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/vr/ - Retro Games


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4968982 No.4968982 [Reply] [Original] [archived.moe]

What's the most beautiful /vr/ game?

>> No.4968986
File: 1.88 MB, 470x284, tumblr_ohs5tg6U0P1r7sijxo1_500.gif [View same] [iqdb] [saucenao] [google] [report]
4968986

>>4968982
SF3, but Capcom usually delivers.

>> No.4968987
File: 61 KB, 640x480, 21-endingproper34.jpg [View same] [iqdb] [saucenao] [google] [report]
4968987

>>4968982
Chrono Cross.

>> No.4968989

BoF 4 is untouchable.

>> No.4968997

>>4968982
BoF 4. You can't top it's sprite work combined with it's consistent art style.

>> No.4969013
File: 47 KB, 320x240, sailormoonarcade-2.png [View same] [iqdb] [saucenao] [google] [report]
4969013

>> No.4969283

BoF4 is my answer and undoubtedly so. You just can't touch its spritework.

>> No.4969305
File: 53 KB, 640x480, 1-Breath_of_Fire_IV_01320.jpg [View same] [iqdb] [saucenao] [google] [report]
4969305

>this washed out shit
>most beautiful
You niggers need to separate animation from spritework. The spirtes aren't even that great, they're tiny RPG sprites similar to FFT and many others.

>> No.4969315

>>4969305

You sound like you unironically think the N64 is a good console.

>> No.4969326

>>4969315
What made you think I think that?
This isn't about console wars, there's many other Playstation games that look better than Washedout colors of Fire 4, but there's even better looking games in arcades.

>> No.4969327
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4969327

>> No.4969356
File: 37 KB, 425x450, 1510849990648.gif [View same] [iqdb] [saucenao] [google] [report]
4969356

>>4969305
>separate animation from spritework

>> No.4969361
File: 101 KB, 640x480, 2633182349fe6c21204e0b7c1872d6062c04bfe2.jpg [View same] [iqdb] [saucenao] [google] [report]
4969361

>>4969356
BoF4's strenght is the animation, not the actual spritework detail, it looks average, and the clash with primitive 3D enviroments don't help much.

>> No.4969398
File: 181 KB, 1440x1029, hood.jpg [View same] [iqdb] [saucenao] [google] [report]
4969398

No game has ever come close to matching the realism of Guardians of the Hood.

>> No.4969509

Sonic CD is the most gorgeous /vr/ platformer

>> No.4969550

>>4969305
Why are there only children there?

>> No.4969568
File: 87 KB, 640x480, torin's passage tree.png [View same] [iqdb] [saucenao] [google] [report]
4969568

>>4968982

any infinity engine game
Torin's Passage
The Last Express
Dragon's Lair

>> No.4969572

>>4968982
Uncharted Waters

>> No.4969573

i'll never not love yoshi's island's crayon aesthetic

>> No.4969574

>>4969568
Fucking trash

>> No.4969591

>>4968982
Metal Slug

>> No.4969613
File: 189 KB, 320x240, tumblr_inline_nd7jn1Vj0R1qg238w.png [View same] [iqdb] [saucenao] [google] [report]
4969613

>>4969305
>whaaa a desert town is sandy colored

Nice cherry picking, Kiddo

>> No.4969632
File: 1.02 MB, 1666x1632, 1496366811869.jpg [View same] [iqdb] [saucenao] [google] [report]
4969632

For me it's SaGa Frontier 2 by a lot.

>> No.4969669
File: 399 KB, 400x469, Ginny_(Light_Novel).png [View same] [iqdb] [saucenao] [google] [report]
4969669

>>4969632
Patrician taste.

Not only is it a beautiful game, but it's got one of the best soundtracks ever recorded.

>> No.4969686

>>4969361
>and the clash with primitive 3D enviroments don't help much
BoF4's whole deal is how little it clashes. It's really seamless looking at native resolution.

>> No.4969709

>>4968982
you can't just pick one, i'd be here all day if i talked about every 2d arcade game that made me drain my balls

samurai showdown, metal slug, street fighter 3, and in the hunt have some of the most lush colors i've ever seen in a video game.

