try playing continuous with no secrets? Everyone knows how trivial normal play ends up after even two maps, but I can't bring myself to give a shit about enforced pistol starts either. With no penalty for dying and no long-term resource management to think about, it just feels meaningless. Having to work with only what the mapper considered bare minimum to survive, making sure you get the most out of those limited supplies on each map, and struggling back from a pistol start after death (with no secrets for a quick rebound) makes the game much more interesting, I'm finding. Especially with the overwhelming majority of maps being designed around pistol starts, you rarely find health before enemies at the beginnings, so you can end up in really tight situations where you're desperately trying not to lose your half-complete arsenal.

>> No.5033778

moshi moshi, baberu-guy desu
Should work pretty much the same. Also I was the one who made that crosshair mod, but don't tell anyone it's a secret.

>> No.5033781

Based. I love you anon
Do you make bigger mods as well?

>> No.5033785

Well I made Babel, but that's about it aside from FKER a long time ago. I'm actually working on a non-Doom side project right now to avoid burning out too hard.

>> No.5033786
File: 634 KB, 400x225, you got the shotgun.gif [View same] [iqdb] [saucenao] [google] [report]

It's purposefuly shit level design, just to fuck you up without giving you a chance to fight back. Plutonia loves doing this. Good mappers know how to avoid making players go through this problem

>> No.5033792

Oh lol, sorry, I thought you meant you were referring to me as "babel guy" because I wanted it to be like babel, not as in "I am the guy that makes babel"


>non-Doom side project
ooh, which game?

>> No.5033801

Not a game, writing a novel. I require more chillaxing due to work. I also had another Doom project in mind, and made a fair portion of it, but I couldn't make it "fun" so it's gotta go back to the drawing board. General idea was to have these sort of non-monster entities which would possess enemies and give them extra abilities, and then you could steal them for yourself and they would level up across maps etc. Problem was that it all felt just too artificial and since I was going for max compatibility (no monster changes) it was a real shitshow code-wise. I did make the basic systems work though, which was pretty neat considering what a pile of crap ZScript can be.

>> No.5033803

I keep wanting you to make a github/gitlab/whatever sort of thing for your projects, I'm highly curious about the process

Also, good luck on your novel!

>> No.5033808

Feel free to unzip stuff, my shit's not totally commented but it should be mostly legible. The hell knight is pretty well doc'd so start there. You'd probably not get much from my commit history since I have a bad tendency to just shove 100000 changes all into one commit.

>> No.5033809

One minor gripe - this seems to conflict with the flashlight_pkuika.pk3 mod. Both show up in the options, but flashlight no longer activates when the hotkey is pressed

In case you care/wanna try it out, this is it

>> No.5033810
File: 2.51 MB, 173x267, 1458378889249.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5033812

Huh, what the shit. Alright let me troubleshoot that.

>> No.5033816

Looks like that flashlight mods conflicts because it changes the player TID. I can probably fix this by changing the mod to use an event handler, but that'll take a little while.

>> No.5033818

Disregard that. I just need to load the flashlight first and THEN the warning mod, then it werks

>> No.5033820

I need to be blasted by the flow of time real quick. When did Skulltag die?

>> No.5033823

Oh, alright, that makes sense. Still I'll just try to recode it with an event handler real fast to see if I still remember how to do this.

>> No.5033827


>> No.5033828

The earliest threads on Zandronum forums are from mid 2012. It's been over six years.

>> No.5033862

Well if you want it in ZScript so it'll work regardless, try this
Just don't look at the text drawing code if you want to keep your sanity.

>> No.5033881
File: 2.93 MB, 320x236, 1523270653588.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5033882
File: 113 KB, 916x816, pain 7.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5033892

The dev's textured the cigarette butts the wrong way in the sequel and I noticed it the first time I walked into the subway, and this is the shit you are having a hissy fit about?

>> No.5033895

>I'm actually working on a non-Doom side project right now to avoid burning out too hard
What's that.

>> No.5033896

He answered in one of the replies, it's a novel

>> No.5033898

Yeah, I misread the chain somehow. Whoops.

>> No.5033907

Yeah, it's relaxing, I'd actually recommend it to anybody who likes reading. Just slap on some chill music and type. It's sort of like reading a book that only exists in your head, just really slowly and you have to write it back out. Plus when I get bored I can work on some tweaks or minimods, then shift back later. Probably gonna enhance that reactive crosshair mod tomorrow to have some color options and stuff, maybe a few extra sprites.

>> No.5033923
File: 100 KB, 96x96, 1535224814377.gif [View same] [iqdb] [saucenao] [google] [report]

>Probably gonna enhance that reactive crosshair mod tomorrow to have some color options and stuff, maybe a few extra sprites.

Neat. I'd suggest you consider uploading those mini-mods (ReactiveCrosshair and HealthWarnings) to your site eventually, I'm sure I can't be the only guy on earth that's glad to have those tiny modular QoL mods around, with the difference being I'm lucky I hang around here.

If I could suggest a feature, it would be great if there was an option for the crosshair to change color when it goes over an enemy, like Chocolate/Crispy Doom's reactive crosshair does (it's normally red, but it goes white when it goes over an enemy)

>> No.5033928

99% chance it's doable, I'll keep it in mind. Probably easier than making it health colored.

