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/vr/ - Retro Games


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File: 133 KB, 800x600, x68k_rtype02.jpg [View same] [iqdb] [saucenao] [google]
4961563 No.4961563 [Reply] [Original]

Who here actually owns one of these motherfuckers? The fuck. How would one even get one when it first came out?

This is like my white whale of consoles to get but I've never seen it for sale online.

>> No.4961595

>>4961563
>consoles
it's a computer...you'll have to put up with shitty floppy disks. most games have 2, though Fatal Fury Special has nine.

of course you can install to a hard drive though

arcade perfect ports, though that's the other downside too. usually no new content except for different soundtrack options based on what synthesizers you have

>> No.4961598

>>4961595
>you'll have to put up with shitty floppy disks
Or you know, a Gotek like the rest of us in 2018.

>> No.4961604

>>4961595
also don't forget that while you can get arcade perfect Street Fighter II, the only versions are Champion Edition and New Challengers (no speed options like the console ports)

>> No.4961609

It can do nice arcade ports but that's kind of irrelevant nowadays when you can just play them on MAME.

>> No.4961627

Other than that, it's basically Japanese Amiga but with higher resolution graphics to handle kanji.

>> No.4961631

I'd want one just to get the version of Castlevania 1 that's on it

>> No.4961647

>>4961627
>Other than that, it's basically Japanese Amiga but with higher resolution graphics to handle kanji.
it's nothing like the amiga. it shares a similar CPU but there's where the similarities end. kanji has absolutely nothing to do with anything. Are you trying to suggest the Amiga doesn't have a screen resolution high enough to display kanji? if so, you're out of your fucking mind.

>> No.4961648

>>4961647
Amiga is 640x200 with 8x8 text. You're not going to display very nice kanji with that. Japanese PCs like the NEC PC-8801 had 640x400 in the early 80s--in fact they were ahead of everyone else in developing hi-res graphics due to the need to display kanji.

>> No.4961652

>>4961631
it's easier to get a copy of it on playstation

you don't even need to worry about the synthesizers, all 3 soundtracks are included

>> No.4961654

i saw one on ebay but didn't get because most of the games are arcade ports or games that have been ported to other consoles, not many exclusives like on amiga, amstrad or pc98 etc.

>> No.4961662
File: 44 KB, 1200x636, 1213213212312.jpg [View same] [iqdb] [saucenao] [google]
4961662

Anyone also have the FM TOWN MARTY?

The remixes of some the games it came on it are fucking amazing.

https://www.youtube.com/watch?v=6q6csndniW4&list=PLeWsYhNaVofdCb0Go5EFEwWpDvDy1tdHA&index=2

>> No.4961676

>>4961598
Ok but JPCs tended to do weird shit with the floppy interfaces and may possibly not work with a Gotek.

>> No.4961689

>>4961662
How is that system? Seems pretty neat but goddamn expensive.

>> No.4961693

>>4961631
>>4961652
The Playstation version messes up the screen size and borders though. The original game lets you see the full screen at its proper resolution and has the HUD in a black space at the top. The Playstation version stretches the resolution and places the HUD on the upper section of the game screen, obscuring valuable screen space. Also, you can't appreciate some of the rooms nearly as well. The X68000 version also handles a boss introduction and certain animations a little different.

>> No.4961702

>>4961693
*A little differently, sorry.

>> No.4961707
File: 84 KB, 640x282, touhou machines.jpg [View same] [iqdb] [saucenao] [google]
4961707

Which has more powerful as a gaming machine in the late 80s-early 90s, the X68000 or its contemporary Intel-based competitors, the PC-98 and the FM Towns? I don't mean just the raw 68000 vs x86 performance, but the graphics and sound capabilities, disk access speed and everything else that may be relevant to games.

>> No.4961710

>>4961707
>no mention of the Mac II

>> No.4961717

>>4961710
Sorry for not making it clear, but I was talking about the Japanese market. I don't think the Mac II was big in Japan.