>> No.4969716

>>4969632
Fantastic background art, but bad character designs and sprites

>> No.4969720

>>4969669
And a decent challenge on top of it all. The game really doesn't get enough love.

>> No.4969738

I'm gonna be contrarian here and say EINHANDER

>> No.4969745

>>4969716
I quite like the sprite work. To me you described Legend if Mana.

>> No.4969756
File: 1.04 MB, 1024x600, IMG_0175.jpg [View same] [iqdb] [saucenao] [google] [report]
4969756

>>4969745
If you want excellent sprites in an RPG, look no further

>> No.4969776

>>4969756
It's quite amazing what a jump from Suikoden 1 this was. Which was actually a pretty ugly game in places.

>> No.4969783
File: 22 KB, 500x467, tumblr_nigqt7zqmy1sibomdo1_500[1].gif [View same] [iqdb] [saucenao] [google] [report]
4969783

>>4968982
>What's the most beautiful /vr/ game?

Kirby's Adventure.

>> No.4969785
File: 43 KB, 320x224, SbTl21v.png [View same] [iqdb] [saucenao] [google] [report]
4969785

>>4969716
I really liked the sprite work (although they don't do any justice to the character designs), but the big battle sprites were pretty terrible looking.

>> No.4969794
File: 14 KB, 256x224, gfs_3940_2_1.jpg [View same] [iqdb] [saucenao] [google] [report]
4969794

Rondo of Blood

>> No.4969796

>>4968987
I think as far as the 3d models of Playstation era Squaresoft games goes, CC is the best. The style went well with the limitations of the hardware. Really pretty backgrounds and setting, as well. But I always thought the CGs kinda looked off, especially the dragons. They kinda looked like balloons floating to me.

>> No.4969798
File: 31 KB, 400x226, popo1.jpg [View same] [iqdb] [saucenao] [google] [report]
4969798

>>4969756
It's all taste, I don't love tge Suikoden sprites as much. But BoF4 beats them both by a mile.

Also Popolocrois, nice charming sprites imo. That's a great looking game all round.

>> No.4969803
File: 1.66 MB, 500x705, 31ca47edefe9bdd86767c085a75269c6.gif [View same] [iqdb] [saucenao] [google] [report]
4969803

>> No.4969809
File: 72 KB, 354x313, vampire_victor1433536384765.gif [View same] [iqdb] [saucenao] [google] [report]
4969809

Can we post cps-2 games or it's cheating?

>> No.4970101

>>4969785
There was a strange trend of huge hands at the time. I remember Azure Dreams had them as well, and a few others I can't remember off the top of my head. It really doesn't look very good anymore.

>> No.4970267

Do I have play BoF games in order or are they unrelated to each other?

>> No.4970268

>>4970267
They're very loosely tied together so you can play them however you want

>> No.4970270

>>4970268
Ah cool, any recommendations on which ones to check out?

>> No.4970273

>>4969327
Underrated post

>> No.4970275
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4970275

>>4969809
Or NEO•GEO games.

>> No.4970276

>>4970270
1 is very much an old style jrpg so don't start with it unless you're tolerant of those kind of games, and 2 can be kinda hard at the start when you're alone
Other than that you can just pick the one that looks most interesting

>> No.4970289

Crash bandicoot 3 is somewhat pretty to look at.

>> No.4970291

>>4970270

3 has the best script, it's a rare instance where someone at Capcom knew how to write something. 4 is also a must play, it's not as good as 3 but it makes up in presentation. Haven't played the SNES ones.

>> No.4970294

>>4969785
I've heard that they were designed to look good in motion and while being scaled up and down with the camera zoom

I do have to admit they look a lot better on a smaller crt

>> No.4970304

>>4970294
Those zoom effects are the one thing I don't like about the game's visuals

>> No.4970306

>>4969326
Why don't you post some of them then?

