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/vr/ - Retro Games


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File: 62 KB, 798x644, sony_trinitron1.jpg [View same] [iqdb] [saucenao] [google]
497738 No.497738 [Reply] [Original]

Does /vr/ have an old CRT they use specifically for retro games? Is it necessary for proper enjoyment?

>> No.497820

Can't play light-gun games with an LCD.

And many older games with limited color options made use of the fuzziness of CRTs to "make" new colors.

>> No.497824

I have an old CRT to play my games on
>because I'm too poor and lazy to get a flatscreen

>> No.497827

it is absolutely necessary. the sound quality has to be low in order to attain the proper experience.

>> No.497825

I play all 2D games new or old on a CRT

>> No.497828

>>497820
>And many older games with limited color options made use of the fuzziness of CRTs to "make" new colors.

The only stuff that does this are some computers which make color out of NTSC bleed, but that's a property of the video signal and not the display type.

>> No.497840

>>497820
see
>>497735

>> No.498854

Is it necessary for proper enjoyment? No, but certain older systems require a converter.

>> No.498868

Hey CRT-thread. I'm in a PAL region, and I have a CRT TV. It's a beko 24c763wns for what that's worth, it's a bog standard cheap TV we got about 5 years ago. What are the chances it will work with NTSC, and can I test that? I was thinking of buying a really cheap console+game online and testing it that way

>> No.499013

>>498868
A nicer question would be if your TV supported 60hz, which is another way of putting NTSC, since a TV can support 60hz but not NTSC. It's usually written at the back of the set if 60hz are supported, but if not (unlikely) the screen will just go crazy and fuzz, no risk at all. To answer your question though, any post-1995 TV should do fine for NTSC colors on anything non interlaced. Otherwise you'll just see stuff in black and white (which is mandatory for 480i on some sets). Since you're from the PAL region, you will have a better time with RGB signals through SCART cables. While NTSC is color encoding through composite/s-video (50hz counterpart of it is PAL, if we don't account for 60hz PAL, not supported by 5th Gen consoles and below), RGB is pure, raw color. Needless to say RGB gives fuckall about PAL or NTSC and just pushes colors and you won't have a problem with it as long as your TV can go to 60hz.

>tl;dr

Check the back of the TV and read if 60hz is supported. If the TV is relatively new it most likely will. NTSC means 60hz through rf/composite/s-video. Unless you can't, RGB is recommended.

>> No.499019

>>499013
damn, just checked and it only mentions 50hz. Oh well.

>> No.499031

>>499019
Well you could try with any terrestrial/satellite decoder if you have it, it should have an NTSC mode that you can test.

>> No.499045

Depends how anal you are really, a big problem is that lightgun games only work on CRT TVs so that's a good reason to buy one.

Other problems pretty much involve how the game looks, like stretchy screen.

Considering how cheap they are nowadays, I would say it's worth having one if you have room.

>> No.499047

>>499031
I don't. No biggie anyway,

>> No.499064

>>499047
What consoles you got over there? Some 6th gen games have options for 60hz. Sometimes even consoles, like the first Xbox I think.

>> No.499073

>>499064
none at the moment, I do all my gaming on my PC. I was planning for the future when I move out.

>> No.499072

>>497738

I have six TVs in my house, and only one of them isn't a CRT.

>> No.499095

>>497738
Yes and yes

>> No.499096

>>499064
Gamecube games like Mario Kart or F-Zero GX can run on 60Hz, confused the shit out of me back then.

But I thought higher number is always better and chose 60Hz

>> No.499110

>>499096
Well it is better if you put smoothness over everything, but 50hz has an higher internal resolution and you can see more stuff at the cost of 10 frames per second. The timing should be the same though, if Nintendo cared enough to optimize it for 50hz.

>> No.499130

I have two CRT, maybe later a I will buy a CRT TV with hdmi input.

>> No.499149

>>499110
>but 50hz has an higher internal resolution and you can see more stuff

Imagine a world where everyone used PAL and 'more stuff' didn't mean 'horizontal coloured bars' most of the time.

Being Europe is suffering.

>> No.499178

>>499149
If everyone in the world used PAL, there would be no 'horizontal coloured bars', because they'd give every game the same treatment as some NES games and Streets of Rage 2, which meant 256x240 and 320x240 (5th gen used 320x256 a lot), instead of the almost omnipresent 224p with horizontal bars.

Oh well, at least you're in for a treat on 16:9 displays.

>> No.499205

>Is it necessary for proper enjoyment?

only If you are some wierd elitist who thinks graphics matter the most.
If you are just some guy who likes videogames you only need a pc with a bunch of emulators and a decent controller.