>> No.4961719

>>4961662
What's the appeal of the Marty? It's just a shittier Towns with only one floppy drive, minimum RAM and worse video outputs.

>>4961707
Towns due to the CD drive.

>> No.4961767

>>4961563
They're cool, but too expensive to be worth buying unless you have more money than you know what to do with.

>>4961676
There are custom firmwares for Goteks to handle Japanese floppy formats.

>>4961707
The PC-98 doesn't have hardware sprites at all; its graphics chipset is basically glorified EGA. Between the X68000 and Towns, the X68000 has better graphics hardware, but the Towns has a faster CPU. Sound hardware is broadly similar, but the Towns made heavy use of CD audio in practice (as did the PC-98 later on). In terms of library, PC-98 >>>>>>>> X680000 > Towns.

>> No.4961824

>>4961767
>In terms of library, PC-98 >>>>>>>> X680000
Is it because it was cheaper?

>> No.4961831

>>4961719
>What's the appeal of the Marty?
loads of hentai games if I recall correctly

>> No.4961843

>>4961824
It's because it's what anyone actually owned. Being a third the price helps with that, yes. It was also the first to market by several years, and had the business side thoroughly locked down by the time the other two came around, so it had all the useful software. The X68000 was pretty much a machine for insane enthusiasts only. The FM Towns did have some presence in schools, at least.

>> No.4961874

>>4961831
There are no exclusive Marty games.
And in terms of eroge the Towns has nothing against the PC98 or even PC88.

>> No.4961885

>>4961843
And x68k was dead by 19994 while the PC98 was still relevant in 1996 and survived until 2000.

>> No.4962008

>>4961767
>X680000
>>4961885
>19994
What is going on?

>> No.4962010

Imagine if Touhou had started on the X68000.

>> No.4962013

>>4962008
It's a joke about inflated numbers like the infamous 17 million sold units.

>> No.4962024

Never obsolete.
https://wiki.netbsd.org/ports/x68k/

>> No.4962040

>>4961563
this shit has no games, only old ass ports

>> No.4962243

It was an enthusiast computer and insanely expensive, even by the standard of the day. You could buy 2 Amigas for the price of an entry-level X68k.

If you do find one for auction today you can expect to pay around $500 after you factor in shipping and other costs to get it running. It's absolutely not worth it if you're only interested in games, there are no exclusives that I know of.
Even from a computing point of view it's highly questionable, since you can buy an 86000 for like, a dollar, they're still manufactured after all.

I live in hope that one day someone will reproduce the X68k case, it's a work of art I would love to have on my desk.

>> No.4962376

>>4962243
>there are no exclusives that I know of
Only one I've ever seen anyone mention is Etoile Princesse
http://www2.plala.or.jp/yasinoue/oldgame/etpri.html

>> No.4962408

>>4961648
>Amiga is 640x200
There's this folder in Workbench called Monitors where you can put the resolutions you want to use. It goes much higher than that. See: http://amiga.lychesis.net/knowledge/ScreenModes.html

>> No.4962598

>>4962243
Most of the exclusives are doujin shooters and fighters

Some interesting ports though. There is a remake of msx Gradius 2 (an unofficial one also exists), and River City ransom with more enemies on screen and new areas

>> No.4962818

There's a whole lot of summer ITT

>>4961563
>Who here actually owns one of these motherfuckers?
Me

>How would one even get one when it first came out?
Be born already. Preferably a gainfully employed adult. They were fucking expensive.

>>4961595
>you'll have to put up with shitty floppy disks
wew lad

>>4961648
>8x8 text
wewer lad

>>4961662
Of course. I also still have my original FM Towns and a bunch of other jap computers.

>>4962243
>you can buy an 86000 for like, a dollar
Cool. I guess a 68000 would only cost about 79 cents then?