>> No.4970393

>>4970101
I found the big feet trend more curious, look how they're the length of her torso. It culminated in Kingdom Hearts which was just ridiculous.

>> No.4970617

>>4970276
>>4970291
Nice thanks

>> No.4970694

>>4969305
>unironical bilinear filtering

>> No.4970697

>>4968982
What is this game OP?

>> No.4970709

>>4970697
>I'm a lazy little bitch who can't click the arrow to search via google

>> No.4970719

>>4969613
That still looks washed out. Don't get me wrong, I dig the aesthetic myself, but I can see how someone may dislike it.
>>4970694
There's literally nothing wrong with bilinear filtering.

>> No.4970724

>>4970304
Ohh I liked those.

>> No.4970727
File: 66 KB, 640x480, wardner-02.png [View same] [iqdb] [saucenao] [google] [report]
4970727

>>4970719
I would say it looks more natural than typical neon green for foliage look, but wouldn't call it washed out.

>> No.4970737
File: 105 KB, 600x450, legend_of_mana_001.jpg [View same] [iqdb] [saucenao] [google] [report]
4970737

>>4969745
Fuck you, she's beautiful

>> No.4970740
File: 1.30 MB, 470x299, kirby_nes.gif [View same] [iqdb] [saucenao] [google] [report]
4970740

>>4969783
Too much awesomeness with so little hardware.

>> No.4970741
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4970741

>> No.4970746
File: 1.60 MB, 320x224, Garou-Mark-of-the-wolves-01.gif [View same] [iqdb] [saucenao] [google] [report]
4970746

>> No.4970818

>>4969794
Hahaha

>> No.4970834
File: 45 KB, 192x192, dick.gif [View same] [iqdb] [saucenao] [google] [report]
4970834

Without any questiuon Garou Mark of the wolves, Street fighter III ties with it too

its just animation porn. the movement of the characters is just superb to the point that I declare it the best animated 2d game in existance. The backgrounds are also an magnificent plus that make me put it over SF3

>> No.4970838
File: 70 KB, 136x207, kimjaohoon-risingkick.gif [View same] [iqdb] [saucenao] [google] [report]
4970838

>>4970834

>> No.4970841
File: 700 KB, 498x486, rock howard.gif [View same] [iqdb] [saucenao] [google] [report]
4970841

>>4970838
last example

>> No.4970847

>>4969783
>>4970740
God damn I can hardly believe it's a NES game. Really elegant use of the palette.

>> No.4970930
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4970930

>>4968982
PC-98 would be cheating

>> No.4972668

>>4969794
I love Rondo's sprites, but the backgrounds can get pretty bare at times. Dracula X is arguably the better looking game.

>> No.4972909

>>4970834
It's a nice looking game, and was a HUGE step up over SNKs other efforts of the time. But it's not quite on the level of SF3

>> No.4972926

>>4969794
This and Symphony have some damn fine spritework.

>> No.4972929

>>4970270
1 and 2 aren't bad, but there's a huge jump in quality for 3 and 4. 5 is weird as shit and plays nothing like the other ones. I'd play 3 and 4 first, then maybe loop back to 1 and 2 - maybe just 2 if you aren't sure. Once you're done with them all, go ahead and give 5 a try if you're starved for more BoF.

>> No.4972934

>>4970737
The background is gorgeous. Dude looks hideous though.

>> No.4972935

>>4970930
Bad art shaded to the absolute Nth degree. Like most euro pixel art.

>> No.4973002
File: 131 KB, 500x432, 7AB156B2-7886-4020-A0BB-A3D6FB3D1068.gif [View same] [iqdb] [saucenao] [google] [report]
4973002

>>4972668
The backgrounds of most PC Engine games usually look a little threadbare compared to Genesis or SNES even on larger Hucards or CD-Rom games. Maybe someone smarter than I am can chime in and explain why that is. I know PC Engine can’t do hardware multi scrolling, but the color depth and sprite/tile size seem about the same...

>> No.4973073

>>4972935
Still looks beautiful, what's your point?

