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/vr/ - Retro Games


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File: 18 KB, 220x332, Daikatana.jpg [View same] [iqdb] [saucenao] [google]
495138 No.495138 [Reply] [Original]

This guy.

The living example of how the mighty fall.

Do you know more people (/vr/ related of course) that used to make totally awesome games just to disappear and never make anything worthy again?

>> No.495142

What is he doing these days, anyways?

>> No.495147

john carmack

>> No.495164

Alexey Pajitnov made Tetris. After that he only made puzzle games that didn't even sell when they reminded people that the creator of Tetris made them.

>> No.495165

>>495162
*big parts of

>> No.495162

>>495142
http://lootdrop.com/

It's truly sad isn't it?

The guy who co-created ID software and made big parts Doom,Quake and Wolf3D now makes phone and facebook minigames.

>> No.495172

>>495162
Did Romero even contribute anything worthwhile to those games? I understood that Carmack did the bulk of the programming and real work.

>> No.495169 [DELETED] 
File: 270 KB, 768x1024, romero-wife.jpg [View same] [iqdb] [saucenao] [google]
495169

>>495138
Can you believe who he married?

>> No.495173

>>495164
>>495147
This.

>> No.495178

>>495172
>Did Romero even contribute anything worthwhile to those games?
My jimmies!

>> No.495183

>>495169
Is what?

His 3rd wife?

>> No.495186

>>495164
Although to be fair, part of his shit was that he was literally in Soviet Russia when he made the game. He's done okay since then. Obviously not the billionaire he deserves to be, but he's not homeless or anything.

>>495138
Daikatana. Is it as bad as the rep? Thing was, he was an egotistical jerk and ended up not delivering on that game.

>> No.495192

>>495169
Am I supposed to be impressed or mortified? She looks okay for a middle-aged woman.

>> No.495195

>>495186
>Although to be fair, part of his shit was that he was literally in Soviet Russia when he made the game. He's done okay since then. Obviously not the billionaire he deserves to be, but he's not homeless or anything.
same shit luck as the creator of the ak-47 as far as i know

>> No.495201

>>495172
John Carmack brought tacos to Robin Williams and Trent Reznor. Learn your fucking history.

>> No.495204

>>495192
>She looks okay for a middle-aged woman.

Are you fucking kidding me? You must have such low standards, I bet you get laid all the time.

>> No.495209
File: 19 KB, 220x330, Eric Chahi.jpg [View same] [iqdb] [saucenao] [google]
495209

>>495138
This guy.

This fucking guy!

>> No.495213

>>495192
That "woman" looks like a guy who got himself a sex change and breast implants

>> No.495219

>>495209
I was about to post him.

>> No.495215

>>495195
Similar horrible life for Leon Theremin, the creator of the Theremin electromagnetic instrument. Toured around the world for a bit with Clara Rockmore, then went back to Soviet Russia for 50 odd years, forced to work for the KGB.

>> No.495217

>>495209
Best example.

>> No.495229 [DELETED] 

>>495169
>>495204
>>495213
I mean, maybe she has a nice personality or sucks a mean cock or something. When you get into your 40s, not every woman looks like Sasha Gray or whatever.

I understand that I should have expected 0/10 would not bang. I'm just saying, people out there in the world get together who are not fucking supermodels or whatever.

>> No.495228

Inafune

But he's admitted on several occasions he hates his work so it makes sense

>> No.495231

>>495228
>But he's admitted on several occasions he hates his work so it makes sense
Really?

Tell me more.

>> No.495234

>>495209
>>495217
>>495219
Jesus, have you guys played From Dust? It was a legit good game with some interesting ideas. He's constantly giving talks and advice to the younger generation, he doesn't have an ego like Carmack. He's a good guy.

>> No.495235 [DELETED] 
File: 10 KB, 137x130, mfw3.jpg [View same] [iqdb] [saucenao] [google]
495235

>>495229
>using sasha gray as the standard of beauty

>> No.495240
File: 17 KB, 270x405, Will_Wright1_400x600_270x405.jpg [View same] [iqdb] [saucenao] [google]
495240

>> No.495249

This thread is depressing.

>>495243
Fuck off molyneux,no one really gives a shit about your stupid cube.

>> No.495243
File: 74 KB, 463x372, Peter Molyneux.jpg [View same] [iqdb] [saucenao] [google]
495243

"Hey guys. Remember the time I made a ton of promises there was no way I could ever deliver on and made everyone sour and disappointed?"

>> No.495254

>>495243
I really enjoyed B&W.

But yeah,molyneux lives from the hype.

>> No.495263

>>495138
he became mexican

>> No.495281

>>495240
I feel sorry for him. He might be a millionaire, sure, but I always get the sense seeing him in post Spore interviews that EA dickery and internal politics that all but ruined his dream project has made him a hollow shell of a man.

>> No.495302

>>495249
Everything he worked on at Bullfrog was gold.
Black&White wasn't that bad and Fable wouldn't have been viewed as such a disappointment had it featured at least half of what he hinted at.
Here's hoping 22Cans will get him back on track, but I'm not holding my breath.

>> No.495319

>>495302
Fable is okay. I was lucky in that I played the game without hearing any of the hype. Now that I've heard the hype, I mean it certainly doesn't live up to the hype, but it's still OK.

>> No.495321

every company owned under ea

>> No.495326

>>495243
Yes. I remember every single one, and I hate you for it.
>>495240
That goes for you on Spore too.

>>495235
Except that she's legit beautiful if you've ever seen her outside of a porn film

>> No.495346

>>495302
Sometimes I remember bullfrog and I feel sad.

>> No.495376

>>495229
>When you get into your 40s, not every woman looks like Sasha Gray or whatever

That's why you date 20 yos ;)

>> No.495389
File: 3 KB, 110x61, logo.jpg [View same] [iqdb] [saucenao] [google]
495389

Not one person in particular, but this publisher sure fell hard.

>> No.495393 [DELETED] 
File: 278 KB, 633x321, Sasha Grey reading for school children.png [View same] [iqdb] [saucenao] [google]
495393

>>495326
Yeah, Sasha isn't ugly by any means and even given her ill advised, though somewhat understandable given her desire to change careers pretension of being an intellectual, she doesn't come off as a bad person. Hell, thanks to documentaries on the subject such as twilight of the porn stars, you clearly get the sense that all walks of life partake in the industry and just assuming that these are all dumb and rotten people by default is kind of bigoted.
Sage for being off topic.

>> No.495394

>>495376
>;)

>> No.495419

>>495169
That's a man baby

>> No.495423
File: 6 KB, 203x152, 1362292309388.jpg [View same] [iqdb] [saucenao] [google]
495423

This nigga.

Although I doubt the "never make anything worthy again" part - it just won't be veejya.

>> No.495424
File: 89 KB, 640x480, torment numenera.jpg [View same] [iqdb] [saucenao] [google]
495424

>>495376
30 yos insecure about their age are the best.
Sexually experienced, eager to please, if you can keep from committing to one you have a powerful fuck buddy willing to try and do kinky things not even you have dreamed of.

>>495389
But the key people behind it are at least trying their best to make up for it. Pic related.

>> No.495441 [DELETED] 

>>495393
https://www.youtube.com/results?search_query=dead+porn+stars&oq=dead+porn+stars&gs_l=youtube.3...478177.481749.0.481915.19.17.2.0.0.0.219.1386.11j4j1.16.0...0.0...1ac.1.xefCc98lF7M

>Dumb and rotten?
>No, just broken.

>> No.495447

>>495389
>tfw their latest "big seller" is an iphone game about cats

>> No.495457
File: 59 KB, 480x320, final-fantasy-creator-releases-ios-game_eetos_0.jpg [View same] [iqdb] [saucenao] [google]
495457

The guy behind FFIX and VI is making iOS shovelware now.

>> No.495459

>>495441
>>495393
Stop it.

No one cares about your shitty taste in women.

We are in a board about retro games.

