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/vr/ - Retro Games


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File: 440 KB, 2168x1593, ZXSpectrum48k.jpg [View same] [iqdb] [saucenao] [google]
4942393 No.4942393 [Reply] [Original]

Today is the 78th birthday of Sir Clive Sinclair, who brought us the Zed-Ex-Speculum, a word processor that can be forced to run primitive programs vaguely resembling games.

>> No.4942395

>word processor
I don't think I'd want to try using it for that.

>> No.4942397
File: 240 KB, 925x1050, image.png [View same] [iqdb] [saucenao] [google]
4942397

>> No.4942402

>>4942393

https://www.youtube.com/watch?v=X1uEWoyhvPc

Were there any Speccy games this good when it was current?

>> No.4942409

God I hate British people.

>> No.4942410

>shitting on revolutionary hardware in retrospect because it was made to be cheap

>> No.4942413

>>4942397
lost

>> No.4942441

>>4942397
>a bleep and a fart blap
But that's not Grover's Music Maker, Seanbaby

>> No.4942457

Alright, ZX Spectrum might not have been the perfect system but then again neither was the main competitor, Commodore 64. I think Spectrum sounds quite alright and hi-res graphics make up for the fact that it has a smaller colour palette

https://www.youtube.com/watch?v=-Hy3rZkQL0w

>> No.4942489

>>4942397
I love this image

>> No.4942495

>>4942457
the absolute state of gaming in the uk lmao

>>4942409
agreed

>> No.4942497

C64 actually had these things called "disk drives" so it could have games more complicated than simplistic arcade stuff.

>> No.4942516
File: 41 KB, 791x375, sinclair_zx-spectrum3.jpg [View same] [iqdb] [saucenao] [google]
4942516

>>4942497
Wow! Such an exclusive feature!

>> No.4942527

>>4942497
>>4942516
>any British games for 8-bit machines
>actually coming on disks
...

>> No.4942557
File: 1.54 MB, 8192x4176, Tantalus.png [View same] [iqdb] [saucenao] [google]
4942557

Were these games fun?

>> No.4942746

>>4942557
How did they fit that much into 48k?

>> No.4942754

>>4942746
With proper graphics compression, each room only takes a handful of bytes and Z80 machine language is also relatively code dense so you can get a lot in relatively little memory.

>> No.4942773

>>4942746
It's basically a bitmap, each being a tile.

>> No.4942792

Tantalus is a rare platform exclusive since 90% of Speccy games were also on the C64/Amstrad.

>> No.4942806

>>4942527
The larger publishers like Ocean and Domark put out disk games, although not many people bought them. Britain at that time was rather poor compared to the US and disks were out of most people's price range. The C64 was a low end computer for Americans but it was mid-range here.

>> No.4942825

>>4942806
>The C64 was a low end computer for Americans
Not really, at least not until the late 80's

>> No.4942907

>>4942825
At $300 following price cuts in spring 1983, it was about the cheapest computer you could buy.

>> No.4942928

>>4942907
It was cheap when we talk about price compared to the competition, but in terms of what it could actually do, the competition wasn't really any better.

>> No.4942975
File: 199 KB, 1800x1578, 1512105633691.png [View same] [iqdb] [saucenao] [google]
4942975

>ITT in this thread:

>> No.4943967

>>4942557
48k game

image size is 1.54 megabytes!! the absolute state of modern computers,

>> No.4944068

>>4943967
>image size is also 8192x4176 pixels
...

>> No.4945179

>>4942975
>every amiga thread ever

>> No.4945603

>>4945179
Welcome to /vr/

>> No.4945736

>>4942397
Fucking lel, whoever made this image is a treasure.

>> No.4945741

>>4945736
Yeah but it's not really like that (sadly I must admit, britbongs are tards most of the time)

>> No.4946862

I mean, fucking hell, the US had Microprose, Origin, SSI, Broderbund, and Accolade. Europe had some guy named Stanislaw writing primitive clones of NES games in his apartment on a $20 budget.

>> No.4947093

>>4946862
>muh flamewards
This is a forum about retro games.

>> No.4949693

>>4947093
???

>> No.4949708
File: 88 KB, 339x434, sinclair.jpg [View same] [iqdb] [saucenao] [google]
4949708

>>4942393
happy birthday, clive. your computers still suck ass.

>> No.4949712

>>4949708
They were made for British poorfags during the early 80s recession. What do you want?