>> No.4962820
File: 5 KB, 640x400, 767676.png [View same] [iqdb] [saucenao] [google]
4962820

>>4962818

>> No.4962823

>>4961767
>There are custom firmwares for Goteks
I mean sometimes the interface itself was nonstandard and they didn't use the 34-pin connector.

>> No.4962824

>>4962408
>interlaced
Come on now, really? That's just a way of fudging higher resolution but in practice the OCS Amigas are only 640x200.

>> No.4962834

Even the Atari ST had a true 640x400 mode which was better for productivity software.

>> No.4962871

>>4962823
You can get adapters or make your own cable for X68000. Later PC-98s use the standard connector. Not sure what the FM Towns does.

>> No.4963449

>>4962820
>i think my pic proved anything but retardation

>>4962823
You mean sometimes "the interface itself was nonstandard" because they used a standard some kid on the internet told you wasn't "the standard"?

>>4962824
>Come on now, really? That's just a way of doing video the way nearly every display in the world did

>> No.4963473

>>4961563
what game is this?

>> No.4963595

x68000 is worth it for the midi support alone

>> No.4963723

>>4962824
>muh OCS backtracking

Most of the Amiga models produced were ECS.

>> No.4963735 [DELETED] 

>>4963723
The most popular and well supported Amiga was the 500 and that's what about 75% of Amiga software runs on.

>> No.4963760

>>4963723
The most popular and well supported Amiga was the 500 and that's what about 80% of Amiga software runs on.

>> No.4963767

Is there any point in by PC 98 if you can't read Japanese? I kind of want one, but seems like a waste.

>> No.4963792

>>4963473
r-type

>> No.4963910

>>4961563
Get one from a Japanese auction site.
>>4961648
Amiga's AGA OS could display much higher resolution that 640x200.
>>4962040
It has a few good exlusives, enough to make it worthwhile. Also the games that were ported from it to other systems like the SNES and Megadrive are far superior on the x68k. (Like Granada and Phalanx etc)

>> No.4963918

>>4963910
*than

>> No.4964025

>>4963910
>Amiga's AGA OS could display much higher resolution that 640x200.

>>4963760
An A500 with one floppy drive will run the vast majority of Amiga software. AGA Amigas make nice paperweights and not much more.

>> No.4964029

>>4963767
Just another reason to learn it.

>> No.4964313

>>4963767
Its best games are all extremely text heavy. You could play random shmups and Rusty, and that's pretty much it.

>> No.4964339
File: 357 KB, 1920x1080, mpv-shot0059.jpg [View same] [iqdb] [saucenao] [google]
4964339

>>4961563
>How would one even get one when it first came out?
be friends with this guy

BACK AGAIN LOOK HERE

>> No.4964362

Is there a emulator for this? What are some exclusive must play for this bad boi too?

>> No.4964370

I'm surprised no ones done a sff build in a x68000 case yet.

>> No.4964703

>>4961563
my friend has one it's awesome

>> No.4964719

>>4964313
about 20 games have actually been translated so far, including Rusty. there's a small scene growing for it so there's definitely games to be played on it in English at the moment, and possibly more in the future

>> No.4964725

>>4964719
Practically all translated games had only little text to begin with.
And they get released at a pace of one game a year.

>> No.4964914

>>4963767
Is there any point in by /vr/ if you can't english
No. And don't even try jap games. Thangs like "START" will have you running circles in the dicktionary.

>> No.4964948

>>4964725
there were like 6 released last year, several unplayable without translation. 2 so far this year i think

>> No.4965058

>>4963760
The majority of A500 produced were ECS.

>> No.4965275

>>4962243
I think they did do a reproduction of the case, or at least there was plan to do it. I saw a page about it years ago somewhere.

>> No.4965695

>>4964948
They are perfectly playable without translation if you aren't stupid.

>> No.4965810

>>4961563
They aren't actually that expensive in Japan. If you ever take a trip there, pick one up.