>> No.4973286

>>4972935
Weak bait

>> No.4973295

>>4973002
Its simply the lack of multiple layers combined with the games being old. Many 80s era Genesis games also look basic, particularly ones where they don't bother to use the Genesis' multiple scrolling layers.

>> No.4973396
File: 41 KB, 304x224, metalslug2-9.png [View same] [iqdb] [saucenao] [google] [report]
4973396

Metal Slug X

also, honourable mention goes to Planescape: Torment for looking like the weirdest goddamn RPG ever to grace the PC

>> No.4973410

>>4973396
I absolutely love the graphics of PST, very under-rated in that department. Nice big sprites, very detailed backgrounds.

Metal Slug, or the early ones at least, are possibly the most graphically impressive games ever made.

>> No.4973454
File: 204 KB, 640x480, dead_nations000.gif [View same] [iqdb] [saucenao] [google] [report]
4973454

>>4973410
modding it to larger resolutions really did justice to how intricate the whole setting in Planescape can get. PS:T definately sets most RPGs apart when the latter tend to go for the generic fantasy stuff even when they tried deviating a bit.

Only closet thing anybody ever managed to match how bizzare it looks would probably be Morrowind eventhough it's in the rather ugly early 00s 3d

>> No.4973475

>>4973410
>>4973454
Are there any other retro CRPGs where the main character is kinda defined? I mean sure you can choose the Endless' stats, but I think it really helped the story of Planescape Torment that it wasn't a fully customized character.

>> No.4973506

>>4973475
as in, a main that's pre-made like in JRPGs? I know Ultima from V onwards makes the Avatar the main character but he's supposedly more or less the player's self-insert much like how Gordon Freeman was.

>> No.4974029

>>4973002
Which Sailor Moon game is that from?

>> No.4974040

>>4969809
That gif is missing like half of its frames, was it taken from the PS1 port or something?

>> No.4974412

>>4974040
OHH SNAP!!

>> No.4974437

>>4969632
This by far

>>4968986
>all those frames per second when Elena falls down
hnnnngggghh

>> No.4974442

>>4969756
the srites of people standing or walking, with their legs so close together and arms to the sides, look too stiff to me to be honest

>> No.4974460

>>4968986
pretty, but also heavily rotoscoped. when you compare the heads with the bodies, you notice "the strings holding it up", if you will. slick, but not technically impressive

>> No.4974476
File: 1.91 MB, 350x262, tumblr_o2ibpgygTE1usrgjso1_400.gif [View same] [iqdb] [saucenao] [google] [report]
4974476

>>4974460
It still looks incredible though.

>> No.4974504

>>4968986
>>4974460
>>4974476
SF3 looks fantastic, but I feel like using Elena is a bad representation due to the rotoscoping. I've never liked how she was animated. It looks weird and off and clashes with everybody else.

I guess people just look at her and say "more frames = better animation"?

>> No.4974514
File: 484 KB, 2560x2048, 2871859-2248436418-Holod.png [View same] [iqdb] [saucenao] [google] [report]
4974514

Perhaps not the best, but one of my favourite 8-bit art styles and colour palettes are the GBC Zelda games.

The GBC palette is so nice after the NES which has a largely mediocre palette, and a lot of devs had a hard-on for its ugly shades of brown for some reason.

>> No.4974518
File: 972 KB, 2560x2048, z4overworld.png [View same] [iqdb] [saucenao] [google] [report]
4974518

>>4974514
Link's Awakening DX is a lot more muted by comparison. I wonder if that's because it pre-dates the trend of bumping up brightness in order to increase visibility.

Then again the Oracle games have an extra-light palette for the GBA so perhaps it was just a matter of art direction rather than pragmatism.

>> No.4974526
File: 67 KB, 800x450, 731018237823947146.jpg [View same] [iqdb] [saucenao] [google] [report]
4974526

As simplistic as they are I'll never not love Earthbound's visuals, battle backgrounds especially.

>> No.4974540
File: 1.61 MB, 500x288, tumblr_nq55txrHOG1rn0wpho1_500.gif [View same] [iqdb] [saucenao] [google] [report]
4974540

>>4974504
Yeah she's my favorite character and I love her animations so I post her often.

