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/vr/ - Retro Games


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File: 152 KB, 1440x900, tracker.jpg [View same] [iqdb] [saucenao] [google]
4954293 No.4954293 [Reply] [Original]

We always talk about pixel/sprite art, but let's spare a thought for this bygone method of music creation, and think how important it was for the aesthetics of the games of the time.

>> No.4955223

Always loved the Unreal soundrack.
https://www.youtube.com/watch?v=9s8DBkCPdY0
https://www.youtube.com/watch?v=U_sj_R1HCAk

Also Deus Ex

>> No.4956203

>>4954293
was tracker syntax de facto, or was there some sort of standard people followed

>> No.4956239

>>4956203
What do you mean? The hex-based numbering and effects were all pretty similar in terms of what is what (though their implementations were largely different from tracker to tracker),

https://www.youtube.com/watch?v=CgGSBoivBIY

>> No.4956271
File: 10 KB, 200x259, dakon.jpg [View same] [iqdb] [saucenao] [google]
4956271

>>4956203
What do you mean by syntax? The UI? The way they look? Or the actual notation and effects formatting? If I had to guess, you probably mean the last one. Most of the old trackers use this formatting, but there is no reason that music made with old soundchips needs to use this formatting. In fact, there's even a programming language called Music Macro Language used just for programming music on old chips that uses very, very different syntax. You can read more about it here - https://en.wikipedia.org/wiki/Music_Macro_Language

People used trackers because they were the most commonly available programs for these old computers, and once you're used to them, they're very intuitive. But there are also kinds of music programs for these old computers as well. I can't remember what it was called, but I've seen piano roll programs for the Amiga. I also know a lot of people made their own programs that never really saw major release.

>> No.4956282

>>4956271
Tracker music is more for samples than direct command of soundchips.

>> No.4956285

>>4956203
the layouts usually vaguely resemble protracker in some way

the effect nunbering is usually either protracker style (1xx pitch up, axy volume fade, etc, ft2 and milkytracker use these) or scream tracker style (I can't remember them, but impulse tracker, schism tracker, and I think openmpt use these)
it's not super consistent, but trackers that save the same format (like .xm or .it) keep similar interfaces and ususlly have the same numbers for commands

entering notes is generally like using your keyboard as a piano, too
you'll usually need to read the docs for details

>> No.4956289

>>4956282
there were an asston of OPL2 trackers
mostly because they're pretty easy to write vs doing sample playback on PC and the resulting music files were tiny

>> No.4956290

>>4956239
>>4956271
>>4956285
the notation. what is the history of it?

>> No.4956297

>>4956203
most trackers for pc and amiga were wildly different from each other, some could load each other's formats so music could be imported into the trackers. the protracker MOD format (first created on amiga) was king for years until programs like fasttracker 2 and impulse tracker (pc) came along that were far more advanced. MOD sort of became a standard. some trackers used the same commands as MOD, so going from using one tracker to another wasn't terribly hard. MOD format is the #1 for Amiga today. PC demo scene sometimes uses ft2 or impulse but mostly use their own routines or drivers such as 4klang.

>> No.4956302

>>4956290
there was a program called ultimate soundtracker on Amiga
eventually, clones and modifications of it appeared, most notably protracker, which is what most others went and styled their interfaces on

it's all a lot simpler than it looks, too
try out milkytracker or schism tracker for two modern programs that have the tracker UI and produce old-school .xm and .it files respectively
and Renoise is a modern commercial DAW that uses it (and has it's own set of commands that are arguably easier to remember)

>> No.4956306

>>4956290
goes all the way back to soundtracker (amiga), they were the first to do it like this. but they'd borrowed ideas from a few programs on the C64 and Amiga.

>> No.4956363

While I haven't fucked with it in awhile, I loved the Little Sound DJ tracker on the GameBoy. I made some tracks on it that I was really proud of.

Aside from the aforementioned Amiga trackers and that ilk, what are you guys' favorite trackers? And what drew you to making music with these programs?

