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/vr/ - Retro Games

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4994447 No.4994447 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4989838

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://cdn2.desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://cdn2.desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://cdn2.desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Marathon: https://cdn2.desu-usergeneratedcontent.xyz/vr/image/1528/27/1528276019025.png
Thief: https://cdn2.desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/









>> No.4994451

=== NEWS ===
[08-20] Early Combined Arms Update

[08-19] MetaDoom 5.1 release, mainly bugfixes and fine-tuning

[08-18] Underwater Map Jam for Quake SP released

[08-15] Anon demo release of LOTX

[08-13] WIP release of Gorgos, a total conversion

[08-13] XUMP, a Hexen mapping project has officially started

[08-13] Half-Life: Echoes released, a mod about experiencing Black Mesa from another perspective

[08-12] Anon shares his mods, including a monster shuffler and voice-over support system

[08-10] Quakecon 2018 keynote reveals some Doom Eternal concept art and gameplay footage, as well as F2P release of Quake Champions
https://www.youtube.com/watch?v=i14lwVFY0KQ&t=5108s (Timestamped)

[08-09] MetaDoom V5 'Artifice' released

[08-01] Windows versions of Wing Commander 1 & 2 now moddable

[08-01] Nightdive releases a remaster of Forsaken

=== PREVIOUS ===


=== PROTIP ===

To submit news, please reply and anchor it to this post.

>> No.4994454
File: 1.37 MB, 1524x906, PEPet.png [View same] [iqdb] [saucenao] [google] [report]

1st for Pet the Pain Elemental too!

>> No.4994476
File: 1.75 MB, 1297x881, Doom Wallet.png [View same] [iqdb] [saucenao] [google] [report]

2nd for Keeping your wads safe!

>> No.4994483
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>> No.4994484

Has anyone ever recreated Commander Keen or any other pre Wolf id game on Doom?

>> No.4994487

i make shit in your mouth now.

>> No.4994489

>anon will never pet you

>> No.4994492
File: 1.01 MB, 811x834, CacoSocks.png [View same] [iqdb] [saucenao] [google] [report]

Doom socks to keep your feet warm too

>> No.4994494
File: 18 KB, 100x100, 2ijnnyf.gif [View same] [iqdb] [saucenao] [google] [report]

eh? Don't make me spank you

>> No.4994498
File: 2.05 MB, 1920x1080, Screenshot_Doom_20180821_162759.png [View same] [iqdb] [saucenao] [google] [report]

>attempting to do a 1:1 recreation of deck 16 in gzdoom
what am I doing with my life...

>> No.4994501
File: 189 KB, 231x199, greetings.gif [View same] [iqdb] [saucenao] [google] [report]

where are these pictures from?

>> No.4994505

looks good

>> No.4994507

that's what I thought until I started to need stacked sector portals

>> No.4994510

From the looks if it, attempting to do a 1:1 recreation of deck 16 in gzdoom.

>> No.4994520

Why do we still play Doom?

>> No.4994524

Cuz its fun

>> No.4994529

These are original desu.

>> No.4994537

Not sure, man...
Anon really knows what's up! Upon further inspection, it certainly does look as if it's an attempt at a 1:1 recreation of Deck 16 in GZDoom!

>> No.4994538
File: 522 KB, 674x818, b4b48d3b-698c-43b3-98f0-1386ac66ee0f.png [View same] [iqdb] [saucenao] [google] [report]

simple yet solid core that's easy to expand upon

>> No.4994540
File: 12 KB, 369x300, ae0.png [View same] [iqdb] [saucenao] [google] [report]

>European IPs are now blocked from Quakeaddicted and the Quake wiki.

>> No.4994542


>> No.4994546

I swear I saw a Keen mod being worked on some months ago, fucked if I can find anything on it now though.

>> No.4994548

Really getting into Doom Tournament?

>> No.4994550

I doubt I'll make a full map pack but at least I'll attempt this as an experiment.

>> No.4994559

Someone should try moving the sites' stuff to other sources, if that helps

>> No.4994562

Does Blood ever pick up in pace? Been playing old FPS games recently and can't really get into this one, feels too slow.

>> No.4994563

I remember playing on a deathmatch map that broadly resembled DM Morpheus, I'll have a see if I can dig it up.

>> No.4994570

the first few levels were definitely slower than the rest since you're not really equipped yet. I found that things became more interesting about half-way through the first episode.

>> No.4994582


>> No.4994585


>> No.4994587

Did you export the map to obj?

>> No.4994590

>the Quake wiki
I guess Europeans need to go to the wikia version now.

>> No.4994596

Fuck why? I'm a burger but I feel for you euros when something bad happens over there

>> No.4994601

At least for Doom, we still have the GOOD Doom wiki

>> No.4994606

Can't do that. Have to keep UnrealEd open and do measurements by eye.

>> No.4994609

I took them myself and then noticed that we were in need of a new thread, and decided to make the OP my cacopetting picture.
I also have Doom socks

>> No.4994640

A sad day indeed. Quake is dead. We need another Wiki like the good Doom wiki.

>> No.4994641
File: 542 KB, 215x194, dancing bones.gif [View same] [iqdb] [saucenao] [google] [report]

the game's still fun after almost 25 years because of the community, and what >>4994538 said

>> No.4994646
File: 335 KB, 320x180, bop bop.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4994651

>Can't do that

What's stopping you?

>> No.4994665

It seems like the owner is totally overreacting to the GDPR hype (not exactly the right word but you know what I mean). Hopefully it goes back to normal soon.

>> No.4994668

The .t3d format is absolute hell, and converting all of that to .obj would be too much work.

>> No.4994669

Was going to say the same thing. The game only gets really fun starting with Dark Carnival. There's too much required pitchforking and flare pistoling in the first few levels, which slows things down.

>> No.4994673

wat? I'm a britbong and its working fine

>> No.4994686

>There's too much required pitchforking and flare pistoling in the first few levels
Yeah that's my issue with it, pitchforking the zombies is boring, but I'll try to push through a bit more.

>> No.4994689

I know there's already a tool that'll do it, but damned if I can remember the name of it or where I got it. I'll see if I can find it for you.

>> No.4994718

I like to use the aerosol can on zombies. Works quicker, guaranteed gib, and I rarely use the weapon for other enemies so there's usually plenty of ammo.

>> No.4994734
File: 298 KB, 960x720, 1534447925084.jpg [View same] [iqdb] [saucenao] [google] [report]

Exactly, you're a britbong so it means you're not european anymore.

>> No.4994747

For playing Doom 1 and 2's campaigns, is it recommended to play with standard modern FPS controls, or is it recommended to play with the default keyboard controls?

Trying to figure out if my first run should be on Chocolate doom pure vanilla or GZDoom with mouselook always on

>> No.4994762
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>> No.4994764

Hello friend

>> No.4994773

I'm positive I once played a mapset with a Keen-themed bonus level. I forgot which one it was.

>> No.4994778


>> No.4994780

That entirely depends on what sort of person you are. Honestly there is no wrong way to enjoy the original game at this point.

>> No.4994795

where can i learn to write patches for doom

>> No.4994804
File: 3.97 MB, 2560x1440, DOOT ETERNAL WALLPAPER.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4994812

Whatever keyboard controls you want.
Doom didn't have freelook, like later games, however it DID let you use a mouse to turn horizontally (which makes a world of difference over keyboard only).
If you look at the 'attract' mode demos playing at the menu, you see the turning is very smooth and fast, that's because they were recorded with a mouse, and there's also some old video footage of John Romero test playing a build of Doom with a mouse.

Some people may say that it was intended for keyboard only, but they're idiots, or nostalgic poorfags. Back in 1993, some people didn't have a computer with enough memory to run both Doom.exe and a mouse driver at the same time, and erroneously remembers their subpar rig as "How The Developers Intended".

>> No.4994814
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>> No.4994823
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>> No.4994840

Has /vr/ done a mapping competition since 300vr?

>> No.4994843

Welcome back, drawfriend

>> No.4994848

Anyone got that pic of a Cacodemon's face photoshopped into a taco?

>> No.4994849 [DELETED] 
File: 143 KB, 982x1080, romero.jpg [View same] [iqdb] [saucenao] [google] [report]

Why Romero hates Russia?

>> No.4994853 [DELETED] 

fuck off

>> No.4994856 [DELETED] 

just report

>> No.4994858 [DELETED] 

4/10, made me check his twitter

>> No.4994861 [DELETED] 

Truth ≠ hatred.

>> No.4994863 [DELETED] 

>interfered our elections
>has just ruined doom
>What a shame nation.

Romero has way better grammar than this.

>> No.4994864 [DELETED] 

like flies on shit.

>> No.4994865 [DELETED] 

Romero likes Darkplaces so I call fake

>> No.4994872 [DELETED] 

There's actually retards falling for this? I don't think whoever posted this wanted to fool y'all, it's OBVIOUSLY a meme, and still, people wanna point out it's fake? omegalul.

>> No.4994874 [DELETED] 

Active backlash against self-moderation + influx of crossboarders in recent weeks.

>> No.4994876 [DELETED] 
File: 16 KB, 666x666, 1364914688971.jpg [View same] [iqdb] [saucenao] [google] [report]

>giving the shitter attention

>> No.4994880
File: 89 KB, 711x443, I'm UAC.png [View same] [iqdb] [saucenao] [google] [report]

Uh, you don't get to bring demons.

>> No.4994881
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>> No.4994885
File: 761 KB, 1680x1050, doom mess.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.4994889
File: 548 KB, 1280x800, Screenshot_Doom_20140313_225214.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4994893 [DELETED] 

The vasyan meme is hilarious. Some people (including the janny and backseat jannies) are just humorless autists. Literally, not being able to detect jokes is a sign of autism.

>> No.4994895 [DELETED] 

Ironic shitposting is still shitposting

>> No.4994896 [DELETED] 
File: 198 KB, 1028x1513, jokes.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4994901 [DELETED] 
File: 1.16 MB, 313x4096, butthurt comet.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4994903 [DELETED] 

No, it's really just retarded.

>> No.4994908 [DELETED] 

contrary to what some people seem to think, self-moderation is not a competition for the wittiest and most dismissive one-liner

>> No.4994915

Do not pet the Caco.

>> No.4994917 [DELETED] 

This has been a huge problem across 4chan lately. A lot of people aren't just interested in reporting and ignoring, they have to report and then try to sneak in a quip after the fact, like "And people say /v/ isn't here" or "Like flies on shit" or "You know what he's trying to do" or "You people are OBVIOUSLY falling for this?".
Report and ignore requires you to report AND IGNORE, no matter how tempting it is for you to even say "r & i".

The newfaggotry is staggering. No wonder we're in the dark ages of /doom/.

>> No.4994919 [DELETED] 

Kinda hypocritical for you to mock them when you yourself are guilty of the same issue: using boogeymen excuses (newfags) and not ignoring things.

>> No.4994923 [DELETED] 

>using boogeymen excuses (newfags)
Never said anything about that, that's a separate issue with separate thoughts.
>and not ignoring things.
I'm replying to tangential discussion, you fucking moron.

>> No.4994928
File: 36 KB, 480x360, kick.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4994930

Don't kick the Caco.

>> No.4994932

Don't kick the Caco.
your foot will get stuck in it's mouth or asshole

>> No.4994945 [DELETED] 

>Never said anything about that, that's a separate issue with separate thoughts.
Uhuh, you totally agree with their boogeymen, right? Even then, that doesn't make you any better.
>I'm replying to tangential discussion
How does that make it okay? You're adding fuel to the fire just like them. What, do you think that just because someone doesn't get a (you) it means they didn't achieve what they wanted?

>> No.4994953 [DELETED] 

>Uhuh, you totally agree with their boogeymen, right?
I literally just said that's a separate issue with separate thoughts. You fucking moron.
>How does that make it okay? You're adding fuel to the fire just like them.
Discussion is not adding fuel to the fire. You fucking moron.

Looks like this is getting squashed, though, so onto the next point of discussion.
Don't kick the caco.

>> No.4994956

Am I supposed to start a new game everytime I start a new episode? Just started a new one for Inferno on UV and can’t handle everything it throws at me with just a pistol and barely any ammo for the shotgun

>> No.4994970
File: 652 KB, 1920x1080, Screenshot_Doom_20180712_151944.png [View same] [iqdb] [saucenao] [google] [report]

i haven't drawn c kid because i lost interest

>> No.4994971


>> No.4994978

Yes. Git gud, dodge past enemies until you have the ammo for them. Punch pinkies when practical if there's an ammo shortage.

>> No.4994982 [DELETED] 

Nobody gives a shit, I thought we chased you outta here. That's why guys like >>4994971
Don't care.

>> No.4994983

That's how the episodes for Doom 1 and all derivatives worked, yeah. Though there is that Episodic mod that allows you to play them back to back with gear intact, unbalances things though. All vanilla content is pistol start capable.

