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/vr/ - Retro Games


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File: 20 KB, 639x240, 1533047420059.png [View same] [iqdb] [saucenao] [google]
4945360 No.4945360 [Reply] [Original]

I am porting in behalf of some anon a topic of the making of pixelart using the PC98 method.

>>426045762

Sadly, got derailed by a ''algorithm'' shitposter, typical of /v/, they were some really good things of it, like how a japanese artists constructed this image.

>>426060150
>>426060204
>>426060253
>>426060294
>>426060358
>>426060406
>>426060460

we can also discuss pixel art in general, as in, not just sprites but actual pixel art and the proccess that goes around on making them.

>> No.4945375

>>4945360
>shits up since the op
It's PC88.

>> No.4945380
File: 8 KB, 640x480, 1533041348435.png [View same] [iqdb] [saucenao] [google]
4945380

>>4945375
some faggot was shitposting auto dithered pics from anime screencaps to claim that it was all done with algorythms.

>> No.4945384
File: 400 KB, 1212x1754, 1533039596539.jpg [View same] [iqdb] [saucenao] [google]
4945384

>> No.4945391

>>4945380
He's saying you fucked up literally everything in the OP. You want a thread about the PC-98 and yet post a PC-88 image. And then you failed to crossboard link properly.

>> No.4945412
File: 441 KB, 1212x1754, 1533038609029.jpg [View same] [iqdb] [saucenao] [google]
4945412

>>4945375
He means i general too OK?

If anything OP's pic is impressive since its only 8 colors

>> No.4945434

let me fix those links for you op

>>>/v/426045762

>>>/v/426060150
>>>/v/426060204
>>>/v/426060253
>>>/v/426060294
>>>/v/426060358
>>>/v/426060406
>>>/v/426060460

>> No.4945462
File: 26 KB, 640x480, 93401-Frederik_Pohls_Gateway_(1992)(Legend_Entertainment_Company)-1493781805.png [View same] [iqdb] [saucenao] [google]
4945462

I wish Legend Entertainment's brand of adventure game took off. It combined both of the best aspects of the Eastern and Western style.

>> No.4945486

>>4945380
Of course it's done with algorithms.
Even manually inputting each pixel is an algorithm.

There's some interesting posts by Juan Gotoh on the topic.
https://togetter.com/li/1096816

>> No.4945491

>>4945462
>rape tom

>> No.4945516

some people said they use a dither brush about this http://www.nicovideo.jp/watch/sm23000983, but I dont think so. look at it carefully. they are using a manually customized "dither" brush to paint with a neutral tint. it is just a brush consisted of tile-pattern with customized color.

as for this one, http://www.nicovideo.jp/watch/sm2066154, you can see they are manually placing pixels by hand to do anti-aliasing the lines, calling the work "ジャギ取り", after 14 minutes in the video.

>> No.4945545
File: 15 KB, 456x256, 1533058467745.png [View same] [iqdb] [saucenao] [google]
4945545

I want to know how an Anon made this from this >>>/a/176226037

>> No.4945580
File: 2.66 MB, 512x320, PC-98 マルチペイント デモ.webm [View same] [iqdb] [saucenao] [google]
4945580

>> No.4945583
File: 2.88 MB, 320x240, PC-98とマルチペイントでベイビープリンセス、綿雪ちゃんを描いてみた。.webm [View same] [iqdb] [saucenao] [google]
4945583

>> No.4945589
File: 2.40 MB, 512x384, smile1.webm [View same] [iqdb] [saucenao] [google]
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>> No.4945592

>>4945462
Game?

>> No.4945619

>>4945592
Gateway.

>> No.4945710
File: 64 KB, 750x560, tumblr_p9ptmvt5WG1qbzzgco1_1280.gif [View same] [iqdb] [saucenao] [google]
4945710

>> No.4945716

>>4945434
Thank you man

>> No.4945726

>>4945580
Thank you for drawing my big titty anime girlfriend.

>> No.4945840
File: 36 KB, 638x398, policenauts-pc4.png [View same] [iqdb] [saucenao] [google]
4945840

>> No.4945873
File: 168 KB, 640x400, 7IZeC5L.gif [View same] [iqdb] [saucenao] [google]
4945873

>WHAT THE FUCK DID YOU SAY ABOUT ME YOU LITTLE BITCH

>> No.4946273
File: 100 KB, 708x569, Untitled2.png [View same] [iqdb] [saucenao] [google]
4946273

>>4945380
do you think there is an algorithm for love, anon-kun?

