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/vr/ - Retro Games


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File: 1.55 MB, 2976x3968, i can't think of any funny quotes from the movie.jpg [View same] [iqdb] [saucenao] [google]
5024752 No.5024752 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5019963

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://cdn2.desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
+ In video format: https://www.youtube.com/watch?v=ietb4JwaaXA
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://cdn2.desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://cdn2.desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Marathon: https://cdn2.desu-usergeneratedcontent.xyz/vr/image/1528/27/1528276019025.png
Thief: https://cdn2.desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.5024753

=== ONGOING ===

Quaddicted still down for European users

=== NEWS ===

[09-06] LOTX milestone 3, project put on hold
https://www.dropbox.com/s/ymtpoqmqbur88l6/LOTX-milestone3.rar?dl=0

[09-02] DAKKA SSG revamp in latest alpha
http://jinotra.in/downloads/mods/doom/dakka/dakka-0.10alpha-2018-09-02.pk3

[09-02] Audio level rework in new pre-release version of Babel
https://my.mixtape.moe/mrcokp.pk3

[08-29] Anon shares GZDoom gameplay mod compatibility patches for Heretic, Hexen, and Chex Quest
http://www.mediafire.com/file/zkt5vzcjh65r9ny/Almost_Universal_Doom_for_Heretic_patch_V0.2.7z/file
http://www.mediafire.com/file/cxs2055thu8zd2x/Almost_Universal_Doom_for_Hexen_patch_V0.1.7z/file
http://www.mediafire.com/file/ltm30tpj80h222o/Almost_Universal_Doom_for_Chex_Quest_patch_V0.1.7z/file

[08-29] GEC PSX Master Doom Beta released, incorporating missing PC levels into the PSX version
https://www.doomworld.com/forum/topic/101161

[08-27] SM186 for Quake released, 12 Terracotta-themed maps
http://www.celephais.net/board/view_thread.php?id=61621

[08-26] GZDoom 3.5.1 released, implementing a "resolution mode selector"
https://forum.zdoom.org/viewtopic.php?f=1&t=61800

[08-25] A more recent build of TerminusEst's Booster mod
https://www.dropbox.com/s/nt4ycstu42sc4dq/te13-Booster.pk3?dl=1

[08-25] Anon shares a Hexen 2 map
https://mega.nz/#!pl1kxKJY!Z-6tXu5l_hOqI-H3Goy8Ga-lbfXMTJe1rqOAFaUG0_8

[08-25] Alien Armageddon mod for EDuke32 released
https://www.moddb.com/mods/duke-nukem-alien-armageddon/downloads/duke-nukem-alien-armageddon-10

[08-23] Combined Arms v1.3 as well as 'Combined Harms' officially released
https://combine-kegan.itch.io/combined-arms

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

To submit news, please reply and anchor it to this post.

>> No.5024757
File: 133 KB, 984x888, 1531247122834.png [View same] [iqdb] [saucenao] [google]
5024757

HUUH

>> No.5024762
File: 2.94 MB, 1280x720, hideous destructor, berserk.webm [View same] [iqdb] [saucenao] [google]
5024762

>> No.5024774
File: 36 KB, 639x479, LOLchair.jpg [View same] [iqdb] [saucenao] [google]
5024774

>>5024295
Lolchair confirmed for Doom?

>> No.5024775
File: 690 KB, 532x1456, megaguy n doomman.png [View same] [iqdb] [saucenao] [google]
5024775

>> No.5024792
File: 1.49 MB, 946x1336, 6cfe66473d79356c0ff7ac0421d55a1279c013b1.png [View same] [iqdb] [saucenao] [google]
5024792

>> No.5024794

>>5024792
Shit would be cash

>> No.5024798

>>5024792
>its an entire recreation of the original Doom comic
>but with no dialogue this time

>> No.5024802 [DELETED] 
File: 58 KB, 564x564, a9de6fccd1285f2ffb22e2eac938f72b.jpg [View same] [iqdb] [saucenao] [google]
5024802

Guys, I need a racist wad.
With muslims, niggers, or anything else that's racist.
Can please some of you provide?

Qt for your troubles

>> No.5024803

>>5024798
That would suck all the fun out of it, though.

>> No.5024806

>>5024798
>>5024803
This, I thought just about everybody agreed the only redeeming feature of it was the terrible writing.

>> No.5024809
File: 91 KB, 355x406, GROOVY.jpg [View same] [iqdb] [saucenao] [google]
5024809

>>5024806
It was a beautiful brainchild of the 90s and I don't think we'll ever see anything that glorious ever again.

>> No.5024819 [DELETED] 

>>5024802
>killing niggers and muslims while playing as a jew
The irony

>> No.5024853 [DELETED] 

>>5024802
Just go to E1M1, kill yourself and jerk off to Doomguy's dead face, I guess.

>> No.5024857

>>5024802
/pol/.wad
Trump Doom.

>> No.5024858

Still wish there was a mod that made Doom 1's intermission screens like the level selection maps from games like Super Mario Bros 3/World and Crash Bandicoot

>> No.5024861

>>5024802
>>>/fuckouttahere/

>> No.5024862

>>5024858
You could go the Golden Souls 2 route and have a hub map that you were dumped back out to at the end of the level.

>> No.5024865

>>5024802
Hand yourself over to the authorities before you go on a pathetic shooting spree, incel. Or get genuine psychiatric help, preferably.

>> No.5024869 [DELETED] 

>>5024865
Damn, that must've struck a nerve really hard.

>> No.5024871
File: 175 KB, 1000x1000, c kid 7.png [View same] [iqdb] [saucenao] [google]
5024871

ol c.kid

>> No.5024874 [DELETED] 

>>5024865
n i g g e r

>> No.5024879

>>5024865
If my experience dealing with such individuals is any indication, he's beyond help.

>> No.5024881

>>5024879
Shall we report him to the FBI?

>> No.5024883
File: 122 KB, 400x378, 15286901070258.png [View same] [iqdb] [saucenao] [google]
5024883

How did you guys get introduced to Doom? For me it was my Dad who had it on his computer around 1994. We'd make a game of it how far we could get before being slaughtered. We did it so often he figured that we could give Doom II a try and we got our asses kicked the first time around.

>> No.5024886
File: 2.71 MB, 720x540, 1535648787610.gif [View same] [iqdb] [saucenao] [google]
5024886

>>5024883
My answer might make you feel old, I'm sorry
I was born in 1994. I only started playing it a few weeks ago. I've obviously known about it for a long time but I never really dived in to try it out until recently.

I now have a fuckhueg WAD collection, really glad I picked it up. Loadsofun.

>> No.5024889

DOOT
https://www.youtube.com/watch?v=6xG6TDX7tQw

>> No.5024893

>>5024762
https://clips.twitch.tv/MuddyHealthyBaconAllenHuhu

>> No.5024894

>>5024889
Shame it wasn't with the Doot mod.

>> No.5024896

Holy shit have you guys seen this Magic Eye mod?
https://blogum.itch.io/omdo
Peak 90's right here

>> No.5024898

>>5024883
I played that flash port of Doom on Newgrounds. Spooked the shit out of me the first time I played it.

>> No.5024901

>>5024857
Thank you, anon.

>> No.5024904

>>5024896
>those things never worked for me when people were obsessed with those books in the 90s
>still don't work now
Feels bad man.

>> No.5024906

>>5024883
brutal doom. Only did the discovery of reelism saved me from playing oblige maps with project brutality for the rest of time.

>> No.5024909

>>5024901
There's also Moonman.wad
https://www.youtube.com/watch?v=c5AFHu8Xrw4

>> No.5024924

>>5024909
This is great. Thanks a lot for the help.

>> No.5024928 [DELETED] 

>>5024865
>incel
Ooh the burn, man!

>> No.5024932 [SPOILER] 
File: 50 KB, 574x430, 1536161217354.png [View same] [iqdb] [saucenao] [google]
5024932

>>5024928
>>5024924
plot twist
https://www.youtube.com/watch?v=cphNpqKpKc4

>> No.5024934

>>5024809
Imagine just how much more memetic that comic would be, if it was drawn by Liefeld?

>> No.5024963

>>5024883
born in 94 too, the reason I discovered Doom was that my cousin gifted me and my sister a bunch of his burned CD games
TNT was actually my first contact with Doom, and jesus fuck pinkies used to scare the shit out of me

piracy was so prevalent (and still kinda is) that you could buy burnt CD's at your local PC shop for peanuts, they even came with cheats written in the back of the slip cover

>> No.5024967
File: 31 KB, 595x162, vr.png [View same] [iqdb] [saucenao] [google]
5024967

>>5024932

>> No.5024984

how do i hold more disks of repulsion than just 15?

>> No.5024990

>>5024984
Replace ArtiBlastRadius with something that inherits from it and set the inventory.maxamount to higher than 16.

Or change the default max in the mapinfo.

>> No.5025013

>>5024883
I tried the DOOM demo on Steam a shortly after it came out, then I came here to see what the original Dooms were like.

>> No.5025024

>>5024883
Mom bought it.
I had played Quake before which was too scary for me at the time but Doom was a little more bearable, although I still used the -nomonsters parameter at first just to look at the maps and find secrets.
I found all episode 1 secrets except for the one with the automap in e1m5.

Lost souls still spooked me for a while.

>> No.5025027

>>5024883
I don't actually remember; my early childhood was a blur of quake, doom, unreal, and a bit of wolfenstein 3D (and I think there was some RtCW in there too?)

man I've been playing id shooters nearly my entire life, honestly kinda crazy

>> No.5025032

>>5025027
sounds like a good childhood

>> No.5025034

Was the registered version of Doom a total embarassment?

>two episodes of ugly, flat, boring levels
>only two new monsters (one of them is just an annoying shit) and two new bosses
>only two new weapons
>mostly recycled music from episode 1
>last level being the worst joke ever in video games (before Duke Nukem World Tour boss level)

I wish they should have released Doom 2 after Knee Deep in the Dead to avoid embarassment.

>> No.5025059
File: 287 KB, 540x718, 1485989612151.png [View same] [iqdb] [saucenao] [google]
5025059

>>5025034
You have to keep in mind what came before it with Wolf3D.
>6 episodes of literally flat geometry and extremely labyrinthine
>all enemies are hitscan
>final boss is just another hitscanner with more HP

As "embarassing" as you think it is, it's an overall upgrade to everything that existed at that current point in time.

>> No.5025068

>>5024883
It was on School PCs.
Like around the 2006 or 2007 year.
Yes, those PCs were old enough to just run DOS games.

>> No.5025074
File: 173 KB, 1920x1080, 2018-09-05-123132_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
5025074

This is actually pretty rad. Novelty, not something I would play normally, but interesting

https://dario-zubovic.itch.io/1337-doom

>> No.5025076
File: 467 KB, 1920x1080, 2018-09-05-123520_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
5025076

>>5025074
Same place but with smaller ASCII and colors on

>> No.5025107

>>5025068
Schools and other government shit are usually a version or two behind with Windows, so it's not surprise they'd be on 98 or 2000 or worse, ME.

>> No.5025118

>>5025059
Considering the quality of episode 1 it was an embarassment. Tom Hall levels looked like just a slightly updated Wolf3D, and Petersen was a total chaos.

>> No.5025121

>>5024752
>Go to play ZDWars with people
>New classes make no sense
>Pimp
>OC shit
What is this
Is there a guide somewhere for the new shit

>> No.5025138

Same as >>5024898 except i got interest for Doom, when i saw the Doom movie

>> No.5025156

What's a good HUD for Zendronum? My favorite so far is UDV, but it doesn't work for zendronum (at least not the version I prefer)
Please.

>> No.5025185

What's the deal with like Ultimate Doom and Final Doom? What's what and what order should you play in?

>> No.5025193

>>5025074
> Unity

What the fuck? libcaca has been available for centuries.

14m3-doom

>> No.5025194

>>5025185
Are you stupid?
Ultimate Doom is the first one and Final Doom is the third one, come on.

>> No.5025212

>>5025185

Ultimate Doom is the original Doom plus an extra episode, Thy Flesh Consumed.
Final Doom is TNT: Evilution and Plutonia, and takes place after Doom II.

>> No.5025254

>that boomer in my class who thinks doom and doom 2 suck because of the graphics

>> No.5025256

>>5024806
>terrible writing

Did you mean to write terrific?
https://www.youtube.com/watch?v=ZrxKFDZu_MI

>> No.5025261

>>5025121
ZDWars extra classes are like the earlier versions of Samsara extra heroes: absolute memes not meant to be taken seriously

>> No.5025267

>>5025254
That's called a zoomer

>> No.5025269

>>5025254
>>5025267
This meme is dumb.

>> No.5025270

>>5025267
sorry

>> No.5025298
File: 101 KB, 480x270, Screenshot_Doom_20180905_205758.png [View same] [iqdb] [saucenao] [google]
5025298

I think my Uzi is finally starting to look how I imagined it would.

>> No.5025304

>>5024883
Spotted a "moustached guy" killing nasty dudes and monsters on a computer in my dad's office, then asked to install it on a computer back at home.
This was right after I played Wolf3d. It was 96 or 97, I think. Maybe 95 even (Yeah, I could've played Doom right as Quake was about to be released).

>> No.5025337
File: 2.88 MB, 1000x563, NOPE.webm [View same] [iqdb] [saucenao] [google]
5025337

>> No.5025364

>>5024883
It was 1993, I was six years old.

Dad came home from work one day and said the whole office had jammed up the network playing a Doom and that he'd never seen anything like it. Over the next week he kept telling me how great Doom was.

At that point the only PC we had was an old 286 that would have never been enough for Doom.

I remember him building a PC on the kitchen table soon after, a 486. Looking back, it must have cost him almost month's salary - and it didn't even have a soundcard. He let me screw the hard drive and CD drives into the case for him. Doom was one of very first things we installed, and even with no music and just the PC Speaker beepboops it was still amazing. He used to let me play it sitting in his lap.

He's in his 60's now, and sadly suffering from early dementia and heart problems. He struggles to remember anything for more than a day or two, can't figure out which way his shirt is supposed to go on or how to tie his shoelaces, but if I mention Doom to him, he will hum the entire main guitar riff of this:

https://www.youtube.com/watch?v=QmmuQA65Z-A

>> No.5025367
File: 20 KB, 880x655, c kid 13.png [View same] [iqdb] [saucenao] [google]
5025367

>> No.5025369

>>5024883
Back when I was about 12 (in 2012) I think I saw a flash game on some website about it, and had just discovered how to pirate, so I gave it a try.