>> No.499308

>>499205
>only If you are some wierd elitist

People who enjoy lightgun games confirmed weird elitists.

>> No.499324

>>499308

sorry I forgot about those.
yeah, if you are really into lightgun games you need a crt.

>> No.499331

>>499178
You mean old PAL games work on 16:9 better? I tend to use 14:9 for most games, isn't that stretched, but the picture isn't small either.

I have no room to put a CRT TV, so I just have a 32" LCD where only consoles up to gen 6 are hooked onto. Sucks somehow, I need to get a new CRT when I move out.

>> No.499365

>>499331
Nah, but you could use the black bars to your advantage by cutting them off with the zoom button if they bothered you, just saiyan. Most 5th gen games don't deal with black bars anymore.

>> No.499393
File: 48 KB, 1555x874, 2.png [View same] [iqdb] [saucenao] [google]
499393

>>499331
The PAL borders in this image are arbitrary, but it should give you the right idea. Ignore the pink box - most games don't pay attention to the premise of an action/title-safe area.

>> No.499419

>>499393
I don't get that pic.

>> No.499841

I've got a working 15" CRT from 1987 (I think) and is the same one I played Mario and Duck Hunt on when I could barely walk. Some guy at the flea market fixed it for me for $200 a few years ago.

I still prefer playing games on my ancient fake-HDTV though, since it's a projection screen and has terrible blurring and color bleeding which makes anything looks amazing, unless said thing is higher resolution than 800x600. Also it's huge (56" 5:4) so I can just sit anywhere in my TV room.

I really don't get all the people in the emulation filter threads though, those screenshots mostly look like garbage and nothing like it should. Maybe there's something weird with the new parts in my CRT after it was fixed though and it doesn't display properly, I dunno. It's also mostly SNES and Genesis filters I see so it's harder to compare, and I have neither of those in working order, the only ones that work are my NES and TG-16.

>> No.499850

>>499841
>video games on an analog RPTV
It's like early-90s heaven.

>> No.502130

>>499419
Consider the purple box a normal wide-screen (16:9) TV. Since a PAL console (<=gen5) will put borders (the blue boxes) on the game picture (green box) to compensate for the increased number of available lines, we can scale those borders (blue) off the screen, using more horizontal space, without cropping the actual game picture (the green box).

This creates a larger picture on wide-screen televisions (the orange box).

On top of this - certain content (usually not games) will intentionally place content a certain distance from the edge of the image to cope with the over-scan of CRT televisions, specifying an area as 'action-safe'. This PNG deals with the few (few, few, few) games that do this - as such, assuming the game uses an action-safe area (and doesn't place detail on the edge of the screen) - we can further scale the green box to the point where we begin to crop both the borders and itself (the pink top and bottom are no longer visible), reducing the borders even further.

You generally don't want to do the latter, but there is no harm in doing the former if you want a larger picture, and don't like horizontal borders.

>> No.502205
File: 1.13 MB, 3280x2460, 100_2536.jpg [View same] [iqdb] [saucenao] [google]
502205

>>499072
>I have six TVs in my house, and only one of them isn't a CRT
Heh, same here.

Also, there's a week old CRT thread still up here
>>451168

>> No.502325

>>497827
Hearing Joust SFX with some good headphones is godlike. Williams sound design in general is also godlike.

>> No.504108
File: 6 KB, 600x505, robotron2084.png [View same] [iqdb] [saucenao] [google]
504108

>>502325

Most of their video game releases are pretty damn impressive for the time period.

>> No.506129

>>497738
>an old CRT

I have in fact a new one. It's from 2007 or something.

>> No.506131

>>497828
>The only stuff that does this are some computers which make color out of NTSC bleed, but that's a property of the video signal and not the display type.

Sonic waterfalls.gif

>> No.506160

>throw away 20" CRT and buy a HD LCD
>realise the error of my ways the moment i go to play NES
>cannot find a decent CRT with the correct inputs anywhere

Fuck.

I've checked thrift stores and they don't sell them any more and my local recycle place doesnt sell any of the electronics the receive.

>> No.506165

>>499205

if you try to play old console games on non-crt tv's there's going to be input lag. This is the main reason I use CRT's

besides that, there's something about playing games on a CRT that feels right, since that's what I'm used to.

that being said, if you have download older games on virtual console /xbox arcade / ps3whatever the lag you get from running on a HDTV is gone, so those are fine as long as you're ok with using a non-native controller

>> No.509415

>>497738

daily bump

>> No.509456

>>497738

I don't alway use them for retro games. I use one for every computer I have, except my laptops. They're useful because I don't alway use the highest resolution of each screen depending of the system, if they were LCDs, it would have been painful to see all this blurry mess...

