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5016052 No.5016052 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5010292

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://cdn2.desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://cdn2.desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://cdn2.desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Marathon: https://cdn2.desu-usergeneratedcontent.xyz/vr/image/1528/27/1528276019025.png
Thief: https://cdn2.desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.5016053

=== NEWS ===

[08-30] LOTX Demo v2
https://www.dropbox.com/s/mwiv2gwbnxbwjhj/LOTX-DemoV2.rar?dl=0

[08-29] Anon shares GZDoom gameplay mod compatibility patches for Heretic, Hexen, and Chex Quest
http://www.mediafire.com/file/zkt5vzcjh65r9ny/Almost_Universal_Doom_for_Heretic_patch_V0.2.7z/file
http://www.mediafire.com/file/cxs2055thu8zd2x/Almost_Universal_Doom_for_Hexen_patch_V0.1.7z/file
http://www.mediafire.com/file/ltm30tpj80h222o/Almost_Universal_Doom_for_Chex_Quest_patch_V0.1.7z/file


[08-29] GEC PSX Master Doom Beta released, incorporating missing PC levels into the PSX version
https://www.doomworld.com/forum/topic/101161

[08-27] SM186 for Quake released, 12 Terracotta-themed maps
http://www.celephais.net/board/view_thread.php?id=61621

[08-26] GZDoom 3.5.1 released, implementing a "resolution mode selector"
https://forum.zdoom.org/viewtopic.php?f=1&t=61800

[08-25] A more recent build of TerminusEst's Booster mod
https://www.dropbox.com/s/nt4ycstu42sc4dq/te13-Booster.pk3?dl=1

[08-25] Anon shares a Hexen 2 map
https://mega.nz/#!pl1kxKJY!Z-6tXu5l_hOqI-H3Goy8Ga-lbfXMTJe1rqOAFaUG0_8

[08-25] Alien Armageddon mod for EDuke32 released
https://www.moddb.com/mods/duke-nukem-alien-armageddon/downloads/duke-nukem-alien-armageddon-10

[08-23] Combined Arms v1.3 as well as 'Combined Harms' officially released
https://combine-kegan.itch.io/combined-arms

[08-23] EDuke32 and BStone source ports now on the PSVita
https://wololo.net/2018/08/22/
https://wololo.net/2018/08/13/

[08-23] La Tailor Girl updated to 1.66, featuring a myriad of changes
https://forum.zdoom.org/viewtopic.php?f=43&t=58343&start=300#p1069845

[08-19] MetaDoom 5.1 release, mainly bugfixes and fine-tuning
https://forum.zdoom.org/viewtopic.php?f=43&t=53010&sid=5b13f0a8312dc9e7a439937c9f9319a8&start=1455#p1069332

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

To submit news, please reply and anchor it to this post.

>> No.5016068

Since I am first just gonna come forward and say it

Dooms good

>> No.5016073
File: 614 KB, 1920x1080, 2018-08-31-213609_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google] [report]
5016073

Uuuuuuuuuh
New timer here
Is my Crispy Doom glitch or nani the fuck is this

Seemingly no clipped-through a wall and now I'm able to phaze through any solid object

>> No.5016075

>>5016073
*glitched

>> No.5016079

>>5015925
>wasn't there a wad where doomguy traveled the world in a car and had to search for a tank of gasoline on each map?
why this isn't a thing?

>> No.5016082

>>5016075
>>5016073
Yeah I guess it was a glitch, I loaded a save from the start of the level and it's back to normal. At first I thought I had found some sort of fake wall or something, but no. Oh well, back to doom.

>> No.5016101

>>5015842
>>5015846
>>5015951
https://www.wad-archive.com/wad/Hollywood-Holocaust

>> No.5016128
File: 158 KB, 917x1280, 1534125176683.jpg [View same] [iqdb] [saucenao] [google] [report]
5016128

The video is finally finished, so I just put it out there, thanks a lot to every anon who provided feedback.

https://www.youtube.com/watch?v=ietb4JwaaXA


The changes this time around are fairly minimal, all things from the last thread, the only thing I didn't end up changing was the vanilla section, after a couple of tries I decided to leave it as it is.
There isn't much of a point to watching it again if you saw the last unlisted version, but I wont complain if you just leave it playing in the background, after all YT is not all that friendly with channels with less than 4000 views and 1000 subscribers.

Something I didn't quite notice during editing was the marine helmet during intro bit doesn't look as good in higher resolutions, but ah fuck it, rendering took an hour last time, and I'm thrilled to start work on the next video, I haven't decided on the topic tho.

I was thinking maybe modder-specific showcases, or maybe a video focused on mods that deserve some love that didnt make the cut for this one like chainworm commando , gunslinger or nun with a gun

if for any reason something really fucked up slipped past I might just reupload it yet again, its not like its going to change much since Im starting from scratch, the first draft got 120 views which is a lot for what it was, the second draft got 20, I assume it was a mix of being at the end of a slow thread and most anons not wanting to watch it again
so in any case reuploading again wouldn't be a big deal

>> No.5016135

Forgot to mention, just in case anybody is wondering
>what changed from the first video?
Among other things:
+Tighter editing, now i'ts 10 minutes with double the content
+bunch of typos fixed
+vanilla map showcase section
+monster mods
+intro footage now syncs with the music
+bunch of visual bells & whistles added

>> No.5016141
File: 84 KB, 200x200, wink.png [View same] [iqdb] [saucenao] [google] [report]
5016141

>>5016128
>>5016135
lookin good anon

>> No.5016143

>>5016128
Nice video, my friend.

>> No.5016146

>>5016128
10/10 anon, well done, great work
Gonna shill it to my friends

>> No.5016149

>>5016128
Very nice.

>> No.5016150
File: 181 KB, 598x357, Ask_me_about_DOOM.png [View same] [iqdb] [saucenao] [google] [report]
5016150

>>5016141
>>5016143
>>5016146
>>5016149
thanks anons
Im going to bed now, see what comes up in the morning, its pretty late here

>> No.5016158

>>5016128
really impressed. My only gripe is that the text you show on the screen (like when you describe a mod or mapset) seems to go away quickly. Maybe keep it up for a few extra seconds. I really noticed this when you talked about crispy doom- I had to pause and go back just to read everything you wrote.

>> No.5016183
File: 199 KB, 499x470, af292b9496ad58eac9714b84ff668865cece5a084460e8562ac16db1825e70ee.png [View same] [iqdb] [saucenao] [google] [report]
5016183

>tfw trying to make unique pain sounds for every enemy species out of their existing sound effects
Is there something better than audacity for this? I mean I only have revenants, pain elementals, and arachnotrons left to do before I settle in and tweak up the audio levels but christ this is painful.

>> No.5016191
File: 88 KB, 504x379, bandicam 2018-08-31 21-03-13-188.jpg [View same] [iqdb] [saucenao] [google] [report]
5016191

how do I even play this

I updated the gzdoom and it still crashes

https://forum.zdoom.org/viewtopic.php?f=43&t=61431

>> No.5016195
File: 24 KB, 313x313, 1725483_0.png [View same] [iqdb] [saucenao] [google] [report]
5016195

>>5016128
> adquired taste
acquired taste
other than that, see pic related

>> No.5016216

Is it just me, or are some of Doom 2's maps extremely bullshitty when compared to the original Doom?

On my first playthrough of D2 at least, I've felt cheated/bamboozled way too many times, and felt more impressed with D1's levels

>> No.5016221

>>5016216
You're going to fucking hate Final Doom.

>> No.5016225

>>5016216
Doom 2 is a cakewalk.

>> No.5016228

>>5016221
I enjoyed pistol starting levels in D1 and completing them in one go, without saving

In D2 this feels impossible on UV unless you
a) Have already played the level
b) Play extremely slow/defensive

>>5016225
Or maybe I'm just a scrub, yeah

>> No.5016230

>>5016228
I don't know how you can say that when E4 in Doom 1 blows Doom 2 out of the water in difficulty and cheapness.

>> No.5016232

>>5016230
I don't know, it didn't feel that way to me
I actually really liked E4

>> No.5016237

>>5016232
You're a minority, E4 is thoroughly hated for being bullshit. I have no idea how you can find the absolute cakewalk that is Doom 2 harder in any possible way. It's insane. It's like saying TNT is harder than Plutonia.

>> No.5016243

>>5016237
Maybe it's that I'm expected to abuse monster in-fighting a lot more than I am at the moment, or that I go around too much looking for secrets/optional areas instead of rushing to the end of the level, or I don't know.

I feel like I run out of ammo a lot more and the monster density per level is much much higher, so I have to play more conservatively/cheesy instead of balls to the wall how I learned in D1.

>> No.5016246

>>5016237
What is it with people speaking for the community all the time? Shut the fuck up, maybe YOU hate E4, but that's nowhere near conensus.

>> No.5016248
File: 24 KB, 500x372, abstract.jpg [View same] [iqdb] [saucenao] [google] [report]
5016248

>>5016216
Doom 2 was a bit rushed, and Romero was high as a kite on his inflated ego, he'd go deathmatch randos and talk to the press more often than he would work on Doom 2.

Which isn't to say the work he DID do on Doom 2 wasn't good, it was, but it suffered from his absence, Sandy Peterson ended up picking up a lot of John Romero's slack, and while Sandy genuinely is a good mapper who can craft a good map to play (because he's an elder nerd with decades of experience with roleplaying games and a strong affinity for Lovecraft and other classic horror; he puts together a good dungeon for the player to take on), he had to do lot more work than he should have, thus even if he did make some very good maps for Doom 2, he had to just kind of phone it in for a few maps and some of them are pretty weak.
He maybe also doesn't have the strongest sense for aesthetics, so texture choices maybe are a bit unusual at times.

Consider that the man made just about half of all of Doom and Doom 2's maps together; he made a lot of genuinely good stuff and was very creative. It's just kind of been a popular thing to give him shit because of his not always amazing visuals. A lot of people who complain about his maps often in the same breath will talk about how much better Doom 1's maps were, forgetting he made many of their favorite maps.

Basically, they stretched Sandy's capabilities as a mapper kind of thin for Doom 2, and Romero should have done more, so that's why the game was such a mixed bag in terms of level quality.

>> No.5016258
File: 423 KB, 640x480, spasm0001.png [View same] [iqdb] [saucenao] [google] [report]
5016258

What a cozy little room.

>> No.5016262
File: 87 KB, 300x300, UFFFFF.png [View same] [iqdb] [saucenao] [google] [report]
5016262

>>5016128
>That fakeout at the end

>> No.5016265

>>5016216
>I've felt cheated/bamboozled way too many times
Doom 2 does try to put a greater challenge on you, given some complaints that Doom was too easy. And it does do that, to a point, mostly quite fairly, but a few times it does that with some pretty cruel traps.

The most trickster that Doom 2 gets is generally the appropriately named Tricks & Traps, that level is all about deceiving and trapping the player, it's in the name. It's a deceitful map, and you should always approach rooms with skepticism. That's what I love about it.

>>5016221
Final Doom is two different campaigns, TNT Evilution I think is never that unfair (short of Baron's Den, but that's just bad level design), and Plutonia is designed to be a whole new challenge for experienced players looking for something to best, in that regard, I think it did its job excellently for its time, and I think it still holds up on its own merits.
If you didn't find Doom and Doom 2 to be mostly easy, you probably won't love Plutonia on UV, but consider also that it has difficulty levels for a reason.

>>5016237
E4 doesn't bullshit you that hard.
M1 keeps you tight on ammo and health, and has nasty surprises for you.
M2 starts you with a menagerie of monsters with their back turned to you, and it is a bit of a challenging map.
M3 and M9 starts you surrounded, but the fact of the matter is that Doomguy is so fast that you can easily make it out of that situation.

For that matter, play on a lower difficulty if it's too hard for you.
The base games are easy on UV, but E4 and Final Doom expects you to be experienced if you're gonna play on UV, otherwise you should play on HMP or lower.

>> No.5016278

>>5016265
To be fair this was probably my bad. I didn't realize the level's name (Tricks & Traps) and I started to get frustrated with it before I realized that the entire point was to bamboozle me and I kept trying to play it as a fast paced doomguy.

>> No.5016294

>>5016128
RIDE THE FIRE

>> No.5016313

I haven't seen any posts about this yet but Map 15's last secret was discovered https://youtu.be/irNoHfnLXRM
and Romero commented on it https://twitter.com/romero/status/1035609232501030912

>> No.5016314

>>5016313
>I haven't seen any posts about this yet
It's been posted like 3 times already.

>> No.5016323
File: 53 KB, 244x170, baroness.png [View same] [iqdb] [saucenao] [google] [report]
5016323

>>5016278
There's times to be fast in Tricks & Traps, and times when you gotta stop up and asses the situation, get an idea for just what the level is about to pull on you next.

Here's a couple of Tips & Tricks which you'll find useful:
https://www.youtube.com/watch?v=HJcf0aOwmiA

>> No.5016339
File: 424 KB, 1920x1080, untitled(2).png [View same] [iqdb] [saucenao] [google] [report]
5016339

>>5016323
hey, that's my wifer's friend.

>> No.5016410
File: 362 KB, 1920x1080, Screenshot_Doom_20180831_231554.png [View same] [iqdb] [saucenao] [google] [report]
5016410

i see my marianne walkin away

>> No.5016420

>>5016410
is that do-it?

>> No.5016430

>>5016420
Doesn't look like they will.

>> No.5016452

>>5016191

You need to load it with base Samsara.
Also I think it doesn't even work with GZDoom.

>> No.5016478

I just now remembered there was a mod that was straight up FNAF 2

like, the actual game in doom

>> No.5016487
File: 641 KB, 800x600, hexen20.png [View same] [iqdb] [saucenao] [google] [report]
5016487

>it aint gonna suck itself

>> No.5016501

>>5016313
I don't understand, can't you see this in the editor?
isn't the source code of this game raped back to front and back again?

>> No.5016508

>>5016248
Right. Also completely explains the total clusterfuck that was Quake.

However, Sandy went on to be lead on a lot of other games. Especially my beloved Age of Empires 2.

>> No.5016513

>>5016501
Yes. It was already known about but thought to be impossible to get to.

>> No.5016514
File: 659 KB, 1920x1080, Screenshot_Doom_20180715_181836.png [View same] [iqdb] [saucenao] [google] [report]
5016514

>> No.5016523
File: 351 KB, 500x738, 1451143643129.png [View same] [iqdb] [saucenao] [google] [report]
5016523

>enemies are invisible on newest versions of GZDoom while using OpenGL

Why does Graf hate AMD so much

>> No.5016525

>>5016523
Because AMD is shit

>> No.5016529
File: 658 KB, 1280x1024, Screenshot_Doom_20180901_042119.png [View same] [iqdb] [saucenao] [google] [report]
5016529

the floor is lava

>> No.5016537

>>5016313
It was already posted twice!
ARE YOU FUCKING BLIND?!

>> No.5016561
File: 227 KB, 1014x705, prboom_skylight.png [View same] [iqdb] [saucenao] [google] [report]
5016561

This is my experiment of the day. It's prboom-plus with an improved fake_contrast. It has 1.5x overbright and a simple skylight algorithm. Works well with all the WADs I've tried. I'm certaily biased but to me it looks better than GZDoom. If anybody's interested I'll publish the patch.

>> No.5016573

>>5016525
Hi Graf. Does your code still leaks memory like a sieve?

>> No.5016595
File: 677 KB, 1280x1024, Screenshot_Doom_20180901_055237.png [View same] [iqdb] [saucenao] [google] [report]
5016595

the blue room is green

>> No.5016604

>>5016523
not his fault this time
downgrade your drivers

>> No.5016609

>>5016216
Yeah they like to play tricks on you.

I find DooM 2's levels tend to have a fair bit more character to them. Or at least, they're more recognisable, and each map is more different to the next. DooM 1 tended to be very similar to itself, with a lot of the same generic space-corridors.