>> No.5025427

>>5024883
I only knew about the movie at first but then tried the game on my DS and the pinkies scared the shit out of me, I was 10 or 11 at the time

>> No.5025450

How exactly does Doomguy get from Phobos to Deimos between act 1 and 2 of the first game? Is he killed in that ambush at the end and just goes to hell or what?

>> No.5025467

>>5025450
that's the implication

>> No.5025483

>>5025450
Deimos was in hell

>> No.5025512
File: 396 KB, 1920x1080, Screenshot_Doom_20180904_211617.png [View same] [iqdb] [saucenao] [google]
5025512

need the source on the m1911 sprite cuz i can't rip it from the wad (it's in pk7 format)

>> No.5025537

>>5025512
pk7 is 7zip, just open it with that.

>> No.5025591

>>5025450
yes

>> No.5025593

>>5025337
i wish gzdoom could do proper 3d polyobjects so we could have horizontally moving bars

>> No.5025648 [SPOILER] 
File: 145 KB, 427x460, 1536189825201.png [View same] [iqdb] [saucenao] [google]
5025648

>>5025483
Don't remind him.
ples no report for bad joek

>> No.5025697

>>5025337
nice bail
what map are you playing?

>> No.5025717

>>5025194
No, Doom 3 is the third one. I mean, It's literally in the name of the game.

>> No.5025735
File: 45 KB, 251x374, sakuya bones.png [View same] [iqdb] [saucenao] [google]
5025735

>> No.5025737

>>5025717
nah man, doom 64 is the third game

>> No.5025741

>>5025735
qt
what is this?

>> No.5025742

>>5025364
Your dad is badass and reminds me of my own. His health might be failing him now but he'll always be a part of you, and a part of all of us.

>> No.5025763

>>5025741
From a call of duty weapons pack for brutal doom. It gives you radios that either let you spawn a marine squad or an anime girl. This one is Sakuya Izayoi from touhou. She normally has timestop and knives but here she just has a SCAR-H and Deagle.

>> No.5025794

>>5025763
i thought he hasn't updated it though, he said it's not on 0.85 in the video testing sakuya bones

>> No.5025823
File: 307 KB, 1280x1024, Screenshot_Doom_20180905_211044.png [View same] [iqdb] [saucenao] [google]
5025823

just some experimenting with SKSPINE and SW2SKIN
looks unsettling. good.

>> No.5025828

>>5025823
would probably work better with the pink skin texture instead of the spines

>> No.5025837

>>5025828
Yeah, I thought so too initially but I wanted to swap it for a more "support"-like texture (some use spine as a flesh support equivilent and i kind of wanted to match the texture together, Maybe an sk_spineless would be of note? (haha)
anybody got a dump of the unused beta/alpha assets? deathz0r seems to be dead.

>> No.5025850
File: 281 KB, 1280x1024, Screenshot_Doom_20180905_213045.png [View same] [iqdb] [saucenao] [google]
5025850

>>5025837
>>5025828
>>5025823

>> No.5025854

>>5025850
A HUGE GAPING VAGINA THE SIZE OF A HALLWAY!

>> No.5025857

>>5025823
>looks unsettling
looks like a mishmash of textures

>>5025850
yeah, this is better, though alignments are still quite out of wack

>> No.5025859
File: 1 KB, 123x105, STFST011.png [View same] [iqdb] [saucenao] [google]
5025859

>> No.5025860
File: 242 KB, 526x503, 06ef616f55c7065fc35b2105bafd177f3428951982a65dfbc31045f30f6d91fd.png [View same] [iqdb] [saucenao] [google]
5025860

>>5025854
stop agitating my sides

>>5025857
should be more imaginative and look past the fact it looks like a mish-mash,
but yes it does look like a mishmash

>> No.5025878
File: 114 KB, 393x381, 1502677598039.png [View same] [iqdb] [saucenao] [google]
5025878

>>5025860
>slap a bunch of unfitting textures together
>surprised when people say it looks weird

>> No.5025882

>>5025878
who bit your nipples

>> No.5025890

>>5025882
I did.

>> No.5025895

>>5025860
>should be more imaginative and look past the fact it looks like a mish-mash,
imagination has nothing to do with it you baka

>> No.5025907

>>5025890
was there milk

>> No.5025927

>>5025717
Actually Doom 3 is more of a sixth game in the series.
And Final Doom is 3d+4th games
Doom 64 is fifth game

> But the 3..!
So what? It's just the third MAIN game, not the Actual third game.

>> No.5025947

>>5024883
I don't remember. One day Doom 2 was on the computer so I played it.

>> No.5025952

Why exactly did we get Doom 64 before Doom 3?

>> No.5025962
File: 478 KB, 1280x1024, Screenshot_Doom_20180905_225018.png [View same] [iqdb] [saucenao] [google]
5025962

>> No.5025964

About to play hideous destructor for the first time, anything i should know?

>> No.5025965

>>5025952
Because they wanted a new game on a console?

>> No.5025967

>>5025964
Recalibrate the controls so you're comfortable with them. There are a lot but not so much you'll be filling up your keyboard.

>> No.5025969

>>5025964
you play as an ugly destroyer

>> No.5025972

>>5025964
Tip 1). Read the manual.
Tip 2). READ THE MANUAL!

>> No.5025983

>>5025964
take the guns for a spin at the range before you go into real combat with them
read the f1 screen for gameplay basics, then reference the manual as you need/want more information about specific things instead of trying to cram down the whole text in one go

>> No.5025985

>>5025964
Don't play it

>> No.5025986
File: 809 KB, 1920x1080, Screenshot_Doom_20180905_231019.png [View same] [iqdb] [saucenao] [google]
5025986

Goddamn
How am I gonna get out of this jam!?

>> No.5025990
File: 96 KB, 200x338, 200px-Heavy_taunt_laugh.png [View same] [iqdb] [saucenao] [google]
5025990

>>5025985
t. angry boi icarus

>> No.5025994

>>5025990
don't you insult the name of Icarus

>> No.5025996

>>5025994
you gain no respect from me until you stop punching in ID(K)FA 10 minutes into your playthrough

>> No.5025997
File: 109 KB, 1280x720, snap.jpg [View same] [iqdb] [saucenao] [google]
5025997

>>5025850
Don't make it symmetric.

>> No.5026000

>>5024883
I was eleven, or somewhere around that age, when I found my parent's shareware discs of Doom 1. I booted it up in MSDOS, but I remember I couldn't get the sound working right which made it kinda scary the first time.

>> No.5026002
File: 723 KB, 1920x1040, gzdoom_2018-09-05_23-22-31.png [View same] [iqdb] [saucenao] [google]
5026002

Why is this exploding when i try reloading the mag?

>> No.5026016

>>5025964
Don't trust the barrels.

>> No.5026020

>>5026002
4.26 is a shit round and the magazines are meant to be disposable
you can reload them but it's something you should only do if you have no fresh mags
partial 4.26 mags and loose rounds are best used for repacking 7.76 rounds instead

>> No.5026040

>there was never an actual doom 3
Feels like it should have been a trilogy. I don’t count 64 or final doom because the story doesn’t really align

>> No.5026051
File: 90 KB, 640x480, Screenshot_Doom_20180902_220049.png [View same] [iqdb] [saucenao] [google]
5026051

>> No.5026061

>>5024883
Bought the shareware floppy version for $5 or so from an Egghead Software within biking distance of home. Believe this would have been early '94, as that was when my family finally switched from the old IBM AT to a 486.

>> No.5026064

Please tell me i did not see a fucking imp resurrect a zombie man

>> No.5026071

>>5026064
the little ones have that ability
also killing them makes them release frag energy that floats around and randomly resurrects a corpse
have fun

>> No.5026074
File: 1.21 MB, 1920x1080, Screenshot from 2018-06-18 13:51:04.png [View same] [iqdb] [saucenao] [google]
5026074

>> No.5026076

>>5024883
Someone sent over some pirated floppies of the original trilogy and it played like concentrated ass on the 386SX. Later we got a 486DX2 (little did I know that was actually an AMD chip) and one of the first things I got on it was a retail copy of doom ii I had Dad buy for me at Computer City, It was wonderful.

>> No.5026082

>>5026071
Barrels also have frag.

>> No.5026083
File: 246 KB, 1920x1080, Screenshot_Doom_20180731_143236.png [View same] [iqdb] [saucenao] [google]
5026083

>> No.5026096
File: 487 KB, 1920x1040, first time playing HD.png [View same] [iqdb] [saucenao] [google]
5026096

oh no

>> No.5026097

>>5024883
doom 64 on my nintendo 64™ circa 1998

>> No.5026106

Alright, what is this part of my HUD? Stamina?

>> No.5026109
File: 776 B, 107x65, 2018-09-06_00-38-36.png [View same] [iqdb] [saucenao] [google]
5026109

>>5026106

>> No.5026112
File: 777 KB, 1920x1080, Screenshot_Doom_20180906_003946.png [View same] [iqdb] [saucenao] [google]
5026112

I'm 4 maps in to Eternal Doom and it feels like forever

>> No.5026123
File: 69 KB, 629x549, 1531121922073.jpg [View same] [iqdb] [saucenao] [google]
5026123

>>5026112
>ETERNAL Doom
>takes forever
just putting it out here, it's mediocre.

>> No.5026126

>>5024798
good idea! Ive always been suprised that its never been fully remade

>> No.5026130

>>5026096
I recommend decreasing screen size to get a look at your face instead.

>> No.5026131

>>5026130
wut?

>> No.5026136

>>5026131
he means the - key.

>> No.5026142

>>5026106
>>5026109
Heart rate. Goes up from damage, running too much and stress.

>> No.5026158

>>5026112
Hope you like switch hunts boi

>> No.5026161

>>5026112
Don't worry anon, it'll last you until Doom Eternal comes out.

>> No.5026163
File: 453 KB, 1200x900, 1480230786581.jpg [View same] [iqdb] [saucenao] [google]
5026163

What's the most technologically and/or visually impressive wad that GZDoom can run?

>> No.5026167

>>5026163
>visually impressive
Ancient Aliens

>> No.5026182
File: 1.46 MB, 1920x1080, Screenshot_Doom_20180513_223826.png [View same] [iqdb] [saucenao] [google]
5026182

They're heading towards certain death.

>> No.5026186

>>5026167
ancient ayyliesn

>> No.5026226
File: 527 KB, 1920x1080, Screenshot_Doom_20180905_235125.png [View same] [iqdb] [saucenao] [google]
5026226

>> No.5026238

>>5026163
If you're not concerned about quality, Blade of Agony or Doom Slayer Chronicles are the biggest display of tech for the engine yet.

>> No.5026240

>>5026163

Total Chaos I believe.

>> No.5026249

The best thing about doom for me is its one of the most surreal games and no games have been made to be surreal since.

>> No.5026324

>>5026249
And to think people hate the oddball Sandy Peterson Levels

>> No.5026351
File: 1.96 MB, 1920x1080, Screenshot_Doom_20171209_221703.png [View same] [iqdb] [saucenao] [google]
5026351

>>5026226
>loli portrait
lol what is this
>>5026238
why don't people like blade of agony? the gunplay isn't anything special but i love the level design and gimmickry, enjoyed it more than wolf tnc

>> No.5026359

>>5026351
i found the level design and gimmickry to be peak tormentor, tbqhwu

>> No.5026361

>>5026359
>i found the game to be like it was designed by the person that designed it
uhhh

>> No.5026364

when i launch pirate doom i get this in the log, the game seems to run fine but will i have problems later?

Script warning, "Pirates!.wad:DECORATE" line 4672:
class 'dashsound' is not compatible with 'Inventory'
Unknown terrain SlimeBrown
Unknown flat RAY1020
Unknown flat rrock9
Unknown flat MOER
Unknown flat MOERTRI
Unknown flat RAY96

>> No.5026365
File: 41 KB, 320x240, Simpsons_doom_splash.gif [View same] [iqdb] [saucenao] [google]
5026365

>>5024883
I think I was like 7 or something, back in the late 90's. My brother had a friend over one day, and they were playing a new game, Doom 2.
I had seen Quake 2 before, and it was cool, but this game Doom, it was much more violent, much more dark, much more detailed, it had a cooler style. The 3D models in Quake 2 were impressive, sure, but the sprites in Doom were mindblowing to me, many of the monsters had photorealistic shading, the Spider Mastermind looked so real in comparison to the monsters in Quake 2, and the guns as well. It was the first time I had seen a videogame with digitized photo graphics.

Now, he didn't want to let me play it, I complained to my mom like the little shit I was, etc, and there was arguing "Doom is worse than Quake, it's too violent and scary", etc.
I wouldn't let the issue go though, I was a kid who was big into Starcraft, and more importantly, Diablo, violent games, Diablo being especially dark and full of terrifying monsters. I loved that kind of stuff, even if it maybe gave me a nightmare or two sometimes.
I finally managed to reach a middleground with my brother, and he would let me play Doom 2 with a (very old) version of "Simpsons Doom", which of course replaced the monsters with (somewhat crude) depictions of characters from the Simpsons (Barney replaced the Pinky, his sight sound being https://youtu.be/Johmlmq-dRUt35 and his attack sound burps, etc), and you played as Homer, making his various screams, yelps and shouts as he was hurt.
Of course this made it less scary and somewhat less violent, and I thought it was funny, but I still wanted to play the real thing, which I eventually would.

>>5025364
That's a really cool story. I wish my dad was cool like that and we had that kind of bond.
Sorry to hear about his condition, dementia is always very tragic.

>> No.5026367

>>5026361
>i discovered the mod for a 25-year-old game to be reminiscent of a manner as if it was developed and constructed by the human being that claimed to have developed and constructed it
uhhh

>> No.5026369

>>5026361
did rephrasing that help you understand better, or...?

>> No.5026370

>>5026351
I don't thing the core gameplay is bad, but i think shorter, more straightforward levels would've helped. Most of the time i lose focus while i play because the levels are so huge that they outstay their welcome. You usually get to the point that you've killed every enemy and don't know where to go, then you find out you have to backtrack to that specific door and continue the same mission for another 20 minutes.