>> No.4949716
File: 190 KB, 339x434, poorbongs.png [View same] [iqdb] [saucenao] [google]
4949716

>>4949712

>> No.4949717
File: 2.85 MB, 606x447, zub.webm [View same] [iqdb] [saucenao] [google]
4949717

>>4942557

You got what you paid for. When a game costs 2 pounds, all it needs to be is not shit. But emulation has leveled the playing field price-wise, so the poundland-tier titles released for 1982's version of the Raspberry Pi have to compete against NES shit.

>> No.4949718

>>4949717
That melty skeleton animation wouldn't be possible on the NES because it doesn't have free-form bitmap graphics. Spectrum 1, NES 0.

>> No.4949727

>>4949718
nes can do better animations using tile sprites and with more colors. spectrum can barely move graphics around without stuttering. spectrum -100 - nes: 1

>> No.4949732

>>4949718
Wouldn't really work on the C64 either for same reason.

>> No.4949739

The Speccy has a much higher clock speed than the NES so IDK.

>> No.4949741

>attribute clash

>> No.4949745

>>4949739
But it also uses a Z80 which has longer execution time for instructions than the NES and its 6502. On the plus side, Z80 machine language is more code dense so you can get more into the same amount of memory. Its 48k of memory would be more like 40k on a 6502 system.

>> No.4949746

>>4949716
Commodore 8-bit line was literary made "for the masses, not the classes". Most people in the US can't even afford a PC and had to settle for a Commodore.

>> No.4949747

>>4942402
starquake is pretty much perfect use of the hardware.

>> No.4949749

>>4949746
British consumers had less disposable income than Americans so the C64 was a low end machine here, but a middle tier one there.

>> No.4949753

>>4949745
I believe the 6502 was chosen for the Famicom mostly for cost reasons and the idea that its simpler instruction set would be easier for programmers to learn.

>> No.4949757

Even on that absolute ape turd of computer, you could still have nice gaems
https://www.youtube.com/watch?v=_MwtkrwNEos
https://www.youtube.com/watch?v=qUNB_pu9HU0
https://www.youtube.com/watch?v=2C1r7qGyYPQ

>> No.4949760

>>4949718
Speculum can't scroll

>> No.4949763

Z80 has on-chip DRAM refresh while a 6502 would require an external circuit. If you look at the major 6502 systems, the Apple II and C64 used the video hardware for RAM refresh and the Famicom had SRAM so that wasn't a problem. I don't happen to know how it worked on the Atari 8-bits.

>> No.4949765

Seriously was there a single spectrum game which wasn't total crap by any modest standard of game decency? The only one I can think about is Shadowfire, for it's unique concept and art. It was still bad though. No wonder spectrum games never sell for more than 5 dollars on ebay.

>> No.4949772

>>4942746
>48k
It was actually 34-35k, because you needed 2 image buffers for anything above Invaders graphics. Thanks sir Clive for wasting 16k on useless ROM which you can't even swap for empty RAM page.

>> No.4949773

>>4949757
Pretty good.

>> No.4949776

>>4949765
$5 would be more than what most people paid in the 80s. Nintendrones can't say the same of most of their deflating cartridges.

>> No.4949779

>>4949712
>They were made for British poorfags during the early 80s recession
To make their lives even more miserable I guess

>> No.4949782

>>4949779
Thatcher would actually do that.

>> No.4949785

Imagine playing this as kid
https://www.youtube.com/watch?v=kueN2DMN0J4

>> No.4949786

>>4949772
It's about 42k if you use everything from $5B00 to $FFFF. And again, Z80 machine language is more code dense than 6502 so you need fewer instructions to accomplish the same task.

>> No.4949792

>>4949786
About comparable to the Apple II+, TRS-80, and Atari 800.

>> No.4949797

>>4949786
Ok but see previous about needing double buffered graphics.

>> No.4949801

>>4949786
Nah you need at least another 6 KB for shadow image buffer where you will try to build the picture before sending it to real image buffer with inefficient LDIR command while hopelessly trying to evade horrible tearing at 20FPS framerate.

>> No.4949807

Get back to work, nerds

>> No.4949809

>>4949786
>Z80 machine language is more code dense than 6502
Lmao Z80 was so code dense it even had "undocumented" instructions its own creators probably didn't know about. They were commonly used as protection against decompiling because they would crash early text editors.

>> No.4949813

>>4942907

High price computers had poor capabilities even for rudimentary graphics untill the late eighties. They cost that much only because they were pure business machines.

>> No.4949816

>>4949749

Patently untrue. It wasn't good for serious business applications, but in term of graphics and sound (especially the latter) it was absolutely high end when it was released.