>> No.5016629

>>5016609
The first game I feel had much stronger atmosphere and feel to it.
Doom 2 did a LOT of new things with the game though, and the new assets it provided have been absolutely invaluable to all of us, the new monsters made for so many crazy interesting possibilities.

I think Doom 2 just doesn't feel too strong in atmosphere or locale. It's a bunch of generic abstract places on earth, a lot of the time, while in E1 it was a moonbase, E2 was a partially corrupted moonbase with a lot of strange goings ons, where it kind of starts getting spooky and weird in places. Lots of exciting exploration.
Then you have E3, where it's hell, plain and simple, the difficulty ramps up appropriately, and the scenery gets weirder and more abstract, with more gruesome imagery around you.

Doom 2 kind of gets much more fuzzy with it, you're mostly in vague techbase kind of places which meld together a bunch, then you're doing SORT OF city levels but mostly not really, all interspersed with an occasional hell stronghold like Donut Of Demoliton, then it gets more abstract and hellish in the later parts of the game.
I feel the first game just presents its setting much better.

>> No.5016669 [SPOILER] 
File: 3 KB, 81x35, 1535799480521.png [View same] [iqdb] [saucenao] [google] [report]
5016669

Hello, Apogee?

>> No.5016672
File: 654 KB, 1280x1024, Screenshot_Doom_20180901_070348.png [View same] [iqdb] [saucenao] [google] [report]
5016672

>>5016595
the green room is now blue again but with green and orange

>> No.5016683

>>5016487
Where can I get Portal of Praeviouse?

>> No.5016694

>>5016278
Thanks for the video. I had already realized most of the tips by myself, but I had no idea you could bait Revenants the way you could with Pinkies. I also didn't know Pain Elementals were helpless if you just stood next to them, I assumed I was gonna get peppered with lost souls to the face if I did that. Good to know!

>> No.5016701 [SPOILER] 
File: 38 KB, 128x128, 1535802221146.png [View same] [iqdb] [saucenao] [google] [report]
5016701

So im trying to make some more marble icons of sort for textures by taking classical art portraying mythical thingies and sending em through several layers and filters to make them match the colouring theme of the dooms olde green marble

Here's my first attempt, Lillith
my biggest irk is the lightness being hard to tune down properly, but I think this works well enough?

Think these type of marbles would work guys?

>> No.5016704

>>5016701
Yes

>> No.5016707

>>5016604
It is his fault and nobody should have to mess up their computer downgrading drivers because GZDoom and GZDoom only stops working. It's clearly Graf's fault because any other game that hasn't been touched by him still works.

>> No.5016708

>>5016573
>you disagree with me so clearly you're the enemy
The universal sign of asshurt.

>> No.5016724

>>5016708
Graf, your code makes as much sense as your posts.

>> No.5016745

https://www.youtube.com/watch?v=SNSDQLHp83E

On one hand, Doom Tournament is a pretty damn accurate conversion and deserves all the attention it can get.

On the other hand:
>using Ketchup when it doesn't even fit that well (and would have fucked the mod up if it were using decorate to accomplish headshots instead of zscript witchcraft)
>complaining when the flak cannon didn't xdeath everything
>"you know me, I love my dakka"
Some people never change.

>> No.5016746

>>5016724
>>>/vp/

>> No.5016759

>>5016745
It doesn't feel right using 3d modelled weapons in DooM, rather than ripping 2d sprites out of videofootage, like with Real Guns Advanced.

>> No.5016761

>>5016759
a year ago another UT99 conversion mod did that, it looked like ass.

>> No.5016773

>>5016745
>>"you know me, I love my dakka"
oh come on now you're just rubbing it in

>> No.5016779

>>5016773
He's said that a lot of times in the past already.

>> No.5016791

>>5016779
and people have tried for years to get him to play it.

I'm hoping stuff like >>5016128 will encourage more coverage of interesting mods from more people.

>> No.5016793

>>5016791
You sure? I remember dozens of comments about Hideous Destructor, but not Dakka...

>> No.5016795 [DELETED] 

>>5016128

What's the song at the end of that vid?

>> No.5016803

>>5016793
I know of three or four people who consistently prodded him over it, even during the times he was complaining about not having much in the way of mods to cover.

Isn't the sea of Hideous Destuctor or Complex / Legendary / Clusterfuck begging but it was a present reminder of it existing.

>> No.5016807

>>5016759
>It doesn't feel right using 3d modelled weapons in DooM

Try playing in low resolution. It'll make those 3D models all pixelly for you.

>> No.5016808
File: 659 KB, 1280x1024, Screenshot_Doom_20180901_100734.png [View same] [iqdb] [saucenao] [google] [report]
5016808

powercube indicator

>> No.5016809

>>5016128
would it be a good idea to put links in the description or pastebin for doomwads and inmost-dens on tumblr?
those could be a great source for new stuff and even updates for existing stuff

>> No.5016810

>>5016672
This reminds me of a place I used to play laser tag at when I was a kid.

>> No.5016812

>>5016810
I guess it's fitting given the archvile room

>> No.5016813

>>5016810
That's what all this darkness and colored lights are reminding me of, lasertag! It looks like a lasertag arena!
And that's actually not a bad thing, that's an aesthetic you should totally explore for Doom, because it's distinct and colorful.

>> No.5016829

Is there a best midi device to use with bloodgdx? been using microsoft gs wavetable seems good

>> No.5016850
File: 8 KB, 480x360, 1530532753901.jpg [View same] [iqdb] [saucenao] [google] [report]
5016850

maranax i think i've fallen in love with Blood https://www.youtube.com/watch?v=fZKyFRPPX2Q

>> No.5016853

>>5016829
Wavetable works alright for most midi dooting I find. Though I imagine there's nicer ones.
GZDoom has this new one called Fluidsynth, which actually sounds pretty good, though it uses a lot of memory, so I just stick to Wavetable for performance (and it still sounds good in its own way).

>> No.5016859
File: 156 KB, 1276x735, DUMM.jpg [View same] [iqdb] [saucenao] [google] [report]
5016859

>>5016158
thanks man, the read speed was a concern of mine, I should have extended that to 5 seconds instead of 2-3
>>5016195
fugg
still thanks
>>5016262
>>5016294
GUNS AND STEEL THATS WHAT I AM
>>5016809
I added them to the description, along with a link to the original image in the OP

Well I didn't expect for the video to reach 300 views, that's pretty wild, I have to thank however shared it around, the only other place I shilled it in was the mandalore gaming discord server
I was considering shilling it in the zdoom forums and doomworld, but I dunno

something I noticed is that it wont show up when you search "SO YOU WANT TO PLAY SOME DOOM", or "doom mods/wads/modding" in the search bar, even if you filter to recent videos, I dont know if I fucked up something on my end, the video is public and I tagged it with different variations of that, probably thats just how things go for new channels

Well onward to the next video, I was thinking maybe I should make a showcase for mods that arent as popular as the shiny stuff, stuff like gunslinger 2.0, nun with a gun, Sun Damage Omen and bullet eye, that last one had a video by icarus I think but I never hear much about it
Another idea I was flirting with is something like a SO YOU WANT TO PLAY SOME QUAKE, show cool mapsets like the recent released underwater map jam, terracota and of course Arcane Dimensions

non Doom videos I was thinking on making:
how to get into SaGa games
classic roguelikes for begginers
how do I get into X genre?

>> No.5016865
File: 3.83 MB, 720x404, deus_vult_agrees.gif [View same] [iqdb] [saucenao] [google] [report]
5016865

>>5016859
>I have to thank however shared it around
You got some people here that appreciate your hard work and wanted to share it, I started tossing it around on Tumblr, and I know someone else who spread it on Twitter. Ya done good.

>> No.5016868

>>5016859
Legendoom? that one's a really neat mod and monster thingy.

Also Fractal Doom, Abort_M, Lithium, Lilith, Metroid Drednought and Mod Oh Fun might be ones to have a look at.

>> No.5016873
File: 419 KB, 1280x1024, Screenshot_Doom_20180901_110349.png [View same] [iqdb] [saucenao] [google] [report]
5016873

>>5016813
It's probably not the best for the theme I'm trying to establish for this wad, but by dammit I love vibrant colors and after years of COD type shooters it feels like an obligation. Don't want to push another announcement at OP but milestone 3 has significant updates over milestone/demo 2.

>> No.5016883

playing through blood for the first time, this game is hard af compared to stock doom and quake, health pickups seem scaterred and rare, had to play on the 2nd easiest dif instead of the middle one cause I kept getting instakilled by groups of cultists by peaking through corners

>> No.5016886

>>5016883
most annoying enemies by far are the bats though

>> No.5016891

does scooby doom exist?

>> No.5016897
File: 2.88 MB, 640x360, ssg change.webm [View same] [iqdb] [saucenao] [google] [report]
5016897

changed up the SSG alt-fire in dakka to differentiate it from the shotgun alt-fire, and now instead of two grenades, it's a spray of explosions with a slightly less than 512 unit range. and after playing around with it for a bit, I'm kinda ambivalent about it.

on one hand, it's undeniably different than the shotgun's grenade now, and since the SSG no longer has a long range option, the shotgun's tight spread has more relevance. from the "each gun has its use" perspective, that's a definite improvement.
but on the other, the nature of the attack means it's incredibly strong when dealing with crowds (especially of weak enemies, anything the vanilla SSG can oneshot), and I'm not really sure if I enjoy the loss of long range capability in the SSG. like, yeah it was basically two impaler alt-fires you could pull out on a moment's notice... but that was kinda fun, y'know?
also, now it kinda steps on the flamethrower's toes, and that's no good. but then the flamethrower's afterburn is just barely enough to kill an imp, which isn't very impressive - I'm probably too cautious about that as well.

overall, the loss of versatility makes this feel like a nerf (which isn't a bad thing), but I dunno.
I guess I'll see what you guys think of it: http://jinotra.in/downloads/mods/doom/dakka/dakka-0.10alpha-2018-09-01.pk3

>> No.5016904

>>5016859
>SO YOU WANT TO PLAY SOME QUAKE
>Classic roguelikes for beginners

I'd love it if you did these, for sure. Subbed to your channel btw, very good first video. The editing and stuff was just light years ahead of the first draft you posted, really proud of ya

>> No.5016907
File: 367 KB, 1280x1024, Screenshot_Doom_20180901_113918.png [View same] [iqdb] [saucenao] [google] [report]
5016907

>> No.5016912
File: 25 KB, 491x348, 1534908494076.jpg [View same] [iqdb] [saucenao] [google] [report]
5016912

Has someone made a NOIDED.wad or equivalent yet?

https://www.youtube.com/watch?v=kS7liOouUJg
https://www.youtube.com/watch?v=RvhGTbVnSkM

>> No.5016918

>>5016529
neat

>> No.5016920

>>5016897
Fiddling with it and the previous version, having a bit of differentiation between the shotgun altfire doesn't seem like a bad thing.

Does seem a tad short right now though, I wonder if it'd work if you had it fire a shortish-range projectile that would sort of airburst (or on impact if close enough) into what it does now, giving a bit of range but doing something a bit different from the shotgun.

>> No.5016925
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google] [report]
5016925

GOOD MORNING MOTHERFUCKERS IT'S SATURDAY AND YOU KNOW WHAT THAT MEANS:
WHAT'RE YOU WORKING ON, MAPS? MODS? SPRITES? I SEE DAKKAGUY IS ALREADY ON TOP OF THIS SHIT HERE >>5016897

GOOD WORK YOU MAD BASTARD. ERIC I BETTER SEE SOME BURL_TUMD RELATED CONTENT FROM YOU TODAY.

>> No.5016942
File: 595 KB, 1400x875, Screenshot_Doom_20180901_165718.png [View same] [iqdb] [saucenao] [google] [report]
5016942

>>5016897
>>5016920
Also I think your Shotgun altfire might be a bit distressed, direct impact on monsters works fine but impacting the world, they just sit there.

>> No.5016946

>>5016925
I'm working on finishing my first doom 2 playthrough. On level 15 currently

>> No.5016950

>>5016925
I'm working on something that'll make people salty, so I won't post pics.

>> No.5016953

>>5016925
Here's Babel, but with every monster species having a unique pain sound. Obviously not entirely done, just a preliminary attempt at it. https://my.mixtape.moe/qvqwic.pk3
Really I should just polish up the highest difficulties but I've wanted to try something like this for a while now.

>> No.5016954
File: 2.29 MB, 2528x1312, Builder 2014-07-09 17-49-15-10.png [View same] [iqdb] [saucenao] [google] [report]
5016954

>>5016925
I just got back in to DooMing from a few years of doing-other-stuff
I made these some time back. Unfortunately I think I accidently saved over them, so only some 'shots remain.

>> No.5016957
File: 3.74 MB, 2584x1808, Builder 2014-07-09 17-47-43-27.png [View same] [iqdb] [saucenao] [google] [report]
5016957

>> No.5016959

>>5016942
what's dakka_cl_autodetonate set to? it's probably set to 1, which meant "auto-detonate always" when it was implemented, but means "auto-detonate on enemies" now

you can detonate shotgun grenades with the reload button (even in midair), and stuck grenades detonate when switching off the shotgun (which I might get rid of now, honestly). I hid it away in an option menu specifically because of the whole "wtf why don't my grenades explode" thing - it's a nice additional feature when you know it's there, but when you don't...

>> No.5016963
File: 465 KB, 1280x1024, Screenshot_Doom_20180901_121020.png [View same] [iqdb] [saucenao] [google] [report]
5016963

>>5016925
I've been refining the initial maps based on feedback from this thread for my episodic wad.

>> No.5016969

>>5016959
Ah it is set to 1.

That sounds like a neat way to be able to use them, I hadn't picked up on reload doing that with grenades.

>> No.5016975
File: 812 KB, 1400x875, Screenshot_Doom_20180901_170717.png [View same] [iqdb] [saucenao] [google] [report]
5016975

>>5016925
Do patches count? Been revisiting an old proof of shit being possible one I did that got old GMOTA working with Simon's Destiny, mostly for personal amusement this time round.

>> No.5016978

>>5016953
neat.

>> No.5016983
File: 679 KB, 1433x771, tempofield.png [View same] [iqdb] [saucenao] [google] [report]
5016983

>>5016925
did you have an appointment for dr agitation

>> No.5017001

>>5016983
This is now playing in my head.
https://www.youtube.com/watch?v=gf_YuVrLC7c

>> No.5017014

>>5016942
My first reflex was to check if the shotgun casings were secretly loss. I think something is wrong with me.

>> No.5017018
File: 3.41 MB, 1300x6971, soyouwanttoplaysomegoddamnquake.png [View same] [iqdb] [saucenao] [google] [report]
5017018

>>5016859
Here's your roguelike start. http://www.roguebasin.com/index.php?title=Main_Page
Also, here's the Quake image you ordered.

>> No.5017027
File: 6 KB, 472x162, what.png [View same] [iqdb] [saucenao] [google] [report]
5017027

Why's it prioritizing this weapon over the default pistol or shotgun? None of the added weapons should ever auto-select over the vanilla ones.

>> No.5017052

>>5017027
Weapon.selectionorder uses lower numbers for the highest priority weapons to swap to.

>> No.5017054

>>5017027
>>5017052
and if you want it to never autoswap to it, you use
+WEAPON.NO_AUTO_SWITCH

>> No.5017069
File: 1.21 MB, 1730x973, Screenshot_Doom_20180901_132539.png [View same] [iqdb] [saucenao] [google] [report]
5017069

>>5016925
it's nothing

>> No.5017071

>>5017069
damn why are my screenshots so dark? in game it looks fine?

>> No.5017074 [DELETED] 

Pretty solid video on the fake controversy surrounding DOOM 5

https://www.youtube.com/watch?v=l63nY0AYebI

Thought it might be of interest

>> No.5017084 [DELETED] 

>>5017074
>descends into leftypol conspiracy retardation within a minute of the video starting
How about we leave polshit on /pol/?