>> No.4974587

>>4968982
You already posted it, OP. A shame nowadays I find RPGs boring and can't beat them.

>> No.4974689
File: 116 KB, 818x503, f61971985ffe0350aaa1897dd3683bda.gif [View same] [iqdb] [saucenao] [google] [report]
4974689

>>4970740
>>4969783
/thread
Kirby's Adventure is a goddamned masterpiece

>> No.4974703

>>4968982
Let's make a list of most beautiful /vr/ games by console:

>NES - Kirby's Adventure
>SNES - ?
>Mega Drive - ?
>Genesis - ?
>Saturn - ?
>PSX - Breath of Fire IV
>N64 - ?
>GB - ?
>GBC - ?
>Dreamcast - ?
>Game Gear - ?
>Neo Geo - ?
>Atari - ?
>Wonderswan color - ???

>> No.4974705

>>4974518
>>4974514
Link's Awakening was made for black and white screens. You'll notice a lot of the colors in LA:DX are lines and have a high contrast in value (how dark or light they are)
Additionally I think LA:DX still had to be able to run on original gameboys, meaning the artwork still had to support being readable in black and white even after porting it.

It's easier to see on the vertical faces of walls when comparing the two images. OAG/OAS could rely on a field of color to convey something was a different surface, so the walls are bit more subdued. The walls in LA:DX however almost all feature heavy black lines. Look at anywhere you see bricks.

>> No.4974734
File: 8 KB, 224x144, wild card.png [View same] [iqdb] [saucenao] [google] [report]
4974734

>>4974703
>Wonderswan color
leaning towards pic related, but star hearts, blue wing blitz, and pretty much all the square ports look good.

>> No.4974737
File: 161 KB, 640x448, princess crown.jpg [View same] [iqdb] [saucenao] [google] [report]
4974737

>>4974703
>Saturn

>> No.4975152
File: 34 KB, 600x525, Takahashi_Meijin_no_Bouken_Jima_IV_Japan_En_by_Demiforce_v1.0_Adventure_Island_IV_-0_Copy_grande.jpg [View same] [iqdb] [saucenao] [google] [report]
4975152

>>4970740
It's a real shame console generations are so short nowadays. It's interesting to see how software developers innovate with the ingenious pushing of hardware power. Software development lasted over 10 years. Really interesting shit came out in the end including some unreleased prototypes with lots of promise.

Especially since the "hardware bump" is bigger. Oh well........

>> No.4975849

>>4974737
this looks awful

>> No.4975884
File: 414 KB, 499x477, cycling.gif [View same] [iqdb] [saucenao] [google] [report]
4975884

http://www.effectgames.com/effect/article-Old_School_Color_Cycling_with_HTML5.html

>> No.4976258
File: 406 KB, 2560x1440, PSP_Go_comfy.jpg [View same] [iqdb] [saucenao] [google] [report]
4976258

>>4974514
They are bretty gud

>> No.4976265

>>4974540

old school capcom fighters are like porn for the eyes

>> No.4976274

I'd say Fallout 1/2, Ultimate Doom or Baldur's Gate

>> No.4976283

>>4970697
Breath of Fire 4

>> No.4976287

There were certainly other games that achieved more technologically, but for beauty in the sense of "beyond kino and into the realm of the sublime," the only real option is Terranigma.

The final scene in Crysta can be summed up as experiencing first-hand The Last Temptation of Christ. There is nothing stopping you from walking around town forever, enjoying your idyllic life there, being satisfied with that as a conclusion, and simply turning off the console. You don't have to die. You have the personal agency to choose. But you chose to accept your own death as the price of everyone else's happiness. And flying over the world as a bird, you cried. Not because it was sad, but because it was so perfectly beautiful in its bittersweetness. That is the essence of the sublime.

>> No.4976386

>>4974476
>>4974540
>>4976265
I don't know anything about SF and now I want to try one out on the PS2. I see there's a SF Alpha 3 and SF III: 3rd Strike, are either of these the same game as the one that's being posted? If not, which one would you recommend to a newbie?