>> No.4994985 [DELETED] 

I hope you never improve, not even the creator of "c kid" cares about your drawings.

>> No.4994986

Ok thank you. I had the feeling that having my 100 rockets from the cyberdemon fight would make things a bit easy so it’s not surprising. Does DOOM 2 work the same way?

>> No.4994990

Doom 2 technically has 'themed' splits between tech base, city and hell, but it's one continuous game from Map 1 to Map 30, plus two secret maps. The same applies to TNT and Plutonia.

>> No.4994992 [DELETED] 

Fuck off, Soriel.

>> No.4994993

I believe in you Kegan

>> No.4994996

That sucks but I hope something else catches your interest.

>> No.4995001 [DELETED] 

Don't encourage him.

>> No.4995003

With the mobile id games having their assets released, has anyone done anything with them besides some stuff in MetaDoom?

>> No.4995004 [DELETED] 

Just go.

>> No.4995006 [DELETED] 

imagine being mad that someone is drawing for fun, simply because said person expressed emotion

>> No.4995012

Well thanks, but what brought this on?

>> No.4995014 [DELETED] 

I hope that shit artist fails and stops drawing altogether or better give up living in general.

>> No.4995019

I've been trying to play the underwater mod in the news tab, is anyone else having issues?

>> No.4995025
File: 273 KB, 556x884, 1474341466632.png [View same] [iqdb] [saucenao] [google] [report]

also i lost interest in making [email protected] doom since there was not enough resources and using gzdoom builder is too hard to understand and not enough tutorials on how to use DECORATE and also need to work on my spriting skills to make Rin Shibuya's hands feminine looking rather than the standard doom guy look. Plus Terminus is too busy to help.

>> No.4995026 [DELETED] 

k nobody cares you shit artist

>> No.4995030 [DELETED] 

Shouldn't you be shitting up Undertale threads with your whining about insert characterfag here? Go the fuck back. Seriously.

>> No.4995031 [DELETED] 

Also idolmaster isn't retro, mods. Delete his picture.

>> No.4995037 [DELETED] 

and also die

>> No.4995039

Search for chubzdoomer's mapping tutorials on YouTube, search for wildweasel's gunlabs for babby's first DECORATE weapon. Also consult realm667 weapons and figure out their DECORATE works, along with the Zdoom wiki.
There's more than enough info out there. Quit being so lazy, stop the pity parties and giving up so quickly.

>> No.4995042
File: 293 KB, 540x718, commandertilio.png [View same] [iqdb] [saucenao] [google] [report]

So the Doom Slayer Chronicles team (aka the guys who did Don't Play With Hell and that BD: Black Edition fork) put out a gameplay trailer a few hours ago to show off mod compatibility.


Color me unimpressed by their gussied up Invasion maps so far. Don't Play With Hell carried itself more on its atmosphere rather than its gameplay, but the level design was far more interesting than the bland pap that's on display here. I sincerely hope that there's more to this set than "walk into corridor, corridor locks down, fight wave of monsters to unlock corridor, ad nauseum".

Also their taste in mods is pleb tier outside of maybe Hunter's Moon, but that's neither here nor there

>> No.4995043 [SPOILER] 
File: 632 KB, 1916x1029, 1534900254621.png [View same] [iqdb] [saucenao] [google] [report]

Im working on a video
but Im waiting until you wrap up the new combined arms update before featuring any clips from the prerelease

>> No.4995046

Thank you brother

>> No.4995050
File: 73 KB, 1088x768, scrap212_b.jpg [View same] [iqdb] [saucenao] [google] [report]

Try making a player skin. If you have an image editor and can work with SLADE it's not the most difficult thing to make image files into a doom compatible format and get it into game. Even if it's a small baby step and doing things like editing weapon and hand sprites is another ballgame, it's a step that is really important if your goal is 'get a character into doom'.

There are lots of skin wads and images online that you can use as a base --no need to make it perfect, focus on getting images and sound files into the game. But if doing this isn't fun, then maybe modding just isn't for you. The person who needs to do the bulk of the mod work is you, nobody's gonna do it for you. Good luck.

>> No.4995052


>> No.4995053

You're making a video about getting into Doom?
What mods do you have in them?

>> No.4995056
File: 10 KB, 120x120, 1533154239167.png [View same] [iqdb] [saucenao] [google] [report]

who hurt you?

>> No.4995058

Fair enough, I focused on the map design so much that I forgot that was in the video.

>> No.4995063
File: 2.61 MB, 960x540, 1534065202156.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.4995064

Oh well fuck. Yeah that'll be out shortly. I see you have the boner dance gif as well. Good.

>> No.4995067

What mods are going to be in that video?

>> No.4995069

What the fuck did those poor vanilla textures ever do to you

>> No.4995070
File: 520 KB, 846x477, vvcap 2018-08-21-22-20-30.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4995071

That ugly ass health bar can only come from rga2.

>> No.4995073

Looks like the old RGA2 healthbar, nowdays it looks a bit different. from the hud I'd guess it's RGH

>> No.4995080

I got to the Dark Carnival level and it started to feel a bit better to play since I had more ammo. Thanks. It's pretty fun and I like the atmosphere of the game. I guess the charging TNT is where the devs for Ion Maiden got the idea for the bowling bombs?

I haven't found it yet but I'll keep that tip in mind

>> No.4995090
File: 43 KB, 673x423, ha.png [View same] [iqdb] [saucenao] [google] [report]

>that punch
Don't Ion Maiden's bombs roll on the floor rather than arc through the air? That's a bit of a stretch.

>> No.4995091
File: 181 KB, 598x357, Ask_me_about_DOOM.png [View same] [iqdb] [saucenao] [google] [report]

I started with some snippets of gameplay to set up the video, but so far I only did a quick rundown on source ports, Chocolate, Crispy, GZDOOM and PRBOOM+ and a quick shoutout to zandronum, the real meat is going to be rather simple showcase of gameplay mods and maps

the whole thing is basically a ripoff of the prodoomer monster strats style wise, so you wont hear my horrible accent on a cheapass mic
so far I featured clips from:
FinalDoomer+ JPCP
Demonsteele+Sythe 2

besides expanding on those I plan to cover Pillow mods, HND+Strange Aeons, LTG, D4T/D4D, Doom Incarnate/kriegsland, colorful hell, champions, HD, Space Hunter, BURL TUMD, MSX, GMOTA Im sure Im forgetting some

nice, still the more time you take the more excuses I have to give this shit some spit and polish, I never edited video in my life so its really gonna show here

>> No.4995095

I guess you could add, what, Meta Doom, Colorfull Hell, Brutwards and uh...

>> No.4995097

Also, Space Hunter and Doom Delta, maybe?

>> No.4995101

We could always do with more good informative videos about Doom mods and stuff. I wish you the best of luck on this video and I look forward to watching it.

>> No.4995105

Netronian Chaos too!

>> No.4995107

>the whole thing is basically a ripoff of the prodoomer monster strats style wise
Can't you just do your own thing instead of trying to make something else again? Brevity is the soul of wit. Re-doing someone else's work again just feels lazy and uninspired. Less chances to be painfully unfunny too.

>> No.4995115

Damn, I was doing the same thing, too.

>> No.4995127
File: 61 KB, 430x351, 1449343602593.jpg [View same] [iqdb] [saucenao] [google] [report]

Christ, that motion blur?

>> No.4995129

I don't think it matters much here. The important thing is he conveys a message and helps educate people on mods. I don't think he's aiming for a prize in originality or wit.
Besides Term did the same thing and his BFG video was painfully unfunny and came off as trying too hard.

As long as that guy doesn't try to replicate that weird slightly shitposty way the messages were in the original Doom strats, it should be fine

>> No.4995131
File: 67 KB, 300x574, 1534539521951.jpg [View same] [iqdb] [saucenao] [google] [report]

>33 Deleted
I don't visit for 1 day.

>> No.4995142

Doom takes place in Hell, and Satan is a hitscanner

>> No.4995152

I will focus on getting this thing finished for now, I might upload it as a private video and post it here to get some much needed feedback

>> No.4995203
File: 12 KB, 613x230, firefox_2018-08-22_06-04-53.png [View same] [iqdb] [saucenao] [google] [report]

Holy facx, what?

>> No.4995220

> the punch
Now THAT's a Quad damage!

>> No.4995221


>> No.4995234

Thanks anon. I never tested it with fast monsters enabled so it's cool to see someone play it like that. Is this an FDA?

>> No.4995243
File: 2.42 MB, 2880x1501, Screenshot_Doom_20180821_223738.png [View same] [iqdb] [saucenao] [google] [report]

Just finished this megawad, Struggle Antaresian Legacy, and all I can say is, wow. Masterful stuff. Massive, very thoroughly designed levels with lots of attention to detail and constant shortcuts for convenience. Really nice OST too.

>> No.4995247

What the shit is with the sudden trend of people making trailers for their mods and having texture filtering on?

>> No.4995256

It was a Sgt. Shivers map in one of the DUMPs, I believe.

>> No.4995258

I don't think so. After that they did a last minute halloween attempt but there wasn't enough time and it fell thru. Kinda sad now that I have a bit of time for it but oh who am I kidding I'd just make another terrible waifu map.

>> No.4995260

Doom 2 the way iD did, map 31. Youtube has a vid I believe if you wanna take a look.

>> No.4995263

I'd be down to run a Christmas or Easter megawad.

>> No.4995267

I believe there's plans to pick the Halloween comp back up around October, using the few maps that did get submitted as a base.

>> No.4995270

Nope. There were talks to start a new one, but we couldn't land on a limitation.
I don't remember the options. It was size limits, time limits, monster count, sector count... that sort of thing.
Regardless it would still need a time limit of some sort, so we aren't hung up waiting on someone who's perpetually finishing up.

>> No.4995271

I'm such a dummy I'd need handholding just to get a custom texture going! Though I understand those texture packs have them all sorted out and prepped for insertion and use into the wad. I just never dealt with that kinda stuff for the most part.

>> No.4995275

rekkr has some snow and snowy tree textures
youd just need some candy canes and snow men and bobs your uncle

>> No.4995284
File: 22 KB, 999x1740, latest.png [View same] [iqdb] [saucenao] [google] [report]

So what's the deal with that dark little side tunnel on the Bloodfalls level of Doom II??? I've always wondered how to get in there, even though there doesn't seem to be anything in there, and the Doom Wiki didn't even mention it. Has this little area ever been explained?

>> No.4995290

Probably to just make that area look symmetrical; there's nothing of note about it otherwise.

>> No.4995295

nope, I died a few times, nothing serious
the map is very linear and the texturing is very flat

>> No.4995302

But the fact that it's not "of note" makes it of note. Just because it's there makes we wonder why, and I feel the need to get into that room every time even though I know there's no way in and that there's nothing there.

>> No.4995305

>But the fact that it's not "of note" makes it of note.
No it doesn't.

>> No.4995306
File: 244 KB, 821x332, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

seems to be a common search query m8

>> No.4995309

Playing it now, did you have to enable jump? Stuck on the first map and it seems I can't progress without jumping up a ledge

>> No.4995313


>> No.4995317

is there a tutorial on how to put in custom textures

>> No.4995320

fuck me in the ass i'm an idiot

>> No.4995323
File: 3.80 MB, 1920x1080, 1513520683848.png [View same] [iqdb] [saucenao] [google] [report]

I did a 1:1 recreation of agony

>> No.4995342
File: 3.77 MB, 2300x2000, 1484014476807.png [View same] [iqdb] [saucenao] [google] [report]

>those textures
Unreal's era of PC games had the most comfy visuals.

>> No.4995354


>> No.4995364


>> No.4995370
File: 98 KB, 1300x957, guy-loading-gun-13900734.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4995373


>> No.4995375

also learn some trigger discipline you piece of shit

>> No.4995390

>on the Internet, nobody knows you're a cacodemon

>> No.4995393

what a pussy

>> No.4995397

there is the halloween one that never gets traction

>> No.4995406

me too
I did it with my life tho

>> No.4995407

whats your youtube channel?

>> No.4995450


>> No.4995458

Anyone know why Xash3D would crash when simply playing half life?
Is this a common issue?

>> No.4995530

why is BD v21 not out yet?
what the fuck is that br nigger doing?

>> No.4995531


>> No.4995538

Looks like JPCP played with Real Guns Advanced.

Masturbating, much like you.

>> No.4995540

Guys I've created a script that prints something, how the heck i call it from console? I'm using pukename but doesn't work. I am noob or something?

>> No.4995545

what's the script?

>> No.4995548

Son I am disappoint.

>> No.4995549

#include "zcommon.acs"
script "seppuku" (void)
Print(s:"You commited seppuku!");

>> No.4995551

>no #library
did you include LoadACS
did you compile it

>> No.4995552

I've compiled it. What's LoadACS?

>> No.4995553


LoadACS is a file in the base directory of the .pk3 (or .wad) that tells the engine to actually load the ACS.

>> No.4995558

Doesn't work.