>> No.4956398
File: 12 KB, 640x400, FastTracker_2_screenshot.png [View same] [iqdb] [saucenao] [google]
4956398

>>4956363
I really liked the Modern sound that Amiga games, and games like Unreal and Deus Ex on PC, had. It sounded like music that wasn't ashamed of being made on and FOR computers, and the UI just adds to that.

>> No.4956419
File: 96 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
4956419

https://www.youtube.com/watch?v=GWSIfRGyq4A

>> No.4956434

>>4956419
Ah, the 90s. When even pinball was extreme.

>> No.4956474
File: 27 KB, 459x392, CottonFlame.jpg [View same] [iqdb] [saucenao] [google]
4956474

>>4956434
I feel like commercialism in the '90s can be entirely summed-up with this shirt. Everything felt like it had to be "totally rad and cool" in order to sell.

I still remember the commercials for "Crossfire," that little game with the silver ball bearings. Shit was way too dramatic for a board game.

>> No.4956575
File: 21 KB, 203x264, dakon 2.jpg [View same] [iqdb] [saucenao] [google]
4956575

>>4956282
That's true. The Amiga tracker handled samples exclusively. But even before that, there were C64 trackers, and trackers for other sound chips. Hannes Seifert, who later went on to become one of the head dudes of Vienna Rockstar, made his own Adlib tracker and some pretty sick music with it -

https://www.youtube.com/watch?v=wLJG4_XfxI4
Whale's Voyage - It's Battle Time

https://www.youtube.com/watch?v=X10EzscllQw
Burntime - Intro

The tracker model was adopted because it makes it very easy to apply effects to individual notes.

>> No.4956582

>>4956474
Used to have that kind of shirt in 5th grade.

>> No.4956587

>>4956575
Oops, I don't mean "even before that". Ultimate Soundtracker on the Amiga was the first, but it was adopted to many, many other chips!

>> No.4957178

>>4956271
>>4956575
Stop avatarfagging.

>> No.4958308

Retro reading.
http://web.textfiles.com/ezines/TRAXWEEKLY/

>> No.4958328

Never knew where this song was from. I like it.
https://www.youtube.com/watch?v=8LiTxEUxSHU

>> No.4958338

>remembered that jesper kyd started with amiga trackers
>check them out
>one is 11 minutes unlooped

Looks like that guy was always a total madman.

>> No.4958402
File: 99 KB, 800x966, 2907-crusader-no-remorse-dos-front-cover.jpg [View same] [iqdb] [saucenao] [google]
4958402

I think Crusader uses tracker music.

>> No.4958480
File: 2.53 MB, 1600x900, X-Treme_Soda.png [View same] [iqdb] [saucenao] [google]
4958480

>>4956474
I think the eXtreme phase was when things started to get really out of hand.

>> No.4958806

>>4958328
wait I've heard that tune before and I'm pretty sure it wasn't the one in the video

>> No.4959096

posting my favorite tracker song

https://www.youtube.com/watch?v=GLMhBE99byM

>> No.4959182

I loved using trackers when I got into music and still do. Grabbing samples for ones like Impulse Tracker is a bit inconvenient, but I still use them often for mocking up tracks because I'm just so used to the interface. I wish more indie games would try to use tracker music now.

>>4958402
Yup. One of the best MOD soundtracks out there.

>> No.4959454

>>4959182
It would just be as much a travesty as most of their "sprite" art, as much as I wish it wasn't so.

>> No.4959961
File: 63 KB, 1218x666, tracker.jpg [View same] [iqdb] [saucenao] [google]
4959961

If you don't use one of these three trackers you're a pleb.

>> No.4960001
File: 102 KB, 1024x768, (14).png [View same] [iqdb] [saucenao] [google]
4960001

>>4959961
>not punching hexadecimal tracker opcodes directly into RAM

Disgusting.

>> No.4960024

>>4959961
>no one remembers scream tracker 3
What a strange world.

>> No.4960064

>>4954293
We're frackers used during the psx era? What did that bitch used to make SotN's OST?