>> No.5017087 [DELETED] 

>>5017084
What about it is conspiracy retardation? His claims were factual about the fake outrage generated about Cuphead

>> No.5017093 [DELETED] 

>>5017087
>Whenever my side acts retarded it's fake!
Fuck off. This is blatant off topic shitposting.

>> No.5017095 [DELETED] 

>>5017093
My apologies.

>> No.5017097

>>5017084
The rabbithole goes deeper later on, it really isn't worth watching almost 25 mins of that shit on a tiny joke.

>> No.5017103

Here's a Doom joke: If Doomguy was a rapper, his name would be B. F. Doom!

>> No.5017106
File: 20 KB, 300x300, 837e9ee1.jpg [View same] [iqdb] [saucenao] [google] [report]
5017106

>>5017103
DOOM is already a rapper tho.

>> No.5017107

https://www.moddb.com/mods/doom-slayer-chronicles/downloads/doom-slayer-chronicles-v10-full

This is out, people seem to be going mad for it, it's fucking huge for a megawad.

>> No.5017108 [DELETED] 

>>5017084
It's not that the leftist backlash against cuphead didn't exist, but that the backlash to that backlash was waaaaaaaay more prevelant. There was a really, really tiny minority of people that complained about cuphead from that angle. People are just really desperate to feel smart and argue about shit.
>>5017093
I think it's sort of proving his point to assume people are on 'sides'
Although it is a little off-topic seeing that this is /VR/ and not /V/

>> No.5017126

>>5017107
Are the maps any good?
All I see are some nice shader effects

>> No.5017127 [DELETED] 

>>5017108
>continues posting about /pol/shit
>>>/pol/184243213
Now fuck off.

>> No.5017128
File: 194 KB, 400x400, LG1KN-Q4_400x400.png [View same] [iqdb] [saucenao] [google] [report]
5017128

>>5017106

>> No.5017135

>>5017126
Seem kind of dull to me, wave-based killing shit in rooms, and it doesn't seem like it runs with gameplay mods quite as well as it claims.

>> No.5017139

>>5017107
>500MB
What in the fuck? What is this even supposed to be?

>> No.5017145

>>5017139
Looks like bloated high res textures and lots of bloom effects for maps of yet unconfirmed quality

>> No.5017149
File: 38 KB, 653x482, junk.png [View same] [iqdb] [saucenao] [google] [report]
5017149

>>5017139
Entire contents of it (I didn't add GZDoom) a fuckton of shit you probably don't need.

>> No.5017154

>>5017145
I mean I'm downloading it just to see but god damn that's absolutely enormous for a Doom mod/mappack.
>>5017149
>180MB of materials
>300MB of probably uncompressed sounds
This is meme worthy.

>> No.5017159

>>5017149
>(I didn't add GZDoom)
It comes with a source port?

>> No.5017169
File: 2.76 MB, 1520x826, Screenshot_Doom_20180901_185955.png [View same] [iqdb] [saucenao] [google] [report]
5017169

I'm really not convinced by this, looks pretty but it's not seeing to run well.
>>5017154
I'm tempted to jam the main file into Slade and see what's going on in there.
>>5017159
Yeah, it's packed in there, which is what people do when they assume their intended users are fucking idiots.

Being GZDoom as it is now, it's probably choking even harder on this shit than it would have done on earlier versions.

>> No.5017182 [DELETED] 

>>5017054
>>5017052
Even when I set it to something stupid high like 999 it will prioritize the new weapons.

>> No.5017183
File: 2.43 MB, 1520x826, Screenshot_Doom_20180901_190600.png [View same] [iqdb] [saucenao] [google] [report]
5017183

Framerate isn't even that bad, it's just inconsistent, probably because of all the crap it's jamming in.

Fuck knows how much worse it'd be if I ran it with the packed in version of the engine, it seems to have it's own .ini with all of the bloom and texture filtering turned on.

>> No.5017185

https://www.youtube.com/watch?v=NXookeCEbG8

>> No.5017186
File: 604 KB, 1621x810, 3DGE thing (edit area) at 2018.09.01 13-07-39.705 [R3039].jpg [View same] [iqdb] [saucenao] [google] [report]
5017186

>>5016925
Still working on this map for an upcoming compilation of mine; it's been slow going since I work at the speed of molasses, though.

>> No.5017189

>>5017185
>still no dakka

>> No.5017193

>>5017169
I just opened it in slade, and the majority of the size is totally uncompressed high res PNGs. The actual maps clock in at about 30MB including the titlemap.

>> No.5017201

>>5017182
I just set it to "Weapon.SelectionOrder 9999" for shit I don't want to swap to when I run out of ammo on something else.

Unless you mean cycling with keyboard/mouse, then try changing the weapon.slotpriority to 0.

>> No.5017205
File: 10 KB, 236x236, 1534771380807.jpg [View same] [iqdb] [saucenao] [google] [report]
5017205

>>5017193
>and the majority of the size is totally uncompressed high res PNGs
WAKE ME UP
CANT WAKE UP

>> No.5017208
File: 223 KB, 1280x720, qcde.jpg [View same] [iqdb] [saucenao] [google] [report]
5017208

https://www.youtube.com/watch?v=s355DxNdDlU
https://www.youtube.com/watch?v=oVz_kXxVdO4

>> No.5017210

>>5017193
I think the materialpack file might be even bigger ones too.

Also that fuckhuge poster.png in the patches folder, it looks like an edgy child's drawing.

>> No.5017214
File: 332 KB, 1366x768, Screenshot_Doom_20180901_152102.png [View same] [iqdb] [saucenao] [google] [report]
5017214

So what are you playing today?

I'm revisiting Efecto 2000, a spanish map made by Eye del Cul telling a short story of how the coming of the year 2000 made all PCs go apeshit opening a portal to hell.
Fun little map.

>> No.5017218

>>5017210
>14MB normal map in the materials pack
Jesus fucking christ. Did anyone remember to tell them that this is a 1993 game?

>> No.5017221

>>5017201
might help if i didn't have a keyconf

>> No.5017227

>>5017169
I played about 15-20 minutes with vanilla Doom and autoloaded brightmaps/lights. It seems aggressively meh so far. A lot of the maps seem fairly pretty architecturally-wise, but the colored lighting makes the various late-90's games abusing the fuck out of that option look positively restrained in comparison, and there's very little in the way of height variation, which means there's very little way to make some of the fights interesting.

Perhaps it's just because I'm playing this so early on, but the random spawning system doesn't feel quite like it's spitting out enough enemies for the size of the arenas I've seen thus far (at least for the second map, the manor thing; the graveyard map at the beginning felt pretty filled out). The RPG progression elements, unsurprisingly, feel a little tacked on. I dunno, it feels like the authors accomplished what they set out to do, but what they wanted to do was one of the most aggressively bland things you could think of for Doom.

I'm ignoring the bloated file size due to the high-rez textures, because lol Brutal Doom-its gonna Brutal Doom

>> No.5017229

>>5017221
Oh, yeah, don't use keyconf for weapon slots anymore unless you really have to.

>> No.5017235

>>5017227
I played for a good while in the second episode until I got bored, it seemed like they mapped out a huge area that they put under some water that just kills you ded if you swim in it.

Couldn't be fucked to do more waves to see if it drained that later on, it was doing my head in, in several ways.

>> No.5017237

>>5017229
yeah man
confusing stuff

>> No.5017239

>>5017235
I was actually considering streaming it, since I started doing that recently, but I'm not really convinced there'd be anything interesting to talk about. I'll probably just play through more of it offline with some mods and really explore whether or not I want to give this the time of day.

>> No.5017241
File: 2.90 MB, 1520x826, Screenshot_Doom_20180901_193128.png [View same] [iqdb] [saucenao] [google] [report]
5017241

Ran it with Project MSX jus t to see what would happen, I think it got equal parts fucked by GZDoom and the map.

Though because it's all .pngs the playpal didn't fuck anything up, which is disappointing.

>> No.5017242

>>5017239
I'd be interested in watching a stream critiquing it, if you're into that. Explaining what you don't like about it and if there's anything you do like about it

>> No.5017245
File: 10 KB, 204x136, 1535170782403.gif [View same] [iqdb] [saucenao] [google] [report]
5017245

>>5016865
that means a lot man, thank you
>>5016868
noted those down
>>5016904
>>5017018
I feel tempted, fuck it, Im going to start drafting a Quake video, see where it goes

If I tackle the roguelike thing that's going to be a bit of a challenge, I don't have the funds for a decent mic at the moment and while things are fine for me now this place might go the way of Venezuela, still, even if I had one my english accent is pretty stiff, that's going to take some training to improve, so its going to be harder to make an engaging video without voice narration, given the lack of visual flare of your average roguelike

DoomRL is going in there of course

>> No.5017246

>>5017245
Where are you from, anon?

>> No.5017251

RedneckGDX is nearing completion:
https://youtu.be/pw1Nt5bnisE

>> No.5017252

>>5016983
That's totally Aya isn't it?

>> No.5017261
File: 441 KB, 1366x768, Screenshot_Doom_20180901_153922.png [View same] [iqdb] [saucenao] [google] [report]
5017261

Gotta love those early 2000 Doom cars.

>> No.5017263

>>5017261
>Cyberdemon just to the left of frame

>> No.5017264

>>5017261
>>5017263
>Top 10 pictures taken moments before disaster

>> No.5017270
File: 117 KB, 600x528, 1534449255574.jpg [View same] [iqdb] [saucenao] [google] [report]
5017270

>>5017263
>>5017264
Oh fuck you guys made me spill my drink
Good chuckle

>> No.5017280 [SPOILER] 
File: 36 KB, 480x360, 1535827825101.jpg [View same] [iqdb] [saucenao] [google] [report]
5017280

>>5017246
messiland
maybe I should have started making videos years ago, maybe by now I could be collecting the whole 2 shekels of ad revenue and live like an oil baron
just joking, I will be fine
I think

>> No.5017281

>>5017074
>fucking 3 minutes in and the guy still hasn't said anything other than name a bunch of other, larger channels that have already beaten him to the punch

no thanks

>> No.5017283

>>5017280
I know you're joking, but at this point in youtube's history, if you're making videos you're basically doing it out of love. There's no money to be made there anymore, unless your target demographic is children.

>> No.5017284
File: 533 KB, 1366x768, Screenshot_Doom_20180901_154322.png [View same] [iqdb] [saucenao] [google] [report]
5017284

>>5017263
>>5017264
>>5017270
Indeed the worst that could've happened, happened, but not there.
Reached this point. Killed all the imps.
Went for the Knights. Rocket instead points to the tree and kills me.

Unrelated: which browsers do you use to post on here? Captcha works like ass on Chrome, gives me like 10 No Valid Captcha messages each time I submit even after resolving them correctly.

>> No.5017285

>>5017107
>load up first level with the included .bat on ultra
>smooth 20 fps
>massive .png decorations everywhere
>bloom, lens flare, coronas, blinding torches everywhere
>level-up system bound to a key that doesn't appear in the options
>binds that don't work
>first enemy encounter is a wave based survival in a 64x64 box
this will be worth playing for the meme alone

>> No.5017290

>>5017107
The video suggests it was made for the Bruddit Doom market. Hard pass.

>> No.5017293

>>5017107
>BD's author doesn't know how to code
>Spin offs mod authors don't know how to properly handle filesizes
it's like some people aren't supposed to be modders

>> No.5017318

whats with some peoples hatred of brutal doom?

>> No.5017323

>>5017318
It's a bunch of elitists that think they're God's gift to doomkind because they don't play Brutal Doom

>> No.5017326

>>5017318
>>5017323
samefag
also how many times do we have to teach you this lesson old man

>> No.5017329
File: 23 KB, 744x385, Capture.png [View same] [iqdb] [saucenao] [google] [report]
5017329

>>5017326
nah im new to the thread

>> No.5017330
File: 3.92 MB, 1920x1080, Screenshot_Doom_20180901_150854.png [View same] [iqdb] [saucenao] [google] [report]
5017330

>>5017107
bruh, look at this dood

>> No.5017331

>>5017283
Yeah I know. People these days rely on patreon and stuff, but you need to cultivate an audience over a long period of time, and thats not counting the current barriers in place for the small channels
In happy as it is, maybe if I ever get a huge audience I will end up like spoony, who knows, visibility does that to people some times

>> No.5017332

>>5017329
look up archives with "brutal doom", "bd"

>> No.5017335

>>5017318
It sort of overshadows the rest of the DooM community. Attracts a lot of outsiders who don't really know anything other than Brutal DooM, which irks the people who are really in to everything else.
There's drama around the creator of the mod getting into arguments with people and being somewhat abrasive, although I feel that's probably mostly fuelled by the first part.
You also get sort of DooM purists who get mad at the idea among Brutal DooM's fans acting as though Brutal DooM is 'the way it's meant to be played'.

I would say that being overrated doesn't make something bad. And that you aren't obligated to hate something that's overrated because other people like it too much, and you feel like you need to balance the net popularity out. You can just like it as much as you do, without letting weird outside circumstances impact your enjoyment of a video game.

>>5017326
There are lots of people in the world that disagree with you, anon. Some of them might be in this very thread.

>> No.5017343

>>5017318
The dislike of the developer / mod got elevated to being a kind of community Pavlov's bell.

It's an interesting effect it has on a lot of people.

>> No.5017351

gonna go as the pinky for halloween

>> No.5017359
File: 1.93 MB, 1229x692, poster.png [View same] [iqdb] [saucenao] [google] [report]
5017359

Shrunk it down but this is the formerly 17MB "poster" out of Doomslayer Chronicles.

Why does he have a metal ass?

>> No.5017362

>>5017359
>Why does he have a metal ass?
what, you don't?

>> No.5017363

>>5017359
One too many butt injuries.
https://www.youtube.com/watch?v=zlcVgu_AvgA

>> No.5017368

>>5017359
You weren't kidding about it looking like an edgy kid's drawing.

I can faintly hear this playing in the background
https://www.youtube.com/watch?v=-qZxMY7FZf8

>> No.5017369
File: 18 KB, 340x425, 1476067041942.png [View same] [iqdb] [saucenao] [google] [report]
5017369

>>5016128

>> No.5017370

>>5017318
The mod itself has some flaws beside "IT'S TOO POPULAR" and "IT'S DIFFERENT", in which these two sound like strawmen, since some people who hate BD like modes like Hideous Destroctur and Demonsteele
>Whole concept is just edgier Doom, meaning there's no identity besides a meme from the comic
>Feature bloat to the point most of its latest updates should have been seperate mods
>Actual other mods from the author are mostly BD spin offs, because the author isn't creative
>Lots of questionable gameplay choices, like SSG being shit because you can make the shotgun stronger if you aim down sights or killing a Cyberdemon with 7 rockets
>Balance is inconsistent, that you can't even tell what is intentional or not
>Shit visuals, like the MSpaint blood and the new HUD
>Awful coding, which can be big issue if you're not carefull enough
>Fatalities last way too long
It's not the worst mod and the author can make great maps, but it's a bit overrated and can work as an example of some of the shittest things in modding, even if it's not in the same level as HDTF

>> No.5017376

has anyone tried converting System Shock 2 weapons to Doom?

>> No.5017384

>>5017107
>>5017285
>>5017290
>>5017293
This + Brutal Doom is the peak DOOM modding experience
You may not like it and you'd be right because this is what shit performance looks like

>> No.5017385

>>5017318
https://desuarchive.org/vr/thread/4362221/
https://desuarchive.org/vr/thread/4369234/
if you look at some of the screenshots, you may find some of the mod's most interesting features

>> No.5017389

>>5016683
It's not available commercially, just pirate it. Probably myabandonware.

>> No.5017396

>>5017376
Might be neat swinging the crystal about, or using the psi orb.

>> No.5017406

Any one made a 30 yo boomer themed wad yet?

>> No.5017410

>>5016886
I've played the game for hundreds of hours and didn't even know the bats were enemies that could hurt you. They always just fly past me. Now the rats, those are some annoying bastards.