>> No.4949826 [DELETED] 

>>4949809
The 6502 had those also. And then there was the Z80's alternate register set which often didn't work on bootleg Taiwanese Z80s--Radio Shack used a lot of these in the TRS-80s because they were cheap and they wouldn't work if you tried to use the alternate registers. One of the Z80 designers said he built several traps into the chip's architecture to foil bootleggers because they couldn't implement the alternate registers properly (Synertek. Mostek, and SGS were the officially sanctioned Z80 second sources)..

>> No.4949836

>>4949792
Most Apple II Pluses had a language card which gave them 64k. The Atari 800 also had BASIC on a cartridge so you would just remove it when running machine language programs to free that space up. As for the TRS-80, Don French, the original designer, later complained that the Model III was bullshit because a 48k machine wasn't enough for business software (they didn't put 64k in it because it would steal Model II sales if they did that).

>> No.4949840

>>4949816
Commodore's excuse was that you should use a PET if you wanted business software.

>> No.4949842

>>4949809
The 6502 had those also. And then there was the Z80's alternate register set which often didn't work on bootleg Taiwanese Z80s--Radio Shack used a lot of these in the TRS-80s because they were cheap and they wouldn't work if you tried to use the alternate registers. One of the Z80 designers said he built several traps into the chip's architecture to foil bootleggers because they couldn't implement the alternate registers properly (Synertek, Mostek, and SGS were the officially sanctioned Z80 second sources). I have no idea what brand of chips the Spectrums used--given the ultra-cheap approach to the computer, I wouldn't be surprised if they didn't use Taiwanese or Korean Z80s.

>> No.4949850

>>4949842
>One of the Z80 designers said he built several traps into the chip's architecture to foil bootleggers because they couldn't implement the alternate registers properly
So he was merely pretending to be retarded then. I guess having bugged NMIs which hanged up the computer instead of sending interrupt was part of their master plan too.

>> No.4949854

>>4949712
It's not coincidence that the collapse of the low end computer market in the US coincided with the economic recovery in 1983. Nobody at that point wanted a VIC-20 or an Atari 400.

>> No.4949867
File: 154 KB, 769x336, image.png [View same] [iqdb] [saucenao] [google]
4949867

I'm so glad I had ZX in childhood because otherwise I would probably end up having Amiga, which means I would probably grow up to become one of those people who have weird fetish of spending thousands to get a mossy ancient hardware so they could listen to the noise of authentic floppy drive clicking. Meanwhile with ZX I just threw it away and never looked back.
I still have urges to buy Amiga sometimes though

>> No.4949885

Amigafags are delusional and most of them are also furries.

>> No.4949896

>>4949885
I've never met an Amiga owner. Weren't they primarily bought by Brits who couldn't afford the VAT on a PC?

>> No.4949901

>>4949896
Germans I guess

>> No.4949905

>>4949885
Sabrina is legitimately cute though

>> No.4949910

>>4949896
>>4949901
I saw US model A500s at a flea market once.

>> No.4949949

>>4949727
zx spectum has a wide variety of game genres, nezz has only platformers, jarpigs or a combination of both.
nezz: -∞, speccy: 1

>> No.4949968

>>4949949
And puzzle games and strategy games and shmups and beat em ups and sports games.

>> No.4949979

>>4949867
>which means I would probably grow up to become one of those people who have weird fetish of spending thousands to get a mossy ancient hardware so they could listen to the noise of authentic floppy drive clicking
A lot of Amigafags use Goteks now anyway.

>> No.4950098

The Amiga was fatally handicapped by Euro devs still trying to make the same old simplistic arcade games and not trying to actually utilize the hardware especially the much bigger memory.

>> No.4950131

>>4949979
A lot of fucking idiots use goteks. Non-plebians use WHDLoad.

>> No.4950215 [DELETED] 

Why wasn't the Spectrum ever released in burgerland?

>> No.4950236

>>4950215
I thought it was but no one here wanted it?

>> No.4950237

>>4950215
Like someone else said, the low end computer market fell apart in 1983. Nobody wanted a computer with a rubber keyboard and no disk drives.

>> No.4950241

>>4950236
The ZX Spectrum was never sold here. They did sell the Spectrum QL for a short while but it didn't go much of anywhere.

>> No.4950249

>>4950215
because nobody wanted it when they had the commodore 64 and the apple 2

>> No.4950250

>>4949732
>>4949718
Amstrad and Spectrum had true bitmap graphics, C64 instead had a pseudo-bitmap mode organised into tiles, but most games just used pure character mode anyway.

>> No.4950253

>>4950250
This was because the VIC-II design team wanted bitmap mode, but in a way that would minimize the amount of additional circuitry needed.

>> No.4950263

>>4950215
Banned for shitposting elsewhere or deleted yourself?

