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/vr/ - Retro Games


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File: 17 KB, 480x320, mariobros-side3.gif [View same] [iqdb] [saucenao] [google]
4930976 No.4930976 [Reply] [Original]

There's been tons of games that develop from genres like Arkanoid, Sokaban, etc but the format of the Arcade Mario Bros games seems to be oddly ignored despite its importance.

The game only has 3 enemies, 1 map, and the ability to run and jump so you'd think there'd be nowhere to go but up, but games in this style don't seem easy to come by.

So why haven't there been more games like this compared to other arcade games or even other pieces of Nintendo's history? And if anyone knows of more similar games (that isn't Bonkheads, good lord) please share!

>> No.4930986

Good question. But I am sure there are many examples of games of a unique format that fail to coin a genre.

Chu Chu Rocket for example.

>> No.4931007

Idk but I've wanted a Donkey Kong '94 style sequel to this game for years now.

>> No.4931071

>>4931007
There are those GBA Mario vs Donkey Kong games

>> No.4931083

Super Smash Bros.

>> No.4931087

>>4931083
Smash doesn't really emulate Mario Bros. style, does it?

>> No.4931102

That's because Mario Bros is already a derivative of Joust.

>> No.4931105

Japan calls stuff like Snow Bros., Mario Bros., Bubble Bobble 'Comical Action Games'.

>> No.4931112

>>4931083
Rivals of Aether is gud OwO

>> No.4931123

>>4931071
Yeah but 1. We're not talking about Donkey Kong we're talking about Mario Bros.
And 2. There was only one Mario Vs Donkey Kong game that followed the DK'94 formula, the rest turned into shitty lemmings clones.

>> No.4931530 [DELETED] 

bump

>> No.4931556 [DELETED] 

>>4931105
I thought they called it single screen platformers, but now that you mention it, I feel like japan is the onlee way this ia ngoineoinr rnuenbraa abababbbbbs ssssssssssa----

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>> No.4931573

>>4931087
it does. and mario brothers is a selectable stage in brawl

>> No.4931780

>>4931105
That's a dumb name.

>> No.4932147
File: 163 KB, 608x456, yoyo_puzzle_park.png [View same] [iqdb] [saucenao] [google]
4932147

>>4930976

>> No.4933254

>>4930976
There are heaps of single screen platformers. Especially arcade games and for gen 2 and 3 systems.

>> No.4933373
File: 33 KB, 768x576, [Dual-Duality] Dragon Half episode 2 v3 [B8C64F78].mkv_snapshot_22.26_[2015.12.16_13.24.03].jpg [View same] [iqdb] [saucenao] [google]
4933373

>>4933254
>There are heaps of single screen platformers
Yeah but none of them are like Mario Bros. though. The only real similarities in gameplay are non-scrolling, the enemies need to be put into a vulnerable state before they can be cleared, and 2-player as a common feature.

The more I look into it the more Mario Bros seems unique, because:
>of how deterministic the enemies move which means even if the screen is full of them the player can practically close their eyes and see where an enemy will be and when if they understand the game well enough (they also don't path towards the player like in some)
> the fact enemies don't start on the stage all at once but instead drop onto it in a pattern the player can learn
>the granularity the bonus coins add to enemy movement and enemy spawn times (instead of just collecting a bunch of bonuses at the end of the stage)
>The Biggest One: being one that requires the player to stun them around an obstacle they have to clear to kick the enemy off. There's no projectiles in Mario Bros, but Bubble Bobble, Snowbros, tons of Taito's old games and every game in this thread and this thread (>>/vr/thread/S3469452)) (yes, every single one, check yourself if you don't believe me) have the player shooting a projectile or maybe some sort of melee to make the enemy vulnerable, not jumping under them or something else unique. Even in Mario Clash, the Virtual Boy's spin on the kind of game Mario Bros. was meant to be, you throw Koopa Shells, so even Nintendo's own spiritual sequels to Mario Bros. changed the formula into something more common..

I'm really having a hard time finding a game in the same genre that iterates on what makes Mario Bros good: the way it demands timing and positioning from the player to keep the board from spiraling out of their control. There's plenty of similar games that copy what make it fun, sure, but not what makes it interesting.

Pic not especially related

>> No.4933454

>>4933373
>The only real similarities in gameplay are non-scrolling, the enemies need to be put into a vulnerable state before they can be cleared, and 2-player as a common feature.

How come there are no games like Doom? The only real similarities in gameplay are first-person shooting action, the enemies need to be shot until they die, and exploration of a level is a common feature.

>> No.4933474

>>4933454
You're a useless fag

>>4933373
Space Panic has no projectiles... then again it also has no jumping.