>> No.5026372

>>5026367
>I discovered that the 25-year-old game's mods remind us of ways like a structure developed by humans
uhhh

>> No.5026379

>>5026369
it's just strange that 'this game sure seems like it was made by the person that made it' is a criticism
and now i seem to have triggered a wave of mental illness
>>5026370
funny, one of the things i really enjoyed about boa was the enormous sprawling levels, i don't recall getting lost although i surely did at least a few times, then again i'm the type that loves to explore every single corner of the level

>> No.5026382

>>5026372
> Build change detection alarm, game developers to create and claim my 25-year-old man.
uhhhh

>>5026379
>and now i seem to have triggered a wave of mental illness
who pissed in your cheerios, it's just a little fun with an odd phrase

>> No.5026383

>>5026379
I like open world levels too, my issue is with how long a level usually last. If the levels would be open but could be completed in 20 minutes instead of a hour (blind run), i think it would be a lot better to keep the player focused.

>> No.5026384

>>5026379
>it's just strange that 'this game sure seems like it was made by the person that made it' is a criticism
Not really, considering no single developer is perfect and you can pretty easily figure out if a mod is right for you by who developed it.
Pillowblaster's mods have great art and weapon feel. They're horribly imbalanced and tend to bloat with too much content after a while.
So when I say Guncaster feels like peak Pillowblaster...

>> No.5026387

>>5025034
>two episodes of ugly, flat, boring levels
The levels are varied and interesting, what are you talking about?

>only two new monsters (one of them is just an annoying shit) and two new bosses
Granted, the bestiary was a bit limited in the first game, but it was used pretty decently IMO.

>only two new weapons
They're good though.

>mostly recycled music from episode 1
No it isn't? There's like a few recycled tracks, but most are new for each episode, not counting Episode 4, but that came after Doom 2, sort of.

>last level being the worst joke ever in video games (before Duke Nukem World Tour boss level)
E3M8 isn't perhaps great, but at leas the level before that was really neat and interesting.

>> No.5026402

>>5025964
Barons are real bad news, they're as big and mean as ever, and once you kill one, prepare for more trouble.

>> No.5026405

>>5026020
The cartridge isn't THAT awful, it's more that the ZM66 rifle is.
With the Vulcanette, if a cartridge is a dud or something, it'll just cycle through it and spit it out, because it's a Gatling gun with an electric motor.
The Vulcanette is a heavy bitch, but it's also a very dependable weapon.

>> No.5026414

>>5026387
>E3M8 isn't perhaps great, but at leas the level before that was really neat and interesting.

Not him, but I can't be the only one who thinks that E3M7 is kind of a slog. For a penultimate level the action feels rather minimal and there's way too much running back and forth, although that could just be thanks to my idiocy.

>> No.5026418
File: 2.32 MB, 640x360, hideous destructor.webm [View same] [iqdb] [saucenao] [google]
5026418

>>5026064
See, the fun part about Hideous Destructor is that it makes the effort to have the monsters all be real fucking cunts to deal with.
The idea is to have monsters which could realistically destroy a squad of soldiers, compare to the original game, where the monsters are mostly kind of dumb and can only do a few things each, and some of them are pretty slow.

The reward is to defeat very rough odds, and an important part about HD is that to enjoy it, you should throw basically all the rules out the window, forget about playing fair or staying in map sequence, your goal is to survive and make it to the exit, by any means necessary.
The sooner you realize there are no rules, the sooner you can succeed.
Do you go through that monster gauntlet which surely awaits behind that door, to go around and get that key up on that ledge, or do you just climb up the ledge (perhaps with a ladder), grab the key, and skip that combat?
Do you play through the entire map, or do you crawl through a low window and skip half of it?
Do you make the effort to fight an arch-vile until he dies, or do you just fight him off and hope you can keep him away until you reach the exit? There's rewards and consequences to both choices.

There's one *IF*, however; some maps are not even remotely easy, or even feasible, to play, that's something to assess; is this a level which I could realistically face, without obscene trial of error, or even at all? Most people will not have the patience for playing it with Alien Vendetta, for instance, some of the levels are particularly cruel to the player in Hideous Destructor.
It's a very acquired taste of gameplay, but for certain types of people it appeals to, it's very good.

>> No.5026421

>>5026414
It's kind of a slog, but I also like that it's kind of a puzzle, and that it's punishing; with how you have to traverse all the damaging floor sections.
Not the strongest level in the episode, by far, however.

>> No.5026427

>>5024883
I grew up on the internet with video games as a hobby, so of course I knew what DOOM was. I didn't play it til I was almost 20 though and I think I got my hands on it thanks to /vr/ back when the board was new.

>>5025185
If you want to play things in release order, it would be the first 3 episodes of Ultimate DOOM, then DOOM II, then E4 of Ultimate DOOM, then Plutonia and TNT

>> No.5026434

>>5025990
>t. normal human being
I played ArmA my entire life but that mod is either incredibly bad or intended as a joke

>> No.5026437

>>5026163
Total Chaos
Blade of Agony
Doom Slayer Chronicles

>> No.5026442

>>5026351
Because few haters are always more vocal than a lot of people who enjoy something
It's an awesome mod, desu

>> No.5026446

>>5026418
>mods that significantly alter gameplay may not be fun to play on maps that were designed for vanilla
now that's a shocker

>> No.5026457 [DELETED] 

>>5026434
>>5026446
Go shoot another video.

>> No.5026460

>>5026434
I love how nobody has ever been able to properly criticize HD, it's always "waaaaah it's too hard".

>> No.5026461

I really want to dig in like early 1996-1997 Quake levels. So far I've downloaded everything from idgames2, quakerepo (singleplayer and singleplayer/deathmatch) and main quaddicted file archive, to sort of have this database of levels on my HDD.

Are there any other repositories with the oldest quake stuff specifically, which might have files/levels these three aforementioned repositories have missed? I really want it to be exhaustive, you know. Anything at all comes to mind?

>> No.5026462

>>5025952
Was meant to be another game until it becamr a Doom game i think

>> No.5026464

>>5026462
I've never heard of that before, is that true?

>> No.5026473

>>5026464
It would have been a game named Absolution i think

>> No.5026480

>>5026473
Absolution I think was the intended title for the multiplayer only 'sequel' to Doom 64, which was scrapped fairly quickly.

>> No.5026486
File: 15 KB, 640x360, tmp_28007-KwNrRkv_d1244519717.jpg [View same] [iqdb] [saucenao] [google]
5026486

>>5026460
almost sounds familiar

>> No.5026487
File: 29 KB, 256x352, 01230142536.jpg [View same] [iqdb] [saucenao] [google]
5026487

>>5026486
This is still hilarious to me

>> No.5026490

>>5026486
> WHINNY

>> No.5026493

>>5026486
You can thank the dumbasses here who whined about BD chaingunners making certain situations "impossible to beat".

>> No.5026496

>>5026486
this reads like one of those satirical edgy oc descriptions that devolve into rambling about old school bullies

>> No.5026503

>>5026493
Don't you mean whinned?

>> No.5026506
File: 2.77 MB, 1280x360, brutal doom is very hard.webm [View same] [iqdb] [saucenao] [google]
5026506

>>5026493

>> No.5026507

>>5026163
Hunter's moon may be one of them.

>> No.5026508

>>5026506
Didn't mark nerf the chaingunners?

>> No.5026510

>>5026496
except it's written by a /fit/ chad

>> No.5026525

Unpopular opinion here:

TNT and Plutonia in Final Doom are garbage tier.

>> No.5026528

>>5026525
Unpopular opinion here:

Doom is overrated and most of its respect comes from nostalgia value and its iconic place in gaming history, so liking it gets you easy gamer cred. Quake is the one that should have gotten the million mod support instead.

>> No.5026530

>>5026525
>Unpopular

>> No.5026534

>>5026528
Quake deserves better. But Doom's simplicity is what has kept it alive and has made it so easy to mod. Quake is on another level.

>> No.5026550
File: 23 KB, 120x120, 1514874544_quakelol.png [View same] [iqdb] [saucenao] [google]
5026550

>>5026486
Way to bite the hand that feeds you, mark

>> No.5026557

>>5026508
no he's just using modded values or using armor in db screen

>> No.5026558

>>5026528
Doom's gameplay is better IMO but Quake's atmosphere and exploration facets are better realized. They're both excellent games that have extensively shaped gaming in their own way.

>> No.5026563

>>5026528
The leveldesign in Doom 1-2 iwads is atrocious save a few Romero maps.

>> No.5026593

https://twitter.com/i/web/status/1037105931673206784

>> No.5026607
File: 133 KB, 311x315, chester - Copy.png [View same] [iqdb] [saucenao] [google]
5026607

In the end, Metadoom is my favourite gameplay mod...

It's a lot of fun without making everything a pushover

>> No.5026626

>>5026607
Aside from the Sakurai level of its concepts execution, it does feel like a randomizer that tries to care about the maps youre playing, even with some cases like the ammo wasting situation

>> No.5026652

im a brainlet how do i reload the assault rifle in hideos destructor, i did the "illegal" reloading and now the ammo counter is scrambled

>> No.5026669

>>5026563
I've always believed that PWADs surpassed the IWADs around 1996 but nostalgia keeps bringing people back

>> No.5026672

>>5026652
>i did the "illegal" reloading and now the ammo counter is scrambled
serves you right, criminal.

>> No.5026673
File: 138 KB, 254x590, skeleton-bored.png [View same] [iqdb] [saucenao] [google]
5026673

>>5026486
>Mark thinks Brutal Doom is hard

>> No.5026675

>>5026673
>post after post of different critiques
>game iz 2 hard 4 /vr/
hes such a nigger

>> No.5026680

>>5026525
I disagree.

>>5026528
Doom gets by on it's strong fundament and simplicity, as well as being super easy to mod.
It works on all the basic levels and it's accessible in many different ways.
The more nuanced gameplay comes up more in Final Doom and later pwads, where there's much more creative enemy encounters to challenge the player.

Quake does deserve better though.

>>5026669
Across the board, the levels in the first two games are solid. Not excellent, there's some pretty good maps, but also some which maybe aren't so good.
Just picking up the game and playing it, they work alright.

Of the official iwads, I think Final Doom is kind of stronger than the base games, in most aspects, but I absolutely agree that pwads have long surpassed the original levels. Doom is fun, but pwads can make it so much more exciting.

>> No.5026683

>>5026669
It's kinda interesting that in the case of Duke Nukem 3D and the other Build games the stock levels like Dark Side or Derelict are still better benchmarks than user content. What eventually helped Doom didn't make Duke a favour.

>> No.5026686

>>5026683
Build engine mapping is harder, I guess.

>> No.5026687

>>5026557
all I did was open up MAP01 with sv_nomonsters on UV, spawn in a chaingunner, and sit there
BD chaingunners really only do 3 or 4 damage per bullet

>> No.5026690
File: 71 KB, 800x546, ventura buzz.jpg [View same] [iqdb] [saucenao] [google]
5026690

>>5026652
Honestly, the ZM66 rifles are all over the place, you might as well treat them as disposable.
If you feel yours is giving you too much trouble, throw it away and pick up a new one, you have nothing to lose.

If you want to just skip the headaches of the ZM66, try out the Vulcanette, it will just eat from 'bootleg' magazines with extremely little issue, and it will never overheat. It's heavy and needs a battery, but the low RPM is easy to control and problem free, while the high RPM is like shooting a chainsaw, you can decimate a hellknight or even baron of hell if you can keep the thing on target, and you can absolutely sweep a group of enemies in an emergency.

>> No.5026692

>>5026686
That's kind of the crux of it.
Making maps for Doom is just really simple, especially with modern programs like Doombuilder.

Duke Nukem 3D is just more complex to map for, as I understand.

>> No.5026695

>>5026692
Build's harder to map for but also has more capabilities.

>> No.5026701

>>5026695
Oh yeah, you can do lots of things with Build, that's true, you can see that in just the original levels, but you have to know how to do it too.
If you don't understand how to make a level in Build, all those capabilities mean nothing to you.

>> No.5026707

>>5026695
besides dynamic slopes, what can build do that gzdoom can't anymore
>inb4 "run on old hardware"

>> No.5026718

>>5026683
I don't agree at all, Duke authors all have their own styles and personalities and Vanilla-fetishism never took off in the Duke community because by it's nature, the engine allows for a lot more personality than Dooms

I hate how this thread celebrates mods and all Build threads revolve around just wanking off the original campaigns and shitting on everything else by people who only just started playing the fucking games

>> No.5026721

>>5026707
Room over room in a less fucky way.

Though if you're looking at gzdoom for that, the Eternity Engine shits all over it.

>> No.5026723

>>5026528
Quake gets map jams nearly every month now my man, the gameplay is enough of its own thing that gameplay mods are just kinda pointless compared to Doom stuff

>> No.5026726

>>5026721
gzdoom has eternity's static portals though

>> No.5026730

>>5026607
Metadoom is nice, but the fire extinguisher slot being 3 gets annoying when switching weapons, and the holy water pistol basically becomes "free health regeneration, just add water floor".

>> No.5026774

>>5024883
doom 3 and i didn't really get into the series until much later because of that.

i did like the movie however.

>> No.5026778

>>5026563
>>5026680
>Not excellent
As someone who considers DOOM a masterpiece and has no experience with PWADS, I'm curious what you guys consider to be excellent DOOM map design. What are your recommendations? I like to use chocolate doom if that makes a difference.

>> No.5026798

>play pirate doom
>hurr activate opengl renderer
>it's already on you fuckers
>the wad forcibly kills you at start of map 2 because doesnt understand i'm indeed running opengl
into the trash.jpg

>> No.5026804

Is Zandronum completely abandoned?

>> No.5026806

>>5026798
>open command line
>nextmap
happened to me too, kinda sucks because the second level is pretty cool

>> No.5026808

How do i replace the heartbeat monitor thingy with actualy HP numbers in HD?

>> No.5026818

>>5026804
It's the only multiplayer port that isn't a ghost town

>> No.5026852

what's /vr/'s opinion on the lithium wad?