Go and talk in >>>/s/

>> No.495474

>>495459
/s/ is for sexy, beautiful women only

>> No.495495 [DELETED] 

>>495441
You know, the fields with the highest suicide rate is Dentistry, Physicians and Marine engineers.
I also remember reading about a study recently that concluded that women in porn are on average healthier and happier than women in most other fields. It's just that the sob stories are played up in the media because these are people with semi-public lives and the fact that the industry used to be more darker and taboo.
And the human trafficking shit isn't even the same field, it just gets equated with porn by feminists with an agenda against the industry. That horrible shit goes on behind closed doors and isn't generally recorded and sold publicly.

>> No.495507

>>495495
>>495474
>>495441
>>495393
>Ruining a perfectly good thread with your stupid bullshit.

We are really like /v/

>> No.495512

>>495507
where's slayer when you need him?

>> No.495514

>>495507
We saged to indicate we were off topic and not trying to raise the bump counter.
I have contributed more post on topic than off. That you draw so much attention to us is kind of making things worse. But I'll stop now.

>> No.495525

>>495514
This is not the place to talk about those topics.

It doesn't matter if you sage your posts or not.

Back in topic.

I'm pretty sure that the true brain of ID was carmack,I don't know why everyone worships romero.

>> No.495521

>>495514
Using sage does not make it suddenly okay to make off-topic posts.

>> No.495530

>>495457
The entire company behind those games is making shovelware now.

>> No.495557

>>494286

Daikatana.

Never Forget.

>> No.495569

>>495557
Oh jesus, that advertisement. The hubris is unbelievable.

So...>>495186
>Daikatana. Is it as bad as the rep?
???

>> No.495587

>>495569
I think that he somewhat changed.

I don't know if its the age or the fact that he is not some kind of superstar now,but in recent interviews he seems more humble and cool.

>> No.495638

>>495424
You don't want to fuck 30 yo women since what they're trying to do in 90% of cases are getting a baby out ofyou

>> No.495690
File: 13 KB, 360x283, 1366306645518.jpg [View same] [iqdb] [saucenao] [google]
495690

Does anybody have that image comparing Romero's old girlfriend and his now wifey tranny?

>> No.495701

bump 4 more failure.

Damn man,Romero was my hero when I was younger.

Until >>495557

>> No.495713

>>495638
underage b& detected

>> No.495714

>>495569
>>495569
>So...>>495186
>>Daikatana. Is it as bad as the rep?
>???
Anyone even played the damn thing?

>> No.495725

>>495713
enjoy your child support payments, faggot

>> No.495748

>>495714
Yes.

Stupid sidekicks with unexistant AI,bad scenarios.

Frustrating as fuck.

Try it for yourself.

For PC:http://dk.toastednet.org/FPS_Legends/dk.html

Don't even try to play it in N64.

>> No.495753

>>495748
Wasn't it released on N64 first? Hahaha.

>> No.495767

>>495753
No,the pc version was first.

The N64 version was even more horrible than the PC version.

>> No.495794

>>495753
No, it was released slightly after

>> No.495805

>>495714
I tried it once.

Kept crashing on a single screen that loaded the second part of the first level.
Turns out that it actually needed to be patched. Odd thing is that the N64 version starts off in a completely different spot compared to the PC version, something I haven't seen since DOOM II/64. Also of note is that it's available on GOG now for $10.

>> No.495832
File: 635 KB, 725x725, 1364160004574.png [View same] [iqdb] [saucenao] [google]
495832

Just imagine what it would be like if they settled their differences and got back together

>> No.495846

>>495832
Don't say that anon.

You will make me cry of nostalgia ;_;

>> No.495856

>>495832
Romero must be washed up by now.
Carmack still makes some good technology though.

>> No.495861

>>495195
>same shit luck as the creator of the AK-47

So a decorated Russian lieutenant general and a successful entrepreneur?

>> No.495874

>>495856
Yeah but he does shit with that programming genius

id Tech 5 might look good but RAGE was almost as bad as Daikatana

>> No.495889

>>495164
He also made Hexic

Yeah nobody paid for Hexic but hell, it was addicting as fuck

>> No.495912

Gariot.
Spector.
Bitmap Bros.

>> No.495948

>>495912
>Bitmap Bros
oh shit, all my feels. All dem beautiful Amiga/PC games.

>> No.496030

>>495874
What he and ID needs to do is to get their heads out of the Quake II/Doom 3 era and start doing more wondrous, less brown 'n bloom things with that technology.
Carmack was/is a giant Mario Bros. fan. Why not make a next gen ID tech platformer? Hell, might even invent a new deathmatch multiplayer experience while at it.

>> No.496038

>>495874
Almost as bad? Rage was worse than Daikatana. Far worse.

>> No.496046

>>496038
>>495874

Rage was not that bad.

The ambientation was excellent IMO and the enemies were well designed,also the events with buggies were fun.

The story sucked dick yeah,but it wasn't that bad.

I played it in X360.I heard that the PC version was shit.

>> No.496064

>>496046
>the story sucked dick, but it wasn't that bad.
Wait, what?

>> No.496072

>>496064
The game wasn't that bad,the story was horrible.

Even when I admit that I had far higher expectatives.

Maybe that is the problem with all the people who thinks that rage sucks.

>> No.496078

>>496030
I think a platformer from id would be far-fetched in this day and age. Optimizing engines for first person shooters seems like Carmack's strength.

>> No.496079

>>496072
Oh, okay. I thought you were just talking about the story with that line.

>> No.496112
File: 73 KB, 402x302, 1309702673051.gif [View same] [iqdb] [saucenao] [google]
496112

#rare and #collectible interview:
https://www.youtube.com/watch?v=lQMtVbz_JuE

>> No.496118
File: 23 KB, 250x334, Jordan Mechner.jpg [View same] [iqdb] [saucenao] [google]
496118

>> No.496130
File: 8 KB, 259x194, Fred Ford and Paul Reiche III.jpg [View same] [iqdb] [saucenao] [google]
496130

I still worship these two faggots.

>> No.496132

>>495162
they may not be the panicle of gaming, but facebook games are popular these days and a lot of times (although they most of the time have annoying systems that bug to pay for things and add more friends) are pretty similar to old school games. Also, for a facebook game, that ghost recon spinoff game they made looks pretty impressive to be honest.

>> No.496134
File: 16 KB, 640x400, prince-of-persia.gif [View same] [iqdb] [saucenao] [google]
496134

>>496118
Nigga I just went full nostalgia.

I don't understand why people like the ones ITT stops making games.

If they have both talent and money...why they don't make new games or sequels of their already famous franchises.

>> No.496136

>>495172
Romero made the best levels in quake 2, all of episode 2. he was a level designer on doom 2 and made most of the levels in doom (which unarguably has the better levels of the two id doom games)

>> No.496139

Dude
Imagine an Id style platforming shooter.
Like, Contra as told by Id.
Huge burly guys, lots of guns and bullets, and explosions.

>> No.496140
File: 12 KB, 212x379, Tom_Hall_in_2003.jpg [View same] [iqdb] [saucenao] [google]
496140

>> No.496150

I went on Romero's website once, he admits the N64 verison of Daikatana is bad but still defends the PC version.

>> No.496153

>>495178
>>495201
neither of those posts answer his question at all, why don't you just post facts (if you have them) rather than being like "ooo my jimmies they are rustled", just getting mad never helps anyone

>> No.496154

>>496140
btw

What happened with adrian carmack?

>>496150
Then he must be truly retarded.

I always liked Carmack (John) more.

>> No.496161

>>496153
see
>>496136

Also he practically invented the "deathmatch" mode.

>> No.496163

>>495164
didn't he make pipe dreams as well? I remember that being moderately popular

>> No.496170
File: 2 KB, 85x120, Andrew Greenberg.jpg [View same] [iqdb] [saucenao] [google]
496170

>>495138

Nobody knows who this is.

>> No.496174

>>496161
I forgot to put the autoupdate thing on... (why hasn't this been changed so that you can set it by default yet?) so I didn't see his post

>> No.496175
File: 100 KB, 250x250, 1366210644246.png [View same] [iqdb] [saucenao] [google]
496175

>>496136
>>496153

He also basically made all of Knee Deep in the Dead and recruited both Carmacks and Hall to id, also general programming and design for everything id made until he left them.

>> No.496178

>>496175>>496175
>He also basically made all of Knee Deep in the Dead
Fuck I'm retarded, he designed all of original Doom

Bottom line, he was kind of a big deal

>> No.496186

>>496134
probably because the entire gaming industry culture has changed dramatically since their day

>> No.496197

>>496178

Actually you're right, Romero did Episode 1.