>> No.4960068

>>4960064
Take your rude shit back to >>>/v/

>> No.4960083

>>4960064
Some PSX games used tracker format, notably Chrono Cross and Vagrant Story, which sounded amazing despite being all samples.

>> No.4960085

>>4960083
>Chrono Cross was all samples

Fucking bullshit! I don't believe it!

>> No.4960090

>>4960083
>>4960085
All samples is a silly way of saying "sequenced music". Streamed music is also "all samples".

>> No.4960095

>>4960085
https://www.zophar.net/music/playstation-psf/chrono-cross

The original music files are available for download right here.

>> No.4960178

>>4960024
Impulse Tracker took over.

>>4960064
>trackers
probably not, but many PS1 games used sequenced audio (pretty sure the standard work flow of the day was logging MIDI data and then converting it into a system specific format) instead of streamed

As for other non-computer games with tracker music...
I know a handful of commercial Game Boy Color games did use music that was made with the Paragon 5 tracker. Apparently it was used to make the soundtrack for Shantae.

also, Cave's IGS board games (like Ketsui and DDP:DOJ) used tracked music, since the IGS music converter took 8 channel MOD files, and someone uploaded the original MOD files to
https://modarchive.org/index.php?request=view_by_moduleid&query=180292
they're not stereo panned and they also use the amiga frequency table instead of a straight linear one while going out of the 3-octave range MOD range, so a fair few MOD players won't play this quite right

IIRC, Cave used ModPlug tracker to make 'em.
IGS's Dodonpachi II just rips a bunch of oldschool early 90s MOD tunes, edits the order list so it sounds a little different, and calls it a day; the Cave developed games are proper original tunes.

>> No.4960182

>>4960085

SNES, N64 and a load of PSX games used samples to create music but this doesn't mean they took five seconds of a record and looped it like a hip hop producer or whatever. They each have a synth built in which works like a sampler, they can load samples, play them back at different pitches, loop sections and apply envelopes to shape the sound.

Generally speaking for each instrument they took recordings of synthesizers playing a note. Common synths to sample were Roland Sound Canvas, Roland JV/XV synths, E-Mu Proteus 1/2/2000, Korg M1/Wavestation and Kurzweil K2000/K2500. Most synths of the era used samples to generate sound, though they have a lot more features like filters, built in effects and more modulation options which the consoles lack

The amount of sample memory was tight so you couldn't just record a synth playing a note for a second and use that, you had to chop the sample down and resample it to lower bitrates. Each song usually has a different set of samples that gets loaded in - some games even swapped samples in and out for different sections to make the most out of the limited memory.

>> No.4960241
File: 31 KB, 379x375, Michiru_Yamane.jpg [View same] [iqdb] [saucenao] [google]
4960241

>>4960068
Sorry Yamane-chan

https://archive.is/IPHo

>> No.4960251

>>4960085
better believe it sweetie

https://www.youtube.com/watch?v=BtI98TPkdHs

>> No.4960280

/vr/ demoscene when?

>> No.4960431

>>4960280
The combined IQ of /vr/ might be able to make something in QBasic.

>> No.4960603
File: 22 KB, 640x512, Protracker_3.62_screenshot.png [View same] [iqdb] [saucenao] [google]
4960603

I'll just leave this
https://16-bits.org/pt.php
and this
https://archive.org/details/AmigaSoundtrackerSamplePacksst-xx
and this
https://www.youtube.com/playlist?list=PLVoRT-Mqwas9gvmCRtOusCQSKNQNf6lTc
here.