>> No.5033929

>Yeah, it's relaxing, I'd actually recommend it to anybody who likes reading. Just slap on some chill music and type. It's sort of like reading a book that only exists in your head, just really slowly and you have to write it back out.
That's one of the best examples I've seen. Makes me want to do some writing right now.

>> No.5033936

The multirockets make the game easy as fuck as soon as you get them, though, as they still only use one multirocket ammo per shot but do normal damage per rocket. Same with the MIRV launcher.

>> No.5033937

also, noob end-user question:
Is there any way I can force GZdoom to load a save game, even though the mods used in that save game weren't loaded on startup?

I'm aware this would probably result in crashes/breakages in many circumstances, but I'd think it wouldn't cause any trouble if it's just a simple HUD mod or whatever, right? Is there a way to force that load anyway?

>> No.5033943

Not that I know of, not without some serious hackery of the save files. Sorry.

>> No.5033946
File: 41 KB, 248x241, bad day.jpg [View same] [iqdb] [saucenao] [google] [report]


I really want to understand ZScript better. Everytime i try to adapt to it though, it just feels like a much less friendly version of decorate. I can jury rig decorate stuff into it, but actually using what makes it unique is really hard to grasp based on whats available.
I think part of the problem is that ZScript documentation requires a more advanced grasp of universal coding languages, while decorate (and even ACS, to a degree) can be learned by rote repition and even simple trial and error. Those who are ascended just get Zscript docs, while the plebs just use it for decorate-plus-access-to-a-few-other-definitions.

>> No.5033952

Also damn these threads always with the german hate :(

>> No.5033954

I did it the same way I learned how to use Decorate and ACS: tearing apart other mods and having the wiki open the whole time. gzdoom.pk3 is also all but required.

>> No.5033958

I really like when other mapsets strive to replace him like Moonblood, but unfortunately those same custom replacements tend to be a joke with monster replacer mods that don't account for them (like Colorful Hell)

>> No.5033964

I'm worried about even going to ZScript when it's GZDoom-only and the devs lately are making GZDoom's future questionable.

>> No.5033967

what do you mean by that?

>> No.5033969

ZScript is too useful a feature to not survive past GZDoom if it does die early. That or it'll get nuked badly when Eternity finally releases the angelscript modding feature they've been going on about for a while, but that's probably going to be better in every way anyway so who cares?

>> No.5033970

Ye I've done that to do a few things which come out pretty neat, but it never brings me any closer to actually understanding how it works on a conceptual level. Its hard to explain I guess.

>> No.5033972

Do some online programming courses. C# is pretty similar to ZS, so try those. Once you understand OOP it's not so bad.

>> No.5033975

Ironically I've always been absolute, garbage at programming, so learning how to mod has been like babby's first steps in that direction. I guess thats just the next step I need to take to keep growing. Maybe I'll actually make decent mods someday~

>> No.5033979

Kegan is that you?

>> No.5033980
File: 1.93 MB, 444x329, 1529045864676.gif [View same] [iqdb] [saucenao] [google] [report]

nah ryuhi, the heretical doom hack.

>> No.5033985

Ah, well you won't get anywhere without pushing your limits, so do the programming stuff. You'll get it eventually. There are a bunch of good ZS mods to look at too. Maybe instead of tweaking them, try to read a file and understand how it works? I dunno man.

>> No.5033992

Users keep being given reasons not to update GZDoom because Graf or whoever makes strange decisions that fit their own agenda.
I feel like Graf sees GZDoom more as a cutting-edge engine to put new tech on, rather than a platform people (with new, old, fast or slow computers) use to play id Tech 1 games and the mods people make for them.

>> No.5034007

Now Pirate Doom doesn't work with GZDoom.

>> No.5034009

how the fuck

>> No.5034018

Graf hates legacy support.

>> No.5034019

>make engine for a now 25 year old game
>hate's legacy shit
ironic, huh.

>> No.5034020
File: 91 KB, 1000x665, drawing.png [View same] [iqdb] [saucenao] [google] [report]

a doom weapon where you draw stuff and they come to life making them become your allies like COMIX ZONE

>> No.5034023

>Heretical Doom
That's fun as fuck so all crimes are forgiven.

Ok maybe not your purple staff having autoswap priority over everything, that I fixed for myself tho.

>> No.5034027


FUCK i completely forgot about that. I personally hate autoswap which is why i tried to make it less of a thing with the other weapons, must have missed that one. I meant to keep it at the hellstaff since thats the most powerful "versatile" weapon. I'll be sure to fix that in the next version.

>> No.5034032

I think I only noticed that when I emptied out the crossbow, which I did a lot cause the SSG mode is fucking cool.

>> No.5034037

Funny enough, i made that mode to be less efficient, more burst damage. its actually super inefficient. but, i used it to learn re-engineering the sound and feedback. The responses I've gotten for it really make me want to revamp the rest of the weapons, since everybody seems to love it.

>> No.5034043

It's just a really neat idea being able to swap between the two modes.

>> No.5034048

New thread.


>> No.5034212

You wish.

Name (leave empty)
Comment (leave empty)
Password [?]Password used for file deletion.