>> No.4976398

>>4976386

third strike is the one that's being posted. Alpha 3 is gorgeous too

>> No.4976401
File: 1.59 MB, 1920x1152, PffZV18.gif [View same] [iqdb] [saucenao] [google] [report]
4976401

>>4976265
I like Capcom fighters over most others. With that said I think Garou takes the cake over any Capcom sprite based fighter.

>> No.4976408
File: 1.51 MB, 300x200, kob50_6058092.gif [View same] [iqdb] [saucenao] [google] [report]
4976408

>>4976401
For myself, I strongly prefer SNK fighters to Capcom's but I think SF3 puts every SNK fighter before and after it to shame. XII and XIII might be close if the art style wasn't such ass.

>> No.4976416

>>4975152
What are you even getting at? Did you forget how short lived most systems were... always?

360 and ps3 lasted 8 and 7 years respectively without having a successor, even when they received one they had games released for a while after.

No Sega system lasted that long ever. Nintendo was the same in that their NES lasted 7 years and only had a few years of launches after. Same for SNES. No system really lasted as long as the 360, except the Neo Geo/2600 and by no means were their releases keeping up with current games. The NG/2600 were exceptions and their reason for lasting disregards any logic any other system manufacturer would use ever again.

Our current method of making consoles offers nearly no benefit to having them last as long as they did or are. We get stuck in 30fps limbo with varying resolutions and mediocre performance. I would rather get a $300-400 machine that is backwards compatible every 4-5 years, than a similar priced machine that after 3 years (or even at launch) feels dated and is kept on life support for 5 years longer than that.

>> No.4976430

>>4976401

most snk backgrounds don't pop out to me like capcom ones do

>> No.4976435

>>4976430
You shouldn't want a background to get in the way of seeing the fighters.

The biggest thing for Garou was framerate and sprite size.

>> No.4976436 [DELETED] 
File: 73 KB, 645x729, d27.png [View same] [iqdb] [saucenao] [google] [report]
4976436

>>4976408
BUT TEKIN BETER!

>> No.4976471

Aren't some of the disney games supposed to look good? I'm only familiar with the Aladdin game but wasn't there a Lion King game as well?

>> No.4976474

>>4968982
What game is this?

>> No.4976479

I don't know if cell shading counts but I seem to remember there being a warner bros. bugs bunny game as well that was exclusively for dreamcast.

>> No.4976480

>>4974540
Dudley - Sorry Bruh...you have no class

>> No.4977527
File: 106 KB, 640x448, 450067-yu-no-kono-yo-no-hate-de-koi-o-utau-shojo-sega-saturn-screenshot.png [View same] [iqdb] [saucenao] [google] [report]
4977527

>>4974703
Saturn - YU-NO

>> No.4977649

Vagrant Story is the most beautiful playstation game that uses mostly brown colors. Nothing comes close to how artfully it uses brown, and panzer dragoon zwei comes in second.

>> No.4977884

>>4977649
To be fair, VS has masterful use of of colour in general and the texturework they did to simulate lighting is something extremely impressive, the brown meme is actually a bit demeaning because the game works a lot on different colour pallettes and uses them all well, especially tones of blue, green and grey.
Too bad the game is horribly unfinished and a mechanical mess where hardly anything works as it should, though the latter is admittedly a problem in any and all games by Matsuno, graphics wise though it's easily one of the most notable technical achievements in the medium, the graphic team was made up of wizards.

>> No.4979040

>>4976416
The Famicom lasted 11 years... my childhood was Golden Age arcade, Atari VCS and NES/Famicom, so that's what I'm basing on. But it's actually my fault, I'm way too old for this site, get off my lawn and all that jazz.

>> No.4979069
File: 1.79 MB, 540x350, GEN-AlienSoldier-500px-01.gif [View same] [iqdb] [saucenao] [google] [report]
4979069

>No mention of Alien Soldier or Mischief Makers
Holy shit Alien Soldier is one of the best looking games. Incredibly smooth, detailed, and grotesque sprite work. Watch literally an level and be amazed.