>> No.4960891

Guess I'll post some of my favorites that aren't even vidyagame music.

http://modarchive.org/index.php?request=view_by_moduleid&query=146895
http://modarchive.org/index.php?request=view_by_moduleid&query=70716
http://modarchive.org/index.php?request=view_by_moduleid&query=62274
http://modarchive.org/index.php?request=view_by_moduleid&query=47092
http://modarchive.org/index.php?request=view_by_moduleid&query=47172
http://modarchive.org/index.php?request=view_by_moduleid&query=69085
http://modarchive.org/index.php?request=view_by_moduleid&query=155875
http://modarchive.org/index.php?request=view_by_moduleid&query=156217
http://modarchive.org/index.php?request=view_by_moduleid&query=47082
http://modarchive.org/index.php?request=view_by_moduleid&query=64222
http://modarchive.org/index.php?request=view_by_moduleid&query=164016
http://modarchive.org/index.php?request=view_by_moduleid&query=145328
http://modarchive.org/index.php?request=view_by_moduleid&query=148334

>> No.4962003

Always loved the Shadow of the Beast soundtracks. At the complete opposite end of a lot of these, but still great because of their atmosphere.
https://modarchive.org/index.php?request=view_by_moduleid&query=126132
https://modarchive.org/index.php?request=view_by_moduleid&query=103990

>> No.4962691

>>4960083
>which sounded amazing despite being all samples.
4chan is 18+, please leave.

>> No.4963052

I really miss the sound of tracker music, specifically the stuff that's not afraid to distort things to the point that I can obviously tell I'm listening to sequenced samples and not a true recording.

The soundtracks of Unreal and Deus Ex are basically the last great hurrah before the industry seemed to collectively decide that music shouldn't sound
like it was being made on and played by a computer anymore.

I've tried to get into writing my own, but for some reason even newer programs for the same file formats all share the same ancient style interface that feels almost impenetrable without an instruction book on hand, and more prior knowledge of musical notation I than I possess. Even ancient midi sequencer programs make more sense to me.

>> No.4963070

>>4958328
>>4958806

Hybrid Song/Funky Stars is demoscene track from 1996 that's best known for being used in a widely distributed Worms 2 cracktro, and later this:

https://www.youtube.com/watch?v=lWKQiZVBtu4

>> No.4963170

>>4963052
>music shouldn't sound like it was being made on and played by a computer anymore.
Because gaming has been taken over by failed film students who were too crappy to even get into even the lowest rung of television. The same applies to music, where they all want it to be like film scores.

>> No.4963309

>>4963170
>where they all want it to be like film scores
And that's a good thing https://www.youtube.com/watch?v=vyLtps96UHU

>> No.4963448

>>4963052
>but for some reason even newer programs for the same file formats all share the same ancient style interface that feels almost impenetrable without an instruction book on hand
It's quite intuitive once you get your head around it. MilkyTracker is probably the most friendly to a newcomer, and Brandon Walsh has a great tutorial series about it.

But as for the UI, I like it. Aesthetics are an important part of tracking.

>> No.4964808

>>4960603
https://archive.org/details/SchismTrackerUsersManual
A manual for Schism Tracker (a modern implementation of Impulse Tracker).

>> No.4964864

>>4963170
>where they all want it to be like film scores.
Why does it have to be boring orchestral stuff and not something actually interesting like Akira.

>> No.4964874

>>4964864
Because if they had that skill they'd be working in major media, either films or releasing their own music, not "cinematic video games."

But the same also applies to why there's no electronic soundtracks that attempt to mimic the style of John Carpenter or even Vangelis. The Blade Runner score is my favourite of all time.

>> No.4965585

https://www.youtube.com/watch?v=BQgVwM3aEt0
Always loved the more atmospheric compositions over the thumping techno ones that took precedence.

>> No.4966159
File: 42 KB, 500x375, tumblr_misvxrfPl41rkn5ozo2_500.jpg [View same] [iqdb] [saucenao] [google]
4966159

>>4965585
And then there's this
https://www.youtube.com/watch?v=_suURu6Sxz8

>> No.4966290
File: 10 KB, 429x410, Sad-Meme-Face-15.png [View same] [iqdb] [saucenao] [google]
4966290

>>4966159
>that internal text
> for my closest
> friends. in memory
> of all moments
> we've spent:

> ashin. ayla. biter
> costa. falcon. ninja
> pyo. semen. serinde
> singer. traymuss

> yesterday we were
> young, tomorrow we
> will fade. like
> autumn leaves...