The rest of Doom after Episode 1 was a spattering of Tom and Sandy, with the occasional Romero.

>> No.496198

>>496170
Who is he?

>> No.496195

>>496186
And what?

That's something called innovation.

Carmack made great games like doom 3 and 3D realms made Prey (fuck DNF).

That's not a good excuse

>> No.496203

>>496078
>Optimizing engines for first person shooters seems like Carmack's strength.

It's certainly his comfort zone but judging by ID's recent efforts I'd say it's high time they step out of it and attempt something else.
Doesn't have to be a platformer, just something they haven't done before.

>> No.496214

>>496170

Andrew Greenberg, one of the co-creators of Wizardry. Now he's ... a lawyer :/

That franchise fell into a legal-shitstorm-quagmire and eventually got bought by some Japanese company in the aftermath.

>> No.496216

>>496170
>Disney will never use the Avengers money to make System Shock 3...
Where's that future Kstarter for not-DeusEx?

>> No.496217
File: 402 KB, 800x800, Warren-Spector.jpg [View same] [iqdb] [saucenao] [google]
496217

You know it's true

Also, i would say Molyneux, but now that i think about it, he never made a good game, he is just a faggot with a gigantic ego.

>> No.496220 [DELETED] 

>>495169

She's a 4/10 in looks.

But a 10/10 in game design skills.

I'd have married her, too.

>> No.496230

>>496175
Well, Carmack programmed significantly more than Romero, when you consider he pioneered the big draw to Commander Keen, Wolfenstein, Doom, Quake, and Rage.
(for Keen, it was "adaptive tile refresh," or redrawing only tiles that have changed since the last time the screen drawn.
For Wolf, it was popularizing raycasting.
For Doom, it was improved raycasting using techniques like blockmapping and binary search partition trees.
For Quake, it was surface caching (an essential part of full polygonal 3D), improved binary search partition trees, fast enough netcode to be playable online (previous ones could only really be played over LAN), heavy modding support...
And for RAGE, it was huuuuuge extensive showcasing of what was possible with OpenGL (Developers recently have been starting to use DirectX strictly. Windows 8 is an example.)

He's still working at it too. Go Google for "sparse voxel octrees". (Funny thing: Notch himself said that SVO wouldn't take off. Now go Google it.)

>> No.496231

>>495240
Spore wasn't his fault, it was mostly EA ruining the project.

>> No.496245

>>496154
He left id after Doom 3 and now he makes art i guess.

>> No.496256

>>496230

Actually... Michael Abrash is to thank for most of the concepts that John Carmack put into practice. He was pretty much Carmack's mentor

>> No.496267

>>496256
Thank god he is working now at Valve, Source 2 is in good hands now.

>> No.496274

>>496195
you comment doesn't even make any sense, what exactly does Doom 3 or Prey have to do with the modern mindset of the gaming industry?

>> No.496275
File: 187 KB, 504x479, gabe coolface.png [View same] [iqdb] [saucenao] [google]
496275

>>496267

Source's problems had nothing to do with graphics...

Play Spy in TF2 and you'll see what I mean.

>see Heavy standing still eating a sandvich
>go up to him, looking directly as his back
>M1
>no backstab

>> No.496279

>>496267
Oh man, I can't wait to see Source 2.

>> No.496312
File: 158 KB, 600x800, brian-reynolds-1276122794.jpg [View same] [iqdb] [saucenao] [google]
496312

Another one lost to the mobile gaming black hole.

>> No.496324

>>496274
I was trying to make the point that "old" people like carmack (and all ID) or "old" companies like 3D realms did good games in the past and can make good games now.

I'm sure that people like Romero,Wright Mechner,Pajitnov and even Molyneux can make good games NOW.

>> No.496341

>>496324

Pajitnov got lucky with Tetris.

>> No.496358

>>496324
Pajitnov is a fucking billionarie at this point, he doesn't need to make games forever.

>> No.496405

>>496217
>he never made a good game
Black & White 1
Fable The Lost Chapters

>> No.496410

>>496358
Forever?

How many games besides tetris and hexic he made?

>> No.496525

>>496410
Welltris and some fish tank... thing.

The thing is, he still gets a lot of money from Tetris, so he doesn't need to do anything anymore.

>> No.496553

>>496217

>Also, i would say Molyneux, but now that i think about it, he never made a good game

I would expect this kind of ignorance from /v/

>> No.496585

>>495178
Romero was mostly a level designer and idea guy, he's responsible for most of the maps in that expansion chapter of Doom 1 - "Thy Flesh Consumed" and I believe the first chapter of Quake.

He's responsible for giving Quake 1 a gothic/medieval theme rather than the generic sci-fi metallic corridors they were aiming for, and eventually did create for Quake 2.
I'm not downplaying the guy but he's mostly a designer, not an artist or programmer.

>> No.496606

>>496405
I fucking enjoyed B&W.

Too bad that Molyneux now have shit ideas like that cube.

>> No.496612

I miss Kouji Okada

>> No.496628

>>496585
I wonder if he is sad or something about how his professional life is going.

Watching who used to be your best pal running the company that you co-created making tons of money with doom 3 and just money with rage while you make simple mobile games must be hard.

I know that he doesn't hates ID because every year he writes a little blog entry wishing them happy "birthday",but anyway...

>> No.496687

lord british is just gone. might as well call him lord blackthorn now

e-begging for a f2p cash grab project is the last straw

>> No.496841

>>496687
Lord british is not working in anything new?

>> No.498083

>>496197

He also did E4M2 and E4M6. The two best levels of Thy Flesh Consumed and (IMO) the two best levels of Doom.

E1 is arguably the most popular of the Episodes, however. I might not agree (E4 is my fav) but E1 is without a doubt the most even of the episodes.

His Doom 2 credits are pretty good too.

MAP11 Circle of Death / O' of Destruction is a great map.

MAP26 Abandoned Mines is great too.

MAP29 The Living End is epic.

I'd also like to say that yeah, John Romero has fallen and he's fallen far, but Daikatana (his towering failure) was not as bad as everyone made it out to be. BUT the first episode, which was everyone's initial impression of the game, was pretty crap. However E2 and E3 were great. E4 was a step back again, however.

>> No.498123

>>495569

>Daikatana. Is it as bad as the rep?

http://www.youtube.com/watch?v=Jd33PFFCLII

Judge for yourself.

>> No.498135

The only game Romero truly spearheaded is Daikatana which is, well, shit. ID software is failing because Carmack is the only worthwhile name there.

>> No.498156

>>496154
>What happened with adrian carmack?

I think there was some disagreement and he left leave the company. He also took some legal action because he felt he didn't get adequately recompensed for his stock

>> No.498160

>>498083
looking back at these levels, it's safe to say doom is one of the earlier examples of emotionally evocative level design and game play.

>> No.498196

>>495138
>>495162
there are plenty of examples.

founders of westwood are now making facebook and mobile games respectively.

>> No.498217

So mobile games is where good devs go to die. Or to rot, if we assume that being assigned to a mobile division is death.

>> No.498239

>>498217
No, that's not fair to say. They go their to sustain themselves. They can't go elsewhere.

>> No.498248

>>498217

i think its a good place to make money... But yeah, they dont' reach the same acclaim as the modern day popular shooters such as Halo or CoD.

>> No.498309

>>495714
Honestly, it's mediocre. It's not nearly as bad as its rep (full retard AI companions and the fucking swamp being the biggest flaws), it was a perfectly decent shooter for its time.

It's just that the aggressive marketing combined with the release schedule fuck-ups led to such extreme hype that Romero and Daikatana got utterly shat on when he didn't fully deliver.

Honestly, if he had delivered, the man would be (even more of a) legend by now.

>> No.498318

>>495912
If Garriott re-made pre-Trammel UO he could have all of my fucking money.

>> No.498678

>>496195
>fuck DNF
It's a HL2 clone made in six months by a team of ex 3D Realms employees working in someone's house.
Considering all this I would say it's quite decent...
Not the Duke we all know and love, but still, it gets too much hate.