>> No.5017419
File: 207 KB, 827x691, 1531627724827.png [View same] [iqdb] [saucenao] [google] [report]
5017419

>>5016052
TOP 10 PICS TAKEN BEFORE DISASTER

>> No.5017421

>>5017406
https://youtu.be/NXookeCEbG8

>> No.5017423

>>5017251
Didn't he only announce this like a month ago? Quick work. Hope it's nice and accurate when it's released.

>> No.5017424

>>5017421
hell yeah

>> No.5017427

>>5017421
if someone makes a zoomer one, let that be a snapmap or at least a gzdoom mod

>> No.5017436

So I'm playing now and recording Doom Slayer Chronicles. Nice mod, good graphics.

https://www.youtube.com/watch?v=flnZGpeZiMU

https://www.youtube.com/watch?v=Yx8OZllnT_o

>> No.5017438

>>5017107
Well, I gave it a chance. 20 minutes in and I couldn't go any further. Wave based survival + effects tanking my computer has driven me away.

>> No.5017440

>>5017436
>that orchestra music
what does this remind me of?

>> No.5017446

>>5017189
>>5016791
>>5016779
>>5016773
>>5016745
he could cover dakka tomorrow and you would still whine about it

>> No.5017447

>>5017436
>Mystic Skull has arrived
>Pick it up for continue

Is the mod as broken as their english?

>> No.5017448

>>5017436
>good graphics

IT LOOKS FUCKING AWFUL AND UNCANNY AS HELL, that's not doom 1/2, its an abomination built atop its engine

>> No.5017452

>>5017447
It's made by Russians. Russians are very lazy to learn proper english.

>> No.5017453
File: 88 KB, 333x496, 1532942110310.jpg [View same] [iqdb] [saucenao] [google] [report]
5017453

>>5017436
>>5017107
Please tell me this is some sort of elaborate practical joke.

Please.

>> No.5017456 [SPOILER] 
File: 90 KB, 436x647, 1535832708390.jpg [View same] [iqdb] [saucenao] [google] [report]
5017456

need a mod that gives me this feel

>> No.5017459

>>5017448
If GZDoom supports all these features somebody would eventually do a mod with all these stuff.

>> No.5017473
File: 265 KB, 800x600, Screenshot_Doom_20180830_064455.png [View same] [iqdb] [saucenao] [google] [report]
5017473

>>5016925
New, special graphics for monsters when they get crushed by crushers or doors.
Partially because crushing is fun and it needs some nice sound going for it, and some corpses are a bit large and can stand being compressed down to block your line of sight a bit less (caco and arachno in particular have kind of tall corpses).

>> No.5017478
File: 409 KB, 800x600, Screenshot_Doom_20180830_084502.png [View same] [iqdb] [saucenao] [google] [report]
5017478

>>5017473
Spider Mastermind and Cyberdemon also spits (purely decorative) shrapnel upon entering their death sequence.

>> No.5017479
File: 44 KB, 640x480, Jpcp-tittle-screen.png [View same] [iqdb] [saucenao] [google] [report]
5017479

cute cover art

>> No.5017492

>>5017270
> Good chuckle
Well, you're no Knuckles.

>> No.5017493

>>5017107
How many levels does this have?

> Vk.com
Oh hey! So this is a Russian wad even!

>> No.5017495

>>5017193
I can probably compress the fuck out of this mod and shave off like 90% of the filesize

>> No.5017498
File: 124 KB, 1364x113, Capture.png [View same] [iqdb] [saucenao] [google] [report]
5017498

>>5017479

no idea what these mean but I'll keep jap HUD on for this map pack because its fitting and looks cool

>> No.5017501

>>5017436
but of fucking course it's this guy.

>> No.5017502

>>5017492
oh no

>> No.5017504
File: 98 KB, 457x506, 1530733518329.png [View same] [iqdb] [saucenao] [google] [report]
5017504

>>5017436

>> No.5017507

>>5017501
>>5017504
I'm new here. What's the deal with that dude?

>> No.5017508
File: 848 KB, 1680x1050, Screenshot_Doom_20180901_140701.png [View same] [iqdb] [saucenao] [google] [report]
5017508

Anon from >>5017227 and >>5017239 here. I've managed to get through the entirety of the first hub of DSC using the combination of Argent and Combined Harms. I think I'll save the second half for a stream sometime this week once I've recovered enough from the rest of this, but if the second half is anything like the first, there actually are some things to talk about here, for better or for worse. My rough thoughts on this first hub:

-Hey, whattaya know, Combined Harms is hella fun. Love how Kegan mixed things up with the alternative attacks.
-I completely turned off the RPG system for my playthrough. I really didn't miss it; Argent has an upgrade system of its own anyways (not that I've gotten to use it all that much; backpacks are in short supply on this set, at least outside of secrets.
-So while the first two non-hub maps were as dull as dirt, the third map, the Colloseum (yes, they actually spelled it this way; check the picture out for its hot lore too) actually does some interesting things with its main arena. There's actual height variation for one, as the authors ended populating the seats around the arena with various monsters, and the arena floor itself rises and falls to create varying cover. It falls apart a bit at the end, as the monsters in the stands, which of course include a Mastermind and a Cyberdemon, finally start to attack the player during the final wave, which results in a real clusterfuck, but I didn't have to kill all the enemies to clear the wave and get teleported back, thank fucking god.

>> No.5017509

>>5017507
shills his mod endlessly while deriding anyone that plays with "old pixels"

>> No.5017510

>>5017507
He's just a notorious Russian shitposter, who is obsessed with turning classic Doom games into a bloated mess that looks like a "modern indie shooter"

>> No.5017514
File: 85 KB, 625x478, 1529898225703.jpg [View same] [iqdb] [saucenao] [google] [report]
5017514

>mystic skull has arrived
he is here.

>> No.5017517

>>5017498
I think final doomer has the moon runes in english.

>> No.5017520

>decide to try Whitemare
>get swarmed by like 200 revenants not even halfway through the first map
Yeah... no. I think I'll pass. At least megawads like Ancient Aliens and Going Down let you taste some easier maps to get a feel of their style before ramping up the bullshit. Not too thrilled about one of the new Final Doomer guys being based after it, either.

>> No.5017523

>>5017517
final doomer is a weapon pack right? how's it related to JPCM? sorry if dumb question but

>> No.5017528

>>5017523
Final Doomer has megawad-based weapon sets, one of those is for that pack.

>> No.5017530

>>5017523
One of the weaponsets is based on JPCP. [Spoiler]but it seems more or less based on a certain fictional shrine maiden.[/spoiler]

>> No.5017536
File: 128 KB, 1747x152, Capture.png [View same] [iqdb] [saucenao] [google] [report]
5017536

>>5017528
>>5017530
seems alright, i'll do one run of JPCP pure vanilla and another one with this, the HUD option seems to be either kanji standard or pic related, its weeb-y enough like this I guess

>> No.5017537

Where were the previous GZDoom builds stored again?

>> No.5017538
File: 3.71 MB, 1680x1050, Screenshot_Doom_20180901_144756.png [View same] [iqdb] [saucenao] [google] [report]
5017538

>>5017508
-The map right after Colloseum, the Prison of Souls, also does something interesting. Problem is, it's the wrong kind of interesting, because the whole damn map is an escort mission. You're tasked with rescuing 3 "Prisoned Souls" scattered throughout the level, and bringing them back to the central hub so they can ascend out of hell. Fortunately, while they have a health pool that can be cut through like butter by just a lowly pinkie, they actually do regen health fairly quickly, they can fight back, and most importantly, they'll actually tend to stick to one space while you go ahead and clear out the wave. The souls only ended up dying on me once during the whole thing, and I'm not even sure what killed the damn thing. also the game doesn't automatically reload a save after the soul dies lol
-Not that the game gave me all that much reason to sweat; despite being on UV, the difficulty curve is relatively tame, as the spawns tend to be fairly spread out for such a low amount of monsters. It also probably didn't help matters that by the time I made it to the fourth map of the hub, I had Argent's BFG, which cuts through hoards like hot butter. I never ran out of ammo for the thing either; the randomized ammo spawns are quite generous with the BFG ammo overall.
-One last note; there are actually some relatively decent secrets placed throughout the levels. Some are gimmies, but there were several that I couldn't find, despite my best wall-humping abilities. So, you know, pat on the head for that much.

In the end, I'd say while there are much worse ways to spend your time then playing DSC, there are also much, MUCH better ways you can spend your time. The mapset brags about how you can endlessly replay the levels over and over thanks to the randomized spawns, but to do that, you have to have levels that actually hang together, and the maps in this set from what I've seen so far are just too bland to revisit more than once, at best.

>> No.5017542
File: 7 KB, 300x168, cock.jpg [View same] [iqdb] [saucenao] [google] [report]
5017542

>>5017537
No, you will play with the newest versions like a good boy.

>> No.5017543

>>5017542
blow it out your ass, graf

>> No.5017547

>>5017537
https://zdoom.org/files/gzdoom/bin/

>> No.5017551

>>5017436
as much shit as Doom 4 may get for its approach to combat and the arena based enemy tiers (for a number of different reasons), at least monsters are fun to fight because they aren't fucking just standing around waiting to get plowed with lead. also the game doesn't plop a message on your screen for every single kill chain you manage, tells you how many monsters are left in a lockdown sequence, and you can actually (for the most part) choose to discard story and lore altogether and focus on the game itself.

D4T is the way to go with this because otherwise it just plummets. it feels like arcade mode but even more dumbed down. it's funny because the mod attempts to mash old and new together in an organic fashion but half asses both and just ends up being nothing.

>> No.5017554
File: 296 KB, 800x600, Screenshot_Doom_20180901_230929.png [View same] [iqdb] [saucenao] [google] [report]
5017554

>>5017478
New random big trees.

>> No.5017559
File: 1.35 MB, 1280x720, weebdoom2.webm [View same] [iqdb] [saucenao] [google] [report]
5017559

definitely feels extra weeb with the final doomer wep pack

>> No.5017564

>>5017554
bigass trees

>> No.5017565

>>5017547

Cool, thank you.
Seems like Dxtory makes GZDoom instantly crash, so I need to roll back to previous versions.

>> No.5017569
File: 450 KB, 1920x1080, 20180901231835_1.jpg [View same] [iqdb] [saucenao] [google] [report]
5017569

>>5017530
which shrine maiden is it based on? never played touhou

>> No.5017570

>>5017559
If you want to go further, download the Anime sound effects pack for the JPCP weaponset.

>> No.5017571

>>5017569
the red one

>> No.5017572
File: 348 KB, 800x600, Screenshot_Doom_20180901_231722.png [View same] [iqdb] [saucenao] [google] [report]
5017572

>>5017554
Also randomized new small ones.

>>5017564
They have big trunks, that means they make huge lumber.

>> No.5017574

>>5017569
Remi Ratatouille

>> No.5017575
File: 127 KB, 800x600, Screenshot_Doom_20180901_231858.png [View same] [iqdb] [saucenao] [google] [report]
5017575

>>5017572
Also another look at the smashed pumpkin.
He should maybe splatter much more gibs considering how big he actually is and how much he compacts here.

>> No.5017576

>>5017569
Reimu "The Crimson Slayer" Hakurei I would assume.

>> No.5017584

>>5016683
Archive.org has it, if you don't want to be fucked to have to burn it to a disc, extract it with cdmage or something

>> No.5017590
File: 336 KB, 791x805, tempofield.png [View same] [iqdb] [saucenao] [google] [report]
5017590

>>5016925

>> No.5017591
File: 235 KB, 1280x1024, Reimu.png [View same] [iqdb] [saucenao] [google] [report]
5017591

Reimu Snackery strikes again in Doom.

>> No.5017602

Any one know what the like progress bar in the bottom right means in final doomer? there's one for all the wads it supports, not sure what it means, how equipped you are?

>> No.5017604
File: 1.27 MB, 1360x715, Screenshot_Doom_20180826_193042.png [View same] [iqdb] [saucenao] [google] [report]
5017604

>>5016925
Trying to learn how to make detailed maps that actually play well.
I have to get my priorities straight.
I'm slowly getting there.

>> No.5017606

>>5017602
How much charge you have for the BFG.

>> No.5017608

>>5017606
I see thanks

>> No.5017614

>>5017591
Reimu Stackery.

>> No.5017615

gimme Sly Cooper doom.

>> No.5017616
File: 134 KB, 1200x675, 1.jpg [View same] [iqdb] [saucenao] [google] [report]
5017616

>> No.5017619
File: 550 KB, 1024x576, Plank69flak.png [View same] [iqdb] [saucenao] [google] [report]
5017619

>>5017614
Reimu Flakery.

>> No.5017624

combining doom mower with wads like touhou doom and unloved is fun

>> No.5017627

>>5017619
one of the good ut4 redesigns

>> No.5017634

>>5017616
and this is... ?

>> No.5017636

>>5017634
Supplice

>> No.5017637

>>5017624
>That 30 year old boomer who single-handedly invaded gensokyo

>> No.5017639

>>5017615
I know Nintendo mods are easier to do, but there are some Sony PlayStation games i think could inspire some good stuff
I remember Rottking (i think) making a Jumping Flash map for that Push mod

>> No.5017641

>>5017551
Maybe AI of enemies is better in D4T, but I play with with my own 3D compilation which has vanilla mechanics, because D4T is pixels, but the levels in Doom Slayer Chronicles are pretty much hires, so I think 3D weapons and monsters would fit better with these detailed levels with hires textures. Also 3D models reflect dynamic lights and you can add PBR materials to them.

https://www.youtube.com/watch?v=mqY4lJSUFK0

>> No.5017645

I hate underwater sections in quake mods/blood mods

feel so wrong

>> No.5017649

>>5017421
>>5017421
Is this the closest we'll get to a HANK.wad?
https://www.youtube.com/watch?v=FqdDjNAyPdA

>> No.5017650

>>5017639
was there any Crash Bandicoot wads

>> No.5017656

>>5017650
Not sure, but how hard is it to get PS1 games textures?
I remember some Mario fansite (SMW central i think) having an Ape Escape texture set

>> No.5017658
File: 1.64 MB, 3264x1836, 20180901_182738.jpg [View same] [iqdb] [saucenao] [google] [report]
5017658

Boys, I'm about to finally beat Plutonia. Had to buy a Monster Zero to grant me strength.

Wish me luck.

>> No.5017660

Anyone else think the colored lighting of Quake 64 makes it look cooler than the original Quake?

>> No.5017662

>>5017658
>tfw 30-year-old doomer

>> No.5017663

>>5017658
I'm on lvl 5 and already thinking about quitting, doesn't feel legit beating it on lower than medium dif also

>> No.5017668

>>5017658
>>5017663
What makes Plutonia such a meme'd WAD for its difficulty?

Does it mainly test the player on reflexes, or what?

>> No.5017669

>>5017658
>upside down fullscreen smooth doom with a monster can
Truly boomercore, I'll crack open a cold one for you.

>> No.5017670

>>5017658
>that 30yo doomer who plays upside down

>> No.5017672
File: 48 KB, 1280x720, image.jpg [View same] [iqdb] [saucenao] [google] [report]
5017672

Shy Cooper.

>> No.5017673

>>5017668
it tests your eyesight more than reflexes.

>> No.5017678

>>5017673
How so? It's meant to be played on vanilla settings with auto-aim on and no freelook, right? So how does good eyesight factor that much in?

>> No.5017682
File: 914 KB, 1920x1080, Screenshot_Doom_20180826_135405.png [View same] [iqdb] [saucenao] [google] [report]
5017682

>>5017669
Impressive.

How did you know I was playing with Smooth Doom?

>> No.5017689

>>5017672
Yes?

>> No.5017690

>>5017668
I pick something up and suddenly a revenant, baron and a few machine gun grunts get spawned in with me in a tight room, you're just up against strong shit constantly I hear it gets insane in the later levels

>> No.5017691

>>5017682
If I tell you you'll never be able to see a certain vanilla sprite the same way again.
Seriously, don't view spoiler unless you want to know.
On the left of the SSG sprite, in vanilla, there is a single flesh-colored pixel. In many "fixed" sprite sets like the ones smooth doom uses, it's gone. It's not present in your picture.