>> No.4966728
File: 42 KB, 479x720, tips fedora.jpg [View same] [iqdb] [saucenao] [google]
4966728

>>4954293
>"we"
>"bygone"
>knowing literally nothing about how music is made

>> No.4967364

>>4966728
No one cares about your virtue signalling.

>> No.4967431

I wonder why most Sunvox modules sound “thin”. Maybe ts filter processing does something to higher frequencies linearly than logarithmically.

https://www.youtube.com/watch?v=g8wXJj6AD0A
https://www.youtube.com/watch?v=J7U32h7Va1c

>> No.4967456

>>4967431
It doesn't have enough punch. I'm not sure what to call it without sounding like a marketer from the 90s, but it's really lacking a sense of attitude.

https://www.youtube.com/watch?v=MHCGUriLNrQ

>> No.4967520

The Abyss tracker is amazing
https://www.youtube.com/watch?v=yJBRuYTBvVY

>>4965585
yeah
https://www.youtube.com/watch?v=GyHZbUNMMuw
https://www.youtube.com/watch?v=EtKourb1mnc

>> No.4967539

>>4967431
>>4967456
it sounds fine. nothing a little bit of EQ wouldn't fix in an instant. these youtube captures are incredibly shitty examples.
>>4967520
it is a fantastic program.

>> No.4967562

>>4960178
>probably not
some software houses had tools to convert fasttracker/impulse tracker modules to a suitable format.
>>4960182
>They each have a synth
they do not have synth anything, they use DACs with DSPs or just DAC.
>>4960431
PRINT"HELLO WORLD!" is too complex for some of these geniuses on this board.

>> No.4968557

>>4960083
>Chrono Cross

The world needs more folk and Celtic soundtracks.

>> No.4968946

Anyone else feel like some of Jazz Jackrabbit 2's soundtrack sounds like a more synth-y Spyro?
Especially songs like this:
https://modarchive.org/index.php?request=view_by_moduleid&query=74229

>> No.4969370

Does anyone have any good resources or books on how to write music?
I've got like 2 trackers installed and own a modular synth, but for the life of me I can't seem to make anything more than simplistic 2 bar ditties.

>> No.4970113

>>4969370
I too would like to know this.

>> No.4970131

>>4965585
Which is why I love the ambiance tracks from Unreal and Deus Ex so much.
https://modarchive.org/index.php?request=view_artist_modules&query=69698

>> No.4971530
File: 300 KB, 512x384, 7.png [View same] [iqdb] [saucenao] [google]
4971530

https://api.modarchive.org/downloads.php?moduleid=48243#kran3.it
https://api.modarchive.org/downloads.php?moduleid=48242#kran2.it

>> No.4971919

>>4971530
https://api.modarchive.org/downloads.php?moduleid=69257#unreal_-_chizra.s3m
I love Unreal's soundtrack

>> No.4972076

Does anyone know if there's a recent modarchive site-rip?

I'd like one to go with my HVSC file, but modarchive only has a 2007 site-rip and then a decade of incremental updates. For obvious reasons I'd rather not have to merge that much data from a dozen different folders.

>> No.4972320

where did the composers even get their samples?

>> No.4972357

>>4972320
There were CDs with sample collections marketed towards audio studios. Alternatively, they could record them on their own, from acoustic instruments and synths, or even from released songs.
The internet took care of these practises, although one could still find sample collections for sale.

>> No.4972515

>>4955223

sorry but this is still the best track in any Unreal game: https://www.youtube.com/watch?v=eEcPakW42JU

>> No.4972523

>>4969370
>>4970113
go to the library and pick out a book on songwriting, study chord progressions and common song structures, for a basic chiptune song all you need is verse-chorus-bridge
just remember that there is no "right way" to write music, it's art and you can do whatever you want as long as it sounds good

>> No.4972883

>>4960001
can you elaborate what's going on on this screenshot ? I'm intrigued. It seems that the user is trying to modify a PSX game injecting value to the emulator directly from a RAM editing software.