>> No.4933480

Mario Clash for the virtual boy

>> No.4933485

>>4931780
seems accurate

>> No.4933494

>>4933474
>Space Panic
Hadn't seen this one before and watching it is blowing my mind. Making it so tougher enemies need to take deeper falls is a good way to build up the challenge, it's a lot harsher than just making them faster and makes the player have to plan more.

It's clunky looking but the concept could be made into something really fun, if for no other reason there is always fun in kicking someone into a hole you dug.

>> No.4933598

>>4933474
>You're a useless fag

You're the one claiming that games that share a majority of defining traits aren't similar.

>> No.4933618
File: 1.21 MB, 1756x1568, 1432059683878.png [View same] [iqdb] [saucenao] [google]
4933618

>>4933598
Is a game where you shoot bubbles the same as a game where you jump under enemies the same as a game where you dig holes? Are they just because of their most vague elements, the WHATs of the games, not the HOWs or WHYs? All on top of the fact you're ignoring that even if we lump all of these games together into the same genre there's a certain type that is more common by several orders of magnitude than the others?

But nah, your ridiculous false equivalence made a really sound case and was the perfect rebuttal to an honest question: "Why is it that one of the arguably most important arcade games for one of the most important game company's in history hasn't either sparked the same number of clones other games in the same genre have or why it hasn't sparked as much iteration as games in the same franchise have"

Or maybe it's that you don't understand the question well, don't have good abstract thinking skills, and have a paltry knowledge of the genre being discussed to the point you think they're all the same.

>> No.4933745

>>4933618

Saying that Bubble Bobble is nothing like Mario Bros because you blow bubbles to stun enemies is like saying Hexen is nothing like Doom because there's no shotgun, or like saying Final Fantasy is nothing like Dragon Quest because you have a 4-man party.

Yeah, there's no game that is an EXACT CLONE of Mario Bros, but if you're just going to say that Mario Bros is its own unique one-game genre then there's no point in having a discussion. There are plenty of games that are LIKE Mario Bros, but of fucking course there are going to be some differences between them.

>> No.4933759

>>4930976
There are lots of single-screen platformers though.

>> No.4934907

>>4933373
Ctrl + F says that thread doesn't even have Nightmare in the Dark? Here's a decent list: https://tvtropes.org/pmwiki/pmwiki.php/Main/EliminationPlatformer

>>4933745
Is context a super difficult thing for you

>> No.4934925

>>4930976
op you may not have heard of it but there is a continuation of that genre, it's a series called super mario bros, ya it's kind of obscure but you should look it up some day

>> No.4934945

>>4930976
Some game on PC I played in school back in the 90s starring two ogre brothers, one of them was a green ogre the other was a blue ogre. I didn't know it at the time but it was using the same gameplay as Mario Bros

>> No.4934953

>>4934945
>(that isn't Bonkheads, good lord)

>> No.4934968

>>4931573
No it doesn't, you can't hit enemies by hitting your head on the platform below them.
>B-but Mario bros. stage!
The stage absolutely everyone agrees is one of the worst stages in Smash history?

>> No.4934974

>>4934953
Fuck, yes it is that game. Thanks, couldn't remember the title it's been years.

>> No.4934982

>>4934968
Mario hits with his fist, not head.

>> No.4934990

>>4934982
Who cares gameplay is the same aesthetically it is different. Mario isn't an ogre either

>> No.4935000

>>4934990
I think you're taking some light-hearted pedantry a little too seriously, m8

>> No.4935348

>>4934968
>lying
you are pretty desperate to deceive the few people who still haven't bought brawl. Amazing. Shills are simply incredible. Truly you are the authors of your own hell.

>> No.4935478

>>4935348
Brawl is okay, but the Mario Bros. and Donkey Kong Stage are horrible stages and just about anyone will tell you that they're the worst stages, and are generally not fun to play on.

>> No.4935487

>>4932147
was gonna say this. this game is fucking great. also if you havent played gossun oyoyo. its another really great yoyo game

>> No.4935492

>>4935478
I don't know, the inclusion of Snake and Sonic I don't know how the fuck Kojima convinced Sakurai to put him in the game, MGS was never on any Nintendo consoles from my recollection and the butchered characters like Wario soured my view of it

>> No.4935507

>>4933373
Mink a cute.

>> No.4935545

>>4935000
Why are you taking me seriously?

>> No.4935623

>>4935492
MGS was on GameBoy Color, NES, and GameCube. But I think he was in the game just because they were friends and then used those ports/remakes as justification.

>> No.4935637

>>4935623
Even then people associate Snake with the Sony consoles, it probably would have been more wiser to put someone like Simon Belmont in the game instead

>> No.4935643

I know OP isn't talking about this, but here's a game

http://supercratebox.com/

>> No.4935657

>>4935478
you're just a loser
that's what happens when you worship the prince of lies

>> No.4935686

>>4935637
Is Smash Ultimate still missing Snake's real ass?