>> No.4979078

>>4979069

treasure always made cool looking games

>> No.4979084

inva-taxi

>> No.4979104

>>4969613
>>4969305
>>4968982
>>4969798

This game doesn't look bad but I'd hardly claim it's the most beautiful game.....it's kinda meh. Arcade is just going to win every time. better thread would be 'most beautiful game on __insert /vr/ console__' or at least limit it to a genre.

Pretty sure you are basing your opinion on a love of the game and not being critical.

>>4970746
>>4970834
>>4970838
>>4970841

Always liked the garou animations and style more than Thirdstrike but that comes more down to personal taste.

>> No.4979119
File: 16 KB, 256x223, scv4f.gif [View same] [iqdb] [saucenao] [google] [report]
4979119

Castlevania IV, Rondo and SOTN are my holy trinity of best looking vidya.

>> No.4979404

>>4976471
>wasn't there a lion king game too?

Are you old enough to be here?

>> No.4979426

>>4976471
Yeah. Generally Licensed 2D Disney games looked great. The games by Virgin Interactive/USA, Traveler's Tales, Westwood, Capcom, SEGA, etc.

World of Illusion, Sega Aladdin, and Mickey Mania are probably my top picks for nicest looking Disney games.

>> No.4979632

>>4979104
Not all of those were even from the same game, doofus.

>> No.4980426

>>4974526
earthbound really blew me away when I went back to replay it after playing mother 1. Being an NES game so much in the scenery for mother 1 is just static without any detail so I really appreciated how animated the world is in earthbound and and how much detail the environment got .

>> No.4980446
File: 53 KB, 115x215, Sf-pyron.gif [View same] [iqdb] [saucenao] [google] [report]
4980446

>> No.4980449
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4980449

>> No.4980456
File: 139 KB, 113x112, hutzil-stance.gif [View same] [iqdb] [saucenao] [google] [report]
4980456

>> No.4980482

>>4968982
what's the game in the OP?

>> No.4980540

>>4980482
Breath of Fire 4

>> No.4980784
File: 35 KB, 256x240, Gimmick-2.gif [View same] [iqdb] [saucenao] [google] [report]
4980784

>> No.4980790
File: 264 KB, 500x375, monster_world_iv-01.gif [View same] [iqdb] [saucenao] [google] [report]
4980790

>> No.4980868

>>4980426
I feel the same way looking at the sprites of Ninten, Lloyd, Ana etc. and how crude they are compared to Ness, Paula and Jeff, makes me wish that Mother 1 remake was out

>> No.4980919
File: 99 KB, 960x240, chapter1composite011.png [View same] [iqdb] [saucenao] [google] [report]
4980919

Wild Arms. Absolutely astounding.

>> No.4980956
File: 167 KB, 213x200, 1527224289412.gif [View same] [iqdb] [saucenao] [google] [report]
4980956

>>4968986
The coat physics and subtle animation on Q's pants are fucking surreal.
I know it's impossible at this point, but I would love it if Capcom just dropped 3D models for their fighting games and returned to quality spritework.

>> No.4980972
File: 69 KB, 500x1100, Hinako-2000.jpg [View same] [iqdb] [saucenao] [google] [report]
4980972

>>4980956
Ohh I'm right there with you. Nothing can compete with great sprite animation where every frame is it's own work of art. But I get why the economics of it make it impractical these days and I'm okay with how 4 and 5 look.

KoF less so, but it's getting there. I still dream of a cellshaded game that looks like Shinkiro art in motion. It's almost possible.

>> No.4981173

Should you play BoF III before BoF IV for story purposes? I've played I and II, but I can't really sink my teeth into III for some reason.

>> No.4981296

>>4981173
Naw you can just play it. I think 4 is one of tge best RPGs on the system but 3 didn't wow me.