>> No.511769

Playing any classic game on a flat HD LCD screen just isn't the same, especially on a modern system.

They can be enjoyed that way, but you don't get the same sense of nostalgia as if you use equipment from the era.

>> No.511785
File: 30 KB, 800x600, amiga1080.jpg [View same] [iqdb] [saucenao] [google]
511785

Yes.
Many variations of these.

>> No.511794

>>511769
>but you don't get the same sense of nostalgia as if you use equipment from the era.

No but I get a way better sense of having about 2 extra cubic feet of space in my room.

>> No.511807

>>511794
That's a good point. I have a Sharp Linytron sitting on my desk that doesn't even have the right connectors.

>> No.511813
File: 11 KB, 234x213, 1321593145408.jpg [View same] [iqdb] [saucenao] [google]
511813

>>511794
>he doesn't have more than one room for his game collection

>> No.511834

>>511813
>implying I need a more than a closet thanks to compact PC jewel cases

I don't collect console games, that is my brother's thing. Although I am trying to get started with an Atari collection, in which case I may well want to dig out our CRT from storage.

>> No.511837

I'm going to get my Parent's big ass crt soon, I'm pretty sure it's not an HD one but I don't know how I can check

They said I could have it, but it's heavy as fuck and my dad is either working or sleeping and I can't get my friends to help me with anything.

>> No.511859

>>511837
You don't want an HD CRT, though. They have the same scaling and latency issues LCDs do, though not on as large of a scale. Assuming you're going to be using the TV for 240p and 480i games, you want a standard definition.

>> No.511864

>>497738
>Does /vr/ have an old CRT they use specifically for retro games? Is it necessary for proper enjoyment?

Pretty much. Even if you're not interested in having an "authentic experience," I've found playing old games on my big HDTV to be a complete eyestrain. You might not have that problem but I literally find them unplayable.

Exception to the rule: I imagine one could get away with using a low-resolution portable LCD screen, and I'd like to hear feedback on how Virtual Console games look on the 3DS XL.

>> No.511874

>>511859
Yeah that's the point, I'd rather not an HD one

>> No.511890

My living room has a CTR TV with a NES, a SNES, a N64, a GCN+GBA Player (on components), and a PS2 (components),
and a 40" LED for my gaming PC.

Nothing is missing.

>> No.511931
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511931

>>511864
>I imagine one could get away with using a low-resolution portable LCD screen
I really need to find out why this won't work with my SNES/N64; Maybe it's the lack of grounding.

>> No.511947

>>511864
I have a metric buttfuckton of VC games from my ambassador 3DS
I don't have an eye for accuracy but I never felt any lag while playing them

>> No.511982
File: 2.55 MB, 2592x1944, Sonic 2 Component Compressed.jpg [View same] [iqdb] [saucenao] [google]
511982

>>511874
Oh, my mistake. I just notice a lot of people looking specifically for an HD CRT because they think being a CRT would automatically get rid of the issues an LCD HDTV has.

I just have an Insignia from 2006 with component inputs. It's starting to get a little bit warped and wonky but aside from that and a few other random issues it's a beaut. I'm still mindlessly checking Craigslist for PVMs in the area, though. I've been sitting on these BNC converters for over a year now.

>> No.513334
File: 2.08 MB, 3280x2460, 100_2541.jpg [View same] [iqdb] [saucenao] [google]
513334

>>511982
Is it just the photo, or does Sonic's colors really blend into the background that much?

Sonic 2 over component via the Wii.

>> No.513962
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513962

can get a Sony KX-20PS1 RGB monitor for $30.

Just wondering if this is as good as a PVM?

>> No.513971

>>513962

No, it's a consumer-grade TV, it won't have a picture as good as the one produced by professional Field/Broadcasting monitors. But at least, it's still trinitron, so the quality will still be good overall. Just check if the picture have any flaws.

>> No.514031
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514031

>>513971
The guy who is selling it just bought it but didnt realize it wasnt a TV, he doesnt have any BNC or SCART cables so he can't test it.

>> No.514091

I picked up a CRT last week only because I started collecting old games and every other TV in my house was constantly in use by someone else, so I just wanted a small one for my room. I really do enjoy it, I can't say for sure if it makes the experience better though. But it looks really bad playing a game whose native resolution is around 200 x 300 on a 40 in plasma screen.

>> No.514338
File: 129 KB, 500x375, 3090817758_e7e406b290.jpg [View same] [iqdb] [saucenao] [google]
514338

Bow Down to your God!!

Samsung GX master race here.