>> No.5026859

>>5026798
>>5026806
>https://doomwiki.org/wiki/Pirate_Doom
>with the final update being on the 6th June, 2014
>https://zdoom.org/files/gzdoom/bin/
>gzdoom-bin-1-8-06.zip 2.9 MiB 2014-May-08 15:38
>https://zdoom.org/files/gzdoom/bin/gzdoom-bin-1-8-06.zip

fixed

>> No.5026882
File: 122 KB, 800x331, beautifuldwango.png [View same] [iqdb] [saucenao] [google]
5026882

>>5024883
I was born in the year 2000. My dad was a huge fan of Wolfenstein: Enemy Territory. He played it constantly. I was introduced to that first then I moved on to Doom and Quake by myself later when I was like seven or eight.
I remember very distinctly sitting on my dad's knee holding down the use key to complete objectives like draining passageways on those old Wolf ET maps. The sounds of the ladders, wrenches, and the tweezers are burned into my memory from that game. I didn't even know there were guns in Wolf: ET. My dad told me it was a "building game"

When i first played Doom it was a flash port. I was never actually allowed to play a game with guns and shooting. So naturally Doom changed how my brain worked on so many levels. The guitar riffs, chainsaw, shotgun... it just changed me on a huge level and I have loved Doom ever since that time.

Sometimes it still kinda shocks me that I'm one of the youngest people here. I started posting here when I was 16 and now I'm 18.

>> No.5026889

>>5025027
This is me >>5026882


I totally relate, my dad always played UT2004 around me and let me fly the hovercrafts. I remember playing CoD1 GOTY edition with my dad as well.

>> No.5026898

>>5026804
No, it's the one that's decent multiplayer and you still get people like combine_kegan developing mods for it.

It's glacial update cycle is becoming more of an advantage over GZDoom with Graf's fetish for tearing out support for features left and right.

>> No.5026902

>>5026798
>>5026806
it works in 3.3.2, the next version did the on the fly renderer change

>> No.5026908

>>5024752
Does any kind anon have a link to the Roland audio files for Heretic and Hexen? I successfuly got the ones from Doom1/2/FD from http://sc55.duke4.net/games.php# working with Crispy Doom, but I haven't found any for Heretic/Hexen despite there being .cfg files for them in the chocolate-doom code.

>> No.5026909
File: 652 KB, 1920x1080, 20180906105313_1.jpg [View same] [iqdb] [saucenao] [google]
5026909

Anyone else playing Sharpshooter 3D?

>> No.5026910

>>5026818
>>5026898
>multiplayer
Ah, that may be why I can't find a decent HUD mod for it.

>> No.5026924

>>5026898
dakka still works in zandronum too, although no one plays it online (probably because you practically need slaughtermaps for dakka coop)

>> No.5026927

>>5026910
Are there decent hud mods for anything? I know shit like UDV works for it but that's awful.

>> No.5026931

>>5026924
Fuck, I forgot about that, it's probably also that Dakka isn't complex derivative mod number 87 so it's not been noticed by that average Zandronum users.

>> No.5026949

>>5024883
It was 2011, I was a Junior in High School, and some Sophomore lent me his flash drive that had ZDoom, all the official Doom iwads including Heretic and Hexen, and several hundred megabytes worth of pwads, the majority of which were pure garbage.

I had a lot of fun, but I was also a babby who didn't know Doom didn't have vertical mouselook or jumping. I was really baffled sometimes how easy it was to get a secret by just jumping to it, or how I could skip huge portions portions of levels by jumping over a barrier.

>> No.5026965
File: 227 KB, 557x605, 1463701746588.pngw.png [View same] [iqdb] [saucenao] [google]
5026965

I have always downloaded weapon and gameplay WADs but never maps and I got sick of Doom 2's maps. recommend me some essential maps to get

>> No.5026968

>>5024752
So this happened
>https://steamcommunity.com/games/410710/announcements/detail/3098929145092416976

And its free to mod as you please

>> No.5026972

>>5026968
They probably only did that because they got so much shit for promising the source for it and then released the Mac source or some shit.

>> No.5026973

>>5026968
Oh fuck. Time to replay System Shock.

>> No.5026974

>>5026968
You should respond to the news post.>>5024753

>> No.5026976

https://store.steampowered.com/app/873150/SharpShooter3D/

Another of them Russian paid Doom mods, only time will reveal what legally dodgy treasures lie within it.

>> No.5026978

What do you guys do when you're too fucking depressed to work on anything, but you know you've been putting off working on projects too much? Getting harder to get back into my projects with each day lately.

>> No.5026983

>>5026968
They KINDA teased about it yesterday
>https://twitter.com/NightdiveStudio/status/1037402157438234624
also here''s the trailer
>https://www.youtube.com/watch?v=hhFP-vGmh9I

>> No.5026984

>>5026976
I don't see anything that I immediately recognize, asset wise. It still doesn't look good, but it might be, maybe, not illegal...

>> No.5026995

Rewired just came out too
https://www.youtube.com/watch?v=0Xp7nxMlX4g

>> No.5027002
File: 579 KB, 810x983, 1528337472256.png [View same] [iqdb] [saucenao] [google]
5027002

Just an FYI if anyone cares.

Doom1+2 (and some other wads)/Duke 3D/Quake 1+2 can be played via homebrew on the Nintendo Switch now.

>> No.5027004

>>5026927
I like UDV. You can keep just the gauges if you want too. The issue is that UDV for Zandronum is stuck on an old version.

>> No.5027017

does nun with a gun have a holy water pistol?

>> No.5027034

>>5026804
It's latest release is from 5 days ago.

>> No.5027038

>>5027017
yes, it's the shotgun

>> No.5027039

>>5027002
post links. What ports got ported over? What about support for dehacked patches? Boom compatibility? ZDoom/GZDoom?

>> No.5027040

>>5026965
https://www.doomworld.com/10years/bestwads/

>> No.5027041

>>5026718
Doom fags also like shitting on PWADs and especially gameplay mods (like Brutal Doom), it became a trend here. But since the original campaigns were so garbage, while the game has so huge capabilities, it's inevitable that user content gets more focus.

It's actually interesting that people compare Allen Blum to Levelord or Bob Travis and their unique design in Build threads. But really, it would be awkward to talk about like "hey, that's Refueling Base, just 10 empty and flat rooms glued together... go away fag, it's a masterpiece compared to Citadel”.

>> No.5027042

>>5026808
Please respond

>> No.5027051

>>5026687
This is old. They now deal more damage.
Also, you forgot to compare their accuracy on long distances.

>> No.5027057

>>5026808
>>5027042
I don't think you can.

>> No.5027061

>>5027041
>the original campaigns were so garbage
see >>5026778

>> No.5027070

>>5027041
>Doom fags also like shitting on PWADs and especially gameplay mods
Around here? Hardly.

>>5026778
Double Impact
Nihility
BTSX

>> No.5027073

>>5026808
>>5027042
You don't, that's not how health and damage works in HD. Go by how your face looks, then try to stop bleeding and to contain other damage.
Very serious injuries can be managed, but only magic can actually really heal them properly.

>> No.5027078

>>5027039
It's all just vanilla shit my man.

>Chocolate Doom
https://gbatemp.net/threads/chocolate-doom-ported-to-the-nintendo-switch.506909/

>Duke32 (is a SUUUUPER old build. Only playable on portable mode. Docked crashes. I think it's even a port of the Vita port of the psp port. Doesn't support Polymer stuff. Vanilla as vanilla gets.)

https://gbatemp.net/threads/duke-nukem-3d.502386/

>Quake 1+2
https://gbatemp.net/threads/nxquake-a-quake-port.517031/#post-8265094

https://gbatemp.net/threads/nxquake2-a-quake-ii-port.517139/#post-8264289

>> No.5027085

>>5026978
Happens to me often. I get long periods like that, then I mod furiously for a while. rinse and repeat. I've got no real solution.

>> No.5027086
File: 368 KB, 450x405, 1498695226387.gif [View same] [iqdb] [saucenao] [google]
5027086

>DoomRPG got picked up and continues development
fuck yes.

>> No.5027091

>>5027086
You mean... like an RPG mod?
Or like a port of mobile games?

>> No.5027095

>>5026808
The changes to health mechanics at this point make knowing the exact number almost useless. The mugshot is as specific as you need for your current HP, and the medikit's analysis function lets you check the penalties to your max HP.

>> No.5027096
File: 2.00 MB, 1920x1080, IKL7bXL[1].png [View same] [iqdb] [saucenao] [google]
5027096

>>5027091
the RPG mod. It was on ice for a while due to development hell and complexity until someone continued its development
https://github.com/Kyle873/DoomRPG

>> No.5027097

Any updates on the Samsara Monster Addon?

>> No.5027102
File: 46 KB, 548x503, latest.png [View same] [iqdb] [saucenao] [google]
5027102

This is your Caco

>> No.5027103
File: 114 KB, 1024x735, 1533968070151.jpg [View same] [iqdb] [saucenao] [google]
5027103

>>5027102

>> No.5027104
File: 157 KB, 660x660, 1536021344427.gif [View same] [iqdb] [saucenao] [google]
5027104

>>5027102
This is drugs.

>> No.5027106
File: 368 KB, 1920x1080, Screenshot_Doom_20180316_194607.png [View same] [iqdb] [saucenao] [google]
5027106

>>5027102
>>5027104
This is your Caco on drugs.

Any questions?

>> No.5027107

>>5026908
p l s
a n s w e r
a n d
o r
r e s p o n d

>> No.5027115

>>5027061
Try Brigandine or Breach.

>> No.5027123

>>5026984
Attack of the Killer Tomatoes?
https://mikestoybox.net/doom-maps/

>> No.5027134

>>5026486
>whinny
He's not wrong about game journalists tho
https://www.youtube.com/watch?v=OOjXaAZHEQE

>> No.5027136

>>5024883
>tfw when I was a wee lad my mom would set me in her lap and teach me how to play Doom95, and would move while I shot demons
I can still hear her saying "use the chaingun on the big pink boys" and cheering me when I killed them. She wants a computer so I'm probably gonna show her what doom can do now.

>> No.5027139
File: 507 KB, 1000x665, rin 24.png [View same] [iqdb] [saucenao] [google]
5027139

>> No.5027140

>>5025823
>>5025850
do it with freedoom textures. It's pretty weird shit.

>> No.5027141

>>5026673
>>5026675
>term and kegan
>get multiple blogs following them and harassing them and everyone associated with them
>don't give a shit

>mark
>gets a couple posts of criticism in /vr/
>immediately has to make a twitter rant about how they're being childish babies
>thinks it's super-cool to make a difficulty message ranting about people on the internet being mean to him
>and now if you critique him on twitter he'll sic his GF on you

>> No.5027146

>>5026083
>Freedoom Phase 1
great taste

>> No.5027148

any wads with real-world weapons?

>> No.5027150

>>5026852
Interesting technology, but tech doesn't make for good gameplay. After the "wow" factor wore off, I found it incredibly bog-standard.
It's interesting to contrast with something like Black Warrior, which is running on such primitive tech in comparison that it's practically held together with duct tape and glue, but so much is happening and there's so much in it that it's wild to play.

>>5026882
Haaaah, congratulations on avoiding your underage ban. Good to have you with us.
God it's depressing to know that people born on 2000 are 18 now, though.

>> No.5027179
File: 539 KB, 1920x1080, Screenshot_Doom_20180905_235304.png [View same] [iqdb] [saucenao] [google]
5027179

>> No.5027183
File: 117 KB, 392x356, 1535977513442.png [View same] [iqdb] [saucenao] [google]
5027183

>>5025450
Oh, ffs this was discussed last time.
>it wasn't a portal
>durrrrrrr
>checks doombuilder
>wrportal

It's up for "debate", you choose what you want to believe, but the hard facts don't imply that he died at all.

>> No.5027186

>>5026995
oh, one of my friends did voice work for that

>> No.5027187

>>5027183
wrportal is an internal gameplay reference, unless you believe the heretic gargoyles are also the imps

>> No.5027190

>>5027183
>needs to check doombuilder
and you failed

>> No.5027194

>>5027187
>muh doomguys in a rocketwheelchair
it's what ever (you) want to believe buddy.
But there's no hard evidence that he died.

>> No.5027195

>>5026965
scythe 2 is good for gameplay mods that make you more powerful than normal

>> No.5027204

>>5027190
Search the doomwiki then friend. if you detest doombuilder so much

>> No.5027205

>>5027194
>But there's no hard evidence he died.
>portals don't take away your inventory
>dying and pistol starting does
I don't know why this puts a bee in your bonnet so much, but I'm going to argue otherwise because of it.

>> No.5027208

>>5027194
>muh doomguys in a rocketwheelchair
what did he mean by this?
no, seriously, what the FUCK did he mean by this?

>> No.5027216

>>5027148
Mutiny 2.0
it's simple and good

>> No.5027219

Doomguy doesn't get ambushed after Phobos Anomaly in the Jaguar/PS1/etc versions of Doom.

>> No.5027224

>>5027205
>pistol start in each episode
>it was explained in the novel
>there was no obituary
>you can't get to 0hp in that room
need i go on?

>> No.5027227

>>5027224
yes

>> No.5027232

>>5027224
>it was explained in the novel
Not canon.
>there was no obituary
The entire interscreen is an obituary. "It's not supposed to end like this!" is commonly what people say before they die suddenly.

>> No.5027234

>>5027224
>it was explained in the novel

do you seriously believe in the alien demons idea

>> No.5027242

>>5027136
That's cute.

>> No.5027243

>>5027227
>in the console variations the room did not exist at all
>kditd was a shareware demo - ending was a sneak peek to the next episode.
>the episode ending text doesn't say he died

>> No.5027246
File: 443 KB, 1920x1080, Screenshot_Doom_20180515_195921.png [View same] [iqdb] [saucenao] [google]
5027246

>> No.5027248

>>5027234
Different guy, but I think just the idea that it's a teleporter that can only transmit living matter, is one that makes sense, even if that isn't canon to the game.

Personally, I think the transition between Ep1 and Ep2 is open to interpretation.

>> No.5027253

>>5027096
Too bad you have to wait until a miracle happens in order to use the newest versions, because Yholl will NEVER EVER get new DRLA done.

>> No.5027256

>>5027243
>in the console variations
and you out

>> No.5027257

>>5027243
>in the console variations the room did not exist at all
So do Archviles literally not exist at all, then, because they didn't appear in the consoles?
>kditd was a shareware demo - ending was a sneak peek to the next episode.
And yet it still persisted even in the full version, and the remastered re-release.
>the episode ending text doesn't say he died
The ending text also doesn't say he suddenly lost all his strength and decided against carrying his weapons anymore, and start careening into phobos riding a unicorn shitting out ice cream cones.

>> No.5027258

>>5027256
nice argument guy, but you didn't refute the other ones.

>> No.5027261

>>5027248
>is open to interpretation.
Oh, absolutely, this is the only real answer.
I just told this guy I'm arguing just to keep buzzing in his bonnet and he's still going. I don't know why.