>> No.5017696

>>5017690
>machine gun grunts
That's a new and awfully strange way of saying "chaingunner"

>> No.5017701

>>5017689
He's shy.

>> No.5017704
File: 1.78 MB, 3264x1836, 20180901_185124.jpg [View same] [iqdb] [saucenao] [google] [report]
5017704

>>5017691
Very nice.

I'll put in a sip for you too.

>> No.5017705
File: 522 KB, 1278x983, NOIDED.png [View same] [iqdb] [saucenao] [google] [report]
5017705

>>5016912
I made put this test map together when I was learning to import custom assets into doom wads. It's playing an "I've Seen Footage" midi I found.

>> No.5017707

>>5017678
Have you seen that .gif with the tiny six-pixel-tall chaingunner on a giant mountain shooting at you? That's Plutonia.

>> No.5017709
File: 167 KB, 1920x1080, Screenshot_Doom_20180901_185516.png [View same] [iqdb] [saucenao] [google] [report]
5017709

>>5017704
>>5017658

I unironically do not know why my camera pics are upside down.

>> No.5017710

>>5017701
No he's not, he does things all the time

>> No.5017715

>>5017709
Are you sure you're not holding it upside down?

>> No.5017717

>>5017709
Probably due to the exif orientation data, something is likely ignoring it.

>> No.5017718
File: 188 KB, 800x600, Screenshot_Doom_20180901_230222.png [View same] [iqdb] [saucenao] [google] [report]
5017718

>>5017575
New health bonuses also.

>> No.5017719
File: 62 KB, 960x540, Screenshot_2018-09-01-19-03-08.png [View same] [iqdb] [saucenao] [google] [report]
5017719

>>5017715
Looks fine in the thumbnail right before posting.

Might be the camera pics specifically.

Testing

>> No.5017720

Not a fan of smooth doom personally, it's like how by default in quakespasm the animations are unnaturally smooth for quake and it feels off and I have to use a cvar to return it to normal, if I wanted a vanilla experience no point in sullying that with unnatural looking shotgun animations

>> No.5017727

>>5017720
>unnaturally smooth
Did you mean you prefer
>artificially choppier

>> No.5017728

>>5017727
that's Doom

>> No.5017730

>>5017719
4chan strips all exif data including the rotation parameter.

>> No.5017735
File: 5 KB, 320x203, Folding rifle.png [View same] [iqdb] [saucenao] [google] [report]
5017735

>>5016925
I am slowly working on a rifle that folds up. I doubled the size of the centered view here for easy viewing

>> No.5017737

>>5017735
Ah, is it a Space Kel-Tec? Sub 3000?

>> No.5017738

>>5017735
Neat.

>> No.5017739

>>5017735
why does the gun top have the yaranaika face

>> No.5017740

>>5017735
is this for kustam?
just assuming because its purple

>> No.5017745

>>5017650
Well there was the WOAH wad.

>> No.5017746

>>5017735
what mod?

>> No.5017747

>>5017737
Good eye. I started searching for folding rifles, found the Keltech and thought it was cool as fuck, so I decided to try making a sprite based on it

>>5017739
I had a friend tell me why the gun has a face like a moai head from gradius, and then he asked why it has the same face as SO HAVE YOU HEARD ABOUT VIDEO GAMES? I wanted to punch him because I could see both.

>>5017740
Yep.

>>5017746
GMOTA.

>> No.5017748
File: 67 KB, 358x353, mfw.png [View same] [iqdb] [saucenao] [google] [report]
5017748

>>5017735
post yfw more gmota updates

>> No.5017751

>>5017747
>I wanted to punch him because I could see both.
Now I can't unsee it and I'm fucking laughing.

>> No.5017752

>>5017747
>I had a friend tell me why the gun has a face like a moai head from gradius
this honestly sounds like it fits, given the whole retro aesthetic of gmota

keep it

>> No.5017757

>>5017752
Oh I'm keeping it, but I still wanted to punch him.
Also jesus, you guys seem to really like this gun design, not bad for smashing together the HacX uzi and a nice pistol Zrrion made, the same one in Lithium

>> No.5017759

>>5017747
>>5017752
Yeah, this honestly seems like it'd fit for the character. If I remember correctly, he's from an old civilization that acted as a gladiator, right? It's possible that his gun was decorated and designed after ancient culture shit.

>> No.5017760

>>5017757

It's a good design, and you've improved a lot in spritework.

>> No.5017761

>>5017757
it's a neat gun, even with the ahegao

>> No.5017763
File: 150 KB, 719x351, Capture+_2018-09-02-02-31-28.png [View same] [iqdb] [saucenao] [google] [report]
5017763

>>5017748
This

>> No.5017765

>>5017735
It looks like some kind of handcannon.

>> No.5017767

>>5017759
Well he was originally designed to be a guard seeing as he could go for long periods with little food and supplies, then he winds up getting pulled away from his original post and home, and finds himself in that colosseum place.

I can now also see UUUUNNNHHH THCKER!!! On the gun's face and I hate that.

>> No.5017770

>>5017748
This face goes
> UUUUUUHHHHH

>>5017763
While this face goes
> Yeeeeah

>> No.5017771

Is it a running meme here or does this thread really attract many south americans?

If so, what is the appeal of retro-fps modding to you? How did you start?

>> No.5017772

>>5017767
is that a gun in your pocket or are you just happy to seeHOLY SHIT that's a happy gun

>> No.5017774

>>5017745
Not him but I HATE e celeb related shit.

>> No.5017775

>>5017765
If I can manage it, I kinda want to make people think of Robocop's auto-9 as well. I'm totally ripping off his holster built into his leg because that's fucking awesome.

>> No.5017776

Sentient guns?

Why has nobody done Steve out of Dark Cloud?

>> No.5017779

>>5017771
What makes you think there's many south americans? I only recall the argentina guy because he constantly mentions that he's from there.

>> No.5017781

>>5017775
heheh
heh
hehehehehe
more like
autofellatio

>> No.5017782

>>5017775
That sounds awesome, having a gun that's wreck the living shit out of a normal dude if he tried to use it.

>> No.5017783

>>5017779
Ok, so it is a meme.

>> No.5017785

>>5017779
Yeah. Some of us are actually from Central America.

>> No.5017786

>>5017771
might be a meme, I dunno, the first draft of my video had 120 views, now not counting external shares and of course all of the anons who just didnt watch it we had 46%americans and 7% canadians, with the rest being from all across the globe, not many south americans
still Im not a statistics guy

>>5017779
there's two of us at least, I only mentioned where I'm from once

>> No.5017787

>>5017774
...huh?
What does that have do to with e-celebs???
It's a Crash Bandicoot meme!

>> No.5017789

>>5017786
also bless the one Portuguese anon who had the bravery to stomach the first 15 minute version
sorry about that

>> No.5017790
File: 1.11 MB, 320x180, Q0XP.gif [View same] [iqdb] [saucenao] [google] [report]
5017790

>>5017782
and you better believe he's capable of spinning it on his finger with ease. Though I picture Kustam holding his weapon with two hands seeing as the bolt action is manual, but you get the idea.
God damn I love how Robocop handles his gun.

>> No.5017791
File: 622 KB, 1920x1080, Screenshot_Doom_20180416_123622.png [View same] [iqdb] [saucenao] [google] [report]
5017791

>>5017787
The only e-celeb stuff was when the guy linked Shaun earlier

>> No.5017793

>>5017790
This makes me wonder why there's not been a recent try at a Robocop-based mod.

>> No.5017794

>>5017793
lack of weapon variety? The fact Robocop's kind of a slow guy? Maybe because if the mod featured the ability to spin your weapon and then holster it people would just sit there and do it for hours rather than play the current mapset they loaded it with?

>> No.5017802

>>5017794
>spin your weapon and then holster it people would just sit there and do it for hours
HND

>> No.5017804

>>5017794
>lack of weapon variety
Not an issue if it's based on the robocop versus terminator games

>> No.5017805

>>5017794
He did get a fair few different guns throughout the films and games.

Also the idea of the data spike thing being used as a melee weapon appeals to me.

>> No.5017813

>>5017794
>Maybe because if the mod featured the ability to spin your weapon and then holster it people would just sit there and do it for hours
can confirm, i do this already with high noon drifter

it's stupidly fucking fun and i have no idea why

>> No.5017826

>>5016561
map?

>> No.5017830

>>5017771
My country has some history with doom modding, so i'm impressed i haven't met that many in these thread.

>> No.5017832

>>5017804
i want this now

>> No.5017843

>>5016052
That looks like a huge dick, about to bring the pain on that demon scum.

>> No.5017851

>>5017804
Would the chaingun or the plasma rifle be the gun pod ripped off the ED-209?

>> No.5017856
File: 935 KB, 1920x1017, Screenshot_Doom_20180902_033520.png [View same] [iqdb] [saucenao] [google] [report]
5017856

>>5016925
well this is about as much as I got done today for this building

>> No.5017858

>>5017604
if it's UDMF it won't play well

>> No.5017865

>>5017830
Chile I presume? The dudes behind Rock of Ages had their start as Doom modders

The only thing I recall from here is a pro-abortion wad, for some reason I canot fathom, it went as well as you might expect

>> No.5017867

>>5017865
You're not talking about Rootpain, by any chance? That's the only WAD I can think of with that theme.

>> No.5017869

>>5017843
So it's like a Doom Slayer is ready to jizz his anger on the skelly?

>> No.5017891
File: 159 KB, 524x633, imsorrylittleone.png [View same] [iqdb] [saucenao] [google] [report]
5017891

>>5017591

>> No.5017896

>>5017867
nah, there was some hullabaloo about abortion rights recently and some university chick made a wad about it with a fetus as a final boss, there was a polygon article about it because of course

I dont care much about the debate but based on the screenshots it had the quality of a terry wad

>> No.5017898

>>5017865
>The only thing I recall from here is a pro-abortion wad, for some reason I canot fathom,

So it's basically the final dungeon of Earthbound?

>> No.5017905

>>5017771
I know that ZDaemon had a relatively strong demographic of South Americans, compared to other parts of the Doom community. Probably because it's a functioning multiplayer game with really low system specs.

>> No.5017909
File: 662 KB, 500x385, robocop twirl.gif [View same] [iqdb] [saucenao] [google] [report]
5017909

>>5017794
Ah, what a great film.

>> No.5017912

>>5017896
That does sound a lot like rootpain though.

>>5017898
I'm gonna slap you with a trout for that.

>> No.5017913

>>5017896
that’s pretty funny

>> No.5017920

>>5017851
Chaingun most likely

>> No.5017923

>>5017891
Reimu Fireblu.

>> No.5017938

I can't seem to find any proper explanations on it. Can someone explain how the rage rune in Skulltag works, and how sv_fastweapons 1 and 2 work? Do they just cut the numbers for gun states in half or something?

>> No.5017945

>>5017938
Latter I'm pretty sure.

>> No.5017949

>>5017938
sv_fastweapons I think changes the frame duration on every frame on the weapon to 1, and it'll do this even if it was 0 (like for various functions).
Hence sv_fastweapons will actually make a lot of more advanced and complex weapons run slower, going through frames which aren't meant to be seen.

The Rage Rune I think halved the duration of frames, to as low as 1, so some weapons it might not do anything at all for, but anything else will go twice as fast, usually.
Duplicate frames will not be halved, however.

>> No.5017951

>>5017938
rage rune divides every state duration by 2, rounding up
sv_fastweapons 1 sets every state duration to 1
sv_fastweapons 2 sets the duration of every state with an action to 1, and the duration to every other state to 0

>> No.5017958

>>5017951
>eweps.wad

>> No.5017960

>>5017951
>>5017949
Thanks guys. That explains a lot, actually.

>> No.5017970

maybe Im retarded but Im not finding a good list with command for autoexec.cfg for quakespasm
I already turned off texture filtering but I dont see how to return to the old choppy monster animations

>> No.5017975

>>5017970
r_lerpmove 0
r_lerpmodels 0

>> No.5017979

>>5017970
also, while you're at it, r_viewmodel_quake 1

>> No.5017984

Recently got DOOM 1&2 for the GBA. Get my DOOM on the go.

>> No.5017986
File: 107 KB, 500x240, M_DOOM.png [View same] [iqdb] [saucenao] [google] [report]
5017986

Alright, I think the audio levels on the new pain sounds are less shit now. I haven't put this up as a main download because it's not done, but here's a link anyway.
https://my.mixtape.moe/mrcokp.pk3
Try it out and tell me what you think. I'm no sound designer so while they sound alright to me I might just be dumb. I've also put in an experimental thingy in Yehovah mode (which I'm trying to come up with decent ideas for "cheap" AI behaviors for) where spectre ghosts can still bite you even though they're not real. Once every enemy has some kind of special Yehovah mode feature and I deem the level of general polish appropriate I'll call it a v1.0.

>> No.5017989

>>5017668
Doom had a lot of people complaining that it was too easy early on (This is where NM difficulty comes from, that wasn't there on launch). Plutonia was explicitly designed so that every level would be incredibly challenging on UV, partly as a response to this criticism.

>> No.5018020

Guys, don't even bother with doom slayer chronicles. It's completely fucking broken.

>> No.5018021
File: 24 KB, 476x219, cuteinjector.png [View same] [iqdb] [saucenao] [google] [report]
5018021

tried cute injector
got this, no idea what its about

>> No.5018023

>>5018020
What's broken on it?

>> No.5018024

>>5017639
>tfw no Imp Escape mod

>> No.5018025

>>5017865
Yeah, Ace Team did the Batman Doom wad back in the day.
Also a pro-abortion wad? You mean Doom Fetito?

>> No.5018046
File: 12 KB, 795x730, injector.png [View same] [iqdb] [saucenao] [google] [report]
5018046

>>5018021
I also tried quake injector and after setting up the engine the database wont load
Im doing something wrong here

>> No.5018052

I keep thinking this is a Bone Thugz n Harmony tribute thread.

>> No.5018059

>>5017891
FIREBLU sign [fuck your bitrates lamo]

>> No.5018065

>>5017984
They're not perfect as ports, but they're also not atrocious, there were worse ports in the 90's.
For their flaws, they are still fun, because they are still Doom.
I mean even the 32X version is still fun as long as you turn off the music (the GBA ports have pretty good music though). The GBA does an alright delivery on Doom in your pocket.

The first one is kind of cut down and doesn't have all the levels, the second one is almost completely intact, save for a few spaces made smaller, and two of the larger maps being split up through two levels for each. It has all the monsters, has all the levels, has all the music. The AI is a little bit nearsighted, and usually won't notice you at long ranges (also forgetting that you exist if you make enough distance), if I was gonna complain about something.
I understand that's because of the limited amount of memory they had to work with though, and I respect that they managed to squeeze most of the game down into that tiny cartridge back then.

>> No.5018084
File: 581 KB, 1920x1080, Screenshot_Doom_20180901_164651.png [View same] [iqdb] [saucenao] [google] [report]
5018084

shiiet, first it's amped black shotgun teams, then it's amped black mancubus, there's just no way I'm taking on this winged shotgun angel asshole without a invulnerability sphere.

>> No.5018093

So I downloaded underwater map jam
I put the .bsp file and the .lit file of uwjam_muk in the id1 maps folder, used the console to load the map and voila, it loaded the map, its all good and dandy

Is there anything else I should do with the contents of the uwjam zip? besides the maps there is a music folder, sound and gfx among other things, should I do anything with those?
wish it had a hub like AD

>> No.5018106

>>5018084
Would you like Champions and LegenDoomLite with that?

>> No.5018108

>>5018093
if it has stuff besides the bsp, leave it all in one folder and open quake and type "game [folder name]"

>> No.5018125

>>5018106
I might have to look into that later, on one hand while this is pretty fun and all, making even Doom I and II very challenging, it is kind of a buzzkill when it gets to the point where it's just "avoid this mob or die," which frankly is more of Colorful Hell's fault with the stupidly deadly ultra spawns. If I could figure out how to make respawning work or just run it as a coop mod in Zandronum (which won't work) it would feel less stressful since then I don't have to care about dying as much.