>> No.4950440

>>4949757
STILL A BIGGER COLOUR PALETTE THAN YOUR 3000 USD CGA IBM PC RUBBISH.

>> No.4950443

>>4942557
>1000 screens

has anybody actually beat this monster of a hellhole?

>> No.4950445

I thought Shamus was a beast at 128 screens.

>> No.4950449

>>4950445
That was designed for the Atari 400 and fit in 16k. Tantalus used the entire 48k of memory in the Spectrum and the more code dense Z80 machine language allowed more game to be shoehorned into there.

>> No.4950456

>>4950443
Yes, you can find longplays.

>> No.4950468

>>4949979
Idiot's use Goteks in general where better solutions exist.
The ones using Goteks on Amigas are just hipsters.

>> No.4950469

>>4949867
If you just concentrate on one Amiga, it's not that expensive as far as hobbies go, especially if you're into old computer in general.

>> No.4950470

>>4949745
The C64 had a lot more memory than the Spectrum so it evened out anyway.

>> No.4950472

>>4950468
They're ok if you flash them with HxC firmware, but they can still only emulate a single floppy drive while the HxC does two.

>> No.4950473

>>4949885
>Amigafags
>are delusional
Not going to argue about that, but look at anything from (ex)NekoChan UNIX graybeards to "t. I grew up with a SNES", all fanboys are cancer.

>> No.4950486

>>4950470
On a Z80 machine, you can get an average of 15-20% more code into the same amount of space. On a 6809, it's about 30% more code than you can get on a 6502 machine.

>> No.4950514

>>4949745
>code dense
Fucking kek. What youtube video did you hear that in? The only thing dense here is the 12 yo summer fag who's never written a line of code for either CPU.

>> No.4950519

>>4950514
Neat, it's the underage assembly language LARPer.

>> No.4950543
File: 183 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
4950543

Is this the thread where it's ok for me to tell everyone they need to play Eternal Eclipse Taoyarin and &?

Pandora's Gate is sick as hell too

>> No.4950547

>>4950519
What are you even talking about?

>> No.4951086

>>4942397
500% guarantee every video he makes has a quick cut of raster bars loading whenever he does a transition

>> No.4951275
File: 2.08 MB, 765x593, 1471927414205.gif [View same] [iqdb] [saucenao] [google]
4951275

>>4949718

I know this is sarcastic but there are a few games that took advantage of the Spectrum's more freeform archetecture, whether it's full 3D games like Driller, Dark Star and Stunt Car Racer or improved 2D scaling like in the surprisingly legit Enduro Racer and Space Harrier ports. Though most of the time it was stuck doing exactly what the C64 and NES did, but shittier because it was all in software.

>> No.4951338

>>4949765
Every Ultimate game (Atic Atac, Sabre Wulf, Jet Pac, etc)
Most Codemasters games (Dizzy, etc)
Jet Set Willy II
Starquake

I honestly think they all hold up to modern standards, on par with early-to-mid NES games.

>> No.4951343

Didn't the MSX also use a Z80 and couldn't scroll? How come nobody shits on that?

>> No.4951347

>>4951275
Hard Drivin' on the C64 was absolutely a joke and completely unplayable while the Spectrum managed to come up with a relatively decent port because it had bitmap graphics and a more powerful CPU to perform 3D calculations with.

>> No.4951349 [DELETED] 

>>4951343
MSX (in its original form) can't really do anything but a choppy block scroll. MSX -> Spectrum port were laughably simple though and could usually be done in a couple hours.

>> No.4951353

It wouldn't have been possible to do Sierra's AGI games on the C64 because of the tile graphics (and not enough memory to fit the game engine). A Spectrum 128 should have been able to handle them though.

>> No.4951356

Plus some Spectrum games were converted to the C64 verbatim, which meant that they'd just take the original source code listing and change each Z80 instruction into its 6502 equivalent and change the I/O and whatnot code to whatever the equivalent on the C64 was. Unfortunately, 6502 coding is very different than Z80 coding and the same programming principles don't apply to it, so the result was garbage that ran at 2 fps and just used the exact same Spectrum graphics, but using C64 hi-res characters.

It was easier to convert Spectrum games to the Amstrad because they shared a CPU, but the Amstrad's graphics were otherwise completely different and everything would have to be redone from scratch.

>> No.4951357

>>4951343
MSX (the original MSX1) can't really do anything but a choppy block scroll. MSX -> Spectrum ports were laughably simple though and could usually be done in a couple hours. The screen resolution was identical and the graphics very similar visually (although the video hardware was very different in how it's accessed and manipulated).