>> No.498754

Cliffy B

Absolutely nothing after 2004.

>> No.498885
File: 134 KB, 400x300, fantasyworlddizzytitle.png [View same] [iqdb] [saucenao] [google]
498885

The Oliver Twins come immediately to mind.

>> No.498901

>>498309

I actually thought the game was fairly good. The the story is absolutely pants-on-head retarded, but I guess who cares. I feel like if it wasn't for the schedule and marketing blunders it would've been a totally different scenario with Daikatana. Having said that I know most other people who played it still maintain it's just a shit game.

>> No.498920

>>495164
>Alexey Pajitnov

This guy got royally fucked in the ass. He made Tetris, but since he was in the Soviet Union he didnt own any rights to it, the state did so he didnt make a dime. All those NES and other ports? not a single cent for him.

>> No.498930

>>498920
Now every time someone plays tetris in the internet he gets paid.

He is billionaire now.

>> No.498934

>>498920
I don't know how it was with games in the Soviet Union, but with novels, you were paid upfront on the understanding that every copy would sell--meaning you were paid a lot. I always assumed it was the same with games, but I guess that's not the case?

>> No.498948

>>498934
The problem is that he made tetris using a computer of the soviet academy of sciences.

I think that is actually kinda fair that the soviet union retained the rights,he was using a computer that was not owned by him in a place where his work was to program other things that games.

I don't want to initiate a political debate,but I think that pajitnov played the "victim" game for a long time when he knew that he was not doing the "correct" thing in his job.

>> No.499123

bump

>> No.499214

It is strange how almost all the significant developers of the 80s and 90s have either left the industry, do mobile/social media games or re-live their past glories by re-releasing or rehashing their old games (possibly on mobile platforms). Team17 hasn't done anything in over ten years except remake their old games.

Sure the industry has changed, but there's no magical force preventing all these guys from staying in the game. As far as I know.

>> No.499220

>>499214
Along these lines, Lord British has a 'starter up for a new Ultima game.

>> No.499237

>>499220
Isn't Richard Garriott a rich guy? Why does he need a 'starter to do anything?

>> No.499245
File: 68 KB, 620x799, 160366-240680-156pxRarewareLogoOldjpg-620x.jpg [View same] [iqdb] [saucenao] [google]
499245

>> No.499257

>>499237
I believe that he's comfortably well off, but not to the extent that he can make a game from the cash he has. I could be wrong, though.

>> No.499260

>>499237

He want's money.

>> No.499271

>>499245
>you will never get a new Killer Instinct

;_;

>> No.499283

>>499271
>>499245
Microsoft is a bitch isn't it?

>> No.499296

>>499245
It's amazing how those guys were the king of 3D gaming and suddenly bam dead
Did you know that Timesplitters games ran on the Goldeneye/PD engine? If Rare stayed with Nintendo, Timesplitters would have been a Rare franchise

>> No.499305

>>499296
It'a amazing how ID used to be the fucking GOD of FPS.

Now they make things like Rage.

>> No.499320

I swear to god Shigeru Miyamoto should've retired ten years ago.

>> No.499329

>>499320
Nah.

He is still useful to the industry.

Unlike...Molyneux.

>> No.499336

>>499320
>LM2 is awesome
>Pikmin 3 will probably be

I want Paper Mario fanboys to leave

>> No.499354

>>496217
I feel kind of sorry for Spector. He had a bunch of great ideas for both Epic Mickey games that got shot down by Disney.

Similarly, they made him port the initially Wii exclusive Epic Mickey 2 to every other platform under the sun, and all those ports were shit, because the game was built around the Wii's controls.

While I do agree he's not as good as he used to be, his last two games, at least, can be attributed to factors beyond the scope of Junction Point.

>> No.499373

>>499336
How did you know

>> No.499382

>>496214
>That franchise fell into a legal-shitstorm-quagmire and eventually got bought by some Japanese company in the aftermath.
Somewhat explains why he'd want to be a lawyer.

>> No.499384

>>498885
The last game I recall seeing them credited for was some above-average (but still pretty bad) Spongebob game for the Wii. That says it all, really.

>> No.499396

>>496214
Worth asking - did the Japanese franchise owners actually do anything with Wizardry other than release (Japan only) remakes of the original games on cellphones?

>> No.499412

>>499396
See Wizardry Online

>> No.499408

>>496217
dude, the man practically shat gold during his bullfrog years

nothing he's done after has measured up to that period though, i still have no idea what people saw in black & white and i bought that game at launch

and now he seems more interested in "delivering experiences" than making video games

>> No.499427

>>499257

More like, no point in making a game that nobody wants. KStarter is a good way to see if people are still interested.

>> No.499428

>>499408
>I still have no idea what people saw in black & white
The idea of being a god (with 3D graphics) and decide to be good or bad.

Also,the creature.

>> No.499434

>>499412
A Pay2Win MMO with permadeath?

I envy the sacks of money they no doubt get.

>> No.499531 [DELETED] 
File: 16 KB, 200x212, okamoto_yoshiki.jpg [View same] [iqdb] [saucenao] [google]
499531

Yoshiki Okamoto
producer of street fighter 2 and other goat capcom fighters

he left the company to form games republic but all of their games flopped. they went from genjito clash of the titans.
http://www.gamefaqs.com/features/company/75341.html

now it's just him and some shovelware games

>> No.499541
File: 16 KB, 200x212, 1366477282744.jpg [View same] [iqdb] [saucenao] [google]
499541

Yoshiki Okamoto
producer of street fighter 2 and other goat capcom fighters

he left the company to form games republic but all of their games flopped. they went from genji to clash of the titans.
http://www.gamefaqs.com/features/company/75341.html

now it's just him and some shovelware games

>> No.499724
File: 16 KB, 210x259, Jazz_Jackrabbit.jpg [View same] [iqdb] [saucenao] [google]
499724

Dammit Cliffy, I just want another Jazz Jackrabbit, not a god-awful Gears of War prequel!

>> No.499812

>>495147
I hope you're trolling. Carmack is the technical director of ID. Do you know what a job like technical directory entails? He's not the man responsible for the gameplay, direction, art, etc. he works on the engine tech.

Speaking of which the latest ID tech engine is a beast. It's the entire reason Zenimax bought ID. Should DDOM4 fail they're just going to strip ID down to brass tacks and have them refocus on engine tech development.

tl;dr: John Carmark is not a game designer. He's an engine tech developer.

>> No.499867

>>499812
Yeah,but he was involved in the development of Rage too.

And the game sucked ass.

Besides,how many games use/will use the ID Tech 5 anyway?

AFAIK only Rage and a bethesda (to be released) game that I don't remember the name use it.

>> No.500008

>>495263
He is half-mexican.

>> No.500029
File: 18 KB, 225x311, Yuji_naka.jpg [View same] [iqdb] [saucenao] [google]
500029

How about Yuji Naka, the man behind Sonic and NiGHTS?

Just what happened to him? You would think that going independent with Probe would give him more freedom to make more quality games. Now he only makes random DS/iOS games.

>> No.500027

>>496136
>Romero made the best levels in quake 2

You mean Doom II, right? Romero left id during Quake's development.

>> No.500039

>>499541
I mean, the street fighter games are some of the worst fighters I've ever played, so...

>> No.500042

>>500039
You mean the first SF game right?

If you mean all the SF games...then fuck you!

>> No.500053
File: 71 KB, 500x328, yu_suzuki6.jpg [View same] [iqdb] [saucenao] [google]
500053

>Ryo will never avenge his father's death.

;-;

>> No.500065

>>499867
Kinda sad how id's new engines are no longer as popular and widely licensed as they once were.

>> No.500080

>>499296
Free Radical was already formed by ex-GoldenEye developers well before Microsoft bought Rare. TimeSplitters was a PS2 launch game.

>> No.500097

>>499329
>Molyneux.

hey now, Molyneux has brought to iOS the greatest floating-cube-tapping simulator ever to exist.

>> No.500160

>>499320
He works now as an adviser for most all Nintendo games, like other masters of their crafts.

>> No.500162

>>500097
That's one of the many reasons why molyneux is a worthless faget.

>> No.500168

>>500042
Unfortunately I do. I dislike their clunky feel.