At least I was able to kill Benellus after cheating and focusing fire, as opposed to some mods where they'll just give a mob 3 million HP and just think you're good with slamming something with plasma for half an hour.

>> No.5018164
File: 189 KB, 800x600, Screenshot_Doom_20180902_044918.png [View same] [iqdb] [saucenao] [google] [report]
5018164

>>5017718
Also added a loose shell lying next to an opened box of shotgun shells, to make it more visually distinct from a closed one and an empty one.

>> No.5018167
File: 311 KB, 800x600, Screenshot_Doom_20180902_060432.png [View same] [iqdb] [saucenao] [google] [report]
5018167

>>5018164
Also in case anyone forgot (I did), DTWID is pretty good, check it out if you haven't.

>> No.5018169

>>5018164
i assume they yield varying amounts of ammo?

>> No.5018170
File: 89 KB, 509x379, bandicam 2018-09-01 21-20-36-481.jpg [View same] [iqdb] [saucenao] [google] [report]
5018170

>>5016452
it doesn't work on Zandronum 3

>> No.5018172

>>5018170
that error message tells you exactly what to do, dude

>> No.5018174

>>5018169
Sort of.
An unopened box of shells holds 12 shells, and you can actually just take 2 of them at a time.
Say you only need 8 shells to fill your inventory, you can touch it and you'll only take 8, leaving the other 4 there for later.
However you can only take 2 at a time, no matter what, so if you only needed to take 1 shell, you'll lose the other one. I could change this to make it for each shell, but I want to maintain *some* semblance of being careful with pickups.

>> No.5018175

>>5018170
Looks to me like it's trying to add some setings to your zandronum .ini file and failing because of old settings? Maybe cleanse anything in your settings file that relates to Samsara, or just delete/rename it entirely and have zandronum remake a fresh one (though you'll have to reset all your settings this way)

>> No.5018179

I need a list of wads centered around memes so i can combine them all and see what happens

>> No.5018180

>>5018167
>>5018164
release a beta/alpha fagit

>> No.5018181

>>5018179
haha :) that would be so epic :)))

>> No.5018182

>>5018174
Why? That sounds unnecessary.

>> No.5018189 [DELETED] 

>>5018052
see you at da crossroads

>> No.5018191

>>5018181
I'm going to play utter trash and no one can stop me

>> No.5018192

>>5018174
Sounds exactly like smart scavenger except more anal.

>> No.5018193

>>5018182
To somewhat reflect how it's possible to waste part of an ammo pickup like in the normal vanilla game.

>> No.5018194

>>5018192
That's how the original Immoral Conduct did it.
I'm more lenient still because I let you take one grenade at a time from a grenade pickup, rather than the original where you could easily waste four grenades picking up just one.

>> No.5018213

>>5018052
see you at tha crossroads

>> No.5018215
File: 64 KB, 600x884, 8000000000% Fuck this.jpg [View same] [iqdb] [saucenao] [google] [report]
5018215

>>5018172
>>5018175
it works

thanks

the one thing I found annoying is playing as IP Freely everytime you gib an enemy the text "ludicrous gibs" always appears

>> No.5018262
File: 410 KB, 960x540, Screenshot_Doom_20180902_013156.jpg [View same] [iqdb] [saucenao] [google] [report]
5018262

This might be a retarded question but how do I back out of this window?

>> No.5018263
File: 748 KB, 871x522, ssgcomp.png [View same] [iqdb] [saucenao] [google] [report]
5018263

update on dakka ssg: I stretched out the alt-fire explosions (and added some more), lowered the damage of each of them, and made the damage taper off the further out they are
feels pretty good now imo, I think I'll keep this

http://jinotra.in/downloads/mods/doom/dakka/dakka-0.10alpha-2018-09-02.pk3

>> No.5018312

>>5018262
by reading the text at the bottom of the screen that tells you to press i

>> No.5018325

>>5018312
you mean the completely unreadable text?

>> No.5018328

>>5018325
i don't know why the screenshot is one for ants

>> No.5018331

>>5018312
That only brings up the upgrade menu

>> No.5018346
File: 3 KB, 195x145, no-image.jpg [View same] [iqdb] [saucenao] [google] [report]
5018346

Why do you guys even mod at all, if you suck vanillas dick so much?

>> No.5018349

>>5018346
[insert confused ranger reaction image here]

>> No.5018350
File: 10 KB, 369x300, 1530984399939.png [View same] [iqdb] [saucenao] [google] [report]
5018350

>>5018346
i don't understand
what are you accusing of
and who

>>5018349
i don't have that particular one, but i know which one you mean

>> No.5018352
File: 100 KB, 805x540, HUUH.gif [View same] [iqdb] [saucenao] [google] [report]
5018352

>>5018349
>>5018350
HUUH??

>> No.5018353

>>5018352
> gif
why

>> No.5018354
File: 481 KB, 1200x1155, big carmack.jpg [View same] [iqdb] [saucenao] [google] [report]
5018354

>>5018352
yeah that one
saving it this time, thanks

>> No.5018356 [DELETED] 

>>5018346
I don't suck vanillas dick. Fuck vanilla. Doom deserves better graphics, all in 3D. If somebody disagrees he is a fucking utka.

https://www.youtube.com/watch?v=n94OG2QKucY

>> No.5018359

Hey /doom/, do you use custom soundfont's? Which is your favourite? I like Arachno a lot.

>> No.5018363

>>5018346
???

why be exclusionary just because you like one thing a lot
i'd suck vanilla ice cream's dick if i could, but i also love putting different toppings on it and sometimes trying chocolate and strawberry
who are you accusing of what?

>> No.5018372
File: 430 KB, 1920x1080, Screenshot_Doom_20180717_130621.png [View same] [iqdb] [saucenao] [google] [report]
5018372

>> No.5018375
File: 136 KB, 672x558, c kid.png [View same] [iqdb] [saucenao] [google] [report]
5018375

thoughts on c kid

>> No.5018376

>>5018372
C Kid needs to meet Demon D.

>> No.5018379

>>5018375
See >>5018376

>> No.5018382
File: 4 KB, 374x268, Folding rifle 2.png [View same] [iqdb] [saucenao] [google] [report]
5018382

>>5017735
I realized the design I have for the centered gun that a stock wouldn't work, so I did some tweaking and colored it, I still got a lot left to do but I'm optimistic about this. This is definitely becoming the fucking auto-9 at this point
Art is fucking hard.

>> No.5018384

So should we all come to the conclusion that the Doom Slayer Chronicles is the best focking megawad ever created for Doom?

1) Graphics:

Doom Slayer Chronicles: Has good graphics, dynamic lights everywhere, reflecting PBR's.
Other megawads: Boring shit piksels, mappers are too lazy to place any dynamic lights.

2) Level detail

Doom Slayer Chronicles: Nice detailed levels
Other megawads: Shit detailed levels

3) Gameplay

Doom Slayer Chronicles: Cool arenas, no need to search for the boring shitty keys, so you never get stuck, just run and shoot shit
Other megawads: You always get stuck trying to find a stupid key.

>> No.5018385

>>5018384
why do you even play doom if you hate the way it plays and looks

>> No.5018391

>>5018385
Because of good gunplay mechanics (I preffer vanilla mechanics). Also Doom loads quick, to play other games you usually need to wait like 10 minutes before it loads. To play Doom you just click on shortcut and straight away kick shit out of monsters.

>> No.5018392

>>5018384
no

>> No.5018395
File: 23 KB, 189x244, huh.png [View same] [iqdb] [saucenao] [google] [report]
5018395

>> No.5018396
File: 2.78 MB, 1600x900, Screenshot_Doom_20180902_041743.png [View same] [iqdb] [saucenao] [google] [report]
5018396

>>5018384

This looks like hot garbage, my dude.

>> No.5018401

>>5018384
fuck off you stupid russian, not even the gopniks want you hanging around them you're that toxic.

>> No.5018402
File: 668 KB, 3440x1440, 2324vfefwe.jpg [View same] [iqdb] [saucenao] [google] [report]
5018402

>>5018396
That's coz you didn't load overhaul pack.

>> No.5018403

>>5018402

That looks even more like hot garbage, my dude.

>> No.5018410

>>5018403
Show me what doesn't look garbage.

>> No.5018412

>>5018402
stop shilling your shitty 3D models pack

>> No.5018413

>>5018391
>Also Doom loads quick, to play other games you usually need to wait like 10 minutes before it loads.
Russians, everybody.

>> No.5018414

>>5018410

I had a lot of fun with Brigandine. Fun wad, beautiful architecture. Happily play it over this, anyday.

>> No.5018415
File: 494 KB, 1920x1080, Screenshot_Doom_20180505_195450.png [View same] [iqdb] [saucenao] [google] [report]
5018415

DAEDOLON CHURCH.

>> No.5018416

>>5018413
Russians are the best mappers and modders because they created Doom Slayer Chronicles and Brutal Doom Black Edition.

>> No.5018417

>>5018416
lmao nah

>> No.5018421

>>5018414
It is ok. But has no dynamic lights. Also I tried to play it with my overhaul pack and had only 20 fps (I blame GZDoom).

Also it is not comparable to Doom Slayer Chronicles because it's just one level.

>> No.5018423

>>5018421
>But has no dynamic lights.
Not a problem.

>Also it is not comparable to Doom Slayer Chronicles because it's just one level.
Sure it is.

>> No.5018426

>>5018423
Short one level wad cannot be compared to a huge big megawad like Doom Slayer Chronicles.

>> No.5018429

>>5018423
Coz you can't say something like "Brigandine is the best megawad". However you can say this about Doom Slayer Chronicles.

>> No.5018432

>>5018429
>>5018426
We already have the best megawad in Scythe 2. This was established over a decade ago. Sorry!

>> No.5018436 [DELETED] 
File: 22 KB, 272x285, 1505842667087.jpg [View same] [iqdb] [saucenao] [google] [report]
5018436

@5018402
@5018416
>dumping gas on the garbage fire

your ancestors of ww2 needs to come back for only 5 minutes & purge the living shit out of you

>> No.5018437

>>5018396
why does it look like it has a film grain effect over it

>> No.5018440

>>5018432
ancient ayys is better fight me

>> No.5018448

>>5018437
That's a thing built into the mapset. For some reason. It looks pretty bad.

>>5018440
I will fight you but my only experience is with kung fu movies and I cry when backed into a corner.

>> No.5018450

>>5018440
but that isn't whitemare

>> No.5018452

>>5018432
UNLOVED BEST MAPSET PERIOD

>> No.5018461

>>5018448
and I'm an out of shape loser who has no idea how to throw a punch
the most likely outcome is that we both pull something and say "fuck this"

>> No.5018464

>>5018396
>>5018402
What is it with bloated mods and ferns? Any FULLY MODELED hidden in this, too?

>> No.5018479
File: 606 KB, 1280x1024, Screenshot_Doom_20180902_055438.png [View same] [iqdb] [saucenao] [google] [report]
5018479

>>5016925
Adding desaturation made the room seem much colder. Nice

>> No.5018513
File: 884 KB, 1920x1080, Screenshot_Doom_20180902_122140.png [View same] [iqdb] [saucenao] [google] [report]
5018513

NPC extravaganza. Check this ghostly dude.

>> No.5018517

>>5018513
is he gonna follow me everywhere if I'm holding a key

>> No.5018537

>>5017858
Why is that ?

>> No.5018540
File: 119 KB, 1920x1080, Screenshot_Doom_20180902_005858_01.png [View same] [iqdb] [saucenao] [google] [report]
5018540

Legendoom CH Doom II done, what a sort of disappointment. A pile of useless shitty pistols and garbage items which eventually got useful more for their passives than anything else. Still damage boosting on kill + shotgun, RL that powered up with lots of ammo maxed and BFG with double fire rate destroyed everything . Feels like most of the time I'm dying because there's nowhere to move in smaller areas or some dumb ass lost soul body blocks me.

But damn if those rockets didn't fucking destroy shit. Kinda sad that it's not on Zandybam but making this work in multiplayer does sound a bit challenging.

>> No.5018559

Just played the 20th anniversary Duke 3D 5th episode

Its amazing. Its what Duke would have been had there been no limitations back in the day. So much detail crammed into the levels

>> No.5018561

>>5018559
Bazinga

>> No.5018563

>>5018513
spooky

>> No.5018564

>>5018561
i didnt even hear him say that lol when does he do it? Was it a specific event?

>> No.5018569

>>5018564
I honestly don't even remember anymore.
I think it's just one of the random quips they added in this version, but i might be wrong.

>> No.5018570

>soon.gif

http://ksteam.webz.cz/k21.php

>> No.5018571

>>5018569
The sound quality of this port is fucking atrocious. ITs super compressed or something its really bad and then you mix that with that they re-recorded new lines that sound all out of place. But the new levels are so good its worth it

>> No.5018572
File: 288 KB, 592x650, 0ca.png [View same] [iqdb] [saucenao] [google] [report]
5018572

>we might reach 666 views
jesus christ kegan
what have u done

>> No.5018574

>>5017619
>>5017627
Shame UT4 is dead as a doornail.

>> No.5018576

Anyone here saved this mega pack?
https://www.moddb.com/mods/brutal-doom/downloads/project-brutality-mega-pack-demo
Alternatively any recommended mega packs that just work? Especially if it work with that new Slayer chronicle thing.

>> No.5018578

>>5017318
just ignore them jeez
most you'll get is a bunch of deleted posts

>> No.5018580

>>5018396
>load up DSC with low res textures and materials
>turn off texture filtering
>lower resolution
>"There, that actually looks nice now."
>step forward and immediately see high res png ferns
>high res png grass
>high res png torches
>whatever, keep playing
>immediately plunged into wave survival
>more wave survival
>MORE wave survival
>realize this is literally all it is
>cringe at zoomer-friendly universal ammo pickups
>cringe at simplistic level design as game railroads me from one arena to another
>1 Demon left
>its bugged
>reload and defeat wave again
>1 Demon left
>laugh and quit

>> No.5018582

>>5018576
What the fuck is a "Mega pack"?

>> No.5018585

>>5018108
I tried but it stops at "loading autoexec.cfg" and then it just stays there
I tried doing the arcane dimensions shortcut method but It didnt work either

>> No.5018595

BIG H U H

>> No.5018597
File: 354 KB, 600x600, layers.png [View same] [iqdb] [saucenao] [google] [report]
5018597

>>5018595

>> No.5018601

>>5018597
based HUUHposter

>> No.5018604

>>5018585
well fugg
the only thing that worked for me at the end was the Simple Quake Launcher, I couldn't load them manually, and neither quake injector and cute injector worked for me
wither Im completely stupid or this is some win10 quackery, probably the former

>> No.5018606

>>5018582
The dude who made it added 600 maps or something.
But really all I wanted is an easy way to install the latest project brutality shit, because it's devs are, of course, massive cunts who don't share the latest version outside of their little secrit club discord cancer. I got a test version from earlier this year somehow though, so it's fine I guess. I got it to run just fine, but without fancy hud

>> No.5018612

>>5018385
>>5018392
>>5018396
>>5018401
why does /doom/ always give replies to the most obvious of baiters, no wonder they keep coming back with more ways to bother you, you people are gullible as hell.

>> No.5018614

>>5018606
I managed to make everything work. Disregard my posts.

>> No.5018615

>>5018559
I don't like Randy, but being real, the levels are made by Blum and Levellord, the original guys, so of course the levels are going to be good.

I just wish I could play it in EDuke32 instead, and could have the voices sampled down to match the original ones.

>> No.5018616

>>5018580
So basically it hopelessly tries to emulate Doom 4 and fails at it hard?