>> No.514347

>>499393
How in the hell can there be two different 4:3? That doesn't make any sense, the very definition is the aspect ratio

>> No.514608
File: 187 KB, 499x350, 2gDX4.gif [View same] [iqdb] [saucenao] [google]
514608

>>514338
"This big glass tube is heavy, sure, but what can we do to make the front of the monitor even heavier? Any ideas?"
"We could mount big speakers on hinges on the front."

>> No.514614

How do I fix latency issues in my LCDs?

>> No.514620

>>514614

YOU CAN'T

>> No.514626
File: 22 KB, 340x234, image.jpg [View same] [iqdb] [saucenao] [google]
514626

>>514620
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

>> No.515814
File: 1.38 MB, 3280x2460, 100_2847.jpg [View same] [iqdb] [saucenao] [google]
515814

>>514338
>Bow Down to your God!!
no u

Got mine for $5at a flea market last night.

>>514608
It's only 13in, and the speakers are very light; 30lbs in all.

>> No.517179
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517179

>>499072

Well, I have 5 of them, and the only CRT is in my room. Good thing I didn't dispose of it after the 2011 8.8 earthquake in my country. I'm very proud it didn't get any damage.

>> No.518343

Hey CRT general, I was wondering just how a CRT I've had lying around for a couple of years is for older games. Anyone familiar with the Samsung TX-S2783X?

>> No.520431

>>506165
>if you try to play old console games on non-crt tv's there's going to be input lag. This is the main reason I use CRT's

I can back this claim up. That shit is really noticeable when I was playing Virtual On.

>> No.520540

No, and it's not necessary because I use a 120Hz LCD + emulators modified for software black frame insertion.

>> No.520596

No. This is a misconception that retro game hipsters like to throw around this board a lot.

I grew up playing these games on old televisions, and I don't need a clunky old CRT to relive the experience. That's what the scanline options are built into emulators for.

>> No.521086
File: 33 KB, 816x612, 922947_10151658775310337_1105830090_n.jpg [View same] [iqdb] [saucenao] [google]
521086

This TV is $5, but it only has composite inputs.

would it be ok for 8bit and 16bit consoles?

>> No.521103

>>521086
>would it be ok for 8bit and 16bit consoles?
What ever you can afford is perfectly fine.

Games won't look amazing, but they'll play perfectly fine.

>> No.521118

>>521086
If it's just $5 and you really can't find one with at least S-Video, you could go ahead and grab it. I have a Trinitron with only composite, and the image clarity is good enough for me, although I am still on the lookout for a better one.

>> No.521154

>>521086
Pretty sure composite is the best quality NES, SNES and genesis can output unless you have an RGB monitor.

>> No.521160

>>521154
SNES and Genesis both put out S-Video.

>> No.521173

>>521160
>genesis

not without modification

>> No.521183

>>521173
Could have sworn the model 3 did.

>> No.521265

>>497738
I don't I have a modern CRT TV. I don't have any consoles hooked up to it, I used to have them hooked up though. I just emulate on my CRT monitor now.

>> No.521267

>>521183
nope, that can't even do RGB.

>> No.521286

>>521086
If you are electronically minded, some cheap CRT TV's can be modified to accept RGB signals.

Cheap chinese TV's were mass produced and shipped all over the world, the TV's are all made the same but for non Euro ones they just leave out the SCART connector.

>> No.521314

>>521286
http://www.youtube.com/watch?v=gIiePRkHuTw

>> No.521836

>>521314
>>521286
Any guides on how to do this?

>> No.521865
File: 548 KB, 1024x1365, 1.jpg [View same] [iqdb] [saucenao] [google]
521865

Managed to get this for £200 (+courier) from a broadcast equipment supplier in London. Should turn up tomorrow or the day after, hopefully in one piece. A little more than I would have liked to have paid, but there isn't much I can do about that without moving to one of the big southern cities.

>> No.523736

is the Sony PVM-14M4A any good? it looks like it has svideo and rgb

>> No.524062

>>523736

According to this http://isurplus.com.au/manuals/Sony%20PVM-14M4A%20Monitor%20Brochure.pdf , it should do the thing.

>> No.526029

Just got one today at Goodwill for like fifteen dollars. Blew my mind away how much better my Genesis and Saturn games looked on it compared to an HD TV. Last time I used a CRT was like ten years ago.

>> No.526042

>>526029
Yup. That was my reaction after digging out my old HDTV. I remembered why I thought DKC had good graphics. Its because it does, if you aren't viewing it through a pixelated PC monitor or washed out HDTV.

>> No.526234

>>497738
Holy crap man, I had that model but the number and power buttons were right below the bottom of the screen.

I currently have a Sharp X-Flat I got just before CRTs were going out in favor for the real flat screens. I use it for dvds and vidya (don't care for cable).