>> No.4966058

>>4963760
>that's what about 80% of Amiga software runs on.
More like 60%.

>> No.4966060

>>4961627
>>4961648
What the fuck are you retards smoking?
http://amiga.lychesis.net/knowledge/ScreenModes.html

>> No.4966065

>>4964025
>An A500 with one floppy drive will run the vast majority of Amiga software. AGA Amigas make nice paperweights and not much more.
Maybe run half of it, IF you have a memory expansion. Half of that being shit someone made in their bedroom. You're going to find yourself limited very quickly if you don't have a AGA machine or at least ECS.
You're the prime example of someone who had no idea what they are talking about, almost like people who think Amiga only existed as the Amiga 500.

>> No.4966086

>>4962824
>interlaced isn't standard but fuding
You DO realize all TVs at the time only did 480i/512i and not progressive modes?

>>4962834
>Monochrome (640x400) requires special Atari high resolution 72Hz monitors (SM models).
When even a ECS A500 could do 1024x800 in color.

>> No.4966207

>>4966060
millennialjuana

>> No.4966216

>There are two horizontal graphics resolutions, "lowres" with 140 ns pixels and "hires" with 70 ns pixels, with a default of 320 or 640 horizontal pixels wide without using overscan. As the pixel output is regulated by the main system clock, which is based directly on the NTSC colorburst clock, these sizes very nearly fill the width of a standard television with only a thin "underscan" border between the graphics and the screen border when compared to many other contemporary home computers, for an appearance closer to a games console but with finer detail. On top of this, Denise supports reasonably extensive overscan; technically modes with enough data for up to 400 or 800 pixels (+25%) may be specified, although this is only actually useful for scrolling and special effects that involve partial display of large graphics, as a separate hardware limit is met at 368 (or 736) pixels, which is the maximum that will fit between the end of one blanking period and the start of the next - although it is unlikely that even this many pixels will be visible on any display other than a dedicated monitor that allows adjustment of horizontal scan width, as much of the image will, by design, disappear seamlessly behind the screen bezel (or, on LCDs, be cropped off at the edge of the panel).[4][5]

>> No.4966219

>Because of the highly regular structure of the Amiga's timing in relation to scanlines and allocation of DMA resources to various uses besides normal "playfield" graphics, increased horizontal resolution is also a tradeoff between number of pixels and how many hardware sprites are available, as increasing the DMA slots dedicated to playfield video ends up stealing some (from 1 to 7 of the total 8) the sprite engine.[3]. Vertical resolution, without overscan, is 200 pixels for a 60 Hz NTSC Amiga or 256 for a 50 Hz PAL Amiga. This can be doubled using an interlaced display, and, as with horizontal resolution, increased using overscan, to a maximum of 241 (or 483) for NTSC, and 283 (567) for PAL (interlaced modes gaining one extra line as the maximum is determined by how many lines are taken from the available total by blanking and sync, and the total scanlines in non-interlaced modes are half the original, broadcast-spec odd-numbered interlaced counts, rounded down).

>> No.4966227

>>4966060
>link he posted flat-out says OCS Amigas only do 320x200 and 640x200 in standard or interlaced mode

>> No.4966230

>>4964339

Didn't his wife leave him because of hording/wasting money on hardware?

>> No.4966232

>>4966227
But I clearly meant ECS Amigas.

>> No.4966238

>>4966227
>OCS (Original Chip Set - released 1985)
>640×400 @ 60Hz (NTSC)

>> No.4966241

>>4966238
Hence the interlaced bit.

>> No.4966242

The whole problem is dumbasses who derive their entire idea of the Amiga scene from Britpoors who couldn't afford anything but hard diskless A500s.

>> No.4966245

>>4966241
What about it though? No computer at the time could display a progressive scan that high on a TV, because TVs didn't support 480p.

>> No.4966252

Interlaced modes could be ok for games but I defy you to try doing word processing on that without getting a headache.