>> No.4946421
File: 27 KB, 632x400, 8colors_dithering_Jesus_panels.png [View same] [iqdb] [saucenao] [google]
4946421

>>4945360
>>4945412

It's not even that it's just 8 colors that's impressive. It's made for binary RGB, so the entire color range is made from switching the 3 base colors on/off. That means besides black and white (no gray), there are only 6 possible colors, each of them maximum saturation and no value variations possible. Yet, dithering like that image creates these illusions of colors like brown and orange, which are impossible to render in binary RGB, and lessens the inherent garishness of the available palette. It's so heavily dependent on how we view colors relative to what's next to them, I fucking love it.

>> No.4946614
File: 1.36 MB, 1024x576, 1532857878367.png [View same] [iqdb] [saucenao] [google]
4946614

seems like a bitch to sprite back then

>> No.4946617

>>4945580
that looks insane, trying to draw with no reference, only from memory!

>> No.4946637

>>4946617
https://www.youtube.com/watch?v=76FqDp9h4rc

>> No.4946808

>>4946617
That's a pretty standard pose, front facing, no weird perspectives, just upper torso and face, if you need references for that you're a real rookie

>> No.4947469
File: 77 KB, 1203x750, 1430831220427.png [View same] [iqdb] [saucenao] [google]
4947469

>>4945726
Those are small fries

>> No.4947586
File: 28 KB, 640x400, pxHMe0P.png [View same] [iqdb] [saucenao] [google]
4947586

I miss 'tude.

Also this retro concept of the future, where everything's all mechanical. I've been thinking a lot about what would need to happen to put this sort of world into being, like limiting processing power, and such-like.

>> No.4947641
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>> No.4947648
File: 227 KB, 1600x1200, 1504190829369.png [View same] [iqdb] [saucenao] [google]
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>>4947641

>> No.4948298
File: 23 KB, 512x288, yuno-pc98-16.png [View same] [iqdb] [saucenao] [google]
4948298

>> No.4948327

>>4947648
High res Gundam

>> No.4949591

It's a pity that these great images are attached to such crap games.

>> No.4950016
File: 21 KB, 640x400, 925201-j-r-r-tolkien-s-the-lord-of-the-rings-vol-i-pc-98-screenshot.png [View same] [iqdb] [saucenao] [google]
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>> No.4950017
File: 32 KB, 640x400, 925199-j-r-r-tolkien-s-the-lord-of-the-rings-vol-i-pc-98-screenshot.png [View same] [iqdb] [saucenao] [google]
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>> No.4950021
File: 30 KB, 640x400, 401807-demon-s-eye-iii-pc-98-screenshot-a-skeleton-appears.gif [View same] [iqdb] [saucenao] [google]
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>> No.4950028
File: 56 KB, 640x400, 490544-branmarker-2-pc-98-screenshot-shami-learns-a-wide-variety.gif [View same] [iqdb] [saucenao] [google]
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>> No.4950034
File: 38 KB, 640x400, 388943-branmarker-2-pc-98-screenshot-very-handy-an-overview-map.gif [View same] [iqdb] [saucenao] [google]
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>> No.4950037
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>> No.4950039
File: 27 KB, 640x480, 501107-branmarker-fm-towns-screenshot-one-of-the-early-bosses.png [View same] [iqdb] [saucenao] [google]
4950039

>> No.4950041
File: 56 KB, 640x400, 434634-persona-ingyaku-no-kamen-pc-98-screenshot-the-three-girls.gif [View same] [iqdb] [saucenao] [google]
4950041

>> No.4950043
File: 41 KB, 640x400, 451845-dor-pc-98-screenshot-kanako-in-your-room.gif [View same] [iqdb] [saucenao] [google]
4950043

>> No.4950050

>>4950016
Why do they use halfwidth Katakana with ugly separate dakuten? The hardcoded fonts even included halfwidth Katakana with dakuten.

>> No.4950052
File: 41 KB, 640x400, 479278-ah-megami-sama-pc-98-screenshot-keiichi-s-room.gif [View same] [iqdb] [saucenao] [google]
4950052

>> No.4950054
File: 49 KB, 640x400, 446294-angel-night-pc-98-screenshot-map-navigation.gif [View same] [iqdb] [saucenao] [google]
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>> No.4950059
File: 39 KB, 640x400, 446287-angel-night-pc-98-screenshot-gof-of-death-choices.gif [View same] [iqdb] [saucenao] [google]
4950059

>> No.4950075
File: 29 KB, 640x400, 585056-cal-gaiden-tiny-steps-pc-98-screenshot-the-first-scenario.gif [View same] [iqdb] [saucenao] [google]
4950075

>> No.4950080
File: 32 KB, 640x400, 598163-sexpress-pc-98-screenshot-meeting-a-bunny-girl-in-the-train.gif [View same] [iqdb] [saucenao] [google]
4950080

>> No.4952105

nice

>> No.4952297

Man, how did the Nips nail down such aesthetically pleasing GUIs?