>> No.500181

>>499867
>>500065
He was involved with RAGE development insofar as he designed the engine it ran on.

Zenimax has stated that the ID tech 5 engine will not be licensed to any third party developers. It will only be licensed to second party developers owned by Zenimax. So to answer your question, any game dev owned by Zenimax that wants to use it. Keep in mind the ID tech 5 engine almost needs some kind of cloud backend to stream out texture data, that way they can keep textures uncompressed, or at least less compressed, which was the major problem with RAGE, even though the texture data was like 25GB (uncompressed they were 1TB)

tl; dr: John Carmark is not a game designer. Only Zenimax companies can use ID tech 5. And you will not see the true potential of ID tech 5 until the next gen consoles launch.

>> No.500217

>>500181
And what?

They will wait 3-4 years more to make truly worthy ID tech 5 games?

You need to admit that ID and carmack are not what they used to be.

Every time ID launched a game it was total madness,everyone was talking about.

Now with rage and ID tech 5,the first was just "good" IMO and the last we don't even know if they are doing games that use it.

>> No.500230

>>496585
Quake 2 was just Carmack's "fuck you" to Romero and Adrian Carmack for not letting him create another sci-fi shooter (Romero put the medieval stuff on Quake and Adrian Carmack put some Lovecraftian elements into the game).

Still, i liked Quake 2, but Quake 1 has such an strange feeling to it, that i like it more.

>> No.500236

>>498920
He got the rights back in 1996, now he is a billionarie.

>> No.500238
File: 286 KB, 640x426, Sh3group.jpg [View same] [iqdb] [saucenao] [google]
500238

Not one person, but I'm sure there are plenty of Silent Hill fans still mourning the loss of Team Silent nearly a decade after Konami broke it up.

Akira Yamaoka stuck around for a while longer but now he's making cheesy J-rock for Suda 51.

>> No.500247

>>499320
This.

We got crap like Starfox Adventures thanks to him.

>> No.500251

>>499724
If they make a new Jazz Jackrabbit it will probably be a simplified and crappy game like NSMB.

>> No.500263

>>500217
I'll grant you that id has gone to shit. Carmack on the other hand is a much better programming now then he has ever been in the past. Problem is he is one man. Video games today take more than three dudes working evenings out of an apartment. His contributions to any given project are much harder to quantify, at least from an end user standpoint.

>> No.500259

>>500247

Star Fox Adventures was good, though.

>> No.500267

>>500181
The new Shinji Mikami game will use ID Tech 5, and it will be released for next gen consoles, i hope that shows the true potential of the engine.

>> No.500272

>>500251

>implying NSMB is any more simplified than NES Mario games

If anything they're a tad bit more complex due to the sheer number of (mostly useless thanks to the stage design) moves Mario has.

>> No.500274

Guys.

THe reason all these great developers aren't making amazing games anymore is because most vidya publishers are publicly owned companies who have to answer to their shareholders, whose only motivation is profit. Publishers don't want to take financial risks on innovative or untried games. This is why we have Final Fantasy 13-X and why Cavia was dissolved after making Nier.

Making iOS/shovelware is the only pretty much guaranteed way to make money these days if you're a developer. It's a sad state of affairs.

>> No.500281

>>500259
I think most people are upset over the fact it used to be an original game, but Miyamoto requested Rare put Starfox characters in it instead.

Funny thing is, nobody seemed to care until Intelligent Systems took Miyamoto's advice for Paper Mario Sticker Star.

>> No.500282

>>500267
Havn't heard of that particular game, and haven't really had to time keep up with this stuff, but I hope it does. Granted some of what I see in id tech 5 is extrapolation, ie being able to successfully stream texture data to multiple clients, but if a game could do that id tech 5 would be beautiful.

>> No.500294
File: 53 KB, 600x446, atomic pizza.jpg [View same] [iqdb] [saucenao] [google]
500294

The problem with id today is that 1) all of its legendary designers left over a decade ago, and 2) first-person shooters are no longer the jaw-dropping technical marvel that they once were in the 90s.

All they're left with is their legacy and Carmack's programming skills.

>> No.500312

>>500294
This. I believe you've well summarized all the points I was trying to make. Thank you anon.

>> No.500326

>>500294
Those guys need each other, specially Carmack and Romero.

>> No.500345

>>500238
>Team Silent
R.I.P.

At least we got Silent Hill 1,2, & 3. All great games.

>Akira Yamaoka stuck around for a while longer
"Hey guys, I got a great idea, let's let the Silent Hill composer produce the 4th game, it'll turn out great."

At least him and Suda are doing semi-interesting stuff. Can't believe I preordered Lollipop Chainshit, though. I am a sucker.

>> No.500384
File: 57 KB, 397x500, 1281567714708.jpg [View same] [iqdb] [saucenao] [google]
500384

>>500274
Also the average game development budget is several orders of magnitude higher than it was 20-30 years ago.

The days of having a small team pour their hearts into a game that pushes the envelope and makes lots of money are long gone. The indie market is saturated with artsy 2D retro titles, but nothing that really looks ahead.

>> No.500403

>>500384

>saturated with artsy titles

No it isn't.

And it's hilarious how you think nothing exists between AAA and indie.

>> No.500413

>>500403
You mean those games that pretend to be 8-bit but the resolution and the colors make them look like 16-bit games instead?

>> No.500421

>>495249
>Fuck off molyneux,no one really gives a shit about your stupid cube.
"Peter Molyneux has said that "what is inside the cube is life-changingly amazing by any definition".

Fuck off Molyneux, seriously.

>> No.500431

>>500413

Very few games pretend to be 8bit titles. People start throwing those stupid terms around any time they see something pixelated. It's dumb.

>> No.500439

>>500403
it might as well not in this current market. A lot of the companies in between the two are practically killing themselves from within trying to be one or the other.

Indeed, that's exactly how THQ died. They tried to compete with the AAA big-boys (Activision and EA), rather than sticking with the niche they'd found themselves in (making mid-range, low-to-mid budget titles that sold well enough to make a decent profit).

>> No.500445

>>500345
>>500238

Team Silent is kind of a myth though. None of the games have very much staff in common except for Yamaoka.

>> No.500449

>>500439

Err, no. THQ died because of U-draw. They were doing fine publishing games.

>> No.500467

>>500449
Because the massive commercial and critical failure that was Homefront wasn't an attempt to compete with the Triple A market that fell flat?

While U-Draw was a factor, quite a big one, in their eventual failure, it's far from the only reason they died.

>> No.500480

>>500445
The lead designers and directors remained more or less consistent. After SH2, Konami split the team into two groups to develop SH3 and SH4 concurrently (with most of SH2's lead staff working on the latter).

>> No.500485

>>500467

And what about the rest of the games they published that did fine?

>> No.500554

>>500467
The only good thing about homefront was that dramatic introduction (one of the best I've ever seen)

Everything else was shit.

>> No.500616

>>500431
What people really are trying to say is that some element of the games art direction or design is reminiscent of 8 bit video games. What's stupid is when people start complaining that the game is doing things that an 8 bit console couldn't do, while running on hardware that is many orders of magnitude more powerful.

>> No.500623

>>500053
;_;

>> No.500645

>>500554
Probabbly why I didn't like it. Played the demo, and I don't remember getting any kind of intro. Just dumped in.

>> No.500657

>>500616

I guess. Taking cues from older titles, be it in graphical design or game design isn't inherently a bad thing.

And yes, that second point is stupid. Graphics are one thing, but does anyone really think that, say, Capcom WANTED slowdown/flickering in the NES mega man games?

>> No.500745

>>500657
Yes, or flickering bullets in Contra? There's no much point in arguing that those are design choices.

>> No.501240

>>496132
>and a lot of times (although they most of the time have annoying systems that bug to pay for things and add more friends) are pretty similar to old school games.

Fucking this, if any of you are truly interested in Romero and Carmack, read Masters Of Doom, it chronicles their entire careers up until Doom 3.

Sure, the facebook games aren't very "deep" or stuff, but they're largely similar to old shit he did like Pyramids Of Egypt and stuff like that, small, simplistic games.

I'd still love to see him take on an elaborate project again though.

>> No.501269

>>501262
He's a great designer who just doesn't like doing what made him famous.