>> No.4951359

>>4951275
Games come out better when they play up to a particular machine's strengths. For example, the Atari 8-bit couldn't match the C64 at side scrollers but the C64 also doesn't quite cut it at 3D/FPS/vector games.

>> No.4951361

Eh...the Speccy's graphics setup is more linear and not as clunky as the C64's and you do have more freedom of pixel placement, although the attribute system is still an issue since every 8x8 block uses a fixed colour and you end up with the infamous colour clash.

>> No.4951365

>>4951361
I don't think it's that bad depending on what you're trying to do. Something like drawing a circle or ellipse on the Speccy is really easy--if you want to avoid colour clash, just set the entire attribute map to one color (say, gray) and set the pixels to produce an ellipse.

Trying to do same on the C64 isn't very nice. Its attribute system kind of works like the Speccy's but the bitmap mode has everything grouped in tiles so you go down one group of lines and then start over again at the upper left of the adjacent tile. It's quite awfully annoying compared to how it works on most computers that have a purely linear bitmap mode.

>> No.4951481

>>4951356
Unlike the C64, the Amstrad and Speccy just run in bitmap mode constantly and there's no actual character mode. While the Speccy's video setup is extremely simple, the Amstrad's is an absolute clusterfuck that was probably designed while under the influence of various drugs.

>> No.4951516

The Amstrad lets you bank out all the ROMs and have the entire 64k of memory to yourself; of course you'll have to also provide your own I/O and interrupt handling routines.

>> No.4951619

>>4951357
How similar are the MSX, Colecovision and Master System?

I'm interested in this stuff but I don't know much about hardware.

>> No.4951654

>>4951619
They all use the same Z80+TMS9918/19 chipset, but the memory mapping, control inputs, and interrupt setup is completely different.

>> No.4951854

>>4949708
Funfact: Clive Sinclair was incredibly butthurt that his computer was being used mainly for games.

>> No.4951867

>>4951854
>Despite his involvement in computing, Sinclair does not use the Internet, stating that he does not like to have "technical or mechanical things around me" as it distracts from the process of invention. In 2010 he stated that he does not use computers himself, and prefers using the telephone rather than email.

>> No.4951924
File: 59 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
4951924

>>4951867
>as it distracts from the process of invention
I feel that if he rereleases C5 today, it will be insanely successful with numale crowd. If he sells it to Apple, their capitalization will hit 2 trillions in no time.
https://www.youtube.com/watch?v=jm1Lda_-o68

>> No.4951930

>>4951854
He thought it would serve mainly as an educational tool or some such rubbish.

>> No.4951937

>>4951361
>you do have more freedom of pixel placement
Except frame buffer is organized in the most retarded way possible, to the degree that 16 KB ROM filled with stuff which was supposed to be heavily reused in software didn't even have a procedure to print text with per pixel accuracy, so you had to make your own routine for that with assembler or get over the fact you can only snap text and images along 8x8 pixel grid.

>> No.4951941

Redpill me on Amstrad. Was it really ZX Spectrum with non-horrifying graphics, or there was some hidden fuck-up which would turn it into complete lame duck for most applications?

>> No.4951952

>>4951941
It had nicer graphics but the arrangement of video memory was unbelievably convoluted.

>> No.4951958

>>4951924
There's automated rental systems for bikes and electric scooters, so maybe. The bf subscribes to the city's bike system.

>> No.4951961

>>4951952
Even worse than spectrum? Can't believe this honestly.

>> No.4951968

The Amstrad works in a manner similar to the IBM CGA cards in how the video memory/pixel data is arranged, but with more colors.

>> No.4951982

http://www.breakintoprogram.co.uk/computers/zx-spectrum/screen-memory-layout

I've tried but I cannot wrap my head around how this works.

>> No.4952021

>>4951982
Like this:
First, there are 6KB which encode pixel data. There are 32x24 "character spaces" on screen. Each one is 8x8 pixels. You enter 32 bytes and they encode "a row". Each bit triggers a single pixel on/off. When off, it's color corresponds to "paper" color. When on, to "ink". So after you enter first 32 bytes and fill the first row, next 32 bytes start filling screen from left, but shift 8 pixels lower. After you enter 32x8=256 bytes, first "character space" starts filling up again, but this time directly under the first row, filling second row under it. This repeats until you completely fill upper third of screen (32x8 character spaces). Then you fill the middle and lower thirds. Then go the attributes. Thankfully those are merely bytes which contain sets of flags which tell which color of ink and paper correspond to each 8x8 character space, tell whether they should be displayed in regular or increased brightness, and activate the incredibly lame epilepsy-inducing flashing effect. Those go left to right, up to down without any additional retardation. The process can be illustrated by this faggotry loading:
https://www.youtube.com/watch?v=MtBoRp_cSxQ

>> No.4952075
File: 157 KB, 1030x532, trs_80_coco_2.jpg [View same] [iqdb] [saucenao] [google]
4952075

How come this thing is never talked about? Does it even have any good games?