>> No.4935689

>>4935657
Todd Howard?

>> No.4935716

>>4935478
No Items, Fox Only, Final Destination amirite

>> No.4935779

>>4935657
>prince of lies
Peter Molyneux?

>> No.4935902
File: 71 KB, 327x480, 22945103_p154.jpg [View same] [iqdb] [saucenao] [google]
4935902

>>4933254
>>4933759

I think "Comical Action Game" is a much better term than "Single Screen/Non-scrolling Platformer". The goal in these games is to clear the screen of badies, the same goal you'll find in beat 'em ups or shooters. Because of that they're action games, not platformers where the win condition is based on getting to a certain part of the level.

Because of that alone Mario Bros. and Donkey Kong are two totally different genres of game, and reason why >>4934925 is a fucking retard.

>> No.4936000

>>4935902
I like "elimination platformer" because you have to eliminate the enemies and they're not more comical than regular platformers

>> No.4936242

>>4931102
Balloon Fight is the Joust derivative

>> No.4937379

>>4931102
I never really thought about that

>> No.4937407

>>4935902
>>4936000
I usually call these types of games “proto-scotformers”

>> No.4937423
File: 2 KB, 256x192, Jetpac.gif [View same] [iqdb] [saucenao] [google]
4937423

Speccy users had Jetpac for free or cheap years before Nintendorks paid $50 for it. That's equivalent to $114 today.

>> No.4937424

>>4937423
$50 for Balloon Fight, I mean

>> No.4937427
File: 157 KB, 256x349, Joust_Flyer.png [View same] [iqdb] [saucenao] [google]
4937427

Was there a page 2? Wiki has only this one.

>> No.4938153

>>4937423
I can emulate anything I want and I still wouldn't steal Jetpac.

It's just not good. Balloon fight is.

>> No.4938190

>>4938153
It's better than the nothing burgers had at the time.

>> No.4938380

>>4938190
It's shit, just like every other zed ecks speccy game

>> No.4938389

>>4938380
It was at least better than Atari 2600 :-)

>> No.4938781

>>4930976
>the game has some silly arbitrary criteria i pulled out of my ass
>so why haven't there been more games like this
Because your "genre" is silly arbitrary criteria you pulled out of your ass. The actual genre would be a single screen platformer and there have been many of those.

>> No.4938813

>>4938781
Next time, try reading a thread before you post in it, 'kay bud?

>> No.4939479

>>4938813
No. Next time think a little before you start a thread.

>> No.4940889

>>4939479
I like this thread, dummies should stop complaining

>> No.4940951

I've wondering this myself OP.

Games like Mario Bros, Ice Climbers, and just general "arcade"-ish game would translate so well on Iphone and Android.

Sadly, most devs seem to stick to auto-run games with a progression system.

Crossy Road is basically a Frogger knock off that gets borring pretty fast.

Tomb of the mask is the best game i can think of that reminds me of the game likes Mario Bros. I wish it was fleshed out more, could've been a really cool game.

Thers also that Tower Ninja game from Adult Swim but its not an IOS game.

>> No.4941401
File: 141 KB, 1513x803, joust2.jpg [View same] [iqdb] [saucenao] [google]
4941401

>>4937427

>> No.4941427

>>4941401
thx

>> No.4941432

>>4940951
jajamaru ninja kun

this is a great mario bros like game

>> No.4941951

>>4935716
I'm not even a tourneyfag, Donkey kong has a playing field that's too fucking huge, Mario Bros. has shitty gimmicks, and the gimmicks of both stages aren't even fun

>> No.4942128

Are there any games like Donald Duck's playground? I mean a game where your goal is to build up something gathering resources from playing minigames?

Another strange case is Super Mario World. All the 2D sequels were based on SMB1 and SMB3. But the dinosaur style SMW is abandoned despite being the most popular in the series.

>> No.4942254
File: 11 KB, 265x297, 1305890151029.jpg [View same] [iqdb] [saucenao] [google]
4942254

>>4939479
Thread so far has been
> OP: Here's a game where you jump under enemies to flip them and then have to go up and kick them off the stage. Unlike its contemporaries there are no projectile or melee, just jumping. This game is very well known but there aren't any other examples of similar games. Reasons why, if any?