>> No.4995570

So is the lack of Shihong sprites ever going to be addressed in Demonsteele or is the mod forever fucked?

>> No.4995571

Term needs someone to make the sprites for him, and he appears to be cursed when it comes to getting people to make art assets for him

>> No.4995576

iirc guy making sprites for her is MIA or something, so demonsteele is on hold

>> No.4995578

I figured it out.
For anyone who doesn't know like me, here's the link where I found the solution: https://realm667.com/index.php/en/93-articles/tutorials-more/acs-actionscript/1341-medium-alternate-firereloadzoomwhatever-states-on-weapons-59207368

>> No.4995579

So is it bad luck, bad attitude, bad focus or bad work ethic?

So he's just going to wait on the guy instead of tyring to find an alt?

>> No.4995581

Bad luck. Really bad luck.

>> No.4995585


I've tried to find several alts.
The thing is, it's a whole bunch of sprites to do. Stand, walk, melee, gun, pain, dash, all with five angles, that's at least 60+ different sprites for one actor.
A lot of people lose interest or stop wanting to do it halfway through. It's kind of the same reason we've got so many really cool new weapon sprites but not a lot of cool new monster sprites that aren't recolors or franken-edits.

>> No.4995607

>TFW that sort of from scratch spriting used to be my shit.
>TFW contractually obligated to an employer that's draconian as fuck about not giving permission even if it's not a for-profit thing.
Feels bad man.

>> No.4995608
File: 15 KB, 300x300, 2dd.jpg [View same] [iqdb] [saucenao] [google] [report]

>guncaster with champions
>throw dynamite into silver enemy
>reflected, but barely moved an inch
>they football kick it back to me

>> No.4995613

Well, how about trying to get multiple people to do it piecemeal? It's a big task for one person, but not so much for multiple people, right?
For instance, get one guy to do the 5 angles of the basic standing pose, and then other artists can build upon that.

That sounds so fucking incredibly wrong. And people wonder why I hate corporations.
Though I'm not sure how they could know it was you if you do it purely anonymously. Not sure how practical that would be though....

>> No.4995615

Good luck getting multiple artists to all keep the same consistent art style.

>> No.4995616

Looks good btw.

>> No.4995617


That sounds like it would be a nightmare in terms of consistent sprite style, but I really don't have anything to lose.
Next artist who says they're interested, I'll hand over some of the current batches and see if they'd be interested in picking up from there.

>> No.4995619

>Well, how about trying to get multiple people to do it piecemeal?
we have artists who barely can keep things consistent with a doom art-style, my dude
getting everyone else to follow a johnny-come-lately's sprite style seems like it'd be a terror

>> No.4995639

Well, I guess it's not perfect, but it's not anything that can't be edited later either. I just hate to see gems like Demonsteele fall to the wayside.

How the fuck did Pillow get all the Guncaster work done anyhow? Does he sprite from scratch?

>> No.4995643

doomnukem made him some 3d models and spritified them
he took existing sprites and edited the absolute fuck out of them (hands and player sprites)
made a whole bunch from scratch (mugshot, pickups, powersuit/envirosuit arms)

>> No.4995647

>That sounds so fucking incredibly wrong. And people wonder why I hate corporations.
It really fucking sucks, it'd just suck a lot more to not have a job.
>Though I'm not sure how they could know it was you if you do it purely anonymously. Not sure how practical that would be though....
It wouldn't be very viable for feedback, not actual anonymity.

My style's a giveaway too, even broadly matching to the rest of the mod, it'd be enough for unreasonable suspicion.

>> No.4995648


He does. There's a whole bunch of DoomNukem modelstuff, but in general nowadays he does almost all of the spritestuff himself.
His self-improvement drive is quite inspiring, if there's something he can't do he dedicates a year to it until he's good at it. I've been following the same path recently; trying my own hand at studying art and spriting, doing a lot of test character designs and editing together a lot more pixelstuff myself.
I'm not super-great, yet, but I'm starting to hate my stuff less and I can feel myself doing more and getting better with it over time. With luck, I'll be able to finish a spriteset myself--I'm quite happy with how Corzo from High Noon Drifter came out, even if it's quite a simple editjob.

It'll probably take like five years, but hey, a step at a time is a step at a time.

>> No.4995656

>can sprite
>cant code
how do I start? I understand basic DECORATE, but I have to follow tutorials for anything bigger in it or some basic ACS, how do I get around to understanding these so I dont need to have wiki open at all times? and then how the hell do I get to understand zscript?

>> No.4995657

>It really fucking sucks, it'd just suck a lot more to not have a job.
I face the same situation, a bit presumptive of me to suggest you should just leave.
I work at a telephone survey company owned by a complete skinflint who takes any contract we're given. Half the shit in the building barely works, even most of the chairs are broken as fuck. Lot of push polls for Republican candidates, weird shit from various corporations (I hate you Spectrum die in a fire), and very occasionally a legitimate unbiased survey.
So what kind of shitpit they got you working in? This happen to be your naive first contract or were you desperate for cash?

>> No.4995660

Follow the tutorials until you understand how to do it without. This is how we develop skills, with practice.

>> No.4995662

thats the problem, I follow tutorials and just dont understand how those lines of code I used make the final result

>> No.4995671

Tutorials only get you so far, dick around in other people's mods, edit stuff, break stuff, see how they got shit to work.

>> No.4995673

I understand your level of curiosity.
It too used to bother me... Maybe we can ask Sandy or whoever made this level.

>> No.4995680

What I did was at least three sprites a day, if not more, for going on six years, I tried different styles and approaches till I was dithering and doing AA by hand without needing the tools for them or much thought to it.
It pays better than the competition so it's bearable.

Best I don't say what I do on here, someone's always looking to be a dick.

>> No.4995716

Where to buy?

>> No.4995739
File: 722 KB, 1360x768, hexen10.png [View same] [iqdb] [saucenao] [google] [report]

If anyone else here plays Hexen 2, here's a map I made for it. Extract into the data1 folder, open the console, and type "map h2" to play. The "Strings" file needs to be replaced, so make a copy of the original.


>> No.4995783

Ayyy, I'mma check this out soon. Nice to see someone giving love to H2.

>> No.4995787

very cool map anon, I played as necro on 2nd hardest difficulty and it was very hard!

Put some clip brushes near the wall plaques and decorations - getting stuck on them isn't fun.

The "turn back" message at the very start should have a longer timer - it shouldn't come up 10 times per second (or whatever it is). Once every 1.5 or 2 seconds is plenty enough.

Really great construction, I didn't finish it, but I'll try it again on a lower difficulty - could easily be a hexen 2 map from the game.

>> No.4995797

Thanks! Glad you enjoyed it. I'll certainly add more clip brushes, the Quake engine is really easy to get stuck on geometry in.

Also, there are a few non-essential secrets to make things easier.

>> No.4995810
File: 236 KB, 806x991, 1534371250269.jpg [View same] [iqdb] [saucenao] [google] [report]


I have a youtube channel but Im thinking of making a new one for videos, and keep the existing one for personal use

Im going to look into it

forgot to mention I noted these down too

anyone else has some cool combos they want to see in the video?
I was had some fun with these
GMOTA+brotherhood of ruin
UAC Ultra+Space Hunter
Tune-Up 94 with BURL TUMD
Hideous+Diabolus EX
EPIC+Bratwurst+Doom Incarnate
LTG+Kama Sutra
TNTR+Trailblazer+Colorful Hell
Im going to leave a section with clean vanilla gameplay, but its always nice to see a gameplay mod in a suitable environment

>> No.4995812
File: 3 KB, 80x102, Cacoward_logo.png [View same] [iqdb] [saucenao] [google] [report]

by section with clean vanilla gameplay a mean a pure map showcase
mostly for showing off cacoward stuff

>> No.4995814

Complex Clusterfuck + Chillax or something, I dunno.

>> No.4995823

Don't forget Pirate Doom.

>> No.4995828

I'm glad there are still people that know about BURL TUMD, it'll be nice to see a video with it.

>> No.4995862

Nah, that's Shawn Green. The only other two levels he made were E4M3 and E4M8 (UD's boss level).

>> No.4995883

I assume you used gzdb for this

>> No.4995897
File: 11 KB, 247x249, 1511685425575.jpg [View same] [iqdb] [saucenao] [google] [report]

is there anywhere i can get dylan or erics doom wads?

>> No.4995898
File: 7 KB, 106x118, 1530904987145.gif [View same] [iqdb] [saucenao] [google] [report]

just posting this work of alcohol and despair here. https://www.youtube.com/watch?v=fZKyFRPPX2Q what are you guys playing right now?

>> No.4995928

>Clusterfuck and chillax
Why would somebody want to put themselves through that

>> No.4995938

Toilet of the gods with Guncaster.

>> No.4995946

Google has the info you seek. Its not hard to find them. Some dude has a columbine website with everything he could scrounge up.

>> No.4995980

Cowboy Blood-Bop

>> No.4995987

metadoom + memento mori?

>> No.4995994
File: 39 KB, 800x600, crate weapons.png [View same] [iqdb] [saucenao] [google] [report]

You guys pretty much have the same version already, the only thing I've changed here is the ice beam now shoots a harmless hitscan to hit switches, I've swapped the primary and secondary fires of the .100% tactical pistol, and there's now a helpscreen, pic related.


>> No.4996009
File: 4 KB, 96x64, tumblr_inline_pa6ivv8vt81re3uge_100.png [View same] [iqdb] [saucenao] [google] [report]

i just realized that if someone makes a doom eternal mod, they could use these sprites for the arachnotron
it think the tc was called "a new hellspawn"

>> No.4996017
File: 158 KB, 917x1280, 1534125176683.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4996021


Fuck off.

>> No.4996041


>> No.4996048
File: 33 KB, 512x512, 1526682348918.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4996080

Since there's a weapons mod based off Doom 4 (Argent by Xaser i think) i wonder if anyone ever thought of making a new Doom based enemy mod, specially with Eternal expanding on the monsters and with the current existing assets

>> No.4996083

One is uaclabs.wad.

It's actually not bad. Techbase level and one part in a courtyard turns into a slaughter wad with teleporting pinkies and the suchlike.

>> No.4996084

D4D and D4T have you covered already.

>> No.4996089

I meant monsters only, since those replace almost everything gameplay related

>> No.4996136
File: 377 KB, 1920x1080, 1532140713536.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4996150

I noticed every newish wad is now fat loops of corridors, like a lower-intestine.
Why is that? What particular gamplay feature is this map outlay doing?

>> No.4996157

I think they should not, because it looks like shit.

>> No.4996159

anon I

>> No.4996185

i keep thinking about the moving wall textures that use the faces one and i thought one of the devil may cry games had a boss, where a room had a moving wall texure with red faces or something like that
because i saw some clips of dmc (4 i think) gameplay and i thought i saw some random animated flat wall face texture

>> No.4996191

Yeah I never understood what that moving wall texture of melty faces was supposed to represent. Some kind of weird futuristic advertisement campaign? "we're all one, moving forward!"! My best guess since they were always well-let, usually along the walls of a otherwise empty corridor and it was clearly a 2d printed image. Idk about whatever game you're talking about, but probably a tribute as all games tribute.

>> No.4996194

i thought it was just an aesthetic thing about hell and a way to portray walls of trapped souls

>> No.4996217
File: 200 KB, 270x300, dmc faces wall.png [View same] [iqdb] [saucenao] [google] [report]

this is what i was talking about, except it goes up, instead of an horizontal way like in doom

>> No.4996228


Just souls of hell in eternal torment locked away and have become part of the landscape

>> No.4996230

Could be a compacted, rotten mass-grave being shoved down a conveyor belt meant for some other thing, compacting trash. or turning gravel into sand.... They had to have killed billions when they invaded Earth..

>> No.4996247

Nah, cause you see that texture a lot on earth in technical environments, thus, it's on artificial screens.

Souls are already Lost Souls. Why'd souls be turned into wallpaper on a conveyor belt? That is 100% not in the Bible. Bible gives a metaphor where souls are burned like trash 'Gehenna' not plastered onto microfilm and scrolled on a screen in a hallway in some building on earth somewhere.

Come'on man.

>> No.4996268

>Souls are already Lost Souls
The ones in the walls aren't lost, duh.

>> No.4996275

Because having your wad look good on the automap is more important than fun gameplay

>> No.4996298
File: 593 KB, 3106x1551, 20180821205233_1_vr.jpg [View same] [iqdb] [saucenao] [google] [report]

I've never played through the full versions of the DOOM and Heretic games back in the day, but I picked them up now because I found out they can be played in VR. I've played through Heretic and the original 3 episodes of DOOM and had amazing fun with them.

Is there any particular reason to play the rest of the content in a particular order (DOOM II and all the level packs, Hexen)? Does it matter at all or should I just play them in whatever order?

>> No.4996317

In my opinion Doom II has overall better level design than the first Doom, and has more iconic levels.