>> No.4952089

>>4952075
I think I had those shitty PC speakers. My first set was completely passive, powered by a SoundBlaster, and we were surprised when the next computer couldn't power them.

>> No.4952153

>>4952089
Everyone and their dog had those Labtecs.

>> No.4952154

>>4952075
Think Spectrum-tier stuff but everything had to be obtained from Radio Shack or out of a mail order catalog.

>> No.4952169

>>4952075
>Does it even have any good games?
No.

>> No.4952181
File: 142 KB, 896x720, HNI_0006_MPO.jpg [View same] [iqdb] [saucenao] [google]
4952181

>>4942393
>he doesn't know that the 128k versions had more memory and a real sound chip.

>> No.4952194

>>4952181
Yeah but they didn't even have that much software because of the need to support the large 48k Spectrum user base.

>> No.4952205

>>4952075
It was all mail order because retail outlets wouldn't carry TRS-80 software (Radio Shack after all was a rival retail chain).

>> No.4952206

Do you think video games today would be much better if the Speculum hadn't been around to cause Rare?

>> No.4952359

>>4952075
The graphics are very much just like the Apple II.

>> No.4952478

How do you load and start a machine language program on a Spectrum? On the C64 you'd type LOAD and RUN.

>> No.4952503

>>4952478
Same as the C64. You type LOAD followed by RUN. On the Speccy, normally you have what's called a preloader which is a short BASIC program that usually looks like this:

10 LOAD "FOOTBALL MANAGER" CODE 32768
20 RANDOMIZE USR 32768

The preloader loads the actual machine language and then executes it. It's a little bit like the BASIC headers you have on C64 programs that read something like 5 SYS(2048) except the preloader is loaded separately while on C64 programs it's usually a short BASIC extension tacked onto the machine language code.

>> No.4952509

https://en.wikipedia.org/wiki/Sinclair_BASIC

The Speccy has a really nice BASIC I should add with a lot of features, much better than that joke of a Commodore BASIC.

>> No.4952517

>>4952509
Not fair. Spectrum BASIC is 16k while the C64's BASIC is 8k and the more powerful CPU allows more features to be fit into it.

>> No.4953120

>>4950543
Please elaborate, google isn't returning anything useful.

>> No.4953131

>>4952181
>128k versions had more memory
But they didn't, really. Address bus was still 16 bit, and they still had 16KB wasted on ROM page. So it was same 48KB which could be used at once. Extra RAM had to be used as switchable pages. They could be useful for loading extra levels without need of constantly loading stuff, but it barely changed anything in the end.

>> No.4953189

>>4942557
looks fun desu. whats it like

>> No.4953193

>>4953189
You can emulate it or look up a longplay :-)

That PNG is a much larger file than the whole game.

>> No.4953269
File: 3.79 MB, 2974x3893, 20180421_141647~01.jpg [View same] [iqdb] [saucenao] [google]
4953269

>>4952075
I fucking love it.

>> No.4953274

>>4942402
>nostalgia nerd
This is the same guy that asked for people to buy him a new PC to play Doom 2016.

>> No.4953280

>>4953274
link?

>> No.4953283

>>4953280
I think he took down the video but let me check.

>> No.4953284

>>4953280
nope still here
>https://www.youtube.com/watch?v=PDC6zK6YfJA

>> No.4953290

>>4953284
He looks like an otter but has a wife and kids. Why is this allowed?

>> No.4953945

>>4953290
Bitches love gay men

>> No.4954112

>>4952075
It was a cute computer and had a nice BASIC, other than that it was pretty useless.

>> No.4954134

Radio Shack never released CoCo sales figures but most people guess around 100,000 to 200,000 of all three models. The CoCo 3 in particular was a poorly conceived idea--released in 1986 when 8-bit computers were on their way out and not offering enough of a performance boost over the older models.

>> No.4954147

>>4954134
They were afraid of making it too powerful to avoid cutting into Tandy 1000 sales. The Tandy 1000 line was hugely successful for 3-1/2 years, in fact they were probably the single biggest selling PC compatible at one point.

>> No.4954152
File: 871 KB, 2890x1952, Sabu_with_his_Tandy_1000_Computer.jpg [View same] [iqdb] [saucenao] [google]
4954152

>>4954147
Do they get warm?

>> No.4954165

I think the only good thing about the Speccy is that it created some real programming geniuses because you basically HAD to be one to make a remotely decent game for it.