>> No.5018620

>>5018612
anyone willing to waste their time shitposting on a niche board of a mongolian basket weaving forum probably isn't gonna be bothered by lack of replies
jussayin

>> No.5018625

JPCP is good, but the dark areas are kinda annoying

>> No.5018634

>>5018263
Does seem a fair bit more workable with now

>> No.5018635

So what does /doom/ expect to happen for Doom's 25th anniversary? So far the only confirmed thing seems to be something called OTEX, a texture pack with the size and scope of cc4-tex.wad except made up entirely of OC.

>> No.5018636

>>5018606
So it's basically for lazy idiots who can't do anything themselves?

>> No.5018637

>>5018615
>Levellord
Seriously? He absolutely fucking detests game development now.

>> No.5018639

>>5018540
That's the thing with Legendoom, you're always chancing never getting anything good (or anything at all).

>> No.5018640

I wanna make a doom wad where you shoot various politicians of my choice, how hard is it to do this?

>> No.5018652

>>5018606
>because it's devs are, of course, massive cunts who don't share the latest version outside of their little secrit club discord cancer
abloobloobloobloobloobloo

>> No.5018658

>>5018636
Or a time saver because clearly the pack had verbotten sikrit club mods if it had to be taken down.

>> No.5018660

fucking hate archviles

>> No.5018665

>>5016258
Is this the level with heretic/hexen textures? I liked it, the textures looked really nice in quake

>> No.5018670

>>5018640
pretty easy

>> No.5018680

I love how considering Doom is one of the more actionized and violent games on /vr/ the people frequenting this general is one of the friendliest and nicests on 4chan.

I love this general.

>> No.5018689

>>5018595
smol huh

>> No.5018693
File: 312 KB, 618x827, huh vs the world.png [View same] [iqdb] [saucenao] [google] [report]
5018693

>>5018689

>> No.5018701

>>5018693
my sides

>> No.5018702
File: 10 KB, 393x260, 1514545529316.png [View same] [iqdb] [saucenao] [google] [report]
5018702

>>5018680
Same.
I was surprised to see how nice everyone was here when i joined this community few years back.
I love you guys even though sometimes i swear to god it seems like it's impossible to please you

>> No.5018709
File: 449 KB, 1920x1080, 20180901220106_1.jpg [View same] [iqdb] [saucenao] [google] [report]
5018709

>>5018680
doom: friendly boomers
nintendo non-violent games: frustrated zoomers
obviously

>> No.5018714

>>5018680
>the people frequenting this general is one of the friendliest and nicests on 4chan.
What am I reading? Nearly every thread there's drama, insults and shitflinging.

>> No.5018726

>>5018680
I guess because this fandom is like 30 years old.

>> No.5018727

WHAT THE FUCK IS WRONG WITH THAT GODDAMN FOG EFFECT IN DSC

>> No.5018728

something like gmdoom is about putting classic doom in gmod, but has anyone done the same with doom 64?

>> No.5018730

>>5018714
yeah, but when it comes to people posting their stuff people are pretty helpful excluding certain cases
I expected to be torn apart when I posted my shit and I ended up getting heaps of good advice

>> No.5018737

>>5018024
>ape escape mod
>has a gravity rush reference hidden somewhere

>> No.5018747

>>5018714
>Nearly every thread there's drama, insults and shitflinging.
The majority of that is due to fags coming here to vent their frustrations with Graf/Linguica/wildweasel due to 4chan's anonymous nature.
Some of it is shittery involving sarais (which has been going on for years at this point)
The rest is just banter.

>> No.5018753
File: 2.52 MB, 1520x826, Screenshot_Doom_20180902_145047.png [View same] [iqdb] [saucenao] [google] [report]
5018753

Cramming Russian mods together since it's clear those chaps know what they're on with, with Doom mods.

>> No.5018767

>>5018753
That's funny
> gивe интo тшe блoog пooл.
> ин фиpcт тимe ыoy лoce ыoyp eюyипмeнт
It's actually english words written with russian letters.

>> No.5018769

>>5018753
that's a bar code scanner.

>> No.5018772

>>5018747
Whatever the drama is (there's more than that, like BD-related shenanigans for example or Zandronum arguments about their playerbase), it can't be denied that it exists and there's often unfriendly engagements in these threads, to the point that people outside the conflict say things like "what the hell happened to /doom/?" in the midst of them. It's so frequent, too, it's pretty much a staple of these threads at this point. Also, banter is friendly and identifiable, definitely not the case with these scenarios.

>> No.5018773
File: 104 KB, 604x865, Free huhs.jpg [View same] [iqdb] [saucenao] [google] [report]
5018773

>>5018714
Most other long-term generals on this site that aren't explicit porn dumps (maybe) have that in absolute spades, and going off experience this general is much better off by comparison. Granted it's isn't the same as it was when players actively played Doom together, and some bits like complaining about Graf Zahl absolutely do get loud on top of the usual off-site reject who has nowhere else to go and starts up shit.

>> No.5018774

>>5018767
Yeah, that font is fucking hilarious.
>>5018769
I thought it was a stapler.

>> No.5018781

>>5018772
>like BD-related shenanigans for example or Zandronum arguments about their playerbase)
Or just arguments about wad opinions in general, like last thread there were people throwing shit at each other over Ghoul Forest.

>> No.5018789

>>5018781
I think that was one person being a bitch and doing mental gymnastics to convince others that he wasn't a bitch, and people laughing at him for being a bitch.

>> No.5018808

>>5018773
I dunno, I mean other generals that I use aren't exactly saintly but I don't recall nearly every single thread of theirs having such messy, lasting, thread-diverting standoffs. There are arguments of course but they're very short lived in comparison most of the time and don't re-occur constantly the way graf, sgt mark, complex doom, the russian guy etc. related stirrups happen here often.

>> No.5018810

>>5018730

Same here, when I got back into decorate after years of laziness, some kind anon fixed the code to my first gun for me and when I was doing Magikus with school children I received lots of help and encouragement

Whenever I'm stumped, there's always somebody to offer their help.

>> No.5018817
File: 772 KB, 1850x1040, QUACK.png [View same] [iqdb] [saucenao] [google] [report]
5018817

Man, Quake modding is a beast of its own. Dunno why I took so long to check stuff besides AD. I'm such a weenie.
This is going to be fun.

So far I'm checking stuff featured in the Inmost Dens tumblr (thanks for the plug btw) and the quake awards nominees, then I guess I will scourge the quakeaddicted database for more stuff to showcase.

Anything specific that should be on the new video?
so far I got:
AD (and some of its expansions like paradise and de_dust)
Ter shibboleth
terracota map jam
underwater map jam
func mapjam 9
DM4 jam
maybe QUMP? would that be newbie player friendly?

how many map jams are the quake guys up to, jesus this stuff looks real pretty

>> No.5018824

Has anyone done a Doom Delta for Quake?

>> No.5018830
File: 656 KB, 1280x1024, Screenshot_Doom_20180902_100929.png [View same] [iqdb] [saucenao] [google] [report]
5018830

Yet more work. Hope you like GADDs

>> No.5018863

Who the fuck added a roll to fucking Doom

>> No.5018876

I find it ironic that the author of DSC decided to include the worst part of D44M in his wad (arena battles). And "escort mission" was something else entirely of course. Only DoomRL saved me from boredom, but it has rapid firing quad shotgun with infinite ammo, it can make even the worst wads interesting.

>> No.5018897

>>5018876
DSC just irritates me. I think I'd prefer monster closets to the "wait for wave spawn" format any day. If you took all the maps and made a regular "linear" map pack from it, placing all monsters on the map instead of spawning them one by one, it would've made it better.

>> No.5018909

>>5018863
A sausage roll?

>> No.5018930

Any ways to completely mute the doomguy? I don't even want to hear a single grunt.

>> No.5018932

>>5018612
Simulated downvotes happened.

>> No.5018941

>>5018930
Copy this, delete all the player stuff, dump it in a zip and run it with Doom.

https://github.com/rheit/zdoom/blob/master/wadsrc/static/filter/game-doomchex/sndinfo.txt

Otherwise use $volume to lower them into not being audible.

>> No.5018948

>>5018930
that's weird but ok
https://my.mixtape.moe/kawvlc.wad - zdoom version that uses SNDINFO
https://my.mixtape.moe/hdjmmz.wad - vanilla version that just replaces the player sounds with blank ones

>> No.5018962
File: 302 KB, 1280x720, Screenshot_Doom_20180902_092146.png [View same] [iqdb] [saucenao] [google] [report]
5018962

close to finishing the player sprites for doom delta

>> No.5018967

>>5018941
>>5018948
Thanks

>> No.5018975

>>5018962
Fucking nice.

>> No.5018978

>>5018962
Doom Delta is not dead, yes!
What else is this update going to have?

>> No.5018994
File: 74 KB, 1280x720, gzdoom_2018-09-02_10-04-44.png [View same] [iqdb] [saucenao] [google] [report]
5018994

>>5018978

the minimap is gonna dramatically perform better in 2.0 compared to 1.0, the machine gun is in, the unmaker and dark claw were rebalanced, and a bunch of cleaning up was done under the hood among some other cool stuff

>> No.5019004

any way to get nehahra to work with quakespasm?

>> No.5019035

I have the steam version of Final Doom and the Master Levels for Doom II, but the controls absolutely suck (move forward by moving mouse forward). Is there any way to fix this? I don't see any in the options.

>> No.5019036

>>5019035
Arrow keys, or running them in a source port.

>> No.5019043

>>5018359
SC-55 since I found out Arachno and others fuck the music up too much with different results
Like, the music sounds wrong on some songs of Ancient Aliens and BTSX, and basically every DN3D song with lead guitars because the volumes are all wrong

>> No.5019050

>>5018932
the fuck are you on about?

>> No.5019078

>>5018346
The vanilla purists and the modding fans are probably different people.

>> No.5019081

>>5019050
(You)posting.

>> No.5019094

>>5019081
don't see how it applies to people being told that their shit stinks but okay.

>> No.5019108

>>5018559
There is a consensus here that only Mirage Barrage and Golden Carnage are up to the standards of the original episodes.

>> No.5019162

chaingunner range is honestly just bullshit

>>5019035
use a source port, dosbox sucks

>> No.5019172

>>5018359
I use the Sound Canvas VA VST set to SC-55 mode, using loopMIDI.
The only step beyond that for maximum authentic sound autism would be tracking down an actual SC-55 and somehow getting it to work with Windows 7.

>> No.5019189

any one here actually use the berserk powerup? in most maps it fucking sucks, dunno why they even put it there, you lose more hp using it than you do without, and its useless against tough monsters

>> No.5019192

>>5019189
geegee

>> No.5019193

>>5019189
Pinkies, duh. And sometimes imps, especially around corners.

>> No.5019194

when it comes to old dehacked maps that alter or add power ups and weapons, can some still work on prboom or some vanilla source ports?

>> No.5019202

>>5019194
That was kind of the original point of dehacked, to dick around with vanilla shit.

>> No.5019205

>>5019189
people put them on maps sometimes as a last resort for the player in case the ammo given is not enough

>> No.5019210
File: 4 KB, 98x55, NSPIA1D1.png [View same] [iqdb] [saucenao] [google] [report]
5019210

>>5018830
Time to recolor these arachnotrons into nightmare equivalents.

>> No.5019224

>>5018714
>>5018772
>>5018808
even at our worst, this general is easy street compared to places like /shmupg/ or the castlevania threads

>> No.5019229

Maybe a little off topic, but what's the best way to play the original half life?

I read somewhere that the steam version had engine updates that butchered the original Sierra release. Plus there's something now about a source port or engine recreation?

>> No.5019237
File: 107 KB, 880x655, madotsuki 24.png [View same] [iqdb] [saucenao] [google] [report]
5019237

with yume nikki doom

>> No.5019264

>>5018164
>>5018180
Agreed, any chance of a beta for us to test soon? It looks good.

>> No.5019265

>>5018396
Does it run like shit for you too? Even with vanilla doom stuff and the low res options it chugs pretty badly for me, and I can normally run stuff like Project Brutality on big, detailed maps no problem.

>> No.5019269

>>5019265
It runs like shit for most people, even on stupid powerful machines.

It's badly put together and intended for a source port that isn't the most reliable with performance at the best of times.

>> No.5019280

>>5019229
Xash3D

>> No.5019297

What's the best way to play Blood?

>> No.5019298

>>5018450
[No]

>> No.5019301

>>5019297
BloodGDX

>> No.5019304

>>5019108
>There is a consensus here
No there isn't.

>> No.5019307

I felt like i've played modded Doom so much, i stepped far away from vanilla Doom.
After starting a Doom 2 playthrough on PrBoom, i still got it, sort of.

>> No.5019318

>>5018824
Seems like a daunting task, considering how different the original plan for Quake was.

>> No.5019319
File: 108 KB, 880x660, pain is real.png [View same] [iqdb] [saucenao] [google] [report]
5019319

of all the years of playing doom i have never used any other source port besides (g)zdoom and chocolate doom so i don't know the difference of prboom or boom or crispy cone doom or marshmallow doom or doomsday or deHACKed doom or even DOSdoom along with BOOM

>> No.5019323

>>5019162
They're chaingun tapping.

>> No.5019329

>>5019078
Boomers and z(d)oomers, obviously.

>> No.5019336
File: 74 KB, 800x600, absolute donnybrook.jpg [View same] [iqdb] [saucenao] [google] [report]
5019336

>>5019264
Maybe around Christmas.
Last year I said the same thing and my hard drive bricked, so knock on fucking wood.

I've had some closed testing done, where I've gotten some very good feedback and ideas, and I've learned some things and gotten back into the groove again. What I want to do is to get the weapons done before I have open testing.

>> No.5019340

>>5016248
Yes, in fact we can own Timmy the bald fuck and Sandy for some of the most memorial quake 1 maps

while romero and carmack were drowning in their own egos

>> No.5019348

>>5016525
graf please fuck off and eat shit

i would even suggest you to kill yourself, but the devil doesn't want competition

>> No.5019361

>>5019348
>but the devil doesn't want competition
Made me chuckle

>> No.5019374
File: 429 KB, 1227x761, tempofield.png [View same] [iqdb] [saucenao] [google] [report]
5019374

sometimes you need a wrist support

>> No.5019380

>>5019374
>saber with giant tits
i lel'd

>> No.5019383

>>5019340
>Timmy
Was that before or after he decided he invented DM-only maps.

>> No.5019415
File: 1.64 MB, 1624x913, Screenshot_Doom_20180902_215325.png [View same] [iqdb] [saucenao] [google] [report]
5019415

Fucking garbage. Everytime this screen comes up, I'm stuck. Not a single key on my keyboard lets me "continue"

>> No.5019418

>>5018665
Yeah, Cursed. Lots of Hexen 2 textures.

>> No.5019428

>>5018817
I think you should take some good time to familiarize yourself better with the game's modding community better before trying to make a video about it.

>> No.5019430
File: 228 KB, 1756x123, изображение.png [View same] [iqdb] [saucenao] [google] [report]
5019430

>>5019415
Hmm

>> No.5019449

>>5019430
That's funny
I'll try again and unbind it, maybe it's conflicting with my controls

>> No.5019453

>>5019319
Dehacked isn't a port. Deh files are patches to the exe's code. Originally you had to make a copy of the program and apply the patch to change it. When sourceports came around, they could load patches and apply them non-permanently.

>> No.5019458
File: 516 KB, 221x231, 913 (1).gif [View same] [iqdb] [saucenao] [google] [report]
5019458

>>5019415
>Mfw have to rely on these dumb perks to get anymore than a stimpack and a half's worth of health
>Mfw have to use these stupid ammo lootboxes anytime I need ammo or modpacks
>Mfw got "slot 3-1 weapon spawned" for the fith time already
>Mfw enemies getting stuck in areas they shouldn't spawn in to begin with
>Mfw they also spawn in the hub

>> No.5019474

>>5019458
>Mfw they also spawn in the hub
That's at least one nice thing.
And yeah, the I key must be blank.