>> No.501262
File: 69 KB, 265x241, 1282671310814.png [View same] [iqdb] [saucenao] [google]
501262

>>496140
Holy shit, poor Tom Hall.
I dare you guys to watch the entirety of his 2 kickstarter pitch videos.

http://www.kickstarter.com/projects/lootdrop/an-old-school-rpg-by-brenda-brathwaite-and-tom-hal
http://www.kickstarter.com/projects/368238381/worlds-of-wander-plus-secret-spaceship-club-game

I swear I felt like burying myself in the ground halfway. Is there a name for this situation, where you feel so embarrassed for somebody else, and start feeling absolutely terrible?

>> No.501287

>>501269
What DID he actually do?

>> No.501328

>>501287
Commander Keen was mostly his stuff I think.

>> No.501331
File: 10 KB, 320x188, Dopefish.gif [View same] [iqdb] [saucenao] [google]
501331

>>501328
Pretty sure he just did the character design for that..

>> No.501339 [SPOILER] 
File: 186 KB, 1186x380, raccoon-wounds.png [View same] [iqdb] [saucenao] [google]
501339

>>495569
>>495587
>I think that he somewhat changed.

>I don't know if its the age or the fact that he is not some kind of superstar now,but in recent interviews he seems more humble and cool.

Because he learned something from the entire thing. He realizes what he did wrong, that he was acting like a douche.

It must have been a very humbling experience in retrospect. Carmack and Romero aren't even mad at each other anymore, they're adult, they grow up and get over stupid shit like that.

Pic seriously unrelated.

>> No.501363

>>495587

This. Strongly urge everyone to watch modern interviews with the guy. He's pretty cool.

>> No.501369

>>501240
Where I can find a good copy?

I tried to read it in PDF,but so many grammatical errors ruined the experience.

>> No.501378

>>501262
>I swear I felt like burying myself in the ground halfway. Is there a name for this situation, where you feel so embarrassed for somebody else, and start feeling absolutely terrible?
Yeah,its called empathy.

The people in 4chan seems to lack of it through.

>> No.501386

>>501378
Don't kid yourself, people here might act mean but they all mostly are good individuals.

>> No.501381
File: 60 KB, 500x625, tumblr_m0u6jzGAUH1rpof2eo1_500.jpg [View same] [iqdb] [saucenao] [google]
501381

This fucking guy.

>> No.501391

>>501331
He was the director as well. I think he also designed levels with Romero? Can't find the info on google but wikipedia says that Romero only did half the levels in Keen.

>> No.501415

>>500053
A prime example of a person being fucked over by the company he helped build.
One "flop" is all it takes and they dispose of you like yesterday's news, even in a corporate system/country that prides itself in valuing seniority and work ethic more than anything else.

>> No.501428

>>499336
LM2 is boring as fuck and repetitive as shit.

>>499320
Make that about 15 years ago and I'll agree with you. I will never forgive him for his outright indignation against the people he owes his entire career to.

>> No.501431

>>500238
According to the first KiD trailer, he's also arranging classical music into dubstep. Really horrible.

I hope Takada returns to Grasshopper after Zwei.

>> No.501440

>>501262
>2 casual projects.
>Both failed.

Oh god,it hurts so much.

Why the fuck the industry (and the players) fucks with the most talented people so much?

>> No.501481

Frédérick Raynal, guy made Alone in the Dark, LBA 1 & 2, then he bet on the dreamcast...

>> No.501529
File: 13 KB, 174x177, 1330060303705.jpg [View same] [iqdb] [saucenao] [google]
501529

>>501262
Damn.

>> No.501543

>>501381
Considering that EA owns Ultima it's not like he really had a choice.

>> No.501550

>>501481
Oh shit man, I loved LBA..

>> No.501614

>>498083
>E4M2
>good
Look, I love Doom, I love Romero, I love Carmack, I love id, but I'll NEVER forgive them for E4M2.

>> No.501630

>>501369
I bought mine off Amazon, but really, you could probably find it somewhere on TPB if you really can't be arsed to find it.

>> No.501648

Yoshio Sakimoto

How a person can direct Super Metroid and Metroid Other M is beyond anything I can understand.

>> No.501661

>>501614
I've never played E4.

Why is that level so bad?

Captcha:religious hatez

>> No.501673

>>495172

>not knowing Romeros role in Doom

Does it hurt to do an ounce of research before posting?

>> No.501717

>>501648
Gunpei Yokoi also directed Super Metroid alongside him, so there is that.

>> No.501730

>>501661
Because it's very very tedious, very little health, very little ammo, pitfalls full of lava, run-jumps, abuse of Baron's, overall, Episode 4, Map 2, is not fun at all to play.

>> No.501756
File: 23 KB, 280x269, busin_06.jpg [View same] [iqdb] [saucenao] [google]
501756

>>499396

Tales of the Forsaken Land for the PlayStation 2 was about all they bothered localizing here.

It was a pretty good game. Seeing all the artwork having been done by Katsuya Terada was an exceptionally pleasant surprise.

The only bullshit mechanic in that game is the Reaper. Fuck that nigger; there's no way to avoid him other than resetting your game and hoping he doesn't spawn the next time you pass one of his areas.

>> No.501816

>>496198
That's Werdna, you uncultured swine

>> No.501974

>>499867
Am I the only one that liked Rage?
Sure, it was pretty flawed, but it was pretty damn fun too.

>> No.502020

>>499396
>Wizardry on phones

I have Wizardry: LoLS on my iPhone, the same one they released on PSN (albeit with lower res, etc) and it's really enjoyable to be honest. Touchscreen can be fiddly at times, but not a massive problem in a dungeon crawler.

>> No.502023

>>501974
No.

>Good design of the scenarios
>Good design of enemies
>Good graphics
>Generally ok design of levels
>Good extras (car races,side missions)
>Good weapons (I loved that "mental control pivot"

The story sucked but in general it was a good game IMO.

A solid 8/10 for me.

Not as good as doom and quake but it was good.

>> No.502075

>>502023
I'd put it more at a 7/10, because the end "boss" was kind of a let down, and the game felt a bit short, but I'd honestly love to see Id have a second go at Rage.

>> No.502102

>>502075
>>502023
Me again, also, I kind of really digged the weapons, and the different kinds of ammo there was for them.

The auto-loading shotgun with "pop-rocket" shells was probably the weapon I used the most, it's like a tiny, semi-automatic grenade-launcher.

>> No.502206

So uh, is nobody gonna mention that brief period when Romero had an underaged Romanian girlfriend?

>> No.502280

>>502102
You can immediately notice how the last levels were made with rush and poor quality.

Also that fucking ending!

If you have read masters of doom you can see that carmack never gave a fuck about a good history in FPS's,but the post-apocalyptic ambientation demanded a good story.

With a good story,better last levels,a good final boss and maybe other things to do with the cars this game could have been fucking epic.

>> No.502286

>>502206
You have my attention anon.

>> No.502297

>>502206
Continue.

>> No.502360

>>502297
>>502286

http://www.quartertothree.com/game-talk/archive/index.php/t-6571.html

I take it back, she was 18 when they met. He was 36.

>> No.502381

>>495234

I'm with you. I kind of loved From Dust. I wish the gameplay was expanded but the general mechanics are beautiful.

>> No.502395

>>502206
Dunno if she was underage, but weren't they married for some years? That was his second wife, before his current one.

>> No.502428

>>502381
I tried to play it but it wouldnt load. I was thinking it was gonna be a good game too. i'll try again later on it.

>> No.502437

>>502395

You're confusing Killcreek and Raluca. Raluca, as rumor has it, was a 16 year old Romanian girl Romero courted over the internet for two years before paying her air fare and expenses to become a citizen. Given that we never heard about her again after Romero's single blog post when she arrived I can only assumed the obvious happened.

>> No.502482 [DELETED] 
File: 183 KB, 500x375, johncarmack.jpg [View same] [iqdb] [saucenao] [google]
502482

I dunno, I think they make kind of a cute couple.

toplel

>> No.502491
File: 79 KB, 320x240, ralucanadjon.jpg [View same] [iqdb] [saucenao] [google]
502491

I dunno, I think they make kind of a cute couple.

toplel

>> No.502498

>>502437
I know about Killcreek, but Raluca/Rhaluka was definitely married to him. Thinking about it now, I don't actually think Romero ever actually married Killcreek.

