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/vr/ - Retro Games


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File: 10 KB, 480x360, aladdin.jpg [View same] [iqdb] [saucenao] [google]
4978273 No.4978273 [Reply] [Original]

ITT: Game levels or game parts that in your opinion belong to a different game.

For example, Aladdin's (Genesis) "Inside the Lamp" level is basically an Earthworm Jim level. The same people worked on the games, but you got the feel this level clearly inspired creating EWJ.

>> No.4978310

>>4978273
That's because all of Dave Perry's games have the same terrible design.

>> No.4978402

Some Shadow Warrior levels felt like scraps from Duke Nukem. Like Auto Maul or Water Torture.

>> No.4978412

>>4978310
Cringe

>> No.4979008

>>4978273
The ending of Half Life feels like another game.

>> No.4979427

Talking about Earthworm Jim, 2 isn't a coherent game, but a mix of various others. I mean The Flying King, Inflated Head, Puppy Love are all totally different games.

>> No.4979483

>>4978273
It's considered good game design to change things up.

>> No.4979804

Doom's episode 1 felt like a proper game, then episode 2 and 3 felt like some fanmade hacks.

>> No.4980118

>>4979483
Since when? Putting unpolished mechanics is never a good idea.

>> No.4980137

Mario64 level, dire dire docks had a concept quality about it. It never really fitted right with the other levels in my opinion. Always felt like a rayman level of something

>> No.4980191

>>4978273
The final level of NES Contra 1 is better off in a game Set in the Alien universe. Also, Doom 2's area with SS soldiers and the Black Hole level in Star Fox 1.

>> No.4980570

>>4978273

The second half of Perfect Dark with the aliens would be better off as it's own game.

>> No.4981867

>>4980137
And its music is a league of its own.

>> No.4981954

toy story had a micro machines level

>> No.4982559

>>4981954

the genesis version also had a racing level where you ride on rc

>> No.4982565
File: 72 KB, 1280x720, 2869123-maxresdefault+(2).jpg [View same] [iqdb] [saucenao] [google]
4982565

>>4978273

Banjo Tooie had FPS levels that had the layouts ripped straight from goldeneye multiplayer maps

>> No.4982569

>>4981954
>>4982559
Toy Story is a different game in each level, only a few of them are traditional side-scrollers. it's a bit similar to the Earthworm Jim games.

>> No.4982576

The second episode of Duke Nukem 3D felt really out of space compared to Episodes 1 and 3

>> No.4982601
File: 80 KB, 400x300, streets-of-rage-2-usa042.png [View same] [iqdb] [saucenao] [google]
4982601

This part in Streets Of Rage 2 seems like it would fit better in a different game

>> No.4982615
File: 25 KB, 480x360, sm.jpg [View same] [iqdb] [saucenao] [google]
4982615

>>4982601
that part always reminded me of this Sailor Moon stage

>> No.4982618

>>4982576
out of space? it's in the space. and it's better than the half baked shit levels from episode 3 and 4.

>> No.4982774

>>4979008
>half life
>another game

TRIGGERED

>> No.4982848
File: 10 KB, 480x360, E1M6.jpg [View same] [iqdb] [saucenao] [google]
4982848

>>4978273
>>4979804
Hey look, it's MAP10 from Doom II
Except it's E1M6 from a Beta version of the first Doom

>> No.4982913
File: 17 KB, 212x156, Sentry_Drone.png [View same] [iqdb] [saucenao] [google]
4982913

>>4982618
WHIIIIIIIIIR

>> No.4982996
File: 23 KB, 418x314, ChallengePointsPic01.jpg [View same] [iqdb] [saucenao] [google]
4982996

The Hoth level in Shadows Of The Empire felt more like a tech demo or a prototype for a different game than the rest of the game

>> No.4983000
File: 47 KB, 236x194, sotesk.jpg [View same] [iqdb] [saucenao] [google]
4983000

>>4982996
And that game was Rogue Squadron.
The last level of SotE also felt like Star Wars Arcade.