Most Amiga/C64/DOS games were dogshit ugly in comparison.

>> No.4952312

>>4952297
These are DOS games.

>> No.4952410

>>4952312
You knew what he meant.

>> No.4952480
File: 30 KB, 640x400, 598162-sexpress-pc-98-screenshot-a-meeting-in-the-cabin.gif [View same] [iqdb] [saucenao] [google]
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>> No.4952483
File: 31 KB, 640x400, 597814-school-girls-pc-98-screenshot-gym.gif [View same] [iqdb] [saucenao] [google]
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>> No.4952486
File: 40 KB, 640x400, 597810-school-girls-pc-98-screenshot-main-gate.gif [View same] [iqdb] [saucenao] [google]
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>> No.4952489
File: 20 KB, 496x328, 1517536189531.png [View same] [iqdb] [saucenao] [google]
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>> No.4952492
File: 25 KB, 432x256, 1518080622594.png [View same] [iqdb] [saucenao] [google]
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>> No.4952495
File: 32 KB, 640x400, 432528-masho-no-kao-pc-98-screenshot-school-corridor.gif [View same] [iqdb] [saucenao] [google]
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>> No.4952497
File: 37 KB, 640x400, 432524-masho-no-kao-pc-98-screenshot-classroom-typical-menu.gif [View same] [iqdb] [saucenao] [google]
4952497

>> No.4952501
File: 46 KB, 640x400, 432519-masho-no-kao-pc-98-screenshot-your-sister-comes-to-your-room.gif [View same] [iqdb] [saucenao] [google]
4952501

>> No.4952505

>these fantastic aesthetics wasted on such boring scenery

What a shame.

>> No.4954494

Bump

>> No.4954526

>>4952505
I absolutely love the scenery in these games. We see enough immense skyscrapers and awe-invoking mountains in so much Western shit already. Not everything has to be grand and epic. Let me see a hallway or cafe drawn in a tasteful fashion.

>> No.4954587

>>4945380
That's because they did use an algorithm. not all the time but most of the time they just put the image in an algorithm.

Other times they would use a brush

And very rarely would they outright start putting individual pixels by hand.

You can easily tell if its put under an algorithm by looking at the dithering pattern

>>4952480

This one actually uses a mix, the backgrounds are thrown into a dithering algorithm and the lady is done by hand.


>>4952483

This one the background is fed through an algorithm too, but this one he used a dithering brush for the transitions.

>>4947469

Just pay attention and don't be buttblasted by being random anons

>> No.4956542

>>4954526
>you will never live in a dithered 256 color japanese suburb

>> No.4956579
File: 34 KB, 544x312, 1503040943902.png [View same] [iqdb] [saucenao] [google]
4956579

>>4956542
>256 color
Guess again friend, you might be shocked by the answer

>> No.4956676

>>4945360
Nobody uses dithering anymore. Dithering was GOAT. Now everything is soft gradients.

>> No.4957173

>>4956676
It's constantly used, just not as blatantly visible to the naked eye.

>> No.4957280

If anyone cares, I just found a cool painting program called Grafx2 while I was looking for corel alternatives.

>> No.4957285

>>4957280
https://alternativeto.net/software/grafx2/

You say that as if software is hard to find. I prefer aseprite by the way

>> No.4957286

>>4956542
Is the answer that it’s not 256 colors? Or will I be shocked that I WILL live in a Japanese neighborhood?

>> No.4957301
File: 28 KB, 547x293, SOUL vs SOULLESS .png [View same] [iqdb] [saucenao] [google]
4957301

>>4957286
PC-98 has a maximum 16 colors but you can choose the colors you want.

PC-88 has 8 fixed colors.

>> No.4957335

>these fantastic aesthetics wasted on pornographic games

What a shame.

>> No.4957339
File: 11 KB, 320x200, cadaver_the_last_supper_demo_3.gif [View same] [iqdb] [saucenao] [google]
4957339

Imagine if I were able to draw like this

>> No.4957519

>>4957301
It depends on the model and mode.
PC88V1 mode has 8 out of 8 colors in 640x200 or alternatively 2 out of 8 in 640x400.
V2 has 8 out of 512.
V3 mode (only on the VA series which effectively just a different 16 bit computer with PC88 compatibility) has 65536 colors in 640x200 or 256 colors in 640x400.
Original PC98 also had 8 out of 8 in 640x400.
From 1985 onward you got 16 out of 4096.
PC9821 had 256 colors out of 4096.

>> No.4958043

>>4957335
I know right?

What's worse is that many actually sound like they have interesting concepts, but then turn into shallow excuses for porn. And the personality of the self-insert player characters are usually petty and annoying as well.