>> No.502553

>>502498

How long did that last? Rhaluka was surely just in it for the green card?

>> No.502630

Just reading trough this thread makes me appreciate how brutal the gaming business can be. Today on top, but tomorrow you're already ignored. Jesus...

>> No.502861

>>502630
Just like life itself anon...just like life...

>> No.502925

>>502280
Yeah, I would really like to see them give Rage one more try, I feel there is the potential for a really good game to be had there.

>>502553
Can't blame her, it's hard as fuck to get a greencard in the US, lord knows I want one.

It's literally easier to migrate there illegally, but that's not how I want to do it.
Oh well, maybe one day, I'll win that greencard lottery.

>> No.502984

>>501287
Commander Keen, Rise of the Triad and Anachronox.

>> No.503531

>>500029
he created the engine and the reason why sonic goes fast, the true guy who created sonic is Naoto Oshima, very few people know this

>> No.503625

>>495243
Story behind this?

>> No.503658

>>495525
Because Carmack was the brains, but Romero was the spirit. Carmack would've had a nice, functioning game without much substance. Romero would've created a badass game with more bugs than an entomologist's convention (Daikatana anyone?)

Together, they created a work of art. ID was great because they had each other.

>> No.503682

>>503658
>Carmack would've had a nice, functioning game without much substance.
Rage.

>> No.503692

>>503682
I guess so. I was really disappointed by the ending of that game. Thanks for the point of reference!

>> No.503718

The ceo of epic. He was the head programmer on the unreal engines, that made online shooters and the company explode with cash. Now he is nothing but a console fanboy, same as john carmack

>> No.503713
File: 12 KB, 328x375, ken_silverman.jpg [View same] [iqdb] [saucenao] [google]
503713

Little known fact: He's actually Sarah Silverman's little brother.

>> No.503734

>>496030
He is an xbox fanboy, he has abandoned the pc and nintendo

>> No.503739

>>495234

From Dust was a little sketchy but basically awesome

>> No.503742

>>503713
Ken, i know voxels are cool, but you should have stayed on the industry instead of developing your voxel engine.

>> No.503748

>>495243
You never made a good game, fuck off.

>> No.503762
File: 13 KB, 300x408, shigeru_miyamoto.jpg [View same] [iqdb] [saucenao] [google]
503762

>> No.503763
File: 265 KB, 1052x1222, sarah-silverman.jpg [View same] [iqdb] [saucenao] [google]
503763

>>503713

Once you see the resemblance you can't unsee it.

>> No.503773

>>496230
I hope openGL picks up some, MS doesn't need anymore control over the game industry

>> No.503836

>>503773
It will never pick up again like in the late 90's, at least no in the upcoming generation, since all consoles are using AMD GPU's, and AMD fucking hates OpenGL.

>> No.503829

Romero is actually on the record of saying that the Daikatana advert was something an marketing guy pushed that he just went "whatever" about and wasn't vocally negative enough over.
http://www.youtube.com/watch?v=lQMtVbz_JuE#t=6m58s

>> No.503831

>>499867
Aren't both Doom 4 and Quake 5 going to be made with ID Tech 5 or 5.5 or something?

>> No.503843

>>500181
fuck bethesda for being console fanboys

>> No.503852

Tom Hall's RPG failed because it was very clear they were making up the horrible pitch as they went along. It was pretty much an example of how not to do it.
Then he went for some casual platformer and it wasn't as widely spread on news sites.

If he'd just kick out a spiritual sequel to Anachronox he'd be rolling in money.

>> No.503861
File: 279 KB, 469x345, it's a dragon.png [View same] [iqdb] [saucenao] [google]
503861

>>496585
>Quake 2
>generic aesthetics

Are you fucking kidding me?

>> No.503965

>>503836
My amd gpu works just fine with OpenGL. Not sure how it compares to nvidia but amd of today is much better.

>> No.503980

>>503965
Mine too, opengl works fine with amd, well the 7000 series like the consoles will be using. Plus consoles wont have to work with the drivers from amd just direct to hardware coding so yeah that'll be even better

>> No.504007

>>503980
>>503965
OpenGL works, but the support is very poor, just try to run any hardware accelerated port of Doom or Quake with a mod using a variety of effects, and then compare it with an Nvidia card.

AMD just sucks for OpenGL.

>> No.504018

>>504007
But I do that on a daily basis, I get >60 fps no matter what. Plus thats the drivers fault, mostly, which consoles wont have to deal with.

>> No.504037
File: 1.04 MB, 656x2268, How Romero Fucked Up DnD.jpg [View same] [iqdb] [saucenao] [google]
504037

I find it funny that his quest for Daikatana ended in failure for both D&D and in real life.

>> No.504038

>>504007
I even use openGL with ut2k4, works great. AMD is getting better. Plus dont indie games use openGL a lot?

>> No.504048

>>504037
>that feel when there are no daikatana torrents on tpb that still work

>> No.504074

>>504048
That feel when you can download it here and upload it by yourself.

http://dk.toastednet.org/FPS_Legends/dk.html

>> No.504501

Rand Miller and all the guys from Cyan. All they do now is rerelease Myst and Riven for iOS. Their last "original" title was MagiQuest online, which didn't go too well.

It's a shame.

>> No.504510

>>504037
...I want to play D&D with Carmack as the DM.

>> No.504540

>>495457
>implying that FF games aren't shovelware themselves

>> No.504565

>>504037
No, Carmack was the dick, not Romero. He could've easily let them roll back, and change their decision, and restore the game. But no, he had to be an asshole, and stop the whole game. What a fucking ego on that guy.

>> No.504720

>>504565
>He could've easily let them roll back, and change their decision, and restore the game.
That would kill the fun of a tabletop RPG for me. D&D is more fun when every decision has consequences.

>> No.504791

>>504720
>D&D is more fun when the DM can ruin the whole game and never let you play again.

>> No.504879

>>504791
Well, obviously the game won't be fun if the DM screws you over without warning, but in this case it was clear that Romero was dealing with dangerous, potentially game-breaking forces. That's the sort of thing that can happen if you deal with demons.

>> No.505369

>>501648
Seriously, how the fuck is it possible to direct Super FUCKING Metroid and then shit out a game that damages the franchise and ruins Samus' character in one fell swoop?

>> No.505439

>>505369
Well it's just like being a director of movies. Ridley Scott has directed Alien and Blade Runner...he has also directed Robin Hood and Prometheus.

Most people as they get old, more famous, and more "comfortable" in their careers tend to get lazier...or simply are more willing to compromise when it comes to making deadlines and decisions.

Sad, but true in very people who work in creative mediums such as Film, Music, and Video Games.

>> No.505458

>>504037
>>Whereas most dungeon masters would create small episodes that lasted for a few hours of play, Carmack's world was persistent; players returned to it every time they regrouped.

Uh what? Ever group I've ever played with has had persistent campaigns. That's why they're fucking called campaigns.

>> No.505468

>>504037
After reading this, I am certain that John Carmack is literally autistic.

>> No.505476

>>504720
Yeah. D&D is supposed to make you feel like you're really on an adventure, like you're not just playing a game. The part where Carmack apparently asked Jay Wilbur to stop Romero really gives that feel, that they all took the game very seriously.

>> No.505483

>>503531
To be honestly fair, it was all a team effort. Yuji Naka came up with the fast moving engine, and they needed a character for it. So Naoto Oshima came up with the design that was chosen amongst dozens of other designs.

>> No.505489

>>501415
Same sort of thing happened with Gunpei Yokoi, the inventor of the Game Boy, at Nintendo. A huge, massive success and after the Virtual Boy he got shafted. At least he left and went on to make the Wonder Swan.

>> No.505554

>>505468
I remember reading a bit from Masters of Doom that when working on Doom, as a joke some guys rolled in a TV blasting hardcore porn to distract the guys from working, but Carmack could not give a single fuck no matter what anyone did.

>> No.505603

>>504791
If Romero knew the risks of getting that tome then I say it's Romero's fault. He pretty much just gave it to the Devil.

>> No.505605

>>504037
Wait, is this what caused them to split?