>> No.4954172

>>4954165
I liken it to the Apple II. You need to be a wizard at 6502 assembly language to code a decent game on the thing. After all, that's where the computer gaming industry was pretty much born.

>> No.4954183

The C64 admittedly did have a lower entry barrier. Of all the major 8-bit platforms, it's probably the easiest one to code for.

>> No.4954203

Didn't Hiroshi Yamachi said that he wanted the N64 to deliberately be difficult to code for to discourage shovelware?

>> No.4954214

>>4952075
It had a bunch of super early text adventures and is kinda notable for that.

>> No.4954216

>>4954165
>remotely decent game for it
name one

>> No.4954217

>>4954214
Nothing you can't find on any other computer of that time.

>> No.4954229

>>4954134
I liken it to the Commodore Plus/4. Whatever nice features the Plus/4 had (128 colors, better BASIC, fast disk interface, faster CPU, real hardware UART) were negated by everything you lost (no sprites, shitty sound, not software compatible with the C64, different joystick and cassette ports).

>> No.4954230

>>4954203
Sounds like Sony's rationalization for PS3's weird Cell CPU

>> No.4954254

>>4954216
Jetpac

>> No.4954257

>>4954134
>>4954172
A lot of computer popularity was regional--from my experience in the Northeast, Apple IIs were overpriced and only seen in schools while if you ask someone from California, they're like "WTF? Everyone had an Apple II here." Not surprising since California was rich and in Apple's backyard.

>> No.4954263

>>4954254
Even an average indie shitter these days could program that dogshit on his own

>> No.4954270

>>4954263
Coding in Java/Flash is leagues easier than coding on a Spectrum. I don't think any Millenial indie shitter would want to subject themselves to the headache of Spectrum programming.

>> No.4954276

>>4954270
Well I coded homebrew shit on spectrum back in 90s and I can assure you that coding something like Jetpac is nothing to write home about. Cobra is probably peak of complexity of the stuff you can code on actual spectrum. Anything above that was probably coded and debugged on PC via emulator.

>> No.4954290

>>4954276
Usually they used a TRS-80 or a CP/M machine to write Spectrum games similar to how the Apple II was often used to code NES games.

>> No.4954294

>>4954270
All 8-bit machines are a massive headache to code for against anything modern.

>> No.4954295

>>4954276
wtf sound effects and music on a speccy?

>> No.4954559
File: 61 KB, 564x760, matthew-smith.jpg [View same] [iqdb] [saucenao] [google]
4954559

>>4954290
Cool, it seems he was also a Cure fan. Oh well, it was that era.

>> No.4954563

>>4942393
Primitive games, yes. Bad games, sometimes! Theres some fun ass games on the spectrum!!!!!!

>> No.4954564

>>4954563
Name one.

>> No.4954571

>>4954559
Radio Shack were not all that successful in the oversaturated UK personal computer market which also had Commodore, Sinclair, Amstrad, BBC, and Atari machines among others, but the TRS-80 ports of Frogger were done by a British outfit (Cornsoft).

>> No.4954584

>>4954257
By 1984, the Apple II was pretty obsolete and only schools were still dumb enough to pay $1200 for a 1970s computer.

>> No.4954591

>>4954584
>>4954257
Mmm hmm. My dad said he didn't know any Apple II owners and most people he knew had a Commodore or Atari 8-bit. This was in Pennsylvania though and it's not as wealthy of a state as California. Commodore were also kind of local boys in the sense that MOS had their main fab in New Hope.

>> No.4954597

>>4954564
Mask 3 venom strikes back
Batman isometric
Avalon/dragontorc
Skool daze
Movie
Alien 8
Where time stood still
Fairlight
Nether earth
Laser squad
Rebelstar
Fire trap
3dc
Champion jetski
Sleepwalker
Crusoe
Fall guy
Roller coaster
Transfer
Chinese juggler

>> No.4954601

>>4954559
I wouldn't put my disks that close to a CRT, Matt.

>> No.4954608

>>4954597
>C64 had Bard's Tale, Maniac Mansion, Ultima IV, SSI Gold Box games, Seven Cities of Gold, Pirates!, Hardball, Gunship
>Spectrum had a bunch of shitty single load tape games

>> No.4954618 [DELETED] 

>>4954608
Congratulations, Americans could afford disk drives and we couldn't. Do you want a medal for it or something.

>> No.4954619

>>4954601
They're fine. A refrigerator magnet won't erase them.

>> No.4954621

>>4954601
Maybe it wasn't turned on.