>> No.4972884

>>4960178
Alberto Jose Gonzalez composed his Game Boy work with a ZXS tracker.
https://www.youtube.com/watch?v=WmI5WO7vnaU
https://www.youtube.com/watch?v=5fRg13L0n6Y
https://www.youtube.com/watch?v=GmCHwlfRwbQ

>>4972320
From the intros and outros of their favorite songs.

>> No.4972908

>>4972884
>Alberto Jose Gonzalez
Not tracker music but https://www.youtube.com/watch?v=P5NZXMEtUoY

>> No.4972912

>>4972320
Some of them made the samples themself

>> No.4973974

>>4969370
Start with making super simple tunes using only one or two instruments, like Tim Wright's Agony soundtrack with is basically just strings and piano. Then make simple chord progressions and arpeggios, even if you have to write them all down by hand.

Then try and make versions of simple nursery rhymes and jingles.

Oh, and keep to only about 4 or so channels.

>> No.4974009

messed around with famitracker for a day a while ago, had never used a tracker before, here's a song i made: https://instaud.io/2y07

>> No.4975685

What is the best tracker to make some synth music? Basic pulse, sawtooths and sines.

>> No.4975687 [DELETED] 

bump

>> No.4975709

>>4975685
Impulse tracker is well maintained, but if you want something a bit more modern, then MilkyTracker is nice.
FamiTracker is also pretty good if you want something based on the NES's chipset

>> No.4975727

https://www.youtube.com/watch?v=vZzrmWLKpF8
hacker fucker

>> No.4975818

I used to listen to so many mods before mp3s really took over.

https://www.youtube.com/watch?v=JePfIfb1-j0
https://www.youtube.com/watch?v=riIIidPtuFE (1:45 is really nice)
https://www.youtube.com/watch?v=UQTHc5BUb4Y
https://www.youtube.com/watch?v=kRDdKZqoLBE
https://www.youtube.com/watch?v=IhKZncHwGCQ

>> No.4975823

>>4975818
Also:

https://www.youtube.com/watch?v=F5MQUYnAQU8

>> No.4975824

>>4959096
My African-American brother.

>> No.4975850

Anyone else thinks Random Voice - Monday is the best mod ever?

https://youtu.be/JlXwmw8UY9w

I also love the Quazar song posted ITT (Quazar is Axwell from Swedish House Mafia, and I prefer this tune to all his "serious" records).

>> No.4975932

>>4969370
Have a clear idea of what you want to compose before using the computer (or just when you start using it). Don't get hypnotized by the beat you're currently making, or you will lose your purpose.

No book will give you the talent or the drive to make music: you will have more tools, but still no "fire" to compose.

>> No.4977110

>>4975709
If I'd wanted to use a good soundchip, I'd go for the C64.

>> No.4977381

>>4975850
> best mod ever
https://www.youtube.com/watch?v=9qFQBcsUOWc

>> No.4978702

>>4977381
Purple Motion is the best, no question.

>> No.4978920

>>4975932
>Don't get hypnotized by the beat you're currently making, or you will lose your purpose
i've been making computer music since 1992, never heard of this before.
>No book will give you the talent or the drive to make music:
if you're new to making music then it'll take some time. you either fall in love with it and understand it all or you don't, and that's not something you can learn and experience over night. some people 'get' music and understand it after some practice, others will never quite get it.
>fire
it increases in power on some days and is reduced to a candle's flame on other days. this is the life of any one that into the arts

>> No.4979027

>>4954293
http://iiichan.net/boards/music/

>> No.4979037

https://www.youtube.com/watch?v=KnBMA98qZq0

>> No.4979050

>>4975685
OpenMPT if you want something that is free and not emulating an old dos/amiga gui

>> No.4979170

oh shit, i stopped by to see if anyone was posting music samples and i found this thread.
I make music in trackers. feels nice to see the love.
>>4979050
OpenMPT is basically obligatory at this stage, even people on milkytracker forums shill it

>> No.4980051

>>4958308
seems interesting, thanks.