>> No.4996334

dakka goes well with ancient aliens and any other high difficulty map packs, btw
mostly because it makes things significantly easier, and a lot of people find them too hard with vanilla weapons

>> No.4996337

can't you choose the alternate hud?, I think it's more appropriate in this case

>> No.4996371


This guy is in the minority, most people believe Doom 2's level design to be severely inferior.

>> No.4996374
File: 99 KB, 262x274, spit water.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4996375
File: 31 KB, 356x282, 1531625303785.jpg [View same] [iqdb] [saucenao] [google] [report]

>it is now possible to play terry wads in VR

>> No.4996376

Does this work with the HTC Vive?

>> No.4996379

Dakka seems geared for slaughtermaps.

>> No.4996381

Doom 2 had some interesting maps but it also had some fucking abysmal maps, shit that makes you look more favorably upon E2M2.

>> No.4996387

E2M2 is fucking fantastic and everything a Doom map should be, I don't know why you're mentioning it like it's anywhere near as bad as the likes of E3M7.

>> No.4996396

E3M7 has it's issues, mostly reliance on blind trips into cherry nukage but even that is still less shit than half a map dedicated to crates.

>> No.4996404

>hating a map because of a wall texture

>> No.4996407

What do you have against crates? E2M2 has a unique theme, unique music, nonlinear progression, shitloads of optional areas and secrets, and you think it's the worst map ever because of some textures that aren't even hideously ugly or anything?

>> No.4996409

how do you get the throwable revenants in combined arms?

>> No.4996410

Are you 10 years old? What the fuck.

Where did these whiny babies come from?

>> No.4996413

> not liking crate mazes
bet you get fragged by the turret in stalkyard and can't even long jump properly

>> No.4996414

>Playing the most unbalanced gameplay mod in the history of doom modding with the most unbalanced mapset in the history of doom mapping
For what purpose

>> No.4996417

Show us where the early 2000's crate puzzle glut touched you.

>> No.4996418

Is it possible to play Hexen with vowel weapons and motion controls?

>> No.4996435


Well, I would just chalk that up to earth and UAC environments being affected by hell, evil, etc. etc. and the landscape slowly morphing.

Not all souls are lost souls either, in fact they could be the souls of the demons.

Not saying you're wrong though! Maybe it is just an artificial screen that somehow tapped into hell and is looking into the abyss.

I don't believe that specific texture is mentioned anywhere in the doom bible nor do I think that they had a specific story behind it....likely open to interpretation and it varies based on the artistic views of the wad author.

>> No.4996439

> hexrim vr
> hi i'm kodd raxword

>> No.4996442


Not particularly, but usually people go with the official release...Doom 1, 2, final, 64.

If you really wanna be a badass play master levels but it is considered so shitty people usually pretend it doesn't exist.

>> No.4996447

>vowel weapons
Yeah you just punch hell out of monsters with big Os.

>> No.4996448


>> No.4996457
File: 716 KB, 512x512, 1427435477214.gif [View same] [iqdb] [saucenao] [google] [report]


You take that back

>> No.4996459

Guy from here >>4996317 again, just to clarify, I think everything in E1 is perfection, especially E1M7, I love that level. E2M1 is okay, E2M2 is good, everything else in the first Doom ranges from 'meh' to terrible (though I may be forgetting something else I liked in there). I like Doom II levels overall for their larger size, and alot of them had more memorable features, hence why I say they are overall more "iconic." The Crusher, Downtown, The Courtyard, The Chasm, Circle of Death, The Inmost Dens, Barrels O' Fun, all of these are built around a specific idea or theme and are very well-balanced levels in the design of their geometry. Whereas I think there are more than a few levels in the first Doom that just feel like a random collection of corridors are and way too maze like, making it incredibly easy to get lost.

>> No.4996494

Most (all) ID-made levels are shit-terrible. They were made so they could run on the shittiest hand-me-down computers 12 year olds were using at the time.

The best ones were ones with coherent themes. The John Romero ones were just slapped together sectors and some objects and monsters scattered about with no logic to them. The #1 priority was no visplane errors, basically. OBLIGE can literally make levels better than ID did.

>> No.4996498

let's see something you've made champ

>> No.4996505

Don't call me 'champ', bro.

>> No.4996506


do you have a single fact to back that up

>> No.4996510
File: 7 KB, 401x263, Im+not+your+buddy+guy+_023dd1447c20aafd2b0f56175cf50565[1].jpg [View same] [iqdb] [saucenao] [google] [report]

You're not my bro, buddy

>> No.4996513
File: 9 KB, 1351x643, retrobait.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4996514

don't believe me? it's all in the numbers.
#1: __________________that's terror________________________________
#2: ______________that's terror_________

>> No.4996529

Any news on the Samsara monster addon?

>> No.4996541



>> No.4996543


>> No.4996547
File: 622 KB, 3106x1551, 20180821200934_1_vr.jpg [View same] [iqdb] [saucenao] [google] [report]

I don't really know, this is the first time I ever touched a source port and didn't much look into things beyond getting it working. It's based on gzdoom, if it has any alternative HUDs I think they might work.

I'm not sure what those are, but one thing to keep in mind is that you need weapon models for VR, so any wad that has custom weapons will be less then ideal. I think they should work but instead of holding a 3D weapon model you'll just be "holding" a tracked sprite.

That's what Hexen did at least, I could only find weapon models for DOOM/DOOM II and Heretic.

I'm on Rift but yes, it should work. It's running on OpenVR so everything should be right at home on Vive.

I don't think weapon models exist for Hexen, or at least I couldn't find them. I only played the first level as a quick test, the game worked perfectly fine but instead of holding a 3D model you get a floating sprite where your hand is. Aim works perfectly fine though, so the game should be fully playable.

I think I'll jump into DOOM II then, I want to see what the super shotgun is like in VR since I always loved that weapon.

>> No.4996574

you should turn off those filters in the options, it'll look a lot nicer

>> No.4996586

This would never happen. The sound from Doomguys constant gun fire would drown out any dooting. Now all of them going ARHGHHHH might do something

>> No.4996606

Does it work in custom wads with custom enemies? I want to play touhou doom in vr

>> No.4996612
File: 418 KB, 734x557, 1516164481260.png [View same] [iqdb] [saucenao] [google] [report]

Oh man, I remember a few years ago I rented out a VR helmet from my college's tech room, and I needed help setting it up on my laptop. When the dude that helped me figured it out, the first thing I did was play Doom in VR and it was fucking amazing. I'm gonna sound like a over-hyping gamer from the 90s but it really felt like you were in Doom, running fast and shooting demons n shit. The highlight of that weekend for me was definitely playing with Trailblazer.

>> No.4996621
File: 169 KB, 1080x946, Shambler2.png [View same] [iqdb] [saucenao] [google] [report]

Shambler's List.

>> No.4996623
File: 226 KB, 960x540, Screenshot_Doom_20180822_210530.png [View same] [iqdb] [saucenao] [google] [report]

Don't mind me, just filling the game with a variety of fat tits.

>> No.4996628


>> No.4996629

He's checking it twice.

>> No.4996630

>just discovering that bj can drink blood for health in samsara
also, he feels like the best arguement for "more is less"

>> No.4996641

Wrong reference pal

>> No.4996650

>bj can drink blood for health
that was a mechanic in the original whenever your health was down by 11

>> No.4996660

Controversial statement.
I will say that some people vastly overstate Doom 2's problems, there's still lots of good levels in it.

>> No.4996665

Bad opinion.

>> No.4996668


No, don't think so?

>> No.4996670

i know that

>> No.4996671


>> No.4996684

You're not my buddy, crotchprancer.

>> No.4996693

I'm not your crotchprancer, taintdancer

>> No.4996695

I'm not your taintdancer, tittymancer.

>> No.4996705

I'm not your tittymancer, cockfencer

>> No.4996710 [DELETED] 
File: 955 KB, 2550x3501, 006.jpg [View same] [iqdb] [saucenao] [google] [report]

Well, the OtherPlace /v/ is being a complete nightmare right now. Guess I'll deal with you cuckchanners right now.

Otherplace /vg/ seems to have the same developer of that "lotx" thing, so I'll post the videos from there to steer us back on-topic.

https://www.youtube.com/watch?v=jfHdjcSnrnw https://www.youtube.com/watch?v=kea7lLUNrjI



I've said my peace. Enjoy.

>> No.4996712

I'm not your cockfencer, dickmincer

>> No.4996720 [DELETED] 

I'm not seeing how it's a nightmare. It looks exactly like the /v/ here.

>> No.4996725

Oh shit, nice

>> No.4996728 [DELETED] 

Screaming at eachother like devolved chimpanzees and submitting falseflag ban evasion reports, to ballgag anybody discussing Doom?

They don't seem to want bestiality with the rabbit, at the very least.

>> No.4996738 [DELETED] 

> going to any /v/ ever
got nobody to blame but yourself

>> No.4996740 [DELETED] 

Oh. Sorry.
We'll behave.

>> No.4996742 [DELETED] 

You've got a point, but especially in the SUMMER.
When the hell does it end. again? I want the other thread to be clear of the imported drama. Everybody was having fun just fine over there until they started trying to resuscitate a /cow/ thread

>> No.4996743 [DELETED] 

Ah, you were talking about the Doom thread in specific. Yes, it looks like shit. I can see that not only is moonman still popular, but you have to deal with the Alien fetishist as well.

>> No.4996750 [DELETED] 

Well you're getting horrifically off-topic.

>> No.4996751 [DELETED] 

Simply posting anthro pictures of daisy doesn't automatically mean we want to fuck rabbits, nor is every anthro picture of Daisy a pornographic one.
Are you that one /vg/ janitor that banished /FNAFG/ to /trash/?
I swear he probably lurks here periodically to bitch about furries.

>> No.4996752 [DELETED] 

Yes, but the "alien fetishist" is being far more on-topic (talking about existing wads, maps and the like) than the lot of them derailing the thread just because he's posting there and that upsets their fee fees.

>> No.4996753 [DELETED] 

Hahaha, no. But /fnafg/ deserved it.

>> No.4996754
File: 34 KB, 473x527, 1396232617190.jpg [View same] [iqdb] [saucenao] [google] [report]

Anything new in the world of ECWolf?

>> No.4996759

It still exists?

>> No.4996764

It does, but it's been a while since it's even been mentioned..

>> No.4996765

A source port doesn't just go away because you stop paying attention to it.

>> No.4996768

It does if you're the one working on it

>> No.4996769 [DELETED] 

That's not what I was implying, but okay.
Alien fetishist at least seems to be making some neat shit though. I like the fades from the ice stuff and the lava.

>> No.4996770

Not ECWolf specific but Wolf3D in general, this got released the other week. Not sure if it had been mentioned yet

>> No.4996771 [DELETED] 
File: 5 KB, 223x226, images.jpg [View same] [iqdb] [saucenao] [google] [report]

cheeky bastard.

I'm out nigras. Have fun.
And let me just make convenient links.

See you fuckers tomorrow when I get another "ban evasion" from Other8place even though I waited out several of them.

>> No.4996776
File: 347 KB, 587x540, Florida-Man.png [View same] [iqdb] [saucenao] [google] [report]

You have ten fucking seconds to explain to me why there isn't a mod for doom where you play as Florida man.

>> No.4996792

A non-Florida man could not hope to inject the proper amount of insanity to do him justice.

>> No.4996793

the forgotten ones in metadoom are weird
their codex states they come from doom 3, when the name comes from resurrection of evil
they're also stated to come from human corpses, even though they come from the beholders
they're visually tiny floating skulls who don't seem to resemble neither the doom 3 lost souls or the actual forgotten ones, probably because they could be too detail for the idea of a baby floating skull

>> No.4996798

why do the women look even more out of place than the furry

>> No.4996804

That sounded like a good idea so I tried messing with things which immediately resulted in the game locking itself to 35FPS. I didn't change anything relating to any FPS cap (I was messing with HUD options). I think something might be slightly fucked with the VR version, I had to manually disable the FPS cap from the .ini.

I'll mess with it more some other time since I'm not sure exactly what I should disable (haven't used gzdoom before), though in VR it doesn't actually look as terrible as it does in the screenshots on a monitor.

I've only tried Doom, Heretic and Hexen wads so far. All work fine except Hexen has no weapon models. Not sure if fully custom wads would work but I'd be inclined to think they do, the monsters are all sprites anyway so I imagine custom ones make no difference. It's just the guns that need special treatment (or you're left holding a sprite, looks pretty uncanny).

The weapon models are loaded separately from a different pk3

If I'm not mistaken this version that I'm playing is actually new. You actually have motion control, so you aim the guns as if you're holding them in your own hand. I think the old one didn't have this, so it's even better.

>> No.4996812

>Yes, but the "alien fetishist" is being far more on-topic
he says as he continues to whine about himself and 8gag in the third person

poor little innocent you

>> No.4996824

https://youtu.be/UnhrPeNoQfA this will tell you how to turn off the filters

>> No.4996825

Random drop from crates

>> No.4996828

is it a rare one, though?