>> No.5027265

>>5027257
>he lost his strength to carry guns after episode 2
>and episode 3
>and doom 2
Yep.

>> No.5027271

>>5027265
Doomguy is a clumsy butterfingers.

>> No.5027276
File: 32 KB, 365x490, 1525557420265.jpg [View same] [iqdb] [saucenao] [google]
5027276

Am I right to assume the people here probably don't like Brutal Doom?

>> No.5027278

>>5027261
>i was just pretending to be retarded
whatever

New idea: what if we all banded together to pressure HistoryTV into making a Forged in Fire spinoff called "Hadestect". Contestants have 24 hours or more to create a classical DOOM map or mod (source-ports are OK).

>> No.5027279

>>5027276
Fuck off.

>> No.5027280

>>5027276
I like it, I also make fun of it constantly because it's got some real wonky shit in it.

>> No.5027282

>>5027278
This is the stupidest fucking idea.

>> No.5027285

>>5027278
not me btw

>> No.5027287

>>5027285
If not you, then who the fuck do you expect to do it?
Not your personal army. Fuck off x2.

>> No.5027289

>>5027276
it's ok but Brutality is better.

>> No.5027292

>>5027276
/vr/ is not a hivemind, no matter how much salty crybabies will tell you otherwise. Some like it, some don't, don't be a faggot about it.

>> No.5027294

>>5027141
>>get multiple blogs following them and harassing them and everyone associated with them
I don't remember that.

>> No.5027297

Does anyone play on the zdaemon servers? I'm new to Doom and would like to play with others.

>> No.5027301

>>5027294
probably because they're grown-ups and don't need to announce to the world when people say mean words to them on the internet
but dspunleashed and associates are still there, it's hilarious how low-effort it all was

>> No.5027303

>>5027276
PB is better

>> No.5027305
File: 8 KB, 250x202, download.png [View same] [iqdb] [saucenao] [google]
5027305

>>5027261
not him but
>contrarian for the sake of being contrarian

>> No.5027308

>>5027297
use doomseeker instead.

>> No.5027309

>>5027305
he said right to his face "i'm going to argue with you"

it's kind of on him for continuing it

>> No.5027310

>>5027301
Makes sense.

>> No.5027313

>>5027276
>>5027289
>>5027303
BURL TUMD is better

>> No.5027315
File: 355 KB, 402x390, 1528907381574.png [View same] [iqdb] [saucenao] [google]
5027315

>>5027309
but he ended up sucking some other anons dick anyway

>> No.5027318

>>5027315
we're all fags here, anon, sucking dick is a posting ritual

>> No.5027323

>>5027315
Yeah, he sucked me pretty nice. Weird that it was over an internet argument over the story canon in a 25-year-old game and whether Doomguy died, but I've had stranger foreplay.

>> No.5027336
File: 30 KB, 241x97, 1percentHPD.png [View same] [iqdb] [saucenao] [google]
5027336

>>5024775
>that tight ass
HUH

>> No.5027337

>>5027208
i thought it was a hoverboard

>> No.5027338
File: 212 KB, 640x480, Screenshot_Doom_20180906_234200.png [View same] [iqdb] [saucenao] [google]
5027338

haha he can't shoot through the torch get fucked fag

>> No.5027339

>>5027308
Looks great. Thanks anon

>> No.5027340

I think i'm starting to like Suburbs as a map, the more i replay Doom 2

>> No.5027342
File: 185 KB, 1920x1080, 2018-09-06-164445_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
5027342

What classics am I missing, anons?

Taking any and all recs.

>> No.5027356

Okay /vr/, let's make this thread a little happier. What are some of your favorite maps, and favorite parts of them? For me, it's Freedoom 0.4 through 0.8's Map30. It's a four-sectioned map that's a love letter to every individual theme of Doom 1, starting with a tech base, into ceremonial ruins, into a fleshy mass, and then finally, the stone maw of hell.

>> No.5027368

>>5027342
Batman doom

>> No.5027370

>>5027342
pirate doom

>> No.5027371
File: 88 KB, 852x718, 29346855684_6c9bec861a_b.jpg [View same] [iqdb] [saucenao] [google]
5027371

>>5027208
guys, should we tell him?

>> No.5027372

>>5027370
That's already there, pirate.wad

>>5027368
Neat

>> No.5027373

>>5027276
i like it but i prefer project brutality for it's customization options and larger enemy & weapon variety.

overall i think the brutal formula (which is basically just combines elements of CoD & duke nukem into whatever game that gets the treatment) is pretty fun.

>> No.5027374
File: 910 KB, 800x600, 1533201353613.gif [View same] [iqdb] [saucenao] [google]
5027374

>>5027356
Refueling Station is easily one of my favorite maps, the only thing that holds it back from sheer perfection is the lack of archviles

>> No.5027376

>>5027371
i'm aware of the meme, what that had to do with anything being discussed is the question

>> No.5027379

>>5027356
>Freedoom
Looks interesting

>> No.5027378

>>5027342
golden souls 2 is out

>> No.5027380

>>5027378
That's also already there, goldensouls2.pk3

>> No.5027386

How is it possible that the guy in Episode 1 and 2 are the same person when we clearly see the first one die

>> No.5027389

>>5027376
>guy1 makes statment
>guy 2 makes a statement: unless you believe...
>guy1 throws in a wheelchair because it's more ludicris than guy2s statement
>you comment because your brain can't comprehend shit flinging.

>> No.5027403

test

>> No.5027405

>>5026163
RESIDENT EVIL: Codename HUNK is up there

>> No.5027407
File: 12 KB, 200x200, 1512863752417s.jpg [View same] [iqdb] [saucenao] [google]
5027407

>>5027386
>we clearly see him die
>WE
>SEE
>HIM
>DIE
clearly

>> No.5027409

>>5027407
The text even says so, what are you getting at frogposter?

>> No.5027415

So here's what Doom 64 EX keeps telling me on Ubuntu 16.04 while starting but just hanging immediately:

>doom64ex
>Parameters:
>imp::init_image: Init Image
>Z_Init: Init Zone Memory Allocator
>CON_Init: Init Game Console
>G_Init: Setting up game input and commands
>M_LoadDefaults: Loading game configuration
>I_Init: Setting up machine state.
>Available video modes:
>0: 1366x768 on display #0
>1: 1360x768 on display #0
>2: 1280x720 on display #0
>3: 1024x768 on display #0
>4: 1024x576 on display #0
>5: 960x540 on display #0
>6: 864x486 on display #0
>7: 800x600 on display #0
>8: 720x405 on display #0
>9: 680x384 on display #0
>10: 640x480 on display #0
>11: 640x360 on display #0
>native_ui: Setting up Native UI
>Gtk3: Could not load libDoom64EX-gtk3.so
>D_Init: Init DOOM parameters
>STUB update: Update networked property (44:/home/parovoz/games/Doom64EX/src/engine/common/Property.cc)
>STUB update: Update networked property (44:/home/parovoz/games/Doom64EX/src/engine/common/Property.cc)
>STUB update: Update networked property (44:/home/parovoz/games/Doom64EX/src/engine/common/Property.cc)
>STUB update: Update networked property (44:/home/parovoz/games/Doom64EX/src/engine/common/Property.cc)
>STUB update: Update networked property (44:/home/parovoz/games/Doom64EX/src/engine/common/Property.cc)
>W_Init: Init WADfiles.
>M_Init: Init miscellaneous info.
>R_Init: Init DOOM refresh daemon.

Data files (generated .wad, .pk3 and .sf2) are in places described at https://github.com/svkaiser/Doom64EX (/usr/local/share/games/doom64ex to be precise). I recon that the libDoom64EX-gtk3.so is the problem. What do i need to do about it?

>> No.5027416

>>5027409
>we see him die
>reading is now seeing
we don't witness his death at all, also the text says otherwise.
>Once you beat the big badasses and
clean out the moon base you're supposed
to win, aren't you? Aren't you? Where's
your fat reward and ticket home? What
the hell is this? It's not supposed to
end this way!
>It stinks like rotten meat, but looks
like the lost Deimos base. Looks like
you're stuck on The Shores of Hell.
My guess is, dg thought it was his way home, but was miffed when he found out the only way home is through hell.,

>> No.5027420
File: 854 KB, 1920x1080, Screenshot_Doom_20180906_150421.png [View same] [iqdb] [saucenao] [google]
5027420

>> No.5027428

>>5027416
no one cares, fuck off

>> No.5027437
File: 73 KB, 249x249, 1535971200881.png [View same] [iqdb] [saucenao] [google]
5027437

>>5027428

>> No.5027439

>>5027416
>Looks like you're stuck on The Shores of Hell.
Jesus Christ, seriously? Uninstalled right then

>> No.5027443

>>5027389
oh, so you were appealing to monkeycheese in lieu of an actual argument

>> No.5027446

>>5027342
Interception
Doom: The Damned
No End In Sight
Double Impact
Bloodstain

>> No.5027447
File: 282 KB, 1024x768, commandos2destparis.jpg [View same] [iqdb] [saucenao] [google]
5027447

On a side note: Commandos 2 Destination Paris just released.

>> No.5027462 [DELETED] 
File: 2 KB, 125x111, 1531261866265s.jpg [View same] [iqdb] [saucenao] [google]
5027462

>>5027443
WHOOSH

>> No.5027479
File: 86 KB, 500x393, a fair price.png [View same] [iqdb] [saucenao] [google]
5027479

>>5027462
RATATATATAT

>> No.5027483

What does the one man army encumbrance option in HD do? What should I set it at for the most authentic experience?

>> No.5027485 [DELETED] 

>>5027443
>durrr what's he mean here guys?
you didn't contribute anything to the argument anyway so why would you care.

>> No.5027490

>>5027462
Man, you're really just not good at this, are you.

>> No.5027493

>>5027485
this is a public forum that anyone can post on
you don't get exclusive rights to an argument

>> No.5027496 [DELETED] 

@5027490
and yet i have this (you)

>> No.5027498 [DELETED] 

>>5027493
you didn't have one to begin with.
Well go on then, spill the beans, we're all waiting.

>> No.5027509

Does anybody know Hae Lin and Blaz's height?

>> No.5027512

>>5027509
5'2" and 5'1", respectively.

>> No.5027515

>>5027483
>no
Full encumbrance. Every single item you carry on your person is counted towards your total, displayed in the bottom-left corner of the full HUD. Weapons weigh slightly less when selected than when in storage.
>yes
One man army encumbrance. Only your currently selected weapon, inventory items, and all relevant ammo (including ammo used by your inventory items) are counted towards encumbrance.
>weapon only
Only counts your currently selected weapon towards encumbrance. All ammo and inventory items, excepting the backpack and any ammo loaded in your selected weapon, are weightless.

Backpack is unaffected by the setting, it weighs 100 units on its own but reduces the weight of everything stored in it by 50%. On full encumbrance, you want to stuff as much as you can in it, on one man army it's something to consider against keeping things on your person, and on weapon only it's basically just bonus inventory space.

Personally, I play on weapon only for solo play and full encumbrance for multiplayer. One man army's rules never really sat right with me.

>> No.5027536

>>5027512
Blaz is 5'2, Hae-Lin's 5'3

>> No.5027538

>>5027183
You have made a powerful enemy today, sign.

>> No.5027540

>>5027536
Oops

>> No.5027542

>>5027509
>>5027512
>>5027536

In reality, it's the difference between 5'11" and 6'.

>> No.5027550
File: 606 KB, 863x1200, 1423091117621.jpg [View same] [iqdb] [saucenao] [google]
5027550

>>5027509
Looks a bit more than that.
Also, that really puts her in I M A G I N E territory.

>> No.5027554
File: 60 KB, 284x351, smol.png [View same] [iqdb] [saucenao] [google]
5027554

>>5027550
That was drawn before Kura knew about Blaz's shortness.
She thinks its hilarious.

>> No.5027559

>>5027554
I prefer to think of her as a tiny tomboy.

>> No.5027576

>>5027559
That's because she is, I mean 5'3 is still pretty short, and she's definitely a tomboy.

>> No.5027582
File: 64 KB, 600x600, c of kid.png [View same] [iqdb] [saucenao] [google]
5027582

>> No.5027629
File: 1 KB, 40x19, MPSGA0.png [View same] [iqdb] [saucenao] [google]
5027629

post teeny tiny sprites

>> No.5027634

any fast-paced andd exciting wads with fast-paced and exciting music?

>> No.5027638
File: 16 KB, 880x655, nanash 5i.png [View same] [iqdb] [saucenao] [google]
5027638

i need me shin megami tensei doom hopefully they're still working on Strange Journey Doom.

>> No.5027646

>>5027342
la tailor girl

>> No.5027649

Any mods with unique game play? Maybe something with story elements, puzzles, etc?

>> No.5027650

>>5027649
Pirate doom, Golden Souls 2

>> No.5027656

>>5024762
KEK the timing on that pinky punch

>> No.5027661
File: 55 KB, 616x478, integrity.jpg [View same] [iqdb] [saucenao] [google]
5027661

>>5027650
These are really high quality. Thanks anon

>> No.5027672

>>5027140
which ones me man

>> No.5027676

>>5027278
nigger what are you doing copying my shit

>> No.5027680

>>5027416
>you're stuck on The Shores of Hell.
>It's not supposed to
end this way!
he's dead

>> No.5027702
File: 405 KB, 1680x1050, ETRIAN ODYSSEY DESKTOP.jpg [View same] [iqdb] [saucenao] [google]
5027702

>>5027638
I have a really involved idea for an Etrian Doom, complete with FOEs and a random encounter system. Progress has been slow, but I hope to do an entire 6 stratum setup :D

>> No.5027713

>>5027702
what kind of wizardry would you employ to implement grid based combat in gzdoom

>> No.5027717

>>5027680
prove it.
go ask carmack then i'll change my mind

>> No.5027718

>>5027713
>>5027702
Not him, but I imagine it would look similar to something like Legend of Grimrock?

https://youtu.be/_kq2uxRGpmY?t=10m55s

>> No.5027720

>>5027717
>LA LA LA LA LA I'LL ONLY CARE IF CARMACK SAYS IT LA LA LA LA LA
I'm sure Carmack really cares about two anons arguing about Doom story canon on an indonesian basket-weaving forum.

