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File: 39 KB, 650x365, 1490272186186-Castlevania-Symphony-of-the-Night-1.jpg [View same] [iqdb] [saucenao] [google]
4997926 No.4997926 [Reply] [Original]

Could Symphony of the Night run on the N64?

>> No.4997934

>>4997926
The music would need to be compressed/synthesized.

>> No.4997979

It would be extremely painful without adding fog.

>> No.4998004

>>4997934
> synthesized
n64? synthesised? in your wildest dreams m8. that machine used samples. n64 audio was a glorified wavetable MIDI player. music could be ported over easily by a musician with skills.

>> No.4998791

They managed to put two-disc RE2 on 64mib cartrige so yeah...probably.

>> No.4998808

>>4998004
Pedantic: the post. Synthesized means a vast array of things, and sequenced music is by definition synthesized from no prior waveform mix.

>that machine used samples.
That machine used whatever, you could program a YM2612 emulator and use that if you wanted.

>n64 audio was a glorified wavetable MIDI player
Because devs chose to go with the easiest and cost-effective route, i.e. playing back samples.

>> No.4998861

>>4997926
>bilinear interpolation of the night

>> No.4998871

Aria of Sorrow is better

>> No.4998873

>>4998861
This, I don't think it would be THAT bad but the clean version of those sprites would have been lost forever.

>> No.4999970

>>4997979
The N64 is a big console

>> No.4999978

>>4998861
N64 bilinear filtering is optional. Developers use it if/when they want to.

>> No.4999986

>>4999978
I believe the anti-aliasing is mandatory though.

>> No.4999989

Why would you want to though? Project?

>> No.4999993

>>4999986
No, anti-aliasing is also controllable. In fact, a shitload about the N64 rendering process is customizable. You can even just render in software and bypass the graphics chip if you want.

>> No.5000052

>>4999970
UUUU

>> No.5000208

>>4998861
>>4998873
Texture filtering can be turned off on N64 by using the programming function described on this page

http://n64devkit.square7.ch/n64man/gdp/gDPSetTextureFilter.htm

Just use mode G_TF_POINT (Point sampling mode)

>>4999986
How would anti-aliasing even work in a 2D game? Sprites don't have jagged edges because they are just undistorted quads.

Do you even know what you are on about?

>> No.5001909
File: 87 KB, 645x773, 1340466452506.jpg [View same] [iqdb] [saucenao] [google]
5001909

>>4998004
>ywn hear a completely overhauled soundtrack for SOTN in it's remaster
https://youtu.be/_zUfUrG15hM
I need this so bad

>> No.5002093
File: 33 KB, 384x239, Onkled.png [View same] [iqdb] [saucenao] [google]
5002093

Course it could. Better question is could it run on nses? Or perhaps 3DO.

>> No.5002240

>>4997926
If you weld a CD player to it you can play the laser disc version

>> No.5002303

>>5001909
this sounds fucking awful

>> No.5002893

>>5002303
I agree, it isn't that great. Original is so much better.

>> No.5002959

Well, there's a few actual sprite based 2D games on the system like MK Trilogy and Yoshi's Story, so it could work in theory, but the ROM size would probably need to be as big as Resident Evil and Conker. Obviously, music would be sampled and intro/outro movies would be cut.

>> No.5003351

>>5000208
The N64 has two different anti-aliasing methods. One of them is a post-processing pass which would affect sprites.

>> No.5003428

>>4997926
The Xbox 360 version, which cuts the FMVs, clocks in at about 95MB. I'm guessing a good chunk of that is the voices and music, so voices would probably have to be cut or severely compressed and the music redone to fit. But it'd probably be doable.

>> No.5003558

>>5001909

Why was there Spanish Flamingo music in a collseum in an 18th century castle in the middle of Europe?

>> No.5003560

>>5002959
>Well, there's a few actual sprite based 2D games on the system like MK Trilogy and Yoshi's Story,

Both hideous I might add. I'm not entirely convinced the N64 could even do a good looking 2D game.

>> No.5003562

>>4998861
SHUT THE FUCK UP. God damn if i saw you right now i would stomp your fucking head in so hard

>> No.5003571
File: 194 KB, 391x307, wonderPj2.gif [View same] [iqdb] [saucenao] [google]
5003571

>>5003560
>Both hideous
Well, MK Trilogy is just Mortal Kombat, if you don't like its aesthetics and digitalized sprites, then you won't like it, but I remember it looking good.
Yoshi's Story, same thing, you probably don't like its art direction and aesthetics, but the amount of detail these graphics have is kind of impressive, add to that that it's at constant 60fps.
>I'm not entirely convinced the N64 could even do a good looking 2D game.
I am, pic related.
Developers just prefered to focus on the 3D capabilities of the N64, since it's what attracted the public at the time, as 2D was seen as "old", but the system was more than capable of good 2D.