>> No.4996831

Nope. Just purely random, though it's in a pool of 5 other weapons

>> No.4996836

you sure?
i tried writing "summon bfg9000" from the console and the boxes gave every weapon except the skellies

>> No.4996850

is there a version with no custom weapons?

>> No.4996851
File: 1.59 MB, 267x200, 1475474852108.gif [View same] [iqdb] [saucenao] [google] [report]

Fuck me sideways I didn't add the box to the crate's spawnlist. Alright give me 5 minutes and I'll fix this

>> No.4996858

Doom Center looks like a really interesting mod. Where do I get it and is there a sequel? Which version do I need exactly?

>> No.4996860

La tailor girl updated to 1.66:

>> No.4996869

Demonsteele + Scythe 2

>> No.4996871


>> No.4996874

What about anything from Xaser?

>> No.4996876


>each level is through the eyes of a different florida man, with the end always being in jail and in the news
>missions range from "kidnap scientist to make dog immortal" to "microwave a microwave"


>> No.4996880



>> No.4996882

Maybe an Hexen mod could work too, because of the objectives

>> No.4996889
File: 383 KB, 3106x1551, 20180823014341_1_vr.jpg [View same] [iqdb] [saucenao] [google] [report]

That did the trick, thanks anon

Also, forgot to mention. If you want me to try a custom wad I can do that, just give me a link

>> No.4996891


Best part is, you never lose. Even if you die in the middle of some drug fueled scheme, you get in the news.

>> No.4996894

Install Opera and use it's VPN function. Problem solved.

>> No.4996915

Okay anon I just updated Combined_Arms again, the pocket boners should drop properly now.

>> No.4996924

i got it

>> No.4996925

the alternate hud is not a bar in the middle of the screen

>> No.4996926

Updated version with some quite important fixes. Apparently in Hexen 2, Quake's difficulty flags are flags for classes. So instead of balancing for difficulty I was just fucking over certain classes. Thanks a lot Trenchbroom.


>> No.4996927

damn brutal doom is so much fun. never had this much of a blast with any other mod. and the controls are so solid too.

>> No.4996929


Why would you say something so controversial yet so brave?

>> No.4996934
File: 340 KB, 1024x646, 1503502162242.jpg [View same] [iqdb] [saucenao] [google] [report]

what the hell is this?

>> No.4996936
File: 159 KB, 850x601, __doomguy_flandre_scarlet_hakurei_reimu_hong_meiling_izayoi_sakuya_and_others_doom_2016_doom_game_original_and_touhou_drawn_by_yinan_cui__sample-4cc5870df8b7687f09f64441c88c7d36.jpg [View same] [iqdb] [saucenao] [google] [report]

E1M2 is when the doom ends and the weebshit begins
E2 and E3 also use custom weapons and items, but you can turn them off if you need to

>> No.4996941

it's an opinion bro. calm down

>> No.4996942


>> No.4996945
File: 33 KB, 500x370, Let's Rock.jpg [View same] [iqdb] [saucenao] [google] [report]

EDuke32 just got ported to the Playstation Vita
Same with BStone (Blake Stone source port)



>> No.4996946

nigga this is actually a fucking brilliant idea

>> No.4996947

give me the name right now

>> No.4996948

Your FACE is an opinion.

>> No.4996949

after hell to play and predition's gate, have there been other megawads with different text or images in the intermission screen?

>> No.4996951

Alfonzone has text screens at the end of each level

>> No.4996953


If only I had an ounce of mod making talent

>> No.4996957
File: 53 KB, 284x247, Nar-drones.gif [View same] [iqdb] [saucenao] [google] [report]

Does anyone here know if there are artists/an artist open for commissioning for enemy sprites? I'm creating a scenario for Marathon that I've been working on since last year and would look to add a new enemy, but I myself am shit at pixel art. I'd be willing to pay for the sprites if I found a competent artist.

>> No.4996958


>> No.4996962

Hey Kegan, check the Cygnus RL real quick. Seems like its alt-fire stopped working after the update.

>> No.4996964

Way too many linedefs for monsters to make line of sight checks over for every single tic.

>> No.4996969
File: 17 KB, 304x226, rage.jpg [View same] [iqdb] [saucenao] [google] [report]

decorate is hard

>> No.4996986

Fuck. Well I can't fix it for another couple hours.

>> No.4996989
File: 158 KB, 916x816, pain 4.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4997000


>> No.4997006
File: 470 KB, 3106x1551, 20180823030215_1_vr.jpg [View same] [iqdb] [saucenao] [google] [report]

I tried setting the alternate HUD option to "on" but it doesn't do anything. I don't know if there's more to turning it on than that or if the VR version simply doesn't support it.

I played up to E1M2, seems to work fine.

>> No.4997007

What's the most common non-zdoom compatibility standard to which maps are made? Will prboom+ cover most cases?

>> No.4997009

Boom, and maybe MBF (which PrBoom+ supports).

>> No.4997015
File: 167 KB, 916x816, pain 4.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4997019

Dwarf Fortress

>> No.4997026

can you think of any major examples of non z-doom specific maps which can't be run on prboom+?

>> No.4997032
File: 198 KB, 916x816, pain 5.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4997035

I think it would be better if you posted many of these in one post to make it seem less spammy.
Welcome back btw.

>> No.4997040

checked and thanked

>> No.4997041

display options > screen size: 11

>> No.4997050

animate him doing the doom eternal shuffle

>> No.4997082
File: 39 KB, 383x600, 1527542113834.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.4997084

Why does the new plasma gun sound so shitty and weak?

>> No.4997089

what is that?

>> No.4997095

Looks like an edit of the Oregon trail handheld PC game

>> No.4997105

>player died of dysentery from a reverent

>> No.4997112

Oom Ternal: Brutwards

>> No.4997113

because the game is a year away from being finished

>> No.4997124

>Old Plasmagun sound
>"It's so annoying!"

>New Plasmagun sound
>"It's so weak!"

At least they moved on from the Doom 3 design which is definitely a plus.

>> No.4997125

because zoomers are too distracted by the EPIC GLORY KILLS to notice any poor sound design

>> No.4997127

>Strafe modifier
So, they function like the default arrow keys setup, then. This makes me angry. More angry than putting run, use and strafe on the same key does.

>> No.4997128

>>"It's so annoying!"
I've only heard praise for it when comparing it to D64, Doom 3 and Doom 4's plasma gun. And now Doom 5's plasma gun is getting flak too.

>> No.4997129

You have to buy the vowel weapons, unfortunately.

>> No.4997132

To clarify, it's the fact that they're labelled WASD instead of arrows that bothers me.

>> No.4997135

It is impossible to make a world where everyone is truly satisfied.

>> No.4997139


My thoughts exactly.

>> No.4997142

an expensive rug

>> No.4997149

New pgun just needs a bit more bass.

>> No.4997150

That worked, thanks for the tip anon

>> No.4997151

describe the archvile sound that plays when it discovers the player.

>> No.4997154


>> No.4997156



>> No.4997160


>> No.4997163


>> No.4997171

its shots are too small.

>> No.4997181

>forgot to start recording while playing Space Hunter
>FUCK I have to do that again
>wait a sec I was having fun whats the problem
>go back to play Space Hunter

capturing footage is its own reward

>> No.4997183

better than taking up half the screen like 1993's

>> No.4997184
File: 150 KB, 630x296, Codex_plasma.bimage.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4997190
File: 90 KB, 750x480, new_classic_doom_weap_plasm.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4997191

Do you know about the spark shot trick with the screw attack module?

>> No.4997209

Its been a while since last time I played it
illuminate me sempai

>> No.4997223

Well, you know how two negatives makes a positive?

Besides, if you're continuously playing, you only really have to get lucky on the first map, and by the end of it you'll probably have good enough weapons to handle the next map (unless the random really shoves something ungodly down your throat). And then you'll just keep getting stronger!

>> No.4997227
File: 507 KB, 1000x665, rin 24.png [View same] [iqdb] [saucenao] [google] [report]

understood gotta make the canvas bigger

>> No.4997234

After you hit zoom and the prongs come out, hit the fire button and see what happens.
Also remember that the magic rod effects the screw attack and bombs too

>> No.4997235


>> No.4997236
File: 55 KB, 700x700, scared bastard.jpg [View same] [iqdb] [saucenao] [google] [report]

playstation doom legit scared me as I played as a 6 year old

>> No.4997282 [SPOILER]  [DELETED] 
File: 6 KB, 178x219, 1534994819866.png [View same] [iqdb] [saucenao] [google] [report]

Danny Won

Also, friendly reminder to the Janitor, Daisy is Doomguy's pet rabbit, so it isn't off topic.

..and in case Janny doesn't know, "Danny Won" is one of the sound clips used in the PSX Doom soundtrack.

Sure is nice knowing that there are janitors running this place that need to be told what part of their post is Doom related so they don't give out false warnings and bans.

>> No.4997293

Nice, I'll give it another shot.

Anyone know how to record demos in Hexen 2?
I tried 'record [filename' in console but it says I can't record while connected to the server.

>> No.4997301

ok but literally nothing about that post has anything to do with daisy

>> No.4997302
File: 674 KB, 1280x720, ugly in middle school meme.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4997327
File: 530 KB, 506x803, deplasma.png [View same] [iqdb] [saucenao] [google] [report]

>Shoots little dinky blue shots quietly with barely any muzzle flash, plasma impacts are basically nonexistent
>When whatever is being shoot is dinked enough it just fucking explodes in pity at how mellow the plasma gun is

>> No.4997337

Give me a good non-ketchup gore mod to use

>> No.4997342


>> No.4997343

This thing is beautiful, but holy fuck the sound is a literal definition of a pea shooter

>> No.4997345

Ah, that's how you do it. I kept accidentally firing the spark shot without understanding how. I had no idea about the magic rod, though!

>> No.4997347

Nah, I don't recall a single time I was hindered by it.

>> No.4997358

This is actually somewhat more realistic as to how a plasma gun would function IRL, except the thing being shot would die long before exploding. I guess the demons have "Argent Plasma" in them which means they're more resistant to being superheated or whatever.

>> No.4997361


Not much to report right now, honestly. Just kinda working my way through all the sprites and getting their offsets correct.

It's definitely going to take some time.

>> No.4997378

I love reading people's onomatopoeia for rapid-fire plasma rifle sounds.

>> No.4997380
File: 427 KB, 1207x1600, 1534672044415.jpg [View same] [iqdb] [saucenao] [google] [report]

Two questions:
After having tried both (GZDoom with modern FPS controls and faster monsters + Chocolate Doom with WASD + Horizontal mouse look) I have to say I enjoy both equally for different reasons, I guess. The former is naturally more fast paced and you enjoy a lot more freedom, but the latter feels more relaxed and still tons of fun.

The one difference that I'm still divided on is the music. On GZDoom, it uses Fluidsynth for the MIDI's by default and at least to my ear it sounds great. I think Chocolate Doom uses OGL chip emulation, and it sounds much duller in comparison.

So TL;DR I wanted to ask - which sound emulation for the MIDIs in DOOM is closer to the original, which is considered better nowadays that we can emulate them all?

>> No.4997384
File: 285 KB, 800x1207, 1535000135351.jpg [View same] [iqdb] [saucenao] [google] [report]

what is guy in the background doing

is he yelling at the doomguy

>> No.4997385 [DELETED] 

There isn't an accurate solution because it uses general midi. Using a real (or emulated) SC-88 is usually regarded as the "correct" solution.
I followed this guide and changed the audio backend value in gzdoom to sound canvas.

>> No.4997387

There isn't an accurate solution because it uses general midi. Using a real (or emulated) mt-32 is usually regarded as the "correct" solution.
I followed this guide and changed the audio backend value in gzdoom to sound canvas.

>> No.4997389

"Hey, leave some demons for me"

>> No.4997393

>which sound emulation for the MIDIs in DOOM is closer to the original
Microsoft GS Wavetable synth

>> No.4997396

"Dude, no! Those are the wrong demons!"

>> No.4997397

Whoops, wrong link.

>> No.4997404

Is he someone that the cover artist took the liberty of adding himself or is he a scrapped concept? Or is he supposed to represent the multiplayer?

>> No.4997408

Can I make ChocolateDoom have Always Run on BUT also make it so that the Run key now makes you walk? Like GZDoom can.

>> No.4997416

Crispy Doom can do that.

>> No.4997419


"Remember to destroy all the grease barrels!"

>> No.4997432

>Or is he supposed to represent the multiplayer?
Given that earlier versions of the E1M5 demo were of a two-player game, that's probably it.

>> No.4997437

Thank you anon, wasn't aware of this one

>> No.4997447
File: 31 KB, 975x600, revolverocelot.jpg [View same] [iqdb] [saucenao] [google] [report]

Eight keys -- More than enough to kill a man!