>> No.5027729

>>5027446
Neat, will check these out
The only one I didn't find right away was Doom: The Damned. Is this it? https://www.wad-archive.com/wad/The-Damned

>>5027646
I'll check it out, I already know about it but might as well

>> No.5027730

>>5027342
you can get rid of
>memento mori shit
>equinox
>eternal doom
>scythe 1
>suspended in dusk

those are already in the compendium

>> No.5027735

>>5027730
I know they are, but I figured I might as well keep them in case Compendium broke some gameplay mods? Or does it not at all?

>> No.5027742

>>5027735
It does, yes. I've had it render some weapons as completely invisible for some reason in one wad. I forget the name of it but the point remains, it doesn't hurt to have the originals in case one thing doesn't work.

>> No.5027745

>>5027097

Not much to say right now, just still working on the sprite offsets.

Sitting at 4,844 frames done at the moment with 8 out of 14 monsters finished.

>> No.5027752

man someone is really excited for an add-on that hasn't updated in literally half a decade

>> No.5027756

>>5027735
what >>5027742 said.

also add
>metadoom
>wolfendoom series

>> No.5027780

>>5027342
Strife
Chex Quest
Chex Quest 2
targetspy
DTWID
D2TWID
300 minutes of /vr/

>> No.5027783

>>5027342
200 minutes of /vr/ also. Might as well. 300 is better, but 200 has some decent maps.

>> No.5027787

>>5027780
>>5027783
we should do a 100 minutes of /vr/. I know it's hardly enough time to do anything decent, but it could be interesting nevertheless, and we would have a trilogy.

>> No.5027806

are there any wads where you're in space?

>> No.5027809

>>5027806
no

>> No.5027813

>>5027713
movement in the main dungeon is slowed, and returns to normal in "combat arenas" where all fighting takes place. essentially each time the player crosses a sector line on the grid, they gain an inventory item that increases a counter for a random encounter, like how each step increases the threat level in the EO. Once the count maxes, the player is teleported into an arena where they fight enemies, and after the enemies are all defeated a teleporter opens and lets them return to the dungeon, refreshing their threat level, and returning to the "crawling" control speed.
FOEs will be wandering around the dungeon, and will force encounters on contact with the player. I'd like to put in advanced functions like having them only move when the player does, or teleporting in to join random encounters, but I havent figured out that one yet and I'm actually a hot garbage mapper so its taking some time to learn how to script these things properly.

>> No.5027814

>>5027718
>https://youtu.be/_kq2uxRGpmY?t=10m55s

Not quite, the combat will be much more akin to Hexen, since most weapons will be mostly melee. I'm trying to work it out as a campaign and get all the scripting down before i make a custom gameplay mod for it and go full blown TC

>> No.5027819

>>5027702
there's reconquest doom which is kind of grid-based

>> No.5027820

>>5027806
Yes

>> No.5027823

>>5027806
Lunatic.

>> No.5027840
File: 510 KB, 1920x1080, 4c596380-757c-4c12-9ec9-ad8bff22ce2c.png [View same] [iqdb] [saucenao] [google]
5027840

>>5024883
I don't know when I first heard of Doom. I always liked it and liked playing it back in the day, but I only recently got into playing the expansions and mods only a couple years ago.

There's still a bunch of Doom clones I haven't played yet. I am currently making my way through Heretic, which I first played long ago through a demo disc. Loved it, but I was just a kid with no money at the time.

>> No.5027841

I'm a dumb dumb.
How can I get GZDoom to use the Roland SC-55 sound files? They worked just fine on Crispy Doom by selecting them in the options, but I don't see how to do that with GZDoom. Should it be with Fluidsynth? Should I import it as a -file on startup?

>> No.5027843
File: 9 KB, 245x205, 1523047803233.jpg [View same] [iqdb] [saucenao] [google]
5027843

>>5025364
I like your dad, sorry to hear about his condition

>> No.5027848

>>5027780
Chex 1 and 2 are already in Chex3.wad

>> No.5027851

>>5027841
What are the files? Are they a sf2 soundfont?

>> No.5027852

>>5027851
No, just the oggs from here http://sc55.duke4.net/games.php#doom2

In Crispy Doom all I had to do was select Sound Options -> Native MIDI Playback in the setup. But I don't see such an option in GZDoom

>> No.5027853

>>5027276
It would be better if it had a dedicated mapset for it

>> No.5027856

>>5027183
> the hard facts don't imply that he died at all.
But they kinda do?
He got teleported straight to hell (because you don't die when stepping on the teleporter, only after the teleportation has occured)
Immediately died there
And then, since he was already in hell at the moment of death, he respawned there.

>> No.5027858

>>5026074
thatsa lot of archies

>> No.5027861

>>5027843
You're a good man, anon

>> No.5027863

>>5027852
>>5027851
>>5027841
Nevermind, I suppose just adding the .zip as a -file on the startup command worked, unless I'm missing something?

>> No.5027864

>>5027787
2nd. I'd toss a few maps at that.

>> No.5027869

>>5027342
Just look through the god damned Cacoawards, come on.

>> No.5027870
File: 80 KB, 999x1614, E2M2dots.png [View same] [iqdb] [saucenao] [google]
5027870

>>5024883
I was 12 years old when it came out.

I saw the full version being demoed at a local computer store back in 1993. I was blown away. I distinctly remember the level. It was E2M2.

The guy playing was at the 3 round lifts area (bottom left of attached image) and had a chainsaw.

I was a huge Wolf3D fan and grabbed a shareware floppy of the game ASAP. My PC was a 386 with, I think, 2 megs of ram and an 80MB hard drive. It struggled with DOOM, but I didn't care. I was hooked.

>> No.5027872
File: 1.05 MB, 1920x1080, f4376419-398a-4e90-af7a-76efb54b460e.png [View same] [iqdb] [saucenao] [google]
5027872

Are the enemies in Hexen going to be as spongy as in Heretic?

>> No.5027873

>>5027870
Err, bottom RIGHT.

>> No.5027880

are warhammer 40k wads a thing?

>> No.5027890

>>5027806
Adventure of Square: Episode 2

>> No.5027893
File: 39 KB, 1172x681, Untitled.png [View same] [iqdb] [saucenao] [google]
5027893

>>5024883
I never had a computer growing up. I first heard about Doom when I played SRB2 for a while, but never got into the series until I few years later when I got the 360 port. I didn't understand a single thing about the game, but I knew I loved it. I got the Doom 2 port when that was released and enjoyed it all the same. It wasn't until I few years ago that I actually started dabbling in source ports and actually getting hardcore into the game.

>> No.5027908

>>5027893
>those achievements
Wew lad

>> No.5027912

>>5027908
I feel I've improved at the game a lot in the past 9 years.

>> No.5027921
File: 2.93 MB, 480x270, tumblr_pa7x84vyGm1szcxzqo2_500.gif [View same] [iqdb] [saucenao] [google]
5027921

Would you have given it a try?

>> No.5027923

Give me some good mods for HD that make it a bit darker and give me a flashlight

>> No.5027941

>>5027893
> red skull, stimpack, green armor
> implying those count towards items %

>> No.5027948

>>5027921
out of curiosity, yes

>> No.5027949

>>5027941
IIRC those achievements were made back when Beth bought the property initially. To be fair, I'm pretty sure there's one for punching a cyberdemon to death.

>> No.5027951

>>5027921
Of course. That doesn't mean I'd like it.

>> No.5027952

>>5027921
Would I have given What a try?

>> No.5027953

>>5027921
Would have given what a try?

>> No.5027956

>>5027952
MOOOOOOOOOT

>> No.5027957

>>5027952
>>5027953
The original Doom 4

https://youtu.be/kFWRkj0UQKM

>> No.5027961

>>5027853
It has a natively designed megawad called Extermination Day.

>> No.5027965

>>5027912
I'm more surprised with the fact that only 13.44% percent of "gamers" completed Episode 1 on HMP or more

>> No.5027967

>>5027957
Maybe, although the gameplay seems slower than the Doom 4 we got. Although I like the idea of a Hell invaded Earth we see in Doom Eternal, I think the way it's portrayed here doesn't really fit well with what I know about Doom, like if I didn't know it was Doom I'd think it was just some Metro 2033 type post-apocalyptic game.

>> No.5027972

>>5027957
> 2007
> SSG design stayed the same all the way

>> No.5027975

>>5027356
I really like Map15 because I got fucked stuck as hell trying to get the red key to move on in that map and then found out you can just jump in the chasm and run into the teleporter and ignore half the map if you wanted to and half again if you knew how to open the secret exit.

>> No.5027976

the HD manual says I can place a ladder from below, but I can't seem to do it. Do I have to be near the top of the ledge? Like i cant do it below a ledge that is like 50 ft above me?

>> No.5027980

>>5027976
ladders are for going down safely and making a return trip up
AFAIK

>> No.5027981
File: 1.27 MB, 1920x1040, gzdoom_2018-09-07_00-14-30.png [View same] [iqdb] [saucenao] [google]
5027981

>>5027980
then how the FUCK am i supposed to get the blue key card all the way up there? Normally you're supposed to just run off the top of the lift, hit the switch that lowers the blue keycard and then run over to it, but in HD no matter how many fucking times i try to make that jump i always fall short

>> No.5027983

>>5027981
well never fucking mind i made the jump

>> No.5027990
File: 15 KB, 165x115, B14B1883-76EB-4E3F-B1BC-4841ED210982.jpg [View same] [iqdb] [saucenao] [google]
5027990

>>5027983

>> No.5028018

>>5026249

If taken at face value, perhaps.

>> No.5028038
File: 514 KB, 800x600, Screenshot_Doom_20180726_161653.png [View same] [iqdb] [saucenao] [google]
5028038

>>5024883
My brother netplayed with his friend probably 96-97 when I was 4. The game absolutely terrified me as a child and I ran to my room and plugged my ears so I wouldn't be able to hear the music because it haunted me. I can still remember the starting area of e1m2 on the screen.

Later on I stopped being scared of it, but didn't really get interested until 2016 when I saw a streamer playing ancient aliens map24 and I've listened to that soundtrack on and off ever since. in 2018 I finally ran through the original games, hexen, heretic, and doom 4 after picking them up on steam. It felt good to crush the demons after being scared of them in my childhood.

>> No.5028039

OH NO WHY IS EVERYTHING REVIVING AFTER I KILLED THAT ROOM FULL OF BARONS IN TRICKS AND TRAPS

>> No.5028040

>>5028039
ENJOI FAGGOT
WAIT TILL YOU GET YOUR FIRST ARCHVILE AND SHIT YOUR PANTS

>> No.5028041

>>5028040
No really, why? Does killing a baron release some of that green reviving energy i see sometimes?

>> No.5028042

>>5028041
nigga thats just teleportation asshit

>> No.5028043

>>5028042
speaking english kneegrow. I run out of the baron room and back to the room with all the pinkie demons and they kept coming back to life right in front of me

>> No.5028049

>>5028043
son your either on nightmare or are oblivious to the box of pinkies outside the play area

>> No.5028050

>>5028049
i will take a fucking video and post it here, give me a bit

>> No.5028056

>>5028042
>>5028049
Hideous Destructor?

>> No.5028058

>>5028056
yes

>> No.5028061

Here's the video, you can both see AND hear those brown fuckers reviving after all those barons die.
https://www.youtube.com/watch?v=L2I16RaKvT4

>> No.5028065

>>5025364
fuck that was neat story

>> No.5028069
File: 8 KB, 320x240, GRENA0.png [View same] [iqdb] [saucenao] [google]
5028069

I both love and hate making your own weapon sprites. I love it because of the end result, but I hate it because like 4 hours fly by like nothing and I leave very important things like hygiene and food unattended.

I don't like the way this sprite looks though. Once I finish the throwing animation and grenade projectile I'll just release it all to the public.

Yes, it's a real grenade.

>> No.5028073

>>5028069
I should mention that it's an inert grenade though. lmao fuck my 1 AM brain

>> No.5028104

>>5027787
>>5027864
Let's wait until after Halloween in that case.

>> No.5028107 [DELETED] 
File: 69 KB, 551x560, 1534351186815.jpg [View same] [iqdb] [saucenao] [google]
5028107

>>5026909

>> No.5028112
File: 307 KB, 800x600, Screenshot_Doom_20170527_225903.png [View same] [iqdb] [saucenao] [google]
5028112

>>5027729
I fucked up, the name was Doom: Damnation, here:
https://www.doomworld.com/idgames/levels/doom/Ports/megawads/ddamn0.9
First episode feels very "my first episode", but it really picks up on E2 and especially E3.

>> No.5028117

>>5028039
>NRFTL secret level
>Spiderdemon fights with Barons and Revenants
>They die
>Archvile enters the level
>Restart

Fuck, this game sucks.

>> No.5028119

>>5028041
>>5028039
Every time you kill a Baron in Hideous Destructor, they release four so called Frag Shards, that is indeed that reviving energy you see.
With that room in Tricks & Traps, killing all those Barons would let loose a LOT of Frag Shards into the atmosphere.
The BFG9000 can also let loose Frag Shards

>> No.5028130

>>5028069
What's he wearing?

>> No.5028146
File: 273 KB, 1920x1080, Screenshot_Doom_20180902_222204.png [View same] [iqdb] [saucenao] [google]
5028146

do you think toasty man will get pissed off if i put C.Kid in iDOL@MSTER doom

>> No.5028148

>>5027150
>Interesting technology, but tech doesn't make for good gameplay. After the "wow" factor wore off, I found it incredibly bog-standard.
I don't get where this sentiment started appearing here all of a sudden. My only problem is how laggy it can be, but that's less of a problem of the mod and more of GZDoom being GZDoom.

>> No.5028154

>>5027150
what is black warrior

>> No.5028160

>>5027806
Ancient Aliens from the second episode onwards.

>> No.5028163

>>5028146
Why are you so obsessed with c kid so much?

>> No.5028168

>>5028163
Not him but C Kid a cute.

>> No.5028170

>>5028148
>started appearing here all of a sudden
I've been saying this since the beginning, I never liked Lithium. I just haven't been grinding it in people's faces because it's not really the end of the world if people like a mod I don't.

>> No.5028171

>>5026486
I recall asking him on discord what exactly he meant by it. when I posted it here I got my post removed and a ban. like come on mods dont shoot the messenger at least im not a wojak poster

>> No.5028173

I wonder what kind of explanation is Eternal going to give for the change of the plasma gun from a tacticool rifle to our beloved accordion

>> No.5028176

>>5028170
Yeah, I think it's less of a matter of a sudden change in the hivemind and more about the guys who liked it pretty much moved on due to all the shit that happened with it. I would know that, as one of them.