>> No.4981362
File: 93 KB, 384x288, 57688974.png [View same] [iqdb] [saucenao] [google] [report]
4981362

for me, it is rayman, with my second being sonic 2

>> No.4981424

>>4980919
backgrounds, sure
characters, no

>> No.4981452
File: 3.03 MB, 1600x1200, riven.png [View same] [iqdb] [saucenao] [google] [report]
4981452

Riven is a stunningly gorgeous game. I find myself coming back to it again and again just to wander around in the world, since it's so damn beautiful and well realized.

>> No.4981469

>>4981173
Play BoFIII anyway, the first are skippable, especially II. You get much more involved with the characters and the world is built much better than IV. The fourth game is mostly great because of the graphics and sound, but it's stripped down everywhere else.

>> No.4981779

>>4980784
This nigga gets it.

>> No.4981858
File: 16 KB, 260x194, images (4).jpg [View same] [iqdb] [saucenao] [google] [report]
4981858

>>4981362
>Rayman
Good choice.

>> No.4981893

>>4969568
dragons lairs animations are insane. This is indeed one of the best looking games. Even modern cinema cartoons can't keep up with it. Capitalism brought soceity downhill...

>> No.4981908

>>4970930
the irony is, if the industry went with voxel instead of polygons we would have 3d graphics like this by now.

>> No.4981926

>>4969776
Suikoden 1 was just an odd game in general, there was no dedicated run button which meant you had to keep a certain party member in your team at all times just to run.

It could also be completed in like 20 hours, and honestly I can't even remember the story or music.

>> No.4982068

>>4981469
He should keep playing it even though he doesn't like it?

>> No.4982070

I think bof 1 was better than 2
>marble items ACTUALLY skip all random battles
>better use of overworld map abilities
>better dragon powers

>> No.4982089

>>4981893
Cringe

>> No.4982106

>>4974518
>>4974705
Or, instead of all of that pseudo-artistic BS you just pulled out of your ass, it was because LA DX was backwards compatible with original Gameboys, while OoA/OoS were designed from the ground up to be GBC only, and therefor could take specific advantage of the improved display capabilities.

>> No.4982129

>>4975152
Uhhh, if anything, console generations are getting LONGER. The problem is that, ever since 6th gen or so, the increased power available with each new generation outweighs developers' limitations; games will look good for as much time and effort developers are willing to spend. Imagine as though you were an interior decorator being tasked with making the most out of small, oddly shaped bedrooms, and then suddenly, you're asked to decorate a gymnasium.

I find that often, some of the best looking games on post retro systems are the earliest releases, because development teams are full of piss and vinegar to show off, then grow complacent as they realize how much work it takes. IMO, Luigi's Mansion, Smash Bros and Pikmin are still some of the best looking Gamecube games.

>> No.4982141

>>4979040
>hurrrr, let me cherry pick the one system that had unnaturally long developer support and pretend like that means anything
Retard.

>> No.4982176

>>4982129
>games will look good for as much time and effort developers are willing to spend.

This has always been the case. But as graphic quality gets finer and finer the difference between low effort and high effort is a lot more noticeable. It's a big part of the reason for the pixel art trend's popularity.

>> No.4982443

>>4975152
Back then console cycles were shorter since the hardware was nowhere near cutting edge. The NES's CPU is just a gutted out version of an already old microprocessor used in many Japanese arcades (giving Japanese game companies an early lead on the system), the Atari 2600 was primitive already for its time. The console world only started getting competitive in earnest with bizarre envelope pushing consoles like the Atari Jaguar, 3DO and the Neo-Geo. But while PC used to always curbstomp consoles even at release, modern consoles compete head-to-head.

My only question is if I'm playing my PC games on my TV and with a joypad (an xbox 360 controller, btw)... why are we doing this charade where consoles are separate from PC anymore. That is unless you're into the Switch's ridiculous gimmicks.

>> No.4982727

>>4980784
I have to admit, this looks better than kirby for me.

>> No.4982884

>>4982443
>why are we doing this charade where consoles are separate from PC anymore.

Same reason as always. It's just another lame flavor of the typical console war fights.

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