>> No.505665

>>498083
>E4M2
>Not a complete clusterfuck
You, sir, are entitled to your opinion.

>> No.505679

>>504037
Is the sword in this story what the game Daikatana is named after?

>> No.505684

>>499214
Came here to post Team 17, and it seems you beat me to it. They were massive in the Amiga days, then seemed intent on doing nothing but rehashing Worms for all eternity. Were Team 17 behind the godawful modern Alien Breed 'reimaginings' or were they farmed out?

On that note: Sensible Software. What happened to those guys/ Last I recall from them is a terrible update of Sensible Soccer on the xbox.

>> No.505695

>>498885
>Oliver Twins
Last I saw of them was asking for some utterly insane amount of money for a Dizzy sequel on a service that rhymes with flickstarter (which apparently gets my post flagged as spam?!) and then throwing their toys out of the pram when almost nobody bought in.

Some things are better left in the past, and in my opinion the Dizzy series is one of them.

>> No.505701
File: 21 KB, 400x300, Levellord.jpg [View same] [iqdb] [saucenao] [google]
505701

> one of the most famous mappers ever
> worked on Douk3D, Blood, Serious Sam, SiN, Quake, Half Life and more
>now makes casual games

>> No.505703
File: 123 KB, 500x522, Jon Van Caneghem.jpg [View same] [iqdb] [saucenao] [google]
505703

Sup guys.

>> No.505705
File: 14 KB, 320x218, manfred trenz.jpg [View same] [iqdb] [saucenao] [google]
505705

>>505703
hey bro

>> No.505750
File: 150 KB, 600x800, 1364554086299.jpg [View same] [iqdb] [saucenao] [google]
505750

>>495186
>Daikatana. Is it as bad as the rep?
I'd say no. It was obviously overhyped, failed to deliver in many ways and so on. It's not _good_ but it's hardly the worst game ever.

The soundtrack is pretty darn good.

>> No.505757
File: 70 KB, 800x600, 52856-sin-windows-screenshot-poor-romero-can-t-catch-a-break-s.jpg [View same] [iqdb] [saucenao] [google]
505757

>>495138

>> No.505759

those 2 doctors at bioware?

>> No.505768

>>505750
> ... read this or die!

>> No.505774

Tom Hall seems to be have been ruined by his stroke.

>> No.505798

>>505489
To be fair, his leaving was also his own choice. He was meant to be 'punished' so to speak for about 6 months before going back to normal position.

I still feel that such a move is incredibly dickish to one of the most important and brilliant senior figures in Nintendo history, but that's Yamauchi for you.

>> No.505816

>>505554
Indeed. The TV was put right next to his computer desk, turned up all the way, and all he did in response to the increasingly loud moans was to turn toward it, do his trademark 'mmm.' and look away.

>> No.505818

>>505605
No, but I think the writer used it as a powerful foreshadowing of things to come.

>> No.505820

It's a shame carmacks sister adrian got pregnant towards the end of dooms devel...

>> No.505843

>>503713
You're trolling me....right?

>> No.505875

>>505843

Yes he is. She's the youngest of four daughters.

>> No.505884

>Carmack got arrested for stealing computers

I learned that it's possible to be a nerd and alpha at the same time.

>> No.505920
File: 4 KB, 300x322, 1366335390041.png [View same] [iqdb] [saucenao] [google]
505920

>>505816
I can hear it in my head. Fuck I love this man.

>> No.506294
File: 107 KB, 1680x1050, 2011-08-26_00001.jpg [View same] [iqdb] [saucenao] [google]
506294

>>505774
Maybe he can voice Simmons again in the next Deus Ex title? They did bring back Bob Page..

>> No.506335

>>505684
At least they're doing a HD remake of Superfrog now. So they're rehashing something else for a change. I'm looking forward to it, but they really should make new games.

>> No.506471

>>504720
>>504791
To be fair he could have dealt with it becoming a campaign on it's own with the demon as the BBEG, or if that's not to his style he could (and might have) set the next campaign several hundred/thousand years post-demonic invasion and re-worked the campaign.

That said there's nothing really wrong with his take. Actions have consequences and "resetting" is fucking retarded in P&P.

>> No.506543
File: 46 KB, 468x600, 468px-American_McGee.jpg [View same] [iqdb] [saucenao] [google]
506543

no American Mcgee?

part of the original iD team

>> No.506564

>>498885
>>505695
>>499384
such a shame to see them fall from grace. the dizzy games were awesome.

>> No.506582

>>499214
>>505684
>Team 17
would love to see another decent 2d alien breed game.

>> No.506621

>>505705
>Turrican
oh how i weep.

>> No.507052

>>501262

Well, in the german language there is. It is called Fremdschämen.

>> No.507183

>>495234
I never detected THAT much of an ego on Carmack...

>> No.507430

>>495138

He was never mighty.

He was the wrong guy in the right place. He was nothing special, but was randomly surrounded by outstanding visionaries.

When the time arrived for him to part from those amazing guys, he failed misserably to never triumph again. EVER.

>> No.510316

>>501661

Its not. It's one of the most challenging maps in Doom 1. I guess that's why people hate it. Great design, a real classic arcade game vibe.

People here seem to hate it because it's... difficult? When much of the rest of Doom 1 is fairly easy, I don'´t see the problem. The whole of E4 is difficult compared to the rest, that's a good thing in my eyes.

>> No.513918

>>495172
he made the level editor and was the lead designer

>> No.513937

>>500027
after

>> No.513958

>>505750
become an UNREAL God.

>> No.513974

>Team17 hasn't done anything in over ten years except remake their old games

No sympathy from me. For a whole new level of shit tierness they took Leisure Suit Larry to they deserve to rot in hell for all eternity.

>> No.514650

>>495138
> Daikatana.jpg
The guy on the OP pic is not Daikatana, it's John Romero. Daikatana is the game he made.

>> No.514716

>>503625
fable is a good example
he promised all kinds of over the top shit and didn't deliver. was still a great game, but people were pissed because he always does that.

http://uk.gamespot.com/fable-ii/forum/fable-1-promises-45049150/

>> No.514797

>>514650
I already know that faggot.

But daikatana is the game who killed his reputation forever-

>> No.514818

>>495138
OP, plz

>> No.514831

>>514797
>who
Games cannot be people, anon. They are inanimate .

>> No.514832

With Daikatana, it wasn't so much the bad game but all the hype surrounding it and John Romero. The gaming industry put him on a pedestal, and when he said he was about to make us his bitch, a lot of gamers were cool with it at the time "because it's John-Fucking-Romero." But then this turd released, and it was too shitty to suck down.

>> No.516071

>>498754

Yeah, this. Involved in so many games I loved back in the days...

Be interesting to see what Epic gets up to without him, and what he gets up to without them.

>> No.516076

Even though I've never played Daikatana, I have an uncontrollable rage towards it due to that Thief 2 quotation.

>> No.518148 [DELETED] 

test

>> No.519364

>>506543
I don't think that he's fallen quite as hard as Romero or Spector. EA sure as hell fucked him over on Madness Returns.

Maybe some day he'll get his Alice 3 with no EA.

>> No.519460

Not a guy, and I'm not sure if this counts as a huge fall but Raven Software went from making pretty cool FPS games like Hexen, Heretic, Them SoF games, Jedi Outcast/Academy to now just making DLC stuff for Call of Duty.

>>503831

Supposed to be and I'm sure they'll use that for Doom 4. I recall a very old interview saying they'll scale it down to 30 fps Singleplayer since they're gonna stuff the levels with demons, while Multiplayer will get that damn needed 60fps.

On another note, the last recent news for Doom 4 I also recall Carmack asking the team making the game what was Doom to them, and when it was his turn to answer he told them it's supposed to be about Demons and Shotguns. He still knows where it's at.

>> No.519773

>>499812

Carmack's kind of a genius. He also dabbles in rocket science and engineering.

>> No.519805
File: 325 KB, 1184x1696, 1227172451761.jpg [View same] [iqdb] [saucenao] [google]
519805

Paul Cuisset

Creator of Flashback, one of my favorite games of the 16-bit era.

Don't forget Eric Chahi, also from French compnay Delphine Software, who made Another World.