>> No.4997457
File: 14 KB, 526x484, ZDL_2018-08-23_01-55-46.png [View same] [iqdb] [saucenao] [google] [report]

Trying to use nashblud and the nashblood fix, which is supposed to give colored blood to cacos and such, yet i still have red blood on cacos, hell knights, and barons of hell.

>> No.4997458

Just played through Chex Quest.
The goo is more dangerous than the enemies.

>> No.4997548
File: 78 KB, 916x816, pain 6.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4997580


>> No.4997635

Stuck on map29.
I'm depressed.

>> No.4997638

yeah, I can only use slade, so imagine my suffering.

>> No.4997645

>the virgin doot memes
>the chad AAAAAAAAAAAH memes

>> No.4997671
File: 154 KB, 960x540, Screenshot_Doom_20180822_211541.png [View same] [iqdb] [saucenao] [google] [report]

Probably because she's unarmed and not in a remotely combative stance.

>> No.4997690


Legit good idea.

>> No.4997723

Is there a Doom Explorer like alternative i can use for linux? Maybe one that utilizes the terminal?

>> No.4997749
File: 24 KB, 704x567, maranax.png [View same] [iqdb] [saucenao] [google] [report]

Did you guys try another attempt to /vr/-plays-BloodGDX-multiplayer? Or is it still very unstable?

>> No.4997790

I didn't even know she was in the back. Are you using retrofilter or something?

>> No.4997806

>Are you using retrofilter or something?

No, just playing at 460x220

I never really saw the point of retrofilter.

>> No.4997816

mmm tacodemon

>> No.4997847 [SPOILER] 
File: 60 KB, 1024x1004, 1535030441546.jpg [View same] [iqdb] [saucenao] [google] [report]

Quake is better and more exciting than Doom could ever be.

Arcane Dimensions is peak WAD/pkg stuff.

>> No.4997861

Is there any point to using ChocolateDoom when CrispyDoom (a fork of Chocolate with more features) exists? Does it have any advantages over its fork?

>> No.4997862

>Quake is better and more exciting than Doom could ever be.
/doom/ agreed on that ages ago, it's not even a question. Quake is so much better than Doom in every single conceivable way it's not even funny. Real shame modders decided to focus on Doom instead of Quake.

>> No.4997865

>/doom/ agreed on that ages ago
we did?

>> No.4997868
File: 343 KB, 843x516, 1528950815192.png [View same] [iqdb] [saucenao] [google] [report]

Both are great.

>> No.4997869
File: 35 KB, 640x640, 1495569379513.jpg [View same] [iqdb] [saucenao] [google] [report]

Didn't know /doom/ speaks for me.

>> No.4997872

i smell samefagging

>> No.4997879

>enemies fucking EXPLODING from plasma is now a bad thing
the shit I put up with.

>> No.4997880
File: 11 KB, 319x140, 2018-08-23-084157_319x140_scrot.png [View same] [iqdb] [saucenao] [google] [report]

You have a poor sense of smell, friend

>> No.4997883

I think that anon is griping about how piddly the weapon feels and sounds

>> No.4997885

>Real shame modders decided to focus on Doom instead of Quake.

Quake's source ports aren't nearly as powerful and expansive as zdoom has become.

>> No.4997891

Quake's a fucking pain to do gameplay mods for, compared to Doom.

>> No.4997893
File: 28 KB, 596x288, 1534577395330.jpg [View same] [iqdb] [saucenao] [google] [report]

Hey /doom/
Are you ready to cringe with me?


>> No.4997894


You don't even have the slightest idea, it could've been way worse.

Not the worst video about Doom on YouTube by a long shot.

>> No.4997896


>> No.4997903

Imagine if Doom's chaingun bullets made enemies violently explode on death instead of bleeding out, that's what it feels like

>> No.4997907

I think my favorite thing about Quake is the reduction in hitscan weapons and enemies. The more weapons are projectiles you can dodge, the more aggressive and faster you can afford to play without getting screwed over

>> No.4997908

uh ok

>> No.4997910

Talking about the new Plasma rifle, what about the fact it no longer "overheats" after you stop shooting?

>> No.4997912

meant for >>4997862

>> No.4997913

o v e r h e a t e d p l a s m a

>> No.4997924

AD seems to become the BD of the Quake modding scene.

>> No.4997928

newfag here. What's BD?

>> No.4997929

Brutal Doom

>> No.4997931

Why would you insult AD so

>> No.4997937

Except that BD was pushed like a fanfiction that someone wanted to be canon, while Quake modding wasn't even as big as Doom

>> No.4997939
File: 29 KB, 500x488, disrespect.jpg [View same] [iqdb] [saucenao] [google] [report]

>inspect element
You disproved nothing.

>> No.4997942

I don't know what to tell you anon, if you think I care enough to edit a screenshot to trick someone on the internet, what proof could I provide to you that would convince you otherwise

>> No.4997947

And AD isn't a fanfiction that someone wants to be canon?

>> No.4997962

I guess it at least it had a "direction"

>> No.4997964

Some newbie questions:
Is there a way to get a reactive crosshair in GZDoom like the one in Crispy-Doom?
What does Smart Autoaim in GZDoom do? What makes it different from regular autoaim? And just how many autoaim options are there? I want to make sure it's either all the way on (when I'm playing without freelook) or all the way off(when I'm playing with freelook).

>> No.4997987

A direction "to" or a direction "from"?

>> No.4998001
File: 454 KB, 1914x1030, arealvideoeditorwouldkillme.png [View same] [iqdb] [saucenao] [google] [report]

so far Im 7 minutes in and this thing is shaping up to be pretty long, I barely covered 4 things so far
people are no strangers to watching long videos these days, but perhaps getting overly long with just some clips and music might get boring after a while

I dunno, should I just lump everything in one video or maybe break into a two parter?

In any case I need some music suggestions, so far I used the first tracks of Jenesis(the first part), Mutiny and Neogothic movement in that order, I was thinking of a breather for showcasing cool maps with vanilla, all set to Blood On the Walls by Manny Charlton, mostly to avoid a MIDI overload, then back to more gameplay mods and some more MIDI
Im questioning if I should let the whole song in there, maybe it would be wiser to have multiple breaks to pure map showcases instead of just one

>> No.4998014

if you thought of making more than one video, i guess that could help

>> No.4998035

Nevermind, I looked it up. Smart autoaim can avoid hitting friendlies if you want.

Hey man I'm curious if you could answer this question pls

>> No.4998043

can you share your nashblood_fixed.pk3?

>> No.4998045

Might be easier to do a shorter one that just focuses on the really cool bits of gameplay mods and then have the option of a longer one.

Something kind of along the lines of this but mods, and Doom. https://www.youtube.com/watch?v=p7T9tJiw6AU

>> No.4998050

I advice not going over 10 minutes, but that's just my opinion man

>> No.4998051

Someone recommend me a custom wad.

I haven't played Doom in like, 5 years. Last major wad I played was Stronghold. I downloaded Freedoom and played through the two campaigns. (mixed quality) cause fuck paying $5. I have a shitty netbook running linux and crazy GZdoom scripts and huge, complex maps (even said Stronghold) kill my computer..

>> No.4998052

My condolences.

>> No.4998054

Dude it is super-heated plasma. What noise would it make? It would definitely explode people as their blood instantly flashes into steam.

Fucking futuristic space-gun. Please tell me what a plasma rifle should be like.

>> No.4998059

Is it at least Slackware?

>> No.4998060

I think that would be awesome.

>> No.4998061

Ball lightning noise?

>> No.4998064


Isn't too massive.

>> No.4998072

>I downloaded Freedoom and played through the two campaigns. (mixed quality) cause fuck paying $5
Just check the links in the OP post, man.
Nobody should have to play Freedoom.

>> No.4998079

>Please tell me what a plasma rifle should be like
Probably like the original game it's based on

>> No.4998083
File: 28 KB, 470x290, The_Rabbit_of_Caerbannog.jpg [View same] [iqdb] [saucenao] [google] [report]

the point of Chocolate Doom is to be as true to the original experience as possible outside of playing on vintage hardware, limitations and all
it depends on how much you value authenticity, I find Crispy to be a pretty good compromise

youtube actually rewards videos over 10 minutes long, still there are so many restrictions over new channels that may not even matter at all

I will think about it, maybe I will wrap this up at the 10-15 minute mark and make following videos covering different topics, leave a pure map showcase as its own thing, there arent many videos about just that

>> No.4998090

is not electricity, is plasma, it can conduct electricity but plasma is neutral

>> No.4998092
File: 336 KB, 1920x1080, 2018-08-21-104816_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google] [report]

>My condolences
Why? Nothing wrong with that

>> No.4998096

It's the netbook. It refuses to die but its so shitty it cannot run Windows, so I installed Linux. Windows is 100 times heavier than Linux and I might not ever go back. I'm not much of a gamer, desu. I like to pop around corners and massacre roomsfuls of brain-dead dipshits and one-shot pinkies with an overpowered shotgun and it's never lost it's appeal. Or run like crazy through a hallway spraying a machinegun at said dipshits creeping out of nooks and crannies... or BFG/rocket/plasma a huge crowd of that kind of shit.... It's therapeutic.

>> No.4998105

bullets aren't plasma rounds

>> No.4998106

There's nothing wrong with running Linux, either to salvage old hardware or take advantage of new hardware

>> No.4998112

Linux just seems like a hassle to deal with if you don't program or care about being super incognito.

>> No.4998119


>> No.4998120


Shit was retarded. Stock sound effects are fucking terrible. ID put zero effort into sound effects for Doom and joked about it. They just ripped free sounds.

I have no idea why they all agreed 'BOING-BOING-BOING' was what a plasma gun would sound like. How about a plasma-cutter sound, a hiss, or crack or a sizzle, a low roar or a whoosh or something? Nope, it goes 'BOING"

>> No.4998121

The 'hassle' side of things is overblown, specially nowadays. Ever since I installed Linux on my parents' computers I stopped getting techsupport calls, which I'm glad for. You don't need to program to use it, specially the newbie-friendly distros like Ubuntu

>> No.4998126

I use ubuntu for some servers, it definitely has a footprint smaller than windows, and I'm sure that there are other linux distribution that are even lighter on resource comsumption

>> No.4998128

an scholar and a gentleman

>> No.4998131

What do the "Weapon Attack Alignment" and "Squat Weapon Down on Impact" options here in Crispy do? I'm not sure I understand

>> No.4998135
File: 354 KB, 1920x1080, 2018-08-23-111413_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google] [report]

pic related

>> No.4998143

are those potato chips?

>> No.4998157

Linux is easy, except when it isn't.

Then you gotta figure your computing out, son. You ever see a man compile? One capitalization or spacing error will ruin a 200 character or command entry in the terminal. You want to install the latest update? You better know how to compile. But it's easy, you don't even need an internet browser, you type what you want in the terminal.

Then, you sudo-git all the libraries and then you compile that shit. Like a man. I bet you dream of sucking that dead-ass dick of APPL that cult of personality CEO and that 'status symbol' you get from owning one of their overpriced, underpowered devices or maybe you deep-throat MSFT? You sustain that. You like it, huh? Getting all of your entertainment from Steam, recommended by an advertisement on Facebook??

>> No.4998165
File: 33 KB, 413x275, 1521808677053.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4998167


Easy there, big fella

>> No.4998171


i think he got carried away and his post became an anti-corporate manifesto, but hes right

>> No.4998175

Anon are you okay
Just use Debian lol
Why would I want to compile everything for a 0.01% performance increase

>> No.4998179

He did well in proving it's the OS for people who want to make shit just that bit more difficult for themselves.

Same old image problem for Linux.

>> No.4998180

I just like doom

>> No.4998182

how you dare

>> No.4998185

>liking videogames

>> No.4998189

It really isn't. If you want to use an autistic distro and do shit the hard way just for the sake of it, you can do it, but most normal users will laugh at you.

>> No.4998202
File: 281 KB, 1400x875, Screenshot_Doom_20180405_123223.png [View same] [iqdb] [saucenao] [google] [report]

Posting in a GNU+Linux thread.

>> No.4998208
File: 23 KB, 671x322, cybitches.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4998210
File: 366 KB, 1920x1080, 20180823195309_1.jpg [View same] [iqdb] [saucenao] [google] [report]

Now this is shitposting!

>> No.4998213
File: 173 KB, 1024x768, Doom.jpg [View same] [iqdb] [saucenao] [google] [report]

>Chocolate Doom
>Crispy Doom

pick one

>> No.4998218


Although I heard theory that guy in the back is the legit Doomguy and marine on cover is killed little after

>> No.4998225

Overall Crispy, Chocolate does faithfulness to the original better but that's not all that fun.

>> No.4998230

Ive only tried the first two, but it's a Crispy vote from me

Id just like to know what exactly these options do, anyone know?

>> No.4998238

I think the impact one is falling from some height.