>> No.4954629

>>4954608
Ok, those are better games for the most part, but it doesnt mean the games i listed are shitty, just turn off the volume if you want. They are actually fun to play and there is a nice selection of games there a few different genres. Platformer, adventure, arcade, sports, strategy. The old speccy has more to offer than people think and theres quite a few hood games being made still for the spectrum!

>> No.4954630

>>4954608
Congratulations, Americans could afford disk drives and we couldn't. Do you want a medal for it or something?

>> No.4954632

>>4954629
*good games

Not hood games, though i dont think the speccy had a basketball game..racism? Nah, its just british.

>> No.4954641

C64 had Jordan vs Bird: One on One and Street Sports Basketball

>> No.4954648

>>4954641
I also love the c64, but this is a thread about the zx spectrum. Dude died bruh, show some respect and talk about the spectrums highlights, dawg!

>> No.4954649
File: 142 KB, 1920x1080, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
4954649

>>4954559
Matthew Smith looks like a girl. As an adult, he looks like a baby.

>> No.4954650

>>4954649
>Matthew Smith looks like a girl
It was the 80s. What do you want?

>> No.4954652

>>4954641
Yeah it also had a game about raping american indian women

>> No.4954654

>>4942806
>disks were out of most people's price range.
That doesn't jibe with Bongs' favorite defense against the NES being "at least we got to come home every day with a backpack full of pirated disks"

>> No.4954659

>>4954654
tbf that applied to the Amiga more than it did 8-bit computers.

>> No.4954672

>>4954652
That was a different system.

>> No.4954693

>>4954672
Nah pretty sure c64 and dos had em

>> No.4954718

>>4950241
That was the Timex Sinclair 2068, which was a US version of the QL. Not very Spectrum compatible, but the Spectrum never reached American customers so it wasn't a big deal.

>> No.4954726

>>4954229
Or it's little bro the C16.

>yeah, let's sell a 16k computer in 1985 what a genius idea

>> No.4954730

>>4954726
The CoCo 2 was also at least on paper still offered in a 16k version. By the mid-80s, the idea of still selling a 16k machine was laughable since RAM by then was so much cheaper than it was in the late 70s, but marketing execs seemed to not want to accept it.

>> No.4954738

>>4954730
Even in the much lower end UK market, nobody was still peddling 16k machines in 1985. Fuck, the Spectrum was 48k and it had replaced the 16k ZX81 back in 1982.

>> No.4954746

>>4954738
The C16 had some success in Europe.

>> No.4954757

>>4954730
Besides, 8-bit computers themselves were almost at the end of the road in the mid-80s.

>> No.4954760

>>4954147
During the Christmas 1986 season you had to be on a waiting list to get a Tandy 1000. By that point, the price of PC compatibles was dropping and they were steadily getting more and more dominant.

>> No.4954840

>>4946862
Im a citizen of the united states of merica and i think the british people had great hardware. Not only this mate, but the speccy is fucking brilliant. What do you have to say abou that?

>> No.4954841

>>4951941
better graphics but slower

>> No.4954843

>>4949867
Both amiga and zed ex are easy enough to emulate. Speccy is a peice of cake amiga is a bit tougher and you probably want that amiga for all thingy. But its not too hard to get running just by googling the needed disk images

>> No.4954849

>>4954591
I actually kind of like the Apple II conceptually. It was a lot like the Spectrum from a design standpoint. Here, we'll just yolk a CPU to some RAM and a video generator with a few TTLs to hold everything together. Go nuts.

>> No.4954851

>>4953284
some stupid fuck actually donated 76 pounds for this basedboy

>> No.4954871

>>4952075
Pretty weak. It had Apple II graphics and VIC-20 sound and 32-column text so it wasn't good for business software either.

>> No.4954889

No composite video on the CoCo 1 and 2 either, just RF.

>> No.4954909

>>4942393
What does that have to do with gynecology

>> No.4954919

>>4953120
https://www.digitalmzx.net/wiki/index.php?title=MegaZeux

I feel that MZX must be at least spiritually related to this awesome piece of garbage and those games I mentioned are honestly hot as shit, but I also have barely enough programming knowledge to write a text adventure and I don't know how I feel about making a thread about it.

Play those games though man they're free and digitalMZX has a lot more that are probably worth the time of trying

>> No.4955236
File: 236 KB, 466x469, 1532975101938.png [View same] [iqdb] [saucenao] [google]
4955236

For years already, when a retro computer thread pops up, it's content is always the same.
Same bait, same shitposts, same discussion about hardware, same arguments.

Don't you guys get bored?

>> No.4955442

>>4955236
>Same bait, same shitposts, same discussion about hardware, same arguments.
???