>> No.4980120

>>4978920
>never heard of this before
The music flows through me effortlessly all the time; yet if I start making a beat without any idea in mind, all my inspiration can disappear after two bars (especially if I began with non-melodic stuff). I listen to the drums again and again, and then what? I don't know what to do, and whatever I do seems to go nowhere. It's even worse if I have a ton of gear and endless options to play with.

But when I'm far away from the computer, everything comes back to life and I have 12 ideas per minute.

>> No.4980159

>>4980120
Drop some inventive bass, maybe ideas will start to flow. Most of the stuff I do is built upon a bassline.

>> No.4980352

>>4980159
Speaking of which, and to stay on a /vr/ topic...

Can someone redpill me on the After Burner theme? The original arcade theme has no melody and only some fat bass (with guitar chords in After Burner II) :
https://youtu.be/yhDhAxZZB_Q

Then, on the exact same beat, the Master System version adds a godlike melody that becomes the "signature" After Burner theme from this point:
https://youtu.be/3m_UiEcgT6o

But I find it hard to believe someone can make a melody so good just based on the original bassline, and can't comprehend why they reserved it for the inferior Master System version.

>> No.4980365

>>4980352
(Just saw that there was a melody version in After Burner II on arcade, though, which I ignored since I only played the original After Burner)

>> No.4980381

>>4966290
Tracker music is so bittersweet to me. Some of the most touching songs I've heard in my life were tracker tunes.

https://www.youtube.com/watch?v=G0aVW9cARSw

https://www.youtube.com/watch?v=kGENEoYJ63M

https://www.youtube.com/watch?v=xwxcFXFrDdA

... As well as some of the most fucking BADASS.

https://www.youtube.com/watch?v=xvS8Opwc9fU

>> No.4980401

https://instaud.io/2yKk

this is a song i made a while ago on guitar pro. i was going for a secret of mana vibe. do u guys like it

>> No.4980434

>>4980401
Are these SNES samples? It's nice.

>> No.4980626

>>4980381
>Tracker music is so bittersweet to me
I think it's because it's from such a bygone era. I mean, the demoscene is basically a shadow of its former self, and the hardware limitations that made such music necessary is totally gone (we're all posting youtube links that are 100x bigger than the .MOD/.IT/.XM file).

>> No.4980776

>>4980626
>(we're all posting youtube links that are 100x bigger than the .MOD/.IT/.XM file).
Speak for yourself.

>> No.4981134

>>4980626
i still think you can make music with trackers effectively, you just need samples, whether you make them yourself or rip them from modules.

usually modules have low fidelity samples, so i have my own, and you can knock some interesting shit out

>> No.4981292

>>4981134
>rip them from modules
that's lame. always make your own sounds.

>> No.4981297

>>4981292
Do you even onto tracked music?

>> No.4981695
File: 10 KB, 200x259, dakon.jpg [View same] [iqdb] [saucenao] [google]
4981695

>>4980401
Listened to the whole thing. It's a fun song, keep it up! Keep writing music and building your skills.

Post some more of your music too, I'd like to listen to more.

>> No.4981704

>>4981292
> be you
> never tracked in their entire life
it's common knowledge that if you steal other people's samples from mods and use them in your own mods, that is considered to be fucking lame. it has been forever lame. such musicians are laughed at and not taken seriously.

>> No.4981706

>>4981297
for you:
>>4981704

>> No.4981708

Catchthatgoblin

>> No.4981727

>>4954293
Still have Impulse Tracker on an old Compaq laptop, the screen broke long ago, but if I plug in an external monitor it still works; I recovered my sample library and a bunch of my old projects from it; but getting thumb drive drivers on it was a bitch!. These days I've been using OpenMPT (Open ModPlugTracker) to track. I love it; It has legacy support up the wazoo and it supports plugins; Vocaloids singing in modules using AlterEgo? It can do that!
Started out seriously tracking with Composer669 ages ago.

>> No.4983691

>>4981727
Got any songs to share then?
I'm curious what a tracked vocaloid sounds like.