>> No.4998239
File: 8 KB, 250x229, 104.jpg [View same] [iqdb] [saucenao] [google] [report]

Yup, ________ was a good game

>fill in the blank

>> No.4998243

uh? you can name wads too btw

>> No.4998245

>Yup, my mum was a good game

>> No.4998249
File: 85 KB, 400x346, 1531198112592.png [View same] [iqdb] [saucenao] [google] [report]

>he actually said it

>> No.4998265
File: 17 KB, 611x407, 178jgu.jpg [View same] [iqdb] [saucenao] [google] [report]

So, I bought Strife: Vet Edish on GOG
Never played it before.
Is the engine it comes with any good or should I just play it through GZDoom?

>> No.4998269

I was referencing an earlier post that got me warned

>> No.4998276

it uses the kex engine, same engine as doom 64 ex, turok 1-2, etc

>> No.4998279

please respond

>> No.4998294

weapon attack alignment changes how the weapon sprite aligns when attacking. off is vanilla behavior, where it performs the attack frames from wherever movebob had it placed on the screen, horizontal centers it horizontally but leaves the vertical difference from movebob, centered completely centers the weapon when attacking like in gzdoom, bobbing lets the movebob continue while attacking, and bobbing/2 is the same thing but at half the normal rate

squat weapon down on impact makes the weapon sprite bob downward slightly when landing from a fall, it's fairly subtle compared to the alignment features

neither of these have any real effect on gameplay, bullets and projectiles fire from the center of the screen regardless

>> No.4998301
File: 13 KB, 386x160, 1532424593956.jpg [View same] [iqdb] [saucenao] [google] [report]

having fun?

>> No.4998307

Thank you, based anon

>> No.4998308

It's solid. More accurate than GZDoom's implementation and the lighting effects are pretty cool.

>> No.4998312

Idea: GM_Construct from GMod recreated in Doom

>> No.4998318

Are there any WADs that I should play on GZDoom as opposed to Crispy? Crispy's classic aesthetic has grown on me a lot

>> No.4998320

but why?

>> No.4998352

Why not?

>> No.4998360

Depending on your style, you might have to abandon it and just lean on your shift key and run way ahead until you find a decent weapon.

If you like peeking around corners, don't. Just barge through at a full sprint like a maddman and save-scum every 20 seconds like a real fucking hard-coore doomer/

>> No.4998364

this except fuck saving

>> No.4998375

>Just started a new one for Inferno on UV and can’t handle everything it throws at me with just a pistol and barely any ammo for the shotgun

If you're low on ammo, punch the pinkies. Also remember that you are not obligated to kill everything.

>> No.4998379
File: 71 KB, 960x960, 1533583786311.jpg [View same] [iqdb] [saucenao] [google] [report]

Haven't started yet, but will soon

>> No.4998382

P l s
R e s p o n d

>> No.4998394

Is that trigger being held down while he's loading the gun? What the fuck

>> No.4998406

any map that is made in udmf

>> No.4998407

Stronghold? Some other heavily scripted total conversions like that.

>> No.4998412

>I speak for the entire Doom community

>> No.4998416

Only shit that used zscript, High Noon Drifter, Metadoom, LA Tailor Girl, Abort_M, Doom Tournament, Heretical Doom and so on.

>> No.4998452

Trust no one!

>> No.4998471
File: 351 KB, 1920x1080, thetrueStrifenotthatmobabullshit.jpg [View same] [iqdb] [saucenao] [google] [report]

He said he bought it on GOG. That's probably me on Steam though! Amazing underrated game, too bad someone here despise it because muh confusion or something.

>> No.4998485
File: 427 KB, 800x599, NIHILITY.gif [View same] [iqdb] [saucenao] [google] [report]

Smooth Doom if you want (mostly) classic aesthetics but with lots of extra animation frames.

Nihility : Infinite Teeth (ep2 demo), if you want something that uses original Doom, and Doom Alpha and Beta assets, but just Dehacked and stuff, to make for a very old-school feeling, yet also very fresh experience. Might run in Crispy Doom if it supports DeHacked and BEX stuff.

Hideous Destructor if you like methodical, tactical military shooters but with super deadly demons, quasi-realistic wound management, and really mean arch-viles. This one really isn't for everyone, but what it does do, it does very well.

Playstation Doom: Consolation Prize, if you want to play through the Playstation version of the game, but with mods.

>> No.4998503

not like I was interested in fooling around with you or anything!

>> No.4998510

Strife is mostly pretty straightforward, it's only like, the sewer/catacomb levels which are annoying to navigate, too mazelike.
I can't imagine someone finding the entire game confusing.

Like, Strife will give you directives and objectives outright, and narrate them for you, that's far more than Hexen ever did (I don't know about the sequels).
My complaint for Strife is that it does a really good job of charming me and pulling me into the world, but then the game is ultimately too short and leaves me wishing for more. This problem is made worse by the fact that making levels or otherwise making content for Strife is very difficult, because it's a hardcoded mess.

Still, I like it.

>> No.4998514

Is it just me or is the DOOM torrent in the OP ded? Getting no seeds or anything

>> No.4998531

fooling around in public is illegal

>> No.4998551

it brings me a feeling of warmth. I like it.

>> No.4998552

Pls respond

>> No.4998556

The program isn't very unstable, the problem is that it's just hard to coordinate stuff on an anonymous forum. There's a Blood discord though that's good for starting / joining multiplayer.

>> No.4998568


>> No.4998569

I don't think that's the problem. The large majority of mapsets for Doom are Boom-compatible (and Quakespasm is pretty much the Boom of Quake). The problem is that it's more challenging to create levels for. Also it doesnt have the ability to mix & match mods, so standalone gameplay mods aren't much of a thing for Quake.

>> No.4998781

Wheres the discord?

>> No.4998784

this is probably the only time someone did an mgs mod for wolfenstein 3d

>> No.4998797
File: 334 KB, 1280x862, 1533706369617.jpg [View same] [iqdb] [saucenao] [google] [report]

The link is on the Blood wiki

>> No.4998817


>> No.4998818

You'd be surprised at what people tried their hand at creating with Wolfenstein 3D.
There's probably at least one more somewhere.

>> No.4998829

Had no idea that girl in the back was a miko
Had no idea she was a girl at all
Had no idea she was there at all

>> No.4998856

>He said he bought it on GOG
sorry, I was wearing a towel

>> No.4998859

*static noise

>> No.4998879

Does anyone remember these in Doom 3?

>> No.4998902
File: 2.01 MB, 435x435, 1446536122045.gif [View same] [iqdb] [saucenao] [google] [report]

>Guncaster is a great mod
>but fucking scalies ruin everything now

When I was younger, I probably would have thought this was awesome concept.
But I've seen too much now.
The internet ruined me.

>> No.4998907

you can pretend he is actually a demon

>> No.4998917

i just remembered that doom 2 rpg had a part where some scientist mentions watching the moonwalk video with michael jackson and that the game came in the same year mj died, 2009

>> No.4998918
File: 637 KB, 1920x1080, Screenshot_Doom_20180823_160523.png [View same] [iqdb] [saucenao] [google] [report]

working on [email protected] doom

>> No.4998919
File: 119 KB, 514x770, get a load of this monster.png [View same] [iqdb] [saucenao] [google] [report]

>Overthinking the concept of a literal Dragonforce

>> No.4998921

I get that, for me it makes me question what nightmares might be out there on PillowBlaster's Deviantart profile.

>> No.4998924
File: 381 KB, 1920x1080, crispy-doom_2018-08-23_18-56-29.png [View same] [iqdb] [saucenao] [google] [report]

cute sector boat

>> No.4998927

why is gzdoom bad

>> No.4998936

Piratedoom has the best tiny sector boat.

>> No.4998954
File: 337 KB, 554x1200, 1534740546236.png [View same] [iqdb] [saucenao] [google] [report]

Aside from HDoom, which other mods involve a lot of girl enemies

>> No.4998956

load some map with 1000 enemies in one sector

>> No.4998957

Man I really miss Intermission

>> No.4998958

I remember that bit. Doom RPG was a wierd game.

>> No.4998959

why would a map need 1k demons

>> No.4998962

real life

>> No.4998969

Overall poor optimization on maps with large amounts of actors compared to what a port like PrBoom+ can do, and also because of questionable design and decisions on whether it's really targeted for modders or even the end users. The former had very little ZScript documentation to go off which is absolutely stupid for what it is, and the latter had the whole dynamic resolution debacle not too long ago, on top of requests for fairly reasonable features being shut off completely. Something like multi-monitor support with the automap on a second screen for example is one you won't ever be getting.

>> No.4998970

because some of them are slaughterwads

>> No.4998975

There's some one with sirens in it's name.

>> No.4998979

so what do i use

>> No.4998983

I keep losing at that one


>> No.4998990

not gzdoom.

>> No.4998993

gzdoom for mods, prboom+ for vanilla, chocolate doom for that sip of the day

>> No.4998995

I believe so, yes.

>> No.4999003

Female Doom, Sirens, Animelation.

>> No.4999004

GDoom 3.3ish for mods, Crispy for accuracy, PrBoom+ for yuge maps.

>> No.4999005

The widening separation between what the development team wants and what the end users (including modders) want is concerning.

The entire "we took out the graphics menu, deal with it" and the hostility that came out of them for user feedback really goes to show they don't understand their users and they don't give a shit.

Also Graf loves texture filtering, dark more and other shit, that's why it's the defaults.

>> No.4999006

doom retro

>> No.4999017
File: 782 KB, 1920x1080, Screenshot_Doom_20180823_164829.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4999028 [DELETED] 

Thanks for killing the thread with your shitty wad.

>> No.4999043

No. I was too busy trying to pretend Doom 3 was Quake 3 and HUH'ing around everywhere with my FOV cranked. Doom 3 was fun if you broke it and made it your bitch. Vanilla Doom 3 with no tech is a waste of time.

>> No.4999047

>Overall poor optimization on maps with large amounts of actors compared to what a port like PrBoom+ can do,
True, but they also have vastly different object handling.
There really isn't THAT much you could do to optimize and improve the performance of GZDoom on this point, not without redoing everything from scratch.

>and also because of questionable design and decisions on whether it's really targeted for modders or even the end users.

>The former had very little ZScript documentation to go off which is absolutely stupid for what it is, and the latter had the whole dynamic resolution debacle not too long ago, on top of requests for fairly reasonable features being shut off completely. Something like multi-monitor support with the automap on a second screen for example is one you won't ever be getting.
True, [NO!] certainly isn't the best person to spearhead it.

The lack of ZScript documentation kills me, by the way. Like goddamn.

>> No.4999053

Graf's a manchild and has an ego the size of Russia and the coding skills of YandereDev. Not a great combo.

>> No.4999056

Nah he's a decent programmer he's just a lazy asshole.

>> No.4999057

>Nah he's a decent programmer
Hahahahaha holy shit.

>> No.4999058

Nigger I work on software. Graf isn't a bad programmer, he's just a really lazy egotistical asshole who shouldn't ever have been allowed to lead a project.

>> No.4999060

Of course he's a terrible programmer, EVERY update breaks something, everyone hates him for it to the point that some people literally gave up on their projects because of his endless fuckups. How new are you?

>> No.4999061

[NO!] is an autistic cunt and a (((German))), but he isn't actually a shit programmer, because he does actually put GZDoom together and it works.

His problem is that he insists on doing things his peculiar ways, sometimes those ways are very inane and autistic, and his crew are more than glad to cater to his sperg ways.
I would also agree that he's kind of lazy, because there's simple improvements he could do which he won't.

>> No.4999062

got things started eh, good work

>> No.4999067

Been here longer than you dramafaggot. You clearly have no idea how software works or how projects like this are maintained. Fuck off.

>> No.4999069

>EVERY update breaks something
What things broke? I know he sometimes insist on changing or 'fixing' things that shouldn't be, but what has broken spontaneously?

>> No.4999071
File: 40 KB, 640x480, 9c020057-23bc-425e-88a4-7b4a10266ac1.jpg [View same] [iqdb] [saucenao] [google] [report]

and the coffee's bad

>> No.4999075
File: 38 KB, 1284x273, lizardtemple4.png [View same] [iqdb] [saucenao] [google] [report]

I honestly believe Zscript was pushed out too early, both due to the lack of documentation and the severe lack of testing leaving to eight months of releases having a potential system-killing vulnerability that should have never been possible.

It also didn't show great signs of their confidence in 3.0 when they started to threaten developers who stuck with earlier versions of the source port either.

>> No.4999076
File: 8 KB, 210x240, jeff-boomhauer-king-of-the-hill-96.1.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4999078

>everyone hates him for it to the point that some people literally gave up on their projects because of his endless fuckups
marrub is not every project, and to be completely blunt lithium really is a case of "nothing of value was lost"

>> No.4999081

I don't know, I think Lithium was neat for a few reasons, it was a good example of TECHNOLOGY in doom modding, and really the only other mod that showcases that well is Hideous Destructor.
In terms of game design it was really lackluster and unfocused, but that's because Marrub is a programmer first and foremost.