>> No.5019475

>>5016508
Quake was a clusterfuck indeed, but Sandy did some amazing fucking maps for it too.

I think Quake is a very special game for its clusterfuck development, delayed and dragging its feet, yet simultaneously rushed; the initial idea is scrapped and retooled into a shooter like 6 months before release, tensions are high, some of the people even hate each other, and the game comes out, evidently kind of unfinished... yet it still kicks ass and breaks new ground, with a multiplayer legacy that still lingers.

It says a LOT about the guys given that such a recipe usually produces an atrocious game.

>> No.5019512
File: 491 KB, 1920x1017, Screenshot_Doom_20180902_235059.png [View same] [iqdb] [saucenao] [google] [report]
5019512

>> No.5019516
File: 552 KB, 1024x1447, 1534125486408.png [View same] [iqdb] [saucenao] [google] [report]
5019516

>>5019428
fair enough, if you mention names like skillsaw or pillowblaster to me I will know who you are talking about
but when it comes to quake I dont know who is who yet

>> No.5019521
File: 119 KB, 480x270, Screenshot_Doom_20180902_212212_01.png [View same] [iqdb] [saucenao] [google] [report]
5019521

>3d tracer projectile visibly spawning behind gun

Well, fuck.

>> No.5019529

>>5019521
she big

>> No.5019530
File: 70 KB, 638x478, ditto.png [View same] [iqdb] [saucenao] [google] [report]
5019530

Finally beat all the original Doom iwads minus the two secret levels to plutonia. Now I just have Hexen, Heretic, Doom 64, and Doom 3 plus finishing Wolfenstein and Spear of Destiny.

>> No.5019534

>>5019530
>minus the two secret levels to plutonia
Don't be a pussy.

>> No.5019537
File: 30 KB, 500x282, 4ee (1).jpg [View same] [iqdb] [saucenao] [google] [report]
5019537

>>5019512

>> No.5019538

>>5019530

Doom 64 is my absolute favorite, I think you'll enjoy it.

>> No.5019543

>>5019534
I get stuck on MAP31 when the first archvile comes out

>> No.5019550

>>5019530
you don't need to play Wolfenstein

>> No.5019564

>>5019550
well i got o the end of chapter 5 on the gba when i was a kid and lost the cartridge, i kinda want to finish it. SoD I got like half way and lost the 128 mb flashdrive i had it on in 3rd grade.

>> No.5019565

>>5019534
Slaughter isn't for everyone.

>>5019550
It's worth playing at least the first episode. Then arguably the other two if you liked that.
After that, there's in my opinion not enough novelty to really continue playing.
Like if you really liked the first three episodes, Spear Of Destiny does a *few* new things, but the Nocturnal Missions IMO are actually pretty boring, so I wouldn't recommend those.

>> No.5019568
File: 128 KB, 685x637, absurd.png [View same] [iqdb] [saucenao] [google] [report]
5019568

>>5019210

>> No.5019574
File: 550 KB, 960x540, foryou.png [View same] [iqdb] [saucenao] [google] [report]
5019574

>>5019529
for you

>> No.5019595

why do chaingunners use the shotgun fire sound effect?

>> No.5019606
File: 573 KB, 267x199, 1535653039349.gif [View same] [iqdb] [saucenao] [google] [report]
5019606

>>5019595
BecauBRAKKABRAKKABRAKKABRAKKABRAKKABRAKKABRAKKABRAKKABRAKKABRAKKABRAKKABRAKKABRAKKABRAKKABRAKKABRAKKABRAKKABRAKKABRAKKABRAKKABRAKKABRAKKA

>> No.5019612

>>5019606
Needs to be edited to a chaingunner

>> No.5019613
File: 2.84 MB, 746x480, dewem.webm [View same] [iqdb] [saucenao] [google] [report]
5019613

Took a break, came back and processed all the weapons and enemies in SmoothDoom. Gotta add gldefs to random shit I missed.

The waving effect varies by camera distance, not sure how that affects the framerate.

>> No.5019617

>>5019595
The real question is why does the player's chaingun use the pistol sound.

>> No.5019618

>>5019613
username/youtube channel 666 wad?

>> No.5019619
File: 712 KB, 1024x768, marine doom.png [View same] [iqdb] [saucenao] [google] [report]
5019619

>>5019595
Because machine guns are actually shotguns
https://youtu.be/8NZ2IBzDBk0?t=28

>> No.5019620
File: 116 KB, 640x480, Little friend in MetaDoom.png [View same] [iqdb] [saucenao] [google] [report]
5019620

>> No.5019629

>>5019595
Probably because they did that for the Spider Mastermind.
Now, the Spider Mastermind actually puts out a shotgun shell with each shot, either it's a gatling shotgun, or it's to simulate a much higher rate of fire (one of the manuals referred to it as a 'Super Chaingun'), either way, a more powerful sound is suitable.

The chaingunner doesn't do that, only shooting one regular bullet at a time, so I wonder why they didn't just make him make the pistol sound, when that would be much more distinct for a rapid succession.

>> No.5019636

What's a good "modern style" wad/megawad that doesn't give a fuck if you jump/crouch etc.
Just finished Golden Souls and Golden Souls 2 back to back and I need something to transition to vanilla

>> No.5019637

>>5019636
Alfonzone I guess, if you just played that without any mods.

>> No.5019642

>>5019617
Because the chaingun is either pistol-caliber, or there's a PDW round in the future that pistols, rifles, and SAWs all use

>> No.5019662
File: 28 KB, 218x268, red green vile.png [View same] [iqdb] [saucenao] [google] [report]
5019662

Every weapon the player can use also has a monster counterpart that uses the same weapon or bullet EXCEPT the chainsaw. Why didn't John Carmax or Adrian Carmax design an enemy that used chainsaws? John Romero did enough for us already.

>> No.5019673

>>5019662
I'd argue that the pinky is the chainsaw equivalent.

>> No.5019675

>>5019237
I'd make it, but I have way too many projects already (though I'd prefer .flow)

>> No.5019678

>>5019673
it's arguable, but Pinkies don't kill lost souls as fast as a chainsaw. Pinkies are more like the fists on steroids.

>> No.5019685

>>5019642
>a PDW round in the future that pistols, rifles, and SAWs all use
There's a lot of problems with this idea.

>> No.5019686

>>5019662
John Carmack only worked on the engine and renderer. Adrian did design the monsters, however, so sure.
Maybe they didn't feel it was necessary?

>> No.5019692

>>5019685
Muh advanced recoil systems. Everything in the future is chambered in 5.7mm

>> No.5019693
File: 17 KB, 205x201, poutface2.jpg [View same] [iqdb] [saucenao] [google] [report]
5019693

>going back to playing regular doom after playing guncaster

>> No.5019704

>>5019692
With anything that gives you good performance in a rifle/SAW, you're going to be getting absolute dogshit performance from a pistol, even if you solve recoil.
Not to talk about a massive goddamn fireball that is visible (and audible) from far distances, and will be extremely disorienting in any kind enclosed space (a particular problem if it's the only weapon you have to be able to maneuver a place like that).

You can have a cartridge that's good for your infantry rifle and your light support weapon, but I think that fundamentally it will never work as a pistol cartridge. One size fits all I think is a flawed idea.

>> No.5019705

>>5019704
MUH
ADVANCED
RECOIL
AND
FLASH
SUPPRESSOR
SYSTEMS
It's future technology I ain't gotta explain shit.

>> No.5019729

>>5018962
Immediately recognized who they were at a glance, so you're on the right track, good job.

>> No.5019735

Need new thread?

What's the best way to play Blood? I got the gog version but Jesus fuck is Dosbox janky as shit to work with

>> No.5019736

>>5019735
BloodGDX

>> No.5019741
File: 620 KB, 1326x550, antenna.png [View same] [iqdb] [saucenao] [google] [report]
5019741

I noticed that a certain modern UAC logo from the new Doom might come from the Doom movie, but i also noticed that those two guards from Eternal's Phobos footage are using an helmet design, that has an antenna in it.
Much like the double chainsaw from Doomhunter's concept, it's another possible Doom 64 tribute.

>> No.5019745
File: 84 KB, 913x1024, 1523601251640.jpg [View same] [iqdb] [saucenao] [google] [report]
5019745

>>5019693
>going back to regular doom after playing hideous destructor

>> No.5019746
File: 176 KB, 712x176, logo.png [View same] [iqdb] [saucenao] [google] [report]
5019746

>>5019741
Was something like in the left seen ingame?
Because that's what i meant when i saw a logo that probably referenced the movie.
In fact, we got references to the movie and the comic, but were the novels referenced too?

>> No.5019756

>>5019705
You'll still get absolute garbage ballistics though.

>> No.5019757

>>5019746
People remember that the comic and the movie exists, nobody fucking remembers anything about the novels.

>> No.5019758
File: 191 KB, 402x402, ___.png [View same] [iqdb] [saucenao] [google] [report]
5019758

>>5019756
>caring about ballistics in a setting with plasma guns, rapid fire man portable rocket launchers, and literal fucking demons

>> No.5019759

>>5019757
They were people referring to Doomguy as "Flynn", though.

>> No.5019760

>>5019758
Yes. I want my guns to kill demons.

>> No.5019761

>>5019758
>literal fucking demons
HDoom?

>> No.5019762
File: 253 KB, 801x1187, 1434146687541.jpg [View same] [iqdb] [saucenao] [google] [report]
5019762

>>5019760
And they do kill demons. Wow.
>>5019761
Yes.

>> No.5019767

>>5019759
I don't think I've seen people do that in years.

>>5019762
I think it's better to not just think about what ammo the guns use, rather than rationalizing that they're using some kind of horrendously bad compromise thought up to try to make sense of a part that had little thought put into it.

>> No.5019769

>>5019767
>I don't think I've seen people do that in years.
I swear it was a think, at least in those "if Doom was done today" videos and some MUGEN shit.

>> No.5019778

>>5019769
Then again, i wonder if people even know it came from the novels or just assume its his canon name because some fans used it in some material.

>> No.5019784

>>5019778
If they had read the novels they'd be more inclined to call him Fly than Flynn.

>> No.5019796

Has anyone ever tried to had post 90's characters in Samsara, like Master Chief or Serious Sam?

>> No.5019816

>>5019769
It's flat out jammed in your face in some helmet HUDs.

>> No.5019867
File: 247 KB, 500x304, 1473564995451.png [View same] [iqdb] [saucenao] [google] [report]
5019867

>>5019758
Hahaha Marquitos looks like a Brazilian Robbi--oh. Nevermind.

>> No.5019871

>>5019678
>Pinkies are more like the fists on steroids.
Pretty much, even down to the attack delay.

>> No.5019875

>>5019642
>Because the chaingun is either pistol-caliber, or there's a PDW round in the future that pistols, rifles, and SAWs all use
Different barrel lengths will still produce a different sound.

>> No.5019876

>>5019565
>Slaughter isn't for everyone.
Plutonia map 32 is mild sauce as far as slaughtermaps go.

>> No.5019881

>>5019606
>>5019617
They should've given the chaingun a different firing sound. I mean, they could do it for Wolfenstein, was it that hard to do the same for Doom?

>> No.5019882

>>5019642
I think what makes the most sense, and I say this knowing full well how that sounds, is that the chaingun is in a pistol caliber, judging by its wounding capabilities.

The ROF, damage output and sound all kind of fits for a subgun, hence why I like the idea of just reskinning it with the subgun graphic from the Alpha builds. It feels like it makes more sense.

>> No.5019884

>>5019686
if the Spider Mastadon's Chaingun Scrotum was necessary, so is Edward Chainsaw Hands.

>> No.5019887

>>5019876
Well, yes, but slaughter is still an acquired taste, which some people just don't take to at all.
Also I'd argue that your take is from a modern perspective, back then there wasn't anything like Sunder.
What was it that would first raise the bar after Plutonia when it came to slaughter, Alien Vendetta?

>> No.5019892

>>5019881
Maybe they really liked how it sounded?
I mean there isn't strictly anything wrong with the RATATATA noise, there's just a disconnect with its graphics, compared to its sound and performance.

>> No.5019905
File: 100 KB, 96x96, 1535224814377.gif [View same] [iqdb] [saucenao] [google] [report]
5019905

>>5016052
What are your favorite levels from the original Doom 1 and Doom 2 games?

The ones you remember the fondest.

>> No.5019915

>>5019905
Containment Area for being more labyrinthine than previous levels
Sever The Wicked for being more open
The Factory for feeling so huge

>> No.5019929
File: 469 KB, 1920x1080, 2018-09-02-203145_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google] [report]
5019929

>tfw mom and dad fight

>> No.5019934

>>5019905
e1m4

map28

>> No.5019941

>>5019905
e4m7(I think) The one with the teleporter in the middle of the bigass room with a cyber demon on the far side before the exit.

>> No.5019958

Anyone else played happy time circus part 2?
I is there a part 1?

>> No.5019968

New thread.

>>5019963
>>5019963
>>5019963

>> No.5019973 [DELETED] 
File: 329 KB, 732x1100, sandy claus.jpg [View same] [iqdb] [saucenao] [google] [report]
5019973

>>5019905
Of my real favorites, I'd say...

For Doom:
>E1M2, E1M3, E1M5, E1M7.
>E2M2, E2M5, E2M6, E2M7.
>E3M2, E3M3, E3M4, E3M7.
>E4M1, E4M9.

For Doom 2;
>M2, M4, M5, M6, M7, M8, M10, M11.
>M18, M19.
>M23, M28, M29.

For TNT Evilution:
>M2, M4, M6, M7, M11.
>M13, M15, M16, M18, M19, M20.
>M21, M23, M24, M26, M29, M31.

For Plutonia, I actually haven't played it in like, fucking forever, so I can't much give a good opinion on the maps. The last time I played Plutonia, I was a little shit who just cheated at games and didn't appreciate challenge. I'll have to give it a run some day.

>> No.5020057

>>5016052
sorry but i keep seeing the thumbnail and thinking it's a lil dude looking up at a giant incoming uncut dong

>> No.5020082

>>5019636
Doom Barracks Zone

>> No.5020240

>>5019336
Ah, okay. Maybe a gameplay video or something?

>> No.5020261

>>5019415
bind i dscRankMenu
You can thank me later.

>> No.5020474
File: 380 KB, 800x600, Screenshot_Doom_20180903_053500.png [View same] [iqdb] [saucenao] [google] [report]
5020474

So this level of DTWID is E2M4, "Mental Ward".
Couldn't help but notice that it never really looked like a mental ward.

>>5020240
I planned to make a video at some point, I had meant to right before my old computer bricked, then forgot.
I'm probably having Knox test it next weekend, he's one of the guys who fairly regularly streams Hideous Destructor, he might stream it, if you're interested in seeing it in action.

>> No.5020480
File: 313 KB, 800x600, Screenshot_Doom_20180903_054918.png [View same] [iqdb] [saucenao] [google] [report]
5020480

>>5020474
Or maybe it's just not a good one.
There's kind of like, rooms here.
Except there's no doors, it's all just bare concrete with a skylight, one of them's flooded even. Maybe it's a Turkish mental ward?

>> No.5020492
File: 206 KB, 800x600, Screenshot_Doom_20180903_054846.png [View same] [iqdb] [saucenao] [google] [report]
5020492

>>5020480
I'm also apparently dumber than I thought, by the way, because how the shellbox worked was that it gave you three pickups of the small 4 shell item, for a total of 16, and you could take 4 at a time.
I somehow missed this, and was under the impression that it was 2 at a time out of 12, for like, years, and I've wasted away god knows how many shells playing, in all that time.

So I just decided "Fuck it!" and made it 1 at a time out of 12, and honestly I'm glad I did.
Given that it's 12 actors now, instead of 4, the effect I got is that it takes 12 tics to empty the box of shells, its gradual, but quick, and assuming you step away during, you could stop picking shells, if you for whatever reason needed to.

>> No.5020671

>>5020492
>3 times 4 equals 16
Huzzah, I'm even thicker than that, apparently!

>>
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