>> No.4983698

>>4980381
>That "Totally not 'Smoke on the Water'" Guitar Riff in the beginning.

>> No.4983780
File: 24 KB, 480x480, sadcatfries.jpg [View same] [iqdb] [saucenao] [google]
4983780

>>4954293
has anyone successfully synthesized the playstation boot music? google search shows people are having trouble extracting header information and some other stuff needed to play it properly.

>> No.4984113

>>4977381
simply kino and cyberpunk as fuck

>> No.4984441

>>4983780
Already done a long time ago, bud.

https://www.mediafire.com/file/b6du1w45gegmbob/

>> No.4984672

>>4954293
I have wondered this myself. All the trackers I have tried have been absolutely mind-blowingly shit to work with. However I still want to attempt authentic retro music, which is why I ultimately went down the line of soundfonts, which is basically playback, but doesn't easily convert to the correct formats, except possibly midi.

>> No.4985471

>>4981695

thanks man.

ok, here's a bunch of my silly midis:

https://instaud.io/2zf1
https://instaud.io/2zf4
https://instaud.io/2zf3
https://instaud.io/2zeV
https://instaud.io/2zeY
https://instaud.io/2zf2
https://instaud.io/2zeZ

>> No.4985508

>stuck in dead end job at 30
>deep inside always wanted to compose music for vidya but never put the effort
This thread is depressing, thanks for reading.

>> No.4986003

>>4981706
>>4981704
Thats weird. Lots of the s0ngs i downloaded list credits to other songs and musicians for their samples

>> No.4986259

>>4983691
No different than a normal vocaloid really, I haven't posted any of those on mod archive because most people probably don't have the Alter ego plugin.

You basically set the parameters in the VST, as well as the lyrics (which would be saved in a separate file). Then you track it like any other instrument, including the parameters for everything like portamento, vibrato, etc.

I've been playing around with it and it works quite well. I've mostly been using an old song I id ages ago, which was meant to have lyrics, and added the vocaloid to it. Ive been having to make new patterns due to extra verses from the vocaloid (can't just repeat patterns as before). when it's done I was thinking of making a youtube vid, because I haven't ever seen people incorporate a vocaloid into any module to sing vocals before, as far as I know, I'm the first to do it.

>> No.4986274

https://www.youtube.com/watch?v=_JWxbhRify0

>> No.4986293

>>4986003
It was a common practice ages ago; lots of people borrowed samples from one another, mostly due to the lack of good equipment. You would credit others if you borrowed samples; it was a very open community in that regard; Almost like creative commons. Now ripping riffs and basslines or straight plagiarism was another story.
Back then, major acts ripped samples form other bands and didn't compensate them (think Vanilla Ice) so it wasn't as big a deal. I have a couple samples I still use that came from other artists; but it can get a bit ridiculous. A square wave is still a square wave, only so many ways to make it unique. There's a nice set of four Arp samples I still use that someone else made ages ago; I've never gotten any complaints, likely because many people use the same ones, even to this day. When I use actual samples these days, such as movie dialog, I use public domain sources, and always cite them. There's enough public domain samples and instruments out there that nobody should have any issues anymore. I also have ableton and a bunch of synths, so I'm never lacking to create original sounds from scratch either.

>> No.4986345

>>4981704
mate, people jack samples all the time
loading a module up and clicking zap song is really fucking common
shit, the vast majority of one-hour compo tunes you'd find on tracking IRC channels, the host would literally just dig around for a module, zap the song data, and use that as the samplepack for the entrants

taking modules and claiming them as your own is considered lamer shit, but people always jack samples, whether from other tracker musitions or from commercial tracks

>> No.4988446

>>4981704
That's how things gotta roll in dank land, tho.

>> No.4988651

I've been listening to bunch of stuff made with LSDJ for past hour god damn its impressive what the gameboy can pump out sound wise

I think its time to start fucking around making music on a tracker again

>> No.4988989

just made this song in famitracker... this will be my last gay song in this thread.

https://instaud.io/2zCJ