>> No.4966259

>>4966252
That's why you would use a dedicated computer monitor. Those deinterlace the signal.
Somehow people think Amigas only connected up to TVs when they actually had a dedicated RGB port.

>> No.4966260

>>4966252
It's a game board. Why care about word processing?

>> No.4966264

>>4966259
The monitors are 15Khz though. You still can't display progressive scan 400 lines on them.

>> No.4966268

>>4966259
>Those deinterlace the signal.
You're stupid. Stop posting.

>> No.4966269

In the early days of VGA cards in the late 80s-early 90s, some cards supported interlaced modes to get more resolution on a standard 31Khz monitor, but it wasn't very nice to look at.

>> No.4966276

>>4966242
Well in America the only thing anyone ever used ECS/AGA Amigas for was to run Video Toaster, so...

>> No.4966296

The X68000 was expensive as balls, but I can't find any prices for it online. In USD I imagine it was in the $8000-$10,000 range.

>> No.4966320

>>4966264
That's when you use 15Khz modes. (But you can actually use 31Khz modes over the RGB port. There where deinterlace devices to support normal VGA monitors too for interlance modes.)
What do you think, that VGA monitors don't display progressive scan on it?

>>4966268
Pretty much any proper RGB monitor that supported 31Khz of the time did deinterlacing.

>> No.4966347

>>4966320
>Pretty much any proper RGB monitor that supported 31Khz of the time did deinterlacing.
No, they didn't. AGA Amigas had a "mode promotion" feature that line-doubled 15kHz modes for high-resolution monitors, but the monitors themselves didn't have any kind of deinterlacer built in. Send them an interlaced signal and they'd display it as interlaced. That's the reason add-on "flicker fixers" existed for earlier Amiga models.

>> No.4966416

>>4966347
I wasn't talking about Commodore monitors you dip. We were specifically talking about 15Khz.

>> No.4966434

>>4966416
I have no idea what you're trying to say, and I doubt you do either. Neither Commodore monitors nor any other kind of RGB monitor had built-in deinterlacers. Deinterlacers were either add-on boards for the computer itself or external boxes.

>> No.4966451

>>4966434
Oh shit I just realized the mistake, I meant flickerfixing.

>> No.4966463

Is it me or do the Wikipedia articles on the Amiga sound like they were written by some autistic fanboy?

>> No.4966469

>>4966451
"Flicker fixer" is just another name for a scan-doubler/deinterlacer. Again, they were built into the computer or in a seperate box, but not built into the monitors. Period deinterlacers like the A2320 typically just weaved the fields together. Fine for static images, awful for motion.

>> No.4966480

Anyway, you can just use any VGA monitor with an Amiga if you have a line doubler. The nice part is that the Amiga has separated sync while some other stuff like for example Macs uses composite sync so you needed additional circuitry to separate the sync pulses.

>> No.4966491

>>4966480
The Amiga's interfaces such as the video output, RS-232 port, and 34-pin standard floppies are a lot more off-the-shelf than was the usual for Commodore because it was not originally designed by them.

>> No.4966496

>>4966480
To steer this conversation back on track, the fact remains that OCS Amigas (which is what was available at the time of the X68000) can't output 400-line progressive modes, while the X68000 can. Thus, the X68000 is more suitable for displaying kanji.

>> No.4966507

Like someone else said, even the Atari ST had a progressive scan 400 line mode.

>> No.4966761

>>4966252
>>4966320
>deinterlace
dumb. as. fuck.

>>4966451
You are the mistake

>> No.4966768

>>4966507
It was built as a computer from the beginning while the Amiga started out as an intended game console.

>> No.4966775

The Atari ST was described as being the cheapest Mac you could buy and it could be used with emulation software to run Mac applications. It never caught on in America except for MIDI shit, but in Germany it was very popular as an office computer because of the higher resolution graphics and much simpler architecture compared with the Amiga.