>> No.5028179
File: 53 KB, 905x442, 1514439915379.png [View same] [iqdb] [saucenao] [google]
5028179

>>5028173
probably that the uac changed its model becuase the D44M plazma gun just looks like trash. why is it white? are they going for a 2000's iPod look? I am just curious if the Balista completely removes the gaus cannon. I love that thing

>> No.5028189 [SPOILER] 
File: 10 KB, 100x200, 1536308557589.png [View same] [iqdb] [saucenao] [google]
5028189

I just realized Kentucky Fried Graf's avatar is crosseyed.
So I fixed it

>> No.5028196

>>5028179
What if I told you
Classic Doomguy, Doom64 guy and D44Mguy are all the same guy

>> No.5028201

>>5028189
That's even worse.

>> No.5028202

>>5027872
kinda
hexen has a very limited HP range for monsters (80 to 250), so everything dies in a fairly similar amount of time
on the other hand, you better learn quick which attacks ignore centaur shields, because otherwise they're going to take forever to kill, and they are everywhere

>> No.5028203

>>5028196
Then he really does need a nap.

>> No.5028204

>>5028196
This is what I believe.

>> No.5028205

>>5028189
fuckin creepy

>> No.5028210

>>5028189
>when the [NO] vitamins kick in

>> No.5028212

>>5028189
>when anotak forks GZDoom and every user migrates to the fork

>> No.5028219

>>5028189
That looks terrifying.

>> No.5028224

>>5028189
i wouldn't be shocked if this made it into my next nightmare.

>> No.5028227
File: 2.36 MB, 429x343, unnamed.gif [View same] [iqdb] [saucenao] [google]
5028227

>>5028196
>>5028204
it true

>> No.5028235

>>5028196
I prefer to think of them as separate, but I can see your position.

>> No.5028241

>>5027957
It's always sad to see early game concepts just get thrown away instead of repurposed for something else.

>> No.5028252
File: 9 KB, 1448x232, hurting.png [View same] [iqdb] [saucenao] [google]
5028252

>>5028189
>>5028224
You see, this is the sort of thing consisting of ultimate terror. Just the mere viewing of such image should make you feel very uneasy. You have a set of very aloof eyes staring directly into your soul. It's a very uncanny sight, considering we've all had to take on the pain of Christoph's endless rejection and torment. It hurts enough just as it is. This is, at heart, the cruel punishment one can receive for having the audacity to make another split-screen multiplayer feature suggestion. It has literally been since 2004 that we have longed for such a feature. All of you should truly begin to understand that it has always meant so much to me to have what would seem like such an essential feature implemented in the source port! I've been waiting for something to change over the years. I've been waiting for that odious, heartless anomaly of a German to do something other than disappoint me in all the years and counting. It almost felt like I had a panic attack seeing this edit. It seems trauma has developed from the constant struggle over the years. While the whole lilith.pk3 controversy was happening last year, I was genuinely somewhat relieved to see him visibly in distress. It felt like for once, he could understand what it's like to experience any real form of displeasure. It had him so bothered that he went speechless for an entire month. It had the forum owner preemptively formulating a plan contingent upon him never returning! That's just how bad it was, and I was sitting back, hoping he never would. How sorely wrong I was. He's back, and so is my constant fear of his everlasting letdowns.

>> No.5028253

>>5028252
Daniel, is that you?
You've always wanted Splitscreen ported from Legacy.
It's a shame SSZDoom died the way it did.
https://forum.zdoom.org/viewtopic.php?f=45&t=55169

>> No.5028254

>>5027415
Fuck it, i'm tired of getting it to run.
Is Doom 64: Retribution any good if i mainly want the Doom 64 atmosphere primal to muh original experience?

>> No.5028256

>>5028253
If it is, I want him to make a sequel to NeoDoom

>> No.5028257

>>5028254
I think Doom64EX needs the Doom64 Rom file to be in your folder to run

>> No.5028262

>>5027965
I'm pretty sure those count the entirety of the XBL userbase.

>> No.5028263

>>5028256
YES.

>> No.5028271

>>5026909
Where does one get this?

>> No.5028286

>>5028241
A lot of stuff from that build got reused and repurposed for the final game.

>> No.5028290
File: 37 KB, 500x367, Scared.jpg [View same] [iqdb] [saucenao] [google]
5028290

>>5028189

>> No.5028298

>>5028189
not it looks wall-eyed

>> No.5028304
File: 104 KB, 662x840, ch130.jpg [View same] [iqdb] [saucenao] [google]
5028304

>>5027276
damn, nice warlord era Chinese soldier with dadao and mauser broomhandle.

Good taste.

We need a sino-japanese war doom mod. Also a napoleonic era doom mod.

If I could into 3d modelling I would attempt to make some napoleonic era soldier sprites and do a borodino.wad

>> No.5028331

>>5028210
>>5028212
Fuckin kek

>> No.5028354

>>5028252
Graf has dropped the "impossible" card many times on things I implemented easily. At this point I don't think you should take anything he says seriously.

>> No.5028384
File: 288 KB, 600x512, Graf Zahl.png [View same] [iqdb] [saucenao] [google]
5028384

>>5028354
If you can get splitscreen into GZDoom then I can safely say, Graf deserves to be splitroasted

>> No.5028390 [DELETED] 
File: 63 KB, 504x442, 1536268725991.jpg [View same] [iqdb] [saucenao] [google]
5028390

>>5028384
Fuck yeah... I want him to be raped.

>> No.5028394 [DELETED] 
File: 127 KB, 788x852, 1396017423458.jpg [View same] [iqdb] [saucenao] [google]
5028394

>>5028390
All he's gonna do is say [No].
How's that gonna encourage a rapist?

>> No.5028396 [DELETED] 

>>5028394
He can gasp [No] all he wants. His anal virginity will be taken nevertheless. But then again, you're probably right. [No] is going to be the biggest turn-off for the rapist, and therefore, the rapist may lose his (or her) erection.

>> No.5028398

>>5028354
>I implemented easily
Where?

>> No.5028403

>>5028384
>>5028390
>>5028394
>>5028396
>>5028252
Why are you people so cringy. God this hurts to read.

>> No.5028404 [DELETED] 
File: 21 KB, 666x440, Captain America laughs heartily.jpg [View same] [iqdb] [saucenao] [google]
5028404

>>5028396
>her

>>5028403
Heya Christoph.

>> No.5028405

in hideous destructor am i actually supposed to stand still 2 irl minutes every time i take any damage to wait out the screen shake that or im doing something wrong

>> No.5028408 [DELETED] 

>>5028404
Kill yourself.

>> No.5028410
File: 2.38 MB, 320x240, MW73rc.gif [View same] [iqdb] [saucenao] [google]
5028410

>>5028390
>>5028394
>>5028396
Get your minds out of the gutter
I meant on the Showtime Rotisserie

>> No.5028412 [DELETED] 

>>5028403
>>5028408
Hi Rachael.

>> No.5028413
File: 39 KB, 940x405, black-people-angry_940x.jpg [View same] [iqdb] [saucenao] [google]
5028413

>>5028403
>you people

>> No.5028423
File: 120 KB, 800x600, wanton_destruction_01.jpg [View same] [iqdb] [saucenao] [google]
5028423

>NIGHYOO don't-judge-me

>> No.5028426

>>5028384
That sounds like a useless feature, I'm not interested. Why not focus more on proper netplay instead?

>> No.5028432

who came up with the idea to add the lovecraft coating to quake?
was it all sandy petersen?

>> No.5028442

>>5028426
Good idea

>> No.5028445

>>5028426
What about a splitscreen that shows the progress of your co-op buddies? I'd imagine team attacks would be more efficient.

>> No.5028447

>>5028423
>Haah, There he is!

>> No.5028451

>>5028426
it can have a place, when it comes to breaking bounderies, specially when it comes to doom's modding versatility

>> No.5028452

>>5028426
That's already in the works. It's probable that GZDoom will be having the client-to-server architecture in place. It's just a matter of when...
fucking graf

>> No.5028460

>>5028452
oh, the client/server stuff is indeed in the works, but the people behind it could use a bit of help

>> No.5028486

any wads where you shit on a cross-eyed chicken who denies everything?

>> No.5028492
File: 33 KB, 1280x720, gross salz.png [View same] [iqdb] [saucenao] [google]
5028492

Mock 3: [NO] Graffie Awards when
i want to see him squirm

>> No.5028494 [DELETED] 

And people say /doom/ doesn't have a circlejerk.

>> No.5028501

>>5028494
All the /v/iggers are flooding in to escape Smash and Spidey talk.

>> No.5028504

>>5028492
what about
LUMP
LILLITH UPSTART MAPPING PROJECT

>> No.5028505

>>5028501
This one has existed for way before that though.

>> No.5028520

>>5028426
Graf would kill himself if zandronum/skulltag would become a main zdoom branch

>> No.5028541

>>5028492
people should start using his avatar with "NO"
as placeholder sprites

>> No.5028549

>>5028494
i don't like graf but i do think some people here go kind of autistic when it comes to hating him
almost on the same level as "hater" culture on deviantart where someone draws shadow the hedgehog brutally murder dora the explorer and filling their profile with stamps about cartoons he hates

>> No.5028551
File: 888 KB, 1200x1027, 4f046192dcd6f3e563b3955cb276565a752ee0f9.png [View same] [iqdb] [saucenao] [google]
5028551

>>5028549
pretty accurate

>> No.5028562

>>5028520
Funny you should say that
He plans on doing this very thing, along with implimenting client-server multiplayer. It's only a matter of when

>> No.5028563
File: 619 KB, 500x280, 1512687975531.gif [View same] [iqdb] [saucenao] [google]
5028563

>>5028494
If only you knew how bad things really are.

>> No.5028564

>>5028494
Would you rather we talked about I.M. Meen? Because we could. It's a retro FPS.

>> No.5028568

>>5028562
> you think you are going to nuke graf
> you are actually handing him the launch codes

>> No.5028572

>>5028568
Yeah, GZDoom and Zandronum may actually merge.
Isn't that great?

>> No.5028573
File: 105 KB, 375x471, 1292148537090.jpg [View same] [iqdb] [saucenao] [google]
5028573

>>5028494
ready to jerk, wheres the circle

>> No.5028584
File: 806 KB, 1920x3268, 1536302475716.png [View same] [iqdb] [saucenao] [google]
5028584

gotta work on iDOLM@STER doom

>> No.5028621

>>5028564
do it, bookworm

>> No.5028631

>>5028621
GZDoom port of I.M Meen when

>> No.5028648

>>5028541
>>5028504
[Yes]

>> No.5028669

>>5027923
Darkdoomz and Steve's flashlight.

>> No.5028676
File: 7 KB, 357x312, PLSGA012.png [View same] [iqdb] [saucenao] [google]
5028676

one thing i gotta ask is do i gotta shrink the hands because don't girls have small hands?

>> No.5028689
File: 193 KB, 1475x1642, chiko kikoriki.png [View same] [iqdb] [saucenao] [google]
5028689

>>5028492

>> No.5028714

>>5028572
[No]

>> No.5028724

>>5028354
Alright then, if you can talk the talk, then you should be able to walk the walk. Go onto the github page for GZDOOM and contribute.

>> No.5028725

you know that part in doom eternal's footage where there's a flash building with a portal above it?
what if that's just a bigger gore nest?

>> No.5028728

>>5028725
>flash
flesh

>> No.5028752

>>5028179
>needs a map
>he used the map

>> No.5028789
File: 7 KB, 240x249, seinfeld.jpg [View same] [iqdb] [saucenao] [google]
5028789

Do you guys have a favorite conversion mod?

>> No.5028882

New thread when? We page 8 now

>> No.5028892

...He actually covered this meme.
Wow.

https://www.youtube.com/watch?v=DJkJgXZKh7o

>> No.5028913
File: 1.39 MB, 444x250, 1457654529813.gif [View same] [iqdb] [saucenao] [google]
5028913

>>5028504

>> No.5028931

What do you guys think about lilith.pk3?

>> No.5028939

>>5028931
Spooky and fun. 10/10 would creepypasta it

>> No.5028954
File: 375 KB, 420x420, 942e2eeb4a84a0a9334b8909be82d469.png [View same] [iqdb] [saucenao] [google]
5028954

>>5028892
>50 fps

>> No.5028963

>>5028405
You're supposed to bandage yourself. Read the manual, and look up "Hideous Destructor Bootcamp" on youtube.

>> No.5028967

>>5028954
PAL Format Doom?

>> No.5028981

>>5028967
Colors would have to be a tad bit washed out and the resolution would have to be different.

>> No.5028984

>>5028405
If you think you're doing something wrong, check the manual.

>> No.5028993

>>5028584
I'd just be glad with a playable Rin

>> No.5028996

>>5028954
It runs like shit

>> No.5028998

So I'm temporarily (for a couple months) stuck on a laptop with an integrated Intel GPU that doesn't support OpenGL (well, it sorta does but only 1.0 which isn't enough to play GZDoom).

What are my alternatives regarding sourceports, since I can't use GzDoom, focusing on gameplay mods? Am I stuck with PrBoom? If so, what are the mods I can play using PrBoom?

>> No.5029006

>>5028179
i like to think of doom 4 marine and the slayer as doomguy being taken at different paths, where one focuses more on the survivor side and the other on the stronger one
the doomed man vs the doomer

>> No.5029021

>>5028405
You can recover on the move by walking, and counteract the shaking in the meantime by bracing your weapon against level geometry.

>> No.5029023

>>5028998
can you use the software renderer?

>> No.5029035
File: 14 KB, 525x398, Clipboard01.png [View same] [iqdb] [saucenao] [google]
5029035

>>5029023
I thought I could, but GZDoom won't even START. It shows this message and that's it.
Is there a way I can bypass that?

>> No.5029036

>>5028963
i know, i do bandage myself so i stop bleeding but the screen shake stays for minutes during while it's almost impossible to hit shit

>> No.5029047

>>5029035
you might just have to go back gzdoom versions until one of them works

>why the fuck does the captcha always take forever

>> No.5029052

Any Doom Eternal footage based mods, besides some D4D update?

>> No.5029058
File: 7 KB, 235x248, 1531971419498.png [View same] [iqdb] [saucenao] [google]
5029058

where's my quake ranger action figure anon?