>> No.4958058

>>4958043
I wish Sei Shoujo Sentai Lakers was translated at least. Magical girls in funky power armor are my aesthetic.

>> No.4958125
File: 186 KB, 320x240, MjDtDh3.gif [View same] [iqdb] [saucenao] [google]
4958125

I know the thread has been focused on PC-98 stuff but the OP does say pixel art for any pixel art.

I can't avoid uploading BoFIV stuff when pixel art threads come up, it's too beautiful.

>> No.4958128
File: 421 KB, 500x435, Hail, Travelers!.gif [View same] [iqdb] [saucenao] [google]
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>> No.4958131
File: 612 KB, 640x480, Fishing.gif [View same] [iqdb] [saucenao] [google]
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>> No.4958136
File: 119 KB, 583x392, Camp.gif [View same] [iqdb] [saucenao] [google]
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>> No.4958138
File: 360 KB, 500x384, Victory.gif [View same] [iqdb] [saucenao] [google]
4958138

>> No.4959131

>>4957301
The level of quality depends on the artist, side by sides are only useful if theyre on equal ground

>> No.4959135

>>4957301
Reminds me of sega's blast proccessing commercial

>> No.4960139

bump

>> No.4961975

>>4945545
Me too. Is this through an algorithm?

>> No.4962050

>>4945360
PC-98 might be the best looking gaming platform ever.

>> No.4962076

For those looking for actual resource, I've personally found a few viable programs.
D-Pixed is a 90s windows tool that still runs on modern hardware. There's an english translation, and when you select a primary and secondary color you can also set any tool to draw in varied strength dithers. The dithering really is pretty powerful, you just need the artistic skill to use it. You can also import images with a surprising level of quality in auto dithering if you set up palettes right, but you'll want to use that as a background layer and draw on the layers above. I've seen it crash on win10 while loading/saving, so I'd suggest taking a screenshot before saving, and saving often. http://www.flat2d.com/dpixed_en.aspx
I've heard D-Pixed has been superceded by EDGE/EDGE2, which is shareware still in distribution. I've had a harder time running this though, there's no translation, and unless your computer is set to JP locale, you'll have issues. I actually had more issues with this program when using locale emulator. This program might be better, your mileage may vary.
Multipaint and Z's STAFF kid98 seem to be pretty standard editors for the PC-98. Authentic for sure, probably what a lot of companies used at the time, but good luck finding it, I can't find shit. Videos show capable looking dithering brushes though, wish I could try it out. There's a bunch of authentic PC-98 art apps listed here, maybe someone can find a copy of one. Good luck. http://www.ateliermw.com/cglib/software.html
GrafX2 is a more common modern pixel tool which seems to supersede deluxe paint. Compatible with modern systems, and native english. You can definitely do dithering and achieve this look with it, but it seems less specialized to that style.
Aseprite is another modern solution. It's paid but open source, so it's easy to find a compiled version for free. Really easy to use, with good reference image, layering and transparency tools. No dither brushes, but supports linear gradient dithers.

>> No.4963206

>>4962076
>it requires artistic skill to use
Not when you're tracing scanned illustrations. Which is I'm assuming exactly what artists for these games did.

>> No.4963221
File: 17 KB, 504x264, Yougen Doumu 090.png [View same] [iqdb] [saucenao] [google]
4963221

>> No.4963227
File: 34 KB, 640x300, Possessioner 114.png [View same] [iqdb] [saucenao] [google]
4963227

>> No.4963312
File: 96 KB, 700x988, Chaos Angels Works-0028.jpg [View same] [iqdb] [saucenao] [google]
4963312

>>4963206
Typically it was like modern animation production:
-outline is drawn on paper
-Cleanup/Linework is emphasized
-it's digitalized via scanner
-it's colorized and composed on computer
It's possible that everything is done by the same person or you had specialists for every step. Colorization still requires artistic talent.

Chaos Angels Works is a book from the artist of Chaos Angels. It gives you some info on the production and design decisions and a lot of used and unused drawings.

>> No.4964038

>>4963206
You'll still need to adjust shading and colors. It can't automatically generate the best palette for you, it also can't clean up line work and shading for you. The original art is going to take artistic skill too, particularly to make something that can scan and digitize well. Too much detail and it becomes a mess.
Typically though it's just linework that's scanned. There's sources in this thread >>4945412 >>4945583 Even then it needs to be cleaned up digitally. There's no way to just turn an image into pixel art, and you're an idiot if you think you can automate the entire process to achieve the same results as in this thread. Yes the tools automate small parts of the process, but that's like saying using a machine to mix your paint is automating painting.

>> No.4964842 [DELETED] 

>>4945360
too bad anime is basically king of queens tier sitcoms made by daytime losers