>Everyone Else: If you can run and jump it's the same game. If it has Mario it's the same game. If it's a CAG it's the same game. If it's non-scrolling it's the same game. Etc

This thread is full of people who post the first thing that popped into their head without even understanding the question. Sure OP could have explicitly outlined what makes Mario Bros.unique but he wouldn't have had to if everyone else was more well versed in the topic.

tl;dr- Play more games, stop pulling shit out your ass

>> No.4942260

>>4942254
If you want a game that is that similar then it's just going to be the same game. I'm sorry to inform you that Mario Bros is the only Mario Bros.

>> No.4942284
File: 66 KB, 892x528, 1508974624082.jpg [View same] [iqdb] [saucenao] [google]
4942284

>>4933745
>More poorly thought out false equivalences

In hexen magic is MECHANICALLY the same as a gun. It challenges the player the same way and achieves the same goal. The differences are in theme, not mechanics.

In Dragon Quest a 3 man party is MECHANICALLY the same as a 4 man party, the game is turn based, balanced around the sum total of the stats the player is expected to have, and they manage the same resources in the same way. The difference is in balance, not mechanics.

A jump is not MECHANICALLY the same as shooting a projectile, you stupid ass. Especially because in Snowbros you're encouraged to shoot as much as possible but in Mario jumping all the time will flip enemies back right side up. It's a totally different challenge that creates a totally different game.

...

I'm really amazed someone can be this dumb
inb4 "yeah, you" or something else equally as trite

>>4942260
You say that like it's a foregone conclusion, but Snowbros is not the only Snowbros, far from it.

>> No.4942502

>>4942284
You asked what games are SIMILAR to Mario Bros. When people started suggesting SIMILAR games you started sperging out because those games aren't IDENTICAL to Mario Bros. Maybe you should be more careful with your words if you want Mario Bros clones rather than other games in the same genre.

>> No.4942727
File: 196 KB, 850x1099, Night_Stocker_flyer.jpg [View same] [iqdb] [saucenao] [google]
4942727

I'm sad race 'n gun didn't become a big arcade genre.

>> No.4943883

>>4934953
I mean I don't blame him missing that considering how you made the opening post ten times longer than it needed to be

>> No.4944029

>>4942727
Luck & WIld was so fun I was amazed it wasnt a long-running series.

>> No.4945180

>>4943883
>I can't blame someone for not reading the post they're responding to because you had the gall to give examples and form a complete thought, stop rambling old man
Zoomers these days, I swear.

He also didn't miss it, it just didn't ring a bell >>4934974

But I will say I probably should have made the thread just asking "Why aren't there more games like Mario Bros?" and no more since it would have gotten the same thoughtless and uninformed replies :'^)

>> No.4946757

>>4945180
Holy shit why would you even deign to converse with such lowly peasants such as ourselves, o great pretentious one?

>> No.4946994

>>4942284
Really it's no surprise that Mario Bros evolved into scrolling linear platformers... the real mystery is why Bubble Bobble kept getting cloned way after single screen games became a throwback. Not that I'm complaining, those games are great.

>>4933494
In retrospect Space Panic is basically a crappy version of Burger Time. The character and sound designs are meh and it's unintuitive and you have to work to accomplish the simplest things. Its main claim to fame is possibly being one of the first games with ladders, maybe even the first. Still I've had some nice times with the Coleco port.

>> No.4946998

Yeah, no one has ever attempted another single-screen platformer ever again.

>> No.4947040
File: 494 KB, 1920x1080, MK 2018-08-01 14-54-46-02.jpg [View same] [iqdb] [saucenao] [google]
4947040

>>4940951
If you want a recent-ish title that's very much in the vein of more advanced single screen platformers (like Snow Bros. 2), check out Muffin Knight. It has very fast, increasingly more challenging, yet simple gameplay and a cool progression system that unlocks more and more characters from a pretty huge roster.

>> No.4947232

>>4942254
>Thread so far has been
>OP: none of that shit >>4942254 said

>Everyone Else: OP you're a spergtard and suck at samefagging

This thread was started by someone who posted the first thing that popped into his head without even understanding what he was asking. And "he" is obviously you because no one else would be so triggered by the rest of the world not knowing what you asktually meant.

>> No.4947352

>>4937427
https://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=1488

>> No.4947865
File: 1.66 MB, 1053x1070, 1440096809855.png [View same] [iqdb] [saucenao] [google]
4947865

>>4947232
>I am psychic! Everyone I don't like is the same person!
Incoherent seething without any argument. But I guess you score a point because you've called out an imageboard crime. Grats.

>> No.4948508

https://www.youtube.com/watch?v=fOLuh1pzFWI
https://www.freem.ne.jp/win/game/5676
Not /vr/, but here's some Vocaloid fan game.

>> No.4948913

Opisafag
what is a gimmick

>> No.4949326

>>4947865
The ability to read a thread is a paranormal superpower for you kids now? Why am I not surprised.

>> No.4952101

>>4942254
This.