>> No.5029060

>>5029058
>quake action figures
good look trying to google the vore

>> No.5029065

Does Hacx work with PrBoom+?

>> No.5029067 [SPOILER] 
File: 8 KB, 191x200, 1536348716123.jpg [View same] [iqdb] [saucenao] [google]
5029067

>>5029060
disappointing

>> No.5029082

how the FUCK do i use the plasma rifle in hideous destructor? I try keeping that plasma ball thing on an imp and it doesnt seem to do a whole lot of damage

>> No.5029084

>>5029058
there are the official Q2 ones from the late 90s, and then there's the fanmade papercraft shambler and ranger

>> No.5029096

>>5028931
It upsets graf and he should be forced to play it daily.

>> No.5029097
File: 680 KB, 1008x792, quake.jpg [View same] [iqdb] [saucenao] [google]
5029097

>>5029084
and there was also these amazing concepts that never saw the light of day

>> No.5029109

>>5029084
quake 2 is where the serie shifted from its beautiful loveacraftian/gothic tone to a more mainstream space alien pew pew one. not saying it's bad but i would gladly buy some gadget from the very first entry instead.

>> No.5029157

>>5029097
that shambler ain't quite right

>> No.5029163
File: 83 KB, 577x624, 1500755639617.jpg [View same] [iqdb] [saucenao] [google]
5029163

>>5029109
>it's another "lovecraftfag acts insufferably" episode

>> No.5029172
File: 2.19 MB, 496x360, 1535995158830.gif [View same] [iqdb] [saucenao] [google]
5029172

Which maps do you guys recommend to play with Hideous Destructor? Ideally maps that were built with it in mind - or failing that, just plain tacti-cool scenarios. Think Rainbow Six-esque.

>> No.5029176

>>5029172
I think an anon made a map specifically for it some months ago, Hideous Distraction or something like that.

>> No.5029185

>>5029163
>acts insufferably
>not saying it's bad but i'd like to buy gadgets from the first one

You're far more insufferable than you think he is, cockslobber.

>> No.5029190

>>5029082
For the primary fire, you have to hold the beam in one place, typically a wall or the floor, for a second or two and the gun trigger an explosion there.
If you want to fry something directly, hit altfire or firemode to activate the "hacked" mode. It causes the beam to deal a ton more damage, but it's less effencient with the battery, and you don't get the explosion. also good for burning corpses.

>> No.5029191

>>5029172
the ZDF download page has links to some

>> No.5029195 [SPOILER] 
File: 108 KB, 349x673, 1536353427017.png [View same] [iqdb] [saucenao] [google]
5029195

so I remade the info pages for la tailor girl

>> No.5029198

>>5029195
For a moment, I had to doublecheck to make sure that wasn't comic sans.

>> No.5029203

>>5029035
>>5029047
This basically.

However up until GZ 3.25 you could delete your configuration file, and on the first-load dialog box that will come up you select Software rendering instead of hardware.

I think the hardware rendering on lesser video cards, which more advanced games than this could run for years, was discontinued like way back in GZ 1.8 or something like that. Which means it wont be compatible with any mods (except maybe Dimensions Of The Boomed?), but you could still play it and get hardware mode working.

>> No.5029210

>>5029035
Considering what >>5029203 said try doing that to get a software renderer ini file then using it with a new GZDoom. Crazy enough to work, maybe.

>> No.5029231

where's the new bread damit?

>> No.5029238

>>5029163
can you even read

>> No.5029240
File: 199 KB, 1794x1674, chef_unfy.png [View same] [iqdb] [saucenao] [google]
5029240

>>5029231
in the oven

>> No.5029250
File: 525 KB, 286x286, chew-la-chew.gif [View same] [iqdb] [saucenao] [google]
5029250

>>5029163
>it's another Anon Projects Some Bullshit Onto A Post So He Can Have An Excuse To Be Angry episode

>> No.5029256

>>5028130
supposed to be a khaki shirt, but it turned out kind of gray because of doom palette

>> No.5029257

>>5029195
i want la tailor girl to sit on my fase

>> No.5029263

>>5029172
Diabolous Ex

>> No.5029267

>>5029263
How many maps does it have?

>> No.5029273

>>5029267
It's just one map

>> No.5029279

>>5029195
>>5029257
there really should be more lewd fanart

>> No.5029281

Is there a way to wear the backpack in Hideous Destructor?

>> No.5029294
File: 268 KB, 800x450, Screenshot_Doom_20180907_213504.png [View same] [iqdb] [saucenao] [google]
5029294

Kriegsland is such a nice mod.
Especially with weapons only.
For certain aspects I prefer it over Doom Incarnate.

>> No.5029296

>>5028104
Is that still happening?

>> No.5029297

>>5029109
It wasn't really mainstream, it was this weird edgy mix between space opera and cyberpunk. I think it only really became 'mainstream' around Quake 4.

If you ask me, I wish they have found some kind of middle ground between cyberpunk aliens and lovecraft stuff. Like, what if the Strogg worshipped Shub-Niggurath, and Shub Niggurath was all about unholy eldritch fusion of flesh and metal? That could be cool, and itd make both Shubbie and Stroggs more fleshed out and interesting instead of generic evil.

>> No.5029301

>>5029281
Run up to it and press use just like everything else.
To take off the backpack you can either:
A: press "drop item" when you have it selected in the inventory
B: strip armor, this won't strip your armor, just take off the backpack
C: while in the backpack menu, press the "drop weapon" button.

>> No.5029303
File: 166 KB, 1280x720, dukinuki.jpg [View same] [iqdb] [saucenao] [google]
5029303

i've got balls

>> No.5029308
File: 112 KB, 2100x1500, RIP Cirno's back.png [View same] [iqdb] [saucenao] [google]
5029308

>>5029303
Of steel

>> No.5029313

>>5029297
>If you ask me, I wish they have found some kind of middle ground between cyberpunk aliens and lovecraft stuff
That's like why Doom was special to begin: its theme was a mix of themes and it worked

>> No.5029317
File: 1.70 MB, 380x319, 4cd.gif [View same] [iqdb] [saucenao] [google]
5029317

>>5026486
>Insults Game Journalists
>One of the reasons why his mod is so mainstream now

I know that game journos are as low as you can get these days in terms of videogame skills but come on Mark.
How about he works on his coding skills rather than wasting time on making Glory kills more gory or adding another useless feature?

>> No.5029323
File: 103 KB, 627x521, Doom_Slayer_2016_MS.jpg [View same] [iqdb] [saucenao] [google]
5029323

How is DoomSlayer Chronicles,/vr/?

>> No.5029325

>>5029323
Bad.

>> No.5029326

I just remembered that the mod in this video and Nashgore predate Brutal Doom
https://www.youtube.com/watch?v=C4P-Mvd3Gqg

>> No.5029329

>>5029323
I could say that it's nice to look at, but its levels lean way to close to Doom 3/4 why the lack of color and texture variety classic Doom had.

>> No.5029335

>>5029329
The levels looking nice clashes with the vanilla sprites being used. Makes them look out of place.

>> No.5029336

>>5029335
That's just the problem with HD textures or anything close in general: You might as well turn it into a different game.

>> No.5029346

>>5029323
i got extremely, extremely bored

>> No.5029347

>>5029326
The difference is that there is not as much gore as BD.
Mark got all the credit for the gore despite the fact Mike12 was the one who made it,the first versions at least because the latest versions feature those god-awful blood pools.

>> No.5029351

>>5029203
>>5029047
>>5029210
Thanks, I will try these.

>> No.5029353

more game journalists need to embrace gzDoom specifically metaDoom and Project MSX.

I'm going to send a tweet at RPS, they need to be on this shit YESTERDAY

>> No.5029354

>>5029347
It does help (even if it's not needed) to show that BD's entire concept isn't new or interesting.
The mod not having an actual identity is probably why it's currently feature bloated, while Mark's other mods feel like BD spin offs.
On top of that, most other modders try to explore different ideas and areas, to make their track records more interested.

>> No.5029362

>>5029329
Doom 4 felt a lot like Painkiller in terms of enemy waves.
It wasn't anything special in terms of level design but at least it had far more variety than this.

Sure it's compatible with most gameplay mods and has over 50 maps but what's the point if the are designed the same and just for enemy waves?

>> No.5029368

>>5029353
I do think MetaDoom deserves some recognition for possibly being Doom's best tribute and being somewhere close to Smash and MGS4, when it comes to details and fanservice
But the fact that it touches more obscure material and how it tries to be non faithfull at times might be an hard sell for journos
If a lot of big gaming YT channels and sites refuse to know there's more than 4 Doom games, they sure won't give a shit about a holy water pistol
Which means MetaDoom highlights that they never truly liked Doom enough to even know basic shit about the series

>> No.5029382

>>5029362
so wait, why play this over something like stronghold or alpha/delta invasion

>> No.5029384
File: 97 KB, 600x770, B4kngfjCMAE8t6n.jpg [View same] [iqdb] [saucenao] [google]
5029384

>>5029354
Outside of BD,his track record is just lame.
One may say "better one good thing that 100 mediocre ones".
ALL is projects revolve around Brutal Doom,all the others are incomplete.

All his map wads other than Extermination Day/Hell on Earth are discontinued.
Other mods want to keep the variety and prove what the community is capable of.
Always fresh of new ideas.

Brutal Doom feels like the Star Wars special editons with the original trilogy.
They keep adding more useless and pointless stuff that creates nothing but an inconsistent,bloated mess that removes what made the thing good to begin with.

>> No.5029385

>>5025450
It's up to interpretation whether it was a portal or death.

Seriously, gamers are the WORST about games with ambiguous plots/endings that are up to interpretation. Everything has to be 100% decided so you can write it down in a wiki. Look what they've done with the ending of MGS2 for fucks sake.

If you ask me, that 'wiki knowledge' is the reason why games aren't respected as an artform, because you can't make anything really artistic in this medium.

>> No.5029389

>>5025964
Read the manual, and look up "Hideous Destructor Bootcamp" on YT. Then read the manual again, this time paying attention.
And godspeed.

>> No.5029391
File: 14 KB, 880x655, c kid 14.png [View same] [iqdb] [saucenao] [google]
5029391

>> No.5029393

>>5029384
Brutal Doom is a joke-wad-turned-magnum-opus.

>> No.5029401

>>5026040
64 story aligns perfectly fine. Years after the invasion one demon (Motherdemon) slipped past, resurrected a bunch of demons, shit happens. In the end you kill the Motherdemon and stay behind in Hell. It only doesn't align IF you try to consider Final Doom canon, but it was just officially released mods.

In fact, if we believe Doomslayer is the Doomguy, then the story continues straight from 64.

>> No.5029407

gotta stop being afraid of making the doom sprites

>> No.5029410

is anyone down for some quake world? eu

>> No.5029415

>>5029195
first one has a typo, "dublicates" should be "duplicates"

>> No.5029440

>>5029410
this place can't even get doom multiplayer going

>> No.5029465

workin on iDOLM@STER doom

>> No.5029468
File: 68 KB, 720x960, HELLO HUMAN FRIEND I LUV U.jpg [View same] [iqdb] [saucenao] [google]
5029468

>>5029465
You can do it man I believe in you

>> No.5029470
File: 73 KB, 800x800, DVGEpiTVQAUq814.jpg orig.jpg [View same] [iqdb] [saucenao] [google]
5029470

>>5029465
Yurucamp doom when?

>> No.5029480

i want to throw Love Live into the mix do you think the iDOLM@STER and raibu fans will get pissed if i do

>> No.5029491
File: 33 KB, 502x424, gzdoom is not playable.png [View same] [iqdb] [saucenao] [google]
5029491

>>5029368
>>5029353
I hate to break it to you but GZDoom is not currently listed as playable.

>> No.5029492

>>5029491
Where is this from?

>> No.5029501

>>5029491
graf btfo

>> No.5029519

apparently, it took quite a while for doomwiki to get in depth coverage of the doom bible

>> No.5029537
File: 2.38 MB, 3264x2448, IMG_20180907_205151.jpg [View same] [iqdb] [saucenao] [google]
5029537

maybe I can be your cacodemon tonight?

>> No.5029541
File: 34 KB, 551x300, 1512542716801.png [View same] [iqdb] [saucenao] [google]
5029541

>>5029415

>> No.5029542

>>5029351
If that fails, try QZDoom. It's meant to be GZDoom in a software renderer.

>> No.5029546

>>5029384
Have you seen some of the maps in his map packs? Some of them are basically just freedoom maps (the really 90's looking old ones from 0.5 and below) but needlessly KDiZD-ified. Mark does not know anything about doom and it shows in his mapping, and in his mod design. It just feels so stale and wrong. I can understand wanting to make a new spin on Doom's gameplay, or a different kind of FPS entirely, but Brutal Doom is trying to be Doom with a new twist, but instead it just feels like a budget shooter you find on steam. It's his metaphorical cash cow though, so if he doesn't milk it he'll just be irrelevant.

>> No.5029547
File: 5 KB, 126x96, tempofield.png [View same] [iqdb] [saucenao] [google]
5029547

>>5029257

>> No.5029570
File: 812 KB, 277x288, 1498694952339.gif [View same] [iqdb] [saucenao] [google]
5029570

>>5024883
I discovered emulation in middle school, which led me to try out a bunch of old games.
The exact way I discovered Doom is lost to time, though it got pretty serious when I found the Collector's Edition disk at a flea market.

>> No.5029581

>>5029257
>tfw diana will never smother you with her breasts
why even live

>> No.5029604

New thread.

>>5029602
>>5029602
>>5029602

>> No.5029749 [DELETED] 
File: 166 KB, 452x505, 1462924730942.png [View same] [iqdb] [saucenao] [google]
5029749

>>5029250
>anon talks like typical elitist lovecraftfag
>gets called out
>"y-you must be projecting"

>>5029185
>>5029238
>I'm not saying it's bad but it's bad, so that justifies me!
Nice try, though.

>> No.5029841

>>5029480
Yes, don't.

>> No.5029846

>>5029749
You got caught being an idiot, live with it.

>> No.5029903 [DELETED] 

>>5029846
No, you got called out being an annoying cunt. Cry me a river, triggered bitch.

>> No.5029936 [DELETED] 
File: 59 KB, 500x618, 1460204452856.jpg [View same] [iqdb] [saucenao] [google]
5029936

>>5029846
>N-No, it was you...