>> No.4999085

that's fair, in terms of technology it was really quite impressive

in terms of gameplay it just really did not ever grab me, though, it really just felt like a demonstration vehicle for "look at what i can code"

>> No.4999086

That's pretty much exactly what it was. Which was fantastic for showing off what the engine can do.
For something to play, though, I'd go with GMOTA or Samsara or whatever anyday.

>> No.4999093

The shame is the next patch had planned for it shit that was going to at least make the average gameplay more consistent and less luck-based.

I had a good bit of fun with it but a lot of map packs just didn't have the amount of maps enough to get lucky for the augmentation-carrying minibosses to turn up.

That said, I have all the sympathy for Marrub, endlessly getting the rug pulled out from under you by somebody who hates the idea of legacy support must be fucking infuriating.

>> No.4999103

People have been making some crazy stuff with ZScript, but I also think you're right.
What's with the lack of documentation?

It's not really good to essentially kill a project which essentially works as a very impressive demo for what your engine can do.
If I was [NO!], I'd actually feel really bad about that.

At least we still have Hideous Destructor, but it's like the After Eight of Doom mods, if you like that sort of thing, it's REALLY good, but there's a lot of people it won't appeal to, just for what it is, so a lot of people don't quite get to appreciate how TECHNOLOGY! it is.

>> No.4999113

technically it wasn't actually a demo for the engine at all
GDCC is not a part of GZDoom

though that's pretty much the extent of this tangent

>> No.4999115

Lithium's not permanently ded, though the way it'll come back is also potentially the only way it'll cause an upset, as an Eternity Engine mod.

Marrub's supposed to be helping develop that now, which I really hope does go places because GZDoom could do with some more competition.

>> No.4999140

>Eternity Engine
I had to go back like 15+ years in my head to remember what the fuck THAT was.
That's still a thing?

>> No.4999149
File: 107 KB, 1024x768, anakinsmilesfromabove.jpg [View same] [iqdb] [saucenao] [google] [report]

I really don't like GMOTA... playing as Blaskowicz.

However, when I played as Doomslayer today. Holy shit man, that was awesome. So much fun, gonna play through heretic with this mod.

>> No.4999152

It's a really nice Doom engine, just not as modernized as GZDoom. Therefor less flexibility for modders, so less mods.

If it starts getting more features, and maybe some competeing, or cross-features with GZDoom (hopefully better implemented) it would be neat.

>> No.4999160

That's one of the reasons why I added him. Some people may not like Blaz's playstyle. Doomslayer's a little OP, though I don't really have plans on nerfing the guy, he's the Julius/Richter mode

>> No.4999163

Wasn't that shit done in LUA or something?

>> No.4999173

oh hey look its kegan! yeah, I appreciate the flow of the combat more than the balance sometimes. Like, I prefer Hae Lin to Shihong in Demonsteele. Sorry to make the usual Term=Kegan comparison, but hey, you're both cuties.

>> No.4999179

>Sorry to make the usual Term=Kegan comparison, but hey, you're both cuties.
looks like people are still shipping Term and Kegan.

Kinsie never stood a chance.

>> No.4999185
File: 125 KB, 408x400, 1487536604675.png [View same] [iqdb] [saucenao] [google] [report]

I do kinda wish I could make things a little more balanced, but I guess that's where the proper knightmare mode will come in, because yeah I enjoy how combat flows for both heroes right now and I don't wanna fuck that up too much. Kustam's gonna have a weird flow to his combat when I get started on him, but his rifle is gonna be capable of one-shotting lower tier monsters so that's gonna be fun to watch how it pans out. His heat mechanics are gonna be a lot of fun too.
and I've gotten used to the comparisons, but I know I'm the stronger one, at least physically. I know I'm a brainlet compared to Term

>> No.4999195

I honestly must have missed that you're working on a third character. That's fucking cool!

I only said what I said because I like Term. Definite man crush. I'm not gay though.

>> No.4999197

>knightmare mode
Where you can't see shit, somebody else directs you and and old guy goes "oooh nasty!" when you die?

>> No.4999209

It's got some pretty neat features that GZDoom lacks now, it's just playing catch up in some areas.

With the GZDoom devs convinced Zandronum is going to cave in on itself and be merged into their engine, I really hope more alternatives end up about.

>> No.4999210
File: 6 KB, 350x160, roadmap.png [View same] [iqdb] [saucenao] [google] [report]

I've got 4 total planned, I got Blaz and Slayer in though he was really a spur of the moment sorta thing and being inspired by Doom 4's lore shit.
Kustam's gonna be a tall lanky warforged with a rifle, staff (with one of the powerups turning it something like donatello's staff from TMNT1), and a mighty boot kick that can be charged up to kick dudes into the stratosphere like Battletoads.
Then Samson's a little kobold with various flavors of alchemy potions to blow crap up or provide buffs/debuffs, along with a crossbow and a chain whip sorta thing.

Yes and I'll add a legends of the hidden temple style map where you try to reassemble the silver monkey, because we all know we could do better than the retards that get on these shows. Knightmare was cool as shit.
In all seriousness Knightmare mode is gonna alter monster attacks in dramatic and very upsetting ways, I've been toying with the idea of bringing hitscanners back in, along with some monsters having their own subweapons, and a few other nasty surprises.

>> No.4999219

sounds like i'm gonna enjoy samson a lot. thanks for coming here kegan, I decided im gonna try combined harms and arms right now and let you know what I thunk.

>> No.4999264
File: 385 KB, 1280x720, tumblr_pdhrvv1JpE1wc3rgso1_1280.jpg [View same] [iqdb] [saucenao] [google] [report]

Will Doom Eternal affect doomslayer in any way? I could see the crucible being a rare powerup/endgame upgrade.

>> No.4999269

is-is that a kobold

>> No.4999272

>Want to make a mod
>Can't draw

>> No.4999276

>Then Samson's a little kobold with various flavors of alchemy potions to blow crap up or provide buffs/debuffs, along with a crossbow and a chain whip sorta thing.

>> No.4999279

>Then Samson's a little kobold with various flavors of alchemy potions to blow crap up or provide buffs/debuffs, along with a crossbow and a chain whip sorta thing.

Im not even a furry and I want this real bad
nigga thats so kawaii

>> No.4999282

guys prboom+ has horrible screen terrible what did i do

>> No.4999283

get used to placeholders then
honestly, people will happily look past sound and graphic shortcomings if they're still having fun, and if all else fails just say you're making an mspaint mod

>> No.4999290

/trash/ reference but w/e

>> No.4999305
File: 993 B, 29x15, CATST00.png [View same] [iqdb] [saucenao] [google] [report]

MS paint sprites are the way to go

>> No.4999307

is this even English?

>> No.4999310

screen tearing

>> No.4999313


hmm, not finding anything on that

>> No.4999314

options > general > vertical sync: yes

>> No.4999316

You were warned.

Also open it up in slade for some *interesting* warnings from the developer.

>> No.4999353


>> No.4999372

has term ever posted a beta of the booster mod anywhere?

>> No.4999374

I think he posted it here once, look in the news log.

>> No.4999378

throwin a molotov

>> No.4999382
File: 531 KB, 800x1402, 363dd8663ee4ac2f53757feec6422dbb.png [View same] [iqdb] [saucenao] [google] [report]

last public build seems to be from april, so Im reluctant about providing any feedback because naything I say might be adressed already
still its nice to get a sneak peek

Im not etirely sold on the new protag's desing, or maybe its just her hands, but this thing looks like a lot of fun

>> No.4999391

>changing a cool robot into fapbait
Yeah naw that's a bad decision.

>> No.4999395


>> No.4999397
File: 203 KB, 1920x1080, 1511753895311.jpg [View same] [iqdb] [saucenao] [google] [report]

anyone knows what map (and/or mod) is this?

>> No.4999402

Why did you jump to that conclusion

>> No.4999405

I don't need sex appeal in my Doom mods. In fact it's shameless pandering and the musclegirl aesthetic that seems to be going on there rubs me the wrong way (pun intended). It's honestly bordering on fetish-y, and I'm not really into that.
I'm sure the mod will be fun, but this sort of pseudo-HDoom stuff isn't my taste.

>> No.4999408

no, I mean, I prefer the robot too

>> No.4999409

>I don't need sex appeal in my Doom mods
I do.

>> No.4999415

anon's pic is a character from high noon drifter

>> No.4999418

I just posted that image because my image folder is fucked
I didnt mean to imply I wanted a sexy robot you dummy

>> No.4999420


>> No.4999421

what's the .wad with the pyramid and the huge ass labyrinth in it?, I never played it but I saw it here several times

>> No.4999426

tnt.wad map 31.

alien vendetta map20.

>> No.4999435


I'd still be more than happy to hear whatever feedback you've got in mind, anon.
If it's stuff I've already changed, then that means it was the right idea to change it.

>> No.4999446
File: 637 KB, 1920x1080, Screenshot_Doom_20180823_205335.png [View same] [iqdb] [saucenao] [google] [report]

how do i make STFST be in the center

>> No.4999447

change the offsets of the sprite in slade

>> No.4999456
File: 637 KB, 1920x1080, Screenshot_Doom_20180823_210026.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4999465

>alien vendetta map20

>> No.4999586
File: 366 KB, 1920x1080, 2018-08-24-001234_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google] [report]

Was limited free look available in the original DOOM or re-releases? Or is it an option that comes solely from sourceports?

>> No.4999592

In Doom games Romero was THE level-designer. In Quake, however, he was A level-designer.

Yes or no?

>> No.4999593

no, you fool

>> No.4999596

Doom never had freelook. Heretic introduced keyboard freelook, and Hexen and Strife had it as well. Mouse freelook wouldn't come about until sourceports.

>> No.4999597

counting official releases only, then yes.

>> No.4999603

heretic/hexen/strife had mouse freelook through bmouse

>> No.4999606
File: 374 KB, 1920x1080, 2018-08-24-002421_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google] [report]

There isn't a better feel than chainsawing a Demon and having the camera shake all over the place with the saw stuck in his guts

Shit's cash

>> No.4999646

If yes, then what happened? How did he degrade from THE to A?

>> No.4999650

Magnetizing you to enemy is retarded though.

>> No.4999660

episode 1 just turned out well. "synergy" maybe
read "masters of doom" for context

>> No.4999691

When you die in the middle of a level, Is reloading a save from the beginning of said level instead of just respawning into an empty inventory pistol start cheating?

>> No.4999696


>> No.4999697

I'm aware, but the counter argument is - then why would the game not just reload to the start of the level with all the weapons you brought the first time?

>> No.4999702
File: 8 KB, 128x128, DOOR2_4.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4999703

that's just the way it's programmed. When you die it essentially reloads the level as if you just used the warp command to get to it.
I think the manual mentioned that saving is a good thing to do because of the pistol start mechanic.

>> No.4999705

Would you say this sort of thing is more like a happy accident than intended, then?


>> No.4999706

Is it just me or is PB harder to run than BD and D4D combined
it just fucking chugs

>> No.4999709
File: 7 KB, 128x128, DOOR9_1.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4999715

Because that way it was easier to test the levels.

>> No.4999717
File: 3.99 MB, 1360x768, scree0020.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4999723

It's just a natural result of how the maps were made. It's much faster to test from pistol starts than playing continuously to the map you're actually testing, and it ensures that players won't get fucked over if they die late in the game and their last save was a level or two back. It saves time for the developers and results in a better game for the players.

>> No.4999746
File: 13 KB, 76x172, kiddo.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.4999748

I have to forcibly restrain myself from adding a shoulder cannon and hookshot SSG for Doomslayer.

>> No.4999750

now do i have to make a DECORATE for custom textures also or can I just name them the same name as doom 2's texture? I've been looking through different wads to get an idea on how they added in their custom textures and some like the simpsons doom wad have the same name as doom 2's texture while other ones have custom names.

>> No.4999754

DECORATE has absolutely nothing to do with textures
https://doomwiki.org/wiki/TEXTURE1_and_TEXTURE2 - vanilla way of adding textures
in zdoom, just make sure they're between TX_START and TX_END markers (or in the textures folder for pk3s)

>> No.4999759

thanks, just making sure if i was doing it right with the markers from another tutorial

>> No.4999847

Ragnarok Online

>> No.4999856

that's why you run it through RMB and put that reject table to work

>> No.4999880

It's a massive amount of halfassed shit smooshed together in a way that doesn't really run all that well.

Probably does them no favours that they've lost their outside help because fucking drama and went full on NDA mode because somebody leaked a build of theirs.

>> No.4999976

hellbound map21

>> No.5000005

i think the mod is called Doom XP
the thread is on the Doomworld forums
there is also annother mod used for switch hunts too so maybe.

>> No.5000024

New thread.


>> No.5000454 [DELETED] 

thanks and checked
I can't find that mod, I just wanted to check the map anyway

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